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"actor|geology/stone_medit_med.xml" id: 3319 template: "actor|geology/stone_medit_med.xml" id: 3320 template: "actor|geology/stone_medit_med.xml" id: 3321 template: "actor|geology/stone_medit_med.xml" id: 3322 template: "actor|geology/stone_medit_med.xml" id: 3323 template: "actor|geology/stone_medit_med.xml" id: 3324 template: "actor|geology/stone_medit_med.xml" id: 3325 template: "actor|geology/stone_medit_med.xml" id: 3326 template: "actor|geology/stone_medit_med.xml" id: 3327 template: "actor|geology/stone_medit_med.xml" id: 3328 template: "actor|geology/stone_medit_med.xml" id: 3329 template: "actor|geology/stone_medit_med.xml" id: 3330 template: "actor|geology/stone_medit_med.xml" id: 3331 template: "actor|geology/stone_medit_med.xml" id: 3332 template: "actor|geology/stone_medit_med.xml" id: 3333 template: "actor|geology/stone_medit_med.xml" id: 3334 template: "actor|geology/stone_medit_med.xml" id: 3335 template: "actor|geology/stone_medit_med.xml" id: 3336 template: "actor|geology/stone_medit_med.xml" id: 3337 template: "actor|geology/stone_medit_med.xml" id: 3338 template: "actor|geology/stone_medit_med.xml" id: 3339 template: "actor|geology/stone_medit_med.xml" id: 3366 template: "gaia/special_ruins" id: 3373 template: "other/fence_short" id: 3375 template: "other/fence_long" id: 3378 template: "other/fence_long" id: 3379 template: "other/fence_long" id: 3382 template: "other/column_doric_fallen_b" id: 3383 template: "other/column_doric_fallen" id: 3384 template: "other/column_doric_fallen_b" id: 3385 template: "other/column_doric_fallen_b" id: 3386 template: "other/column_doric_fallen" id: 3387 template: "other/column_doric_fallen" id: 3388 template: "other/column_doric_fallen" id: 3389 template: "other/column_doric" id: 3390 template: "other/column_doric" id: 3401 template: "gaia/special_treasure_food_bin" id: 3410 template: "gaia/flora_bush_berry" id: 3411 template: "gaia/flora_bush_berry" id: 3412 template: "gaia/flora_bush_berry" id: 3413 template: "gaia/flora_bush_berry" id: 3415 template: "gaia/flora_bush_berry" id: 3416 template: "gaia/flora_bush_berry" id: 3417 template: "gaia/flora_bush_berry" id: 3418 template: "gaia/flora_bush_berry" id: 3419 template: "gaia/flora_bush_berry" id: 3430 template: "gaia/flora_bush_berry" id: 3431 template: "gaia/flora_bush_berry" id: 3433 template: "gaia/flora_bush_berry" id: 3434 template: "gaia/flora_bush_berry" id: 3435 template: "gaia/flora_bush_berry" id: 3436 template: "gaia/flora_bush_berry" id: 3437 template: "gaia/flora_bush_berry" id: 3440 template: "gaia/flora_bush_berry" id: 3441 template: "gaia/flora_bush_berry" id: 3442 template: "gaia/flora_bush_berry" id: 3462 template: "gaia/flora_bush_grapes" id: 3463 template: "gaia/flora_bush_grapes" id: 3464 template: "gaia/flora_bush_grapes" id: 3465 template: "gaia/flora_bush_grapes" id: 3466 template: "gaia/flora_bush_grapes" id: 3467 template: "gaia/flora_bush_grapes" id: 3468 template: "gaia/flora_bush_grapes" id: 3469 template: "gaia/flora_bush_grapes" id: 3470 template: "gaia/flora_bush_grapes" id: 3471 template: "gaia/flora_bush_grapes" id: 3472 template: "gaia/flora_bush_grapes" id: 3473 template: "gaia/flora_bush_grapes" id: 3474 template: "gaia/flora_bush_grapes" id: 3475 template: "gaia/flora_bush_grapes" id: 3476 template: "actor|props/special/eyecandy/rug_stand_iber.xml" id: 3477 template: "actor|props/special/eyecandy/skeleton_propped.xml" id: 3481 template: "actor|temp/fence_wood_long_a.xml" id: 3482 template: "actor|temp/fence_wood_long_a.xml" id: 3483 template: "actor|temp/fence_wood_long_a.xml" id: 3484 template: "actor|temp/fence_wood_long_a.xml" id: 3485 template: "actor|temp/fence_wood_long_a.xml" id: 3486 template: "actor|temp/fence_wood_long_a.xml" id: 3487 template: "actor|temp/fence_wood_long_a.xml" id: 3488 template: "actor|temp/fence_wood_long_a.xml" id: 3491 template: "other/unfinished_greek_temple" id: 3494 template: "gaia/fauna_bear" id: 3496 template: "gaia/fauna_wolf" id: 3497 template: "gaia/fauna_wolf" id: 3498 template: "gaia/fauna_wolf" id: 3500 template: "gaia/fauna_wolf" id: 3524 template: "gaia/flora_tree_poplar_lombardy" id: 3525 template: "gaia/flora_tree_poplar_lombardy" id: 3526 template: "gaia/flora_tree_poplar_lombardy" id: 3527 template: "gaia/flora_tree_poplar_lombardy" id: 3528 template: "gaia/flora_tree_poplar_lombardy" id: 3529 template: "gaia/flora_tree_poplar_lombardy" id: 3535 template: "gaia/flora_tree_poplar_lombardy" id: 3538 template: "gaia/flora_tree_poplar_lombardy" id: 3539 template: "gaia/flora_tree_poplar_lombardy" id: 3540 template: "gaia/flora_tree_apple" id: 3541 template: "gaia/flora_tree_apple" id: 3542 template: "gaia/flora_tree_apple" id: 3543 template: "gaia/flora_tree_apple" id: 3544 template: "gaia/flora_tree_apple" id: 3545 template: "gaia/flora_tree_apple" id: 3546 template: "gaia/flora_tree_apple" id: 3547 template: "gaia/flora_tree_apple" id: 3548 template: "gaia/flora_tree_apple" id: 3549 template: "gaia/flora_tree_apple" id: 3558 template: "gaia/flora_tree_apple" id: 3559 template: "gaia/flora_tree_apple" id: 3560 template: "gaia/flora_tree_apple" id: 3561 template: "gaia/flora_tree_apple" id: 3562 template: "gaia/flora_tree_apple" id: 3563 template: "gaia/flora_tree_apple" id: 3564 template: "actor|flora/trees/pine.xml" id: 3565 template: "actor|flora/trees/pine.xml" id: 3566 template: "actor|flora/trees/pine.xml" id: 3567 template: "actor|flora/trees/pine.xml" id: 3568 template: "actor|flora/trees/pine.xml" id: 3569 template: "actor|flora/trees/pine.xml" id: 3570 template: "actor|flora/trees/pine.xml" id: 3571 template: "actor|flora/trees/pine.xml" id: 3572 template: "actor|flora/trees/pine.xml" id: 3573 template: "actor|flora/trees/pine.xml" id: 3574 template: "actor|flora/trees/pine.xml" id: 3575 template: "actor|flora/trees/pine.xml" id: 3576 template: "actor|flora/trees/pine.xml" id: 3577 template: "actor|flora/trees/pine.xml" id: 3578 template: "actor|flora/trees/pine.xml" id: 3579 template: "actor|flora/trees/pine.xml" id: 3580 template: "actor|flora/trees/pine.xml" id: 3581 template: "actor|flora/trees/pine.xml" id: 3582 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3583 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3584 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3585 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3586 template: "actor|props/flora/grass_soft_dry_large_tall.xml" id: 3587 template: "actor|props/flora/grass_soft_dry_large_tall.xml" id: 3588 template: "actor|props/flora/grass_soft_dry_large_tall.xml" id: 3589 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3590 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3591 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3592 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3593 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3594 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3595 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3596 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3597 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3598 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3599 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3600 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3601 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3602 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3603 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3604 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3605 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3606 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3607 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3608 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3609 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3610 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3611 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3612 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3613 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3614 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3615 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3616 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3617 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3618 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3619 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3620 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3621 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3622 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3623 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3624 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3625 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3626 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3627 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3628 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3629 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3630 template: "actor|props/flora/grass_soft_dry_small.xml" id: 3631 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3632 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3633 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3634 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3635 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3636 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3637 template: "actor|props/flora/grass_soft_dry_small_tall.xml" id: 3638 template: 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"actor|props/flora/bush_medit_sm.xml" id: 4642 template: "actor|props/flora/bush_medit_sm.xml" id: 4643 template: "actor|props/flora/bush_medit_sm.xml" id: 4644 template: "actor|props/flora/bush_medit_sm.xml" id: 4645 template: "actor|props/flora/bush_medit_sm.xml" id: 4646 template: "actor|props/flora/bush_medit_sm.xml" id: 4647 template: "actor|props/flora/bush_medit_sm.xml" id: 4648 template: "actor|props/flora/bush_medit_sm.xml" id: 4649 template: "actor|props/flora/bush_medit_sm.xml" id: 4650 template: "actor|props/flora/bush_medit_sm.xml" id: 4651 template: "actor|props/flora/bush_medit_sm.xml" id: 4652 template: "actor|props/flora/bush_medit_sm.xml" id: 4653 template: "actor|props/flora/bush_medit_sm.xml" id: 4654 template: "actor|props/flora/bush_medit_sm.xml" id: 4655 template: "actor|props/flora/bush_medit_sm.xml" id: 4656 template: "actor|props/flora/bush_medit_sm.xml" id: 4657 template: "actor|props/flora/bush_medit_sm.xml" id: 4658 template: "actor|props/flora/bush_medit_sm.xml" id: 4659 template: "actor|props/flora/bush_medit_sm.xml" id: 4660 template: "actor|props/flora/bush_medit_sm.xml" id: 4661 template: "actor|props/flora/bush_medit_sm.xml" id: 4662 template: "actor|props/flora/bush_medit_sm.xml" id: 4663 template: "actor|props/flora/bush_medit_sm.xml" id: 4664 template: "actor|props/flora/bush_medit_sm.xml" id: 4665 template: "actor|props/flora/bush_medit_sm.xml" id: 4666 template: "actor|props/flora/bush_medit_sm.xml" id: 4667 template: "actor|props/flora/bush_medit_sm.xml" id: 4668 template: "actor|props/flora/bush_medit_sm.xml" id: 4669 template: "actor|props/flora/bush_medit_sm.xml" id: 4670 template: "actor|props/flora/bush_medit_sm.xml" id: 4671 template: "actor|props/flora/bush_medit_sm.xml" id: 4672 template: "actor|props/flora/bush_medit_sm.xml" id: 4673 template: "actor|props/flora/bush_medit_sm.xml" id: 4674 template: "actor|props/flora/bush_medit_sm.xml" id: 4675 template: "actor|props/flora/bush_medit_sm.xml" id: 4676 template: "actor|props/flora/bush_medit_sm.xml" id: 4677 template: "actor|props/flora/bush_medit_sm.xml" id: 4678 template: "actor|props/flora/bush_medit_sm.xml" id: 4679 template: "actor|props/flora/bush_medit_sm.xml" id: 4680 template: "actor|props/flora/bush_medit_sm.xml" id: 4681 template: "actor|props/flora/bush_medit_sm.xml" id: 4682 template: "actor|props/flora/bush_medit_sm.xml" id: 4683 template: "actor|props/flora/bush_medit_sm.xml" id: 4684 template: "actor|props/flora/bush_medit_sm.xml" id: 4685 template: "actor|props/flora/bush_medit_sm.xml" id: 4686 template: "actor|props/flora/bush_medit_sm.xml" id: 4687 template: "actor|props/flora/bush_medit_sm.xml" id: 4688 template: "actor|props/flora/bush_medit_sm.xml" id: 4689 template: "actor|props/flora/bush_medit_sm.xml" id: 4690 template: "actor|props/flora/bush_medit_sm.xml" id: 4691 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4692 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4693 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4694 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4695 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4696 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4697 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4698 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4699 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4700 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4701 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4702 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4703 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4704 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4705 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4706 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4707 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4708 template: 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"actor|props/flora/bush_medit_sm_dry.xml" id: 4725 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4726 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4727 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4728 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4729 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4730 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4731 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4732 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4733 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4734 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4735 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4736 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4737 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4738 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4739 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4740 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4741 template: "actor|props/flora/bush_medit_sm_dry.xml" id: 4742 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4743 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4744 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4745 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4746 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4747 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4748 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4749 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4750 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4751 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4752 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4753 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4754 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4755 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4756 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4757 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4758 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4759 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4760 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4761 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4762 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4763 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4764 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4765 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4766 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4767 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4768 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4769 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4770 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4771 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4772 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4773 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4774 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4775 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4776 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4777 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4778 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4779 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4780 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4781 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4782 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4783 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4784 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4785 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4786 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4787 template: "gaia/flora_tree_aleppo_pine" id: 4788 template: "gaia/flora_tree_aleppo_pine" id: 4789 template: "gaia/flora_tree_carob" id: 4790 template: "gaia/flora_tree_carob" id: 4791 template: "gaia/flora_tree_carob" id: 4792 template: "gaia/flora_tree_carob" id: 4793 template: "gaia/flora_tree_carob" id: 4794 template: "gaia/flora_tree_carob" id: 4795 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4796 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4797 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4798 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4799 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4800 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4801 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4802 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4803 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4804 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4805 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4806 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4807 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4808 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4809 template: "actor|props/flora/bush_desert_dry_a.xml" id: 4810 template: "actor|props/flora/bush_desert_a.xml" id: 4811 template: "actor|props/flora/bush_desert_a.xml" id: 4812 template: "actor|props/flora/bush_desert_a.xml" id: 4824 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4825 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4826 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4827 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4828 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4829 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4830 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4831 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4832 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4833 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4834 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4835 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4836 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4837 template: "actor|props/flora/bush_medit_underbrush.xml" id: 4904 template: "gaia/flora_tree_cretan_date_palm_patch" id: 4905 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4907 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4910 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4937 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4938 template: "gaia/flora_tree_cretan_date_palm_patch" id: 4939 template: "gaia/flora_tree_cretan_date_palm_patch" id: 4957 template: "gaia/flora_tree_cretan_date_palm_short" id: 4958 template: "gaia/flora_tree_cretan_date_palm_short" id: 4960 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4964 template: "gaia/flora_tree_cretan_date_palm_tall" id: 4965 template: "gaia/flora_tree_aleppo_pine" id: 4966 template: "gaia/flora_tree_aleppo_pine" id: 4979 template: "gaia/flora_tree_aleppo_pine" id: 4982 template: "gaia/flora_tree_aleppo_pine" id: 4983 template: "gaia/flora_tree_aleppo_pine" id: 4990 template: "gaia/flora_tree_aleppo_pine" id: 4992 template: "gaia/flora_tree_aleppo_pine" id: 4994 template: "gaia/flora_tree_aleppo_pine" id: 4995 template: "gaia/flora_tree_aleppo_pine" id: 4996 template: "gaia/flora_tree_aleppo_pine" id: 4997 template: "gaia/flora_tree_aleppo_pine" id: 4998 template: "gaia/flora_tree_aleppo_pine" id: 4999 template: "gaia/flora_tree_aleppo_pine" id: 5000 template: "gaia/flora_tree_aleppo_pine" id: 5001 template: "gaia/flora_tree_aleppo_pine" id: 5002 template: "gaia/flora_tree_aleppo_pine" id: 5003 template: "gaia/flora_tree_aleppo_pine" id: 5004 template: "gaia/flora_tree_aleppo_pine" id: 5005 template: "gaia/flora_tree_aleppo_pine" id: 5006 template: "gaia/flora_tree_aleppo_pine" id: 5007 template: "gaia/flora_tree_aleppo_pine" id: 5008 template: "gaia/flora_tree_aleppo_pine" id: 5009 template: "gaia/flora_tree_aleppo_pine" id: 5010 template: "gaia/flora_tree_aleppo_pine" id: 5011 template: "gaia/flora_tree_aleppo_pine" id: 5012 template: "gaia/flora_tree_aleppo_pine" id: 5013 template: "gaia/flora_tree_aleppo_pine" id: 5014 template: "gaia/flora_tree_aleppo_pine" id: 5015 template: "gaia/flora_tree_aleppo_pine" id: 5016 template: "gaia/flora_tree_aleppo_pine" id: 5017 template: "gaia/flora_tree_aleppo_pine" id: 5018 template: "gaia/flora_tree_aleppo_pine" id: 5019 template: "gaia/flora_tree_aleppo_pine" id: 5020 template: "gaia/flora_tree_aleppo_pine" id: 5021 template: "gaia/flora_tree_aleppo_pine" id: 5022 template: "gaia/flora_tree_aleppo_pine" id: 5023 template: "gaia/flora_tree_aleppo_pine" id: 5024 template: "gaia/flora_tree_aleppo_pine" id: 5025 template: "gaia/flora_tree_aleppo_pine" id: 5026 template: "gaia/flora_tree_aleppo_pine" id: 5027 template: "gaia/flora_tree_aleppo_pine" id: 5028 template: "gaia/flora_tree_aleppo_pine" id: 5029 template: "gaia/flora_tree_aleppo_pine" id: 5030 template: "gaia/flora_tree_aleppo_pine" id: 5031 template: "gaia/flora_tree_aleppo_pine" id: 5032 template: "gaia/flora_tree_aleppo_pine" id: 5033 template: "gaia/flora_tree_aleppo_pine" id: 5034 template: "gaia/flora_tree_aleppo_pine" id: 5035 template: "gaia/flora_tree_aleppo_pine" id: 5036 template: "gaia/flora_tree_aleppo_pine" id: 5037 template: "gaia/flora_tree_aleppo_pine" id: 5038 template: "gaia/flora_tree_aleppo_pine" id: 5039 template: "gaia/flora_tree_aleppo_pine" id: 5040 template: "gaia/flora_tree_aleppo_pine" id: 5041 template: "gaia/flora_tree_aleppo_pine" id: 5042 template: "gaia/flora_tree_aleppo_pine" id: 5043 template: "gaia/flora_tree_aleppo_pine" id: 5044 template: "gaia/flora_tree_aleppo_pine" id: 5045 template: "gaia/flora_tree_aleppo_pine" id: 5046 template: "gaia/flora_tree_aleppo_pine" id: 5047 template: "gaia/flora_tree_aleppo_pine" id: 5048 template: "gaia/flora_tree_aleppo_pine" id: 5049 template: "gaia/flora_tree_aleppo_pine" id: 5050 template: "gaia/flora_tree_aleppo_pine" id: 5051 template: "gaia/flora_tree_aleppo_pine" id: 5052 template: "gaia/flora_tree_aleppo_pine" id: 5053 template: "gaia/flora_tree_aleppo_pine" id: 5054 template: "gaia/flora_tree_aleppo_pine" id: 5055 template: "gaia/flora_tree_aleppo_pine" id: 5056 template: "gaia/flora_tree_aleppo_pine" id: 5057 template: "gaia/flora_tree_aleppo_pine" id: 5058 template: "gaia/flora_tree_aleppo_pine" id: 5059 template: "gaia/flora_tree_aleppo_pine" id: 5060 template: "gaia/flora_tree_aleppo_pine" id: 5061 template: "gaia/flora_tree_aleppo_pine" id: 5062 template: "gaia/flora_tree_aleppo_pine" id: 5063 template: "gaia/flora_tree_aleppo_pine" id: 5064 template: "gaia/flora_tree_aleppo_pine" id: 5065 template: "gaia/flora_tree_aleppo_pine" id: 5066 template: 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entity: 5775 x: 1014.21497 z: 946.33246 r: 1.5 flags: 15 group: 5775 key: 1868 entity: 5777 x: 897.5865 z: 1083.98401 r: 1.5 flags: 15 group: 5777 key: 1871 entity: 5780 x: 789.58057 z: 954.25824 r: 1.5 flags: 15 group: 5780 key: 1872 entity: 5781 x: 771.04224 z: 935.59809 r: 1.5 flags: 15 group: 5781 key: 1873 entity: 5782 x: 758.36512 z: 936.62519 r: 1.5 flags: 15 group: 5782 key: 1874 entity: 5783 x: 748.96906 z: 935.86451 r: 1.5 flags: 15 group: 5783 key: 1875 entity: 5784 x: 744.78791 z: 927.75953 r: 1.5 flags: 15 group: 5784 key: 1876 entity: 5785 x: 737.58552 z: 920.63929 r: 1.5 flags: 15 group: 5785 key: 1877 entity: 5786 x: 736.3318 z: 916.36493 r: 1.5 flags: 15 group: 5786 key: 1878 entity: 5787 x: 749.67829 z: 920.43598 r: 1.5 flags: 15 group: 5787 key: 1879 entity: 5788 x: 753.4922 z: 929.51404 r: 1.5 flags: 15 group: 5788 key: 1880 entity: 5789 x: 757.64179 z: 933.32398 r: 1.5 flags: 15 group: 5789 key: 1881 entity: 5790 x: 776.34955 z: 944.44654 r: 1.5 flags: 15 group: 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9729 x: 1020.35418 z: 381.38935 r: 0.8 flags: 5 group: 9741 key: 3419 entity: 9730 x: 1016.82453 z: 381.47135 r: 0.8 flags: 5 group: 9741 key: 3420 entity: 9731 x: 1018.86532 z: 379.0425 r: 0.8 flags: 5 group: 9741 key: 3421 entity: 9732 x: 1018.17064 z: 386.3334 r: 0.8 flags: 5 group: 9741 key: 3423 entity: 9736 x: 1133.92743 z: 928.1858 r: 1 flags: 5 group: 9736 key: 3425 entity: 9742 x: 1026.82743 z: 776.99888 r: 3.5 flags: 5 group: 9742 key: 3426 entity: 9744 x: 821.1173 z: 165.51647 r: 1 flags: 21 group: 9835 key: 3427 entity: 9745 x: 816.62145 z: 163.32416 r: 1 flags: 21 group: 9835 key: 3428 entity: 9746 x: 956.21665 z: 338.44671 r: 3 flags: 21 group: 9821 key: 3430 entity: 9748 x: 717.97455 z: 143.62766 r: 1 flags: 5 group: 9748 key: 3431 entity: 9749 x: 946.40952 z: 346.98867 r: 3 flags: 21 group: 9821 key: 3432 entity: 9751 x: 635.31145 z: 180.46222 r: 0.8 flags: 21 group: 9751 key: 3433 entity: 9752 x: 638.08201 z: 172.53097 r: 0.8 flags: 21 group: 9752 key: 3434 entity: 9753 x: 1094.69994 z: 479.35102 r: 0.8 flags: 5 group: 9807 key: 3440 entity: 9760 x: 1028.68427 z: 782.39295 r: 1 flags: 5 group: 9760 key: 3441 entity: 9761 x: 639.23833 z: 255.83196 r: 0.8 flags: 21 group: 9761 key: 3443 entity: 9766 x: 898.16532 z: 294.48107 r: 3 flags: 21 group: 9856 key: 3444 entity: 9768 x: 609.26331 z: 262.6882 r: 0.8 flags: 21 group: 9768 key: 3445 entity: 9769 x: 612.29525 z: 241.89301 r: 0.8 flags: 21 group: 9769 key: 3448 entity: 9772 x: 884.93194 z: 300.7617 r: 3 flags: 21 group: 9856 key: 3449 entity: 9773 x: 574.73633 z: 317.45412 r: 0.8 flags: 21 group: 9773 key: 3451 entity: 9776 x: 750.45554 z: 319.65249 r: 0.8 flags: 5 group: 9776 key: 3452 entity: 9777 x: 1031.86756 z: 785.57638 r: 1 flags: 5 group: 9777 key: 3453 entity: 9779 x: 564.80063 z: 324.74227 r: 0.8 flags: 21 group: 9779 key: 3454 entity: 9780 x: 569.68702 z: 319.59719 r: 0.8 flags: 21 group: 9780 key: 3455 entity: 9781 x: 1098.60253 z: 437.22138 r: 1 flags: 21 group: 9807 key: 3457 entity: 9783 x: 1120.17623 z: 463.22915 r: 1 flags: 5 group: 9807 key: 3459 entity: 9785 x: 1116.57016 z: 461.00121 r: 1 flags: 5 group: 9807 key: 3460 entity: 9789 x: 929.6178 z: 571.3367 r: 3.5 flags: 5 group: 9789 key: 3463 entity: 9792 x: 1082.97655 z: 480.76793 r: 0.8 flags: 5 group: 9807 key: 3466 entity: 9796 x: 518.0971 z: 386.57401 r: 0.8 flags: 21 group: 9796 key: 3468 entity: 9799 x: 513.63888 z: 392.26116 r: 0.8 flags: 21 group: 9799 key: 3469 entity: 9800 x: 524.61088 z: 377.78388 r: 0.8 flags: 21 group: 9800 key: 3471 entity: 9802 x: 927.96494 z: 580.02112 r: 3.5 flags: 5 group: 9802 key: 3472 entity: 9803 x: 1022.3177 z: 776.0261 r: 1 flags: 5 group: 9803 key: 3473 entity: 9804 x: 465.28901 z: 448.80394 r: 0.8 flags: 21 group: 9804 key: 3474 entity: 9806 x: 469.69993 z: 442.35407 r: 0.8 flags: 21 group: 9806 key: 3475 entity: 9810 x: 900.21265 z: 587.56868 r: 1 flags: 21 group: 9855 key: 3476 entity: 9811 x: 1054.51302 z: 404.10741 r: 0.8 flags: 5 group: 9816 key: 3477 entity: 9812 x: 1053.42106 z: 405.96006 r: 0.8 flags: 5 group: 9816 key: 3478 entity: 9813 x: 1056.21491 z: 406.38886 r: 0.8 flags: 5 group: 9816 key: 3479 entity: 9814 x: 1051.61506 z: 407.84867 r: 0.8 flags: 5 group: 9816 key: 3480 entity: 9815 x: 1057.21416 z: 404.09401 r: 0.8 flags: 5 group: 9816 key: 3483 entity: 9823 x: 944.08527 z: 334.41935 r: 3.5 flags: 21 group: 9821 key: 3484 entity: 9824 x: 951.31308 z: 342.71769 r: 3.5 flags: 21 group: 9821 key: 3486 entity: 9829 x: 904.96677 z: 595.91335 r: 0.8 flags: 21 group: 9855 key: 3490 entity: 9834 x: 370.80742 z: 606.59314 r: 0.8 flags: 21 group: 9834 key: 3491 entity: 8426 x: 903.94648 z: 590.89731 r: 1 flags: 21 group: 9855 key: 3492 entity: 9836 x: 350.27991 z: 608.43064 r: 0.8 flags: 21 group: 9836 key: 3494 entity: 9838 x: 1098.47207 z: 450.56812 r: 0.8 flags: 21 group: 9832 key: 3495 entity: 9839 x: 304.71177 z: 652.11216 r: 0.8 flags: 21 group: 9839 key: 3496 entity: 9840 x: 1059.35679 z: 533.64242 r: 0.8 flags: 21 group: 9832 key: 3498 entity: 9842 x: 1049.864 z: 409.59978 r: 0.8 flags: 5 group: 9847 key: 3499 entity: 9843 x: 1046.78692 z: 414.53594 r: 0.8 flags: 5 group: 9847 key: 3500 entity: 9844 x: 1048.80274 z: 412.7831 r: 0.8 flags: 5 group: 9847 key: 3501 entity: 9845 x: 1045.59089 z: 416.71993 r: 0.8 flags: 5 group: 9847 key: 3502 entity: 9846 x: 1051.98615 z: 411.72211 r: 0.8 flags: 5 group: 9847 key: 3503 entity: 9848 x: 1084.66692 z: 427.1644 r: 1 flags: 5 group: 9853 key: 3504 entity: 9849 x: 1078.38474 z: 428.92287 r: 1 flags: 5 group: 9853 key: 3505 entity: 9850 x: 1086.94538 z: 427.59563 r: 1 flags: 5 group: 9853 key: 3506 entity: 9851 x: 1076.36878 z: 431.32615 r: 1 flags: 5 group: 9853 key: 3507 entity: 9852 x: 1082.54796 z: 427.27848 r: 1 flags: 5 group: 9853 key: 3508 entity: 9857 x: 1096.74338 z: 478.4893 r: 0.8 flags: 5 group: 9807 key: 3511 entity: 9860 x: 327.35166 z: 675.16265 r: 0.8 flags: 21 group: 9860 key: 3514 entity: 9863 x: 292.2999 z: 666.76001 r: 0.8 flags: 21 group: 9863 key: 3515 entity: 9864 x: 1085.35665 z: 488.70885 r: 0.8 flags: 5 group: 9832 key: 3516 entity: 9865 x: 1085.70977 z: 482.55912 r: 0.8 flags: 5 group: 9807 length: 269 key: 1 entity: 460 x: 857.25812 z: 331.68754 u.x: 0.70675 u.y: -0.70807 v.x: 0.70807 v.y: 0.70675 hw: 8.75 hh: 15 flags: 15 group: 460 group2: 0 key: 2 entity: 1388 x: 526.08149 z: 360.73505 u.x: -0.71125 u.y: -0.70357 v.x: 0.70357 v.y: -0.71125 hw: 6.5 hh: 6.5 flags: 15 group: 1388 group2: 0 key: 3 entity: 1389 x: 402.9488 z: 404.56885 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1389 group2: 0 key: 4 entity: 1390 x: 533.69361 z: 612.87836 u.x: -0.9241 u.y: 0.38311 v.x: -0.38311 v.y: -0.9241 hw: 6.5 hh: 6.5 flags: 15 group: 1390 group2: 0 key: 5 entity: 1391 x: 656.66279 z: 594.93763 u.x: 0.46517 u.y: -0.88567 v.x: 0.88567 v.y: 0.46517 hw: 6.5 hh: 6.5 flags: 15 group: 1391 group2: 0 key: 6 entity: 1392 x: 166.7625 z: 503.32288 u.x: 0.64707 u.y: 0.76301 v.x: -0.76301 v.y: 0.64707 hw: 6.5 hh: 6.5 flags: 15 group: 1392 group2: 0 key: 9 entity: 1395 x: 207.10175 z: 271.08783 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1395 group2: 0 key: 12 entity: 1413 x: 578.17817 z: 397.91776 u.x: 0.87563 u.y: -0.48382 v.x: 0.48382 v.y: 0.87563 hw: 3.5 hh: 3.5 flags: 15 group: 1413 group2: 0 key: 13 entity: 1414 x: 595.30573 z: 404.30173 u.x: -0.96474 u.y: 0.26413 v.x: -0.26413 v.y: -0.96474 hw: 3.5 hh: 3.5 flags: 15 group: 1414 group2: 0 key: 14 entity: 1415 x: 588.5268 z: 396.5832 u.x: -0.03542 u.y: 0.9994 v.x: -0.9994 v.y: -0.03542 hw: 3.5 hh: 3.5 flags: 15 group: 1415 group2: 0 key: 15 entity: 1416 x: 469.82071 z: 127.32023 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1416 group2: 0 key: 17 entity: 1418 x: 159.39165 z: 367.49997 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1418 group2: 0 key: 18 entity: 1419 x: 675.03071 z: 261.66565 u.x: -0.58693 u.y: 0.81017 v.x: -0.81017 v.y: -0.58693 hw: 6.5 hh: 6.5 flags: 15 group: 1419 group2: 0 key: 19 entity: 1420 x: 650.22815 z: 461.34089 u.x: 0.97887 u.y: 0.2053 v.x: -0.2053 v.y: 0.97887 hw: 6.5 hh: 6.5 flags: 15 group: 1420 group2: 0 key: 20 entity: 1421 x: 748.98395 z: 575.21662 u.x: 0.28013 u.y: -0.96023 v.x: 0.96023 v.y: 0.28013 hw: 6.5 hh: 6.5 flags: 15 group: 1421 group2: 0 key: 21 entity: 1422 x: 960.62696 z: 408.06336 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1422 group2: 0 key: 22 entity: 1423 x: 896.41858 z: 249.99163 u.x: 0.58387 u.y: 0.81237 v.x: -0.81237 v.y: 0.58387 hw: 6.5 hh: 6.5 flags: 15 group: 1423 group2: 0 key: 29 entity: 1430 x: 72.17602 z: 670.99061 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 1430 group2: 0 key: 33 entity: 3366 x: 59.00168 z: 517.2096 u.x: -0.9874 u.y: -0.15908 v.x: 0.15908 v.y: -0.9874 hw: 3.5 hh: 3.5 flags: 15 group: 3366 group2: 0 key: 36 entity: 3373 x: 506.67444 z: 488.45575 u.x: 0.55884 u.y: 0.8298 v.x: -0.8298 v.y: 0.55884 hw: 0.4 hh: 3.25 flags: 15 group: 3373 group2: 0 key: 38 entity: 3375 x: 421.39957 z: 658.63965 u.x: 0.67347 u.y: 0.73981 v.x: -0.73981 v.y: 0.67347 hw: 0.4 hh: 6.5 flags: 15 group: 3375 group2: 0 key: 41 entity: 3378 x: 422.19413 z: 649.88593 u.x: -0.77099 u.y: 0.63755 v.x: -0.63755 v.y: -0.77099 hw: 0.4 hh: 6.5 flags: 15 group: 3378 group2: 0 key: 42 entity: 3379 x: 413.3975 z: 658.0251 u.x: -0.80103 u.y: 0.59935 v.x: -0.59935 v.y: -0.80103 hw: 0.4 hh: 6.5 flags: 15 group: 3379 group2: 0 key: 43 entity: 3382 x: 49.67362 z: 495.91468 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1 hh: 1 flags: 15 group: 3382 group2: 0 key: 44 entity: 3383 x: 57.86857 z: 503.85318 u.x: -0.80317 u.y: -0.59649 v.x: 0.59649 v.y: -0.80317 hw: 1 hh: 6 flags: 15 group: 3383 group2: 0 key: 45 entity: 3384 x: 109.5661 z: 360.96183 u.x: 0.86992 u.y: 0.49401 v.x: -0.49401 v.y: 0.86992 hw: 1 hh: 1 flags: 15 group: 3384 group2: 0 key: 46 entity: 3385 x: 42.6346 z: 512.16932 u.x: 0.03853 u.y: 0.99927 v.x: -0.99927 v.y: 0.03853 hw: 1 hh: 1 flags: 15 group: 3385 group2: 0 key: 47 entity: 3386 x: 103.24817 z: 371.55991 u.x: 0.86788 u.y: -0.49758 v.x: 0.49758 v.y: 0.86788 hw: 1 hh: 6 flags: 15 group: 3386 group2: 0 key: 48 entity: 3387 x: 49.81487 z: 507.58411 u.x: 0.802 u.y: -0.59806 v.x: 0.59806 v.y: 0.802 hw: 1 hh: 6 flags: 15 group: 3387 group2: 0 key: 49 entity: 3388 x: 141.3512 z: 296.25824 u.x: -0.47237 u.y: 0.88186 v.x: -0.88186 v.y: -0.47237 hw: 1 hh: 6 flags: 15 group: 3388 group2: 0 key: 50 entity: 3389 x: 139.61326 z: 300.03614 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1 hh: 1 flags: 15 group: 3389 group2: 0 key: 51 entity: 3390 x: 151.81688 z: 295.16028 u.x: -0.73154 u.y: 0.68245 v.x: -0.68245 v.y: -0.73154 hw: 1 hh: 1 flags: 15 group: 3390 group2: 0 key: 52 entity: 3401 x: 227.2872 z: 334.96085 u.x: -0.96938 u.y: 0.24646 v.x: -0.24646 v.y: -0.96938 hw: 1 hh: 1.5 flags: 15 group: 3401 group2: 0 key: 57 entity: 3491 x: 102.55256 z: 349.67511 u.x: -0.7301 u.y: -0.68398 v.x: 0.68398 v.y: -0.7301 hw: 8.75 hh: 15 flags: 15 group: 3491 group2: 0 key: 58 entity: 4499 x: 116.32711 z: 325.79145 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4499 group2: 0 key: 59 entity: 4500 x: 123.83451 z: 331.89298 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4500 group2: 0 key: 60 entity: 4501 x: 849.5398 z: 343.26328 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4501 group2: 0 key: 61 entity: 4502 x: 843.74482 z: 338.43702 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4502 group2: 0 key: 62 entity: 4503 x: 840.88721 z: 333.38941 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4503 group2: 0 key: 63 entity: 4504 x: 853.91327 z: 347.69544 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 1.75 hh: 1.75 flags: 15 group: 4504 group2: 0 key: 64 entity: 4525 x: 862.09638 z: 311.146 u.x: 0.7306 u.y: 0.68345 v.x: -0.68345 v.y: 0.7306 hw: 1.75 hh: 1.75 flags: 15 group: 4525 group2: 0 key: 65 entity: 4526 x: 866.87067 z: 314.85868 u.x: 0.74502 u.y: 0.6677 v.x: -0.6677 v.y: 0.74502 hw: 1.75 hh: 1.75 flags: 15 group: 4526 group2: 0 key: 66 entity: 4529 x: 871.7126 z: 318.92243 u.x: 0.74335 u.y: 0.66955 v.x: -0.66955 v.y: 0.74335 hw: 1.75 hh: 1.75 flags: 15 group: 4529 group2: 0 key: 67 entity: 4530 x: 877.3357 z: 323.40345 u.x: 0.76128 u.y: 0.64908 v.x: -0.64908 v.y: 0.76128 hw: 1.75 hh: 1.75 flags: 15 group: 4530 group2: 0 key: 68 entity: 4531 x: 147.5983 z: 772.37244 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 4531 group2: 0 key: 71 entity: 4534 x: 416.30478 z: 197.27051 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 4534 group2: 0 key: 72 entity: 4535 x: 421.83341 z: 186.73676 u.x: 0.59208 u.y: 0.80642 v.x: -0.80642 v.y: 0.59208 hw: 3.5 hh: 3.5 flags: 15 group: 4535 group2: 0 key: 74 entity: 4537 x: 441.51767 z: 484.98346 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 4537 group2: 0 key: 75 entity: 4543 x: 519.61182 z: 520.75214 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 4543 group2: 0 key: 76 entity: 5145 x: 1161.32911 z: 618.90851 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 5145 group2: 0 key: 79 entity: 5148 x: 506.11918 z: 816.01648 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 5148 group2: 0 key: 80 entity: 5149 x: 631.07898 z: 814.94459 u.x: 0.8228 u.y: -0.56907 v.x: 0.56907 v.y: 0.8228 hw: 6.5 hh: 6.5 flags: 15 group: 5149 group2: 0 key: 84 entity: 5153 x: 374.69495 z: 881.33326 u.x: 0.98421 u.y: 0.1778 v.x: -0.1778 v.y: 0.98421 hw: 3.5 hh: 3.5 flags: 15 group: 5153 group2: 0 key: 85 entity: 5154 x: 370.09491 z: 891.94202 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 5154 group2: 0 key: 86 entity: 5155 x: 376.87345 z: 899.8227 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 5155 group2: 0 key: 87 entity: 5156 x: 385.99088 z: 902.46161 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.5 hh: 3.5 flags: 15 group: 5156 group2: 0 key: 88 entity: 5157 x: 396.82917 z: 896.87836 u.x: -0.75878 u.y: -0.65201 v.x: 0.65201 v.y: -0.75878 hw: 3.5 hh: 3.5 flags: 15 group: 5157 group2: 0 key: 89 entity: 5158 x: 406.24732 z: 892.55323 u.x: 0.99355 u.y: -0.11403 v.x: 0.11403 v.y: 0.99355 hw: 3.5 hh: 3.5 flags: 15 group: 5158 group2: 0 key: 90 entity: 5159 x: 381.08371 z: 868.71863 u.x: 0.99462 u.y: 0.10425 v.x: -0.10425 v.y: 0.99462 hw: 3.5 hh: 3.5 flags: 15 group: 5159 group2: 0 key: 103 entity: 6949 x: 436.86222 z: 1064.90577 u.x: 0.39206 u.y: 0.92032 v.x: -0.92032 v.y: 0.39206 hw: 6.5 hh: 6.5 flags: 15 group: 6949 group2: 0 key: 104 entity: 6950 x: 598.3755 z: 1142.12366 u.x: 0.78287 u.y: -0.62288 v.x: 0.62288 v.y: 0.78287 hw: 6.5 hh: 6.5 flags: 15 group: 6950 group2: 0 key: 109 entity: 7296 x: 925.93787 z: 1015.04346 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 15 group: 7296 group2: 0 key: 110 entity: 7297 x: 193.62798 z: 759.14039 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 7297 group2: 0 key: 122 entity: 7356 x: 151.77738 z: 736.6391 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 7342 group2: 0 key: 123 entity: 7360 x: 241.0231 z: 704.67255 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7339 group2: 0 key: 128 entity: 7386 x: 884.91712 z: 1041.22095 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 7371 group2: 0 key: 133 entity: 7407 x: 895.14002 z: 1051.36915 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 7397 group2: 0 key: 134 entity: 7411 x: 259.8726 z: 780.69593 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7400 group2: 0 key: 142 entity: 7425 x: 882.45075 z: 1061.45069 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 7414 group2: 0 key: 149 entity: 7444 x: 893.61347 z: 1072.87855 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 7433 group2: 0 key: 152 entity: 7451 x: 269.53183 z: 765.18061 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 7.25 flags: 15 group: 7431 group2: 0 key: 157 entity: 7461 x: 127.30988 z: 859.89277 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7443 group2: 0 key: 158 entity: 7462 x: 200.15561 z: 817.86316 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 7441 group2: 0 key: 159 entity: 7468 x: 266.4773 z: 703.1667 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11.5 flags: 15 group: 7422 group2: 0 key: 160 entity: 7470 x: 1119.82276 z: 314.4474 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 7456 group2: 0 key: 167 entity: 7491 x: 1136.2118 z: 296.94333 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 7454 group2: 0 key: 169 entity: 7500 x: 1118.11817 z: 277.46122 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 7455 group2: 0 key: 175 entity: 7518 x: 939.07831 z: 1048.48768 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7487 group2: 0 key: 180 entity: 7529 x: 249.27192 z: 805.70136 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7510 group2: 0 key: 184 entity: 7536 x: 1032.3949 z: 472.63495 u.x: -0.90578 u.y: -0.42464 v.x: 0.42464 v.y: -0.90578 hw: 8.5 hh: 8.5 flags: 15 group: 7504 group2: 0 key: 187 entity: 7545 x: 164.89872 z: 721.86982 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7524 group2: 0 key: 189 entity: 7548 x: 887.33783 z: 1006.26752 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7532 group2: 0 key: 191 entity: 7553 x: 229.60637 z: 805.95997 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7508 group2: 0 key: 195 entity: 7563 x: 131.70054 z: 673.52314 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7540 group2: 0 key: 204 entity: 7615 x: 871.10694 z: 1025.53455 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 10 hh: 8 flags: 15 group: 7599 group2: 0 key: 215 entity: 7653 x: 334.53968 z: 791.44532 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7580 group2: 0 key: 219 entity: 7660 x: 125.40235 z: 747.82764 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 13.5 hh: 10 flags: 15 group: 7617 group2: 0 key: 221 entity: 7671 x: 971.35956 z: 1021.85077 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 16 hh: 13 flags: 15 group: 7609 group2: 0 key: 222 entity: 7674 x: 158.34505 z: 790.04932 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 7624 group2: 0 key: 230 entity: 7692 x: 199.73343 z: 691.00068 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 15 flags: 15 group: 7638 group2: 0 key: 231 entity: 7700 x: 1084.80799 z: 455.01825 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 9 hh: 8 flags: 15 group: 7652 group2: 0 key: 233 entity: 7712 x: 920.11622 z: 988.47754 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 7675 group2: 0 key: 234 entity: 7714 x: 596.58979 z: 807.36091 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 7600 group2: 0 key: 238 entity: 7732 x: 1148.54065 z: 440.00922 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7720 group2: 0 key: 239 entity: 7734 x: 307.4076 z: 643.64557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 7680 group2: 0 key: 243 entity: 7751 x: 835.00123 z: 742.6291 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 18.5 hh: 18.5 flags: 15 group: 7641 group2: 0 key: 247 entity: 7772 x: 323.01667 z: 705.72284 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 7686 group2: 0 key: 254 entity: 7786 x: 213.40143 z: 615.19098 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7656 group2: 0 key: 257 entity: 7793 x: 910.6438 z: 772.45398 u.x: 0.99956 u.y: -0.02991 v.x: 0.02991 v.y: 0.99956 hw: 4.75 hh: 4.75 flags: 15 group: 7779 group2: 0 key: 260 entity: 7799 x: 1026.95948 z: 1007.008 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 7740 group2: 0 key: 265 entity: 7824 x: 930.95026 z: 771.84626 u.x: 0.99956 u.y: -0.02991 v.x: 0.02991 v.y: 0.99956 hw: 18.5 hh: 3.75 flags: 15 group: 7779 group2: 7781 key: 268 entity: 7834 x: 951.25672 z: 771.23853 u.x: 0.99956 u.y: -0.02991 v.x: 0.02991 v.y: 0.99956 hw: 4.75 hh: 4.75 flags: 15 group: 7781 group2: 0 key: 269 entity: 7837 x: 209.83286 z: 789.20966 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7788 group2: 0 key: 271 entity: 7841 x: 979.17579 z: 407.11805 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7831 group2: 0 key: 272 entity: 7844 x: 216.02045 z: 736.73566 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7753 group2: 0 key: 284 entity: 7871 x: 184.81788 z: 728.20765 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7794 group2: 0 key: 285 entity: 7873 x: 964.98255 z: 931.08985 u.x: 0.38042 u.y: -0.9252 v.x: 0.9252 v.y: 0.38042 hw: 4.75 hh: 4.75 flags: 15 group: 7851 group2: 0 key: 290 entity: 7883 x: 584.40857 z: 840.14771 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7804 group2: 0 key: 291 entity: 7884 x: 619.01832 z: 787.64136 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 7815 group2: 0 key: 292 entity: 7885 x: 212.09162 z: 540.16218 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7849 group2: 0 key: 297 entity: 7894 x: 971.51037 z: 915.2168 u.x: 0.38042 u.y: -0.9252 v.x: 0.9252 v.y: 0.38042 hw: 18.5 hh: 3.75 flags: 15 group: 7851 group2: 7853 key: 299 entity: 7897 x: 176.84845 z: 933.12055 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7860 group2: 0 key: 302 entity: 7906 x: 978.03818 z: 899.34375 u.x: 0.38042 u.y: -0.9252 v.x: 0.9252 v.y: 0.38042 hw: 4.75 hh: 4.75 flags: 15 group: 7853 group2: 0 key: 305 entity: 7917 x: 984.566 z: 883.47071 u.x: 0.38042 u.y: -0.9252 v.x: 0.9252 v.y: 0.38042 hw: 18.5 hh: 3.75 flags: 15 group: 7853 group2: 7855 key: 306 entity: 7918 x: 255.34212 z: 755.8476 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 7.25 flags: 15 group: 7879 group2: 0 key: 311 entity: 7925 x: 991.09382 z: 867.59766 u.x: 0.38042 u.y: -0.9252 v.x: 0.9252 v.y: 0.38042 hw: 4.75 hh: 4.75 flags: 15 group: 7855 group2: 0 key: 319 entity: 7946 x: 724.58515 z: 979.27234 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7900 group2: 0 key: 320 entity: 7948 x: 245.08515 z: 772.49555 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 7.25 flags: 15 group: 7874 group2: 0 key: 321 entity: 7952 x: 837.69147 z: 952.57264 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 7868 group2: 0 key: 322 entity: 7954 x: 308.14118 z: 672.97864 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 13 hh: 14 flags: 15 group: 7911 group2: 0 key: 324 entity: 7966 x: 282.62241 z: 727.36066 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11.5 flags: 15 group: 7887 group2: 0 key: 326 entity: 7976 x: 976.28803 z: 863.71583 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 7940 group2: 0 key: 331 entity: 7989 x: 367.43415 z: 664.21436 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 7979 group2: 0 key: 335 entity: 8000 x: 879.79322 z: 757.15699 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 7929 group2: 0 key: 338 entity: 8007 x: 780.5459 z: 999.24115 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 7977 group2: 0 key: 339 entity: 8009 x: 984.68769 z: 1061.48438 u.x: 0.68888 u.y: -0.72548 v.x: 0.72548 v.y: 0.68888 hw: 4.75 hh: 4.75 flags: 15 group: 7995 group2: 0 key: 343 entity: 8019 x: 999.32029 z: 1046.07422 u.x: 0.68888 u.y: -0.72548 v.x: 0.72548 v.y: 0.68888 hw: 18.5 hh: 3.75 flags: 15 group: 7995 group2: 7998 key: 347 entity: 8034 x: 1013.95289 z: 1030.66407 u.x: 0.68888 u.y: -0.72548 v.x: 0.72548 v.y: 0.68888 hw: 4.75 hh: 4.75 flags: 15 group: 7998 group2: 0 key: 349 entity: 8051 x: 949.21338 z: 808.61933 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 8005 group2: 0 key: 356 entity: 8094 x: 172.68268 z: 653.11762 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 8053 group2: 0 key: 363 entity: 8117 x: 515.16242 z: 618.41071 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 8086 group2: 0 key: 366 entity: 8128 x: 987.77265 z: 1040.00135 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 8084 group2: 0 key: 370 entity: 8158 x: 647.46644 z: 573.42579 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 4.5 hh: 4.5 flags: 15 group: 8102 group2: 0 key: 379 entity: 8193 x: 807.84974 z: 683.28418 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 8131 group2: 0 key: 386 entity: 8213 x: 1093.24244 z: 516.7256 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8192 group2: 0 key: 392 entity: 8219 x: 503.12528 z: 596.4839 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 13 hh: 14 flags: 15 group: 8098 group2: 0 key: 393 entity: 8221 x: 665.79157 z: 655.91523 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 13 hh: 14 flags: 15 group: 8129 group2: 0 key: 396 entity: 8225 x: 125.8452 z: 610.44764 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8175 group2: 0 key: 397 entity: 8226 x: 666.88032 z: 573.27625 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 8187 group2: 0 key: 406 entity: 8246 x: 798.14524 z: 640.34835 u.x: 0.74831 u.y: -0.664 v.x: 0.664 v.y: 0.74831 hw: 12.5 hh: 3.75 flags: 15 group: 8216 group2: 8218 key: 414 entity: 8268 x: 761.61866 z: 672.7621 u.x: 0.74831 u.y: -0.664 v.x: 0.664 v.y: 0.74831 hw: 4.75 hh: 4.75 flags: 15 group: 8214 group2: 0 key: 416 entity: 8278 x: 788.96155 z: 648.49796 u.x: 0.74831 u.y: -0.664 v.x: 0.664 v.y: 0.74831 hw: 4.75 hh: 4.75 flags: 15 group: 8216 group2: 0 key: 417 entity: 8288 x: 807.32892 z: 632.19874 u.x: 0.74831 u.y: -0.664 v.x: 0.664 v.y: 0.74831 hw: 4.75 hh: 4.75 flags: 15 group: 8218 group2: 0 key: 425 entity: 8308 x: 135.7866 z: 626.25635 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8173 group2: 0 key: 427 entity: 8312 x: 775.29011 z: 660.63003 u.x: 0.74831 u.y: -0.664 v.x: 0.664 v.y: 0.74831 hw: 18.5 hh: 3.75 flags: 15 group: 8214 group2: 8216 key: 431 entity: 8317 x: 955.3025 z: 856.68628 u.x: 0.835 u.y: -0.55103 v.x: 0.55103 v.y: 0.835 hw: 4.75 hh: 4.75 flags: 15 group: 8264 group2: 0 key: 434 entity: 8337 x: 1134.3761 z: 333.31177 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 8224 group2: 0 key: 437 entity: 8350 x: 985.03962 z: 837.0586 u.x: 0.835 u.y: -0.55103 v.x: 0.55103 v.y: 0.835 hw: 4.75 hh: 4.75 flags: 15 group: 8267 group2: 0 key: 438 entity: 8351 x: 1002.99152 z: 515.5625 u.x: -0.79387 u.y: -0.60878 v.x: 0.60878 v.y: -0.79387 hw: 3.5 hh: 3.5 flags: 15 group: 8257 group2: 0 key: 439 entity: 8364 x: 970.17106 z: 846.87244 u.x: 0.835 u.y: -0.55103 v.x: 0.55103 v.y: 0.835 hw: 18.5 hh: 3.75 flags: 15 group: 8264 group2: 8267 key: 442 entity: 8369 x: 685.0705 z: 710.87732 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 8296 group2: 0 key: 444 entity: 8372 x: 112.56366 z: 628.66608 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8174 group2: 0 key: 445 entity: 8373 x: 565.15174 z: 791.07593 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8302 group2: 0 key: 454 entity: 8390 x: 1154.39307 z: 310.8726 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 8229 group2: 0 key: 455 entity: 8392 x: 400.52958 z: 491.44446 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 8230 group2: 0 key: 456 entity: 8395 x: 720.6197 z: 808.22883 u.x: 0.94172 u.y: -0.33733 v.x: 0.33733 v.y: 0.94172 hw: 4.75 hh: 4.75 flags: 15 group: 8314 group2: 0 key: 457 entity: 8396 x: 917.67365 z: 353.8993 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8348 group2: 0 key: 461 entity: 8417 x: 918.74573 z: 961.8982 u.x: 0.98093 u.y: -0.19512 v.x: 0.19512 v.y: 0.98093 hw: 4.75 hh: 4.75 flags: 15 group: 8375 group2: 0 key: 463 entity: 8432 x: 759.69477 z: 794.22718 u.x: 0.94172 u.y: -0.33733 v.x: 0.33733 v.y: 0.94172 hw: 4.75 hh: 4.75 flags: 15 group: 8316 group2: 0 key: 469 entity: 8454 x: 122.483 z: 641.31788 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 8171 group2: 0 key: 470 entity: 8455 x: 939.93018 z: 957.68354 u.x: 0.98093 u.y: -0.19512 v.x: 0.19512 v.y: 0.98093 hw: 4.75 hh: 4.75 flags: 15 group: 8377 group2: 0 key: 475 entity: 8485 x: 919.23884 z: 1062.72144 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8460 group2: 0 key: 481 entity: 8493 x: 929.33796 z: 959.79087 u.x: 0.98093 u.y: -0.19512 v.x: 0.19512 v.y: 0.98093 hw: 12.5 hh: 3.75 flags: 15 group: 8375 group2: 8377 key: 484 entity: 8516 x: 463.0211 z: 382.59562 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 13 hh: 14 flags: 15 group: 8402 group2: 0 key: 485 entity: 8517 x: 156.70069 z: 640.3642 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8496 group2: 0 key: 487 entity: 8519 x: 182.2558 z: 800.31678 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8367 group2: 0 key: 488 entity: 8532 x: 1051.32374 z: 540.82068 u.x: -0.86971 u.y: -0.4944 v.x: 0.4944 v.y: -0.86971 hw: 3.5 hh: 3.5 flags: 15 group: 8479 group2: 0 key: 489 entity: 8533 x: 860.01807 z: 868.59546 u.x: 0.1414 u.y: 0.99006 v.x: -0.99006 v.y: 0.1414 hw: 3.5 hh: 3.5 flags: 15 group: 8488 group2: 0 key: 493 entity: 8548 x: 740.15723 z: 801.228 u.x: 0.94172 u.y: -0.33733 v.x: 0.33733 v.y: 0.94172 hw: 18.5 hh: 3.75 flags: 15 group: 8314 group2: 8316 key: 497 entity: 8566 x: 864.9266 z: 902.96525 u.x: 0.1414 u.y: 0.99006 v.x: -0.99006 v.y: 0.1414 hw: 3.5 hh: 3.5 flags: 15 group: 8490 group2: 0 key: 501 entity: 8576 x: 970.76874 z: 1066.79773 u.x: 0.93458 u.y: -0.35668 v.x: 0.35668 v.y: 0.93458 hw: 4.75 hh: 4.75 flags: 15 group: 8443 group2: 0 key: 505 entity: 8582 x: 862.47234 z: 885.78035 u.x: 0.1414 u.y: 0.99006 v.x: -0.99006 v.y: 0.1414 hw: 18.5 hh: 2.5 flags: 15 group: 8488 group2: 8490 key: 506 entity: 8583 x: 977.72822 z: 1064.14106 u.x: 0.93458 u.y: -0.35668 v.x: 0.35668 v.y: 0.93458 hw: 6.5 hh: 3.75 flags: 15 group: 8443 group2: 7995 key: 510 entity: 8608 x: 866.53258 z: 914.21041 u.x: 0.1414 u.y: 0.99006 v.x: -0.99006 v.y: 0.1414 hw: 12.5 hh: 2.5 flags: 15 group: 8490 group2: 8492 key: 512 entity: 8617 x: 1069.20899 z: 1087.11451 u.x: -0.65755 u.y: -0.75399 v.x: 0.75399 v.y: -0.65755 hw: 3.5 hh: 3.5 flags: 15 group: 8577 group2: 0 key: 514 entity: 8630 x: 868.13855 z: 925.45557 u.x: 0.1414 u.y: 0.99006 v.x: -0.99006 v.y: 0.1414 hw: 3.5 hh: 3.5 flags: 15 group: 8492 group2: 0 key: 516 entity: 8652 x: 1059.32575 z: 1075.78357 u.x: -0.65755 u.y: -0.75399 v.x: 0.75399 v.y: -0.65755 hw: 18.5 hh: 2.5 flags: 15 group: 8577 group2: 8579 key: 520 entity: 8675 x: 1049.44251 z: 1064.45264 u.x: -0.65755 u.y: -0.75399 v.x: 0.75399 v.y: -0.65755 hw: 3.5 hh: 3.5 flags: 15 group: 8579 group2: 0 key: 524 entity: 8702 x: 1104.83509 z: 238.06638 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 8654 group2: 0 key: 529 entity: 8732 x: 1065.45936 z: 496.714 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8.5 hh: 8.5 flags: 15 group: 8690 group2: 0 key: 530 entity: 8736 x: 974.15842 z: 829.29557 u.x: -0.81443 u.y: -0.581 v.x: 0.581 v.y: -0.81443 hw: 12.5 hh: 3.75 flags: 15 group: 8267 group2: 8705 key: 531 entity: 8738 x: 1109.9845 z: 260.14911 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.75 hh: 6.75 flags: 15 group: 8648 group2: 0 key: 533 entity: 8759 x: 963.27723 z: 821.53254 u.x: -0.81443 u.y: -0.581 v.x: 0.581 v.y: -0.81443 hw: 4.75 hh: 4.75 flags: 15 group: 8705 group2: 0 key: 544 entity: 8789 x: 858.73725 z: 766.47034 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8764 group2: 0 key: 556 entity: 8817 x: 763.55083 z: 777.12587 u.x: 0.22001 u.y: -0.97568 v.x: 0.97568 v.y: 0.22001 hw: 18.5 hh: 3.75 flags: 15 group: 8316 group2: 8775 key: 557 entity: 8818 x: 904.29297 z: 981.99726 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 8787 group2: 0 key: 565 entity: 8940 x: 1056.01143 z: 597.1372 u.x: -0.39292 u.y: -0.91996 v.x: 0.91996 v.y: -0.39292 hw: 4.25 hh: 4.25 flags: 15 group: 8822 group2: 0 key: 568 entity: 8967 x: 1051.68857 z: 587.0186 u.x: -0.39292 u.y: -0.91996 v.x: 0.91996 v.y: -0.39292 hw: 12 hh: 3.5 flags: 15 group: 8822 group2: 8824 key: 578 entity: 8979 x: 767.4069 z: 760.02457 u.x: 0.22001 u.y: -0.97568 v.x: 0.97568 v.y: 0.22001 hw: 4.75 hh: 4.75 flags: 15 group: 8775 group2: 0 key: 579 entity: 8989 x: 1033.87883 z: 563.51699 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 18.5 hh: 3.5 flags: 15 group: 8824 group2: 8969 key: 582 entity: 9035 x: 1020.39193 z: 550.134 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 4.25 hh: 4.25 flags: 15 group: 8969 group2: 0 key: 584 entity: 9045 x: 769.9432 z: 748.77633 u.x: 0.22001 u.y: -0.97568 v.x: 0.97568 v.y: 0.22001 hw: 12.5 hh: 3.75 flags: 15 group: 8775 group2: 8777 key: 592 entity: 9063 x: 993.41813 z: 523.36802 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 4.25 hh: 4.25 flags: 15 group: 8971 group2: 0 key: 594 entity: 9068 x: 772.4795 z: 737.52808 u.x: 0.22001 u.y: -0.97568 v.x: 0.97568 v.y: 0.22001 hw: 4.75 hh: 4.75 flags: 15 group: 8777 group2: 0 key: 595 entity: 9069 x: 830.3476 z: 669.02515 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 9061 group2: 0 key: 597 entity: 9084 x: 962.38227 z: 973.10895 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 8819 group2: 0 key: 598 entity: 9088 x: 785.45313 z: 770.0475 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 9054 group2: 0 key: 602 entity: 9116 x: 979.93123 z: 509.98504 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 18.5 hh: 3.5 flags: 15 group: 8971 group2: 8973 key: 604 entity: 9130 x: 1062.88791 z: 613.2332 u.x: -0.39292 u.y: -0.91996 v.x: 0.91996 v.y: -0.39292 hw: 18.5 hh: 3.5 flags: 15 group: 8801 group2: 8822 key: 611 entity: 9144 x: 966.44433 z: 496.60204 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 4.25 hh: 4.25 flags: 15 group: 8973 group2: 0 key: 614 entity: 9156 x: 935.31348 z: 945.59375 u.x: -0.25744 u.y: -0.96653 v.x: 0.96653 v.y: -0.25744 hw: 3.5 hh: 3.5 flags: 15 group: 9136 group2: 0 key: 616 entity: 9162 x: 1047.36573 z: 576.89997 u.x: -0.39292 u.y: -0.91996 v.x: 0.91996 v.y: -0.39292 hw: 4.25 hh: 4.25 flags: 15 group: 8824 group2: 0 key: 618 entity: 9166 x: 952.95743 z: 483.21906 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 18.5 hh: 3.5 flags: 15 group: 8973 group2: 8975 key: 620 entity: 9173 x: 930.92112 z: 929.10723 u.x: -0.25744 u.y: -0.96653 v.x: 0.96653 v.y: -0.25744 hw: 18.5 hh: 2.5 flags: 15 group: 9136 group2: 9139 key: 622 entity: 9179 x: 926.52875 z: 912.6207 u.x: -0.25744 u.y: -0.96653 v.x: 0.96653 v.y: -0.25744 hw: 3.5 hh: 3.5 flags: 15 group: 9139 group2: 0 key: 626 entity: 9189 x: 925.22568 z: 907.7297 u.x: -0.25744 u.y: -0.96653 v.x: 0.96653 v.y: -0.25744 hw: 6.5 hh: 2.5 flags: 15 group: 9139 group2: 9141 key: 628 entity: 9191 x: 939.47053 z: 469.83606 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 4.25 hh: 4.25 flags: 15 group: 8975 group2: 0 key: 629 entity: 9192 x: 869.28504 z: 655.08277 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 9071 group2: 0 key: 630 entity: 9202 x: 660.68494 z: 196.75358 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 15 group: 9038 group2: 0 key: 631 entity: 9212 x: 1069.76441 z: 629.32917 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8801 group2: 0 key: 632 entity: 9214 x: 923.92261 z: 902.83869 u.x: -0.25744 u.y: -0.96653 v.x: 0.96653 v.y: -0.25744 hw: 3.5 hh: 3.5 flags: 15 group: 9141 group2: 0 key: 643 entity: 9257 x: 515.59974 z: 335.28138 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 9183 group2: 0 key: 648 entity: 9265 x: 75.81482 z: 648.34211 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 9224 group2: 0 key: 659 entity: 9312 x: 109.04491 z: 664.79908 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 9284 group2: 0 key: 672 entity: 9318 x: 905.29816 z: 275.08355 u.x: 0.29732 u.y: -0.95505 v.x: 0.95505 v.y: 0.29732 hw: 4.25 hh: 4.25 flags: 15 group: 9291 group2: 0 key: 674 entity: 9324 x: 910.16648 z: 259.44663 u.x: 0.29732 u.y: -0.95505 v.x: 0.95505 v.y: 0.29732 hw: 18.5 hh: 3.5 flags: 15 group: 9291 group2: 0 key: 676 entity: 9332 x: 881.54255 z: 826.57367 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 3.75 hh: 3.75 flags: 15 group: 9268 group2: 0 key: 677 entity: 9333 x: 895.56153 z: 306.3574 u.x: -0.12737 u.y: -0.99193 v.x: 0.99193 v.y: -0.12737 hw: 4.25 hh: 4.25 flags: 15 group: 9263 group2: 0 key: 682 entity: 9346 x: 1083.87436 z: 640.36149 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 18.5 hh: 3.5 flags: 15 group: 8799 group2: 8801 key: 683 entity: 9347 x: 896.34572 z: 312.46328 u.x: -0.12737 u.y: -0.99193 v.x: 0.99193 v.y: -0.12737 hw: 6.5 hh: 3.5 flags: 15 group: 9261 group2: 9263 key: 685 entity: 9351 x: 897.12993 z: 318.56916 u.x: -0.12737 u.y: -0.99193 v.x: 0.99193 v.y: -0.12737 hw: 4.25 hh: 4.25 flags: 15 group: 9261 group2: 0 key: 688 entity: 9359 x: 1097.9843 z: 651.3938 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8799 group2: 0 key: 689 entity: 9366 x: 899.44277 z: 336.57728 u.x: -0.12737 u.y: -0.99193 v.x: 0.99193 v.y: -0.12737 hw: 18.5 hh: 3.5 flags: 15 group: 9249 group2: 9261 key: 693 entity: 9377 x: 1216.22071 z: 724.78281 u.x: 0.33898 u.y: -0.94112 v.x: 0.94112 v.y: 0.33898 hw: 18.5 hh: 3.5 flags: 15 group: 8791 group2: 0 key: 716 entity: 9387 x: 655.96949 z: 253.66321 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 9343 group2: 0 key: 718 entity: 9390 x: 1112.09426 z: 662.42612 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 18.5 hh: 3.5 flags: 15 group: 8797 group2: 8799 key: 719 entity: 9391 x: 1210.8639 z: 739.65235 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8791 group2: 0 key: 720 entity: 9393 x: 901.75562 z: 354.5854 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 4.25 hh: 4.25 flags: 15 group: 9249 group2: 0 key: 721 entity: 9394 x: 1196.75394 z: 728.62003 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 18.5 hh: 3.5 flags: 15 group: 8791 group2: 8793 key: 724 entity: 9406 x: 908.04143 z: 373.79384 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 18.5 hh: 3.5 flags: 15 group: 9243 group2: 9249 key: 726 entity: 9414 x: 1182.644 z: 717.58771 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8793 group2: 0 key: 728 entity: 9418 x: 914.32726 z: 393.00228 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 4.25 hh: 4.25 flags: 15 group: 9243 group2: 0 key: 730 entity: 9421 x: 1126.2042 z: 673.45844 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8797 group2: 0 key: 733 entity: 9430 x: 920.61307 z: 412.21073 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 18.5 hh: 3.5 flags: 15 group: 9237 group2: 9243 key: 734 entity: 9431 x: 1168.53405 z: 706.5554 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 18.5 hh: 3.5 flags: 15 group: 8793 group2: 8795 key: 738 entity: 9446 x: 926.89889 z: 431.41918 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 4.25 hh: 4.25 flags: 15 group: 9237 group2: 0 key: 739 entity: 9452 x: 1154.42411 z: 695.52308 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 4.25 hh: 4.25 flags: 15 group: 8795 group2: 0 key: 741 entity: 9467 x: 1140.31415 z: 684.49076 u.x: -0.78814 u.y: -0.61622 v.x: 0.61622 v.y: -0.78814 hw: 18.5 hh: 3.5 flags: 15 group: 8795 group2: 8797 key: 742 entity: 9470 x: 933.18471 z: 450.62761 u.x: -0.31101 u.y: -0.9507 v.x: 0.9507 v.y: -0.31101 hw: 18.5 hh: 3.5 flags: 15 group: 8975 group2: 9237 key: 743 entity: 9479 x: 1051.13538 z: 1093.32557 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 9222 group2: 0 key: 750 entity: 9501 x: 932.61963 z: 845.32386 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 9425 group2: 0 key: 752 entity: 9508 x: 619.44013 z: 296.10627 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 9483 group2: 0 key: 777 entity: 9529 x: 1224.6399 z: 702.29578 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9511 group2: 0 key: 779 entity: 9541 x: 1227.3411 z: 682.89434 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 18.5 hh: 3.5 flags: 15 group: 9511 group2: 9514 key: 780 entity: 9544 x: 760.75025 z: 555.69611 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 6.5 hh: 6.5 flags: 15 group: 9509 group2: 0 key: 782 entity: 9547 x: 425.94767 z: 412.49573 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7.5 hh: 7.5 flags: 15 group: 9491 group2: 0 key: 783 entity: 9548 x: 324.16431 z: 566.2439 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 8 hh: 8.5 flags: 15 group: 9495 group2: 0 key: 784 entity: 9549 x: 1230.04229 z: 663.4929 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9514 group2: 0 key: 791 entity: 9558 x: 1232.74349 z: 644.09147 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 18.5 hh: 3.5 flags: 15 group: 9514 group2: 9516 key: 797 entity: 9564 x: 1235.44468 z: 624.69002 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9516 group2: 0 key: 800 entity: 9574 x: 1238.14588 z: 605.28858 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 18.5 hh: 3.5 flags: 15 group: 9516 group2: 9518 key: 810 entity: 9582 x: 1240.84708 z: 585.88714 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9518 group2: 0 key: 822 entity: 9588 x: 1243.54827 z: 566.4857 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 18.5 hh: 3.5 flags: 15 group: 9518 group2: 9520 key: 824 entity: 9601 x: 1246.24947 z: 547.08426 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9520 group2: 0 key: 836 entity: 9607 x: 1015.95057 z: 795.1261 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 9531 group2: 0 key: 841 entity: 9616 x: 1248.95066 z: 527.68282 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 18.5 hh: 3.5 flags: 15 group: 9520 group2: 9522 key: 855 entity: 9621 x: 1251.65186 z: 508.28138 u.x: 0.13793 u.y: -0.99054 v.x: 0.99054 v.y: 0.13793 hw: 4.25 hh: 4.25 flags: 15 group: 9522 group2: 0 key: 885 entity: 9649 x: 615.4792 z: 834.3631 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 9568 group2: 0 key: 890 entity: 9658 x: 1121.19373 z: 940.91895 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 12.5 hh: 12.5 flags: 15 group: 9490 group2: 0 key: 905 entity: 9719 x: 824.74921 z: 867.14136 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 9679 group2: 0 key: 915 entity: 9726 x: 798.09394 z: 728.7621 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 11 hh: 11 flags: 6 group: 9604 group2: 0 key: 924 entity: 9740 x: 817.1985 z: 886.23786 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 9670 group2: 0 key: 934 entity: 9763 x: 805.69593 z: 877.71198 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 9673 group2: 0 key: 953 entity: 9797 x: 793.27161 z: 889.43427 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 9674 group2: 0 key: 966 entity: 9808 x: 805.49634 z: 899.19568 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 7 hh: 7 flags: 15 group: 9668 group2: 0 key: 975 entity: 9527 x: 1006.90503 z: 536.75101 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 18.5 hh: 3.5 flags: 6 group: 8969 group2: 8971 key: 976 entity: 9527 x: 1006.90503 z: 536.75101 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 7.5 hh: 3.5 flags: 7 group: 8969 group2: 8971 key: 977 entity: 9527 x: 1016.13671 z: 545.91187 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 5.5 hh: 3.5 flags: 15 group: 8969 group2: 8971 key: 978 entity: 9527 x: 997.67336 z: 527.59015 u.x: -0.71013 u.y: -0.70469 v.x: 0.70469 v.y: -0.71013 hw: 5.5 hh: 3.5 flags: 15 group: 8969 group2: 8971 unit shape next: 3517 static shape next: 979 circular: true world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 ParticleManager: Pathfinder: length: 1 ticket: 206186 x0: 201.69329 z0: 741.67132 type: 2 goal x: 193.62798 goal z: 759.14039 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 pass class: 16 cost class: 0 notify: 8272 length: 0 next ticket: 206187 same turn moves count: 43 ProjectileManager: next id: 6804 RangeManager: world x0: 0 world z0: 0 world x1: 1280 world z1: 1280 query next: 4034 length: 851 key: 21 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1451 key: 22 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1452 key: 23 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1453 key: 24 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1454 key: 25 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1455 key: 26 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1456 key: 27 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1457 key: 28 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1458 key: 29 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1459 key: 30 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1460 key: 33 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1463 key: 41 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1471 key: 42 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1472 key: 43 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1473 key: 44 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1474 key: 45 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1475 key: 46 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1476 key: 47 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1477 key: 48 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1478 key: 49 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1479 key: 50 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1480 key: 51 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1481 key: 52 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1482 key: 53 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1483 key: 54 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1484 key: 55 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1485 key: 56 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1486 key: 57 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1487 key: 58 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1488 key: 59 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1489 key: 60 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1490 key: 61 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1491 key: 62 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1492 key: 63 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1493 key: 64 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1494 key: 65 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1495 key: 66 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1496 key: 67 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1497 key: 68 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1498 key: 69 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1499 key: 70 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1500 key: 81 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1511 key: 82 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1512 key: 83 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1513 key: 84 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1514 key: 85 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1515 key: 86 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1516 key: 87 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1517 key: 88 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1518 key: 89 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1519 key: 90 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1520 key: 91 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1521 key: 92 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1522 key: 94 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1524 key: 95 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1525 key: 97 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1527 key: 99 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1529 key: 100 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1530 key: 101 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1531 key: 109 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1539 key: 118 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1548 key: 119 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1549 key: 120 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1550 key: 121 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1551 key: 122 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1552 key: 123 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1553 key: 124 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1554 key: 125 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1555 key: 137 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1567 key: 138 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1568 key: 139 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1569 key: 140 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1570 key: 141 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1571 key: 142 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1577 key: 143 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1578 key: 144 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1579 key: 145 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1580 key: 146 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1581 key: 149 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 1 last match: 8270 flagsMask: 1 source: 1587 key: 151 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1589 key: 152 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1590 key: 153 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 1 last match: 8334 flagsMask: 1 source: 1591 key: 154 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 1592 key: 155 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 3494 key: 157 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 3496 key: 158 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 3497 key: 159 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 3498 key: 161 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 3500 key: 170 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5889 key: 173 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5892 key: 176 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5895 key: 177 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5896 key: 178 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5897 key: 179 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5898 key: 180 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5899 key: 195 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5914 key: 202 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5921 key: 206 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5925 key: 207 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5926 key: 208 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5927 key: 209 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5928 key: 210 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5929 key: 211 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5930 key: 212 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5931 key: 213 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5932 key: 214 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5933 key: 217 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5936 key: 218 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5937 key: 221 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5940 key: 222 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5941 key: 223 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5942 key: 224 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5943 key: 225 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5944 key: 226 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5945 key: 227 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5946 key: 228 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5947 key: 229 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5948 key: 230 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5949 key: 241 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5960 key: 242 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5961 key: 244 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5963 key: 245 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 60 interface: 50 length: 0 flagsMask: 1 source: 5964 key: 326 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7296 key: 327 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7296 key: 328 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7297 key: 329 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7297 key: 334 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7303 last match: 7412 last match: 7475 flagsMask: 1 source: 7300 key: 335 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7303 last match: 7412 last match: 7475 flagsMask: 1 source: 7300 key: 336 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7300 key: 337 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7373 last match: 7380 last match: 7384 flagsMask: 1 source: 7301 key: 338 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7373 last match: 7380 last match: 7384 flagsMask: 1 source: 7301 key: 339 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7301 key: 340 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 7405 last match: 7608 last match: 8143 last match: 8148 last match: 8151 last match: 8157 flagsMask: 1 source: 7302 key: 341 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 7405 last match: 7608 last match: 8143 last match: 8148 last match: 8151 last match: 8157 flagsMask: 1 source: 7302 key: 342 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7302 key: 343 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7412 last match: 7475 flagsMask: 1 source: 7303 key: 344 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7412 last match: 7475 flagsMask: 1 source: 7303 key: 345 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7303 key: 347 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 3 last match: 1503 last match: 1504 last match: 1509 flagsMask: 1 source: 7305 key: 352 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 7631 last match: 7643 last match: 7846 last match: 8206 last match: 8248 last match: 8272 last match: 9692 flagsMask: 1 source: 7310 key: 353 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 7631 last match: 7643 last match: 7846 last match: 8206 last match: 8248 last match: 8272 last match: 9692 flagsMask: 1 source: 7310 key: 354 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7310 key: 355 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7682 last match: 7856 flagsMask: 1 source: 7311 key: 356 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7682 last match: 7856 flagsMask: 1 source: 7311 key: 357 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7311 key: 358 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 8090 last match: 8159 flagsMask: 1 source: 7312 key: 359 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 8090 last match: 8159 flagsMask: 1 source: 7312 key: 360 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7312 key: 361 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 8185 flagsMask: 1 source: 7313 key: 362 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 8185 flagsMask: 1 source: 7313 key: 363 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7313 key: 364 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7314 key: 385 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 11 last match: 5900 last match: 5901 last match: 5902 last match: 5903 last match: 5904 last match: 5905 last match: 5909 last match: 5910 last match: 5911 last match: 5913 last match: 5914 flagsMask: 1 source: 7327 key: 400 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 7334 key: 450 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 7354 key: 454 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7358 key: 455 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7358 key: 456 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7358 key: 469 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7370 key: 470 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7370 key: 471 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7370 key: 475 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7301 last match: 7380 last match: 7384 flagsMask: 1 source: 7373 key: 476 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7301 last match: 7380 last match: 7384 flagsMask: 1 source: 7373 key: 477 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7373 key: 481 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7631 last match: 7643 flagsMask: 1 source: 7378 key: 482 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7631 last match: 7643 flagsMask: 1 source: 7378 key: 483 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7378 key: 485 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7301 last match: 7373 last match: 7384 last match: 7712 flagsMask: 1 source: 7380 key: 486 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7301 last match: 7373 last match: 7384 last match: 7712 flagsMask: 1 source: 7380 key: 487 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7380 key: 490 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7383 key: 491 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7301 last match: 7373 last match: 7380 last match: 7712 flagsMask: 1 source: 7384 key: 492 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7301 last match: 7373 last match: 7380 last match: 7712 flagsMask: 1 source: 7384 key: 493 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7384 key: 495 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7383 flagsMask: 1 source: 7387 key: 496 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7383 flagsMask: 1 source: 7387 key: 497 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7387 key: 499 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7389 key: 500 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7389 key: 501 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7389 key: 512 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7401 key: 513 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7401 key: 514 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7401 key: 515 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7402 key: 516 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7402 key: 517 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7402 key: 519 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 5 last match: 7302 last match: 7608 last match: 8143 last match: 8151 last match: 8157 flagsMask: 1 source: 7405 key: 520 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 5 last match: 7302 last match: 7608 last match: 8143 last match: 8151 last match: 8157 flagsMask: 1 source: 7405 key: 521 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7405 key: 522 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7406 key: 523 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7406 key: 524 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7406 key: 526 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7418 last match: 7434 last match: 7687 last match: 8170 flagsMask: 1 source: 7409 key: 527 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7418 last match: 7434 last match: 7687 last match: 8170 flagsMask: 1 source: 7409 key: 528 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7409 key: 530 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7303 last match: 7475 flagsMask: 1 source: 7412 key: 531 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7303 last match: 7475 flagsMask: 1 source: 7412 key: 532 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7412 key: 537 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7409 last match: 7434 last match: 7687 last match: 8170 flagsMask: 1 source: 7418 key: 538 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7409 last match: 7434 last match: 7687 last match: 8170 flagsMask: 1 source: 7418 key: 539 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7418 key: 548 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7445 flagsMask: 1 source: 7430 key: 549 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7445 flagsMask: 1 source: 7430 key: 550 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7430 key: 552 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7409 last match: 7418 last match: 7687 last match: 8170 flagsMask: 1 source: 7434 key: 553 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7409 last match: 7418 last match: 7687 last match: 8170 flagsMask: 1 source: 7434 key: 554 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7434 key: 561 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7442 key: 562 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7442 key: 563 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7442 key: 565 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7430 flagsMask: 1 source: 7445 key: 566 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7430 flagsMask: 1 source: 7445 key: 567 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7445 key: 569 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7448 key: 572 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7453 key: 574 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7458 key: 575 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7458 key: 576 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7458 key: 588 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7303 last match: 7412 flagsMask: 1 source: 7475 key: 589 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7300 last match: 7303 last match: 7412 flagsMask: 1 source: 7475 key: 590 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7475 key: 594 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7479 key: 600 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7902 last match: 8111 last match: 8802 last match: 8939 flagsMask: 1 source: 7485 key: 601 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 7902 last match: 8111 last match: 8802 last match: 8939 flagsMask: 1 source: 7485 key: 602 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7485 key: 606 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7598 last match: 8291 last match: 9808 flagsMask: 1 source: 7496 key: 607 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7598 last match: 8291 last match: 9808 flagsMask: 1 source: 7496 key: 608 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7496 key: 613 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7509 last match: 7517 last match: 7523 flagsMask: 1 source: 7502 key: 614 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7509 last match: 7517 last match: 7523 flagsMask: 1 source: 7502 key: 615 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7502 key: 619 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7506 key: 620 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7506 key: 621 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7506 key: 623 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7517 last match: 7523 flagsMask: 1 source: 7509 key: 624 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7517 last match: 7523 flagsMask: 1 source: 7509 key: 625 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7509 key: 630 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7509 last match: 7523 flagsMask: 1 source: 7517 key: 631 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7509 last match: 7523 flagsMask: 1 source: 7517 key: 632 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7517 key: 636 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7509 last match: 7517 flagsMask: 1 source: 7523 key: 637 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7502 last match: 7509 last match: 7517 flagsMask: 1 source: 7523 key: 638 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7523 key: 645 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7534 key: 647 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7539 key: 648 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7539 key: 649 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7539 key: 651 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7552 last match: 8421 last match: 8453 last match: 8473 flagsMask: 1 source: 7544 key: 652 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7552 last match: 8421 last match: 8453 last match: 8473 flagsMask: 1 source: 7544 key: 653 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7544 key: 657 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 8421 last match: 8453 last match: 8473 flagsMask: 1 source: 7552 key: 658 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 8421 last match: 8453 last match: 8473 flagsMask: 1 source: 7552 key: 659 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7552 key: 667 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7561 key: 668 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7564 key: 671 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7568 key: 703 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7590 key: 704 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7590 key: 705 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7590 key: 714 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7594 key: 715 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7594 key: 716 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7594 key: 722 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 8154 flagsMask: 1 source: 7597 key: 723 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 1 last match: 8154 flagsMask: 1 source: 7597 key: 724 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7597 key: 725 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 2 last match: 7496 last match: 8291 flagsMask: 1 source: 7598 key: 726 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 2 last match: 7496 last match: 8291 flagsMask: 1 source: 7598 key: 727 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7598 key: 732 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 7603 key: 735 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7607 key: 736 enabled: true parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7608 key: 741 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1516 flagsMask: 1 source: 7616 key: 742 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7618 key: 743 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7618 key: 744 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7618 key: 749 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1516 flagsMask: 1 source: 7626 key: 750 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7628 key: 751 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7628 key: 752 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7628 key: 754 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7630 key: 755 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7310 last match: 7378 last match: 7643 last match: 7846 flagsMask: 1 source: 7631 key: 756 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7310 last match: 7378 last match: 7643 last match: 7846 flagsMask: 1 source: 7631 key: 757 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7631 key: 765 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 1586 last match: 7432 last match: 7614 last match: 7709 last match: 7715 last match: 7730 last match: 7733 flagsMask: 1 source: 7640 key: 767 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7310 last match: 7378 last match: 7631 last match: 7846 flagsMask: 1 source: 7643 key: 768 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7310 last match: 7378 last match: 7631 last match: 7846 flagsMask: 1 source: 7643 key: 769 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7643 key: 777 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 1586 last match: 7432 last match: 7614 last match: 7709 last match: 7715 last match: 7730 last match: 7733 flagsMask: 1 source: 7655 key: 778 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 1586 last match: 7432 last match: 7605 last match: 7614 last match: 7625 last match: 7709 last match: 7715 flagsMask: 1 source: 7657 key: 779 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7658 key: 784 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 8272 last match: 8399 flagsMask: 1 source: 7665 key: 785 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 8272 last match: 8399 flagsMask: 1 source: 7665 key: 786 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7665 key: 803 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 1586 last match: 7432 last match: 7605 last match: 7614 last match: 7625 last match: 7709 last match: 7715 flagsMask: 1 source: 7673 key: 806 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7681 key: 807 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7311 last match: 7856 flagsMask: 1 source: 7682 key: 808 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7311 last match: 7856 flagsMask: 1 source: 7682 key: 809 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7682 key: 810 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 5925 last match: 5929 flagsMask: 1 source: 7683 key: 813 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7687 key: 816 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1516 flagsMask: 1 source: 7691 key: 817 enabled: true parabolic: false min range: 0 max range: 40 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7692 key: 837 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7701 key: 838 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 0 flagsMask: 1 source: 7701 key: 839 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7701 key: 857 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7712 key: 858 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7712 key: 862 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7714 key: 863 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7714 key: 874 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7719 key: 880 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7724 key: 905 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7734 key: 906 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7734 key: 907 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7735 key: 910 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1578 flagsMask: 1 source: 7736 key: 926 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7743 key: 933 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7745 key: 939 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7751 key: 940 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7751 key: 943 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7756 key: 944 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7756 key: 945 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7756 key: 957 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7768 key: 960 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7771 key: 961 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 7771 key: 962 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7771 key: 963 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7772 key: 964 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7772 key: 969 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7778 key: 972 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7827 last match: 7990 last match: 8463 flagsMask: 1 source: 7785 key: 973 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7827 last match: 7990 last match: 8463 flagsMask: 1 source: 7785 key: 974 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7785 key: 977 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 3379 flagsMask: 1 source: 7789 key: 979 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7793 key: 980 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7793 key: 982 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7797 key: 983 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7799 key: 984 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7799 key: 986 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 3379 flagsMask: 1 source: 7802 key: 995 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7813 key: 1000 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7821 key: 1004 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7827 key: 1005 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1516 flagsMask: 1 source: 7829 key: 1009 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7834 key: 1010 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7834 key: 1012 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7861 last match: 7872 last match: 7963 last match: 7981 flagsMask: 1 source: 7836 key: 1013 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7861 last match: 7872 last match: 7963 last match: 7981 flagsMask: 1 source: 7836 key: 1014 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7836 key: 1020 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 7310 last match: 7631 last match: 7643 last match: 8206 last match: 8248 last match: 8272 last match: 9692 flagsMask: 1 source: 7846 key: 1021 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 7 last match: 7310 last match: 7631 last match: 7643 last match: 8206 last match: 8248 last match: 8272 last match: 9692 flagsMask: 1 source: 7846 key: 1022 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7846 key: 1023 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 7847 key: 1026 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7311 last match: 7682 flagsMask: 1 source: 7856 key: 1027 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7311 last match: 7682 flagsMask: 1 source: 7856 key: 1028 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7856 key: 1031 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 7859 key: 1032 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7836 last match: 7981 flagsMask: 1 source: 7861 key: 1033 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7836 last match: 7981 flagsMask: 1 source: 7861 key: 1034 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7861 key: 1051 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7836 last match: 7963 last match: 7981 flagsMask: 1 source: 7872 key: 1052 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7836 last match: 7963 last match: 7981 flagsMask: 1 source: 7872 key: 1053 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7872 key: 1054 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7873 key: 1055 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7873 key: 1059 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7847 last match: 8106 last match: 8130 last match: 8139 last match: 8176 last match: 8391 last match: 8755 flagsMask: 1 source: 7880 key: 1060 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7847 last match: 8106 last match: 8130 last match: 8139 last match: 8176 last match: 8391 last match: 8755 flagsMask: 1 source: 7880 key: 1061 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7880 key: 1067 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7603 last match: 8123 last match: 8371 flagsMask: 1 source: 7893 key: 1068 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 3 last match: 7603 last match: 8123 last match: 8371 flagsMask: 1 source: 7893 key: 1069 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7893 key: 1074 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7898 key: 1081 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 7485 last match: 8106 last match: 8130 last match: 8338 last match: 8357 last match: 8802 flagsMask: 1 source: 7902 key: 1082 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 7485 last match: 8106 last match: 8130 last match: 8338 last match: 8357 last match: 8802 flagsMask: 1 source: 7902 key: 1083 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7902 key: 1087 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7905 key: 1090 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7906 key: 1091 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7906 key: 1093 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7908 key: 1096 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7913 key: 1110 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7925 key: 1111 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7925 key: 1138 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1592 last match: 5895 flagsMask: 1 source: 7947 key: 1142 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7953 key: 1143 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7954 key: 1144 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7954 key: 1160 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7836 last match: 7872 last match: 7981 flagsMask: 1 source: 7963 key: 1161 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 3 last match: 7836 last match: 7872 last match: 7981 flagsMask: 1 source: 7963 key: 1162 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7963 key: 1183 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 7976 key: 1184 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 7976 key: 1186 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7836 last match: 7861 last match: 7872 last match: 7963 flagsMask: 1 source: 7981 key: 1187 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7836 last match: 7861 last match: 7872 last match: 7963 flagsMask: 1 source: 7981 key: 1188 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7981 key: 1195 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7785 last match: 7827 last match: 8340 last match: 8463 flagsMask: 1 source: 7990 key: 1196 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7785 last match: 7827 last match: 8340 last match: 8463 flagsMask: 1 source: 7990 key: 1197 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 7990 key: 1204 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8000 key: 1205 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8000 key: 1213 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8009 key: 1214 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8009 key: 1235 enabled: true parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 14 interface: 50 length: 10 last match: 8639 last match: 8978 last match: 8988 last match: 9129 last match: 9132 last match: 9177 last match: 9255 last match: 9327 last match: 9345 last match: 9379 flagsMask: 1 source: 8032 key: 1236 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8034 key: 1237 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8034 key: 1249 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8046 key: 1254 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8051 key: 1255 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8051 key: 1258 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8056 key: 1331 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7312 last match: 8159 flagsMask: 1 source: 8090 key: 1332 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7312 last match: 8159 flagsMask: 1 source: 8090 key: 1333 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8090 key: 1335 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1592 flagsMask: 1 source: 8092 key: 1338 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1592 flagsMask: 1 source: 8100 key: 1340 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1590 last match: 1592 flagsMask: 1 source: 8103 key: 1343 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8106 key: 1350 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8111 key: 1351 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 8112 key: 1354 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 8115 key: 1365 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8123 key: 1369 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8128 key: 1370 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8128 key: 1371 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 8 last match: 7691 last match: 7880 last match: 7902 last match: 8106 last match: 8338 last match: 8357 last match: 8755 last match: 8802 flagsMask: 1 source: 8130 key: 1372 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 8 last match: 7691 last match: 7880 last match: 7902 last match: 8106 last match: 8338 last match: 8357 last match: 8755 last match: 8802 flagsMask: 1 source: 8130 key: 1373 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8130 key: 1379 enabled: true parabolic: false min range: 0 max range: 6 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8136 key: 1386 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7847 last match: 7880 last match: 8168 last match: 8176 last match: 8391 last match: 8755 last match: 8773 flagsMask: 1 source: 8139 key: 1387 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7847 last match: 7880 last match: 8168 last match: 8176 last match: 8391 last match: 8755 last match: 8773 flagsMask: 1 source: 8139 key: 1388 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8139 key: 1394 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8143 key: 1404 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8148 key: 1413 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8151 key: 1421 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8154 key: 1425 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8157 key: 1427 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8158 key: 1428 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8158 key: 1429 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7312 last match: 8090 flagsMask: 1 source: 8159 key: 1430 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7312 last match: 8090 flagsMask: 1 source: 8159 key: 1431 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8159 key: 1434 enabled: false parabolic: false min range: 0 max range: 66 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 8639 last match: 9129 flagsMask: 1 source: 8162 key: 1443 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8168 key: 1446 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8170 key: 1449 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8176 key: 1458 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7313 flagsMask: 1 source: 8185 key: 1459 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7313 flagsMask: 1 source: 8185 key: 1460 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8185 key: 1461 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8186 key: 1462 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8188 key: 1466 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8193 key: 1467 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8193 key: 1481 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8206 key: 1490 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8219 key: 1491 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8219 key: 1493 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8221 key: 1494 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8221 key: 1506 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8243 key: 1508 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8247 key: 1509 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8248 key: 1516 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8259 key: 1522 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8268 key: 1523 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8268 key: 1525 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1587 flagsMask: 1 source: 8270 key: 1526 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8271 key: 1527 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8272 key: 1532 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8278 key: 1533 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8278 key: 1534 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8279 key: 1545 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8288 key: 1546 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8288 key: 1548 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8291 key: 1564 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8317 key: 1565 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8317 key: 1567 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8321 key: 1579 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1591 last match: 1592 flagsMask: 1 source: 8334 key: 1583 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 3 last match: 1513 last match: 1515 last match: 1517 flagsMask: 1 source: 8338 key: 1584 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8339 key: 1585 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7990 last match: 8463 flagsMask: 1 source: 8340 key: 1586 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 7990 last match: 8463 flagsMask: 1 source: 8340 key: 1587 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8340 key: 1598 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8350 key: 1599 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8350 key: 1600 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 14 last match: 8639 last match: 8978 last match: 8988 last match: 9018 last match: 9082 last match: 9129 last match: 9132 last match: 9157 last match: 9177 last match: 9327 last match: 9345 last match: 9376 last match: 9379 last match: 9840 flagsMask: 1 source: 8351 key: 1601 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8351 key: 1604 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 8354 key: 1607 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8357 key: 1617 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8371 key: 1629 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8391 key: 1630 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8392 key: 1631 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8392 key: 1634 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8395 key: 1635 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8395 key: 1638 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7665 flagsMask: 1 source: 8399 key: 1639 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 7665 flagsMask: 1 source: 8399 key: 1640 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8399 key: 1641 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7797 last match: 8321 last match: 8422 last match: 8442 flagsMask: 1 source: 8400 key: 1642 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7797 last match: 8321 last match: 8422 last match: 8442 flagsMask: 1 source: 8400 key: 1643 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8400 key: 1666 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8417 key: 1667 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8417 key: 1671 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 7552 last match: 8453 last match: 8473 flagsMask: 1 source: 8421 key: 1672 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 7552 last match: 8453 last match: 8473 flagsMask: 1 source: 8421 key: 1673 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8421 key: 1674 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7797 last match: 8321 last match: 8400 last match: 8442 flagsMask: 1 source: 8422 key: 1675 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7797 last match: 8321 last match: 8400 last match: 8442 flagsMask: 1 source: 8422 key: 1676 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8422 key: 1680 enabled: false parabolic: false min range: 0 max range: 70 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 8426 key: 1686 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8432 key: 1687 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8432 key: 1709 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8442 key: 1720 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 7552 last match: 8421 last match: 8473 flagsMask: 1 source: 8453 key: 1721 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 4 last match: 7544 last match: 7552 last match: 8421 last match: 8473 flagsMask: 1 source: 8453 key: 1722 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8453 key: 1723 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8455 key: 1724 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8455 key: 1731 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8461 key: 1733 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8463 key: 1748 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 5 last match: 7544 last match: 7552 last match: 8094 last match: 8421 last match: 8453 flagsMask: 1 source: 8473 key: 1749 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 5 last match: 7544 last match: 7552 last match: 8094 last match: 8421 last match: 8453 flagsMask: 1 source: 8473 key: 1750 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8473 key: 1768 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8497 key: 1773 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8502 key: 1789 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8516 key: 1790 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8516 key: 1818 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 12 interface: 50 length: 14 last match: 8639 last match: 8978 last match: 8988 last match: 9018 last match: 9082 last match: 9129 last match: 9132 last match: 9157 last match: 9177 last match: 9327 last match: 9345 last match: 9376 last match: 9840 last match: 9864 flagsMask: 1 source: 8532 key: 1819 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8532 key: 1820 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8533 key: 1821 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8533 key: 1859 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 8565 key: 1863 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8566 key: 1864 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8566 key: 1877 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8576 key: 1878 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8576 key: 1915 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8597 key: 1916 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8598 key: 1917 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8599 key: 1918 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8600 key: 1919 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8601 key: 1944 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8617 key: 1945 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8617 key: 1974 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8630 key: 1975 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8630 key: 1990 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 17 last match: 7536 last match: 8162 last match: 8213 last match: 8351 last match: 8532 last match: 8732 last match: 8940 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9162 last match: 9527 last match: 9792 last match: 9861 flagsMask: 1 source: 8639 key: 2014 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8661 key: 2033 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 9048 last match: 9082 flagsMask: 1 source: 8670 key: 2051 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8675 key: 2052 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8675 key: 2101 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8700 key: 2156 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8735 key: 2176 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 10 last match: 8639 last match: 8978 last match: 8988 last match: 9129 last match: 9132 last match: 9177 last match: 9255 last match: 9327 last match: 9345 last match: 9379 flagsMask: 1 source: 8746 key: 2194 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 9 last match: 7691 last match: 7847 last match: 7880 last match: 8106 last match: 8130 last match: 8139 last match: 8176 last match: 8338 last match: 8391 flagsMask: 1 source: 8755 key: 2195 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 9 last match: 7691 last match: 7847 last match: 7880 last match: 8106 last match: 8130 last match: 8139 last match: 8176 last match: 8338 last match: 8391 flagsMask: 1 source: 8755 key: 2196 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8755 key: 2200 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8759 key: 2201 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8759 key: 2204 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8765 key: 2213 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 8139 last match: 8168 last match: 8176 last match: 8186 last match: 8391 last match: 8815 flagsMask: 1 source: 8773 key: 2214 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 6 last match: 8139 last match: 8168 last match: 8176 last match: 8186 last match: 8391 last match: 8815 flagsMask: 1 source: 8773 key: 2215 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8773 key: 2223 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8786 key: 2224 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8788 key: 2229 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7485 last match: 7902 last match: 8106 last match: 8111 last match: 8130 last match: 8338 last match: 8939 flagsMask: 1 source: 8802 key: 2230 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 7 last match: 7485 last match: 7902 last match: 8106 last match: 8111 last match: 8130 last match: 8338 last match: 8939 flagsMask: 1 source: 8802 key: 2231 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8802 key: 2232 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8803 key: 2242 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8810 key: 2248 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 8168 last match: 8186 last match: 8391 last match: 8773 flagsMask: 1 source: 8815 key: 2249 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 4 interface: 11 length: 4 last match: 8168 last match: 8186 last match: 8391 last match: 8773 flagsMask: 1 source: 8815 key: 2250 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8815 key: 2474 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1516 last match: 5895 flagsMask: 1 source: 8939 key: 2475 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 8940 key: 2476 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8940 key: 2477 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8942 key: 2496 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 8955 key: 2517 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 12 interface: 11 length: 10 last match: 8639 last match: 8988 last match: 9082 last match: 9129 last match: 9132 last match: 9177 last match: 9327 last match: 9345 last match: 9376 last match: 9379 flagsMask: 1 source: 8978 key: 2518 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 12 last match: 7536 last match: 8351 last match: 8532 last match: 8732 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9166 last match: 9191 last match: 9527 flagsMask: 1 source: 8978 key: 2519 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 8979 key: 2520 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 8979 key: 2532 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 32 last match: 5914 last match: 7536 last match: 7700 last match: 8213 last match: 8351 last match: 8532 last match: 8679 last match: 8732 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9162 last match: 9527 last match: 9688 last match: 9735 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9790 last match: 9792 last match: 9793 last match: 9827 last match: 9841 last match: 9842 last match: 9843 last match: 9844 last match: 9845 last match: 9846 last match: 9848 flagsMask: 1 source: 8988 key: 2610 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 6 last match: 8639 last match: 9129 last match: 9132 last match: 9327 last match: 9376 last match: 9840 flagsMask: 1 source: 9035 key: 2611 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9035 key: 2623 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9044 key: 2631 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9055 key: 2636 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 8 last match: 8639 last match: 8978 last match: 9082 last match: 9129 last match: 9327 last match: 9345 last match: 9376 last match: 9379 flagsMask: 1 source: 9063 key: 2637 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9063 key: 2644 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9068 key: 2645 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9068 key: 2650 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9749 flagsMask: 1 source: 9075 key: 2666 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9084 key: 2667 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9084 key: 2699 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 3 last match: 1481 last match: 1483 last match: 1487 flagsMask: 1 source: 9094 key: 2752 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9117 key: 2780 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 16 last match: 7536 last match: 8162 last match: 8213 last match: 8351 last match: 8532 last match: 8732 last match: 8940 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9162 last match: 9166 last match: 9527 flagsMask: 1 source: 9129 key: 2794 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 32 last match: 5914 last match: 7536 last match: 7700 last match: 8162 last match: 8213 last match: 8351 last match: 8532 last match: 8679 last match: 8732 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9162 last match: 9527 last match: 9688 last match: 9735 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9790 last match: 9792 last match: 9793 last match: 9827 last match: 9841 last match: 9842 last match: 9843 last match: 9844 last match: 9845 last match: 9846 flagsMask: 1 source: 9132 key: 2816 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9143 key: 2818 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 5 last match: 8978 last match: 9082 last match: 9327 last match: 9345 last match: 9379 flagsMask: 1 source: 9144 key: 2819 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9144 key: 2858 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9155 key: 2859 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9156 key: 2860 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9156 key: 2863 enabled: false parabolic: false min range: 0 max range: 48 elevation bonus: 0 owners mask: 14 interface: 50 length: 9 last match: 8990 last match: 9031 last match: 9048 last match: 9082 last match: 9096 last match: 9226 last match: 9255 last match: 9331 last match: 9415 flagsMask: 1 source: 9158 key: 2873 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 3 last match: 8639 last match: 9132 last match: 9840 flagsMask: 1 source: 9162 key: 2874 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9162 key: 2879 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9167 key: 2895 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 23 last match: 5914 last match: 7536 last match: 7700 last match: 8213 last match: 8351 last match: 8532 last match: 8679 last match: 8732 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9166 last match: 9527 last match: 9753 last match: 9781 last match: 9785 last match: 9792 last match: 9851 last match: 9857 last match: 9858 last match: 9861 flagsMask: 1 source: 9177 key: 2897 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9179 key: 2898 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9179 key: 2905 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9184 key: 2908 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 10 last match: 8639 last match: 8978 last match: 8988 last match: 9129 last match: 9132 last match: 9177 last match: 9255 last match: 9327 last match: 9345 last match: 9379 flagsMask: 1 source: 9185 key: 2922 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9191 key: 2923 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9191 key: 2924 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9192 key: 2925 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9192 key: 2937 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9197 key: 2938 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9198 key: 2939 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9199 key: 2942 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9202 key: 2943 enabled: true parabolic: true min range: 10 max range: 60 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9202 key: 2947 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9206 key: 2964 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9212 key: 2965 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9212 key: 2981 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9214 key: 2982 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9214 key: 3009 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9221 key: 3107 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9270 key: 3108 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9271 key: 3110 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9273 key: 3144 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 12 last match: 1521 last match: 1522 last match: 1529 last match: 8396 last match: 9318 last match: 9324 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 last match: 9406 flagsMask: 1 source: 9294 key: 3152 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 last match: 9333 flagsMask: 1 source: 9304 key: 3157 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 12 last match: 1521 last match: 1522 last match: 1529 last match: 8396 last match: 9318 last match: 9324 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 last match: 9406 flagsMask: 1 source: 9307 key: 3171 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 2 last match: 9766 last match: 9772 flagsMask: 1 source: 9318 key: 3172 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9318 key: 3183 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 5 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 flagsMask: 1 source: 9326 key: 3184 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 15 last match: 7536 last match: 8162 last match: 8351 last match: 8532 last match: 8732 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9162 last match: 9166 last match: 9527 last match: 9792 last match: 9861 flagsMask: 1 source: 9327 key: 3185 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 13 last match: 1521 last match: 1522 last match: 1524 last match: 1529 last match: 8396 last match: 9318 last match: 9324 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 last match: 9406 flagsMask: 1 source: 9328 key: 3188 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9332 key: 3189 enabled: true parabolic: true min range: 8 max range: 57 elevation bonus: 15 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9332 key: 3190 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 2 last match: 9766 last match: 9772 flagsMask: 1 source: 9333 key: 3191 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9333 key: 3192 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 last match: 9333 flagsMask: 1 source: 9335 key: 3196 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 4 last match: 1524 last match: 1527 last match: 1529 last match: 9324 flagsMask: 1 source: 9340 key: 3199 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 15 last match: 5914 last match: 7536 last match: 8351 last match: 8532 last match: 8732 last match: 8989 last match: 9035 last match: 9063 last match: 9116 last match: 9144 last match: 9166 last match: 9191 last match: 9527 last match: 9792 last match: 9865 flagsMask: 1 source: 9345 key: 3201 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 last match: 9333 flagsMask: 1 source: 9349 key: 3202 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 3 last match: 9766 last match: 9772 last match: 9823 flagsMask: 1 source: 9351 key: 3203 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9351 key: 3205 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 5 last match: 1524 last match: 1527 last match: 1529 last match: 9318 last match: 9324 flagsMask: 1 source: 9353 key: 3213 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9359 key: 3214 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9359 key: 3231 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9381 key: 3233 enabled: true parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 5 last match: 5925 last match: 5926 last match: 5927 last match: 5928 last match: 5929 flagsMask: 1 source: 9382 key: 3239 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9391 key: 3240 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9391 key: 3242 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 3 last match: 9749 last match: 9823 last match: 9824 flagsMask: 1 source: 9393 key: 3243 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9393 key: 3251 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 last match: 9333 flagsMask: 1 source: 9403 key: 3259 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9414 key: 3260 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9414 key: 3263 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9418 key: 3264 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9418 key: 3265 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 9420 key: 3266 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 9420 key: 3267 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9420 key: 3268 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9421 key: 3269 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9421 key: 3271 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1518 flagsMask: 1 source: 9424 key: 3274 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1524 last match: 1529 last match: 9314 last match: 9318 last match: 9324 last match: 9333 flagsMask: 1 source: 9427 key: 3276 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 29 last match: 5914 last match: 7536 last match: 7700 last match: 7732 last match: 8732 last match: 9709 last match: 9728 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9792 last match: 9811 last match: 9812 last match: 9813 last match: 9814 last match: 9815 last match: 9842 last match: 9843 last match: 9844 last match: 9845 last match: 9846 last match: 9848 last match: 9849 last match: 9850 last match: 9851 last match: 9852 last match: 9857 last match: 9865 flagsMask: 1 source: 9429 key: 3287 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 9445 key: 3288 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 0 flagsMask: 1 source: 9445 key: 3289 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9445 key: 3290 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9446 key: 3291 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9446 key: 3297 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9452 key: 3298 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9452 key: 3300 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9455 key: 3301 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9456 key: 3302 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9457 key: 3303 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9458 key: 3304 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9459 key: 3305 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9460 key: 3306 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9461 key: 3307 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 9462 key: 3308 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 9463 key: 3309 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 9464 key: 3310 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9465 key: 3312 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 6 last match: 1451 last match: 1454 last match: 1455 last match: 1456 last match: 1457 last match: 1458 flagsMask: 1 source: 9468 key: 3313 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9469 key: 3315 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 9487 flagsMask: 1 source: 9472 key: 3316 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 9487 flagsMask: 1 source: 9472 key: 3317 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9472 key: 3330 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9478 key: 3331 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9479 key: 3332 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9479 key: 3334 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9481 key: 3339 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 9472 flagsMask: 1 source: 9487 key: 3340 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 1 last match: 9472 flagsMask: 1 source: 9487 key: 3341 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9487 key: 3342 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1527 flagsMask: 1 source: 9488 key: 3344 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9492 key: 3345 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9493 key: 3346 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9494 key: 3347 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9571 last match: 9637 flagsMask: 1 source: 9496 key: 3348 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9571 last match: 9637 flagsMask: 1 source: 9496 key: 3349 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9496 key: 3352 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9501 key: 3353 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9501 key: 3359 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9510 key: 3363 enabled: true parabolic: false min range: 0 max range: 20 elevation bonus: 0 owners mask: 48 interface: 80 length: 0 flagsMask: 1 source: 9527 key: 3365 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9529 key: 3366 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9529 key: 3371 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9535 key: 3378 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9538 key: 3387 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9549 key: 3388 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9549 key: 3396 enabled: true parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 5 last match: 5925 last match: 5926 last match: 5927 last match: 5928 last match: 5929 flagsMask: 1 source: 9557 key: 3398 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9559 key: 3403 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9564 key: 3404 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9564 key: 3409 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9570 key: 3410 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9571 key: 3411 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9573 key: 3412 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9575 key: 3413 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9647 last match: 9666 flagsMask: 1 source: 9577 key: 3414 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9647 last match: 9666 flagsMask: 1 source: 9577 key: 3415 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9577 key: 3420 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9582 key: 3421 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9582 key: 3430 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9593 key: 3442 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9601 key: 3443 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9601 key: 3448 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9607 key: 3449 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9607 key: 3477 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 12 interface: 50 length: 0 flagsMask: 1 source: 9621 key: 3478 enabled: true parabolic: true min range: 8 max range: 50 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9621 key: 3496 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 5 last match: 7491 last match: 7500 last match: 8095 last match: 8702 last match: 8738 flagsMask: 1 source: 9629 key: 3519 enabled: true parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 5927 last match: 5928 flagsMask: 1 source: 9633 key: 3521 enabled: true parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 3 last match: 5927 last match: 5928 last match: 5943 flagsMask: 1 source: 9634 key: 3522 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5898 flagsMask: 1 source: 9635 key: 3525 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5898 flagsMask: 1 source: 9636 key: 3528 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9637 key: 3529 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9638 key: 3542 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9577 last match: 9666 flagsMask: 1 source: 9647 key: 3543 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9577 last match: 9666 flagsMask: 1 source: 9647 key: 3544 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9647 key: 3553 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5898 flagsMask: 1 source: 9651 key: 3556 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5898 flagsMask: 1 source: 9654 key: 3560 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9656 key: 3562 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 48 interface: 50 length: 0 flagsMask: 1 source: 9658 key: 3563 enabled: true parabolic: true min range: 8 max range: 85 elevation bonus: 0 owners mask: 2 interface: 40 length: 0 flagsMask: 1 source: 9658 key: 3576 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9577 last match: 9647 flagsMask: 1 source: 9666 key: 3577 enabled: true parabolic: false min range: 0 max range: 10 elevation bonus: 0 owners mask: 8 interface: 11 length: 2 last match: 9577 last match: 9647 flagsMask: 1 source: 9666 key: 3578 enabled: false parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9666 key: 3637 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9692 key: 3646 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9694 key: 3669 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9702 key: 3679 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1527 flagsMask: 1 source: 9703 key: 3680 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9704 key: 3689 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1518 last match: 1519 flagsMask: 1 source: 9705 key: 3695 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9707 key: 3715 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5899 last match: 9722 flagsMask: 1 source: 9709 key: 3734 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 12 last match: 1521 last match: 1522 last match: 1524 last match: 1529 last match: 8396 last match: 9318 last match: 9324 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 flagsMask: 1 source: 9718 key: 3744 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9721 key: 3746 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 11 last match: 1522 last match: 1524 last match: 1529 last match: 8396 last match: 9318 last match: 9324 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 flagsMask: 1 source: 9722 key: 3748 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9723 key: 3749 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1527 flagsMask: 1 source: 9724 key: 3755 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9725 key: 3758 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1518 last match: 1519 flagsMask: 1 source: 9727 key: 3759 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9718 flagsMask: 1 source: 9728 key: 3760 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9718 flagsMask: 1 source: 9729 key: 3761 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9718 flagsMask: 1 source: 9730 key: 3762 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9718 flagsMask: 1 source: 9731 key: 3763 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 1 last match: 9718 flagsMask: 1 source: 9732 key: 3770 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9734 key: 3779 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5960 flagsMask: 1 source: 9736 key: 3798 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9741 key: 3799 enabled: true parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9742 key: 3801 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 1527 flagsMask: 1 source: 9744 key: 3802 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9745 key: 3803 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 9 last match: 1520 last match: 1525 last match: 1529 last match: 9318 last match: 9333 last match: 9347 last match: 9351 last match: 9366 last match: 9393 flagsMask: 1 source: 9746 key: 3805 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 2 last match: 1518 last match: 1519 flagsMask: 1 source: 9748 key: 3807 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 1520 last match: 1525 last match: 1529 last match: 9333 last match: 9347 last match: 9351 last match: 9366 flagsMask: 1 source: 9749 key: 3808 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9750 key: 3810 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9751 key: 3811 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9752 key: 3812 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 8988 last match: 9018 last match: 9157 last match: 9429 last match: 9838 last match: 9864 flagsMask: 1 source: 9753 key: 3819 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9760 key: 3820 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9761 key: 3822 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9764 key: 3823 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9766 key: 3824 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9768 key: 3825 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9769 key: 3828 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9772 key: 3830 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9773 key: 3831 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9774 key: 3835 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9777 key: 3838 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9779 key: 3839 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9780 key: 3840 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 15 last match: 5914 last match: 8988 last match: 9018 last match: 9031 last match: 9082 last match: 9132 last match: 9157 last match: 9255 last match: 9327 last match: 9376 last match: 9429 last match: 9833 last match: 9838 last match: 9840 last match: 9859 flagsMask: 1 source: 9781 key: 3842 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 4 last match: 5914 last match: 9429 last match: 9838 last match: 9864 flagsMask: 1 source: 9783 key: 3844 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 4 last match: 5914 last match: 9429 last match: 9838 last match: 9864 flagsMask: 1 source: 9785 key: 3850 enabled: false parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9789 key: 3855 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 8988 last match: 9018 last match: 9157 last match: 9429 last match: 9838 last match: 9864 flagsMask: 1 source: 9792 key: 3859 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9796 key: 3863 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9799 key: 3864 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9800 key: 3867 enabled: false parabolic: false min range: 0 max range: 88 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9802 key: 3869 enabled: true parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9803 key: 3870 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9804 key: 3872 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9806 key: 3873 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9807 key: 3880 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 9810 key: 3884 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5914 last match: 9429 flagsMask: 1 source: 9811 key: 3885 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5914 last match: 9429 flagsMask: 1 source: 9812 key: 3886 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5914 last match: 9429 flagsMask: 1 source: 9813 key: 3887 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5914 last match: 9429 flagsMask: 1 source: 9814 key: 3888 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 2 last match: 5914 last match: 9429 flagsMask: 1 source: 9815 key: 3889 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9816 key: 3895 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9820 key: 3896 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9821 key: 3906 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9823 key: 3908 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9824 key: 3925 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9828 key: 3928 enabled: false parabolic: false min range: 0 max range: 70 elevation bonus: 0 owners mask: 50 interface: 50 length: 1 last match: 5895 flagsMask: 1 source: 9829 key: 3938 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 7536 last match: 8351 last match: 9063 last match: 9116 last match: 9144 last match: 9166 last match: 9527 flagsMask: 1 source: 9379 key: 3939 enabled: false parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 36 last match: 7536 last match: 8003 last match: 8032 last match: 8162 last match: 8213 last match: 8351 last match: 8532 last match: 8605 last match: 8670 last match: 8679 last match: 8732 last match: 8746 last match: 8940 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9130 last match: 9158 last match: 9162 last match: 9185 last match: 9527 last match: 9688 last match: 9713 last match: 9714 last match: 9716 last match: 9735 last match: 9753 last match: 9782 last match: 9783 last match: 9785 last match: 9790 last match: 9792 last match: 9793 last match: 9794 last match: 9827 flagsMask: 1 source: 9376 key: 3943 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 20 last match: 5914 last match: 7536 last match: 7700 last match: 8213 last match: 8351 last match: 8532 last match: 8732 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9162 last match: 9527 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9792 last match: 9857 last match: 9865 flagsMask: 1 source: 9157 key: 3947 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 7 last match: 7536 last match: 8351 last match: 9063 last match: 9116 last match: 9144 last match: 9166 last match: 9527 flagsMask: 1 source: 9082 key: 3950 enabled: true parabolic: false min range: 0 max range: 80 elevation bonus: 0 owners mask: 50 interface: 50 length: 20 last match: 5914 last match: 7536 last match: 7700 last match: 8213 last match: 8351 last match: 8532 last match: 8732 last match: 8967 last match: 8989 last match: 9035 last match: 9063 last match: 9162 last match: 9527 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9792 last match: 9857 last match: 9865 flagsMask: 1 source: 9018 key: 3952 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9832 key: 3961 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9834 key: 3962 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9835 key: 3965 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9836 key: 3973 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 16 last match: 7700 last match: 8213 last match: 8732 last match: 9688 last match: 9753 last match: 9781 last match: 9783 last match: 9785 last match: 9790 last match: 9792 last match: 9793 last match: 9827 last match: 9841 last match: 9848 last match: 9849 last match: 9851 flagsMask: 1 source: 9838 key: 3976 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9839 key: 3978 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9840 key: 3985 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9842 key: 3986 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9843 key: 3987 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9844 key: 3988 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 6 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9845 key: 3989 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9846 key: 3990 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9847 key: 3991 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9848 key: 3992 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 6 last match: 5914 last match: 9294 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9849 key: 3993 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 5 last match: 5914 last match: 9294 last match: 9328 last match: 9429 last match: 9722 flagsMask: 1 source: 9850 key: 3994 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 9294 last match: 9307 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9851 key: 3995 enabled: false parabolic: false min range: 0 max range: 60 elevation bonus: 0 owners mask: 14 interface: 50 length: 6 last match: 5914 last match: 9294 last match: 9328 last match: 9429 last match: 9718 last match: 9722 flagsMask: 1 source: 9852 key: 3996 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9853 key: 3998 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9855 key: 3999 enabled: true parabolic: false min range: 0 max range: 0 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9856 key: 4001 enabled: true parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 7 last match: 5914 last match: 8988 last match: 9018 last match: 9157 last match: 9429 last match: 9838 last match: 9864 flagsMask: 1 source: 9857 key: 4012 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9860 key: 4021 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9863 key: 4025 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 50 interface: 50 length: 0 flagsMask: 1 source: 9864 key: 4031 enabled: false parabolic: false min range: 0 max range: 50 elevation bonus: 0 owners mask: 14 interface: 50 length: 0 flagsMask: 1 source: 9865 length: 7033 key: 13 x: 212.539 z: 506.22016 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 15 x: 262.94837 z: 499.05585 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 24 x: 206.7829 z: 477.50257 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 26 x: 253.0978 z: 522.48066 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 30 x: 270.16517 z: 503.54993 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 31 x: 271.4115 z: 488.68696 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 33 x: 238.93667 z: 323.1912 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 34 x: 257.26108 z: 323.7374 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 35 x: 295.26563 z: 295.57822 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 36 x: 272.42627 z: 318.05872 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 37 x: 274.78177 z: 305.94977 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 38 x: 284.106 z: 305.21726 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 39 x: 295.5849 z: 308.11277 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 40 x: 299.44587 z: 314.07425 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 41 x: 314.43067 z: 304.69938 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 42 x: 305.46128 z: 299.2834 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 43 x: 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in fog: 1 owner: 0 in world: 1 flags: 1 key: 7291 x: 1049.63868 z: 318.82029 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 7292 x: 1002.66144 z: 402.59754 vision: 0 retain in fog: 1 owner: 0 in world: 1 flags: 1 key: 7296 x: 925.93787 z: 1015.04346 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7297 x: 193.62798 z: 759.14039 vision: 90 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7300 x: 933.63874 z: 1036.87873 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7301 x: 917.34362 z: 977.99947 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7302 x: 1153.25513 z: 902.74927 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7303 x: 935.65987 z: 1034.85769 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7305 x: 582.49762 z: 815.60766 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7310 x: 205.64301 z: 743.40677 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7311 x: 211.52286 z: 773.85074 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7312 x: 124.28638 z: 662.99221 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7313 x: 141.04751 z: 659.99025 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7314 x: 434.19668 z: 391.87137 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7327 x: 973.18502 z: 378.66901 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 7334 x: 1077.43656 z: 648.36438 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 7354 x: 1070.17472 z: 385.76467 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 7356 x: 151.77738 z: 736.6391 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7358 x: 877.59771 z: 1013.57598 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7360 x: 241.0231 z: 704.67255 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7370 x: 82.73916 z: 692.81508 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7373 x: 915.49598 z: 976.15175 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7378 x: 216.0201 z: 753.78431 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7380 x: 919.19906 z: 979.85499 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7383 x: 209.83251 z: 806.25831 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7384 x: 920.95415 z: 982.38506 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7386 x: 884.91712 z: 1041.22095 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7387 x: 208.15679 z: 804.58251 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7389 x: 816.37159 z: 898.46961 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7401 x: 1107.64802 z: 935.08138 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7402 x: 173.03666 z: 639.95975 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7405 x: 1155.10511 z: 904.59925 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7406 x: 90.26058 z: 784.82996 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7407 x: 895.14002 z: 1051.36915 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7409 x: 919.25524 z: 1045.68885 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7411 x: 259.8726 z: 780.69593 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7412 x: 940.40894 z: 1032.76937 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7413 x: 957.12856 z: 212.24056 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7418 x: 922.92978 z: 1049.36355 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7425 x: 882.45075 z: 1061.45069 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7430 x: 224.28197 z: 992.31513 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7434 x: 924.77714 z: 1051.21097 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7442 x: 265.61023 z: 916.975 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7444 x: 893.61347 z: 1072.87855 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7445 x: 224.7756 z: 997.60128 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7448 x: 140.90807 z: 964.00434 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7451 x: 269.53183 z: 765.18061 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7453 x: 205.96322 z: 969.08503 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7458 x: 184.32924 z: 744.98021 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7461 x: 127.30988 z: 859.89277 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7462 x: 200.15561 z: 817.86316 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7468 x: 266.4773 z: 703.1667 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7470 x: 1119.82276 z: 314.4474 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7475 x: 937.5945 z: 1032.92313 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7479 x: 610.18331 z: 573.36686 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7485 x: 754.7599 z: 582.3832 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7491 x: 1136.2118 z: 296.94333 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7496 x: 796.2272 z: 901.52793 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7500 x: 1118.11817 z: 277.46122 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7502 x: 902.582 z: 1008.07229 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7506 x: 172.84704 z: 1011.52312 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7509 x: 904.38646 z: 1006.26789 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7517 x: 902.5423 z: 1004.42365 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7518 x: 939.07831 z: 1048.48768 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7523 x: 900.5774 z: 1010.0768 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7529 x: 249.27192 z: 805.70136 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7534 x: 219.56096 z: 803.14075 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 7536 x: 1032.3949 z: 472.63495 vision: 32 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7539 x: 182.37653 z: 644.18868 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7544 x: 160.07848 z: 654.02472 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7545 x: 164.89872 z: 721.86982 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7548 x: 887.33783 z: 1006.26752 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7552 x: 158.22745 z: 655.88576 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7553 x: 229.60637 z: 805.95997 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7561 x: 664.25118 z: 590.39185 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7563 x: 131.70054 z: 673.52314 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7564 x: 626.40374 z: 568.30848 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7568 x: 697.3824 z: 703.3376 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7575 x: 301.92783 z: 623.0501 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7590 x: 97.83381 z: 697.67199 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7594 x: 805.49611 z: 910.79725 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7597 x: 804.27178 z: 888.81885 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7598 x: 794.39258 z: 899.69324 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7603 x: 767.49093 z: 537.53417 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7607 x: 322.44294 z: 791.44506 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7608 x: 1159.60312 z: 904.2593 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7615 x: 871.10694 z: 1025.53455 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7616 x: 858.43633 z: 749.72295 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7618 x: 139.28837 z: 718.24634 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7626 x: 848.9944 z: 759.16448 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7628 x: 197.71895 z: 801.90255 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7630 x: 435.84643 z: 392.35514 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7631 x: 212.50234 z: 750.2664 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7640 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 7643 x: 210.6471 z: 748.41108 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7648 x: 1057.15905 z: 308.99671 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7653 x: 334.53968 z: 791.44532 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7655 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 7657 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 7658 x: 582.49762 z: 815.60766 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 7660 x: 125.40235 z: 747.82764 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7665 x: 193.62845 z: 736.43244 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7671 x: 971.35956 z: 1021.85077 vision: 32 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7673 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 7674 x: 158.34505 z: 790.04932 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7681 x: 220.72928 z: 536.70322 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7682 x: 208.05393 z: 773.94024 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7683 x: 912.8569 z: 990.48197 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7687 x: 917.39495 z: 1047.51696 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7691 x: 753.30585 z: 564.59052 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7692 x: 199.73343 z: 691.00068 vision: 40 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7700 x: 1084.80799 z: 455.01825 vision: 32 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7701 x: 815.14257 z: 728.76246 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7712 x: 920.11622 z: 988.47754 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7714 x: 596.58979 z: 807.36091 vision: 90 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7719 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 2 in world: 0 flags: 1 key: 7724 x: 219.0641 z: 535.03795 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7732 x: 1148.54065 z: 440.00922 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7734 x: 307.4076 z: 643.64557 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7735 x: 312.25783 z: 641.01413 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 7736 x: 220.21091 z: 632.05416 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7743 x: 326.13727 z: 787.75084 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7745 x: 409.75673 z: 705.21679 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7751 x: 835.00123 z: 742.6291 vision: 90 retain in fog: 1 owner: 1 in world: 1 flags: 3 key: 7752 x: 804.22585 z: 738.06582 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7756 x: 656.30538 z: 817.4283 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7768 x: 324.2893 z: 789.59874 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7771 x: 634.60933 z: 806.67379 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7772 x: 323.01667 z: 705.72284 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7778 x: 428.4032 z: 440.42052 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7785 x: 592.09017 z: 830.78064 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7786 x: 213.40143 z: 615.19098 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7789 x: 429.87214 z: 394.00756 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7793 x: 910.6438 z: 772.45398 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7797 x: 582.20037 z: 791.0763 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7799 x: 1026.95948 z: 1007.008 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7802 x: 426.124 z: 442.04296 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7813 x: 729.2914 z: 986.66279 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7821 x: 227.9284 z: 535.76333 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 7823 x: 856.72432 z: 643.9751 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7824 x: 930.95026 z: 771.84626 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7827 x: 596.5893 z: 830.35183 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7829 x: 820.58303 z: 766.47196 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7834 x: 951.25672 z: 771.23853 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7836 x: 605.93294 z: 791.60442 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7837 x: 209.83286 z: 789.20966 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7841 x: 979.17579 z: 407.11805 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 7844 x: 216.02045 z: 736.73566 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7846 x: 207.50257 z: 745.26641 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7847 x: 744.22536 z: 565.96178 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 3 key: 7856 x: 209.83321 z: 772.16102 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7858 x: 374.06025 z: 169.0871 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 7859 x: 802.16388 z: 668.53701 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7861 x: 601.96969 z: 787.641 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7871 x: 184.81788 z: 728.20765 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7872 x: 612.42426 z: 798.09601 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7873 x: 964.98255 z: 931.08985 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7880 x: 746.431 z: 566.60521 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7883 x: 584.40857 z: 840.14771 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7884 x: 619.01832 z: 787.64136 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7885 x: 212.09162 z: 540.16218 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7893 x: 765.1245 z: 539.15249 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7894 x: 971.51037 z: 915.2168 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7897 x: 176.84845 z: 933.12055 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7898 x: 710.56695 z: 977.07738 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7902 x: 757.36197 z: 573.46358 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 7905 x: 351.77651 z: 652.41364 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 7906 x: 978.03818 z: 899.34375 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7908 x: 712.97765 z: 978.44146 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7913 x: 709.61762 z: 975.07242 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7917 x: 984.566 z: 883.47071 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7918 x: 255.34212 z: 755.8476 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7925 x: 991.09382 z: 867.59766 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7946 x: 724.58515 z: 979.27234 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7947 x: 888.73174 z: 672.79578 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 3 key: 7948 x: 245.08515 z: 772.49555 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7952 x: 837.69147 z: 952.57264 vision: 32 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7953 x: 884.0086 z: 679.7876 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 7954 x: 308.14118 z: 672.97864 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7963 x: 610.52855 z: 796.20023 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7966 x: 282.62241 z: 727.36066 vision: 32 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7976 x: 976.28803 z: 863.71583 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 7981 x: 608.63671 z: 794.30831 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 7989 x: 367.43415 z: 664.21436 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 7990 x: 589.88003 z: 828.5704 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8000 x: 879.79322 z: 757.15699 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8007 x: 780.5459 z: 999.24115 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8009 x: 984.68769 z: 1061.48438 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8019 x: 999.32029 z: 1046.07422 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8032 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 3 in world: 0 flags: 3 key: 8034 x: 1013.95289 z: 1030.66407 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8044 x: 580.91407 z: 273.60495 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 8046 x: 832.53147 z: 942.12366 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8051 x: 949.21338 z: 808.61933 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8056 x: 915.409 z: 969.51632 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8090 x: 122.44065 z: 661.1464 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8092 x: 793.34871 z: 760.89443 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8094 x: 172.68268 z: 653.11762 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8100 x: 791.20702 z: 758.75263 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8103 x: 795.17594 z: 762.72172 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8106 x: 753.05683 z: 568.53814 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8111 x: 754.1187 z: 584.58118 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8112 x: 1086.54783 z: 652.87598 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 8115 x: 1075.44304 z: 650.60793 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 8117 x: 515.16242 z: 618.41071 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8123 x: 761.77208 z: 537.01317 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8128 x: 987.77265 z: 1040.00135 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8130 x: 755.25814 z: 569.18032 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8136 x: 428.07821 z: 555.59284 vision: 6 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8139 x: 742.46534 z: 570.59578 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8143 x: 1149.23076 z: 904.47056 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8148 x: 1154.33312 z: 893.50219 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8151 x: 1151.40516 z: 900.96264 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8154 x: 807.28234 z: 887.72693 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8156 x: 667.95583 z: 397.95781 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 8157 x: 1157.65424 z: 903.93668 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8158 x: 647.46644 z: 573.42579 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8159 x: 120.59331 z: 659.29899 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8162 x: 1019.96882 z: 588.20188 vision: 66 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 8163 x: 661.60363 z: 548.4231 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 8168 x: 740.20685 z: 578.33758 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8170 x: 921.09757 z: 1047.53125 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8176 x: 743.20748 z: 568.05182 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8185 x: 142.93 z: 660.53974 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8186 x: 741.81917 z: 580.9931 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8188 x: 661.23021 z: 554.50141 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 8193 x: 807.84974 z: 683.28418 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8206 x: 201.21081 z: 743.73214 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8213 x: 1093.24244 z: 516.7256 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8219 x: 503.12528 z: 596.4839 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8221 x: 665.79157 z: 655.91523 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8225 x: 125.8452 z: 610.44764 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8226 x: 666.88032 z: 573.27625 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8243 x: 528.68477 z: 620.51786 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8245 x: 437.99651 z: 543.73398 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 8246 x: 798.14524 z: 640.34835 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8247 x: 886.1928 z: 937.76037 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8248 x: 200.799 z: 739.64924 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8259 x: 529.60918 z: 622.74762 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8268 x: 761.61866 z: 672.7621 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8270 x: 783.60975 z: 754.63028 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8271 x: 935.45665 z: 990.51264 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8272 x: 201.69329 z: 741.67132 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8278 x: 788.96155 z: 648.49796 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8279 x: 527.25916 z: 618.41097 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8288 x: 807.32892 z: 632.19874 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8291 x: 798.07573 z: 903.37656 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8308 x: 135.7866 z: 626.25635 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8312 x: 775.29011 z: 660.63003 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8317 x: 955.3025 z: 856.68628 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8321 x: 576.77714 z: 796.4993 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8334 x: 841.68862 z: 766.46998 vision: 50 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8337 x: 1134.3761 z: 333.31177 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8338 x: 757.47045 z: 569.61731 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8339 x: 839.17403 z: 674.43743 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 8340 x: 584.40893 z: 823.09907 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8350 x: 985.03962 z: 837.0586 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8351 x: 1002.99152 z: 515.5625 vision: 80 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8354 x: 1087.22712 z: 660.9272 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 8357 x: 756.75216 z: 566.50795 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8364 x: 970.17106 z: 846.87244 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8369 x: 685.0705 z: 710.87732 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8371 x: 763.4722 z: 538.90572 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8372 x: 112.56366 z: 628.66608 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8373 x: 565.15174 z: 791.07593 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8390 x: 1154.39307 z: 310.8726 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8391 x: 741.82293 z: 572.79789 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8392 x: 400.52958 z: 491.44446 vision: 90 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8395 x: 720.6197 z: 808.22883 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8396 x: 917.67365 z: 353.8993 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8399 x: 191.78666 z: 738.27416 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8400 x: 580.35621 z: 789.23206 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8417 x: 918.74573 z: 961.8982 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8421 x: 162.83828 z: 650.15769 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8422 x: 580.5623 z: 792.7143 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8426 x: 903.94648 z: 590.89731 vision: 70 retain in fog: 0 owner: 1 in world: 1 flags: 3 key: 8432 x: 759.69477 z: 794.22718 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8442 x: 578.66533 z: 794.61118 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8453 x: 160.99125 z: 652.00464 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8454 x: 122.483 z: 641.31788 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8455 x: 939.93018 z: 957.68354 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8461 x: 919.23935 z: 1038.66941 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 8463 x: 586.22959 z: 824.9198 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8473 x: 164.68691 z: 648.30913 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8485 x: 919.23884 z: 1062.72144 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8493 x: 929.33796 z: 959.79087 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8497 x: 185.1953 z: 633.30335 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 8502 x: 463.91317 z: 861.45919 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8516 x: 463.0211 z: 382.59562 vision: 80 retain in fog: 1 owner: 2 in world: 1 flags: 3 key: 8517 x: 156.70069 z: 640.3642 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8519 x: 182.2558 z: 800.31678 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 8532 x: 1051.32374 z: 540.82068 vision: 80 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8533 x: 860.01807 z: 868.59546 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8548 x: 740.15723 z: 801.228 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8565 x: 1132.43122 z: 568.84722 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 8566 x: 864.9266 z: 902.96525 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8576 x: 970.76874 z: 1066.79773 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8582 x: 862.47234 z: 885.78035 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8583 x: 977.72822 z: 1064.14106 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8597 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 8598 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 8599 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 8600 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 8601 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 8608 x: 866.53258 z: 914.21041 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8612 x: 1105.08725 z: 569.31028 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 8617 x: 1069.20899 z: 1087.11451 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8630 x: 868.13855 z: 925.45557 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8639 x: 1021.50824 z: 535.9948 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 8652 x: 1059.32575 z: 1075.78357 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8661 x: 627.25783 z: 949.86922 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8670 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 3 in world: 0 flags: 3 key: 8675 x: 1049.44251 z: 1064.45264 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8700 x: 127.87792 z: 765.93746 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8702 x: 1104.83509 z: 238.06638 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8732 x: 1065.45936 z: 496.714 vision: 32 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8735 x: 821.07154 z: 671.32213 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 8736 x: 974.15842 z: 829.29557 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8738 x: 1109.9845 z: 260.14911 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8746 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 3 in world: 0 flags: 3 key: 8755 x: 748.64992 z: 567.25254 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8759 x: 963.27723 z: 821.53254 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8765 x: 846.69756 z: 778.48269 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 8773 x: 740.85006 z: 576.13276 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8786 x: 615.47954 z: 817.31446 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8788 x: 928.34501 z: 981.99778 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 8789 x: 858.73725 z: 766.47034 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8802 x: 756.25918 z: 577.24383 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8803 x: 437.77475 z: 307.76764 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 8810 x: 622.51613 z: 811.6832 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 8815 x: 739.61941 z: 580.35138 vision: 32 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8817 x: 763.55083 z: 777.12587 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8818 x: 904.29297 z: 981.99726 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8939 x: 749.42026 z: 583.21053 vision: 48 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 8940 x: 1056.01143 z: 597.1372 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8942 x: 459.62188 z: 283.67264 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 8955 x: 434.4041 z: 234.11756 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 8967 x: 1051.68857 z: 587.0186 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 8978 x: 1001.27771 z: 503.7363 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 8979 x: 767.4069 z: 760.02457 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 8988 x: 1055.82612 z: 505.70926 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 8989 x: 1033.87883 z: 563.51699 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9018 x: 1062.0679 z: 511.95131 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9035 x: 1020.39193 z: 550.134 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9044 x: 944.9445 z: 94.35485 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9045 x: 769.9432 z: 748.77633 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9055 x: 792.591 z: 753.13311 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9063 x: 993.41813 z: 523.36802 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9068 x: 772.4795 z: 737.52808 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9069 x: 830.3476 z: 669.02515 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9075 x: 932.77938 z: 375.46517 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9082 x: 1001.11582 z: 495.96145 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9084 x: 962.38227 z: 973.10895 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9088 x: 785.45313 z: 770.0475 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9094 x: 500.90333 z: 331.28101 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9116 x: 979.93123 z: 509.98504 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9117 x: 947.9121 z: 94.33313 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9129 x: 1013.36341 z: 531.64971 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9130 x: 1062.88791 z: 613.2332 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9132 x: 1053.45342 z: 529.06225 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9143 x: 951.02617 z: 93.08329 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9144 x: 966.44433 z: 496.60204 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9155 x: 252.29021 z: 741.79046 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9156 x: 935.31348 z: 945.59375 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9157 x: 1062.08112 z: 511.96454 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9158 x: 0 z: 0 vision: 48 retain in fog: 0 owner: 3 in world: 0 flags: 3 key: 9162 x: 1047.36573 z: 576.89997 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9166 x: 952.95743 z: 483.21906 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9167 x: 950.95002 z: 97.05 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9173 x: 930.92112 z: 929.10723 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9177 x: 1032.21319 z: 487.09694 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9179 x: 926.52875 z: 912.6207 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9184 x: 944.9445 z: 94.35485 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9185 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 3 in world: 0 flags: 1 key: 9189 x: 925.22568 z: 907.7297 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9191 x: 939.47053 z: 469.83606 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9192 x: 869.28504 z: 655.08277 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9197 x: 1087.67914 z: 654.80892 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9198 x: 1082.17368 z: 656.58848 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9199 x: 1081.92365 z: 652.35141 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9202 x: 660.68494 z: 196.75358 vision: 90 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9206 x: 950.15761 z: 96.32445 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9212 x: 1069.76441 z: 629.32917 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9214 x: 923.92261 z: 902.83869 vision: 60 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9221 x: 942.61014 z: 90.40391 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9257 x: 515.59974 z: 335.28138 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9265 x: 75.81482 z: 648.34211 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9270 x: 1079.6801 z: 650.3579 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9271 x: 1087.67914 z: 654.80892 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9273 x: 1077.74685 z: 652.65 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9294 x: 1074.37478 z: 400.55716 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9304 x: 806.08194 z: 131.81473 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9307 x: 1056.04101 z: 386.11261 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9312 x: 109.04491 z: 664.79908 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9318 x: 905.29816 z: 275.08355 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9324 x: 910.16648 z: 259.44663 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9326 x: 782.46041 z: 144.27591 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9327 x: 1013.14411 z: 511.88747 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9328 x: 1059.17701 z: 400.21656 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9332 x: 881.54255 z: 826.57367 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9333 x: 895.56153 z: 306.3574 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9335 x: 780.47718 z: 146.14754 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9340 x: 800.21177 z: 131.44593 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9345 x: 1009.31571 z: 499.85677 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9346 x: 1083.87436 z: 640.36149 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9347 x: 896.34572 z: 312.46328 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9349 x: 834.66886 z: 113.49762 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9351 x: 897.12993 z: 318.56916 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9353 x: 825.03054 z: 121.06945 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9359 x: 1097.9843 z: 651.3938 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9366 x: 899.44277 z: 336.57728 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9376 x: 1034.86207 z: 513.06421 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9377 x: 1216.22071 z: 724.78281 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9379 x: 997.77326 z: 494.40122 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9381 x: 909.45345 z: 347.54717 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9382 x: 980.25 z: 967.75 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9387 x: 655.96949 z: 253.66321 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9390 x: 1112.09426 z: 662.42612 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9391 x: 1210.8639 z: 739.65235 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9393 x: 901.75562 z: 354.5854 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9394 x: 1196.75394 z: 728.62003 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9403 x: 820.20817 z: 126.58986 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9406 x: 908.04143 z: 373.79384 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9414 x: 1182.644 z: 717.58771 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9418 x: 914.32726 z: 393.00228 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9420 x: 321.96711 z: 582.95176 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9421 x: 1126.2042 z: 673.45844 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9424 x: 634.15375 z: 295.75284 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9427 x: 780.07917 z: 141.7256 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9429 x: 1084.10096 z: 436.3897 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9430 x: 920.61307 z: 412.21073 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9431 x: 1168.53405 z: 706.5554 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9445 x: 314.50934 z: 599.39852 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9446 x: 926.89889 z: 431.41918 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9452 x: 1154.42411 z: 695.52308 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9455 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9456 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9457 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9458 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9459 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9460 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9461 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9462 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9463 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9464 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9465 x: 620.57047 z: 813.0289 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9467 x: 1140.31415 z: 684.49076 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9468 x: 381.0626 z: 70.25335 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9469 x: 872.11854 z: 641.5465 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9470 x: 933.18471 z: 450.62761 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9472 x: 307.93461 z: 619.03608 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9478 x: 627.7615 z: 277.18244 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9479 x: 1051.13538 z: 1093.32557 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9481 x: 709.0995 z: 18.10203 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9487 x: 309.60618 z: 620.91163 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9488 x: 826.07226 z: 167.11733 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9492 x: 424.21361 z: 432.02549 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9493 x: 706.75 z: 17.25 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9494 x: 820.42656 z: 885.53988 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9496 x: 409.77981 z: 408.41982 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9501 x: 932.61963 z: 845.32386 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9503 x: 749.78219 z: 20.9214 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9508 x: 619.44013 z: 296.10627 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9510 x: 764.85344 z: 573.41971 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9527 x: 1006.90503 z: 536.75101 vision: 40 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9529 x: 1224.6399 z: 702.29578 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9535 x: 988.75 z: 123.25 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9538 x: 1050.89563 z: 189.79302 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9541 x: 1227.3411 z: 682.89434 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9544 x: 760.75025 z: 555.69611 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9547 x: 425.94767 z: 412.49573 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9548 x: 324.16431 z: 566.2439 vision: 20 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9549 x: 1230.04229 z: 663.4929 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9555 x: 713.68914 z: 974.37185 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9556 x: 769.29873 z: 984.51037 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9557 x: 976.88454 z: 958.6073 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9558 x: 1232.74349 z: 644.09147 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9559 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9564 x: 1235.44468 z: 624.69002 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9565 x: 882.19024 z: 152.93906 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9570 x: 0 z: 0 vision: 50 retain in fog: 0 owner: 1 in world: 0 flags: 1 key: 9571 x: 407.92946 z: 410.27009 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9573 x: 253.99024 z: 728.68425 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9574 x: 1238.14588 z: 605.28858 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9575 x: 753.0615 z: 557.5505 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9577 x: 617.66626 z: 852.04499 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9582 x: 1240.84708 z: 585.88714 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9588 x: 1243.54827 z: 566.4857 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9593 x: 943.6379 z: 831.15818 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9601 x: 1246.24947 z: 547.08426 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9607 x: 1015.95057 z: 795.1261 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9608 x: 891.52297 z: 276.06304 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9616 x: 1248.95066 z: 527.68282 vision: 20 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9621 x: 1251.65186 z: 508.28138 vision: 60 retain in fog: 1 owner: 4 in world: 1 flags: 3 key: 9622 x: 1020.44237 z: 592.58817 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9624 x: 914.48333 z: 286.41173 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9629 x: 1129.83603 z: 252.32706 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9633 x: 1043.8849 z: 1071.57247 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9634 x: 1036.63373 z: 1078.8233 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9635 x: 967.7593 z: 146.91755 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9636 x: 966.75 z: 146.75 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9637 x: 411.62519 z: 406.57451 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9638 x: 1059.72841 z: 195.04348 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9647 x: 618.18934 z: 849.44501 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9649 x: 615.4792 z: 834.3631 vision: 0 retain in fog: 1 owner: 2 in world: 1 flags: 1 key: 9651 x: 970.74071 z: 146.58246 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9654 x: 973.72213 z: 146.24738 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9656 x: 1056.64171 z: 198.97963 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9658 x: 1121.19373 z: 940.91895 vision: 80 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9666 x: 616.33936 z: 849.44501 vision: 32 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9669 x: 879.45926 z: 280.99795 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9677 x: 1169.09893 z: 928.7893 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9692 x: 204.07546 z: 736.7678 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9694 x: 1153.25513 z: 906.44922 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9702 x: 1009.37356 z: 514.72034 vision: 0 retain in fog: 0 owner: 3 in world: 1 flags: 0 key: 9703 x: 819.80192 z: 168.21398 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9704 x: 817.93683 z: 160.62665 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9705 x: 717.96204 z: 140.62766 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9707 x: 949.05 z: 93.05 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9709 x: 1031.65658 z: 382.92095 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 9718 x: 1053.92493 z: 393.14625 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9719 x: 824.74921 z: 867.14136 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9721 x: 969.25 z: 146.75 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9722 x: 1066.4321 z: 405.46364 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9723 x: 815.30607 z: 166.02167 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9724 x: 822.43268 z: 162.81896 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9725 x: 892.72252 z: 102.45167 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9726 x: 798.09394 z: 728.7621 vision: 0 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9727 x: 715.72455 z: 143.62766 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9728 x: 1031.83639 z: 379.34942 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9729 x: 1020.35418 z: 381.38935 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9730 x: 1016.82453 z: 381.47135 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9731 x: 1018.86532 z: 379.0425 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9732 x: 1018.17064 z: 386.3334 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9734 x: 1122.75 z: 238.75 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9736 x: 1133.92743 z: 928.1858 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9740 x: 817.1985 z: 886.23786 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9741 x: 1001.67292 z: 390.30315 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9742 x: 1026.82743 z: 776.99888 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9744 x: 821.1173 z: 165.51647 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9745 x: 816.62145 z: 163.32416 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9746 x: 956.21665 z: 338.44671 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9748 x: 717.97455 z: 143.62766 vision: 60 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9749 x: 946.40952 z: 346.98867 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9750 x: 767.1592 z: 574.42708 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9751 x: 635.31145 z: 180.46222 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9752 x: 638.08201 z: 172.53097 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9753 x: 1094.69994 z: 479.35102 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9760 x: 1028.68427 z: 782.39295 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9761 x: 639.23833 z: 255.83196 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9763 x: 805.69593 z: 877.71198 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9764 x: 1058.18506 z: 197.01156 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9766 x: 898.16532 z: 294.48107 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9768 x: 609.26331 z: 262.6882 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9769 x: 612.29525 z: 241.89301 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9772 x: 884.93194 z: 300.7617 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9773 x: 574.73633 z: 317.45412 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9774 x: 1078.1353 z: 653.00016 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9776 x: 750.45554 z: 319.65249 vision: 0 retain in fog: 0 owner: 0 in world: 1 flags: 1 key: 9777 x: 1031.86756 z: 785.57638 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9779 x: 564.80063 z: 324.74227 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9780 x: 569.68702 z: 319.59719 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9781 x: 1098.60253 z: 437.22138 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 9783 x: 1120.17623 z: 463.22915 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9785 x: 1116.57016 z: 461.00121 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9789 x: 929.6178 z: 571.3367 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9792 x: 1082.97655 z: 480.76793 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 9796 x: 518.0971 z: 386.57401 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9797 x: 793.27161 z: 889.43427 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9799 x: 513.63888 z: 392.26116 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9800 x: 524.61088 z: 377.78388 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9802 x: 927.96494 z: 580.02112 vision: 88 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9803 x: 1022.3177 z: 776.0261 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9804 x: 465.28901 z: 448.80394 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9806 x: 469.69993 z: 442.35407 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9807 x: 1093.01917 z: 492.39841 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9808 x: 805.49634 z: 899.19568 vision: 20 retain in fog: 1 owner: 1 in world: 1 flags: 1 key: 9810 x: 900.21265 z: 587.56868 vision: 60 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9811 x: 1054.51302 z: 404.10741 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9812 x: 1053.42106 z: 405.96006 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 3 key: 9813 x: 1056.21491 z: 406.38886 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9814 x: 1051.61506 z: 407.84867 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9815 x: 1057.21416 z: 404.09401 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9816 x: 1050.42225 z: 408.03327 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9820 x: 1063.79818 z: 395.3679 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9821 x: 949.50614 z: 340.6431 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9823 x: 944.08527 z: 334.41935 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9824 x: 951.31308 z: 342.71769 vision: 80 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9828 x: 1027.31385 z: 507.45565 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9829 x: 904.96677 z: 595.91335 vision: 70 retain in fog: 0 owner: 1 in world: 1 flags: 1 key: 9832 x: 1082.05442 z: 509.81411 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9834 x: 370.80742 z: 606.59314 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9835 x: 818.86937 z: 164.42032 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9836 x: 350.27991 z: 608.43064 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9838 x: 1098.47207 z: 450.56812 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9839 x: 304.71177 z: 652.11216 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9840 x: 1059.35679 z: 533.64242 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 3 key: 9842 x: 1049.864 z: 409.59978 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9843 x: 1046.78692 z: 414.53594 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9844 x: 1048.80274 z: 412.7831 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9845 x: 1045.59089 z: 416.71993 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9846 x: 1051.98615 z: 411.72211 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9847 x: 1049.01508 z: 410.44864 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9848 x: 1084.66692 z: 427.1644 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9849 x: 1078.38474 z: 428.92287 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9850 x: 1086.94538 z: 427.59563 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9851 x: 1076.36878 z: 431.32615 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9852 x: 1082.54796 z: 427.27848 vision: 60 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9853 x: 1080.07813 z: 425.89144 vision: 0 retain in fog: 0 owner: 4 in world: 1 flags: 0 key: 9855 x: 903.94648 z: 590.89731 vision: 0 retain in fog: 0 owner: 1 in world: 1 flags: 0 key: 9856 x: 898.19117 z: 297.98096 vision: 0 retain in fog: 0 owner: 2 in world: 1 flags: 0 key: 9857 x: 1096.74338 z: 478.4893 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 key: 9860 x: 327.35166 z: 675.16265 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9863 x: 292.2999 z: 666.76001 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9864 x: 1085.35665 z: 488.70885 vision: 50 retain in fog: 0 owner: 2 in world: 1 flags: 1 key: 9865 x: 1085.70977 z: 482.55912 vision: 50 retain in fog: 0 owner: 4 in world: 1 flags: 1 length: 18 los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los reveal all: false los circular: true terrain verts per side: 321 length: 103041 los state: 0 los state: 0 los state: 0 los state: 0 los state: 0 los 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"gaia/geology_stonemine_temperate_formation", "gaia/geology_stonemine_temperate_quarry", "gaia/geology_stonemine_tropic_quarry", "gaia/special_ruins", "gaia/special_ruins_column_doric", "gaia/special_ruins_standing_stone", "gaia/special_ruins_stone_statues_egyptian", "gaia/special_ruins_stone_statues_roman", "gaia/special_treasure_food_barrel", "gaia/special_treasure_food_barrels_buried", "gaia/special_treasure_food_bin", "gaia/special_treasure_food_crate", "gaia/special_treasure_food_jars", "gaia/special_treasure_food_persian_big", "gaia/special_treasure_food_persian_small", "gaia/special_treasure_golden_fleece", "gaia/special_treasure_metal", "gaia/special_treasure_metal_persian_bigl", "gaia/special_treasure_metal_persian_small", "gaia/special_treasure_pegasus", "gaia/special_treasure_standing_stone", "gaia/special_treasure_stone", "gaia/special_treasure_wood", "other/bench", "other/bridge_hele", "other/bridge_wooden", "other/cart_tophet", "other/celt_homestead", "other/celt_hut", "other/celt_longhouse", "other/column_doric", "other/column_doric_fallen", "other/column_doric_fallen_b", "other/fence_long", "other/fence_short", "other/fence_stone", "other/generic_field", "other/hellenic_epic_temple", "other/hellenic_propylaea", "other/hellenic_royal_stoa", "other/hellenic_stoa", "other/maur_palace", "other/obelisk", "other/palisades_angle_spike", "other/palisades_rocks_curve", "other/palisades_rocks_end", "other/palisades_rocks_fort", "other/palisades_rocks_gate", "other/palisades_rocks_long", "other/palisades_rocks_medium", "other/palisades_rocks_outpost", "other/palisades_rocks_short", "other/palisades_rocks_straight", "other/palisades_rocks_tower", "other/palisades_rocks_watchtower", "other/palisades_small_spikes", "other/palisades_tall_spikes", "other/pers_apartment_block", "other/pers_house_a", "other/pers_house_b", "other/pers_inn", "other/pers_warehouse", "other/plane", "other/pyramid_great", "other/pyramid_minor", "other/special_treasure_shipwreck", "other/special_treasure_shipwreck_debris", "other/special_treasure_shipwreck_ram_bow", "other/special_treasure_shipwreck_sail_boat", "other/special_treasure_shipwreck_sail_boat_cut", "other/stall_big", "other/stall_med", "other/stall_small_a", "other/stall_small_b", "other/table_rectangle", "other/table_square", "other/temp_hele_isp_sword", "other/temp_hele_super_infantry_p", "other/unfinished_greek_temple", "other/wallset_palisade", "structures/athen_barracks", "structures/athen_blacksmith", "structures/athen_civil_centre", "structures/athen_corral", "structures/athen_defense_tower", "structures/athen_dock", "structures/athen_farmstead", "structures/athen_field", "structures/athen_fortress", "structures/athen_gymnasion", "structures/athen_house", "structures/athen_market", "structures/athen_outpost", "structures/athen_prytaneion", "structures/athen_storehouse", "structures/athen_temple", "structures/athen_theatron", "structures/athen_wall_gate", "structures/athen_wall_long", "structures/athen_wall_medium", "structures/athen_wall_short", "structures/athen_wall_tower", "structures/athen_wallset_stone", "structures/athen_wonder", "structures/brit_barracks", "structures/brit_blacksmith", "structures/brit_civil_centre", "structures/brit_corral", "structures/brit_crannog", "structures/brit_defense_tower", "structures/brit_dock", "structures/brit_farmstead", "structures/brit_field", "structures/brit_fortress", "structures/brit_house", "structures/brit_kennel", "structures/brit_market", "structures/brit_outpost", "structures/brit_rotarymill", "structures/brit_storehouse", "structures/brit_temple", "structures/brit_wall_gate", "structures/brit_wall_long", "structures/brit_wall_medium", "structures/brit_wall_short", "structures/brit_wall_tower", "structures/brit_wallset_stone", "structures/brit_wonder", "structures/cart_barracks", "structures/cart_blacksmith", "structures/cart_civil_centre", "structures/cart_corral", "structures/cart_defense_tower", "structures/cart_dock", "structures/cart_embassy", "structures/cart_embassy_celtic", "structures/cart_embassy_iberian", "structures/cart_embassy_italiote", "structures/cart_farmstead", "structures/cart_field", "structures/cart_fortress", "structures/cart_house", "structures/cart_market", "structures/cart_outpost", "structures/cart_storehouse", "structures/cart_super_dock", "structures/cart_temple", "structures/cart_wall", "structures/cart_wall_gate", "structures/cart_wall_long", "structures/cart_wall_medium", "structures/cart_wall_short", "structures/cart_wall_tower", "structures/cart_wallset_stone", "structures/cart_wonder", "structures/celt_barracks", "structures/celt_blacksmith", "structures/celt_civil_centre", "structures/celt_corral", "structures/celt_defense_tower", "structures/celt_dock", "structures/celt_farmstead", "structures/celt_field", "structures/celt_fortress_b", "structures/celt_fortress_g", "structures/celt_house", "structures/celt_kennel", "structures/celt_market", "structures/celt_outpost", "structures/celt_sb1", "structures/celt_slope_tower", "structures/celt_slope_wall", "structures/celt_storehouse", "structures/celt_temple", "structures/celt_wall", "structures/celt_wall_gate", "structures/celt_wall_long", "structures/celt_wall_medium", "structures/celt_wall_short", "structures/celt_wall_tower", "structures/celt_wallset_stone", "structures/celt_wonder", "structures/gaul_barracks", "structures/gaul_blacksmith", "structures/gaul_civil_centre", "structures/gaul_corral", "structures/gaul_defense_tower", "structures/gaul_dock", "structures/gaul_farmstead", "structures/gaul_field", "structures/gaul_fortress", "structures/gaul_house", "structures/gaul_market", "structures/gaul_outpost", "structures/gaul_rotarymill", "structures/gaul_storehouse", "structures/gaul_tavern", "structures/gaul_temple", "structures/gaul_wall_gate", "structures/gaul_wall_long", "structures/gaul_wall_medium", "structures/gaul_wall_short", "structures/gaul_wall_tower", "structures/gaul_wallset_stone", "structures/gaul_wonder", "structures/hele_barracks", "structures/hele_blacksmith", "structures/hele_civil_centre", "structures/hele_corral", "structures/hele_defense_tower", "structures/hele_dock", "structures/hele_farmstead", "structures/hele_field", "structures/hele_fortress", "structures/hele_gymnasion", "structures/hele_house", "structures/hele_market", "structures/hele_outpost", "structures/hele_prytaneion", "structures/hele_storehouse", "structures/hele_temple", "structures/hele_theatron", "structures/hele_wall_gate", "structures/hele_wall_long", "structures/hele_wall_medium", "structures/hele_wall_short", "structures/hele_wall_tower", "structures/hele_wallset_stone", "structures/hele_wonder", "structures/iber_barracks", "structures/iber_blacksmith", "structures/iber_civil_centre", "structures/iber_corral", "structures/iber_defense_tower", "structures/iber_dock", "structures/iber_farmstead", "structures/iber_field", "structures/iber_fortress", "structures/iber_house", "structures/iber_market", "structures/iber_monument", "structures/iber_outpost", "structures/iber_storehouse", "structures/iber_temple", "structures/iber_wall", "structures/iber_wall_gate", "structures/iber_wall_long", "structures/iber_wall_medium", "structures/iber_wall_short", "structures/iber_wall_tower", "structures/iber_wallset_stone", "structures/iber_wonder", "structures/mace_barracks", "structures/mace_blacksmith", "structures/mace_civil_centre", "structures/mace_corral", "structures/mace_defense_tower", "structures/mace_dock", "structures/mace_farmstead", "structures/mace_field", "structures/mace_fortress", "structures/mace_house", "structures/mace_library", "structures/mace_market", "structures/mace_outpost", "structures/mace_siege_workshop", "structures/mace_storehouse", "structures/mace_temple", "structures/mace_theatron", "structures/mace_wall_gate", "structures/mace_wall_long", "structures/mace_wall_medium", "structures/mace_wall_short", "structures/mace_wall_tower", "structures/mace_wallset_stone", "structures/mace_wonder", "structures/maur_barracks", "structures/maur_blacksmith", "structures/maur_civil_centre", "structures/maur_corral", "structures/maur_defense_tower", "structures/maur_dock", "structures/maur_elephant_stables", "structures/maur_farmstead", "structures/maur_field", "structures/maur_fortress", "structures/maur_house", "structures/maur_market", "structures/maur_outpost", "structures/maur_pillar_ashoka", "structures/maur_storehouse", "structures/maur_temple", "structures/maur_wall", "structures/maur_wall_gate", "structures/maur_wall_long", "structures/maur_wall_medium", "structures/maur_wall_short", "structures/maur_wall_tower", "structures/maur_wallset_stone", "structures/maur_wonder", "structures/merc_camp_egyptian", "structures/pers_apadana", "structures/pers_barracks", "structures/pers_blacksmith", "structures/pers_civil_centre", "structures/pers_corral", "structures/pers_defense_tower", "structures/pers_dock", "structures/pers_farmstead", "structures/pers_field", "structures/pers_fortress", "structures/pers_house", "structures/pers_ishtar_gate", "structures/pers_market", "structures/pers_outpost", "structures/pers_palace", "structures/pers_sb2", "structures/pers_stables", "structures/pers_storehouse", "structures/pers_temple", "structures/pers_wall", "structures/pers_wall_gate", "structures/pers_wall_long", "structures/pers_wall_medium", "structures/pers_wall_short", "structures/pers_wall_tower", "structures/pers_wallset_stone", "structures/pers_wonder", "structures/ptol_barracks", "structures/ptol_blacksmith", "structures/ptol_civil_centre", "structures/ptol_corral", "structures/ptol_defense_tower", "structures/ptol_dock", "structures/ptol_farmstead", "structures/ptol_field", "structures/ptol_fortress", "structures/ptol_house", "structures/ptol_library", "structures/ptol_lighthouse", "structures/ptol_market", "structures/ptol_mercenary_camp", "structures/ptol_military_colony", "structures/ptol_outpost", "structures/ptol_storehouse", "structures/ptol_temple", "structures/ptol_wall_gate", "structures/ptol_wall_long", "structures/ptol_wall_medium", "structures/ptol_wall_short", "structures/ptol_wall_tower", "structures/ptol_wallset_stone", "structures/ptol_wonder", "structures/rome_arch", "structures/rome_army_camp", "structures/rome_barracks", "structures/rome_blacksmith", "structures/rome_civil_centre", "structures/rome_corral", "structures/rome_defense_tower", "structures/rome_dock", "structures/rome_farmstead", "structures/rome_field", "structures/rome_fortress", "structures/rome_house", "structures/rome_market", "structures/rome_outpost", "structures/rome_siege_wall_gate", "structures/rome_siege_wall_long", "structures/rome_siege_wall_medium", "structures/rome_siege_wall_short", "structures/rome_siege_wall_tower", "structures/rome_storehouse", "structures/rome_temple", "structures/rome_temple_mars", "structures/rome_temple_vesta", "structures/rome_tent", "structures/rome_wall", "structures/rome_wall_gate", "structures/rome_wall_long", "structures/rome_wall_medium", "structures/rome_wall_short", "structures/rome_wall_tower", "structures/rome_wallset_siege", "structures/rome_wallset_stone", "structures/rome_wonder", "structures/sele_barracks", "structures/sele_blacksmith", "structures/sele_civil_centre", "structures/sele_corral", "structures/sele_defense_tower", "structures/sele_dock", "structures/sele_farmstead", "structures/sele_field", "structures/sele_fortress", "structures/sele_house", "structures/sele_library", "structures/sele_market", "structures/sele_military_colony", "structures/sele_outpost", "structures/sele_storehouse", "structures/sele_temple", "structures/sele_wall_gate", "structures/sele_wall_long", "structures/sele_wall_medium", "structures/sele_wall_short", "structures/sele_wall_tower", "structures/sele_wallset_stone", "structures/sele_wonder", "structures/spart_barracks", "structures/spart_blacksmith", "structures/spart_civil_centre", "structures/spart_corral", "structures/spart_defense_tower", "structures/spart_dock", "structures/spart_farmstead", "structures/spart_field", "structures/spart_fortress", "structures/spart_gerousia", "structures/spart_house", "structures/spart_market", "structures/spart_outpost", "structures/spart_storehouse", "structures/spart_syssiton", "structures/spart_temple", "structures/spart_theatron", "structures/spart_wall_gate", "structures/spart_wall_long", "structures/spart_wall_medium", "structures/spart_wall_short", "structures/spart_wall_tower", "structures/spart_wallset_stone", "structures/spart_wonder", "structures/theb_theatron", "units/athen_cavalry_javelinist_a", "units/athen_cavalry_javelinist_b", "units/athen_cavalry_javelinist_e", "units/athen_cavalry_swordsman_a", "units/athen_cavalry_swordsman_b", "units/athen_cavalry_swordsman_e", "units/athen_champion_infantry", "units/athen_champion_marine", "units/athen_champion_ranged", "units/athen_hero_iphicrates", "units/athen_hero_pericles", "units/athen_hero_themistocles", "units/athen_infantry_archer_a", "units/athen_infantry_archer_b", "units/athen_infantry_archer_e", "units/athen_infantry_javelinist_a", "units/athen_infantry_javelinist_b", "units/athen_infantry_javelinist_e", "units/athen_infantry_slinger_a", "units/athen_infantry_slinger_b", "units/athen_infantry_slinger_e", "units/athen_infantry_spearman_a", "units/athen_infantry_spearman_b", "units/athen_infantry_spearman_e", "units/athen_mechanical_siege_lithobolos_common", "units/athen_mechanical_siege_lithobolos_packed", "units/athen_mechanical_siege_lithobolos_unpacked", "units/athen_mechanical_siege_oxybeles_common", "units/athen_mechanical_siege_oxybeles_packed", "units/athen_mechanical_siege_oxybeles_unpacked", "units/athen_ship_bireme", "units/athen_ship_fishing", "units/athen_ship_merchant", "units/athen_ship_trireme", "units/athen_support_female_citizen", "units/athen_support_female_citizen_house", "units/athen_support_healer_a", "units/athen_support_healer_b", "units/athen_support_healer_e", "units/athen_support_slave", "units/athen_support_trader", "units/brit_cavalry_javelinist_a", "units/brit_cavalry_javelinist_b", "units/brit_cavalry_javelinist_e", "units/brit_cavalry_swordsman_a", "units/brit_cavalry_swordsman_b", "units/brit_cavalry_swordsman_e", "units/brit_champion_cavalry", "units/brit_champion_cavalry_barracks", "units/brit_champion_infantry", "units/brit_champion_infantry_barracks", "units/brit_hero_boudicca", "units/brit_hero_boudicca_sword", "units/brit_hero_caratacos", "units/brit_hero_cynvelin", "units/brit_infantry_javelinist_a", "units/brit_infantry_javelinist_b", "units/brit_infantry_javelinist_e", "units/brit_infantry_slinger_a", "units/brit_infantry_slinger_b", "units/brit_infantry_slinger_e", "units/brit_infantry_spearman_a", "units/brit_infantry_spearman_b", "units/brit_infantry_spearman_e", "units/brit_mechanical_siege_ram", "units/brit_ship_fishing", "units/brit_ship_merchant", "units/brit_ship_trireme", "units/brit_support_female_citizen", "units/brit_support_female_citizen_house", "units/brit_support_healer_a", "units/brit_support_healer_b", "units/brit_support_healer_e", "units/brit_support_trader", "units/brit_war_dog_a", "units/brit_war_dog_b", "units/brit_war_dog_e", "units/cart_cavalry_javelinist_a", "units/cart_cavalry_javelinist_b", "units/cart_cavalry_javelinist_e", "units/cart_cavalry_spearman_a", "units/cart_cavalry_spearman_b", "units/cart_cavalry_spearman_e", "units/cart_cavalry_swordsman_2_a", "units/cart_cavalry_swordsman_2_b", "units/cart_cavalry_swordsman_2_e", "units/cart_cavalry_swordsman_a", "units/cart_cavalry_swordsman_b", "units/cart_cavalry_swordsman_e", "units/cart_champion_cavalry", "units/cart_champion_elephant", "units/cart_champion_infantry", "units/cart_champion_pikeman", "units/cart_hero_hamilcar", "units/cart_hero_hannibal", "units/cart_hero_maharbal", "units/cart_infantry_archer_a", "units/cart_infantry_archer_b", "units/cart_infantry_archer_e", "units/cart_infantry_javelinist_a", "units/cart_infantry_javelinist_b", "units/cart_infantry_javelinist_e", "units/cart_infantry_slinger_a", "units/cart_infantry_slinger_b", "units/cart_infantry_slinger_e", "units/cart_infantry_spearman_a", "units/cart_infantry_spearman_b", "units/cart_infantry_spearman_e", "units/cart_infantry_swordsman_2_a", "units/cart_infantry_swordsman_2_b", "units/cart_infantry_swordsman_2_e", "units/cart_infantry_swordsman_a", "units/cart_infantry_swordsman_b", "units/cart_infantry_swordsman_e", "units/cart_mechanical_siege_ballista_common", "units/cart_mechanical_siege_ballista_packed", "units/cart_mechanical_siege_ballista_unpacked", "units/cart_mechanical_siege_oxybeles_common", "units/cart_mechanical_siege_oxybeles_packed", "units/cart_mechanical_siege_oxybeles_unpacked", "units/cart_sacred_band_cavalry", "units/cart_ship_bireme", "units/cart_ship_fishing", "units/cart_ship_merchant", "units/cart_ship_quinquereme", "units/cart_ship_trireme", "units/cart_support_female_citizen", "units/cart_support_female_citizen_house", "units/cart_support_healer_a", "units/cart_support_healer_b", "units/cart_support_healer_e", "units/cart_support_trader", "units/celt_cavalry_javelinist_a", "units/celt_cavalry_javelinist_b", "units/celt_cavalry_javelinist_e", "units/celt_cavalry_swordsman_a", "units/celt_cavalry_swordsman_b", "units/celt_cavalry_swordsman_e", "units/celt_champion_cavalry_brit", "units/celt_champion_cavalry_gaul", "units/celt_champion_infantry_brit", "units/celt_champion_infantry_gaul", "units/celt_fanatic", "units/celt_hero_boudicca", "units/celt_hero_brennus", "units/celt_hero_britomartus", "units/celt_hero_caratacos", "units/celt_hero_cynvelin", "units/celt_hero_vercingetorix", "units/celt_infantry_javelinist_a", "units/celt_infantry_javelinist_b", "units/celt_infantry_javelinist_e", "units/celt_infantry_slinger_a", "units/celt_infantry_slinger_b", "units/celt_infantry_slinger_e", "units/celt_infantry_spearman_a", "units/celt_infantry_spearman_b", "units/celt_infantry_spearman_e", "units/celt_mechanical_siege_ram", "units/celt_ship_fishing", "units/celt_ship_merchant", "units/celt_ship_trireme", "units/celt_support_female_citizen", "units/celt_support_female_citizen_house", "units/celt_support_healer_a", "units/celt_support_healer_b", "units/celt_support_healer_e", "units/celt_support_trader", "units/celt_war_dog_a", "units/celt_war_dog_b", "units/celt_war_dog_e", "units/gaul_cavalry_javelinist_a", "units/gaul_cavalry_javelinist_b", "units/gaul_cavalry_javelinist_e", "units/gaul_cavalry_swordsman_a", "units/gaul_cavalry_swordsman_b", "units/gaul_cavalry_swordsman_e", "units/gaul_champion_cavalry", "units/gaul_champion_cavalry_barracks", "units/gaul_champion_fanatic", "units/gaul_champion_infantry", "units/gaul_champion_infantry_barracks", "units/gaul_hero_brennus", "units/gaul_hero_britomartus", "units/gaul_hero_vercingetorix", "units/gaul_infantry_javelinist_a", "units/gaul_infantry_javelinist_b", "units/gaul_infantry_javelinist_e", "units/gaul_infantry_slinger_a", "units/gaul_infantry_slinger_b", "units/gaul_infantry_slinger_e", "units/gaul_infantry_spearman_a", "units/gaul_infantry_spearman_b", "units/gaul_infantry_spearman_e", "units/gaul_mechanical_siege_ram", "units/gaul_ship_fishing", "units/gaul_ship_merchant", "units/gaul_ship_trireme", "units/gaul_support_female_citizen", "units/gaul_support_female_citizen_house", "units/gaul_support_healer_a", "units/gaul_support_healer_b", "units/gaul_support_healer_e", "units/gaul_support_trader", "units/hele_cavalry_javelinist_a", "units/hele_cavalry_javelinist_b", "units/hele_cavalry_javelinist_e", "units/hele_cavalry_swordsman_a", "units/hele_cavalry_swordsman_b", "units/hele_cavalry_swordsman_e", "units/hele_champion_cavalry_mace", "units/hele_champion_infantry_mace", 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All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. 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"unitsLostValue": 0, "enemyUnitsKilled": { "Infantry": 0, "Worker": 0, "Female": 0, "Cavalry": 1, "Champion": 0, "Hero": 0, "Ship": 0, "total": 1 }, "enemyUnitsKilledValue": 135, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 1 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 0, "wood": 0, "metal": 0, "stone": 0, "vegetarianFood": 0 }, "resourcesUsed": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 0, "treasuresCollected": 0 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": 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} ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. 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Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 3 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 0, 0, 0, 0, 0, 73.1110213544257, 0, 73.11102135442525, 0, 0, 0, 0 ], "alertness": 1, "state": "PEACE", "recordControl": 5, "timer": 77199 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 7, "Embassy": 0, "Fortress": 7, "Hero": 1, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 1, "name": "Player 1", "civ": "rome", "colour": { "r": 0.1803921568627451, "g": 0.1803921568627451, "b": 0.7843137254901961, "a": 1 }, "popUsed": 131, "popBonuses": 200, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 5847, "wood": 1714, "metal": 1063, "stone": 73 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 0, "teamsLocked": true, "state": "active", "diplomacy": [ -1, 1, 1, -1, -1 ], "conquestCriticalEntitiesCount": 111, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/testudo" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [ 8426 ], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 55, "Worker": 72, "Female": 34, "Cavalry": 22, "Champion": 26, "Hero": 1, "Ship": 0, "total": 121 }, "unitsLost": { "Infantry": 9, "Worker": 12, "Female": 3, "Cavalry": 15, "Champion": 3, "Hero": 0, "Ship": 0, "total": 27 }, "unitsLostValue": 3200, "enemyUnitsKilled": { "Infantry": 11, "Worker": 13, "Female": 2, "Cavalry": 0, "Champion": 0, "Hero": 0, "Ship": 0, "total": 13 }, "enemyUnitsKilledValue": 1220, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 9, "Economic": 6, "Outpost": 0, "Military": 8, "Fortress": 7, "CivCentre": 1, "Wonder": 0, "total": 84 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 16221, "wood": 11805, "metal": 7933, "stone": 8000, "vegetarianFood": 15778 }, "resourcesUsed": { "food": 10380, "wood": 10590, "metal": 7650, "stone": 9780 }, "resourcesSold": { "food": 2600, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 214, "metal": 356, "stone": 1328 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 1024, "treasuresCollected": 1 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The 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Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 4 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 9328, "position": { "x": 933.3138885498047, "y": 22.38250732421875, "z": 320.3137664794922 }, "time": 2632000 }, { "target": 9132, "position": { "x": 1065.420181274414, "y": 22.38250732421875, "z": 548.9819946289062 }, "time": 2643000 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 161.5925337863523, 0, 0, 156.33341722853606, 0, 23.665054168256844, 0, 0, 112.1507288769231, 0, 17.25019999999997, 0 ], "alertness": 8, "state": "BATTLE", "recordControl": 1, "timer": 67678 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 3, "Embassy": 0, "Fortress": 4, "Hero": 1, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 2, "name": "Player 2", "civ": "cart", "colour": { "r": 0.5882352941176471, "g": 0.0784313725490196, "b": 0.0784313725490196, "a": 1 }, "popUsed": 240, "popBonuses": 247, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 11021, "wood": 6927, "metal": 2503, "stone": 18735 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 0, "teamsLocked": true, "state": "active", "diplomacy": [ -1, 1, 1, -1, -1 ], "conquestCriticalEntitiesCount": 193, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [ 8978 ], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 269, "Worker": 313, "Female": 53, "Cavalry": 58, "Champion": 83, "Hero": 2, "Ship": 0, "total": 536 }, "unitsLost": { "Infantry": 193, "Worker": 193, "Female": 4, "Cavalry": 34, "Champion": 50, "Hero": 1, "Ship": 0, "total": 260 }, "unitsLostValue": 34030, "enemyUnitsKilled": { "Infantry": 191, "Worker": 229, "Female": 38, "Cavalry": 28, "Champion": 0, "Hero": 0, "Ship": 0, "total": 260 }, "enemyUnitsKilledValue": 26070, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 8, "Economic": 22, "Outpost": 0, "Military": 7, "Fortress": 4, "CivCentre": 3, "Wonder": 0, "total": 57 }, "buildingsLost": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "buildingsLostValue": 0, "enemyBuildingsDestroyed": { "House": 4, "Economic": 3, "Outpost": 0, "Military": 2, "Fortress": 0, "CivCentre": 3, "Wonder": 0, "total": 23 }, "enemyBuildingsDestroyedValue": 7160, "resourcesGathered": { "food": 44234, "wood": 28245, "metal": 14880, "stone": 22749, "vegetarianFood": 29084 }, "resourcesUsed": { "food": 37750, "wood": 24910, "metal": 18030, "stone": 6800 }, "resourcesSold": { "food": 600, "wood": 300, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 479, "stone": 235 }, "tributesSent": 0, "tributesReceived": 0, "tradeIncome": 5184, "treasuresCollected": 18 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", 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"pop_house_02" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 5 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 8679, "position": { "x": 995.4630737304688, "y": 22.381820678710938, "z": 532.4107818603516 }, "time": 2619000 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 8.716961002500057, 9.762996322800063, 27, 0, 0, 0, 8.370195749999993, 0, 0, 0, 0, 0 ], "alertness": 0, "state": "PEACE", "recordControl": 0 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 0, "Embassy": 0, "Fortress": 0, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 3, "name": "Player 3", "civ": "spart", "colour": { "r": 0.19607843137254902, "g": 0.6470588235294118, "b": 0.0196078431372549, "a": 1 }, "popUsed": 5, "popBonuses": 13, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 3369, "wood": 1212, "metal": 648, "stone": 926 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 1, "teamsLocked": true, "state": "active", "diplomacy": [ -1, -1, -1, 1, 1 ], "conquestCriticalEntitiesCount": 5, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line", "formations/phalanx" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 49, "Worker": 50, "Female": 1, "Cavalry": 20, "Champion": 0, "Hero": 0, "Ship": 0, "total": 73 }, "unitsLost": { "Infantry": 48, "Worker": 53, "Female": 5, "Cavalry": 21, "Champion": 0, "Hero": 0, "Ship": 0, "total": 77 }, "unitsLostValue": 8610, "enemyUnitsKilled": { "Infantry": 146, "Worker": 146, "Female": 4, "Cavalry": 30, "Champion": 37, "Hero": 1, "Ship": 0, "total": 201 }, "enemyUnitsKilledValue": 26145, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 3, "Economic": 1, "Outpost": 0, "Military": 2, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 12 }, "buildingsLost": { "House": 2, "Economic": 1, "Outpost": 0, "Military": 2, "Fortress": 0, "CivCentre": 1, "Wonder": 0, "total": 11 }, "buildingsLostValue": 3350, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 5274, "wood": 4934, "metal": 470, "stone": 1595, "vegetarianFood": 4854 }, "resourcesUsed": { "food": 5600, "wood": 4900, "metal": 1560, "stone": 950 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 0, "tributesReceived": 2000, "tradeIncome": 0, "treasuresCollected": 2 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" } }, "researchQueued": {}, "researchStarted": {}, "modifications": { "Health/Max": [ { "affects": [ [ "Structure" ] ], "multiply": 1.1 } ], "Cost/BuildTime": [ { "affects": [ [ "Structure" ] ], "multiply": 1.1 } ], "Player/MaxPopulation": [ { "affects": [ [] ], "multiply": 0.9 } ], "Cost/PopulationBonus": [ { "affects": [ [ "House" ] ], "add": 1 } ], "TerritoryInfluence/Radius": [ { "affects": [ [ "CivCentre" ] ], "multiply": 1.3 } ], "Promotion/RequiredXp": [ { "affects": [ [ "Infantry", "Basic" ] ], "replace": 0 } ], "BuildingAI/DefaultArrowCount": [ { "affects": [ [ "Defensive", "Tower" ] ], "add": 1 } ] }, "modificationCache": {}, "typeCounts": { "formations/line_closed": 1, "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "classCounts": { "ConquestCritical": 5, "Unit": 5, "Organic": 5, "Worker": 5, "Infantry": 5, "CitizenSoldier": 5, "Melee": 3, "Ranged": 2, "Spear": 1, "Javelin": 2, "Sword": 2, "Elite": 5 }, "typeCountsByClass": { "Structure": {}, "ConquestCritical": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "Civic": {}, "Defensive": {}, "CivCentre": {}, "CivilCentre": {}, "": {}, "Unit": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "Support": {}, "Organic": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "Worker": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "Female": {}, "Citizen": {}, "Infantry": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "CitizenSoldier": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "Melee": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1 }, "Basic": {}, "Ranged": { "units/spart_infantry_javelinist_e": 2 }, "Cavalry": {}, "Spear": { "units/spart_infantry_spearman_e": 1 }, "Javelin": { "units/spart_infantry_javelinist_e": 2 }, "Resource": {}, "Field": {}, "Economic": {}, "Village": {}, "DropsiteFood": {}, "Farmstead": {}, "House": {}, "Military": {}, "Barracks": {}, "Advanced": {}, "Elite": { "units/spart_champion_infantry_sword": 2, "units/spart_infantry_spearman_e": 1, "units/spart_infantry_javelinist_e": 2 }, "DefenseTower": {}, "Town": {}, "Tower": {}, "GarrisonTower": {}, "Sword": { "units/spart_champion_infantry_sword": 2 }, "Blacksmith": {}, "Temple": {}, "Healer": {} }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 6 AttackDetection: object: { "suppressionTime": 60000, "suppressionTransferRangeSquared": 6400, "suppressionRangeSquared": 25600, "suppressedList": [ { "target": 8693, "position": { "x": 1145.1710205078125, "y": 32.46856689453125, "z": 585.8186645507812 }, "time": 2604500 }, { "target": 8702, "position": { "x": 1104.8350830078125, "y": 22.38250732421875, "z": 238.06637573242188 }, "time": 2651000 }, { "target": 9812, "position": { "x": 1053.4210510253906, "y": 22.38250732421875, "z": 405.9600524902344 }, "time": 2660000 } ] } BattleDetection: object: { "interval": 200, "recordLength": 12, "damageRateThreshold": 0.04, "alertnessBattleThreshold": 4, "alertnessPeaceThreshold": 0, "alertnessMax": 8, "damage": 0, "damageRecord": [ 28.884360773636786, 0, 0, 38.557377086152215, 0, 78.55947372129606, 0, 0, 66.6690712948847, 0, 22.05109440673246, 0 ], "alertness": 8, "state": "BATTLE", "recordControl": 8, "timer": 75752 } EntityLimits: object: { "limit": { "Apadana": 1, "Council": 1, "DefenseTower": 30, "Embassy": 2, "Fortress": 10, "Hero": 1, "Juggernaut": 1, "Library": 1, "Lighthouse": 1, "Monument": 5, "Pillar": 0, "Theater": 1, "WarDog": 0, "Wonder": 1 }, "count": { "Apadana": 0, "Council": 0, "DefenseTower": 2, "Embassy": 0, "Fortress": 0, "Hero": 0, "Juggernaut": 0, "Library": 0, "Lighthouse": 0, "Monument": 0, "Pillar": 0, "Theater": 0, "WarDog": 0, "Wonder": 0 }, "changers": { "Pillar": { "Ashoka": 5 }, "WarDog": { "Kennel": 10 } } } Player: object: { "playerID": 4, "name": "Player 4", "civ": "pers", "colour": { "r": 0.9019607843137255, "g": 0.9019607843137255, "b": 0.29411764705882354, "a": 1 }, "popUsed": 51, "popBonuses": 70, "maxPop": 300, "trainingBlocked": false, "resourceCount": { "food": 6955, "wood": 407, "metal": 3498, "stone": 2269 }, "tradingGoods": [ { "goods": "wood", "proba": 30 }, { "goods": "stone", "proba": 35 }, { "goods": "metal", "proba": 35 } ], "team": 1, "teamsLocked": true, "state": "active", "diplomacy": [ -1, -1, -1, 1, 1 ], "conquestCriticalEntitiesCount": 44, "formations": [ "formations/scatter", "formations/box", "formations/column_closed", "formations/line_closed", "formations/column_open", "formations/line_open", "formations/flank", "formations/skirmish", "formations/wedge", "formations/battle_line" ], "controlAllUnits": false, "isAI": false, "gatherRateMultiplier": 1, "cheatsEnabled": false, "cheatTimeMultiplier": 1, "heroes": [], "resourceNames": { "food": "Food", "wood": "Wood", "metal": "Metal", "stone": "Stone" } } StatisticsTracker: object: { "unitsClasses": [ "Infantry", "Worker", "Female", "Cavalry", "Champion", "Hero", "Ship" ], "unitsTrained": { "Infantry": 161, "Worker": 192, "Female": 31, "Cavalry": 15, "Champion": 0, "Hero": 0, "Ship": 0, "total": 207 }, "unitsLost": { "Infantry": 134, "Worker": 169, "Female": 35, "Cavalry": 7, "Champion": 0, "Hero": 0, "Ship": 0, "total": 176 }, "unitsLostValue": 16680, "enemyUnitsKilled": { "Infantry": 36, "Worker": 39, "Female": 3, "Cavalry": 18, "Champion": 16, "Hero": 0, "Ship": 0, "total": 65 }, "enemyUnitsKilledValue": 8950, "buildingsClasses": [ "House", "Economic", "Outpost", "Military", "Fortress", "CivCentre", "Wonder" ], "buildingsConstructed": { "House": 11, "Economic": 6, "Outpost": 0, "Military": 3, "Fortress": 0, "CivCentre": 1, "Wonder": 0, "total": 76 }, "buildingsLost": { "House": 2, "Economic": 2, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 2, "Wonder": 0, "total": 12 }, "buildingsLostValue": 3810, "enemyBuildingsDestroyed": { "House": 0, "Economic": 0, "Outpost": 0, "Military": 0, "Fortress": 0, "CivCentre": 0, "Wonder": 0, "total": 0 }, "enemyBuildingsDestroyedValue": 0, "resourcesGathered": { "food": 20762, "wood": 14952, "metal": 3895, "stone": 6076, "vegetarianFood": 18525 }, "resourcesUsed": { "food": 12200, "wood": 14800, "metal": 1000, "stone": 4110 }, "resourcesSold": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "resourcesBought": { "food": 0, "wood": 0, "metal": 0, "stone": 0 }, "tributesSent": 2000, "tributesReceived": 0, "tradeIncome": 0, "treasuresCollected": 0 } TechnologyManager: object: { "allTechs": { "armor_cav_chamfron": { "pair": "pair_cav_01", "genericName": "Chamfron", "specificName": { "hele": "Prometoopidion", "mace": "Prometoopidion", "spart": "Prometoopidion", "athen": "Prometoopidion", "sele": "Prometoopidion", "ptol": "Prometoopidion", "theb": "Prometoopidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_hero_01": { "genericName": "Iron Hero Armor", "specificName": { "hele": "Sidi̱ró Panoplía", "mace": "Sidi̱ró Panoplía", "spart": "Sidi̱ró Panoplía", "athen": "Sidi̱ró Panoplía", "ptol": "Sidi̱ró Panoplía", "sele": "Sidi̱ró Panoplía", "rome": "Lorica Ferrea" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": [ "Hero" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_01": { "pair": "pair_inf_armor_01", "genericName": "Quilted Body Armor", "specificName": { "generic": "Spolas", "hele": "Spolas", "mace": "Spolas", "spart": "Spolas", "athen": "Spolas", "pers": "Spolas", "rome": "Spolas", "cart": "Spolas", "iber": "Spolas", "maur": "Spolas", "celt": "Spolas", "brit": "Spolas", "gaul": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_02": { "pair": "pair_inf_armor_02", "genericName": "Laminated Linen Body Armor", "specificName": { "hele": "Linothorakes", "mace": "Linothorakes", "spart": "Linothorakes", "athen": "Linothorakes", "ptol": "Linothorakes", "sele": "Linothorakes", "pers": "Linothorakes", "rome": "Linothorakes", "cart": "Linothorakes" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_pteruges.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_03": { "pair": "pair_inf_armor_03", "genericName": "Scale Body Armor", "specificName": { "rome": "Lorica Squamata" }, "description": "Body armor reinforced with bronze scales.", "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ { "value": "Armour/Hack", "add": 1 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantry_hack_04": { "pair": "pair_inf_armor_04", "genericName": "Bronze Cuirass Body Armor", "specificName": { "rome": "Lorica Musculata" }, "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_bronze.png", "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_01": { "pair": "pair_inf_armor_01", "genericName": "Plywood Shield Construction", "specificName": { "hele": "Aspidiskè", "mace": "Aspidiskè", "spart": "Aspidiskè", "athen": "Aspidiskè", "ptol": "Aspidiskè", "sele": "Aspidiskè" }, "description": "Plywood construction for large shields.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_wood.png", "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_02": { "pair": "pair_inf_armor_02", "genericName": "Reinforced Shield", "specificName": { "hele": "Aspides", "mace": "Aspides", "spart": "Aspides", "athen": "Aspides", "ptol": "Aspides", "sele": "Aspides" }, "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "shields_generic_bronze.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_03": { "pair": "pair_inf_armor_03", "genericName": "Bronze Shield Facing", "specificName": { "hele": "Chalkaspides", "mace": "Chrysaspides", "spart": "Chalkaspides", "athen": "Chalkaspides", "ptol": "Chalkaspides", "sele": "Chalkaspides" }, "description": "A bronze skin hammered over the face of the shield.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_gold.png", "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ { "value": "Armour/Pierce", "add": 1 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_infantryspearmen_pierce_04": { "pair": "pair_inf_armor_04", "genericName": "Silver Shields", "specificName": { "hele": "Argyraspides", "mace": "Argyraspides", "spart": "Argyraspides", "athen": "Argyraspides", "ptol": "Argyraspides", "sele": "Argyraspides" }, "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ { "value": "Armour/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": [ "Champion" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hullsheathing": { "genericName": "Lead hull sheathing", "description": "Lead sheathing protects ship hulls.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_hypozomata": { "genericName": "Hypozomata undergirding", "description": "The hypozomata braces the structure of a ship.", "cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_ship_reinforcedhull": { "genericName": "Reinforced hull", "description": "Wooden reinforcement beams for ship hulls.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "armor_trade_convoys": { "genericName": "Trade convoys", "description": "Increases defensive capability of traders.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_cav_lance": { "pair": "pair_cav_01", "genericName": "Cavalry Lance", "specificName": { "hele": "Xyston", "mace": "Xyston", "spart": "Xyston", "athen": "Xyston", "sele": "Xyston", "ptol": "Xyston", "theb": "Xyston", "rome": "Hasta" }, "description": "A long spear made specifically for cavalry.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "spear_cavalry.png", "researchTime": 40, "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Cavalry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_champions_elite": { "pair": "pair_champ_02", "genericName": "Heroism", "specificName": { "hele": "Andreia", "mace": "Andreia", "spart": "Andreia", "athen": "Andreia", "ptol": "Andreia", "sele": "Andreia", "rome": "Fortitudo" }, "description": "Guard units have uncommon bravery and valor in battle.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_hero_side.png", "researchTime": 40, "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "Champion Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "Champion Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_citizensoldiers_will": { "pair": "pair_champ_02", "genericName": "Will to fight", "specificName": { "hele": "Dynamis", "mace": "Dynamis", "spart": "Dynamis", "athen": "Dynamis", "ptol": "Dynamis", "sele": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2, "affects": "CitizenSoldier Melee" }, { "value": "Attack/Ranged/Pierce", "add": 2, "affects": "CitizenSoldier Ranged" } ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_steel_working": { "genericName": "Steel Working", "specificName": { "maur": "Wootz Steel", "iber": "Toledo Steel" }, "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 60, "tooltip": "+2 attack for all sword units.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Sword" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_crenellations": { "pair": "pair_tower_01", "genericName": "Crenellations", "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "crenelations.png", "researchTime": 40, "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", "modifications": [ { "value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "attack_tower_watch": { "pair": "pair_tower_01", "genericName": "Sentries", "specificName": { "hele": "Nyktophylakes", "mace": "Nyktophylakes", "spart": "Nyktophylakes", "athen": "Nyktophylakes", "ptol": "Nyktophylakes", "sele": "Nyktophylakes", "rome": "Vigiles" }, "description": "A night's watch increases vigilance.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_bronze.png", "researchTime": 40, "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "add": 1 } ], "affects": [ "Defensive Tower" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "buildtime_walls_rubble": { "pair": "pair_walls_01", "genericName": "Rubble Materials", "description": "Using rubble materials reduces the costs and build times of walls.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks_brown.png", "researchTime": 40, "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Armour/Crush", "add": -1 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "decay_outpost": { "genericName": "Stone Foundations", "description": "Outposts survive twice as long in neutral territory.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "blocks_three.png", "researchTime": 40, "tooltip": "Territory decay -50% for Outposts.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "multiply": 0.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_animals_stockbreeding": { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Domestic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_capacity_wheelbarrow": { "pair": "pair_gather_wood_01", "genericName": "Wheelbarrow", "description": "Increases shuttling capacity for all resources.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wheelbarrow_empty.png", "researchTime": 40, "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.", "modifications": [ { "value": "ResourceGatherer/Capacities/food", "add": 5 }, { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, { "value": "ResourceGatherer/Capacities/metal", "add": 5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_farming_plows": { "genericName": "Iron Plow", "description": "A horse drawn instrument to turn the sod.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "plow.png", "researchTime": 40, "tooltip": "Equip your workers with iron plows. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_shaftmining": { "pair": "pair_gather_02", "genericName": "Shaft Mining", "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Develop shaft mining. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_silvermining": { "pair": "pair_gather_03", "genericName": "Silver Mining", "specificName": { "athen": "Mines of Laureion", "mace": "Mines of Krenides" }, "description": "Increases metal gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_slaves": { "pair": "pair_gather_03", "genericName": "Slaves", "specificName": { "hele": "Andrapodon", "mace": "Andrapodon", "spart": "Andrapodon", "athen": "Andrapodon" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_mining_wedgemallet": { "pair": "pair_gather_01", "genericName": "Wedge and Mallet", "description": "Increases metal gathering rates.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Equip your workers with helpful tools. No requirements.", "icon": "mining_metal.png", "researchTime": 40, "tooltip": "+25% metal gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range": { "pair": "pair_heal_01", "genericName": "Healing Range", "specificName": { "hele": "Olympic Pantheon", "mace": "Olympic Pantheon", "spart": "Olympic Pantheon", "athen": "Olympic Pantheon" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_range_2": { "pair": "pair_heal_02", "genericName": "Healing Range 2", "specificName": { "hele": "Akademia", "mace": "Akademia", "spart": "Akademia", "athen": "Akademia" }, "description": "Increases the healing range of all healers.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, "tooltip": "Healers +4 Healing Range.", "modifications": [ { "value": "Heal/Range", "add": 4 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate": { "pair": "pair_heal_01", "genericName": "Healing Rate", "specificName": { "hele": "Sphagia", "mace": "Sphagia", "spart": "Sphagia", "athen": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_rate_2": { "pair": "pair_heal_02", "genericName": "Healing Rate 2", "specificName": { "hele": "Hippocratic Oath", "mace": "Hippocratic Oath", "spart": "Hippocratic Oath", "athen": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_rate.png", "researchTime": 40, "tooltip": "Healers +25% healing rate.", "modifications": [ { "value": "Heal/Rate", "add": -500 } ], "affects": [ "Healer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "heal_temple": { "pair": "pair_heal_03", "genericName": "Divine Offerings", "specificName": { "hele": "Olympic Games", "mace": "Olympic Games", "spart": "Olympic Games", "athen": "Eleusian Mysteries" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "cauldron.png", "researchTime": 40, "tooltip": "Temples +50% garrisoned healing rate.", "modifications": [ { "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 } ], "affects": [ "Temple" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_females_01": { "pair": "pair_house_01", "genericName": "The Loom", "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wives_festival.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [ { "value": "Health/Max", "multiply": 1.5 } ], "affects": [ "Female Citizen" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_regen_units": { "pair": "pair_heal_03", "genericName": "Battlefield Medicine", "description": "Unlock health regeneration for your units.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "bandage.png", "researchTime": 40, "tooltip": "Organic units will slowly regenerate health over time when idle.", "modifications": [ { "value": "Health/RegenRate", "add": 0.5 } ], "affects": [ "Unit Organic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "health_walls_geometric_masonry": { "pair": "pair_walls_01", "genericName": "Geometric Masonry", "description": "Using geometric masonry increases the sturdiness of defensive walls.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "stone_blocks.png", "researchTime": 40, "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, { "value": "Armour/Crush", "add": 2 } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_sidearms": { "pair": "pair_inf_01", "genericName": "Side Arms", "specificName": { "hele": "Xíphos", "mace": "Xíphos", "spart": "Xíphos", "athen": "Xíphos", "theb": "Xíphos", "ptol": "Xíphos", "sele": "Xíphos", "rome": "Pugio" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "sword.png", "researchTime": 40, "tooltip": "Melee infantry +1 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 1 } ], "affects": [ "Infantry Melee" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "melee_inf_spearheads": { "pair": "pair_inf_02", "genericName": "Iron Spearheads", "specificName": { "hele": "Siderénies Aichmés", "mace": "Siderénies Aichmés", "spart": "Siderénies Aichmés", "athen": "Siderénies Aichmés", "theb": "Siderénies Aichmés", "ptol": "Siderénies Aichmés", "sele": "Siderénies Aichmés" }, "description": "Using iron instead of bronze gave spears additional piercing power.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "All Spear units +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_athen": { "genericName": "City Phase", "specificName": { "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_athen", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_britons": { "genericName": "City Phase - Britons", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_gauls": { "genericName": "City Phase - Gauls", "description": "Advance from a bustling town to large city.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_generic": { "genericName": "City Phase", "specificName": { "hele": "Megalopolis", "mace": "Megalopolis", "spart": "Megalopolis", "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 1000, "metal": 1000 }, "requirements": { "class": "Town", "number": 4 }, "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).", "supersedes": "phase_town_generic", "icon": "city_phase.png", "researchTime": 80, "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "phase_town": { "genericName": "Town Phase", "requirements": { "any": [ { "tech": "phase_town_generic" }, { "tech": "phase_town_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.3 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_athen": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.", "modifications": [ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%", "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "pop_civic_01": { "pair": "pair_pop_01", "genericName": "Dining Hall", "specificName": { "athen": "Tholos" }, "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_civic_02": { "pair": "pair_pop_02", "genericName": "Public Assembly", "specificName": { "athen": "Ekklesia", "rome": "Comitium" }, "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Civic Centers +5 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_01": { "pair": "pair_house_01", "genericName": "Home Garden", "specificName": { "hele": "Peristyle", "mace": "Peristyle", "spart": "Peristyle", "athen": "Peristyle", "sele": "Peristyle", "ptol": "Peristyle", "rome": "Peristyle", "pers": "Paradise" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +1 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 1 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pop_house_02": { "pair": "pair_house_02", "genericName": "Manors", "specificName": { "rome": "Insulae" }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": { "food": 0, "wood": 300, "stone": 300, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +2 population cap bonus.", "modifications": [ { "value": "Cost/PopulationBonus", "add": 2 } ], "affects": [ "House" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_irregulars": { "pair": "pair_inf_01", "genericName": "Ranged Infantry Irregulars", "specificName": { "hele": "Átaktoi", "mace": "Átaktoi", "spart": "Átaktoi", "athen": "Átaktoi", "theb": "Átaktoi", "sele": "Átaktoi", "ptol": "Átaktoi" }, "description": "Training increases damage of ranged infantry units.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, "requirements": { "any": [ { "tech": "phase_town" }, { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "arrow.png", "researchTime": 40, "tooltip": "Ranged infantry +2 pierce attack.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 } ], "affects": [ "Infantry Ranged" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "ranged_inf_skirmishers": { "pair": "pair_inf_02", "genericName": "Javelin Thong", "specificName": { "hele": "Ankyle", "mace": "Ankyle", "spart": "Ankyle", "athen": "Ankyle", "theb": "Ankyle", "ptol": "Ankyle", "sele": "Ankyle", "rome": "Amentum" }, "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "javelin_thong.png", "researchTime": 30, "tooltip": "All Javelin units +2 pierce attack and +4 range.", "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Ranged/MaxRange", "add": 4 } ], "affects": [ "Javelin" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_armor": { "genericName": "Armor plating", "description": "Increased armor on siege weapons", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, "tooltip": "All Siege weapons +2 Hack armor levels.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_attack": { "genericName": "Advanced Siege", "description": "Advanced technologies improve siege efficiency", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, "tooltip": "All siege weapons +5 Crush damage.", "modifications": [ { "value": "Attack/Melee/Crush", "add": 5 }, { "value": "Attack/Ranged/Crush", "add": 5 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_bolt_accuracy": { "genericName": "Bolt Accuracy", "description": "Improvement to projectile accuracy", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 220 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, "tooltip": "Bolt shooter accuracy increased 25%", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.75 } ], "affects": [ "Bolt Shooter" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_metal": { "genericName": "Metalworker", "description": "Siege weapons require less metal resource", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less metal", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_cost_wood": { "genericName": "Artillery Instructors", "description": "Siege weapons cost less wood", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, "tooltip": "Siege weapons cost 20% less wood", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "siege_packing": { "genericName": "Military Engineers", "description": "Immobile siege weapons are assembled and disassembled faster", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, "tooltip": "Immobile siege weapons pack/unpack 25% faster", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], "affects": [ "Siege" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "speed_trader_01": { "genericName": "Trade Convoys", "description": "Increases movement rate of traders, which in turn increases trade income.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheel.png", "researchTime": 40, "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.", "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.25 } ], "affects": [ "Trader" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_conscription": { "genericName": "Conscription", "supersedes": "pair_levy_01", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_cavalry": { "pair": "pair_levy_01", "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_levy_infantry": { "pair": "pair_levy_01", "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "training_naval_architects": { "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Dock" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_champion_units": { "genericName": "Unlock Champion Units", "specificName": { "hele": "Agèma", "mace": "Agèma", "spart": "Agèma", "athen": "Agèma", "rome": "Regio Cohors" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Unlock the ability to train Champions at the barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "unlock_females_house": { "pair": "pair_house_02", "genericName": "Fertility Festival", "specificName": { "hele": "Thesmophoria", "mace": "Thesmophoria", "spart": "Thesmophoria", "athen": "Thesmophoria", "rome": "Bona Dea" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wives_festival.png", "researchTime": 60, "tooltip": "Unlock the ability to train women from houses.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_cavalry": { "genericName": "Advanced Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_advanced_infantry": { "genericName": "Advanced Citizen-Infantry", "specificName": { "hele": "Metikoi", "mace": "Metikoi", "spart": "Metikoi", "athen": "Metikoi" }, "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_cavalry": { "genericName": "Elite Citizen-Cavalry", "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_cavalry", "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Cavalry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "upgrade_rank_elite_infantry": { "genericName": "Elite Citizen-Infantry", "specificName": { "hele": "Zeugites", "mace": "Zeugites", "spart": "Zeugites", "athen": "Zeugites" }, "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "upgrade_rank_advanced_infantry", "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Infantry Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "vision_outpost": { "genericName": "Carrier Pigeons", "description": "Outposts gain longer vision for scouting.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "pigeon.png", "researchTime": 40, "tooltip": "Vision Range +50% for Outposts.", "modifications": [ { "value": "Vision/Range", "multiply": 1.5 } ], "affects": [ "Outpost" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/cost_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Mercenary Captain", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Mercenary General", "description": "Celtic mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Lusitanian Mercenary Captain", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Celtiberian Mercenary General", "description": "Iberian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Mercenary Captain", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "helmet_corinthian_silver.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/cost_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Mercenary General", "description": "Italian mercenaries have their metal cost decreased.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 40, "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", "modifications": [ { "value": "Cost/Resources/metal", "add": -20 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "carthaginians/special_colonisation": { "genericName": "Colonization", "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Civic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/special_exploration": { "genericName": "Exploration", "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_ship_gold.png", "researchTime": 60, "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", "modifications": [ { "value": "Vision/Range", "multiply": 1.25 } ], "affects": [ "Trader", "Ship" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/training_phoenician_naval_architects": { "genericName": "Phoenician Naval Architects", "description": "Significantly increase build speed of batches of ships at the Shipyard.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Shipyard increased batch construction speed bonus.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Shipyard" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs": { "pair": "carthaginians/pair_celt_mercs_1", "genericName": "Celtic Alliance", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_celt_mercs_2": { "pair": "carthaginians/pair_celt_mercs_2", "genericName": "Gallic Hegemony", "description": "Celtic mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Celt Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs": { "pair": "carthaginians/pair_iberian_mercs_1", "genericName": "Iberian Alliance", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_iberian_mercs_2": { "pair": "carthaginians/pair_iberian_mercs_2", "genericName": "Iberian Hegemony", "description": "Iberian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Iberian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs": { "pair": "carthaginians/pair_italian_mercs_1", "genericName": "Italiote Alliance", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/traintime_italian_mercs_2": { "pair": "carthaginians/pair_italian_mercs_2", "genericName": "Italiote Hegemony", "description": "Italian mercenaries have their train time decreased.", "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Italian Mercenary" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_celts": { "genericName": "Advanced Celtic Mercenaries", "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_iberian": { "genericName": "Advanced Iberian Mercenaries", "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_advanced_italiote": { "genericName": "Advanced Italiote Mercenaries", "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "upgrade_advanced.png", "researchTime": 40, "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Basic" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_celts": { "genericName": "Elite Celtic Mercenaries", "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_celts", "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Celt Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_iberian": { "genericName": "Elite Iberian Mercenaries", "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_iberian", "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Iberian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "carthaginians/upgrade_rank_elite_italiote": { "genericName": "Elite Italiote Mercenaries", "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "upgrade_elite.png", "researchTime": 40, "supersedes": "carthaginians/upgrade_rank_advanced_italiote", "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Italian Advanced" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "celts/special_gather_crop_rotation": { "genericName": "Crop Rotation", "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.", "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crop_rotation.png", "researchTime": 40, "tooltip": "Increase the yield of your farms. +25% farming rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/attack_inf_spearfighting": { "genericName": "Infantry Spear Fighting", "specificName": { "hele": "Doratismos", "mace": "Doratismos", "spart": "Doratismos", "athen": "Doratismos", "theb": "Doratismos" }, "description": "Spear fighting training increases damage of infantry spear units.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "spear.png", "researchTime": 40, "tooltip": "Spearmen +2 hack attack.", "modifications": [ { "value": "Attack/Melee/Hack", "add": 2 } ], "affects": [ "Infantry Spear" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/spartans_agoge": { "genericName": "The Agoge", "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "agoge.png", "researchTime": 60, "tooltip": "+25% health for spear infantry, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Spear Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_iphicratean_reforms": { "genericName": "Iphicratean Reforms", "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/special_long_walls": { "genericName": "Athenian Long Walls", "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "crenelations.png", "researchTime": 60, "tooltip": "Build stone walls in neutral territory.", "modifications": [ { "value": "BuildRestrictions/Territory", "replace": [ "own", "neutral" ] } ], "affects": [ "StoneWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "hellenes/temp_special_hellenization": { "genericName": "Hellenization", "specificName": { "athen": "Exellinismós", "hele": "Exellinismós", "mace": "Exellinismós", "spart": "Exellinismós", "theb": "Exellinismós" }, "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "political_face.png", "researchTime": 60, "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.", "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.2 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "persians/immortals": { "genericName": "Immortals", "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 60, "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "Health/Max", "add": -20 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/persian_architecture": { "genericName": "Persian Architecture", "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "stone_blocks.png", "researchTime": 60, "tooltip": "All Persian structures +25% health, but also +20% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.25 } ], "affects": [ "Structure" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_archery_tradition": { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 150 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "multiply": 0.8 } ], "affects": [ "Archer" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/special_equine_transports": { "genericName": "Equine Transports", "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_cavalry": { "genericName": "Cavalry Conscription", "supersedes": "persians/training_levy_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Stables.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Stables" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_conscription_infantry": { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "fist_spear.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } ], "affects": [ "Barracks" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_cavalry": { "genericName": "Levy Cavalry", "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "horse_trainer.png", "researchTime": 40, "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, { "value": "Health/Max", "add": -10 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "persians/training_levy_infantry": { "genericName": "Levy Infantry", "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "clenched_fist.png", "researchTime": 40, "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Health/Max", "add": -5 } ], "affects": [ "Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "romans/decay_logistics": { "genericName": "Roman Logistics", "description": "The Romans were masters of the logistics of warfare.", "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", "researchTime": 40, "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.", "modifications": [ { "value": "TerritoryDecay/HealthDecayRate", "replace": 0 } ], "affects": [ "ArmyCamp", "SiegeWall" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" }, "successors/special_hellenistic_metropolis": { "genericName": "Hellenistic Metropolis", "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "statue_face_stone.png", "researchTime": 60, "tooltip": "Civic centers +100% health and double default arrows.", "modifications": [ { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, { "value": "Health/Max", "multiply": 2 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_parade_of_daphne": { "genericName": "Parade of Daphne", "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "parade_of_daphne.png", "researchTime": 60, "tooltip": "Faster batch training speed for the Fortress.", "modifications": [ { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } ], "affects": [ "Fortress" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/special_war_horses": { "genericName": "Nisean War Horses", "specificName": { "sele": "Nisioi" }, "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "nisean_war_horses.png", "researchTime": 60, "tooltip": "All cavalry +20% health, but also +10% train time.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Cavalry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_reform_army": { "pair": "successors/pair_unlock_champions", "genericName": "Reform Army", "description": "The reform army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/unlock_traditional_army": { "pair": "successors/pair_unlock_champions", "genericName": "Traditional Army", "description": "The traditional army of the Seleucids.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "successors/upgrade_mace_silvershields": { "genericName": "Silver Shields Regiment", "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "shields_generic_silver.png", "researchTime": 40, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.", "modifications": [ { "value": "Promotion/RequiredXp", "replace": 0 } ], "affects": [ "Champion Infantry" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } }, "researchedTechs": { "phase_village": { "genericName": "Village Phase", "autoResearch": true }, "persians/civbonus_pers_popcap": { "genericName": "Great King's Levy", "autoResearch": true, "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", "requirements": { "civ": "pers" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "gather_lumbering_ironaxes": { "pair": "pair_gather_wood_01", "genericName": "Iron Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 50 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "wood_axe.png", "researchTime": 40, "tooltip": "Workers +25% lumbering rate for trees.", "modifications": [ { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_wood_01": { "genericName": "Iron Axes vs. Wheelbarrow", "top": "gather_lumbering_ironaxes", "bottom": "gather_capacity_wheelbarrow" }, "gather_mining_servants": { "pair": "pair_gather_01", "genericName": "Servants", "specificName": { "hele": "Douloi", "mace": "Douloi", "spart": "Douloi", "athen": "Douloi" }, "description": "Increases stone gathering rates.", "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "requirementsTooltip": "Hire servants to help mine stone. No requirements.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "+25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_01": { "genericName": "Servants vs. Wedge and Mallet", "top": "gather_mining_servants", "bottom": "gather_mining_wedgemallet" }, "gather_wicker_baskets": { "genericName": "Wicker Baskets", "description": "Baskets to carry foraged food stuffs.", "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, "icon": "gather_basket.png", "researchTime": 40, "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.", "modifications": [ { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "phase_town_generic": { "genericName": "Town Phase", "specificName": { "athen": "Komópolis", "hele": "Komópolis", "mace": "Komópolis", "spart": "Komópolis", "theb": "Komópolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 800, "wood": 800, "stone": 0, "metal": 0 }, "requirements": { "class": "Village", "number": 5 }, "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).", "supersedes": "phase_village", "icon": "town_phase.png", "researchTime": 80, "tooltip": "Advance to Town Phase, which unlocks more structures and units. 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"gather_mining_serfs": { "pair": "pair_gather_02", "genericName": "Serfs", "specificName": { "hele": "Heilotes", "mace": "Heilotes", "spart": "Heilotes", "athen": "Heilotes" }, "description": "Increases stone gathering rates.", "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", "researchTime": 40, "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.", "modifications": [ { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.25 } ], "affects": [ "Worker" ], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" }, "pair_gather_02": { "genericName": "Serfs vs. Shaft Mining", "top": "gather_mining_serfs", "bottom": "gather_mining_shaftmining", "supersedes": "pair_gather_01" } }, "researchQueued": {}, "researchStarted": {}, "modifications": { "Player/MaxPopulation": [ { "affects": [ [] ], "multiply": 1.1 } ], 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1, "units/pers_infantry_javelinist_b": 18, "units/pers_cavalry_javelinist_a": 1, "units/pers_cavalry_javelinist_b": 3, "units/pers_cavalry_swordsman_b": 5, "units/pers_infantry_javelinist_e": 2 }, "Worker": { "units/pers_infantry_spearman_b": 1, "units/pers_infantry_archer_b": 10, "units/pers_infantry_archer_a": 1, "units/pers_infantry_javelinist_b": 18, "units/pers_infantry_javelinist_e": 2 }, "Organic": { "units/pers_infantry_spearman_b": 1, "units/pers_infantry_archer_b": 10, "units/pers_infantry_archer_a": 1, "units/pers_infantry_javelinist_b": 18, "units/pers_cavalry_javelinist_a": 1, "units/pers_cavalry_javelinist_b": 3, "units/pers_cavalry_swordsman_b": 5, "units/pers_infantry_javelinist_e": 2 }, "Melee": { "units/pers_infantry_spearman_b": 1, "units/pers_cavalry_swordsman_b": 5 }, "Basic": { "units/pers_infantry_spearman_b": 1, "units/pers_infantry_archer_b": 10, "units/pers_infantry_javelinist_b": 18, "units/pers_cavalry_javelinist_b": 3, "units/pers_cavalry_swordsman_b": 5 }, 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"structures/pers_barracks": 1, "structures/pers_stables": 1, "structures/pers_blacksmith": 1 }, "Barracks": { "structures/pers_barracks": 1 }, "Resource": {}, "Field": {}, "Stables": { "structures/pers_stables": 1 }, "Economic": { "structures/pers_storehouse": 4 }, "Storehouse": { "structures/pers_storehouse": 4 }, "DropsiteWood": { "structures/pers_storehouse": 4 }, "DropsiteMetal": { "structures/pers_storehouse": 4 }, "DropsiteStone": { "structures/pers_storehouse": 4 }, "DropsiteFood": {}, "Farmstead": {}, "Advanced": { "units/pers_infantry_archer_a": 1, "units/pers_cavalry_javelinist_a": 1 }, "Elite": { "units/pers_infantry_javelinist_e": 2 }, "DefenseTower": { "structures/pers_defense_tower": 2 }, "Town": { "structures/pers_defense_tower": 2, "structures/pers_blacksmith": 1 }, "Tower": { "structures/pers_defense_tower": 2, "structures/pers_wall_tower": 24 }, "GarrisonTower": { "structures/pers_defense_tower": 2 }, "Blacksmith": { "structures/pers_blacksmith": 1 }, "StoneWall": { "structures/pers_wall_tower": 24, "structures/pers_wall_medium": 1, "structures/pers_wall_long": 20, "structures/pers_wall_gate": 1, "structures/pers_wall_short": 1 }, "LongWall": { "structures/pers_wall_long": 20 }, "Gates": { "structures/pers_wall_gate": 1 }, "Chariot": {}, "Sword": { "units/pers_cavalry_swordsman_b": 5 } }, "autoResearchTech": { "pair_cav_01": { "genericName": "Lance vs. Chamfron", "top": "attack_cav_lance", "bottom": "armor_cav_chamfron" }, "pair_champ_02": { "genericName": "Champions vs. Part-timers", "top": "attack_champions_elite", "bottom": "attack_citizensoldiers_will" }, "pair_gather_03": { "genericName": "Slaves vs. Silver Mining", "top": "gather_mining_slaves", "bottom": "gather_mining_silvermining", "supersedes": "pair_gather_02" }, "pair_heal_01": { "genericName": "Heal Range and Rate", "top": "heal_range", "bottom": "heal_rate" }, "pair_heal_02": { "genericName": "Heal Range and Rate #2", "top": "heal_range_2", "bottom": "heal_rate_2", "supersedes": "pair_heal_01" }, "pair_heal_03": { "genericName": "Garrison Healing vs. Self-Healing", "top": "heal_temple", "bottom": "health_regen_units" }, "pair_house_01": { "genericName": "Females vs. Population", "top": "health_females_01", "bottom": "pop_house_01" }, "pair_house_02": { "genericName": "Females vs. Population", "top": "unlock_females_house", "bottom": "pop_house_02" }, "pair_inf_01": { "genericName": "Side Arms vs. Irregulars", "top": "melee_inf_sidearms", "bottom": "ranged_inf_irregulars" }, "pair_inf_02": { "genericName": "Spear Fighting vs. Skirmishing", "top": "melee_inf_spearheads", "bottom": "ranged_inf_skirmishers", "supersedes": "pair_inf_01" }, "pair_inf_armor_01": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_01", "bottom": "armor_infantryspearmen_pierce_01" }, "pair_inf_armor_02": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_02", "bottom": "armor_infantryspearmen_pierce_02", "supersedes": "pair_inf_armor_01" }, "pair_inf_armor_03": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_03", "bottom": "armor_infantryspearmen_pierce_03", "supersedes": "pair_inf_armor_02" }, "pair_inf_armor_04": { "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", "top": "armor_infantry_hack_04", "bottom": "armor_infantryspearmen_pierce_04", "supersedes": "pair_inf_armor_03" }, "pair_levy_01": { "genericName": "Levy Infantry vs. Levy Cavalry", "top": "training_levy_infantry", "bottom": "training_levy_cavalry" }, "pair_siege_attack_cost": { "genericName": "Attack vs. Cost", "top": "siege_attack", "bottom": "siege_cost_metal" }, "pair_siege_attack_pack": { "genericName": "Attack vs. Packing", "top": "siege_attack", "bottom": "siege_packing" }, "pair_siege_cost_armor": { "genericName": "Cost vs. Armor", "top": "siege_cost_wood", "bottom": "siege_armor" }, "pair_tower_01": { "genericName": "Night's Watch vs. Crenellations", "top": "attack_tower_watch", "bottom": "attack_tower_crenellations" }, "pair_walls_01": { "genericName": "Walls build time vs. Health", "top": "buildtime_walls_rubble", "bottom": "health_walls_geometric_masonry" }, "phase_city": { "genericName": "City Phase", "requirements": { "any": [ { "tech": "phase_city_generic" }, { "tech": "phase_city_britons" }, { "tech": "city_phase_gauls" }, { "tech": "phase_city_pair_celts" }, { "tech": "phase_city_athen" } ] }, "autoResearch": true, "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.5 } ], "affects": [ "CivCentre" ], "soundComplete": "interface/alarm/alarm_phase.xml" }, "phase_city_pair_celts": { "genericName": "Britons vs. Gauls", "top": "phase_city_britons", "bottom": "phase_city_gauls", "supersedes": "phase_town_generic" }, "carthaginians/civbonus_triple_walls": { "genericName": "Triple Walls", "autoResearch": true, "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", "requirements": { "civ": "cart" }, "modifications": [ { "value": "Health/Max", "multiply": 3 }, { "value": "Cost/BuildTime", "multiply": 2 }, { "value": "Cost/Resources/stone", "multiply": 2 } ], "affects": [ "StoneWall" ] }, "carthaginians/pair_celt_mercs_1": { "genericName": "Celtic merc cost vs. recruit time #1", "top": "carthaginians/cost_celt_mercs", "bottom": "carthaginians/traintime_celt_mercs" }, "carthaginians/pair_celt_mercs_2": { "genericName": "Celtic merc cost vs. recruit time #2", "top": "carthaginians/cost_celt_mercs_2", "bottom": "carthaginians/traintime_celt_mercs_2", "supersedes": "carthaginians/pair_celt_mercs_1" }, "carthaginians/pair_iberian_mercs_1": { "genericName": "Iberian merc cost vs. recruit time #1", "top": "carthaginians/cost_iberian_mercs", "bottom": "carthaginians/traintime_iberian_mercs" }, "carthaginians/pair_iberian_mercs_2": { "genericName": "Iberian merc cost vs. recruit time #2", "top": "carthaginians/cost_iberian_mercs_2", "bottom": "carthaginians/traintime_iberian_mercs_2", "supersedes": "carthaginians/pair_iberian_mercs_1" }, "carthaginians/pair_italian_mercs_1": { "genericName": "Italian merc cost vs. recruit time #1", "top": "carthaginians/cost_italian_mercs", "bottom": "carthaginians/traintime_italian_mercs" }, "carthaginians/pair_italian_mercs_2": { "genericName": "Italian merc cost vs. recruit time #2", "top": "carthaginians/cost_italian_mercs_2", "bottom": "carthaginians/traintime_italian_mercs_2", "supersedes": "carthaginians/pair_italian_mercs_1" }, "celts/civbonus_celts_wooden_struct": { "genericName": "Wooden Construction", "autoResearch": true, "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.", "requirements": { "any": [ { "civ": "celt" }, { "civ": "brit" }, { "civ": "gaul" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "Structure" ] }, "hellenes/civbonus_hellenic_architecture": { "genericName": "Hellenic Architecture", "autoResearch": true, "description": "The Greeks used stone construction from early Mycenaean times.", "requirements": { "any": [ { "civ": "hele" }, { "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }, { "civ": "theb" } ] }, "modifications": [ { "value": "Health/Max", "multiply": 1.1 }, { "value": "Cost/BuildTime", "multiply": 1.1 } ], "affects": [ "Structure" ] }, "hellenes/civpenalty_spart_popcap": { "genericName": "Underdogs", "autoResearch": true, "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", "requirements": { "civ": "spart" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 0.9 } ] }, "hellenes/teambonus_athen_delian_league": { "genericName": "Delian League", "autoResearch": true, "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", "requirements": { "civ": "athen" }, "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "affects": [ "Warship" ] }, "mauryans/civbonus_maur_popcap": { "genericName": "Emperor of Emperors", "specificName": { "maur": "Chakravarti Samrāt" }, "autoResearch": true, "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Player/MaxPopulation", "multiply": 1.1 } ] }, "mauryans/wooden_walls": { "genericName": "Wooden Walls", "autoResearch": true, "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.", "requirements": { "civ": "maur" }, "modifications": [ { "value": "Health/Max", "multiply": 0.8 }, { "value": "Cost/BuildTime", "multiply": 0.8 } ], "affects": [ "StoneWall" ] }, "successors/pair_unlock_champions": { "genericName": "Traditional Army vs. Reform Army", "top": "successors/unlock_traditional_army", "bottom": "successors/unlock_reform_army" } } } - id: 13 Footprint: Minimap: active: true x: 212.539 z: 506.22016 Obstruction: active: true moving: false control group: 13 control group 2: 0 tag: 2 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 212.539 z: 506.22016 last x: 212.539 last z: 506.22016 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 13 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 15 Footprint: Minimap: active: true x: 262.94837 z: 499.05585 Obstruction: active: true moving: false control group: 15 control group 2: 0 tag: 4 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262.94837 z: 499.05585 last x: 262.94837 last z: 499.05585 territory: 2 rot x: 0 rot y: 1.01987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 15 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 24 Footprint: Minimap: active: true x: 206.7829 z: 477.50257 Obstruction: active: true moving: false control group: 24 control group 2: 0 tag: 6 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206.7829 z: 477.50257 last x: 206.7829 last z: 477.50257 territory: 2 rot x: 0 rot y: -1.5824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 24 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 26 Footprint: Minimap: active: true x: 253.0978 z: 522.48066 Obstruction: active: true moving: false control group: 26 control group 2: 0 tag: 8 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 253.0978 z: 522.48066 last x: 253.0978 last z: 522.48066 territory: 2 rot x: 0 rot y: -1.6237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 26 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 30 Footprint: Minimap: active: true x: 270.16517 z: 503.54993 Obstruction: active: true moving: false control group: 30 control group 2: 0 tag: 10 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.16517 z: 503.54993 last x: 270.16517 last z: 503.54993 territory: 2 rot x: 0 rot y: 0.0538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 30 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 31 Footprint: Minimap: active: true x: 271.4115 z: 488.68696 Obstruction: active: true moving: false control group: 31 control group 2: 0 tag: 12 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 271.4115 z: 488.68696 last x: 271.4115 last z: 488.68696 territory: 2 rot x: 0 rot y: 0.52472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 31 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 33 Footprint: Minimap: active: true x: 238.93667 z: 323.1912 Obstruction: active: true moving: false control group: 33 control group 2: 0 tag: 14 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238.93667 z: 323.1912 last x: 238.93667 last z: 323.1912 territory: 0 rot x: 0 rot y: 2.05315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 33 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 34 Footprint: Minimap: active: true x: 257.26108 z: 323.7374 Obstruction: active: true moving: false control group: 34 control group 2: 0 tag: 16 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 257.26108 z: 323.7374 last x: 257.26108 last z: 323.7374 territory: 0 rot x: 0 rot y: 2.21604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 34 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 35 Footprint: Minimap: active: true x: 295.26563 z: 295.57822 Obstruction: active: true moving: false control group: 35 control group 2: 0 tag: 18 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.26563 z: 295.57822 last x: 295.26563 last z: 295.57822 territory: 2 rot x: 0 rot y: 1.59072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 36 Footprint: Minimap: active: true x: 272.42627 z: 318.05872 Obstruction: active: true moving: false control group: 36 control group 2: 0 tag: 20 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.42627 z: 318.05872 last x: 272.42627 last z: 318.05872 territory: 2 rot x: 0 rot y: 2.9892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 36 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 37 Footprint: Minimap: active: true x: 274.78177 z: 305.94977 Obstruction: active: true moving: false control group: 37 control group 2: 0 tag: 22 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274.78177 z: 305.94977 last x: 274.78177 last z: 305.94977 territory: 0 rot x: 0 rot y: 1.7355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 37 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 38 Footprint: Minimap: active: true x: 284.106 z: 305.21726 Obstruction: active: true moving: false control group: 38 control group 2: 0 tag: 24 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.106 z: 305.21726 last x: 284.106 last z: 305.21726 territory: 2 rot x: 0 rot y: 1.40644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 39 Footprint: Minimap: active: true x: 295.5849 z: 308.11277 Obstruction: active: true moving: false control group: 39 control group 2: 0 tag: 26 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.5849 z: 308.11277 last x: 295.5849 last z: 308.11277 territory: 2 rot x: 0 rot y: 0.7627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 39 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 40 Footprint: Minimap: active: true x: 299.44587 z: 314.07425 Obstruction: active: true moving: false control group: 40 control group 2: 0 tag: 28 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.44587 z: 314.07425 last x: 299.44587 last z: 314.07425 territory: 2 rot x: 0 rot y: 2.16994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 41 Footprint: Minimap: active: true x: 314.43067 z: 304.69938 Obstruction: active: true moving: false control group: 41 control group 2: 0 tag: 30 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314.43067 z: 304.69938 last x: 314.43067 last z: 304.69938 territory: 2 rot x: 0 rot y: 3.006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 41 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 42 Footprint: Minimap: active: true x: 305.46128 z: 299.2834 Obstruction: active: true moving: false control group: 42 control group 2: 0 tag: 32 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.46128 z: 299.2834 last x: 305.46128 last z: 299.2834 territory: 2 rot x: 0 rot y: -1.77358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 42 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 43 Footprint: Minimap: active: true x: 255.21126 z: 292.95044 Obstruction: active: true moving: false control group: 43 control group 2: 0 tag: 34 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 255.21126 z: 292.95044 last x: 255.21126 last z: 292.95044 territory: 0 rot x: 0 rot y: -0.4293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 43 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 44 Footprint: Minimap: active: true x: 245.94367 z: 311.55076 Obstruction: active: true moving: false control group: 44 control group 2: 0 tag: 36 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 245.94367 z: 311.55076 last x: 245.94367 last z: 311.55076 territory: 0 rot x: 0 rot y: 0.93783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 45 Footprint: Minimap: active: true x: 258.25574 z: 310.19932 Obstruction: active: true moving: false control group: 45 control group 2: 0 tag: 38 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.25574 z: 310.19932 last x: 258.25574 last z: 310.19932 territory: 0 rot x: 0 rot y: 2.69498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 45 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 46 Footprint: Minimap: active: true x: 262.53736 z: 297.537 Obstruction: active: true moving: false control group: 46 control group 2: 0 tag: 40 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262.53736 z: 297.537 last x: 262.53736 last z: 297.537 territory: 0 rot x: 0 rot y: -0.09803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 47 Footprint: Minimap: active: true x: 275.22892 z: 294.53037 Obstruction: active: true moving: false control group: 47 control group 2: 0 tag: 42 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.22892 z: 294.53037 last x: 275.22892 last z: 294.53037 territory: 0 rot x: 0 rot y: -0.53475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 47 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 48 Footprint: Minimap: active: true x: 286.999 z: 296.17405 Obstruction: active: true moving: false control group: 48 control group 2: 0 tag: 44 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286.999 z: 296.17405 last x: 286.999 last z: 296.17405 territory: 2 rot x: 0 rot y: -2.83394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 48 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 49 Footprint: Minimap: active: true x: 264.11832 z: 289.12775 Obstruction: active: true moving: false control group: 49 control group 2: 0 tag: 46 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.11832 z: 289.12775 last x: 264.11832 last z: 289.12775 territory: 0 rot x: 0 rot y: -0.1396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 50 Footprint: Minimap: active: true x: 283.87833 z: 289.61048 Obstruction: active: true moving: false control group: 50 control group 2: 0 tag: 48 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 283.87833 z: 289.61048 last x: 283.87833 last z: 289.61048 territory: 0 rot x: 0 rot y: -0.06495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 50 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 51 Footprint: Minimap: active: true x: 319.22971 z: 317.15241 Obstruction: active: true moving: false control group: 51 control group 2: 0 tag: 50 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.22971 z: 317.15241 last x: 319.22971 last z: 317.15241 territory: 2 rot x: 0 rot y: 0.13512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 51 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 52 Footprint: Minimap: active: true x: 320.21131 z: 288.75922 Obstruction: active: true moving: false control group: 52 control group 2: 0 tag: 52 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.21131 z: 288.75922 last x: 320.21131 last z: 288.75922 territory: 2 rot x: 0 rot y: 2.57105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 52 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 53 Footprint: Minimap: active: true x: 322.44437 z: 303.7226 Obstruction: active: true moving: false control group: 53 control group 2: 0 tag: 54 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322.44437 z: 303.7226 last x: 322.44437 last z: 303.7226 territory: 2 rot x: 0 rot y: -1.21087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 53 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 61 Footprint: Minimap: active: true x: 220.26723 z: 485.13941 Obstruction: active: true moving: false control group: 61 control group 2: 0 tag: 56 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 220.26723 z: 485.13941 last x: 220.26723 last z: 485.13941 territory: 2 rot x: 0 rot y: -2.07541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 61 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 68 Footprint: Minimap: active: true x: 301.38245 z: 282.57996 Obstruction: active: true moving: false control group: 68 control group 2: 0 tag: 60 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.38245 z: 282.57996 last x: 301.38245 last z: 282.57996 territory: 2 rot x: 0 rot y: -0.14513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 68 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 69 Footprint: Minimap: active: true x: 327.3155 z: 297.5098 Obstruction: active: true moving: false control group: 69 control group 2: 0 tag: 62 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.3155 z: 297.5098 last x: 327.3155 last z: 297.5098 territory: 2 rot x: 0 rot y: -2.54715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 69 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 70 Footprint: Minimap: active: true x: 334.5304 z: 305.81122 Obstruction: active: true moving: false control group: 70 control group 2: 0 tag: 64 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334.5304 z: 305.81122 last x: 334.5304 last z: 305.81122 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 70 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 85 Footprint: Minimap: active: true x: 506.96744 z: 133.25185 Obstruction: active: true moving: false control group: 85 control group 2: 0 tag: 80 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.96744 z: 133.25185 last x: 506.96744 last z: 133.25185 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 85 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 53, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 90 Footprint: Minimap: active: true x: 527.97785 z: 139.39068 Obstruction: active: true moving: false control group: 90 control group 2: 0 tag: 90 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 527.97785 z: 139.39068 last x: 527.97785 last z: 139.39068 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 90 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 91 Footprint: Minimap: active: true x: 530.52009 z: 144.14556 Obstruction: active: true moving: false control group: 91 control group 2: 0 tag: 92 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.52009 z: 144.14556 last x: 530.52009 last z: 144.14556 territory: 2 rot x: 0 rot y: -0.11736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 91 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 149, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 93 Footprint: Minimap: active: true x: 459.39695 z: 302.49082 Obstruction: active: true moving: false control group: 93 control group 2: 0 tag: 96 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.39695 z: 302.49082 last x: 459.39695 last z: 302.49082 territory: 2 rot x: 0 rot y: 0.09531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 93 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 94 Footprint: Minimap: active: true x: 459.94797 z: 315.90516 Obstruction: active: true moving: false control group: 94 control group 2: 0 tag: 98 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.94797 z: 315.90516 last x: 459.94797 last z: 315.90516 territory: 2 rot x: 0 rot y: -0.0078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 94 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 95 Footprint: Minimap: active: true x: 459.41358 z: 332.01679 Obstruction: active: true moving: false control group: 95 control group 2: 0 tag: 100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.41358 z: 332.01679 last x: 459.41358 last z: 332.01679 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 95 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 96 Footprint: Minimap: active: true x: 459.01282 z: 340.63501 Obstruction: active: true moving: false control group: 96 control group 2: 0 tag: 102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 459.01282 z: 340.63501 last x: 459.01282 last z: 340.63501 territory: 2 rot x: 0 rot y: -0.1438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 96 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 97 Footprint: Minimap: active: true x: 456.96906 z: 348.7097 Obstruction: active: true moving: false control group: 97 control group 2: 0 tag: 104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.96906 z: 348.7097 last x: 456.96906 last z: 348.7097 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 97 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 98 Footprint: Minimap: active: true x: 451.61008 z: 360.056 Obstruction: active: true moving: false control group: 98 control group 2: 0 tag: 106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.61008 z: 360.056 last x: 451.61008 last z: 360.056 territory: 2 rot x: 0 rot y: -0.71358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 98 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 99 Footprint: Minimap: active: true x: 445.51624 z: 367.78904 Obstruction: active: true moving: false control group: 99 control group 2: 0 tag: 108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 445.51624 z: 367.78904 last x: 445.51624 last z: 367.78904 territory: 2 rot x: 0 rot y: -0.85639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 99 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 100 Footprint: Minimap: active: true x: 440.0298 z: 372.82428 Obstruction: active: true moving: false control group: 100 control group 2: 0 tag: 110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.0298 z: 372.82428 last x: 440.0298 last z: 372.82428 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 100 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 101 Footprint: Minimap: active: true x: 436.02686 z: 378.28864 Obstruction: active: true moving: false control group: 101 control group 2: 0 tag: 112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.02686 z: 378.28864 last x: 436.02686 last z: 378.28864 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 101 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 102 Footprint: Minimap: active: true x: 435.86588 z: 389.2339 Obstruction: active: true moving: false control group: 102 control group 2: 0 tag: 114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.86588 z: 389.2339 last x: 435.86588 last z: 389.2339 territory: 2 rot x: 0 rot y: 0.19875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 102 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 126, "gatherers": [ [], [], [ 7630, 7789, 7314 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 107 Footprint: Minimap: active: true x: 475.34458 z: 411.81907 Obstruction: active: true moving: false control group: 107 control group 2: 0 tag: 124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.34458 z: 411.81907 last x: 475.34458 last z: 411.81907 territory: 2 rot x: 0 rot y: 2.94903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 107 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 108 Footprint: Minimap: active: true x: 479.81415 z: 388.61243 Obstruction: active: true moving: false control group: 108 control group 2: 0 tag: 126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.81415 z: 388.61243 last x: 479.81415 last z: 388.61243 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 108 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 109 Footprint: Minimap: active: true x: 485.70438 z: 379.66965 Obstruction: active: true moving: false control group: 109 control group 2: 0 tag: 128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 485.70438 z: 379.66965 last x: 485.70438 last z: 379.66965 territory: 2 rot x: 0 rot y: 2.05001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 109 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 110 Footprint: Minimap: active: true x: 495.18168 z: 371.14533 Obstruction: active: true moving: false control group: 110 control group 2: 0 tag: 130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.18168 z: 371.14533 last x: 495.18168 last z: 371.14533 territory: 2 rot x: 0 rot y: 2.5554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 110 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 111 Footprint: Minimap: active: true x: 500.9115 z: 359.98017 Obstruction: active: true moving: false control group: 111 control group 2: 0 tag: 132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 500.9115 z: 359.98017 last x: 500.9115 last z: 359.98017 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 111 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 112 Footprint: Minimap: active: true x: 502.22538 z: 353.20649 Obstruction: active: true moving: false control group: 112 control group 2: 0 tag: 134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502.22538 z: 353.20649 last x: 502.22538 last z: 353.20649 territory: 2 rot x: 0 rot y: 3.13175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 112 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 114 Footprint: Minimap: active: true x: 498.0239 z: 330.07624 Obstruction: active: true moving: false control group: 114 control group 2: 0 tag: 138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.0239 z: 330.07624 last x: 498.0239 last z: 330.07624 territory: 2 rot x: 0 rot y: -2.8694 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 114 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 14, "gatherers": [ [], [], [ 9094 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 115 Footprint: Minimap: active: true x: 497.19776 z: 323.21393 Obstruction: active: true moving: false control group: 115 control group 2: 0 tag: 140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 497.19776 z: 323.21393 last x: 497.19776 last z: 323.21393 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 115 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 116 Footprint: Minimap: active: true x: 495.1598 z: 300.97162 Obstruction: active: true moving: false control group: 116 control group 2: 0 tag: 142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.1598 z: 300.97162 last x: 495.1598 last z: 300.97162 territory: 2 rot x: 0 rot y: -2.99355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 116 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 117 Footprint: Minimap: active: true x: 493.8396 z: 294.12372 Obstruction: active: true moving: false control group: 117 control group 2: 0 tag: 144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.8396 z: 294.12372 last x: 493.8396 last z: 294.12372 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 117 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 118 Footprint: Minimap: active: true x: 472.1609 z: 422.56891 Obstruction: active: true moving: false control group: 118 control group 2: 0 tag: 146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.1609 z: 422.56891 last x: 472.1609 last z: 422.56891 territory: 2 rot x: 0 rot y: 0.42862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 118 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 119 Footprint: Minimap: active: true x: 480.64621 z: 442.54224 Obstruction: active: true moving: false control group: 119 control group 2: 0 tag: 148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.64621 z: 442.54224 last x: 480.64621 last z: 442.54224 territory: 2 rot x: 0 rot y: 0.25632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 119 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 120 Footprint: Minimap: active: true x: 482.99943 z: 453.23682 Obstruction: active: true moving: false control group: 120 control group 2: 0 tag: 150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482.99943 z: 453.23682 last x: 482.99943 last z: 453.23682 territory: 2 rot x: 0 rot y: -0.0197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 120 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 121 Footprint: Minimap: active: true x: 481.19016 z: 469.32166 Obstruction: active: true moving: false control group: 121 control group 2: 0 tag: 152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 481.19016 z: 469.32166 last x: 481.19016 last z: 469.32166 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 121 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 122 Footprint: Minimap: active: true x: 483.33393 z: 476.13111 Obstruction: active: true moving: false control group: 122 control group 2: 0 tag: 154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.33393 z: 476.13111 last x: 483.33393 last z: 476.13111 territory: 2 rot x: 0 rot y: 0.57505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 122 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 123 Footprint: Minimap: active: true x: 488.10691 z: 482.75355 Obstruction: active: true moving: false control group: 123 control group 2: 0 tag: 156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.10691 z: 482.75355 last x: 488.10691 last z: 482.75355 territory: 2 rot x: 0 rot y: 1.01948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 123 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 124 Footprint: Minimap: active: true x: 495.18879 z: 486.55713 Obstruction: active: true moving: false control group: 124 control group 2: 0 tag: 158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.18879 z: 486.55713 last x: 495.18879 last z: 486.55713 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 124 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 125 Footprint: Minimap: active: true x: 501.49006 z: 490.80677 Obstruction: active: true moving: false control group: 125 control group 2: 0 tag: 160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.49006 z: 490.80677 last x: 501.49006 last z: 490.80677 territory: 2 rot x: 0 rot y: 0.6465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 125 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 126 Footprint: Minimap: active: true x: 510.66208 z: 496.07197 Obstruction: active: true moving: false control group: 126 control group 2: 0 tag: 162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510.66208 z: 496.07197 last x: 510.66208 last z: 496.07197 territory: 2 rot x: 0 rot y: 1.28063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 126 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 127 Footprint: Minimap: active: true x: 519.17054 z: 497.9885 Obstruction: active: true moving: false control group: 127 control group 2: 0 tag: 164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.17054 z: 497.9885 last x: 519.17054 last z: 497.9885 territory: 2 rot x: 0 rot y: 2.0724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 127 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 128 Footprint: Minimap: active: true x: 532.71662 z: 494.4469 Obstruction: active: true moving: false control group: 128 control group 2: 0 tag: 166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.71662 z: 494.4469 last x: 532.71662 last z: 494.4469 territory: 2 rot x: 0 rot y: 0.62697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 128 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 129 Footprint: Minimap: active: true x: 537.60859 z: 501.32654 Obstruction: active: true moving: false control group: 129 control group 2: 0 tag: 168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.60859 z: 501.32654 last x: 537.60859 last z: 501.32654 territory: 2 rot x: 0 rot y: 0.86773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 129 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 130 Footprint: Minimap: active: true x: 550.79786 z: 509.9748 Obstruction: active: true moving: false control group: 130 control group 2: 0 tag: 170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.79786 z: 509.9748 last x: 550.79786 last z: 509.9748 territory: 2 rot x: 0 rot y: 0.65838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 130 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 131 Footprint: Minimap: active: true x: 556.7624 z: 516.91517 Obstruction: active: true moving: false control group: 131 control group 2: 0 tag: 172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.7624 z: 516.91517 last x: 556.7624 last z: 516.91517 territory: 2 rot x: 0 rot y: 0.69098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 131 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 132 Footprint: Minimap: active: true x: 567.55896 z: 533.0196 Obstruction: active: true moving: false control group: 132 control group 2: 0 tag: 174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.55896 z: 533.0196 last x: 567.55896 last z: 533.0196 territory: 2 rot x: 0 rot y: 0.68166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 132 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 133 Footprint: Minimap: active: true x: 436.12537 z: 458.90268 Obstruction: active: true moving: false control group: 133 control group 2: 0 tag: 176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.12537 z: 458.90268 last x: 436.12537 last z: 458.90268 territory: 2 rot x: 0 rot y: 0.53722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 133 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 134 Footprint: Minimap: active: true x: 440.13462 z: 469.78162 Obstruction: active: true moving: false control group: 134 control group 2: 0 tag: 178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.13462 z: 469.78162 last x: 440.13462 last z: 469.78162 territory: 2 rot x: 0 rot y: -0.12508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 134 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 135 Footprint: Minimap: active: true x: 398.89457 z: 544.00208 Obstruction: active: true moving: false control group: 135 control group 2: 0 tag: 180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.89457 z: 544.00208 last x: 398.89457 last z: 544.00208 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 135 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 136 Footprint: Minimap: active: true x: 436.6731 z: 489.66681 Obstruction: active: true moving: false control group: 136 control group 2: 0 tag: 182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.6731 z: 489.66681 last x: 436.6731 last z: 489.66681 territory: 2 rot x: 0 rot y: 0.75335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 136 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 137 Footprint: Minimap: active: true x: 428.88175 z: 443.50492 Obstruction: active: true moving: false control group: 137 control group 2: 0 tag: 184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 428.88175 z: 443.50492 last x: 428.88175 last z: 443.50492 territory: 2 rot x: 0 rot y: 0.52729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 137 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 101, "gatherers": [ [], [], [ 7778, 7802 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 138 Footprint: Minimap: active: true x: 450.34928 z: 508.20942 Obstruction: active: true moving: false control group: 138 control group 2: 0 tag: 186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.34928 z: 508.20942 last x: 450.34928 last z: 508.20942 territory: 2 rot x: 0 rot y: 0.23249 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 138 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 139 Footprint: Minimap: active: true x: 453.36655 z: 524.46412 Obstruction: active: true moving: false control group: 139 control group 2: 0 tag: 188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 453.36655 z: 524.46412 last x: 453.36655 last z: 524.46412 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 139 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 140 Footprint: Minimap: active: true x: 465.41346 z: 521.54908 Obstruction: active: true moving: false control group: 140 control group 2: 0 tag: 190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 465.41346 z: 521.54908 last x: 465.41346 last z: 521.54908 territory: 2 rot x: 0 rot y: 0.93183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 140 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 141 Footprint: Minimap: active: true x: 480.51124 z: 526.198 Obstruction: active: true moving: false control group: 141 control group 2: 0 tag: 192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.51124 z: 526.198 last x: 480.51124 last z: 526.198 territory: 2 rot x: 0 rot y: 1.148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 141 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 142 Footprint: Minimap: active: true x: 482.62775 z: 536.75336 Obstruction: active: true moving: false control group: 142 control group 2: 0 tag: 194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482.62775 z: 536.75336 last x: 482.62775 last z: 536.75336 territory: 2 rot x: 0 rot y: 0.81786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 142 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 143 Footprint: Minimap: active: true x: 491.41553 z: 544.30933 Obstruction: active: true moving: false control group: 143 control group 2: 0 tag: 196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.41553 z: 544.30933 last x: 491.41553 last z: 544.30933 territory: 2 rot x: 0 rot y: 1.84861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 143 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 144 Footprint: Minimap: active: true x: 493.7851 z: 551.19983 Obstruction: active: true moving: false control group: 144 control group 2: 0 tag: 198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.7851 z: 551.19983 last x: 493.7851 last z: 551.19983 territory: 2 rot x: 0 rot y: 1.29651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 144 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 145 Footprint: Minimap: active: true x: 506.14875 z: 556.89313 Obstruction: active: true moving: false control group: 145 control group 2: 0 tag: 200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.14875 z: 556.89313 last x: 506.14875 last z: 556.89313 territory: 2 rot x: 0 rot y: 1.10978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 145 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 146 Footprint: Minimap: active: true x: 516.25464 z: 561.21119 Obstruction: active: true moving: false control group: 146 control group 2: 0 tag: 202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.25464 z: 561.21119 last x: 516.25464 last z: 561.21119 territory: 2 rot x: 0 rot y: 1.3755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 146 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 147 Footprint: Minimap: active: true x: 525.62421 z: 564.36194 Obstruction: active: true moving: false control group: 147 control group 2: 0 tag: 204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.62421 z: 564.36194 last x: 525.62421 last z: 564.36194 territory: 2 rot x: 0 rot y: 0.50464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 147 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 148 Footprint: Minimap: active: true x: 535.94886 z: 581.70093 Obstruction: active: true moving: false control group: 148 control group 2: 0 tag: 206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.94886 z: 581.70093 last x: 535.94886 last z: 581.70093 territory: 2 rot x: 0 rot y: 0.75608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 148 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 149 Footprint: Minimap: active: true x: 543.82789 z: 591.75867 Obstruction: active: true moving: false control group: 149 control group 2: 0 tag: 208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 543.82789 z: 591.75867 last x: 543.82789 last z: 591.75867 territory: 2 rot x: 0 rot y: 0.79804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 149 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 150 Footprint: Minimap: active: true x: 558.44935 z: 605.91468 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.44935 z: 605.91468 last x: 558.44935 last z: 605.91468 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 150 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 151 Footprint: Minimap: active: true x: 553.56733 z: 584.39856 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.56733 z: 584.39856 last x: 553.56733 last z: 584.39856 territory: 2 rot x: 0 rot y: -2.62456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 151 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 152 Footprint: Minimap: active: true x: 545.76221 z: 574.43775 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.76221 z: 574.43775 last x: 545.76221 last z: 574.43775 territory: 2 rot x: 0 rot y: -2.31206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 152 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 153 Footprint: Minimap: active: true x: 537.4939 z: 571.09687 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.4939 z: 571.09687 last x: 537.4939 last z: 571.09687 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 153 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 154 Footprint: Minimap: active: true x: 547.62488 z: 522.6167 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 547.62488 z: 522.6167 last x: 547.62488 last z: 522.6167 territory: 2 rot x: 0 rot y: -1.82316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 154 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 155 Footprint: Minimap: active: true x: 532.63233 z: 517.63245 Obstruction: active: true moving: false control group: 155 control group 2: 0 tag: 220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.63233 z: 517.63245 last x: 532.63233 last z: 517.63245 territory: 2 rot x: 0 rot y: -1.91855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 155 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 156 Footprint: Minimap: active: true x: 522.60084 z: 514.78632 Obstruction: active: true moving: false control group: 156 control group 2: 0 tag: 222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.60084 z: 514.78632 last x: 522.60084 last z: 514.78632 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 156 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 157 Footprint: Minimap: active: true x: 574.90418 z: 544.85737 Obstruction: active: true moving: false control group: 157 control group 2: 0 tag: 224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.90418 z: 544.85737 last x: 574.90418 last z: 544.85737 territory: 2 rot x: 0 rot y: 0.78414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 157 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 158 Footprint: Minimap: active: true x: 590.63062 z: 560.23304 Obstruction: active: true moving: false control group: 158 control group 2: 0 tag: 226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.63062 z: 560.23304 last x: 590.63062 last z: 560.23304 territory: 2 rot x: 0 rot y: 2.44204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 158 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 159 Footprint: Minimap: active: true x: 601.77271 z: 570.22773 Obstruction: active: true moving: false control group: 159 control group 2: 0 tag: 228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.77271 z: 570.22773 last x: 601.77271 last z: 570.22773 territory: 2 rot x: 0 rot y: 0.80076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 159 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 162 Footprint: Minimap: active: true x: 587.62879 z: 622.87372 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.62879 z: 622.87372 last x: 587.62879 last z: 622.87372 territory: 2 rot x: 0 rot y: -2.85528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 162 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 163 Footprint: Minimap: active: true x: 583.1728 z: 614.58045 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.1728 z: 614.58045 last x: 583.1728 last z: 614.58045 territory: 2 rot x: 0 rot y: -2.4063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 163 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 164 Footprint: Minimap: active: true x: 576.16663 z: 606.74189 Obstruction: active: true moving: false control group: 164 control group 2: 0 tag: 238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.16663 z: 606.74189 last x: 576.16663 last z: 606.74189 territory: 2 rot x: 0 rot y: -2.38645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 164 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 165 Footprint: Minimap: active: true x: 570.04395 z: 600.81135 Obstruction: active: true moving: false control group: 165 control group 2: 0 tag: 240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.04395 z: 600.81135 last x: 570.04395 last z: 600.81135 territory: 2 rot x: 0 rot y: -2.59072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 165 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 166 Footprint: Minimap: active: true x: 567.06904 z: 595.12855 Obstruction: active: true moving: false control group: 166 control group 2: 0 tag: 242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.06904 z: 595.12855 last x: 567.06904 last z: 595.12855 territory: 2 rot x: 0 rot y: -2.2828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 166 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 167 Footprint: Minimap: active: true x: 556.2834 z: 586.44654 Obstruction: active: true moving: false control group: 167 control group 2: 0 tag: 244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.2834 z: 586.44654 last x: 556.2834 last z: 586.44654 territory: 2 rot x: 0 rot y: -2.42087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 167 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 168 Footprint: Minimap: active: true x: 597.56464 z: 638.34919 Obstruction: active: true moving: false control group: 168 control group 2: 0 tag: 246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 597.56464 z: 638.34919 last x: 597.56464 last z: 638.34919 territory: 2 rot x: 0 rot y: 0.00464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 168 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 169 Footprint: Minimap: active: true x: 596.12336 z: 647.33399 Obstruction: active: true moving: false control group: 169 control group 2: 0 tag: 248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.12336 z: 647.33399 last x: 596.12336 last z: 647.33399 territory: 2 rot x: 0 rot y: -0.26983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 169 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 170 Footprint: Minimap: active: true x: 592.99805 z: 659.19263 Obstruction: active: true moving: false control group: 170 control group 2: 0 tag: 250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 592.99805 z: 659.19263 last x: 592.99805 last z: 659.19263 territory: 2 rot x: 0 rot y: -0.26418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 170 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 171 Footprint: Minimap: active: true x: 632.99665 z: 665.52076 Obstruction: active: true moving: false control group: 171 control group 2: 0 tag: 252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.99665 z: 665.52076 last x: 632.99665 last z: 665.52076 territory: 2 rot x: 0 rot y: -3.11208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 171 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 172 Footprint: Minimap: active: true x: 632.77613 z: 647.82447 Obstruction: active: true moving: false control group: 172 control group 2: 0 tag: 254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 632.77613 z: 647.82447 last x: 632.77613 last z: 647.82447 territory: 2 rot x: 0 rot y: -3.03718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 172 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 173 Footprint: Minimap: active: true x: 628.72291 z: 621.36329 Obstruction: active: true moving: false control group: 173 control group 2: 0 tag: 256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.72291 z: 621.36329 last x: 628.72291 last z: 621.36329 territory: 2 rot x: 0 rot y: -3.14005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 173 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 174 Footprint: Minimap: active: true x: 628.43323 z: 613.41401 Obstruction: active: true moving: false control group: 174 control group 2: 0 tag: 258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.43323 z: 613.41401 last x: 628.43323 last z: 613.41401 territory: 2 rot x: 0 rot y: -3.05761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 174 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 176 Footprint: Minimap: active: true x: 608.45521 z: 570.76758 Obstruction: active: true moving: false control group: 176 control group 2: 0 tag: 262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.45521 z: 570.76758 last x: 608.45521 last z: 570.76758 territory: 2 rot x: 0 rot y: 1.09998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 176 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 142, "gatherers": [ [], [], [ 7479 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 177 Footprint: Minimap: active: true x: 736.34186 z: 428.76911 Obstruction: active: true moving: false control group: 177 control group 2: 0 tag: 264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.34186 z: 428.76911 last x: 736.34186 last z: 428.76911 territory: 0 rot x: 0 rot y: 2.90824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 177 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 178 Footprint: Minimap: active: true x: 748.41901 z: 412.18415 Obstruction: active: true moving: false control group: 178 control group 2: 0 tag: 266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.41901 z: 412.18415 last x: 748.41901 last z: 412.18415 territory: 2 rot x: 0 rot y: -2.34426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 178 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 179 Footprint: Minimap: active: true x: 737.08979 z: 402.73847 Obstruction: active: true moving: false control group: 179 control group 2: 0 tag: 268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.08979 z: 402.73847 last x: 737.08979 last z: 402.73847 territory: 2 rot x: 0 rot y: -2.6677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 179 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 180 Footprint: Minimap: active: true x: 734.48493 z: 393.13422 Obstruction: active: true moving: false control group: 180 control group 2: 0 tag: 270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.48493 z: 393.13422 last x: 734.48493 last z: 393.13422 territory: 2 rot x: 0 rot y: 2.86776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 180 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 181 Footprint: Minimap: active: true x: 736.04566 z: 383.9698 Obstruction: active: true moving: false control group: 181 control group 2: 0 tag: 272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.04566 z: 383.9698 last x: 736.04566 last z: 383.9698 territory: 2 rot x: 0 rot y: 1.86564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 181 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 182 Footprint: Minimap: active: true x: 744.20258 z: 431.80564 Obstruction: active: true moving: false control group: 182 control group 2: 0 tag: 274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.20258 z: 431.80564 last x: 744.20258 last z: 431.80564 territory: 0 rot x: 0 rot y: -2.22403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 182 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 183 Footprint: Minimap: active: true x: 705.54108 z: 372.30372 Obstruction: active: true moving: false control group: 183 control group 2: 0 tag: 276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 705.54108 z: 372.30372 last x: 705.54108 last z: 372.30372 territory: 2 rot x: 0 rot y: -1.8112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 183 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 184 Footprint: Minimap: active: true x: 716.48462 z: 369.13367 Obstruction: active: true moving: false control group: 184 control group 2: 0 tag: 278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.48462 z: 369.13367 last x: 716.48462 last z: 369.13367 territory: 2 rot x: 0 rot y: -0.94861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 184 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 185 Footprint: Minimap: active: true x: 719.969 z: 375.83936 Obstruction: active: true moving: false control group: 185 control group 2: 0 tag: 280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.969 z: 375.83936 last x: 719.969 last z: 375.83936 territory: 2 rot x: 0 rot y: 0.6419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 185 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 186 Footprint: Minimap: active: true x: 724.36884 z: 386.28345 Obstruction: active: true moving: false control group: 186 control group 2: 0 tag: 282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.36884 z: 386.28345 last x: 724.36884 last z: 386.28345 territory: 2 rot x: 0 rot y: 0.01981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 186 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 187 Footprint: Minimap: active: true x: 724.56006 z: 416.35145 Obstruction: active: true moving: false control group: 187 control group 2: 0 tag: 284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.56006 z: 416.35145 last x: 724.56006 last z: 416.35145 territory: 2 rot x: 0 rot y: 0.06113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 187 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 188 Footprint: Minimap: active: true x: 727.7444 z: 424.90723 Obstruction: active: true moving: false control group: 188 control group 2: 0 tag: 286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.7444 z: 424.90723 last x: 727.7444 last z: 424.90723 territory: 0 rot x: 0 rot y: 0.54165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 188 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 189 Footprint: Minimap: active: true x: 738.24952 z: 433.09672 Obstruction: active: true moving: false control group: 189 control group 2: 0 tag: 288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.24952 z: 433.09672 last x: 738.24952 last z: 433.09672 territory: 0 rot x: 0 rot y: 3.13042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 189 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 190 Footprint: Minimap: active: true x: 734.99921 z: 414.04175 Obstruction: active: true moving: false control group: 190 control group 2: 0 tag: 290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.99921 z: 414.04175 last x: 734.99921 last z: 414.04175 territory: 2 rot x: 0 rot y: 1.86918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 190 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 191 Footprint: Minimap: active: true x: 741.26636 z: 413.62647 Obstruction: active: true moving: false control group: 191 control group 2: 0 tag: 292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.26636 z: 413.62647 last x: 741.26636 last z: 413.62647 territory: 2 rot x: 0 rot y: 2.784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 191 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 192 Footprint: Minimap: active: true x: 743.68793 z: 406.38733 Obstruction: active: true moving: false control group: 192 control group 2: 0 tag: 294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.68793 z: 406.38733 last x: 743.68793 last z: 406.38733 territory: 2 rot x: 0 rot y: 3.10569 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 192 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 193 Footprint: Minimap: active: true x: 732.32587 z: 413.22504 Obstruction: active: true moving: false control group: 193 control group 2: 0 tag: 296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.32587 z: 413.22504 last x: 732.32587 last z: 413.22504 territory: 2 rot x: 0 rot y: 2.65496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 193 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 194 Footprint: Minimap: active: true x: 724.72535 z: 410.55665 Obstruction: active: true moving: false control group: 194 control group 2: 0 tag: 298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 724.72535 z: 410.55665 last x: 724.72535 last z: 410.55665 territory: 2 rot x: 0 rot y: 3.09049 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 194 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 195 Footprint: Minimap: active: true x: 728.38447 z: 392.70087 Obstruction: active: true moving: false control group: 195 control group 2: 0 tag: 300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.38447 z: 392.70087 last x: 728.38447 last z: 392.70087 territory: 2 rot x: 0 rot y: 3.03084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 195 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 196 Footprint: Minimap: active: true x: 725.98951 z: 384.456 Obstruction: active: true moving: false control group: 196 control group 2: 0 tag: 302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.98951 z: 384.456 last x: 725.98951 last z: 384.456 territory: 2 rot x: 0 rot y: 2.1786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 196 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 197 Footprint: Minimap: active: true x: 731.34498 z: 381.14094 Obstruction: active: true moving: false control group: 197 control group 2: 0 tag: 304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.34498 z: 381.14094 last x: 731.34498 last z: 381.14094 territory: 2 rot x: 0 rot y: 2.68586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 197 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 198 Footprint: Minimap: active: true x: 709.87787 z: 377.67884 Obstruction: active: true moving: false control group: 198 control group 2: 0 tag: 306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 709.87787 z: 377.67884 last x: 709.87787 last z: 377.67884 territory: 2 rot x: 0 rot y: 0.89684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 198 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 199 Footprint: Minimap: active: true x: 747.72376 z: 427.2743 Obstruction: active: true moving: false control group: 199 control group 2: 0 tag: 308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.72376 z: 427.2743 last x: 747.72376 last z: 427.2743 territory: 0 rot x: 0 rot y: -2.08352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 199 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 200 Footprint: Minimap: active: true x: 831.65156 z: 311.87491 Obstruction: active: true moving: false control group: 200 control group 2: 0 tag: 310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.65156 z: 311.87491 last x: 831.65156 last z: 311.87491 territory: 2 rot x: 0 rot y: -2.45336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 200 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 201 Footprint: Minimap: active: true x: 814.1446 z: 293.42539 Obstruction: active: true moving: false control group: 201 control group 2: 0 tag: 312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 814.1446 z: 293.42539 last x: 814.1446 last z: 293.42539 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 201 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 202 Footprint: Minimap: active: true x: 835.1272 z: 288.98212 Obstruction: active: true moving: false control group: 202 control group 2: 0 tag: 314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 835.1272 z: 288.98212 last x: 835.1272 last z: 288.98212 territory: 2 rot x: 0 rot y: -2.85158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 202 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 203 Footprint: Minimap: active: true x: 837.26294 z: 279.99982 Obstruction: active: true moving: false control group: 203 control group 2: 0 tag: 316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.26294 z: 279.99982 last x: 837.26294 last z: 279.99982 territory: 2 rot x: 0 rot y: 2.8031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 203 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 204 Footprint: Minimap: active: true x: 816.02137 z: 262.1471 Obstruction: active: true moving: false control group: 204 control group 2: 0 tag: 318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 816.02137 z: 262.1471 last x: 816.02137 last z: 262.1471 territory: 2 rot x: 0 rot y: 0.7355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 204 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 205 Footprint: Minimap: active: true x: 824.78846 z: 260.96183 Obstruction: active: true moving: false control group: 205 control group 2: 0 tag: 320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 824.78846 z: 260.96183 last x: 824.78846 last z: 260.96183 territory: 2 rot x: 0 rot y: 0.06727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 205 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 206 Footprint: Minimap: active: true x: 823.25147 z: 291.93491 Obstruction: active: true moving: false control group: 206 control group 2: 0 tag: 322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 823.25147 z: 291.93491 last x: 823.25147 last z: 291.93491 territory: 2 rot x: 0 rot y: -0.05814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 206 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 207 Footprint: Minimap: active: true x: 820.70521 z: 309.47272 Obstruction: active: true moving: false control group: 207 control group 2: 0 tag: 324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 820.70521 z: 309.47272 last x: 820.70521 last z: 309.47272 territory: 2 rot x: 0 rot y: 0.25322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 207 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 208 Footprint: Minimap: active: true x: 826.75483 z: 315.40546 Obstruction: active: true moving: false control group: 208 control group 2: 0 tag: 326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.75483 z: 315.40546 last x: 826.75483 last z: 315.40546 territory: 2 rot x: 0 rot y: 2.79902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 208 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 209 Footprint: Minimap: active: true x: 827.21406 z: 307.5094 Obstruction: active: true moving: false control group: 209 control group 2: 0 tag: 328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 827.21406 z: 307.5094 last x: 827.21406 last z: 307.5094 territory: 2 rot x: 0 rot y: -3.09748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 209 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 210 Footprint: Minimap: active: true x: 828.80976 z: 292.14902 Obstruction: active: true moving: false control group: 210 control group 2: 0 tag: 330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.80976 z: 292.14902 last x: 828.80976 last z: 292.14902 territory: 2 rot x: 0 rot y: -3.05648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 210 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 211 Footprint: Minimap: active: true x: 813.56849 z: 284.26975 Obstruction: active: true moving: false control group: 211 control group 2: 0 tag: 332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 813.56849 z: 284.26975 last x: 813.56849 last z: 284.26975 territory: 2 rot x: 0 rot y: 1.82987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 211 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 212 Footprint: Minimap: active: true x: 831.56043 z: 255.83371 Obstruction: active: true moving: false control group: 212 control group 2: 0 tag: 334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.56043 z: 255.83371 last x: 831.56043 last z: 255.83371 territory: 2 rot x: 0 rot y: -1.6835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 212 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 213 Footprint: Minimap: active: true x: 822.78614 z: 265.42621 Obstruction: active: true moving: false control group: 213 control group 2: 0 tag: 336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 822.78614 z: 265.42621 last x: 822.78614 last z: 265.42621 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 213 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 214 Footprint: Minimap: active: true x: 817.22785 z: 267.53486 Obstruction: active: true moving: false control group: 214 control group 2: 0 tag: 338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 817.22785 z: 267.53486 last x: 817.22785 last z: 267.53486 territory: 2 rot x: 0 rot y: -2.79642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 214 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 215 Footprint: Minimap: active: true x: 812.75983 z: 262.86606 Obstruction: active: true moving: false control group: 215 control group 2: 0 tag: 340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.75983 z: 262.86606 last x: 812.75983 last z: 262.86606 territory: 2 rot x: 0 rot y: -2.92472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 215 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 216 Footprint: Minimap: active: true x: 818.69202 z: 286.71875 Obstruction: active: true moving: false control group: 216 control group 2: 0 tag: 342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818.69202 z: 286.71875 last x: 818.69202 last z: 286.71875 territory: 2 rot x: 0 rot y: -2.80561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 216 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 217 Footprint: Minimap: active: true x: 834.57386 z: 260.72635 Obstruction: active: true moving: false control group: 217 control group 2: 0 tag: 344 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834.57386 z: 260.72635 last x: 834.57386 last z: 260.72635 territory: 2 rot x: 0 rot y: 1.31226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 217 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 218 Footprint: Minimap: active: true x: 826.20478 z: 286.12095 Obstruction: active: true moving: false control group: 218 control group 2: 0 tag: 346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.20478 z: 286.12095 last x: 826.20478 last z: 286.12095 territory: 2 rot x: 0 rot y: 3.00261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 218 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 219 Footprint: Minimap: active: true x: 830.63422 z: 264.65592 Obstruction: active: true moving: false control group: 219 control group 2: 0 tag: 348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.63422 z: 264.65592 last x: 830.63422 last z: 264.65592 territory: 2 rot x: 0 rot y: -2.56524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 219 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 220 Footprint: Minimap: active: true x: 915.60737 z: 538.61054 Obstruction: active: true moving: false control group: 220 control group 2: 0 tag: 350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 915.60737 z: 538.61054 last x: 915.60737 last z: 538.61054 territory: 1 rot x: 0 rot y: 2.81582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 220 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 221 Footprint: Minimap: active: true x: 923.28412 z: 527.39271 Obstruction: active: true moving: false control group: 221 control group 2: 0 tag: 352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 923.28412 z: 527.39271 last x: 923.28412 last z: 527.39271 territory: 1 rot x: 0 rot y: -1.84798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 221 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 222 Footprint: Minimap: active: true x: 910.34198 z: 521.07813 Obstruction: active: true moving: false control group: 222 control group 2: 0 tag: 354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.34198 z: 521.07813 last x: 910.34198 last z: 521.07813 territory: 1 rot x: 0 rot y: -2.14043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 222 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 223 Footprint: Minimap: active: true x: 905.30427 z: 515.2284 Obstruction: active: true moving: false control group: 223 control group 2: 0 tag: 356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.30427 z: 515.2284 last x: 905.30427 last z: 515.2284 territory: 0 rot x: 0 rot y: -3.07026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 223 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 224 Footprint: Minimap: active: true x: 906.69587 z: 505.42176 Obstruction: active: true moving: false control group: 224 control group 2: 0 tag: 358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 906.69587 z: 505.42176 last x: 906.69587 last z: 505.42176 territory: 0 rot x: 0 rot y: 1.87967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 224 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 225 Footprint: Minimap: active: true x: 917.6673 z: 503.45063 Obstruction: active: true moving: false control group: 225 control group 2: 0 tag: 360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.6673 z: 503.45063 last x: 917.6673 last z: 503.45063 territory: 0 rot x: 0 rot y: 0.39708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 225 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 226 Footprint: Minimap: active: true x: 919.20911 z: 511.35373 Obstruction: active: true moving: false control group: 226 control group 2: 0 tag: 362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.20911 z: 511.35373 last x: 919.20911 last z: 511.35373 territory: 0 rot x: 0 rot y: -0.09855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 226 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 227 Footprint: Minimap: active: true x: 917.20746 z: 519.22205 Obstruction: active: true moving: false control group: 227 control group 2: 0 tag: 364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.20746 z: 519.22205 last x: 917.20746 last z: 519.22205 territory: 0 rot x: 0 rot y: -0.76082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 227 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 228 Footprint: Minimap: active: true x: 909.89979 z: 526.02833 Obstruction: active: true moving: false control group: 228 control group 2: 0 tag: 366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 909.89979 z: 526.02833 last x: 909.89979 last z: 526.02833 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 228 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 229 Footprint: Minimap: active: true x: 917.508 z: 527.9817 Obstruction: active: true moving: false control group: 229 control group 2: 0 tag: 368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.508 z: 527.9817 last x: 917.508 last z: 527.9817 territory: 1 rot x: 0 rot y: 0.70897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 229 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 230 Footprint: Minimap: active: true x: 921.10926 z: 531.36774 Obstruction: active: true moving: false control group: 230 control group 2: 0 tag: 370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.10926 z: 531.36774 last x: 921.10926 last z: 531.36774 territory: 1 rot x: 0 rot y: 1.09652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 230 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 231 Footprint: Minimap: active: true x: 925.57313 z: 534.63227 Obstruction: active: true moving: false control group: 231 control group 2: 0 tag: 372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.57313 z: 534.63227 last x: 925.57313 last z: 534.63227 territory: 1 rot x: 0 rot y: 2.53615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 231 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 232 Footprint: Minimap: active: true x: 931.60828 z: 520.89136 Obstruction: active: true moving: false control group: 232 control group 2: 0 tag: 374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 931.60828 z: 520.89136 last x: 931.60828 last z: 520.89136 territory: 0 rot x: 0 rot y: -3.04122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 232 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 233 Footprint: Minimap: active: true x: 930.23554 z: 511.3537 Obstruction: active: true moving: false control group: 233 control group 2: 0 tag: 376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.23554 z: 511.3537 last x: 930.23554 last z: 511.3537 territory: 0 rot x: 0 rot y: -2.16823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 233 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 234 Footprint: Minimap: active: true x: 922.49158 z: 502.47669 Obstruction: active: true moving: false control group: 234 control group 2: 0 tag: 378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.49158 z: 502.47669 last x: 922.49158 last z: 502.47669 territory: 0 rot x: 0 rot y: 2.7681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 234 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 235 Footprint: Minimap: active: true x: 932.49897 z: 487.12772 Obstruction: active: true moving: false control group: 235 control group 2: 0 tag: 380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 932.49897 z: 487.12772 last x: 932.49897 last z: 487.12772 territory: 4 rot x: 0 rot y: -1.03945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 235 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 236 Footprint: Minimap: active: true x: 925.69251 z: 490.33021 Obstruction: active: true moving: false control group: 236 control group 2: 0 tag: 382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.69251 z: 490.33021 last x: 925.69251 last z: 490.33021 territory: 0 rot x: 0 rot y: 0.26003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 236 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 237 Footprint: Minimap: active: true x: 929.93836 z: 500.39246 Obstruction: active: true moving: false control group: 237 control group 2: 0 tag: 384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 929.93836 z: 500.39246 last x: 929.93836 last z: 500.39246 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 237 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 238 Footprint: Minimap: active: true x: 912.69562 z: 510.66163 Obstruction: active: true moving: false control group: 238 control group 2: 0 tag: 386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 912.69562 z: 510.66163 last x: 912.69562 last z: 510.66163 territory: 0 rot x: 0 rot y: 1.26532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 238 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 239 Footprint: Minimap: active: true x: 924.58332 z: 517.02863 Obstruction: active: true moving: false control group: 239 control group 2: 0 tag: 388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.58332 z: 517.02863 last x: 924.58332 last z: 517.02863 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 239 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 240 Footprint: Minimap: active: true x: 779.50599 z: 600.55445 Obstruction: active: true moving: false control group: 240 control group 2: 0 tag: 390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 779.50599 z: 600.55445 last x: 779.50599 last z: 600.55445 territory: 1 rot x: 0 rot y: 0.83385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 240 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 241 Footprint: Minimap: active: true x: 794.83893 z: 606.1908 Obstruction: active: true moving: false control group: 241 control group 2: 0 tag: 392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 794.83893 z: 606.1908 last x: 794.83893 last z: 606.1908 territory: 1 rot x: 0 rot y: -3.06978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 241 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 158, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 242 Footprint: Minimap: active: true x: 788.66614 z: 587.65516 Obstruction: active: true moving: false control group: 242 control group 2: 0 tag: 394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.66614 z: 587.65516 last x: 788.66614 last z: 587.65516 territory: 1 rot x: 0 rot y: -2.3447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 242 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 243 Footprint: Minimap: active: true x: 778.92444 z: 576.89167 Obstruction: active: true moving: false control group: 243 control group 2: 0 tag: 396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 778.92444 z: 576.89167 last x: 778.92444 last z: 576.89167 territory: 1 rot x: 0 rot y: -2.58031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 243 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 19, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 248 Footprint: Minimap: active: true x: 792.24836 z: 585.72669 Obstruction: active: true moving: false control group: 248 control group 2: 0 tag: 406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 792.24836 z: 585.72669 last x: 792.24836 last z: 585.72669 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 248 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 170, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 249 Footprint: Minimap: active: true x: 791.47767 z: 595.87824 Obstruction: active: true moving: false control group: 249 control group 2: 0 tag: 408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 791.47767 z: 595.87824 last x: 791.47767 last z: 595.87824 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 249 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 250 Footprint: Minimap: active: true x: 783.87537 z: 602.41114 Obstruction: active: true moving: false control group: 250 control group 2: 0 tag: 410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 783.87537 z: 602.41114 last x: 783.87537 last z: 602.41114 territory: 1 rot x: 0 rot y: -2.43827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 250 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 251 Footprint: Minimap: active: true x: 775.87122 z: 587.65516 Obstruction: active: true moving: false control group: 251 control group 2: 0 tag: 412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 775.87122 z: 587.65516 last x: 775.87122 last z: 587.65516 territory: 1 rot x: 0 rot y: -2.815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 251 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 255 Footprint: Minimap: active: true x: 921.53333 z: 694.10254 Obstruction: active: true moving: false control group: 255 control group 2: 0 tag: 420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.53333 z: 694.10254 last x: 921.53333 last z: 694.10254 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 255 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 256 Footprint: Minimap: active: true x: 924.91254 z: 700.37397 Obstruction: active: true moving: false control group: 256 control group 2: 0 tag: 422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.91254 z: 700.37397 last x: 924.91254 last z: 700.37397 territory: 1 rot x: 0 rot y: -2.11274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 256 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 257 Footprint: Minimap: active: true x: 905.84907 z: 690.60804 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.84907 z: 690.60804 last x: 905.84907 last z: 690.60804 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 257 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 258 Footprint: Minimap: active: true x: 902.61927 z: 683.28211 Obstruction: active: true moving: false control group: 258 control group 2: 0 tag: 426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.61927 z: 683.28211 last x: 902.61927 last z: 683.28211 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 258 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 259 Footprint: Minimap: active: true x: 883.50232 z: 666.56177 Obstruction: active: true moving: false control group: 259 control group 2: 0 tag: 428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 883.50232 z: 666.56177 last x: 883.50232 last z: 666.56177 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 259 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 260 Footprint: Minimap: active: true x: 894.10621 z: 661.20691 Obstruction: active: true moving: false control group: 260 control group 2: 0 tag: 430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.10621 z: 661.20691 last x: 894.10621 last z: 661.20691 territory: 1 rot x: 0 rot y: 1.35904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 260 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 261 Footprint: Minimap: active: true x: 904.305 z: 666.31421 Obstruction: active: true moving: false control group: 261 control group 2: 0 tag: 432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.305 z: 666.31421 last x: 904.305 last z: 666.31421 territory: 1 rot x: 0 rot y: 0.06054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 261 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 262 Footprint: Minimap: active: true x: 905.13782 z: 680.82142 Obstruction: active: true moving: false control group: 262 control group 2: 0 tag: 434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.13782 z: 680.82142 last x: 905.13782 last z: 680.82142 territory: 1 rot x: 0 rot y: 0.52556 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 262 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 264 Footprint: Minimap: active: true x: 914.03687 z: 701.6255 Obstruction: active: true moving: false control group: 264 control group 2: 0 tag: 438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.03687 z: 701.6255 last x: 914.03687 last z: 701.6255 territory: 1 rot x: 0 rot y: 2.07735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 264 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 266 Footprint: Minimap: active: true x: 911.10407 z: 676.53797 Obstruction: active: true moving: false control group: 266 control group 2: 0 tag: 442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 911.10407 z: 676.53797 last x: 911.10407 last z: 676.53797 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 266 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 267 Footprint: Minimap: active: true x: 911.72638 z: 673.91852 Obstruction: active: true moving: false control group: 267 control group 2: 0 tag: 444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 911.72638 z: 673.91852 last x: 911.72638 last z: 673.91852 territory: 1 rot x: 0 rot y: 1.40758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 267 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 268 Footprint: Minimap: active: true x: 956.07062 z: 703.91327 Obstruction: active: true moving: false control group: 268 control group 2: 0 tag: 446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.07062 z: 703.91327 last x: 956.07062 last z: 703.91327 territory: 1 rot x: 0 rot y: 0.33683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 268 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 269 Footprint: Minimap: active: true x: 924.42005 z: 688.88813 Obstruction: active: true moving: false control group: 269 control group 2: 0 tag: 448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 924.42005 z: 688.88813 last x: 924.42005 last z: 688.88813 territory: 1 rot x: 0 rot y: 0.357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 269 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 270 Footprint: Minimap: active: true x: 963.82435 z: 714.63196 Obstruction: active: true moving: false control group: 270 control group 2: 0 tag: 450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.82435 z: 714.63196 last x: 963.82435 last z: 714.63196 territory: 1 rot x: 0 rot y: -2.33115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 270 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 271 Footprint: Minimap: active: true x: 898.45466 z: 682.45771 Obstruction: active: true moving: false control group: 271 control group 2: 0 tag: 452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.45466 z: 682.45771 last x: 898.45466 last z: 682.45771 territory: 1 rot x: 0 rot y: -2.584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 271 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 272 Footprint: Minimap: active: true x: 896.31788 z: 668.55652 Obstruction: active: true moving: false control group: 272 control group 2: 0 tag: 454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 896.31788 z: 668.55652 last x: 896.31788 last z: 668.55652 territory: 1 rot x: 0 rot y: 1.68941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 272 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 273 Footprint: Minimap: active: true x: 914.97309 z: 683.55787 Obstruction: active: true moving: false control group: 273 control group 2: 0 tag: 456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.97309 z: 683.55787 last x: 914.97309 last z: 683.55787 territory: 1 rot x: 0 rot y: -2.3053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 273 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 274 Footprint: Minimap: active: true x: 930.21985 z: 682.73627 Obstruction: active: true moving: false control group: 274 control group 2: 0 tag: 458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.21985 z: 682.73627 last x: 930.21985 last z: 682.73627 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 274 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 275 Footprint: Minimap: active: true x: 997.02466 z: 571.10975 Obstruction: active: true moving: false control group: 275 control group 2: 0 tag: 460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.02466 z: 571.10975 last x: 997.02466 last z: 571.10975 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 275 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 276 Footprint: Minimap: active: true x: 991.04438 z: 568.9018 Obstruction: active: true moving: false control group: 276 control group 2: 0 tag: 462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 991.04438 z: 568.9018 last x: 991.04438 last z: 568.9018 territory: 0 rot x: 0 rot y: -2.22051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 276 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 277 Footprint: Minimap: active: true x: 981.0381 z: 560.99549 Obstruction: active: true moving: false control group: 277 control group 2: 0 tag: 464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.0381 z: 560.99549 last x: 981.0381 last z: 560.99549 territory: 0 rot x: 0 rot y: -3.02819 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 277 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 278 Footprint: Minimap: active: true x: 979.0246 z: 543.63978 Obstruction: active: true moving: false control group: 278 control group 2: 0 tag: 466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 979.0246 z: 543.63978 last x: 979.0246 last z: 543.63978 territory: 0 rot x: 0 rot y: -2.78887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 278 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 279 Footprint: Minimap: active: true x: 969.6548 z: 536.81592 Obstruction: active: true moving: false control group: 279 control group 2: 0 tag: 468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 969.6548 z: 536.81592 last x: 969.6548 last z: 536.81592 territory: 0 rot x: 0 rot y: -1.28496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 279 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 280 Footprint: Minimap: active: true x: 959.83735 z: 539.50745 Obstruction: active: true moving: false control group: 280 control group 2: 0 tag: 470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 959.83735 z: 539.50745 last x: 959.83735 last z: 539.50745 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 280 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 281 Footprint: Minimap: active: true x: 958.93177 z: 530.9372 Obstruction: active: true moving: false control group: 281 control group 2: 0 tag: 472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958.93177 z: 530.9372 last x: 958.93177 last z: 530.9372 territory: 0 rot x: 0 rot y: 2.51412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 281 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 282 Footprint: Minimap: active: true x: 976.01838 z: 531.25452 Obstruction: active: true moving: false control group: 282 control group 2: 0 tag: 474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 976.01838 z: 531.25452 last x: 976.01838 last z: 531.25452 territory: 4 rot x: 0 rot y: 1.10224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 282 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 283 Footprint: Minimap: active: true x: 974.13172 z: 533.5052 Obstruction: active: true moving: false control group: 283 control group 2: 0 tag: 476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 974.13172 z: 533.5052 last x: 974.13172 last z: 533.5052 territory: 0 rot x: 0 rot y: 0.40236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 283 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 284 Footprint: Minimap: active: true x: 968.58466 z: 534.13611 Obstruction: active: true moving: false control group: 284 control group 2: 0 tag: 478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.58466 z: 534.13611 last x: 968.58466 last z: 534.13611 territory: 0 rot x: 0 rot y: 0.74369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 284 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 285 Footprint: Minimap: active: true x: 987.66517 z: 555.36207 Obstruction: active: true moving: false control group: 285 control group 2: 0 tag: 480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.66517 z: 555.36207 last x: 987.66517 last z: 555.36207 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 285 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 286 Footprint: Minimap: active: true x: 995.56537 z: 556.06849 Obstruction: active: true moving: false control group: 286 control group 2: 0 tag: 482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.56537 z: 556.06849 last x: 995.56537 last z: 556.06849 territory: 0 rot x: 0 rot y: 1.57082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 286 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 287 Footprint: Minimap: active: true x: 999.5669 z: 562.01758 Obstruction: active: true moving: false control group: 287 control group 2: 0 tag: 484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.5669 z: 562.01758 last x: 999.5669 last z: 562.01758 territory: 0 rot x: 0 rot y: 0.17896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 287 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 288 Footprint: Minimap: active: true x: 990.64441 z: 560.79767 Obstruction: active: true moving: false control group: 288 control group 2: 0 tag: 486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 990.64441 z: 560.79767 last x: 990.64441 last z: 560.79767 territory: 0 rot x: 0 rot y: -0.49677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 288 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 289 Footprint: Minimap: active: true x: 991.78797 z: 578.49634 Obstruction: active: true moving: false control group: 289 control group 2: 0 tag: 488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 991.78797 z: 578.49634 last x: 991.78797 last z: 578.49634 territory: 0 rot x: 0 rot y: -2.19832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 289 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 290 Footprint: Minimap: active: true x: 982.72834 z: 570.71943 Obstruction: active: true moving: false control group: 290 control group 2: 0 tag: 490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 982.72834 z: 570.71943 last x: 982.72834 last z: 570.71943 territory: 0 rot x: 0 rot y: -2.26687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 290 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 291 Footprint: Minimap: active: true x: 958.31965 z: 551.89771 Obstruction: active: true moving: false control group: 291 control group 2: 0 tag: 492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 958.31965 z: 551.89771 last x: 958.31965 last z: 551.89771 territory: 1 rot x: 0 rot y: -2.86702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 291 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 292 Footprint: Minimap: active: true x: 964.31653 z: 559.58533 Obstruction: active: true moving: false control group: 292 control group 2: 0 tag: 494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 964.31653 z: 559.58533 last x: 964.31653 last z: 559.58533 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 292 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 293 Footprint: Minimap: active: true x: 966.26447 z: 547.41211 Obstruction: active: true moving: false control group: 293 control group 2: 0 tag: 496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.26447 z: 547.41211 last x: 966.26447 last z: 547.41211 territory: 0 rot x: 0 rot y: 2.40091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 293 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 294 Footprint: Minimap: active: true x: 965.91077 z: 542.9925 Obstruction: active: true moving: false control group: 294 control group 2: 0 tag: 498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 965.91077 z: 542.9925 last x: 965.91077 last z: 542.9925 territory: 0 rot x: 0 rot y: 1.0389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 294 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 295 Footprint: Minimap: active: true x: 953.88013 z: 547.75129 Obstruction: active: true moving: false control group: 295 control group 2: 0 tag: 500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 953.88013 z: 547.75129 last x: 953.88013 last z: 547.75129 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 295 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 296 Footprint: Minimap: active: true x: 710.60596 z: 194.56435 Obstruction: active: true moving: false control group: 296 control group 2: 0 tag: 502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.60596 z: 194.56435 last x: 710.60596 last z: 194.56435 territory: 2 rot x: 0 rot y: -0.85355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 296 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 297 Footprint: Minimap: active: true x: 701.99018 z: 202.26594 Obstruction: active: true moving: false control group: 297 control group 2: 0 tag: 504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.99018 z: 202.26594 last x: 701.99018 last z: 202.26594 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 297 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 298 Footprint: Minimap: active: true x: 695.01093 z: 202.30161 Obstruction: active: true moving: false control group: 298 control group 2: 0 tag: 506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.01093 z: 202.30161 last x: 695.01093 last z: 202.30161 territory: 2 rot x: 0 rot y: 3.12116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 298 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 299 Footprint: Minimap: active: true x: 696.91657 z: 191.81302 Obstruction: active: true moving: false control group: 299 control group 2: 0 tag: 508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 696.91657 z: 191.81302 last x: 696.91657 last z: 191.81302 territory: 2 rot x: 0 rot y: 1.09658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 299 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 300 Footprint: Minimap: active: true x: 702.26404 z: 196.2542 Obstruction: active: true moving: false control group: 300 control group 2: 0 tag: 510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702.26404 z: 196.2542 last x: 702.26404 last z: 196.2542 territory: 2 rot x: 0 rot y: 1.23862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 300 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 301 Footprint: Minimap: active: true x: 706.3819 z: 201.24877 Obstruction: active: true moving: false control group: 301 control group 2: 0 tag: 512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.3819 z: 201.24877 last x: 706.3819 last z: 201.24877 territory: 2 rot x: 0 rot y: 2.61547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 301 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 302 Footprint: Minimap: active: true x: 704.45612 z: 188.86158 Obstruction: active: true moving: false control group: 302 control group 2: 0 tag: 514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.45612 z: 188.86158 last x: 704.45612 last z: 188.86158 territory: 2 rot x: 0 rot y: 0.75695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 302 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 303 Footprint: Minimap: active: true x: 713.0647 z: 187.34968 Obstruction: active: true moving: false control group: 303 control group 2: 0 tag: 516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.0647 z: 187.34968 last x: 713.0647 last z: 187.34968 territory: 2 rot x: 0 rot y: -2.51449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 303 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 304 Footprint: Minimap: active: true x: 704.18451 z: 179.44321 Obstruction: active: true moving: false control group: 304 control group 2: 0 tag: 518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.18451 z: 179.44321 last x: 704.18451 last z: 179.44321 territory: 2 rot x: 0 rot y: 1.1121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 304 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 305 Footprint: Minimap: active: true x: 713.5865 z: 180.9777 Obstruction: active: true moving: false control group: 305 control group 2: 0 tag: 520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.5865 z: 180.9777 last x: 713.5865 last z: 180.9777 territory: 2 rot x: 0 rot y: -2.24738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 305 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 306 Footprint: Minimap: active: true x: 712.97455 z: 158.39643 Obstruction: active: true moving: false control group: 306 control group 2: 0 tag: 522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.97455 z: 158.39643 last x: 712.97455 last z: 158.39643 territory: 2 rot x: 0 rot y: -1.57209 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 306 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 307 Footprint: Minimap: active: true x: 698.71778 z: 164.59177 Obstruction: active: true moving: false control group: 307 control group 2: 0 tag: 524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.71778 z: 164.59177 last x: 698.71778 last z: 164.59177 territory: 2 rot x: 0 rot y: -1.11673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 307 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 308 Footprint: Minimap: active: true x: 688.87665 z: 171.22336 Obstruction: active: true moving: false control group: 308 control group 2: 0 tag: 526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.87665 z: 171.22336 last x: 688.87665 last z: 171.22336 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 308 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 309 Footprint: Minimap: active: true x: 682.40656 z: 178.0615 Obstruction: active: true moving: false control group: 309 control group 2: 0 tag: 528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682.40656 z: 178.0615 last x: 682.40656 last z: 178.0615 territory: 2 rot x: 0 rot y: -1.75327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 309 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 310 Footprint: Minimap: active: true x: 677.35413 z: 171.95899 Obstruction: active: true moving: false control group: 310 control group 2: 0 tag: 530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 677.35413 z: 171.95899 last x: 677.35413 last z: 171.95899 territory: 2 rot x: 0 rot y: 1.84243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 310 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 311 Footprint: Minimap: active: true x: 686.85346 z: 164.326 Obstruction: active: true moving: false control group: 311 control group 2: 0 tag: 532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686.85346 z: 164.326 last x: 686.85346 last z: 164.326 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 311 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 312 Footprint: Minimap: active: true x: 694.87116 z: 159.10206 Obstruction: active: true moving: false control group: 312 control group 2: 0 tag: 534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694.87116 z: 159.10206 last x: 694.87116 last z: 159.10206 territory: 2 rot x: 0 rot y: 2.37917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 312 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 313 Footprint: Minimap: active: true x: 702.78974 z: 153.55066 Obstruction: active: true moving: false control group: 313 control group 2: 0 tag: 536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702.78974 z: 153.55066 last x: 702.78974 last z: 153.55066 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 313 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 314 Footprint: Minimap: active: true x: 708.37262 z: 148.19295 Obstruction: active: true moving: false control group: 314 control group 2: 0 tag: 538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.37262 z: 148.19295 last x: 708.37262 last z: 148.19295 territory: 2 rot x: 0 rot y: -1.61832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 314 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 315 Footprint: Minimap: active: true x: 688.74018 z: 152.74009 Obstruction: active: true moving: false control group: 315 control group 2: 0 tag: 540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.74018 z: 152.74009 last x: 688.74018 last z: 152.74009 territory: 2 rot x: 0 rot y: 1.4185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 315 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 316 Footprint: Minimap: active: true x: 678.26722 z: 162.7798 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.26722 z: 162.7798 last x: 678.26722 last z: 162.7798 territory: 2 rot x: 0 rot y: 1.19108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 316 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 317 Footprint: Minimap: active: true x: 691.85956 z: 167.79827 Obstruction: active: true moving: false control group: 317 control group 2: 0 tag: 544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 691.85956 z: 167.79827 last x: 691.85956 last z: 167.79827 territory: 2 rot x: 0 rot y: -2.05733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 317 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 318 Footprint: Minimap: active: true x: 684.8559 z: 157.61384 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 684.8559 z: 157.61384 last x: 684.8559 last z: 157.61384 territory: 2 rot x: 0 rot y: 1.6982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 318 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 319 Footprint: Minimap: active: true x: 725.31568 z: 106.57409 Obstruction: active: true moving: false control group: 319 control group 2: 0 tag: 548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.31568 z: 106.57409 last x: 725.31568 last z: 106.57409 territory: 2 rot x: 0 rot y: -2.6886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 319 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 320 Footprint: Minimap: active: true x: 742.04584 z: 84.75997 Obstruction: active: true moving: false control group: 320 control group 2: 0 tag: 550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.04584 z: 84.75997 last x: 742.04584 last z: 84.75997 territory: 2 rot x: 0 rot y: 1.30384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 320 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 321 Footprint: Minimap: active: true x: 753.92548 z: 76.79403 Obstruction: active: true moving: false control group: 321 control group 2: 0 tag: 552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.92548 z: 76.79403 last x: 753.92548 last z: 76.79403 territory: 2 rot x: 0 rot y: -2.45388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 321 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 322 Footprint: Minimap: active: true x: 741.87348 z: 122.0522 Obstruction: active: true moving: false control group: 322 control group 2: 0 tag: 554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.87348 z: 122.0522 last x: 741.87348 last z: 122.0522 territory: 2 rot x: 0 rot y: -2.39199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 322 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 323 Footprint: Minimap: active: true x: 838.39802 z: 182.1073 Obstruction: active: true moving: false control group: 323 control group 2: 0 tag: 556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838.39802 z: 182.1073 last x: 838.39802 last z: 182.1073 territory: 2 rot x: 0 rot y: 0.21793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 323 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 324 Footprint: Minimap: active: true x: 841.438 z: 189.64048 Obstruction: active: true moving: false control group: 324 control group 2: 0 tag: 558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 841.438 z: 189.64048 last x: 841.438 last z: 189.64048 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 324 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 325 Footprint: Minimap: active: true x: 850.36762 z: 190.49222 Obstruction: active: true moving: false control group: 325 control group 2: 0 tag: 560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.36762 z: 190.49222 last x: 850.36762 last z: 190.49222 territory: 2 rot x: 0 rot y: 2.39472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 325 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 326 Footprint: Minimap: active: true x: 855.94977 z: 183.72985 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.94977 z: 183.72985 last x: 855.94977 last z: 183.72985 territory: 2 rot x: 0 rot y: -2.71377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 326 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 327 Footprint: Minimap: active: true x: 845.77173 z: 182.8167 Obstruction: active: true moving: false control group: 327 control group 2: 0 tag: 564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.77173 z: 182.8167 last x: 845.77173 last z: 182.8167 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 327 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 328 Footprint: Minimap: active: true x: 850.94202 z: 186.95322 Obstruction: active: true moving: false control group: 328 control group 2: 0 tag: 566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.94202 z: 186.95322 last x: 850.94202 last z: 186.95322 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 328 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 329 Footprint: Minimap: active: true x: 836.45551 z: 184.00701 Obstruction: active: true moving: false control group: 329 control group 2: 0 tag: 568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.45551 z: 184.00701 last x: 836.45551 last z: 184.00701 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 329 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 330 Footprint: Minimap: active: true x: 859.7486 z: 202.3559 Obstruction: active: true moving: false control group: 330 control group 2: 0 tag: 570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.7486 z: 202.3559 last x: 859.7486 last z: 202.3559 territory: 2 rot x: 0 rot y: 2.9435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 330 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 331 Footprint: Minimap: active: true x: 860.32813 z: 195.08172 Obstruction: active: true moving: false control group: 331 control group 2: 0 tag: 572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.32813 z: 195.08172 last x: 860.32813 last z: 195.08172 territory: 2 rot x: 0 rot y: -2.97053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 331 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 332 Footprint: Minimap: active: true x: 859.04505 z: 187.31887 Obstruction: active: true moving: false control group: 332 control group 2: 0 tag: 574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 859.04505 z: 187.31887 last x: 859.04505 last z: 187.31887 territory: 2 rot x: 0 rot y: 2.02318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 332 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 333 Footprint: Minimap: active: true x: 868.18482 z: 189.7671 Obstruction: active: true moving: false control group: 333 control group 2: 0 tag: 576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.18482 z: 189.7671 last x: 868.18482 last z: 189.7671 territory: 2 rot x: 0 rot y: 0.1186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 333 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 334 Footprint: Minimap: active: true x: 869.70185 z: 198.95887 Obstruction: active: true moving: false control group: 334 control group 2: 0 tag: 578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 869.70185 z: 198.95887 last x: 869.70185 last z: 198.95887 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 334 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 335 Footprint: Minimap: active: true x: 864.15351 z: 205.22489 Obstruction: active: true moving: false control group: 335 control group 2: 0 tag: 580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.15351 z: 205.22489 last x: 864.15351 last z: 205.22489 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 335 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 336 Footprint: Minimap: active: true x: 871.58851 z: 205.45188 Obstruction: active: true moving: false control group: 336 control group 2: 0 tag: 582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.58851 z: 205.45188 last x: 871.58851 last z: 205.45188 territory: 2 rot x: 0 rot y: -1.6969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 336 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 337 Footprint: Minimap: active: true x: 846.7057 z: 214.77065 Obstruction: active: true moving: false control group: 337 control group 2: 0 tag: 584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.7057 z: 214.77065 last x: 846.7057 last z: 214.77065 territory: 2 rot x: 0 rot y: -2.45273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 337 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 338 Footprint: Minimap: active: true x: 831.76038 z: 218.70963 Obstruction: active: true moving: false control group: 338 control group 2: 0 tag: 586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 831.76038 z: 218.70963 last x: 831.76038 last z: 218.70963 territory: 2 rot x: 0 rot y: -3.01534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 338 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 339 Footprint: Minimap: active: true x: 830.81952 z: 212.85314 Obstruction: active: true moving: false control group: 339 control group 2: 0 tag: 588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.81952 z: 212.85314 last x: 830.81952 last z: 212.85314 territory: 2 rot x: 0 rot y: -2.28541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 339 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 340 Footprint: Minimap: active: true x: 826.47327 z: 206.6323 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.47327 z: 206.6323 last x: 826.47327 last z: 206.6323 territory: 2 rot x: 0 rot y: 1.96576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 340 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 341 Footprint: Minimap: active: true x: 834.97584 z: 209.39768 Obstruction: active: true moving: false control group: 341 control group 2: 0 tag: 592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 834.97584 z: 209.39768 last x: 834.97584 last z: 209.39768 territory: 2 rot x: 0 rot y: 0.40632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 341 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 342 Footprint: Minimap: active: true x: 839.37055 z: 218.97831 Obstruction: active: true moving: false control group: 342 control group 2: 0 tag: 594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 839.37055 z: 218.97831 last x: 839.37055 last z: 218.97831 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 342 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 343 Footprint: Minimap: active: true x: 843.11133 z: 208.81855 Obstruction: active: true moving: false control group: 343 control group 2: 0 tag: 596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 843.11133 z: 208.81855 last x: 843.11133 last z: 208.81855 territory: 2 rot x: 0 rot y: 0.86548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 343 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 344 Footprint: Minimap: active: true x: 833.56043 z: 198.16262 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 833.56043 z: 198.16262 last x: 833.56043 last z: 198.16262 territory: 2 rot x: 0 rot y: 0.98064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 344 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 345 Footprint: Minimap: active: true x: 838.63392 z: 202.66982 Obstruction: active: true moving: false control group: 345 control group 2: 0 tag: 600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 838.63392 z: 202.66982 last x: 838.63392 last z: 202.66982 territory: 2 rot x: 0 rot y: 1.64338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 345 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 346 Footprint: Minimap: active: true x: 688.75562 z: 398.2433 Obstruction: active: true moving: false control group: 346 control group 2: 0 tag: 602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.75562 z: 398.2433 last x: 688.75562 last z: 398.2433 territory: 2 rot x: 0 rot y: -1.40767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 346 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 347 Footprint: Minimap: active: true x: 688.7173 z: 285.38804 Obstruction: active: true moving: false control group: 347 control group 2: 0 tag: 604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 688.7173 z: 285.38804 last x: 688.7173 last z: 285.38804 territory: 2 rot x: 0 rot y: 1.33066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 347 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 348 Footprint: Minimap: active: true x: 703.3899 z: 245.75654 Obstruction: active: true moving: false control group: 348 control group 2: 0 tag: 606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 703.3899 z: 245.75654 last x: 703.3899 last z: 245.75654 territory: 2 rot x: 0 rot y: -2.08783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 348 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 349 Footprint: Minimap: active: true x: 841.83381 z: 346.35724 Obstruction: active: true moving: false control group: 349 control group 2: 0 tag: 608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 841.83381 z: 346.35724 last x: 841.83381 last z: 346.35724 territory: 2 rot x: 0 rot y: 1.16271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 349 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 350 Footprint: Minimap: active: true x: 861.97864 z: 430.59284 Obstruction: active: true moving: false control group: 350 control group 2: 0 tag: 610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 861.97864 z: 430.59284 last x: 861.97864 last z: 430.59284 territory: 0 rot x: 0 rot y: -2.41472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 350 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 351 Footprint: Minimap: active: true x: 891.1349 z: 453.94703 Obstruction: active: true moving: false control group: 351 control group 2: 0 tag: 612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 891.1349 z: 453.94703 last x: 891.1349 last z: 453.94703 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 351 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 352 Footprint: Minimap: active: true x: 746.82496 z: 507.02619 Obstruction: active: true moving: false control group: 352 control group 2: 0 tag: 614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 746.82496 z: 507.02619 last x: 746.82496 last z: 507.02619 territory: 0 rot x: 0 rot y: -2.66433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 352 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 353 Footprint: Minimap: active: true x: 729.9319 z: 476.9391 Obstruction: active: true moving: false control group: 353 control group 2: 0 tag: 616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 729.9319 z: 476.9391 last x: 729.9319 last z: 476.9391 territory: 0 rot x: 0 rot y: 2.98378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 353 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 354 Footprint: Minimap: active: true x: 744.58588 z: 449.80231 Obstruction: active: true moving: false control group: 354 control group 2: 0 tag: 618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.58588 z: 449.80231 last x: 744.58588 last z: 449.80231 territory: 0 rot x: 0 rot y: 1.58185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 354 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 355 Footprint: Minimap: active: true x: 585.87543 z: 690.26832 Obstruction: active: true moving: false control group: 355 control group 2: 0 tag: 620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 585.87543 z: 690.26832 last x: 585.87543 last z: 690.26832 territory: 2 rot x: 0 rot y: 0.21151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 355 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 356 Footprint: Minimap: active: true x: 588.75794 z: 710.51337 Obstruction: active: true moving: false control group: 356 control group 2: 0 tag: 622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.75794 z: 710.51337 last x: 588.75794 last z: 710.51337 territory: 2 rot x: 0 rot y: -0.44652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 356 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 359 Footprint: Minimap: active: true x: 623.2317 z: 745.09473 Obstruction: active: true moving: false control group: 359 control group 2: 0 tag: 628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 623.2317 z: 745.09473 last x: 623.2317 last z: 745.09473 territory: 2 rot x: 0 rot y: -3.08208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 359 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 360 Footprint: Minimap: active: true x: 623.48023 z: 720.11652 Obstruction: active: true moving: false control group: 360 control group 2: 0 tag: 630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 623.48023 z: 720.11652 last x: 623.48023 last z: 720.11652 territory: 2 rot x: 0 rot y: 2.84878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 360 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 361 Footprint: Minimap: active: true x: 626.72022 z: 707.37116 Obstruction: active: true moving: false control group: 361 control group 2: 0 tag: 632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626.72022 z: 707.37116 last x: 626.72022 last z: 707.37116 territory: 2 rot x: 0 rot y: 2.85891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 361 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 362 Footprint: Minimap: active: true x: 631.51899 z: 689.21198 Obstruction: active: true moving: false control group: 362 control group 2: 0 tag: 634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.51899 z: 689.21198 last x: 631.51899 last z: 689.21198 territory: 2 rot x: 0 rot y: 2.85257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 362 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 363 Footprint: Minimap: active: true x: 630.51581 z: 702.8393 Obstruction: active: true moving: false control group: 363 control group 2: 0 tag: 636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.51581 z: 702.8393 last x: 630.51581 last z: 702.8393 territory: 2 rot x: 0 rot y: 0.95801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 363 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 364 Footprint: Minimap: active: true x: 594.24671 z: 629.46363 Obstruction: active: true moving: false control group: 364 control group 2: 0 tag: 638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.24671 z: 629.46363 last x: 594.24671 last z: 629.46363 territory: 2 rot x: 0 rot y: 0.50457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 364 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 365 Footprint: Minimap: active: true x: 635.68024 z: 635.26313 Obstruction: active: true moving: false control group: 365 control group 2: 0 tag: 640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 635.68024 z: 635.26313 last x: 635.68024 last z: 635.26313 territory: 2 rot x: 0 rot y: -1.70072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 365 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 372 Footprint: Minimap: active: true x: 889.66785 z: 650.89258 Obstruction: active: true moving: false control group: 372 control group 2: 0 tag: 654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 889.66785 z: 650.89258 last x: 889.66785 last z: 650.89258 territory: 1 rot x: 0 rot y: 1.02323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 372 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 373 Footprint: Minimap: active: true x: 945.62116 z: 691.56086 Obstruction: active: true moving: false control group: 373 control group 2: 0 tag: 656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 945.62116 z: 691.56086 last x: 945.62116 last z: 691.56086 territory: 1 rot x: 0 rot y: -2.33729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 373 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 374 Footprint: Minimap: active: true x: 730.52192 z: 325.76438 Obstruction: active: true moving: false control group: 374 control group 2: 0 tag: 658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730.52192 z: 325.76438 last x: 730.52192 last z: 325.76438 territory: 2 rot x: 0 rot y: 1.26352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 374 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 375 Footprint: Minimap: active: true x: 836.94092 z: 177.32898 Obstruction: active: true moving: false control group: 375 control group 2: 0 tag: 660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.94092 z: 177.32898 last x: 836.94092 last z: 177.32898 territory: 2 rot x: 0 rot y: -3.13222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 375 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 376 Footprint: Minimap: active: true x: 836.65461 z: 155.31278 Obstruction: active: true moving: false control group: 376 control group 2: 0 tag: 662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 836.65461 z: 155.31278 last x: 836.65461 last z: 155.31278 territory: 2 rot x: 0 rot y: 2.8677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 376 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 377 Footprint: Minimap: active: true x: 839.7945 z: 145.32908 Obstruction: active: true moving: false control group: 377 control group 2: 0 tag: 664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 839.7945 z: 145.32908 last x: 839.7945 last z: 145.32908 territory: 2 rot x: 0 rot y: 2.7043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 377 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 378 Footprint: Minimap: active: true x: 845.40174 z: 139.74891 Obstruction: active: true moving: false control group: 378 control group 2: 0 tag: 666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.40174 z: 139.74891 last x: 845.40174 last z: 139.74891 territory: 2 rot x: 0 rot y: 0.72762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 378 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 379 Footprint: Minimap: active: true x: 853.33362 z: 154.14225 Obstruction: active: true moving: false control group: 379 control group 2: 0 tag: 668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 853.33362 z: 154.14225 last x: 853.33362 last z: 154.14225 territory: 2 rot x: 0 rot y: -0.16744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 379 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 380 Footprint: Minimap: active: true x: 849.79383 z: 162.54197 Obstruction: active: true moving: false control group: 380 control group 2: 0 tag: 670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.79383 z: 162.54197 last x: 849.79383 last z: 162.54197 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 380 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 381 Footprint: Minimap: active: true x: 844.34998 z: 161.5571 Obstruction: active: true moving: false control group: 381 control group 2: 0 tag: 672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 844.34998 z: 161.5571 last x: 844.34998 last z: 161.5571 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 381 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 382 Footprint: Minimap: active: true x: 846.03071 z: 150.68714 Obstruction: active: true moving: false control group: 382 control group 2: 0 tag: 674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 846.03071 z: 150.68714 last x: 846.03071 last z: 150.68714 territory: 2 rot x: 0 rot y: 0.95011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 382 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 383 Footprint: Minimap: active: true x: 711.02955 z: 313.32319 Obstruction: active: true moving: false control group: 383 control group 2: 0 tag: 676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.02955 z: 313.32319 last x: 711.02955 last z: 313.32319 territory: 2 rot x: 0 rot y: -2.85721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 383 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 384 Footprint: Minimap: active: true x: 704.72053 z: 295.10639 Obstruction: active: true moving: false control group: 384 control group 2: 0 tag: 678 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.72053 z: 295.10639 last x: 704.72053 last z: 295.10639 territory: 2 rot x: 0 rot y: -2.58158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 384 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 385 Footprint: Minimap: active: true x: 701.91681 z: 288.77863 Obstruction: active: true moving: false control group: 385 control group 2: 0 tag: 680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 701.91681 z: 288.77863 last x: 701.91681 last z: 288.77863 territory: 2 rot x: 0 rot y: 3.13364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 385 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 386 Footprint: Minimap: active: true x: 702.81 z: 281.12687 Obstruction: active: true moving: false control group: 386 control group 2: 0 tag: 682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702.81 z: 281.12687 last x: 702.81 last z: 281.12687 territory: 2 rot x: 0 rot y: 0.79224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 386 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 387 Footprint: Minimap: active: true x: 711.88447 z: 292.88495 Obstruction: active: true moving: false control group: 387 control group 2: 0 tag: 684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.88447 z: 292.88495 last x: 711.88447 last z: 292.88495 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 387 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 388 Footprint: Minimap: active: true x: 712.01661 z: 298.12113 Obstruction: active: true moving: false control group: 388 control group 2: 0 tag: 686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.01661 z: 298.12113 last x: 712.01661 last z: 298.12113 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 388 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 389 Footprint: Minimap: active: true x: 707.41822 z: 307.81608 Obstruction: active: true moving: false control group: 389 control group 2: 0 tag: 688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 707.41822 z: 307.81608 last x: 707.41822 last z: 307.81608 territory: 2 rot x: 0 rot y: 0.38581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 389 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 390 Footprint: Minimap: active: true x: 708.15961 z: 286.41642 Obstruction: active: true moving: false control group: 390 control group 2: 0 tag: 690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.15961 z: 286.41642 last x: 708.15961 last z: 286.41642 territory: 2 rot x: 0 rot y: 0.7074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 390 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 391 Footprint: Minimap: active: true x: 697.78418 z: 298.62961 Obstruction: active: true moving: false control group: 391 control group 2: 0 tag: 692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 697.78418 z: 298.62961 last x: 697.78418 last z: 298.62961 territory: 2 rot x: 0 rot y: -0.81807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 391 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 392 Footprint: Minimap: active: true x: 716.57636 z: 305.66694 Obstruction: active: true moving: false control group: 392 control group 2: 0 tag: 694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.57636 z: 305.66694 last x: 716.57636 last z: 305.66694 territory: 2 rot x: 0 rot y: 0.75965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 392 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 393 Footprint: Minimap: active: true x: 721.07343 z: 315.01383 Obstruction: active: true moving: false control group: 393 control group 2: 0 tag: 696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 721.07343 z: 315.01383 last x: 721.07343 last z: 315.01383 territory: 2 rot x: 0 rot y: -2.97123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 393 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 394 Footprint: Minimap: active: true x: 764.74256 z: 536.05463 Obstruction: active: true moving: false control group: 394 control group 2: 0 tag: 698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.74256 z: 536.05463 last x: 764.74256 last z: 536.05463 territory: 1 rot x: 0 rot y: -2.88839 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 394 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 29, "gatherers": [ [], [ 7603, 8371, 7893, 8123 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 395 Footprint: Minimap: active: true x: 758.63843 z: 526.25013 Obstruction: active: true moving: false control group: 395 control group 2: 0 tag: 700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.63843 z: 526.25013 last x: 758.63843 last z: 526.25013 territory: 1 rot x: 0 rot y: 0.51542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 395 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 397 Footprint: Minimap: active: true x: 850.9621 z: 409.7458 Obstruction: active: true moving: false control group: 397 control group 2: 0 tag: 704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.9621 z: 409.7458 last x: 850.9621 last z: 409.7458 territory: 0 rot x: 0 rot y: -3.1202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 397 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 398 Footprint: Minimap: active: true x: 852.26044 z: 393.41459 Obstruction: active: true moving: false control group: 398 control group 2: 0 tag: 706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.26044 z: 393.41459 last x: 852.26044 last z: 393.41459 territory: 0 rot x: 0 rot y: 2.84002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 398 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 399 Footprint: Minimap: active: true x: 855.1164 z: 378.22333 Obstruction: active: true moving: false control group: 399 control group 2: 0 tag: 708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.1164 z: 378.22333 last x: 855.1164 last z: 378.22333 territory: 0 rot x: 0 rot y: -2.93183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 399 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 400 Footprint: Minimap: active: true x: 852.29572 z: 370.63337 Obstruction: active: true moving: false control group: 400 control group 2: 0 tag: 710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 852.29572 z: 370.63337 last x: 852.29572 last z: 370.63337 territory: 0 rot x: 0 rot y: 2.39623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 400 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 401 Footprint: Minimap: active: true x: 860.59711 z: 365.47211 Obstruction: active: true moving: false control group: 401 control group 2: 0 tag: 712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.59711 z: 365.47211 last x: 860.59711 last z: 365.47211 territory: 0 rot x: 0 rot y: 0.13651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 401 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 402 Footprint: Minimap: active: true x: 860.8058 z: 377.71354 Obstruction: active: true moving: false control group: 402 control group 2: 0 tag: 714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.8058 z: 377.71354 last x: 860.8058 last z: 377.71354 territory: 0 rot x: 0 rot y: -0.13053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 402 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 403 Footprint: Minimap: active: true x: 858.1698 z: 389.81571 Obstruction: active: true moving: false control group: 403 control group 2: 0 tag: 716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.1698 z: 389.81571 last x: 858.1698 last z: 389.81571 territory: 0 rot x: 0 rot y: -0.08202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 403 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 404 Footprint: Minimap: active: true x: 858.779 z: 399.30741 Obstruction: active: true moving: false control group: 404 control group 2: 0 tag: 718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.779 z: 399.30741 last x: 858.779 last z: 399.30741 territory: 0 rot x: 0 rot y: 0.73891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 404 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 405 Footprint: Minimap: active: true x: 815.09553 z: 235.18952 Obstruction: active: true moving: false control group: 405 control group 2: 0 tag: 720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 815.09553 z: 235.18952 last x: 815.09553 last z: 235.18952 territory: 2 rot x: 0 rot y: 1.05256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 405 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 433 Footprint: Minimap: active: true x: 742.95362 z: 103.25574 Obstruction: active: true moving: false control group: 433 control group 2: 0 tag: 774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.95362 z: 103.25574 last x: 742.95362 last z: 103.25574 territory: 2 rot x: 0 rot y: 0.9005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 433 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 434 Footprint: Minimap: active: true x: 730.6819 z: 116.52488 Obstruction: active: true moving: false control group: 434 control group 2: 0 tag: 776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730.6819 z: 116.52488 last x: 730.6819 last z: 116.52488 territory: 2 rot x: 0 rot y: 0.22176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 434 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 435 Footprint: Minimap: active: true x: 733.16321 z: 128.15918 Obstruction: active: true moving: false control group: 435 control group 2: 0 tag: 778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 733.16321 z: 128.15918 last x: 733.16321 last z: 128.15918 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 435 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 436 Footprint: Minimap: active: true x: 738.10804 z: 106.39644 Obstruction: active: true moving: false control group: 436 control group 2: 0 tag: 780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.10804 z: 106.39644 last x: 738.10804 last z: 106.39644 territory: 2 rot x: 0 rot y: 0.23145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 436 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 437 Footprint: Minimap: active: true x: 733.81531 z: 91.94654 Obstruction: active: true moving: false control group: 437 control group 2: 0 tag: 782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 733.81531 z: 91.94654 last x: 733.81531 last z: 91.94654 territory: 2 rot x: 0 rot y: 0.4813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 437 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 438 Footprint: Minimap: active: true x: 524.68659 z: 78.35772 Obstruction: active: true moving: false control group: 438 control group 2: 0 tag: 784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 524.68659 z: 78.35772 last x: 524.68659 last z: 78.35772 territory: 2 rot x: 0 rot y: 2.7726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 438 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 439 Footprint: Minimap: active: true x: 533.4402 z: 54.24364 Obstruction: active: true moving: false control group: 439 control group 2: 0 tag: 786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.4402 z: 54.24364 last x: 533.4402 last z: 54.24364 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 439 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 440 Footprint: Minimap: active: true x: 537.4286 z: 40.05007 Obstruction: active: true moving: false control group: 440 control group 2: 0 tag: 788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.4286 z: 40.05007 last x: 537.4286 last z: 40.05007 territory: 2 rot x: 0 rot y: 2.79964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 440 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 441 Footprint: Minimap: active: true x: 529.36731 z: 68.06283 Obstruction: active: true moving: false control group: 441 control group 2: 0 tag: 790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 529.36731 z: 68.06283 last x: 529.36731 last z: 68.06283 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 441 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 442 Footprint: Minimap: active: true x: 533.94965 z: 49.1338 Obstruction: active: true moving: false control group: 442 control group 2: 0 tag: 792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.94965 z: 49.1338 last x: 533.94965 last z: 49.1338 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 442 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 443 Footprint: Minimap: active: true x: 575.86097 z: 11.3977 Obstruction: active: true moving: false control group: 443 control group 2: 0 tag: 794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.86097 z: 11.3977 last x: 575.86097 last z: 11.3977 territory: 0 rot x: 0 rot y: -0.08843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 443 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 444 Footprint: Minimap: active: true x: 570.02503 z: 50.71503 Obstruction: active: true moving: false control group: 444 control group 2: 0 tag: 796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.02503 z: 50.71503 last x: 570.02503 last z: 50.71503 territory: 2 rot x: 0 rot y: -0.05311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 444 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 445 Footprint: Minimap: active: true x: 560.78534 z: 76.45948 Obstruction: active: true moving: false control group: 445 control group 2: 0 tag: 798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 560.78534 z: 76.45948 last x: 560.78534 last z: 76.45948 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 445 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 446 Footprint: Minimap: active: true x: 569.56153 z: 56.9786 Obstruction: active: true moving: false control group: 446 control group 2: 0 tag: 800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.56153 z: 56.9786 last x: 569.56153 last z: 56.9786 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 446 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 447 Footprint: Minimap: active: true x: 564.85376 z: 70.28844 Obstruction: active: true moving: false control group: 447 control group 2: 0 tag: 802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.85376 z: 70.28844 last x: 564.85376 last z: 70.28844 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 447 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 448 Footprint: Minimap: active: true x: 561.3166 z: 86.22765 Obstruction: active: true moving: false control group: 448 control group 2: 0 tag: 804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 561.3166 z: 86.22765 last x: 561.3166 last z: 86.22765 territory: 2 rot x: 0 rot y: 1.14577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 448 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 449 Footprint: Minimap: active: true x: 542.68476 z: 1003.5821 Obstruction: active: true moving: false control group: 449 control group 2: 0 tag: 806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.68476 z: 1003.5821 last x: 542.68476 last z: 1003.5821 territory: 2 rot x: 0 rot y: 0.29262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 449 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 450 Footprint: Minimap: active: true x: 547.47474 z: 982.29383 Obstruction: active: true moving: false control group: 450 control group 2: 0 tag: 808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 547.47474 z: 982.29383 last x: 547.47474 last z: 982.29383 territory: 2 rot x: 0 rot y: 2.98221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 450 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 451 Footprint: Minimap: active: true x: 548.23053 z: 963.40113 Obstruction: active: true moving: false control group: 451 control group 2: 0 tag: 810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.23053 z: 963.40113 last x: 548.23053 last z: 963.40113 territory: 2 rot x: 0 rot y: 3.01055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 451 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 452 Footprint: Minimap: active: true x: 553.8797 z: 943.7693 Obstruction: active: true moving: false control group: 452 control group 2: 0 tag: 812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.8797 z: 943.7693 last x: 553.8797 last z: 943.7693 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 452 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 453 Footprint: Minimap: active: true x: 552.24183 z: 932.22693 Obstruction: active: true moving: false control group: 453 control group 2: 0 tag: 814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.24183 z: 932.22693 last x: 552.24183 last z: 932.22693 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 453 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 454 Footprint: Minimap: active: true x: 583.05134 z: 927.34601 Obstruction: active: true moving: false control group: 454 control group 2: 0 tag: 816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.05134 z: 927.34601 last x: 583.05134 last z: 927.34601 territory: 2 rot x: 0 rot y: 0.36132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 454 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 455 Footprint: Minimap: active: true x: 583.2417 z: 952.28248 Obstruction: active: true moving: false control group: 455 control group 2: 0 tag: 818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.2417 z: 952.28248 last x: 583.2417 last z: 952.28248 territory: 2 rot x: 0 rot y: -0.0928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 455 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 456 Footprint: Minimap: active: true x: 580.39942 z: 963.20258 Obstruction: active: true moving: false control group: 456 control group 2: 0 tag: 820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.39942 z: 963.20258 last x: 580.39942 last z: 963.20258 territory: 2 rot x: 0 rot y: 0.00611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 456 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 457 Footprint: Minimap: active: true x: 576.3628 z: 981.94666 Obstruction: active: true moving: false control group: 457 control group 2: 0 tag: 822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.3628 z: 981.94666 last x: 576.3628 last z: 981.94666 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 457 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 458 Footprint: Minimap: active: true x: 573.9538 z: 1001.52259 Obstruction: active: true moving: false control group: 458 control group 2: 0 tag: 824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.9538 z: 1001.52259 last x: 573.9538 last z: 1001.52259 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 458 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 460 Footprint: Minimap: active: true x: 857.25812 z: 331.68754 Obstruction: active: true moving: false control group: 460 control group 2: 0 tag: 3 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.25812 z: 331.68754 last x: 857.25812 last z: 331.68754 territory: 2 rot x: 0 rot y: 0.78637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/greek_temple_unfinished.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 460 actor: "props/special/eyecandy/greek_temple_unfinished.xml" constructionprogress: 0 AIProxy: Identity: Loot: ResourceSupply: object: { "amount": 2000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 461 Footprint: Position: in world: true x: 841.78705 z: 329.69117 last x: 841.78705 last z: 329.69117 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 461 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 462 Footprint: Position: in world: true x: 847.12446 z: 335.59907 last x: 847.12446 last z: 335.59907 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 462 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 463 Footprint: Position: in world: true x: 846.58661 z: 335.30662 last x: 846.58661 last z: 335.30662 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 463 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 464 Footprint: Position: in world: true x: 847.6883 z: 318.74692 last x: 847.6883 last z: 318.74692 territory: 2 rot x: 0 rot y: 2.6103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 464 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 465 Footprint: Position: in world: true x: 853.5558 z: 308.96152 last x: 853.5558 last z: 308.96152 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 465 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 466 Footprint: Position: in world: true x: 870.974 z: 313.28748 last x: 870.974 last z: 313.28748 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 466 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 467 Footprint: Position: in world: true x: 859.43683 z: 323.96906 last x: 859.43683 last z: 323.96906 territory: 2 rot x: 0 rot y: 0.9366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 467 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 468 Footprint: Position: in world: true x: 864.04847 z: 327.08915 last x: 864.04847 last z: 327.08915 territory: 0 rot x: 0 rot y: 1.698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 468 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 469 Footprint: Position: in world: true x: 866.07941 z: 328.09412 last x: 866.07941 last z: 328.09412 territory: 0 rot x: 0 rot y: 0.48795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 469 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 470 Footprint: Position: in world: true x: 873.90851 z: 332.61219 last x: 873.90851 last z: 332.61219 territory: 0 rot x: 0 rot y: -2.51063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 470 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 471 Footprint: Position: in world: true x: 869.77991 z: 327.82767 last x: 869.77991 last z: 327.82767 territory: 0 rot x: 0 rot y: -2.60615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 471 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 472 Footprint: Position: in world: true x: 866.12977 z: 323.6396 last x: 866.12977 last z: 323.6396 territory: 0 rot x: 0 rot y: -2.4765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 472 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 473 Footprint: Position: in world: true x: 864.48011 z: 322.14063 last x: 864.48011 last z: 322.14063 territory: 0 rot x: 0 rot y: -1.56045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 473 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 474 Footprint: Position: in world: true x: 869.06867 z: 341.32514 last x: 869.06867 last z: 341.32514 territory: 0 rot x: 0 rot y: -2.17403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 474 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 475 Footprint: Position: in world: true x: 865.74549 z: 345.4412 last x: 865.74549 last z: 345.4412 territory: 0 rot x: 0 rot y: -0.74775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 475 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 476 Footprint: Position: in world: true x: 857.99195 z: 351.12964 last x: 857.99195 last z: 351.12964 territory: 0 rot x: 0 rot y: -2.28418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 476 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 477 Footprint: Position: in world: true x: 856.05616 z: 345.4449 last x: 856.05616 last z: 345.4449 territory: 0 rot x: 0 rot y: 3.07024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 477 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 478 Footprint: Position: in world: true x: 856.2057 z: 342.11881 last x: 856.2057 last z: 342.11881 territory: 0 rot x: 0 rot y: -2.04122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 478 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 479 Footprint: Position: in world: true x: 850.1485 z: 338.57197 last x: 850.1485 last z: 338.57197 territory: 2 rot x: 0 rot y: 0.15053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 479 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 480 Footprint: Position: in world: true x: 854.75818 z: 334.82193 last x: 854.75818 last z: 334.82193 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 480 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 481 Footprint: Position: in world: true x: 854.47272 z: 331.16312 last x: 854.47272 last z: 331.16312 territory: 2 rot x: 0 rot y: -2.33477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 481 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 482 Footprint: Position: in world: true x: 852.38343 z: 330.0196 last x: 852.38343 last z: 330.0196 territory: 2 rot x: 0 rot y: 3.1385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 482 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 483 Footprint: Position: in world: true x: 854.60834 z: 326.45386 last x: 854.60834 last z: 326.45386 territory: 2 rot x: 0 rot y: 0.56547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 483 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 484 Footprint: Position: in world: true x: 857.42444 z: 331.48591 last x: 857.42444 last z: 331.48591 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 484 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 485 Footprint: Position: in world: true x: 857.45502 z: 333.485 last x: 857.45502 last z: 333.485 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 485 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 486 Footprint: Position: in world: true x: 853.56782 z: 332.6569 last x: 853.56782 last z: 332.6569 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 486 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 487 Footprint: Position: in world: true x: 852.22071 z: 331.18018 last x: 852.22071 last z: 331.18018 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 487 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 488 Footprint: Position: in world: true x: 853.63794 z: 328.2298 last x: 853.63794 last z: 328.2298 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 488 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 489 Footprint: Position: in world: true x: 854.32886 z: 328.55967 last x: 854.32886 last z: 328.55967 territory: 2 rot x: 0 rot y: 2.38236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 489 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 490 Footprint: Position: in world: true x: 855.81739 z: 325.6001 last x: 855.81739 last z: 325.6001 territory: 2 rot x: 0 rot y: -2.69072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 490 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 491 Footprint: Position: in world: true x: 854.46467 z: 323.15867 last x: 854.46467 last z: 323.15867 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 491 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 492 Footprint: Position: in world: true x: 854.44733 z: 323.39506 last x: 854.44733 last z: 323.39506 territory: 2 rot x: 0 rot y: 0.86261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 492 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 493 Footprint: Position: in world: true x: 860.36481 z: 321.22513 last x: 860.36481 last z: 321.22513 territory: 2 rot x: 0 rot y: 0.87923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 493 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 494 Footprint: Position: in world: true x: 861.35138 z: 321.45347 last x: 861.35138 last z: 321.45347 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 494 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 495 Footprint: Position: in world: true x: 860.70893 z: 318.0748 last x: 860.70893 last z: 318.0748 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 495 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 496 Footprint: Position: in world: true x: 858.66572 z: 317.38944 last x: 858.66572 last z: 317.38944 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 496 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 497 Footprint: Position: in world: true x: 857.71924 z: 317.74787 last x: 857.71924 last z: 317.74787 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 497 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 498 Footprint: Position: in world: true x: 933.52912 z: 354.46634 last x: 933.52912 last z: 354.46634 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 498 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 499 Footprint: Position: in world: true x: 851.78803 z: 339.19318 last x: 851.78803 last z: 339.19318 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 499 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 500 Footprint: Position: in world: true x: 850.42542 z: 337.41587 last x: 850.42542 last z: 337.41587 territory: 2 rot x: 0 rot y: -1.76218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 500 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 501 Footprint: Position: in world: true x: 846.80115 z: 337.31348 last x: 846.80115 last z: 337.31348 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 501 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 502 Footprint: Position: in world: true x: 844.38874 z: 336.025 last x: 844.38874 last z: 336.025 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 502 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 503 Footprint: Position: in world: true x: 845.24561 z: 332.27131 last x: 845.24561 last z: 332.27131 territory: 2 rot x: 0 rot y: 1.46189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 503 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 504 Footprint: Position: in world: true x: 868.63251 z: 326.9607 last x: 868.63251 last z: 326.9607 territory: 0 rot x: 0 rot y: 0.90548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 504 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 505 Footprint: Position: in world: true x: 539.60785 z: 236.96473 last x: 539.60785 last z: 236.96473 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 505 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 506 Footprint: Position: in world: true x: 541.82483 z: 235.23157 last x: 541.82483 last z: 235.23157 territory: 2 rot x: 0 rot y: 2.896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 506 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 507 Footprint: Position: in world: true x: 542.35499 z: 232.92881 last x: 542.35499 last z: 232.92881 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 507 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 508 Footprint: Position: in world: true x: 543.67347 z: 232.44935 last x: 543.67347 last z: 232.44935 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 508 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 509 Footprint: Position: in world: true x: 544.15131 z: 234.39573 last x: 544.15131 last z: 234.39573 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 509 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 510 Footprint: Position: in world: true x: 543.92701 z: 236.72841 last x: 543.92701 last z: 236.72841 territory: 2 rot x: 0 rot y: 0.69149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 510 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 511 Footprint: Position: in world: true x: 545.56696 z: 237.88732 last x: 545.56696 last z: 237.88732 territory: 2 rot x: 0 rot y: 1.60987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 511 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 512 Footprint: Position: in world: true x: 561.97168 z: 207.1992 last x: 561.97168 last z: 207.1992 territory: 2 rot x: 0 rot y: -0.84972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 512 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 513 Footprint: Position: in world: true x: 559.27723 z: 207.0015 last x: 559.27723 last z: 207.0015 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 513 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 514 Footprint: Position: in world: true x: 559.96784 z: 204.24381 last x: 559.96784 last z: 204.24381 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 514 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 515 Footprint: Position: in world: true x: 560.45154 z: 203.29801 last x: 560.45154 last z: 203.29801 territory: 2 rot x: 0 rot y: -2.53084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 515 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 516 Footprint: Position: in world: true x: 558.84333 z: 200.90842 last x: 558.84333 last z: 200.90842 territory: 2 rot x: 0 rot y: -2.07299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 516 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 517 Footprint: Position: in world: true x: 419.09006 z: 152.16915 last x: 419.09006 last z: 152.16915 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 517 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 518 Footprint: Position: in world: true x: 422.1171 z: 151.04535 last x: 422.1171 last z: 151.04535 territory: 0 rot x: 0 rot y: -2.393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 518 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 519 Footprint: Position: in world: true x: 419.90891 z: 149.08906 last x: 419.90891 last z: 149.08906 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 519 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 520 Footprint: Position: in world: true x: 419.82773 z: 148.38848 last x: 419.82773 last z: 148.38848 territory: 0 rot x: 0 rot y: 2.27756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 520 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 521 Footprint: Position: in world: true x: 422.38923 z: 146.58651 last x: 422.38923 last z: 146.58651 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 521 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 522 Footprint: Position: in world: true x: 423.83387 z: 145.20324 last x: 423.83387 last z: 145.20324 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 522 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 523 Footprint: Position: in world: true x: 423.5293 z: 144.52784 last x: 423.5293 last z: 144.52784 territory: 0 rot x: 0 rot y: 1.72587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 523 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 524 Footprint: Position: in world: true x: 423.64222 z: 147.95232 last x: 423.64222 last z: 147.95232 territory: 0 rot x: 0 rot y: -2.23171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 524 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 525 Footprint: Position: in world: true x: 357.52912 z: 183.80195 last x: 357.52912 last z: 183.80195 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 525 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 526 Footprint: Position: in world: true x: 356.43442 z: 181.2363 last x: 356.43442 last z: 181.2363 territory: 0 rot x: 0 rot y: 2.56608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 526 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 527 Footprint: Position: in world: true x: 360.33478 z: 176.0426 last x: 360.33478 last z: 176.0426 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 527 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 528 Footprint: Position: in world: true x: 357.89768 z: 174.5873 last x: 357.89768 last z: 174.5873 territory: 0 rot x: 0 rot y: -2.73098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 528 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 529 Footprint: Position: in world: true x: 357.12055 z: 171.64744 last x: 357.12055 last z: 171.64744 territory: 0 rot x: 0 rot y: 2.24271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 529 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 530 Footprint: Position: in world: true x: 360.48987 z: 169.10442 last x: 360.48987 last z: 169.10442 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 530 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 531 Footprint: Position: in world: true x: 360.4119 z: 171.51154 last x: 360.4119 last z: 171.51154 territory: 0 rot x: 0 rot y: -0.32358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 531 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 532 Footprint: Position: in world: true x: 358.81031 z: 175.63262 last x: 358.81031 last z: 175.63262 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 532 actor: "props/flora/bush_dry_a.xml" constructionprogress: 0 - id: 545 Footprint: Position: in world: true x: 365.15946 z: 162.84443 last x: 365.15946 last z: 162.84443 territory: 0 rot x: 0 rot y: 2.8631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 545 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 546 Footprint: Position: in world: true x: 368.66135 z: 155.49064 last x: 368.66135 last z: 155.49064 territory: 0 rot x: 0 rot y: 0.61823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 546 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 547 Footprint: Position: in world: true x: 370.65772 z: 162.14974 last x: 370.65772 last z: 162.14974 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 547 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 548 Footprint: Position: in world: true x: 559.48945 z: 167.0767 last x: 559.48945 last z: 167.0767 territory: 2 rot x: 0 rot y: 3.03875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 548 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 549 Footprint: Position: in world: true x: 558.89826 z: 154.38186 last x: 558.89826 last z: 154.38186 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 549 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 550 Footprint: Position: in world: true x: 555.57154 z: 152.73397 last x: 555.57154 last z: 152.73397 territory: 2 rot x: 0 rot y: -2.82158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 550 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 551 Footprint: Position: in world: true x: 558.21906 z: 146.30091 last x: 558.21906 last z: 146.30091 territory: 2 rot x: 0 rot y: 1.56083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 551 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 552 Footprint: Position: in world: true x: 562.34223 z: 158.47054 last x: 562.34223 last z: 158.47054 territory: 2 rot x: 0 rot y: 0.69709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 552 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 553 Footprint: Position: in world: true x: 554.28272 z: 220.36261 last x: 554.28272 last z: 220.36261 territory: 2 rot x: 0 rot y: 1.58936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 553 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 554 Footprint: Position: in world: true x: 534.76905 z: 145.27878 last x: 534.76905 last z: 145.27878 territory: 2 rot x: 0 rot y: -2.54268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 554 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 555 Footprint: Position: in world: true x: 861.87507 z: 346.51972 last x: 861.87507 last z: 346.51972 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 555 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 556 Footprint: Position: in world: true x: 854.17237 z: 315.15876 last x: 854.17237 last z: 315.15876 territory: 2 rot x: 0 rot y: 1.59353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 556 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 557 Footprint: Position: in world: true x: 840.31959 z: 320.50116 last x: 840.31959 last z: 320.50116 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 557 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 558 Footprint: Position: in world: true x: 842.31391 z: 314.90543 last x: 842.31391 last z: 314.90543 territory: 2 rot x: 0 rot y: -2.54821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 558 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 559 Footprint: Position: in world: true x: 839.20264 z: 313.32654 last x: 839.20264 last z: 313.32654 territory: 2 rot x: 0 rot y: -1.76124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 559 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 560 Footprint: Position: in world: true x: 848.2461 z: 308.5647 last x: 848.2461 last z: 308.5647 territory: 2 rot x: 0 rot y: -2.34328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 560 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 561 Footprint: Position: in world: true x: 396.45408 z: 133.00329 last x: 396.45408 last z: 133.00329 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 561 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 562 Footprint: Position: in world: true x: 395.951 z: 124.88639 last x: 395.951 last z: 124.88639 territory: 0 rot x: 0 rot y: -1.63982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 562 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 563 Footprint: Position: in world: true x: 387.44318 z: 132.03727 last x: 387.44318 last z: 132.03727 territory: 0 rot x: 0 rot y: -1.68223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 563 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 564 Footprint: Position: in world: true x: 390.44532 z: 122.38561 last x: 390.44532 last z: 122.38561 territory: 0 rot x: 0 rot y: -2.39257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 564 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 565 Footprint: Position: in world: true x: 381.7563 z: 125.66758 last x: 381.7563 last z: 125.66758 territory: 0 rot x: 0 rot y: -1.95548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 565 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 566 Footprint: Position: in world: true x: 373.55738 z: 122.57477 last x: 373.55738 last z: 122.57477 territory: 0 rot x: 0 rot y: 0.35055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 566 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 567 Footprint: Position: in world: true x: 384.00391 z: 118.1319 last x: 384.00391 last z: 118.1319 territory: 0 rot x: 0 rot y: 1.54447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 567 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 568 Footprint: Position: in world: true x: 400.89786 z: 133.96685 last x: 400.89786 last z: 133.96685 territory: 0 rot x: 0 rot y: 0.10894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 568 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 569 Footprint: Position: in world: true x: 400.96296 z: 136.77552 last x: 400.96296 last z: 136.77552 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 569 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 570 Footprint: Position: in world: true x: 412.0141 z: 117.9838 last x: 412.0141 last z: 117.9838 territory: 0 rot x: 0 rot y: 1.6363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 570 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 571 Footprint: Position: in world: true x: 416.84537 z: 124.11683 last x: 416.84537 last z: 124.11683 territory: 0 rot x: 0 rot y: 1.01175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 571 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 572 Footprint: Position: in world: true x: 422.17322 z: 129.76154 last x: 422.17322 last z: 129.76154 territory: 0 rot x: 0 rot y: 3.01725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 572 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 573 Footprint: Position: in world: true x: 425.51438 z: 118.00522 last x: 425.51438 last z: 118.00522 territory: 0 rot x: 0 rot y: -2.76922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 573 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 574 Footprint: Position: in world: true x: 418.66132 z: 117.76024 last x: 418.66132 last z: 117.76024 territory: 0 rot x: 0 rot y: -1.9804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 574 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 575 Footprint: Position: in world: true x: 425.58506 z: 110.97217 last x: 425.58506 last z: 110.97217 territory: 0 rot x: 0 rot y: 2.25608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 575 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 576 Footprint: Position: in world: true x: 359.03144 z: 124.05925 last x: 359.03144 last z: 124.05925 territory: 0 rot x: 0 rot y: 1.60828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 576 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 577 Footprint: Position: in world: true x: 139.3257 z: 277.24402 last x: 139.3257 last z: 277.24402 territory: 0 rot x: 0 rot y: 2.05845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 577 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 578 Footprint: Position: in world: true x: 148.44448 z: 280.70566 last x: 148.44448 last z: 280.70566 territory: 0 rot x: 0 rot y: 0.26392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 578 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 579 Footprint: Position: in world: true x: 81.76159 z: 348.41135 last x: 81.76159 last z: 348.41135 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 579 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 580 Footprint: Position: in world: true x: 77.12992 z: 350.0969 last x: 77.12992 last z: 350.0969 territory: 0 rot x: 0 rot y: 2.80088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 580 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 581 Footprint: Position: in world: true x: 83.08071 z: 335.42399 last x: 83.08071 last z: 335.42399 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 581 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 582 Footprint: Position: in world: true x: 111.1401 z: 319.31092 last x: 111.1401 last z: 319.31092 territory: 0 rot x: 0 rot y: 2.42531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 582 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 583 Footprint: Position: in world: true x: 114.85752 z: 314.92432 last x: 114.85752 last z: 314.92432 territory: 0 rot x: 0 rot y: 2.9896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 583 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 584 Footprint: Position: in world: true x: 115.12864 z: 306.7869 last x: 115.12864 last z: 306.7869 territory: 0 rot x: 0 rot y: 2.33541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 584 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 585 Footprint: Position: in world: true x: 120.48026 z: 303.9354 last x: 120.48026 last z: 303.9354 territory: 0 rot x: 0 rot y: 1.87874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 585 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 586 Footprint: Position: in world: true x: 124.99042 z: 303.6569 last x: 124.99042 last z: 303.6569 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 586 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 587 Footprint: Position: in world: true x: 129.65201 z: 303.84244 last x: 129.65201 last z: 303.84244 territory: 0 rot x: 0 rot y: 2.40896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 587 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 588 Footprint: Position: in world: true x: 128.35073 z: 307.27424 last x: 128.35073 last z: 307.27424 territory: 0 rot x: 0 rot y: -2.66149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 588 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 589 Footprint: Position: in world: true x: 126.67298 z: 301.02445 last x: 126.67298 last z: 301.02445 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 589 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 590 Footprint: Position: in world: true x: 124.47999 z: 298.83854 last x: 124.47999 last z: 298.83854 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 590 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 591 Footprint: Position: in world: true x: 419.6645 z: 98.0056 last x: 419.6645 last z: 98.0056 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 591 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 592 Footprint: Position: in world: true x: 409.34018 z: 106.8605 last x: 409.34018 last z: 106.8605 territory: 0 rot x: 0 rot y: -1.0485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 592 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 593 Footprint: Position: in world: true x: 403.29398 z: 109.42782 last x: 403.29398 last z: 109.42782 territory: 0 rot x: 0 rot y: -2.34795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 593 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 594 Footprint: Position: in world: true x: 398.33933 z: 106.29925 last x: 398.33933 last z: 106.29925 territory: 0 rot x: 0 rot y: -2.89715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 594 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 595 Footprint: Position: in world: true x: 423.48398 z: 101.39344 last x: 423.48398 last z: 101.39344 territory: 0 rot x: 0 rot y: 2.4067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 595 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 596 Footprint: Position: in world: true x: 430.77225 z: 93.27218 last x: 430.77225 last z: 93.27218 territory: 0 rot x: 0 rot y: 3.08552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 596 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 597 Footprint: Position: in world: true x: 432.4144 z: 87.86321 last x: 432.4144 last z: 87.86321 territory: 0 rot x: 0 rot y: 1.44857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 597 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 598 Footprint: Position: in world: true x: 439.80103 z: 92.1732 last x: 439.80103 last z: 92.1732 territory: 0 rot x: 0 rot y: 1.10836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 598 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 599 Footprint: Position: in world: true x: 449.84021 z: 94.61672 last x: 449.84021 last z: 94.61672 territory: 0 rot x: 0 rot y: 2.23574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 599 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 600 Footprint: Position: in world: true x: 454.30549 z: 90.6432 last x: 454.30549 last z: 90.6432 territory: 2 rot x: 0 rot y: 2.1933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 600 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 601 Footprint: Position: in world: true x: 461.80591 z: 89.33065 last x: 461.80591 last z: 89.33065 territory: 2 rot x: 0 rot y: 1.13248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 601 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 602 Footprint: Position: in world: true x: 469.16486 z: 91.71688 last x: 469.16486 last z: 91.71688 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 602 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 603 Footprint: Position: in world: true x: 375.04642 z: 154.2505 last x: 375.04642 last z: 154.2505 territory: 0 rot x: 0 rot y: -1.10357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 603 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 604 Footprint: Position: in world: true x: 369.162 z: 160.5986 last x: 369.162 last z: 160.5986 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 604 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 605 Footprint: Position: in world: true x: 368.09772 z: 162.09934 last x: 368.09772 last z: 162.09934 territory: 0 rot x: 0 rot y: 0.05726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 605 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 606 Footprint: Position: in world: true x: 428.8314 z: 235.18598 last x: 428.8314 last z: 235.18598 territory: 0 rot x: 0 rot y: -2.00623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 606 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 607 Footprint: Position: in world: true x: 418.94178 z: 231.29563 last x: 418.94178 last z: 231.29563 territory: 0 rot x: 0 rot y: -3.00901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 607 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 608 Footprint: Position: in world: true x: 420.17536 z: 222.45653 last x: 420.17536 last z: 222.45653 territory: 0 rot x: 0 rot y: 2.56153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 608 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 609 Footprint: Position: in world: true x: 421.62098 z: 218.82688 last x: 421.62098 last z: 218.82688 territory: 0 rot x: 0 rot y: -2.61162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 609 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 610 Footprint: Position: in world: true x: 417.86084 z: 215.47257 last x: 417.86084 last z: 215.47257 territory: 0 rot x: 0 rot y: -1.42812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 610 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 611 Footprint: Position: in world: true x: 414.47483 z: 214.96242 last x: 414.47483 last z: 214.96242 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 611 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 612 Footprint: Position: in world: true x: 434.61057 z: 242.84113 last x: 434.61057 last z: 242.84113 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 612 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 613 Footprint: Position: in world: true x: 443.9534 z: 248.56882 last x: 443.9534 last z: 248.56882 territory: 0 rot x: 0 rot y: 0.60079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 613 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 614 Footprint: Position: in world: true x: 447.68955 z: 254.5315 last x: 447.68955 last z: 254.5315 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 614 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 615 Footprint: Position: in world: true x: 494.99402 z: 222.30207 last x: 494.99402 last z: 222.30207 territory: 2 rot x: 0 rot y: -1.0412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 615 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 616 Footprint: Position: in world: true x: 494.33347 z: 241.89335 last x: 494.33347 last z: 241.89335 territory: 2 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 616 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 617 Footprint: Position: in world: true x: 492.86234 z: 244.51261 last x: 492.86234 last z: 244.51261 territory: 2 rot x: 0 rot y: 0.63457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 617 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 618 Footprint: Position: in world: true x: 497.89557 z: 250.13173 last x: 497.89557 last z: 250.13173 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 618 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 619 Footprint: Position: in world: true x: 547.35651 z: 151.30704 last x: 547.35651 last z: 151.30704 territory: 2 rot x: 0 rot y: -1.71305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 619 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 620 Footprint: Position: in world: true x: 540.79694 z: 150.79023 last x: 540.79694 last z: 150.79023 territory: 2 rot x: 0 rot y: -2.33364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 620 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 621 Footprint: Position: in world: true x: 538.34583 z: 145.91675 last x: 538.34583 last z: 145.91675 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 621 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 622 Footprint: Position: in world: true x: 536.13013 z: 146.01287 last x: 536.13013 last z: 146.01287 territory: 2 rot x: 0 rot y: -1.97471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 622 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 623 Footprint: Position: in world: true x: 531.84003 z: 145.05776 last x: 531.84003 last z: 145.05776 territory: 2 rot x: 0 rot y: 0.05648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 623 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 624 Footprint: Position: in world: true x: 532.67255 z: 152.35209 last x: 532.67255 last z: 152.35209 territory: 2 rot x: 0 rot y: -0.39806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 624 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 625 Footprint: Position: in world: true x: 529.65528 z: 158.04294 last x: 529.65528 last z: 158.04294 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 625 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 626 Footprint: Position: in world: true x: 546.05573 z: 148.46027 last x: 546.05573 last z: 148.46027 territory: 2 rot x: 0 rot y: 1.69213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 626 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 627 Footprint: Position: in world: true x: 498.145 z: 135.16817 last x: 498.145 last z: 135.16817 territory: 2 rot x: 0 rot y: -0.90317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 627 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 628 Footprint: Position: in world: true x: 498.46616 z: 128.45096 last x: 498.46616 last z: 128.45096 territory: 2 rot x: 0 rot y: -0.62131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 628 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 629 Footprint: Position: in world: true x: 486.38572 z: 137.60422 last x: 486.38572 last z: 137.60422 territory: 2 rot x: 0 rot y: -2.81252 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 629 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 632 Footprint: Position: in world: true x: 489.34742 z: 130.97313 last x: 489.34742 last z: 130.97313 territory: 2 rot x: 0 rot y: 1.13245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 632 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 634 Footprint: Position: in world: true x: 499.3538 z: 141.61558 last x: 499.3538 last z: 141.61558 territory: 2 rot x: 0 rot y: 1.95676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 634 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 635 Footprint: Position: in world: true x: 505.41126 z: 130.8245 last x: 505.41126 last z: 130.8245 territory: 2 rot x: 0 rot y: 2.54572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 635 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 636 Footprint: Position: in world: true x: 503.32737 z: 136.00431 last x: 503.32737 last z: 136.00431 territory: 2 rot x: 0 rot y: 1.32465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 636 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 637 Footprint: Position: in world: true x: 501.36823 z: 145.57653 last x: 501.36823 last z: 145.57653 territory: 2 rot x: 0 rot y: -2.32677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 637 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 638 Footprint: Position: in world: true x: 439.60846 z: 135.37223 last x: 439.60846 last z: 135.37223 territory: 0 rot x: 0 rot y: 1.06199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 638 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 639 Footprint: Position: in world: true x: 384.81846 z: 159.49143 last x: 384.81846 last z: 159.49143 territory: 0 rot x: 0 rot y: -2.83016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 639 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 640 Footprint: Position: in world: true x: 379.41211 z: 151.2929 last x: 379.41211 last z: 151.2929 territory: 0 rot x: 0 rot y: 1.49692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 640 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 641 Footprint: Position: in world: true x: 376.51157 z: 110.24447 last x: 376.51157 last z: 110.24447 territory: 0 rot x: 0 rot y: 1.59078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 641 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 642 Footprint: Position: in world: true x: 388.77118 z: 110.99906 last x: 388.77118 last z: 110.99906 territory: 0 rot x: 0 rot y: 2.37089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 642 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 643 Footprint: Position: in world: true x: 392.81061 z: 105.96573 last x: 392.81061 last z: 105.96573 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 643 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 644 Footprint: Position: in world: true x: 317.17457 z: 163.28278 last x: 317.17457 last z: 163.28278 territory: 0 rot x: 0 rot y: -0.66074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 644 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 645 Footprint: Position: in world: true x: 310.71637 z: 175.71866 last x: 310.71637 last z: 175.71866 territory: 0 rot x: 0 rot y: 1.63601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 645 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 646 Footprint: Position: in world: true x: 329.27915 z: 174.50106 last x: 329.27915 last z: 174.50106 territory: 0 rot x: 0 rot y: 2.99965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 646 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 647 Footprint: Position: in world: true x: 332.55588 z: 153.73514 last x: 332.55588 last z: 153.73514 territory: 0 rot x: 0 rot y: 2.4159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 647 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 648 Footprint: Position: in world: true x: 342.71366 z: 145.52057 last x: 342.71366 last z: 145.52057 territory: 0 rot x: 0 rot y: 1.52892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 648 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 649 Footprint: Position: in world: true x: 345.58237 z: 145.23343 last x: 345.58237 last z: 145.23343 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 649 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 650 Footprint: Position: in world: true x: 335.21543 z: 191.58501 last x: 335.21543 last z: 191.58501 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 650 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 651 Footprint: Position: in world: true x: 336.23163 z: 194.98816 last x: 336.23163 last z: 194.98816 territory: 0 rot x: 0 rot y: -0.19411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 651 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 652 Footprint: Position: in world: true x: 333.16614 z: 203.73478 last x: 333.16614 last z: 203.73478 territory: 0 rot x: 0 rot y: -0.30565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 652 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 653 Footprint: Position: in world: true x: 331.83942 z: 210.42579 last x: 331.83942 last z: 210.42579 territory: 0 rot x: 0 rot y: 1.30202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 653 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 654 Footprint: Position: in world: true x: 345.0019 z: 244.81884 last x: 345.0019 last z: 244.81884 territory: 0 rot x: 0 rot y: 2.63564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 654 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 655 Footprint: Position: in world: true x: 347.53745 z: 237.9868 last x: 347.53745 last z: 237.9868 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 655 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 656 Footprint: Position: in world: true x: 347.87833 z: 238.71952 last x: 347.87833 last z: 238.71952 territory: 0 rot x: 0 rot y: 0.4769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 656 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 657 Footprint: Position: in world: true x: 354.5247 z: 248.86077 last x: 354.5247 last z: 248.86077 territory: 0 rot x: 0 rot y: 0.63808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 657 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 658 Footprint: Position: in world: true x: 358.79899 z: 252.96296 last x: 358.79899 last z: 252.96296 territory: 0 rot x: 0 rot y: 0.66735 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 658 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 659 Footprint: Position: in world: true x: 367.13593 z: 261.86936 last x: 367.13593 last z: 261.86936 territory: 2 rot x: 0 rot y: 0.3621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 659 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 660 Footprint: Position: in world: true x: 370.22092 z: 267.10581 last x: 370.22092 last z: 267.10581 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 660 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 661 Footprint: Position: in world: true x: 374.68171 z: 262.1529 last x: 374.68171 last z: 262.1529 territory: 2 rot x: 0 rot y: 0.51435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 661 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 662 Footprint: Position: in world: true x: 396.13291 z: 265.22992 last x: 396.13291 last z: 265.22992 territory: 2 rot x: 0 rot y: -0.56475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 662 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 663 Footprint: Position: in world: true x: 389.38346 z: 267.5937 last x: 389.38346 last z: 267.5937 territory: 2 rot x: 0 rot y: 2.07955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 663 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 664 Footprint: Position: in world: true x: 408.79841 z: 264.76191 last x: 408.79841 last z: 264.76191 territory: 2 rot x: 0 rot y: 1.22056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 664 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 665 Footprint: Position: in world: true x: 419.80634 z: 271.44672 last x: 419.80634 last z: 271.44672 territory: 2 rot x: 0 rot y: -0.10706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 665 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 666 Footprint: Position: in world: true x: 417.28241 z: 280.15967 last x: 417.28241 last z: 280.15967 territory: 2 rot x: 0 rot y: 1.13874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 666 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 667 Footprint: Position: in world: true x: 425.70167 z: 282.79548 last x: 425.70167 last z: 282.79548 territory: 2 rot x: 0 rot y: 1.61648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 667 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 668 Footprint: Position: in world: true x: 434.01001 z: 282.93537 last x: 434.01001 last z: 282.93537 territory: 2 rot x: 0 rot y: 0.75597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 668 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 669 Footprint: Position: in world: true x: 437.74845 z: 286.76297 last x: 437.74845 last z: 286.76297 territory: 2 rot x: 0 rot y: -0.30982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 669 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 670 Footprint: Position: in world: true x: 434.13678 z: 293.82087 last x: 434.13678 last z: 293.82087 territory: 2 rot x: 0 rot y: -1.82018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 670 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 671 Footprint: Position: in world: true x: 498.63343 z: 287.8249 last x: 498.63343 last z: 287.8249 territory: 2 rot x: 0 rot y: -1.37232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 671 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 672 Footprint: Position: in world: true x: 496.85764 z: 290.00153 last x: 496.85764 last z: 290.00153 territory: 2 rot x: 0 rot y: 2.10022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 672 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 673 Footprint: Position: in world: true x: 462.87708 z: 123.90085 last x: 462.87708 last z: 123.90085 territory: 2 rot x: 0 rot y: 2.21534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 673 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 674 Footprint: Position: in world: true x: 516.25086 z: 274.6049 last x: 516.25086 last z: 274.6049 territory: 2 rot x: 0 rot y: 2.04595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 674 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 675 Footprint: Position: in world: true x: 525.49097 z: 268.55781 last x: 525.49097 last z: 268.55781 territory: 2 rot x: 0 rot y: -2.93752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 675 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 676 Footprint: Position: in world: true x: 525.6001 z: 259.3047 last x: 525.6001 last z: 259.3047 territory: 2 rot x: 0 rot y: 1.07316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 676 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 677 Footprint: Position: in world: true x: 531.20154 z: 259.07996 last x: 531.20154 last z: 259.07996 territory: 2 rot x: 0 rot y: 1.24167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 677 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 678 Footprint: Position: in world: true x: 540.2505 z: 260.86585 last x: 540.2505 last z: 260.86585 territory: 2 rot x: 0 rot y: 0.91521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 678 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 679 Footprint: Position: in world: true x: 543.12641 z: 262.33326 last x: 543.12641 last z: 262.33326 territory: 2 rot x: 0 rot y: 2.10462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 679 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 680 Footprint: Position: in world: true x: 553.37964 z: 258.94751 last x: 553.37964 last z: 258.94751 territory: 2 rot x: 0 rot y: 0.65566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 680 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 681 Footprint: Position: in world: true x: 561.34455 z: 263.69996 last x: 561.34455 last z: 263.69996 territory: 2 rot x: 0 rot y: 0.69971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 681 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 682 Footprint: Position: in world: true x: 566.90516 z: 265.53153 last x: 566.90516 last z: 265.53153 territory: 2 rot x: 0 rot y: 2.42791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 682 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 683 Footprint: Position: in world: true x: 572.74561 z: 257.62443 last x: 572.74561 last z: 257.62443 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 683 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 684 Footprint: Position: in world: true x: 579.64655 z: 247.33916 last x: 579.64655 last z: 247.33916 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 684 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 685 Footprint: Position: in world: true x: 578.8119 z: 215.7484 last x: 578.8119 last z: 215.7484 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 685 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 686 Footprint: Position: in world: true x: 586.57844 z: 213.71067 last x: 586.57844 last z: 213.71067 territory: 2 rot x: 0 rot y: 2.60177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 686 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 687 Footprint: Position: in world: true x: 586.26978 z: 207.0034 last x: 586.26978 last z: 207.0034 territory: 2 rot x: 0 rot y: -2.56482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 687 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 688 Footprint: Position: in world: true x: 581.80604 z: 199.40699 last x: 581.80604 last z: 199.40699 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 688 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 689 Footprint: Position: in world: true x: 588.66492 z: 189.50556 last x: 588.66492 last z: 189.50556 territory: 2 rot x: 0 rot y: 1.96644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 689 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 690 Footprint: Position: in world: true x: 594.05768 z: 184.70592 last x: 594.05768 last z: 184.70592 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 690 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 691 Footprint: Position: in world: true x: 592.92231 z: 165.82905 last x: 592.92231 last z: 165.82905 territory: 2 rot x: 0 rot y: -2.44977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 691 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 692 Footprint: Position: in world: true x: 590.89124 z: 142.67461 last x: 590.89124 last z: 142.67461 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 692 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 693 Footprint: Position: in world: true x: 583.92011 z: 122.33639 last x: 583.92011 last z: 122.33639 territory: 2 rot x: 0 rot y: -2.37688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 693 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 694 Footprint: Position: in world: true x: 576.27466 z: 132.57161 last x: 576.27466 last z: 132.57161 territory: 2 rot x: 0 rot y: -0.21862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 694 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 695 Footprint: Position: in world: true x: 565.29786 z: 119.22468 last x: 565.29786 last z: 119.22468 territory: 2 rot x: 0 rot y: -2.47707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 695 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 696 Footprint: Position: in world: true x: 556.53541 z: 112.51586 last x: 556.53541 last z: 112.51586 territory: 2 rot x: 0 rot y: 2.11031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 696 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 697 Footprint: Position: in world: true x: 564.29694 z: 104.53434 last x: 564.29694 last z: 104.53434 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 697 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 698 Footprint: Position: in world: true x: 572.13514 z: 115.7622 last x: 572.13514 last z: 115.7622 territory: 2 rot x: 0 rot y: -0.13317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 698 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 699 Footprint: Position: in world: true x: 561.97095 z: 123.9892 last x: 561.97095 last z: 123.9892 territory: 2 rot x: 0 rot y: 1.82964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 699 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 700 Footprint: Position: in world: true x: 554.3653 z: 128.43973 last x: 554.3653 last z: 128.43973 territory: 2 rot x: 0 rot y: 0.78826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 700 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 701 Footprint: Position: in world: true x: 511.7819 z: 109.3465 last x: 511.7819 last z: 109.3465 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 701 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 702 Footprint: Position: in world: true x: 516.15198 z: 104.61918 last x: 516.15198 last z: 104.61918 territory: 2 rot x: 0 rot y: -3.09903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 702 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 703 Footprint: Position: in world: true x: 515.11084 z: 94.48855 last x: 515.11084 last z: 94.48855 territory: 2 rot x: 0 rot y: 2.99088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 703 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 704 Footprint: Position: in world: true x: 505.43992 z: 99.59595 last x: 505.43992 last z: 99.59595 territory: 2 rot x: 0 rot y: -2.28385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 704 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 705 Footprint: Position: in world: true x: 497.63178 z: 91.16321 last x: 497.63178 last z: 91.16321 territory: 2 rot x: 0 rot y: -2.8431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 705 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 706 Footprint: Position: in world: true x: 494.2646 z: 82.87232 last x: 494.2646 last z: 82.87232 territory: 2 rot x: 0 rot y: 2.69094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 706 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 707 Footprint: Position: in world: true x: 519.982 z: 88.41576 last x: 519.982 last z: 88.41576 territory: 2 rot x: 0 rot y: 2.7107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 707 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 708 Footprint: Position: in world: true x: 528.61896 z: 72.71036 last x: 528.61896 last z: 72.71036 territory: 2 rot x: 0 rot y: -2.94848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 708 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 709 Footprint: Position: in world: true x: 523.53827 z: 62.974 last x: 523.53827 last z: 62.974 territory: 2 rot x: 0 rot y: -2.76723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 709 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 710 Footprint: Position: in world: true x: 526.50477 z: 55.89161 last x: 526.50477 last z: 55.89161 territory: 2 rot x: 0 rot y: 2.248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 710 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 711 Footprint: Position: in world: true x: 532.7848 z: 49.78718 last x: 532.7848 last z: 49.78718 territory: 2 rot x: 0 rot y: -3.09203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 711 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 712 Footprint: Position: in world: true x: 532.40088 z: 45.99387 last x: 532.40088 last z: 45.99387 territory: 2 rot x: 0 rot y: -2.95211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 712 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 713 Footprint: Position: in world: true x: 534.4958 z: 38.92008 last x: 534.4958 last z: 38.92008 territory: 2 rot x: 0 rot y: 2.14324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 713 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 714 Footprint: Position: in world: true x: 535.27167 z: 39.06249 last x: 535.27167 last z: 39.06249 territory: 2 rot x: 0 rot y: 1.58098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 714 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 715 Footprint: Position: in world: true x: 542.87848 z: 33.69216 last x: 542.87848 last z: 33.69216 territory: 2 rot x: 0 rot y: -3.07786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 715 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 716 Footprint: Position: in world: true x: 541.9369 z: 19.24811 last x: 541.9369 last z: 19.24811 territory: 0 rot x: 0 rot y: -3.07988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 716 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 717 Footprint: Position: in world: true x: 542.5005 z: 14.55575 last x: 542.5005 last z: 14.55575 territory: 0 rot x: 0 rot y: 2.7023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 717 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 718 Footprint: Position: in world: true x: 546.24573 z: 7.45183 last x: 546.24573 last z: 7.45183 territory: 0 rot x: 0 rot y: -2.90465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 718 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 719 Footprint: Position: in world: true x: 577.8694 z: 30.45379 last x: 577.8694 last z: 30.45379 territory: 2 rot x: 0 rot y: 0.02891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 719 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 720 Footprint: Position: in world: true x: 578.06366 z: 44.17435 last x: 578.06366 last z: 44.17435 territory: 2 rot x: 0 rot y: -0.53768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 720 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 721 Footprint: Position: in world: true x: 569.50013 z: 61.16056 last x: 569.50013 last z: 61.16056 territory: 2 rot x: 0 rot y: -0.15462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 721 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 722 Footprint: Position: in world: true x: 567.74885 z: 69.22777 last x: 567.74885 last z: 69.22777 territory: 2 rot x: 0 rot y: -0.16778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 722 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 723 Footprint: Position: in world: true x: 563.06897 z: 84.25416 last x: 563.06897 last z: 84.25416 territory: 2 rot x: 0 rot y: -0.56308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 723 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 724 Footprint: Position: in world: true x: 557.92682 z: 91.6719 last x: 557.92682 last z: 91.6719 territory: 2 rot x: 0 rot y: 0.32085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 724 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 725 Footprint: Position: in world: true x: 564.00025 z: 97.82204 last x: 564.00025 last z: 97.82204 territory: 2 rot x: 0 rot y: 2.72933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 725 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 726 Footprint: Position: in world: true x: 566.92023 z: 79.43738 last x: 566.92023 last z: 79.43738 territory: 2 rot x: 0 rot y: -3.07503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 726 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 727 Footprint: Position: in world: true x: 571.27259 z: 62.22437 last x: 571.27259 last z: 62.22437 territory: 2 rot x: 0 rot y: 2.57003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 727 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 728 Footprint: Position: in world: true x: 575.19263 z: 58.009 last x: 575.19263 last z: 58.009 territory: 2 rot x: 0 rot y: -3.14061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 728 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 729 Footprint: Position: in world: true x: 574.94056 z: 47.77369 last x: 574.94056 last z: 47.77369 territory: 2 rot x: 0 rot y: -2.35743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 729 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 730 Footprint: Position: in world: true x: 570.13953 z: 43.12726 last x: 570.13953 last z: 43.12726 territory: 2 rot x: 0 rot y: 2.8497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 730 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 731 Footprint: Position: in world: true x: 503.05008 z: 211.12882 last x: 503.05008 last z: 211.12882 territory: 2 rot x: 0 rot y: 1.14672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 731 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 732 Footprint: Position: in world: true x: 506.72504 z: 217.5882 last x: 506.72504 last z: 217.5882 territory: 2 rot x: 0 rot y: -3.13163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 732 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 733 Footprint: Position: in world: true x: 510.73105 z: 205.92887 last x: 510.73105 last z: 205.92887 territory: 2 rot x: 0 rot y: -2.28274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 733 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 734 Footprint: Position: in world: true x: 511.41092 z: 202.59421 last x: 511.41092 last z: 202.59421 territory: 2 rot x: 0 rot y: 1.70305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 734 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 735 Footprint: Position: in world: true x: 107.25181 z: 751.85975 last x: 107.25181 last z: 751.85975 territory: 2 rot x: 0 rot y: 1.50745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 735 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 736 Footprint: Position: in world: true x: 114.03953 z: 752.23938 last x: 114.03953 last z: 752.23938 territory: 2 rot x: 0 rot y: 3.00876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 736 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 737 Footprint: Position: in world: true x: 115.91825 z: 732.97065 last x: 115.91825 last z: 732.97065 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 737 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 738 Footprint: Position: in world: true x: 126.53721 z: 731.08637 last x: 126.53721 last z: 731.08637 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 738 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 739 Footprint: Position: in world: true x: 137.5706 z: 728.32508 last x: 137.5706 last z: 728.32508 territory: 2 rot x: 0 rot y: 2.54482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 739 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 740 Footprint: Position: in world: true x: 145.25321 z: 716.91956 last x: 145.25321 last z: 716.91956 territory: 2 rot x: 0 rot y: 2.59058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 740 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 741 Footprint: Position: in world: true x: 154.74228 z: 714.01014 last x: 154.74228 last z: 714.01014 territory: 2 rot x: 0 rot y: 1.02247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 741 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 742 Footprint: Position: in world: true x: 182.94565 z: 726.06287 last x: 182.94565 last z: 726.06287 territory: 2 rot x: 0 rot y: -1.78183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 742 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 743 Footprint: Position: in world: true x: 174.52683 z: 723.08826 last x: 174.52683 last z: 723.08826 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 743 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 744 Footprint: Position: in world: true x: 191.38675 z: 726.52259 last x: 191.38675 last z: 726.52259 territory: 2 rot x: 0 rot y: 2.14707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 744 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 745 Footprint: Position: in world: true x: 204.53977 z: 715.16907 last x: 204.53977 last z: 715.16907 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 745 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 746 Footprint: Position: in world: true x: 204.47983 z: 711.7721 last x: 204.47983 last z: 711.7721 territory: 2 rot x: 0 rot y: -2.8337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 746 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 747 Footprint: Position: in world: true x: 202.77195 z: 707.15027 last x: 202.77195 last z: 707.15027 territory: 2 rot x: 0 rot y: -2.36205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 747 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 748 Footprint: Position: in world: true x: 199.21824 z: 702.89026 last x: 199.21824 last z: 702.89026 territory: 2 rot x: 0 rot y: 2.5804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 748 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 749 Footprint: Position: in world: true x: 203.65183 z: 701.30652 last x: 203.65183 last z: 701.30652 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 749 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 750 Footprint: Position: in world: true x: 203.01206 z: 699.72425 last x: 203.01206 last z: 699.72425 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 750 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 751 Footprint: Position: in world: true x: 271.51706 z: 732.97504 last x: 271.51706 last z: 732.97504 territory: 2 rot x: 0 rot y: 0.69176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 751 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 752 Footprint: Position: in world: true x: 277.32993 z: 738.66565 last x: 277.32993 last z: 738.66565 territory: 2 rot x: 0 rot y: 2.77794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 752 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 753 Footprint: Position: in world: true x: 277.99668 z: 729.85126 last x: 277.99668 last z: 729.85126 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 753 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 754 Footprint: Position: in world: true x: 270.7927 z: 739.84485 last x: 270.7927 last z: 739.84485 territory: 2 rot x: 0 rot y: 1.19487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 754 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 755 Footprint: Position: in world: true x: 258.3201 z: 719.62781 last x: 258.3201 last z: 719.62781 territory: 2 rot x: 0 rot y: -2.00393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 755 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 756 Footprint: Position: in world: true x: 250.4296 z: 718.64759 last x: 250.4296 last z: 718.64759 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 756 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 757 Footprint: Position: in world: true x: 248.60245 z: 715.53187 last x: 248.60245 last z: 715.53187 territory: 2 rot x: 0 rot y: 2.78347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 757 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 758 Footprint: Position: in world: true x: 261.00446 z: 780.69544 last x: 261.00446 last z: 780.69544 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 758 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 759 Footprint: Position: in world: true x: 251.32474 z: 790.73377 last x: 251.32474 last z: 790.73377 territory: 2 rot x: 0 rot y: -0.54543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 759 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 760 Footprint: Position: in world: true x: 141.16288 z: 735.4355 last x: 141.16288 last z: 735.4355 territory: 2 rot x: 0 rot y: 1.05901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 760 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 761 Footprint: Position: in world: true x: 229.10575 z: 790.1847 last x: 229.10575 last z: 790.1847 territory: 2 rot x: 0 rot y: -2.27094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 761 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 762 Footprint: Position: in world: true x: 221.72696 z: 782.0636 last x: 221.72696 last z: 782.0636 territory: 2 rot x: 0 rot y: -1.85033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 762 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 763 Footprint: Position: in world: true x: 215.87797 z: 787.88538 last x: 215.87797 last z: 787.88538 territory: 2 rot x: 0 rot y: 0.31551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 763 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 764 Footprint: Position: in world: true x: 222.99173 z: 801.35193 last x: 222.99173 last z: 801.35193 territory: 2 rot x: 0 rot y: 0.11199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 764 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 765 Footprint: Position: in world: true x: 224.76688 z: 811.52576 last x: 224.76688 last z: 811.52576 territory: 2 rot x: 0 rot y: 1.08764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 765 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 766 Footprint: Position: in world: true x: 234.72794 z: 817.28113 last x: 234.72794 last z: 817.28113 territory: 2 rot x: 0 rot y: -3.01378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 766 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 767 Footprint: Position: in world: true x: 674.04676 z: 918.1886 last x: 674.04676 last z: 918.1886 territory: 2 rot x: 0 rot y: 2.8191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 767 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 768 Footprint: Position: in world: true x: 288.65793 z: 837.73353 last x: 288.65793 last z: 837.73353 territory: 2 rot x: 0 rot y: 2.75965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 768 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 769 Footprint: Position: in world: true x: 296.53953 z: 827.50495 last x: 296.53953 last z: 827.50495 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 769 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 770 Footprint: Position: in world: true x: 706.50043 z: 771.68146 last x: 706.50043 last z: 771.68146 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 770 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 771 Footprint: Position: in world: true x: 699.78492 z: 768.52778 last x: 699.78492 last z: 768.52778 territory: 2 rot x: 0 rot y: 3.02566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 771 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 772 Footprint: Position: in world: true x: 703.5027 z: 761.10511 last x: 703.5027 last z: 761.10511 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 772 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 773 Footprint: Position: in world: true x: 704.2179 z: 760.46827 last x: 704.2179 last z: 760.46827 territory: 1 rot x: 0 rot y: 0.62824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 773 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 774 Footprint: Position: in world: true x: 710.46412 z: 771.36097 last x: 710.46412 last z: 771.36097 territory: 1 rot x: 0 rot y: 0.8094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 774 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 775 Footprint: Position: in world: true x: 714.72822 z: 775.99573 last x: 714.72822 last z: 775.99573 territory: 1 rot x: 0 rot y: 0.86496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 775 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 776 Footprint: Position: in world: true x: 716.39515 z: 781.57532 last x: 716.39515 last z: 781.57532 territory: 1 rot x: 0 rot y: -1.90331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 776 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 777 Footprint: Position: in world: true x: 710.16797 z: 777.8971 last x: 710.16797 last z: 777.8971 territory: 1 rot x: 0 rot y: 3.04743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 777 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 778 Footprint: Position: in world: true x: 653.23249 z: 751.22754 last x: 653.23249 last z: 751.22754 territory: 2 rot x: 0 rot y: -1.85495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 778 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 779 Footprint: Position: in world: true x: 643.94459 z: 752.65589 last x: 643.94459 last z: 752.65589 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 779 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 780 Footprint: Position: in world: true x: 643.30298 z: 752.70252 last x: 643.30298 last z: 752.70252 territory: 2 rot x: 0 rot y: 2.51574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 780 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 781 Footprint: Position: in world: true x: 652.68671 z: 747.42005 last x: 652.68671 last z: 747.42005 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 781 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 782 Footprint: Position: in world: true x: 672.39722 z: 761.08985 last x: 672.39722 last z: 761.08985 territory: 2 rot x: 0 rot y: 2.74366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 782 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 783 Footprint: Position: in world: true x: 682.71064 z: 762.27338 last x: 682.71064 last z: 762.27338 territory: 2 rot x: 0 rot y: -2.76917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 783 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 784 Footprint: Position: in world: true x: 685.39374 z: 758.95948 last x: 685.39374 last z: 758.95948 territory: 2 rot x: 0 rot y: 1.20801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 784 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 785 Footprint: Position: in world: true x: 682.47242 z: 757.89277 last x: 682.47242 last z: 757.89277 territory: 2 rot x: 0 rot y: 1.22765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 785 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 786 Footprint: Position: in world: true x: 561.39557 z: 755.1819 last x: 561.39557 last z: 755.1819 territory: 2 rot x: 0 rot y: -2.31023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 786 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 787 Footprint: Position: in world: true x: 555.6772 z: 751.16126 last x: 555.6772 last z: 751.16126 territory: 2 rot x: 0 rot y: -2.92428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 787 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 788 Footprint: Position: in world: true x: 554.266 z: 745.79535 last x: 554.266 last z: 745.79535 territory: 2 rot x: 0 rot y: -1.94661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 788 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 789 Footprint: Position: in world: true x: 543.17579 z: 745.89612 last x: 543.17579 last z: 745.89612 territory: 2 rot x: 0 rot y: -1.60946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 789 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 790 Footprint: Position: in world: true x: 533.11823 z: 744.96277 last x: 533.11823 last z: 744.96277 territory: 2 rot x: 0 rot y: -2.04389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 790 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 791 Footprint: Position: in world: true x: 525.62787 z: 743.80805 last x: 525.62787 last z: 743.80805 territory: 2 rot x: 0 rot y: -2.17212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 791 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 792 Footprint: Position: in world: true x: 519.39197 z: 740.31714 last x: 519.39197 last z: 740.31714 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 792 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 793 Footprint: Position: in world: true x: 519.1421 z: 748.45423 last x: 519.1421 last z: 748.45423 territory: 2 rot x: 0 rot y: 1.66991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 793 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 794 Footprint: Position: in world: true x: 523.55573 z: 747.63508 last x: 523.55573 last z: 747.63508 territory: 2 rot x: 0 rot y: 2.80654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 794 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 795 Footprint: Position: in world: true x: 521.83594 z: 736.00257 last x: 521.83594 last z: 736.00257 territory: 2 rot x: 0 rot y: -2.08654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 795 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 796 Footprint: Position: in world: true x: 475.89768 z: 770.2345 last x: 475.89768 last z: 770.2345 territory: 2 rot x: 0 rot y: 2.2899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 796 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 797 Footprint: Position: in world: true x: 480.77002 z: 763.92261 last x: 480.77002 last z: 763.92261 territory: 2 rot x: 0 rot y: -1.89184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 797 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 798 Footprint: Position: in world: true x: 458.63083 z: 759.65467 last x: 458.63083 last z: 759.65467 territory: 2 rot x: 0 rot y: 0.30756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 798 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 799 Footprint: Position: in world: true x: 462.09684 z: 770.9452 last x: 462.09684 last z: 770.9452 territory: 2 rot x: 0 rot y: 1.06014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 799 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 800 Footprint: Position: in world: true x: 468.6424 z: 770.93824 last x: 468.6424 last z: 770.93824 territory: 2 rot x: 0 rot y: 2.42318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 800 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 801 Footprint: Position: in world: true x: 476.49595 z: 759.83509 last x: 476.49595 last z: 759.83509 territory: 2 rot x: 0 rot y: 3.0492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 801 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 802 Footprint: Position: in world: true x: 480.82853 z: 750.38813 last x: 480.82853 last z: 750.38813 territory: 2 rot x: 0 rot y: 1.47466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 802 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 803 Footprint: Position: in world: true x: 492.64365 z: 754.80134 last x: 492.64365 last z: 754.80134 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 803 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 804 Footprint: Position: in world: true x: 484.88492 z: 763.90644 last x: 484.88492 last z: 763.90644 territory: 2 rot x: 0 rot y: -0.86014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 804 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 805 Footprint: Position: in world: true x: 464.89304 z: 780.40784 last x: 464.89304 last z: 780.40784 territory: 2 rot x: 0 rot y: -1.13631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 805 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 806 Footprint: Position: in world: true x: 442.60087 z: 795.27247 last x: 442.60087 last z: 795.27247 territory: 2 rot x: 0 rot y: 0.92103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 806 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 807 Footprint: Position: in world: true x: 463.17399 z: 811.6554 last x: 463.17399 last z: 811.6554 territory: 2 rot x: 0 rot y: 0.03222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 807 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 808 Footprint: Position: in world: true x: 456.4137 z: 823.70557 last x: 456.4137 last z: 823.70557 territory: 2 rot x: 0 rot y: -3.07908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 808 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 809 Footprint: Position: in world: true x: 455.64197 z: 807.9474 last x: 455.64197 last z: 807.9474 territory: 2 rot x: 0 rot y: 2.11353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 809 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 810 Footprint: Position: in world: true x: 460.76795 z: 806.32251 last x: 460.76795 last z: 806.32251 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 810 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 811 Footprint: Position: in world: true x: 458.09775 z: 838.7367 last x: 458.09775 last z: 838.7367 territory: 2 rot x: 0 rot y: 0.1377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 811 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 812 Footprint: Position: in world: true x: 459.0824 z: 849.59986 last x: 459.0824 last z: 849.59986 territory: 2 rot x: 0 rot y: 0.69498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 812 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 813 Footprint: Position: in world: true x: 466.68952 z: 859.1703 last x: 466.68952 last z: 859.1703 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 813 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 814 Footprint: Position: in world: true x: 478.75812 z: 885.08472 last x: 478.75812 last z: 885.08472 territory: 2 rot x: 0 rot y: 3.06833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 814 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 815 Footprint: Position: in world: true x: 89.2916 z: 802.3639 last x: 89.2916 last z: 802.3639 territory: 2 rot x: 0 rot y: -1.37143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 815 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 816 Footprint: Position: in world: true x: 467.18512 z: 876.64783 last x: 467.18512 last z: 876.64783 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 816 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 817 Footprint: Position: in world: true x: 467.043 z: 878.77491 last x: 467.043 last z: 878.77491 territory: 2 rot x: 0 rot y: 1.0377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 817 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 818 Footprint: Position: in world: true x: 478.92142 z: 887.7099 last x: 478.92142 last z: 887.7099 territory: 2 rot x: 0 rot y: 0.83103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 818 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 819 Footprint: Position: in world: true x: 487.56342 z: 894.89637 last x: 487.56342 last z: 894.89637 territory: 2 rot x: 0 rot y: 0.9291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 819 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 820 Footprint: Position: in world: true x: 504.12867 z: 905.20215 last x: 504.12867 last z: 905.20215 territory: 2 rot x: 0 rot y: 2.56106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 820 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 821 Footprint: Position: in world: true x: 509.82023 z: 899.2068 last x: 509.82023 last z: 899.2068 territory: 2 rot x: 0 rot y: 0.90397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 821 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 822 Footprint: Position: in world: true x: 519.75709 z: 907.9192 last x: 519.75709 last z: 907.9192 territory: 2 rot x: 0 rot y: 0.61281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 822 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 823 Footprint: Position: in world: true x: 527.94001 z: 919.40693 last x: 527.94001 last z: 919.40693 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 823 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 824 Footprint: Position: in world: true x: 533.23926 z: 918.97864 last x: 533.23926 last z: 918.97864 territory: 2 rot x: 0 rot y: 2.73684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 824 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 825 Footprint: Position: in world: true x: 535.9444 z: 910.80768 last x: 535.9444 last z: 910.80768 territory: 2 rot x: 0 rot y: 1.35969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 825 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 826 Footprint: Position: in world: true x: 547.46357 z: 894.45289 last x: 547.46357 last z: 894.45289 territory: 2 rot x: 0 rot y: -0.60143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 826 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 827 Footprint: Position: in world: true x: 547.24622 z: 899.47828 last x: 547.24622 last z: 899.47828 territory: 2 rot x: 0 rot y: -1.42281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 827 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 828 Footprint: Position: in world: true x: 541.45374 z: 897.95942 last x: 541.45374 last z: 897.95942 territory: 2 rot x: 0 rot y: -1.94294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 828 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 829 Footprint: Position: in world: true x: 536.04542 z: 894.20466 last x: 536.04542 last z: 894.20466 territory: 2 rot x: 0 rot y: -1.44054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 829 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 830 Footprint: Position: in world: true x: 521.52656 z: 896.46937 last x: 521.52656 last z: 896.46937 territory: 2 rot x: 0 rot y: -1.59475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 830 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 831 Footprint: Position: in world: true x: 548.54603 z: 934.59461 last x: 548.54603 last z: 934.59461 territory: 2 rot x: 0 rot y: -0.1605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 831 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 832 Footprint: Position: in world: true x: 549.51758 z: 952.55921 last x: 549.51758 last z: 952.55921 territory: 2 rot x: 0 rot y: 0.13147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 832 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 833 Footprint: Position: in world: true x: 550.73261 z: 968.66169 last x: 550.73261 last z: 968.66169 territory: 2 rot x: 0 rot y: -0.42489 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 833 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 834 Footprint: Position: in world: true x: 543.10071 z: 976.66218 last x: 543.10071 last z: 976.66218 territory: 2 rot x: 0 rot y: -0.66419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 834 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 835 Footprint: Position: in world: true x: 539.80365 z: 983.63111 last x: 539.80365 last z: 983.63111 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 835 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 836 Footprint: Position: in world: true x: 542.48896 z: 968.06055 last x: 542.48896 last z: 968.06055 territory: 2 rot x: 0 rot y: 2.55692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 836 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 837 Footprint: Position: in world: true x: 545.5688 z: 966.32691 last x: 545.5688 last z: 966.32691 territory: 2 rot x: 0 rot y: -0.05062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 837 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 838 Footprint: Position: in world: true x: 548.05549 z: 992.28968 last x: 548.05549 last z: 992.28968 territory: 2 rot x: 0 rot y: -0.18635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 838 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 839 Footprint: Position: in world: true x: 547.5088 z: 1006.71515 last x: 547.5088 last z: 1006.71515 territory: 2 rot x: 0 rot y: -1.33428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 839 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 840 Footprint: Position: in world: true x: 538.07782 z: 1000.88007 last x: 538.07782 last z: 1000.88007 territory: 2 rot x: 0 rot y: -2.82404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 840 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 841 Footprint: Position: in world: true x: 533.00873 z: 983.34278 last x: 533.00873 last z: 983.34278 territory: 2 rot x: 0 rot y: 3.00673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 841 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 842 Footprint: Position: in world: true x: 536.01935 z: 972.17841 last x: 536.01935 last z: 972.17841 territory: 2 rot x: 0 rot y: 2.80924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 842 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 843 Footprint: Position: in world: true x: 581.64869 z: 991.24177 last x: 581.64869 last z: 991.24177 territory: 2 rot x: 0 rot y: 0.52544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 843 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 844 Footprint: Position: in world: true x: 587.61225 z: 1002.55573 last x: 587.61225 last z: 1002.55573 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 844 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 845 Footprint: Position: in world: true x: 585.68879 z: 994.20734 last x: 585.68879 last z: 994.20734 territory: 2 rot x: 0 rot y: 2.99842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 845 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 846 Footprint: Position: in world: true x: 587.19312 z: 979.85346 last x: 587.19312 last z: 979.85346 territory: 2 rot x: 0 rot y: -2.43424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 846 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 847 Footprint: Position: in world: true x: 575.14216 z: 965.74604 last x: 575.14216 last z: 965.74604 territory: 2 rot x: 0 rot y: -3.04133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 847 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 848 Footprint: Position: in world: true x: 582.32618 z: 952.12403 last x: 582.32618 last z: 952.12403 territory: 2 rot x: 0 rot y: 2.87612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 848 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 849 Footprint: Position: in world: true x: 585.82746 z: 942.2505 last x: 585.82746 last z: 942.2505 territory: 2 rot x: 0 rot y: -2.81371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 849 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 850 Footprint: Position: in world: true x: 582.18244 z: 929.36268 last x: 582.18244 last z: 929.36268 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 850 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 851 Footprint: Position: in world: true x: 581.97016 z: 928.4098 last x: 581.97016 last z: 928.4098 territory: 2 rot x: 0 rot y: 1.2286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 851 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 852 Footprint: Position: in world: true x: 595.08735 z: 938.17054 last x: 595.08735 last z: 938.17054 territory: 2 rot x: 0 rot y: 0.55811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 852 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 853 Footprint: Position: in world: true x: 603.26392 z: 942.21241 last x: 603.26392 last z: 942.21241 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 853 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 854 Footprint: Position: in world: true x: 626.71711 z: 940.5691 last x: 626.71711 last z: 940.5691 territory: 2 rot x: 0 rot y: 2.14504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 854 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 855 Footprint: Position: in world: true x: 637.73938 z: 935.71265 last x: 637.73938 last z: 935.71265 territory: 2 rot x: 0 rot y: 2.39081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 855 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 856 Footprint: Position: in world: true x: 651.90662 z: 918.77271 last x: 651.90662 last z: 918.77271 territory: 2 rot x: 0 rot y: 3.00202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 856 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 857 Footprint: Position: in world: true x: 267.67417 z: 830.4864 last x: 267.67417 last z: 830.4864 territory: 2 rot x: 0 rot y: 2.07038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 857 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 858 Footprint: Position: in world: true x: 277.72214 z: 826.92634 last x: 277.72214 last z: 826.92634 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 858 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 859 Footprint: Position: in world: true x: 623.95588 z: 909.48804 last x: 623.95588 last z: 909.48804 territory: 2 rot x: 0 rot y: 0.92547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 859 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 860 Footprint: Position: in world: true x: 619.33515 z: 755.96033 last x: 619.33515 last z: 755.96033 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 860 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 861 Footprint: Position: in world: true x: 617.57868 z: 738.97107 last x: 617.57868 last z: 738.97107 territory: 2 rot x: 0 rot y: 2.85541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 861 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 862 Footprint: Position: in world: true x: 620.46326 z: 708.55884 last x: 620.46326 last z: 708.55884 territory: 2 rot x: 0 rot y: 2.94033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 862 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 863 Footprint: Position: in world: true x: 621.80121 z: 687.74872 last x: 621.80121 last z: 687.74872 territory: 2 rot x: 0 rot y: 2.95643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 863 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 864 Footprint: Position: in world: true x: 624.80787 z: 680.79871 last x: 624.80787 last z: 680.79871 territory: 2 rot x: 0 rot y: 2.19436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 864 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 865 Footprint: Position: in world: true x: 630.15821 z: 678.5517 last x: 630.15821 last z: 678.5517 territory: 2 rot x: 0 rot y: 0.72779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 865 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 866 Footprint: Position: in world: true x: 584.28907 z: 685.1764 last x: 584.28907 last z: 685.1764 territory: 2 rot x: 0 rot y: 1.05823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 866 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 867 Footprint: Position: in world: true x: 592.0459 z: 692.84314 last x: 592.0459 last z: 692.84314 territory: 2 rot x: 0 rot y: 0.03522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 867 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 868 Footprint: Position: in world: true x: 589.26642 z: 702.64203 last x: 589.26642 last z: 702.64203 territory: 2 rot x: 0 rot y: -0.67248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 868 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 869 Footprint: Position: in world: true x: 585.86335 z: 709.3213 last x: 585.86335 last z: 709.3213 territory: 2 rot x: 0 rot y: 0.18256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 869 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 870 Footprint: Position: in world: true x: 588.24683 z: 715.43757 last x: 588.24683 last z: 715.43757 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 870 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 871 Footprint: Position: in world: true x: 597.81556 z: 701.66132 last x: 597.81556 last z: 701.66132 territory: 2 rot x: 0 rot y: -0.15535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 871 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 872 Footprint: Position: in world: true x: 602.55311 z: 641.99402 last x: 602.55311 last z: 641.99402 territory: 2 rot x: 0 rot y: 2.52443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 872 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 873 Footprint: Position: in world: true x: 605.71686 z: 630.943 last x: 605.71686 last z: 630.943 territory: 2 rot x: 0 rot y: -2.99845 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 873 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 874 Footprint: Position: in world: true x: 597.0019 z: 623.15711 last x: 597.0019 last z: 623.15711 territory: 2 rot x: 0 rot y: -2.36181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 874 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 875 Footprint: Position: in world: true x: 583.28632 z: 614.53235 last x: 583.28632 last z: 614.53235 territory: 2 rot x: 0 rot y: 3.13204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 875 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 876 Footprint: Position: in world: true x: 579.79517 z: 606.03357 last x: 579.79517 last z: 606.03357 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 876 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 877 Footprint: Position: in world: true x: 586.30256 z: 615.74061 last x: 586.30256 last z: 615.74061 territory: 2 rot x: 0 rot y: 0.12354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 877 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 878 Footprint: Position: in world: true x: 598.27936 z: 633.41608 last x: 598.27936 last z: 633.41608 territory: 2 rot x: 0 rot y: 0.03179 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 878 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 879 Footprint: Position: in world: true x: 601.18677 z: 641.55329 last x: 601.18677 last z: 641.55329 territory: 2 rot x: 0 rot y: -0.10811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 879 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 880 Footprint: Position: in world: true x: 599.85212 z: 654.8158 last x: 599.85212 last z: 654.8158 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 880 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 881 Footprint: Position: in world: true x: 602.05835 z: 654.68311 last x: 602.05835 last z: 654.68311 territory: 2 rot x: 0 rot y: 2.20429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 881 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 882 Footprint: Position: in world: true x: 628.7508 z: 630.95936 last x: 628.7508 last z: 630.95936 territory: 2 rot x: 0 rot y: 2.64834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 882 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 883 Footprint: Position: in world: true x: 628.72205 z: 621.38227 last x: 628.72205 last z: 621.38227 territory: 2 rot x: 0 rot y: 3.06177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 883 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 884 Footprint: Position: in world: true x: 625.43104 z: 611.1537 last x: 625.43104 last z: 611.1537 territory: 2 rot x: 0 rot y: -3.13552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 884 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 885 Footprint: Position: in world: true x: 625.34058 z: 606.15229 last x: 625.34058 last z: 606.15229 territory: 2 rot x: 0 rot y: 1.11744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 885 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 886 Footprint: Position: in world: true x: 629.69611 z: 609.45545 last x: 629.69611 last z: 609.45545 territory: 2 rot x: 0 rot y: 0.34571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 886 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 887 Footprint: Position: in world: true x: 597.04004 z: 568.82203 last x: 597.04004 last z: 568.82203 territory: 2 rot x: 0 rot y: -2.84684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 887 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 888 Footprint: Position: in world: true x: 583.3816 z: 560.49463 last x: 583.3816 last z: 560.49463 territory: 2 rot x: 0 rot y: -2.21908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 888 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 889 Footprint: Position: in world: true x: 570.4568 z: 553.3642 last x: 570.4568 last z: 553.3642 territory: 2 rot x: 0 rot y: 2.80692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 889 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 890 Footprint: Position: in world: true x: 577.36231 z: 542.2591 last x: 577.36231 last z: 542.2591 territory: 2 rot x: 0 rot y: -2.9158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 890 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 891 Footprint: Position: in world: true x: 554.75904 z: 578.85047 last x: 554.75904 last z: 578.85047 territory: 2 rot x: 0 rot y: -2.58713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 891 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 892 Footprint: Position: in world: true x: 544.64234 z: 566.27027 last x: 544.64234 last z: 566.27027 territory: 2 rot x: 0 rot y: -2.17 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 892 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 893 Footprint: Position: in world: true x: 531.70606 z: 560.26282 last x: 531.70606 last z: 560.26282 territory: 2 rot x: 0 rot y: -1.67637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 893 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 894 Footprint: Position: in world: true x: 510.0796 z: 553.22529 last x: 510.0796 last z: 553.22529 territory: 2 rot x: 0 rot y: -1.91747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 894 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 895 Footprint: Position: in world: true x: 493.88404 z: 543.47974 last x: 493.88404 last z: 543.47974 territory: 2 rot x: 0 rot y: -2.28255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 895 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 896 Footprint: Position: in world: true x: 487.91205 z: 536.85737 last x: 487.91205 last z: 536.85737 territory: 2 rot x: 0 rot y: -1.49122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 896 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 897 Footprint: Position: in world: true x: 475.61841 z: 535.39368 last x: 475.61841 last z: 535.39368 territory: 2 rot x: 0 rot y: -2.19101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 897 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 898 Footprint: Position: in world: true x: 465.58793 z: 525.0293 last x: 465.58793 last z: 525.0293 territory: 2 rot x: 0 rot y: 1.33124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 898 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 899 Footprint: Position: in world: true x: 489.19867 z: 537.81385 last x: 489.19867 last z: 537.81385 territory: 2 rot x: 0 rot y: 1.12566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 899 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 900 Footprint: Position: in world: true x: 502.1879 z: 546.06757 last x: 502.1879 last z: 546.06757 territory: 2 rot x: 0 rot y: 1.3285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 900 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 901 Footprint: Position: in world: true x: 510.42151 z: 549.7981 last x: 510.42151 last z: 549.7981 territory: 2 rot x: 0 rot y: 0.85389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 901 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 902 Footprint: Position: in world: true x: 173.34345 z: 266.66514 last x: 173.34345 last z: 266.66514 territory: 0 rot x: 0 rot y: 2.46749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 902 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 903 Footprint: Position: in world: true x: 126.43837 z: 242.6922 last x: 126.43837 last z: 242.6922 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 903 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 904 Footprint: Position: in world: true x: 129.5305 z: 244.75986 last x: 129.5305 last z: 244.75986 territory: 0 rot x: 0 rot y: 1.27501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 904 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 905 Footprint: Position: in world: true x: 139.76699 z: 245.1222 last x: 139.76699 last z: 245.1222 territory: 0 rot x: 0 rot y: 2.56885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 905 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 906 Footprint: Position: in world: true x: 145.59408 z: 241.24262 last x: 145.59408 last z: 241.24262 territory: 0 rot x: 0 rot y: 0.84539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 906 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 907 Footprint: Position: in world: true x: 155.25673 z: 247.65476 last x: 155.25673 last z: 247.65476 territory: 0 rot x: 0 rot y: 0.84664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 907 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 908 Footprint: Position: in world: true x: 162.80173 z: 252.9597 last x: 162.80173 last z: 252.9597 territory: 0 rot x: 0 rot y: -3.13094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 908 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 909 Footprint: Position: in world: true x: 162.80604 z: 246.34598 last x: 162.80604 last z: 246.34598 territory: 0 rot x: 0 rot y: 2.4649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 909 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 910 Footprint: Position: in world: true x: 170.32241 z: 246.55091 last x: 170.32241 last z: 246.55091 territory: 0 rot x: 0 rot y: 0.85744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 910 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 911 Footprint: Position: in world: true x: 181.4076 z: 254.95212 last x: 181.4076 last z: 254.95212 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 911 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 912 Footprint: Position: in world: true x: 199.69355 z: 271.97779 last x: 199.69355 last z: 271.97779 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 912 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 913 Footprint: Position: in world: true x: 198.05225 z: 272.09311 last x: 198.05225 last z: 272.09311 territory: 0 rot x: 0 rot y: 0.79117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 913 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 914 Footprint: Position: in world: true x: 208.56128 z: 284.81336 last x: 208.56128 last z: 284.81336 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 914 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 915 Footprint: Position: in world: true x: 205.02698 z: 289.70862 last x: 205.02698 last z: 289.70862 territory: 0 rot x: 0 rot y: -0.06646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 915 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 916 Footprint: Position: in world: true x: 207.33098 z: 297.19065 last x: 207.33098 last z: 297.19065 territory: 0 rot x: 0 rot y: 1.36391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 916 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 917 Footprint: Position: in world: true x: 97.66742 z: 258.87952 last x: 97.66742 last z: 258.87952 territory: 0 rot x: 0 rot y: 0.2633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 917 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 918 Footprint: Position: in world: true x: 92.665 z: 269.74216 last x: 92.665 last z: 269.74216 territory: 0 rot x: 0 rot y: -1.59675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 918 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 919 Footprint: Position: in world: true x: 86.30514 z: 269.32795 last x: 86.30514 last z: 269.32795 territory: 0 rot x: 0 rot y: -0.85991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 919 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 920 Footprint: Position: in world: true x: 83.81272 z: 279.06318 last x: 83.81272 last z: 279.06318 territory: 0 rot x: 0 rot y: -0.4977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 920 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 921 Footprint: Position: in world: true x: 76.3821 z: 292.61826 last x: 76.3821 last z: 292.61826 territory: 0 rot x: 0 rot y: -0.47094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 921 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 922 Footprint: Position: in world: true x: 66.88015 z: 304.30515 last x: 66.88015 last z: 304.30515 territory: 0 rot x: 0 rot y: -1.67035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 922 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 923 Footprint: Position: in world: true x: 61.98238 z: 306.33075 last x: 61.98238 last z: 306.33075 territory: 0 rot x: 0 rot y: -0.02886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 923 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 924 Footprint: Position: in world: true x: 58.87871 z: 322.65293 last x: 58.87871 last z: 322.65293 territory: 0 rot x: 0 rot y: -0.85235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 924 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 925 Footprint: Position: in world: true x: 50.63782 z: 331.69703 last x: 50.63782 last z: 331.69703 territory: 0 rot x: 0 rot y: -0.8803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 925 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 926 Footprint: Position: in world: true x: 44.47895 z: 342.45893 last x: 44.47895 last z: 342.45893 territory: 0 rot x: 0 rot y: 0.6758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 926 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 927 Footprint: Position: in world: true x: 49.75338 z: 347.60984 last x: 49.75338 last z: 347.60984 territory: 0 rot x: 0 rot y: -0.28945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 927 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 928 Footprint: Position: in world: true x: 48.80907 z: 363.74756 last x: 48.80907 last z: 363.74756 territory: 0 rot x: 0 rot y: 0.04711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 928 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 929 Footprint: Position: in world: true x: 56.19816 z: 385.28687 last x: 56.19816 last z: 385.28687 territory: 0 rot x: 0 rot y: 0.74746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 929 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 930 Footprint: Position: in world: true x: 64.115 z: 393.98603 last x: 64.115 last z: 393.98603 territory: 0 rot x: 0 rot y: 0.19761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 930 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 931 Footprint: Position: in world: true x: 66.48926 z: 406.76465 last x: 66.48926 last z: 406.76465 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 931 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 932 Footprint: Position: in world: true x: 67.05011 z: 410.33518 last x: 67.05011 last z: 410.33518 territory: 0 rot x: 0 rot y: 0.96767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 932 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 933 Footprint: Position: in world: true x: 81.84392 z: 419.64301 last x: 81.84392 last z: 419.64301 territory: 0 rot x: 0 rot y: 2.95241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 933 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 934 Footprint: Position: in world: true x: 86.09421 z: 415.78312 last x: 86.09421 last z: 415.78312 territory: 0 rot x: 0 rot y: 1.20905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 934 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 935 Footprint: Position: in world: true x: 93.46932 z: 418.50876 last x: 93.46932 last z: 418.50876 territory: 0 rot x: 0 rot y: -3.13854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 935 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 936 Footprint: Position: in world: true x: 94.50217 z: 414.7967 last x: 94.50217 last z: 414.7967 territory: 0 rot x: 0 rot y: -1.7109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 936 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 937 Footprint: Position: in world: true x: 67.7677 z: 410.49054 last x: 67.7677 last z: 410.49054 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 937 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 938 Footprint: Position: in world: true x: 119.569 z: 414.44788 last x: 119.569 last z: 414.44788 territory: 0 rot x: 0 rot y: -2.49279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 938 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 939 Footprint: Position: in world: true x: 118.9585 z: 409.41291 last x: 118.9585 last z: 409.41291 territory: 0 rot x: 0 rot y: 2.34046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 939 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 940 Footprint: Position: in world: true x: 132.54865 z: 400.1537 last x: 132.54865 last z: 400.1537 territory: 0 rot x: 0 rot y: 0.94779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 940 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 941 Footprint: Position: in world: true x: 136.27912 z: 402.99161 last x: 136.27912 last z: 402.99161 territory: 0 rot x: 0 rot y: 0.38674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 941 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 942 Footprint: Position: in world: true x: 137.42356 z: 406.60941 last x: 137.42356 last z: 406.60941 territory: 0 rot x: 0 rot y: 0.26842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 942 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 943 Footprint: Position: in world: true x: 133.21396 z: 408.56171 last x: 133.21396 last z: 408.56171 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 943 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 944 Footprint: Position: in world: true x: 130.51813 z: 406.0984 last x: 130.51813 last z: 406.0984 territory: 0 rot x: 0 rot y: -2.85454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 944 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 945 Footprint: Position: in world: true x: 144.75608 z: 389.2859 last x: 144.75608 last z: 389.2859 territory: 0 rot x: 0 rot y: 1.4802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 945 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 946 Footprint: Position: in world: true x: 155.2043 z: 376.66657 last x: 155.2043 last z: 376.66657 territory: 0 rot x: 0 rot y: 3.04067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 946 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 947 Footprint: Position: in world: true x: 154.6713 z: 355.58417 last x: 154.6713 last z: 355.58417 territory: 0 rot x: 0 rot y: 2.12328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 947 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 948 Footprint: Position: in world: true x: 166.3435 z: 345.48017 last x: 166.3435 last z: 345.48017 territory: 0 rot x: 0 rot y: 1.7293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 948 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 949 Footprint: Position: in world: true x: 175.48423 z: 338.82953 last x: 175.48423 last z: 338.82953 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 949 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 950 Footprint: Position: in world: true x: 173.66242 z: 331.67292 last x: 173.66242 last z: 331.67292 territory: 0 rot x: 0 rot y: 1.56688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 950 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 951 Footprint: Position: in world: true x: 186.83356 z: 329.8454 last x: 186.83356 last z: 329.8454 territory: 0 rot x: 0 rot y: 1.2114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 951 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 952 Footprint: Position: in world: true x: 196.11207 z: 327.22407 last x: 196.11207 last z: 327.22407 territory: 0 rot x: 0 rot y: 1.90044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 952 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 953 Footprint: Position: in world: true x: 199.32186 z: 315.39267 last x: 199.32186 last z: 315.39267 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 953 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 954 Footprint: Position: in world: true x: 200.21198 z: 311.66288 last x: 200.21198 last z: 311.66288 territory: 0 rot x: 0 rot y: 1.45685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 954 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 955 Footprint: Position: in world: true x: 211.08912 z: 303.12491 last x: 211.08912 last z: 303.12491 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 955 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 956 Footprint: Position: in world: true x: 211.06756 z: 308.38263 last x: 211.06756 last z: 308.38263 territory: 0 rot x: 0 rot y: -0.71023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 956 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 957 Footprint: Position: in world: true x: 194.04474 z: 326.36536 last x: 194.04474 last z: 326.36536 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 957 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 958 Footprint: Position: in world: true x: 142.41427 z: 376.29535 last x: 142.41427 last z: 376.29535 territory: 0 rot x: 0 rot y: 2.16504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 958 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 959 Footprint: Position: in world: true x: 147.46665 z: 371.94889 last x: 147.46665 last z: 371.94889 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 959 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 960 Footprint: Position: in world: true x: 148.82493 z: 359.23713 last x: 148.82493 last z: 359.23713 territory: 0 rot x: 0 rot y: 1.73197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 960 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 961 Footprint: Position: in world: true x: 140.0041 z: 324.7829 last x: 140.0041 last z: 324.7829 territory: 0 rot x: 0 rot y: 0.5752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 961 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 962 Footprint: Position: in world: true x: 94.9834 z: 378.44642 last x: 94.9834 last z: 378.44642 territory: 0 rot x: 0 rot y: 1.97365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 962 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 963 Footprint: Position: in world: true x: 117.55793 z: 359.33582 last x: 117.55793 last z: 359.33582 territory: 0 rot x: 0 rot y: 2.09897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 963 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 964 Footprint: Position: in world: true x: 121.10636 z: 273.04163 last x: 121.10636 last z: 273.04163 territory: 0 rot x: 0 rot y: -1.59704 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 964 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 965 Footprint: Position: in world: true x: 83.83654 z: 268.49485 last x: 83.83654 last z: 268.49485 territory: 0 rot x: 0 rot y: 1.9822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 965 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 966 Footprint: Position: in world: true x: 168.76464 z: 301.81104 last x: 168.76464 last z: 301.81104 territory: 0 rot x: 0 rot y: 1.857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 966 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 967 Footprint: Position: in world: true x: 184.82871 z: 260.11191 last x: 184.82871 last z: 260.11191 territory: 0 rot x: 0 rot y: 1.30066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 967 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 968 Footprint: Position: in world: true x: 187.12343 z: 257.53177 last x: 187.12343 last z: 257.53177 territory: 0 rot x: 0 rot y: -3.09737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 968 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 969 Footprint: Position: in world: true x: 164.42206 z: 245.572 last x: 164.42206 last z: 245.572 territory: 0 rot x: 0 rot y: 1.4391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 969 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 970 Footprint: Position: in world: true x: 383.36612 z: 373.25345 last x: 383.36612 last z: 373.25345 territory: 2 rot x: 0 rot y: -1.97953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 970 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 971 Footprint: Position: in world: true x: 378.57865 z: 365.59546 last x: 378.57865 last z: 365.59546 territory: 2 rot x: 0 rot y: -2.9707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 971 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 972 Footprint: Position: in world: true x: 375.4441 z: 348.7547 last x: 375.4441 last z: 348.7547 territory: 2 rot x: 0 rot y: -2.5776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 972 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 973 Footprint: Position: in world: true x: 366.89664 z: 338.57609 last x: 366.89664 last z: 338.57609 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 973 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 974 Footprint: Position: in world: true x: 364.7074 z: 339.4469 last x: 364.7074 last z: 339.4469 territory: 2 rot x: 0 rot y: -2.14258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 974 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 975 Footprint: Position: in world: true x: 350.68915 z: 328.71344 last x: 350.68915 last z: 328.71344 territory: 2 rot x: 0 rot y: -2.77495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 975 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 976 Footprint: Position: in world: true x: 347.58985 z: 323.40964 last x: 347.58985 last z: 323.40964 territory: 2 rot x: 0 rot y: -2.43644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 976 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 977 Footprint: Position: in world: true x: 340.86207 z: 319.9008 last x: 340.86207 last z: 319.9008 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 977 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 978 Footprint: Position: in world: true x: 349.7053 z: 328.51612 last x: 349.7053 last z: 328.51612 territory: 2 rot x: 0 rot y: 1.26081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 978 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 979 Footprint: Position: in world: true x: 365.3282 z: 338.89817 last x: 365.3282 last z: 338.89817 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 979 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 980 Footprint: Position: in world: true x: 365.14927 z: 345.53977 last x: 365.14927 last z: 345.53977 territory: 2 rot x: 0 rot y: 0.57943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 980 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 981 Footprint: Position: in world: true x: 371.62793 z: 354.0876 last x: 371.62793 last z: 354.0876 territory: 2 rot x: 0 rot y: 2.01015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 981 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 982 Footprint: Position: in world: true x: 378.49253 z: 362.07337 last x: 378.49253 last z: 362.07337 territory: 2 rot x: 0 rot y: -0.09504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 982 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 983 Footprint: Position: in world: true x: 375.0365 z: 373.05097 last x: 375.0365 last z: 373.05097 territory: 2 rot x: 0 rot y: -0.06702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 983 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 984 Footprint: Position: in world: true x: 375.95224 z: 386.73523 last x: 375.95224 last z: 386.73523 territory: 2 rot x: 0 rot y: 0.2652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 984 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 985 Footprint: Position: in world: true x: 378.7642 z: 399.75928 last x: 378.7642 last z: 399.75928 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 985 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 986 Footprint: Position: in world: true x: 249.9866 z: 334.5846 last x: 249.9866 last z: 334.5846 territory: 0 rot x: 0 rot y: -1.54944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 986 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 987 Footprint: Position: in world: true x: 243.14843 z: 341.99851 last x: 243.14843 last z: 341.99851 territory: 2 rot x: 0 rot y: -0.38187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 987 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 988 Footprint: Position: in world: true x: 238.22985 z: 357.42301 last x: 238.22985 last z: 357.42301 territory: 2 rot x: 0 rot y: 0.11025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 988 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 989 Footprint: Position: in world: true x: 243.25977 z: 374.77726 last x: 243.25977 last z: 374.77726 territory: 2 rot x: 0 rot y: -0.10178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 989 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 990 Footprint: Position: in world: true x: 245.527 z: 392.67725 last x: 245.527 last z: 392.67725 territory: 2 rot x: 0 rot y: -0.39438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 990 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 991 Footprint: Position: in world: true x: 243.99041 z: 402.36591 last x: 243.99041 last z: 402.36591 territory: 2 rot x: 0 rot y: 0.97957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 991 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 992 Footprint: Position: in world: true x: 254.35506 z: 404.65888 last x: 254.35506 last z: 404.65888 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 992 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 993 Footprint: Position: in world: true x: 254.06543 z: 404.79368 last x: 254.06543 last z: 404.79368 territory: 2 rot x: 0 rot y: -0.9685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 993 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 994 Footprint: Position: in world: true x: 246.5145 z: 412.8083 last x: 246.5145 last z: 412.8083 territory: 2 rot x: 0 rot y: -2.61136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 994 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 995 Footprint: Position: in world: true x: 246.02338 z: 401.70704 last x: 246.02338 last z: 401.70704 territory: 2 rot x: 0 rot y: 2.97924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 995 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 996 Footprint: Position: in world: true x: 247.10042 z: 400.31174 last x: 247.10042 last z: 400.31174 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 996 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 997 Footprint: Position: in world: true x: 268.49927 z: 373.94367 last x: 268.49927 last z: 373.94367 territory: 2 rot x: 0 rot y: -0.14332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 997 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 998 Footprint: Position: in world: true x: 270.92182 z: 382.3191 last x: 270.92182 last z: 382.3191 territory: 2 rot x: 0 rot y: 0.64086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 998 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 999 Footprint: Position: in world: true x: 275.79691 z: 391.1951 last x: 275.79691 last z: 391.1951 territory: 2 rot x: 0 rot y: 0.69657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 999 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1000 Footprint: Position: in world: true x: 285.11289 z: 398.19761 last x: 285.11289 last z: 398.19761 territory: 2 rot x: 0 rot y: 1.13459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1000 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1001 Footprint: Position: in world: true x: 296.18494 z: 404.784 last x: 296.18494 last z: 404.784 territory: 2 rot x: 0 rot y: 0.45333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1001 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1002 Footprint: Position: in world: true x: 298.71894 z: 408.86597 last x: 298.71894 last z: 408.86597 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1002 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1003 Footprint: Position: in world: true x: 309.31153 z: 409.29969 last x: 309.31153 last z: 409.29969 territory: 2 rot x: 0 rot y: 1.54328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1003 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1005 Footprint: Position: in world: true x: 323.64216 z: 410.87137 last x: 323.64216 last z: 410.87137 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1005 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1006 Footprint: Position: in world: true x: 330.41037 z: 409.05344 last x: 330.41037 last z: 409.05344 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1006 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1007 Footprint: Position: in world: true x: 330.47968 z: 414.9846 last x: 330.47968 last z: 414.9846 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1007 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1008 Footprint: Position: in world: true x: 348.98218 z: 446.89451 last x: 348.98218 last z: 446.89451 territory: 2 rot x: 0 rot y: -1.47408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1008 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1009 Footprint: Position: in world: true x: 331.67334 z: 453.29221 last x: 331.67334 last z: 453.29221 territory: 2 rot x: 0 rot y: -2.22999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1009 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1010 Footprint: Position: in world: true x: 317.76944 z: 442.69196 last x: 317.76944 last z: 442.69196 territory: 2 rot x: 0 rot y: -1.70194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1010 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1011 Footprint: Position: in world: true x: 309.36332 z: 445.18644 last x: 309.36332 last z: 445.18644 territory: 2 rot x: 0 rot y: -1.18133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1011 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1012 Footprint: Position: in world: true x: 297.91315 z: 448.53541 last x: 297.91315 last z: 448.53541 territory: 2 rot x: 0 rot y: -2.60828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1012 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1013 Footprint: Position: in world: true x: 293.15363 z: 442.49204 last x: 293.15363 last z: 442.49204 territory: 2 rot x: 0 rot y: -1.82462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1013 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1014 Footprint: Position: in world: true x: 295.18735 z: 441.82099 last x: 295.18735 last z: 441.82099 territory: 2 rot x: 0 rot y: -2.52611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1014 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1015 Footprint: Position: in world: true x: 287.65925 z: 435.83027 last x: 287.65925 last z: 435.83027 territory: 2 rot x: 0 rot y: -1.72057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1015 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1016 Footprint: Position: in world: true x: 276.0381 z: 434.62983 last x: 276.0381 last z: 434.62983 territory: 2 rot x: 0 rot y: -1.82372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1016 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1017 Footprint: Position: in world: true x: 271.43586 z: 430.35874 last x: 271.43586 last z: 430.35874 territory: 2 rot x: 0 rot y: -2.80507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1017 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1018 Footprint: Position: in world: true x: 267.62678 z: 421.6374 last x: 267.62678 last z: 421.6374 territory: 2 rot x: 0 rot y: -2.06255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1018 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1019 Footprint: Position: in world: true x: 280.8422 z: 381.46326 last x: 280.8422 last z: 381.46326 territory: 2 rot x: 0 rot y: -1.7861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1019 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1020 Footprint: Position: in world: true x: 255.8133 z: 415.79786 last x: 255.8133 last z: 415.79786 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1020 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1021 Footprint: Position: in world: true x: 327.89313 z: 445.32386 last x: 327.89313 last z: 445.32386 territory: 2 rot x: 0 rot y: 1.50895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1021 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1022 Footprint: Position: in world: true x: 355.88105 z: 440.25446 last x: 355.88105 last z: 440.25446 territory: 2 rot x: 0 rot y: 1.2588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1022 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1023 Footprint: Position: in world: true x: 366.28223 z: 439.29963 last x: 366.28223 last z: 439.29963 territory: 2 rot x: 0 rot y: 2.20107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1023 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1024 Footprint: Position: in world: true x: 375.25052 z: 430.4675 last x: 375.25052 last z: 430.4675 territory: 2 rot x: 0 rot y: -2.90935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1024 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1025 Footprint: Position: in world: true x: 375.24067 z: 417.11445 last x: 375.24067 last z: 417.11445 territory: 2 rot x: 0 rot y: 3.01667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1025 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1026 Footprint: Position: in world: true x: 380.8624 z: 403.08307 last x: 380.8624 last z: 403.08307 territory: 2 rot x: 0 rot y: 0.73678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1026 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1027 Footprint: Position: in world: true x: 383.97187 z: 403.54493 last x: 383.97187 last z: 403.54493 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1027 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1028 Footprint: Position: in world: true x: 383.85996 z: 396.93366 last x: 383.85996 last z: 396.93366 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1028 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 1029 Footprint: Minimap: active: true x: 606.50745 z: 351.64142 Obstruction: active: true moving: false control group: 1029 control group 2: 0 tag: 826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.50745 z: 351.64142 last x: 606.50745 last z: 351.64142 territory: 2 rot x: 0 rot y: 0.40986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1029 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1030 Footprint: Minimap: active: true x: 658.93311 z: 275.30686 Obstruction: active: true moving: false control group: 1030 control group 2: 0 tag: 828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.93311 z: 275.30686 last x: 658.93311 last z: 275.30686 territory: 2 rot x: 0 rot y: -1.90502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1030 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1032 Footprint: Minimap: active: true x: 118.6428 z: 759.13587 Obstruction: active: true moving: false control group: 1032 control group 2: 0 tag: 832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118.6428 z: 759.13587 last x: 118.6428 last z: 759.13587 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1032 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1033 Footprint: Minimap: active: true x: 648.69782 z: 493.46564 Obstruction: active: true moving: false control group: 1033 control group 2: 0 tag: 834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.69782 z: 493.46564 last x: 648.69782 last z: 493.46564 territory: 2 rot x: 0 rot y: 0.02231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1033 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1034 Footprint: Minimap: active: true x: 363.464 z: 601.0221 Obstruction: active: true moving: false control group: 1034 control group 2: 0 tag: 836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 363.464 z: 601.0221 last x: 363.464 last z: 601.0221 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1034 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1035 Footprint: Minimap: active: true x: 382.12732 z: 573.11292 Obstruction: active: true moving: false control group: 1035 control group 2: 0 tag: 838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382.12732 z: 573.11292 last x: 382.12732 last z: 573.11292 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1035 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1036 Footprint: Minimap: active: true x: 379.49009 z: 593.10615 Obstruction: active: true moving: false control group: 1036 control group 2: 0 tag: 840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 379.49009 z: 593.10615 last x: 379.49009 last z: 593.10615 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1036 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1037 Footprint: Minimap: active: true x: 375.00223 z: 607.15845 Obstruction: active: true moving: false control group: 1037 control group 2: 0 tag: 842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 375.00223 z: 607.15845 last x: 375.00223 last z: 607.15845 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1037 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1039 Footprint: Minimap: active: true x: 230.03945 z: 642.25031 Obstruction: active: true moving: false control group: 1039 control group 2: 0 tag: 844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.03945 z: 642.25031 last x: 230.03945 last z: 642.25031 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1039 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1040 Footprint: Minimap: active: true x: 237.11651 z: 629.7895 Obstruction: active: true moving: false control group: 1040 control group 2: 0 tag: 846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 237.11651 z: 629.7895 last x: 237.11651 last z: 629.7895 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1040 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1041 Footprint: Minimap: active: true x: 249.37337 z: 626.11377 Obstruction: active: true moving: false control group: 1041 control group 2: 0 tag: 848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 249.37337 z: 626.11377 last x: 249.37337 last z: 626.11377 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1041 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1043 Footprint: Minimap: active: true x: 222.76806 z: 633.844 Obstruction: active: true moving: false control group: 1043 control group 2: 0 tag: 852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222.76806 z: 633.844 last x: 222.76806 last z: 633.844 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1043 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 54, "gatherers": [ [], [], [ 7736 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1045 Footprint: Minimap: active: true x: 237.61707 z: 637.33997 Obstruction: active: true moving: false control group: 1045 control group 2: 0 tag: 854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 237.61707 z: 637.33997 last x: 237.61707 last z: 637.33997 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1045 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1047 Footprint: Minimap: active: true x: 237.21137 z: 619.5453 Obstruction: active: true moving: false control group: 1047 control group 2: 0 tag: 858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 237.21137 z: 619.5453 last x: 237.21137 last z: 619.5453 territory: 2 rot x: 0 rot y: -0.00733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1047 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 29, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1049 Footprint: Minimap: active: true x: 659.39533 z: 816.98694 Obstruction: active: true moving: false control group: 1049 control group 2: 0 tag: 862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.39533 z: 816.98694 last x: 659.39533 last z: 816.98694 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1049 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 133, "gatherers": [ [], [], [ 7756 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1050 Footprint: Minimap: active: true x: 664.68976 z: 803.91675 Obstruction: active: true moving: false control group: 1050 control group 2: 0 tag: 864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.68976 z: 803.91675 last x: 664.68976 last z: 803.91675 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1050 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1056 Footprint: Minimap: active: true x: 647.93036 z: 807.42432 Obstruction: active: true moving: false control group: 1056 control group 2: 0 tag: 876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.93036 z: 807.42432 last x: 647.93036 last z: 807.42432 territory: 2 rot x: 0 rot y: 0.65197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1056 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1058 Footprint: Minimap: active: true x: 666.71698 z: 816.56959 Obstruction: active: true moving: false control group: 1058 control group 2: 0 tag: 880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.71698 z: 816.56959 last x: 666.71698 last z: 816.56959 territory: 2 rot x: 0 rot y: 1.17286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1058 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1059 Footprint: Minimap: active: true x: 674.00593 z: 805.86963 Obstruction: active: true moving: false control group: 1059 control group 2: 0 tag: 882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.00593 z: 805.86963 last x: 674.00593 last z: 805.86963 territory: 2 rot x: 0 rot y: -2.59258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1059 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1063 Footprint: Minimap: active: true x: 620.51685 z: 502.29285 Obstruction: active: true moving: false control group: 1063 control group 2: 0 tag: 890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.51685 z: 502.29285 last x: 620.51685 last z: 502.29285 territory: 2 rot x: 0 rot y: -2.50666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1063 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1064 Footprint: Minimap: active: true x: 595.82203 z: 460.66721 Obstruction: active: true moving: false control group: 1064 control group 2: 0 tag: 892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.82203 z: 460.66721 last x: 595.82203 last z: 460.66721 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1064 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1065 Footprint: Minimap: active: true x: 611.23255 z: 464.86881 Obstruction: active: true moving: false control group: 1065 control group 2: 0 tag: 894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.23255 z: 464.86881 last x: 611.23255 last z: 464.86881 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1065 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1066 Footprint: Minimap: active: true x: 650.1858 z: 483.49549 Obstruction: active: true moving: false control group: 1066 control group 2: 0 tag: 896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.1858 z: 483.49549 last x: 650.1858 last z: 483.49549 territory: 0 rot x: 0 rot y: -2.7362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1066 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1067 Footprint: Minimap: active: true x: 619.30506 z: 467.59055 Obstruction: active: true moving: false control group: 1067 control group 2: 0 tag: 898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.30506 z: 467.59055 last x: 619.30506 last z: 467.59055 territory: 2 rot x: 0 rot y: -1.02356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1067 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1068 Footprint: Minimap: active: true x: 618.51246 z: 459.52167 Obstruction: active: true moving: false control group: 1068 control group 2: 0 tag: 900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 618.51246 z: 459.52167 last x: 618.51246 last z: 459.52167 territory: 2 rot x: 0 rot y: -0.54967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1068 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1069 Footprint: Minimap: active: true x: 608.89765 z: 470.71897 Obstruction: active: true moving: false control group: 1069 control group 2: 0 tag: 902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.89765 z: 470.71897 last x: 608.89765 last z: 470.71897 territory: 2 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1069 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1070 Footprint: Minimap: active: true x: 611.05964 z: 499.98301 Obstruction: active: true moving: false control group: 1070 control group 2: 0 tag: 904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.05964 z: 499.98301 last x: 611.05964 last z: 499.98301 territory: 2 rot x: 0 rot y: -0.83164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1070 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1071 Footprint: Minimap: active: true x: 640.43702 z: 479.36377 Obstruction: active: true moving: false control group: 1071 control group 2: 0 tag: 906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.43702 z: 479.36377 last x: 640.43702 last z: 479.36377 territory: 0 rot x: 0 rot y: 1.87046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1071 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1072 Footprint: Minimap: active: true x: 605.0575 z: 461.08637 Obstruction: active: true moving: false control group: 1072 control group 2: 0 tag: 908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 605.0575 z: 461.08637 last x: 605.0575 last z: 461.08637 territory: 2 rot x: 0 rot y: -0.28092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1072 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1073 Footprint: Minimap: active: true x: 627.59607 z: 495.60322 Obstruction: active: true moving: false control group: 1073 control group 2: 0 tag: 910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 627.59607 z: 495.60322 last x: 627.59607 last z: 495.60322 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1073 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1074 Footprint: Minimap: active: true x: 598.52405 z: 471.57319 Obstruction: active: true moving: false control group: 1074 control group 2: 0 tag: 912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.52405 z: 471.57319 last x: 598.52405 last z: 471.57319 territory: 2 rot x: 0 rot y: -2.40883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1074 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1075 Footprint: Minimap: active: true x: 654.5376 z: 400.62433 Obstruction: active: true moving: false control group: 1075 control group 2: 0 tag: 914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.5376 z: 400.62433 last x: 654.5376 last z: 400.62433 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1075 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1076 Footprint: Minimap: active: true x: 657.92518 z: 401.56598 Obstruction: active: true moving: false control group: 1076 control group 2: 0 tag: 916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.92518 z: 401.56598 last x: 657.92518 last z: 401.56598 territory: 2 rot x: 0 rot y: 0.37673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1076 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1077 Footprint: Minimap: active: true x: 659.89124 z: 414.71955 Obstruction: active: true moving: false control group: 1077 control group 2: 0 tag: 918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.89124 z: 414.71955 last x: 659.89124 last z: 414.71955 territory: 2 rot x: 0 rot y: -2.82476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1077 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1078 Footprint: Minimap: active: true x: 666.3689 z: 407.71546 Obstruction: active: true moving: false control group: 1078 control group 2: 0 tag: 920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.3689 z: 407.71546 last x: 666.3689 last z: 407.71546 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1078 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1079 Footprint: Minimap: active: true x: 673.94428 z: 415.47242 Obstruction: active: true moving: false control group: 1079 control group 2: 0 tag: 922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 673.94428 z: 415.47242 last x: 673.94428 last z: 415.47242 territory: 2 rot x: 0 rot y: -2.72887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1079 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1080 Footprint: Minimap: active: true x: 554.39716 z: 357.46818 Obstruction: active: true moving: false control group: 1080 control group 2: 0 tag: 924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.39716 z: 357.46818 last x: 554.39716 last z: 357.46818 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1080 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1081 Footprint: Minimap: active: true x: 556.41926 z: 344.79255 Obstruction: active: true moving: false control group: 1081 control group 2: 0 tag: 926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.41926 z: 344.79255 last x: 556.41926 last z: 344.79255 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1081 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1082 Footprint: Minimap: active: true x: 563.74347 z: 351.40033 Obstruction: active: true moving: false control group: 1082 control group 2: 0 tag: 928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.74347 z: 351.40033 last x: 563.74347 last z: 351.40033 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1082 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1083 Footprint: Minimap: active: true x: 587.65644 z: 359.92554 Obstruction: active: true moving: false control group: 1083 control group 2: 0 tag: 930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.65644 z: 359.92554 last x: 587.65644 last z: 359.92554 territory: 2 rot x: 0 rot y: 0.25231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1083 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1084 Footprint: Minimap: active: true x: 577.55799 z: 349.44516 Obstruction: active: true moving: false control group: 1084 control group 2: 0 tag: 932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.55799 z: 349.44516 last x: 577.55799 last z: 349.44516 territory: 2 rot x: 0 rot y: -2.91214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1084 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1085 Footprint: Minimap: active: true x: 576.4596 z: 337.57859 Obstruction: active: true moving: false control group: 1085 control group 2: 0 tag: 934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.4596 z: 337.57859 last x: 576.4596 last z: 337.57859 territory: 2 rot x: 0 rot y: 1.00255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1085 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1086 Footprint: Minimap: active: true x: 562.8429 z: 336.6261 Obstruction: active: true moving: false control group: 1086 control group 2: 0 tag: 936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.8429 z: 336.6261 last x: 562.8429 last z: 336.6261 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1086 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1087 Footprint: Minimap: active: true x: 572.08014 z: 326.5713 Obstruction: active: true moving: false control group: 1087 control group 2: 0 tag: 938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.08014 z: 326.5713 last x: 572.08014 last z: 326.5713 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1087 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1088 Footprint: Minimap: active: true x: 577.91132 z: 310.45896 Obstruction: active: true moving: false control group: 1088 control group 2: 0 tag: 940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.91132 z: 310.45896 last x: 577.91132 last z: 310.45896 territory: 2 rot x: 0 rot y: -0.6408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1088 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1089 Footprint: Minimap: active: true x: 586.49286 z: 333.47709 Obstruction: active: true moving: false control group: 1089 control group 2: 0 tag: 942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.49286 z: 333.47709 last x: 586.49286 last z: 333.47709 territory: 2 rot x: 0 rot y: -2.40221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1089 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1090 Footprint: Minimap: active: true x: 467.66654 z: 778.2201 Obstruction: active: true moving: false control group: 1090 control group 2: 0 tag: 944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 467.66654 z: 778.2201 last x: 467.66654 last z: 778.2201 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1090 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1091 Footprint: Minimap: active: true x: 480.28983 z: 768.8064 Obstruction: active: true moving: false control group: 1091 control group 2: 0 tag: 946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.28983 z: 768.8064 last x: 480.28983 last z: 768.8064 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1091 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1092 Footprint: Minimap: active: true x: 490.31446 z: 766.82319 Obstruction: active: true moving: false control group: 1092 control group 2: 0 tag: 948 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.31446 z: 766.82319 last x: 490.31446 last z: 766.82319 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1092 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1093 Footprint: Minimap: active: true x: 488.09861 z: 747.00776 Obstruction: active: true moving: false control group: 1093 control group 2: 0 tag: 950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 488.09861 z: 747.00776 last x: 488.09861 last z: 747.00776 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1093 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1094 Footprint: Minimap: active: true x: 467.62671 z: 757.44465 Obstruction: active: true moving: false control group: 1094 control group 2: 0 tag: 952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 467.62671 z: 757.44465 last x: 467.62671 last z: 757.44465 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1094 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1095 Footprint: Minimap: active: true x: 456.88163 z: 765.7649 Obstruction: active: true moving: false control group: 1095 control group 2: 0 tag: 954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 456.88163 z: 765.7649 last x: 456.88163 last z: 765.7649 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1095 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1096 Footprint: Minimap: active: true x: 471.1002 z: 766.96161 Obstruction: active: true moving: false control group: 1096 control group 2: 0 tag: 956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 471.1002 z: 766.96161 last x: 471.1002 last z: 766.96161 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1096 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1097 Footprint: Minimap: active: true x: 498.36011 z: 744.87366 Obstruction: active: true moving: false control group: 1097 control group 2: 0 tag: 958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.36011 z: 744.87366 last x: 498.36011 last z: 744.87366 territory: 2 rot x: 0 rot y: 0.60921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1097 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1098 Footprint: Minimap: active: true x: 704.88758 z: 761.81287 Obstruction: active: true moving: false control group: 1098 control group 2: 0 tag: 960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.88758 z: 761.81287 last x: 704.88758 last z: 761.81287 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1098 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1099 Footprint: Minimap: active: true x: 715.2143 z: 757.87287 Obstruction: active: true moving: false control group: 1099 control group 2: 0 tag: 962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 715.2143 z: 757.87287 last x: 715.2143 last z: 757.87287 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1099 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1100 Footprint: Minimap: active: true x: 717.02906 z: 773.48047 Obstruction: active: true moving: false control group: 1100 control group 2: 0 tag: 964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 717.02906 z: 773.48047 last x: 717.02906 last z: 773.48047 territory: 1 rot x: 0 rot y: -2.9357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1100 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1101 Footprint: Minimap: active: true x: 730.29902 z: 761.50281 Obstruction: active: true moving: false control group: 1101 control group 2: 0 tag: 966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730.29902 z: 761.50281 last x: 730.29902 last z: 761.50281 territory: 1 rot x: 0 rot y: -2.9658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1101 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1102 Footprint: Minimap: active: true x: 706.15607 z: 743.61451 Obstruction: active: true moving: false control group: 1102 control group 2: 0 tag: 968 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.15607 z: 743.61451 last x: 706.15607 last z: 743.61451 territory: 1 rot x: 0 rot y: 1.08158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1102 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1103 Footprint: Minimap: active: true x: 720.22028 z: 739.93628 Obstruction: active: true moving: false control group: 1103 control group 2: 0 tag: 970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 720.22028 z: 739.93628 last x: 720.22028 last z: 739.93628 territory: 1 rot x: 0 rot y: 0.88241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1103 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1104 Footprint: Minimap: active: true x: 731.82496 z: 744.5063 Obstruction: active: true moving: false control group: 1104 control group 2: 0 tag: 972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.82496 z: 744.5063 last x: 731.82496 last z: 744.5063 territory: 1 rot x: 0 rot y: -2.25663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1104 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1105 Footprint: Minimap: active: true x: 674.96845 z: 751.31366 Obstruction: active: true moving: false control group: 1105 control group 2: 0 tag: 974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.96845 z: 751.31366 last x: 674.96845 last z: 751.31366 territory: 2 rot x: 0 rot y: 2.94259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1105 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1106 Footprint: Minimap: active: true x: 692.89704 z: 749.2649 Obstruction: active: true moving: false control group: 1106 control group 2: 0 tag: 976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.89704 z: 749.2649 last x: 692.89704 last z: 749.2649 territory: 2 rot x: 0 rot y: 2.89422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1106 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1107 Footprint: Minimap: active: true x: 693.74518 z: 763.12787 Obstruction: active: true moving: false control group: 1107 control group 2: 0 tag: 978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 693.74518 z: 763.12787 last x: 693.74518 last z: 763.12787 territory: 2 rot x: 0 rot y: 3.12179 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1107 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1109 Footprint: Minimap: active: true x: 728.27906 z: 583.5807 Obstruction: active: true moving: false control group: 1109 control group 2: 0 tag: 982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.27906 z: 583.5807 last x: 728.27906 last z: 583.5807 territory: 1 rot x: 0 rot y: -2.73646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1109 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1111 Footprint: Minimap: active: true x: 741.97584 z: 660.55463 Obstruction: active: true moving: false control group: 1111 control group 2: 0 tag: 986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.97584 z: 660.55463 last x: 741.97584 last z: 660.55463 territory: 1 rot x: 0 rot y: -1.03829 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1111 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1112 Footprint: Minimap: active: true x: 435.71052 z: 889.33503 Obstruction: active: true moving: false control group: 1112 control group 2: 0 tag: 988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.71052 z: 889.33503 last x: 435.71052 last z: 889.33503 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1112 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1113 Footprint: Minimap: active: true x: 525.49408 z: 893.81714 Obstruction: active: true moving: false control group: 1113 control group 2: 0 tag: 990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.49408 z: 893.81714 last x: 525.49408 last z: 893.81714 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1113 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1114 Footprint: Minimap: active: true x: 523.30555 z: 907.48615 Obstruction: active: true moving: false control group: 1114 control group 2: 0 tag: 992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 523.30555 z: 907.48615 last x: 523.30555 last z: 907.48615 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1114 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1115 Footprint: Minimap: active: true x: 534.35682 z: 908.3617 Obstruction: active: true moving: false control group: 1115 control group 2: 0 tag: 994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.35682 z: 908.3617 last x: 534.35682 last z: 908.3617 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1115 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1116 Footprint: Minimap: active: true x: 509.50162 z: 915.54047 Obstruction: active: true moving: false control group: 1116 control group 2: 0 tag: 996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.50162 z: 915.54047 last x: 509.50162 last z: 915.54047 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1116 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1117 Footprint: Minimap: active: true x: 505.71592 z: 897.07789 Obstruction: active: true moving: false control group: 1117 control group 2: 0 tag: 998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.71592 z: 897.07789 last x: 505.71592 last z: 897.07789 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1117 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1118 Footprint: Minimap: active: true x: 491.81208 z: 900.3863 Obstruction: active: true moving: false control group: 1118 control group 2: 0 tag: 1000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 491.81208 z: 900.3863 last x: 491.81208 last z: 900.3863 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1118 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1119 Footprint: Minimap: active: true x: 500.37906 z: 908.12879 Obstruction: active: true moving: false control group: 1119 control group 2: 0 tag: 1002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 500.37906 z: 908.12879 last x: 500.37906 last z: 908.12879 territory: 2 rot x: 0 rot y: -2.03118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1119 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1120 Footprint: Minimap: active: true x: 483.01642 z: 888.21723 Obstruction: active: true moving: false control group: 1120 control group 2: 0 tag: 1004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.01642 z: 888.21723 last x: 483.01642 last z: 888.21723 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1120 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1121 Footprint: Minimap: active: true x: 477.85578 z: 903.78394 Obstruction: active: true moving: false control group: 1121 control group 2: 0 tag: 1006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 477.85578 z: 903.78394 last x: 477.85578 last z: 903.78394 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1121 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1122 Footprint: Minimap: active: true x: 97.54955 z: 782.78968 Obstruction: active: true moving: false control group: 1122 control group 2: 0 tag: 1008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 97.54955 z: 782.78968 last x: 97.54955 last z: 782.78968 territory: 2 rot x: 0 rot y: 0.10433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1122 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1123 Footprint: Minimap: active: true x: 189.0443 z: 243.8415 Obstruction: active: true moving: false control group: 1123 control group 2: 0 tag: 1010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 189.0443 z: 243.8415 last x: 189.0443 last z: 243.8415 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1123 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1124 Footprint: Minimap: active: true x: 156.49169 z: 242.40127 Obstruction: active: true moving: false control group: 1124 control group 2: 0 tag: 1012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 156.49169 z: 242.40127 last x: 156.49169 last z: 242.40127 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1124 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1125 Footprint: Minimap: active: true x: 207.72852 z: 242.06945 Obstruction: active: true moving: false control group: 1125 control group 2: 0 tag: 1014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 207.72852 z: 242.06945 last x: 207.72852 last z: 242.06945 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1125 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1126 Footprint: Minimap: active: true x: 172.76215 z: 244.43036 Obstruction: active: true moving: false control group: 1126 control group 2: 0 tag: 1016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.76215 z: 244.43036 last x: 172.76215 last z: 244.43036 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1126 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1127 Footprint: Minimap: active: true x: 183.51201 z: 249.83935 Obstruction: active: true moving: false control group: 1127 control group 2: 0 tag: 1018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.51201 z: 249.83935 last x: 183.51201 last z: 249.83935 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1127 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1128 Footprint: Minimap: active: true x: 174.4454 z: 214.21898 Obstruction: active: true moving: false control group: 1128 control group 2: 0 tag: 1020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.4454 z: 214.21898 last x: 174.4454 last z: 214.21898 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1128 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1129 Footprint: Minimap: active: true x: 161.90947 z: 230.12781 Obstruction: active: true moving: false control group: 1129 control group 2: 0 tag: 1022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 161.90947 z: 230.12781 last x: 161.90947 last z: 230.12781 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1129 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1130 Footprint: Minimap: active: true x: 213.99517 z: 198.18674 Obstruction: active: true moving: false control group: 1130 control group 2: 0 tag: 1024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 213.99517 z: 198.18674 last x: 213.99517 last z: 198.18674 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1130 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1131 Footprint: Minimap: active: true x: 171.08365 z: 228.0196 Obstruction: active: true moving: false control group: 1131 control group 2: 0 tag: 1026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 171.08365 z: 228.0196 last x: 171.08365 last z: 228.0196 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1131 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1132 Footprint: Minimap: active: true x: 180.73591 z: 222.59919 Obstruction: active: true moving: false control group: 1132 control group 2: 0 tag: 1028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 180.73591 z: 222.59919 last x: 180.73591 last z: 222.59919 territory: 0 rot x: 0 rot y: -0.42518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1132 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1133 Footprint: Minimap: active: true x: 739.39374 z: 638.95032 Obstruction: active: true moving: false control group: 1133 control group 2: 0 tag: 1030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.39374 z: 638.95032 last x: 739.39374 last z: 638.95032 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1133 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1134 Footprint: Minimap: active: true x: 743.8271 z: 624.21741 Obstruction: active: true moving: false control group: 1134 control group 2: 0 tag: 1032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.8271 z: 624.21741 last x: 743.8271 last z: 624.21741 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1134 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1135 Footprint: Minimap: active: true x: 745.24903 z: 612.76752 Obstruction: active: true moving: false control group: 1135 control group 2: 0 tag: 1034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 745.24903 z: 612.76752 last x: 745.24903 last z: 612.76752 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1135 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1136 Footprint: Minimap: active: true x: 757.13343 z: 616.2522 Obstruction: active: true moving: false control group: 1136 control group 2: 0 tag: 1036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.13343 z: 616.2522 last x: 757.13343 last z: 616.2522 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1136 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1137 Footprint: Minimap: active: true x: 770.68982 z: 628.70563 Obstruction: active: true moving: false control group: 1137 control group 2: 0 tag: 1038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 770.68982 z: 628.70563 last x: 770.68982 last z: 628.70563 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1137 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1138 Footprint: Minimap: active: true x: 768.7638 z: 613.44434 Obstruction: active: true moving: false control group: 1138 control group 2: 0 tag: 1040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 768.7638 z: 613.44434 last x: 768.7638 last z: 613.44434 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1138 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1139 Footprint: Minimap: active: true x: 754.87427 z: 604.7392 Obstruction: active: true moving: false control group: 1139 control group 2: 0 tag: 1042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754.87427 z: 604.7392 last x: 754.87427 last z: 604.7392 territory: 1 rot x: 0 rot y: -2.35103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1139 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1140 Footprint: Minimap: active: true x: 739.21552 z: 601.84559 Obstruction: active: true moving: false control group: 1140 control group 2: 0 tag: 1044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.21552 z: 601.84559 last x: 739.21552 last z: 601.84559 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1140 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1141 Footprint: Minimap: active: true x: 731.72938 z: 619.1897 Obstruction: active: true moving: false control group: 1141 control group 2: 0 tag: 1046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 731.72938 z: 619.1897 last x: 731.72938 last z: 619.1897 territory: 2 rot x: 0 rot y: 0.56156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1141 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1142 Footprint: Minimap: active: true x: 757.66724 z: 632.38819 Obstruction: active: true moving: false control group: 1142 control group 2: 0 tag: 1048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.66724 z: 632.38819 last x: 757.66724 last z: 632.38819 territory: 1 rot x: 0 rot y: -2.67357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1142 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1143 Footprint: Minimap: active: true x: 564.13447 z: 835.67121 Obstruction: active: true moving: false control group: 1143 control group 2: 0 tag: 1050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.13447 z: 835.67121 last x: 564.13447 last z: 835.67121 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1143 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1144 Footprint: Minimap: active: true x: 558.0727 z: 821.89252 Obstruction: active: true moving: false control group: 1144 control group 2: 0 tag: 1052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.0727 z: 821.89252 last x: 558.0727 last z: 821.89252 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1144 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1145 Footprint: Minimap: active: true x: 550.44593 z: 827.67133 Obstruction: active: true moving: false control group: 1145 control group 2: 0 tag: 1054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.44593 z: 827.67133 last x: 550.44593 last z: 827.67133 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1145 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1146 Footprint: Minimap: active: true x: 542.11316 z: 823.89875 Obstruction: active: true moving: false control group: 1146 control group 2: 0 tag: 1056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542.11316 z: 823.89875 last x: 542.11316 last z: 823.89875 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1146 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1147 Footprint: Minimap: active: true x: 545.47419 z: 811.48475 Obstruction: active: true moving: false control group: 1147 control group 2: 0 tag: 1058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.47419 z: 811.48475 last x: 545.47419 last z: 811.48475 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1147 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1148 Footprint: Minimap: active: true x: 535.50171 z: 814.29737 Obstruction: active: true moving: false control group: 1148 control group 2: 0 tag: 1060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.50171 z: 814.29737 last x: 535.50171 last z: 814.29737 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1148 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1149 Footprint: Minimap: active: true x: 538.13172 z: 832.69184 Obstruction: active: true moving: false control group: 1149 control group 2: 0 tag: 1062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.13172 z: 832.69184 last x: 538.13172 last z: 832.69184 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1149 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1150 Footprint: Minimap: active: true x: 551.74677 z: 841.46332 Obstruction: active: true moving: false control group: 1150 control group 2: 0 tag: 1064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.74677 z: 841.46332 last x: 551.74677 last z: 841.46332 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1150 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1151 Footprint: Minimap: active: true x: 555.83198 z: 855.93067 Obstruction: active: true moving: false control group: 1151 control group 2: 0 tag: 1066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.83198 z: 855.93067 last x: 555.83198 last z: 855.93067 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1151 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1152 Footprint: Minimap: active: true x: 538.89716 z: 843.94074 Obstruction: active: true moving: false control group: 1152 control group 2: 0 tag: 1068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.89716 z: 843.94074 last x: 538.89716 last z: 843.94074 territory: 2 rot x: 0 rot y: 2.68895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1152 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1153 Footprint: Minimap: active: true x: 523.77314 z: 627.85425 Obstruction: active: true moving: false control group: 1153 control group 2: 0 tag: 1070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 523.77314 z: 627.85425 last x: 523.77314 last z: 627.85425 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1153 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1154 Footprint: Minimap: active: true x: 553.39594 z: 700.4607 Obstruction: active: true moving: false control group: 1154 control group 2: 0 tag: 1072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.39594 z: 700.4607 last x: 553.39594 last z: 700.4607 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1154 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1155 Footprint: Minimap: active: true x: 565.20276 z: 643.05921 Obstruction: active: true moving: false control group: 1155 control group 2: 0 tag: 1074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.20276 z: 643.05921 last x: 565.20276 last z: 643.05921 territory: 2 rot x: 0 rot y: -3.00802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1155 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1156 Footprint: Minimap: active: true x: 660.56605 z: 636.32416 Obstruction: active: true moving: false control group: 1156 control group 2: 0 tag: 1076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 660.56605 z: 636.32416 last x: 660.56605 last z: 636.32416 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1156 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1157 Footprint: Minimap: active: true x: 394.28788 z: 792.13855 Obstruction: active: true moving: false control group: 1157 control group 2: 0 tag: 1078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394.28788 z: 792.13855 last x: 394.28788 last z: 792.13855 territory: 2 rot x: 0 rot y: -2.6717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1157 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1158 Footprint: Minimap: active: true x: 642.38678 z: 968.73707 Obstruction: active: true moving: false control group: 1158 control group 2: 0 tag: 1080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.38678 z: 968.73707 last x: 642.38678 last z: 968.73707 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1158 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1159 Footprint: Minimap: active: true x: 68.23996 z: 701.42786 Obstruction: active: true moving: false control group: 1159 control group 2: 0 tag: 1082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 68.23996 z: 701.42786 last x: 68.23996 last z: 701.42786 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1159 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1160 Footprint: Minimap: active: true x: 48.2115 z: 629.44556 Obstruction: active: true moving: false control group: 1160 control group 2: 0 tag: 1084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 48.2115 z: 629.44556 last x: 48.2115 last z: 629.44556 territory: 2 rot x: 0 rot y: 1.24833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1160 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1161 Footprint: Minimap: active: true x: 90.13363 z: 552.33893 Obstruction: active: true moving: false control group: 1161 control group 2: 0 tag: 1086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90.13363 z: 552.33893 last x: 90.13363 last z: 552.33893 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1161 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1162 Footprint: Minimap: active: true x: 31.97693 z: 495.5004 Obstruction: active: true moving: false control group: 1162 control group 2: 0 tag: 1088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 31.97693 z: 495.5004 last x: 31.97693 last z: 495.5004 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1162 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1163 Footprint: Minimap: active: true x: 57.47768 z: 458.34836 Obstruction: active: true moving: false control group: 1163 control group 2: 0 tag: 1090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 57.47768 z: 458.34836 last x: 57.47768 last z: 458.34836 territory: 0 rot x: 0 rot y: 2.9248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1163 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1164 Footprint: Minimap: active: true x: 149.92502 z: 445.98053 Obstruction: active: true moving: false control group: 1164 control group 2: 0 tag: 1092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 149.92502 z: 445.98053 last x: 149.92502 last z: 445.98053 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1164 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1165 Footprint: Minimap: active: true x: 151.59888 z: 559.71033 Obstruction: active: true moving: false control group: 1165 control group 2: 0 tag: 1094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 151.59888 z: 559.71033 last x: 151.59888 last z: 559.71033 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1165 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1169 Footprint: Minimap: active: true x: 336.29596 z: 518.16797 Obstruction: active: true moving: false control group: 1169 control group 2: 0 tag: 1098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.29596 z: 518.16797 last x: 336.29596 last z: 518.16797 territory: 2 rot x: 0 rot y: 1.82238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1169 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1170 Footprint: Minimap: active: true x: 183.58243 z: 343.49903 Obstruction: active: true moving: false control group: 1170 control group 2: 0 tag: 1100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.58243 z: 343.49903 last x: 183.58243 last z: 343.49903 territory: 0 rot x: 0 rot y: -3.01565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1170 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1171 Footprint: Minimap: active: true x: 273.3148 z: 261.62165 Obstruction: active: true moving: false control group: 1171 control group 2: 0 tag: 1102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.3148 z: 261.62165 last x: 273.3148 last z: 261.62165 territory: 0 rot x: 0 rot y: -2.84295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1171 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1172 Footprint: Minimap: active: true x: 299.00736 z: 188.30091 Obstruction: active: true moving: false control group: 1172 control group 2: 0 tag: 1104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.00736 z: 188.30091 last x: 299.00736 last z: 188.30091 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1172 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1173 Footprint: Minimap: active: true x: 377.72522 z: 76.51911 Obstruction: active: true moving: false control group: 1173 control group 2: 0 tag: 1106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 377.72522 z: 76.51911 last x: 377.72522 last z: 76.51911 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1173 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1174 Footprint: Minimap: active: true x: 475.53815 z: 45.90964 Obstruction: active: true moving: false control group: 1174 control group 2: 0 tag: 1108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.53815 z: 45.90964 last x: 475.53815 last z: 45.90964 territory: 2 rot x: 0 rot y: 0.56527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1174 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1175 Footprint: Minimap: active: true x: 314.1525 z: 268.0287 Obstruction: active: true moving: false control group: 1175 control group 2: 0 tag: 1110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314.1525 z: 268.0287 last x: 314.1525 last z: 268.0287 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1175 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1176 Footprint: Minimap: active: true x: 692.17286 z: 64.95453 Obstruction: active: true moving: false control group: 1176 control group 2: 0 tag: 1112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 692.17286 z: 64.95453 last x: 692.17286 last z: 64.95453 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1176 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1177 Footprint: Minimap: active: true x: 678.48682 z: 66.788 Obstruction: active: true moving: false control group: 1177 control group 2: 0 tag: 1114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.48682 z: 66.788 last x: 678.48682 last z: 66.788 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1177 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1178 Footprint: Minimap: active: true x: 655.37653 z: 150.07007 Obstruction: active: true moving: false control group: 1178 control group 2: 0 tag: 1116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 655.37653 z: 150.07007 last x: 655.37653 last z: 150.07007 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1178 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1179 Footprint: Minimap: active: true x: 620.5293 z: 219.52247 Obstruction: active: true moving: false control group: 1179 control group 2: 0 tag: 1118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.5293 z: 219.52247 last x: 620.5293 last z: 219.52247 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1179 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1180 Footprint: Minimap: active: true x: 531.09461 z: 305.90229 Obstruction: active: true moving: false control group: 1180 control group 2: 0 tag: 1120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 531.09461 z: 305.90229 last x: 531.09461 last z: 305.90229 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1180 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1181 Footprint: Minimap: active: true x: 406.73346 z: 332.62073 Obstruction: active: true moving: false control group: 1181 control group 2: 0 tag: 1122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.73346 z: 332.62073 last x: 406.73346 last z: 332.62073 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1181 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1182 Footprint: Minimap: active: true x: 409.40622 z: 445.17182 Obstruction: active: true moving: false control group: 1182 control group 2: 0 tag: 1124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 409.40622 z: 445.17182 last x: 409.40622 last z: 445.17182 territory: 2 rot x: 0 rot y: 0.60888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1182 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 199, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1183 Footprint: Minimap: active: true x: 435.80048 z: 662.77173 Obstruction: active: true moving: false control group: 1183 control group 2: 0 tag: 1126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.80048 z: 662.77173 last x: 435.80048 last z: 662.77173 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1183 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1184 Footprint: Minimap: active: true x: 785.29603 z: 689.03687 Obstruction: active: true moving: false control group: 1184 control group 2: 0 tag: 1128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 785.29603 z: 689.03687 last x: 785.29603 last z: 689.03687 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1184 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 160, "gatherers": [ [], [ 7859 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1186 Footprint: Minimap: active: true x: 705.49988 z: 944.77295 Obstruction: active: true moving: false control group: 1186 control group 2: 0 tag: 1130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 705.49988 z: 944.77295 last x: 705.49988 last z: 944.77295 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1186 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1187 Footprint: Minimap: active: true x: 716.36084 z: 851.91315 Obstruction: active: true moving: false control group: 1187 control group 2: 0 tag: 1132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.36084 z: 851.91315 last x: 716.36084 last z: 851.91315 territory: 1 rot x: 0 rot y: -2.63141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1187 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1188 Footprint: Minimap: active: true x: 483.07654 z: 968.85022 Obstruction: active: true moving: false control group: 1188 control group 2: 0 tag: 1134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.07654 z: 968.85022 last x: 483.07654 last z: 968.85022 territory: 2 rot x: 0 rot y: 0.78452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1188 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1189 Footprint: Minimap: active: true x: 646.81818 z: 973.9032 Obstruction: active: true moving: false control group: 1189 control group 2: 0 tag: 1136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.81818 z: 973.9032 last x: 646.81818 last z: 973.9032 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1189 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1190 Footprint: Minimap: active: true x: 550.47614 z: 919.68165 Obstruction: active: true moving: false control group: 1190 control group 2: 0 tag: 1138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.47614 z: 919.68165 last x: 550.47614 last z: 919.68165 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1190 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1191 Footprint: Minimap: active: true x: 535.61768 z: 947.76941 Obstruction: active: true moving: false control group: 1191 control group 2: 0 tag: 1140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.61768 z: 947.76941 last x: 535.61768 last z: 947.76941 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1191 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1192 Footprint: Minimap: active: true x: 603.07331 z: 908.57026 Obstruction: active: true moving: false control group: 1192 control group 2: 0 tag: 1142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.07331 z: 908.57026 last x: 603.07331 last z: 908.57026 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1192 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1193 Footprint: Minimap: active: true x: 458.68363 z: 594.04664 Obstruction: active: true moving: false control group: 1193 control group 2: 0 tag: 1144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.68363 z: 594.04664 last x: 458.68363 last z: 594.04664 territory: 2 rot x: 0 rot y: -2.34174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1193 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1194 Footprint: Minimap: active: true x: 319.86005 z: 482.25715 Obstruction: active: true moving: false control group: 1194 control group 2: 0 tag: 1146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.86005 z: 482.25715 last x: 319.86005 last z: 482.25715 territory: 2 rot x: 0 rot y: -2.68914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1194 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1195 Footprint: Minimap: active: true x: 337.02259 z: 466.6822 Obstruction: active: true moving: false control group: 1195 control group 2: 0 tag: 1148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.02259 z: 466.6822 last x: 337.02259 last z: 466.6822 territory: 2 rot x: 0 rot y: -2.10576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1195 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1196 Footprint: Minimap: active: true x: 218.29551 z: 399.88001 Obstruction: active: true moving: false control group: 1196 control group 2: 0 tag: 1150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218.29551 z: 399.88001 last x: 218.29551 last z: 399.88001 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1196 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1197 Footprint: Minimap: active: true x: 667.55597 z: 86.0221 Obstruction: active: true moving: false control group: 1197 control group 2: 0 tag: 1152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.55597 z: 86.0221 last x: 667.55597 last z: 86.0221 territory: 2 rot x: 0 rot y: -0.12618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1197 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1198 Footprint: Minimap: active: true x: 401.51496 z: 110.57685 Obstruction: active: true moving: false control group: 1198 control group 2: 0 tag: 1154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 401.51496 z: 110.57685 last x: 401.51496 last z: 110.57685 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1198 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1199 Footprint: Minimap: active: true x: 909.42396 z: 306.51987 Obstruction: active: true moving: false control group: 1199 control group 2: 0 tag: 1156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 909.42396 z: 306.51987 last x: 909.42396 last z: 306.51987 territory: 4 rot x: 0 rot y: 3.07903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1199 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1200 Footprint: Minimap: active: true x: 891.39313 z: 226.24152 Obstruction: active: true moving: false control group: 1200 control group 2: 0 tag: 1158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 891.39313 z: 226.24152 last x: 891.39313 last z: 226.24152 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1200 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1201 Footprint: Minimap: active: true x: 966.56934 z: 359.04941 Obstruction: active: true moving: false control group: 1201 control group 2: 0 tag: 1160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.56934 z: 359.04941 last x: 966.56934 last z: 359.04941 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1201 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 17, "gatherers": [ [], [], [], [], [ 7327 ], [] ], "infinite": false } Sound: StatusBars: - id: 1202 Footprint: Minimap: active: true x: 922.6996 z: 440.75571 Obstruction: active: true moving: false control group: 1202 control group 2: 0 tag: 1162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.6996 z: 440.75571 last x: 922.6996 last z: 440.75571 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1202 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1203 Footprint: Minimap: active: true x: 901.84559 z: 372.69407 Obstruction: active: true moving: false control group: 1203 control group 2: 0 tag: 1164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.84559 z: 372.69407 last x: 901.84559 last z: 372.69407 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1203 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1204 Footprint: Minimap: active: true x: 980.19074 z: 450.33799 Obstruction: active: true moving: false control group: 1204 control group 2: 0 tag: 1166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.19074 z: 450.33799 last x: 980.19074 last z: 450.33799 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1204 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1205 Footprint: Minimap: active: true x: 980.0735 z: 490.93918 Obstruction: active: true moving: false control group: 1205 control group 2: 0 tag: 1168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.0735 z: 490.93918 last x: 980.0735 last z: 490.93918 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1205 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1206 Footprint: Minimap: active: true x: 511.73957 z: 458.70762 Obstruction: active: true moving: false control group: 1206 control group 2: 0 tag: 1170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 511.73957 z: 458.70762 last x: 511.73957 last z: 458.70762 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1206 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1207 Footprint: Minimap: active: true x: 636.48908 z: 496.4928 Obstruction: active: true moving: false control group: 1207 control group 2: 0 tag: 1172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 636.48908 z: 496.4928 last x: 636.48908 last z: 496.4928 territory: 2 rot x: 0 rot y: -0.22078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1207 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1208 Footprint: Minimap: active: true x: 432.24549 z: 502.81293 Obstruction: active: true moving: false control group: 1208 control group 2: 0 tag: 1174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 432.24549 z: 502.81293 last x: 432.24549 last z: 502.81293 territory: 2 rot x: 0 rot y: -2.36922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1208 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1209 Footprint: Minimap: active: true x: 667.49396 z: 702.85914 Obstruction: active: true moving: false control group: 1209 control group 2: 0 tag: 1176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.49396 z: 702.85914 last x: 667.49396 last z: 702.85914 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1209 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1212 Footprint: Minimap: active: true x: 674.435 z: 903.24323 Obstruction: active: true moving: false control group: 1212 control group 2: 0 tag: 1180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.435 z: 903.24323 last x: 674.435 last z: 903.24323 territory: 2 rot x: 0 rot y: 1.13326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1212 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1213 Footprint: Minimap: active: true x: 360.53782 z: 967.03772 Obstruction: active: true moving: false control group: 1213 control group 2: 0 tag: 1182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 360.53782 z: 967.03772 last x: 360.53782 last z: 967.03772 territory: 0 rot x: 0 rot y: -2.39448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1213 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1214 Footprint: Minimap: active: true x: 590.65955 z: 988.16028 Obstruction: active: true moving: false control group: 1214 control group 2: 0 tag: 1184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.65955 z: 988.16028 last x: 590.65955 last z: 988.16028 territory: 2 rot x: 0 rot y: 1.08892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1214 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1215 Footprint: Minimap: active: true x: 125.31733 z: 488.66181 Obstruction: active: true moving: false control group: 1215 control group 2: 0 tag: 1186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 125.31733 z: 488.66181 last x: 125.31733 last z: 488.66181 territory: 0 rot x: 0 rot y: -2.75152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1215 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1216 Footprint: Minimap: active: true x: 130.15928 z: 399.91913 Obstruction: active: true moving: false control group: 1216 control group 2: 0 tag: 1188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130.15928 z: 399.91913 last x: 130.15928 last z: 399.91913 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1216 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1217 Footprint: Minimap: active: true x: 308.72577 z: 143.25794 Obstruction: active: true moving: false control group: 1217 control group 2: 0 tag: 1190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 308.72577 z: 143.25794 last x: 308.72577 last z: 143.25794 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1217 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1218 Footprint: Minimap: active: true x: 298.9488 z: 160.9029 Obstruction: active: true moving: false control group: 1218 control group 2: 0 tag: 1192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.9488 z: 160.9029 last x: 298.9488 last z: 160.9029 territory: 0 rot x: 0 rot y: 1.36672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1218 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1219 Footprint: Minimap: active: true x: 432.14866 z: 73.22764 Obstruction: active: true moving: false control group: 1219 control group 2: 0 tag: 1194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 432.14866 z: 73.22764 last x: 432.14866 last z: 73.22764 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1219 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1220 Footprint: Minimap: active: true x: 499.7635 z: 79.72791 Obstruction: active: true moving: false control group: 1220 control group 2: 0 tag: 1196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.7635 z: 79.72791 last x: 499.7635 last z: 79.72791 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1220 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1221 Footprint: Minimap: active: true x: 857.24427 z: 265.3553 Obstruction: active: true moving: false control group: 1221 control group 2: 0 tag: 1198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 857.24427 z: 265.3553 last x: 857.24427 last z: 265.3553 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1221 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1223 Footprint: Minimap: active: true x: 695.71723 z: 464.05555 Obstruction: active: true moving: false control group: 1223 control group 2: 0 tag: 1202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.71723 z: 464.05555 last x: 695.71723 last z: 464.05555 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1223 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1224 Footprint: Minimap: active: true x: 312.50202 z: 505.50098 Obstruction: active: true moving: false control group: 1224 control group 2: 0 tag: 1204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.50202 z: 505.50098 last x: 312.50202 last z: 505.50098 territory: 2 rot x: 0 rot y: -0.91872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1224 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1226 Footprint: Minimap: active: true x: 498.64155 z: 884.89271 Obstruction: active: true moving: false control group: 1226 control group 2: 0 tag: 1208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.64155 z: 884.89271 last x: 498.64155 last z: 884.89271 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1226 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1228 Footprint: Minimap: active: true x: 652.34308 z: 85.65906 Obstruction: active: true moving: false control group: 1228 control group 2: 0 tag: 1212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 652.34308 z: 85.65906 last x: 652.34308 last z: 85.65906 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1228 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1229 Footprint: Minimap: active: true x: 307.3779 z: 270.28129 Obstruction: active: true moving: false control group: 1229 control group 2: 0 tag: 1214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.3779 z: 270.28129 last x: 307.3779 last z: 270.28129 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1229 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1230 Footprint: Minimap: active: true x: 233.31104 z: 258.65113 Obstruction: active: true moving: false control group: 1230 control group 2: 0 tag: 1216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.31104 z: 258.65113 last x: 233.31104 last z: 258.65113 territory: 0 rot x: 0 rot y: -2.36951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1230 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1231 Footprint: Minimap: active: true x: 393.78974 z: 274.30378 Obstruction: active: true moving: false control group: 1231 control group 2: 0 tag: 1218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 393.78974 z: 274.30378 last x: 393.78974 last z: 274.30378 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1231 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1232 Footprint: Minimap: active: true x: 414.3896 z: 262.40571 Obstruction: active: true moving: false control group: 1232 control group 2: 0 tag: 1220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414.3896 z: 262.40571 last x: 414.3896 last z: 262.40571 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1232 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1233 Footprint: Minimap: active: true x: 412.11072 z: 255.57715 Obstruction: active: true moving: false control group: 1233 control group 2: 0 tag: 1222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.11072 z: 255.57715 last x: 412.11072 last z: 255.57715 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1233 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 88, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1234 Footprint: Minimap: active: true x: 399.27155 z: 260.91083 Obstruction: active: true moving: false control group: 1234 control group 2: 0 tag: 1224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.27155 z: 260.91083 last x: 399.27155 last z: 260.91083 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1234 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1235 Footprint: Minimap: active: true x: 406.507 z: 269.22272 Obstruction: active: true moving: false control group: 1235 control group 2: 0 tag: 1226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.507 z: 269.22272 last x: 406.507 last z: 269.22272 territory: 2 rot x: 0 rot y: 0.43012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1235 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1236 Footprint: Minimap: active: true x: 418.08967 z: 283.0345 Obstruction: active: true moving: false control group: 1236 control group 2: 0 tag: 1228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418.08967 z: 283.0345 last x: 418.08967 last z: 283.0345 territory: 2 rot x: 0 rot y: 1.04134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1236 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1237 Footprint: Minimap: active: true x: 433.96933 z: 283.80118 Obstruction: active: true moving: false control group: 1237 control group 2: 0 tag: 1230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 433.96933 z: 283.80118 last x: 433.96933 last z: 283.80118 territory: 2 rot x: 0 rot y: -2.56026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1237 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1238 Footprint: Minimap: active: true x: 426.607 z: 275.30015 Obstruction: active: true moving: false control group: 1238 control group 2: 0 tag: 1232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.607 z: 275.30015 last x: 426.607 last z: 275.30015 territory: 2 rot x: 0 rot y: -2.04114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1238 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1239 Footprint: Minimap: active: true x: 411.48517 z: 279.03547 Obstruction: active: true moving: false control group: 1239 control group 2: 0 tag: 1234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.48517 z: 279.03547 last x: 411.48517 last z: 279.03547 territory: 2 rot x: 0 rot y: -1.97268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1239 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1240 Footprint: Minimap: active: true x: 403.15726 z: 284.77286 Obstruction: active: true moving: false control group: 1240 control group 2: 0 tag: 1236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 403.15726 z: 284.77286 last x: 403.15726 last z: 284.77286 territory: 2 rot x: 0 rot y: -2.59989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1240 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1241 Footprint: Minimap: active: true x: 425.05616 z: 294.74601 Obstruction: active: true moving: false control group: 1241 control group 2: 0 tag: 1238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 425.05616 z: 294.74601 last x: 425.05616 last z: 294.74601 territory: 2 rot x: 0 rot y: -2.55275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1241 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1242 Footprint: Minimap: active: true x: 416.92869 z: 119.49738 Obstruction: active: true moving: false control group: 1242 control group 2: 0 tag: 1240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.92869 z: 119.49738 last x: 416.92869 last z: 119.49738 territory: 0 rot x: 0 rot y: -2.7531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1242 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1243 Footprint: Minimap: active: true x: 381.1204 z: 119.62424 Obstruction: active: true moving: false control group: 1243 control group 2: 0 tag: 1242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.1204 z: 119.62424 last x: 381.1204 last z: 119.62424 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1243 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1244 Footprint: Minimap: active: true x: 394.28922 z: 128.15545 Obstruction: active: true moving: false control group: 1244 control group 2: 0 tag: 1244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394.28922 z: 128.15545 last x: 394.28922 last z: 128.15545 territory: 0 rot x: 0 rot y: -3.03313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1244 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1245 Footprint: Minimap: active: true x: 391.39179 z: 103.62543 Obstruction: active: true moving: false control group: 1245 control group 2: 0 tag: 1246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 391.39179 z: 103.62543 last x: 391.39179 last z: 103.62543 territory: 0 rot x: 0 rot y: 0.60932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1245 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1246 Footprint: Minimap: active: true x: 412.63825 z: 99.8191 Obstruction: active: true moving: false control group: 1246 control group 2: 0 tag: 1248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.63825 z: 99.8191 last x: 412.63825 last z: 99.8191 territory: 0 rot x: 0 rot y: -2.59896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1246 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1247 Footprint: Minimap: active: true x: 572.18921 z: 134.3542 Obstruction: active: true moving: false control group: 1247 control group 2: 0 tag: 1250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.18921 z: 134.3542 last x: 572.18921 last z: 134.3542 territory: 2 rot x: 0 rot y: 0.36211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1247 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1249 Footprint: Minimap: active: true x: 584.75806 z: 226.54618 Obstruction: active: true moving: false control group: 1249 control group 2: 0 tag: 1254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.75806 z: 226.54618 last x: 584.75806 last z: 226.54618 territory: 2 rot x: 0 rot y: -3.11922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1249 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1250 Footprint: Minimap: active: true x: 591.14948 z: 170.87615 Obstruction: active: true moving: false control group: 1250 control group 2: 0 tag: 1256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.14948 z: 170.87615 last x: 591.14948 last z: 170.87615 territory: 2 rot x: 0 rot y: 0.84438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1250 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 112, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1251 Footprint: Minimap: active: true x: 551.98023 z: 748.57215 Obstruction: active: true moving: false control group: 1251 control group 2: 0 tag: 1258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 551.98023 z: 748.57215 last x: 551.98023 last z: 748.57215 territory: 2 rot x: 0 rot y: -2.90358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1251 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1254 Footprint: Minimap: active: true x: 695.99787 z: 899.54944 Obstruction: active: true moving: false control group: 1254 control group 2: 0 tag: 1264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.99787 z: 899.54944 last x: 695.99787 last z: 899.54944 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1254 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1255 Footprint: Minimap: active: true x: 275.4813 z: 837.61146 Obstruction: active: true moving: false control group: 1255 control group 2: 0 tag: 1266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.4813 z: 837.61146 last x: 275.4813 last z: 837.61146 territory: 2 rot x: 0 rot y: -0.01655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1255 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1256 Footprint: Minimap: active: true x: 715.66791 z: 791.9964 Obstruction: active: true moving: false control group: 1256 control group 2: 0 tag: 1268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 715.66791 z: 791.9964 last x: 715.66791 last z: 791.9964 territory: 1 rot x: 0 rot y: 0.2822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1256 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1257 Footprint: Minimap: active: true x: 604.87855 z: 937.6103 Obstruction: active: true moving: false control group: 1257 control group 2: 0 tag: 1270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.87855 z: 937.6103 last x: 604.87855 last z: 937.6103 territory: 2 rot x: 0 rot y: 1.906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1257 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1258 Footprint: Minimap: active: true x: 946.88672 z: 711.59986 Obstruction: active: true moving: false control group: 1258 control group 2: 0 tag: 1272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 946.88672 z: 711.59986 last x: 946.88672 last z: 711.59986 territory: 1 rot x: 0 rot y: -1.62371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1258 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1260 Footprint: Minimap: active: true x: 883.61487 z: 424.10267 Obstruction: active: true moving: false control group: 1260 control group 2: 0 tag: 1276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 883.61487 z: 424.10267 last x: 883.61487 last z: 424.10267 territory: 0 rot x: 0 rot y: -2.94636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1260 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1261 Footprint: Minimap: active: true x: 873.30677 z: 408.2967 Obstruction: active: true moving: false control group: 1261 control group 2: 0 tag: 1278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.30677 z: 408.2967 last x: 873.30677 last z: 408.2967 territory: 0 rot x: 0 rot y: -1.84054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1261 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1262 Footprint: Minimap: active: true x: 868.95746 z: 398.63321 Obstruction: active: true moving: false control group: 1262 control group 2: 0 tag: 1280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.95746 z: 398.63321 last x: 868.95746 last z: 398.63321 territory: 0 rot x: 0 rot y: 2.70727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1262 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1263 Footprint: Minimap: active: true x: 876.3769 z: 387.20487 Obstruction: active: true moving: false control group: 1263 control group 2: 0 tag: 1282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.3769 z: 387.20487 last x: 876.3769 last z: 387.20487 territory: 0 rot x: 0 rot y: 2.59511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1263 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1264 Footprint: Minimap: active: true x: 883.36884 z: 378.12934 Obstruction: active: true moving: false control group: 1264 control group 2: 0 tag: 1284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 883.36884 z: 378.12934 last x: 883.36884 last z: 378.12934 territory: 0 rot x: 0 rot y: 0.98041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1264 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1265 Footprint: Minimap: active: true x: 888.8689 z: 394.89817 Obstruction: active: true moving: false control group: 1265 control group 2: 0 tag: 1286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.8689 z: 394.89817 last x: 888.8689 last z: 394.89817 territory: 0 rot x: 0 rot y: -0.40867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1265 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1266 Footprint: Minimap: active: true x: 886.10962 z: 402.32996 Obstruction: active: true moving: false control group: 1266 control group 2: 0 tag: 1288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 886.10962 z: 402.32996 last x: 886.10962 last z: 402.32996 territory: 0 rot x: 0 rot y: 0.09827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1266 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1267 Footprint: Minimap: active: true x: 888.71302 z: 412.14554 Obstruction: active: true moving: false control group: 1267 control group 2: 0 tag: 1290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.71302 z: 412.14554 last x: 888.71302 last z: 412.14554 territory: 0 rot x: 0 rot y: 2.71225 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1267 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1268 Footprint: Minimap: active: true x: 895.5655 z: 397.48273 Obstruction: active: true moving: false control group: 1268 control group 2: 0 tag: 1292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.5655 z: 397.48273 last x: 895.5655 last z: 397.48273 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1268 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1269 Footprint: Minimap: active: true x: 895.75434 z: 393.62891 Obstruction: active: true moving: false control group: 1269 control group 2: 0 tag: 1294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.75434 z: 393.62891 last x: 895.75434 last z: 393.62891 territory: 4 rot x: 0 rot y: -2.93749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1269 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1270 Footprint: Minimap: active: true x: 893.92316 z: 383.27619 Obstruction: active: true moving: false control group: 1270 control group 2: 0 tag: 1296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.92316 z: 383.27619 last x: 893.92316 last z: 383.27619 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1270 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1271 Footprint: Minimap: active: true x: 706.77186 z: 110.51684 Obstruction: active: true moving: false control group: 1271 control group 2: 0 tag: 1298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.77186 z: 110.51684 last x: 706.77186 last z: 110.51684 territory: 2 rot x: 0 rot y: -2.7958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1271 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1272 Footprint: Minimap: active: true x: 697.63984 z: 85.16971 Obstruction: active: true moving: false control group: 1272 control group 2: 0 tag: 1300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 697.63984 z: 85.16971 last x: 697.63984 last z: 85.16971 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1272 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1273 Footprint: Minimap: active: true x: 704.13672 z: 74.81249 Obstruction: active: true moving: false control group: 1273 control group 2: 0 tag: 1302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 704.13672 z: 74.81249 last x: 704.13672 last z: 74.81249 territory: 2 rot x: 0 rot y: 1.98554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1273 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1274 Footprint: Minimap: active: true x: 706.27918 z: 57.50423 Obstruction: active: true moving: false control group: 1274 control group 2: 0 tag: 1304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.27918 z: 57.50423 last x: 706.27918 last z: 57.50423 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1274 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1275 Footprint: Minimap: active: true x: 718.84907 z: 80.7581 Obstruction: active: true moving: false control group: 1275 control group 2: 0 tag: 1306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.84907 z: 80.7581 last x: 718.84907 last z: 80.7581 territory: 2 rot x: 0 rot y: -0.12304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1275 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1276 Footprint: Minimap: active: true x: 717.32319 z: 93.78325 Obstruction: active: true moving: false control group: 1276 control group 2: 0 tag: 1308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 717.32319 z: 93.78325 last x: 717.32319 last z: 93.78325 territory: 2 rot x: 0 rot y: 1.53089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1276 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1277 Footprint: Minimap: active: true x: 713.39185 z: 71.13915 Obstruction: active: true moving: false control group: 1277 control group 2: 0 tag: 1310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.39185 z: 71.13915 last x: 713.39185 last z: 71.13915 territory: 2 rot x: 0 rot y: 0.51545 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1277 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1278 Footprint: Minimap: active: true x: 723.78205 z: 75.11806 Obstruction: active: true moving: false control group: 1278 control group 2: 0 tag: 1312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 723.78205 z: 75.11806 last x: 723.78205 last z: 75.11806 territory: 2 rot x: 0 rot y: 3.11446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1278 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1279 Footprint: Minimap: active: true x: 725.15803 z: 63.21148 Obstruction: active: true moving: false control group: 1279 control group 2: 0 tag: 1314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 725.15803 z: 63.21148 last x: 725.15803 last z: 63.21148 territory: 2 rot x: 0 rot y: -2.40848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1279 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1280 Footprint: Minimap: active: true x: 719.98761 z: 58.3584 Obstruction: active: true moving: false control group: 1280 control group 2: 0 tag: 1316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 719.98761 z: 58.3584 last x: 719.98761 last z: 58.3584 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1280 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1281 Footprint: Minimap: active: true x: 708.71442 z: 433.80622 Obstruction: active: true moving: false control group: 1281 control group 2: 0 tag: 1318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.71442 z: 433.80622 last x: 708.71442 last z: 433.80622 territory: 0 rot x: 0 rot y: -2.98505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1281 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1282 Footprint: Minimap: active: true x: 737.63569 z: 503.0012 Obstruction: active: true moving: false control group: 1282 control group 2: 0 tag: 1320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.63569 z: 503.0012 last x: 737.63569 last z: 503.0012 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1282 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1283 Footprint: Minimap: active: true x: 765.30683 z: 594.35462 Obstruction: active: true moving: false control group: 1283 control group 2: 0 tag: 1322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 765.30683 z: 594.35462 last x: 765.30683 last z: 594.35462 territory: 1 rot x: 0 rot y: 1.19336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1283 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1285 Footprint: Minimap: active: true x: 369.75931 z: 585.72681 Obstruction: active: true moving: false control group: 1285 control group 2: 0 tag: 1326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 369.75931 z: 585.72681 last x: 369.75931 last z: 585.72681 territory: 2 rot x: 0 rot y: -2.39733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1285 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1286 Footprint: Minimap: active: true x: 390.89292 z: 578.25611 Obstruction: active: true moving: false control group: 1286 control group 2: 0 tag: 1328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390.89292 z: 578.25611 last x: 390.89292 last z: 578.25611 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1286 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1287 Footprint: Position: in world: true x: 287.82316 z: 383.72803 last x: 287.82316 last z: 383.72803 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1287 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1288 Footprint: Position: in world: true x: 285.84632 z: 365.87281 last x: 285.84632 last z: 365.87281 territory: 2 rot x: 0 rot y: -0.70308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1288 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1289 Footprint: Position: in world: true x: 277.89765 z: 358.06412 last x: 277.89765 last z: 358.06412 territory: 2 rot x: 0 rot y: 1.70556 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1289 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1290 Footprint: Position: in world: true x: 292.42759 z: 355.67823 last x: 292.42759 last z: 355.67823 territory: 2 rot x: 0 rot y: 1.63015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1290 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1291 Footprint: Position: in world: true x: 305.08552 z: 350.41895 last x: 305.08552 last z: 350.41895 territory: 2 rot x: 0 rot y: -0.07731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1291 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1292 Footprint: Position: in world: true x: 300.2356 z: 368.60004 last x: 300.2356 last z: 368.60004 territory: 2 rot x: 0 rot y: -1.6314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1292 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1293 Footprint: Position: in world: true x: 293.93458 z: 372.02033 last x: 293.93458 last z: 372.02033 territory: 2 rot x: 0 rot y: 0.79996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1293 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1294 Footprint: Position: in world: true x: 307.69428 z: 379.99793 last x: 307.69428 last z: 379.99793 territory: 2 rot x: 0 rot y: 0.93311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1294 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1295 Footprint: Position: in world: true x: 319.37284 z: 392.77286 last x: 319.37284 last z: 392.77286 territory: 2 rot x: 0 rot y: -0.16224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1295 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1296 Footprint: Position: in world: true x: 334.09818 z: 392.75867 last x: 334.09818 last z: 392.75867 territory: 2 rot x: 0 rot y: 3.00168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1296 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1297 Footprint: Position: in world: true x: 331.69425 z: 374.52463 last x: 331.69425 last z: 374.52463 territory: 2 rot x: 0 rot y: -2.42083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1297 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1298 Footprint: Position: in world: true x: 327.349 z: 366.93152 last x: 327.349 last z: 366.93152 territory: 2 rot x: 0 rot y: 3.10117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1298 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1299 Footprint: Position: in world: true x: 329.12232 z: 360.85444 last x: 329.12232 last z: 360.85444 territory: 2 rot x: 0 rot y: 0.64478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1299 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1300 Footprint: Position: in world: true x: 337.64515 z: 372.61475 last x: 337.64515 last z: 372.61475 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1300 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1301 Footprint: Position: in world: true x: 339.36558 z: 375.27002 last x: 339.36558 last z: 375.27002 territory: 2 rot x: 0 rot y: 0.45116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1301 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1302 Footprint: Position: in world: true x: 344.7753 z: 383.86173 last x: 344.7753 last z: 383.86173 territory: 2 rot x: 0 rot y: 3.06241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1302 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1303 Footprint: Position: in world: true x: 342.46052 z: 366.44825 last x: 342.46052 last z: 366.44825 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1303 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1304 Footprint: Position: in world: true x: 347.80881 z: 368.31208 last x: 347.80881 last z: 368.31208 territory: 2 rot x: 0 rot y: 0.38892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1304 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1305 Footprint: Position: in world: true x: 295.52292 z: 383.03888 last x: 295.52292 last z: 383.03888 territory: 2 rot x: 0 rot y: 2.92821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1305 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1306 Footprint: Position: in world: true x: 315.58857 z: 376.15403 last x: 315.58857 last z: 376.15403 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1306 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1307 Footprint: Position: in world: true x: 315.60651 z: 362.28956 last x: 315.60651 last z: 362.28956 territory: 2 rot x: 0 rot y: 1.1609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1307 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1308 Footprint: Position: in world: true x: 285.07758 z: 351.1739 last x: 285.07758 last z: 351.1739 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1308 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1309 Footprint: Position: in world: true x: 318.15061 z: 351.43818 last x: 318.15061 last z: 351.43818 territory: 2 rot x: 0 rot y: -0.63656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1309 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1310 Footprint: Position: in world: true x: 333.25333 z: 409.6497 last x: 333.25333 last z: 409.6497 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1310 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1311 Footprint: Position: in world: true x: 340.77784 z: 397.00074 last x: 340.77784 last z: 397.00074 territory: 2 rot x: 0 rot y: -2.36107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1311 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1312 Footprint: Position: in world: true x: 303.40421 z: 390.81046 last x: 303.40421 last z: 390.81046 territory: 2 rot x: 0 rot y: -0.23649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1312 actor: "flora/trees/carob.xml" constructionprogress: 0 - id: 1313 Footprint: Minimap: active: true x: 179.8205 z: 645.98011 Obstruction: active: true moving: false control group: 1313 control group 2: 0 tag: 1330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.8205 z: 645.98011 last x: 179.8205 last z: 645.98011 territory: 2 rot x: 0 rot y: -2.48266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1313 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 185, "gatherers": [ [], [], [ 7539 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1314 Footprint: Minimap: active: true x: 365.61622 z: 539.35865 Obstruction: active: true moving: false control group: 1314 control group 2: 0 tag: 1332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 365.61622 z: 539.35865 last x: 365.61622 last z: 539.35865 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1314 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1315 Footprint: Minimap: active: true x: 348.78156 z: 110.3264 Obstruction: active: true moving: false control group: 1315 control group 2: 0 tag: 1334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 348.78156 z: 110.3264 last x: 348.78156 last z: 110.3264 territory: 0 rot x: 0 rot y: 0.49495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1315 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1316 Footprint: Minimap: active: true x: 346.76401 z: 144.34263 Obstruction: active: true moving: false control group: 1316 control group 2: 0 tag: 1336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346.76401 z: 144.34263 last x: 346.76401 last z: 144.34263 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1316 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1317 Footprint: Minimap: active: true x: 374.88526 z: 156.81608 Obstruction: active: true moving: false control group: 1317 control group 2: 0 tag: 1338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.88526 z: 156.81608 last x: 374.88526 last z: 156.81608 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1317 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 120, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1319 Footprint: Minimap: active: true x: 142.3931 z: 718.56751 Obstruction: active: true moving: false control group: 1319 control group 2: 0 tag: 1342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142.3931 z: 718.56751 last x: 142.3931 last z: 718.56751 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1319 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 49, "gatherers": [ [], [], [ 7618 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1321 Footprint: Minimap: active: true x: 761.41755 z: 873.7245 Obstruction: active: true moving: false control group: 1321 control group 2: 0 tag: 1346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 761.41755 z: 873.7245 last x: 761.41755 last z: 873.7245 territory: 1 rot x: 0 rot y: -2.87531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1321 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1322 Footprint: Minimap: active: true x: 759.1247 z: 881.51655 Obstruction: active: true moving: false control group: 1322 control group 2: 0 tag: 1348 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 759.1247 z: 881.51655 last x: 759.1247 last z: 881.51655 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1322 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1323 Footprint: Minimap: active: true x: 619.09113 z: 342.60111 Obstruction: active: true moving: false control group: 1323 control group 2: 0 tag: 1350 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 619.09113 z: 342.60111 last x: 619.09113 last z: 342.60111 territory: 2 rot x: 0 rot y: -2.842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1323 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1324 Footprint: Minimap: active: true x: 683.16602 z: 376.555 Obstruction: active: true moving: false control group: 1324 control group 2: 0 tag: 1352 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 683.16602 z: 376.555 last x: 683.16602 last z: 376.555 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1324 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1325 Footprint: Minimap: active: true x: 689.86268 z: 389.9253 Obstruction: active: true moving: false control group: 1325 control group 2: 0 tag: 1354 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.86268 z: 389.9253 last x: 689.86268 last z: 389.9253 territory: 2 rot x: 0 rot y: -2.82497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1325 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1326 Footprint: Minimap: active: true x: 382.08747 z: 303.5297 Obstruction: active: true moving: false control group: 1326 control group 2: 0 tag: 1356 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382.08747 z: 303.5297 last x: 382.08747 last z: 303.5297 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1326 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1327 Footprint: Minimap: active: true x: 86.32062 z: 453.33893 Obstruction: active: true moving: false control group: 1327 control group 2: 0 tag: 1358 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86.32062 z: 453.33893 last x: 86.32062 last z: 453.33893 territory: 0 rot x: 0 rot y: 1.32622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1327 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1328 Footprint: Minimap: active: true x: 581.41468 z: 864.9043 Obstruction: active: true moving: false control group: 1328 control group 2: 0 tag: 1360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.41468 z: 864.9043 last x: 581.41468 last z: 864.9043 territory: 2 rot x: 0 rot y: 0.12291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1328 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1331 Footprint: Minimap: active: true x: 449.89252 z: 858.45051 Obstruction: active: true moving: false control group: 1331 control group 2: 0 tag: 1364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.89252 z: 858.45051 last x: 449.89252 last z: 858.45051 territory: 2 rot x: 0 rot y: -2.35544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1331 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1332 Footprint: Minimap: active: true x: 513.61542 z: 49.13416 Obstruction: active: true moving: false control group: 1332 control group 2: 0 tag: 1366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 513.61542 z: 49.13416 last x: 513.61542 last z: 49.13416 territory: 2 rot x: 0 rot y: 0.95287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1332 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1333 Footprint: Minimap: active: true x: 681.68104 z: 237.41099 Obstruction: active: true moving: false control group: 1333 control group 2: 0 tag: 1368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 681.68104 z: 237.41099 last x: 681.68104 last z: 237.41099 territory: 2 rot x: 0 rot y: -0.42327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1333 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 132, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1334 Footprint: Minimap: active: true x: 928.3448 z: 265.11512 Obstruction: active: true moving: false control group: 1334 control group 2: 0 tag: 1370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 928.3448 z: 265.11512 last x: 928.3448 last z: 265.11512 territory: 0 rot x: 0 rot y: 0.99192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1334 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1335 Footprint: Minimap: active: true x: 879.97889 z: 235.29267 Obstruction: active: true moving: false control group: 1335 control group 2: 0 tag: 1372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.97889 z: 235.29267 last x: 879.97889 last z: 235.29267 territory: 2 rot x: 0 rot y: -1.77553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1335 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1336 Footprint: Minimap: active: true x: 703.9958 z: 497.95402 Obstruction: active: true moving: false control group: 1336 control group 2: 0 tag: 1374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 703.9958 z: 497.95402 last x: 703.9958 last z: 497.95402 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1336 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1337 Footprint: Minimap: active: true x: 479.85434 z: 687.40113 Obstruction: active: true moving: false control group: 1337 control group 2: 0 tag: 1376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.85434 z: 687.40113 last x: 479.85434 last z: 687.40113 territory: 2 rot x: 0 rot y: 0.128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1337 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1338 Footprint: Minimap: active: true x: 326.81428 z: 587.90833 Obstruction: active: true moving: false control group: 1338 control group 2: 0 tag: 1378 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326.81428 z: 587.90833 last x: 326.81428 last z: 587.90833 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1338 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1339 Footprint: Minimap: active: true x: 341.37912 z: 586.18012 Obstruction: active: true moving: false control group: 1339 control group 2: 0 tag: 1380 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 341.37912 z: 586.18012 last x: 341.37912 last z: 586.18012 territory: 2 rot x: 0 rot y: 2.8725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1339 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1340 Footprint: Minimap: active: true x: 344.85553 z: 565.52265 Obstruction: active: true moving: false control group: 1340 control group 2: 0 tag: 1382 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.85553 z: 565.52265 last x: 344.85553 last z: 565.52265 territory: 2 rot x: 0 rot y: -2.93226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1340 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1341 Footprint: Minimap: active: true x: 340.04987 z: 558.3412 Obstruction: active: true moving: false control group: 1341 control group 2: 0 tag: 1384 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.04987 z: 558.3412 last x: 340.04987 last z: 558.3412 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1341 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1342 Footprint: Minimap: active: true x: 343.8465 z: 546.38111 Obstruction: active: true moving: false control group: 1342 control group 2: 0 tag: 1386 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 343.8465 z: 546.38111 last x: 343.8465 last z: 546.38111 territory: 2 rot x: 0 rot y: 2.30942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1342 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1343 Footprint: Minimap: active: true x: 350.41227 z: 539.91486 Obstruction: active: true moving: false control group: 1343 control group 2: 0 tag: 1388 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350.41227 z: 539.91486 last x: 350.41227 last z: 539.91486 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1343 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1344 Footprint: Minimap: active: true x: 353.76981 z: 542.06012 Obstruction: active: true moving: false control group: 1344 control group 2: 0 tag: 1390 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 353.76981 z: 542.06012 last x: 353.76981 last z: 542.06012 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1344 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1345 Footprint: Minimap: active: true x: 351.04755 z: 567.72083 Obstruction: active: true moving: false control group: 1345 control group 2: 0 tag: 1392 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 351.04755 z: 567.72083 last x: 351.04755 last z: 567.72083 territory: 2 rot x: 0 rot y: -0.1763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1345 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1346 Footprint: Minimap: active: true x: 635.38428 z: 307.77872 Obstruction: active: true moving: false control group: 1346 control group 2: 0 tag: 1394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 635.38428 z: 307.77872 last x: 635.38428 last z: 307.77872 territory: 2 rot x: 0 rot y: 0.33248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1346 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1347 Footprint: Minimap: active: true x: 640.78608 z: 326.35679 Obstruction: active: true moving: false control group: 1347 control group 2: 0 tag: 1396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.78608 z: 326.35679 last x: 640.78608 last z: 326.35679 territory: 2 rot x: 0 rot y: 0.02752 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1347 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1348 Footprint: Minimap: active: true x: 640.74634 z: 339.44861 Obstruction: active: true moving: false control group: 1348 control group 2: 0 tag: 1398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 640.74634 z: 339.44861 last x: 640.74634 last z: 339.44861 territory: 2 rot x: 0 rot y: 1.28765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1348 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1349 Footprint: Minimap: active: true x: 650.72407 z: 342.48008 Obstruction: active: true moving: false control group: 1349 control group 2: 0 tag: 1400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.72407 z: 342.48008 last x: 650.72407 last z: 342.48008 territory: 2 rot x: 0 rot y: 2.86741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1349 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1350 Footprint: Minimap: active: true x: 654.43006 z: 326.84418 Obstruction: active: true moving: false control group: 1350 control group 2: 0 tag: 1402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.43006 z: 326.84418 last x: 654.43006 last z: 326.84418 territory: 2 rot x: 0 rot y: -2.87327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1350 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1351 Footprint: Minimap: active: true x: 648.89875 z: 311.44251 Obstruction: active: true moving: false control group: 1351 control group 2: 0 tag: 1404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 648.89875 z: 311.44251 last x: 648.89875 last z: 311.44251 territory: 2 rot x: 0 rot y: -2.38077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1351 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1352 Footprint: Minimap: active: true x: 644.8227 z: 304.0966 Obstruction: active: true moving: false control group: 1352 control group 2: 0 tag: 1406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.8227 z: 304.0966 last x: 644.8227 last z: 304.0966 territory: 2 rot x: 0 rot y: -3.1358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1352 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1353 Footprint: Minimap: active: true x: 644.00983 z: 282.38233 Obstruction: active: true moving: false control group: 1353 control group 2: 0 tag: 1408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 644.00983 z: 282.38233 last x: 644.00983 last z: 282.38233 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1353 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1354 Footprint: Minimap: active: true x: 256.18775 z: 173.2232 Obstruction: active: true moving: false control group: 1354 control group 2: 0 tag: 1410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 256.18775 z: 173.2232 last x: 256.18775 last z: 173.2232 territory: 0 rot x: 0 rot y: -1.30155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1354 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1355 Footprint: Minimap: active: true x: 244.26296 z: 173.00332 Obstruction: active: true moving: false control group: 1355 control group 2: 0 tag: 1412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.26296 z: 173.00332 last x: 244.26296 last z: 173.00332 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1355 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1356 Footprint: Minimap: active: true x: 206.54178 z: 182.62986 Obstruction: active: true moving: false control group: 1356 control group 2: 0 tag: 1414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206.54178 z: 182.62986 last x: 206.54178 last z: 182.62986 territory: 0 rot x: 0 rot y: -0.19988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1356 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1357 Footprint: Minimap: active: true x: 222.13187 z: 172.34282 Obstruction: active: true moving: false control group: 1357 control group 2: 0 tag: 1416 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222.13187 z: 172.34282 last x: 222.13187 last z: 172.34282 territory: 0 rot x: 0 rot y: -0.19478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1357 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1358 Footprint: Minimap: active: true x: 216.53824 z: 189.36942 Obstruction: active: true moving: false control group: 1358 control group 2: 0 tag: 1418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 216.53824 z: 189.36942 last x: 216.53824 last z: 189.36942 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1358 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1359 Footprint: Minimap: active: true x: 235.49825 z: 185.83079 Obstruction: active: true moving: false control group: 1359 control group 2: 0 tag: 1420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 235.49825 z: 185.83079 last x: 235.49825 last z: 185.83079 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1359 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1360 Footprint: Minimap: active: true x: 236.90323 z: 177.4614 Obstruction: active: true moving: false control group: 1360 control group 2: 0 tag: 1422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 236.90323 z: 177.4614 last x: 236.90323 last z: 177.4614 territory: 0 rot x: 0 rot y: -2.86977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1360 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1361 Footprint: Minimap: active: true x: 234.31374 z: 166.57874 Obstruction: active: true moving: false control group: 1361 control group 2: 0 tag: 1424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234.31374 z: 166.57874 last x: 234.31374 last z: 166.57874 territory: 0 rot x: 0 rot y: 2.39475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1361 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1362 Footprint: Minimap: active: true x: 215.68775 z: 170.32386 Obstruction: active: true moving: false control group: 1362 control group 2: 0 tag: 1426 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.68775 z: 170.32386 last x: 215.68775 last z: 170.32386 territory: 0 rot x: 0 rot y: 0.68804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1362 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1363 Footprint: Minimap: active: true x: 76.02723 z: 446.35511 Obstruction: active: true moving: false control group: 1363 control group 2: 0 tag: 1428 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 76.02723 z: 446.35511 last x: 76.02723 last z: 446.35511 territory: 0 rot x: 0 rot y: 0.72628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1363 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1364 Footprint: Minimap: active: true x: 66.6058 z: 504.15018 Obstruction: active: true moving: false control group: 1364 control group 2: 0 tag: 1430 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66.6058 z: 504.15018 last x: 66.6058 last z: 504.15018 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1364 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1365 Footprint: Minimap: active: true x: 54.35622 z: 529.61078 Obstruction: active: true moving: false control group: 1365 control group 2: 0 tag: 1432 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54.35622 z: 529.61078 last x: 54.35622 last z: 529.61078 territory: 0 rot x: 0 rot y: 0.65873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1365 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1366 Footprint: Minimap: active: true x: 64.93145 z: 546.42042 Obstruction: active: true moving: false control group: 1366 control group 2: 0 tag: 1434 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 64.93145 z: 546.42042 last x: 64.93145 last z: 546.42042 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1366 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1368 Footprint: Minimap: active: true x: 583.78608 z: 941.07947 Obstruction: active: true moving: false control group: 1368 control group 2: 0 tag: 1436 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.78608 z: 941.07947 last x: 583.78608 last z: 941.07947 territory: 2 rot x: 0 rot y: -2.095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1368 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1369 Footprint: Minimap: active: true x: 364.9579 z: 902.21204 Obstruction: active: true moving: false control group: 1369 control group 2: 0 tag: 1438 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.9579 z: 902.21204 last x: 364.9579 last z: 902.21204 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1369 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1370 Footprint: Minimap: active: true x: 399.7847 z: 912.37928 Obstruction: active: true moving: false control group: 1370 control group 2: 0 tag: 1440 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.7847 z: 912.37928 last x: 399.7847 last z: 912.37928 territory: 0 rot x: 0 rot y: 0.49993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1370 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1371 Footprint: Minimap: active: true x: 413.25559 z: 936.02027 Obstruction: active: true moving: false control group: 1371 control group 2: 0 tag: 1442 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 413.25559 z: 936.02027 last x: 413.25559 last z: 936.02027 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1371 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1372 Footprint: Minimap: active: true x: 410.09714 z: 920.98353 Obstruction: active: true moving: false control group: 1372 control group 2: 0 tag: 1444 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410.09714 z: 920.98353 last x: 410.09714 last z: 920.98353 territory: 2 rot x: 0 rot y: -2.73804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1372 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1373 Footprint: Minimap: active: true x: 386.6019 z: 908.3838 Obstruction: active: true moving: false control group: 1373 control group 2: 0 tag: 1446 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386.6019 z: 908.3838 last x: 386.6019 last z: 908.3838 territory: 0 rot x: 0 rot y: 0.73574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1373 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1374 Footprint: Minimap: active: true x: 483.14206 z: 617.98804 Obstruction: active: true moving: false control group: 1374 control group 2: 0 tag: 1448 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 483.14206 z: 617.98804 last x: 483.14206 last z: 617.98804 territory: 2 rot x: 0 rot y: -2.61847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1374 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 171, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1375 Footprint: Minimap: active: true x: 479.722 z: 605.13215 Obstruction: active: true moving: false control group: 1375 control group 2: 0 tag: 1450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.722 z: 605.13215 last x: 479.722 last z: 605.13215 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1375 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1376 Footprint: Minimap: active: true x: 633.38813 z: 92.53661 Obstruction: active: true moving: false control group: 1376 control group 2: 0 tag: 1452 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 633.38813 z: 92.53661 last x: 633.38813 last z: 92.53661 territory: 2 rot x: 0 rot y: 2.79674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1376 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1377 Footprint: Minimap: active: true x: 637.24653 z: 82.20406 Obstruction: active: true moving: false control group: 1377 control group 2: 0 tag: 1454 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 637.24653 z: 82.20406 last x: 637.24653 last z: 82.20406 territory: 2 rot x: 0 rot y: -3.05304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1377 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1378 Footprint: Minimap: active: true x: 638.08301 z: 69.79262 Obstruction: active: true moving: false control group: 1378 control group 2: 0 tag: 1456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.08301 z: 69.79262 last x: 638.08301 last z: 69.79262 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1378 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1379 Footprint: Minimap: active: true x: 602.07264 z: 395.9245 Obstruction: active: true moving: false control group: 1379 control group 2: 0 tag: 1458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602.07264 z: 395.9245 last x: 602.07264 last z: 395.9245 territory: 2 rot x: 0 rot y: 1.22536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1379 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1380 Footprint: Minimap: active: true x: 614.96857 z: 403.97614 Obstruction: active: true moving: false control group: 1380 control group 2: 0 tag: 1460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.96857 z: 403.97614 last x: 614.96857 last z: 403.97614 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1380 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1381 Footprint: Minimap: active: true x: 611.62763 z: 392.91633 Obstruction: active: true moving: false control group: 1381 control group 2: 0 tag: 1462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.62763 z: 392.91633 last x: 611.62763 last z: 392.91633 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1381 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1382 Footprint: Minimap: active: true x: 742.72938 z: 690.42713 Obstruction: active: true moving: false control group: 1382 control group 2: 0 tag: 1464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.72938 z: 690.42713 last x: 742.72938 last z: 690.42713 territory: 1 rot x: 0 rot y: 0.82374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1382 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1383 Footprint: Minimap: active: true x: 812.3443 z: 849.48322 Obstruction: active: true moving: false control group: 1383 control group 2: 0 tag: 1466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.3443 z: 849.48322 last x: 812.3443 last z: 849.48322 territory: 1 rot x: 0 rot y: -2.68725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1383 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1384 Footprint: Minimap: active: true x: 741.25153 z: 768.167 Obstruction: active: true moving: false control group: 1384 control group 2: 0 tag: 1468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 741.25153 z: 768.167 last x: 741.25153 last z: 768.167 territory: 1 rot x: 0 rot y: -3.07152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1384 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1387 Footprint: Minimap: active: true x: 797.17603 z: 851.61548 Obstruction: active: true moving: false control group: 1387 control group 2: 0 tag: 1470 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 797.17603 z: 851.61548 last x: 797.17603 last z: 851.61548 territory: 1 rot x: 0 rot y: -2.83001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1387 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1388 Footprint: Minimap: active: true x: 526.08149 z: 360.73505 Obstruction: active: true moving: false control group: 1388 control group 2: 0 tag: 5 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526.08149 z: 360.73505 last x: 526.08149 last z: 360.73505 territory: 2 rot x: 0 rot y: 2.36165 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1388 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 2049, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1389 Footprint: Minimap: active: true x: 402.9488 z: 404.56885 Obstruction: active: true moving: false control group: 1389 control group 2: 0 tag: 7 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402.9488 z: 404.56885 last x: 402.9488 last z: 404.56885 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1389 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4284, "gatherers": [ [], [], [ 9571, 9637, 9496 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1390 Footprint: Minimap: active: true x: 533.69361 z: 612.87836 Obstruction: active: true moving: false control group: 1390 control group 2: 0 tag: 9 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.69361 z: 612.87836 last x: 533.69361 last z: 612.87836 territory: 2 rot x: 0 rot y: -2.74854 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1390 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1462, "gatherers": [ [], [], [ 8243, 8279, 8259 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1391 Footprint: Minimap: active: true x: 656.66279 z: 594.93763 Obstruction: active: true moving: false control group: 1391 control group 2: 0 tag: 11 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 656.66279 z: 594.93763 last x: 656.66279 last z: 594.93763 territory: 2 rot x: 0 rot y: 1.08712 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1391 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4477, "gatherers": [ [], [], [ 7561 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1392 Footprint: Minimap: active: true x: 166.7625 z: 503.32288 Obstruction: active: true moving: false control group: 1392 control group 2: 0 tag: 13 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166.7625 z: 503.32288 last x: 166.7625 last z: 503.32288 territory: 0 rot x: 0 rot y: -0.86741 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1392 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1395 Footprint: Minimap: active: true x: 207.10175 z: 271.08783 Obstruction: active: true moving: false control group: 1395 control group 2: 0 tag: 19 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 207.10175 z: 271.08783 last x: 207.10175 last z: 271.08783 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1395 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1413 Footprint: Minimap: active: true x: 578.17817 z: 397.91776 Obstruction: active: true moving: false control group: 1413 control group 2: 0 tag: 25 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.17817 z: 397.91776 last x: 578.17817 last z: 397.91776 territory: 2 rot x: 0 rot y: 0.5049 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1413 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1414 Footprint: Minimap: active: true x: 595.30573 z: 404.30173 Obstruction: active: true moving: false control group: 1414 control group 2: 0 tag: 27 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.30573 z: 404.30173 last x: 595.30573 last z: 404.30173 territory: 2 rot x: 0 rot y: -2.87435 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1414 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1415 Footprint: Minimap: active: true x: 588.5268 z: 396.5832 Obstruction: active: true moving: false control group: 1415 control group 2: 0 tag: 29 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 588.5268 z: 396.5832 last x: 588.5268 last z: 396.5832 territory: 2 rot x: 0 rot y: -1.60624 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1415 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1416 Footprint: Minimap: active: true x: 469.82071 z: 127.32023 Obstruction: active: true moving: false control group: 1416 control group 2: 0 tag: 31 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 469.82071 z: 127.32023 last x: 469.82071 last z: 127.32023 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1416 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 4590, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1418 Footprint: Minimap: active: true x: 159.39165 z: 367.49997 Obstruction: active: true moving: false control group: 1418 control group 2: 0 tag: 35 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 159.39165 z: 367.49997 last x: 159.39165 last z: 367.49997 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1418 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1419 Footprint: Minimap: active: true x: 675.03071 z: 261.66565 Obstruction: active: true moving: false control group: 1419 control group 2: 0 tag: 37 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.03071 z: 261.66565 last x: 675.03071 last z: 261.66565 territory: 2 rot x: 0 rot y: -2.19782 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1419 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 2677, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1420 Footprint: Minimap: active: true x: 650.22815 z: 461.34089 Obstruction: active: true moving: false control group: 1420 control group 2: 0 tag: 39 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.22815 z: 461.34089 last x: 650.22815 last z: 461.34089 territory: 0 rot x: 0 rot y: -0.20675 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1420 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1421 Footprint: Minimap: active: true x: 748.98395 z: 575.21662 Obstruction: active: true moving: false control group: 1421 control group 2: 0 tag: 41 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.98395 z: 575.21662 last x: 748.98395 last z: 575.21662 territory: 1 rot x: 0 rot y: 1.28692 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1421 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 3040, "gatherers": [ [], [ 7902, 8139, 8802, 7880, 8755, 7485, 8773, 8815, 8176, 8111, 8186, 8939, 8391, 8106, 8168, 8130, 7847, 7691, 8357 ], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1422 Footprint: Minimap: active: true x: 960.62696 z: 408.06336 Obstruction: active: true moving: false control group: 1422 control group 2: 0 tag: 43 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 960.62696 z: 408.06336 last x: 960.62696 last z: 408.06336 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1422 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1045, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1423 Footprint: Minimap: active: true x: 896.41858 z: 249.99163 Obstruction: active: true moving: false control group: 1423 control group 2: 0 tag: 45 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 896.41858 z: 249.99163 last x: 896.41858 last z: 249.99163 territory: 4 rot x: 0 rot y: -0.94755 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1423 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1430 Footprint: Minimap: active: true x: 72.17602 z: 670.99061 Obstruction: active: true moving: false control group: 1430 control group 2: 0 tag: 59 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 72.17602 z: 670.99061 last x: 72.17602 last z: 670.99061 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1430 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1470, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 1451 Decay: Footprint: Minimap: active: true x: 422.03568 z: 93.27704 Obstruction: active: true moving: true control group: 1451 control group 2: 0 tag: 1512 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422.03568 z: 93.27704 last x: 421.03777 last z: 93.21251 territory: 0 rot x: 0 rot y: 1.47541 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 428.86669 waypoint z: 93.71883 type: 1 goal x: 419.88532 goal z: 93.138 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1451 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77218, "losRangeQuery": 21, "fsmReenter": false } - id: 1452 Decay: Footprint: Minimap: active: true x: 448.52936 z: 61.41663 Obstruction: active: true moving: false control group: 1452 control group 2: 0 tag: 1514 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 448.52936 z: 61.41663 last x: 448.52936 last z: 61.41663 territory: 0 rot x: 0 rot y: 1.71494 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 445.20386 goal z: 61.75263 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1452 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76469, "losRangeQuery": 22, "fsmReenter": false } - id: 1453 Decay: Footprint: Minimap: active: true x: 571.42946 z: 66.10392 Obstruction: active: true moving: false control group: 1453 control group 2: 0 tag: 1516 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.42946 z: 66.10392 last x: 571.42946 last z: 66.10392 territory: 2 rot x: 0 rot y: 0.33358 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 569.75197 goal z: 59.8814 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1453 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76572, "losRangeQuery": 23, "fsmReenter": false } - id: 1454 Decay: Footprint: Minimap: active: true x: 384.08623 z: 88.11564 Obstruction: active: true moving: false control group: 1454 control group 2: 0 tag: 1518 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.08623 z: 88.11564 last x: 384.08623 last z: 88.11564 territory: 0 rot x: 0 rot y: -2.29802 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 387.54361 goal z: 91.0961 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1454 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75903, "losRangeQuery": 24, "fsmReenter": false } - id: 1455 Decay: Footprint: Minimap: active: true x: 416.70118 z: 63.43403 Obstruction: active: true moving: false control group: 1455 control group 2: 0 tag: 1520 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.70118 z: 63.43403 last x: 416.70118 last z: 63.43403 territory: 0 rot x: 0 rot y: 1.92295 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 411.40683 goal z: 64.96389 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1455 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76637, "losRangeQuery": 25, "fsmReenter": false } - id: 1456 Decay: Footprint: Minimap: active: true x: 364.06662 z: 125.80396 Obstruction: active: true moving: false control group: 1456 control group 2: 0 tag: 1522 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.06662 z: 125.80396 last x: 364.06662 last z: 125.80396 territory: 0 rot x: 0 rot y: -0.84633 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 365.83405 goal z: 124.29104 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1456 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75321, "losRangeQuery": 26, "fsmReenter": false } - id: 1457 Decay: Footprint: Minimap: active: true x: 389.18245 z: 107.1516 Obstruction: active: true moving: false control group: 1457 control group 2: 0 tag: 1524 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 389.18245 z: 107.1516 last x: 389.18245 last z: 107.1516 territory: 0 rot x: 0 rot y: -2.73525 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 390.10587 goal z: 110.31978 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1457 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75531, "losRangeQuery": 27, "fsmReenter": false } - id: 1458 Decay: Footprint: Minimap: active: true x: 388.32851 z: 129.74865 Obstruction: active: true moving: false control group: 1458 control group 2: 0 tag: 1526 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 388.32851 z: 129.74865 last x: 388.32851 last z: 129.74865 territory: 0 rot x: 0 rot y: -1.9197 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 391.42205 goal z: 130.63193 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1458 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76128, "losRangeQuery": 28, "fsmReenter": false } - id: 1459 Decay: Footprint: Minimap: active: true x: 439.92727 z: 83.02915 Obstruction: active: true moving: false control group: 1459 control group 2: 0 tag: 1528 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 439.92727 z: 83.02915 last x: 439.92727 last z: 83.02915 territory: 0 rot x: 0 rot y: -1.64089 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 445.3567 goal z: 83.28266 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1459 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76456, "losRangeQuery": 29, "fsmReenter": false } - id: 1460 Decay: Footprint: Minimap: active: true x: 478.56725 z: 44.97408 Obstruction: active: true moving: false control group: 1460 control group 2: 0 tag: 1530 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478.56725 z: 44.97408 last x: 478.56725 last z: 44.97408 territory: 2 rot x: 0 rot y: -0.18982 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 478.9389 goal z: 42.67911 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1460 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76470, "losRangeQuery": 30, "fsmReenter": false } - id: 1463 Decay: Footprint: Minimap: active: true x: 389.93726 z: 983.76993 Obstruction: active: true moving: false control group: 1463 control group 2: 0 tag: 1536 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 389.93726 z: 983.76993 last x: 389.93726 last z: 983.76993 territory: 0 rot x: 0 rot y: -0.18641 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 391.04319 goal z: 975.55481 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1463 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76773, "losRangeQuery": 33, "fsmReenter": false } - id: 1471 Decay: Footprint: Minimap: active: true x: 472.69417 z: 755.96552 Obstruction: active: true moving: false control group: 1471 control group 2: 0 tag: 1552 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.69417 z: 755.96552 last x: 472.69417 last z: 755.96552 territory: 2 rot x: 0 rot y: -1.97884 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 480.45064 goal z: 758.68734 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1471 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76569, "losRangeQuery": 41, "fsmReenter": false } - id: 1472 Decay: Footprint: Minimap: active: true x: 466.95197 z: 774.30758 Obstruction: active: true moving: false control group: 1472 control group 2: 0 tag: 1554 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.95197 z: 774.30758 last x: 466.95197 last z: 774.30758 territory: 2 rot x: 0 rot y: 0.353 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 467.24456 goal z: 774.19085 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1472 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75075, "losRangeQuery": 42, "fsmReenter": false } - id: 1473 Decay: Footprint: Minimap: active: true x: 446.09095 z: 589.31086 Obstruction: active: true moving: true control group: 1473 control group 2: 0 tag: 1556 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446.09095 z: 589.31086 last x: 446.41352 last z: 589.554 territory: 2 rot x: 0 rot y: -2.24592 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 450.27094 waypoint z: 596.93892 type: 1 goal x: 445.94594 goal z: 589.04624 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1473 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77022, "losRangeQuery": 43, "fsmReenter": false } - id: 1474 Decay: Footprint: Minimap: active: true x: 489.3772 z: 635.36292 Obstruction: active: true moving: false control group: 1474 control group 2: 0 tag: 1558 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 489.3772 z: 635.36292 last x: 489.3772 last z: 635.36292 territory: 2 rot x: 0 rot y: -2.12102 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 495.10445 goal z: 638.45063 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1474 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76351, "losRangeQuery": 44, "fsmReenter": false } - id: 1475 Decay: Footprint: Minimap: active: true x: 444.202 z: 682.66022 Obstruction: active: true moving: false control group: 1475 control group 2: 0 tag: 1560 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.202 z: 682.66022 last x: 444.202 last z: 682.66022 territory: 2 rot x: 0 rot y: 0.74915 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 439.85981 goal z: 677.89753 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1475 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76322, "losRangeQuery": 45, "fsmReenter": false } - id: 1476 Decay: Footprint: Minimap: active: true x: 496.3217 z: 668.34118 Obstruction: active: true moving: false control group: 1476 control group 2: 0 tag: 1562 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 496.3217 z: 668.34118 last x: 496.3217 last z: 668.34118 territory: 2 rot x: 0 rot y: 2.3692 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 491.07882 goal z: 673.76037 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1476 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77083, "losRangeQuery": 46, "fsmReenter": false } - id: 1477 Decay: Footprint: Minimap: active: true x: 571.80831 z: 755.84845 Obstruction: active: true moving: false control group: 1477 control group 2: 0 tag: 1564 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.80831 z: 755.84845 last x: 571.80831 last z: 755.84845 territory: 2 rot x: 0 rot y: 1.68766 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 565.67554 goal z: 756.3413 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1477 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75749, "losRangeQuery": 47, "fsmReenter": false } - id: 1478 Decay: Footprint: Minimap: active: true x: 516.29181 z: 748.60071 Obstruction: active: true moving: false control group: 1478 control group 2: 0 tag: 1566 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.29181 z: 748.60071 last x: 516.29181 last z: 748.60071 territory: 2 rot x: 0 rot y: 2.15348 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 514.3918 goal z: 749.72109 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1478 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75769, "losRangeQuery": 48, "fsmReenter": false } - id: 1479 Decay: Footprint: Minimap: active: true x: 565.14745 z: 674.41231 Obstruction: active: true moving: false control group: 1479 control group 2: 0 tag: 1568 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.14745 z: 674.41231 last x: 565.14745 last z: 674.41231 territory: 2 rot x: 0 rot y: 0.84842 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 559.39164 goal z: 669.51159 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1479 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76543, "losRangeQuery": 49, "fsmReenter": false } - id: 1480 Decay: Footprint: Minimap: active: true x: 506.66781 z: 717.039 Obstruction: active: true moving: false control group: 1480 control group 2: 0 tag: 1570 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.66781 z: 717.039 last x: 506.66781 last z: 717.039 territory: 2 rot x: 0 rot y: 2.85685 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 505.74851 goal z: 721.19118 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1480 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75642, "losRangeQuery": 50, "fsmReenter": false } - id: 1481 Decay: Footprint: Minimap: active: true x: 507.08945 z: 354.08846 Obstruction: active: true moving: false control group: 1481 control group 2: 0 tag: 1572 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 507.08945 z: 354.08846 last x: 507.08945 last z: 354.08846 territory: 2 rot x: 0 rot y: -0.51046 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 508.14467 goal z: 351.89643 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1481 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76495, "losRangeQuery": 51, "fsmReenter": false } - id: 1482 Decay: Footprint: Minimap: active: true x: 555.95948 z: 325.46795 Obstruction: active: true moving: false control group: 1482 control group 2: 0 tag: 1574 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 555.95948 z: 325.46795 last x: 555.95948 last z: 325.46795 territory: 2 rot x: 0 rot y: 2.84388 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 554.49297 goal z: 331.73919 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1482 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77163, "losRangeQuery": 52, "fsmReenter": false } - id: 1483 Decay: Footprint: Minimap: active: true x: 476.49985 z: 322.7938 Obstruction: active: true moving: false control group: 1483 control group 2: 0 tag: 1576 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 476.49985 z: 322.7938 last x: 476.49985 last z: 322.7938 territory: 2 rot x: 0 rot y: -2.52602 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 477.89644 goal z: 324.96099 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1483 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76568, "losRangeQuery": 53, "fsmReenter": false } - id: 1484 Decay: Footprint: Minimap: active: true x: 593.16498 z: 358.88784 Obstruction: active: true moving: false control group: 1484 control group 2: 0 tag: 1578 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.16498 z: 358.88784 last x: 593.16498 last z: 358.88784 territory: 2 rot x: 0 rot y: -0.45334 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 594.07885 goal z: 356.63512 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1484 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75533, "losRangeQuery": 54, "fsmReenter": false } - id: 1485 Decay: Footprint: Minimap: active: true x: 559.3801 z: 354.21441 Obstruction: active: true moving: false control group: 1485 control group 2: 0 tag: 1580 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 559.3801 z: 354.21441 last x: 559.3801 last z: 354.21441 territory: 2 rot x: 0 rot y: -2.67205 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 561.85538 goal z: 360.01972 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1485 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76859, "losRangeQuery": 55, "fsmReenter": false } - id: 1486 Decay: Footprint: Minimap: active: true x: 524.72216 z: 257.76795 Obstruction: active: true moving: false control group: 1486 control group 2: 0 tag: 1582 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 524.72216 z: 257.76795 last x: 524.72216 last z: 257.76795 territory: 2 rot x: 0 rot y: 2.6492 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 522.38433 goal z: 263.70437 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1486 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76862, "losRangeQuery": 56, "fsmReenter": false } - id: 1487 Decay: Footprint: Minimap: active: true x: 509.39705 z: 364.5415 Obstruction: active: true moving: true control group: 1487 control group 2: 0 tag: 1584 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.39705 z: 364.5415 last x: 508.77417 last z: 363.7592 territory: 2 rot x: 0 rot y: 0.69631 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 514.21654 waypoint z: 370.59446 type: 1 goal x: 508.61028 goal z: 363.55335 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1487 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77001, "losRangeQuery": 57, "fsmReenter": false } - id: 1488 Decay: Footprint: Minimap: active: true x: 617.72503 z: 352.99625 Obstruction: active: true moving: false control group: 1488 control group 2: 0 tag: 1586 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.72503 z: 352.99625 last x: 617.72503 last z: 352.99625 territory: 2 rot x: 0 rot y: 1.65597 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 614.37485 goal z: 353.18827 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1488 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75532, "losRangeQuery": 58, "fsmReenter": false } - id: 1489 Decay: Footprint: Minimap: active: true x: 398.9536 z: 256.88663 Obstruction: active: true moving: false control group: 1489 control group 2: 0 tag: 1588 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.9536 z: 256.88663 last x: 398.9536 last z: 256.88663 territory: 2 rot x: 0 rot y: -1.68438 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 407.2677 goal z: 257.53455 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1489 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75323, "losRangeQuery": 59, "fsmReenter": false } - id: 1490 Decay: Footprint: Minimap: active: true x: 611.27227 z: 259.35691 Obstruction: active: true moving: false control group: 1490 control group 2: 0 tag: 1590 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 611.27227 z: 259.35691 last x: 611.27227 last z: 259.35691 territory: 2 rot x: 0 rot y: 0.54207 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 608.31226 goal z: 253.7393 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1490 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75334, "losRangeQuery": 60, "fsmReenter": false } - id: 1491 Decay: Footprint: Minimap: active: true x: 235.90271 z: 192.50379 Obstruction: active: true moving: false control group: 1491 control group 2: 0 tag: 1592 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 235.90271 z: 192.50379 last x: 235.90271 last z: 192.50379 territory: 0 rot x: 0 rot y: -2.48588 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 237.69835 goal z: 194.99567 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1491 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77045, "losRangeQuery": 61, "fsmReenter": false } - id: 1492 Decay: Footprint: Minimap: active: true x: 165.96106 z: 247.74802 Obstruction: active: true moving: false control group: 1492 control group 2: 0 tag: 1594 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 165.96106 z: 247.74802 last x: 165.96106 last z: 247.74802 territory: 0 rot x: 0 rot y: -2.11382 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 171.63192 goal z: 250.74418 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1492 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76113, "losRangeQuery": 62, "fsmReenter": false } - id: 1493 Decay: Footprint: Minimap: active: true x: 242.3148 z: 166.00072 Obstruction: active: true moving: false control group: 1493 control group 2: 0 tag: 1596 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242.3148 z: 166.00072 last x: 242.3148 last z: 166.00072 territory: 0 rot x: 0 rot y: 2.41698 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 240.048 goal z: 168.64782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1493 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75320, "losRangeQuery": 63, "fsmReenter": false } - id: 1494 Decay: Footprint: Minimap: active: true x: 301.15339 z: 221.4012 Obstruction: active: true moving: false control group: 1494 control group 2: 0 tag: 1598 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.15339 z: 221.4012 last x: 301.15339 last z: 221.4012 territory: 0 rot x: 0 rot y: -0.1134 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 301.64823 goal z: 215.03937 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1494 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76407, "losRangeQuery": 64, "fsmReenter": false } - id: 1495 Decay: Footprint: Minimap: active: true x: 265.87275 z: 265.22158 Obstruction: active: true moving: false control group: 1495 control group 2: 0 tag: 1600 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 265.87275 z: 265.22158 last x: 265.87275 last z: 265.22158 territory: 0 rot x: 0 rot y: -2.0737 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 268.9906 goal z: 266.68984 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1495 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76594, "losRangeQuery": 65, "fsmReenter": false } - id: 1496 Decay: Footprint: Minimap: active: true x: 223.27314 z: 217.66234 Obstruction: active: true moving: false control group: 1496 control group 2: 0 tag: 1602 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 223.27314 z: 217.66234 last x: 223.27314 last z: 217.66234 territory: 0 rot x: 0 rot y: -2.50731 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 226.26186 goal z: 222.07525 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1496 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76815, "losRangeQuery": 66, "fsmReenter": false } - id: 1497 Decay: Footprint: Minimap: active: true x: 319.78042 z: 241.7683 Obstruction: active: true moving: false control group: 1497 control group 2: 0 tag: 1604 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.78042 z: 241.7683 last x: 319.78042 last z: 241.7683 territory: 0 rot x: 0 rot y: 2.58893 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 317.12398 goal z: 246.6622 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1497 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76919, "losRangeQuery": 67, "fsmReenter": false } - id: 1498 Decay: Footprint: Minimap: active: true x: 332.77291 z: 218.85483 Obstruction: active: true moving: false control group: 1498 control group 2: 0 tag: 1606 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.77291 z: 218.85483 last x: 332.77291 last z: 218.85483 territory: 0 rot x: 0 rot y: 1.8221 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 325.42205 goal z: 220.2548 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1498 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76738, "losRangeQuery": 68, "fsmReenter": false } - id: 1499 Decay: Footprint: Minimap: active: true x: 287.06037 z: 146.35334 Obstruction: active: true moving: false control group: 1499 control group 2: 0 tag: 1608 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 287.06037 z: 146.35334 last x: 287.06037 last z: 146.35334 territory: 0 rot x: 0 rot y: 2.31023 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 285.90897 goal z: 147.37742 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1499 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77137, "losRangeQuery": 69, "fsmReenter": false } - id: 1500 Decay: Footprint: Minimap: active: true x: 250.01119 z: 218.31408 Obstruction: active: true moving: true control group: 1500 control group 2: 0 tag: 1610 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.01119 z: 218.31408 last x: 250.95745 last z: 218.63746 territory: 0 rot x: 0 rot y: -1.9709 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 242.5573 waypoint z: 215.76664 type: 1 goal x: 251.07456 goal z: 218.67748 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1500 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77237, "losRangeQuery": 70, "fsmReenter": false } - id: 1511 Decay: Footprint: Minimap: active: true x: 751.17966 z: 444.22489 Obstruction: active: true moving: false control group: 1511 control group 2: 0 tag: 1632 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 751.17966 z: 444.22489 last x: 751.17966 last z: 444.22489 territory: 0 rot x: 0 rot y: 1.77788 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 744.9407 goal z: 445.17223 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1511 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76067, "losRangeQuery": 81, "fsmReenter": false } - id: 1512 Decay: Footprint: Minimap: active: true x: 763.25414 z: 455.1499 Obstruction: active: true moving: false control group: 1512 control group 2: 0 tag: 1634 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 763.25414 z: 455.1499 last x: 763.25414 last z: 455.1499 territory: 0 rot x: 0 rot y: 0.96142 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 756.95794 goal z: 451.15893 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1512 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76112, "losRangeQuery": 82, "fsmReenter": false } - id: 1513 Decay: Footprint: Minimap: active: true x: 717.10824 z: 544.39205 Obstruction: active: true moving: false control group: 1513 control group 2: 0 tag: 1636 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 717.10824 z: 544.39205 last x: 717.10824 last z: 544.39205 territory: 1 rot x: 0 rot y: 0.66404 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 715.68801 goal z: 542.45261 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1513 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77165, "losRangeQuery": 83, "fsmReenter": false } - id: 1514 Decay: Footprint: Minimap: active: true x: 706.56704 z: 411.4619 Obstruction: active: true moving: false control group: 1514 control group 2: 0 tag: 1638 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706.56704 z: 411.4619 last x: 706.56704 last z: 411.4619 territory: 2 rot x: 0 rot y: -2.28006 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 711.68113 goal z: 415.67206 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1514 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76860, "losRangeQuery": 84, "fsmReenter": false } - id: 1515 Decay: Footprint: Minimap: active: true x: 734.76699 z: 570.64016 Obstruction: active: true moving: false control group: 1515 control group 2: 0 tag: 1640 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734.76699 z: 570.64016 last x: 734.76699 last z: 570.64016 territory: 1 rot x: 0 rot y: -1.83803 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 741.05485 goal z: 571.92916 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1515 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76671, "losRangeQuery": 85, "fsmReenter": false } - id: 1516 Decay: Footprint: Minimap: active: true x: 792.7057 z: 669.7876 Obstruction: active: true moving: false control group: 1516 control group 2: 0 tag: 1642 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 792.7057 z: 669.7876 last x: 792.7057 last z: 669.7876 territory: 1 rot x: 0 rot y: 0.64351 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 788.61474 goal z: 663.89228 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1516 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75253, "losRangeQuery": 86, "fsmReenter": false } - id: 1517 Decay: Footprint: Minimap: active: true x: 730.47828 z: 609.59495 Obstruction: active: true moving: false control group: 1517 control group 2: 0 tag: 1644 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730.47828 z: 609.59495 last x: 730.47828 last z: 609.59495 territory: 2 rot x: 0 rot y: -0.55372 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 734.04691 goal z: 603.03954 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1517 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76946, "losRangeQuery": 87, "fsmReenter": false } - id: 1518 Decay: Footprint: Minimap: active: true x: 695.33509 z: 195.13546 Obstruction: active: true moving: false control group: 1518 control group 2: 0 tag: 1646 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.33509 z: 195.13546 last x: 695.33509 last z: 195.13546 territory: 2 rot x: 0 rot y: -2.26775 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 700.91611 goal z: 199.87343 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1518 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75835, "losRangeQuery": 88, "fsmReenter": false } - id: 1519 Decay: Footprint: Minimap: active: true x: 712.58826 z: 110.98063 Obstruction: active: true moving: false control group: 1519 control group 2: 0 tag: 1648 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 712.58826 z: 110.98063 last x: 712.58826 last z: 110.98063 territory: 2 rot x: 0 rot y: -2.32898 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 718.83625 goal z: 116.81006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1519 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75947, "losRangeQuery": 89, "fsmReenter": false } - id: 1520 Decay: Footprint: Minimap: active: true x: 799.41073 z: 256.3221 Obstruction: active: true moving: true control group: 1520 control group 2: 0 tag: 1650 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 799.41073 z: 256.3221 last x: 799.36722 last z: 257.32114 territory: 2 rot x: 0 rot y: 3.07604 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 799.57758 waypoint z: 252.49131 type: 1 goal x: 799.186 goal z: 261.48302 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 2 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1520 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77131, "losRangeQuery": 90, "fsmReenter": false } - id: 1521 Decay: Footprint: Minimap: active: true x: 981.28196 z: 327.07392 Obstruction: active: true moving: false control group: 1521 control group 2: 0 tag: 1652 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.28196 z: 327.07392 last x: 981.28196 last z: 327.07392 territory: 0 rot x: 0 rot y: 2.29429 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 975.5003 goal z: 332.01069 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1521 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76570, "losRangeQuery": 91, "fsmReenter": false } - id: 1522 Decay: Footprint: Minimap: active: true x: 967.88331 z: 291.51973 Obstruction: active: true moving: false control group: 1522 control group 2: 0 tag: 1654 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.88331 z: 291.51973 last x: 967.88331 last z: 291.51973 territory: 0 rot x: 0 rot y: -2.20228 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 971.24483 goal z: 293.7795 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1522 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75438, "losRangeQuery": 92, "fsmReenter": false } - id: 1524 Decay: Footprint: Minimap: active: true x: 870.54801 z: 229.11243 Obstruction: active: true moving: false control group: 1524 control group 2: 0 tag: 1658 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 870.54801 z: 229.11243 last x: 870.54801 last z: 229.11243 territory: 2 rot x: 0 rot y: -2.50742 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 871.93181 goal z: 231.15627 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1524 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76772, "losRangeQuery": 94, "fsmReenter": false } - id: 1525 Decay: Footprint: Minimap: active: true x: 788.00747 z: 334.4111 Obstruction: active: true moving: false control group: 1525 control group 2: 0 tag: 1660 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 788.00747 z: 334.4111 last x: 788.00747 last z: 334.4111 territory: 2 rot x: 0 rot y: 2.04662 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 782.28882 goal z: 336.89612 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1525 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76861, "losRangeQuery": 95, "fsmReenter": false } - id: 1527 Decay: Footprint: Minimap: active: true x: 866.35022 z: 201.78786 Obstruction: active: true moving: false control group: 1527 control group 2: 0 tag: 1664 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.35022 z: 201.78786 last x: 866.35022 last z: 201.78786 territory: 2 rot x: 0 rot y: 0.44741 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 864.59243 goal z: 196.6639 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1527 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76473, "losRangeQuery": 97, "fsmReenter": false } - id: 1529 Decay: Footprint: Minimap: active: true x: 862.94121 z: 262.30456 Obstruction: active: true moving: false control group: 1529 control group 2: 0 tag: 1668 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.94121 z: 262.30456 last x: 862.94121 last z: 262.30456 territory: 2 rot x: 0 rot y: 2.3075 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 860.44082 goal z: 264.51291 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1529 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76195, "losRangeQuery": 99, "fsmReenter": false } - id: 1530 Decay: Footprint: Minimap: active: true x: 271.56994 z: 327.49425 Obstruction: active: true moving: true control group: 1530 control group 2: 0 tag: 1670 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 271.56994 z: 327.49425 last x: 270.57483 last z: 326.9748 territory: 2 rot x: 0 rot y: 1.03206 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 279.6758 waypoint z: 324.98652 type: 1 goal x: 271.07786 goal z: 327.64649 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 5 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1530 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77156, "losRangeQuery": 100, "fsmReenter": false } - id: 1531 Decay: Footprint: Minimap: active: true x: 172.5769 z: 472.65006 Obstruction: active: true moving: false control group: 1531 control group 2: 0 tag: 1672 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.5769 z: 472.65006 last x: 172.5769 last z: 472.65006 territory: 0 rot x: 0 rot y: -0.3738 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 172.67025 goal z: 473.1118 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1531 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75927, "losRangeQuery": 101, "fsmReenter": false } - id: 1539 Decay: Footprint: Minimap: active: true x: 298.62526 z: 225.12554 Obstruction: active: true moving: false control group: 1539 control group 2: 0 tag: 1688 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298.62526 z: 225.12554 last x: 298.62526 last z: 225.12554 territory: 0 rot x: 0 rot y: 1.21113 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 293.45176 goal z: 223.58913 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1539 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76016, "losRangeQuery": 109, "fsmReenter": false } - id: 1548 Decay: Footprint: Minimap: active: true x: 449.51203 z: 529.7062 Obstruction: active: true moving: false control group: 1548 control group 2: 0 tag: 1706 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 449.51203 z: 529.7062 last x: 449.51203 last z: 529.7062 territory: 2 rot x: 0 rot y: -0.17138 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 450.43364 goal z: 522.17957 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1548 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76567, "losRangeQuery": 118, "fsmReenter": false } - id: 1549 Decay: Footprint: Minimap: active: true x: 447.75736 z: 555.30127 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 1708 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 447.75736 z: 555.30127 last x: 447.75736 last z: 555.30127 territory: 2 rot x: 0 rot y: -0.73136 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 448.17238 goal z: 555.27566 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1549 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76196, "losRangeQuery": 119, "fsmReenter": false } - id: 1550 Decay: Footprint: Minimap: active: true x: 412.60895 z: 434.01159 Obstruction: active: true moving: true control group: 1550 control group 2: 0 tag: 1710 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.60895 z: 434.01159 last x: 412.24122 last z: 432.55738 territory: 2 rot x: 0 rot y: 0.31707 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 414.4224 waypoint z: 441.18258 type: 1 goal x: 412.21581 goal z: 432.45691 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1550 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77239, "losRangeQuery": 120, "fsmReenter": false } - id: 1551 Decay: Footprint: Minimap: active: true x: 539.75683 z: 522.60625 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 1712 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 539.75683 z: 522.60625 last x: 539.75683 last z: 522.60625 territory: 2 rot x: 0 rot y: -0.83181 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 545.78599 goal z: 517.24968 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1551 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 74736, "losRangeQuery": 121, "fsmReenter": false } - id: 1552 Decay: Footprint: Minimap: active: true x: 374.40838 z: 210.24067 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 1714 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.40838 z: 210.24067 last x: 374.40838 last z: 210.24067 territory: 0 rot x: 0 rot y: -2.26847 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 379.47391 goal z: 214.28803 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1552 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77162, "losRangeQuery": 122, "fsmReenter": false } - id: 1553 Decay: Footprint: Minimap: active: true x: 438.21691 z: 159.0927 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 1716 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438.21691 z: 159.0927 last x: 438.21691 last z: 159.0927 territory: 0 rot x: 0 rot y: -2.03655 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 441.1709 goal z: 160.33767 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1553 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75277, "losRangeQuery": 123, "fsmReenter": false } - id: 1554 Decay: Footprint: Minimap: active: true x: 440.46521 z: 190.04462 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 1718 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.46521 z: 190.04462 last x: 440.46521 last z: 190.04462 territory: 2 rot x: 0 rot y: -1.48395 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 442.0982 goal z: 189.94904 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1554 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76048, "losRangeQuery": 124, "fsmReenter": false } - id: 1555 Decay: Footprint: Minimap: active: true x: 421.22262 z: 173.40493 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 1720 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.22262 z: 173.40493 last x: 421.22262 last z: 173.40493 territory: 0 rot x: 0 rot y: 2.71953 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 420.60206 goal z: 175.09394 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1555 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77082, "losRangeQuery": 125, "fsmReenter": false } - id: 1567 Decay: Footprint: Minimap: active: true x: 554.4074 z: 230.29503 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 1744 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.4074 z: 230.29503 last x: 554.4074 last z: 230.29503 territory: 2 rot x: 0 rot y: 2.57126 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 554.77613 goal z: 230.25341 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1567 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75945, "losRangeQuery": 137, "fsmReenter": false } - id: 1568 Decay: Footprint: Minimap: active: true x: 498.43445 z: 275.18552 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 1746 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.43445 z: 275.18552 last x: 498.43445 last z: 275.18552 territory: 2 rot x: 0 rot y: 1.86841 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 498.71758 goal z: 274.79203 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1568 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75205, "losRangeQuery": 138, "fsmReenter": false } - id: 1569 Decay: Footprint: Minimap: active: true x: 512.71299 z: 218.95762 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 1748 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 512.71299 z: 218.95762 last x: 512.71299 last z: 218.95762 territory: 2 rot x: 0 rot y: 0.86861 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 512.91895 goal z: 219.17661 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1569 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76174, "losRangeQuery": 139, "fsmReenter": false } - id: 1570 Decay: Footprint: Minimap: active: true x: 466.11261 z: 283.48591 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 1750 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466.11261 z: 283.48591 last x: 466.11261 last z: 283.48591 territory: 2 rot x: 0 rot y: 2.74946 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 466.32874 goal z: 283.16675 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1570 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76296, "losRangeQuery": 140, "fsmReenter": false } - id: 1571 Decay: Footprint: Minimap: active: true x: 356.72721 z: 354.5046 Obstruction: active: true moving: true control group: 1571 control group 2: 0 tag: 1752 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 356.72721 z: 354.5046 last x: 358.2193 last z: 354.65835 territory: 2 rot x: 0 rot y: -1.71755 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 354.15957 waypoint z: 354.24001 type: 1 goal x: 363.11219 goal z: 355.16251 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1571 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77157, "losRangeQuery": 141, "fsmReenter": false } - id: 1577 Decay: Footprint: Minimap: active: true x: 225.01798 z: 469.77662 Obstruction: active: true moving: true control group: 1577 control group 2: 0 tag: 1754 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 225.01798 z: 469.77662 last x: 225.84038 last z: 468.52218 territory: 2 rot x: 0 rot y: -0.62203 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 221.16744 waypoint z: 475.64988 type: 1 goal x: 226.10201 goal z: 468.12311 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1577 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77078, "losRangeQuery": 142, "fsmReenter": false } - id: 1578 Decay: Footprint: Minimap: active: true x: 179.91623 z: 571.13025 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 1756 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 179.91623 z: 571.13025 last x: 179.91623 last z: 571.13025 territory: 2 rot x: 0 rot y: 2.94848 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 179.64565 goal z: 573.06048 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1578 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76963, "losRangeQuery": 143, "fsmReenter": false } - id: 1579 Decay: Footprint: Minimap: active: true x: 129.72474 z: 513.52535 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 1758 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 129.72474 z: 513.52535 last x: 129.72474 last z: 513.52535 territory: 0 rot x: 0 rot y: -2.23865 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 135.03602 goal z: 517.45377 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1579 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76066, "losRangeQuery": 144, "fsmReenter": false } - id: 1580 Decay: Footprint: Minimap: active: true x: 100.1992 z: 573.72995 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 1760 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 100.1992 z: 573.72995 last x: 100.1992 last z: 573.72995 territory: 2 rot x: 0 rot y: -2.53452 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 101.93647 goal z: 576.48787 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1580 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75583, "losRangeQuery": 145, "fsmReenter": false } - id: 1581 Decay: Footprint: Minimap: active: true x: 204.03263 z: 473.03751 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 1762 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.03263 z: 473.03751 last x: 204.03263 last z: 473.03751 territory: 2 rot x: 0 rot y: -1.76536 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 205.92794 goal z: 473.30542 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1581 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75244, "losRangeQuery": 146, "fsmReenter": false } - id: 1587 Decay: Footprint: Minimap: active: true x: 780.59015 z: 758.91953 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 1768 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 780.59015 z: 758.91953 last x: 780.59015 last z: 758.91953 territory: 1 rot x: 0 rot y: -2.16556 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 782.15766 goal z: 759.8747 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1587 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77167, "losRangeQuery": 149, "fsmReenter": false } - id: 1589 Decay: Footprint: Minimap: active: true x: 714.08169 z: 807.39014 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 1772 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714.08169 z: 807.39014 last x: 714.08169 last z: 807.39014 territory: 1 rot x: 0 rot y: 0.38988 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 712.53463 goal z: 802.70403 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1589 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76611, "losRangeQuery": 151, "fsmReenter": false } - id: 1590 Decay: Footprint: Minimap: active: true x: 915.39536 z: 789.71126 Obstruction: active: true moving: true control group: 1590 control group 2: 0 tag: 1774 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 915.39536 z: 789.71126 last x: 915.0875 last z: 788.74627 territory: 1 rot x: 0 rot y: 0.37993 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: true facePointAfterMove: false length: 0 length: 2 waypoint x: 922.587 waypoint z: 784.3569 waypoint x: 920.05414 waypoint z: 786.16437 type: 1 goal x: 915.26107 goal z: 789.58478 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1590 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 76936, "losRangeQuery": 152, "fsmReenter": false } - id: 1591 Decay: Footprint: Minimap: active: true x: 845.38617 z: 769.40952 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 1776 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.38617 z: 769.40952 last x: 845.38617 last z: 769.40952 territory: 1 rot x: 0 rot y: -2.70434 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 846.06086 goal z: 771.10782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1591 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77007, "losRangeQuery": 153, "fsmReenter": false } - id: 1592 Decay: Footprint: Minimap: active: true x: 877.93084 z: 726.7012 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 1778 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.93084 z: 726.7012 last x: 877.93084 last z: 726.7012 territory: 1 rot x: 0 rot y: 0.47536 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 875.29047 goal z: 721.28272 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1592 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76713, "losRangeQuery": 154, "fsmReenter": false } - id: 1595 Footprint: Position: in world: true x: 349.6142 z: 131.4615 last x: 349.6142 last z: 131.4615 territory: 0 rot x: 0 rot y: -0.99762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1595 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1596 Footprint: Position: in world: true x: 363.17032 z: 167.6962 last x: 363.17032 last z: 167.6962 territory: 0 rot x: 0 rot y: 0.45629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1596 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1597 Footprint: Position: in world: true x: 379.45197 z: 157.62432 last x: 379.45197 last z: 157.62432 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1597 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1598 Footprint: Position: in world: true x: 425.111 z: 186.55448 last x: 425.111 last z: 186.55448 territory: 0 rot x: 0 rot y: 1.30434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1598 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1599 Footprint: Position: in world: true x: 464.99991 z: 120.9848 last x: 464.99991 last z: 120.9848 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1599 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1600 Footprint: Position: in world: true x: 560.4264 z: 162.4607 last x: 560.4264 last z: 162.4607 territory: 2 rot x: 0 rot y: -1.70154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1600 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1601 Footprint: Position: in world: true x: 553.41321 z: 164.4304 last x: 553.41321 last z: 164.4304 territory: 2 rot x: 0 rot y: 0.47388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1601 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1602 Footprint: Position: in world: true x: 595.07099 z: 392.61744 last x: 595.07099 last z: 392.61744 territory: 2 rot x: 0 rot y: 0.04374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1602 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1603 Footprint: Position: in world: true x: 529.56763 z: 302.68473 last x: 529.56763 last z: 302.68473 territory: 2 rot x: 0 rot y: -3.04822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1603 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1604 Footprint: Position: in world: true x: 234.73868 z: 791.93152 last x: 234.73868 last z: 791.93152 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1604 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1605 Footprint: Position: in world: true x: 134.34148 z: 718.07831 last x: 134.34148 last z: 718.07831 territory: 2 rot x: 0 rot y: -2.07844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1605 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1606 Footprint: Position: in world: true x: 101.33268 z: 749.56605 last x: 101.33268 last z: 749.56605 territory: 2 rot x: 0 rot y: 0.12682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1606 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1607 Footprint: Position: in world: true x: 286.67856 z: 731.86274 last x: 286.67856 last z: 731.86274 territory: 2 rot x: 0 rot y: -2.69442 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1607 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1608 Footprint: Position: in world: true x: 255.51212 z: 720.90833 last x: 255.51212 last z: 720.90833 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/ferns.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1608 actor: "props/flora/ferns.xml" constructionprogress: 0 - id: 1609 Footprint: Position: in world: true x: 174.26951 z: 709.73328 last x: 174.26951 last z: 709.73328 territory: 2 rot x: 0 rot y: 0.52041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1609 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1610 Footprint: Position: in world: true x: 497.70102 z: 708.79834 last x: 497.70102 last z: 708.79834 territory: 2 rot x: 0 rot y: -2.4794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1610 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1611 Footprint: Position: in world: true x: 477.65546 z: 658.1908 last x: 477.65546 last z: 658.1908 territory: 2 rot x: 0 rot y: 1.02259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1611 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1612 Footprint: Position: in world: true x: 259.28666 z: 260.60172 last x: 259.28666 last z: 260.60172 territory: 0 rot x: 0 rot y: 1.32325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1612 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1613 Footprint: Position: in world: true x: 308.11667 z: 278.07874 last x: 308.11667 last z: 278.07874 territory: 2 rot x: 0 rot y: 1.29023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1613 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1614 Footprint: Position: in world: true x: 372.70768 z: 296.40986 last x: 372.70768 last z: 296.40986 territory: 2 rot x: 0 rot y: 1.29767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1614 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1615 Footprint: Position: in world: true x: 423.7082 z: 331.20011 last x: 423.7082 last z: 331.20011 territory: 2 rot x: 0 rot y: -0.21119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1615 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1616 Footprint: Position: in world: true x: 401.26526 z: 370.49283 last x: 401.26526 last z: 370.49283 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1616 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1617 Footprint: Position: in world: true x: 406.07328 z: 433.17515 last x: 406.07328 last z: 433.17515 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1617 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1618 Footprint: Position: in world: true x: 349.18989 z: 465.1342 last x: 349.18989 last z: 465.1342 territory: 2 rot x: 0 rot y: -1.96297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1618 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1619 Footprint: Position: in world: true x: 288.1927 z: 439.42472 last x: 288.1927 last z: 439.42472 territory: 2 rot x: 0 rot y: -2.09102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1619 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1620 Footprint: Position: in world: true x: 233.17125 z: 422.64377 last x: 233.17125 last z: 422.64377 territory: 2 rot x: 0 rot y: -2.27279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1620 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1621 Footprint: Position: in world: true x: 195.57718 z: 383.70133 last x: 195.57718 last z: 383.70133 territory: 2 rot x: 0 rot y: -1.46816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1621 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1622 Footprint: Position: in world: true x: 97.72083 z: 365.28422 last x: 97.72083 last z: 365.28422 territory: 0 rot x: 0 rot y: -1.99903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1622 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1623 Footprint: Position: in world: true x: 131.76258 z: 278.20716 last x: 131.76258 last z: 278.20716 territory: 0 rot x: 0 rot y: 0.66185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1623 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1624 Footprint: Position: in world: true x: 87.07497 z: 461.93357 last x: 87.07497 last z: 461.93357 territory: 0 rot x: 0 rot y: 0.30687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1624 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1625 Footprint: Position: in world: true x: 165.56919 z: 554.72144 last x: 165.56919 last z: 554.72144 territory: 2 rot x: 0 rot y: 0.09011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1625 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1626 Footprint: Position: in world: true x: 124.499 z: 638.76404 last x: 124.499 last z: 638.76404 territory: 2 rot x: 0 rot y: -0.45525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1626 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1627 Footprint: Position: in world: true x: 114.2995 z: 671.79554 last x: 114.2995 last z: 671.79554 territory: 2 rot x: 0 rot y: 0.24172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1627 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1628 Footprint: Position: in world: true x: 148.7776 z: 730.42511 last x: 148.7776 last z: 730.42511 territory: 2 rot x: 0 rot y: 2.14095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1628 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1629 Footprint: Position: in world: true x: 194.62562 z: 672.19306 last x: 194.62562 last z: 672.19306 territory: 2 rot x: 0 rot y: 2.123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1629 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1630 Footprint: Position: in world: true x: 239.22358 z: 635.36475 last x: 239.22358 last z: 635.36475 territory: 2 rot x: 0 rot y: 1.98035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1630 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1631 Footprint: Position: in world: true x: 308.00214 z: 592.98206 last x: 308.00214 last z: 592.98206 territory: 2 rot x: 0 rot y: 2.08336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1631 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1632 Footprint: Position: in world: true x: 383.23954 z: 548.43476 last x: 383.23954 last z: 548.43476 territory: 2 rot x: 0 rot y: 1.09951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1632 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1633 Footprint: Position: in world: true x: 470.63083 z: 636.82477 last x: 470.63083 last z: 636.82477 territory: 2 rot x: 0 rot y: -0.65008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1633 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1634 Footprint: Position: in world: true x: 376.71387 z: 717.8006 last x: 376.71387 last z: 717.8006 territory: 2 rot x: 0 rot y: -0.23649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1634 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1635 Footprint: Position: in world: true x: 658.72834 z: 859.44733 last x: 658.72834 last z: 859.44733 territory: 2 rot x: 0 rot y: -1.26249 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1635 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1636 Footprint: Position: in world: true x: 611.21717 z: 869.28895 last x: 611.21717 last z: 869.28895 territory: 2 rot x: 0 rot y: -1.8257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1636 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1637 Footprint: Position: in world: true x: 640.27216 z: 803.33625 last x: 640.27216 last z: 803.33625 territory: 2 rot x: 0 rot y: 3.12822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1637 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1638 Footprint: Position: in world: true x: 310.85444 z: 687.86976 last x: 310.85444 last z: 687.86976 territory: 2 rot x: 0 rot y: -2.46032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1638 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1639 Footprint: Position: in world: true x: 655.10706 z: 549.21393 last x: 655.10706 last z: 549.21393 territory: 2 rot x: 0 rot y: -2.90357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1639 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1640 Footprint: Position: in world: true x: 622.57782 z: 473.57117 last x: 622.57782 last z: 473.57117 territory: 2 rot x: 0 rot y: -2.31199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1640 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1641 Footprint: Position: in world: true x: 584.30195 z: 430.65552 last x: 584.30195 last z: 430.65552 territory: 2 rot x: 0 rot y: -3.05492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1641 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1642 Footprint: Position: in world: true x: 596.15674 z: 390.2981 last x: 596.15674 last z: 390.2981 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1642 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1643 Footprint: Position: in world: true x: 628.41602 z: 394.23636 last x: 628.41602 last z: 394.23636 territory: 0 rot x: 0 rot y: 3.1085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1643 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1644 Footprint: Position: in world: true x: 645.75782 z: 327.31791 last x: 645.75782 last z: 327.31791 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1644 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1645 Footprint: Position: in world: true x: 590.6955 z: 292.07496 last x: 590.6955 last z: 292.07496 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1645 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1646 Footprint: Position: in world: true x: 580.81617 z: 303.88462 last x: 580.81617 last z: 303.88462 territory: 2 rot x: 0 rot y: 2.65825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1646 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1647 Footprint: Position: in world: true x: 631.36847 z: 242.94794 last x: 631.36847 last z: 242.94794 territory: 2 rot x: 0 rot y: 2.35062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1647 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1648 Footprint: Position: in world: true x: 648.29651 z: 229.76432 last x: 648.29651 last z: 229.76432 territory: 2 rot x: 0 rot y: 2.06185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1648 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1649 Footprint: Position: in world: true x: 667.14441 z: 225.81379 last x: 667.14441 last z: 225.81379 territory: 2 rot x: 0 rot y: 0.3574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1649 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1650 Footprint: Position: in world: true x: 666.36341 z: 298.55945 last x: 666.36341 last z: 298.55945 territory: 2 rot x: 0 rot y: -0.00232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1650 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1651 Footprint: Position: in world: true x: 678.83088 z: 372.94178 last x: 678.83088 last z: 372.94178 territory: 2 rot x: 0 rot y: 0.43874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1651 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1652 Footprint: Position: in world: true x: 694.62818 z: 436.67219 last x: 694.62818 last z: 436.67219 territory: 0 rot x: 0 rot y: -0.1269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1652 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1653 Footprint: Position: in world: true x: 680.45038 z: 514.65412 last x: 680.45038 last z: 514.65412 territory: 0 rot x: 0 rot y: -0.05633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1653 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1654 Footprint: Position: in world: true x: 690.36023 z: 559.2978 last x: 690.36023 last z: 559.2978 territory: 1 rot x: 0 rot y: 0.69779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1654 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1655 Footprint: Position: in world: true x: 701.8025 z: 651.36823 last x: 701.8025 last z: 651.36823 territory: 2 rot x: 0 rot y: 0.87087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1655 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1656 Footprint: Position: in world: true x: 759.13257 z: 701.44727 last x: 759.13257 last z: 701.44727 territory: 1 rot x: 0 rot y: 1.42824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1656 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1657 Footprint: Position: in world: true x: 829.91395 z: 708.48554 last x: 829.91395 last z: 708.48554 territory: 1 rot x: 0 rot y: 0.88842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1657 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1658 Footprint: Position: in world: true x: 855.09559 z: 737.06141 last x: 855.09559 last z: 737.06141 territory: 1 rot x: 0 rot y: -1.09635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1658 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1659 Footprint: Position: in world: true x: 791.48847 z: 781.89472 last x: 791.48847 last z: 781.89472 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1659 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1660 Footprint: Position: in world: true x: 792.219 z: 832.57905 last x: 792.219 last z: 832.57905 territory: 1 rot x: 0 rot y: 0.70089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1660 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1661 Footprint: Position: in world: true x: 831.61805 z: 853.4621 last x: 831.61805 last z: 853.4621 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1661 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1662 Footprint: Position: in world: true x: 790.50007 z: 898.54499 last x: 790.50007 last z: 898.54499 territory: 1 rot x: 0 rot y: -1.16935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1662 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1663 Footprint: Position: in world: true x: 112.7758 z: 662.86548 last x: 112.7758 last z: 662.86548 territory: 2 rot x: 0 rot y: -1.27402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1663 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1664 Footprint: Position: in world: true x: 601.64106 z: 983.69898 last x: 601.64106 last z: 983.69898 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1664 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1665 Footprint: Position: in world: true x: 516.0503 z: 986.66462 last x: 516.0503 last z: 986.66462 territory: 2 rot x: 0 rot y: -1.98382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1665 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1666 Footprint: Position: in world: true x: 443.23975 z: 938.95295 last x: 443.23975 last z: 938.95295 territory: 2 rot x: 0 rot y: 2.99158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1666 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1667 Footprint: Position: in world: true x: 432.66633 z: 877.47852 last x: 432.66633 last z: 877.47852 territory: 2 rot x: 0 rot y: -2.42759 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1667 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1668 Footprint: Position: in world: true x: 388.53528 z: 851.58606 last x: 388.53528 last z: 851.58606 territory: 2 rot x: 0 rot y: -2.59255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1668 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1669 Footprint: Position: in world: true x: 664.37616 z: 914.16321 last x: 664.37616 last z: 914.16321 territory: 2 rot x: 0 rot y: -0.23513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1669 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1670 Footprint: Position: in world: true x: 646.60004 z: 978.41157 last x: 646.60004 last z: 978.41157 territory: 2 rot x: 0 rot y: 0.28875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1670 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1671 Footprint: Position: in world: true x: 351.5572 z: 963.11622 last x: 351.5572 last z: 963.11622 territory: 0 rot x: 0 rot y: 1.41521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1671 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1672 Footprint: Position: in world: true x: 377.03846 z: 935.97083 last x: 377.03846 last z: 935.97083 territory: 0 rot x: 0 rot y: 2.842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1672 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1673 Footprint: Position: in world: true x: 363.47806 z: 905.55903 last x: 363.47806 last z: 905.55903 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1673 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1674 Footprint: Position: in world: true x: 361.75318 z: 889.38154 last x: 361.75318 last z: 889.38154 territory: 2 rot x: 0 rot y: 2.32444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1674 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1675 Footprint: Position: in world: true x: 653.20167 z: 148.06321 last x: 653.20167 last z: 148.06321 territory: 2 rot x: 0 rot y: -1.89972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1675 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1676 Footprint: Position: in world: true x: 649.4795 z: 101.18491 last x: 649.4795 last z: 101.18491 territory: 2 rot x: 0 rot y: -2.97345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1676 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1677 Footprint: Position: in world: true x: 622.38611 z: 77.94169 last x: 622.38611 last z: 77.94169 territory: 2 rot x: 0 rot y: -1.66134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1677 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1678 Footprint: Position: in world: true x: 601.65198 z: 74.94065 last x: 601.65198 last z: 74.94065 territory: 2 rot x: 0 rot y: 2.89113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1678 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1679 Footprint: Position: in world: true x: 610.46125 z: 41.02121 last x: 610.46125 last z: 41.02121 territory: 2 rot x: 0 rot y: -2.705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1679 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1680 Footprint: Position: in world: true x: 523.36213 z: 30.38944 last x: 523.36213 last z: 30.38944 territory: 2 rot x: 0 rot y: -1.80118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1680 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1681 Footprint: Position: in world: true x: 460.11619 z: 25.15391 last x: 460.11619 last z: 25.15391 territory: 0 rot x: 0 rot y: -0.36416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1681 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1682 Footprint: Position: in world: true x: 435.19254 z: 67.94388 last x: 435.19254 last z: 67.94388 territory: 0 rot x: 0 rot y: -1.4846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1682 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1683 Footprint: Position: in world: true x: 373.44513 z: 63.41776 last x: 373.44513 last z: 63.41776 territory: 0 rot x: 0 rot y: -1.9693 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1683 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1684 Footprint: Position: in world: true x: 342.6189 z: 64.08603 last x: 342.6189 last z: 64.08603 territory: 0 rot x: 0 rot y: -0.61638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1684 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1685 Footprint: Position: in world: true x: 306.52561 z: 97.34073 last x: 306.52561 last z: 97.34073 territory: 0 rot x: 0 rot y: -0.52512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1685 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1686 Footprint: Position: in world: true x: 258.25257 z: 140.77079 last x: 258.25257 last z: 140.77079 territory: 0 rot x: 0 rot y: -1.91068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1686 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1687 Footprint: Position: in world: true x: 228.37533 z: 129.95359 last x: 228.37533 last z: 129.95359 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1687 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1688 Footprint: Position: in world: true x: 217.47262 z: 183.40818 last x: 217.47262 last z: 183.40818 territory: 0 rot x: 0 rot y: 0.81453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1688 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1689 Footprint: Position: in world: true x: 276.90381 z: 220.75681 last x: 276.90381 last z: 220.75681 territory: 0 rot x: 0 rot y: 0.72362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1689 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1690 Footprint: Position: in world: true x: 285.91114 z: 222.64127 last x: 285.91114 last z: 222.64127 territory: 0 rot x: 0 rot y: -2.9323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1690 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1691 Footprint: Position: in world: true x: 272.1084 z: 149.46122 last x: 272.1084 last z: 149.46122 territory: 0 rot x: 0 rot y: 1.60967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1691 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1692 Footprint: Position: in world: true x: 669.00062 z: 106.59952 last x: 669.00062 last z: 106.59952 territory: 2 rot x: 0 rot y: 0.4456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1692 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1693 Footprint: Position: in world: true x: 679.06208 z: 167.85294 last x: 679.06208 last z: 167.85294 territory: 2 rot x: 0 rot y: -1.53193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1693 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1694 Footprint: Position: in world: true x: 904.87073 z: 320.53544 last x: 904.87073 last z: 320.53544 territory: 4 rot x: 0 rot y: -2.3991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1694 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1695 Footprint: Position: in world: true x: 878.51178 z: 303.24637 last x: 878.51178 last z: 303.24637 territory: 4 rot x: 0 rot y: -2.06928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1695 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1696 Footprint: Position: in world: true x: 848.11872 z: 283.77652 last x: 848.11872 last z: 283.77652 territory: 2 rot x: 0 rot y: 2.57978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1696 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1697 Footprint: Position: in world: true x: 874.50104 z: 246.91578 last x: 874.50104 last z: 246.91578 territory: 2 rot x: 0 rot y: -2.7316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1697 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1698 Footprint: Position: in world: true x: 858.42353 z: 218.06116 last x: 858.42353 last z: 218.06116 territory: 2 rot x: 0 rot y: 2.79787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1698 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1699 Footprint: Position: in world: true x: 883.63752 z: 192.9152 last x: 883.63752 last z: 192.9152 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1699 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1700 Footprint: Position: in world: true x: 887.49292 z: 188.39811 last x: 887.49292 last z: 188.39811 territory: 0 rot x: 0 rot y: 0.54828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1700 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1701 Footprint: Position: in world: true x: 918.53687 z: 258.73832 last x: 918.53687 last z: 258.73832 territory: 4 rot x: 0 rot y: 0.30997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1701 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1702 Footprint: Position: in world: true x: 935.80207 z: 305.4249 last x: 935.80207 last z: 305.4249 territory: 0 rot x: 0 rot y: 0.72063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1702 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1703 Footprint: Position: in world: true x: 966.96973 z: 338.51481 last x: 966.96973 last z: 338.51481 territory: 0 rot x: 0 rot y: -1.44047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1703 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1704 Footprint: Position: in world: true x: 928.08252 z: 342.89524 last x: 928.08252 last z: 342.89524 territory: 0 rot x: 0 rot y: -2.14173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1704 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1705 Footprint: Position: in world: true x: 917.47022 z: 343.88254 last x: 917.47022 last z: 343.88254 territory: 4 rot x: 0 rot y: 0.11933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1705 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1706 Footprint: Position: in world: true x: 920.26307 z: 362.93162 last x: 920.26307 last z: 362.93162 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1706 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1707 Footprint: Position: in world: true x: 922.77167 z: 369.89646 last x: 922.77167 last z: 369.89646 territory: 4 rot x: 0 rot y: 0.05387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1707 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1708 Footprint: Position: in world: true x: 921.28577 z: 393.87504 last x: 921.28577 last z: 393.87504 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1708 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1709 Footprint: Position: in world: true x: 946.88874 z: 436.27936 last x: 946.88874 last z: 436.27936 territory: 4 rot x: 0 rot y: 0.23047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1709 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1710 Footprint: Position: in world: true x: 965.19971 z: 480.41022 last x: 965.19971 last z: 480.41022 territory: 4 rot x: 0 rot y: 2.00802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1710 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1711 Footprint: Position: in world: true x: 971.52723 z: 429.10758 last x: 971.52723 last z: 429.10758 territory: 0 rot x: 0 rot y: -3.10187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1711 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1712 Footprint: Position: in world: true x: 964.57813 z: 417.73728 last x: 964.57813 last z: 417.73728 territory: 0 rot x: 0 rot y: -1.57699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1712 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1713 Footprint: Position: in world: true x: 924.84845 z: 433.15708 last x: 924.84845 last z: 433.15708 territory: 4 rot x: 0 rot y: 0.56502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1713 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1714 Footprint: Position: in world: true x: 968.15955 z: 501.05234 last x: 968.15955 last z: 501.05234 territory: 4 rot x: 0 rot y: 0.74955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1714 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1715 Footprint: Position: in world: true x: 990.89075 z: 525.75586 last x: 990.89075 last z: 525.75586 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1715 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1716 Footprint: Position: in world: true x: 1003.60901 z: 522.7953 last x: 1003.60901 last z: 522.7953 territory: 4 rot x: 0 rot y: -3.01124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1716 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1717 Footprint: Position: in world: true x: 992.02405 z: 442.92563 last x: 992.02405 last z: 442.92563 territory: 0 rot x: 0 rot y: -3.0389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1717 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1718 Footprint: Position: in world: true x: 987.28956 z: 374.32816 last x: 987.28956 last z: 374.32816 territory: 0 rot x: 0 rot y: -2.73617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1718 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1719 Footprint: Position: in world: true x: 963.34626 z: 339.67377 last x: 963.34626 last z: 339.67377 territory: 0 rot x: 0 rot y: -1.99032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1719 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1720 Footprint: Position: in world: true x: 955.34803 z: 283.66913 last x: 955.34803 last z: 283.66913 territory: 0 rot x: 0 rot y: 0.71294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_medit_artichoke.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1720 actor: "props/flora/plant_medit_artichoke.xml" constructionprogress: 0 - id: 1721 Footprint: Position: in world: true x: 765.06336 z: 373.31382 last x: 765.06336 last z: 373.31382 territory: 2 rot x: 0 rot y: -2.15461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1721 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1722 Footprint: Position: in world: true x: 758.89234 z: 372.30845 last x: 758.89234 last z: 372.30845 territory: 2 rot x: 0 rot y: -1.78022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1722 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1723 Footprint: Position: in world: true x: 753.96521 z: 370.91822 last x: 753.96521 last z: 370.91822 territory: 2 rot x: 0 rot y: -1.55576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1723 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1724 Footprint: Position: in world: true x: 750.53254 z: 370.05961 last x: 750.53254 last z: 370.05961 territory: 2 rot x: 0 rot y: 2.75188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1724 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1725 Footprint: Position: in world: true x: 754.08515 z: 366.0008 last x: 754.08515 last z: 366.0008 territory: 2 rot x: 0 rot y: 1.86626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1725 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1726 Footprint: Position: in world: true x: 759.65973 z: 367.14298 last x: 759.65973 last z: 367.14298 territory: 2 rot x: 0 rot y: 0.15676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1726 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1727 Footprint: Position: in world: true x: 760.0694 z: 370.15192 last x: 760.0694 last z: 370.15192 territory: 2 rot x: 0 rot y: 0.56551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1727 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1728 Footprint: Position: in world: true x: 763.39466 z: 372.06281 last x: 763.39466 last z: 372.06281 territory: 2 rot x: 0 rot y: 2.74434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1728 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1729 Footprint: Position: in world: true x: 763.43537 z: 367.9069 last x: 763.43537 last z: 367.9069 territory: 2 rot x: 0 rot y: -2.80143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1729 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1730 Footprint: Position: in world: true x: 763.10084 z: 365.49704 last x: 763.10084 last z: 365.49704 territory: 2 rot x: 0 rot y: 1.8141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1730 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1731 Footprint: Position: in world: true x: 769.16626 z: 368.94108 last x: 769.16626 last z: 368.94108 territory: 2 rot x: 0 rot y: -0.2686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1731 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1732 Footprint: Position: in world: true x: 767.9402 z: 376.95881 last x: 767.9402 last z: 376.95881 territory: 2 rot x: 0 rot y: 0.73098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1732 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1733 Footprint: Position: in world: true x: 771.125 z: 379.04383 last x: 771.125 last z: 379.04383 territory: 2 rot x: 0 rot y: 3.11608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1733 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1734 Footprint: Position: in world: true x: 770.2461 z: 372.81635 last x: 770.2461 last z: 372.81635 territory: 2 rot x: 0 rot y: -2.70112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1734 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1735 Footprint: Position: in world: true x: 768.45807 z: 370.44193 last x: 768.45807 last z: 370.44193 territory: 2 rot x: 0 rot y: -2.9898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1735 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1736 Footprint: Position: in world: true x: 768.03223 z: 365.74833 last x: 768.03223 last z: 365.74833 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1736 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1737 Footprint: Position: in world: true x: 767.77948 z: 364.34473 last x: 767.77948 last z: 364.34473 territory: 2 rot x: 0 rot y: -2.36635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1737 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1738 Footprint: Position: in world: true x: 766.16761 z: 363.49753 last x: 766.16761 last z: 363.49753 territory: 2 rot x: 0 rot y: 0.89 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1738 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1739 Footprint: Position: in world: true x: 769.9347 z: 367.16425 last x: 769.9347 last z: 367.16425 territory: 2 rot x: 0 rot y: 0.3585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1739 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1740 Footprint: Position: in world: true x: 770.91065 z: 371.84537 last x: 770.91065 last z: 371.84537 territory: 2 rot x: 0 rot y: 0.13378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1740 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1741 Footprint: Position: in world: true x: 771.57728 z: 376.69266 last x: 771.57728 last z: 376.69266 territory: 2 rot x: 0 rot y: 0.96818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1741 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1742 Footprint: Position: in world: true x: 774.60273 z: 377.77625 last x: 774.60273 last z: 377.77625 territory: 2 rot x: 0 rot y: -2.88344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1742 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1743 Footprint: Position: in world: true x: 773.60645 z: 375.84223 last x: 773.60645 last z: 375.84223 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1743 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1744 Footprint: Position: in world: true x: 773.40119 z: 377.58518 last x: 773.40119 last z: 377.58518 territory: 2 rot x: 0 rot y: 0.2589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1744 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1745 Footprint: Position: in world: true x: 775.12836 z: 384.5604 last x: 775.12836 last z: 384.5604 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1745 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1746 Footprint: Position: in world: true x: 774.87049 z: 386.16242 last x: 774.87049 last z: 386.16242 territory: 2 rot x: 0 rot y: -2.26674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1746 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1747 Footprint: Position: in world: true x: 767.7646 z: 372.3559 last x: 767.7646 last z: 372.3559 territory: 2 rot x: 0 rot y: 0.97503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1747 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1748 Footprint: Position: in world: true x: 755.95887 z: 368.04767 last x: 755.95887 last z: 368.04767 territory: 2 rot x: 0 rot y: -2.21015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1748 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1749 Footprint: Position: in world: true x: 751.818 z: 366.41474 last x: 751.818 last z: 366.41474 territory: 2 rot x: 0 rot y: 0.08385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1749 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1750 Footprint: Position: in world: true x: 750.69294 z: 373.65159 last x: 750.69294 last z: 373.65159 territory: 2 rot x: 0 rot y: -1.95842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1750 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1751 Footprint: Position: in world: true x: 747.9239 z: 371.86176 last x: 747.9239 last z: 371.86176 territory: 2 rot x: 0 rot y: 3.11063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1751 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1752 Footprint: Position: in world: true x: 749.21515 z: 369.45722 last x: 749.21515 last z: 369.45722 territory: 2 rot x: 0 rot y: 0.96581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1752 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1753 Footprint: Position: in world: true x: 753.21772 z: 377.48087 last x: 753.21772 last z: 377.48087 territory: 2 rot x: 0 rot y: 0.41774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1753 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1754 Footprint: Position: in world: true x: 755.3476 z: 382.11277 last x: 755.3476 last z: 382.11277 territory: 2 rot x: 0 rot y: 0.29284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1754 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1755 Footprint: Position: in world: true x: 756.0666 z: 386.813 last x: 756.0666 last z: 386.813 territory: 2 rot x: 0 rot y: -0.19321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1755 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1756 Footprint: Position: in world: true x: 755.31354 z: 390.38477 last x: 755.31354 last z: 390.38477 territory: 2 rot x: 0 rot y: 0.90386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1756 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1757 Footprint: Position: in world: true x: 757.38386 z: 392.43552 last x: 757.38386 last z: 392.43552 territory: 2 rot x: 0 rot y: 2.57012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1757 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1758 Footprint: Position: in world: true x: 757.12226 z: 380.58085 last x: 757.12226 last z: 380.58085 territory: 2 rot x: 0 rot y: -2.96883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1758 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1759 Footprint: Position: in world: true x: 753.95447 z: 374.59675 last x: 753.95447 last z: 374.59675 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1759 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1760 Footprint: Position: in world: true x: 753.6161 z: 373.7273 last x: 753.6161 last z: 373.7273 territory: 2 rot x: 0 rot y: 2.56714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1760 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1761 Footprint: Position: in world: true x: 825.78724 z: 387.40638 last x: 825.78724 last z: 387.40638 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1761 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1762 Footprint: Position: in world: true x: 824.17225 z: 387.29047 last x: 824.17225 last z: 387.29047 territory: 0 rot x: 0 rot y: -2.83658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1762 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1763 Footprint: Position: in world: true x: 822.66388 z: 379.4824 last x: 822.66388 last z: 379.4824 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1763 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1764 Footprint: Position: in world: true x: 822.06232 z: 376.73728 last x: 822.06232 last z: 376.73728 territory: 2 rot x: 0 rot y: -2.07609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1764 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1765 Footprint: Position: in world: true x: 819.6678 z: 376.59736 last x: 819.6678 last z: 376.59736 territory: 2 rot x: 0 rot y: -3.03176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1765 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1766 Footprint: Position: in world: true x: 819.14631 z: 368.30954 last x: 819.14631 last z: 368.30954 territory: 2 rot x: 0 rot y: 1.00695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1766 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1767 Footprint: Position: in world: true x: 824.06904 z: 383.38987 last x: 824.06904 last z: 383.38987 territory: 2 rot x: 0 rot y: -2.56258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1767 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1768 Footprint: Position: in world: true x: 821.62507 z: 371.67688 last x: 821.62507 last z: 371.67688 territory: 2 rot x: 0 rot y: 0.78458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1768 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1769 Footprint: Position: in world: true x: 739.1308 z: 295.64444 last x: 739.1308 last z: 295.64444 territory: 2 rot x: 0 rot y: -2.15896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1769 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1770 Footprint: Position: in world: true x: 734.80024 z: 292.23557 last x: 734.80024 last z: 292.23557 territory: 2 rot x: 0 rot y: -1.21192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1770 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1771 Footprint: Position: in world: true x: 730.21521 z: 293.89133 last x: 730.21521 last z: 293.89133 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1771 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1772 Footprint: Position: in world: true x: 729.84491 z: 294.3176 last x: 729.84491 last z: 294.3176 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1772 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1773 Footprint: Position: in world: true x: 728.42676 z: 290.51804 last x: 728.42676 last z: 290.51804 territory: 2 rot x: 0 rot y: 2.21744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1773 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1774 Footprint: Position: in world: true x: 733.2165 z: 288.51832 last x: 733.2165 last z: 288.51832 territory: 2 rot x: 0 rot y: 1.58492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1774 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1775 Footprint: Position: in world: true x: 736.37653 z: 288.73694 last x: 736.37653 last z: 288.73694 territory: 2 rot x: 0 rot y: 3.01163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1775 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1776 Footprint: Position: in world: true x: 736.74805 z: 284.6808 last x: 736.74805 last z: 284.6808 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1776 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1777 Footprint: Position: in world: true x: 738.21686 z: 285.37494 last x: 738.21686 last z: 285.37494 territory: 2 rot x: 0 rot y: 0.67261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1777 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1778 Footprint: Position: in world: true x: 740.54651 z: 289.2798 last x: 740.54651 last z: 289.2798 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1778 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1779 Footprint: Position: in world: true x: 742.08533 z: 291.4019 last x: 742.08533 last z: 291.4019 territory: 2 rot x: 0 rot y: 1.70757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1779 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1780 Footprint: Position: in world: true x: 744.99463 z: 289.98423 last x: 744.99463 last z: 289.98423 territory: 2 rot x: 0 rot y: -2.53318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1780 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1781 Footprint: Position: in world: true x: 741.38257 z: 284.13611 last x: 741.38257 last z: 284.13611 territory: 2 rot x: 0 rot y: 1.52796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1781 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1782 Footprint: Position: in world: true x: 743.25391 z: 284.50812 last x: 743.25391 last z: 284.50812 territory: 2 rot x: 0 rot y: -2.70669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1782 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1783 Footprint: Position: in world: true x: 741.13221 z: 282.01703 last x: 741.13221 last z: 282.01703 territory: 2 rot x: 0 rot y: 0.16968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1783 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1784 Footprint: Position: in world: true x: 741.05231 z: 285.80976 last x: 741.05231 last z: 285.80976 territory: 2 rot x: 0 rot y: -0.69634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1784 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1785 Footprint: Position: in world: true x: 739.08851 z: 288.84565 last x: 739.08851 last z: 288.84565 territory: 2 rot x: 0 rot y: -0.46535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1785 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1786 Footprint: Position: in world: true x: 737.25013 z: 295.01984 last x: 737.25013 last z: 295.01984 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1786 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1787 Footprint: Position: in world: true x: 734.4922 z: 310.21195 last x: 734.4922 last z: 310.21195 territory: 2 rot x: 0 rot y: 3.08332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1787 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1788 Footprint: Position: in world: true x: 735.27375 z: 303.68442 last x: 735.27375 last z: 303.68442 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1788 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1789 Footprint: Position: in world: true x: 735.12592 z: 302.5243 last x: 735.12592 last z: 302.5243 territory: 2 rot x: 0 rot y: -1.83326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1789 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1790 Footprint: Position: in world: true x: 731.21021 z: 301.099 last x: 731.21021 last z: 301.099 territory: 2 rot x: 0 rot y: 2.29899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1790 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1791 Footprint: Position: in world: true x: 735.03779 z: 300.47999 last x: 735.03779 last z: 300.47999 territory: 2 rot x: 0 rot y: 0.80411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1791 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1792 Footprint: Position: in world: true x: 738.79572 z: 306.46094 last x: 738.79572 last z: 306.46094 territory: 2 rot x: 0 rot y: 0.0061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1792 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1793 Footprint: Position: in world: true x: 738.71741 z: 313.58344 last x: 738.71741 last z: 313.58344 territory: 2 rot x: 0 rot y: 0.54821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1793 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1794 Footprint: Position: in world: true x: 741.50684 z: 316.79719 last x: 741.50684 last z: 316.79719 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1794 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1795 Footprint: Position: in world: true x: 741.84217 z: 315.17985 last x: 741.84217 last z: 315.17985 territory: 2 rot x: 0 rot y: -2.67019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1795 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1796 Footprint: Position: in world: true x: 737.29017 z: 309.3136 last x: 737.29017 last z: 309.3136 territory: 2 rot x: 0 rot y: -2.19999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1796 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1797 Footprint: Position: in world: true x: 734.05073 z: 306.8429 last x: 734.05073 last z: 306.8429 territory: 2 rot x: 0 rot y: -2.17574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1797 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1798 Footprint: Position: in world: true x: 734.01301 z: 296.77729 last x: 734.01301 last z: 296.77729 territory: 2 rot x: 0 rot y: 1.07 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1798 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1799 Footprint: Position: in world: true x: 761.36225 z: 161.91776 last x: 761.36225 last z: 161.91776 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1799 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1800 Footprint: Position: in world: true x: 757.8891 z: 164.86315 last x: 757.8891 last z: 164.86315 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1800 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1801 Footprint: Position: in world: true x: 755.77155 z: 163.40058 last x: 755.77155 last z: 163.40058 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1801 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1802 Footprint: Position: in world: true x: 753.75318 z: 162.75266 last x: 753.75318 last z: 162.75266 territory: 2 rot x: 0 rot y: -1.79688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1802 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1803 Footprint: Position: in world: true x: 749.69214 z: 161.68281 last x: 749.69214 last z: 161.68281 territory: 2 rot x: 0 rot y: 2.15925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1803 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1804 Footprint: Position: in world: true x: 756.32752 z: 159.21285 last x: 756.32752 last z: 159.21285 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1804 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1805 Footprint: Position: in world: true x: 757.61896 z: 161.45488 last x: 757.61896 last z: 161.45488 territory: 2 rot x: 0 rot y: 1.49654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1805 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1806 Footprint: Position: in world: true x: 760.63721 z: 160.37806 last x: 760.63721 last z: 160.37806 territory: 2 rot x: 0 rot y: -2.25292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1806 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1807 Footprint: Position: in world: true x: 757.44312 z: 159.16004 last x: 757.44312 last z: 159.16004 territory: 2 rot x: 0 rot y: -2.2843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1807 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1808 Footprint: Position: in world: true x: 753.70325 z: 158.37008 last x: 753.70325 last z: 158.37008 territory: 2 rot x: 0 rot y: -1.62641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1808 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1809 Footprint: Position: in world: true x: 747.30701 z: 157.08021 last x: 747.30701 last z: 157.08021 territory: 2 rot x: 0 rot y: 2.31235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1809 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1810 Footprint: Position: in world: true x: 752.32886 z: 153.139 last x: 752.32886 last z: 153.139 territory: 2 rot x: 0 rot y: -1.14084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1810 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1811 Footprint: Position: in world: true x: 750.5362 z: 157.01381 last x: 750.5362 last z: 157.01381 territory: 2 rot x: 0 rot y: 0.48113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1811 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1812 Footprint: Position: in world: true x: 749.76136 z: 150.29467 last x: 749.76136 last z: 150.29467 territory: 2 rot x: 0 rot y: -2.67891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1812 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1813 Footprint: Position: in world: true x: 753.23676 z: 149.82924 last x: 753.23676 last z: 149.82924 territory: 2 rot x: 0 rot y: -2.91707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1813 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1814 Footprint: Position: in world: true x: 754.29114 z: 146.79372 last x: 754.29114 last z: 146.79372 territory: 2 rot x: 0 rot y: 0.85996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1814 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1815 Footprint: Position: in world: true x: 755.37433 z: 154.23055 last x: 755.37433 last z: 154.23055 territory: 2 rot x: 0 rot y: -2.67176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1815 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1816 Footprint: Position: in world: true x: 748.74085 z: 152.9633 last x: 748.74085 last z: 152.9633 territory: 2 rot x: 0 rot y: 1.31543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1816 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1817 Footprint: Position: in world: true x: 759.51648 z: 156.10877 last x: 759.51648 last z: 156.10877 territory: 2 rot x: 0 rot y: -2.43899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1817 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1818 Footprint: Position: in world: true x: 760.33338 z: 153.63341 last x: 760.33338 last z: 153.63341 territory: 2 rot x: 0 rot y: 1.37403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1818 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1819 Footprint: Position: in world: true x: 763.48707 z: 155.58196 last x: 763.48707 last z: 155.58196 territory: 2 rot x: 0 rot y: -2.67742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1819 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1820 Footprint: Position: in world: true x: 761.08082 z: 158.18998 last x: 761.08082 last z: 158.18998 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1820 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1821 Footprint: Position: in world: true x: 750.76825 z: 154.51786 last x: 750.76825 last z: 154.51786 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1821 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1822 Footprint: Position: in world: true x: 817.26697 z: 135.2937 last x: 817.26697 last z: 135.2937 territory: 2 rot x: 0 rot y: -0.972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1822 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1823 Footprint: Position: in world: true x: 811.96888 z: 139.85102 last x: 811.96888 last z: 139.85102 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1823 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1824 Footprint: Position: in world: true x: 810.50611 z: 142.1419 last x: 810.50611 last z: 142.1419 territory: 2 rot x: 0 rot y: -0.58178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1824 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1825 Footprint: Position: in world: true x: 808.19819 z: 145.707 last x: 808.19819 last z: 145.707 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1825 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1826 Footprint: Position: in world: true x: 807.69788 z: 146.56382 last x: 807.69788 last z: 146.56382 territory: 2 rot x: 0 rot y: 2.23783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1826 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1827 Footprint: Position: in world: true x: 814.28144 z: 140.8857 last x: 814.28144 last z: 140.8857 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1827 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1828 Footprint: Position: in world: true x: 814.43506 z: 140.00077 last x: 814.43506 last z: 140.00077 territory: 2 rot x: 0 rot y: -2.4446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1828 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1829 Footprint: Position: in world: true x: 812.41938 z: 138.51513 last x: 812.41938 last z: 138.51513 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1829 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1830 Footprint: Position: in world: true x: 815.38331 z: 136.75461 last x: 815.38331 last z: 136.75461 territory: 2 rot x: 0 rot y: 0.89545 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1830 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1831 Footprint: Position: in world: true x: 818.55604 z: 133.95281 last x: 818.55604 last z: 133.95281 territory: 2 rot x: 0 rot y: -2.9756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1831 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1832 Footprint: Position: in world: true x: 815.53834 z: 131.313 last x: 815.53834 last z: 131.313 territory: 2 rot x: 0 rot y: -1.47254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1832 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1833 Footprint: Position: in world: true x: 816.85682 z: 129.75283 last x: 816.85682 last z: 129.75283 territory: 2 rot x: 0 rot y: 0.89356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1833 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1834 Footprint: Position: in world: true x: 820.53724 z: 130.85581 last x: 820.53724 last z: 130.85581 territory: 2 rot x: 0 rot y: 1.58492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1834 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1835 Footprint: Position: in world: true x: 822.79407 z: 130.31763 last x: 822.79407 last z: 130.31763 territory: 2 rot x: 0 rot y: -2.95615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1835 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1836 Footprint: Position: in world: true x: 821.55744 z: 127.61144 last x: 821.55744 last z: 127.61144 territory: 2 rot x: 0 rot y: -1.63459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1836 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1837 Footprint: Position: in world: true x: 814.45289 z: 134.24286 last x: 814.45289 last z: 134.24286 territory: 2 rot x: 0 rot y: 0.7813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1837 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1838 Footprint: Position: in world: true x: 811.24738 z: 137.44774 last x: 811.24738 last z: 137.44774 territory: 2 rot x: 0 rot y: -1.50643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1838 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1839 Footprint: Position: in world: true x: 809.20368 z: 140.28017 last x: 809.20368 last z: 140.28017 territory: 2 rot x: 0 rot y: 0.84415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1839 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1840 Footprint: Position: in world: true x: 805.67615 z: 144.08 last x: 805.67615 last z: 144.08 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1840 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1841 Footprint: Position: in world: true x: 819.73627 z: 129.44378 last x: 819.73627 last z: 129.44378 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1841 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1842 Footprint: Position: in world: true x: 805.78882 z: 138.07798 last x: 805.78882 last z: 138.07798 territory: 2 rot x: 0 rot y: -2.0173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1842 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1843 Footprint: Position: in world: true x: 800.57386 z: 136.22988 last x: 800.57386 last z: 136.22988 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1843 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1844 Footprint: Position: in world: true x: 801.24427 z: 134.68306 last x: 801.24427 last z: 134.68306 territory: 2 rot x: 0 rot y: 2.55021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1844 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1845 Footprint: Position: in world: true x: 806.8932 z: 133.01192 last x: 806.8932 last z: 133.01192 territory: 2 rot x: 0 rot y: 0.06354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1845 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1846 Footprint: Position: in world: true x: 807.08857 z: 137.0059 last x: 807.08857 last z: 137.0059 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1846 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1847 Footprint: Position: in world: true x: 807.79255 z: 136.25547 last x: 807.79255 last z: 136.25547 territory: 2 rot x: 0 rot y: 2.65676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1847 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1848 Footprint: Position: in world: true x: 809.70136 z: 132.52945 last x: 809.70136 last z: 132.52945 territory: 2 rot x: 0 rot y: -1.79537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1848 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1849 Footprint: Position: in world: true x: 807.46637 z: 132.37577 last x: 807.46637 last z: 132.37577 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1849 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1850 Footprint: Position: in world: true x: 805.25873 z: 134.89754 last x: 805.25873 last z: 134.89754 territory: 2 rot x: 0 rot y: 0.61579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1850 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1851 Footprint: Position: in world: true x: 805.5716 z: 147.98438 last x: 805.5716 last z: 147.98438 territory: 2 rot x: 0 rot y: -2.36406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1851 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1852 Footprint: Position: in world: true x: 821.35981 z: 135.61377 last x: 821.35981 last z: 135.61377 territory: 2 rot x: 0 rot y: -1.78457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1852 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1853 Footprint: Position: in world: true x: 818.6399 z: 137.73757 last x: 818.6399 last z: 137.73757 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1853 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1854 Footprint: Position: in world: true x: 821.12311 z: 134.62563 last x: 821.12311 last z: 134.62563 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1854 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1855 Footprint: Position: in world: true x: 811.2425 z: 145.25628 last x: 811.2425 last z: 145.25628 territory: 2 rot x: 0 rot y: -2.46416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1855 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1856 Footprint: Position: in world: true x: 804.81757 z: 146.34368 last x: 804.81757 last z: 146.34368 territory: 2 rot x: 0 rot y: 0.22066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1856 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1857 Footprint: Position: in world: true x: 802.45331 z: 132.83433 last x: 802.45331 last z: 132.83433 territory: 2 rot x: 0 rot y: 1.23714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1857 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1858 Footprint: Position: in world: true x: 776.18573 z: 196.15323 last x: 776.18573 last z: 196.15323 territory: 2 rot x: 0 rot y: -1.1359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1858 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1859 Footprint: Position: in world: true x: 771.95734 z: 197.86751 last x: 771.95734 last z: 197.86751 territory: 2 rot x: 0 rot y: -1.5567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1859 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1860 Footprint: Position: in world: true x: 769.31843 z: 196.57444 last x: 769.31843 last z: 196.57444 territory: 2 rot x: 0 rot y: 2.36124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1860 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1861 Footprint: Position: in world: true x: 772.4068 z: 194.56739 last x: 772.4068 last z: 194.56739 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1861 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1862 Footprint: Position: in world: true x: 772.12061 z: 191.75591 last x: 772.12061 last z: 191.75591 territory: 2 rot x: 0 rot y: -2.34427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1862 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1863 Footprint: Position: in world: true x: 770.72504 z: 190.58634 last x: 770.72504 last z: 190.58634 territory: 2 rot x: 0 rot y: 2.1172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1863 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1864 Footprint: Position: in world: true x: 777.4593 z: 190.6766 last x: 777.4593 last z: 190.6766 territory: 2 rot x: 0 rot y: 0.30401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1864 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1865 Footprint: Position: in world: true x: 778.6991 z: 194.2989 last x: 778.6991 last z: 194.2989 territory: 2 rot x: 0 rot y: 0.7877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1865 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1866 Footprint: Position: in world: true x: 781.021 z: 196.44205 last x: 781.021 last z: 196.44205 territory: 2 rot x: 0 rot y: 1.76792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1866 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1867 Footprint: Position: in world: true x: 784.83118 z: 194.33051 last x: 784.83118 last z: 194.33051 territory: 2 rot x: 0 rot y: -2.6664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1867 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1868 Footprint: Position: in world: true x: 782.05744 z: 191.25425 last x: 782.05744 last z: 191.25425 territory: 2 rot x: 0 rot y: -1.9846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1868 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1869 Footprint: Position: in world: true x: 779.25336 z: 190.75132 last x: 779.25336 last z: 190.75132 territory: 2 rot x: 0 rot y: 3.0962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1869 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1870 Footprint: Position: in world: true x: 780.12903 z: 188.22056 last x: 780.12903 last z: 188.22056 territory: 2 rot x: 0 rot y: 2.09551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1870 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1871 Footprint: Position: in world: true x: 782.41102 z: 187.72818 last x: 782.41102 last z: 187.72818 territory: 2 rot x: 0 rot y: 0.24968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1871 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1872 Footprint: Position: in world: true x: 782.956 z: 190.8487 last x: 782.956 last z: 190.8487 territory: 2 rot x: 0 rot y: 1.35874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1872 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1873 Footprint: Position: in world: true x: 786.54346 z: 190.67396 last x: 786.54346 last z: 190.67396 territory: 2 rot x: 0 rot y: -2.77166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1873 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1874 Footprint: Position: in world: true x: 783.49994 z: 187.95908 last x: 783.49994 last z: 187.95908 territory: 2 rot x: 0 rot y: -2.69051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1874 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1875 Footprint: Position: in world: true x: 781.94135 z: 185.22291 last x: 781.94135 last z: 185.22291 territory: 2 rot x: 0 rot y: 2.61982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1875 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1876 Footprint: Position: in world: true x: 785.84363 z: 181.90651 last x: 785.84363 last z: 181.90651 territory: 2 rot x: 0 rot y: 1.09824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1876 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1877 Footprint: Position: in world: true x: 882.24524 z: 553.68848 last x: 882.24524 last z: 553.68848 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1877 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1878 Footprint: Position: in world: true x: 877.64576 z: 551.5431 last x: 877.64576 last z: 551.5431 territory: 1 rot x: 0 rot y: -1.55446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1878 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1879 Footprint: Position: in world: true x: 876.23151 z: 551.48902 last x: 876.23151 last z: 551.48902 territory: 1 rot x: 0 rot y: 2.75077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1879 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1880 Footprint: Position: in world: true x: 878.13978 z: 548.18213 last x: 878.13978 last z: 548.18213 territory: 1 rot x: 0 rot y: -2.85045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1880 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1881 Footprint: Position: in world: true x: 875.1974 z: 545.3108 last x: 875.1974 last z: 545.3108 territory: 1 rot x: 0 rot y: -2.14612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1881 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1882 Footprint: Position: in world: true x: 872.92194 z: 544.19446 last x: 872.92194 last z: 544.19446 territory: 1 rot x: 0 rot y: 2.57076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1882 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1883 Footprint: Position: in world: true x: 875.49823 z: 540 last x: 875.49823 last z: 540 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1883 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1884 Footprint: Position: in world: true x: 874.15204 z: 539.90803 last x: 874.15204 last z: 539.90803 territory: 1 rot x: 0 rot y: -1.81118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1884 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1885 Footprint: Position: in world: true x: 872.12256 z: 538.65522 last x: 872.12256 last z: 538.65522 territory: 1 rot x: 0 rot y: 2.4884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1885 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1886 Footprint: Position: in world: true x: 873.96973 z: 536.57789 last x: 873.96973 last z: 536.57789 territory: 1 rot x: 0 rot y: 1.6375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1886 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1887 Footprint: Position: in world: true x: 877.21436 z: 537.0973 last x: 877.21436 last z: 537.0973 territory: 1 rot x: 0 rot y: 0.1771 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1887 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1888 Footprint: Position: in world: true x: 878.1034 z: 541.3957 last x: 878.1034 last z: 541.3957 territory: 1 rot x: 0 rot y: 0.02623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1888 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1889 Footprint: Position: in world: true x: 878.59272 z: 544.53443 last x: 878.59272 last z: 544.53443 territory: 1 rot x: 0 rot y: 1.81531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1889 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1890 Footprint: Position: in world: true x: 881.4115 z: 543.06061 last x: 881.4115 last z: 543.06061 territory: 1 rot x: 0 rot y: -2.5979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1890 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1891 Footprint: Position: in world: true x: 879.37507 z: 541.72834 last x: 879.37507 last z: 541.72834 territory: 1 rot x: 0 rot y: 0.10192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1891 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1892 Footprint: Position: in world: true x: 881.05927 z: 546.83851 last x: 881.05927 last z: 546.83851 territory: 1 rot x: 0 rot y: 0.2567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1892 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1893 Footprint: Position: in world: true x: 881.7046 z: 548.81867 last x: 881.7046 last z: 548.81867 territory: 1 rot x: 0 rot y: 1.49 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1893 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1894 Footprint: Position: in world: true x: 885.02704 z: 549.9369 last x: 885.02704 last z: 549.9369 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1894 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1895 Footprint: Position: in world: true x: 872.49238 z: 535.37195 last x: 872.49238 last z: 535.37195 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1895 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1896 Footprint: Position: in world: true x: 878.45588 z: 610.40711 last x: 878.45588 last z: 610.40711 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1896 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1897 Footprint: Position: in world: true x: 876.04706 z: 611.6294 last x: 876.04706 last z: 611.6294 territory: 1 rot x: 0 rot y: -2.30373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1897 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1898 Footprint: Position: in world: true x: 874.73951 z: 609.77765 last x: 874.73951 last z: 609.77765 territory: 1 rot x: 0 rot y: 3.00251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1898 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1899 Footprint: Position: in world: true x: 875.1919 z: 606.59107 last x: 875.1919 last z: 606.59107 territory: 1 rot x: 0 rot y: -1.62813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1899 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1900 Footprint: Position: in world: true x: 869.2422 z: 607.24177 last x: 869.2422 last z: 607.24177 territory: 1 rot x: 0 rot y: -1.31151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1900 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1901 Footprint: Position: in world: true x: 867.13941 z: 607.0135 last x: 867.13941 last z: 607.0135 territory: 1 rot x: 0 rot y: 2.85305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1901 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1902 Footprint: Position: in world: true x: 867.82136 z: 604.71314 last x: 867.82136 last z: 604.71314 territory: 1 rot x: 0 rot y: 2.55227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1902 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1903 Footprint: Position: in world: true x: 870.76288 z: 601.39454 last x: 870.76288 last z: 601.39454 territory: 1 rot x: 0 rot y: 0.58324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1903 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1904 Footprint: Position: in world: true x: 871.25818 z: 605.95728 last x: 871.25818 last z: 605.95728 territory: 1 rot x: 0 rot y: -0.22765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1904 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1905 Footprint: Position: in world: true x: 869.36133 z: 609.90552 last x: 869.36133 last z: 609.90552 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1905 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1906 Footprint: Position: in world: true x: 869.56971 z: 611.35792 last x: 869.56971 last z: 611.35792 territory: 1 rot x: 0 rot y: 1.02088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1906 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1907 Footprint: Position: in world: true x: 873.43964 z: 613.66596 last x: 873.43964 last z: 613.66596 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1907 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1908 Footprint: Position: in world: true x: 872.48182 z: 616.44123 last x: 872.48182 last z: 616.44123 territory: 1 rot x: 0 rot y: -0.27073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1908 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1909 Footprint: Position: in world: true x: 872.08973 z: 617.90992 last x: 872.08973 last z: 617.90992 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1909 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1910 Footprint: Position: in world: true x: 870.89399 z: 619.50165 last x: 870.89399 last z: 619.50165 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1910 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1911 Footprint: Position: in world: true x: 869.82044 z: 619.58234 last x: 869.82044 last z: 619.58234 territory: 1 rot x: 0 rot y: -1.62385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1911 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1912 Footprint: Position: in world: true x: 866.30054 z: 619.08484 last x: 866.30054 last z: 619.08484 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1912 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1913 Footprint: Position: in world: true x: 866.29212 z: 615.83448 last x: 866.29212 last z: 615.83448 territory: 1 rot x: 0 rot y: 2.7069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1913 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1914 Footprint: Position: in world: true x: 867.60877 z: 614.2779 last x: 867.60877 last z: 614.2779 territory: 1 rot x: 0 rot y: 1.19785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1914 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1915 Footprint: Position: in world: true x: 869.07685 z: 615.06836 last x: 869.07685 last z: 615.06836 territory: 1 rot x: 0 rot y: 2.72408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1915 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1916 Footprint: Position: in world: true x: 870.50678 z: 612.02436 last x: 870.50678 last z: 612.02436 territory: 1 rot x: 0 rot y: -2.98295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1916 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1917 Footprint: Position: in world: true x: 868.19947 z: 608.36481 last x: 868.19947 last z: 608.36481 territory: 1 rot x: 0 rot y: -1.64321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1917 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1918 Footprint: Position: in world: true x: 865.34382 z: 608.04987 last x: 865.34382 last z: 608.04987 territory: 1 rot x: 0 rot y: -2.31231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1918 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1919 Footprint: Position: in world: true x: 863.32221 z: 607.09046 last x: 863.32221 last z: 607.09046 territory: 1 rot x: 0 rot y: -2.93606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1919 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1920 Footprint: Position: in world: true x: 862.7472 z: 603.57782 last x: 862.7472 last z: 603.57782 territory: 1 rot x: 0 rot y: 2.1247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1920 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1921 Footprint: Position: in world: true x: 866.47901 z: 602.64966 last x: 866.47901 last z: 602.64966 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1921 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1922 Footprint: Position: in world: true x: 866.6413 z: 601.98475 last x: 866.6413 last z: 601.98475 territory: 1 rot x: 0 rot y: -2.70118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1922 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1923 Footprint: Position: in world: true x: 865.27643 z: 599.55573 last x: 865.27643 last z: 599.55573 territory: 1 rot x: 0 rot y: 1.23166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1923 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1924 Footprint: Position: in world: true x: 872.04938 z: 602.24134 last x: 872.04938 last z: 602.24134 territory: 1 rot x: 0 rot y: 0.31836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1924 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1925 Footprint: Position: in world: true x: 873.72938 z: 605.28522 last x: 873.72938 last z: 605.28522 territory: 1 rot x: 0 rot y: 1.53371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1925 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1926 Footprint: Position: in world: true x: 875.42103 z: 605.08436 last x: 875.42103 last z: 605.08436 territory: 1 rot x: 0 rot y: 2.96412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1926 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1927 Footprint: Position: in world: true x: 877.873 z: 606.0702 last x: 877.873 last z: 606.0702 territory: 1 rot x: 0 rot y: 0.34012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1927 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1928 Footprint: Position: in world: true x: 879.51978 z: 612.88257 last x: 879.51978 last z: 612.88257 territory: 1 rot x: 0 rot y: -0.4705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1928 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1929 Footprint: Position: in world: true x: 876.09992 z: 616.29517 last x: 876.09992 last z: 616.29517 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1929 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1930 Footprint: Position: in world: true x: 878.89985 z: 618.6136 last x: 878.89985 last z: 618.6136 territory: 1 rot x: 0 rot y: 2.9238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1930 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1931 Footprint: Position: in world: true x: 877.08094 z: 614.40577 last x: 877.08094 last z: 614.40577 territory: 1 rot x: 0 rot y: -1.64501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1931 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1932 Footprint: Position: in world: true x: 880.11963 z: 616.60334 last x: 880.11963 last z: 616.60334 territory: 1 rot x: 0 rot y: -2.63743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1932 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1933 Footprint: Position: in world: true x: 875.85657 z: 618.92298 last x: 875.85657 last z: 618.92298 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1933 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1934 Footprint: Position: in world: true x: 873.62897 z: 619.26172 last x: 873.62897 last z: 619.26172 territory: 1 rot x: 0 rot y: -2.27186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1934 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1935 Footprint: Position: in world: true x: 880.13648 z: 620.15265 last x: 880.13648 last z: 620.15265 territory: 1 rot x: 0 rot y: 1.32854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1935 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1936 Footprint: Position: in world: true x: 881.63746 z: 621.20154 last x: 881.63746 last z: 621.20154 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1936 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1937 Footprint: Position: in world: true x: 882.26838 z: 619.89795 last x: 882.26838 last z: 619.89795 territory: 1 rot x: 0 rot y: -1.91056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1937 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1938 Footprint: Position: in world: true x: 995.65094 z: 632.65589 last x: 995.65094 last z: 632.65589 territory: 1 rot x: 0 rot y: -1.90926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1938 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1939 Footprint: Position: in world: true x: 991.54334 z: 633.42103 last x: 991.54334 last z: 633.42103 territory: 1 rot x: 0 rot y: -2.9532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1939 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1940 Footprint: Position: in world: true x: 991.31788 z: 627.82441 last x: 991.31788 last z: 627.82441 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1940 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1941 Footprint: Position: in world: true x: 991.6595 z: 626.81012 last x: 991.6595 last z: 626.81012 territory: 1 rot x: 0 rot y: -2.01783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1941 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1942 Footprint: Position: in world: true x: 985.65339 z: 625.27985 last x: 985.65339 last z: 625.27985 territory: 1 rot x: 0 rot y: -2.34386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1942 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1943 Footprint: Position: in world: true x: 984.05817 z: 622.73987 last x: 984.05817 last z: 622.73987 territory: 1 rot x: 0 rot y: 2.82988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1943 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1944 Footprint: Position: in world: true x: 986.1631 z: 619.4972 last x: 986.1631 last z: 619.4972 territory: 1 rot x: 0 rot y: 0.92392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1944 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1945 Footprint: Position: in world: true x: 988.77741 z: 625.18488 last x: 988.77741 last z: 625.18488 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1945 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1946 Footprint: Position: in world: true x: 991.3982 z: 623.61518 last x: 991.3982 last z: 623.61518 territory: 1 rot x: 0 rot y: -2.75199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1946 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1947 Footprint: Position: in world: true x: 987.47522 z: 619.78107 last x: 987.47522 last z: 619.78107 territory: 1 rot x: 0 rot y: -2.5988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1947 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1948 Footprint: Position: in world: true x: 985.31067 z: 616.58277 last x: 985.31067 last z: 616.58277 territory: 1 rot x: 0 rot y: -2.33863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1948 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1949 Footprint: Position: in world: true x: 981.6977 z: 614.99189 last x: 981.6977 last z: 614.99189 territory: 1 rot x: 0 rot y: -1.70511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1949 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1950 Footprint: Position: in world: true x: 978.88764 z: 615.93409 last x: 978.88764 last z: 615.93409 territory: 1 rot x: 0 rot y: -1.13042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1950 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1951 Footprint: Position: in world: true x: 975.68171 z: 621.59345 last x: 975.68171 last z: 621.59345 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1951 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1952 Footprint: Position: in world: true x: 978.7262 z: 621.28003 last x: 978.7262 last z: 621.28003 territory: 1 rot x: 0 rot y: 1.3524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1952 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1953 Footprint: Position: in world: true x: 980.14484 z: 621.88343 last x: 980.14484 last z: 621.88343 territory: 1 rot x: 0 rot y: 1.76902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1953 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1954 Footprint: Position: in world: true x: 983.86725 z: 619.62787 last x: 983.86725 last z: 619.62787 territory: 1 rot x: 0 rot y: -2.09034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1954 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1955 Footprint: Position: in world: true x: 980.26166 z: 619.232 last x: 980.26166 last z: 619.232 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1955 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1956 Footprint: Position: in world: true x: 977.26673 z: 621.5218 last x: 977.26673 last z: 621.5218 territory: 1 rot x: 0 rot y: -2.62587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1956 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1957 Footprint: Position: in world: true x: 976.76325 z: 611.92402 last x: 976.76325 last z: 611.92402 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1957 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1958 Footprint: Position: in world: true x: 974.78943 z: 616.00709 last x: 974.78943 last z: 616.00709 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1958 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1959 Footprint: Position: in world: true x: 973.5536 z: 615.55182 last x: 973.5536 last z: 615.55182 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1959 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1960 Footprint: Position: in world: true x: 972.30335 z: 614.75373 last x: 972.30335 last z: 614.75373 territory: 1 rot x: 0 rot y: -2.35917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1960 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1961 Footprint: Position: in world: true x: 970.2085 z: 610.06128 last x: 970.2085 last z: 610.06128 territory: 1 rot x: 0 rot y: 1.71052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1961 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1962 Footprint: Position: in world: true x: 975.07557 z: 611.5788 last x: 975.07557 last z: 611.5788 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1962 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1963 Footprint: Position: in world: true x: 975.02094 z: 612.2386 last x: 975.02094 last z: 612.2386 territory: 1 rot x: 0 rot y: -2.40435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1963 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1964 Footprint: Position: in world: true x: 970.55707 z: 610.51331 last x: 970.55707 last z: 610.51331 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1964 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1965 Footprint: Position: in world: true x: 967.26294 z: 615.44611 last x: 967.26294 last z: 615.44611 territory: 1 rot x: 0 rot y: -1.49662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1965 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1966 Footprint: Position: in world: true x: 963.71943 z: 619.87012 last x: 963.71943 last z: 619.87012 territory: 1 rot x: 0 rot y: 2.69288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1966 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1967 Footprint: Position: in world: true x: 964.90027 z: 610.33747 last x: 964.90027 last z: 610.33747 territory: 1 rot x: 0 rot y: 2.14246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1967 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1968 Footprint: Position: in world: true x: 966.29963 z: 607.82404 last x: 966.29963 last z: 607.82404 territory: 1 rot x: 0 rot y: 1.41268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1968 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1969 Footprint: Position: in world: true x: 968.72297 z: 608.05427 last x: 968.72297 last z: 608.05427 territory: 1 rot x: 0 rot y: -1.9217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1969 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1970 Footprint: Position: in world: true x: 963.39466 z: 611.49903 last x: 963.39466 last z: 611.49903 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1970 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1971 Footprint: Position: in world: true x: 961.90625 z: 612.87757 last x: 961.90625 last z: 612.87757 territory: 1 rot x: 0 rot y: -2.40593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1971 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1972 Footprint: Position: in world: true x: 960.07966 z: 613.12171 last x: 960.07966 last z: 613.12171 territory: 1 rot x: 0 rot y: 2.86825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1972 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1973 Footprint: Position: in world: true x: 962.4701 z: 601.50361 last x: 962.4701 last z: 601.50361 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1973 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1974 Footprint: Position: in world: true x: 962.36695 z: 604.25293 last x: 962.36695 last z: 604.25293 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1974 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1975 Footprint: Position: in world: true x: 962.25452 z: 607.15784 last x: 962.25452 last z: 607.15784 territory: 1 rot x: 0 rot y: -2.22094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1975 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1976 Footprint: Position: in world: true x: 967.44861 z: 606.36292 last x: 967.44861 last z: 606.36292 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1976 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1977 Footprint: Position: in world: true x: 972.57416 z: 608.68525 last x: 972.57416 last z: 608.68525 territory: 1 rot x: 0 rot y: -2.40268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1977 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1978 Footprint: Position: in world: true x: 988.63691 z: 613.94135 last x: 988.63691 last z: 613.94135 territory: 1 rot x: 0 rot y: 0.60116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1978 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1979 Footprint: Position: in world: true x: 990.82337 z: 617.98548 last x: 990.82337 last z: 617.98548 territory: 1 rot x: 0 rot y: 1.43773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1979 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1980 Footprint: Position: in world: true x: 997.04798 z: 617.37085 last x: 997.04798 last z: 617.37085 territory: 1 rot x: 0 rot y: -2.19282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1980 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1981 Footprint: Position: in world: true x: 992.79438 z: 615.34668 last x: 992.79438 last z: 615.34668 territory: 1 rot x: 0 rot y: -1.77503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1981 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1982 Footprint: Position: in world: true x: 989.20917 z: 615.81373 last x: 989.20917 last z: 615.81373 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1982 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1983 Footprint: Position: in world: true x: 988.5196 z: 617.01362 last x: 988.5196 last z: 617.01362 territory: 1 rot x: 0 rot y: -2.25216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1983 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1984 Footprint: Position: in world: true x: 984.16065 z: 613.61457 last x: 984.16065 last z: 613.61457 territory: 1 rot x: 0 rot y: -2.62005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1984 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1985 Footprint: Position: in world: true x: 981.82551 z: 611.70093 last x: 981.82551 last z: 611.70093 territory: 1 rot x: 0 rot y: -2.13529 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1985 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1986 Footprint: Position: in world: true x: 976.34882 z: 611.00684 last x: 976.34882 last z: 611.00684 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1986 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1987 Footprint: Position: in world: true x: 976.18482 z: 611.01752 last x: 976.18482 last z: 611.01752 territory: 1 rot x: 0 rot y: 2.7711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1987 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1988 Footprint: Position: in world: true x: 980.58393 z: 606.9701 last x: 980.58393 last z: 606.9701 territory: 1 rot x: 0 rot y: 0.76078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1988 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1989 Footprint: Position: in world: true x: 983.39917 z: 609.15772 last x: 983.39917 last z: 609.15772 territory: 1 rot x: 0 rot y: 1.58494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1989 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1990 Footprint: Position: in world: true x: 985.96308 z: 609.24793 last x: 985.96308 last z: 609.24793 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1990 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1991 Footprint: Position: in world: true x: 986.09961 z: 607.7151 last x: 986.09961 last z: 607.7151 territory: 1 rot x: 0 rot y: -1.85721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1991 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1992 Footprint: Position: in world: true x: 979.76911 z: 608.73993 last x: 979.76911 last z: 608.73993 territory: 1 rot x: 0 rot y: 1.80163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1992 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1993 Footprint: Position: in world: true x: 987.01264 z: 608.36152 last x: 987.01264 last z: 608.36152 territory: 1 rot x: 0 rot y: 1.4825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1993 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1994 Footprint: Position: in world: true x: 989.8011 z: 609.43281 last x: 989.8011 last z: 609.43281 territory: 1 rot x: 0 rot y: 0.29528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1994 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1995 Footprint: Position: in world: true x: 990.46497 z: 612.6991 last x: 990.46497 last z: 612.6991 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1995 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1996 Footprint: Position: in world: true x: 991.7873 z: 613.72596 last x: 991.7873 last z: 613.72596 territory: 1 rot x: 0 rot y: 2.60912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1996 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1997 Footprint: Position: in world: true x: 992.6352 z: 610.24714 last x: 992.6352 last z: 610.24714 territory: 1 rot x: 0 rot y: -2.0141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1997 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1998 Footprint: Position: in world: true x: 990.16413 z: 609.33338 last x: 990.16413 last z: 609.33338 territory: 1 rot x: 0 rot y: -2.85601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1998 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 1999 Footprint: Position: in world: true x: 990.40741 z: 608.02314 last x: 990.40741 last z: 608.02314 territory: 1 rot x: 0 rot y: 0.82226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1999 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2000 Footprint: Position: in world: true x: 994.55817 z: 613.35291 last x: 994.55817 last z: 613.35291 territory: 1 rot x: 0 rot y: 0.10561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2000 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2001 Footprint: Position: in world: true x: 994.51508 z: 620.70765 last x: 994.51508 last z: 620.70765 territory: 1 rot x: 0 rot y: -0.3632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2001 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2002 Footprint: Position: in world: true x: 994.10163 z: 623.44593 last x: 994.10163 last z: 623.44593 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2002 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2003 Footprint: Position: in world: true x: 997.6714 z: 624.25666 last x: 997.6714 last z: 624.25666 territory: 1 rot x: 0 rot y: -3.0022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2003 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2004 Footprint: Position: in world: true x: 996.44666 z: 617.235 last x: 996.44666 last z: 617.235 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2004 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2005 Footprint: Position: in world: true x: 880.87214 z: 536.59632 last x: 880.87214 last z: 536.59632 territory: 1 rot x: 0 rot y: 1.49843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2005 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2006 Footprint: Position: in world: true x: 884.92341 z: 538.98694 last x: 884.92341 last z: 538.98694 territory: 1 rot x: 0 rot y: 0.49793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2006 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2007 Footprint: Position: in world: true x: 887.3979 z: 543.2848 last x: 887.3979 last z: 543.2848 territory: 1 rot x: 0 rot y: 0.68126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2007 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2008 Footprint: Position: in world: true x: 892.09351 z: 546.83771 last x: 892.09351 last z: 546.83771 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2008 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2009 Footprint: Position: in world: true x: 892.73133 z: 545.06824 last x: 892.73133 last z: 545.06824 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2009 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2010 Footprint: Position: in world: true x: 893.53565 z: 544.39795 last x: 893.53565 last z: 544.39795 territory: 1 rot x: 0 rot y: 0.55315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2010 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2011 Footprint: Position: in world: true x: 897.27601 z: 552.26233 last x: 897.27601 last z: 552.26233 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2011 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2012 Footprint: Position: in world: true x: 899.50751 z: 553.19263 last x: 899.50751 last z: 553.19263 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2012 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2013 Footprint: Position: in world: true x: 902.047 z: 549.28443 last x: 902.047 last z: 549.28443 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2013 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2014 Footprint: Position: in world: true x: 899.36304 z: 547.94507 last x: 899.36304 last z: 547.94507 territory: 1 rot x: 0 rot y: -1.8739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2014 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2015 Footprint: Position: in world: true x: 896.72602 z: 547.87977 last x: 896.72602 last z: 547.87977 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2015 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2016 Footprint: Position: in world: true x: 895.0188 z: 551.06739 last x: 895.0188 last z: 551.06739 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2016 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2017 Footprint: Position: in world: true x: 893.19703 z: 548.62427 last x: 893.19703 last z: 548.62427 territory: 1 rot x: 0 rot y: 1.00527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2017 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2018 Footprint: Position: in world: true x: 887.35615 z: 540.29963 last x: 887.35615 last z: 540.29963 territory: 1 rot x: 0 rot y: 1.34395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2018 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2019 Footprint: Position: in world: true x: 904.50599 z: 553.87482 last x: 904.50599 last z: 553.87482 territory: 1 rot x: 0 rot y: -2.38692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2019 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2020 Footprint: Position: in world: true x: 904.85602 z: 549.88331 last x: 904.85602 last z: 549.88331 territory: 1 rot x: 0 rot y: -2.45983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2020 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2021 Footprint: Position: in world: true x: 901.2533 z: 552.61097 last x: 901.2533 last z: 552.61097 territory: 1 rot x: 0 rot y: 1.2018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2021 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 2022 Footprint: Position: in world: true x: 757.45044 z: 362.61164 last x: 757.45044 last z: 362.61164 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2022 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2023 Footprint: Position: in world: true x: 754.75507 z: 358.80811 last x: 754.75507 last z: 358.80811 territory: 2 rot x: 0 rot y: 2.30022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2023 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2024 Footprint: Position: in world: true x: 762.63721 z: 357.7187 last x: 762.63721 last z: 357.7187 territory: 2 rot x: 0 rot y: 0.2269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2024 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2025 Footprint: Position: in world: true x: 763.443 z: 361.07251 last x: 763.443 last z: 361.07251 territory: 2 rot x: 0 rot y: 1.15227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2025 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2026 Footprint: Position: in world: true x: 767.47303 z: 362.05491 last x: 767.47303 last z: 362.05491 territory: 2 rot x: 0 rot y: 1.99732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2026 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2027 Footprint: Position: in world: true x: 773.85517 z: 361.85691 last x: 773.85517 last z: 361.85691 territory: 2 rot x: 0 rot y: 0.04601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2027 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2028 Footprint: Position: in world: true x: 775.24494 z: 373.70011 last x: 775.24494 last z: 373.70011 territory: 2 rot x: 0 rot y: 1.8253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2028 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2029 Footprint: Position: in world: true x: 778.44843 z: 369.57099 last x: 778.44843 last z: 369.57099 territory: 2 rot x: 0 rot y: -1.97941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2029 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2030 Footprint: Position: in world: true x: 773.3805 z: 368.66816 last x: 773.3805 last z: 368.66816 territory: 2 rot x: 0 rot y: 0.03792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2030 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2031 Footprint: Position: in world: true x: 776.83515 z: 377.48792 last x: 776.83515 last z: 377.48792 territory: 2 rot x: 0 rot y: 0.52158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2031 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2032 Footprint: Position: in world: true x: 779.25202 z: 382.72345 last x: 779.25202 last z: 382.72345 territory: 2 rot x: 0 rot y: -0.46938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2032 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2033 Footprint: Position: in world: true x: 771.61554 z: 388.24512 last x: 771.61554 last z: 388.24512 territory: 2 rot x: 0 rot y: -1.62787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2033 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2034 Footprint: Position: in world: true x: 767.11 z: 387.8748 last x: 767.11 last z: 387.8748 territory: 2 rot x: 0 rot y: 2.98919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2034 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2035 Footprint: Position: in world: true x: 768.36817 z: 379.70612 last x: 768.36817 last z: 379.70612 territory: 2 rot x: 0 rot y: -2.75248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2035 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2036 Footprint: Position: in world: true x: 764.23218 z: 376.04438 last x: 764.23218 last z: 376.04438 territory: 2 rot x: 0 rot y: -1.85953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2036 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2037 Footprint: Position: in world: true x: 759.32642 z: 375.79084 last x: 759.32642 last z: 375.79084 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2037 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2038 Footprint: Position: in world: true x: 758.63349 z: 374.33661 last x: 758.63349 last z: 374.33661 territory: 2 rot x: 0 rot y: 2.729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2038 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2039 Footprint: Position: in world: true x: 759.21961 z: 385.12049 last x: 759.21961 last z: 385.12049 territory: 2 rot x: 0 rot y: 0.37906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2039 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2040 Footprint: Position: in world: true x: 761.98914 z: 391.52131 last x: 761.98914 last z: 391.52131 territory: 2 rot x: 0 rot y: 1.39152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2040 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2041 Footprint: Position: in world: true x: 764.07721 z: 388.20582 last x: 764.07721 last z: 388.20582 territory: 2 rot x: 0 rot y: -2.8094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2041 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2042 Footprint: Position: in world: true x: 762.67853 z: 384.49305 last x: 762.67853 last z: 384.49305 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2042 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2043 Footprint: Position: in world: true x: 763.19422 z: 381.02845 last x: 763.19422 last z: 381.02845 territory: 2 rot x: 0 rot y: 1.80703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2043 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2044 Footprint: Position: in world: true x: 824.52857 z: 388.74183 last x: 824.52857 last z: 388.74183 territory: 0 rot x: 0 rot y: -2.43644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2044 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2045 Footprint: Position: in world: true x: 817.42054 z: 386.75306 last x: 817.42054 last z: 386.75306 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2045 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2046 Footprint: Position: in world: true x: 817.61786 z: 382.22031 last x: 817.61786 last z: 382.22031 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2046 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2047 Footprint: Position: in world: true x: 818.10987 z: 380.01038 last x: 818.10987 last z: 380.01038 territory: 2 rot x: 0 rot y: -2.38079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2047 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2048 Footprint: Position: in world: true x: 813.25306 z: 376.54847 last x: 813.25306 last z: 376.54847 territory: 2 rot x: 0 rot y: -2.13828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2048 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2049 Footprint: Position: in world: true x: 809.82587 z: 374.00184 last x: 809.82587 last z: 374.00184 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2049 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2050 Footprint: Position: in world: true x: 813.56324 z: 368.29874 last x: 813.56324 last z: 368.29874 territory: 2 rot x: 0 rot y: -1.60589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2050 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2051 Footprint: Position: in world: true x: 809.96528 z: 370.01508 last x: 809.96528 last z: 370.01508 territory: 2 rot x: 0 rot y: -1.88494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2051 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2052 Footprint: Position: in world: true x: 805.4568 z: 370.0799 last x: 805.4568 last z: 370.0799 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2052 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2053 Footprint: Position: in world: true x: 804.08753 z: 370.8628 last x: 804.08753 last z: 370.8628 territory: 2 rot x: 0 rot y: 0.25652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2053 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2054 Footprint: Position: in world: true x: 805.68165 z: 377.76648 last x: 805.68165 last z: 377.76648 territory: 2 rot x: 0 rot y: 0.45138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2054 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2055 Footprint: Position: in world: true x: 810.891 z: 384.0251 last x: 810.891 last z: 384.0251 territory: 0 rot x: 0 rot y: 2.76075 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2055 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2056 Footprint: Position: in world: true x: 812.61768 z: 380.49167 last x: 812.61768 last z: 380.49167 territory: 0 rot x: 0 rot y: 2.03948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2056 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2057 Footprint: Position: in world: true x: 813.76795 z: 374.58838 last x: 813.76795 last z: 374.58838 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2057 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2058 Footprint: Position: in world: true x: 791.09803 z: 366.49875 last x: 791.09803 last z: 366.49875 territory: 2 rot x: 0 rot y: -1.8581 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2058 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2059 Footprint: Position: in world: true x: 782.8885 z: 365.87635 last x: 782.8885 last z: 365.87635 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2059 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2060 Footprint: Position: in world: true x: 781.77436 z: 375.70136 last x: 781.77436 last z: 375.70136 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2060 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2061 Footprint: Position: in world: true x: 785.1778 z: 372.41883 last x: 785.1778 last z: 372.41883 territory: 2 rot x: 0 rot y: -2.47968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2061 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2062 Footprint: Position: in world: true x: 783.44367 z: 369.28675 last x: 783.44367 last z: 369.28675 territory: 2 rot x: 0 rot y: 2.15314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2062 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2063 Footprint: Position: in world: true x: 789.4463 z: 366.02427 last x: 789.4463 last z: 366.02427 territory: 2 rot x: 0 rot y: 2.24796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2063 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2064 Footprint: Position: in world: true x: 793.21662 z: 362.7931 last x: 793.21662 last z: 362.7931 territory: 2 rot x: 0 rot y: 3.0404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2064 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2065 Footprint: Position: in world: true x: 793.38312 z: 360.42365 last x: 793.38312 last z: 360.42365 territory: 2 rot x: 0 rot y: 3.012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2065 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2066 Footprint: Position: in world: true x: 794.83838 z: 357.00043 last x: 794.83838 last z: 357.00043 territory: 2 rot x: 0 rot y: 2.0001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2066 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2067 Footprint: Position: in world: true x: 799.69483 z: 358.01853 last x: 799.69483 last z: 358.01853 territory: 2 rot x: 0 rot y: -0.23566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2067 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2068 Footprint: Position: in world: true x: 798.21167 z: 362.39737 last x: 798.21167 last z: 362.39737 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2068 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2069 Footprint: Position: in world: true x: 799.78913 z: 362.0788 last x: 799.78913 last z: 362.0788 territory: 2 rot x: 0 rot y: 2.2552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2069 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2070 Footprint: Position: in world: true x: 803.24079 z: 358.26655 last x: 803.24079 last z: 358.26655 territory: 2 rot x: 0 rot y: -2.59792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2070 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2071 Footprint: Position: in world: true x: 801.60853 z: 356.02082 last x: 801.60853 last z: 356.02082 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2071 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2072 Footprint: Position: in world: true x: 805.5334 z: 361.28928 last x: 805.5334 last z: 361.28928 territory: 2 rot x: 0 rot y: -2.1022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2072 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2073 Footprint: Position: in world: true x: 808.85785 z: 390.04334 last x: 808.85785 last z: 390.04334 territory: 0 rot x: 0 rot y: -2.64928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2073 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2074 Footprint: Position: in world: true x: 806.4853 z: 386.31437 last x: 806.4853 last z: 386.31437 territory: 2 rot x: 0 rot y: -3.09025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2074 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2075 Footprint: Position: in world: true x: 824.1095 z: 419.48334 last x: 824.1095 last z: 419.48334 territory: 0 rot x: 0 rot y: -2.01168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2075 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2076 Footprint: Position: in world: true x: 815.70044 z: 417.59067 last x: 815.70044 last z: 417.59067 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2076 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2077 Footprint: Position: in world: true x: 821.92518 z: 424.72138 last x: 821.92518 last z: 424.72138 territory: 0 rot x: 0 rot y: 0.37272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2077 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2078 Footprint: Position: in world: true x: 820.32276 z: 433.77982 last x: 820.32276 last z: 433.77982 territory: 0 rot x: 0 rot y: -1.28495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2078 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2079 Footprint: Position: in world: true x: 809.76301 z: 433.13233 last x: 809.76301 last z: 433.13233 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2079 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2080 Footprint: Position: in world: true x: 806.25129 z: 431.8469 last x: 806.25129 last z: 431.8469 territory: 0 rot x: 0 rot y: -0.91602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2080 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2081 Footprint: Position: in world: true x: 802.85071 z: 440.75355 last x: 802.85071 last z: 440.75355 territory: 0 rot x: 0 rot y: -1.09546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2081 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2082 Footprint: Position: in world: true x: 793.49122 z: 445.13477 last x: 793.49122 last z: 445.13477 territory: 0 rot x: 0 rot y: 0.3064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2082 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2083 Footprint: Position: in world: true x: 795.62256 z: 452.06141 last x: 795.62256 last z: 452.06141 territory: 0 rot x: 0 rot y: -0.38477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2083 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2084 Footprint: Position: in world: true x: 789.7876 z: 456.9853 last x: 789.7876 last z: 456.9853 territory: 0 rot x: 0 rot y: -2.31411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2084 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2085 Footprint: Position: in world: true x: 787.14618 z: 452.67884 last x: 787.14618 last z: 452.67884 territory: 0 rot x: 0 rot y: 2.75562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2085 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2086 Footprint: Position: in world: true x: 791.57172 z: 442.28995 last x: 791.57172 last z: 442.28995 territory: 0 rot x: 0 rot y: -1.68866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2086 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2087 Footprint: Position: in world: true x: 783.88294 z: 440.58637 last x: 783.88294 last z: 440.58637 territory: 0 rot x: 0 rot y: 2.7702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2087 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2088 Footprint: Position: in world: true x: 790.83692 z: 435.62616 last x: 790.83692 last z: 435.62616 territory: 0 rot x: 0 rot y: 1.40297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2088 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2089 Footprint: Position: in world: true x: 795.5865 z: 438.29853 last x: 795.5865 last z: 438.29853 territory: 0 rot x: 0 rot y: 1.48604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2089 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2090 Footprint: Position: in world: true x: 802.78467 z: 439.1525 last x: 802.78467 last z: 439.1525 territory: 0 rot x: 0 rot y: -2.96364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2090 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2091 Footprint: Position: in world: true x: 801.50788 z: 435.54615 last x: 801.50788 last z: 435.54615 territory: 0 rot x: 0 rot y: 3.13653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2091 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2092 Footprint: Position: in world: true x: 804.72358 z: 434.8184 last x: 804.72358 last z: 434.8184 territory: 0 rot x: 0 rot y: 0.68191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2092 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2093 Footprint: Position: in world: true x: 807.14625 z: 438.25928 last x: 807.14625 last z: 438.25928 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2093 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2094 Footprint: Position: in world: true x: 809.99915 z: 438.67151 last x: 809.99915 last z: 438.67151 territory: 0 rot x: 0 rot y: 2.04557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2094 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2095 Footprint: Position: in world: true x: 813.13324 z: 436.76081 last x: 813.13324 last z: 436.76081 territory: 0 rot x: 0 rot y: -2.70583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2095 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2096 Footprint: Position: in world: true x: 811.3069 z: 434.37116 last x: 811.3069 last z: 434.37116 territory: 0 rot x: 0 rot y: 2.4782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2096 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2097 Footprint: Position: in world: true x: 813.38227 z: 432.66932 last x: 813.38227 last z: 432.66932 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2097 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2098 Footprint: Position: in world: true x: 813.70722 z: 430.52482 last x: 813.70722 last z: 430.52482 territory: 0 rot x: 0 rot y: -2.9787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2098 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2099 Footprint: Position: in world: true x: 813.33558 z: 428.63764 last x: 813.33558 last z: 428.63764 territory: 0 rot x: 0 rot y: 1.63077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2099 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2100 Footprint: Position: in world: true x: 817.56696 z: 428.89451 last x: 817.56696 last z: 428.89451 territory: 0 rot x: 0 rot y: 0.40047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2100 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2101 Footprint: Position: in world: true x: 818.8946 z: 432.85618 last x: 818.8946 last z: 432.85618 territory: 0 rot x: 0 rot y: -0.03425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2101 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2102 Footprint: Position: in world: true x: 818.64063 z: 438.73786 last x: 818.64063 last z: 438.73786 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2102 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2103 Footprint: Position: in world: true x: 821.28895 z: 440.7779 last x: 821.28895 last z: 440.7779 territory: 0 rot x: 0 rot y: 1.92162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2103 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2104 Footprint: Position: in world: true x: 825.94599 z: 437.94761 last x: 825.94599 last z: 437.94761 territory: 0 rot x: 0 rot y: -3.04473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2104 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2105 Footprint: Position: in world: true x: 824.93305 z: 433.3349 last x: 824.93305 last z: 433.3349 territory: 0 rot x: 0 rot y: -2.99904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2105 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2106 Footprint: Position: in world: true x: 824.15516 z: 510.04624 last x: 824.15516 last z: 510.04624 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2106 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2107 Footprint: Position: in world: true x: 825.44574 z: 509.7295 last x: 825.44574 last z: 509.7295 territory: 1 rot x: 0 rot y: -1.65148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2107 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2108 Footprint: Position: in world: true x: 817.1637 z: 508.36506 last x: 817.1637 last z: 508.36506 territory: 1 rot x: 0 rot y: 2.8108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2108 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2109 Footprint: Position: in world: true x: 819.67121 z: 505.16321 last x: 819.67121 last z: 505.16321 territory: 1 rot x: 0 rot y: 1.03025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2109 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2110 Footprint: Position: in world: true x: 825.61121 z: 510.06809 last x: 825.61121 last z: 510.06809 territory: 1 rot x: 0 rot y: 1.06698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2110 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2111 Footprint: Position: in world: true x: 818.80146 z: 516.30488 last x: 818.80146 last z: 516.30488 territory: 1 rot x: 0 rot y: -2.2017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2111 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2112 Footprint: Position: in world: true x: 814.57331 z: 514.75983 last x: 814.57331 last z: 514.75983 territory: 1 rot x: 0 rot y: -1.9905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2112 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2113 Footprint: Position: in world: true x: 812.38331 z: 511.48737 last x: 812.38331 last z: 511.48737 territory: 1 rot x: 0 rot y: 3.03081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2113 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2114 Footprint: Position: in world: true x: 812.64545 z: 506.78821 last x: 812.64545 last z: 506.78821 territory: 1 rot x: 0 rot y: -1.41097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2114 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2115 Footprint: Position: in world: true x: 803.39612 z: 508.98108 last x: 803.39612 last z: 508.98108 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2115 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2116 Footprint: Position: in world: true x: 801.25361 z: 512.16102 last x: 801.25361 last z: 512.16102 territory: 1 rot x: 0 rot y: -0.25098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2116 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2117 Footprint: Position: in world: true x: 797.87378 z: 520.78309 last x: 797.87378 last z: 520.78309 territory: 1 rot x: 0 rot y: -0.86199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2117 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2118 Footprint: Position: in world: true x: 791.8349 z: 524.03663 last x: 791.8349 last z: 524.03663 territory: 1 rot x: 0 rot y: -2.38186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2118 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2119 Footprint: Position: in world: true x: 791.14655 z: 518.72321 last x: 791.14655 last z: 518.72321 territory: 1 rot x: 0 rot y: 1.99387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2119 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2120 Footprint: Position: in world: true x: 798.6969 z: 517.3938 last x: 798.6969 last z: 517.3938 territory: 1 rot x: 0 rot y: 2.19573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2120 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2121 Footprint: Position: in world: true x: 803.84809 z: 513.80561 last x: 803.84809 last z: 513.80561 territory: 1 rot x: 0 rot y: 2.41523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2121 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2122 Footprint: Position: in world: true x: 806.39289 z: 511.63004 last x: 806.39289 last z: 511.63004 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2122 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2123 Footprint: Position: in world: true x: 806.08625 z: 507.99897 last x: 806.08625 last z: 507.99897 territory: 1 rot x: 0 rot y: -2.87241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2123 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2124 Footprint: Position: in world: true x: 805.46875 z: 505.75721 last x: 805.46875 last z: 505.75721 territory: 1 rot x: 0 rot y: 2.42762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2124 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2125 Footprint: Position: in world: true x: 809.19385 z: 503.45572 last x: 809.19385 last z: 503.45572 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2125 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2126 Footprint: Position: in world: true x: 810.36963 z: 503.21433 last x: 810.36963 last z: 503.21433 territory: 1 rot x: 0 rot y: 1.82807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2126 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2127 Footprint: Position: in world: true x: 814.15937 z: 501.53171 last x: 814.15937 last z: 501.53171 territory: 1 rot x: 0 rot y: 1.76879 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2127 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2128 Footprint: Position: in world: true x: 815.43946 z: 501.10431 last x: 815.43946 last z: 501.10431 territory: 1 rot x: 0 rot y: 2.68294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2128 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2129 Footprint: Position: in world: true x: 816.50403 z: 498.715 last x: 816.50403 last z: 498.715 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2129 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2130 Footprint: Position: in world: true x: 816.03626 z: 497.57862 last x: 816.03626 last z: 497.57862 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2130 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2131 Footprint: Position: in world: true x: 785.76032 z: 521.23285 last x: 785.76032 last z: 521.23285 territory: 1 rot x: 0 rot y: 2.68601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2131 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2132 Footprint: Position: in world: true x: 788.88843 z: 515.1081 last x: 788.88843 last z: 515.1081 territory: 1 rot x: 0 rot y: 2.59192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2132 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2133 Footprint: Position: in world: true x: 795.3824 z: 507.53882 last x: 795.3824 last z: 507.53882 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2133 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2134 Footprint: Position: in world: true x: 797.70783 z: 507.07856 last x: 797.70783 last z: 507.07856 territory: 1 rot x: 0 rot y: 1.7369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2134 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2135 Footprint: Position: in world: true x: 800.34217 z: 507.50492 last x: 800.34217 last z: 507.50492 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2135 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2136 Footprint: Position: in world: true x: 799.98566 z: 505.91163 last x: 799.98566 last z: 505.91163 territory: 1 rot x: 0 rot y: -1.50779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2136 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2137 Footprint: Position: in world: true x: 791.64881 z: 510.111 last x: 791.64881 last z: 510.111 territory: 1 rot x: 0 rot y: 0.2352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2137 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2138 Footprint: Position: in world: true x: 792.85663 z: 514.98035 last x: 792.85663 last z: 514.98035 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2138 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2139 Footprint: Position: in world: true x: 794.50867 z: 517.35267 last x: 794.50867 last z: 517.35267 territory: 1 rot x: 0 rot y: 1.0591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2139 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2140 Footprint: Position: in world: true x: 900.11335 z: 594.17005 last x: 900.11335 last z: 594.17005 territory: 1 rot x: 0 rot y: -1.27364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2140 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2141 Footprint: Position: in world: true x: 918.50532 z: 571.02228 last x: 918.50532 last z: 571.02228 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2141 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2142 Footprint: Position: in world: true x: 893.20362 z: 600.39344 last x: 893.20362 last z: 600.39344 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2142 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2143 Footprint: Position: in world: true x: 898.49836 z: 600.74585 last x: 898.49836 last z: 600.74585 territory: 1 rot x: 0 rot y: 2.68511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2143 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2144 Footprint: Position: in world: true x: 902.4853 z: 606.6681 last x: 902.4853 last z: 606.6681 territory: 1 rot x: 0 rot y: -2.78531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2144 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2145 Footprint: Position: in world: true x: 900.5478 z: 601.58777 last x: 900.5478 last z: 601.58777 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2145 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2146 Footprint: Position: in world: true x: 899.15198 z: 599.3177 last x: 899.15198 last z: 599.3177 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2146 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2147 Footprint: Position: in world: true x: 896.5005 z: 596.60138 last x: 896.5005 last z: 596.60138 territory: 1 rot x: 0 rot y: -2.68151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2147 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2148 Footprint: Position: in world: true x: 892.06067 z: 589.56617 last x: 892.06067 last z: 589.56617 territory: 1 rot x: 0 rot y: -2.54537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2148 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2149 Footprint: Position: in world: true x: 892.39295 z: 585.8653 last x: 892.39295 last z: 585.8653 territory: 1 rot x: 0 rot y: -1.91398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2149 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2150 Footprint: Position: in world: true x: 888.47675 z: 586.8487 last x: 888.47675 last z: 586.8487 territory: 1 rot x: 0 rot y: 2.46589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2150 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2151 Footprint: Position: in world: true x: 895.43598 z: 583.02692 last x: 895.43598 last z: 583.02692 territory: 1 rot x: 0 rot y: 0.02837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2151 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2152 Footprint: Position: in world: true x: 919.20801 z: 575.22767 last x: 919.20801 last z: 575.22767 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2152 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2153 Footprint: Position: in world: true x: 928.17554 z: 578.93866 last x: 928.17554 last z: 578.93866 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2153 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2154 Footprint: Position: in world: true x: 899.4474 z: 585.13349 last x: 899.4474 last z: 585.13349 territory: 1 rot x: 0 rot y: 2.06199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2154 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2155 Footprint: Position: in world: true x: 910.28821 z: 583.57319 last x: 910.28821 last z: 583.57319 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2155 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2156 Footprint: Position: in world: true x: 914.58655 z: 586.76032 last x: 914.58655 last z: 586.76032 territory: 1 rot x: 0 rot y: 1.43654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2156 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2157 Footprint: Position: in world: true x: 920.5182 z: 588.55506 last x: 920.5182 last z: 588.55506 territory: 1 rot x: 0 rot y: 2.58162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2157 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2158 Footprint: Position: in world: true x: 921.32197 z: 585.02411 last x: 921.32197 last z: 585.02411 territory: 1 rot x: 0 rot y: -2.29972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2158 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2159 Footprint: Position: in world: true x: 911.47974 z: 578.35651 last x: 911.47974 last z: 578.35651 territory: 1 rot x: 0 rot y: -2.00425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2159 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2160 Footprint: Position: in world: true x: 907.2801 z: 576.77247 last x: 907.2801 last z: 576.77247 territory: 1 rot x: 0 rot y: -2.00785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2160 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2161 Footprint: Position: in world: true x: 903.63501 z: 575.4297 last x: 903.63501 last z: 575.4297 territory: 1 rot x: 0 rot y: -2.71293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2161 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2162 Footprint: Position: in world: true x: 903.04249 z: 572.86927 last x: 903.04249 last z: 572.86927 territory: 1 rot x: 0 rot y: 1.74917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2162 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2163 Footprint: Position: in world: true x: 912.50532 z: 573.65015 last x: 912.50532 last z: 573.65015 territory: 1 rot x: 0 rot y: 0.3151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2163 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2164 Footprint: Position: in world: true x: 914.26557 z: 578.4375 last x: 914.26557 last z: 578.4375 territory: 1 rot x: 0 rot y: 0.99602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2164 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2165 Footprint: Position: in world: true x: 919.06922 z: 581.2392 last x: 919.06922 last z: 581.2392 territory: 1 rot x: 0 rot y: 1.2202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2165 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2166 Footprint: Position: in world: true x: 923.11438 z: 581.7948 last x: 923.11438 last z: 581.7948 territory: 1 rot x: 0 rot y: -2.56241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2166 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2167 Footprint: Position: in world: true x: 920.93293 z: 579.23182 last x: 920.93293 last z: 579.23182 territory: 1 rot x: 0 rot y: -2.11402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2167 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2168 Footprint: Position: in world: true x: 918.07514 z: 577.71839 last x: 918.07514 last z: 577.71839 territory: 1 rot x: 0 rot y: 1.83191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2168 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2169 Footprint: Position: in world: true x: 923.12903 z: 577.58704 last x: 923.12903 last z: 577.58704 territory: 1 rot x: 0 rot y: 0.41454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2169 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2170 Footprint: Position: in world: true x: 926.77424 z: 586.39374 last x: 926.77424 last z: 586.39374 territory: 1 rot x: 0 rot y: 0.37316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2170 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2171 Footprint: Position: in world: true x: 926.56171 z: 582.39063 last x: 926.56171 last z: 582.39063 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2171 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2172 Footprint: Position: in world: true x: 926.33887 z: 590.0951 last x: 926.33887 last z: 590.0951 territory: 1 rot x: 0 rot y: 2.49733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2172 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2173 Footprint: Position: in world: true x: 931.71698 z: 583.77533 last x: 931.71698 last z: 583.77533 territory: 1 rot x: 0 rot y: -1.88613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2173 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2174 Footprint: Position: in world: true x: 917.67231 z: 580.51075 last x: 917.67231 last z: 580.51075 territory: 1 rot x: 0 rot y: -1.21862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2174 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2175 Footprint: Position: in world: true x: 914.27381 z: 581.41077 last x: 914.27381 last z: 581.41077 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2175 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2176 Footprint: Position: in world: true x: 924.33356 z: 572.7129 last x: 924.33356 last z: 572.7129 territory: 1 rot x: 0 rot y: 1.02279 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2176 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2177 Footprint: Position: in world: true x: 935.63453 z: 668.612 last x: 935.63453 last z: 668.612 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2177 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2178 Footprint: Position: in world: true x: 935.62256 z: 658.28058 last x: 935.62256 last z: 658.28058 territory: 1 rot x: 0 rot y: -2.9013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2178 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2179 Footprint: Position: in world: true x: 933.2403 z: 662.49134 last x: 933.2403 last z: 662.49134 territory: 1 rot x: 0 rot y: 2.81325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2179 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2180 Footprint: Position: in world: true x: 934.61597 z: 659.474 last x: 934.61597 last z: 659.474 territory: 1 rot x: 0 rot y: 1.9283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2180 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2181 Footprint: Position: in world: true x: 940.00165 z: 663.92707 last x: 940.00165 last z: 663.92707 territory: 1 rot x: 0 rot y: -0.1288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2181 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2182 Footprint: Position: in world: true x: 939.39301 z: 666.97083 last x: 939.39301 last z: 666.97083 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2182 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2183 Footprint: Position: in world: true x: 940.80231 z: 668.75452 last x: 940.80231 last z: 668.75452 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2183 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2184 Footprint: Position: in world: true x: 944.65748 z: 670.33765 last x: 944.65748 last z: 670.33765 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2184 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2185 Footprint: Position: in world: true x: 948.07496 z: 672.43647 last x: 948.07496 last z: 672.43647 territory: 1 rot x: 0 rot y: 0.81267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2185 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2186 Footprint: Position: in world: true x: 951.26294 z: 675.31617 last x: 951.26294 last z: 675.31617 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2186 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2187 Footprint: Position: in world: true x: 943.29682 z: 666.40778 last x: 943.29682 last z: 666.40778 territory: 1 rot x: 0 rot y: 0.79914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2187 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2188 Footprint: Position: in world: true x: 948.71601 z: 669.70813 last x: 948.71601 last z: 669.70813 territory: 1 rot x: 0 rot y: -2.00098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2188 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2189 Footprint: Position: in world: true x: 943.13929 z: 674.27912 last x: 943.13929 last z: 674.27912 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2189 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2190 Footprint: Position: in world: true x: 897.49787 z: 604.95673 last x: 897.49787 last z: 604.95673 territory: 1 rot x: 0 rot y: -1.50149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2190 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2191 Footprint: Position: in world: true x: 870.6078 z: 590.60315 last x: 870.6078 last z: 590.60315 territory: 1 rot x: 0 rot y: -1.72883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2191 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2192 Footprint: Position: in world: true x: 867.45545 z: 594.30842 last x: 867.45545 last z: 594.30842 territory: 1 rot x: 0 rot y: -1.12014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2192 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2193 Footprint: Position: in world: true x: 862.78791 z: 596.42054 last x: 862.78791 last z: 596.42054 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2193 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2194 Footprint: Position: in world: true x: 861.89637 z: 594.74726 last x: 861.89637 last z: 594.74726 territory: 1 rot x: 0 rot y: 2.64683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2194 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2195 Footprint: Position: in world: true x: 865.42658 z: 592.96265 last x: 865.42658 last z: 592.96265 territory: 1 rot x: 0 rot y: 0.39795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2195 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2196 Footprint: Position: in world: true x: 867.47626 z: 598.04383 last x: 867.47626 last z: 598.04383 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2196 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2197 Footprint: Position: in world: true x: 868.66083 z: 599.18006 last x: 868.66083 last z: 599.18006 territory: 1 rot x: 0 rot y: 1.73876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2197 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2198 Footprint: Position: in world: true x: 871.67573 z: 597.92011 last x: 871.67573 last z: 597.92011 territory: 1 rot x: 0 rot y: 2.8627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2198 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2199 Footprint: Position: in world: true x: 873.79194 z: 597.1424 last x: 873.79194 last z: 597.1424 territory: 1 rot x: 0 rot y: 0.50664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2199 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2200 Footprint: Position: in world: true x: 875.86329 z: 601.16211 last x: 875.86329 last z: 601.16211 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2200 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2201 Footprint: Position: in world: true x: 878.14216 z: 603.06885 last x: 878.14216 last z: 603.06885 territory: 1 rot x: 0 rot y: 1.83492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2201 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2202 Footprint: Position: in world: true x: 879.40534 z: 602.23426 last x: 879.40534 last z: 602.23426 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2202 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2203 Footprint: Position: in world: true x: 881.6839 z: 605.72889 last x: 881.6839 last z: 605.72889 territory: 1 rot x: 0 rot y: 0.4185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2203 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2204 Footprint: Position: in world: true x: 883.48456 z: 610.70765 last x: 883.48456 last z: 610.70765 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2204 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2205 Footprint: Position: in world: true x: 885.04786 z: 612.878 last x: 885.04786 last z: 612.878 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2205 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2206 Footprint: Position: in world: true x: 887.25129 z: 615.25367 last x: 887.25129 last z: 615.25367 territory: 1 rot x: 0 rot y: 0.08658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2206 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2207 Footprint: Position: in world: true x: 887.36066 z: 618.1692 last x: 887.36066 last z: 618.1692 territory: 1 rot x: 0 rot y: 1.53908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2207 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2208 Footprint: Position: in world: true x: 890.15247 z: 619.01441 last x: 890.15247 last z: 619.01441 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2208 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2209 Footprint: Position: in world: true x: 890.0464 z: 618.0293 last x: 890.0464 last z: 618.0293 territory: 1 rot x: 0 rot y: -2.3571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2209 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2210 Footprint: Position: in world: true x: 884.41297 z: 612.84968 last x: 884.41297 last z: 612.84968 territory: 1 rot x: 0 rot y: 2.9587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2210 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2211 Footprint: Position: in world: true x: 888.42908 z: 609.29133 last x: 888.42908 last z: 609.29133 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2211 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2212 Footprint: Position: in world: true x: 890.19422 z: 614.40333 last x: 890.19422 last z: 614.40333 territory: 1 rot x: 0 rot y: -2.2176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2212 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2213 Footprint: Position: in world: true x: 883.97718 z: 616.13355 last x: 883.97718 last z: 616.13355 territory: 1 rot x: 0 rot y: -2.50533 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2213 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2214 Footprint: Position: in world: true x: 873.45301 z: 593.78718 last x: 873.45301 last z: 593.78718 territory: 1 rot x: 0 rot y: 1.49781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2214 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2215 Footprint: Position: in world: true x: 817.75171 z: 561.85273 last x: 817.75171 last z: 561.85273 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2215 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2216 Footprint: Position: in world: true x: 814.72468 z: 562.51246 last x: 814.72468 last z: 562.51246 territory: 1 rot x: 0 rot y: -1.85535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2216 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2217 Footprint: Position: in world: true x: 810.90882 z: 561.51514 last x: 810.90882 last z: 561.51514 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2217 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2218 Footprint: Position: in world: true x: 810.29755 z: 560.5105 last x: 810.29755 last z: 560.5105 territory: 1 rot x: 0 rot y: 2.5758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2218 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2219 Footprint: Position: in world: true x: 812.1006 z: 558.83674 last x: 812.1006 last z: 558.83674 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2219 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2220 Footprint: Position: in world: true x: 810.69605 z: 557.21283 last x: 810.69605 last z: 557.21283 territory: 1 rot x: 0 rot y: -2.44736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2220 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2221 Footprint: Position: in world: true x: 805.80842 z: 552.5539 last x: 805.80842 last z: 552.5539 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2221 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2222 Footprint: Position: in world: true x: 805.61231 z: 552.61292 last x: 805.61231 last z: 552.61292 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2222 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2223 Footprint: Position: in world: true x: 806.84913 z: 550.30457 last x: 806.84913 last z: 550.30457 territory: 1 rot x: 0 rot y: 0.77756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2223 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2224 Footprint: Position: in world: true x: 810.1147 z: 555.1067 last x: 810.1147 last z: 555.1067 territory: 1 rot x: 0 rot y: 0.534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2224 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2225 Footprint: Position: in world: true x: 812.23682 z: 557.84815 last x: 812.23682 last z: 557.84815 territory: 1 rot x: 0 rot y: 1.27485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2225 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2226 Footprint: Position: in world: true x: 815.47828 z: 558.5323 last x: 815.47828 last z: 558.5323 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2226 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2227 Footprint: Position: in world: true x: 814.71412 z: 555.78443 last x: 814.71412 last z: 555.78443 territory: 1 rot x: 0 rot y: -2.29564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2227 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2228 Footprint: Position: in world: true x: 811.58802 z: 553.7146 last x: 811.58802 last z: 553.7146 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2228 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2229 Footprint: Position: in world: true x: 818.26331 z: 553.44599 last x: 818.26331 last z: 553.44599 territory: 1 rot x: 0 rot y: 0.45177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2229 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2230 Footprint: Position: in world: true x: 820.96052 z: 560.55555 last x: 820.96052 last z: 560.55555 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2230 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2231 Footprint: Position: in world: true x: 822.21845 z: 562.51386 last x: 822.21845 last z: 562.51386 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2231 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2232 Footprint: Position: in world: true x: 825.54352 z: 562.04023 last x: 825.54352 last z: 562.04023 territory: 1 rot x: 0 rot y: -2.73066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2232 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2233 Footprint: Position: in world: true x: 822.02131 z: 557.69538 last x: 822.02131 last z: 557.69538 territory: 1 rot x: 0 rot y: -1.98322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2233 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2234 Footprint: Position: in world: true x: 819.00647 z: 556.81379 last x: 819.00647 last z: 556.81379 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2234 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2235 Footprint: Position: in world: true x: 825.85944 z: 557.72016 last x: 825.85944 last z: 557.72016 territory: 1 rot x: 0 rot y: 0.35985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2235 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2236 Footprint: Position: in world: true x: 821.01093 z: 565.57203 last x: 821.01093 last z: 565.57203 territory: 1 rot x: 0 rot y: -2.39747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2236 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2237 Footprint: Position: in world: true x: 818.85993 z: 564.85755 last x: 818.85993 last z: 564.85755 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2237 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2238 Footprint: Position: in world: true x: 789.89802 z: 438.68162 last x: 789.89802 last z: 438.68162 territory: 0 rot x: 0 rot y: -2.52692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2238 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2239 Footprint: Position: in world: true x: 787.74292 z: 433.44715 last x: 787.74292 last z: 433.44715 territory: 0 rot x: 0 rot y: -2.77167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2239 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2240 Footprint: Position: in world: true x: 822.79133 z: 413.36225 last x: 822.79133 last z: 413.36225 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2240 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2241 Footprint: Position: in world: true x: 824.33826 z: 410.67032 last x: 824.33826 last z: 410.67032 territory: 0 rot x: 0 rot y: 2.63291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2241 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2242 Footprint: Position: in world: true x: 825.53852 z: 408.18317 last x: 825.53852 last z: 408.18317 territory: 0 rot x: 0 rot y: -2.97332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2242 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2243 Footprint: Position: in world: true x: 819.07337 z: 414.92322 last x: 819.07337 last z: 414.92322 territory: 0 rot x: 0 rot y: -2.16672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2243 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2244 Footprint: Position: in world: true x: 815.98798 z: 413.8429 last x: 815.98798 last z: 413.8429 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2244 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2245 Footprint: Position: in world: true x: 814.45978 z: 410.91218 last x: 814.45978 last z: 410.91218 territory: 0 rot x: 0 rot y: -2.97207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2245 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2246 Footprint: Position: in world: true x: 813.92084 z: 407.9409 last x: 813.92084 last z: 407.9409 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2246 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2247 Footprint: Position: in world: true x: 812.08912 z: 407.25507 last x: 812.08912 last z: 407.25507 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2247 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2248 Footprint: Position: in world: true x: 810.28895 z: 408.19526 last x: 810.28895 last z: 408.19526 territory: 0 rot x: 0 rot y: -0.01706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2248 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2249 Footprint: Position: in world: true x: 810.11579 z: 413.5286 last x: 810.11579 last z: 413.5286 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2249 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2250 Footprint: Position: in world: true x: 811.09894 z: 416.1493 last x: 811.09894 last z: 416.1493 territory: 0 rot x: 0 rot y: 0.33741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2250 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2251 Footprint: Position: in world: true x: 812.20728 z: 419.46882 last x: 812.20728 last z: 419.46882 territory: 0 rot x: 0 rot y: 0.46657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2251 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2252 Footprint: Position: in world: true x: 816.68561 z: 423.63123 last x: 816.68561 last z: 423.63123 territory: 0 rot x: 0 rot y: 1.42185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2252 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2253 Footprint: Position: in world: true x: 818.76069 z: 419.14472 last x: 818.76069 last z: 419.14472 territory: 0 rot x: 0 rot y: -1.79833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2253 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2254 Footprint: Position: in world: true x: 776.43732 z: 304.85383 last x: 776.43732 last z: 304.85383 territory: 2 rot x: 0 rot y: -1.14798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2254 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2255 Footprint: Position: in world: true x: 766.50599 z: 307.55665 last x: 766.50599 last z: 307.55665 territory: 2 rot x: 0 rot y: 2.90493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2255 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2256 Footprint: Position: in world: true x: 771.4618 z: 301.9177 last x: 771.4618 last z: 301.9177 territory: 2 rot x: 0 rot y: -2.47924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2256 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2257 Footprint: Position: in world: true x: 769.2157 z: 299.1667 last x: 769.2157 last z: 299.1667 territory: 2 rot x: 0 rot y: 1.3007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2257 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2258 Footprint: Position: in world: true x: 776.56336 z: 304.01532 last x: 776.56336 last z: 304.01532 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2258 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2259 Footprint: Position: in world: true x: 776.90168 z: 307.09403 last x: 776.90168 last z: 307.09403 territory: 2 rot x: 0 rot y: 1.82644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2259 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2260 Footprint: Position: in world: true x: 783.17322 z: 304.82892 last x: 783.17322 last z: 304.82892 territory: 2 rot x: 0 rot y: -2.89176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2260 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2261 Footprint: Position: in world: true x: 780.90107 z: 299.19806 last x: 780.90107 last z: 299.19806 territory: 2 rot x: 0 rot y: -1.871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2261 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2262 Footprint: Position: in world: true x: 777.05445 z: 297.89347 last x: 777.05445 last z: 297.89347 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2262 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2263 Footprint: Position: in world: true x: 776.96924 z: 295.65552 last x: 776.96924 last z: 295.65552 territory: 2 rot x: 0 rot y: 2.09014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2263 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2264 Footprint: Position: in world: true x: 783.17957 z: 295.36792 last x: 783.17957 last z: 295.36792 territory: 2 rot x: 0 rot y: 0.2579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2264 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2265 Footprint: Position: in world: true x: 783.52637 z: 301.84681 last x: 783.52637 last z: 301.84681 territory: 2 rot x: 0 rot y: 0.12816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2265 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2266 Footprint: Position: in world: true x: 784.0849 z: 305.59403 last x: 784.0849 last z: 305.59403 territory: 2 rot x: 0 rot y: 0.65062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2266 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2267 Footprint: Position: in world: true x: 787.6059 z: 309.6991 last x: 787.6059 last z: 309.6991 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2267 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2268 Footprint: Position: in world: true x: 787.74183 z: 309.28125 last x: 787.74183 last z: 309.28125 territory: 2 rot x: 0 rot y: -2.67563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2268 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2269 Footprint: Position: in world: true x: 782.67884 z: 300.32285 last x: 782.67884 last z: 300.32285 territory: 2 rot x: 0 rot y: -2.21291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2269 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2270 Footprint: Position: in world: true x: 778.4676 z: 298.19321 last x: 778.4676 last z: 298.19321 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2270 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2271 Footprint: Position: in world: true x: 777.80018 z: 297.0453 last x: 777.80018 last z: 297.0453 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2271 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2272 Footprint: Position: in world: true x: 776.81177 z: 301.96818 last x: 776.81177 last z: 301.96818 territory: 2 rot x: 0 rot y: 0.57665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2272 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2273 Footprint: Position: in world: true x: 779.67682 z: 305.80622 last x: 779.67682 last z: 305.80622 territory: 2 rot x: 0 rot y: 1.655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2273 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2274 Footprint: Position: in world: true x: 782.95582 z: 306.91102 last x: 782.95582 last z: 306.91102 territory: 2 rot x: 0 rot y: 0.20669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2274 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2275 Footprint: Position: in world: true x: 782.11017 z: 313.31003 last x: 782.11017 last z: 313.31003 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2275 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2276 Footprint: Position: in world: true x: 781.99463 z: 314.61811 last x: 781.99463 last z: 314.61811 territory: 2 rot x: 0 rot y: -1.83237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2276 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2277 Footprint: Position: in world: true x: 773.23908 z: 309.85071 last x: 773.23908 last z: 309.85071 territory: 2 rot x: 0 rot y: 2.75303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2277 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2278 Footprint: Position: in world: true x: 774.64405 z: 305.34742 last x: 774.64405 last z: 305.34742 territory: 2 rot x: 0 rot y: -2.58808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2278 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2279 Footprint: Position: in world: true x: 772.42121 z: 302.39948 last x: 772.42121 last z: 302.39948 territory: 2 rot x: 0 rot y: -2.57107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2279 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2280 Footprint: Position: in world: true x: 772.02686 z: 300.31147 last x: 772.02686 last z: 300.31147 territory: 2 rot x: 0 rot y: 2.48031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2280 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2281 Footprint: Position: in world: true x: 773.76172 z: 298.06281 last x: 773.76172 last z: 298.06281 territory: 2 rot x: 0 rot y: -1.55353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2281 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2282 Footprint: Position: in world: true x: 770.4809 z: 305.67588 last x: 770.4809 last z: 305.67588 territory: 2 rot x: 0 rot y: 0.5647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2282 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2283 Footprint: Position: in world: true x: 768.4922 z: 309.67728 last x: 768.4922 last z: 309.67728 territory: 2 rot x: 0 rot y: 0.96302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2283 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2284 Footprint: Position: in world: true x: 766.86109 z: 302.77308 last x: 766.86109 last z: 302.77308 territory: 2 rot x: 0 rot y: 1.29311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2284 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2285 Footprint: Position: in world: true x: 893.49305 z: 603.65699 last x: 893.49305 last z: 603.65699 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2285 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2286 Footprint: Position: in world: true x: 892.32203 z: 606.7812 last x: 892.32203 last z: 606.7812 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2286 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2287 Footprint: Position: in world: true x: 891.80884 z: 610.1305 last x: 891.80884 last z: 610.1305 territory: 1 rot x: 0 rot y: 0.06705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2287 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2288 Footprint: Position: in world: true x: 891.68775 z: 613.79822 last x: 891.68775 last z: 613.79822 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2288 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2289 Footprint: Position: in world: true x: 892.20069 z: 615.1844 last x: 892.20069 last z: 615.1844 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2289 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2290 Footprint: Position: in world: true x: 893.22522 z: 615.59577 last x: 893.22522 last z: 615.59577 territory: 1 rot x: 0 rot y: 2.6661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2290 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2291 Footprint: Position: in world: true x: 892.04261 z: 607.26203 last x: 892.04261 last z: 607.26203 territory: 1 rot x: 0 rot y: -2.31061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2291 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2292 Footprint: Position: in world: true x: 887.76783 z: 604.17518 last x: 887.76783 last z: 604.17518 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2292 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2293 Footprint: Position: in world: true x: 885.87885 z: 603.48731 last x: 885.87885 last z: 603.48731 territory: 1 rot x: 0 rot y: 3.05996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2293 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2294 Footprint: Position: in world: true x: 877.6836 z: 593.1261 last x: 877.6836 last z: 593.1261 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2294 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2295 Footprint: Position: in world: true x: 878.69184 z: 597.39924 last x: 878.69184 last z: 597.39924 territory: 1 rot x: 0 rot y: -1.33657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2295 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 2296 Footprint: Position: in world: true x: 803.84522 z: 141.56704 last x: 803.84522 last z: 141.56704 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_log.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2296 actor: "props/flora/water_log.xml" constructionprogress: 0 - id: 2297 Footprint: Position: in world: true x: 876.34284 z: 599.65882 last x: 876.34284 last z: 599.65882 territory: 1 rot x: 0 rot y: 0.85193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_log.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2297 actor: "props/flora/water_log.xml" constructionprogress: 0 - id: 2298 Footprint: Position: in world: true x: 951.46515 z: 677.71497 last x: 951.46515 last z: 677.71497 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_log.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2298 actor: "props/flora/water_log.xml" constructionprogress: 0 - id: 2299 Footprint: Position: in world: true x: 417.68616 z: 187.16437 last x: 417.68616 last z: 187.16437 territory: 0 rot x: 0 rot y: -1.852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2299 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2300 Footprint: Position: in world: true x: 422.77952 z: 196.6298 last x: 422.77952 last z: 196.6298 territory: 0 rot x: 0 rot y: 1.69858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2300 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2301 Footprint: Position: in world: true x: 456.64747 z: 122.62067 last x: 456.64747 last z: 122.62067 territory: 2 rot x: 0 rot y: 1.20757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2301 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2302 Footprint: Position: in world: true x: 542.5135 z: 163.18647 last x: 542.5135 last z: 163.18647 territory: 2 rot x: 0 rot y: -3.07525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2302 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2303 Footprint: Position: in world: true x: 546.39814 z: 157.56878 last x: 546.39814 last z: 157.56878 territory: 2 rot x: 0 rot y: 0.61815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2303 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2304 Footprint: Position: in world: true x: 559.865 z: 229.62063 last x: 559.865 last z: 229.62063 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2304 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2305 Footprint: Position: in world: true x: 605.05488 z: 327.10029 last x: 605.05488 last z: 327.10029 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2305 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2306 Footprint: Position: in world: true x: 613.5464 z: 332.97236 last x: 613.5464 last z: 332.97236 territory: 2 rot x: 0 rot y: 0.37281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2306 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2307 Footprint: Position: in world: true x: 616.80884 z: 336.74915 last x: 616.80884 last z: 336.74915 territory: 2 rot x: 0 rot y: 2.789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2307 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2308 Footprint: Position: in world: true x: 618.43586 z: 330.36854 last x: 618.43586 last z: 330.36854 territory: 2 rot x: 0 rot y: -2.49534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2308 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2309 Footprint: Position: in world: true x: 533.55402 z: 357.10407 last x: 533.55402 last z: 357.10407 territory: 2 rot x: 0 rot y: -1.08448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2309 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2310 Footprint: Position: in world: true x: 526.56983 z: 359.5318 last x: 526.56983 last z: 359.5318 territory: 2 rot x: 0 rot y: -1.47144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2310 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2311 Footprint: Position: in world: true x: 521.80256 z: 360.95374 last x: 521.80256 last z: 360.95374 territory: 2 rot x: 0 rot y: -0.02224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2311 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2312 Footprint: Position: in world: true x: 522.8628 z: 367.12897 last x: 522.8628 last z: 367.12897 territory: 2 rot x: 0 rot y: 0.8394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2312 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2313 Footprint: Position: in world: true x: 525.96662 z: 369.24671 last x: 525.96662 last z: 369.24671 territory: 2 rot x: 0 rot y: -1.63076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2313 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2314 Footprint: Position: in world: true x: 514.40003 z: 365.47092 last x: 514.40003 last z: 365.47092 territory: 2 rot x: 0 rot y: -3.07984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2314 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2315 Footprint: Position: in world: true x: 513.1897 z: 352.46601 last x: 513.1897 last z: 352.46601 territory: 2 rot x: 0 rot y: 2.38183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2315 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2316 Footprint: Position: in world: true x: 381.72541 z: 375.45368 last x: 381.72541 last z: 375.45368 territory: 2 rot x: 0 rot y: 3.09122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2316 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2317 Footprint: Position: in world: true x: 383.88843 z: 363.97468 last x: 383.88843 last z: 363.97468 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2317 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2318 Footprint: Position: in world: true x: 378.89979 z: 358.57776 last x: 378.89979 last z: 358.57776 territory: 2 rot x: 0 rot y: -2.18506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2318 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2319 Footprint: Position: in world: true x: 375.47541 z: 353.33118 last x: 375.47541 last z: 353.33118 territory: 2 rot x: 0 rot y: 2.83782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2319 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2320 Footprint: Position: in world: true x: 408.89222 z: 392.3954 last x: 408.89222 last z: 392.3954 territory: 2 rot x: 0 rot y: 0.69542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2320 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2321 Footprint: Position: in world: true x: 415.10276 z: 403.4192 last x: 415.10276 last z: 403.4192 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2321 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2322 Footprint: Position: in world: true x: 412.22309 z: 411.74231 last x: 412.22309 last z: 411.74231 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2322 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2323 Footprint: Position: in world: true x: 411.15214 z: 413.50312 last x: 411.15214 last z: 413.50312 territory: 2 rot x: 0 rot y: 1.7552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2323 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2324 Footprint: Position: in world: true x: 417.34644 z: 410.55671 last x: 417.34644 last z: 410.55671 territory: 2 rot x: 0 rot y: -2.95043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2324 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2325 Footprint: Position: in world: true x: 370.39182 z: 448.29661 last x: 370.39182 last z: 448.29661 territory: 2 rot x: 0 rot y: -0.10444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2325 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2326 Footprint: Position: in world: true x: 203.48841 z: 541.8559 last x: 203.48841 last z: 541.8559 territory: 2 rot x: 0 rot y: -1.51178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2326 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2327 Footprint: Position: in world: true x: 194.4158 z: 540.45911 last x: 194.4158 last z: 540.45911 territory: 2 rot x: 0 rot y: 3.01124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2327 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2328 Footprint: Position: in world: true x: 197.43915 z: 527.72718 last x: 197.43915 last z: 527.72718 territory: 2 rot x: 0 rot y: 2.11661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2328 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2329 Footprint: Position: in world: true x: 236.22568 z: 502.10245 last x: 236.22568 last z: 502.10245 territory: 2 rot x: 0 rot y: 3.13105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2329 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2330 Footprint: Position: in world: true x: 234.69254 z: 493.982 last x: 234.69254 last z: 493.982 territory: 2 rot x: 0 rot y: -2.52851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2330 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2331 Footprint: Position: in world: true x: 227.91431 z: 485.89814 last x: 227.91431 last z: 485.89814 territory: 2 rot x: 0 rot y: -2.4615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2331 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2332 Footprint: Position: in world: true x: 220.37548 z: 478.73139 last x: 220.37548 last z: 478.73139 territory: 2 rot x: 0 rot y: -2.51246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2332 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2333 Footprint: Position: in world: true x: 226.64347 z: 478.25669 last x: 226.64347 last z: 478.25669 territory: 2 rot x: 0 rot y: 0.95025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2333 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2334 Footprint: Position: in world: true x: 158.9588 z: 515.29444 last x: 158.9588 last z: 515.29444 territory: 0 rot x: 0 rot y: -2.3451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2334 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2335 Footprint: Position: in world: true x: 156.12212 z: 512.6023 last x: 156.12212 last z: 512.6023 territory: 0 rot x: 0 rot y: 3.04056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2335 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2336 Footprint: Position: in world: true x: 160.22281 z: 500.50837 last x: 160.22281 last z: 500.50837 territory: 0 rot x: 0 rot y: 1.67063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2336 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2337 Footprint: Position: in world: true x: 162.44321 z: 501.2021 last x: 162.44321 last z: 501.2021 territory: 0 rot x: 0 rot y: 2.23914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2337 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2338 Footprint: Position: in world: true x: 167.59038 z: 497.45151 last x: 167.59038 last z: 497.45151 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2338 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2339 Footprint: Position: in world: true x: 46.51191 z: 565.83368 last x: 46.51191 last z: 565.83368 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2339 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2340 Footprint: Position: in world: true x: 72.10007 z: 589.13874 last x: 72.10007 last z: 589.13874 territory: 2 rot x: 0 rot y: -2.66121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2340 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2341 Footprint: Position: in world: true x: 36.43955 z: 620.94214 last x: 36.43955 last z: 620.94214 territory: 2 rot x: 0 rot y: 0.51136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2341 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2342 Footprint: Position: in world: true x: 76.49585 z: 650.35755 last x: 76.49585 last z: 650.35755 territory: 2 rot x: 0 rot y: 0.42956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2342 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2343 Footprint: Position: in world: true x: 105.80378 z: 653.22193 last x: 105.80378 last z: 653.22193 territory: 2 rot x: 0 rot y: 0.05832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2343 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2344 Footprint: Position: in world: true x: 106.33011 z: 702.29462 last x: 106.33011 last z: 702.29462 territory: 2 rot x: 0 rot y: -0.7354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2344 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2345 Footprint: Position: in world: true x: 93.48923 z: 728.72565 last x: 93.48923 last z: 728.72565 territory: 2 rot x: 0 rot y: 0.34353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2345 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2346 Footprint: Position: in world: true x: 98.4242 z: 756.2021 last x: 98.4242 last z: 756.2021 territory: 2 rot x: 0 rot y: 1.06403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2346 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2347 Footprint: Position: in world: true x: 142.6132 z: 745.61243 last x: 142.6132 last z: 745.61243 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2347 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2348 Footprint: Position: in world: true x: 136.29615 z: 801.55616 last x: 136.29615 last z: 801.55616 territory: 2 rot x: 0 rot y: -0.30085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2348 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2349 Footprint: Position: in world: true x: 163.58591 z: 748.88672 last x: 163.58591 last z: 748.88672 territory: 2 rot x: 0 rot y: 2.9868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2349 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2350 Footprint: Position: in world: true x: 157.11121 z: 707.99946 last x: 157.11121 last z: 707.99946 territory: 2 rot x: 0 rot y: -2.72345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2350 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2351 Footprint: Position: in world: true x: 136.1097 z: 675.8058 last x: 136.1097 last z: 675.8058 territory: 2 rot x: 0 rot y: -2.77004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2351 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2352 Footprint: Position: in world: true x: 124.54346 z: 647.24341 last x: 124.54346 last z: 647.24341 territory: 2 rot x: 0 rot y: 2.72567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2352 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2353 Footprint: Position: in world: true x: 161.48952 z: 665.90772 last x: 161.48952 last z: 665.90772 territory: 2 rot x: 0 rot y: -2.39966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2353 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2354 Footprint: Position: in world: true x: 158.84806 z: 654.63074 last x: 158.84806 last z: 654.63074 territory: 2 rot x: 0 rot y: -2.40651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2354 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2355 Footprint: Position: in world: true x: 134.38654 z: 614.14393 last x: 134.38654 last z: 614.14393 territory: 2 rot x: 0 rot y: -2.67782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2355 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2356 Footprint: Position: in world: true x: 89.30376 z: 537.23487 last x: 89.30376 last z: 537.23487 territory: 0 rot x: 0 rot y: -2.90836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2356 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2357 Footprint: Position: in world: true x: 99.71886 z: 499.4137 last x: 99.71886 last z: 499.4137 territory: 0 rot x: 0 rot y: -2.4121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2357 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2358 Footprint: Position: in world: true x: 79.12127 z: 482.55588 last x: 79.12127 last z: 482.55588 territory: 0 rot x: 0 rot y: -2.13553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2358 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2359 Footprint: Position: in world: true x: 54.01294 z: 477.6063 last x: 54.01294 last z: 477.6063 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2359 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2360 Footprint: Position: in world: true x: 56.27976 z: 460.67597 last x: 56.27976 last z: 460.67597 territory: 0 rot x: 0 rot y: 1.38083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2360 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2361 Footprint: Position: in world: true x: 94.12597 z: 475.33295 last x: 94.12597 last z: 475.33295 territory: 0 rot x: 0 rot y: -1.73229 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2361 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2362 Footprint: Position: in world: true x: 94.55092 z: 343.27753 last x: 94.55092 last z: 343.27753 territory: 0 rot x: 0 rot y: -0.35405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2362 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2363 Footprint: Position: in world: true x: 80.34452 z: 357.54505 last x: 80.34452 last z: 357.54505 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2363 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2364 Footprint: Position: in world: true x: 78.35299 z: 353.60965 last x: 78.35299 last z: 353.60965 territory: 0 rot x: 0 rot y: 3.01716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2364 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2365 Footprint: Position: in world: true x: 79.10268 z: 346.14692 last x: 79.10268 last z: 346.14692 territory: 0 rot x: 0 rot y: -2.94347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2365 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2366 Footprint: Position: in world: true x: 77.12864 z: 339.18274 last x: 77.12864 last z: 339.18274 territory: 0 rot x: 0 rot y: 2.62746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2366 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2367 Footprint: Position: in world: true x: 155.70131 z: 274.05085 last x: 155.70131 last z: 274.05085 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2367 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2368 Footprint: Position: in world: true x: 156.50347 z: 275.83234 last x: 156.50347 last z: 275.83234 territory: 0 rot x: 0 rot y: -0.46496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2368 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2369 Footprint: Position: in world: true x: 148.81817 z: 283.10895 last x: 148.81817 last z: 283.10895 territory: 0 rot x: 0 rot y: -3.0152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2369 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2370 Footprint: Position: in world: true x: 148.51645 z: 274.85672 last x: 148.51645 last z: 274.85672 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2370 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2371 Footprint: Position: in world: true x: 148.24308 z: 272.4581 last x: 148.24308 last z: 272.4581 territory: 0 rot x: 0 rot y: -1.95244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2371 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2372 Footprint: Position: in world: true x: 142.35515 z: 271.82801 last x: 142.35515 last z: 271.82801 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2372 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2373 Footprint: Position: in world: true x: 143.55903 z: 279.15333 last x: 143.55903 last z: 279.15333 territory: 0 rot x: 0 rot y: 0.28214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2373 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2374 Footprint: Position: in world: true x: 161.18108 z: 271.74164 last x: 161.18108 last z: 271.74164 territory: 0 rot x: 0 rot y: 1.21407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2374 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2375 Footprint: Position: in world: true x: 165.06344 z: 271.70725 last x: 165.06344 last z: 271.70725 territory: 0 rot x: 0 rot y: 2.82554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2375 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2376 Footprint: Position: in world: true x: 167.19625 z: 264.62354 last x: 167.19625 last z: 264.62354 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2376 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2377 Footprint: Position: in world: true x: 169.27681 z: 261.34363 last x: 169.27681 last z: 261.34363 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2377 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2378 Footprint: Position: in world: true x: 174.1183 z: 264.0771 last x: 174.1183 last z: 264.0771 territory: 0 rot x: 0 rot y: 1.0708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2378 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2379 Footprint: Position: in world: true x: 179.51082 z: 264.61405 last x: 179.51082 last z: 264.61405 territory: 0 rot x: 0 rot y: 2.84386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2379 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2380 Footprint: Position: in world: true x: 181.16927 z: 259.6775 last x: 181.16927 last z: 259.6775 territory: 0 rot x: 0 rot y: 2.52619 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2380 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2381 Footprint: Position: in world: true x: 212.99277 z: 277.042 last x: 212.99277 last z: 277.042 territory: 0 rot x: 0 rot y: -1.14165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2381 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2382 Footprint: Position: in world: true x: 207.77808 z: 277.4267 last x: 207.77808 last z: 277.4267 territory: 0 rot x: 0 rot y: 3.0702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2382 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2383 Footprint: Position: in world: true x: 200.87044 z: 272.04587 last x: 200.87044 last z: 272.04587 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2383 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2384 Footprint: Position: in world: true x: 230.5573 z: 366.6407 last x: 230.5573 last z: 366.6407 territory: 2 rot x: 0 rot y: -2.61565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2384 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2385 Footprint: Position: in world: true x: 188.06354 z: 333.79761 last x: 188.06354 last z: 333.79761 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2385 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2386 Footprint: Position: in world: true x: 207.04342 z: 260.20725 last x: 207.04342 last z: 260.20725 territory: 0 rot x: 0 rot y: 2.48708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2386 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2387 Footprint: Position: in world: true x: 237.6817 z: 264.11316 last x: 237.6817 last z: 264.11316 territory: 0 rot x: 0 rot y: 2.64313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2387 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2388 Footprint: Position: in world: true x: 244.2081 z: 255.78336 last x: 244.2081 last z: 255.78336 territory: 0 rot x: 0 rot y: 2.33536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2388 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2389 Footprint: Position: in world: true x: 250.43383 z: 252.92634 last x: 250.43383 last z: 252.92634 territory: 0 rot x: 0 rot y: 1.36529 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2389 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2390 Footprint: Position: in world: true x: 277.13685 z: 265.67743 last x: 277.13685 last z: 265.67743 territory: 0 rot x: 0 rot y: 2.12165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2390 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2391 Footprint: Position: in world: true x: 289.01954 z: 257.65833 last x: 289.01954 last z: 257.65833 territory: 0 rot x: 0 rot y: -3.11458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2391 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2392 Footprint: Position: in world: true x: 271.37137 z: 674.13062 last x: 271.37137 last z: 674.13062 territory: 2 rot x: 0 rot y: 0.29554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2392 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2393 Footprint: Position: in world: true x: 361.92872 z: 684.07923 last x: 361.92872 last z: 684.07923 territory: 2 rot x: 0 rot y: 2.9045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2393 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2394 Footprint: Position: in world: true x: 366.3042 z: 670.31971 last x: 366.3042 last z: 670.31971 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2394 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2395 Footprint: Position: in world: true x: 314.83713 z: 692.6103 last x: 314.83713 last z: 692.6103 territory: 2 rot x: 0 rot y: -0.4226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2395 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2396 Footprint: Position: in world: true x: 354.86146 z: 676.66352 last x: 354.86146 last z: 676.66352 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2396 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2397 Footprint: Position: in world: true x: 355.6092 z: 687.06757 last x: 355.6092 last z: 687.06757 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2397 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2398 Footprint: Position: in world: true x: 682.55103 z: 265.34235 last x: 682.55103 last z: 265.34235 territory: 2 rot x: 0 rot y: -1.39101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2398 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2399 Footprint: Position: in world: true x: 669.85828 z: 268.34571 last x: 669.85828 last z: 268.34571 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2399 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2400 Footprint: Position: in world: true x: 661.98469 z: 272.05549 last x: 661.98469 last z: 272.05549 territory: 2 rot x: 0 rot y: 0.17667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2400 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2401 Footprint: Position: in world: true x: 664.35334 z: 261.72242 last x: 664.35334 last z: 261.72242 territory: 2 rot x: 0 rot y: -0.3013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2401 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2402 Footprint: Position: in world: true x: 669.93635 z: 261.89484 last x: 669.93635 last z: 261.89484 territory: 2 rot x: 0 rot y: 2.85305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2402 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2403 Footprint: Position: in world: true x: 680.90052 z: 255.22266 last x: 680.90052 last z: 255.22266 territory: 2 rot x: 0 rot y: -2.67122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2403 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2404 Footprint: Position: in world: true x: 148.88205 z: 766.42176 last x: 148.88205 last z: 766.42176 territory: 2 rot x: 0 rot y: 2.59107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2404 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2405 Footprint: Position: in world: true x: 142.32609 z: 767.00721 last x: 142.32609 last z: 767.00721 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2405 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2406 Footprint: Position: in world: true x: 144.47635 z: 776.78504 last x: 144.47635 last z: 776.78504 territory: 2 rot x: 0 rot y: 0.77361 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2406 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2407 Footprint: Position: in world: true x: 146.91037 z: 779.13953 last x: 146.91037 last z: 779.13953 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2407 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2408 Footprint: Position: in world: true x: 156.36362 z: 767.00721 last x: 156.36362 last z: 767.00721 territory: 2 rot x: 0 rot y: 2.66256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2408 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2409 Footprint: Position: in world: true x: 158.67685 z: 769.80457 last x: 158.67685 last z: 769.80457 territory: 2 rot x: 0 rot y: -2.79554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2409 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2410 Footprint: Position: in world: true x: 294.86008 z: 725.28943 last x: 294.86008 last z: 725.28943 territory: 2 rot x: 0 rot y: 2.82451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2410 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2411 Footprint: Position: in world: true x: 296.17234 z: 721.48597 last x: 296.17234 last z: 721.48597 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2411 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2412 Footprint: Position: in world: true x: 298.0875 z: 729.02045 last x: 298.0875 last z: 729.02045 territory: 2 rot x: 0 rot y: 0.32174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2412 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2413 Footprint: Position: in world: true x: 302.41651 z: 742.08167 last x: 302.41651 last z: 742.08167 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2413 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2414 Footprint: Position: in world: true x: 303.69996 z: 746.78089 last x: 303.69996 last z: 746.78089 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2414 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2415 Footprint: Position: in world: true x: 659.97565 z: 739.305 last x: 659.97565 last z: 739.305 territory: 2 rot x: 0 rot y: -1.37681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2415 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2416 Footprint: Position: in world: true x: 642.18427 z: 739.07703 last x: 642.18427 last z: 739.07703 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2416 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2417 Footprint: Position: in world: true x: 650.53406 z: 722.10047 last x: 650.53406 last z: 722.10047 territory: 2 rot x: 0 rot y: -3.13065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2417 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2418 Footprint: Position: in world: true x: 832.43158 z: 635.38001 last x: 832.43158 last z: 635.38001 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2418 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2419 Footprint: Position: in world: true x: 835.1006 z: 641.28748 last x: 835.1006 last z: 641.28748 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2419 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2420 Footprint: Position: in world: true x: 829.99317 z: 650.20685 last x: 829.99317 last z: 650.20685 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2420 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2421 Footprint: Position: in world: true x: 830.63624 z: 657.26941 last x: 830.63624 last z: 657.26941 territory: 1 rot x: 0 rot y: 1.06078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2421 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2422 Footprint: Position: in world: true x: 835.99482 z: 660.90162 last x: 835.99482 last z: 660.90162 territory: 1 rot x: 0 rot y: -2.66103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2422 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2423 Footprint: Position: in world: true x: 826.43866 z: 643.70521 last x: 826.43866 last z: 643.70521 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2423 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2424 Footprint: Position: in world: true x: 821.28534 z: 640.9875 last x: 821.28534 last z: 640.9875 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2424 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2425 Footprint: Position: in world: true x: 815.54456 z: 649.89197 last x: 815.54456 last z: 649.89197 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2425 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2426 Footprint: Position: in world: true x: 697.09913 z: 530.12049 last x: 697.09913 last z: 530.12049 territory: 0 rot x: 0 rot y: -2.98266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2426 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2427 Footprint: Position: in world: true x: 696.45282 z: 506.4842 last x: 696.45282 last z: 506.4842 territory: 0 rot x: 0 rot y: 2.37803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2427 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2428 Footprint: Position: in world: true x: 712.3105 z: 481.64386 last x: 712.3105 last z: 481.64386 territory: 0 rot x: 0 rot y: -2.18697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2428 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2429 Footprint: Position: in world: true x: 625.12256 z: 505.31473 last x: 625.12256 last z: 505.31473 territory: 2 rot x: 0 rot y: -1.76313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2429 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2430 Footprint: Position: in world: true x: 601.35505 z: 508.46216 last x: 601.35505 last z: 508.46216 territory: 2 rot x: 0 rot y: -3.10381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2430 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2431 Footprint: Position: in world: true x: 647.47413 z: 468.34766 last x: 647.47413 last z: 468.34766 territory: 0 rot x: 0 rot y: 2.1166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2431 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2432 Footprint: Position: in world: true x: 658.03901 z: 463.33033 last x: 658.03901 last z: 463.33033 territory: 0 rot x: 0 rot y: 2.84238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2432 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2433 Footprint: Position: in world: true x: 661.61017 z: 451.10221 last x: 661.61017 last z: 451.10221 territory: 2 rot x: 0 rot y: -2.46143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2433 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2434 Footprint: Position: in world: true x: 666.01203 z: 440.8772 last x: 666.01203 last z: 440.8772 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2434 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2435 Footprint: Position: in world: true x: 651.57374 z: 469.58079 last x: 651.57374 last z: 469.58079 territory: 0 rot x: 0 rot y: 1.53092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2435 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2436 Footprint: Position: in world: true x: 654.59607 z: 583.17688 last x: 654.59607 last z: 583.17688 territory: 2 rot x: 0 rot y: 0.7505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2436 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2437 Footprint: Position: in world: true x: 663.9516 z: 603.40357 last x: 663.9516 last z: 603.40357 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2437 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2438 Footprint: Position: in world: true x: 754.60834 z: 567.12671 last x: 754.60834 last z: 567.12671 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2438 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2439 Footprint: Position: in world: true x: 932.625 z: 367.4762 last x: 932.625 last z: 367.4762 territory: 0 rot x: 0 rot y: -1.898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2439 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2440 Footprint: Position: in world: true x: 927.42304 z: 365.55677 last x: 927.42304 last z: 365.55677 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2440 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2441 Footprint: Position: in world: true x: 928.75574 z: 352.35117 last x: 928.75574 last z: 352.35117 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2441 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2442 Footprint: Position: in world: true x: 925.49213 z: 338.66428 last x: 925.49213 last z: 338.66428 territory: 0 rot x: 0 rot y: -2.67067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2442 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2443 Footprint: Position: in world: true x: 956.48475 z: 393.60288 last x: 956.48475 last z: 393.60288 territory: 0 rot x: 0 rot y: 0.7888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2443 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2444 Footprint: Position: in world: true x: 965.9704 z: 403.77619 last x: 965.9704 last z: 403.77619 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2444 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2445 Footprint: Position: in world: true x: 970.15632 z: 413.66373 last x: 970.15632 last z: 413.66373 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2445 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2446 Footprint: Position: in world: true x: 961.03315 z: 303.1699 last x: 961.03315 last z: 303.1699 territory: 0 rot x: 0 rot y: -2.5812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2446 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2447 Footprint: Position: in world: true x: 944.54944 z: 279.61792 last x: 944.54944 last z: 279.61792 territory: 0 rot x: 0 rot y: -1.86261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2447 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2448 Footprint: Position: in world: true x: 921.94385 z: 272.41404 last x: 921.94385 last z: 272.41404 territory: 4 rot x: 0 rot y: -1.80378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2448 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2449 Footprint: Position: in world: true x: 876.00239 z: 227.80121 last x: 876.00239 last z: 227.80121 territory: 2 rot x: 0 rot y: -2.89606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2449 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2450 Footprint: Position: in world: true x: 878.39692 z: 191.19462 last x: 878.39692 last z: 191.19462 territory: 2 rot x: 0 rot y: 2.66121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2450 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2451 Footprint: Position: in world: true x: 881.95618 z: 172.38102 last x: 881.95618 last z: 172.38102 territory: 2 rot x: 0 rot y: -2.39397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2451 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2452 Footprint: Position: in world: true x: 853.31287 z: 145.78811 last x: 853.31287 last z: 145.78811 territory: 2 rot x: 0 rot y: -0.63297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2452 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2453 Footprint: Position: in world: true x: 840.70521 z: 186.76609 last x: 840.70521 last z: 186.76609 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2453 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2454 Footprint: Position: in world: true x: 846.60962 z: 285.69425 last x: 846.60962 last z: 285.69425 territory: 2 rot x: 0 rot y: 1.5708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2454 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2455 Footprint: Position: in world: true x: 891.14533 z: 241.85276 last x: 891.14533 last z: 241.85276 territory: 2 rot x: 0 rot y: 1.09702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2455 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2456 Footprint: Position: in world: true x: 673.14252 z: 63.67783 last x: 673.14252 last z: 63.67783 territory: 2 rot x: 0 rot y: 2.43229 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2456 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2457 Footprint: Position: in world: true x: 688.40601 z: 51.0437 last x: 688.40601 last z: 51.0437 territory: 2 rot x: 0 rot y: 0.8285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2457 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2458 Footprint: Position: in world: true x: 698.09833 z: 57.81095 last x: 698.09833 last z: 57.81095 territory: 2 rot x: 0 rot y: 2.32085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2458 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2459 Footprint: Position: in world: true x: 705.20777 z: 55.2959 last x: 705.20777 last z: 55.2959 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2459 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2460 Footprint: Position: in world: true x: 705.95826 z: 52.59697 last x: 705.95826 last z: 52.59697 territory: 2 rot x: 0 rot y: -2.92203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2460 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2461 Footprint: Position: in world: true x: 504.21058 z: 50.42821 last x: 504.21058 last z: 50.42821 territory: 2 rot x: 0 rot y: -2.85084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2461 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2462 Footprint: Position: in world: true x: 431.78254 z: 85.299 last x: 431.78254 last z: 85.299 territory: 0 rot x: 0 rot y: -1.36178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2462 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2463 Footprint: Position: in world: true x: 409.482 z: 95.117 last x: 409.482 last z: 95.117 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2463 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2464 Footprint: Position: in world: true x: 408.18165 z: 100.8181 last x: 408.18165 last z: 100.8181 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2464 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2465 Footprint: Position: in world: true x: 400.03074 z: 94.83672 last x: 400.03074 last z: 94.83672 territory: 0 rot x: 0 rot y: 0.84696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2465 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2466 Footprint: Position: in world: true x: 424.77472 z: 99.66323 last x: 424.77472 last z: 99.66323 territory: 0 rot x: 0 rot y: -2.90917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2466 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2467 Footprint: Position: in world: true x: 367.91132 z: 101.05895 last x: 367.91132 last z: 101.05895 territory: 0 rot x: 0 rot y: 0.96741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2467 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2468 Footprint: Position: in world: true x: 200.43947 z: 223.9612 last x: 200.43947 last z: 223.9612 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2468 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2469 Footprint: Position: in world: true x: 137.04101 z: 588.53675 last x: 137.04101 last z: 588.53675 territory: 2 rot x: 0 rot y: -2.50991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2469 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2470 Footprint: Position: in world: true x: 656.11738 z: 988.46155 last x: 656.11738 last z: 988.46155 territory: 2 rot x: 0 rot y: 0.86124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2470 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2471 Footprint: Position: in world: true x: 498.1594 z: 996.88733 last x: 498.1594 last z: 996.88733 territory: 2 rot x: 0 rot y: 2.64336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2471 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2472 Footprint: Position: in world: true x: 488.73536 z: 951.672 last x: 488.73536 last z: 951.672 territory: 2 rot x: 0 rot y: -2.36239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2472 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2473 Footprint: Position: in world: true x: 615.02643 z: 907.9621 last x: 615.02643 last z: 907.9621 territory: 2 rot x: 0 rot y: 1.32731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2473 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2474 Footprint: Position: in world: true x: 247.93082 z: 800.54554 last x: 247.93082 last z: 800.54554 territory: 2 rot x: 0 rot y: 1.42383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2474 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2475 Footprint: Position: in world: true x: 737.77198 z: 917.54407 last x: 737.77198 last z: 917.54407 territory: 1 rot x: 0 rot y: -2.50667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2475 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2476 Footprint: Position: in world: true x: 715.01941 z: 917.99195 last x: 715.01941 last z: 917.99195 territory: 2 rot x: 0 rot y: 2.37809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2476 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2477 Footprint: Position: in world: true x: 713.08448 z: 967.52326 last x: 713.08448 last z: 967.52326 territory: 2 rot x: 0 rot y: 1.39301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2477 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2478 Footprint: Position: in world: true x: 762.60633 z: 871.10798 last x: 762.60633 last z: 871.10798 territory: 1 rot x: 0 rot y: -2.92031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2478 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2479 Footprint: Position: in world: true x: 763.2334 z: 883.33136 last x: 763.2334 last z: 883.33136 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2479 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2480 Footprint: Position: in world: true x: 752.07941 z: 889.06104 last x: 752.07941 last z: 889.06104 territory: 1 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2480 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2481 Footprint: Position: in world: true x: 703.30677 z: 938.13978 last x: 703.30677 last z: 938.13978 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2481 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2482 Footprint: Position: in world: true x: 743.71369 z: 907.91272 last x: 743.71369 last z: 907.91272 territory: 1 rot x: 0 rot y: 0.61367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2482 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2483 Footprint: Position: in world: true x: 755.77851 z: 761.4513 last x: 755.77851 last z: 761.4513 territory: 1 rot x: 0 rot y: 2.95832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2483 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2484 Footprint: Position: in world: true x: 762.31055 z: 703.46119 last x: 762.31055 last z: 703.46119 territory: 1 rot x: 0 rot y: -2.94338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2484 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2485 Footprint: Position: in world: true x: 758.948 z: 688.29969 last x: 758.948 last z: 688.29969 territory: 1 rot x: 0 rot y: 2.75657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2485 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2486 Footprint: Position: in world: true x: 838.78345 z: 687.85523 last x: 838.78345 last z: 687.85523 territory: 1 rot x: 0 rot y: -3.07064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2486 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2487 Footprint: Position: in world: true x: 845.69092 z: 675.14576 last x: 845.69092 last z: 675.14576 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2487 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2488 Footprint: Position: in world: true x: 859.23096 z: 659.20386 last x: 859.23096 last z: 659.20386 territory: 1 rot x: 0 rot y: -2.4187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2488 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2489 Footprint: Position: in world: true x: 832.02753 z: 632.90925 last x: 832.02753 last z: 632.90925 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2489 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2490 Footprint: Position: in world: true x: 816.70557 z: 660.90711 last x: 816.70557 last z: 660.90711 territory: 1 rot x: 0 rot y: 2.6495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2490 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2491 Footprint: Position: in world: true x: 977.66712 z: 576.69935 last x: 977.66712 last z: 576.69935 territory: 0 rot x: 0 rot y: -2.57912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2491 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2492 Footprint: Position: in world: true x: 962.18305 z: 561.51716 last x: 962.18305 last z: 561.51716 territory: 1 rot x: 0 rot y: -2.68432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2492 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2493 Footprint: Position: in world: true x: 951.20917 z: 534.92798 last x: 951.20917 last z: 534.92798 territory: 0 rot x: 0 rot y: -1.9025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2493 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2494 Footprint: Position: in world: true x: 925.0185 z: 534.92798 last x: 925.0185 last z: 534.92798 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2494 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2495 Footprint: Position: in world: true x: 900.46131 z: 486.85511 last x: 900.46131 last z: 486.85511 territory: 0 rot x: 0 rot y: 1.18044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2495 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2496 Footprint: Position: in world: true x: 922.61237 z: 490.67057 last x: 922.61237 last z: 490.67057 territory: 0 rot x: 0 rot y: -2.37317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2496 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2497 Footprint: Position: in world: true x: 684.16547 z: 388.84626 last x: 684.16547 last z: 388.84626 territory: 2 rot x: 0 rot y: -2.7706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2497 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2498 Footprint: Position: in world: true x: 662.48719 z: 311.52283 last x: 662.48719 last z: 311.52283 territory: 2 rot x: 0 rot y: -3.01308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2498 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2499 Footprint: Position: in world: true x: 587.72565 z: 218.5218 last x: 587.72565 last z: 218.5218 territory: 2 rot x: 0 rot y: 1.53541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2499 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2500 Footprint: Position: in world: true x: 320.97965 z: 174.49274 last x: 320.97965 last z: 174.49274 territory: 0 rot x: 0 rot y: 0.49067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2500 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2501 Footprint: Position: in world: true x: 329.27796 z: 188.61976 last x: 329.27796 last z: 188.61976 territory: 0 rot x: 0 rot y: 2.24476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2501 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2502 Footprint: Position: in world: true x: 335.40613 z: 171.06681 last x: 335.40613 last z: 171.06681 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2502 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2503 Footprint: Position: in world: true x: 333.90339 z: 167.79117 last x: 333.90339 last z: 167.79117 territory: 0 rot x: 0 rot y: 2.46583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2503 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2504 Footprint: Position: in world: true x: 323.24961 z: 292.02051 last x: 323.24961 last z: 292.02051 territory: 2 rot x: 0 rot y: 1.13303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2504 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2505 Footprint: Position: in world: true x: 866.23987 z: 761.03303 last x: 866.23987 last z: 761.03303 territory: 1 rot x: 0 rot y: -2.2588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2505 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2506 Footprint: Position: in world: true x: 844.23053 z: 759.02558 last x: 844.23053 last z: 759.02558 territory: 1 rot x: 0 rot y: -0.32981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2506 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2507 Footprint: Position: in world: true x: 845.21393 z: 770.23353 last x: 845.21393 last z: 770.23353 territory: 1 rot x: 0 rot y: 0.06881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2507 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2508 Footprint: Position: in world: true x: 852.82306 z: 790.95545 last x: 852.82306 last z: 790.95545 territory: 1 rot x: 0 rot y: 1.3407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2508 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2509 Footprint: Position: in world: true x: 874.78132 z: 780.01362 last x: 874.78132 last z: 780.01362 territory: 1 rot x: 0 rot y: 2.92936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2509 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2510 Footprint: Position: in world: true x: 899.06727 z: 788.10578 last x: 899.06727 last z: 788.10578 territory: 1 rot x: 0 rot y: 1.01203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2510 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2511 Footprint: Position: in world: true x: 890.5218 z: 833.73127 last x: 890.5218 last z: 833.73127 territory: 1 rot x: 0 rot y: -1.4055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2511 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2512 Footprint: Position: in world: true x: 874.50031 z: 838.26978 last x: 874.50031 last z: 838.26978 territory: 1 rot x: 0 rot y: -1.81626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2512 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2513 Footprint: Position: in world: true x: 860.21528 z: 833.31623 last x: 860.21528 last z: 833.31623 territory: 1 rot x: 0 rot y: 2.33121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2513 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2514 Footprint: Position: in world: true x: 918.61457 z: 757.06922 last x: 918.61457 last z: 757.06922 territory: 1 rot x: 0 rot y: -2.40868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2514 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2515 Footprint: Position: in world: true x: 904.44092 z: 771.75647 last x: 904.44092 last z: 771.75647 territory: 1 rot x: 0 rot y: 2.56885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2515 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2517 Footprint: Position: in world: true x: 918.14515 z: 748.48938 last x: 918.14515 last z: 748.48938 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2517 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2519 Footprint: Position: in world: true x: 872.23328 z: 657.74683 last x: 872.23328 last z: 657.74683 territory: 1 rot x: 0 rot y: -2.94155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2519 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2520 Footprint: Position: in world: true x: 870.9944 z: 641.05793 last x: 870.9944 last z: 641.05793 territory: 1 rot x: 0 rot y: 0.50794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2520 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2521 Footprint: Position: in world: true x: 795.33973 z: 694.69941 last x: 795.33973 last z: 694.69941 territory: 1 rot x: 0 rot y: 0.75504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2521 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2522 Footprint: Position: in world: true x: 776.37336 z: 775.24189 last x: 776.37336 last z: 775.24189 territory: 1 rot x: 0 rot y: 0.87899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2522 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2523 Footprint: Position: in world: true x: 814.01136 z: 832.46955 last x: 814.01136 last z: 832.46955 territory: 1 rot x: 0 rot y: 0.70737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2523 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2524 Footprint: Position: in world: true x: 821.10572 z: 850.49598 last x: 821.10572 last z: 850.49598 territory: 1 rot x: 0 rot y: -2.53948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2524 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2525 Footprint: Position: in world: true x: 816.72046 z: 845.08936 last x: 816.72046 last z: 845.08936 territory: 1 rot x: 0 rot y: 2.30198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2525 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2526 Footprint: Position: in world: true x: 822.07892 z: 842.51471 last x: 822.07892 last z: 842.51471 territory: 1 rot x: 0 rot y: 1.70536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2526 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 2527 Footprint: Position: in world: true x: 313.25483 z: 129.1847 last x: 313.25483 last z: 129.1847 territory: 0 rot x: 0 rot y: -0.28333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2527 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2528 Footprint: Position: in world: true x: 313.81919 z: 133.88305 last x: 313.81919 last z: 133.88305 territory: 0 rot x: 0 rot y: 2.4945 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2528 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2529 Footprint: Position: in world: true x: 315.464 z: 131.03568 last x: 315.464 last z: 131.03568 territory: 0 rot x: 0 rot y: 2.94497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2529 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2530 Footprint: Position: in world: true x: 316.17615 z: 127.52826 last x: 316.17615 last z: 127.52826 territory: 0 rot x: 0 rot y: 2.3302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2530 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2531 Footprint: Position: in world: true x: 318.91565 z: 126.04477 last x: 318.91565 last z: 126.04477 territory: 0 rot x: 0 rot y: 0.27582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2531 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2532 Footprint: Position: in world: true x: 317.06608 z: 129.81083 last x: 317.06608 last z: 129.81083 territory: 0 rot x: 0 rot y: -0.46195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2532 actor: "geology/stone_granite_greek_small.xml" constructionprogress: 0 - id: 2533 Footprint: Position: in world: true x: 416.43891 z: 184.78902 last x: 416.43891 last z: 184.78902 territory: 0 rot x: 0 rot y: -3.03743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_granite_greek_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2533 actor: "geology/stone_granite_greek_med.xml" constructionprogress: 0 - id: 2534 Footprint: Position: in world: true x: 421.04029 z: 189.72883 last x: 421.04029 last z: 189.72883 territory: 0 rot x: 0 rot y: -2.45756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2534 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2535 Footprint: Position: in world: true x: 413.69111 z: 190.30933 last x: 413.69111 last z: 190.30933 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2535 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2536 Footprint: Position: in world: true x: 412.61792 z: 194.40644 last x: 412.61792 last z: 194.40644 territory: 0 rot x: 0 rot y: 1.19368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2536 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2537 Footprint: Position: in world: true x: 415.3425 z: 194.99634 last x: 415.3425 last z: 194.99634 territory: 0 rot x: 0 rot y: 2.63106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2537 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2538 Footprint: Position: in world: true x: 417.68863 z: 190.18206 last x: 417.68863 last z: 190.18206 territory: 0 rot x: 0 rot y: 2.58083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2538 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2539 Footprint: Position: in world: true x: 420.52118 z: 185.88231 last x: 420.52118 last z: 185.88231 territory: 0 rot x: 0 rot y: 2.5727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2539 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2540 Footprint: Position: in world: true x: 423.67981 z: 183.37832 last x: 423.67981 last z: 183.37832 territory: 0 rot x: 0 rot y: 0.14562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2540 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2541 Footprint: Position: in world: true x: 424.64466 z: 192.04126 last x: 424.64466 last z: 192.04126 territory: 2 rot x: 0 rot y: 0.35787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2541 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2542 Footprint: Position: in world: true x: 425.87717 z: 194.33268 last x: 425.87717 last z: 194.33268 territory: 2 rot x: 0 rot y: 2.3104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2542 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2543 Footprint: Position: in world: true x: 428.00507 z: 192.04918 last x: 428.00507 last z: 192.04918 territory: 2 rot x: 0 rot y: 2.68171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2543 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2544 Footprint: Position: in world: true x: 431.72983 z: 196.30924 last x: 431.72983 last z: 196.30924 territory: 2 rot x: 0 rot y: -3.03592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2544 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2545 Footprint: Position: in world: true x: 428.17878 z: 183.88904 last x: 428.17878 last z: 183.88904 territory: 0 rot x: 0 rot y: 0.68905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2545 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2546 Footprint: Position: in world: true x: 431.1324 z: 189.15262 last x: 431.1324 last z: 189.15262 territory: 2 rot x: 0 rot y: -2.82837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2546 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2547 Footprint: Position: in world: true x: 423.12241 z: 176.40723 last x: 423.12241 last z: 176.40723 territory: 0 rot x: 0 rot y: -0.7123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2547 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2548 Footprint: Position: in world: true x: 416.44162 z: 180.31424 last x: 416.44162 last z: 180.31424 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2548 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2549 Footprint: Position: in world: true x: 413.16736 z: 186.50068 last x: 413.16736 last z: 186.50068 territory: 0 rot x: 0 rot y: -1.90102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2549 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2550 Footprint: Position: in world: true x: 313.88282 z: 119.50481 last x: 313.88282 last z: 119.50481 territory: 0 rot x: 0 rot y: 0.55851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2550 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2551 Footprint: Position: in world: true x: 318.53003 z: 127.23684 last x: 318.53003 last z: 127.23684 territory: 0 rot x: 0 rot y: 0.44504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2551 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2552 Footprint: Position: in world: true x: 323.79575 z: 135.69425 last x: 323.79575 last z: 135.69425 territory: 0 rot x: 0 rot y: 2.81974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2552 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2553 Footprint: Position: in world: true x: 326.02183 z: 124.11425 last x: 326.02183 last z: 124.11425 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2553 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2554 Footprint: Position: in world: true x: 329.7675 z: 115.69309 last x: 329.7675 last z: 115.69309 territory: 0 rot x: 0 rot y: 1.36568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2554 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2555 Footprint: Position: in world: true x: 486.52494 z: 94.56193 last x: 486.52494 last z: 94.56193 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2555 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2556 Footprint: Position: in world: true x: 482.09101 z: 91.90755 last x: 482.09101 last z: 91.90755 territory: 2 rot x: 0 rot y: 3.13205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2556 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2557 Footprint: Position: in world: true x: 480.8069 z: 87.6346 last x: 480.8069 last z: 87.6346 territory: 2 rot x: 0 rot y: -3.12746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2557 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2558 Footprint: Position: in world: true x: 481.13453 z: 82.05517 last x: 481.13453 last z: 82.05517 territory: 2 rot x: 0 rot y: 2.078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2558 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2559 Footprint: Position: in world: true x: 489.14338 z: 79.24846 last x: 489.14338 last z: 79.24846 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2559 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2560 Footprint: Position: in world: true x: 614.56495 z: 148.01494 last x: 614.56495 last z: 148.01494 territory: 2 rot x: 0 rot y: -0.55781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2560 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2561 Footprint: Position: in world: true x: 615.62366 z: 156.99412 last x: 615.62366 last z: 156.99412 territory: 2 rot x: 0 rot y: 2.3532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2561 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2562 Footprint: Position: in world: true x: 622.02369 z: 149.01951 last x: 622.02369 last z: 149.01951 territory: 2 rot x: 0 rot y: 3.00326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2562 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2563 Footprint: Position: in world: true x: 618.99769 z: 136.89542 last x: 618.99769 last z: 136.89542 territory: 2 rot x: 0 rot y: -3.09737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2563 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2564 Footprint: Position: in world: true x: 621.33869 z: 129.78669 last x: 621.33869 last z: 129.78669 territory: 2 rot x: 0 rot y: 1.73678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2564 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2565 Footprint: Position: in world: true x: 561.56843 z: 224.64808 last x: 561.56843 last z: 224.64808 territory: 2 rot x: 0 rot y: -0.60781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2565 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2566 Footprint: Position: in world: true x: 556.70484 z: 228.98765 last x: 556.70484 last z: 228.98765 territory: 2 rot x: 0 rot y: -1.0271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2566 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2567 Footprint: Position: in world: true x: 553.30878 z: 232.03434 last x: 553.30878 last z: 232.03434 territory: 2 rot x: 0 rot y: 0.26908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2567 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2568 Footprint: Position: in world: true x: 555.14283 z: 236.24238 last x: 555.14283 last z: 236.24238 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2568 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2569 Footprint: Position: in world: true x: 558.04206 z: 233.15928 last x: 558.04206 last z: 233.15928 territory: 2 rot x: 0 rot y: 2.45144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2569 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2570 Footprint: Position: in world: true x: 563.34461 z: 227.36905 last x: 563.34461 last z: 227.36905 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2570 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2571 Footprint: Position: in world: true x: 582.39368 z: 212.86023 last x: 582.39368 last z: 212.86023 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2571 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2572 Footprint: Position: in world: true x: 582.76514 z: 208.51417 last x: 582.76514 last z: 208.51417 territory: 2 rot x: 0 rot y: -3.03788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2572 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2573 Footprint: Position: in world: true x: 582.55585 z: 205.36118 last x: 582.55585 last z: 205.36118 territory: 2 rot x: 0 rot y: 1.61977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2573 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2574 Footprint: Position: in world: true x: 587.71924 z: 204.9828 last x: 587.71924 last z: 204.9828 territory: 2 rot x: 0 rot y: 0.50626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2574 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2575 Footprint: Position: in world: true x: 588.4917 z: 209.21937 last x: 588.4917 last z: 209.21937 territory: 2 rot x: 0 rot y: -0.22489 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2575 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2576 Footprint: Position: in world: true x: 588.22242 z: 213.3512 last x: 588.22242 last z: 213.3512 territory: 2 rot x: 0 rot y: 1.32338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2576 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2577 Footprint: Position: in world: true x: 375.93818 z: 173.47817 last x: 375.93818 last z: 173.47817 territory: 0 rot x: 0 rot y: 0.45922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2577 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2578 Footprint: Position: in world: true x: 434.79114 z: 221.54342 last x: 434.79114 last z: 221.54342 territory: 2 rot x: 0 rot y: -0.30306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2578 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2579 Footprint: Position: in world: true x: 548.56861 z: 169.7728 last x: 548.56861 last z: 169.7728 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2579 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2580 Footprint: Position: in world: true x: 554.23261 z: 200.6116 last x: 554.23261 last z: 200.6116 territory: 2 rot x: 0 rot y: 3.10033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2580 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2581 Footprint: Position: in world: true x: 548.67182 z: 160.10824 last x: 548.67182 last z: 160.10824 territory: 2 rot x: 0 rot y: -1.57566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2581 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2582 Footprint: Position: in world: true x: 539.15589 z: 160.70911 last x: 539.15589 last z: 160.70911 territory: 2 rot x: 0 rot y: -2.17078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2582 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2583 Footprint: Position: in world: true x: 511.7295 z: 152.95582 last x: 511.7295 last z: 152.95582 territory: 2 rot x: 0 rot y: 2.71723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2583 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2584 Footprint: Position: in world: true x: 540.8899 z: 152.06203 last x: 540.8899 last z: 152.06203 territory: 2 rot x: 0 rot y: 1.36577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2584 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2585 Footprint: Position: in world: true x: 492.46033 z: 126.97721 last x: 492.46033 last z: 126.97721 territory: 2 rot x: 0 rot y: -0.63341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2585 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2586 Footprint: Position: in world: true x: 407.21265 z: 175.58088 last x: 407.21265 last z: 175.58088 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2586 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2587 Footprint: Position: in world: true x: 539.39032 z: 169.54543 last x: 539.39032 last z: 169.54543 territory: 2 rot x: 0 rot y: 1.88778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2587 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2588 Footprint: Position: in world: true x: 379.70539 z: 205.84386 last x: 379.70539 last z: 205.84386 territory: 0 rot x: 0 rot y: -2.9696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2588 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2589 Footprint: Position: in world: true x: 433.26374 z: 141.54117 last x: 433.26374 last z: 141.54117 territory: 0 rot x: 0 rot y: 3.02242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2589 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2590 Footprint: Position: in world: true x: 546.37623 z: 155.41839 last x: 546.37623 last z: 155.41839 territory: 2 rot x: 0 rot y: 1.43374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2590 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2591 Footprint: Position: in world: true x: 462.43784 z: 126.45885 last x: 462.43784 last z: 126.45885 territory: 2 rot x: 0 rot y: 0.34285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2591 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2592 Footprint: Position: in world: true x: 557.26319 z: 159.27991 last x: 557.26319 last z: 159.27991 territory: 2 rot x: 0 rot y: -0.25239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2592 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2593 Footprint: Position: in world: true x: 474.83017 z: 126.65493 last x: 474.83017 last z: 126.65493 territory: 2 rot x: 0 rot y: 1.78086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2593 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2594 Footprint: Position: in world: true x: 479.6143 z: 132.16916 last x: 479.6143 last z: 132.16916 territory: 2 rot x: 0 rot y: 0.55283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2594 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2595 Footprint: Position: in world: true x: 475.51142 z: 118.54903 last x: 475.51142 last z: 118.54903 territory: 2 rot x: 0 rot y: 0.56276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2595 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2596 Footprint: Position: in world: true x: 462.3682 z: 121.95186 last x: 462.3682 last z: 121.95186 territory: 2 rot x: 0 rot y: 2.41485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2596 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2597 Footprint: Position: in world: true x: 466.70429 z: 124.55315 last x: 466.70429 last z: 124.55315 territory: 2 rot x: 0 rot y: 1.537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2597 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2598 Footprint: Position: in world: true x: 478.52985 z: 124.01104 last x: 478.52985 last z: 124.01104 territory: 2 rot x: 0 rot y: 3.04577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2598 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2599 Footprint: Position: in world: true x: 476.23899 z: 133.57364 last x: 476.23899 last z: 133.57364 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2599 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2600 Footprint: Position: in world: true x: 463.47764 z: 134.15554 last x: 463.47764 last z: 134.15554 territory: 2 rot x: 0 rot y: -1.2059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2600 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2601 Footprint: Position: in world: true x: 460.52152 z: 130.06473 last x: 460.52152 last z: 130.06473 territory: 2 rot x: 0 rot y: -0.25925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2601 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2602 Footprint: Position: in world: true x: 473.14243 z: 130.5911 last x: 473.14243 last z: 130.5911 territory: 2 rot x: 0 rot y: 0.4393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2602 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2603 Footprint: Position: in world: true x: 464.76682 z: 121.26453 last x: 464.76682 last z: 121.26453 territory: 2 rot x: 0 rot y: 0.29207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2603 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2604 Footprint: Position: in world: true x: 465.56406 z: 128.33248 last x: 465.56406 last z: 128.33248 territory: 2 rot x: 0 rot y: 2.65394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2604 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2605 Footprint: Position: in world: true x: 468.85676 z: 124.5491 last x: 468.85676 last z: 124.5491 territory: 2 rot x: 0 rot y: -2.83393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2605 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2606 Footprint: Position: in world: true x: 466.79657 z: 134.34041 last x: 466.79657 last z: 134.34041 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2606 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2607 Footprint: Position: in world: true x: 482.94657 z: 122.0007 last x: 482.94657 last z: 122.0007 territory: 2 rot x: 0 rot y: 1.92846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2607 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2608 Footprint: Position: in world: true x: 474.5196 z: 130.7671 last x: 474.5196 last z: 130.7671 territory: 2 rot x: 0 rot y: 0.71698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2608 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2609 Footprint: Position: in world: true x: 474.35206 z: 123.10914 last x: 474.35206 last z: 123.10914 territory: 2 rot x: 0 rot y: -2.78087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2609 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2610 Footprint: Position: in world: true x: 527.6789 z: 356.6414 last x: 527.6789 last z: 356.6414 territory: 2 rot x: 0 rot y: -1.76507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2610 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2611 Footprint: Position: in world: true x: 521.18836 z: 355.9787 last x: 521.18836 last z: 355.9787 territory: 2 rot x: 0 rot y: -0.85235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2611 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2612 Footprint: Position: in world: true x: 517.55732 z: 359.76948 last x: 517.55732 last z: 359.76948 territory: 2 rot x: 0 rot y: -0.04493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2612 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2613 Footprint: Position: in world: true x: 522.60511 z: 367.19037 last x: 522.60511 last z: 367.19037 territory: 2 rot x: 0 rot y: 0.88233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2613 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2614 Footprint: Position: in world: true x: 527.2392 z: 368.29642 last x: 527.2392 last z: 368.29642 territory: 2 rot x: 0 rot y: 2.64101 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2614 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2615 Footprint: Position: in world: true x: 529.50867 z: 360.1875 last x: 529.50867 last z: 360.1875 territory: 2 rot x: 0 rot y: 2.49585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2615 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2616 Footprint: Position: in world: true x: 533.90601 z: 358.23371 last x: 533.90601 last z: 358.23371 territory: 2 rot x: 0 rot y: 1.31038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2616 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2617 Footprint: Position: in world: true x: 540.67225 z: 360.14042 last x: 540.67225 last z: 360.14042 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2617 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2618 Footprint: Position: in world: true x: 539.46241 z: 355.93696 last x: 539.46241 last z: 355.93696 territory: 2 rot x: 0 rot y: -2.77369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2618 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2619 Footprint: Position: in world: true x: 591.64582 z: 404.48996 last x: 591.64582 last z: 404.48996 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2619 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2620 Footprint: Position: in world: true x: 587.22608 z: 404.06431 last x: 587.22608 last z: 404.06431 territory: 2 rot x: 0 rot y: -2.89162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2620 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2621 Footprint: Position: in world: true x: 586.81635 z: 399.76911 last x: 586.81635 last z: 399.76911 territory: 2 rot x: 0 rot y: 2.5782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2621 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2622 Footprint: Position: in world: true x: 588.78028 z: 396.31974 last x: 588.78028 last z: 396.31974 territory: 2 rot x: 0 rot y: -2.39394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2622 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2623 Footprint: Position: in world: true x: 581.649 z: 396.13477 last x: 581.649 last z: 396.13477 territory: 2 rot x: 0 rot y: -0.31597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2623 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2624 Footprint: Position: in world: true x: 580.21381 z: 400.0814 last x: 580.21381 last z: 400.0814 territory: 2 rot x: 0 rot y: 1.07068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2624 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2625 Footprint: Position: in world: true x: 583.96137 z: 402.52851 last x: 583.96137 last z: 402.52851 territory: 2 rot x: 0 rot y: 2.38115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2625 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2626 Footprint: Position: in world: true x: 587.97645 z: 396.97938 last x: 587.97645 last z: 396.97938 territory: 2 rot x: 0 rot y: 2.78467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2626 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2627 Footprint: Position: in world: true x: 590.52344 z: 392.82737 last x: 590.52344 last z: 392.82737 territory: 2 rot x: 0 rot y: 1.08527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2627 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2628 Footprint: Position: in world: true x: 592.15705 z: 397.33436 last x: 592.15705 last z: 397.33436 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2628 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2629 Footprint: Position: in world: true x: 591.95203 z: 398.88318 last x: 591.95203 last z: 398.88318 territory: 2 rot x: 0 rot y: 0.7792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2629 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2630 Footprint: Position: in world: true x: 595.90656 z: 406.5365 last x: 595.90656 last z: 406.5365 territory: 2 rot x: 0 rot y: -0.1759 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2630 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2631 Footprint: Position: in world: true x: 596.97565 z: 402.62702 last x: 596.97565 last z: 402.62702 territory: 2 rot x: 0 rot y: 3.02201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2631 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2632 Footprint: Position: in world: true x: 594.72193 z: 406.18732 last x: 594.72193 last z: 406.18732 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2632 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2633 Footprint: Position: in world: true x: 592.9604 z: 404.06226 last x: 592.9604 last z: 404.06226 territory: 2 rot x: 0 rot y: -2.73871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2633 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2634 Footprint: Position: in world: true x: 594.24305 z: 398.78034 last x: 594.24305 last z: 398.78034 territory: 2 rot x: 0 rot y: 0.14678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2634 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2635 Footprint: Position: in world: true x: 599.54828 z: 399.83371 last x: 599.54828 last z: 399.83371 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2635 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2636 Footprint: Position: in world: true x: 581.54847 z: 420.32032 last x: 581.54847 last z: 420.32032 territory: 2 rot x: 0 rot y: -2.90854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2636 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2637 Footprint: Position: in world: true x: 637.78864 z: 422.23346 last x: 637.78864 last z: 422.23346 territory: 0 rot x: 0 rot y: 3.12887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2637 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2638 Footprint: Position: in world: true x: 620.11487 z: 412.34992 last x: 620.11487 last z: 412.34992 territory: 2 rot x: 0 rot y: 2.32503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2638 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2639 Footprint: Position: in world: true x: 554.59156 z: 424.53608 last x: 554.59156 last z: 424.53608 territory: 2 rot x: 0 rot y: 1.50737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2639 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2640 Footprint: Position: in world: true x: 617.14173 z: 402.54636 last x: 617.14173 last z: 402.54636 territory: 2 rot x: 0 rot y: 3.06615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2640 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2641 Footprint: Position: in world: true x: 646.18012 z: 455.1247 last x: 646.18012 last z: 455.1247 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2641 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2642 Footprint: Position: in world: true x: 644.09217 z: 450.8549 last x: 644.09217 last z: 450.8549 territory: 0 rot x: 0 rot y: 2.12873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2642 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2643 Footprint: Position: in world: true x: 649.58533 z: 463.95881 last x: 649.58533 last z: 463.95881 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2643 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2644 Footprint: Position: in world: true x: 645.92713 z: 459.15003 last x: 645.92713 last z: 459.15003 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2644 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2645 Footprint: Position: in world: true x: 658.26642 z: 457.47236 last x: 658.26642 last z: 457.47236 territory: 0 rot x: 0 rot y: -0.13942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2645 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2646 Footprint: Position: in world: true x: 654.09986 z: 456.85376 last x: 654.09986 last z: 456.85376 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2646 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2647 Footprint: Position: in world: true x: 653.16883 z: 457.51438 last x: 653.16883 last z: 457.51438 territory: 0 rot x: 0 rot y: 1.36812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2647 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2648 Footprint: Position: in world: true x: 646.83777 z: 459.34308 last x: 646.83777 last z: 459.34308 territory: 0 rot x: 0 rot y: 2.78904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2648 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2649 Footprint: Position: in world: true x: 656.30146 z: 474.96814 last x: 656.30146 last z: 474.96814 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2649 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2650 Footprint: Position: in world: true x: 658.36194 z: 466.13678 last x: 658.36194 last z: 466.13678 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2650 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2651 Footprint: Position: in world: true x: 654.3263 z: 466.98813 last x: 654.3263 last z: 466.98813 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2651 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2652 Footprint: Position: in world: true x: 647.96161 z: 460.23618 last x: 647.96161 last z: 460.23618 territory: 0 rot x: 0 rot y: -3.00092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2652 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2653 Footprint: Position: in world: true x: 644.61426 z: 456.20185 last x: 644.61426 last z: 456.20185 territory: 0 rot x: 0 rot y: 2.28223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2653 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2654 Footprint: Position: in world: true x: 646.89472 z: 470.45698 last x: 646.89472 last z: 470.45698 territory: 0 rot x: 0 rot y: 0.0289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2654 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2655 Footprint: Position: in world: true x: 654.15741 z: 462.59931 last x: 654.15741 last z: 462.59931 territory: 0 rot x: 0 rot y: -2.95359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2655 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2656 Footprint: Position: in world: true x: 205.64187 z: 276.79093 last x: 205.64187 last z: 276.79093 territory: 0 rot x: 0 rot y: -2.2336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2656 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2657 Footprint: Position: in world: true x: 197.6349 z: 271.54242 last x: 197.6349 last z: 271.54242 territory: 0 rot x: 0 rot y: 2.56711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2657 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2658 Footprint: Position: in world: true x: 203.10048 z: 265.72995 last x: 203.10048 last z: 265.72995 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2658 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2659 Footprint: Position: in world: true x: 202.76458 z: 265.10444 last x: 202.76458 last z: 265.10444 territory: 0 rot x: 0 rot y: -2.9243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2659 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2660 Footprint: Position: in world: true x: 201.15296 z: 258.65116 last x: 201.15296 last z: 258.65116 territory: 0 rot x: 0 rot y: 1.23288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2660 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2661 Footprint: Position: in world: true x: 205.26523 z: 261.2027 last x: 205.26523 last z: 261.2027 territory: 0 rot x: 0 rot y: -0.34185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2661 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2662 Footprint: Position: in world: true x: 202.1308 z: 267.34397 last x: 202.1308 last z: 267.34397 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2662 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2663 Footprint: Position: in world: true x: 201.62566 z: 270.0976 last x: 201.62566 last z: 270.0976 territory: 0 rot x: 0 rot y: 0.89321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2663 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2664 Footprint: Position: in world: true x: 206.7015 z: 273.82163 last x: 206.7015 last z: 273.82163 territory: 0 rot x: 0 rot y: 2.74343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2664 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2665 Footprint: Position: in world: true x: 208.3929 z: 266.11457 last x: 208.3929 last z: 266.11457 territory: 0 rot x: 0 rot y: 2.31301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2665 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2666 Footprint: Position: in world: true x: 209.06897 z: 270.7259 last x: 209.06897 last z: 270.7259 territory: 0 rot x: 0 rot y: 0.53724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2666 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2667 Footprint: Position: in world: true x: 212.61234 z: 270.36603 last x: 212.61234 last z: 270.36603 territory: 0 rot x: 0 rot y: -0.31206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2667 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2668 Footprint: Position: in world: true x: 208.97727 z: 277.42411 last x: 208.97727 last z: 277.42411 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2668 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2669 Footprint: Position: in world: true x: 208.9986 z: 280.35672 last x: 208.9986 last z: 280.35672 territory: 0 rot x: 0 rot y: 2.00199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2669 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2670 Footprint: Position: in world: true x: 212.76566 z: 277.97016 last x: 212.76566 last z: 277.97016 territory: 0 rot x: 0 rot y: 2.8977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2670 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2671 Footprint: Position: in world: true x: 214.03489 z: 271.55518 last x: 214.03489 last z: 271.55518 territory: 0 rot x: 0 rot y: 1.42794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2671 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2672 Footprint: Position: in world: true x: 218.0427 z: 276.20923 last x: 218.0427 last z: 276.20923 territory: 0 rot x: 0 rot y: -2.77561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2672 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2673 Footprint: Position: in world: true x: 86.78295 z: 322.1226 last x: 86.78295 last z: 322.1226 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2673 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2674 Footprint: Position: in world: true x: 94.3411 z: 317.11219 last x: 94.3411 last z: 317.11219 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2674 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2675 Footprint: Position: in world: true x: 97.7397 z: 310.07392 last x: 97.7397 last z: 310.07392 territory: 0 rot x: 0 rot y: 2.7778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2675 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2676 Footprint: Position: in world: true x: 104.28823 z: 295.69434 last x: 104.28823 last z: 295.69434 territory: 0 rot x: 0 rot y: 2.23765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2676 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2677 Footprint: Position: in world: true x: 153.85376 z: 286.78223 last x: 153.85376 last z: 286.78223 territory: 0 rot x: 0 rot y: 0.18798 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2677 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2678 Footprint: Position: in world: true x: 155.41291 z: 299.01923 last x: 155.41291 last z: 299.01923 territory: 0 rot x: 0 rot y: 1.67782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2678 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2679 Footprint: Position: in world: true x: 168.33256 z: 295.5282 last x: 168.33256 last z: 295.5282 territory: 0 rot x: 0 rot y: 2.95936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2679 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2680 Footprint: Position: in world: true x: 168.83416 z: 286.29334 last x: 168.83416 last z: 286.29334 territory: 0 rot x: 0 rot y: 3.03838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2680 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2681 Footprint: Position: in world: true x: 172.48423 z: 282.96875 last x: 172.48423 last z: 282.96875 territory: 0 rot x: 0 rot y: 0.82902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2681 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2682 Footprint: Position: in world: true x: 128.84595 z: 337.72516 last x: 128.84595 last z: 337.72516 territory: 0 rot x: 0 rot y: -0.27454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2682 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2683 Footprint: Position: in world: true x: 120.49117 z: 354.40564 last x: 120.49117 last z: 354.40564 territory: 0 rot x: 0 rot y: -1.24064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2683 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2684 Footprint: Position: in world: true x: 104.37598 z: 359.56342 last x: 104.37598 last z: 359.56342 territory: 0 rot x: 0 rot y: -1.37691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2684 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2685 Footprint: Position: in world: true x: 101.93363 z: 364.52448 last x: 101.93363 last z: 364.52448 territory: 0 rot x: 0 rot y: 0.84829 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2685 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2686 Footprint: Position: in world: true x: 109.63292 z: 369.5987 last x: 109.63292 last z: 369.5987 territory: 0 rot x: 0 rot y: 2.45023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2686 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2687 Footprint: Position: in world: true x: 117.92896 z: 359.52491 last x: 117.92896 last z: 359.52491 territory: 0 rot x: 0 rot y: 2.78711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2687 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2688 Footprint: Position: in world: true x: 120.85821 z: 348.9386 last x: 120.85821 last z: 348.9386 territory: 0 rot x: 0 rot y: 2.84328 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2688 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2689 Footprint: Position: in world: true x: 125.15712 z: 349.1977 last x: 125.15712 last z: 349.1977 territory: 0 rot x: 0 rot y: -3.12917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2689 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2690 Footprint: Position: in world: true x: 130.02952 z: 270.9235 last x: 130.02952 last z: 270.9235 territory: 0 rot x: 0 rot y: 2.46273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2690 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2691 Footprint: Position: in world: true x: 131.42484 z: 304.39972 last x: 131.42484 last z: 304.39972 territory: 0 rot x: 0 rot y: 3.0005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2691 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2692 Footprint: Position: in world: true x: 123.59787 z: 292.19788 last x: 123.59787 last z: 292.19788 territory: 0 rot x: 0 rot y: 0.62003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2692 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2693 Footprint: Position: in world: true x: 142.91895 z: 304.91459 last x: 142.91895 last z: 304.91459 territory: 0 rot x: 0 rot y: 2.62919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2693 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2694 Footprint: Position: in world: true x: 108.89908 z: 332.75232 last x: 108.89908 last z: 332.75232 territory: 0 rot x: 0 rot y: -2.42919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2694 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2695 Footprint: Position: in world: true x: 94.50599 z: 334.77564 last x: 94.50599 last z: 334.77564 territory: 0 rot x: 0 rot y: -1.94793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2695 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2696 Footprint: Position: in world: true x: 83.1621 z: 331.99058 last x: 83.1621 last z: 331.99058 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2696 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2697 Footprint: Position: in world: true x: 86.83428 z: 349.09632 last x: 86.83428 last z: 349.09632 territory: 0 rot x: 0 rot y: 1.19367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2697 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2698 Footprint: Position: in world: true x: 160.20893 z: 377.39325 last x: 160.20893 last z: 377.39325 territory: 0 rot x: 0 rot y: -2.34092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2698 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2699 Footprint: Position: in world: true x: 154.21998 z: 370.22584 last x: 154.21998 last z: 370.22584 territory: 0 rot x: 0 rot y: 2.60299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2699 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2700 Footprint: Position: in world: true x: 158.42051 z: 367.69504 last x: 158.42051 last z: 367.69504 territory: 0 rot x: 0 rot y: 1.85853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2700 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2701 Footprint: Position: in world: true x: 159.78472 z: 368.76322 last x: 159.78472 last z: 368.76322 territory: 0 rot x: 0 rot y: -0.13271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2701 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2702 Footprint: Position: in world: true x: 157.64042 z: 377.41758 last x: 157.64042 last z: 377.41758 territory: 0 rot x: 0 rot y: 0.8086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2702 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2703 Footprint: Position: in world: true x: 166.7537 z: 379.17322 last x: 166.7537 last z: 379.17322 territory: 0 rot x: 0 rot y: 2.33419 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2703 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2704 Footprint: Position: in world: true x: 170.76333 z: 370.80292 last x: 170.76333 last z: 370.80292 territory: 0 rot x: 0 rot y: -2.00872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2704 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2705 Footprint: Position: in world: true x: 164.3862 z: 368.27784 last x: 164.3862 last z: 368.27784 territory: 0 rot x: 0 rot y: 2.98069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2705 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2706 Footprint: Position: in world: true x: 165.15815 z: 362.78971 last x: 165.15815 last z: 362.78971 territory: 0 rot x: 0 rot y: 2.93871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2706 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2707 Footprint: Position: in world: true x: 164.4546 z: 357.34546 last x: 164.4546 last z: 357.34546 territory: 0 rot x: 0 rot y: -2.54302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2707 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2708 Footprint: Position: in world: true x: 160.89861 z: 355.02735 last x: 160.89861 last z: 355.02735 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2708 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2709 Footprint: Position: in world: true x: 162.04508 z: 357.37443 last x: 162.04508 last z: 357.37443 territory: 0 rot x: 0 rot y: 2.23838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2709 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2710 Footprint: Position: in world: true x: 171.43097 z: 350.94718 last x: 171.43097 last z: 350.94718 territory: 0 rot x: 0 rot y: 0.85347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2710 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2711 Footprint: Position: in world: true x: 173.45095 z: 357.20307 last x: 173.45095 last z: 357.20307 territory: 0 rot x: 0 rot y: -0.28141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2711 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2712 Footprint: Position: in world: true x: 168.25232 z: 365.60886 last x: 168.25232 last z: 365.60886 territory: 0 rot x: 0 rot y: -0.3011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2712 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2713 Footprint: Position: in world: true x: 169.67742 z: 358.34842 last x: 169.67742 last z: 358.34842 territory: 0 rot x: 0 rot y: 2.89336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2713 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2714 Footprint: Position: in world: true x: 159.30582 z: 362.14832 last x: 159.30582 last z: 362.14832 territory: 0 rot x: 0 rot y: 2.95041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2714 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2715 Footprint: Position: in world: true x: 164.5863 z: 369.85044 last x: 164.5863 last z: 369.85044 territory: 0 rot x: 0 rot y: 2.38176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2715 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2716 Footprint: Position: in world: true x: 165.64484 z: 507.09858 last x: 165.64484 last z: 507.09858 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2716 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2717 Footprint: Position: in world: true x: 159.41697 z: 507.36408 last x: 159.41697 last z: 507.36408 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2717 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2718 Footprint: Position: in world: true x: 158.33674 z: 505.31775 last x: 158.33674 last z: 505.31775 territory: 0 rot x: 0 rot y: 2.3717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2718 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2719 Footprint: Position: in world: true x: 161.98012 z: 501.34601 last x: 161.98012 last z: 501.34601 territory: 0 rot x: 0 rot y: 2.77723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2719 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2720 Footprint: Position: in world: true x: 163.58138 z: 495.04542 last x: 163.58138 last z: 495.04542 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2720 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2721 Footprint: Position: in world: true x: 163.41182 z: 494.13328 last x: 163.41182 last z: 494.13328 territory: 0 rot x: 0 rot y: 1.15384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2721 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2722 Footprint: Position: in world: true x: 166.66279 z: 503.00452 last x: 166.66279 last z: 503.00452 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2722 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2723 Footprint: Position: in world: true x: 163.77103 z: 520.32068 last x: 163.77103 last z: 520.32068 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2723 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2724 Footprint: Position: in world: true x: 166.55344 z: 516.14692 last x: 166.55344 last z: 516.14692 territory: 0 rot x: 0 rot y: 2.65633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2724 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2725 Footprint: Position: in world: true x: 169.77161 z: 508.71164 last x: 169.77161 last z: 508.71164 territory: 0 rot x: 0 rot y: 2.89431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2725 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2726 Footprint: Position: in world: true x: 171.70269 z: 498.68973 last x: 171.70269 last z: 498.68973 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2726 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2727 Footprint: Position: in world: true x: 173.55538 z: 503.68592 last x: 173.55538 last z: 503.68592 territory: 0 rot x: 0 rot y: -2.82882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2727 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2728 Footprint: Position: in world: true x: 212.31337 z: 472.59992 last x: 212.31337 last z: 472.59992 territory: 2 rot x: 0 rot y: -2.49007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2728 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2729 Footprint: Position: in world: true x: 204.25596 z: 467.28016 last x: 204.25596 last z: 467.28016 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2729 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2730 Footprint: Position: in world: true x: 199.0092 z: 470.87574 last x: 199.0092 last z: 470.87574 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2730 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2731 Footprint: Position: in world: true x: 196.59986 z: 472.66169 last x: 196.59986 last z: 472.66169 territory: 2 rot x: 0 rot y: 2.63848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2731 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2732 Footprint: Position: in world: true x: 203.70017 z: 465.78193 last x: 203.70017 last z: 465.78193 territory: 2 rot x: 0 rot y: 1.89112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2732 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2733 Footprint: Position: in world: true x: 208.53039 z: 469.68616 last x: 208.53039 last z: 469.68616 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2733 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2734 Footprint: Position: in world: true x: 253.6428 z: 486.75696 last x: 253.6428 last z: 486.75696 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2734 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2735 Footprint: Position: in world: true x: 260.3028 z: 488.67212 last x: 260.3028 last z: 488.67212 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2735 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2736 Footprint: Position: in world: true x: 261.3801 z: 482.45423 last x: 261.3801 last z: 482.45423 territory: 2 rot x: 0 rot y: 1.0687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2736 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2737 Footprint: Position: in world: true x: 266.88636 z: 488.18836 last x: 266.88636 last z: 488.18836 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2737 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2738 Footprint: Position: in world: true x: 268.5341 z: 490.68757 last x: 268.5341 last z: 490.68757 territory: 2 rot x: 0 rot y: 1.8064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2738 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2739 Footprint: Position: in world: true x: 278.99412 z: 506.00654 last x: 278.99412 last z: 506.00654 territory: 2 rot x: 0 rot y: 2.81496 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2739 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2740 Footprint: Position: in world: true x: 234.26265 z: 519.784 last x: 234.26265 last z: 519.784 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2740 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2741 Footprint: Position: in world: true x: 239.61193 z: 528.93226 last x: 239.61193 last z: 528.93226 territory: 2 rot x: 0 rot y: 2.54113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2741 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2742 Footprint: Position: in world: true x: 242.71302 z: 521.21668 last x: 242.71302 last z: 521.21668 territory: 2 rot x: 0 rot y: -2.68856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2742 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2743 Footprint: Position: in world: true x: 240.11783 z: 516.42811 last x: 240.11783 last z: 516.42811 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2743 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2744 Footprint: Position: in world: true x: 248.90139 z: 516.23444 last x: 248.90139 last z: 516.23444 territory: 2 rot x: 0 rot y: 1.5981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2744 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2745 Footprint: Position: in world: true x: 249.34266 z: 522.21991 last x: 249.34266 last z: 522.21991 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2745 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2746 Footprint: Position: in world: true x: 241.14597 z: 530.11561 last x: 241.14597 last z: 530.11561 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2746 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2747 Footprint: Position: in world: true x: 237.19303 z: 528.83857 last x: 237.19303 last z: 528.83857 territory: 2 rot x: 0 rot y: 3.12395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2747 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2748 Footprint: Position: in world: true x: 238.16169 z: 519.1424 last x: 238.16169 last z: 519.1424 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2748 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2749 Footprint: Position: in world: true x: 239.32767 z: 515.84992 last x: 239.32767 last z: 515.84992 territory: 2 rot x: 0 rot y: 2.37774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2749 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2750 Footprint: Position: in world: true x: 676.70704 z: 263.50135 last x: 676.70704 last z: 263.50135 territory: 2 rot x: 0 rot y: -1.39695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2750 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2751 Footprint: Position: in world: true x: 665.24781 z: 264.76563 last x: 665.24781 last z: 264.76563 territory: 2 rot x: 0 rot y: 2.79772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2751 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2752 Footprint: Position: in world: true x: 669.74451 z: 257.47223 last x: 669.74451 last z: 257.47223 territory: 2 rot x: 0 rot y: 2.10796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2752 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2753 Footprint: Position: in world: true x: 675.38105 z: 254.56794 last x: 675.38105 last z: 254.56794 territory: 2 rot x: 0 rot y: -2.92563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2753 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2754 Footprint: Position: in world: true x: 673.87671 z: 250.52448 last x: 673.87671 last z: 250.52448 territory: 2 rot x: 0 rot y: 1.53748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2754 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2755 Footprint: Position: in world: true x: 678.49073 z: 253.42347 last x: 678.49073 last z: 253.42347 territory: 2 rot x: 0 rot y: 0.33671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2755 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2756 Footprint: Position: in world: true x: 679.15577 z: 259.0232 last x: 679.15577 last z: 259.0232 territory: 2 rot x: 0 rot y: -0.66178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2756 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2757 Footprint: Position: in world: true x: 672.20105 z: 265.88166 last x: 672.20105 last z: 265.88166 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2757 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2758 Footprint: Position: in world: true x: 672.93793 z: 267.93384 last x: 672.93793 last z: 267.93384 territory: 2 rot x: 0 rot y: 1.83867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2758 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2759 Footprint: Position: in world: true x: 687.10596 z: 260.27448 last x: 687.10596 last z: 260.27448 territory: 2 rot x: 0 rot y: 3.12757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2759 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2760 Footprint: Position: in world: true x: 686.96033 z: 256.31464 last x: 686.96033 last z: 256.31464 territory: 2 rot x: 0 rot y: 2.45852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2760 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2761 Footprint: Position: in world: true x: 682.43653 z: 259.74964 last x: 682.43653 last z: 259.74964 territory: 2 rot x: 0 rot y: -2.54792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2761 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2762 Footprint: Position: in world: true x: 667.75324 z: 257.8678 last x: 667.75324 last z: 257.8678 territory: 2 rot x: 0 rot y: -0.38276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2762 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2763 Footprint: Position: in world: true x: 664.53364 z: 265.38495 last x: 664.53364 last z: 265.38495 territory: 2 rot x: 0 rot y: 2.60738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2763 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2764 Footprint: Position: in world: true x: 677.70643 z: 261.13746 last x: 677.70643 last z: 261.13746 territory: 2 rot x: 0 rot y: 2.86294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2764 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2765 Footprint: Position: in world: true x: 672.33094 z: 261.02314 last x: 672.33094 last z: 261.02314 territory: 2 rot x: 0 rot y: 3.0109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2765 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2766 Footprint: Position: in world: true x: 669.99146 z: 261.76221 last x: 669.99146 last z: 261.76221 territory: 2 rot x: 0 rot y: 0.24384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2766 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2767 Footprint: Position: in world: true x: 415.44584 z: 487.89243 last x: 415.44584 last z: 487.89243 territory: 2 rot x: 0 rot y: 2.7553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2767 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2768 Footprint: Position: in world: true x: 543.08887 z: 479.9365 last x: 543.08887 last z: 479.9365 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2768 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2769 Footprint: Position: in world: true x: 661.26215 z: 600.50904 last x: 661.26215 last z: 600.50904 territory: 2 rot x: 0 rot y: -1.68923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2769 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2770 Footprint: Position: in world: true x: 643.54676 z: 598.19214 last x: 643.54676 last z: 598.19214 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2770 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2771 Footprint: Position: in world: true x: 647.70429 z: 593.38294 last x: 647.70429 last z: 593.38294 territory: 2 rot x: 0 rot y: 1.76621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2771 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2772 Footprint: Position: in world: true x: 657.8371 z: 591.62867 last x: 657.8371 last z: 591.62867 territory: 2 rot x: 0 rot y: -3.13054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2772 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2773 Footprint: Position: in world: true x: 657.76026 z: 584.94861 last x: 657.76026 last z: 584.94861 territory: 2 rot x: 0 rot y: -2.94571 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2773 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2774 Footprint: Position: in world: true x: 659.50965 z: 583.45252 last x: 659.50965 last z: 583.45252 territory: 2 rot x: 0 rot y: 0.46207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2774 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2775 Footprint: Position: in world: true x: 662.10511 z: 592.67804 last x: 662.10511 last z: 592.67804 territory: 2 rot x: 0 rot y: -0.60814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2775 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2776 Footprint: Position: in world: true x: 657.33686 z: 600.30683 last x: 657.33686 last z: 600.30683 territory: 2 rot x: 0 rot y: 0.29792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2776 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2777 Footprint: Position: in world: true x: 661.64203 z: 606.32673 last x: 661.64203 last z: 606.32673 territory: 2 rot x: 0 rot y: 2.3076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2777 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2778 Footprint: Position: in world: true x: 667.06324 z: 599.76087 last x: 667.06324 last z: 599.76087 territory: 2 rot x: 0 rot y: -2.87137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2778 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2779 Footprint: Position: in world: true x: 662.82551 z: 588.99195 last x: 662.82551 last z: 588.99195 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2779 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2780 Footprint: Position: in world: true x: 662.86347 z: 587.91602 last x: 662.86347 last z: 587.91602 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2780 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2781 Footprint: Position: in world: true x: 655.54102 z: 593.20191 last x: 655.54102 last z: 593.20191 territory: 2 rot x: 0 rot y: -0.859 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2781 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2782 Footprint: Position: in world: true x: 652.11902 z: 597.26215 last x: 652.11902 last z: 597.26215 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2782 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2783 Footprint: Position: in world: true x: 651.4203 z: 598.38807 last x: 651.4203 last z: 598.38807 territory: 2 rot x: 0 rot y: -2.94208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2783 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2784 Footprint: Position: in world: true x: 651.07068 z: 593.29218 last x: 651.07068 last z: 593.29218 territory: 2 rot x: 0 rot y: 1.79488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2784 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2785 Footprint: Position: in world: true x: 654.85901 z: 594.12391 last x: 654.85901 last z: 594.12391 territory: 2 rot x: 0 rot y: 0.95327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2785 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2786 Footprint: Position: in world: true x: 662.73523 z: 598.58582 last x: 662.73523 last z: 598.58582 territory: 2 rot x: 0 rot y: 2.8998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2786 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2787 Footprint: Position: in world: true x: 662.07593 z: 590.79212 last x: 662.07593 last z: 590.79212 territory: 2 rot x: 0 rot y: -2.85018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2787 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2788 Footprint: Position: in world: true x: 660.0257 z: 593.02417 last x: 660.0257 last z: 593.02417 territory: 2 rot x: 0 rot y: 0.9966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2788 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2789 Footprint: Position: in world: true x: 827.11841 z: 653.8902 last x: 827.11841 last z: 653.8902 territory: 1 rot x: 0 rot y: -0.71167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2789 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2790 Footprint: Position: in world: true x: 820.66334 z: 658.09235 last x: 820.66334 last z: 658.09235 territory: 1 rot x: 0 rot y: -1.91413 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2790 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2791 Footprint: Position: in world: true x: 810.4839 z: 653.77259 last x: 810.4839 last z: 653.77259 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2791 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2792 Footprint: Position: in world: true x: 831.86365 z: 648.15186 last x: 831.86365 last z: 648.15186 territory: 1 rot x: 0 rot y: 1.58465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2792 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2793 Footprint: Position: in world: true x: 834.20539 z: 647.68616 last x: 834.20539 last z: 647.68616 territory: 1 rot x: 0 rot y: -3.07903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2793 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2794 Footprint: Position: in world: true x: 833.17933 z: 642.2096 last x: 833.17933 last z: 642.2096 territory: 1 rot x: 0 rot y: 2.75228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2794 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2795 Footprint: Position: in world: true x: 832.06482 z: 637.40326 last x: 832.06482 last z: 637.40326 territory: 1 rot x: 0 rot y: -1.79392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2795 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2796 Footprint: Position: in world: true x: 824.85553 z: 638.41871 last x: 824.85553 last z: 638.41871 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2796 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2797 Footprint: Position: in world: true x: 823.47071 z: 648.93445 last x: 823.47071 last z: 648.93445 territory: 1 rot x: 0 rot y: 0.14171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2797 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2798 Footprint: Position: in world: true x: 823.18 z: 661.0135 last x: 823.18 last z: 661.0135 territory: 1 rot x: 0 rot y: -1.46593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2798 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2799 Footprint: Position: in world: true x: 811.0824 z: 658.92664 last x: 811.0824 last z: 658.92664 territory: 1 rot x: 0 rot y: -3.0867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2799 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2800 Footprint: Position: in world: true x: 811.24189 z: 648.70276 last x: 811.24189 last z: 648.70276 territory: 1 rot x: 0 rot y: 2.76133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2800 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2801 Footprint: Position: in world: true x: 813.7013 z: 634.32978 last x: 813.7013 last z: 634.32978 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2801 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2802 Footprint: Position: in world: true x: 810.89063 z: 633.05182 last x: 810.89063 last z: 633.05182 territory: 1 rot x: 0 rot y: 2.22664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2802 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2803 Footprint: Position: in world: true x: 821.42804 z: 629.45838 last x: 821.42804 last z: 629.45838 territory: 1 rot x: 0 rot y: 0.18543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2803 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2804 Footprint: Position: in world: true x: 821.2699 z: 645.01258 last x: 821.2699 last z: 645.01258 territory: 1 rot x: 0 rot y: -0.00257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2804 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2805 Footprint: Position: in world: true x: 823.49341 z: 658.40223 last x: 823.49341 last z: 658.40223 territory: 1 rot x: 0 rot y: 1.01662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2805 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2806 Footprint: Position: in world: true x: 833.11402 z: 660.86121 last x: 833.11402 last z: 660.86121 territory: 1 rot x: 0 rot y: 2.84365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2806 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2807 Footprint: Position: in world: true x: 835.05707 z: 644.78467 last x: 835.05707 last z: 644.78467 territory: 1 rot x: 0 rot y: 1.67957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2807 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2808 Footprint: Position: in world: true x: 840.61042 z: 646.14795 last x: 840.61042 last z: 646.14795 territory: 1 rot x: 0 rot y: 0.60334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2808 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2809 Footprint: Position: in world: true x: 827.64551 z: 652.79267 last x: 827.64551 last z: 652.79267 territory: 1 rot x: 0 rot y: -2.16872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2809 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2810 Footprint: Position: in world: true x: 820.12226 z: 648.88898 last x: 820.12226 last z: 648.88898 territory: 1 rot x: 0 rot y: 2.63048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2810 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2811 Footprint: Position: in world: true x: 825.31092 z: 643.12989 last x: 825.31092 last z: 643.12989 territory: 1 rot x: 0 rot y: 1.64368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2811 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2812 Footprint: Position: in world: true x: 874.7743 z: 818.28205 last x: 874.7743 last z: 818.28205 territory: 1 rot x: 0 rot y: -2.47284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2812 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2813 Footprint: Position: in world: true x: 860.82911 z: 792.70643 last x: 860.82911 last z: 792.70643 territory: 1 rot x: 0 rot y: -3.07018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2813 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2814 Footprint: Position: in world: true x: 855.3888 z: 783.9452 last x: 855.3888 last z: 783.9452 territory: 1 rot x: 0 rot y: -1.74178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2814 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2815 Footprint: Position: in world: true x: 843.92048 z: 779.40278 last x: 843.92048 last z: 779.40278 territory: 1 rot x: 0 rot y: 2.62903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2815 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2816 Footprint: Position: in world: true x: 850.9051 z: 769.62366 last x: 850.9051 last z: 769.62366 territory: 1 rot x: 0 rot y: 1.56302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2816 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2817 Footprint: Position: in world: true x: 864.92737 z: 772.99762 last x: 864.92737 last z: 772.99762 territory: 1 rot x: 0 rot y: 1.211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2817 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2818 Footprint: Position: in world: true x: 873.27662 z: 776.21534 last x: 873.27662 last z: 776.21534 territory: 1 rot x: 0 rot y: 1.19368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2818 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2819 Footprint: Position: in world: true x: 888.07117 z: 786.79072 last x: 888.07117 last z: 786.79072 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2819 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2820 Footprint: Position: in world: true x: 889.61304 z: 783.58417 last x: 889.61304 last z: 783.58417 territory: 1 rot x: 0 rot y: 2.37763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2820 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2821 Footprint: Position: in world: true x: 893.99048 z: 788.44672 last x: 893.99048 last z: 788.44672 territory: 1 rot x: 0 rot y: 0.56667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2821 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2822 Footprint: Position: in world: true x: 895.3462 z: 792.80811 last x: 895.3462 last z: 792.80811 territory: 1 rot x: 0 rot y: -2.97718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2822 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2823 Footprint: Position: in world: true x: 891.85328 z: 781.40711 last x: 891.85328 last z: 781.40711 territory: 1 rot x: 0 rot y: 2.61667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2823 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2824 Footprint: Position: in world: true x: 893.38367 z: 779.0185 last x: 893.38367 last z: 779.0185 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2824 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2825 Footprint: Position: in world: true x: 891.60907 z: 775.1731 last x: 891.60907 last z: 775.1731 territory: 1 rot x: 0 rot y: -2.89034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2825 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2826 Footprint: Position: in world: true x: 901.38459 z: 781.92084 last x: 901.38459 last z: 781.92084 territory: 1 rot x: 0 rot y: 0.0447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2826 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2827 Footprint: Position: in world: true x: 917.57935 z: 798.16828 last x: 917.57935 last z: 798.16828 territory: 1 rot x: 0 rot y: -1.81627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2827 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2828 Footprint: Position: in world: true x: 911.30915 z: 793.72895 last x: 911.30915 last z: 793.72895 territory: 1 rot x: 0 rot y: 2.5311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2828 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2829 Footprint: Position: in world: true x: 917.1833 z: 790.46949 last x: 917.1833 last z: 790.46949 territory: 1 rot x: 0 rot y: 0.09887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2829 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2830 Footprint: Position: in world: true x: 914.00776 z: 800.81678 last x: 914.00776 last z: 800.81678 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2830 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2831 Footprint: Position: in world: true x: 912.68128 z: 801.26984 last x: 912.68128 last z: 801.26984 territory: 1 rot x: 0 rot y: 0.0109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2831 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2832 Footprint: Position: in world: true x: 913.90436 z: 819.71583 last x: 913.90436 last z: 819.71583 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2832 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2833 Footprint: Position: in world: true x: 924.92035 z: 786.90058 last x: 924.92035 last z: 786.90058 territory: 1 rot x: 0 rot y: 2.92161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2833 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2834 Footprint: Position: in world: true x: 923.80213 z: 779.69208 last x: 923.80213 last z: 779.69208 territory: 1 rot x: 0 rot y: -1.58004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2834 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2835 Footprint: Position: in world: true x: 917.88917 z: 778.62867 last x: 917.88917 last z: 778.62867 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2835 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2836 Footprint: Position: in world: true x: 877.25 z: 728.3813 last x: 877.25 last z: 728.3813 territory: 1 rot x: 0 rot y: -2.66782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2836 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2837 Footprint: Position: in world: true x: 867.69758 z: 722.36756 last x: 867.69758 last z: 722.36756 territory: 1 rot x: 0 rot y: -2.3578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2837 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2838 Footprint: Position: in world: true x: 866.28321 z: 720.30018 last x: 866.28321 last z: 720.30018 territory: 1 rot x: 0 rot y: 2.40001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2838 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2839 Footprint: Position: in world: true x: 842.70862 z: 747.77448 last x: 842.70862 last z: 747.77448 territory: 1 rot x: 0 rot y: -1.70173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2839 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2840 Footprint: Position: in world: true x: 833.23627 z: 747.6089 last x: 833.23627 last z: 747.6089 territory: 1 rot x: 0 rot y: -0.0257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2840 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2841 Footprint: Position: in world: true x: 836.18378 z: 759.16498 last x: 836.18378 last z: 759.16498 territory: 1 rot x: 0 rot y: 0.00597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2841 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2842 Footprint: Position: in world: true x: 835.39441 z: 764.55854 last x: 835.39441 last z: 764.55854 territory: 1 rot x: 0 rot y: -0.17157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2842 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2843 Footprint: Position: in world: true x: 835.44025 z: 776.0113 last x: 835.44025 last z: 776.0113 territory: 1 rot x: 0 rot y: 1.23649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2843 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2844 Footprint: Position: in world: true x: 819.31788 z: 852.56037 last x: 819.31788 last z: 852.56037 territory: 1 rot x: 0 rot y: 3.00911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2844 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2845 Footprint: Position: in world: true x: 818.30915 z: 848.43964 last x: 818.30915 last z: 848.43964 territory: 1 rot x: 0 rot y: 3.10395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2845 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2846 Footprint: Position: in world: true x: 820.4568 z: 845.88691 last x: 820.4568 last z: 845.88691 territory: 1 rot x: 0 rot y: -2.58098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2846 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2847 Footprint: Position: in world: true x: 811.61573 z: 840.46222 last x: 811.61573 last z: 840.46222 territory: 1 rot x: 0 rot y: -2.41482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2847 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2848 Footprint: Position: in world: true x: 808.51941 z: 838.92353 last x: 808.51941 last z: 838.92353 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2848 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2849 Footprint: Position: in world: true x: 750.69874 z: 893.96863 last x: 750.69874 last z: 893.96863 territory: 1 rot x: 0 rot y: -1.01618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2849 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2850 Footprint: Position: in world: true x: 742.44605 z: 898.44343 last x: 742.44605 last z: 898.44343 territory: 1 rot x: 0 rot y: -0.27656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2850 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2851 Footprint: Position: in world: true x: 739.60627 z: 910.0121 last x: 739.60627 last z: 910.0121 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2851 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2852 Footprint: Position: in world: true x: 730.75232 z: 914.32581 last x: 730.75232 last z: 914.32581 territory: 2 rot x: 0 rot y: -2.70167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2852 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2853 Footprint: Position: in world: true x: 728.14203 z: 908.83881 last x: 728.14203 last z: 908.83881 territory: 2 rot x: 0 rot y: 2.50617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2853 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2854 Footprint: Position: in world: true x: 736.72028 z: 898.83313 last x: 736.72028 last z: 898.83313 territory: 1 rot x: 0 rot y: 2.65078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2854 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2855 Footprint: Position: in world: true x: 654.5268 z: 1006.88483 last x: 654.5268 last z: 1006.88483 territory: 2 rot x: 0 rot y: 1.69994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2855 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2856 Footprint: Position: in world: true x: 663.96833 z: 995.43165 last x: 663.96833 last z: 995.43165 territory: 2 rot x: 0 rot y: -2.61374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2856 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2857 Footprint: Position: in world: true x: 658.73517 z: 989.50892 last x: 658.73517 last z: 989.50892 territory: 2 rot x: 0 rot y: 2.61202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2857 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2858 Footprint: Position: in world: true x: 662.9272 z: 986.88965 last x: 662.9272 last z: 986.88965 territory: 2 rot x: 0 rot y: 1.30015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2858 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2859 Footprint: Position: in world: true x: 348.54157 z: 929.42927 last x: 348.54157 last z: 929.42927 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2859 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2860 Footprint: Position: in world: true x: 79.57834 z: 670.58631 last x: 79.57834 last z: 670.58631 territory: 2 rot x: 0 rot y: -1.85389 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2860 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2861 Footprint: Position: in world: true x: 67.75 z: 669.41822 last x: 67.75 last z: 669.41822 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2861 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2862 Footprint: Position: in world: true x: 65.14921 z: 673.13392 last x: 65.14921 last z: 673.13392 territory: 2 rot x: 0 rot y: -2.07044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2862 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2863 Footprint: Position: in world: true x: 59.74497 z: 667.68641 last x: 59.74497 last z: 667.68641 territory: 2 rot x: 0 rot y: 2.55483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2863 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2864 Footprint: Position: in world: true x: 69.10216 z: 659.89155 last x: 69.10216 last z: 659.89155 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2864 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2865 Footprint: Position: in world: true x: 70.58776 z: 655.24195 last x: 70.58776 last z: 655.24195 territory: 2 rot x: 0 rot y: 3.0948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2865 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2866 Footprint: Position: in world: true x: 70.74181 z: 651.95337 last x: 70.74181 last z: 651.95337 territory: 2 rot x: 0 rot y: 1.76084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2866 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2867 Footprint: Position: in world: true x: 79.64258 z: 657.19239 last x: 79.64258 last z: 657.19239 territory: 2 rot x: 0 rot y: -0.32271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2867 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2868 Footprint: Position: in world: true x: 75.65374 z: 666.29798 last x: 75.65374 last z: 666.29798 territory: 2 rot x: 0 rot y: -0.57514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2868 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2869 Footprint: Position: in world: true x: 66.89579 z: 676.27601 last x: 66.89579 last z: 676.27601 territory: 2 rot x: 0 rot y: -0.19158 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2869 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2870 Footprint: Position: in world: true x: 66.8694 z: 684.35462 last x: 66.8694 last z: 684.35462 territory: 2 rot x: 0 rot y: 2.12313 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2870 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2871 Footprint: Position: in world: true x: 71.78397 z: 677.26343 last x: 71.78397 last z: 677.26343 territory: 2 rot x: 0 rot y: -3.0577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2871 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2872 Footprint: Position: in world: true x: 69.73145 z: 666.51319 last x: 69.73145 last z: 666.51319 territory: 2 rot x: 0 rot y: -3.03884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2872 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2873 Footprint: Position: in world: true x: 69.80225 z: 662.63904 last x: 69.80225 last z: 662.63904 territory: 2 rot x: 0 rot y: 1.58646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2873 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2874 Footprint: Position: in world: true x: 73.89728 z: 675.30121 last x: 73.89728 last z: 675.30121 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2874 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2875 Footprint: Position: in world: true x: 73.95774 z: 677.55903 last x: 73.95774 last z: 677.55903 territory: 2 rot x: 0 rot y: 2.24926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2875 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2876 Footprint: Position: in world: true x: 79.25831 z: 671.67762 last x: 79.25831 last z: 671.67762 territory: 2 rot x: 0 rot y: -3.03737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2876 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2877 Footprint: Position: in world: true x: 79.15406 z: 665.18323 last x: 79.15406 last z: 665.18323 territory: 2 rot x: 0 rot y: 1.7192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2877 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2878 Footprint: Position: in world: true x: 84.71285 z: 666.38843 last x: 84.71285 last z: 666.38843 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2878 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2879 Footprint: Position: in world: true x: 71.86324 z: 597.41572 last x: 71.86324 last z: 597.41572 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2879 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2880 Footprint: Position: in world: true x: 65.40452 z: 594.74292 last x: 65.40452 last z: 594.74292 territory: 2 rot x: 0 rot y: -2.7606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2880 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2881 Footprint: Position: in world: true x: 62.45598 z: 583.24305 last x: 62.45598 last z: 583.24305 territory: 0 rot x: 0 rot y: 2.57128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2881 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2882 Footprint: Position: in world: true x: 63.22016 z: 581.06897 last x: 63.22016 last z: 581.06897 territory: 0 rot x: 0 rot y: -2.8617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2882 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2883 Footprint: Position: in world: true x: 229.48775 z: 540.3664 last x: 229.48775 last z: 540.3664 territory: 2 rot x: 0 rot y: -1.92017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2883 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2884 Footprint: Position: in world: true x: 214.5294 z: 534.26319 last x: 214.5294 last z: 534.26319 territory: 2 rot x: 0 rot y: -2.02414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2884 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2885 Footprint: Position: in world: true x: 197.53901 z: 532.30506 last x: 197.53901 last z: 532.30506 territory: 2 rot x: 0 rot y: 2.25451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2885 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2886 Footprint: Position: in world: true x: 223.36974 z: 514.917 last x: 223.36974 last z: 514.917 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2886 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2887 Footprint: Position: in world: true x: 224.89036 z: 511.97223 last x: 224.89036 last z: 511.97223 territory: 2 rot x: 0 rot y: 2.62807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2887 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2888 Footprint: Position: in world: true x: 232.1394 z: 508.04319 last x: 232.1394 last z: 508.04319 territory: 2 rot x: 0 rot y: 0.47188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2888 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2889 Footprint: Position: in world: true x: 898.27857 z: 259.52491 last x: 898.27857 last z: 259.52491 territory: 4 rot x: 0 rot y: -1.68737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2889 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2890 Footprint: Position: in world: true x: 877.73725 z: 257.40256 last x: 877.73725 last z: 257.40256 territory: 2 rot x: 0 rot y: -2.64954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2890 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2891 Footprint: Position: in world: true x: 879.80585 z: 248.64498 last x: 879.80585 last z: 248.64498 territory: 2 rot x: 0 rot y: 1.92354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2891 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2892 Footprint: Position: in world: true x: 895.67463 z: 243.8718 last x: 895.67463 last z: 243.8718 territory: 2 rot x: 0 rot y: 3.00171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2892 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2893 Footprint: Position: in world: true x: 895.72193 z: 236.81281 last x: 895.72193 last z: 236.81281 territory: 2 rot x: 0 rot y: 2.66956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2893 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2894 Footprint: Position: in world: true x: 897.45838 z: 234.91697 last x: 897.45838 last z: 234.91697 territory: 2 rot x: 0 rot y: 1.16054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2894 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2895 Footprint: Position: in world: true x: 904.30744 z: 240.62504 last x: 904.30744 last z: 240.62504 territory: 0 rot x: 0 rot y: -0.24569 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2895 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2896 Footprint: Position: in world: true x: 893.85871 z: 260.1565 last x: 893.85871 last z: 260.1565 territory: 4 rot x: 0 rot y: -0.7616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2896 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2897 Footprint: Position: in world: true x: 884.82044 z: 269.07712 last x: 884.82044 last z: 269.07712 territory: 0 rot x: 0 rot y: -0.46445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2897 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2898 Footprint: Position: in world: true x: 883.74842 z: 278.53568 last x: 883.74842 last z: 278.53568 territory: 2 rot x: 0 rot y: 2.1773 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2898 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2899 Footprint: Position: in world: true x: 900.22071 z: 259.34015 last x: 900.22071 last z: 259.34015 territory: 4 rot x: 0 rot y: -2.92373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2899 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2900 Footprint: Position: in world: true x: 892.0572 z: 249.94492 last x: 892.0572 last z: 249.94492 territory: 4 rot x: 0 rot y: 2.95289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2900 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2901 Footprint: Position: in world: true x: 895.88947 z: 243.47315 last x: 895.88947 last z: 243.47315 territory: 2 rot x: 0 rot y: 1.1189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2901 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2902 Footprint: Position: in world: true x: 900.24854 z: 252.73436 last x: 900.24854 last z: 252.73436 territory: 4 rot x: 0 rot y: -0.98346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2902 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2903 Footprint: Position: in world: true x: 882.50898 z: 257.06968 last x: 882.50898 last z: 257.06968 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2903 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2904 Footprint: Position: in world: true x: 888.0561 z: 255.23635 last x: 888.0561 last z: 255.23635 territory: 2 rot x: 0 rot y: 1.71915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2904 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2905 Footprint: Position: in world: true x: 897.51972 z: 251.74424 last x: 897.51972 last z: 251.74424 territory: 4 rot x: 0 rot y: -2.89112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2905 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2906 Footprint: Position: in world: true x: 896.08283 z: 249.12449 last x: 896.08283 last z: 249.12449 territory: 4 rot x: 0 rot y: 1.21229 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2906 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2907 Footprint: Position: in world: true x: 903.0796 z: 248.33515 last x: 903.0796 last z: 248.33515 territory: 4 rot x: 0 rot y: 1.793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2907 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2908 Footprint: Position: in world: true x: 932.66962 z: 364.60935 last x: 932.66962 last z: 364.60935 territory: 0 rot x: 0 rot y: -1.12038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2908 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2909 Footprint: Position: in world: true x: 903.84553 z: 375.0951 last x: 903.84553 last z: 375.0951 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2909 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2910 Footprint: Position: in world: true x: 904.62049 z: 369.61893 last x: 904.62049 last z: 369.61893 territory: 4 rot x: 0 rot y: 2.4816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2910 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2911 Footprint: Position: in world: true x: 909.7787 z: 364.2898 last x: 909.7787 last z: 364.2898 territory: 4 rot x: 0 rot y: 0.45002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2911 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2912 Footprint: Position: in world: true x: 914.37256 z: 375.16819 last x: 914.37256 last z: 375.16819 territory: 4 rot x: 0 rot y: 1.48324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2912 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2913 Footprint: Position: in world: true x: 926.69459 z: 372.88813 last x: 926.69459 last z: 372.88813 territory: 4 rot x: 0 rot y: 2.4181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2913 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2914 Footprint: Position: in world: true x: 929.24616 z: 365.69846 last x: 929.24616 last z: 365.69846 territory: 0 rot x: 0 rot y: -3.09926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2914 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2915 Footprint: Position: in world: true x: 927.40271 z: 353.99036 last x: 927.40271 last z: 353.99036 territory: 4 rot x: 0 rot y: 2.78411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2915 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2916 Footprint: Position: in world: true x: 929.07917 z: 349.15265 last x: 929.07917 last z: 349.15265 territory: 4 rot x: 0 rot y: 3.04538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2916 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2917 Footprint: Position: in world: true x: 928.35193 z: 345.28812 last x: 928.35193 last z: 345.28812 territory: 4 rot x: 0 rot y: -2.3974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2917 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2918 Footprint: Position: in world: true x: 924.47846 z: 342.40262 last x: 924.47846 last z: 342.40262 territory: 4 rot x: 0 rot y: -2.50904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2918 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2919 Footprint: Position: in world: true x: 918.86414 z: 339.01447 last x: 918.86414 last z: 339.01447 territory: 4 rot x: 0 rot y: 2.58431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2919 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2920 Footprint: Position: in world: true x: 921.42469 z: 336.82786 last x: 921.42469 last z: 336.82786 territory: 0 rot x: 0 rot y: 1.39138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2920 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2921 Footprint: Position: in world: true x: 928.57496 z: 339.87693 last x: 928.57496 last z: 339.87693 territory: 0 rot x: 0 rot y: 0.7401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2921 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2922 Footprint: Position: in world: true x: 928.90864 z: 344.31458 last x: 928.90864 last z: 344.31458 territory: 4 rot x: 0 rot y: 0.86754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2922 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2923 Footprint: Position: in world: true x: 932.50275 z: 351.20044 last x: 932.50275 last z: 351.20044 territory: 0 rot x: 0 rot y: 0.48543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2923 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2924 Footprint: Position: in world: true x: 934.15064 z: 357.90677 last x: 934.15064 last z: 357.90677 territory: 0 rot x: 0 rot y: 1.33426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2924 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2925 Footprint: Position: in world: true x: 938.06812 z: 355.35242 last x: 938.06812 last z: 355.35242 territory: 0 rot x: 0 rot y: 3.05404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2925 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2926 Footprint: Position: in world: true x: 915.29358 z: 341.4195 last x: 915.29358 last z: 341.4195 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2926 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2927 Footprint: Position: in world: true x: 913.47193 z: 340.53327 last x: 913.47193 last z: 340.53327 territory: 4 rot x: 0 rot y: 3.0603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2927 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2928 Footprint: Position: in world: true x: 914.35169 z: 335.12055 last x: 914.35169 last z: 335.12055 territory: 4 rot x: 0 rot y: 1.73885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2928 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2929 Footprint: Position: in world: true x: 919.70026 z: 334.1634 last x: 919.70026 last z: 334.1634 territory: 0 rot x: 0 rot y: 1.85016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2929 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2930 Footprint: Position: in world: true x: 922.41364 z: 332.8672 last x: 922.41364 last z: 332.8672 territory: 0 rot x: 0 rot y: 1.63053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2930 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2931 Footprint: Position: in world: true x: 928.86927 z: 334.31269 last x: 928.86927 last z: 334.31269 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2931 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2932 Footprint: Position: in world: true x: 926.80439 z: 337.11622 last x: 926.80439 last z: 337.11622 territory: 0 rot x: 0 rot y: -0.67676 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2932 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2933 Footprint: Position: in world: true x: 920.8556 z: 343.6225 last x: 920.8556 last z: 343.6225 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2933 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2934 Footprint: Position: in world: true x: 926.82013 z: 345.6561 last x: 926.82013 last z: 345.6561 territory: 4 rot x: 0 rot y: 1.51377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2934 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2935 Footprint: Position: in world: true x: 936.29896 z: 347.47843 last x: 936.29896 last z: 347.47843 territory: 0 rot x: 0 rot y: 0.14286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2935 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2936 Footprint: Position: in world: true x: 933.60035 z: 358.6637 last x: 933.60035 last z: 358.6637 territory: 0 rot x: 0 rot y: -0.32425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2936 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2937 Footprint: Position: in world: true x: 926.93763 z: 372.60044 last x: 926.93763 last z: 372.60044 territory: 4 rot x: 0 rot y: -1.27877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2937 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2938 Footprint: Position: in world: true x: 914.91456 z: 372.45716 last x: 914.91456 last z: 372.45716 territory: 4 rot x: 0 rot y: -2.73151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2938 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2939 Footprint: Position: in world: true x: 912.62525 z: 364.54947 last x: 912.62525 last z: 364.54947 territory: 4 rot x: 0 rot y: 2.77692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2939 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2940 Footprint: Position: in world: true x: 919.00422 z: 358.87052 last x: 919.00422 last z: 358.87052 territory: 4 rot x: 0 rot y: 2.6293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2940 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2941 Footprint: Position: in world: true x: 921.75623 z: 353.67829 last x: 921.75623 last z: 353.67829 territory: 4 rot x: 0 rot y: 2.87516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2941 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2942 Footprint: Position: in world: true x: 923.31476 z: 347.73554 last x: 923.31476 last z: 347.73554 territory: 4 rot x: 0 rot y: 2.21402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2942 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2943 Footprint: Position: in world: true x: 925.1211 z: 357.5077 last x: 925.1211 last z: 357.5077 territory: 4 rot x: 0 rot y: -3.13314 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2943 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2944 Footprint: Position: in world: true x: 961.50892 z: 410.26496 last x: 961.50892 last z: 410.26496 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2944 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2945 Footprint: Position: in world: true x: 957.38581 z: 415.79932 last x: 957.38581 last z: 415.79932 territory: 0 rot x: 0 rot y: -2.72953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2945 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2946 Footprint: Position: in world: true x: 951.49427 z: 408.52778 last x: 951.49427 last z: 408.52778 territory: 0 rot x: 0 rot y: 2.79281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2946 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2947 Footprint: Position: in world: true x: 956.62708 z: 397.07062 last x: 956.62708 last z: 397.07062 territory: 0 rot x: 0 rot y: 2.21703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2947 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2948 Footprint: Position: in world: true x: 963.27735 z: 394.46283 last x: 963.27735 last z: 394.46283 territory: 0 rot x: 0 rot y: 0.71061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2948 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2949 Footprint: Position: in world: true x: 966.94971 z: 403.62351 last x: 966.94971 last z: 403.62351 territory: 4 rot x: 0 rot y: -0.11762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2949 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2950 Footprint: Position: in world: true x: 957.41565 z: 420.02045 last x: 957.41565 last z: 420.02045 territory: 0 rot x: 0 rot y: -1.34289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2950 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2951 Footprint: Position: in world: true x: 944.47754 z: 419.4008 last x: 944.47754 last z: 419.4008 territory: 0 rot x: 0 rot y: 3.05794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2951 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2952 Footprint: Position: in world: true x: 946.53681 z: 405.39054 last x: 946.53681 last z: 405.39054 territory: 0 rot x: 0 rot y: 2.13851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2952 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2953 Footprint: Position: in world: true x: 960.96332 z: 401.00892 last x: 960.96332 last z: 401.00892 territory: 0 rot x: 0 rot y: 1.21412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2953 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2954 Footprint: Position: in world: true x: 968.56873 z: 403.8596 last x: 968.56873 last z: 403.8596 territory: 4 rot x: 0 rot y: 0.36612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2954 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2955 Footprint: Position: in world: true x: 968.45801 z: 409.06547 last x: 968.45801 last z: 409.06547 territory: 4 rot x: 0 rot y: -0.75574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2955 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2956 Footprint: Position: in world: true x: 956.39301 z: 415.08552 last x: 956.39301 last z: 415.08552 territory: 0 rot x: 0 rot y: -1.40448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2956 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2957 Footprint: Position: in world: true x: 952.35749 z: 412.74549 last x: 952.35749 last z: 412.74549 territory: 0 rot x: 0 rot y: 2.78222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2957 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2958 Footprint: Position: in world: true x: 957.96344 z: 402.73154 last x: 957.96344 last z: 402.73154 territory: 0 rot x: 0 rot y: 1.52015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2958 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2959 Footprint: Position: in world: true x: 968.8711 z: 404.95698 last x: 968.8711 last z: 404.95698 territory: 4 rot x: 0 rot y: -2.67542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2959 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2960 Footprint: Position: in world: true x: 963.39753 z: 400.29886 last x: 963.39753 last z: 400.29886 territory: 0 rot x: 0 rot y: -2.13695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2960 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2961 Footprint: Position: in world: true x: 957.8874 z: 415.89094 last x: 957.8874 last z: 415.89094 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2961 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2962 Footprint: Position: in world: true x: 960.30365 z: 416.10383 last x: 960.30365 last z: 416.10383 territory: 0 rot x: 0 rot y: -2.95566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2962 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2963 Footprint: Position: in world: true x: 958.24427 z: 404.75419 last x: 958.24427 last z: 404.75419 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2963 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2964 Footprint: Position: in world: true x: 965.50751 z: 405.379 last x: 965.50751 last z: 405.379 territory: 4 rot x: 0 rot y: 1.17505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2964 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2965 Footprint: Position: in world: true x: 964.49457 z: 410.03791 last x: 964.49457 last z: 410.03791 territory: 4 rot x: 0 rot y: -2.85985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2965 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2966 Footprint: Position: in world: true x: 962.81019 z: 401.09644 last x: 962.81019 last z: 401.09644 territory: 0 rot x: 0 rot y: 0.04987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2966 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2967 Footprint: Position: in world: true x: 953.4704 z: 409.2118 last x: 953.4704 last z: 409.2118 territory: 0 rot x: 0 rot y: 3.1211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2967 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2968 Footprint: Position: in world: true x: 960.58094 z: 418.36396 last x: 960.58094 last z: 418.36396 territory: 0 rot x: 0 rot y: 2.7777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2968 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2969 Footprint: Position: in world: true x: 968.71814 z: 410.33478 last x: 968.71814 last z: 410.33478 territory: 4 rot x: 0 rot y: 1.66173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2969 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2970 Footprint: Position: in world: true x: 970.74793 z: 407.79526 last x: 970.74793 last z: 407.79526 territory: 4 rot x: 0 rot y: -2.55855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2970 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2971 Footprint: Position: in world: true x: 971.9394 z: 416.42853 last x: 971.9394 last z: 416.42853 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2971 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2972 Footprint: Position: in world: true x: 976.34516 z: 417.58576 last x: 976.34516 last z: 417.58576 territory: 4 rot x: 0 rot y: -2.94515 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2972 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2973 Footprint: Position: in world: true x: 912.07685 z: 493.54633 last x: 912.07685 last z: 493.54633 territory: 0 rot x: 0 rot y: -2.14689 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2973 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2974 Footprint: Position: in world: true x: 901.63135 z: 486.22501 last x: 901.63135 last z: 486.22501 territory: 0 rot x: 0 rot y: 2.67154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2974 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2975 Footprint: Position: in world: true x: 912.40088 z: 468.71991 last x: 912.40088 last z: 468.71991 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2975 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2976 Footprint: Position: in world: true x: 915.05353 z: 464.72004 last x: 915.05353 last z: 464.72004 territory: 0 rot x: 0 rot y: 2.0475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2976 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2977 Footprint: Position: in world: true x: 925.54358 z: 463.9708 last x: 925.54358 last z: 463.9708 territory: 4 rot x: 0 rot y: 1.28565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2977 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2978 Footprint: Position: in world: true x: 934.62653 z: 465.88505 last x: 934.62653 last z: 465.88505 territory: 4 rot x: 0 rot y: -2.79155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2978 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2979 Footprint: Position: in world: true x: 929.80518 z: 454.23655 last x: 929.80518 last z: 454.23655 territory: 4 rot x: 0 rot y: 3.0283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2979 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2980 Footprint: Position: in world: true x: 931.0453 z: 449.85334 last x: 931.0453 last z: 449.85334 territory: 4 rot x: 0 rot y: 1.55822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2980 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2981 Footprint: Position: in world: true x: 935.19861 z: 449.97855 last x: 935.19861 last z: 449.97855 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2981 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2982 Footprint: Position: in world: true x: 933.72162 z: 455.11423 last x: 933.72162 last z: 455.11423 territory: 4 rot x: 0 rot y: -1.12044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2982 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2983 Footprint: Position: in world: true x: 926.44404 z: 458.16578 last x: 926.44404 last z: 458.16578 territory: 4 rot x: 0 rot y: 0.8946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2983 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2984 Footprint: Position: in world: true x: 746.72437 z: 583.84156 last x: 746.72437 last z: 583.84156 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2984 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2985 Footprint: Position: in world: true x: 741.97333 z: 582.21235 last x: 741.97333 last z: 582.21235 territory: 1 rot x: 0 rot y: -2.78321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2985 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2986 Footprint: Position: in world: true x: 741.44574 z: 572.78748 last x: 741.44574 last z: 572.78748 territory: 1 rot x: 0 rot y: 2.72512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2986 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2987 Footprint: Position: in world: true x: 742.9386 z: 567.02369 last x: 742.9386 last z: 567.02369 territory: 1 rot x: 0 rot y: -2.5748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2987 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2988 Footprint: Position: in world: true x: 739.45337 z: 561.67096 last x: 739.45337 last z: 561.67096 territory: 1 rot x: 0 rot y: 1.82561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2988 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2989 Footprint: Position: in world: true x: 746.623 z: 561.2063 last x: 746.623 last z: 561.2063 territory: 1 rot x: 0 rot y: 0.20905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2989 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2990 Footprint: Position: in world: true x: 747.64051 z: 569.93921 last x: 747.64051 last z: 569.93921 territory: 1 rot x: 0 rot y: -0.18065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2990 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2991 Footprint: Position: in world: true x: 745.96882 z: 580.03882 last x: 745.96882 last z: 580.03882 territory: 1 rot x: 0 rot y: 0.51137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2991 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2992 Footprint: Position: in world: true x: 754.76038 z: 586.55134 last x: 754.76038 last z: 586.55134 territory: 1 rot x: 0 rot y: -3.10666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2992 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2993 Footprint: Position: in world: true x: 752.22498 z: 567.30811 last x: 752.22498 last z: 567.30811 territory: 1 rot x: 0 rot y: -2.7951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2993 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2994 Footprint: Position: in world: true x: 750.59675 z: 563.45203 last x: 750.59675 last z: 563.45203 territory: 1 rot x: 0 rot y: 2.1057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2994 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2995 Footprint: Position: in world: true x: 755.87519 z: 563.58735 last x: 755.87519 last z: 563.58735 territory: 1 rot x: 0 rot y: 0.19755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2995 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2996 Footprint: Position: in world: true x: 756.18207 z: 572.19233 last x: 756.18207 last z: 572.19233 territory: 1 rot x: 0 rot y: -0.56261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2996 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2997 Footprint: Position: in world: true x: 750.69983 z: 578.96497 last x: 750.69983 last z: 578.96497 territory: 1 rot x: 0 rot y: -1.28707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2997 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2998 Footprint: Position: in world: true x: 737.16974 z: 577.5016 last x: 737.16974 last z: 577.5016 territory: 1 rot x: 0 rot y: 3.01471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2998 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 2999 Footprint: Position: in world: true x: 739.48591 z: 571.35724 last x: 739.48591 last z: 571.35724 territory: 1 rot x: 0 rot y: 2.55404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2999 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3000 Footprint: Position: in world: true x: 648.83423 z: 601.00721 last x: 648.83423 last z: 601.00721 territory: 2 rot x: 0 rot y: -2.80691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3000 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3001 Footprint: Position: in world: true x: 650.50214 z: 588.81318 last x: 650.50214 last z: 588.81318 territory: 2 rot x: 0 rot y: 1.6344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3001 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3002 Footprint: Position: in world: true x: 657.95008 z: 587.94544 last x: 657.95008 last z: 587.94544 territory: 2 rot x: 0 rot y: 2.97497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3002 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3003 Footprint: Position: in world: true x: 658.20252 z: 584.19788 last x: 658.20252 last z: 584.19788 territory: 2 rot x: 0 rot y: -3.07625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3003 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3004 Footprint: Position: in world: true x: 658.31287 z: 580.67835 last x: 658.31287 last z: 580.67835 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3004 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3005 Footprint: Position: in world: true x: 658.8603 z: 580.43897 last x: 658.8603 last z: 580.43897 territory: 2 rot x: 0 rot y: -1.01365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3005 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3006 Footprint: Position: in world: true x: 643.56452 z: 586.06531 last x: 643.56452 last z: 586.06531 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3006 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3007 Footprint: Position: in world: true x: 645.48102 z: 588.18348 last x: 645.48102 last z: 588.18348 territory: 2 rot x: 0 rot y: 1.19368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3007 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3008 Footprint: Position: in world: true x: 654.6819 z: 592.17011 last x: 654.6819 last z: 592.17011 territory: 2 rot x: 0 rot y: 0.52935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3008 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3009 Footprint: Position: in world: true x: 656.12201 z: 599.08527 last x: 656.12201 last z: 599.08527 territory: 2 rot x: 0 rot y: 0.87264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3009 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3010 Footprint: Position: in world: true x: 663.50733 z: 604.5752 last x: 663.50733 last z: 604.5752 territory: 2 rot x: 0 rot y: 2.53327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3010 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3011 Footprint: Position: in world: true x: 667.43921 z: 598.0835 last x: 667.43921 last z: 598.0835 territory: 2 rot x: 0 rot y: 2.8673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3011 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3012 Footprint: Position: in world: true x: 668.412 z: 594.0647 last x: 668.412 last z: 594.0647 territory: 2 rot x: 0 rot y: -0.06614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3012 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3013 Footprint: Position: in world: true x: 657.99421 z: 608.40931 last x: 657.99421 last z: 608.40931 territory: 2 rot x: 0 rot y: -1.94793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3013 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3014 Footprint: Position: in world: true x: 651.99964 z: 605.49396 last x: 651.99964 last z: 605.49396 territory: 2 rot x: 0 rot y: 2.64525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3014 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3015 Footprint: Position: in world: true x: 656.0752 z: 597.4474 last x: 656.0752 last z: 597.4474 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3015 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3016 Footprint: Position: in world: true x: 657.07886 z: 591.75635 last x: 657.07886 last z: 591.75635 territory: 2 rot x: 0 rot y: 1.66585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3016 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3017 Footprint: Position: in world: true x: 484.98023 z: 715.51886 last x: 484.98023 last z: 715.51886 territory: 2 rot x: 0 rot y: 0.17396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3017 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3018 Footprint: Position: in world: true x: 488.76063 z: 723.5293 last x: 488.76063 last z: 723.5293 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3018 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3019 Footprint: Position: in world: true x: 492.43567 z: 719.87421 last x: 492.43567 last z: 719.87421 territory: 2 rot x: 0 rot y: -3.05494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3019 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3020 Footprint: Position: in world: true x: 491.64637 z: 712.40571 last x: 491.64637 last z: 712.40571 territory: 2 rot x: 0 rot y: 1.51281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3020 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3021 Footprint: Position: in world: true x: 506.3755 z: 720.8498 last x: 506.3755 last z: 720.8498 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3021 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3022 Footprint: Position: in world: true x: 519.13831 z: 720.43665 last x: 519.13831 last z: 720.43665 territory: 2 rot x: 0 rot y: -2.60734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3022 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3023 Footprint: Position: in world: true x: 156.23069 z: 768.19666 last x: 156.23069 last z: 768.19666 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3023 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3024 Footprint: Position: in world: true x: 153.74497 z: 771.25257 last x: 153.74497 last z: 771.25257 territory: 2 rot x: 0 rot y: -1.16753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3024 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3025 Footprint: Position: in world: true x: 147.77915 z: 773.71253 last x: 147.77915 last z: 773.71253 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3025 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3026 Footprint: Position: in world: true x: 150.77848 z: 777.23646 last x: 150.77848 last z: 777.23646 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3026 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3027 Footprint: Position: in world: true x: 153.02207 z: 770.9662 last x: 153.02207 last z: 770.9662 territory: 2 rot x: 0 rot y: -3.0668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3027 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3028 Footprint: Position: in world: true x: 148.7186 z: 761.88001 last x: 148.7186 last z: 761.88001 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3028 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3029 Footprint: Position: in world: true x: 151.28025 z: 759.48548 last x: 151.28025 last z: 759.48548 territory: 2 rot x: 0 rot y: 1.76876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3029 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3030 Footprint: Position: in world: true x: 156.53318 z: 763.68201 last x: 156.53318 last z: 763.68201 territory: 2 rot x: 0 rot y: -0.47431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3030 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3031 Footprint: Position: in world: true x: 150.14469 z: 771.8866 last x: 150.14469 last z: 771.8866 territory: 2 rot x: 0 rot y: -0.84026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3031 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3032 Footprint: Position: in world: true x: 141.37552 z: 776.77356 last x: 141.37552 last z: 776.77356 territory: 2 rot x: 0 rot y: -1.6624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3032 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3033 Footprint: Position: in world: true x: 137.14615 z: 775.27308 last x: 137.14615 last z: 775.27308 territory: 2 rot x: 0 rot y: -3.13894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3033 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3034 Footprint: Position: in world: true x: 138.0706 z: 769.37391 last x: 138.0706 last z: 769.37391 territory: 2 rot x: 0 rot y: 2.6449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3034 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3035 Footprint: Position: in world: true x: 144.46586 z: 765.34632 last x: 144.46586 last z: 765.34632 territory: 2 rot x: 0 rot y: -3.00281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3035 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3036 Footprint: Position: in world: true x: 140.01053 z: 762.27454 last x: 140.01053 last z: 762.27454 territory: 2 rot x: 0 rot y: 1.03818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3036 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3037 Footprint: Position: in world: true x: 152.65354 z: 770.3512 last x: 152.65354 last z: 770.3512 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3037 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3038 Footprint: Position: in world: true x: 153.07053 z: 782.81214 last x: 153.07053 last z: 782.81214 territory: 2 rot x: 0 rot y: 2.73931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3038 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3039 Footprint: Position: in world: true x: 156.02891 z: 772.00062 last x: 156.02891 last z: 772.00062 territory: 2 rot x: 0 rot y: 2.81765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3039 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3040 Footprint: Position: in world: true x: 158.05344 z: 766.01331 last x: 158.05344 last z: 766.01331 territory: 2 rot x: 0 rot y: 2.4288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3040 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3041 Footprint: Position: in world: true x: 252.41544 z: 794.62 last x: 252.41544 last z: 794.62 territory: 2 rot x: 0 rot y: -0.67406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3041 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3042 Footprint: Position: in world: true x: 246.1392 z: 800.287 last x: 246.1392 last z: 800.287 territory: 2 rot x: 0 rot y: -0.13668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3042 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3043 Footprint: Position: in world: true x: 247.32584 z: 816.28943 last x: 247.32584 last z: 816.28943 territory: 2 rot x: 0 rot y: -1.5341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3043 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3044 Footprint: Position: in world: true x: 145.33756 z: 798.5409 last x: 145.33756 last z: 798.5409 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3044 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3045 Footprint: Position: in world: true x: 626.92481 z: 900.07929 last x: 626.92481 last z: 900.07929 territory: 2 rot x: 0 rot y: 2.18094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3045 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3046 Footprint: Position: in world: true x: 243.7769 z: 794.22693 last x: 243.7769 last z: 794.22693 territory: 2 rot x: 0 rot y: -2.20182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3046 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3047 Footprint: Position: in world: true x: 236.97611 z: 791.53284 last x: 236.97611 last z: 791.53284 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3047 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3048 Footprint: Position: in world: true x: 127.97031 z: 778.06019 last x: 127.97031 last z: 778.06019 territory: 2 rot x: 0 rot y: -0.0378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3048 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3049 Footprint: Position: in world: true x: 139.87125 z: 740.00062 last x: 139.87125 last z: 740.00062 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3049 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3050 Footprint: Position: in world: true x: 233.13431 z: 809.29969 last x: 233.13431 last z: 809.29969 territory: 2 rot x: 0 rot y: 1.67476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3050 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3051 Footprint: Position: in world: true x: 298.64744 z: 747.32996 last x: 298.64744 last z: 747.32996 territory: 2 rot x: 0 rot y: -3.0881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3051 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3052 Footprint: Position: in world: true x: 240.50004 z: 798.83118 last x: 240.50004 last z: 798.83118 territory: 2 rot x: 0 rot y: -2.86704 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3052 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3053 Footprint: Position: in world: true x: 240.25516 z: 792.39271 last x: 240.25516 last z: 792.39271 territory: 2 rot x: 0 rot y: 2.66401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3053 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3054 Footprint: Position: in world: true x: 247.00614 z: 789.00013 last x: 247.00614 last z: 789.00013 territory: 2 rot x: 0 rot y: 1.34495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3054 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3055 Footprint: Position: in world: true x: 249.32242 z: 795.98426 last x: 249.32242 last z: 795.98426 territory: 2 rot x: 0 rot y: 2.96828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3055 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3056 Footprint: Position: in world: true x: 253.57572 z: 726.6764 last x: 253.57572 last z: 726.6764 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3056 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3057 Footprint: Position: in world: true x: 250.33597 z: 731.74457 last x: 250.33597 last z: 731.74457 territory: 2 rot x: 0 rot y: -1.2829 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3057 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3058 Footprint: Position: in world: true x: 241.59342 z: 733.72138 last x: 241.59342 last z: 733.72138 territory: 2 rot x: 0 rot y: 3.01633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3058 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3059 Footprint: Position: in world: true x: 241.04361 z: 727.14588 last x: 241.04361 last z: 727.14588 territory: 2 rot x: 0 rot y: 1.8541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3059 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3060 Footprint: Position: in world: true x: 249.77201 z: 726.27845 last x: 249.77201 last z: 726.27845 territory: 2 rot x: 0 rot y: 2.34633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3060 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3061 Footprint: Position: in world: true x: 253.61014 z: 720.97938 last x: 253.61014 last z: 720.97938 territory: 2 rot x: 0 rot y: -2.88166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3061 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3062 Footprint: Position: in world: true x: 252.03824 z: 717.29896 last x: 252.03824 last z: 717.29896 territory: 2 rot x: 0 rot y: 1.4688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3062 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3063 Footprint: Position: in world: true x: 256.35782 z: 718.91956 last x: 256.35782 last z: 718.91956 territory: 2 rot x: 0 rot y: -0.32685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3063 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3064 Footprint: Position: in world: true x: 252.46232 z: 725.38318 last x: 252.46232 last z: 725.38318 territory: 2 rot x: 0 rot y: -1.03692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3064 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3065 Footprint: Position: in world: true x: 246.96048 z: 726.66614 last x: 246.96048 last z: 726.66614 territory: 2 rot x: 0 rot y: -1.87958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3065 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3066 Footprint: Position: in world: true x: 241.34061 z: 725.71204 last x: 241.34061 last z: 725.71204 territory: 2 rot x: 0 rot y: -2.98702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3066 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3067 Footprint: Position: in world: true x: 239.79007 z: 720.78724 last x: 239.79007 last z: 720.78724 territory: 2 rot x: 0 rot y: 2.47994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3067 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3068 Footprint: Position: in world: true x: 244.51578 z: 717.35364 last x: 244.51578 last z: 717.35364 territory: 2 rot x: 0 rot y: -2.46474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3068 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3069 Footprint: Position: in world: true x: 241.47648 z: 715.28211 last x: 241.47648 last z: 715.28211 territory: 2 rot x: 0 rot y: -3.11312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3069 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3070 Footprint: Position: in world: true x: 243.32413 z: 712.84144 last x: 243.32413 last z: 712.84144 territory: 2 rot x: 0 rot y: 1.31534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3070 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3071 Footprint: Position: in world: true x: 249.83927 z: 717.33484 last x: 249.83927 last z: 717.33484 territory: 2 rot x: 0 rot y: -0.39702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3071 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3072 Footprint: Position: in world: true x: 245.54972 z: 723.37513 last x: 245.54972 last z: 723.37513 territory: 2 rot x: 0 rot y: -0.27424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3072 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3073 Footprint: Position: in world: true x: 244.97342 z: 731.48627 last x: 244.97342 last z: 731.48627 territory: 2 rot x: 0 rot y: 1.15024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3073 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3074 Footprint: Position: in world: true x: 252.64957 z: 734.5268 last x: 252.64957 last z: 734.5268 territory: 2 rot x: 0 rot y: 2.35283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3074 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3075 Footprint: Position: in world: true x: 256.4827 z: 729.55878 last x: 256.4827 last z: 729.55878 territory: 2 rot x: 0 rot y: 2.68451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3075 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3076 Footprint: Position: in world: true x: 260.05765 z: 722.77381 last x: 260.05765 last z: 722.77381 territory: 2 rot x: 0 rot y: 2.57578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3076 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3077 Footprint: Position: in world: true x: 263.31159 z: 716.74036 last x: 263.31159 last z: 716.74036 territory: 2 rot x: 0 rot y: 1.96796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3077 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3078 Footprint: Position: in world: true x: 692.17444 z: 837.76313 last x: 692.17444 last z: 837.76313 territory: 2 rot x: 0 rot y: 0.97925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3078 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3079 Footprint: Position: in world: true x: 695.80152 z: 838.2704 last x: 695.80152 last z: 838.2704 territory: 2 rot x: 0 rot y: -3.1072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3079 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3080 Footprint: Position: in world: true x: 693.10346 z: 817.31348 last x: 693.10346 last z: 817.31348 territory: 2 rot x: 0 rot y: -2.75202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3080 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3081 Footprint: Position: in world: true x: 300.03318 z: 742.29554 last x: 300.03318 last z: 742.29554 territory: 2 rot x: 0 rot y: -2.32001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3081 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3082 Footprint: Position: in world: true x: 294.13303 z: 736.5658 last x: 294.13303 last z: 736.5658 territory: 2 rot x: 0 rot y: 2.78187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3082 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3083 Footprint: Position: in world: true x: 299.5394 z: 725.82532 last x: 299.5394 last z: 725.82532 territory: 2 rot x: 0 rot y: 0.18682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3083 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3084 Footprint: Position: in world: true x: 298.71897 z: 743.37415 last x: 298.71897 last z: 743.37415 territory: 2 rot x: 0 rot y: -0.67466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3084 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3085 Footprint: Position: in world: true x: 288.46921 z: 754.5641 last x: 288.46921 last z: 754.5641 territory: 2 rot x: 0 rot y: -0.47889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3085 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3086 Footprint: Position: in world: true x: 282.91147 z: 766.16932 last x: 282.91147 last z: 766.16932 territory: 2 rot x: 0 rot y: -0.181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3086 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3087 Footprint: Position: in world: true x: 281.97483 z: 773.55481 last x: 281.97483 last z: 773.55481 territory: 2 rot x: 0 rot y: 2.1707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3087 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3088 Footprint: Position: in world: true x: 716.59595 z: 843.87372 last x: 716.59595 last z: 843.87372 territory: 1 rot x: 0 rot y: 2.29598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3088 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3089 Footprint: Position: in world: true x: 724.4322 z: 842.10682 last x: 724.4322 last z: 842.10682 territory: 1 rot x: 0 rot y: 2.95725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3089 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3090 Footprint: Position: in world: true x: 722.36219 z: 832.83686 last x: 722.36219 last z: 832.83686 territory: 1 rot x: 0 rot y: -3.04168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3090 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3091 Footprint: Position: in world: true x: 721.95392 z: 827.49054 last x: 721.95392 last z: 827.49054 territory: 1 rot x: 0 rot y: 2.44169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3091 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3092 Footprint: Position: in world: true x: 726.73841 z: 823.32782 last x: 726.73841 last z: 823.32782 territory: 1 rot x: 0 rot y: 2.58745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3092 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3093 Footprint: Position: in world: true x: 728.50135 z: 821.8086 last x: 728.50135 last z: 821.8086 territory: 1 rot x: 0 rot y: -0.15325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3093 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3094 Footprint: Position: in world: true x: 723.68647 z: 837.29987 last x: 723.68647 last z: 837.29987 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3094 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3095 Footprint: Position: in world: true x: 720.14747 z: 847.53394 last x: 720.14747 last z: 847.53394 territory: 1 rot x: 0 rot y: 0.06748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3095 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3096 Footprint: Position: in world: true x: 724.35517 z: 862.40876 last x: 724.35517 last z: 862.40876 territory: 1 rot x: 0 rot y: 2.53446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3096 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3097 Footprint: Position: in world: true x: 733.38782 z: 846.50867 last x: 733.38782 last z: 846.50867 territory: 1 rot x: 0 rot y: -3.09032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3097 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3098 Footprint: Position: in world: true x: 729.59852 z: 818.8459 last x: 729.59852 last z: 818.8459 territory: 1 rot x: 0 rot y: -2.89197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3098 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3099 Footprint: Position: in world: true x: 721.21644 z: 778.00178 last x: 721.21644 last z: 778.00178 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3099 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3100 Footprint: Position: in world: true x: 632.61414 z: 733.56318 last x: 632.61414 last z: 733.56318 territory: 2 rot x: 0 rot y: -0.38295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3100 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3101 Footprint: Position: in world: true x: 623.65772 z: 745.02106 last x: 623.65772 last z: 745.02106 territory: 2 rot x: 0 rot y: -2.8685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3101 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3102 Footprint: Position: in world: true x: 627.62372 z: 734.35401 last x: 627.62372 last z: 734.35401 territory: 2 rot x: 0 rot y: 1.74708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3102 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3103 Footprint: Position: in world: true x: 635.3368 z: 732.8086 last x: 635.3368 last z: 732.8086 territory: 2 rot x: 0 rot y: -3.03687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3103 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3104 Footprint: Position: in world: true x: 633.62891 z: 717.41028 last x: 633.62891 last z: 717.41028 territory: 2 rot x: 0 rot y: 3.09487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3104 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3105 Footprint: Position: in world: true x: 633.60297 z: 713.86005 last x: 633.60297 last z: 713.86005 territory: 2 rot x: 0 rot y: 2.63935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3105 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3106 Footprint: Position: in world: true x: 544.5224 z: 733.22791 last x: 544.5224 last z: 733.22791 territory: 2 rot x: 0 rot y: -0.50959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3106 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3107 Footprint: Position: in world: true x: 524.47742 z: 749.14057 last x: 524.47742 last z: 749.14057 territory: 2 rot x: 0 rot y: -2.03492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3107 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3108 Footprint: Position: in world: true x: 520.6808 z: 746.20337 last x: 520.6808 last z: 746.20337 territory: 2 rot x: 0 rot y: -3.13576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3108 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3109 Footprint: Position: in world: true x: 514.82886 z: 741.25306 last x: 514.82886 last z: 741.25306 territory: 2 rot x: 0 rot y: -2.55521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3109 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3110 Footprint: Position: in world: true x: 511.65387 z: 737.66553 last x: 511.65387 last z: 737.66553 territory: 2 rot x: 0 rot y: 1.63082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3110 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3111 Footprint: Position: in world: true x: 162.68244 z: 660.04773 last x: 162.68244 last z: 660.04773 territory: 2 rot x: 0 rot y: 0.31168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3111 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3112 Footprint: Position: in world: true x: 163.4156 z: 666.62513 last x: 163.4156 last z: 666.62513 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3112 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3113 Footprint: Position: in world: true x: 167.47181 z: 661.58985 last x: 167.47181 last z: 661.58985 territory: 2 rot x: 0 rot y: 1.27921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3113 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3114 Footprint: Position: in world: true x: 457.42408 z: 823.12122 last x: 457.42408 last z: 823.12122 territory: 2 rot x: 0 rot y: -2.59485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3114 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3115 Footprint: Position: in world: true x: 452.60965 z: 814.87049 last x: 452.60965 last z: 814.87049 territory: 2 rot x: 0 rot y: 3.09897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3115 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3116 Footprint: Position: in world: true x: 457.2682 z: 805.47852 last x: 457.2682 last z: 805.47852 territory: 2 rot x: 0 rot y: -1.17128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3116 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3117 Footprint: Position: in world: true x: 454.31458 z: 812.4375 last x: 454.31458 last z: 812.4375 territory: 2 rot x: 0 rot y: 0.33091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3117 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3118 Footprint: Position: in world: true x: 456.72162 z: 849.29041 last x: 456.72162 last z: 849.29041 territory: 2 rot x: 0 rot y: 0.23826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3118 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3119 Footprint: Position: in world: true x: 458.70322 z: 866.86451 last x: 458.70322 last z: 866.86451 territory: 2 rot x: 0 rot y: 1.23723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3119 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3120 Footprint: Position: in world: true x: 467.2609 z: 869.52021 last x: 467.2609 last z: 869.52021 territory: 2 rot x: 0 rot y: -1.0837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3120 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3121 Footprint: Position: in world: true x: 459.2993 z: 876.95704 last x: 459.2993 last z: 876.95704 territory: 2 rot x: 0 rot y: 1.76914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3121 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3122 Footprint: Position: in world: true x: 540.18696 z: 942.69642 last x: 540.18696 last z: 942.69642 territory: 2 rot x: 0 rot y: 2.78992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3122 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3123 Footprint: Position: in world: true x: 547.58844 z: 928.54682 last x: 547.58844 last z: 928.54682 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3123 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3124 Footprint: Position: in world: true x: 548.4344 z: 929.02491 last x: 548.4344 last z: 929.02491 territory: 2 rot x: 0 rot y: -0.56991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3124 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3125 Footprint: Position: in world: true x: 540.318 z: 950.91926 last x: 540.318 last z: 950.91926 territory: 2 rot x: 0 rot y: 0.33851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3125 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3126 Footprint: Position: in world: true x: 561.9272 z: 963.57734 last x: 561.9272 last z: 963.57734 territory: 2 rot x: 0 rot y: 0.01072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3126 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3127 Footprint: Position: in world: true x: 606.49427 z: 888.58124 last x: 606.49427 last z: 888.58124 territory: 2 rot x: 0 rot y: 0.906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3127 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3128 Footprint: Position: in world: true x: 615.65796 z: 898.52948 last x: 615.65796 last z: 898.52948 territory: 2 rot x: 0 rot y: 3.01786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3128 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3129 Footprint: Position: in world: true x: 618.38782 z: 882.84632 last x: 618.38782 last z: 882.84632 territory: 2 rot x: 0 rot y: -0.0274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3129 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3130 Footprint: Position: in world: true x: 585.8249 z: 797.10621 last x: 585.8249 last z: 797.10621 territory: 2 rot x: 0 rot y: -2.40433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3130 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3131 Footprint: Position: in world: true x: 579.25287 z: 788.81891 last x: 579.25287 last z: 788.81891 territory: 2 rot x: 0 rot y: 2.90647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3131 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3132 Footprint: Position: in world: true x: 259.95823 z: 717.0199 last x: 259.95823 last z: 717.0199 territory: 2 rot x: 0 rot y: 1.22648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3132 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3133 Footprint: Position: in world: true x: 283.41846 z: 725.98426 last x: 283.41846 last z: 725.98426 territory: 2 rot x: 0 rot y: 2.53711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3133 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3134 Footprint: Position: in world: true x: 302.76142 z: 704.51136 last x: 302.76142 last z: 704.51136 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3134 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3135 Footprint: Position: in world: true x: 301.93989 z: 705.28504 last x: 301.93989 last z: 705.28504 territory: 2 rot x: 0 rot y: 1.19368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3135 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3136 Footprint: Position: in world: true x: 305.5265 z: 711.39405 last x: 305.5265 last z: 711.39405 territory: 2 rot x: 0 rot y: 2.49412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3136 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3137 Footprint: Position: in world: true x: 309.50245 z: 706.15503 last x: 309.50245 last z: 706.15503 territory: 2 rot x: 0 rot y: 2.95913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3137 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3138 Footprint: Position: in world: true x: 306.83857 z: 698.42212 last x: 306.83857 last z: 698.42212 territory: 2 rot x: 0 rot y: -2.3053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3138 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3139 Footprint: Position: in world: true x: 305.31107 z: 695.13184 last x: 305.31107 last z: 695.13184 territory: 2 rot x: 0 rot y: 2.52866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3139 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3140 Footprint: Position: in world: true x: 309.0882 z: 691.52143 last x: 309.0882 last z: 691.52143 territory: 2 rot x: 0 rot y: 1.68575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3140 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3141 Footprint: Position: in world: true x: 312.72965 z: 691.95344 last x: 312.72965 last z: 691.95344 territory: 2 rot x: 0 rot y: -2.62133 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3141 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3142 Footprint: Position: in world: true x: 309.80896 z: 685.62104 last x: 309.80896 last z: 685.62104 territory: 2 rot x: 0 rot y: 1.0975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3142 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3143 Footprint: Position: in world: true x: 314.44663 z: 689.62281 last x: 314.44663 last z: 689.62281 territory: 2 rot x: 0 rot y: 0.0436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3143 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3144 Footprint: Position: in world: true x: 313.84824 z: 698.00806 last x: 313.84824 last z: 698.00806 territory: 2 rot x: 0 rot y: -0.43422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3144 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3145 Footprint: Position: in world: true x: 311.19611 z: 704.65613 last x: 311.19611 last z: 704.65613 territory: 2 rot x: 0 rot y: 0.56017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3145 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3146 Footprint: Position: in world: true x: 314.82004 z: 710.8559 last x: 314.82004 last z: 710.8559 territory: 2 rot x: 0 rot y: 2.66048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3146 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3147 Footprint: Position: in world: true x: 317.57584 z: 699.88746 last x: 317.57584 last z: 699.88746 territory: 2 rot x: 0 rot y: 3.09787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3147 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3148 Footprint: Position: in world: true x: 320.25031 z: 689.16242 last x: 320.25031 last z: 689.16242 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3148 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3149 Footprint: Position: in world: true x: 321.05436 z: 691.41346 last x: 321.05436 last z: 691.41346 territory: 2 rot x: 0 rot y: -0.10299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3149 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3150 Footprint: Position: in world: true x: 319.56708 z: 703.56305 last x: 319.56708 last z: 703.56305 territory: 2 rot x: 0 rot y: -0.21903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3150 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3151 Footprint: Position: in world: true x: 315.95264 z: 715.05567 last x: 315.95264 last z: 715.05567 territory: 2 rot x: 0 rot y: -1.88923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3151 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3152 Footprint: Position: in world: true x: 304.79017 z: 708.43158 last x: 304.79017 last z: 708.43158 territory: 2 rot x: 0 rot y: -3.03095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3152 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3153 Footprint: Position: in world: true x: 300.7818 z: 699.65918 last x: 300.7818 last z: 699.65918 territory: 2 rot x: 0 rot y: -3.09508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3153 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3154 Footprint: Position: in world: true x: 301.37418 z: 691.86786 last x: 301.37418 last z: 691.86786 territory: 2 rot x: 0 rot y: 2.47173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3154 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3155 Footprint: Position: in world: true x: 303.79212 z: 688.3235 last x: 303.79212 last z: 688.3235 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3155 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3156 Footprint: Position: in world: true x: 315.95493 z: 703.82111 last x: 315.95493 last z: 703.82111 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3156 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3157 Footprint: Position: in world: true x: 317.67933 z: 695.98707 last x: 317.67933 last z: 695.98707 territory: 2 rot x: 0 rot y: 3.05802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3157 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3158 Footprint: Position: in world: true x: 317.44394 z: 691.62525 last x: 317.44394 last z: 691.62525 territory: 2 rot x: 0 rot y: 1.98757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3158 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3159 Footprint: Position: in world: true x: 325.03266 z: 690.40217 last x: 325.03266 last z: 690.40217 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3159 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3160 Footprint: Position: in world: true x: 318.3502 z: 655.15033 last x: 318.3502 last z: 655.15033 territory: 2 rot x: 0 rot y: -2.09983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3160 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3161 Footprint: Position: in world: true x: 287.92148 z: 653.35389 last x: 287.92148 last z: 653.35389 territory: 2 rot x: 0 rot y: -1.13004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3161 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3162 Footprint: Position: in world: true x: 274.71296 z: 658.39795 last x: 274.71296 last z: 658.39795 territory: 2 rot x: 0 rot y: -0.87806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3162 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3163 Footprint: Position: in world: true x: 264.82151 z: 668.2776 last x: 264.82151 last z: 668.2776 territory: 2 rot x: 0 rot y: -0.22692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3163 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3164 Footprint: Position: in world: true x: 265.14896 z: 678.71552 last x: 265.14896 last z: 678.71552 territory: 2 rot x: 0 rot y: 2.06402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3164 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3165 Footprint: Position: in world: true x: 290.92573 z: 671.51667 last x: 290.92573 last z: 671.51667 territory: 2 rot x: 0 rot y: 2.80996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3165 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3166 Footprint: Position: in world: true x: 292.80793 z: 662.5337 last x: 292.80793 last z: 662.5337 territory: 2 rot x: 0 rot y: -0.9144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3166 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3167 Footprint: Position: in world: true x: 279.65226 z: 672.60486 last x: 279.65226 last z: 672.60486 territory: 2 rot x: 0 rot y: -0.18662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3167 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3168 Footprint: Position: in world: true x: 278.12775 z: 681.90601 last x: 278.12775 last z: 681.90601 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3168 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3169 Footprint: Position: in world: true x: 309.47471 z: 656.662 last x: 309.47471 last z: 656.662 territory: 2 rot x: 0 rot y: 2.99564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3169 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3170 Footprint: Position: in world: true x: 364.88184 z: 685.57935 last x: 364.88184 last z: 685.57935 territory: 2 rot x: 0 rot y: -0.48191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3170 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3171 Footprint: Position: in world: true x: 355.995 z: 694.37244 last x: 355.995 last z: 694.37244 territory: 2 rot x: 0 rot y: -1.69103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3171 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3172 Footprint: Position: in world: true x: 353.35434 z: 689.35138 last x: 353.35434 last z: 689.35138 territory: 2 rot x: 0 rot y: 2.58188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3172 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3173 Footprint: Position: in world: true x: 360.95356 z: 680.6858 last x: 360.95356 last z: 680.6858 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3173 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3174 Footprint: Position: in world: true x: 361.88315 z: 668.80506 last x: 361.88315 last z: 668.80506 territory: 2 rot x: 0 rot y: -2.98938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3174 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3175 Footprint: Position: in world: true x: 364.2458 z: 656.4264 last x: 364.2458 last z: 656.4264 territory: 2 rot x: 0 rot y: 1.37414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3175 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3176 Footprint: Position: in world: true x: 368.54697 z: 668.52314 last x: 368.54697 last z: 668.52314 territory: 2 rot x: 0 rot y: -0.06131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3176 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3177 Footprint: Position: in world: true x: 367.15418 z: 685.50745 last x: 367.15418 last z: 685.50745 territory: 2 rot x: 0 rot y: -0.34997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3177 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3178 Footprint: Position: in world: true x: 360.40156 z: 700.00019 last x: 360.40156 last z: 700.00019 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3178 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3179 Footprint: Position: in world: true x: 363.1584 z: 703.66254 last x: 363.1584 last z: 703.66254 territory: 2 rot x: 0 rot y: 2.23781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3179 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3180 Footprint: Position: in world: true x: 369.93464 z: 696.39515 last x: 369.93464 last z: 696.39515 territory: 2 rot x: 0 rot y: -2.75167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3180 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3181 Footprint: Position: in world: true x: 362.56928 z: 682.38984 last x: 362.56928 last z: 682.38984 territory: 2 rot x: 0 rot y: -2.52692 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3181 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3182 Footprint: Position: in world: true x: 360.09757 z: 677.24622 last x: 360.09757 last z: 677.24622 territory: 2 rot x: 0 rot y: 2.72997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3182 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3183 Footprint: Position: in world: true x: 363.83814 z: 671.50171 last x: 363.83814 last z: 671.50171 territory: 2 rot x: 0 rot y: 2.28544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3183 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3184 Footprint: Position: in world: true x: 365.83478 z: 678.5586 last x: 365.83478 last z: 678.5586 territory: 2 rot x: 0 rot y: 0.9755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3184 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3185 Footprint: Position: in world: true x: 362.95615 z: 699.711 last x: 362.95615 last z: 699.711 territory: 2 rot x: 0 rot y: 3.08594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3185 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3186 Footprint: Position: in world: true x: 366.78577 z: 691.55384 last x: 366.78577 last z: 691.55384 territory: 2 rot x: 0 rot y: -0.15148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3186 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3187 Footprint: Position: in world: true x: 356.51587 z: 680.73523 last x: 356.51587 last z: 680.73523 territory: 2 rot x: 0 rot y: -3.10372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3187 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3188 Footprint: Position: in world: true x: 243.21953 z: 511.99042 last x: 243.21953 last z: 511.99042 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3188 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3189 Footprint: Position: in world: true x: 241.03458 z: 511.45093 last x: 241.03458 last z: 511.45093 territory: 2 rot x: 0 rot y: 0.5079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3189 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3190 Footprint: Position: in world: true x: 247.95417 z: 501.365 last x: 247.95417 last z: 501.365 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3190 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3191 Footprint: Position: in world: true x: 344.73707 z: 333.43711 last x: 344.73707 last z: 333.43711 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3191 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3192 Footprint: Position: in world: true x: 344.02372 z: 329.68928 last x: 344.02372 last z: 329.68928 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3192 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3193 Footprint: Position: in world: true x: 344.2509 z: 328.91694 last x: 344.2509 last z: 328.91694 territory: 2 rot x: 0 rot y: 2.11074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3193 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3194 Footprint: Position: in world: true x: 348.50724 z: 330.6999 last x: 348.50724 last z: 330.6999 territory: 2 rot x: 0 rot y: -0.06212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3194 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3195 Footprint: Position: in world: true x: 348.26246 z: 334.6222 last x: 348.26246 last z: 334.6222 territory: 2 rot x: 0 rot y: 0.32393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3195 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3196 Footprint: Position: in world: true x: 350.66144 z: 339.35276 last x: 350.66144 last z: 339.35276 territory: 2 rot x: 0 rot y: 1.79371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3196 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3197 Footprint: Position: in world: true x: 401.6945 z: 398.9683 last x: 401.6945 last z: 398.9683 territory: 2 rot x: 0 rot y: 0.11132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3197 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3198 Footprint: Position: in world: true x: 402.26178 z: 405.72019 last x: 402.26178 last z: 405.72019 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3198 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3199 Footprint: Position: in world: true x: 397.35734 z: 409.73642 last x: 397.35734 last z: 409.73642 territory: 2 rot x: 0 rot y: -0.97457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3199 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3200 Footprint: Position: in world: true x: 392.31605 z: 413.18342 last x: 392.31605 last z: 413.18342 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3200 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3201 Footprint: Position: in world: true x: 396.52912 z: 418.84153 last x: 396.52912 last z: 418.84153 territory: 2 rot x: 0 rot y: 1.67635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3201 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3202 Footprint: Position: in world: true x: 410.6261 z: 412.43781 last x: 410.6261 last z: 412.43781 territory: 2 rot x: 0 rot y: 2.61054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3202 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3203 Footprint: Position: in world: true x: 413.09601 z: 401.9792 last x: 413.09601 last z: 401.9792 territory: 2 rot x: 0 rot y: 3.02445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3203 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3204 Footprint: Position: in world: true x: 414.87275 z: 393.34058 last x: 414.87275 last z: 393.34058 territory: 2 rot x: 0 rot y: 2.36834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3204 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3205 Footprint: Position: in world: true x: 415.24375 z: 391.13703 last x: 415.24375 last z: 391.13703 territory: 2 rot x: 0 rot y: -1.92226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3205 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3206 Footprint: Position: in world: true x: 404.5633 z: 391.62592 last x: 404.5633 last z: 391.62592 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3206 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3207 Footprint: Position: in world: true x: 403.91941 z: 403.3029 last x: 403.91941 last z: 403.3029 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3207 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3208 Footprint: Position: in world: true x: 392.24924 z: 399.79371 last x: 392.24924 last z: 399.79371 territory: 2 rot x: 0 rot y: -2.89214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3208 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3209 Footprint: Position: in world: true x: 413.23008 z: 399.8443 last x: 413.23008 last z: 399.8443 territory: 2 rot x: 0 rot y: 3.02681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3209 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3210 Footprint: Position: in world: true x: 412.541 z: 408.2284 last x: 412.541 last z: 408.2284 territory: 2 rot x: 0 rot y: 0.43494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3210 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3211 Footprint: Position: in world: true x: 401.42917 z: 409.61268 last x: 401.42917 last z: 409.61268 territory: 2 rot x: 0 rot y: -2.9717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3211 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3212 Footprint: Position: in world: true x: 400.10541 z: 403.97962 last x: 400.10541 last z: 403.97962 territory: 2 rot x: 0 rot y: 2.95765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3212 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3213 Footprint: Position: in world: true x: 402.5723 z: 401.31693 last x: 402.5723 last z: 401.31693 territory: 2 rot x: 0 rot y: 0.71726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3213 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3214 Footprint: Position: in world: true x: 408.83597 z: 407.15424 last x: 408.83597 last z: 407.15424 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3214 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3215 Footprint: Position: in world: true x: 406.13276 z: 410.4697 last x: 406.13276 last z: 410.4697 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3215 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3216 Footprint: Position: in world: true x: 404.11213 z: 412.11521 last x: 404.11213 last z: 412.11521 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3216 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3217 Footprint: Position: in world: true x: 439.0167 z: 356.88471 last x: 439.0167 last z: 356.88471 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3217 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3218 Footprint: Position: in world: true x: 441.87537 z: 349.57618 last x: 441.87537 last z: 349.57618 territory: 2 rot x: 0 rot y: 2.91166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3218 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3219 Footprint: Position: in world: true x: 442.0673 z: 344.16874 last x: 442.0673 last z: 344.16874 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3219 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3220 Footprint: Position: in world: true x: 502.46695 z: 403.0972 last x: 502.46695 last z: 403.0972 territory: 2 rot x: 0 rot y: 3.04555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3220 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3221 Footprint: Position: in world: true x: 503.93866 z: 394.33268 last x: 503.93866 last z: 394.33268 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3221 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3222 Footprint: Position: in world: true x: 507.54587 z: 392.61237 last x: 507.54587 last z: 392.61237 territory: 2 rot x: 0 rot y: 2.18943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3222 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3223 Footprint: Position: in world: true x: 509.27741 z: 388.8147 last x: 509.27741 last z: 388.8147 territory: 2 rot x: 0 rot y: -2.72544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3223 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3224 Footprint: Position: in world: true x: 584.66803 z: 393.87671 last x: 584.66803 last z: 393.87671 territory: 2 rot x: 0 rot y: 0.91106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3224 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3225 Footprint: Position: in world: true x: 584.94434 z: 397.25293 last x: 584.94434 last z: 397.25293 territory: 2 rot x: 0 rot y: 3.0047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3225 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3226 Footprint: Position: in world: true x: 579.03736 z: 399.4433 last x: 579.03736 last z: 399.4433 territory: 2 rot x: 0 rot y: -1.63244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3226 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3227 Footprint: Position: in world: true x: 575.07679 z: 399.54307 last x: 575.07679 last z: 399.54307 territory: 2 rot x: 0 rot y: -2.18035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3227 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3228 Footprint: Position: in world: true x: 571.73047 z: 398.04957 last x: 571.73047 last z: 398.04957 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3228 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3229 Footprint: Position: in world: true x: 571.6308 z: 403.88462 last x: 571.6308 last z: 403.88462 territory: 2 rot x: 0 rot y: 1.67502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3229 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3230 Footprint: Position: in world: true x: 578.77479 z: 401.85236 last x: 578.77479 last z: 401.85236 territory: 2 rot x: 0 rot y: 1.38769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3230 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3231 Footprint: Position: in world: true x: 641.28248 z: 191.44144 last x: 641.28248 last z: 191.44144 territory: 2 rot x: 0 rot y: -3.07728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3231 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3232 Footprint: Position: in world: true x: 664.78461 z: 261.64167 last x: 664.78461 last z: 261.64167 territory: 2 rot x: 0 rot y: 0.83008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3232 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3233 Footprint: Position: in world: true x: 676.76587 z: 270.0203 last x: 676.76587 last z: 270.0203 territory: 2 rot x: 0 rot y: 2.91675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3233 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3234 Footprint: Position: in world: true x: 887.1714 z: 324.3766 last x: 887.1714 last z: 324.3766 territory: 4 rot x: 0 rot y: 2.87978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3234 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3235 Footprint: Position: in world: true x: 927.31995 z: 293.06891 last x: 927.31995 last z: 293.06891 territory: 0 rot x: 0 rot y: 0.80459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3235 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3236 Footprint: Position: in world: true x: 957.74604 z: 310.04728 last x: 957.74604 last z: 310.04728 territory: 0 rot x: 0 rot y: -2.14446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3236 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3237 Footprint: Position: in world: true x: 1070.35499 z: 315.18155 last x: 1070.35499 last z: 315.18155 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3237 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3238 Footprint: Position: in world: true x: 986.89045 z: 436.4358 last x: 986.89045 last z: 436.4358 territory: 0 rot x: 0 rot y: 0.07558 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3238 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3239 Footprint: Position: in world: true x: 958.01587 z: 510.27167 last x: 958.01587 last z: 510.27167 territory: 4 rot x: 0 rot y: -2.26551 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3239 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3240 Footprint: Position: in world: true x: 992.32422 z: 511.89106 last x: 992.32422 last z: 511.89106 territory: 4 rot x: 0 rot y: -3.0481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3240 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3241 Footprint: Position: in world: true x: 997.40375 z: 485.05887 last x: 997.40375 last z: 485.05887 territory: 4 rot x: 0 rot y: 0.09098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3241 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3242 Footprint: Position: in world: true x: 754.97541 z: 474.3191 last x: 754.97541 last z: 474.3191 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3242 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3243 Footprint: Position: in world: true x: 757.16413 z: 460.81849 last x: 757.16413 last z: 460.81849 territory: 0 rot x: 0 rot y: -3.12072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3243 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3244 Footprint: Position: in world: true x: 754.20588 z: 449.16361 last x: 754.20588 last z: 449.16361 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3244 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3245 Footprint: Position: in world: true x: 755.08924 z: 446.36313 last x: 755.08924 last z: 446.36313 territory: 0 rot x: 0 rot y: 2.39138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3245 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3246 Footprint: Position: in world: true x: 766.03052 z: 436.30433 last x: 766.03052 last z: 436.30433 territory: 0 rot x: 0 rot y: -0.44097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3246 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3247 Footprint: Position: in world: true x: 759.29255 z: 449.59397 last x: 759.29255 last z: 449.59397 territory: 0 rot x: 0 rot y: -0.07589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3247 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3248 Footprint: Position: in world: true x: 755.70276 z: 470.06647 last x: 755.70276 last z: 470.06647 territory: 0 rot x: 0 rot y: -0.50454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3248 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3249 Footprint: Position: in world: true x: 750.10206 z: 479.89844 last x: 750.10206 last z: 479.89844 territory: 0 rot x: 0 rot y: 0.48281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3249 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3250 Footprint: Position: in world: true x: 852.08033 z: 489.46796 last x: 852.08033 last z: 489.46796 territory: 0 rot x: 0 rot y: -1.04876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3250 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3251 Footprint: Position: in world: true x: 843.08075 z: 491.93158 last x: 843.08075 last z: 491.93158 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3251 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3252 Footprint: Position: in world: true x: 836.00763 z: 490.93458 last x: 836.00763 last z: 490.93458 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3252 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3253 Footprint: Position: in world: true x: 836.30823 z: 487.02802 last x: 836.30823 last z: 487.02802 territory: 0 rot x: 0 rot y: 1.98055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3253 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3254 Footprint: Position: in world: true x: 847.75281 z: 482.70923 last x: 847.75281 last z: 482.70923 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3254 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3255 Footprint: Position: in world: true x: 871.40876 z: 503.94767 last x: 871.40876 last z: 503.94767 territory: 0 rot x: 0 rot y: 0.29316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3255 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3256 Footprint: Position: in world: true x: 875.65687 z: 517.74463 last x: 875.65687 last z: 517.74463 territory: 1 rot x: 0 rot y: 2.21004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3256 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3257 Footprint: Position: in world: true x: 880.41938 z: 509.05878 last x: 880.41938 last z: 509.05878 territory: 1 rot x: 0 rot y: -2.91639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3257 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3258 Footprint: Position: in world: true x: 878.4737 z: 497.30091 last x: 878.4737 last z: 497.30091 territory: 0 rot x: 0 rot y: 2.1712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3258 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3259 Footprint: Position: in world: true x: 719.3537 z: 299.91282 last x: 719.3537 last z: 299.91282 territory: 2 rot x: 0 rot y: -2.29377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3259 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3260 Footprint: Position: in world: true x: 706.14649 z: 286.53348 last x: 706.14649 last z: 286.53348 territory: 2 rot x: 0 rot y: 3.0843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3260 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3261 Footprint: Position: in world: true x: 708.20228 z: 278.77414 last x: 708.20228 last z: 278.77414 territory: 2 rot x: 0 rot y: 1.75481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3261 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3262 Footprint: Position: in world: true x: 714.74036 z: 282.4192 last x: 714.74036 last z: 282.4192 territory: 2 rot x: 0 rot y: 0.04738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3262 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3263 Footprint: Position: in world: true x: 715.91163 z: 297.88611 last x: 715.91163 last z: 297.88611 territory: 2 rot x: 0 rot y: 0.2231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3263 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3264 Footprint: Position: in world: true x: 716.53205 z: 305.88843 last x: 716.53205 last z: 305.88843 territory: 2 rot x: 0 rot y: 1.06348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3264 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3265 Footprint: Position: in world: true x: 722.0453 z: 308.3747 last x: 722.0453 last z: 308.3747 territory: 2 rot x: 0 rot y: 2.4905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3265 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3266 Footprint: Position: in world: true x: 727.79413 z: 301.63929 last x: 727.79413 last z: 301.63929 territory: 2 rot x: 0 rot y: 1.31815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3266 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3267 Footprint: Position: in world: true x: 735.98505 z: 252.6933 last x: 735.98505 last z: 252.6933 territory: 2 rot x: 0 rot y: 3.04258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3267 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3268 Footprint: Position: in world: true x: 736.8689 z: 238.10734 last x: 736.8689 last z: 238.10734 territory: 2 rot x: 0 rot y: -2.8319 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3268 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3269 Footprint: Position: in world: true x: 730.80878 z: 226.36905 last x: 730.80878 last z: 226.36905 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3269 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3270 Footprint: Position: in world: true x: 727.86109 z: 227.0427 last x: 727.86109 last z: 227.0427 territory: 2 rot x: 0 rot y: -0.23711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3270 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3271 Footprint: Position: in world: true x: 725.29926 z: 237.8295 last x: 725.29926 last z: 237.8295 territory: 2 rot x: 0 rot y: 1.77091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3271 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3272 Footprint: Position: in world: true x: 732.27875 z: 235.85898 last x: 732.27875 last z: 235.85898 territory: 2 rot x: 0 rot y: 3.09644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3272 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3273 Footprint: Position: in world: true x: 732.76001 z: 218.44788 last x: 732.76001 last z: 218.44788 territory: 2 rot x: 0 rot y: 2.47832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3273 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3274 Footprint: Position: in world: true x: 735.26624 z: 214.21683 last x: 735.26624 last z: 214.21683 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3274 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3275 Footprint: Position: in world: true x: 736.85572 z: 212.95933 last x: 736.85572 last z: 212.95933 territory: 2 rot x: 0 rot y: 1.22443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3275 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3276 Footprint: Position: in world: true x: 740.82074 z: 221.06275 last x: 740.82074 last z: 221.06275 territory: 2 rot x: 0 rot y: 0.05315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3276 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3277 Footprint: Position: in world: true x: 786.52558 z: 263.25635 last x: 786.52558 last z: 263.25635 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3277 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3278 Footprint: Position: in world: true x: 787.7544 z: 267.18274 last x: 787.7544 last z: 267.18274 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3278 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3279 Footprint: Position: in world: true x: 730.80774 z: 179.6972 last x: 730.80774 last z: 179.6972 territory: 2 rot x: 0 rot y: 2.88628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3279 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3280 Footprint: Position: in world: true x: 734.9925 z: 168.88094 last x: 734.9925 last z: 168.88094 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3280 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3281 Footprint: Position: in world: true x: 779.09321 z: 81.9074 last x: 779.09321 last z: 81.9074 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3281 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3282 Footprint: Position: in world: true x: 775.22693 z: 90.30619 last x: 775.22693 last z: 90.30619 territory: 2 rot x: 0 rot y: -1.3799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3282 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3283 Footprint: Position: in world: true x: 759.66883 z: 91.03074 last x: 759.66883 last z: 91.03074 territory: 2 rot x: 0 rot y: -1.58877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3283 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3284 Footprint: Position: in world: true x: 752.03266 z: 98.42673 last x: 752.03266 last z: 98.42673 territory: 2 rot x: 0 rot y: -0.02042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3284 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3285 Footprint: Position: in world: true x: 749.95234 z: 112.90276 last x: 749.95234 last z: 112.90276 territory: 2 rot x: 0 rot y: -2.80834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3285 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3286 Footprint: Position: in world: true x: 737.82148 z: 87.37751 last x: 737.82148 last z: 87.37751 territory: 2 rot x: 0 rot y: 2.98516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3286 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3287 Footprint: Position: in world: true x: 738.77564 z: 76.34427 last x: 738.77564 last z: 76.34427 territory: 2 rot x: 0 rot y: 2.26685 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3287 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3288 Footprint: Position: in world: true x: 806.33533 z: 172.97367 last x: 806.33533 last z: 172.97367 territory: 2 rot x: 0 rot y: -0.03011 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3288 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3289 Footprint: Position: in world: true x: 797.53125 z: 191.17226 last x: 797.53125 last z: 191.17226 territory: 2 rot x: 0 rot y: -0.18674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3289 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3290 Footprint: Position: in world: true x: 795.90741 z: 201.25638 last x: 795.90741 last z: 201.25638 territory: 2 rot x: 0 rot y: 0.59237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3290 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3291 Footprint: Position: in world: true x: 803.04151 z: 208.9904 last x: 803.04151 last z: 208.9904 territory: 2 rot x: 0 rot y: 2.84366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3291 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3292 Footprint: Position: in world: true x: 803.68482 z: 206.23745 last x: 803.68482 last z: 206.23745 territory: 2 rot x: 0 rot y: 0.07866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3292 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3293 Footprint: Position: in world: true x: 803.96229 z: 223.56743 last x: 803.96229 last z: 223.56743 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3293 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3294 Footprint: Position: in world: true x: 609.57001 z: 203.12493 last x: 609.57001 last z: 203.12493 territory: 2 rot x: 0 rot y: 2.87755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3294 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3295 Footprint: Position: in world: true x: 57.80065 z: 568.39594 last x: 57.80065 last z: 568.39594 territory: 0 rot x: 0 rot y: 1.46401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3295 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3296 Footprint: Position: in world: true x: 66.50707 z: 571.11512 last x: 66.50707 last z: 571.11512 territory: 0 rot x: 0 rot y: -2.6994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3296 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3297 Footprint: Position: in world: true x: 62.16347 z: 568.12879 last x: 62.16347 last z: 568.12879 territory: 0 rot x: 0 rot y: -2.95397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3297 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3298 Footprint: Position: in world: true x: 61.84362 z: 563.24073 last x: 61.84362 last z: 563.24073 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3298 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3299 Footprint: Position: in world: true x: 63.1628 z: 561.53711 last x: 63.1628 last z: 561.53711 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3299 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3300 Footprint: Position: in world: true x: 60.43523 z: 662.75446 last x: 60.43523 last z: 662.75446 territory: 2 rot x: 0 rot y: 1.4245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3300 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3301 Footprint: Position: in world: true x: 526.42701 z: 786.28028 last x: 526.42701 last z: 786.28028 territory: 2 rot x: 0 rot y: -2.91234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3301 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3302 Footprint: Position: in world: true x: 200.89219 z: 710.14222 last x: 200.89219 last z: 710.14222 territory: 2 rot x: 0 rot y: 2.99712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3302 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3303 Footprint: Position: in world: true x: 205.15021 z: 701.80799 last x: 205.15021 last z: 701.80799 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3303 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3304 Footprint: Position: in world: true x: 206.30263 z: 705.50709 last x: 206.30263 last z: 705.50709 territory: 2 rot x: 0 rot y: -0.15363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3304 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3305 Footprint: Position: in world: true x: 206.01293 z: 713.67634 last x: 206.01293 last z: 713.67634 territory: 2 rot x: 0 rot y: 0.62774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3305 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3306 Footprint: Position: in world: true x: 534.11066 z: 785.4048 last x: 534.11066 last z: 785.4048 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3306 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3307 Footprint: Position: in world: true x: 536.39612 z: 790.31678 last x: 536.39612 last z: 790.31678 territory: 2 rot x: 0 rot y: -0.07465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3307 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3308 Footprint: Position: in world: true x: 584.3349 z: 850.62537 last x: 584.3349 last z: 850.62537 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3308 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3309 Footprint: Position: in world: true x: 584.73285 z: 856.62586 last x: 584.73285 last z: 856.62586 territory: 2 rot x: 0 rot y: 1.30593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3309 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3310 Footprint: Position: in world: true x: 589.45704 z: 856.65564 last x: 589.45704 last z: 856.65564 territory: 2 rot x: 0 rot y: 2.6177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3310 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3311 Footprint: Position: in world: true x: 593.32929 z: 850.20984 last x: 593.32929 last z: 850.20984 territory: 2 rot x: 0 rot y: 1.85383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3311 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3312 Footprint: Position: in world: true x: 596.25818 z: 850.8097 last x: 596.25818 last z: 850.8097 territory: 2 rot x: 0 rot y: 1.53556 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3312 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3313 Footprint: Position: in world: true x: 617.81836 z: 852.0575 last x: 617.81836 last z: 852.0575 territory: 2 rot x: 0 rot y: 2.7235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3313 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3314 Footprint: Position: in world: true x: 625.58228 z: 837.37867 last x: 625.58228 last z: 837.37867 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3314 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3315 Footprint: Position: in world: true x: 626.82642 z: 842.94788 last x: 626.82642 last z: 842.94788 territory: 2 rot x: 0 rot y: -0.37734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3315 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3316 Footprint: Position: in world: true x: 620.85944 z: 852.77417 last x: 620.85944 last z: 852.77417 territory: 2 rot x: 0 rot y: -0.73961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3316 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3317 Footprint: Position: in world: true x: 617.62873 z: 856.66877 last x: 617.62873 last z: 856.66877 territory: 2 rot x: 0 rot y: 1.19368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3317 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3318 Footprint: Position: in world: true x: 347.13175 z: 607.22101 last x: 347.13175 last z: 607.22101 territory: 2 rot x: 0 rot y: -2.89785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3318 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3319 Footprint: Position: in world: true x: 336.30701 z: 603.89808 last x: 336.30701 last z: 603.89808 territory: 2 rot x: 0 rot y: -0.67884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3319 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3320 Footprint: Position: in world: true x: 324.18067 z: 609.06788 last x: 324.18067 last z: 609.06788 territory: 2 rot x: 0 rot y: -1.85337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3320 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3321 Footprint: Position: in world: true x: 316.52695 z: 608.88209 last x: 316.52695 last z: 608.88209 territory: 2 rot x: 0 rot y: -3.13555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3321 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3322 Footprint: Position: in world: true x: 396.76539 z: 648.33356 last x: 396.76539 last z: 648.33356 territory: 2 rot x: 0 rot y: 0.02762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3322 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3323 Footprint: Position: in world: true x: 387.19477 z: 663.27063 last x: 387.19477 last z: 663.27063 territory: 2 rot x: 0 rot y: -1.79386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3323 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3324 Footprint: Position: in world: true x: 379.7963 z: 659.55756 last x: 379.7963 last z: 659.55756 territory: 2 rot x: 0 rot y: 2.86371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3324 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3325 Footprint: Position: in world: true x: 384.35401 z: 641.42872 last x: 384.35401 last z: 641.42872 territory: 2 rot x: 0 rot y: 2.74082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3325 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3326 Footprint: Position: in world: true x: 427.58878 z: 720.23584 last x: 427.58878 last z: 720.23584 territory: 2 rot x: 0 rot y: 0.1298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3326 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3327 Footprint: Position: in world: true x: 429.79017 z: 738.50556 last x: 429.79017 last z: 738.50556 territory: 2 rot x: 0 rot y: 0.77308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3327 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3328 Footprint: Position: in world: true x: 442.36878 z: 746.6496 last x: 442.36878 last z: 746.6496 territory: 2 rot x: 0 rot y: 2.8139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3328 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3329 Footprint: Position: in world: true x: 446.06373 z: 735.12958 last x: 446.06373 last z: 735.12958 territory: 2 rot x: 0 rot y: 1.91311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3329 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3330 Footprint: Position: in world: true x: 146.77439 z: 629.84607 last x: 146.77439 last z: 629.84607 territory: 2 rot x: 0 rot y: 0.18732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3330 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3331 Footprint: Position: in world: true x: 150.82261 z: 653.39966 last x: 150.82261 last z: 653.39966 territory: 2 rot x: 0 rot y: -0.2567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3331 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3332 Footprint: Position: in world: true x: 142.58017 z: 662.58606 last x: 142.58017 last z: 662.58606 territory: 2 rot x: 0 rot y: -1.05747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3332 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3333 Footprint: Position: in world: true x: 403.25461 z: 842.3595 last x: 403.25461 last z: 842.3595 territory: 2 rot x: 0 rot y: 2.78081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3333 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3334 Footprint: Position: in world: true x: 148.21982 z: 679.58466 last x: 148.21982 last z: 679.58466 territory: 2 rot x: 0 rot y: 0.31653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3334 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3335 Footprint: Position: in world: true x: 700.32978 z: 688.36951 last x: 700.32978 last z: 688.36951 territory: 2 rot x: 0 rot y: 2.5202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3335 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3336 Footprint: Position: in world: true x: 705.12507 z: 649.84156 last x: 705.12507 last z: 649.84156 territory: 2 rot x: 0 rot y: -2.35363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3336 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3337 Footprint: Position: in world: true x: 692.72761 z: 635.36768 last x: 692.72761 last z: 635.36768 territory: 2 rot x: 0 rot y: 3.00838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3337 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3338 Footprint: Position: in world: true x: 695.18311 z: 623.94666 last x: 695.18311 last z: 623.94666 territory: 2 rot x: 0 rot y: 2.5535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3338 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3339 Footprint: Position: in world: true x: 699.04493 z: 619.12403 last x: 699.04493 last z: 619.12403 territory: 2 rot x: 0 rot y: 2.60706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3339 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 3366 Footprint: Minimap: active: true x: 59.00168 z: 517.2096 Obstruction: active: true moving: false control group: 3366 control group 2: 0 tag: 67 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 59.00168 z: 517.2096 last x: 59.00168 last z: 517.2096 territory: 0 rot x: 0 rot y: 2.98191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3366 actor: "props/special/eyecandy/column_doric_fallen.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 500, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3373 Decay: Footprint: Minimap: active: true x: 506.67444 z: 488.45575 Obstruction: active: true moving: false control group: 3373 control group 2: 0 tag: 73 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.67444 z: 488.45575 last x: 506.67444 last z: 488.45575 territory: 2 rot x: 0 rot y: -0.97802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "temp/fence_wood_short_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3373 actor: "temp/fence_wood_short_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 3375 Decay: Footprint: Minimap: active: true x: 421.39957 z: 658.63965 Obstruction: active: true moving: false control group: 3375 control group 2: 0 tag: 77 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.39957 z: 658.63965 last x: 421.39957 last z: 658.63965 territory: 2 rot x: 0 rot y: -0.83228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3375 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 3378 Decay: Footprint: Minimap: active: true x: 422.19413 z: 649.88593 Obstruction: active: true moving: false control group: 3378 control group 2: 0 tag: 83 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422.19413 z: 649.88593 last x: 422.19413 last z: 649.88593 territory: 2 rot x: 0 rot y: -2.45063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3378 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 3379 Decay: Footprint: Minimap: active: true x: 413.3975 z: 658.0251 Obstruction: active: true moving: false control group: 3379 control group 2: 0 tag: 85 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 413.3975 z: 658.0251 last x: 413.3975 last z: 658.0251 territory: 2 rot x: 0 rot y: -2.49918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3379 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: - id: 3382 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 49.67362 z: 495.91468 Obstruction: active: true moving: false control group: 3382 control group 2: 0 tag: 87 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 49.67362 z: 495.91468 last x: 49.67362 last z: 495.91468 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3382 actor: "props/special/eyecandy/column_doric_fallen_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3383 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 57.86857 z: 503.85318 Obstruction: active: true moving: false control group: 3383 control group 2: 0 tag: 89 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 57.86857 z: 503.85318 last x: 57.86857 last z: 503.85318 territory: 0 rot x: 0 rot y: 2.50278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3383 actor: "props/special/eyecandy/column_doric_fallen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3384 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 109.5661 z: 360.96183 Obstruction: active: true moving: false control group: 3384 control group 2: 0 tag: 91 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 109.5661 z: 360.96183 last x: 109.5661 last z: 360.96183 territory: 0 rot x: 0 rot y: -0.51655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3384 actor: "props/special/eyecandy/column_doric_fallen_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3385 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 42.6346 z: 512.16932 Obstruction: active: true moving: false control group: 3385 control group 2: 0 tag: 93 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42.6346 z: 512.16932 last x: 42.6346 last z: 512.16932 territory: 0 rot x: 0 rot y: -1.53228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3385 actor: "props/special/eyecandy/column_doric_fallen_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3386 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 103.24817 z: 371.55991 Obstruction: active: true moving: false control group: 3386 control group 2: 0 tag: 95 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 103.24817 z: 371.55991 last x: 103.24817 last z: 371.55991 territory: 0 rot x: 0 rot y: 0.5207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3386 actor: "props/special/eyecandy/column_doric_fallen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3387 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 49.81487 z: 507.58411 Obstruction: active: true moving: false control group: 3387 control group 2: 0 tag: 97 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 49.81487 z: 507.58411 last x: 49.81487 last z: 507.58411 territory: 0 rot x: 0 rot y: 0.64084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3387 actor: "props/special/eyecandy/column_doric_fallen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3388 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 141.3512 z: 296.25824 Obstruction: active: true moving: false control group: 3388 control group 2: 0 tag: 99 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 141.3512 z: 296.25824 last x: 141.3512 last z: 296.25824 territory: 0 rot x: 0 rot y: -2.06267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric_fallen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3388 actor: "props/special/eyecandy/column_doric_fallen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3389 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 139.61326 z: 300.03614 Obstruction: active: true moving: false control group: 3389 control group 2: 0 tag: 101 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 139.61326 z: 300.03614 last x: 139.61326 last z: 300.03614 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3389 actor: "props/special/eyecandy/column_doric.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3390 Decay: Footprint: Minimap: r: 255 g: 255 b: 255 active: true x: 151.81688 z: 295.16028 Obstruction: active: true moving: false control group: 3390 control group 2: 0 tag: 103 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 151.81688 z: 295.16028 last x: 151.81688 last z: 295.16028 territory: 0 rot x: 0 rot y: -2.39089 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/column_doric.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3390 actor: "props/special/eyecandy/column_doric.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 200, "hitpoints": 200, "regenRate": 0 } Identity: Loot: RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 3401 Footprint: Minimap: active: true x: 227.2872 z: 334.96085 Obstruction: active: true moving: false control group: 3401 control group 2: 0 tag: 105 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 227.2872 z: 334.96085 last x: 227.2872 last z: 334.96085 territory: 0 rot x: 0 rot y: -2.89261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/produce_bin_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3401 actor: "props/special/eyecandy/produce_bin_a.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3410 Footprint: Minimap: active: true x: 511.02781 z: 218.2032 Obstruction: active: true moving: false control group: 3410 control group 2: 0 tag: 1786 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 511.02781 z: 218.2032 last x: 511.02781 last z: 218.2032 territory: 2 rot x: 0 rot y: 2.56952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3410 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3411 Footprint: Minimap: active: true x: 514.32074 z: 209.18531 Obstruction: active: true moving: false control group: 3411 control group 2: 0 tag: 1788 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514.32074 z: 209.18531 last x: 514.32074 last z: 209.18531 territory: 2 rot x: 0 rot y: 3.10663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3411 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3412 Footprint: Minimap: active: true x: 515.05329 z: 201.94086 Obstruction: active: true moving: false control group: 3412 control group 2: 0 tag: 1790 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 515.05329 z: 201.94086 last x: 515.05329 last z: 201.94086 territory: 2 rot x: 0 rot y: 0.54705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3412 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3413 Footprint: Minimap: active: true x: 511.59723 z: 212.66044 Obstruction: active: true moving: false control group: 3413 control group 2: 0 tag: 1792 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 511.59723 z: 212.66044 last x: 511.59723 last z: 212.66044 territory: 2 rot x: 0 rot y: 1.02718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3413 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3415 Footprint: Minimap: active: true x: 337.33014 z: 299.26874 Obstruction: active: true moving: false control group: 3415 control group 2: 0 tag: 1796 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.33014 z: 299.26874 last x: 337.33014 last z: 299.26874 territory: 2 rot x: 0 rot y: -2.82331 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3415 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3416 Footprint: Minimap: active: true x: 333.09293 z: 291.95203 Obstruction: active: true moving: false control group: 3416 control group 2: 0 tag: 1798 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 333.09293 z: 291.95203 last x: 333.09293 last z: 291.95203 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3416 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3417 Footprint: Minimap: active: true x: 336.4993 z: 290.27183 Obstruction: active: true moving: false control group: 3417 control group 2: 0 tag: 1800 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.4993 z: 290.27183 last x: 336.4993 last z: 290.27183 territory: 2 rot x: 0 rot y: 0.92081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3417 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3418 Footprint: Minimap: active: true x: 340.4321 z: 296.12418 Obstruction: active: true moving: false control group: 3418 control group 2: 0 tag: 1802 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.4321 z: 296.12418 last x: 340.4321 last z: 296.12418 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3418 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3419 Footprint: Minimap: active: true x: 347.36356 z: 302.87244 Obstruction: active: true moving: false control group: 3419 control group 2: 0 tag: 1804 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 347.36356 z: 302.87244 last x: 347.36356 last z: 302.87244 territory: 2 rot x: 0 rot y: -2.86466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3419 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3430 Footprint: Minimap: active: true x: 698.52302 z: 707.90516 Obstruction: active: true moving: false control group: 3430 control group 2: 0 tag: 1826 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698.52302 z: 707.90516 last x: 698.52302 last z: 707.90516 territory: 2 rot x: 0 rot y: 2.3366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3430 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3431 Footprint: Minimap: active: true x: 700.43238 z: 700.2876 Obstruction: active: true moving: false control group: 3431 control group 2: 0 tag: 1828 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 700.43238 z: 700.2876 last x: 700.43238 last z: 700.2876 territory: 2 rot x: 0 rot y: -2.61834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3431 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 55, "gatherers": [ [], [], [ 7568 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3433 Footprint: Minimap: active: true x: 689.21576 z: 807.96412 Obstruction: active: true moving: false control group: 3433 control group 2: 0 tag: 1832 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.21576 z: 807.96412 last x: 689.21576 last z: 807.96412 territory: 2 rot x: 0 rot y: 2.23967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3433 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3434 Footprint: Minimap: active: true x: 373.51038 z: 739.00184 Obstruction: active: true moving: false control group: 3434 control group 2: 0 tag: 1834 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.51038 z: 739.00184 last x: 373.51038 last z: 739.00184 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3434 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3435 Footprint: Minimap: active: true x: 374.10486 z: 725.31782 Obstruction: active: true moving: false control group: 3435 control group 2: 0 tag: 1836 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.10486 z: 725.31782 last x: 374.10486 last z: 725.31782 territory: 2 rot x: 0 rot y: 2.17472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3435 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3436 Footprint: Minimap: active: true x: 379.98609 z: 728.30268 Obstruction: active: true moving: false control group: 3436 control group 2: 0 tag: 1838 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 379.98609 z: 728.30268 last x: 379.98609 last z: 728.30268 territory: 2 rot x: 0 rot y: 0.4679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3436 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3437 Footprint: Minimap: active: true x: 384.16178 z: 727.70008 Obstruction: active: true moving: false control group: 3437 control group 2: 0 tag: 1840 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 384.16178 z: 727.70008 last x: 384.16178 last z: 727.70008 territory: 2 rot x: 0 rot y: -2.95241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3437 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3440 Footprint: Minimap: active: true x: 635.34791 z: 278.53034 Obstruction: active: true moving: false control group: 3440 control group 2: 0 tag: 1846 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 635.34791 z: 278.53034 last x: 635.34791 last z: 278.53034 territory: 2 rot x: 0 rot y: -1.6608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3440 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 25, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3441 Footprint: Minimap: active: true x: 639.31598 z: 286.34388 Obstruction: active: true moving: false control group: 3441 control group 2: 0 tag: 1848 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 639.31598 z: 286.34388 last x: 639.31598 last z: 286.34388 territory: 2 rot x: 0 rot y: -2.50284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3441 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3442 Footprint: Minimap: active: true x: 637.20374 z: 295.97352 Obstruction: active: true moving: false control group: 3442 control group 2: 0 tag: 1850 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 637.20374 z: 295.97352 last x: 637.20374 last z: 295.97352 territory: 2 rot x: 0 rot y: 0.63576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3442 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 24, "gatherers": [ [], [], [ 9424 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3462 Footprint: Minimap: active: true x: 586.7555 z: 69.98551 Obstruction: active: true moving: false control group: 3462 control group 2: 0 tag: 1890 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.7555 z: 69.98551 last x: 586.7555 last z: 69.98551 territory: 2 rot x: 0 rot y: 1.18775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3462 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3463 Footprint: Minimap: active: true x: 590.08497 z: 65.53595 Obstruction: active: true moving: false control group: 3463 control group 2: 0 tag: 1892 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.08497 z: 65.53595 last x: 590.08497 last z: 65.53595 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3463 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3464 Footprint: Minimap: active: true x: 593.11103 z: 60.46435 Obstruction: active: true moving: false control group: 3464 control group 2: 0 tag: 1894 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.11103 z: 60.46435 last x: 593.11103 last z: 60.46435 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3464 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3465 Footprint: Minimap: active: true x: 594.85944 z: 58.20405 Obstruction: active: true moving: false control group: 3465 control group 2: 0 tag: 1896 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.85944 z: 58.20405 last x: 594.85944 last z: 58.20405 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3465 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3466 Footprint: Minimap: active: true x: 598.41388 z: 53.99421 Obstruction: active: true moving: false control group: 3466 control group 2: 0 tag: 1898 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.41388 z: 53.99421 last x: 598.41388 last z: 53.99421 territory: 2 rot x: 0 rot y: -2.9104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3466 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3467 Footprint: Minimap: active: true x: 601.55872 z: 50.11118 Obstruction: active: true moving: false control group: 3467 control group 2: 0 tag: 1900 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 601.55872 z: 50.11118 last x: 601.55872 last z: 50.11118 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3467 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3468 Footprint: Minimap: active: true x: 603.73194 z: 46.36141 Obstruction: active: true moving: false control group: 3468 control group 2: 0 tag: 1902 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 603.73194 z: 46.36141 last x: 603.73194 last z: 46.36141 territory: 2 rot x: 0 rot y: -2.01455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3468 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3469 Footprint: Minimap: active: true x: 593.1316 z: 73.96183 Obstruction: active: true moving: false control group: 3469 control group 2: 0 tag: 1904 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.1316 z: 73.96183 last x: 593.1316 last z: 73.96183 territory: 2 rot x: 0 rot y: 2.98363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3469 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3470 Footprint: Minimap: active: true x: 595.55793 z: 70.59588 Obstruction: active: true moving: false control group: 3470 control group 2: 0 tag: 1906 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.55793 z: 70.59588 last x: 595.55793 last z: 70.59588 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3470 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3471 Footprint: Minimap: active: true x: 598.43293 z: 66.91921 Obstruction: active: true moving: false control group: 3471 control group 2: 0 tag: 1908 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.43293 z: 66.91921 last x: 598.43293 last z: 66.91921 territory: 2 rot x: 0 rot y: -2.75326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3471 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3472 Footprint: Minimap: active: true x: 600.23267 z: 63.94065 Obstruction: active: true moving: false control group: 3472 control group 2: 0 tag: 1910 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.23267 z: 63.94065 last x: 600.23267 last z: 63.94065 territory: 2 rot x: 0 rot y: 1.34293 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3472 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3473 Footprint: Minimap: active: true x: 602.65931 z: 61.80382 Obstruction: active: true moving: false control group: 3473 control group 2: 0 tag: 1912 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602.65931 z: 61.80382 last x: 602.65931 last z: 61.80382 territory: 2 rot x: 0 rot y: -2.63486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3473 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3474 Footprint: Minimap: active: true x: 604.9557 z: 57.27537 Obstruction: active: true moving: false control group: 3474 control group 2: 0 tag: 1914 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 604.9557 z: 57.27537 last x: 604.9557 last z: 57.27537 territory: 2 rot x: 0 rot y: 0.62175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3474 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3475 Footprint: Minimap: active: true x: 607.9834 z: 53.99422 Obstruction: active: true moving: false control group: 3475 control group 2: 0 tag: 1916 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 607.9834 z: 53.99422 last x: 607.9834 last z: 53.99422 territory: 2 rot x: 0 rot y: -2.97585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/forage_grapes.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3475 actor: "props/flora/forage_grapes.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3476 Footprint: Position: in world: true x: 986.66004 z: 389.96988 last x: 986.66004 last z: 389.96988 territory: 0 rot x: 0 rot y: -2.70325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/rug_stand_iber.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3476 actor: "props/special/eyecandy/rug_stand_iber.xml" constructionprogress: 0 - id: 3477 Footprint: Position: in world: true x: 871.22315 z: 330.73938 last x: 871.22315 last z: 330.73938 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/skeleton_propped.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3477 actor: "props/special/eyecandy/skeleton_propped.xml" constructionprogress: 0 - id: 3481 Footprint: Position: in world: true x: 596.0702 z: 70.96917 last x: 596.0702 last z: 70.96917 territory: 2 rot x: 0 rot y: 2.5072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3481 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3482 Footprint: Position: in world: true x: 604.22492 z: 59.647 last x: 604.22492 last z: 59.647 territory: 2 rot x: 0 rot y: 2.52636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3482 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3483 Footprint: Position: in world: true x: 590.7118 z: 65.83648 last x: 590.7118 last z: 65.83648 territory: 2 rot x: 0 rot y: 2.5201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3483 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3484 Footprint: Position: in world: true x: 599.74805 z: 52.90789 last x: 599.74805 last z: 52.90789 territory: 2 rot x: 0 rot y: 2.48908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3484 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3485 Footprint: Position: in world: true x: 158.97396 z: 659.5268 last x: 158.97396 last z: 659.5268 territory: 2 rot x: 0 rot y: -3.09144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3485 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3486 Footprint: Position: in world: true x: 158.28933 z: 643.62543 last x: 158.28933 last z: 643.62543 territory: 2 rot x: 0 rot y: -3.05651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3486 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3487 Footprint: Position: in world: true x: 153.95101 z: 660.07258 last x: 153.95101 last z: 660.07258 territory: 2 rot x: 0 rot y: -3.01766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3487 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3488 Footprint: Position: in world: true x: 153.17397 z: 639.8166 last x: 153.17397 last z: 639.8166 territory: 2 rot x: 0 rot y: -3.07673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "temp/fence_wood_long_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3488 actor: "temp/fence_wood_long_a.xml" constructionprogress: 0 - id: 3491 Footprint: Minimap: active: true x: 102.55256 z: 349.67511 Obstruction: active: true moving: false control group: 3491 control group 2: 0 tag: 115 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102.55256 z: 349.67511 last x: 102.55256 last z: 349.67511 territory: 0 rot x: 0 rot y: 2.38881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/greek_temple_unfinished.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3491 actor: "props/special/eyecandy/greek_temple_unfinished.xml" constructionprogress: 0 AIProxy: Identity: Loot: ResourceSupply: object: { "amount": 2000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3494 Decay: Footprint: Minimap: active: true x: 13.01119 z: 616.4055 Obstruction: active: true moving: false control group: 3494 control group 2: 0 tag: 1918 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 13.01119 z: 616.4055 last x: 13.01119 last z: 616.4055 territory: 0 rot x: 0 rot y: 3.12365 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 12.97945 goal z: 621.4899 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/bear.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3494 actor: "fauna/bear.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76571, "losRangeQuery": 155, "fsmReenter": false } - id: 3496 Decay: Footprint: Minimap: active: true x: 183.21331 z: 223.13137 Obstruction: active: true moving: false control group: 3496 control group 2: 0 tag: 1922 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.21331 z: 223.13137 last x: 183.21331 last z: 223.13137 territory: 0 rot x: 0 rot y: -3.09301 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 183.49526 goal z: 230.96836 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3496 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76046, "losRangeQuery": 157, "fsmReenter": false } - id: 3497 Decay: Footprint: Minimap: active: true x: 195.68644 z: 232.54307 Obstruction: active: true moving: false control group: 3497 control group 2: 0 tag: 1924 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 195.68644 z: 232.54307 last x: 195.68644 last z: 232.54307 territory: 0 rot x: 0 rot y: -1.96216 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 195.5204 goal z: 232.28495 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3497 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76542, "losRangeQuery": 158, "fsmReenter": false } - id: 3498 Decay: Footprint: Minimap: active: true x: 134.45194 z: 80.96865 Obstruction: active: true moving: false control group: 3498 control group 2: 0 tag: 1926 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134.45194 z: 80.96865 last x: 134.45194 last z: 80.96865 territory: 0 rot x: 0 rot y: -2.46412 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 134.63393 goal z: 81.03344 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3498 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76519, "losRangeQuery": 159, "fsmReenter": false } - id: 3500 Decay: Footprint: Minimap: active: true x: 738.74704 z: 876.25321 Obstruction: active: true moving: false control group: 3500 control group 2: 0 tag: 1930 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.74704 z: 876.25321 last x: 738.74704 last z: 876.25321 territory: 1 rot x: 0 rot y: 2.40293 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 733.33352 goal z: 882.35174 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3500 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76942, "losRangeQuery": 161, "fsmReenter": false } - id: 3524 Footprint: Minimap: active: true x: 917.45832 z: 808.16712 Obstruction: active: true moving: false control group: 3524 control group 2: 0 tag: 1934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.45832 z: 808.16712 last x: 917.45832 last z: 808.16712 territory: 1 rot x: 0 rot y: -0.89824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3524 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3525 Footprint: Minimap: active: true x: 895.93677 z: 805.01844 Obstruction: active: true moving: false control group: 3525 control group 2: 0 tag: 1936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.93677 z: 805.01844 last x: 895.93677 last z: 805.01844 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3525 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3526 Footprint: Minimap: active: true x: 900.20374 z: 790.60041 Obstruction: active: true moving: false control group: 3526 control group 2: 0 tag: 1938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.20374 z: 790.60041 last x: 900.20374 last z: 790.60041 territory: 1 rot x: 0 rot y: 0.80512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3526 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3527 Footprint: Minimap: active: true x: 864.97254 z: 825.2151 Obstruction: active: true moving: false control group: 3527 control group 2: 0 tag: 1940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.97254 z: 825.2151 last x: 864.97254 last z: 825.2151 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3527 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 197, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3528 Footprint: Minimap: active: true x: 875.36536 z: 840.92347 Obstruction: active: true moving: false control group: 3528 control group 2: 0 tag: 1942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.36536 z: 840.92347 last x: 875.36536 last z: 840.92347 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3528 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3529 Footprint: Minimap: active: true x: 882.96686 z: 851.40326 Obstruction: active: true moving: false control group: 3529 control group 2: 0 tag: 1944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.96686 z: 851.40326 last x: 882.96686 last z: 851.40326 territory: 1 rot x: 0 rot y: 0.06582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3529 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3535 Footprint: Minimap: active: true x: 812.90131 z: 833.71924 Obstruction: active: true moving: false control group: 3535 control group 2: 0 tag: 1956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 812.90131 z: 833.71924 last x: 812.90131 last z: 833.71924 territory: 1 rot x: 0 rot y: 1.11808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3535 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3538 Footprint: Minimap: active: true x: 174.46113 z: 397.88163 Obstruction: active: true moving: false control group: 3538 control group 2: 0 tag: 1960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174.46113 z: 397.88163 last x: 174.46113 last z: 397.88163 territory: 0 rot x: 0 rot y: 0.96566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3538 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3539 Footprint: Minimap: active: true x: 82.72217 z: 695.93635 Obstruction: active: true moving: false control group: 3539 control group 2: 0 tag: 1962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.72217 z: 695.93635 last x: 82.72217 last z: 695.93635 territory: 2 rot x: 0 rot y: 0.71666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3539 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 171, "gatherers": [ [], [], [ 7370 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3540 Footprint: Minimap: active: true x: 151.60883 z: 394.13663 Obstruction: active: true moving: false control group: 3540 control group 2: 0 tag: 1964 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 151.60883 z: 394.13663 last x: 151.60883 last z: 394.13663 territory: 0 rot x: 0 rot y: 1.33625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3540 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3541 Footprint: Minimap: active: true x: 295.53943 z: 238.76194 Obstruction: active: true moving: false control group: 3541 control group 2: 0 tag: 1966 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.53943 z: 238.76194 last x: 295.53943 last z: 238.76194 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3541 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3542 Footprint: Minimap: active: true x: 307.50065 z: 231.36335 Obstruction: active: true moving: false control group: 3542 control group 2: 0 tag: 1968 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.50065 z: 231.36335 last x: 307.50065 last z: 231.36335 territory: 0 rot x: 0 rot y: 0.24233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3542 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3543 Footprint: Minimap: active: true x: 312.19977 z: 241.63627 Obstruction: active: true moving: false control group: 3543 control group 2: 0 tag: 1970 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.19977 z: 241.63627 last x: 312.19977 last z: 241.63627 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3543 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3544 Footprint: Minimap: active: true x: 319.90571 z: 232.80414 Obstruction: active: true moving: false control group: 3544 control group 2: 0 tag: 1972 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.90571 z: 232.80414 last x: 319.90571 last z: 232.80414 territory: 0 rot x: 0 rot y: 2.8024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3544 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3545 Footprint: Minimap: active: true x: 728.03962 z: 822.9333 Obstruction: active: true moving: false control group: 3545 control group 2: 0 tag: 1974 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.03962 z: 822.9333 last x: 728.03962 last z: 822.9333 territory: 1 rot x: 0 rot y: 0.41922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3545 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3546 Footprint: Minimap: active: true x: 737.01178 z: 829.70588 Obstruction: active: true moving: false control group: 3546 control group 2: 0 tag: 1976 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.01178 z: 829.70588 last x: 737.01178 last z: 829.70588 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3546 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3547 Footprint: Minimap: active: true x: 740.46918 z: 823.94037 Obstruction: active: true moving: false control group: 3547 control group 2: 0 tag: 1978 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 740.46918 z: 823.94037 last x: 740.46918 last z: 823.94037 territory: 1 rot x: 0 rot y: -2.43117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3547 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3548 Footprint: Minimap: active: true x: 732.34418 z: 813.10138 Obstruction: active: true moving: false control group: 3548 control group 2: 0 tag: 1980 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.34418 z: 813.10138 last x: 732.34418 last z: 813.10138 territory: 1 rot x: 0 rot y: -0.6832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3548 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3549 Footprint: Minimap: active: true x: 373.16532 z: 655.35169 Obstruction: active: true moving: false control group: 3549 control group 2: 0 tag: 1982 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.16532 z: 655.35169 last x: 373.16532 last z: 655.35169 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3549 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3558 Footprint: Minimap: active: true x: 110.36188 z: 425.09092 Obstruction: active: true moving: false control group: 3558 control group 2: 0 tag: 1984 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110.36188 z: 425.09092 last x: 110.36188 last z: 425.09092 territory: 0 rot x: 0 rot y: 0.02012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3558 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3559 Footprint: Minimap: active: true x: 116.76352 z: 435.69486 Obstruction: active: true moving: false control group: 3559 control group 2: 0 tag: 1986 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 116.76352 z: 435.69486 last x: 116.76352 last z: 435.69486 territory: 0 rot x: 0 rot y: 1.8748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3559 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3560 Footprint: Minimap: active: true x: 125.59539 z: 428.3974 Obstruction: active: true moving: false control group: 3560 control group 2: 0 tag: 1988 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 125.59539 z: 428.3974 last x: 125.59539 last z: 428.3974 territory: 0 rot x: 0 rot y: 3.10654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3560 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3561 Footprint: Minimap: active: true x: 130.64022 z: 423.40314 Obstruction: active: true moving: false control group: 3561 control group 2: 0 tag: 1990 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130.64022 z: 423.40314 last x: 130.64022 last z: 423.40314 territory: 0 rot x: 0 rot y: 0.87716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3561 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3562 Footprint: Minimap: active: true x: 141.82291 z: 419.38611 Obstruction: active: true moving: false control group: 3562 control group 2: 0 tag: 1992 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 141.82291 z: 419.38611 last x: 141.82291 last z: 419.38611 territory: 0 rot x: 0 rot y: -2.83732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3562 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3563 Footprint: Minimap: active: true x: 145.32749 z: 408.31794 Obstruction: active: true moving: false control group: 3563 control group 2: 0 tag: 1994 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 145.32749 z: 408.31794 last x: 145.32749 last z: 408.31794 territory: 0 rot x: 0 rot y: 0.34395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3563 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 3564 Footprint: Position: in world: true x: 85.02547 z: 339.29047 last x: 85.02547 last z: 339.29047 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3564 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3565 Footprint: Position: in world: true x: 85.86396 z: 314.29954 last x: 85.86396 last z: 314.29954 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3565 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3566 Footprint: Position: in world: true x: 91.85378 z: 318.06116 last x: 91.85378 last z: 318.06116 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3566 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3567 Footprint: Position: in world: true x: 84.51436 z: 333.82593 last x: 84.51436 last z: 333.82593 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3567 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3568 Footprint: Position: in world: true x: 96.70994 z: 316.96253 last x: 96.70994 last z: 316.96253 territory: 0 rot x: 0 rot y: 3.04807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3568 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3569 Footprint: Position: in world: true x: 95.46981 z: 303.74463 last x: 95.46981 last z: 303.74463 territory: 0 rot x: 0 rot y: 1.68165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3569 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3570 Footprint: Position: in world: true x: 105.66308 z: 301.51124 last x: 105.66308 last z: 301.51124 territory: 0 rot x: 0 rot y: -3.0983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3570 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3571 Footprint: Position: in world: true x: 156.93543 z: 305.78296 last x: 156.93543 last z: 305.78296 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3571 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3572 Footprint: Position: in world: true x: 161.41048 z: 304.98951 last x: 161.41048 last z: 304.98951 territory: 0 rot x: 0 rot y: 2.94387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3572 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3573 Footprint: Position: in world: true x: 161.10514 z: 296.53342 last x: 161.10514 last z: 296.53342 territory: 0 rot x: 0 rot y: 2.9298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3573 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3574 Footprint: Position: in world: true x: 164.3133 z: 292.267 last x: 164.3133 last z: 292.267 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3574 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3575 Footprint: Position: in world: true x: 167.07624 z: 294.26145 last x: 167.07624 last z: 294.26145 territory: 0 rot x: 0 rot y: 2.90137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3575 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3576 Footprint: Position: in world: true x: 170.24901 z: 283.54804 last x: 170.24901 last z: 283.54804 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3576 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3577 Footprint: Position: in world: true x: 114.02308 z: 365.26905 last x: 114.02308 last z: 365.26905 territory: 0 rot x: 0 rot y: -0.21108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3577 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3578 Footprint: Position: in world: true x: 120.07592 z: 292.34266 last x: 120.07592 last z: 292.34266 territory: 0 rot x: 0 rot y: -1.68216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3578 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3579 Footprint: Position: in world: true x: 111.55652 z: 295.09205 last x: 111.55652 last z: 295.09205 territory: 0 rot x: 0 rot y: -2.61228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3579 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3580 Footprint: Position: in world: true x: 112.85891 z: 303.65857 last x: 112.85891 last z: 303.65857 territory: 0 rot x: 0 rot y: 0.2045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3580 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3581 Footprint: Position: in world: true x: 91.56777 z: 313.16614 last x: 91.56777 last z: 313.16614 territory: 0 rot x: 0 rot y: 0.29949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3581 actor: "flora/trees/pine.xml" constructionprogress: 0 - id: 3582 Footprint: Position: in world: true x: 698.35773 z: 1066.77991 last x: 698.35773 last z: 1066.77991 territory: 0 rot x: 0 rot y: -2.3047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3582 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3583 Footprint: Position: in world: true x: 687.89515 z: 1068.79896 last x: 687.89515 last z: 1068.79896 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3583 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3584 Footprint: Position: in world: true x: 689.9184 z: 1061.45728 last x: 689.9184 last z: 1061.45728 territory: 0 rot x: 0 rot y: 1.86548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3584 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3585 Footprint: Position: in world: true x: 708.3783 z: 1066.05909 last x: 708.3783 last z: 1066.05909 territory: 0 rot x: 0 rot y: -1.42153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3585 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3586 Footprint: Position: in world: true x: 703.59528 z: 1065.87635 last x: 703.59528 last z: 1065.87635 territory: 0 rot x: 0 rot y: 2.83477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3586 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3587 Footprint: Position: in world: true x: 704.75434 z: 1061.29822 last x: 704.75434 last z: 1061.29822 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3587 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3588 Footprint: Position: in world: true x: 692.52265 z: 1074.09681 last x: 692.52265 last z: 1074.09681 territory: 0 rot x: 0 rot y: 0.10495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3588 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3589 Footprint: Position: in world: true x: 635.74299 z: 963.02045 last x: 635.74299 last z: 963.02045 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3589 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3590 Footprint: Position: in world: true x: 636.68036 z: 967.83167 last x: 636.68036 last z: 967.83167 territory: 2 rot x: 0 rot y: 1.24315 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3590 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3591 Footprint: Position: in world: true x: 643.26056 z: 968.97107 last x: 643.26056 last z: 968.97107 territory: 2 rot x: 0 rot y: 2.77111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3591 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3592 Footprint: Position: in world: true x: 645.39826 z: 962.10285 last x: 645.39826 last z: 962.10285 territory: 2 rot x: 0 rot y: 1.59095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3592 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3593 Footprint: Position: in world: true x: 653.17121 z: 965.5005 last x: 653.17121 last z: 965.5005 territory: 2 rot x: 0 rot y: 0.54545 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3593 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3594 Footprint: Position: in world: true x: 657.45173 z: 969.9192 last x: 657.45173 last z: 969.9192 territory: 2 rot x: 0 rot y: 2.65612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3594 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3595 Footprint: Position: in world: true x: 658.80256 z: 965.3282 last x: 658.80256 last z: 965.3282 territory: 2 rot x: 0 rot y: -2.73722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3595 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3596 Footprint: Position: in world: true x: 657.09784 z: 961.03144 last x: 657.09784 last z: 961.03144 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3596 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3597 Footprint: Position: in world: true x: 659.09968 z: 960.42365 last x: 659.09968 last z: 960.42365 territory: 2 rot x: 0 rot y: 1.31595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3597 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3598 Footprint: Position: in world: true x: 665.58051 z: 964.50647 last x: 665.58051 last z: 964.50647 territory: 2 rot x: 0 rot y: 0.31055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3598 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3599 Footprint: Position: in world: true x: 668.01618 z: 970.97413 last x: 668.01618 last z: 970.97413 territory: 2 rot x: 0 rot y: 1.9396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3599 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3600 Footprint: Position: in world: true x: 672.13251 z: 955.63929 last x: 672.13251 last z: 955.63929 territory: 2 rot x: 0 rot y: 1.05561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3600 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3601 Footprint: Position: in world: true x: 695.3274 z: 1070.20228 last x: 695.3274 last z: 1070.20228 territory: 0 rot x: 0 rot y: -0.06365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3601 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3602 Footprint: Position: in world: true x: 689.1103 z: 1041.77808 last x: 689.1103 last z: 1041.77808 territory: 0 rot x: 0 rot y: 0.21659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3602 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3603 Footprint: Position: in world: true x: 688.79505 z: 1052.46094 last x: 688.79505 last z: 1052.46094 territory: 0 rot x: 0 rot y: 0.59833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3603 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3604 Footprint: Position: in world: true x: 694.05921 z: 1054.25611 last x: 694.05921 last z: 1054.25611 territory: 0 rot x: 0 rot y: -3.11702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3604 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3605 Footprint: Position: in world: true x: 696.14625 z: 1034.11902 last x: 696.14625 last z: 1034.11902 territory: 0 rot x: 0 rot y: 0.25683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3605 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3606 Footprint: Position: in world: true x: 698.20301 z: 1042.6875 last x: 698.20301 last z: 1042.6875 territory: 0 rot x: 0 rot y: 0.13222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3606 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3607 Footprint: Position: in world: true x: 700.75806 z: 1056.92164 last x: 700.75806 last z: 1056.92164 territory: 0 rot x: 0 rot y: 1.37848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3607 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3608 Footprint: Position: in world: true x: 778.53852 z: 1201.20667 last x: 778.53852 last z: 1201.20667 territory: 0 rot x: 0 rot y: -2.85204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3608 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3609 Footprint: Position: in world: true x: 775.4297 z: 1195.68055 last x: 775.4297 last z: 1195.68055 territory: 0 rot x: 0 rot y: 1.48832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3609 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3610 Footprint: Position: in world: true x: 781.52662 z: 1196.41907 last x: 781.52662 last z: 1196.41907 territory: 0 rot x: 0 rot y: 1.90336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3610 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3611 Footprint: Position: in world: true x: 787.49183 z: 1199.08387 last x: 787.49183 last z: 1199.08387 territory: 0 rot x: 0 rot y: 0.09095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3611 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3612 Footprint: Position: in world: true x: 788.84021 z: 1202.89759 last x: 788.84021 last z: 1202.89759 territory: 0 rot x: 0 rot y: 2.24749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3612 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3613 Footprint: Position: in world: true x: 792.41114 z: 1199.73938 last x: 792.41114 last z: 1199.73938 territory: 0 rot x: 0 rot y: -2.79241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3613 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3614 Footprint: Position: in world: true x: 788.14332 z: 1190.95862 last x: 788.14332 last z: 1190.95862 territory: 0 rot x: 0 rot y: -2.68993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3614 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3615 Footprint: Position: in world: true x: 785.3512 z: 1186.7328 last x: 785.3512 last z: 1186.7328 territory: 0 rot x: 0 rot y: -1.17128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3615 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3616 Footprint: Position: in world: true x: 776.99506 z: 1189.75721 last x: 776.99506 last z: 1189.75721 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3616 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3617 Footprint: Position: in world: true x: 776.29981 z: 1186.0536 last x: 776.29981 last z: 1186.0536 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3617 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3618 Footprint: Position: in world: true x: 778.85792 z: 1179.93592 last x: 778.85792 last z: 1179.93592 territory: 1 rot x: 0 rot y: 1.27723 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3618 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3619 Footprint: Position: in world: true x: 785.36646 z: 1183.43128 last x: 785.36646 last z: 1183.43128 territory: 1 rot x: 0 rot y: 0.9803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3619 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3620 Footprint: Position: in world: true x: 798.46705 z: 1204.93006 last x: 798.46705 last z: 1204.93006 territory: 0 rot x: 0 rot y: -0.39914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3620 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3621 Footprint: Position: in world: true x: 789.33753 z: 1215.74622 last x: 789.33753 last z: 1215.74622 territory: 0 rot x: 0 rot y: -1.53904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3621 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3622 Footprint: Position: in world: true x: 783.42786 z: 1215.85584 last x: 783.42786 last z: 1215.85584 territory: 0 rot x: 0 rot y: -2.11126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3622 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3623 Footprint: Position: in world: true x: 778.19111 z: 1213.93396 last x: 778.19111 last z: 1213.93396 territory: 0 rot x: 0 rot y: -1.03779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3623 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3624 Footprint: Position: in world: true x: 773.76526 z: 1216.7284 last x: 773.76526 last z: 1216.7284 territory: 0 rot x: 0 rot y: -2.23362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3624 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3625 Footprint: Position: in world: true x: 767.5514 z: 1205.42713 last x: 767.5514 last z: 1205.42713 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3625 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3626 Footprint: Position: in world: true x: 770.30085 z: 1206.97815 last x: 770.30085 last z: 1206.97815 territory: 0 rot x: 0 rot y: 1.23664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3626 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3627 Footprint: Position: in world: true x: 775.63782 z: 1209.04358 last x: 775.63782 last z: 1209.04358 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3627 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3628 Footprint: Position: in world: true x: 768.6698 z: 1190.36487 last x: 768.6698 last z: 1190.36487 territory: 0 rot x: 0 rot y: -1.90032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3628 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3629 Footprint: Position: in world: true x: 798.20545 z: 1197.45179 last x: 798.20545 last z: 1197.45179 territory: 0 rot x: 0 rot y: 0.22121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3629 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3630 Footprint: Position: in world: true x: 687.91413 z: 1119.25904 last x: 687.91413 last z: 1119.25904 territory: 0 rot x: 0 rot y: -2.81223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3630 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3631 Footprint: Position: in world: true x: 377.80271 z: 983.8523 last x: 377.80271 last z: 983.8523 territory: 0 rot x: 0 rot y: 0.44651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3631 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3632 Footprint: Position: in world: true x: 379.58909 z: 985.9864 last x: 379.58909 last z: 985.9864 territory: 0 rot x: 0 rot y: 2.61821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3632 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3633 Footprint: Position: in world: true x: 384.48002 z: 977.3697 last x: 384.48002 last z: 977.3697 territory: 0 rot x: 0 rot y: -2.2192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3633 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3634 Footprint: Position: in world: true x: 380.50135 z: 974.96222 last x: 380.50135 last z: 974.96222 territory: 0 rot x: 0 rot y: -2.303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3634 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3635 Footprint: Position: in world: true x: 374.64145 z: 971.04761 last x: 374.64145 last z: 971.04761 territory: 0 rot x: 0 rot y: -1.8157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3635 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3636 Footprint: Position: in world: true x: 371.81955 z: 969.89966 last x: 371.81955 last z: 969.89966 territory: 0 rot x: 0 rot y: 1.92298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3636 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3637 Footprint: Position: in world: true x: 376.52042 z: 970.63349 last x: 376.52042 last z: 970.63349 territory: 0 rot x: 0 rot y: 2.16169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3637 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3638 Footprint: Position: in world: true x: 383.91327 z: 965.03089 last x: 383.91327 last z: 965.03089 territory: 0 rot x: 0 rot y: -0.42887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3638 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3639 Footprint: Position: in world: true x: 376.7623 z: 970.27729 last x: 376.7623 last z: 970.27729 territory: 0 rot x: 0 rot y: -1.55593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3639 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3640 Footprint: Position: in world: true x: 365.24723 z: 970.52936 last x: 365.24723 last z: 970.52936 territory: 0 rot x: 0 rot y: -2.12746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3640 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3641 Footprint: Position: in world: true x: 359.6901 z: 962.63923 last x: 359.6901 last z: 962.63923 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3641 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3642 Footprint: Position: in world: true x: 357.10151 z: 963.13202 last x: 357.10151 last z: 963.13202 territory: 0 rot x: 0 rot y: -0.951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3642 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3643 Footprint: Position: in world: true x: 416.05314 z: 1010.27894 last x: 416.05314 last z: 1010.27894 territory: 0 rot x: 0 rot y: 0.36312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3643 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3644 Footprint: Position: in world: true x: 401.67914 z: 1025.81006 last x: 401.67914 last z: 1025.81006 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3644 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3645 Footprint: Position: in world: true x: 410.27805 z: 1016.86487 last x: 410.27805 last z: 1016.86487 territory: 0 rot x: 0 rot y: 1.3409 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3645 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3646 Footprint: Position: in world: true x: 361.29578 z: 980.3794 last x: 361.29578 last z: 980.3794 territory: 0 rot x: 0 rot y: -2.8518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3646 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3647 Footprint: Position: in world: true x: 356.80417 z: 972.82032 last x: 356.80417 last z: 972.82032 territory: 0 rot x: 0 rot y: 2.44217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3647 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3648 Footprint: Position: in world: true x: 361.58021 z: 968.76923 last x: 361.58021 last z: 968.76923 territory: 0 rot x: 0 rot y: 0.82505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3648 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3649 Footprint: Position: in world: true x: 352.68973 z: 965.75904 last x: 352.68973 last z: 965.75904 territory: 0 rot x: 0 rot y: -3.14097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3649 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3650 Footprint: Position: in world: true x: 348.16907 z: 963.74836 last x: 348.16907 last z: 963.74836 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3650 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3651 Footprint: Position: in world: true x: 343.06705 z: 966.92432 last x: 343.06705 last z: 966.92432 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3651 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3652 Footprint: Position: in world: true x: 366.05491 z: 962.32178 last x: 366.05491 last z: 962.32178 territory: 0 rot x: 0 rot y: 1.01043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3652 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3653 Footprint: Position: in world: true x: 369.98954 z: 967.88532 last x: 369.98954 last z: 967.88532 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3653 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3654 Footprint: Position: in world: true x: 373.26557 z: 964.60944 last x: 373.26557 last z: 964.60944 territory: 0 rot x: 0 rot y: 2.66204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3654 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3655 Footprint: Position: in world: true x: 375.10257 z: 960.9463 last x: 375.10257 last z: 960.9463 territory: 0 rot x: 0 rot y: 1.3371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3655 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3656 Footprint: Position: in world: true x: 378.76542 z: 965.87 last x: 378.76542 last z: 965.87 territory: 0 rot x: 0 rot y: 0.71758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3656 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3657 Footprint: Position: in world: true x: 380.52796 z: 970.06849 last x: 380.52796 last z: 970.06849 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3657 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3658 Footprint: Position: in world: true x: 386.94764 z: 972.94495 last x: 386.94764 last z: 972.94495 territory: 0 rot x: 0 rot y: -0.00094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3658 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3659 Footprint: Position: in world: true x: 381.54227 z: 984.1468 last x: 381.54227 last z: 984.1468 territory: 0 rot x: 0 rot y: -0.9797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3659 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3660 Footprint: Position: in world: true x: 369.20633 z: 990.2837 last x: 369.20633 last z: 990.2837 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3660 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3661 Footprint: Position: in world: true x: 368.0666 z: 986.40394 last x: 368.0666 last z: 986.40394 territory: 0 rot x: 0 rot y: -2.49527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3661 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3662 Footprint: Position: in world: true x: 364.62107 z: 984.03455 last x: 364.62107 last z: 984.03455 territory: 0 rot x: 0 rot y: -3.00161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3662 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3663 Footprint: Position: in world: true x: 369.05616 z: 981.89057 last x: 369.05616 last z: 981.89057 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3663 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3664 Footprint: Position: in world: true x: 371.11078 z: 983.93226 last x: 371.11078 last z: 983.93226 territory: 0 rot x: 0 rot y: 1.55112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3664 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3665 Footprint: Position: in world: true x: 151.40012 z: 763.8971 last x: 151.40012 last z: 763.8971 territory: 2 rot x: 0 rot y: 0.68485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3665 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3666 Footprint: Position: in world: true x: 150.82206 z: 769.6266 last x: 150.82206 last z: 769.6266 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3666 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3667 Footprint: Position: in world: true x: 154.4177 z: 771.93519 last x: 154.4177 last z: 771.93519 territory: 2 rot x: 0 rot y: 1.7846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3667 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3668 Footprint: Position: in world: true x: 156.1915 z: 771.59754 last x: 156.1915 last z: 771.59754 territory: 2 rot x: 0 rot y: 3.07825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3668 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3669 Footprint: Position: in world: true x: 159.29172 z: 766.95032 last x: 159.29172 last z: 766.95032 territory: 2 rot x: 0 rot y: 3.06324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3669 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3670 Footprint: Position: in world: true x: 158.44773 z: 762.08265 last x: 158.44773 last z: 762.08265 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3670 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3671 Footprint: Position: in world: true x: 139.82804 z: 787.0763 last x: 139.82804 last z: 787.0763 territory: 2 rot x: 0 rot y: -1.98383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3671 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3672 Footprint: Position: in world: true x: 230.23026 z: 713.46351 last x: 230.23026 last z: 713.46351 territory: 2 rot x: 0 rot y: 0.22791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3672 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3673 Footprint: Position: in world: true x: 230.90055 z: 717.45081 last x: 230.90055 last z: 717.45081 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3673 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3674 Footprint: Position: in world: true x: 229.59159 z: 718.17542 last x: 229.59159 last z: 718.17542 territory: 2 rot x: 0 rot y: 0.2606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3674 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3675 Footprint: Position: in world: true x: 231.10123 z: 721.18738 last x: 231.10123 last z: 721.18738 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3675 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3676 Footprint: Position: in world: true x: 232.16947 z: 719.41321 last x: 232.16947 last z: 719.41321 territory: 2 rot x: 0 rot y: 3.1088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3676 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3677 Footprint: Position: in world: true x: 232.21659 z: 717.0409 last x: 232.21659 last z: 717.0409 territory: 2 rot x: 0 rot y: 2.01415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3677 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3678 Footprint: Position: in world: true x: 233.7653 z: 716.8219 last x: 233.7653 last z: 716.8219 territory: 2 rot x: 0 rot y: 2.18302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3678 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3679 Footprint: Position: in world: true x: 236.7067 z: 716.33948 last x: 236.7067 last z: 716.33948 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3679 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3680 Footprint: Position: in world: true x: 237.85941 z: 717.32874 last x: 237.85941 last z: 717.32874 territory: 2 rot x: 0 rot y: 2.00982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3680 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3681 Footprint: Position: in world: true x: 240.41214 z: 715.12708 last x: 240.41214 last z: 715.12708 territory: 2 rot x: 0 rot y: -2.3188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3681 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3682 Footprint: Position: in world: true x: 237.5961 z: 714.23011 last x: 237.5961 last z: 714.23011 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3682 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3683 Footprint: Position: in world: true x: 245.5966 z: 715.42444 last x: 245.5966 last z: 715.42444 territory: 2 rot x: 0 rot y: 0.25795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3683 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3684 Footprint: Position: in world: true x: 247.17313 z: 720.57874 last x: 247.17313 last z: 720.57874 territory: 2 rot x: 0 rot y: -1.563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3684 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3685 Footprint: Position: in world: true x: 244.80362 z: 720.662 last x: 244.80362 last z: 720.662 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3685 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3686 Footprint: Position: in world: true x: 243.58548 z: 720.57044 last x: 243.58548 last z: 720.57044 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3686 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3687 Footprint: Position: in world: true x: 243.31449 z: 722.599 last x: 243.31449 last z: 722.599 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3687 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3688 Footprint: Position: in world: true x: 283.17808 z: 730.44233 last x: 283.17808 last z: 730.44233 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3688 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3689 Footprint: Position: in world: true x: 281.34324 z: 733.3349 last x: 281.34324 last z: 733.3349 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3689 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3690 Footprint: Position: in world: true x: 281.49412 z: 729.987 last x: 281.49412 last z: 729.987 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3690 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3691 Footprint: Position: in world: true x: 280.29233 z: 728.1117 last x: 280.29233 last z: 728.1117 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3691 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3692 Footprint: Position: in world: true x: 278.09177 z: 728.1847 last x: 278.09177 last z: 728.1847 territory: 2 rot x: 0 rot y: -2.40615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3692 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3693 Footprint: Position: in world: true x: 277.69468 z: 721.45423 last x: 277.69468 last z: 721.45423 territory: 2 rot x: 0 rot y: 0.83021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3693 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3694 Footprint: Position: in world: true x: 284.31028 z: 726.18567 last x: 284.31028 last z: 726.18567 territory: 2 rot x: 0 rot y: -2.3952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3694 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3695 Footprint: Position: in world: true x: 283.02952 z: 722.9596 last x: 283.02952 last z: 722.9596 territory: 2 rot x: 0 rot y: 0.56347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3695 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3696 Footprint: Position: in world: true x: 608.93616 z: 695.33887 last x: 608.93616 last z: 695.33887 territory: 2 rot x: 0 rot y: -2.94114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3696 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3697 Footprint: Position: in world: true x: 607.66474 z: 690.30353 last x: 607.66474 last z: 690.30353 territory: 2 rot x: 0 rot y: 2.6602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3697 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3698 Footprint: Position: in world: true x: 611.23261 z: 688.91694 last x: 611.23261 last z: 688.91694 territory: 2 rot x: 0 rot y: 0.1836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3698 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3699 Footprint: Position: in world: true x: 611.8266 z: 692.0879 last x: 611.8266 last z: 692.0879 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3699 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3700 Footprint: Position: in world: true x: 613.21613 z: 695.16486 last x: 613.21613 last z: 695.16486 territory: 2 rot x: 0 rot y: 1.00716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3700 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3701 Footprint: Position: in world: true x: 348.01658 z: 934.21973 last x: 348.01658 last z: 934.21973 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3701 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3702 Footprint: Position: in world: true x: 350.84339 z: 938.7378 last x: 350.84339 last z: 938.7378 territory: 0 rot x: 0 rot y: 1.5431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3702 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3703 Footprint: Position: in world: true x: 356.90168 z: 937.9939 last x: 356.90168 last z: 937.9939 territory: 0 rot x: 0 rot y: -3.09218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3703 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3704 Footprint: Position: in world: true x: 355.98322 z: 930.30457 last x: 355.98322 last z: 930.30457 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3704 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3705 Footprint: Position: in world: true x: 356.13648 z: 929.18348 last x: 356.13648 last z: 929.18348 territory: 0 rot x: 0 rot y: 2.0438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3705 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3706 Footprint: Position: in world: true x: 351.8253 z: 886.71814 last x: 351.8253 last z: 886.71814 territory: 2 rot x: 0 rot y: -2.57987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3706 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3707 Footprint: Position: in world: true x: 668.55915 z: 934.81824 last x: 668.55915 last z: 934.81824 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3707 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3708 Footprint: Position: in world: true x: 672.36774 z: 930.44043 last x: 672.36774 last z: 930.44043 territory: 2 rot x: 0 rot y: 1.9204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3708 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3709 Footprint: Position: in world: true x: 355.94346 z: 867.40912 last x: 355.94346 last z: 867.40912 territory: 2 rot x: 0 rot y: 1.78061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3709 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3710 Footprint: Position: in world: true x: 362.91892 z: 867.87775 last x: 362.91892 last z: 867.87775 territory: 2 rot x: 0 rot y: 2.21865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3710 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3711 Footprint: Position: in world: true x: 364.96189 z: 865.62995 last x: 364.96189 last z: 865.62995 territory: 2 rot x: 0 rot y: -2.92449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3711 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3712 Footprint: Position: in world: true x: 364.5998 z: 862.7032 last x: 364.5998 last z: 862.7032 territory: 2 rot x: 0 rot y: 0.8046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3712 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3713 Footprint: Position: in world: true x: 371.1388 z: 873.69898 last x: 371.1388 last z: 873.69898 territory: 2 rot x: 0 rot y: -0.0462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3713 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3714 Footprint: Position: in world: true x: 370.07374 z: 882.77259 last x: 370.07374 last z: 882.77259 territory: 2 rot x: 0 rot y: -0.04795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3714 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3715 Footprint: Position: in world: true x: 371.4285 z: 890.01905 last x: 371.4285 last z: 890.01905 territory: 2 rot x: 0 rot y: 1.94095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3715 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3716 Footprint: Position: in world: true x: 376.81653 z: 885.51496 last x: 376.81653 last z: 885.51496 territory: 2 rot x: 0 rot y: -2.7648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3716 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3717 Footprint: Position: in world: true x: 368.09348 z: 874.24006 last x: 368.09348 last z: 874.24006 territory: 2 rot x: 0 rot y: -1.5655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3717 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3718 Footprint: Position: in world: true x: 671.94709 z: 933.9123 last x: 671.94709 last z: 933.9123 territory: 2 rot x: 0 rot y: -1.81475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3718 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3719 Footprint: Position: in world: true x: 650.65888 z: 936.21998 last x: 650.65888 last z: 936.21998 territory: 2 rot x: 0 rot y: -1.0172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3719 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3720 Footprint: Position: in world: true x: 632.3321 z: 949.6587 last x: 632.3321 last z: 949.6587 territory: 2 rot x: 0 rot y: -0.75855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3720 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3721 Footprint: Position: in world: true x: 612.68982 z: 968.96412 last x: 612.68982 last z: 968.96412 territory: 2 rot x: 0 rot y: -2.34617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3721 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3722 Footprint: Position: in world: true x: 600.47852 z: 955.80976 last x: 600.47852 last z: 955.80976 territory: 2 rot x: 0 rot y: 2.30707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3722 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3723 Footprint: Position: in world: true x: 614.85279 z: 946.27503 last x: 614.85279 last z: 946.27503 territory: 2 rot x: 0 rot y: 0.81473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3723 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3724 Footprint: Position: in world: true x: 618.54731 z: 952.14673 last x: 618.54731 last z: 952.14673 territory: 2 rot x: 0 rot y: 0.00466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3724 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3725 Footprint: Position: in world: true x: 616.87085 z: 969.53888 last x: 616.87085 last z: 969.53888 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3725 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3726 Footprint: Position: in world: true x: 616.8694 z: 976.47864 last x: 616.8694 last z: 976.47864 territory: 2 rot x: 0 rot y: 0.94603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3726 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3727 Footprint: Position: in world: true x: 621.13984 z: 981.90821 last x: 621.13984 last z: 981.90821 territory: 2 rot x: 0 rot y: -0.63131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3727 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3728 Footprint: Position: in world: true x: 599.03132 z: 1002.60792 last x: 599.03132 last z: 1002.60792 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3728 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3729 Footprint: Position: in world: true x: 589.97797 z: 1005.34186 last x: 589.97797 last z: 1005.34186 territory: 2 rot x: 0 rot y: -2.61843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3729 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3730 Footprint: Position: in world: true x: 571.10108 z: 995.3581 last x: 571.10108 last z: 995.3581 territory: 2 rot x: 0 rot y: -2.2572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3730 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3731 Footprint: Position: in world: true x: 558.07862 z: 988.76893 last x: 558.07862 last z: 988.76893 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3731 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3732 Footprint: Position: in world: true x: 561.4068 z: 982.12446 last x: 561.4068 last z: 982.12446 territory: 2 rot x: 0 rot y: 1.86204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3732 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3733 Footprint: Position: in world: true x: 576.35254 z: 977.89258 last x: 576.35254 last z: 977.89258 territory: 2 rot x: 0 rot y: 2.41417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3733 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3734 Footprint: Position: in world: true x: 589.46082 z: 962.28492 last x: 589.46082 last z: 962.28492 territory: 2 rot x: 0 rot y: 2.5138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3734 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3735 Footprint: Position: in world: true x: 603.19935 z: 949.49427 last x: 603.19935 last z: 949.49427 territory: 2 rot x: 0 rot y: 1.91948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3735 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3736 Footprint: Position: in world: true x: 614.73493 z: 944.32105 last x: 614.73493 last z: 944.32105 territory: 2 rot x: 0 rot y: 2.70199 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3736 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3737 Footprint: Position: in world: true x: 617.80201 z: 938.26532 last x: 617.80201 last z: 938.26532 territory: 2 rot x: 0 rot y: 1.82851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3737 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3738 Footprint: Position: in world: true x: 639.54987 z: 935.77326 last x: 639.54987 last z: 935.77326 territory: 2 rot x: 0 rot y: 1.82505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3738 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3739 Footprint: Position: in world: true x: 660.82612 z: 928.06012 last x: 660.82612 last z: 928.06012 territory: 2 rot x: 0 rot y: 2.28853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3739 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3740 Footprint: Position: in world: true x: 668.68268 z: 922.08167 last x: 668.68268 last z: 922.08167 territory: 2 rot x: 0 rot y: 1.5467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3740 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3741 Footprint: Position: in world: true x: 364.80839 z: 864.31843 last x: 364.80839 last z: 864.31843 territory: 2 rot x: 0 rot y: 2.17478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3741 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3742 Footprint: Position: in world: true x: 376.11374 z: 874.05866 last x: 376.11374 last z: 874.05866 territory: 2 rot x: 0 rot y: 0.25058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3742 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3743 Footprint: Position: in world: true x: 379.46521 z: 896.49659 last x: 379.46521 last z: 896.49659 territory: 0 rot x: 0 rot y: 0.09432 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3743 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3744 Footprint: Position: in world: true x: 383.9625 z: 937.07654 last x: 383.9625 last z: 937.07654 territory: 0 rot x: 0 rot y: 0.67208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3744 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3745 Footprint: Position: in world: true x: 404.44672 z: 950.36738 last x: 404.44672 last z: 950.36738 territory: 0 rot x: 0 rot y: 0.58695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3745 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3746 Footprint: Position: in world: true x: 410.29896 z: 960.91022 last x: 410.29896 last z: 960.91022 territory: 0 rot x: 0 rot y: -0.14908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3746 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3747 Footprint: Position: in world: true x: 408.362 z: 981.23884 last x: 408.362 last z: 981.23884 territory: 0 rot x: 0 rot y: -0.97034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3747 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3748 Footprint: Position: in world: true x: 400.57654 z: 986.3346 last x: 400.57654 last z: 986.3346 territory: 0 rot x: 0 rot y: -1.49207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3748 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3749 Footprint: Position: in world: true x: 397.47712 z: 983.46082 last x: 397.47712 last z: 983.46082 territory: 0 rot x: 0 rot y: 3.07897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3749 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3750 Footprint: Position: in world: true x: 399.10511 z: 951.74048 last x: 399.10511 last z: 951.74048 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3750 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3751 Footprint: Position: in world: true x: 353.62754 z: 937.27247 last x: 353.62754 last z: 937.27247 territory: 0 rot x: 0 rot y: -1.69123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3751 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3752 Footprint: Position: in world: true x: 655.52363 z: 995.50196 last x: 655.52363 last z: 995.50196 territory: 2 rot x: 0 rot y: -1.92631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3752 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3753 Footprint: Position: in world: true x: 650.08283 z: 991.01471 last x: 650.08283 last z: 991.01471 territory: 2 rot x: 0 rot y: 3.08425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3753 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3754 Footprint: Position: in world: true x: 650.63349 z: 980.20301 last x: 650.63349 last z: 980.20301 territory: 2 rot x: 0 rot y: 1.52758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3754 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3755 Footprint: Position: in world: true x: 413.15601 z: 958.01154 last x: 413.15601 last z: 958.01154 territory: 0 rot x: 0 rot y: 0.51574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3755 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3756 Footprint: Position: in world: true x: 424.68085 z: 1000.16553 last x: 424.68085 last z: 1000.16553 territory: 0 rot x: 0 rot y: 0.43381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3756 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3757 Footprint: Position: in world: true x: 427.54413 z: 1003.09485 last x: 427.54413 last z: 1003.09485 territory: 0 rot x: 0 rot y: -2.98743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3757 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3758 Footprint: Position: in world: true x: 421.66623 z: 968.46314 last x: 421.66623 last z: 968.46314 territory: 0 rot x: 0 rot y: -3.10351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3758 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3759 Footprint: Position: in world: true x: 421.46229 z: 955.18433 last x: 421.46229 last z: 955.18433 territory: 2 rot x: 0 rot y: 2.55318 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3759 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3760 Footprint: Position: in world: true x: 433.36063 z: 958.22022 last x: 433.36063 last z: 958.22022 territory: 2 rot x: 0 rot y: 1.72262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3760 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3761 Footprint: Position: in world: true x: 663.32001 z: 927.0475 last x: 663.32001 last z: 927.0475 territory: 2 rot x: 0 rot y: -2.02623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3761 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3762 Footprint: Position: in world: true x: 650.04828 z: 927.13355 last x: 650.04828 last z: 927.13355 territory: 2 rot x: 0 rot y: -0.98383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3762 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3763 Footprint: Position: in world: true x: 634.10602 z: 936.53943 last x: 634.10602 last z: 936.53943 territory: 2 rot x: 0 rot y: -2.40494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3763 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3764 Footprint: Position: in world: true x: 626.13068 z: 930.36432 last x: 626.13068 last z: 930.36432 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_tuft_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3764 actor: "props/flora/grass_soft_dry_tuft_a.xml" constructionprogress: 0 - id: 3765 Footprint: Position: in world: true x: 86.6796 z: 537.51783 last x: 86.6796 last z: 537.51783 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3765 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3766 Footprint: Position: in world: true x: 89.5504 z: 543.67438 last x: 89.5504 last z: 543.67438 territory: 0 rot x: 0 rot y: -0.0809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3766 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3767 Footprint: Position: in world: true x: 88.94712 z: 551.23597 last x: 88.94712 last z: 551.23597 territory: 0 rot x: 0 rot y: 0.96438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3767 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3768 Footprint: Position: in world: true x: 96.20878 z: 555.72895 last x: 96.20878 last z: 555.72895 territory: 0 rot x: 0 rot y: 0.0247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3768 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3769 Footprint: Position: in world: true x: 95.90271 z: 561.76716 last x: 95.90271 last z: 561.76716 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3769 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3770 Footprint: Position: in world: true x: 60.8564 z: 558.28583 last x: 60.8564 last z: 558.28583 territory: 0 rot x: 0 rot y: 1.65714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3770 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3771 Footprint: Position: in world: true x: 69.22747 z: 558.31617 last x: 69.22747 last z: 558.31617 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3771 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3772 Footprint: Position: in world: true x: 69.50237 z: 557.49122 last x: 69.50237 last z: 557.49122 territory: 0 rot x: 0 rot y: -2.94779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3772 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3773 Footprint: Position: in world: true x: 67.28602 z: 549.3047 last x: 67.28602 last z: 549.3047 territory: 0 rot x: 0 rot y: -2.86425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3773 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3774 Footprint: Position: in world: true x: 75.31438 z: 544.11432 last x: 75.31438 last z: 544.11432 territory: 0 rot x: 0 rot y: -3.01311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3774 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3775 Footprint: Position: in world: true x: 107.7369 z: 534.9449 last x: 107.7369 last z: 534.9449 territory: 0 rot x: 0 rot y: -2.19686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3775 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3776 Footprint: Position: in world: true x: 104.72211 z: 532.28443 last x: 104.72211 last z: 532.28443 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3776 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3777 Footprint: Position: in world: true x: 107.41085 z: 528.95618 last x: 107.41085 last z: 528.95618 territory: 0 rot x: 0 rot y: 0.74885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3777 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3778 Footprint: Position: in world: true x: 75.92862 z: 535.16773 last x: 75.92862 last z: 535.16773 territory: 0 rot x: 0 rot y: 0.30034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3778 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3779 Footprint: Position: in world: true x: 78.74778 z: 543.72541 last x: 78.74778 last z: 543.72541 territory: 0 rot x: 0 rot y: 0.07122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3779 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3780 Footprint: Position: in world: true x: 80.05503 z: 560.95521 last x: 80.05503 last z: 560.95521 territory: 0 rot x: 0 rot y: 0.12121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3780 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3781 Footprint: Position: in world: true x: 81.03106 z: 567.72486 last x: 81.03106 last z: 567.72486 territory: 0 rot x: 0 rot y: 1.79395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3781 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3782 Footprint: Position: in world: true x: 87.46549 z: 546.88038 last x: 87.46549 last z: 546.88038 territory: 0 rot x: 0 rot y: -1.65008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3782 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3783 Footprint: Position: in world: true x: 84.191 z: 545.024 last x: 84.191 last z: 545.024 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3783 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3784 Footprint: Position: in world: true x: 82.44654 z: 542.29102 last x: 82.44654 last z: 542.29102 territory: 0 rot x: 0 rot y: -2.13416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3784 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3785 Footprint: Position: in world: true x: 77.23688 z: 536.65998 last x: 77.23688 last z: 536.65998 territory: 0 rot x: 0 rot y: 2.69886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3785 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3786 Footprint: Position: in world: true x: 84.13907 z: 532.00165 last x: 84.13907 last z: 532.00165 territory: 0 rot x: 0 rot y: 1.52392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3786 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3787 Footprint: Position: in world: true x: 92.00402 z: 532.35175 last x: 92.00402 last z: 532.35175 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3787 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3788 Footprint: Position: in world: true x: 92.77292 z: 529.67237 last x: 92.77292 last z: 529.67237 territory: 0 rot x: 0 rot y: 2.33152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3788 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3789 Footprint: Position: in world: true x: 97.02099 z: 528.19813 last x: 97.02099 last z: 528.19813 territory: 0 rot x: 0 rot y: 0.90232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3789 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3790 Footprint: Position: in world: true x: 102.28725 z: 532.88868 last x: 102.28725 last z: 532.88868 territory: 0 rot x: 0 rot y: 2.41037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3790 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3791 Footprint: Position: in world: true x: 106.32497 z: 524.18323 last x: 106.32497 last z: 524.18323 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3791 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3792 Footprint: Position: in world: true x: 110.78303 z: 527.5525 last x: 110.78303 last z: 527.5525 territory: 0 rot x: 0 rot y: 0.79738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3792 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3793 Footprint: Position: in world: true x: 116.27292 z: 538.09052 last x: 116.27292 last z: 538.09052 territory: 0 rot x: 0 rot y: -0.10578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3793 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3794 Footprint: Position: in world: true x: 76.30254 z: 537.84253 last x: 76.30254 last z: 537.84253 territory: 0 rot x: 0 rot y: 0.24428 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3794 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3795 Footprint: Position: in world: true x: 80.39773 z: 546.32679 last x: 80.39773 last z: 546.32679 territory: 0 rot x: 0 rot y: 0.48816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3795 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3796 Footprint: Position: in world: true x: 84.54699 z: 554.30323 last x: 84.54699 last z: 554.30323 territory: 0 rot x: 0 rot y: -0.487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3796 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3797 Footprint: Position: in world: true x: 78.98612 z: 561.28034 last x: 78.98612 last z: 561.28034 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3797 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3798 Footprint: Position: in world: true x: 73.97104 z: 573.14716 last x: 73.97104 last z: 573.14716 territory: 2 rot x: 0 rot y: -2.72942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3798 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3799 Footprint: Position: in world: true x: 66.83593 z: 563.64972 last x: 66.83593 last z: 563.64972 territory: 0 rot x: 0 rot y: -1.2949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3799 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3800 Footprint: Position: in world: true x: 63.2406 z: 563.50953 last x: 63.2406 last z: 563.50953 territory: 0 rot x: 0 rot y: -2.15297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3800 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3801 Footprint: Position: in world: true x: 94.96828 z: 566.40101 last x: 94.96828 last z: 566.40101 territory: 2 rot x: 0 rot y: -2.40854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3801 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3802 Footprint: Position: in world: true x: 93.45104 z: 564.47614 last x: 93.45104 last z: 564.47614 territory: 2 rot x: 0 rot y: 1.1532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3802 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3803 Footprint: Position: in world: true x: 85.53612 z: 576.40467 last x: 85.53612 last z: 576.40467 territory: 2 rot x: 0 rot y: 1.83573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3803 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3804 Footprint: Position: in world: true x: 154.15868 z: 578.85004 last x: 154.15868 last z: 578.85004 territory: 2 rot x: 0 rot y: -2.93131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3804 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3805 Footprint: Position: in world: true x: 85.44869 z: 560.42157 last x: 85.44869 last z: 560.42157 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3805 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3806 Footprint: Position: in world: true x: 86.88915 z: 555.25562 last x: 86.88915 last z: 555.25562 territory: 0 rot x: 0 rot y: -2.81032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3806 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3807 Footprint: Position: in world: true x: 75.23583 z: 544.55573 last x: 75.23583 last z: 544.55573 territory: 0 rot x: 0 rot y: -2.74184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3807 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3808 Footprint: Position: in world: true x: 74.45829 z: 536.17359 last x: 74.45829 last z: 536.17359 territory: 0 rot x: 0 rot y: 2.78415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3808 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3809 Footprint: Position: in world: true x: 111.32932 z: 537.60871 last x: 111.32932 last z: 537.60871 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3809 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3810 Footprint: Position: in world: true x: 114.95292 z: 534.63746 last x: 114.95292 last z: 534.63746 territory: 0 rot x: 0 rot y: 1.33844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3810 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3811 Footprint: Position: in world: true x: 29.84849 z: 568.43519 last x: 29.84849 last z: 568.43519 territory: 0 rot x: 0 rot y: -1.55214 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3811 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3812 Footprint: Position: in world: true x: 16.7368 z: 569.95594 last x: 16.7368 last z: 569.95594 territory: 0 rot x: 0 rot y: 0.91738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3812 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3813 Footprint: Position: in world: true x: 23.91976 z: 577.771 last x: 23.91976 last z: 577.771 territory: 0 rot x: 0 rot y: 0.28345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3813 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3814 Footprint: Position: in world: true x: 25.60788 z: 584.32703 last x: 25.60788 last z: 584.32703 territory: 0 rot x: 0 rot y: -0.24151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3814 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3815 Footprint: Position: in world: true x: 25.1326 z: 592.9195 last x: 25.1326 last z: 592.9195 territory: 0 rot x: 0 rot y: 1.53531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3815 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3816 Footprint: Position: in world: true x: 38.79517 z: 588.4156 last x: 38.79517 last z: 588.4156 territory: 0 rot x: 0 rot y: -3.13904 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3816 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3817 Footprint: Position: in world: true x: 38.92827 z: 581.43073 last x: 38.92827 last z: 581.43073 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3817 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3818 Footprint: Position: in world: true x: 39.9506 z: 577.99347 last x: 39.9506 last z: 577.99347 territory: 0 rot x: 0 rot y: 1.25503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3818 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3819 Footprint: Position: in world: true x: 44.25614 z: 592.14826 last x: 44.25614 last z: 592.14826 territory: 2 rot x: 0 rot y: -0.2919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3819 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3820 Footprint: Position: in world: true x: 39.42727 z: 606.64124 last x: 39.42727 last z: 606.64124 territory: 2 rot x: 0 rot y: 1.6844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3820 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3821 Footprint: Position: in world: true x: 51.93253 z: 601.15638 last x: 51.93253 last z: 601.15638 territory: 2 rot x: 0 rot y: -3.05973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3821 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3822 Footprint: Position: in world: true x: 52.8678 z: 600.85499 last x: 52.8678 last z: 600.85499 territory: 2 rot x: 0 rot y: 0.39457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3822 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3823 Footprint: Position: in world: true x: 56.03438 z: 611.40223 last x: 56.03438 last z: 611.40223 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3823 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3824 Footprint: Position: in world: true x: 50.41547 z: 614.96662 last x: 50.41547 last z: 614.96662 territory: 2 rot x: 0 rot y: -2.39412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3824 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3825 Footprint: Position: in world: true x: 43.6956 z: 606.94202 last x: 43.6956 last z: 606.94202 territory: 2 rot x: 0 rot y: -2.94872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3825 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3826 Footprint: Position: in world: true x: 40.16048 z: 598.73816 last x: 40.16048 last z: 598.73816 territory: 2 rot x: 0 rot y: -1.9645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3826 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3827 Footprint: Position: in world: true x: 24.0847 z: 563.87977 last x: 24.0847 last z: 563.87977 territory: 0 rot x: 0 rot y: 0.7074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3827 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3828 Footprint: Position: in world: true x: 47.68293 z: 501.5464 last x: 47.68293 last z: 501.5464 territory: 0 rot x: 0 rot y: -0.2695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3828 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3829 Footprint: Position: in world: true x: 47.15986 z: 505.47382 last x: 47.15986 last z: 505.47382 territory: 0 rot x: 0 rot y: 0.45112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3829 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3830 Footprint: Position: in world: true x: 51.60578 z: 513.54566 last x: 51.60578 last z: 513.54566 territory: 0 rot x: 0 rot y: 1.7938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3830 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3831 Footprint: Position: in world: true x: 58.8093 z: 509.49686 last x: 58.8093 last z: 509.49686 territory: 0 rot x: 0 rot y: 2.44051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3831 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3832 Footprint: Position: in world: true x: 68.27717 z: 504.80021 last x: 68.27717 last z: 504.80021 territory: 0 rot x: 0 rot y: 1.01568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3832 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3833 Footprint: Position: in world: true x: 57.81711 z: 498.97361 last x: 57.81711 last z: 498.97361 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3833 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3834 Footprint: Position: in world: true x: 58.83228 z: 519.02259 last x: 58.83228 last z: 519.02259 territory: 0 rot x: 0 rot y: -2.89226 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3834 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3835 Footprint: Position: in world: true x: 35.36602 z: 496.13813 last x: 35.36602 last z: 496.13813 territory: 0 rot x: 0 rot y: -3.06878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3835 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3836 Footprint: Position: in world: true x: 23.35894 z: 501.69129 last x: 23.35894 last z: 501.69129 territory: 0 rot x: 0 rot y: -0.12972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3836 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3837 Footprint: Position: in world: true x: 35.51401 z: 503.12281 last x: 35.51401 last z: 503.12281 territory: 0 rot x: 0 rot y: -2.88155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3837 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3838 Footprint: Position: in world: true x: 62.34942 z: 462.33213 last x: 62.34942 last z: 462.33213 territory: 0 rot x: 0 rot y: 0.20862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3838 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3839 Footprint: Position: in world: true x: 85.80292 z: 522.95344 last x: 85.80292 last z: 522.95344 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3839 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3840 Footprint: Position: in world: true x: 119.45565 z: 687.49262 last x: 119.45565 last z: 687.49262 territory: 2 rot x: 0 rot y: 2.80541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3840 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3841 Footprint: Position: in world: true x: 122.9747 z: 684.12873 last x: 122.9747 last z: 684.12873 territory: 2 rot x: 0 rot y: 0.41408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3841 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3842 Footprint: Position: in world: true x: 124.87932 z: 690.0276 last x: 124.87932 last z: 690.0276 territory: 2 rot x: 0 rot y: -0.07418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3842 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3843 Footprint: Position: in world: true x: 123.50174 z: 698.28107 last x: 123.50174 last z: 698.28107 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3843 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3844 Footprint: Position: in world: true x: 129.19005 z: 700.89557 last x: 129.19005 last z: 700.89557 territory: 2 rot x: 0 rot y: 2.53631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3844 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3845 Footprint: Position: in world: true x: 133.4833 z: 693.32984 last x: 133.4833 last z: 693.32984 territory: 2 rot x: 0 rot y: -2.74033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3845 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3846 Footprint: Position: in world: true x: 129.19274 z: 683.7621 last x: 129.19274 last z: 683.7621 territory: 2 rot x: 0 rot y: -3.08373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3846 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3847 Footprint: Position: in world: true x: 129.60395 z: 678.80079 last x: 129.60395 last z: 678.80079 territory: 2 rot x: 0 rot y: 1.74541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3847 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3848 Footprint: Position: in world: true x: 138.76442 z: 681.39222 last x: 138.76442 last z: 681.39222 territory: 2 rot x: 0 rot y: 0.39611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3848 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3849 Footprint: Position: in world: true x: 141.67045 z: 692.15711 last x: 141.67045 last z: 692.15711 territory: 2 rot x: 0 rot y: -0.20788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3849 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3850 Footprint: Position: in world: true x: 160.61297 z: 671.47431 last x: 160.61297 last z: 671.47431 territory: 2 rot x: 0 rot y: 1.42405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3850 actor: "props/flora/grass_soft_dry_small_tall.xml" constructionprogress: 0 - id: 3851 Footprint: Position: in world: true x: 116.8951 z: 685.3246 last x: 116.8951 last z: 685.3246 territory: 2 rot x: 0 rot y: -2.55573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3851 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3852 Footprint: Position: in world: true x: 114.78495 z: 680.12958 last x: 114.78495 last z: 680.12958 territory: 2 rot x: 0 rot y: 2.12172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3852 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3853 Footprint: Position: in world: true x: 121.32985 z: 678.88251 last x: 121.32985 last z: 678.88251 territory: 2 rot x: 0 rot y: 0.42003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3853 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3854 Footprint: Position: in world: true x: 124.00228 z: 681.00593 last x: 124.00228 last z: 681.00593 territory: 2 rot x: 0 rot y: 2.59647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3854 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3855 Footprint: Position: in world: true x: 128.86672 z: 677.96363 last x: 128.86672 last z: 677.96363 territory: 2 rot x: 0 rot y: 0.5362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3855 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3856 Footprint: Position: in world: true x: 133.62856 z: 686.63013 last x: 133.62856 last z: 686.63013 territory: 2 rot x: 0 rot y: 0.73522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3856 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3857 Footprint: Position: in world: true x: 138.13938 z: 689.57154 last x: 138.13938 last z: 689.57154 territory: 2 rot x: 0 rot y: 1.58001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3857 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3858 Footprint: Position: in world: true x: 139.4664 z: 692.18183 last x: 139.4664 last z: 692.18183 territory: 2 rot x: 0 rot y: -0.23093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3858 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3859 Footprint: Position: in world: true x: 137.6086 z: 698.86292 last x: 137.6086 last z: 698.86292 territory: 2 rot x: 0 rot y: -0.44983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3859 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3860 Footprint: Position: in world: true x: 102.53623 z: 682.0539 last x: 102.53623 last z: 682.0539 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3860 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3861 Footprint: Position: in world: true x: 151.78595 z: 718.33637 last x: 151.78595 last z: 718.33637 territory: 2 rot x: 0 rot y: -1.43915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3861 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3862 Footprint: Position: in world: true x: 122.65119 z: 703.37317 last x: 122.65119 last z: 703.37317 territory: 2 rot x: 0 rot y: -2.55745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3862 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3863 Footprint: Position: in world: true x: 118.0086 z: 698.56684 last x: 118.0086 last z: 698.56684 territory: 2 rot x: 0 rot y: -1.79297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3863 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3864 Footprint: Position: in world: true x: 112.53017 z: 696.18866 last x: 112.53017 last z: 696.18866 territory: 2 rot x: 0 rot y: 2.92487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3864 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3865 Footprint: Position: in world: true x: 114.22001 z: 689.49866 last x: 114.22001 last z: 689.49866 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3865 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3866 Footprint: Position: in world: true x: 113.35186 z: 678.93201 last x: 113.35186 last z: 678.93201 territory: 2 rot x: 0 rot y: 0.1954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3866 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3867 Footprint: Position: in world: true x: 144.81394 z: 686.28602 last x: 144.81394 last z: 686.28602 territory: 2 rot x: 0 rot y: -2.16776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3867 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3868 Footprint: Position: in world: true x: 144.60033 z: 681.75141 last x: 144.60033 last z: 681.75141 territory: 2 rot x: 0 rot y: 0.12482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3868 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3869 Footprint: Position: in world: true x: 156.27659 z: 718.69983 last x: 156.27659 last z: 718.69983 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3869 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3870 Footprint: Position: in world: true x: 122.62296 z: 739.34571 last x: 122.62296 last z: 739.34571 territory: 2 rot x: 0 rot y: -0.34458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3870 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3871 Footprint: Position: in world: true x: 133.23975 z: 733.11207 last x: 133.23975 last z: 733.11207 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3871 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3872 Footprint: Position: in world: true x: 142.5344 z: 718.23768 last x: 142.5344 last z: 718.23768 territory: 2 rot x: 0 rot y: -2.3119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3872 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3873 Footprint: Position: in world: true x: 57.2168 z: 622.35413 last x: 57.2168 last z: 622.35413 territory: 2 rot x: 0 rot y: -2.5062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3873 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3874 Footprint: Position: in world: true x: 52.3216 z: 617.81434 last x: 52.3216 last z: 617.81434 territory: 2 rot x: 0 rot y: -2.02973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3874 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3875 Footprint: Position: in world: true x: 42.39152 z: 614.27009 last x: 42.39152 last z: 614.27009 territory: 2 rot x: 0 rot y: -2.71367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3875 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3876 Footprint: Position: in world: true x: 41.45252 z: 610.78406 last x: 41.45252 last z: 610.78406 territory: 2 rot x: 0 rot y: 2.06972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3876 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3877 Footprint: Position: in world: true x: 46.08268 z: 610.52851 last x: 46.08268 last z: 610.52851 territory: 2 rot x: 0 rot y: 2.51243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3877 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3878 Footprint: Position: in world: true x: 49.84548 z: 606.76587 last x: 49.84548 last z: 606.76587 territory: 2 rot x: 0 rot y: 1.6323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3878 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3879 Footprint: Position: in world: true x: 56.87194 z: 609.22913 last x: 56.87194 last z: 609.22913 territory: 2 rot x: 0 rot y: -2.82895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3879 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3880 Footprint: Position: in world: true x: 54.03351 z: 602.41962 last x: 54.03351 last z: 602.41962 territory: 2 rot x: 0 rot y: -2.76404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3880 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3881 Footprint: Position: in world: true x: 32.64296 z: 591.70606 last x: 32.64296 last z: 591.70606 territory: 0 rot x: 0 rot y: -3.07332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3881 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3882 Footprint: Position: in world: true x: 29.63938 z: 582.07056 last x: 29.63938 last z: 582.07056 territory: 0 rot x: 0 rot y: -2.2572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3882 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3883 Footprint: Position: in world: true x: 27.28393 z: 579.83558 last x: 27.28393 last z: 579.83558 territory: 0 rot x: 0 rot y: 3.119 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3883 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3884 Footprint: Position: in world: true x: 28.2367 z: 573.7115 last x: 28.2367 last z: 573.7115 territory: 0 rot x: 0 rot y: 2.41803 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3884 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3885 Footprint: Position: in world: true x: 33.61596 z: 571.02387 last x: 33.61596 last z: 571.02387 territory: 0 rot x: 0 rot y: 1.1242 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3885 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3886 Footprint: Position: in world: true x: 31.35923 z: 562.63855 last x: 31.35923 last z: 562.63855 territory: 0 rot x: 0 rot y: 0.8169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3886 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3887 Footprint: Position: in world: true x: 35.47953 z: 596.87653 last x: 35.47953 last z: 596.87653 territory: 0 rot x: 0 rot y: -2.49036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3887 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3888 Footprint: Position: in world: true x: 33.31527 z: 614.69074 last x: 33.31527 last z: 614.69074 territory: 2 rot x: 0 rot y: -3.00196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3888 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3889 Footprint: Position: in world: true x: 31.25841 z: 609.8064 last x: 31.25841 last z: 609.8064 territory: 0 rot x: 0 rot y: -2.37755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3889 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3890 Footprint: Position: in world: true x: 23.44558 z: 606.42884 last x: 23.44558 last z: 606.42884 territory: 0 rot x: 0 rot y: -2.01258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3890 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3891 Footprint: Position: in world: true x: 14.774 z: 607.12787 last x: 14.774 last z: 607.12787 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3891 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3892 Footprint: Position: in world: true x: 13.94967 z: 610.18659 last x: 13.94967 last z: 610.18659 territory: 0 rot x: 0 rot y: 0.41466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3892 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3893 Footprint: Position: in world: true x: 16.44906 z: 618.61463 last x: 16.44906 last z: 618.61463 territory: 0 rot x: 0 rot y: 0.77091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3893 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3894 Footprint: Position: in world: true x: 20.56887 z: 621.05079 last x: 20.56887 last z: 621.05079 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3894 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3895 Footprint: Position: in world: true x: 26.70539 z: 614.7945 last x: 26.70539 last z: 614.7945 territory: 0 rot x: 0 rot y: 3.07102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3895 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3896 Footprint: Position: in world: true x: 27.34914 z: 606.89246 last x: 27.34914 last z: 606.89246 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3896 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3897 Footprint: Position: in world: true x: 29.3987 z: 603.98273 last x: 29.3987 last z: 603.98273 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3897 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3898 Footprint: Position: in world: true x: 23.62572 z: 611.15741 last x: 23.62572 last z: 611.15741 territory: 0 rot x: 0 rot y: 0.46241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3898 actor: "props/flora/grass_soft_dry_small.xml" constructionprogress: 0 - id: 3899 Footprint: Position: in world: true x: 21.61966 z: 610.50129 last x: 21.61966 last z: 610.50129 territory: 0 rot x: 0 rot y: -0.2162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3899 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3900 Footprint: Position: in world: true x: 19.31267 z: 622.9181 last x: 19.31267 last z: 622.9181 territory: 0 rot x: 0 rot y: 3.04567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3900 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3901 Footprint: Position: in world: true x: 19.3307 z: 614.21784 last x: 19.3307 last z: 614.21784 territory: 0 rot x: 0 rot y: -2.98984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3901 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3902 Footprint: Position: in world: true x: 18.09665 z: 608.35541 last x: 18.09665 last z: 608.35541 territory: 0 rot x: 0 rot y: -3.07303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3902 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3903 Footprint: Position: in world: true x: 17.8333 z: 605.47345 last x: 17.8333 last z: 605.47345 territory: 0 rot x: 0 rot y: 2.9985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3903 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3904 Footprint: Position: in world: true x: 18.4378 z: 600.6875 last x: 18.4378 last z: 600.6875 territory: 0 rot x: 0 rot y: 2.27872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3904 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3905 Footprint: Position: in world: true x: 22.32547 z: 612.2793 last x: 22.32547 last z: 612.2793 territory: 0 rot x: 0 rot y: -0.10084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3905 actor: "props/flora/grass_soft_dry_large_tall.xml" constructionprogress: 0 - id: 3906 Footprint: Position: in world: true x: 445.44971 z: 638.33777 last x: 445.44971 last z: 638.33777 territory: 2 rot x: 0 rot y: -0.14713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3906 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3907 Footprint: Position: in world: true x: 441.0286 z: 650.4087 last x: 441.0286 last z: 650.4087 territory: 2 rot x: 0 rot y: -0.7142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3907 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3908 Footprint: Position: in world: true x: 435.62836 z: 657.31641 last x: 435.62836 last z: 657.31641 territory: 2 rot x: 0 rot y: 0.36652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3908 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3909 Footprint: Position: in world: true x: 436.77192 z: 664.95899 last x: 436.77192 last z: 664.95899 territory: 2 rot x: 0 rot y: -0.37482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3909 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3910 Footprint: Position: in world: true x: 431.2917 z: 673.28022 last x: 431.2917 last z: 673.28022 territory: 2 rot x: 0 rot y: 0.43854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3910 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3911 Footprint: Position: in world: true x: 434.08301 z: 677.03705 last x: 434.08301 last z: 677.03705 territory: 2 rot x: 0 rot y: 2.52483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3911 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3912 Footprint: Position: in world: true x: 441.53763 z: 664.7682 last x: 441.53763 last z: 664.7682 territory: 2 rot x: 0 rot y: 2.96978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3912 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3913 Footprint: Position: in world: true x: 443.25852 z: 656.20075 last x: 443.25852 last z: 656.20075 territory: 2 rot x: 0 rot y: 2.50321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3913 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3914 Footprint: Position: in world: true x: 451.35099 z: 647.85401 last x: 451.35099 last z: 647.85401 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3914 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3915 Footprint: Position: in world: true x: 451.79816 z: 646.26264 last x: 451.79816 last z: 646.26264 territory: 2 rot x: 0 rot y: -2.54387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3915 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3916 Footprint: Position: in world: true x: 444.94001 z: 639.21027 last x: 444.94001 last z: 639.21027 territory: 2 rot x: 0 rot y: -0.58385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3916 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3917 Footprint: Position: in world: true x: 438.01703 z: 645.7417 last x: 438.01703 last z: 645.7417 territory: 2 rot x: 0 rot y: -0.54683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3917 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3918 Footprint: Position: in world: true x: 434.92606 z: 654.00922 last x: 434.92606 last z: 654.00922 territory: 2 rot x: 0 rot y: -0.40322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3918 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3919 Footprint: Position: in world: true x: 424.77665 z: 668.3089 last x: 424.77665 last z: 668.3089 territory: 2 rot x: 0 rot y: -1.67098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3919 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3920 Footprint: Position: in world: true x: 418.7753 z: 666.60456 last x: 418.7753 last z: 666.60456 territory: 2 rot x: 0 rot y: 2.50939 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3920 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3921 Footprint: Position: in world: true x: 427.0218 z: 655.84455 last x: 427.0218 last z: 655.84455 territory: 2 rot x: 0 rot y: 2.73665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3921 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3922 Footprint: Position: in world: true x: 429.96262 z: 649.5298 last x: 429.96262 last z: 649.5298 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3922 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3923 Footprint: Position: in world: true x: 432.20575 z: 656.79987 last x: 432.20575 last z: 656.79987 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3923 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3924 Footprint: Position: in world: true x: 430.40992 z: 661.17695 last x: 430.40992 last z: 661.17695 territory: 2 rot x: 0 rot y: 0.66105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3924 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3925 Footprint: Position: in world: true x: 438.75806 z: 669.68409 last x: 438.75806 last z: 669.68409 territory: 2 rot x: 0 rot y: 2.31534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3925 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3926 Footprint: Position: in world: true x: 450.69526 z: 658.88215 last x: 450.69526 last z: 658.88215 territory: 2 rot x: 0 rot y: -3.04957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3926 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3927 Footprint: Position: in world: true x: 450.31522 z: 655.06476 last x: 450.31522 last z: 655.06476 territory: 2 rot x: 0 rot y: 1.21271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3927 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3928 Footprint: Position: in world: true x: 442.5655 z: 644.14631 last x: 442.5655 last z: 644.14631 territory: 2 rot x: 0 rot y: 0.259 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3928 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3929 Footprint: Position: in world: true x: 532.46705 z: 606.92304 last x: 532.46705 last z: 606.92304 territory: 2 rot x: 0 rot y: 2.16591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3929 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3930 Footprint: Position: in world: true x: 535.89997 z: 603.99384 last x: 535.89997 last z: 603.99384 territory: 2 rot x: 0 rot y: -2.12195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3930 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3931 Footprint: Position: in world: true x: 531.06836 z: 601.53199 last x: 531.06836 last z: 601.53199 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3931 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3932 Footprint: Position: in world: true x: 537.07068 z: 607.91034 last x: 537.07068 last z: 607.91034 territory: 2 rot x: 0 rot y: 0.0344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3932 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3933 Footprint: Position: in world: true x: 536.82221 z: 615.64222 last x: 536.82221 last z: 615.64222 territory: 2 rot x: 0 rot y: -0.97909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3933 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3934 Footprint: Position: in world: true x: 530.51917 z: 617.88404 last x: 530.51917 last z: 617.88404 territory: 2 rot x: 0 rot y: -2.13099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3934 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3935 Footprint: Position: in world: true x: 524.88935 z: 616.2688 last x: 524.88935 last z: 616.2688 territory: 2 rot x: 0 rot y: 2.94127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3935 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3936 Footprint: Position: in world: true x: 526.0782 z: 604.83088 last x: 526.0782 last z: 604.83088 territory: 2 rot x: 0 rot y: -2.76781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3936 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3937 Footprint: Position: in world: true x: 541.07398 z: 612.84607 last x: 541.07398 last z: 612.84607 territory: 2 rot x: 0 rot y: 0.4858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3937 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3938 Footprint: Position: in world: true x: 525.34272 z: 611.03937 last x: 525.34272 last z: 611.03937 territory: 2 rot x: 0 rot y: -2.08718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3938 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3939 Footprint: Position: in world: true x: 658.31861 z: 692.71076 last x: 658.31861 last z: 692.71076 territory: 2 rot x: 0 rot y: -1.6459 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3939 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3940 Footprint: Position: in world: true x: 651.97413 z: 689.43787 last x: 651.97413 last z: 689.43787 territory: 2 rot x: 0 rot y: 2.49074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3940 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3941 Footprint: Position: in world: true x: 656.1565 z: 685.15717 last x: 656.1565 last z: 685.15717 territory: 2 rot x: 0 rot y: 1.34472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3941 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3942 Footprint: Position: in world: true x: 663.88892 z: 689.29664 last x: 663.88892 last z: 689.29664 territory: 2 rot x: 0 rot y: -0.45092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3942 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3943 Footprint: Position: in world: true x: 658.67737 z: 698.63782 last x: 658.67737 last z: 698.63782 territory: 2 rot x: 0 rot y: -0.49099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3943 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3944 Footprint: Position: in world: true x: 656.97388 z: 701.63001 last x: 656.97388 last z: 701.63001 territory: 2 rot x: 0 rot y: -0.03168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3944 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3945 Footprint: Position: in world: true x: 657.96296 z: 706.90027 last x: 657.96296 last z: 706.90027 territory: 2 rot x: 0 rot y: 2.22129 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3945 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3946 Footprint: Position: in world: true x: 663.28815 z: 698.74488 last x: 663.28815 last z: 698.74488 territory: 2 rot x: 0 rot y: 2.71448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3946 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3947 Footprint: Position: in world: true x: 665.02582 z: 695.71821 last x: 665.02582 last z: 695.71821 territory: 2 rot x: 0 rot y: 1.6766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3947 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3948 Footprint: Position: in world: true x: 438.85795 z: 762.69636 last x: 438.85795 last z: 762.69636 territory: 2 rot x: 0 rot y: 2.83709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3948 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3949 Footprint: Position: in world: true x: 442.51114 z: 748.15192 last x: 442.51114 last z: 748.15192 territory: 2 rot x: 0 rot y: -3.01201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3949 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3950 Footprint: Position: in world: true x: 442.13386 z: 739.90613 last x: 442.13386 last z: 739.90613 territory: 2 rot x: 0 rot y: 2.44764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3950 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3951 Footprint: Position: in world: true x: 447.85395 z: 735.50385 last x: 447.85395 last z: 735.50385 territory: 2 rot x: 0 rot y: 0.79954 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3951 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3952 Footprint: Position: in world: true x: 448.80716 z: 745.21406 last x: 448.80716 last z: 745.21406 territory: 2 rot x: 0 rot y: -0.54126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3952 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3953 Footprint: Position: in world: true x: 443.74701 z: 754.68042 last x: 443.74701 last z: 754.68042 territory: 2 rot x: 0 rot y: -0.08887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3953 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3954 Footprint: Position: in world: true x: 444.175 z: 762.18781 last x: 444.175 last z: 762.18781 territory: 2 rot x: 0 rot y: 2.27558 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3954 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3955 Footprint: Position: in world: true x: 452.33857 z: 751.92652 last x: 452.33857 last z: 751.92652 territory: 2 rot x: 0 rot y: 3.09002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3955 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3956 Footprint: Position: in world: true x: 454.28418 z: 738.0564 last x: 454.28418 last z: 738.0564 territory: 2 rot x: 0 rot y: 2.34354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3956 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3957 Footprint: Position: in world: true x: 463.43125 z: 734.25678 last x: 463.43125 last z: 734.25678 territory: 2 rot x: 0 rot y: 1.6111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3957 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3958 Footprint: Position: in world: true x: 470.40635 z: 738.52454 last x: 470.40635 last z: 738.52454 territory: 2 rot x: 0 rot y: 0.2976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3958 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3959 Footprint: Position: in world: true x: 477.65098 z: 745.23523 last x: 477.65098 last z: 745.23523 territory: 2 rot x: 0 rot y: 1.76661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3959 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3960 Footprint: Position: in world: true x: 488.88862 z: 740.8039 last x: 488.88862 last z: 740.8039 territory: 2 rot x: 0 rot y: -2.82711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3960 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3961 Footprint: Position: in world: true x: 486.2639 z: 732.9911 last x: 486.2639 last z: 732.9911 territory: 2 rot x: 0 rot y: 1.8457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_large_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3961 actor: "props/flora/grass_soft_large_tall.xml" constructionprogress: 0 - id: 3962 Footprint: Position: in world: true x: 453.98417 z: 731.20704 last x: 453.98417 last z: 731.20704 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3962 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3963 Footprint: Position: in world: true x: 443.44779 z: 734.34784 last x: 443.44779 last z: 734.34784 territory: 2 rot x: 0 rot y: -1.3064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3963 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3964 Footprint: Position: in world: true x: 439.227 z: 736.23945 last x: 439.227 last z: 736.23945 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3964 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3965 Footprint: Position: in world: true x: 437.64591 z: 739.82184 last x: 437.64591 last z: 739.82184 territory: 2 rot x: 0 rot y: 0.03246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3965 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3966 Footprint: Position: in world: true x: 438.21402 z: 752.88648 last x: 438.21402 last z: 752.88648 territory: 2 rot x: 0 rot y: -0.18268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3966 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3967 Footprint: Position: in world: true x: 437.0077 z: 763.31141 last x: 437.0077 last z: 763.31141 territory: 2 rot x: 0 rot y: 1.20034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3967 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3968 Footprint: Position: in world: true x: 449.45313 z: 765.53919 last x: 449.45313 last z: 765.53919 territory: 2 rot x: 0 rot y: 2.79061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3968 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3969 Footprint: Position: in world: true x: 455.80503 z: 749.10871 last x: 455.80503 last z: 749.10871 territory: 2 rot x: 0 rot y: 2.78116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3969 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3970 Footprint: Position: in world: true x: 456.87302 z: 743.72095 last x: 456.87302 last z: 743.72095 territory: 2 rot x: 0 rot y: 2.81974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3970 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3971 Footprint: Position: in world: true x: 458.87095 z: 739.27332 last x: 458.87095 last z: 739.27332 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3971 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3972 Footprint: Position: in world: true x: 460.30103 z: 738.19318 last x: 460.30103 last z: 738.19318 territory: 2 rot x: 0 rot y: -2.85488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3972 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3973 Footprint: Position: in world: true x: 455.02976 z: 724.35047 last x: 455.02976 last z: 724.35047 territory: 2 rot x: 0 rot y: 2.28458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3973 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3974 Footprint: Position: in world: true x: 461.81745 z: 722.96296 last x: 461.81745 last z: 722.96296 territory: 2 rot x: 0 rot y: 1.52233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3974 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3975 Footprint: Position: in world: true x: 471.01838 z: 725.26856 last x: 471.01838 last z: 725.26856 territory: 2 rot x: 0 rot y: -0.16155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3975 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3976 Footprint: Position: in world: true x: 471.03995 z: 730.5694 last x: 471.03995 last z: 730.5694 territory: 2 rot x: 0 rot y: 1.13241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3976 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3977 Footprint: Position: in world: true x: 476.09919 z: 731.96375 last x: 476.09919 last z: 731.96375 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3977 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3978 Footprint: Position: in world: true x: 478.32828 z: 732.26124 last x: 478.32828 last z: 732.26124 territory: 2 rot x: 0 rot y: 0.59644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3978 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3979 Footprint: Position: in world: true x: 482.17707 z: 745.03461 last x: 482.17707 last z: 745.03461 territory: 2 rot x: 0 rot y: -0.51865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3979 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3980 Footprint: Position: in world: true x: 478.72571 z: 750.70069 last x: 478.72571 last z: 750.70069 territory: 2 rot x: 0 rot y: 2.7401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3980 actor: "props/flora/grass_soft_small.xml" constructionprogress: 0 - id: 3981 Footprint: Position: in world: true x: 468.43506 z: 732.5431 last x: 468.43506 last z: 732.5431 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3981 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3982 Footprint: Position: in world: true x: 467.30512 z: 727.95508 last x: 467.30512 last z: 727.95508 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3982 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3983 Footprint: Position: in world: true x: 467.3339 z: 727.29554 last x: 467.3339 last z: 727.29554 territory: 2 rot x: 0 rot y: 2.083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3983 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3984 Footprint: Position: in world: true x: 478.43235 z: 731.0608 last x: 478.43235 last z: 731.0608 territory: 2 rot x: 0 rot y: 0.17269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3984 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3985 Footprint: Position: in world: true x: 480.54612 z: 746.57868 last x: 480.54612 last z: 746.57868 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3985 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3986 Footprint: Position: in world: true x: 482.15177 z: 737.75886 last x: 482.15177 last z: 737.75886 territory: 2 rot x: 0 rot y: 1.17875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3986 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3987 Footprint: Position: in world: true x: 456.32728 z: 730.88575 last x: 456.32728 last z: 730.88575 territory: 2 rot x: 0 rot y: 0.96537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3987 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3988 Footprint: Position: in world: true x: 461.01273 z: 742.93165 last x: 461.01273 last z: 742.93165 territory: 2 rot x: 0 rot y: -1.68117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3988 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3989 Footprint: Position: in world: true x: 665.27137 z: 969.68714 last x: 665.27137 last z: 969.68714 territory: 2 rot x: 0 rot y: -1.09353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3989 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3990 Footprint: Position: in world: true x: 654.9079 z: 966.74805 last x: 654.9079 last z: 966.74805 territory: 2 rot x: 0 rot y: 2.7271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3990 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3991 Footprint: Position: in world: true x: 660.5658 z: 957.51685 last x: 660.5658 last z: 957.51685 territory: 2 rot x: 0 rot y: 2.4575 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3991 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3992 Footprint: Position: in world: true x: 663.55658 z: 952.40137 last x: 663.55658 last z: 952.40137 territory: 2 rot x: 0 rot y: -2.57024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3992 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3993 Footprint: Position: in world: true x: 659.2931 z: 947.83381 last x: 659.2931 last z: 947.83381 territory: 2 rot x: 0 rot y: -0.42966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3993 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3994 Footprint: Position: in world: true x: 655.75806 z: 955.748 last x: 655.75806 last z: 955.748 territory: 2 rot x: 0 rot y: -0.08848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3994 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3995 Footprint: Position: in world: true x: 653.7646 z: 960.4375 last x: 653.7646 last z: 960.4375 territory: 2 rot x: 0 rot y: -0.43851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3995 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3996 Footprint: Position: in world: true x: 649.1526 z: 969.5464 last x: 649.1526 last z: 969.5464 territory: 2 rot x: 0 rot y: -1.42142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3996 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3997 Footprint: Position: in world: true x: 643.2693 z: 971.08936 last x: 643.2693 last z: 971.08936 territory: 2 rot x: 0 rot y: -1.0051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3997 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3998 Footprint: Position: in world: true x: 633.3744 z: 979.08533 last x: 633.3744 last z: 979.08533 territory: 2 rot x: 0 rot y: 0.50019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3998 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 3999 Footprint: Position: in world: true x: 637.33783 z: 983.93476 last x: 637.33783 last z: 983.93476 territory: 2 rot x: 0 rot y: 1.88668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3999 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4000 Footprint: Position: in world: true x: 646.32313 z: 980.34687 last x: 646.32313 last z: 980.34687 territory: 2 rot x: 0 rot y: 2.92957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4000 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4001 Footprint: Position: in world: true x: 647.67713 z: 974.50074 last x: 647.67713 last z: 974.50074 territory: 2 rot x: 0 rot y: 2.28074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4001 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4002 Footprint: Position: in world: true x: 656.53223 z: 971.55433 last x: 656.53223 last z: 971.55433 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4002 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4003 Footprint: Position: in world: true x: 657.36866 z: 974.0293 last x: 657.36866 last z: 974.0293 territory: 2 rot x: 0 rot y: -2.87684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4003 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4004 Footprint: Position: in world: true x: 645.73945 z: 963.86713 last x: 645.73945 last z: 963.86713 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4004 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4005 Footprint: Position: in world: true x: 645.27552 z: 959.32361 last x: 645.27552 last z: 959.32361 territory: 2 rot x: 0 rot y: 2.85936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4005 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4006 Footprint: Position: in world: true x: 653.78071 z: 955.52894 last x: 653.78071 last z: 955.52894 territory: 2 rot x: 0 rot y: 0.38926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4006 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4007 Footprint: Position: in world: true x: 651.13337 z: 964.99646 last x: 651.13337 last z: 964.99646 territory: 2 rot x: 0 rot y: 1.91205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4007 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4008 Footprint: Position: in world: true x: 660.33912 z: 962.69703 last x: 660.33912 last z: 962.69703 territory: 2 rot x: 0 rot y: 2.31585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4008 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4009 Footprint: Position: in world: true x: 665.52918 z: 961.11121 last x: 665.52918 last z: 961.11121 territory: 2 rot x: 0 rot y: 1.11715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4009 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4010 Footprint: Position: in world: true x: 637.21747 z: 965.92756 last x: 637.21747 last z: 965.92756 territory: 2 rot x: 0 rot y: -1.81682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4010 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4011 Footprint: Position: in world: true x: 738.59278 z: 300.2931 last x: 738.59278 last z: 300.2931 territory: 2 rot x: 0 rot y: -1.74578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4011 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4012 Footprint: Position: in world: true x: 734.54822 z: 295.69977 last x: 734.54822 last z: 295.69977 territory: 2 rot x: 0 rot y: 0.48884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4012 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4013 Footprint: Position: in world: true x: 756.63764 z: 373.6945 last x: 756.63764 last z: 373.6945 territory: 2 rot x: 0 rot y: 0.2893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4013 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4014 Footprint: Position: in world: true x: 753.49012 z: 383.05338 last x: 753.49012 last z: 383.05338 territory: 2 rot x: 0 rot y: -2.59986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4014 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4015 Footprint: Position: in world: true x: 770.97535 z: 381.96546 last x: 770.97535 last z: 381.96546 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4015 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4016 Footprint: Position: in world: true x: 865.44697 z: 611.43964 last x: 865.44697 last z: 611.43964 territory: 1 rot x: 0 rot y: -2.6049 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4016 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4017 Footprint: Position: in world: true x: 880.3108 z: 604.63013 last x: 880.3108 last z: 604.63013 territory: 1 rot x: 0 rot y: 0.73784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4017 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4018 Footprint: Position: in world: true x: 877.74231 z: 614.198 last x: 877.74231 last z: 614.198 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4018 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4019 Footprint: Position: in world: true x: 881.66272 z: 614.92524 last x: 881.66272 last z: 614.92524 territory: 1 rot x: 0 rot y: 0.58338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4019 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4020 Footprint: Position: in world: true x: 998.48261 z: 629.17591 last x: 998.48261 last z: 629.17591 territory: 1 rot x: 0 rot y: -2.47201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4020 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4021 Footprint: Position: in world: true x: 994.7729 z: 617.77442 last x: 994.7729 last z: 617.77442 territory: 1 rot x: 0 rot y: 2.5881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4021 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4022 Footprint: Position: in world: true x: 997.41681 z: 614.34266 last x: 997.41681 last z: 614.34266 territory: 1 rot x: 0 rot y: 0.67397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4022 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4023 Footprint: Position: in world: true x: 999.73572 z: 618.79389 last x: 999.73572 last z: 618.79389 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4023 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4024 Footprint: Position: in world: true x: 999.26734 z: 622.71821 last x: 999.26734 last z: 622.71821 territory: 1 rot x: 0 rot y: 0.06292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4024 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4025 Footprint: Position: in world: true x: 999.29609 z: 628.03748 last x: 999.29609 last z: 628.03748 territory: 1 rot x: 0 rot y: 0.02282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4025 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4026 Footprint: Position: in world: true x: 999.1728 z: 633.29194 last x: 999.1728 last z: 633.29194 territory: 1 rot x: 0 rot y: 2.26996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4026 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4027 Footprint: Position: in world: true x: 1002.24354 z: 623.61335 last x: 1002.24354 last z: 623.61335 territory: 1 rot x: 0 rot y: -2.8948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4027 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4028 Footprint: Position: in world: true x: 1001.51056 z: 618.40528 last x: 1001.51056 last z: 618.40528 territory: 1 rot x: 0 rot y: -3.12307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4028 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4029 Footprint: Position: in world: true x: 1001.69129 z: 613.7563 last x: 1001.69129 last z: 613.7563 territory: 1 rot x: 0 rot y: -2.96726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4029 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4030 Footprint: Position: in world: true x: 976.70875 z: 612.42103 last x: 976.70875 last z: 612.42103 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4030 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4031 Footprint: Position: in world: true x: 973.88526 z: 609.79499 last x: 973.88526 last z: 609.79499 territory: 1 rot x: 0 rot y: 3.0797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4031 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4032 Footprint: Position: in world: true x: 974.39637 z: 606.13233 last x: 974.39637 last z: 606.13233 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4032 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4033 Footprint: Position: in world: true x: 975.55427 z: 607.76288 last x: 975.55427 last z: 607.76288 territory: 1 rot x: 0 rot y: 1.33445 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4033 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4034 Footprint: Position: in world: true x: 963.6355 z: 606.0652 last x: 963.6355 last z: 606.0652 territory: 1 rot x: 0 rot y: 2.39336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4034 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4035 Footprint: Position: in world: true x: 872.42042 z: 339.93683 last x: 872.42042 last z: 339.93683 territory: 0 rot x: 0 rot y: -3.04322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4035 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4036 Footprint: Position: in world: true x: 860.64161 z: 307.95331 last x: 860.64161 last z: 307.95331 territory: 2 rot x: 0 rot y: -1.74943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4036 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4037 Footprint: Position: in world: true x: 843.20307 z: 304.6727 last x: 843.20307 last z: 304.6727 territory: 2 rot x: 0 rot y: -2.63564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4037 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4038 Footprint: Position: in world: true x: 841.87842 z: 301.56504 last x: 841.87842 last z: 301.56504 territory: 2 rot x: 0 rot y: 3.11835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4038 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4039 Footprint: Position: in world: true x: 848.99805 z: 337.92493 last x: 848.99805 last z: 337.92493 territory: 2 rot x: 0 rot y: -3.07267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4039 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4040 Footprint: Position: in world: true x: 876.20063 z: 316.64957 last x: 876.20063 last z: 316.64957 territory: 4 rot x: 0 rot y: 0.29433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4040 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4041 Footprint: Position: in world: true x: 854.4062 z: 305.91105 last x: 854.4062 last z: 305.91105 territory: 2 rot x: 0 rot y: -2.53867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4041 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4042 Footprint: Position: in world: true x: 838.88111 z: 332.4792 last x: 838.88111 last z: 332.4792 territory: 2 rot x: 0 rot y: -2.35672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4042 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4043 Footprint: Position: in world: true x: 853.56281 z: 345.31278 last x: 853.56281 last z: 345.31278 territory: 2 rot x: 0 rot y: 1.08321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4043 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4044 Footprint: Position: in world: true x: 871.13428 z: 319.68662 last x: 871.13428 last z: 319.68662 territory: 0 rot x: 0 rot y: 2.04867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4044 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4045 Footprint: Position: in world: true x: 864.28364 z: 311.26697 last x: 864.28364 last z: 311.26697 territory: 2 rot x: 0 rot y: 3.02659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4045 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4046 Footprint: Position: in world: true x: 877.65345 z: 321.67371 last x: 877.65345 last z: 321.67371 territory: 0 rot x: 0 rot y: -3.01178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4046 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4047 Footprint: Position: in world: true x: 855.10633 z: 180.14191 last x: 855.10633 last z: 180.14191 territory: 2 rot x: 0 rot y: -1.32483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4047 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4048 Footprint: Position: in world: true x: 849.9048 z: 181.14234 last x: 849.9048 last z: 181.14234 territory: 2 rot x: 0 rot y: 1.13343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4048 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4049 Footprint: Position: in world: true x: 858.46674 z: 184.55372 last x: 858.46674 last z: 184.55372 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4049 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4050 Footprint: Position: in world: true x: 860.12995 z: 188.59206 last x: 860.12995 last z: 188.59206 territory: 2 rot x: 0 rot y: -0.01063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4050 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4051 Footprint: Position: in world: true x: 860.89936 z: 193.35467 last x: 860.89936 last z: 193.35467 territory: 2 rot x: 0 rot y: 1.36507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4051 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4052 Footprint: Position: in world: true x: 868.25452 z: 194.07874 last x: 868.25452 last z: 194.07874 territory: 2 rot x: 0 rot y: -2.77733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4052 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4053 Footprint: Position: in world: true x: 864.49732 z: 186.05423 last x: 864.49732 last z: 186.05423 territory: 2 rot x: 0 rot y: -2.67591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4053 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4054 Footprint: Position: in world: true x: 857.7663 z: 174.98856 last x: 857.7663 last z: 174.98856 territory: 2 rot x: 0 rot y: -3.06743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4054 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4055 Footprint: Position: in world: true x: 863.4015 z: 179.0586 last x: 863.4015 last z: 179.0586 territory: 2 rot x: 0 rot y: -2.38216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4055 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4056 Footprint: Position: in world: true x: 787.27588 z: 187.06968 last x: 787.27588 last z: 187.06968 territory: 2 rot x: 0 rot y: 1.07114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4056 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4057 Footprint: Position: in world: true x: 708.8069 z: 148.67066 last x: 708.8069 last z: 148.67066 territory: 2 rot x: 0 rot y: -2.04468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4057 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4058 Footprint: Position: in world: true x: 705.44574 z: 147.72095 last x: 705.44574 last z: 147.72095 territory: 2 rot x: 0 rot y: -2.06701 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4058 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4059 Footprint: Position: in world: true x: 698.44605 z: 146.66726 last x: 698.44605 last z: 146.66726 territory: 2 rot x: 0 rot y: -0.6369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4059 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4060 Footprint: Position: in world: true x: 692.67487 z: 153.86887 last x: 692.67487 last z: 153.86887 territory: 2 rot x: 0 rot y: -0.98334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4060 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4061 Footprint: Position: in world: true x: 683.9278 z: 157.68065 last x: 683.9278 last z: 157.68065 territory: 2 rot x: 0 rot y: -2.95502 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4061 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4062 Footprint: Position: in world: true x: 682.23462 z: 151.1005 last x: 682.23462 last z: 151.1005 territory: 2 rot x: 0 rot y: 2.57268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4062 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4063 Footprint: Position: in world: true x: 691.15204 z: 147.36802 last x: 691.15204 last z: 147.36802 territory: 2 rot x: 0 rot y: 1.20171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4063 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4064 Footprint: Position: in world: true x: 696.93073 z: 150.85386 last x: 696.93073 last z: 150.85386 territory: 2 rot x: 0 rot y: 2.29688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4064 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4065 Footprint: Position: in world: true x: 703.07569 z: 143.8194 last x: 703.07569 last z: 143.8194 territory: 2 rot x: 0 rot y: -2.9636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4065 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4066 Footprint: Position: in world: true x: 698.42463 z: 134.83172 last x: 698.42463 last z: 134.83172 territory: 2 rot x: 0 rot y: 1.61683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4066 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4067 Footprint: Position: in world: true x: 678.32386 z: 162.28194 last x: 678.32386 last z: 162.28194 territory: 2 rot x: 0 rot y: 0.67641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4067 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4068 Footprint: Position: in world: true x: 696.20093 z: 161.56504 last x: 696.20093 last z: 161.56504 territory: 2 rot x: 0 rot y: 3.09681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4068 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4069 Footprint: Position: in world: true x: 696.34852 z: 153.97234 last x: 696.34852 last z: 153.97234 territory: 2 rot x: 0 rot y: 2.35262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4069 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4070 Footprint: Position: in world: true x: 704.25208 z: 158.18847 last x: 704.25208 last z: 158.18847 territory: 2 rot x: 0 rot y: 0.9037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4070 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4071 Footprint: Position: in world: true x: 702.0907 z: 163.42417 last x: 702.0907 last z: 163.42417 territory: 2 rot x: 0 rot y: -1.97931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4071 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4072 Footprint: Position: in world: true x: 700.92145 z: 153.2511 last x: 700.92145 last z: 153.2511 territory: 2 rot x: 0 rot y: 1.32782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4072 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4073 Footprint: Position: in world: true x: 256.90491 z: 296.22724 last x: 256.90491 last z: 296.22724 territory: 0 rot x: 0 rot y: 2.96613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4073 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4074 Footprint: Position: in world: true x: 259.3779 z: 287.97925 last x: 259.3779 last z: 287.97925 territory: 0 rot x: 0 rot y: -2.78393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4074 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4075 Footprint: Position: in world: true x: 178.18247 z: 213.28515 last x: 178.18247 last z: 213.28515 territory: 0 rot x: 0 rot y: 2.04493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4075 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4076 Footprint: Position: in world: true x: 265.05188 z: 286.49872 last x: 265.05188 last z: 286.49872 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4076 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4077 Footprint: Position: in world: true x: 267.82703 z: 290.66334 last x: 267.82703 last z: 290.66334 territory: 0 rot x: 0 rot y: 2.50672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4077 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4078 Footprint: Position: in world: true x: 270.698 z: 284.79902 last x: 270.698 last z: 284.79902 territory: 0 rot x: 0 rot y: -2.85589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4078 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4079 Footprint: Position: in world: true x: 269.83317 z: 281.26001 last x: 269.83317 last z: 281.26001 territory: 0 rot x: 0 rot y: 2.39846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4079 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4080 Footprint: Position: in world: true x: 277.43842 z: 280.69605 last x: 277.43842 last z: 280.69605 territory: 0 rot x: 0 rot y: 0.5276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4080 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4081 Footprint: Position: in world: true x: 339.8144 z: 544.94471 last x: 339.8144 last z: 544.94471 territory: 2 rot x: 0 rot y: 0.51003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4081 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4082 Footprint: Position: in world: true x: 343.27292 z: 550.35279 last x: 343.27292 last z: 550.35279 territory: 2 rot x: 0 rot y: 2.28309 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4082 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4083 Footprint: Position: in world: true x: 355.20081 z: 542.40345 last x: 355.20081 last z: 542.40345 territory: 2 rot x: 0 rot y: -2.01926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4083 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4084 Footprint: Position: in world: true x: 350.32535 z: 539.01465 last x: 350.32535 last z: 539.01465 territory: 2 rot x: 0 rot y: -2.89625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4084 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4085 Footprint: Position: in world: true x: 349.469 z: 534.5821 last x: 349.469 last z: 534.5821 territory: 2 rot x: 0 rot y: 2.8884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4085 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4086 Footprint: Position: in world: true x: 353.16712 z: 533.56763 last x: 353.16712 last z: 533.56763 territory: 2 rot x: 0 rot y: 0.66155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4086 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4087 Footprint: Position: in world: true x: 352.86213 z: 553.30304 last x: 352.86213 last z: 553.30304 territory: 2 rot x: 0 rot y: -1.11713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4087 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4088 Footprint: Position: in world: true x: 343.84778 z: 559.05695 last x: 343.84778 last z: 559.05695 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4088 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4089 Footprint: Position: in world: true x: 341.3053 z: 568.28034 last x: 341.3053 last z: 568.28034 territory: 2 rot x: 0 rot y: -0.11178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4089 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4090 Footprint: Position: in world: true x: 342.72446 z: 572.79377 last x: 342.72446 last z: 572.79377 territory: 2 rot x: 0 rot y: 2.98832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4090 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4091 Footprint: Position: in world: true x: 333.82932 z: 563.20289 last x: 333.82932 last z: 563.20289 territory: 2 rot x: 0 rot y: -2.38729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4091 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4092 Footprint: Position: in world: true x: 329.25904 z: 557.31714 last x: 329.25904 last z: 557.31714 territory: 2 rot x: 0 rot y: 2.9427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4092 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4093 Footprint: Position: in world: true x: 331.46369 z: 551.87171 last x: 331.46369 last z: 551.87171 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4093 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4094 Footprint: Position: in world: true x: 338.20542 z: 555.54706 last x: 338.20542 last z: 555.54706 territory: 2 rot x: 0 rot y: 0.24811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4094 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4095 Footprint: Position: in world: true x: 340.94483 z: 559.2699 last x: 340.94483 last z: 559.2699 territory: 2 rot x: 0 rot y: 1.90918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4095 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4096 Footprint: Position: in world: true x: 347.16886 z: 555.24787 last x: 347.16886 last z: 555.24787 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4096 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4097 Footprint: Position: in world: true x: 345.26423 z: 551.28644 last x: 345.26423 last z: 551.28644 territory: 2 rot x: 0 rot y: -3.10128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4097 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4098 Footprint: Position: in world: true x: 354.69242 z: 545.24665 last x: 354.69242 last z: 545.24665 territory: 2 rot x: 0 rot y: 1.42164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4098 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4099 Footprint: Position: in world: true x: 328.62916 z: 543.54456 last x: 328.62916 last z: 543.54456 territory: 2 rot x: 0 rot y: -1.43285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4099 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4100 Footprint: Position: in world: true x: 315.9249 z: 550.70649 last x: 315.9249 last z: 550.70649 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4100 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4101 Footprint: Position: in world: true x: 320.56748 z: 554.66413 last x: 320.56748 last z: 554.66413 territory: 2 rot x: 0 rot y: 0.94507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4101 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4102 Footprint: Position: in world: true x: 325.05735 z: 562.11597 last x: 325.05735 last z: 562.11597 territory: 2 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4102 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4103 Footprint: Position: in world: true x: 344.72733 z: 561.28571 last x: 344.72733 last z: 561.28571 territory: 2 rot x: 0 rot y: 2.51395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4103 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4104 Footprint: Position: in world: true x: 348.8552 z: 554.75599 last x: 348.8552 last z: 554.75599 territory: 2 rot x: 0 rot y: 2.92307 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4104 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4105 Footprint: Position: in world: true x: 354.6077 z: 554.75599 last x: 354.6077 last z: 554.75599 territory: 2 rot x: 0 rot y: 0.79708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4105 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4106 Footprint: Position: in world: true x: 359.50644 z: 561.28571 last x: 359.50644 last z: 561.28571 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4106 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4107 Footprint: Position: in world: true x: 354.85236 z: 566.83057 last x: 354.85236 last z: 566.83057 territory: 2 rot x: 0 rot y: -2.24518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4107 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4108 Footprint: Position: in world: true x: 347.22062 z: 560.61982 last x: 347.22062 last z: 560.61982 territory: 2 rot x: 0 rot y: 2.5745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4108 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4109 Footprint: Position: in world: true x: 358.15186 z: 551.75513 last x: 358.15186 last z: 551.75513 territory: 2 rot x: 0 rot y: -3.03208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4109 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4110 Footprint: Position: in world: true x: 357.51911 z: 546.00055 last x: 357.51911 last z: 546.00055 territory: 2 rot x: 0 rot y: -2.70253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4110 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4111 Footprint: Position: in world: true x: 338.27784 z: 540.15387 last x: 338.27784 last z: 540.15387 territory: 2 rot x: 0 rot y: 0.80257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4111 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4112 Footprint: Position: in world: true x: 331.94663 z: 558.17688 last x: 331.94663 last z: 558.17688 territory: 2 rot x: 0 rot y: -0.65833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_small_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4112 actor: "props/flora/grass_soft_small_tall.xml" constructionprogress: 0 - id: 4113 Footprint: Minimap: active: true x: 198.5111 z: 417.26584 Obstruction: active: true moving: false control group: 4113 control group 2: 0 tag: 1996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.5111 z: 417.26584 last x: 198.5111 last z: 417.26584 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4113 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4114 Footprint: Minimap: active: true x: 208.0405 z: 412.86506 Obstruction: active: true moving: false control group: 4114 control group 2: 0 tag: 1998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 208.0405 z: 412.86506 last x: 208.0405 last z: 412.86506 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4114 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4115 Footprint: Minimap: active: true x: 210.84572 z: 391.22727 Obstruction: active: true moving: false control group: 4115 control group 2: 0 tag: 2000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210.84572 z: 391.22727 last x: 210.84572 last z: 391.22727 territory: 2 rot x: 0 rot y: 1.46203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4115 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4116 Footprint: Minimap: active: true x: 197.75916 z: 402.17713 Obstruction: active: true moving: false control group: 4116 control group 2: 0 tag: 2002 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 197.75916 z: 402.17713 last x: 197.75916 last z: 402.17713 territory: 2 rot x: 0 rot y: -2.83959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4116 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4117 Footprint: Minimap: active: true x: 205.67402 z: 401.35993 Obstruction: active: true moving: false control group: 4117 control group 2: 0 tag: 2004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 205.67402 z: 401.35993 last x: 205.67402 last z: 401.35993 territory: 2 rot x: 0 rot y: 0.05028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4117 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4118 Footprint: Minimap: active: true x: 244.84125 z: 382.95234 Obstruction: active: true moving: false control group: 4118 control group 2: 0 tag: 2006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.84125 z: 382.95234 last x: 244.84125 last z: 382.95234 territory: 2 rot x: 0 rot y: 0.15423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4118 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4119 Footprint: Minimap: active: true x: 241.51809 z: 366.80005 Obstruction: active: true moving: false control group: 4119 control group 2: 0 tag: 2008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 241.51809 z: 366.80005 last x: 241.51809 last z: 366.80005 territory: 2 rot x: 0 rot y: 0.31994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4119 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4120 Footprint: Minimap: active: true x: 198.18396 z: 391.80726 Obstruction: active: true moving: false control group: 4120 control group 2: 0 tag: 2010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.18396 z: 391.80726 last x: 198.18396 last z: 391.80726 territory: 2 rot x: 0 rot y: 0.4746 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4120 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4121 Footprint: Minimap: active: true x: 219.12487 z: 391.23853 Obstruction: active: true moving: false control group: 4121 control group 2: 0 tag: 2012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 219.12487 z: 391.23853 last x: 219.12487 last z: 391.23853 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4121 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4122 Footprint: Minimap: active: true x: 232.60586 z: 347.6456 Obstruction: active: true moving: false control group: 4122 control group 2: 0 tag: 2014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 232.60586 z: 347.6456 last x: 232.60586 last z: 347.6456 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4122 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4123 Footprint: Minimap: active: true x: 204.50251 z: 309.73313 Obstruction: active: true moving: false control group: 4123 control group 2: 0 tag: 2016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 204.50251 z: 309.73313 last x: 204.50251 last z: 309.73313 territory: 0 rot x: 0 rot y: -0.09136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4123 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4124 Footprint: Minimap: active: true x: 197.0044 z: 320.06043 Obstruction: active: true moving: false control group: 4124 control group 2: 0 tag: 2018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 197.0044 z: 320.06043 last x: 197.0044 last z: 320.06043 territory: 0 rot x: 0 rot y: -0.14032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4124 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4125 Footprint: Minimap: active: true x: 176.6453 z: 347.90613 Obstruction: active: true moving: false control group: 4125 control group 2: 0 tag: 2020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.6453 z: 347.90613 last x: 176.6453 last z: 347.90613 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4125 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4126 Footprint: Minimap: active: true x: 159.46602 z: 395.1147 Obstruction: active: true moving: false control group: 4126 control group 2: 0 tag: 2022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 159.46602 z: 395.1147 last x: 159.46602 last z: 395.1147 territory: 0 rot x: 0 rot y: 0.0993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4126 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4127 Footprint: Minimap: active: true x: 261.92948 z: 237.46895 Obstruction: active: true moving: false control group: 4127 control group 2: 0 tag: 2024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 261.92948 z: 237.46895 last x: 261.92948 last z: 237.46895 territory: 0 rot x: 0 rot y: 2.56464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4127 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4128 Footprint: Minimap: active: true x: 289.32193 z: 270.0163 Obstruction: active: true moving: false control group: 4128 control group 2: 0 tag: 2026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.32193 z: 270.0163 last x: 289.32193 last z: 270.0163 territory: 0 rot x: 0 rot y: 2.90902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4128 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4129 Footprint: Minimap: active: true x: 278.58524 z: 201.16568 Obstruction: active: true moving: false control group: 4129 control group 2: 0 tag: 2028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.58524 z: 201.16568 last x: 278.58524 last z: 201.16568 territory: 0 rot x: 0 rot y: 1.59862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4129 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4130 Footprint: Minimap: active: true x: 263.95041 z: 197.8737 Obstruction: active: true moving: false control group: 4130 control group 2: 0 tag: 2030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 263.95041 z: 197.8737 last x: 263.95041 last z: 197.8737 territory: 0 rot x: 0 rot y: 1.67266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4130 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4131 Footprint: Minimap: active: true x: 271.4198 z: 277.92325 Obstruction: active: true moving: false control group: 4131 control group 2: 0 tag: 2032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 271.4198 z: 277.92325 last x: 271.4198 last z: 277.92325 territory: 0 rot x: 0 rot y: 0.56283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4131 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4132 Footprint: Minimap: active: true x: 673.56452 z: 123.28634 Obstruction: active: true moving: false control group: 4132 control group 2: 0 tag: 2034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 673.56452 z: 123.28634 last x: 673.56452 last z: 123.28634 territory: 2 rot x: 0 rot y: -2.91176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4132 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4133 Footprint: Minimap: active: true x: 674.4015 z: 101.98584 Obstruction: active: true moving: false control group: 4133 control group 2: 0 tag: 2036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.4015 z: 101.98584 last x: 674.4015 last z: 101.98584 territory: 2 rot x: 0 rot y: 2.88477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4133 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4134 Footprint: Minimap: active: true x: 676.40345 z: 78.79805 Obstruction: active: true moving: false control group: 4134 control group 2: 0 tag: 2038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 676.40345 z: 78.79805 last x: 676.40345 last z: 78.79805 territory: 2 rot x: 0 rot y: -2.73726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4134 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4135 Footprint: Minimap: active: true x: 669.42615 z: 58.31296 Obstruction: active: true moving: false control group: 4135 control group 2: 0 tag: 2040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 669.42615 z: 58.31296 last x: 669.42615 last z: 58.31296 territory: 2 rot x: 0 rot y: 1.67092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4135 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4136 Footprint: Minimap: active: true x: 664.02857 z: 74.38244 Obstruction: active: true moving: false control group: 4136 control group 2: 0 tag: 2042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.02857 z: 74.38244 last x: 664.02857 last z: 74.38244 territory: 2 rot x: 0 rot y: -2.07029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4136 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4137 Footprint: Minimap: active: true x: 654.3354 z: 68.95334 Obstruction: active: true moving: false control group: 4137 control group 2: 0 tag: 2044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.3354 z: 68.95334 last x: 654.3354 last z: 68.95334 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4137 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4138 Footprint: Minimap: active: true x: 641.33619 z: 101.557 Obstruction: active: true moving: false control group: 4138 control group 2: 0 tag: 2046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 641.33619 z: 101.557 last x: 641.33619 last z: 101.557 territory: 2 rot x: 0 rot y: 0.16047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4138 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4139 Footprint: Minimap: active: true x: 655.92505 z: 120.5661 Obstruction: active: true moving: false control group: 4139 control group 2: 0 tag: 2048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 655.92505 z: 120.5661 last x: 655.92505 last z: 120.5661 territory: 2 rot x: 0 rot y: 2.08095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4139 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4140 Footprint: Minimap: active: true x: 687.74158 z: 104.15046 Obstruction: active: true moving: false control group: 4140 control group 2: 0 tag: 2050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.74158 z: 104.15046 last x: 687.74158 last z: 104.15046 territory: 2 rot x: 0 rot y: 2.37876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4140 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4141 Footprint: Minimap: active: true x: 661.32911 z: 95.69169 Obstruction: active: true moving: false control group: 4141 control group 2: 0 tag: 2052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.32911 z: 95.69169 last x: 661.32911 last z: 95.69169 territory: 2 rot x: 0 rot y: 0.3516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4141 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4142 Footprint: Minimap: active: true x: 622.0318 z: 123.03193 Obstruction: active: true moving: false control group: 4142 control group 2: 0 tag: 2054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622.0318 z: 123.03193 last x: 622.0318 last z: 123.03193 territory: 2 rot x: 0 rot y: 1.41555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4142 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4143 Footprint: Minimap: active: true x: 617.0282 z: 79.56312 Obstruction: active: true moving: false control group: 4143 control group 2: 0 tag: 2056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.0282 z: 79.56312 last x: 617.0282 last z: 79.56312 territory: 2 rot x: 0 rot y: 1.31495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4143 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4147 Footprint: Minimap: active: true x: 723.52875 z: 752.67914 Obstruction: active: true moving: false control group: 4147 control group 2: 0 tag: 2058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 723.52875 z: 752.67914 last x: 723.52875 last z: 752.67914 territory: 1 rot x: 0 rot y: 0.76919 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4147 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4150 Footprint: Minimap: active: true x: 738.1626 z: 783.57886 Obstruction: active: true moving: false control group: 4150 control group 2: 0 tag: 2060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.1626 z: 783.57886 last x: 738.1626 last z: 783.57886 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4150 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4151 Footprint: Minimap: active: true x: 728.2475 z: 772.82514 Obstruction: active: true moving: false control group: 4151 control group 2: 0 tag: 2062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.2475 z: 772.82514 last x: 728.2475 last z: 772.82514 territory: 1 rot x: 0 rot y: 0.63367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4151 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4153 Footprint: Minimap: active: true x: 743.44697 z: 751.63343 Obstruction: active: true moving: false control group: 4153 control group 2: 0 tag: 2064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.44697 z: 751.63343 last x: 743.44697 last z: 751.63343 territory: 1 rot x: 0 rot y: 1.05202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4153 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4155 Footprint: Minimap: active: true x: 420.20218 z: 757.2826 Obstruction: active: true moving: false control group: 4155 control group 2: 0 tag: 2066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.20218 z: 757.2826 last x: 420.20218 last z: 757.2826 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4155 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4156 Footprint: Minimap: active: true x: 451.92472 z: 737.39234 Obstruction: active: true moving: false control group: 4156 control group 2: 0 tag: 2068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 451.92472 z: 737.39234 last x: 451.92472 last z: 737.39234 territory: 2 rot x: 0 rot y: 0.70662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4156 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4157 Footprint: Minimap: active: true x: 468.79337 z: 715.97828 Obstruction: active: true moving: false control group: 4157 control group 2: 0 tag: 2070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.79337 z: 715.97828 last x: 468.79337 last z: 715.97828 territory: 2 rot x: 0 rot y: 1.34548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4157 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4158 Footprint: Minimap: active: true x: 493.7877 z: 718.39368 Obstruction: active: true moving: false control group: 4158 control group 2: 0 tag: 2072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.7877 z: 718.39368 last x: 493.7877 last z: 718.39368 territory: 2 rot x: 0 rot y: -1.76284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4158 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4159 Footprint: Minimap: active: true x: 435.5705 z: 714.36347 Obstruction: active: true moving: false control group: 4159 control group 2: 0 tag: 2074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 435.5705 z: 714.36347 last x: 435.5705 last z: 714.36347 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4159 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4160 Footprint: Minimap: active: true x: 407.78763 z: 732.81598 Obstruction: active: true moving: false control group: 4160 control group 2: 0 tag: 2076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.78763 z: 732.81598 last x: 407.78763 last z: 732.81598 territory: 2 rot x: 0 rot y: 3.00335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4160 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4161 Footprint: Minimap: active: true x: 412.57322 z: 706.56214 Obstruction: active: true moving: false control group: 4161 control group 2: 0 tag: 2078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.57322 z: 706.56214 last x: 412.57322 last z: 706.56214 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4161 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 27, "gatherers": [ [], [], [ 7745 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4162 Footprint: Minimap: active: true x: 405.94864 z: 757.53687 Obstruction: active: true moving: false control group: 4162 control group 2: 0 tag: 2080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 405.94864 z: 757.53687 last x: 405.94864 last z: 757.53687 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4162 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4163 Footprint: Minimap: active: true x: 391.84665 z: 744.67676 Obstruction: active: true moving: false control group: 4163 control group 2: 0 tag: 2082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 391.84665 z: 744.67676 last x: 391.84665 last z: 744.67676 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4163 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4164 Footprint: Minimap: active: true x: 421.11606 z: 736.93 Obstruction: active: true moving: false control group: 4164 control group 2: 0 tag: 2084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.11606 z: 736.93 last x: 421.11606 last z: 736.93 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4164 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4165 Footprint: Minimap: active: true x: 405.02268 z: 716.42658 Obstruction: active: true moving: false control group: 4165 control group 2: 0 tag: 2086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 405.02268 z: 716.42658 last x: 405.02268 last z: 716.42658 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4165 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4166 Footprint: Minimap: active: true x: 418.03077 z: 718.86 Obstruction: active: true moving: false control group: 4166 control group 2: 0 tag: 2088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418.03077 z: 718.86 last x: 418.03077 last z: 718.86 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4166 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4168 Footprint: Minimap: active: true x: 662.12958 z: 387.18616 Obstruction: active: true moving: false control group: 4168 control group 2: 0 tag: 2092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.12958 z: 387.18616 last x: 662.12958 last z: 387.18616 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4168 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4169 Footprint: Minimap: active: true x: 675.65687 z: 331.9521 Obstruction: active: true moving: false control group: 4169 control group 2: 0 tag: 2094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 675.65687 z: 331.9521 last x: 675.65687 last z: 331.9521 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4169 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4170 Footprint: Minimap: active: true x: 687.2104 z: 322.50562 Obstruction: active: true moving: false control group: 4170 control group 2: 0 tag: 2096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 687.2104 z: 322.50562 last x: 687.2104 last z: 322.50562 territory: 2 rot x: 0 rot y: 1.09797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4170 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4171 Footprint: Minimap: active: true x: 172.85254 z: 588.91761 Obstruction: active: true moving: false control group: 4171 control group 2: 0 tag: 2098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.85254 z: 588.91761 last x: 172.85254 last z: 588.91761 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4171 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4172 Footprint: Minimap: active: true x: 183.77387 z: 606.89466 Obstruction: active: true moving: false control group: 4172 control group 2: 0 tag: 2100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 183.77387 z: 606.89466 last x: 183.77387 last z: 606.89466 territory: 2 rot x: 0 rot y: 1.00779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4172 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 47, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4173 Footprint: Minimap: active: true x: 155.41117 z: 615.32593 Obstruction: active: true moving: false control group: 4173 control group 2: 0 tag: 2102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 155.41117 z: 615.32593 last x: 155.41117 last z: 615.32593 territory: 2 rot x: 0 rot y: 1.08628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4173 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4174 Footprint: Minimap: active: true x: 176.51058 z: 622.49189 Obstruction: active: true moving: false control group: 4174 control group 2: 0 tag: 2104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.51058 z: 622.49189 last x: 176.51058 last z: 622.49189 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4174 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4177 Footprint: Minimap: active: true x: 188.10708 z: 580.48426 Obstruction: active: true moving: false control group: 4177 control group 2: 0 tag: 2110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 188.10708 z: 580.48426 last x: 188.10708 last z: 580.48426 territory: 2 rot x: 0 rot y: -0.33448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4177 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4178 Footprint: Minimap: active: true x: 158.53467 z: 579.64399 Obstruction: active: true moving: false control group: 4178 control group 2: 0 tag: 2112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 158.53467 z: 579.64399 last x: 158.53467 last z: 579.64399 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4178 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4180 Footprint: Minimap: active: true x: 495.55045 z: 900.94764 Obstruction: active: true moving: false control group: 4180 control group 2: 0 tag: 2114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 495.55045 z: 900.94764 last x: 495.55045 last z: 900.94764 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4180 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4181 Footprint: Minimap: active: true x: 621.97724 z: 945.1786 Obstruction: active: true moving: false control group: 4181 control group 2: 0 tag: 2116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.97724 z: 945.1786 last x: 621.97724 last z: 945.1786 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4181 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4182 Footprint: Minimap: active: true x: 396.34198 z: 846.68903 Obstruction: active: true moving: false control group: 4182 control group 2: 0 tag: 2118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.34198 z: 846.68903 last x: 396.34198 last z: 846.68903 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4182 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4183 Footprint: Minimap: active: true x: 383.07184 z: 926.52771 Obstruction: active: true moving: false control group: 4183 control group 2: 0 tag: 2120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.07184 z: 926.52771 last x: 383.07184 last z: 926.52771 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4183 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4184 Footprint: Minimap: active: true x: 433.72083 z: 964.53235 Obstruction: active: true moving: false control group: 4184 control group 2: 0 tag: 2122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 433.72083 z: 964.53235 last x: 433.72083 last z: 964.53235 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4184 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4186 Footprint: Minimap: active: true x: 727.12897 z: 535.06592 Obstruction: active: true moving: false control group: 4186 control group 2: 0 tag: 2126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 727.12897 z: 535.06592 last x: 727.12897 last z: 535.06592 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4186 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4187 Footprint: Minimap: active: true x: 614.77381 z: 267.22785 Obstruction: active: true moving: false control group: 4187 control group 2: 0 tag: 2128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614.77381 z: 267.22785 last x: 614.77381 last z: 267.22785 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4187 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4188 Footprint: Minimap: active: true x: 596.67255 z: 21.45752 Obstruction: active: true moving: false control group: 4188 control group 2: 0 tag: 2130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.67255 z: 21.45752 last x: 596.67255 last z: 21.45752 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4188 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4189 Footprint: Minimap: active: true x: 316.26642 z: 162.30112 Obstruction: active: true moving: false control group: 4189 control group 2: 0 tag: 2132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 316.26642 z: 162.30112 last x: 316.26642 last z: 162.30112 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4189 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4190 Footprint: Minimap: active: true x: 270.34382 z: 156.37058 Obstruction: active: true moving: false control group: 4190 control group 2: 0 tag: 2134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.34382 z: 156.37058 last x: 270.34382 last z: 156.37058 territory: 0 rot x: 0 rot y: -0.15276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4190 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4191 Footprint: Minimap: active: true x: 215.7265 z: 207.92321 Obstruction: active: true moving: false control group: 4191 control group 2: 0 tag: 2136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.7265 z: 207.92321 last x: 215.7265 last z: 207.92321 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4191 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4192 Footprint: Minimap: active: true x: 277.07892 z: 586.38843 Obstruction: active: true moving: false control group: 4192 control group 2: 0 tag: 2138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 277.07892 z: 586.38843 last x: 277.07892 last z: 586.38843 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4192 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4193 Footprint: Minimap: active: true x: 295.61231 z: 560.6667 Obstruction: active: true moving: false control group: 4193 control group 2: 0 tag: 2140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.61231 z: 560.6667 last x: 295.61231 last z: 560.6667 territory: 2 rot x: 0 rot y: 0.9287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4193 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4194 Footprint: Minimap: active: true x: 310.20069 z: 578.18738 Obstruction: active: true moving: false control group: 4194 control group 2: 0 tag: 2142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310.20069 z: 578.18738 last x: 310.20069 last z: 578.18738 territory: 2 rot x: 0 rot y: -0.73813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4194 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4202 Footprint: Minimap: active: true x: 596.05188 z: 341.44999 Obstruction: active: true moving: false control group: 4202 control group 2: 0 tag: 2154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.05188 z: 341.44999 last x: 596.05188 last z: 341.44999 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4202 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4203 Footprint: Minimap: active: true x: 595.1529 z: 318.69236 Obstruction: active: true moving: false control group: 4203 control group 2: 0 tag: 2156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.1529 z: 318.69236 last x: 595.1529 last z: 318.69236 territory: 2 rot x: 0 rot y: 0.34351 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4203 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4204 Footprint: Minimap: active: true x: 610.25873 z: 338.67368 Obstruction: active: true moving: false control group: 4204 control group 2: 0 tag: 2158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.25873 z: 338.67368 last x: 610.25873 last z: 338.67368 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4204 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4205 Footprint: Minimap: active: true x: 629.92151 z: 334.79502 Obstruction: active: true moving: false control group: 4205 control group 2: 0 tag: 2160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 629.92151 z: 334.79502 last x: 629.92151 last z: 334.79502 territory: 2 rot x: 0 rot y: -2.37288 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4205 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4206 Footprint: Minimap: active: true x: 963.74347 z: 440.54331 Obstruction: active: true moving: false control group: 4206 control group 2: 0 tag: 2162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 963.74347 z: 440.54331 last x: 963.74347 last z: 440.54331 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4206 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4207 Footprint: Minimap: active: true x: 971.84766 z: 424.67515 Obstruction: active: true moving: false control group: 4207 control group 2: 0 tag: 2164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 971.84766 z: 424.67515 last x: 971.84766 last z: 424.67515 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4207 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 199, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4208 Footprint: Minimap: active: true x: 952.15058 z: 430.58701 Obstruction: active: true moving: false control group: 4208 control group 2: 0 tag: 2166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 952.15058 z: 430.58701 last x: 952.15058 last z: 430.58701 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4208 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4209 Footprint: Minimap: active: true x: 937.41498 z: 413.09827 Obstruction: active: true moving: false control group: 4209 control group 2: 0 tag: 2168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 937.41498 z: 413.09827 last x: 937.41498 last z: 413.09827 territory: 4 rot x: 0 rot y: 0.5991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4209 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4210 Footprint: Minimap: active: true x: 938.63337 z: 435.504 Obstruction: active: true moving: false control group: 4210 control group 2: 0 tag: 2170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.63337 z: 435.504 last x: 938.63337 last z: 435.504 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4210 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4211 Footprint: Minimap: active: true x: 948.50446 z: 446.3256 Obstruction: active: true moving: false control group: 4211 control group 2: 0 tag: 2172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.50446 z: 446.3256 last x: 948.50446 last z: 446.3256 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4211 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4212 Footprint: Minimap: active: true x: 987.86219 z: 415.00898 Obstruction: active: true moving: false control group: 4212 control group 2: 0 tag: 2174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 987.86219 z: 415.00898 last x: 987.86219 last z: 415.00898 territory: 4 rot x: 0 rot y: 0.66785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4212 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 196, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4213 Footprint: Minimap: active: true x: 930.66443 z: 243.07547 Obstruction: active: true moving: false control group: 4213 control group 2: 0 tag: 2176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.66443 z: 243.07547 last x: 930.66443 last z: 243.07547 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4213 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4214 Footprint: Minimap: active: true x: 944.52747 z: 256.61921 Obstruction: active: true moving: false control group: 4214 control group 2: 0 tag: 2178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 944.52747 z: 256.61921 last x: 944.52747 last z: 256.61921 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4214 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4215 Footprint: Minimap: active: true x: 939.78742 z: 273.17481 Obstruction: active: true moving: false control group: 4215 control group 2: 0 tag: 2180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 939.78742 z: 273.17481 last x: 939.78742 last z: 273.17481 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4215 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4216 Footprint: Minimap: active: true x: 921.62562 z: 274.2302 Obstruction: active: true moving: false control group: 4216 control group 2: 0 tag: 2182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 921.62562 z: 274.2302 last x: 921.62562 last z: 274.2302 territory: 4 rot x: 0 rot y: 0.9457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4216 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4217 Footprint: Minimap: active: true x: 897.53303 z: 181.70878 Obstruction: active: true moving: false control group: 4217 control group 2: 0 tag: 2184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.53303 z: 181.70878 last x: 897.53303 last z: 181.70878 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4217 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4218 Footprint: Minimap: active: true x: 913.71344 z: 224.66388 Obstruction: active: true moving: false control group: 4218 control group 2: 0 tag: 2186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.71344 z: 224.66388 last x: 913.71344 last z: 224.66388 territory: 0 rot x: 0 rot y: 1.02131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4218 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4219 Footprint: Minimap: active: true x: 879.04676 z: 162.40592 Obstruction: active: true moving: false control group: 4219 control group 2: 0 tag: 2188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.04676 z: 162.40592 last x: 879.04676 last z: 162.40592 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4219 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4220 Footprint: Minimap: active: true x: 877.76532 z: 172.03885 Obstruction: active: true moving: false control group: 4220 control group 2: 0 tag: 2190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.76532 z: 172.03885 last x: 877.76532 last z: 172.03885 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4220 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4222 Footprint: Minimap: active: true x: 935.76008 z: 696.19733 Obstruction: active: true moving: false control group: 4222 control group 2: 0 tag: 2194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 935.76008 z: 696.19733 last x: 935.76008 last z: 696.19733 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4222 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4223 Footprint: Minimap: active: true x: 967.87488 z: 699.78559 Obstruction: active: true moving: false control group: 4223 control group 2: 0 tag: 2196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 967.87488 z: 699.78559 last x: 967.87488 last z: 699.78559 territory: 1 rot x: 0 rot y: 0.00921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4223 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4224 Footprint: Minimap: active: true x: 850.51813 z: 839.99378 Obstruction: active: true moving: false control group: 4224 control group 2: 0 tag: 2198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.51813 z: 839.99378 last x: 850.51813 last z: 839.99378 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4224 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4225 Footprint: Minimap: active: true x: 805.9098 z: 762.4784 Obstruction: active: true moving: false control group: 4225 control group 2: 0 tag: 2200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 805.9098 z: 762.4784 last x: 805.9098 last z: 762.4784 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4225 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 178, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4226 Footprint: Minimap: active: true x: 223.8311 z: 204.95473 Obstruction: active: true moving: false control group: 4226 control group 2: 0 tag: 2202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 223.8311 z: 204.95473 last x: 223.8311 last z: 204.95473 territory: 0 rot x: 0 rot y: -0.69747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4226 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4227 Footprint: Minimap: active: true x: 192.62211 z: 222.59919 Obstruction: active: true moving: false control group: 4227 control group 2: 0 tag: 2204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 192.62211 z: 222.59919 last x: 192.62211 last z: 222.59919 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4227 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4228 Footprint: Minimap: active: true x: 250.67511 z: 251.16034 Obstruction: active: true moving: false control group: 4228 control group 2: 0 tag: 2206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.67511 z: 251.16034 last x: 250.67511 last z: 251.16034 territory: 0 rot x: 0 rot y: 0.64377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4228 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4229 Footprint: Minimap: active: true x: 468.6157 z: 94.68435 Obstruction: active: true moving: false control group: 4229 control group 2: 0 tag: 2208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 468.6157 z: 94.68435 last x: 468.6157 last z: 94.68435 territory: 2 rot x: 0 rot y: -0.47031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4229 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4230 Footprint: Minimap: active: true x: 409.23536 z: 60.5131 Obstruction: active: true moving: false control group: 4230 control group 2: 0 tag: 2210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 409.23536 z: 60.5131 last x: 409.23536 last z: 60.5131 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4230 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4231 Footprint: Minimap: active: true x: 88.65494 z: 474.8961 Obstruction: active: true moving: false control group: 4231 control group 2: 0 tag: 2212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 88.65494 z: 474.8961 last x: 88.65494 last z: 474.8961 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4231 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4232 Footprint: Position: in world: true x: 474.57749 z: 764.57813 last x: 474.57749 last z: 764.57813 territory: 2 rot x: 0 rot y: -2.21196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4232 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4233 Footprint: Position: in world: true x: 477.32453 z: 755.4004 last x: 477.32453 last z: 755.4004 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4233 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4234 Footprint: Position: in world: true x: 484.5528 z: 762.04145 last x: 484.5528 last z: 762.04145 territory: 2 rot x: 0 rot y: -2.9353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4234 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4235 Footprint: Position: in world: true x: 485.26282 z: 770.961 last x: 485.26282 last z: 770.961 territory: 2 rot x: 0 rot y: -2.85729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4235 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4236 Footprint: Position: in world: true x: 463.91761 z: 769.26838 last x: 463.91761 last z: 769.26838 territory: 2 rot x: 0 rot y: 0.67717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4236 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4237 Footprint: Position: in world: true x: 489.22736 z: 745.18311 last x: 489.22736 last z: 745.18311 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4237 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4238 Footprint: Position: in world: true x: 698.49317 z: 747.9889 last x: 698.49317 last z: 747.9889 territory: 1 rot x: 0 rot y: 3.01517 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4238 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4239 Footprint: Position: in world: true x: 704.68531 z: 742.41987 last x: 704.68531 last z: 742.41987 territory: 1 rot x: 0 rot y: 0.58434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4239 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4240 Footprint: Position: in world: true x: 707.65467 z: 747.27717 last x: 707.65467 last z: 747.27717 territory: 1 rot x: 0 rot y: 0.44246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4240 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4241 Footprint: Position: in world: true x: 713.36701 z: 752.72968 last x: 713.36701 last z: 752.72968 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4241 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4242 Footprint: Position: in world: true x: 714.20008 z: 747.63245 last x: 714.20008 last z: 747.63245 territory: 1 rot x: 0 rot y: 3.08471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4242 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4243 Footprint: Position: in world: true x: 717.70203 z: 739.73902 last x: 717.70203 last z: 739.73902 territory: 1 rot x: 0 rot y: 1.80111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4243 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4244 Footprint: Position: in world: true x: 689.97059 z: 752.55774 last x: 689.97059 last z: 752.55774 territory: 2 rot x: 0 rot y: -2.07395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4244 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4245 Footprint: Position: in world: true x: 684.11371 z: 751.4532 last x: 684.11371 last z: 751.4532 territory: 2 rot x: 0 rot y: -0.88825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4245 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4246 Footprint: Position: in world: true x: 677.1836 z: 754.17432 last x: 677.1836 last z: 754.17432 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4246 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4247 Footprint: Position: in world: true x: 673.7588 z: 751.28223 last x: 673.7588 last z: 751.28223 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4247 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4248 Footprint: Position: in world: true x: 875.60712 z: 398.93805 last x: 875.60712 last z: 398.93805 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4248 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4249 Footprint: Position: in world: true x: 871.8346 z: 398.93802 last x: 871.8346 last z: 398.93802 territory: 0 rot x: 0 rot y: 2.73069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4249 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4250 Footprint: Position: in world: true x: 890.0871 z: 388.08713 last x: 890.0871 last z: 388.08713 territory: 0 rot x: 0 rot y: 0.54435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4250 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4251 Footprint: Position: in world: true x: 894.19483 z: 392.7865 last x: 894.19483 last z: 392.7865 territory: 4 rot x: 0 rot y: 2.8346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4251 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4252 Footprint: Position: in world: true x: 895.07398 z: 384.87082 last x: 895.07398 last z: 384.87082 territory: 0 rot x: 0 rot y: -2.99181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4252 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4253 Footprint: Position: in world: true x: 894.57416 z: 377.47223 last x: 894.57416 last z: 377.47223 territory: 4 rot x: 0 rot y: 1.6724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4253 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4254 Footprint: Position: in world: true x: 901.46692 z: 376.42988 last x: 901.46692 last z: 376.42988 territory: 4 rot x: 0 rot y: 2.86579 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4254 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4255 Footprint: Position: in world: true x: 901.62336 z: 370.0517 last x: 901.62336 last z: 370.0517 territory: 4 rot x: 0 rot y: -2.07503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4255 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4256 Footprint: Position: in world: true x: 883.13245 z: 377.64698 last x: 883.13245 last z: 377.64698 territory: 0 rot x: 0 rot y: 1.00283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4256 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4257 Footprint: Position: in world: true x: 300.4116 z: 299.45203 last x: 300.4116 last z: 299.45203 territory: 2 rot x: 0 rot y: -2.24427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4257 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4258 Footprint: Position: in world: true x: 290.73124 z: 293.10508 last x: 290.73124 last z: 293.10508 territory: 2 rot x: 0 rot y: -2.13761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4258 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4259 Footprint: Position: in world: true x: 287.5553 z: 290.21491 last x: 287.5553 last z: 290.21491 territory: 2 rot x: 0 rot y: 2.12708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4259 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4260 Footprint: Position: in world: true x: 294.53891 z: 287.88392 last x: 294.53891 last z: 287.88392 territory: 2 rot x: 0 rot y: 1.4729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4260 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4261 Footprint: Position: in world: true x: 305.00147 z: 290.88898 last x: 305.00147 last z: 290.88898 territory: 2 rot x: 0 rot y: 0.5181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4261 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4262 Footprint: Position: in world: true x: 307.11438 z: 296.94623 last x: 307.11438 last z: 296.94623 territory: 2 rot x: 0 rot y: 0.29191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4262 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4263 Footprint: Position: in world: true x: 309.54029 z: 304.18073 last x: 309.54029 last z: 304.18073 territory: 2 rot x: 0 rot y: 1.70151 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4263 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4264 Footprint: Position: in world: true x: 313.43534 z: 301.65082 last x: 313.43534 last z: 301.65082 territory: 2 rot x: 0 rot y: 3.09261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4264 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4265 Footprint: Position: in world: true x: 261.40748 z: 308.23475 last x: 261.40748 last z: 308.23475 territory: 0 rot x: 0 rot y: -1.24209 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4265 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4266 Footprint: Position: in world: true x: 248.07262 z: 312.3545 last x: 248.07262 last z: 312.3545 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4266 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4267 Footprint: Position: in world: true x: 242.0478 z: 311.56003 last x: 242.0478 last z: 311.56003 territory: 0 rot x: 0 rot y: 2.94924 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4267 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4268 Footprint: Position: in world: true x: 244.25002 z: 304.61347 last x: 244.25002 last z: 304.61347 territory: 0 rot x: 0 rot y: 2.29836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4268 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4269 Footprint: Position: in world: true x: 254.28742 z: 297.6572 last x: 254.28742 last z: 297.6572 territory: 0 rot x: 0 rot y: 1.61457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4269 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4270 Footprint: Position: in world: true x: 282.5435 z: 286.73469 last x: 282.5435 last z: 286.73469 territory: 0 rot x: 0 rot y: -1.9852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4270 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4271 Footprint: Position: in world: true x: 336.96503 z: 373.07303 last x: 336.96503 last z: 373.07303 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4271 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4272 Footprint: Position: in world: true x: 337.21708 z: 368.63999 last x: 337.21708 last z: 368.63999 territory: 2 rot x: 0 rot y: -2.71229 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4272 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4273 Footprint: Position: in world: true x: 331.03537 z: 361.02317 last x: 331.03537 last z: 361.02317 territory: 2 rot x: 0 rot y: -2.5189 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4273 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4274 Footprint: Position: in world: true x: 326.25931 z: 359.19886 last x: 326.25931 last z: 359.19886 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4274 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4275 Footprint: Position: in world: true x: 291.12894 z: 349.45832 last x: 291.12894 last z: 349.45832 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4275 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4276 Footprint: Position: in world: true x: 305.7414 z: 352.68866 last x: 305.7414 last z: 352.68866 territory: 2 rot x: 0 rot y: 0.72057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4276 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4277 Footprint: Position: in world: true x: 298.85828 z: 356.18775 last x: 298.85828 last z: 356.18775 territory: 2 rot x: 0 rot y: 1.16791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4277 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4278 Footprint: Position: in world: true x: 305.92634 z: 356.98078 last x: 305.92634 last z: 356.98078 territory: 2 rot x: 0 rot y: 2.67762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4278 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4279 Footprint: Position: in world: true x: 313.32807 z: 355.39979 last x: 313.32807 last z: 355.39979 territory: 2 rot x: 0 rot y: -2.368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4279 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4280 Footprint: Position: in world: true x: 347.27378 z: 544.56318 last x: 347.27378 last z: 544.56318 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4280 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4281 Footprint: Position: in world: true x: 367.48166 z: 590.0652 last x: 367.48166 last z: 590.0652 territory: 2 rot x: 0 rot y: -0.51038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4281 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4282 Footprint: Position: in world: true x: 364.30851 z: 595.53602 last x: 364.30851 last z: 595.53602 territory: 2 rot x: 0 rot y: 0.01241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4282 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4283 Footprint: Position: in world: true x: 365.94306 z: 603.63526 last x: 365.94306 last z: 603.63526 territory: 2 rot x: 0 rot y: 1.51357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4283 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4284 Footprint: Position: in world: true x: 377.76502 z: 609.48829 last x: 377.76502 last z: 609.48829 territory: 2 rot x: 0 rot y: 2.0155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4284 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4285 Footprint: Position: in world: true x: 389.2746 z: 606.61762 last x: 389.2746 last z: 606.61762 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4285 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4286 Footprint: Position: in world: true x: 389.39368 z: 601.32392 last x: 389.39368 last z: 601.32392 territory: 2 rot x: 0 rot y: -2.84156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4286 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4287 Footprint: Position: in world: true x: 384.32154 z: 584.99152 last x: 384.32154 last z: 584.99152 territory: 2 rot x: 0 rot y: 2.32894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4287 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4288 Footprint: Position: in world: true x: 388.58198 z: 584.43763 last x: 388.58198 last z: 584.43763 territory: 2 rot x: 0 rot y: -2.3963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4288 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4289 Footprint: Position: in world: true x: 373.80253 z: 569.92212 last x: 373.80253 last z: 569.92212 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4289 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4290 Footprint: Position: in world: true x: 370.28107 z: 574.52497 last x: 370.28107 last z: 574.52497 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4290 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4291 Footprint: Position: in world: true x: 380.8404 z: 574.52497 last x: 380.8404 last z: 574.52497 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4291 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4292 Footprint: Position: in world: true x: 377.25922 z: 585.82612 last x: 377.25922 last z: 585.82612 territory: 2 rot x: 0 rot y: 0.9715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4292 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4293 Footprint: Position: in world: true x: 215.39116 z: 641.71717 last x: 215.39116 last z: 641.71717 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4293 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4294 Footprint: Position: in world: true x: 222.07816 z: 639.12928 last x: 222.07816 last z: 639.12928 territory: 2 rot x: 0 rot y: 2.71303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4294 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4295 Footprint: Position: in world: true x: 227.4133 z: 624.34534 last x: 227.4133 last z: 624.34534 territory: 2 rot x: 0 rot y: -3.0812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4295 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4296 Footprint: Position: in world: true x: 222.6792 z: 621.05176 last x: 222.6792 last z: 621.05176 territory: 2 rot x: 0 rot y: 1.50321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4296 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4297 Footprint: Position: in world: true x: 237.88482 z: 621.05805 last x: 237.88482 last z: 621.05805 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4297 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4298 Footprint: Position: in world: true x: 240.76801 z: 622.85914 last x: 240.76801 last z: 622.85914 territory: 2 rot x: 0 rot y: 2.67836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4298 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4299 Footprint: Position: in world: true x: 244.20467 z: 617.30408 last x: 244.20467 last z: 617.30408 territory: 2 rot x: 0 rot y: 1.2491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4299 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4300 Footprint: Position: in world: true x: 251.3003 z: 625.37287 last x: 251.3003 last z: 625.37287 territory: 2 rot x: 0 rot y: -2.34086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4300 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4301 Footprint: Position: in world: true x: 27.30553 z: 497.03742 last x: 27.30553 last z: 497.03742 territory: 0 rot x: 0 rot y: -2.58455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4301 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4302 Footprint: Position: in world: true x: 83.6182 z: 330.13672 last x: 83.6182 last z: 330.13672 territory: 0 rot x: 0 rot y: -1.77611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4302 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4303 Footprint: Position: in world: true x: 80.04653 z: 328.46357 last x: 80.04653 last z: 328.46357 territory: 0 rot x: 0 rot y: 2.93538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4303 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4304 Footprint: Position: in world: true x: 82.43763 z: 321.1565 last x: 82.43763 last z: 321.1565 territory: 0 rot x: 0 rot y: 2.33568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4304 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4305 Footprint: Position: in world: true x: 87.82435 z: 318.60544 last x: 87.82435 last z: 318.60544 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4305 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4306 Footprint: Position: in world: true x: 166.902 z: 292.02317 last x: 166.902 last z: 292.02317 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4306 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4307 Footprint: Position: in world: true x: 168.6448 z: 290.57221 last x: 168.6448 last z: 290.57221 territory: 0 rot x: 0 rot y: 2.56794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4307 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4308 Footprint: Position: in world: true x: 171.3408 z: 285.85611 last x: 171.3408 last z: 285.85611 territory: 0 rot x: 0 rot y: -2.99567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4308 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4309 Footprint: Position: in world: true x: 169.73104 z: 281.02128 last x: 169.73104 last z: 281.02128 territory: 0 rot x: 0 rot y: -2.07996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4309 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4310 Footprint: Position: in world: true x: 164.82471 z: 279.51185 last x: 164.82471 last z: 279.51185 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4310 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4311 Footprint: Position: in world: true x: 161.93665 z: 286.47907 last x: 161.93665 last z: 286.47907 territory: 0 rot x: 0 rot y: 0.77886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4311 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4312 Footprint: Position: in world: true x: 154.50925 z: 302.71805 last x: 154.50925 last z: 302.71805 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4312 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4313 Footprint: Position: in world: true x: 604.7132 z: 333.50208 last x: 604.7132 last z: 333.50208 territory: 2 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4313 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4314 Footprint: Position: in world: true x: 592.2436 z: 331.71607 last x: 592.2436 last z: 331.71607 territory: 2 rot x: 0 rot y: -2.05347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4314 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4315 Footprint: Position: in world: true x: 586.9665 z: 327.8227 last x: 586.9665 last z: 327.8227 territory: 2 rot x: 0 rot y: -2.36077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4315 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4316 Footprint: Position: in world: true x: 581.18213 z: 322.87867 last x: 581.18213 last z: 322.87867 territory: 2 rot x: 0 rot y: -1.36998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4316 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4317 Footprint: Position: in world: true x: 574.474 z: 325.7516 last x: 574.474 last z: 325.7516 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4317 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4318 Footprint: Position: in world: true x: 577.87262 z: 333.33906 last x: 577.87262 last z: 333.33906 territory: 2 rot x: 0 rot y: 0.56141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4318 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4319 Footprint: Position: in world: true x: 605.25458 z: 343.62446 last x: 605.25458 last z: 343.62446 territory: 2 rot x: 0 rot y: -2.63622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4319 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4320 Footprint: Position: in world: true x: 663.94202 z: 390.61255 last x: 663.94202 last z: 390.61255 territory: 2 rot x: 0 rot y: -1.02529 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4320 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4321 Footprint: Position: in world: true x: 655.55127 z: 391.80066 last x: 655.55127 last z: 391.80066 territory: 2 rot x: 0 rot y: -1.67356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4321 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4322 Footprint: Position: in world: true x: 650.76716 z: 394.80381 last x: 650.76716 last z: 394.80381 territory: 2 rot x: 0 rot y: 0.69481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4322 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4323 Footprint: Position: in world: true x: 661.00428 z: 402.42676 last x: 661.00428 last z: 402.42676 territory: 2 rot x: 0 rot y: 1.61478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4323 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4324 Footprint: Position: in world: true x: 673.48627 z: 407.09296 last x: 673.48627 last z: 407.09296 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4324 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4325 Footprint: Position: in world: true x: 672.39338 z: 412.57392 last x: 672.39338 last z: 412.57392 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4325 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4326 Footprint: Position: in world: true x: 672.01838 z: 417.36408 last x: 672.01838 last z: 417.36408 territory: 2 rot x: 0 rot y: 0.88907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4326 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4327 Footprint: Position: in world: true x: 604.07099 z: 461.32337 last x: 604.07099 last z: 461.32337 territory: 2 rot x: 0 rot y: 1.141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4327 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4328 Footprint: Position: in world: true x: 603.23853 z: 472.25306 last x: 603.23853 last z: 472.25306 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4328 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4329 Footprint: Position: in world: true x: 615.76636 z: 469.0315 last x: 615.76636 last z: 469.0315 territory: 2 rot x: 0 rot y: 3.0078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4329 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4330 Footprint: Position: in world: true x: 660.9809 z: 454.99961 last x: 660.9809 last z: 454.99961 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4330 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4331 Footprint: Position: in world: true x: 641.63074 z: 464.92573 last x: 641.63074 last z: 464.92573 territory: 0 rot x: 0 rot y: 0.88044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4331 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4332 Footprint: Position: in world: true x: 666.98078 z: 590.0918 last x: 666.98078 last z: 590.0918 territory: 2 rot x: 0 rot y: 2.25831 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4332 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4333 Footprint: Position: in world: true x: 922.38318 z: 754.12531 last x: 922.38318 last z: 754.12531 territory: 1 rot x: 0 rot y: -2.23835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4333 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4334 Footprint: Position: in world: true x: 899.18665 z: 674.98884 last x: 899.18665 last z: 674.98884 territory: 1 rot x: 0 rot y: -3.04505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4334 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4335 Footprint: Position: in world: true x: 899.58143 z: 659.9297 last x: 899.58143 last z: 659.9297 territory: 1 rot x: 0 rot y: 1.66004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4335 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4336 Footprint: Position: in world: true x: 909.40754 z: 676.57062 last x: 909.40754 last z: 676.57062 territory: 1 rot x: 0 rot y: -2.67511 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4336 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4337 Footprint: Position: in world: true x: 989.16157 z: 566.7577 last x: 989.16157 last z: 566.7577 territory: 0 rot x: 0 rot y: -2.46232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4337 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4338 Footprint: Position: in world: true x: 978.6576 z: 552.67286 last x: 978.6576 last z: 552.67286 territory: 0 rot x: 0 rot y: -3.05643 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4338 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4339 Footprint: Position: in world: true x: 977.6833 z: 539.8166 last x: 977.6833 last z: 539.8166 territory: 0 rot x: 0 rot y: -1.66839 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4339 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4340 Footprint: Position: in world: true x: 967.33143 z: 538.83637 last x: 967.33143 last z: 538.83637 territory: 0 rot x: 0 rot y: -1.64255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4340 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4341 Footprint: Position: in world: true x: 957.28815 z: 541.29981 last x: 957.28815 last z: 541.29981 territory: 0 rot x: 0 rot y: -1.9087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4341 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4342 Footprint: Position: in world: true x: 953.44727 z: 538.10572 last x: 953.44727 last z: 538.10572 territory: 0 rot x: 0 rot y: -3.08323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4342 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4343 Footprint: Position: in world: true x: 958.12372 z: 529.8534 last x: 958.12372 last z: 529.8534 territory: 0 rot x: 0 rot y: 1.46993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4343 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4344 Footprint: Position: in world: true x: 969.40577 z: 528.03504 last x: 969.40577 last z: 528.03504 territory: 0 rot x: 0 rot y: -1.7675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4344 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4345 Footprint: Position: in world: true x: 917.70923 z: 511.95502 last x: 917.70923 last z: 511.95502 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4345 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4346 Footprint: Position: in world: true x: 908.45344 z: 506.96711 last x: 908.45344 last z: 506.96711 territory: 0 rot x: 0 rot y: -2.93139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4346 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4347 Footprint: Position: in world: true x: 909.03797 z: 498.64386 last x: 909.03797 last z: 498.64386 territory: 0 rot x: 0 rot y: 1.93895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4347 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4348 Footprint: Position: in world: true x: 917.4433 z: 497.49488 last x: 917.4433 last z: 497.49488 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4348 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4349 Footprint: Position: in world: true x: 922.00843 z: 492.33161 last x: 922.00843 last z: 492.33161 territory: 0 rot x: 0 rot y: 1.70234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4349 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4350 Footprint: Position: in world: true x: 813.58295 z: 267.11954 last x: 813.58295 last z: 267.11954 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4350 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4351 Footprint: Position: in world: true x: 821.33405 z: 257.15528 last x: 821.33405 last z: 257.15528 territory: 2 rot x: 0 rot y: 1.65363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4351 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4352 Footprint: Position: in world: true x: 830.53217 z: 257.15528 last x: 830.53217 last z: 257.15528 territory: 2 rot x: 0 rot y: 1.78481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4352 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4353 Footprint: Position: in world: true x: 836.3534 z: 255.21442 last x: 836.3534 last z: 255.21442 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4353 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4354 Footprint: Position: in world: true x: 831.831 z: 272.5139 last x: 831.831 last z: 272.5139 territory: 2 rot x: 0 rot y: -2.51285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4354 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4355 Footprint: Position: in world: true x: 830.45545 z: 190.57528 last x: 830.45545 last z: 190.57528 territory: 2 rot x: 0 rot y: 1.34572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4355 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4356 Footprint: Position: in world: true x: 830.1178 z: 199.66132 last x: 830.1178 last z: 199.66132 territory: 2 rot x: 0 rot y: -1.20971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4356 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4357 Footprint: Position: in world: true x: 817.33063 z: 204.33652 last x: 817.33063 last z: 204.33652 territory: 2 rot x: 0 rot y: 3.02819 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4357 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4358 Footprint: Position: in world: true x: 823.11451 z: 187.94933 last x: 823.11451 last z: 187.94933 territory: 2 rot x: 0 rot y: 2.37357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4358 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4359 Footprint: Position: in world: true x: 825.2461 z: 186.16262 last x: 825.2461 last z: 186.16262 territory: 2 rot x: 0 rot y: 3.11248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4359 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4360 Footprint: Position: in world: true x: 825.45838 z: 175.04427 last x: 825.45838 last z: 175.04427 territory: 2 rot x: 0 rot y: 2.20244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4360 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4361 Footprint: Position: in world: true x: 924.45856 z: 244.41207 last x: 924.45856 last z: 244.41207 territory: 0 rot x: 0 rot y: 1.09826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4361 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4362 Footprint: Position: in world: true x: 930.97498 z: 252.98295 last x: 930.97498 last z: 252.98295 territory: 0 rot x: 0 rot y: -0.34522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4362 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4363 Footprint: Position: in world: true x: 922.84131 z: 265.44636 last x: 922.84131 last z: 265.44636 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4363 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4364 Footprint: Position: in world: true x: 926.67042 z: 272.977 last x: 926.67042 last z: 272.977 territory: 4 rot x: 0 rot y: 1.5708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4364 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4365 Footprint: Position: in world: true x: 937.37946 z: 272.089 last x: 937.37946 last z: 272.089 territory: 0 rot x: 0 rot y: -3.01893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4365 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4366 Footprint: Position: in world: true x: 937.49903 z: 256.13407 last x: 937.49903 last z: 256.13407 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4366 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4367 Footprint: Position: in world: true x: 937.57648 z: 254.28765 last x: 937.57648 last z: 254.28765 territory: 0 rot x: 0 rot y: 2.50231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4367 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4368 Footprint: Position: in world: true x: 933.21888 z: 263.54807 last x: 933.21888 last z: 263.54807 territory: 0 rot x: 0 rot y: -1.90281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4368 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4369 Footprint: Position: in world: true x: 967.30665 z: 358.16367 last x: 967.30665 last z: 358.16367 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4369 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4370 Footprint: Position: in world: true x: 946.51893 z: 432.96802 last x: 946.51893 last z: 432.96802 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4370 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4371 Footprint: Position: in world: true x: 933.49213 z: 432.00147 last x: 933.49213 last z: 432.00147 territory: 4 rot x: 0 rot y: -1.45421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4371 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4372 Footprint: Position: in world: true x: 926.04511 z: 435.21082 last x: 926.04511 last z: 435.21082 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4372 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4373 Footprint: Position: in world: true x: 928.76612 z: 442.5365 last x: 928.76612 last z: 442.5365 territory: 4 rot x: 0 rot y: 1.68731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4373 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4374 Footprint: Position: in world: true x: 954.45575 z: 446.3907 last x: 954.45575 last z: 446.3907 territory: 0 rot x: 0 rot y: 0.94086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4374 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4375 Footprint: Position: in world: true x: 765.91022 z: 589.47895 last x: 765.91022 last z: 589.47895 territory: 1 rot x: 0 rot y: -0.48366 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4375 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4376 Footprint: Position: in world: true x: 757.02448 z: 599.2779 last x: 757.02448 last z: 599.2779 territory: 1 rot x: 0 rot y: -1.10141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4376 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4377 Footprint: Position: in world: true x: 748.84083 z: 607.47846 last x: 748.84083 last z: 607.47846 territory: 1 rot x: 0 rot y: 0.08463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4377 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4378 Footprint: Position: in world: true x: 748.11988 z: 617.844 last x: 748.11988 last z: 617.844 territory: 1 rot x: 0 rot y: -1.86715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4378 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4379 Footprint: Position: in world: true x: 738.72461 z: 611.71497 last x: 738.72461 last z: 611.71497 territory: 2 rot x: 0 rot y: -2.73778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4379 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4380 Footprint: Position: in world: true x: 735.36451 z: 603.85364 last x: 735.36451 last z: 603.85364 territory: 2 rot x: 0 rot y: 2.73317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4380 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4381 Footprint: Position: in world: true x: 751.9856 z: 596.05866 last x: 751.9856 last z: 596.05866 territory: 1 rot x: 0 rot y: 1.13518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4381 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4382 Footprint: Position: in world: true x: 768.51935 z: 588.35315 last x: 768.51935 last z: 588.35315 territory: 1 rot x: 0 rot y: 3.07789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4382 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4383 Footprint: Position: in world: true x: 769.8888 z: 573.11152 last x: 769.8888 last z: 573.11152 territory: 1 rot x: 0 rot y: -2.63935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4383 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4384 Footprint: Position: in world: true x: 765.03864 z: 565.48505 last x: 765.03864 last z: 565.48505 territory: 1 rot x: 0 rot y: -2.87412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4384 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4385 Footprint: Position: in world: true x: 757.69996 z: 580.22614 last x: 757.69996 last z: 580.22614 territory: 1 rot x: 0 rot y: 1.10636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4385 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4386 Footprint: Position: in world: true x: 731.57575 z: 586.28046 last x: 731.57575 last z: 586.28046 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4386 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4387 Footprint: Position: in world: true x: 546.63874 z: 745.48078 last x: 546.63874 last z: 745.48078 territory: 2 rot x: 0 rot y: 0.59917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4387 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4388 Footprint: Position: in world: true x: 516.40345 z: 915.3672 last x: 516.40345 last z: 915.3672 territory: 2 rot x: 0 rot y: -2.79081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4388 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4389 Footprint: Position: in world: true x: 509.62894 z: 900.38538 last x: 509.62894 last z: 900.38538 territory: 2 rot x: 0 rot y: -2.33736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4389 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4390 Footprint: Position: in world: true x: 496.47938 z: 889.77918 last x: 496.47938 last z: 889.77918 territory: 2 rot x: 0 rot y: -1.53718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4390 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4391 Footprint: Position: in world: true x: 488.1803 z: 890.98456 last x: 488.1803 last z: 890.98456 territory: 2 rot x: 0 rot y: -1.32566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4391 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4392 Footprint: Position: in world: true x: 487.7682 z: 897.88746 last x: 487.7682 last z: 897.88746 territory: 2 rot x: 0 rot y: 0.44498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4392 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4393 Footprint: Position: in world: true x: 495.21833 z: 901.8158 last x: 495.21833 last z: 901.8158 territory: 2 rot x: 0 rot y: -2.3742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4393 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4394 Footprint: Position: in world: true x: 472.59638 z: 888.01777 last x: 472.59638 last z: 888.01777 territory: 2 rot x: 0 rot y: 2.30637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4394 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4395 Footprint: Position: in world: true x: 93.50141 z: 774.24524 last x: 93.50141 last z: 774.24524 territory: 2 rot x: 0 rot y: -0.6135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4395 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4396 Footprint: Position: in world: true x: 470.9759 z: 870.1554 last x: 470.9759 last z: 870.1554 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4396 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4397 Footprint: Position: in world: true x: 468.12775 z: 881.77393 last x: 468.12775 last z: 881.77393 territory: 2 rot x: 0 rot y: 0.87082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4397 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4398 Footprint: Position: in world: true x: 518.56641 z: 907.22889 last x: 518.56641 last z: 907.22889 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4398 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4399 Footprint: Position: in world: true x: 522.56275 z: 911.73932 last x: 522.56275 last z: 911.73932 territory: 2 rot x: 0 rot y: 0.75057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4399 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4400 Footprint: Position: in world: true x: 532.54224 z: 919.029 last x: 532.54224 last z: 919.029 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4400 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4401 Footprint: Position: in world: true x: 372.1197 z: 976.69013 last x: 372.1197 last z: 976.69013 territory: 0 rot x: 0 rot y: -1.22896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4401 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4402 Footprint: Position: in world: true x: 364.57441 z: 978.5489 last x: 364.57441 last z: 978.5489 territory: 0 rot x: 0 rot y: -2.79114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4402 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4403 Footprint: Position: in world: true x: 362.82969 z: 970.11084 last x: 362.82969 last z: 970.11084 territory: 0 rot x: 0 rot y: 2.1107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4403 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4404 Footprint: Position: in world: true x: 367.83426 z: 969.0915 last x: 367.83426 last z: 969.0915 territory: 0 rot x: 0 rot y: -3.11246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4404 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4405 Footprint: Position: in world: true x: 465.98737 z: 751.65662 last x: 465.98737 last z: 751.65662 territory: 2 rot x: 0 rot y: 1.40473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4405 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4406 Footprint: Position: in world: true x: 727.57105 z: 744.29975 last x: 727.57105 last z: 744.29975 territory: 1 rot x: 0 rot y: 1.95585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4406 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4407 Footprint: Position: in world: true x: 708.60505 z: 738.46479 last x: 708.60505 last z: 738.46479 territory: 1 rot x: 0 rot y: -2.48537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4407 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4408 Footprint: Position: in world: true x: 748.01813 z: 768.34327 last x: 748.01813 last z: 768.34327 territory: 1 rot x: 0 rot y: -1.53982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4408 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4409 Footprint: Position: in world: true x: 736.79859 z: 768.49012 last x: 736.79859 last z: 768.49012 territory: 1 rot x: 0 rot y: -0.90473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4409 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4410 Footprint: Position: in world: true x: 729.99616 z: 775.45636 last x: 729.99616 last z: 775.45636 territory: 1 rot x: 0 rot y: 1.4787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4410 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4411 Footprint: Position: in world: true x: 741.03669 z: 777.19605 last x: 741.03669 last z: 777.19605 territory: 1 rot x: 0 rot y: 1.32828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4411 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4412 Footprint: Position: in world: true x: 791.56885 z: 783.24512 last x: 791.56885 last z: 783.24512 territory: 1 rot x: 0 rot y: -2.51398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4412 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4413 Footprint: Position: in world: true x: 810.64148 z: 830.83875 last x: 810.64148 last z: 830.83875 territory: 1 rot x: 0 rot y: 0.74083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4413 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4414 Footprint: Position: in world: true x: 818.3299 z: 833.44452 last x: 818.3299 last z: 833.44452 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4414 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4415 Footprint: Position: in world: true x: 836.60846 z: 889.72925 last x: 836.60846 last z: 889.72925 territory: 1 rot x: 0 rot y: -2.49207 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4415 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4416 Footprint: Position: in world: true x: 840.22632 z: 609.78187 last x: 840.22632 last z: 609.78187 territory: 1 rot x: 0 rot y: -1.61944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4416 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4417 Footprint: Position: in world: true x: 831.88025 z: 607.92597 last x: 831.88025 last z: 607.92597 territory: 1 rot x: 0 rot y: -2.09066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4417 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4418 Footprint: Position: in world: true x: 824.23017 z: 605.2917 last x: 824.23017 last z: 605.2917 territory: 1 rot x: 0 rot y: -1.03476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4418 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4419 Footprint: Position: in world: true x: 821.47797 z: 609.78187 last x: 821.47797 last z: 609.78187 territory: 1 rot x: 0 rot y: 0.80082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4419 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4420 Footprint: Position: in world: true x: 831.9806 z: 616.82215 last x: 831.9806 last z: 616.82215 territory: 1 rot x: 0 rot y: 1.1949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4420 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4421 Footprint: Position: in world: true x: 838.87519 z: 619.70185 last x: 838.87519 last z: 619.70185 territory: 1 rot x: 0 rot y: 0.41478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4421 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4422 Footprint: Position: in world: true x: 841.92981 z: 628.72724 last x: 841.92981 last z: 628.72724 territory: 1 rot x: 0 rot y: 0.74677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4422 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4423 Footprint: Position: in world: true x: 201.92724 z: 250.42585 last x: 201.92724 last z: 250.42585 territory: 0 rot x: 0 rot y: 3.05405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4423 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4424 Footprint: Position: in world: true x: 202.39991 z: 242.8114 last x: 202.39991 last z: 242.8114 territory: 0 rot x: 0 rot y: -2.53228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4424 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4425 Footprint: Position: in world: true x: 195.02721 z: 228.9237 last x: 195.02721 last z: 228.9237 territory: 0 rot x: 0 rot y: -1.75002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4425 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4426 Footprint: Position: in world: true x: 186.19814 z: 234.74663 last x: 186.19814 last z: 234.74663 territory: 0 rot x: 0 rot y: -1.08851 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4426 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4427 Footprint: Position: in world: true x: 174.70881 z: 244.61205 last x: 174.70881 last z: 244.61205 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4427 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4428 Footprint: Position: in world: true x: 173.8345 z: 248.68325 last x: 173.8345 last z: 248.68325 territory: 0 rot x: 0 rot y: 0.03193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4428 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4429 Footprint: Position: in world: true x: 186.27349 z: 218.01288 last x: 186.27349 last z: 218.01288 territory: 0 rot x: 0 rot y: -1.7895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4429 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4430 Footprint: Position: in world: true x: 209.71625 z: 242.37693 last x: 209.71625 last z: 242.37693 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4430 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4431 Footprint: Position: in world: true x: 239.32287 z: 375.69181 last x: 239.32287 last z: 375.69181 territory: 2 rot x: 0 rot y: -1.94961 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4431 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4432 Footprint: Position: in world: true x: 227.62044 z: 354.88233 last x: 227.62044 last z: 354.88233 territory: 2 rot x: 0 rot y: 2.77355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4432 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4433 Footprint: Position: in world: true x: 239.21863 z: 362.7469 last x: 239.21863 last z: 362.7469 territory: 2 rot x: 0 rot y: 1.91935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4433 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4434 Footprint: Position: in world: true x: 234.24659 z: 358.44047 last x: 234.24659 last z: 358.44047 territory: 2 rot x: 0 rot y: 2.84646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4434 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4435 Footprint: Position: in world: true x: 249.94665 z: 323.68885 last x: 249.94665 last z: 323.68885 territory: 0 rot x: 0 rot y: -2.90243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4435 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4436 Footprint: Position: in world: true x: 239.94658 z: 325.53107 last x: 239.94658 last z: 325.53107 territory: 0 rot x: 0 rot y: 2.21441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4436 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4437 Footprint: Position: in world: true x: 215.33915 z: 415.39783 last x: 215.33915 last z: 415.39783 territory: 2 rot x: 0 rot y: -2.2998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4437 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4438 Footprint: Position: in world: true x: 202.22844 z: 391.42188 last x: 202.22844 last z: 391.42188 territory: 2 rot x: 0 rot y: 2.9553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4438 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4439 Footprint: Position: in world: true x: 202.85456 z: 387.21991 last x: 202.85456 last z: 387.21991 territory: 2 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4439 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4440 Footprint: Position: in world: true x: 189.69675 z: 389.19385 last x: 189.69675 last z: 389.19385 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4440 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4441 Footprint: Position: in world: true x: 188.5091 z: 392.77665 last x: 188.5091 last z: 392.77665 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4441 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4442 Footprint: Position: in world: true x: 261.43763 z: 498.24561 last x: 261.43763 last z: 498.24561 territory: 2 rot x: 0 rot y: 1.24387 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4442 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4443 Footprint: Position: in world: true x: 270.82319 z: 498.24567 last x: 270.82319 last z: 498.24567 territory: 2 rot x: 0 rot y: -3.0856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4443 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4444 Footprint: Position: in world: true x: 270.5557 z: 489.49354 last x: 270.5557 last z: 489.49354 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4444 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4445 Footprint: Position: in world: true x: 268.79291 z: 486.72873 last x: 268.79291 last z: 486.72873 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4445 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4446 Footprint: Position: in world: true x: 273.67304 z: 494.38294 last x: 273.67304 last z: 494.38294 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4446 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4447 Footprint: Position: in world: true x: 211.29328 z: 487.37275 last x: 211.29328 last z: 487.37275 territory: 2 rot x: 0 rot y: 0.86336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4447 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4448 Footprint: Position: in world: true x: 213.06804 z: 476.7151 last x: 213.06804 last z: 476.7151 territory: 2 rot x: 0 rot y: -2.21184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4448 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4449 Footprint: Position: in world: true x: 208.08771 z: 474.88416 last x: 208.08771 last z: 474.88416 territory: 2 rot x: 0 rot y: -0.15951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4449 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4450 Footprint: Position: in world: true x: 217.63164 z: 627.07648 last x: 217.63164 last z: 627.07648 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4450 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4451 Footprint: Position: in world: true x: 206.58808 z: 636.47876 last x: 206.58808 last z: 636.47876 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4451 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4452 Footprint: Position: in world: true x: 259.84046 z: 680.28394 last x: 259.84046 last z: 680.28394 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4452 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4453 Footprint: Position: in world: true x: 262.08713 z: 685.4372 last x: 262.08713 last z: 685.4372 territory: 2 rot x: 0 rot y: 0.98215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4453 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4454 Footprint: Position: in world: true x: 553.57068 z: 825.2815 last x: 553.57068 last z: 825.2815 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4454 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4455 Footprint: Position: in world: true x: 545.67597 z: 822.34095 last x: 545.67597 last z: 822.34095 territory: 2 rot x: 0 rot y: -2.4258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4455 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4456 Footprint: Position: in world: true x: 538.5218 z: 815.3407 last x: 538.5218 last z: 815.3407 territory: 2 rot x: 0 rot y: 3.13524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4456 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4457 Footprint: Position: in world: true x: 538.10132 z: 808.1338 last x: 538.10132 last z: 808.1338 territory: 2 rot x: 0 rot y: -0.98395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4457 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4458 Footprint: Position: in world: true x: 531.7204 z: 813.80054 last x: 531.7204 last z: 813.80054 territory: 2 rot x: 0 rot y: -0.10672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4458 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4459 Footprint: Position: in world: true x: 529.51453 z: 824.62519 last x: 529.51453 last z: 824.62519 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4459 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4460 Footprint: Position: in world: true x: 535.60322 z: 829.69135 last x: 535.60322 last z: 829.69135 territory: 2 rot x: 0 rot y: 0.23783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4460 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4461 Footprint: Position: in world: true x: 538.91749 z: 843.94861 last x: 538.91749 last z: 843.94861 territory: 2 rot x: 0 rot y: 0.7159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4461 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4462 Footprint: Position: in world: true x: 561.857 z: 847.72754 last x: 561.857 last z: 847.72754 territory: 2 rot x: 0 rot y: -3.11712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4462 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4463 Footprint: Position: in world: true x: 568.36823 z: 835.8235 last x: 568.36823 last z: 835.8235 territory: 2 rot x: 0 rot y: 0.66083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4463 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4464 Footprint: Position: in world: true x: 626.69733 z: 855.99036 last x: 626.69733 last z: 855.99036 territory: 2 rot x: 0 rot y: 2.26647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4464 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4465 Footprint: Position: in world: true x: 653.22687 z: 840.78125 last x: 653.22687 last z: 840.78125 territory: 2 rot x: 0 rot y: -3.03194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4465 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4466 Footprint: Position: in world: true x: 650.67511 z: 825.42548 last x: 650.67511 last z: 825.42548 territory: 2 rot x: 0 rot y: -3.01021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4466 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4467 Footprint: Position: in world: true x: 654.58857 z: 813.5984 last x: 654.58857 last z: 813.5984 territory: 2 rot x: 0 rot y: 1.86126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4467 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4468 Footprint: Position: in world: true x: 671.69404 z: 813.20258 last x: 671.69404 last z: 813.20258 territory: 2 rot x: 0 rot y: 1.45492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4468 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4469 Footprint: Position: in world: true x: 672.22101 z: 812.63013 last x: 672.22101 last z: 812.63013 territory: 2 rot x: 0 rot y: 2.5085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4469 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4470 Footprint: Position: in world: true x: 366.0991 z: 725.23108 last x: 366.0991 last z: 725.23108 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4470 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4471 Footprint: Position: in world: true x: 363.49775 z: 716.52271 last x: 363.49775 last z: 716.52271 territory: 2 rot x: 0 rot y: -2.79755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4471 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4472 Footprint: Position: in world: true x: 360.46659 z: 706.24616 last x: 360.46659 last z: 706.24616 territory: 2 rot x: 0 rot y: 2.87325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4472 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4473 Footprint: Position: in world: true x: 364.29081 z: 697.14417 last x: 364.29081 last z: 697.14417 territory: 2 rot x: 0 rot y: 2.3179 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4473 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4474 Footprint: Position: in world: true x: 371.58561 z: 690.82465 last x: 371.58561 last z: 690.82465 territory: 2 rot x: 0 rot y: -2.80233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4474 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4475 Footprint: Position: in world: true x: 367.44846 z: 680.42548 last x: 367.44846 last z: 680.42548 territory: 2 rot x: 0 rot y: -2.70157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4475 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4476 Footprint: Position: in world: true x: 364.98017 z: 675.55701 last x: 364.98017 last z: 675.55701 territory: 2 rot x: 0 rot y: 2.6873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4476 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4477 Footprint: Position: in world: true x: 356.10395 z: 680.67548 last x: 356.10395 last z: 680.67548 territory: 2 rot x: 0 rot y: 1.27363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4477 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4478 Footprint: Position: in world: true x: 426.70121 z: 661.53089 last x: 426.70121 last z: 661.53089 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4478 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4479 Footprint: Position: in world: true x: 395.82706 z: 595.75886 last x: 395.82706 last z: 595.75886 territory: 2 rot x: 0 rot y: -2.44118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4479 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4480 Footprint: Position: in world: true x: 277.21335 z: 836.62122 last x: 277.21335 last z: 836.62122 territory: 2 rot x: 0 rot y: -3.00083 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4480 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4481 Footprint: Position: in world: true x: 285.25644 z: 824.56208 last x: 285.25644 last z: 824.56208 territory: 2 rot x: 0 rot y: 1.63639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4481 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4482 Footprint: Position: in world: true x: 295.98642 z: 823.91608 last x: 295.98642 last z: 823.91608 territory: 2 rot x: 0 rot y: 2.5247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4482 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4483 Footprint: Position: in world: true x: 301.00156 z: 814.56263 last x: 301.00156 last z: 814.56263 territory: 2 rot x: 0 rot y: 2.43706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4483 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4484 Footprint: Position: in world: true x: 700.46741 z: 877.33954 last x: 700.46741 last z: 877.33954 territory: 2 rot x: 0 rot y: -0.00603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4484 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4485 Footprint: Position: in world: true x: 295.03672 z: 834.6681 last x: 295.03672 last z: 834.6681 territory: 2 rot x: 0 rot y: -0.60854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4485 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4486 Footprint: Position: in world: true x: 286.90134 z: 830.9842 last x: 286.90134 last z: 830.9842 territory: 2 rot x: 0 rot y: 0.07244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4486 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4487 Footprint: Position: in world: true x: 534.54969 z: 902.0312 last x: 534.54969 last z: 902.0312 territory: 2 rot x: 0 rot y: 0.01647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4487 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4499 Footprint: Minimap: active: true x: 116.32711 z: 325.79145 Obstruction: active: true moving: false control group: 4499 control group 2: 0 tag: 117 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 116.32711 z: 325.79145 last x: 116.32711 last z: 325.79145 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4499 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4500 Footprint: Minimap: active: true x: 123.83451 z: 331.89298 Obstruction: active: true moving: false control group: 4500 control group 2: 0 tag: 119 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 123.83451 z: 331.89298 last x: 123.83451 last z: 331.89298 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4500 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4501 Footprint: Minimap: active: true x: 849.5398 z: 343.26328 Obstruction: active: true moving: false control group: 4501 control group 2: 0 tag: 121 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 849.5398 z: 343.26328 last x: 849.5398 last z: 343.26328 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4501 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4502 Footprint: Minimap: active: true x: 843.74482 z: 338.43702 Obstruction: active: true moving: false control group: 4502 control group 2: 0 tag: 123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 843.74482 z: 338.43702 last x: 843.74482 last z: 338.43702 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4502 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4503 Footprint: Minimap: active: true x: 840.88721 z: 333.38941 Obstruction: active: true moving: false control group: 4503 control group 2: 0 tag: 125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 840.88721 z: 333.38941 last x: 840.88721 last z: 333.38941 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4503 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4504 Footprint: Minimap: active: true x: 853.91327 z: 347.69544 Obstruction: active: true moving: false control group: 4504 control group 2: 0 tag: 127 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 853.91327 z: 347.69544 last x: 853.91327 last z: 347.69544 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4504 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4525 Footprint: Minimap: active: true x: 862.09638 z: 311.146 Obstruction: active: true moving: false control group: 4525 control group 2: 0 tag: 129 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.09638 z: 311.146 last x: 862.09638 last z: 311.146 territory: 2 rot x: 0 rot y: -0.7521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4525 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4526 Footprint: Minimap: active: true x: 866.87067 z: 314.85868 Obstruction: active: true moving: false control group: 4526 control group 2: 0 tag: 131 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.87067 z: 314.85868 last x: 866.87067 last z: 314.85868 territory: 2 rot x: 0 rot y: -0.73076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4526 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4529 Footprint: Minimap: active: true x: 871.7126 z: 318.92243 Obstruction: active: true moving: false control group: 4529 control group 2: 0 tag: 133 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.7126 z: 318.92243 last x: 871.7126 last z: 318.92243 territory: 0 rot x: 0 rot y: -0.73322 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4529 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 264, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4530 Footprint: Minimap: active: true x: 877.3357 z: 323.40345 Obstruction: active: true moving: false control group: 4530 control group 2: 0 tag: 135 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.3357 z: 323.40345 last x: 877.3357 last z: 323.40345 territory: 0 rot x: 0 rot y: -0.70604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/special/eyecandy/statues_roman.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4530 actor: "props/special/eyecandy/statues_roman.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 260, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4531 Footprint: Minimap: active: true x: 147.5983 z: 772.37244 Obstruction: active: true moving: false control group: 4531 control group 2: 0 tag: 137 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 147.5983 z: 772.37244 last x: 147.5983 last z: 772.37244 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4531 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 259, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4534 Footprint: Minimap: active: true x: 416.30478 z: 197.27051 Obstruction: active: true moving: false control group: 4534 control group 2: 0 tag: 143 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.30478 z: 197.27051 last x: 416.30478 last z: 197.27051 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4534 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 939, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4535 Footprint: Minimap: active: true x: 421.83341 z: 186.73676 Obstruction: active: true moving: false control group: 4535 control group 2: 0 tag: 145 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.83341 z: 186.73676 last x: 421.83341 last z: 186.73676 territory: 0 rot x: 0 rot y: -0.93741 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4535 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 466, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4537 Footprint: Minimap: active: true x: 441.51767 z: 484.98346 Obstruction: active: true moving: false control group: 4537 control group 2: 0 tag: 149 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 441.51767 z: 484.98346 last x: 441.51767 last z: 484.98346 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4537 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4543 Footprint: Minimap: active: true x: 519.61182 z: 520.75214 Obstruction: active: true moving: false control group: 4543 control group 2: 0 tag: 151 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 519.61182 z: 520.75214 last x: 519.61182 last z: 520.75214 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4543 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4544 Footprint: Minimap: active: true x: 898.20978 z: 710.2707 Obstruction: active: true moving: false control group: 4544 control group 2: 0 tag: 2214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.20978 z: 710.2707 last x: 898.20978 last z: 710.2707 territory: 1 rot x: 0 rot y: -0.16568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4544 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4545 Footprint: Minimap: active: true x: 910.7674 z: 713.27454 Obstruction: active: true moving: false control group: 4545 control group 2: 0 tag: 2216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.7674 z: 713.27454 last x: 910.7674 last z: 713.27454 territory: 1 rot x: 0 rot y: 1.18424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4545 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4546 Footprint: Minimap: active: true x: 908.35956 z: 727.48731 Obstruction: active: true moving: false control group: 4546 control group 2: 0 tag: 2218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.35956 z: 727.48731 last x: 908.35956 last z: 727.48731 territory: 1 rot x: 0 rot y: -0.07825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4546 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 20, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4547 Footprint: Minimap: active: true x: 913.79963 z: 735.56366 Obstruction: active: true moving: false control group: 4547 control group 2: 0 tag: 2220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.79963 z: 735.56366 last x: 913.79963 last z: 735.56366 territory: 1 rot x: 0 rot y: -0.07299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4547 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4548 Footprint: Minimap: active: true x: 925.5326 z: 728.41413 Obstruction: active: true moving: false control group: 4548 control group 2: 0 tag: 2222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.5326 z: 728.41413 last x: 925.5326 last z: 728.41413 territory: 1 rot x: 0 rot y: 1.33564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4548 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4549 Footprint: Minimap: active: true x: 922.60413 z: 788.71436 Obstruction: active: true moving: false control group: 4549 control group 2: 0 tag: 2224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 922.60413 z: 788.71436 last x: 922.60413 last z: 788.71436 territory: 1 rot x: 0 rot y: 2.61265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4549 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4550 Footprint: Minimap: active: true x: 930.34638 z: 744.01716 Obstruction: active: true moving: false control group: 4550 control group 2: 0 tag: 2226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 930.34638 z: 744.01716 last x: 930.34638 last z: 744.01716 territory: 1 rot x: 0 rot y: 0.85943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4550 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4551 Footprint: Minimap: active: true x: 938.11438 z: 734.39325 Obstruction: active: true moving: false control group: 4551 control group 2: 0 tag: 2228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.11438 z: 734.39325 last x: 938.11438 last z: 734.39325 territory: 1 rot x: 0 rot y: 0.08971 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4551 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4552 Footprint: Minimap: active: true x: 938.11774 z: 740.79834 Obstruction: active: true moving: false control group: 4552 control group 2: 0 tag: 2230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 938.11774 z: 740.79834 last x: 938.11774 last z: 740.79834 territory: 1 rot x: 0 rot y: 0.48435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4552 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4553 Footprint: Minimap: active: true x: 943.4087 z: 747.43665 Obstruction: active: true moving: false control group: 4553 control group 2: 0 tag: 2232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.4087 z: 747.43665 last x: 943.4087 last z: 747.43665 territory: 1 rot x: 0 rot y: 1.3219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4553 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4554 Footprint: Minimap: active: true x: 950.17011 z: 749.44727 Obstruction: active: true moving: false control group: 4554 control group 2: 0 tag: 2234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.17011 z: 749.44727 last x: 950.17011 last z: 749.44727 territory: 1 rot x: 0 rot y: 3.07949 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4554 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4555 Footprint: Minimap: active: true x: 951.74512 z: 742.82087 Obstruction: active: true moving: false control group: 4555 control group 2: 0 tag: 2236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 951.74512 z: 742.82087 last x: 951.74512 last z: 742.82087 territory: 1 rot x: 0 rot y: 3.03707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4555 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4556 Footprint: Minimap: active: true x: 954.25886 z: 737.27271 Obstruction: active: true moving: false control group: 4556 control group 2: 0 tag: 2238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954.25886 z: 737.27271 last x: 954.25886 last z: 737.27271 territory: 1 rot x: 0 rot y: 3.03391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4556 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4557 Footprint: Minimap: active: true x: 956.55616 z: 724.55567 Obstruction: active: true moving: false control group: 4557 control group 2: 0 tag: 2240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.55616 z: 724.55567 last x: 956.55616 last z: 724.55567 territory: 1 rot x: 0 rot y: -2.85918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4557 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4558 Footprint: Minimap: active: true x: 953.13611 z: 720.52894 Obstruction: active: true moving: false control group: 4558 control group 2: 0 tag: 2242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 953.13611 z: 720.52894 last x: 953.13611 last z: 720.52894 territory: 1 rot x: 0 rot y: -1.61019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4558 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4559 Footprint: Minimap: active: true x: 943.534 z: 720.21894 Obstruction: active: true moving: false control group: 4559 control group 2: 0 tag: 2244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.534 z: 720.21894 last x: 943.534 last z: 720.21894 territory: 1 rot x: 0 rot y: -1.68615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4559 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4560 Footprint: Minimap: active: true x: 933.86261 z: 718.69581 Obstruction: active: true moving: false control group: 4560 control group 2: 0 tag: 2246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 933.86261 z: 718.69581 last x: 933.86261 last z: 718.69581 territory: 1 rot x: 0 rot y: -2.18514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4560 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4561 Footprint: Minimap: active: true x: 929.71338 z: 714.9944 Obstruction: active: true moving: false control group: 4561 control group 2: 0 tag: 2248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 929.71338 z: 714.9944 last x: 929.71338 last z: 714.9944 territory: 1 rot x: 0 rot y: -2.35637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4561 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4562 Footprint: Minimap: active: true x: 726.5746 z: 500.22608 Obstruction: active: true moving: false control group: 4562 control group 2: 0 tag: 2250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726.5746 z: 500.22608 last x: 726.5746 last z: 500.22608 territory: 0 rot x: 0 rot y: -0.10984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4562 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4563 Footprint: Minimap: active: true x: 732.51392 z: 460.8797 Obstruction: active: true moving: false control group: 4563 control group 2: 0 tag: 2252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 732.51392 z: 460.8797 last x: 732.51392 last z: 460.8797 territory: 0 rot x: 0 rot y: -1.2619 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4563 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4564 Footprint: Minimap: active: true x: 713.45417 z: 225.13648 Obstruction: active: true moving: false control group: 4564 control group 2: 0 tag: 2254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.45417 z: 225.13648 last x: 713.45417 last z: 225.13648 territory: 2 rot x: 0 rot y: 0.72184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4564 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4565 Footprint: Minimap: active: true x: 827.59241 z: 232.6699 Obstruction: active: true moving: false control group: 4565 control group 2: 0 tag: 2256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 827.59241 z: 232.6699 last x: 827.59241 last z: 232.6699 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4565 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4566 Footprint: Minimap: active: true x: 837.20942 z: 138.36113 Obstruction: active: true moving: false control group: 4566 control group 2: 0 tag: 2258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 837.20942 z: 138.36113 last x: 837.20942 last z: 138.36113 territory: 2 rot x: 0 rot y: 0.22007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4566 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4567 Footprint: Minimap: active: true x: 739.71613 z: 75.1902 Obstruction: active: true moving: false control group: 4567 control group 2: 0 tag: 2260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 739.71613 z: 75.1902 last x: 739.71613 last z: 75.1902 territory: 2 rot x: 0 rot y: -1.88045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4567 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4568 Footprint: Minimap: active: true x: 723.86481 z: 138.61678 Obstruction: active: true moving: false control group: 4568 control group 2: 0 tag: 2262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 723.86481 z: 138.61678 last x: 723.86481 last z: 138.61678 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4568 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4569 Footprint: Minimap: active: true x: 682.63312 z: 137.45574 Obstruction: active: true moving: false control group: 4569 control group 2: 0 tag: 2264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 682.63312 z: 137.45574 last x: 682.63312 last z: 137.45574 territory: 2 rot x: 0 rot y: -0.17161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4569 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4570 Footprint: Minimap: active: true x: 711.9806 z: 341.40622 Obstruction: active: true moving: false control group: 4570 control group 2: 0 tag: 2266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 711.9806 z: 341.40622 last x: 711.9806 last z: 341.40622 territory: 2 rot x: 0 rot y: -1.19008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4570 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4574 Footprint: Minimap: active: true x: 904.56043 z: 487.47651 Obstruction: active: true moving: false control group: 4574 control group 2: 0 tag: 2274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.56043 z: 487.47651 last x: 904.56043 last z: 487.47651 territory: 0 rot x: 0 rot y: -1.82981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4574 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4575 Footprint: Minimap: active: true x: 950.08912 z: 551.79029 Obstruction: active: true moving: false control group: 4575 control group 2: 0 tag: 2276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.08912 z: 551.79029 last x: 950.08912 last z: 551.79029 territory: 1 rot x: 0 rot y: 0.33732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4575 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4576 Footprint: Minimap: active: true x: 866.74457 z: 364.17286 Obstruction: active: true moving: false control group: 4576 control group 2: 0 tag: 2278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.74457 z: 364.17286 last x: 866.74457 last z: 364.17286 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4576 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4577 Footprint: Minimap: active: true x: 845.67402 z: 270.81202 Obstruction: active: true moving: false control group: 4577 control group 2: 0 tag: 2280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.67402 z: 270.81202 last x: 845.67402 last z: 270.81202 territory: 2 rot x: 0 rot y: -0.36637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4577 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4578 Footprint: Minimap: active: true x: 383.88352 z: 201.88738 Obstruction: active: true moving: false control group: 4578 control group 2: 0 tag: 2282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.88352 z: 201.88738 last x: 383.88352 last z: 201.88738 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4578 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 25, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4580 Footprint: Minimap: active: true x: 107.77157 z: 538.93952 Obstruction: active: true moving: false control group: 4580 control group 2: 0 tag: 2286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 107.77157 z: 538.93952 last x: 107.77157 last z: 538.93952 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4580 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4583 Footprint: Position: in world: true x: 533.81562 z: 663.2162 last x: 533.81562 last z: 663.2162 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4583 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4584 Footprint: Position: in world: true x: 534.73523 z: 657.54792 last x: 534.73523 last z: 657.54792 territory: 2 rot x: 0 rot y: 2.6797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4584 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4585 Footprint: Position: in world: true x: 537.784 z: 651.86066 last x: 537.784 last z: 651.86066 territory: 2 rot x: 0 rot y: 2.57425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4585 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4586 Footprint: Position: in world: true x: 543.28913 z: 645.51667 last x: 543.28913 last z: 645.51667 territory: 2 rot x: 0 rot y: 0.40508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4586 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4587 Footprint: Position: in world: true x: 547.08765 z: 654.8537 last x: 547.08765 last z: 654.8537 territory: 2 rot x: 0 rot y: 0.7555 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4587 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4588 Footprint: Position: in world: true x: 557.00977 z: 656.91791 last x: 557.00977 last z: 656.91791 territory: 2 rot x: 0 rot y: -2.9811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4588 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4589 Footprint: Position: in world: true x: 559.42713 z: 641.4701 last x: 559.42713 last z: 641.4701 territory: 2 rot x: 0 rot y: 1.22443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4589 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4590 Footprint: Position: in world: true x: 560.47956 z: 644.93903 last x: 560.47956 last z: 644.93903 territory: 2 rot x: 0 rot y: 0.14498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4590 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4591 Footprint: Position: in world: true x: 561.6902 z: 653.63416 last x: 561.6902 last z: 653.63416 territory: 2 rot x: 0 rot y: 0.55246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4591 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4592 Footprint: Position: in world: true x: 568.70386 z: 663.98615 last x: 568.70386 last z: 663.98615 territory: 2 rot x: 0 rot y: 1.39856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4592 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4593 Footprint: Position: in world: true x: 570.69318 z: 663.10767 last x: 570.69318 last z: 663.10767 territory: 2 rot x: 0 rot y: -1.63393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4593 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4594 Footprint: Position: in world: true x: 559.84943 z: 664.66047 last x: 559.84943 last z: 664.66047 territory: 2 rot x: 0 rot y: -1.90603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4594 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4595 Footprint: Position: in world: true x: 549.4986 z: 662.04133 last x: 549.4986 last z: 662.04133 territory: 2 rot x: 0 rot y: -1.60291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4595 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4596 Footprint: Position: in world: true x: 539.11548 z: 661.0088 last x: 539.11548 last z: 661.0088 territory: 2 rot x: 0 rot y: 2.85654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4596 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4597 Footprint: Position: in world: true x: 542.8888 z: 648.95954 last x: 542.8888 last z: 648.95954 territory: 2 rot x: 0 rot y: 2.84574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_lush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4597 actor: "props/flora/bush_medit_sm_lush.xml" constructionprogress: 0 - id: 4598 Footprint: Position: in world: true x: 547.30347 z: 648.89258 last x: 547.30347 last z: 648.89258 territory: 2 rot x: 0 rot y: 2.44979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4598 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4599 Footprint: Position: in world: true x: 549.4209 z: 644.26368 last x: 549.4209 last z: 644.26368 territory: 2 rot x: 0 rot y: -2.8208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4599 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4600 Footprint: Position: in world: true x: 548.77094 z: 641.49463 last x: 548.77094 last z: 641.49463 territory: 2 rot x: 0 rot y: 2.41327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4600 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4601 Footprint: Position: in world: true x: 554.27063 z: 648.62653 last x: 554.27063 last z: 648.62653 territory: 2 rot x: 0 rot y: -0.13761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4601 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4602 Footprint: Position: in world: true x: 552.56971 z: 655.02027 last x: 552.56971 last z: 655.02027 territory: 2 rot x: 0 rot y: -0.34266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4602 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4603 Footprint: Position: in world: true x: 548.70167 z: 662.04133 last x: 548.70167 last z: 662.04133 territory: 2 rot x: 0 rot y: -2.07978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4603 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4604 Footprint: Position: in world: true x: 541.64448 z: 658.84852 last x: 541.64448 last z: 658.84852 territory: 2 rot x: 0 rot y: -1.04033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4604 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4605 Footprint: Position: in world: true x: 531.30146 z: 666.88819 last x: 531.30146 last z: 666.88819 territory: 2 rot x: 0 rot y: -1.95234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4605 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4606 Footprint: Position: in world: true x: 526.9886 z: 663.54401 last x: 526.9886 last z: 663.54401 territory: 2 rot x: 0 rot y: 2.55031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4606 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4607 Footprint: Position: in world: true x: 535.55817 z: 648.42878 last x: 535.55817 last z: 648.42878 territory: 2 rot x: 0 rot y: 2.64481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4607 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4608 Footprint: Position: in world: true x: 544.60718 z: 639.60993 last x: 544.60718 last z: 639.60993 territory: 2 rot x: 0 rot y: 1.06405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4608 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4609 Footprint: Position: in world: true x: 562.36005 z: 650.33545 last x: 562.36005 last z: 650.33545 territory: 2 rot x: 0 rot y: 0.7422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4609 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4610 Footprint: Position: in world: true x: 574.81501 z: 665.69776 last x: 574.81501 last z: 665.69776 territory: 2 rot x: 0 rot y: -0.74321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4610 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4611 Footprint: Position: in world: true x: 566.85273 z: 671.12629 last x: 566.85273 last z: 671.12629 territory: 2 rot x: 0 rot y: -1.93404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4611 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4612 Footprint: Position: in world: true x: 515.01313 z: 649.24134 last x: 515.01313 last z: 649.24134 territory: 2 rot x: 0 rot y: -1.96023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4612 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4613 Footprint: Position: in world: true x: 462.06782 z: 641.20698 last x: 462.06782 last z: 641.20698 territory: 2 rot x: 0 rot y: -1.94396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4613 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4614 Footprint: Position: in world: true x: 434.94733 z: 598.36097 last x: 434.94733 last z: 598.36097 territory: 2 rot x: 0 rot y: -2.4525 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4614 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4615 Footprint: Position: in world: true x: 416.7371 z: 575.4018 last x: 416.7371 last z: 575.4018 territory: 2 rot x: 0 rot y: 2.80391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4615 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4616 Footprint: Position: in world: true x: 438.65271 z: 550.38355 last x: 438.65271 last z: 550.38355 territory: 2 rot x: 0 rot y: 0.40519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4616 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4617 Footprint: Position: in world: true x: 453.76886 z: 607.39087 last x: 453.76886 last z: 607.39087 territory: 2 rot x: 0 rot y: -0.37325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4617 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4618 Footprint: Position: in world: true x: 446.72831 z: 629.00306 last x: 446.72831 last z: 629.00306 territory: 2 rot x: 0 rot y: -0.13645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4618 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4619 Footprint: Position: in world: true x: 434.13703 z: 723.34394 last x: 434.13703 last z: 723.34394 territory: 2 rot x: 0 rot y: 2.08153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4619 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4620 Footprint: Position: in world: true x: 543.31122 z: 631.57984 last x: 543.31122 last z: 631.57984 territory: 2 rot x: 0 rot y: 3.08852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4620 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4621 Footprint: Position: in world: true x: 604.8548 z: 591.0907 last x: 604.8548 last z: 591.0907 territory: 2 rot x: 0 rot y: 1.62102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4621 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4622 Footprint: Position: in world: true x: 661.71412 z: 615.98926 last x: 661.71412 last z: 615.98926 territory: 2 rot x: 0 rot y: -3.02805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4622 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4623 Footprint: Position: in world: true x: 628.06421 z: 562.59644 last x: 628.06421 last z: 562.59644 territory: 2 rot x: 0 rot y: -2.37764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4623 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4624 Footprint: Position: in world: true x: 640.27491 z: 542.9828 last x: 640.27491 last z: 542.9828 territory: 0 rot x: 0 rot y: 0.81669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4624 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4625 Footprint: Position: in world: true x: 677.46143 z: 569.20057 last x: 677.46143 last z: 569.20057 territory: 2 rot x: 0 rot y: 1.06563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4625 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4626 Footprint: Position: in world: true x: 739.83399 z: 606.9748 last x: 739.83399 last z: 606.9748 territory: 2 rot x: 0 rot y: 0.03202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4626 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4627 Footprint: Position: in world: true x: 726.45575 z: 655.35236 last x: 726.45575 last z: 655.35236 territory: 2 rot x: 0 rot y: -0.97391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4627 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4628 Footprint: Position: in world: true x: 700.90003 z: 680.41248 last x: 700.90003 last z: 680.41248 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4628 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4629 Footprint: Position: in world: true x: 492.21769 z: 611.97059 last x: 492.21769 last z: 611.97059 territory: 2 rot x: 0 rot y: -2.02346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4629 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4630 Footprint: Position: in world: true x: 426.14911 z: 578.13428 last x: 426.14911 last z: 578.13428 territory: 2 rot x: 0 rot y: -1.88183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4630 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4631 Footprint: Position: in world: true x: 359.85181 z: 545.52643 last x: 359.85181 last z: 545.52643 territory: 2 rot x: 0 rot y: 2.6979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4631 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4632 Footprint: Position: in world: true x: 348.54902 z: 514.87513 last x: 348.54902 last z: 514.87513 territory: 2 rot x: 0 rot y: 1.31801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4632 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4633 Footprint: Position: in world: true x: 423.76978 z: 540.81995 last x: 423.76978 last z: 540.81995 territory: 2 rot x: 0 rot y: -0.64785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4633 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4634 Footprint: Position: in world: true x: 398.41791 z: 567.4673 last x: 398.41791 last z: 567.4673 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4634 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4635 Footprint: Position: in world: true x: 395.53818 z: 569.29657 last x: 395.53818 last z: 569.29657 territory: 2 rot x: 0 rot y: 3.00208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4635 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4636 Footprint: Position: in world: true x: 401.40342 z: 538.3805 last x: 401.40342 last z: 538.3805 territory: 2 rot x: 0 rot y: 1.36652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4636 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4637 Footprint: Position: in world: true x: 455.1807 z: 559.06202 last x: 455.1807 last z: 559.06202 territory: 2 rot x: 0 rot y: 0.22898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4637 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4638 Footprint: Position: in world: true x: 464.92322 z: 598.8888 last x: 464.92322 last z: 598.8888 territory: 2 rot x: 0 rot y: 1.33603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4638 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4639 Footprint: Position: in world: true x: 525.24024 z: 595.41761 last x: 525.24024 last z: 595.41761 territory: 2 rot x: 0 rot y: -2.20998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4639 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4640 Footprint: Position: in world: true x: 484.8017 z: 568.50824 last x: 484.8017 last z: 568.50824 territory: 2 rot x: 0 rot y: -1.999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4640 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4641 Footprint: Position: in world: true x: 456.98267 z: 577.27088 last x: 456.98267 last z: 577.27088 territory: 2 rot x: 0 rot y: -0.41857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4641 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4642 Footprint: Position: in world: true x: 425.55695 z: 640.92634 last x: 425.55695 last z: 640.92634 territory: 2 rot x: 0 rot y: -0.59534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4642 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4643 Footprint: Position: in world: true x: 415.39914 z: 652.43464 last x: 415.39914 last z: 652.43464 territory: 2 rot x: 0 rot y: -1.94112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4643 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4644 Footprint: Position: in world: true x: 384.36008 z: 643.96747 last x: 384.36008 last z: 643.96747 territory: 2 rot x: 0 rot y: -3.13822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4644 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4645 Footprint: Position: in world: true x: 385.21772 z: 632.67792 last x: 385.21772 last z: 632.67792 territory: 2 rot x: 0 rot y: 0.03667 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4645 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4646 Footprint: Position: in world: true x: 387.11017 z: 698.38465 last x: 387.11017 last z: 698.38465 territory: 2 rot x: 0 rot y: 1.27892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4646 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4647 Footprint: Position: in world: true x: 417.37534 z: 708.38355 last x: 417.37534 last z: 708.38355 territory: 2 rot x: 0 rot y: 2.34981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4647 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4648 Footprint: Position: in world: true x: 470.51395 z: 702.9228 last x: 470.51395 last z: 702.9228 territory: 2 rot x: 0 rot y: 1.08283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4648 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4649 Footprint: Position: in world: true x: 481.46073 z: 702.15754 last x: 481.46073 last z: 702.15754 territory: 2 rot x: 0 rot y: -2.7929 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4649 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4650 Footprint: Position: in world: true x: 464.67594 z: 651.88953 last x: 464.67594 last z: 651.88953 territory: 2 rot x: 0 rot y: 2.89792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4650 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4651 Footprint: Position: in world: true x: 468.70777 z: 624.0547 last x: 468.70777 last z: 624.0547 territory: 2 rot x: 0 rot y: -2.9002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4651 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4652 Footprint: Position: in world: true x: 456.62809 z: 573.61475 last x: 456.62809 last z: 573.61475 territory: 2 rot x: 0 rot y: -1.48568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4652 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4653 Footprint: Position: in world: true x: 417.14618 z: 579.88392 last x: 417.14618 last z: 579.88392 territory: 2 rot x: 0 rot y: -0.53795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4653 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4654 Footprint: Position: in world: true x: 404.45118 z: 607.313 last x: 404.45118 last z: 607.313 territory: 2 rot x: 0 rot y: 1.55118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4654 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4655 Footprint: Position: in world: true x: 425.1981 z: 611.18116 last x: 425.1981 last z: 611.18116 territory: 2 rot x: 0 rot y: -2.92707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4655 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4656 Footprint: Position: in world: true x: 405.48716 z: 532.33655 last x: 405.48716 last z: 532.33655 territory: 2 rot x: 0 rot y: 2.3531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4656 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4657 Footprint: Position: in world: true x: 419.39625 z: 521.8285 last x: 419.39625 last z: 521.8285 territory: 2 rot x: 0 rot y: 1.76586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4657 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4658 Footprint: Position: in world: true x: 444.27115 z: 519.63904 last x: 444.27115 last z: 519.63904 territory: 2 rot x: 0 rot y: 0.7388 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4658 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4659 Footprint: Position: in world: true x: 481.59894 z: 554.46033 last x: 481.59894 last z: 554.46033 territory: 2 rot x: 0 rot y: 0.89675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4659 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4660 Footprint: Position: in world: true x: 513.00452 z: 580.17853 last x: 513.00452 last z: 580.17853 territory: 2 rot x: 0 rot y: 0.88192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4660 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4661 Footprint: Position: in world: true x: 567.96473 z: 575.28522 last x: 567.96473 last z: 575.28522 territory: 2 rot x: 0 rot y: -2.54215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4661 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4662 Footprint: Position: in world: true x: 612.80311 z: 553.87983 last x: 612.80311 last z: 553.87983 territory: 2 rot x: 0 rot y: -2.47957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4662 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4663 Footprint: Position: in world: true x: 545.22565 z: 486.46033 last x: 545.22565 last z: 486.46033 territory: 2 rot x: 0 rot y: -2.27326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4663 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4664 Footprint: Position: in world: true x: 517.69196 z: 456.32374 last x: 517.69196 last z: 456.32374 territory: 2 rot x: 0 rot y: -2.1475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4664 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4665 Footprint: Position: in world: true x: 496.9755 z: 441.89548 last x: 496.9755 last z: 441.89548 territory: 2 rot x: 0 rot y: -3.1048 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4665 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4666 Footprint: Position: in world: true x: 502.08512 z: 430.72123 last x: 502.08512 last z: 430.72123 territory: 2 rot x: 0 rot y: 1.12967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4666 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4667 Footprint: Position: in world: true x: 528.4358 z: 447.33423 last x: 528.4358 last z: 447.33423 territory: 2 rot x: 0 rot y: 0.47168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4667 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4668 Footprint: Position: in world: true x: 540.02729 z: 465.6887 last x: 540.02729 last z: 465.6887 territory: 2 rot x: 0 rot y: 1.04665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4668 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4669 Footprint: Position: in world: true x: 592.06476 z: 497.44684 last x: 592.06476 last z: 497.44684 territory: 2 rot x: 0 rot y: 2.69434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4669 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4670 Footprint: Position: in world: true x: 565.07361 z: 449.40943 last x: 565.07361 last z: 449.40943 territory: 2 rot x: 0 rot y: -2.52306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4670 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4671 Footprint: Position: in world: true x: 553.50928 z: 432.46558 last x: 553.50928 last z: 432.46558 territory: 2 rot x: 0 rot y: 3.12421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4671 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4672 Footprint: Position: in world: true x: 552.16877 z: 426.9592 last x: 552.16877 last z: 426.9592 territory: 2 rot x: 0 rot y: 2.33889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4672 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4673 Footprint: Position: in world: true x: 554.03394 z: 426.15067 last x: 554.03394 last z: 426.15067 territory: 2 rot x: 0 rot y: 0.56395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4673 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4674 Footprint: Position: in world: true x: 566.45752 z: 445.7563 last x: 566.45752 last z: 445.7563 territory: 2 rot x: 0 rot y: -1.68422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4674 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4675 Footprint: Position: in world: true x: 558.24769 z: 446.84418 last x: 558.24769 last z: 446.84418 territory: 2 rot x: 0 rot y: -1.90094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4675 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4676 Footprint: Position: in world: true x: 547.09577 z: 442.14634 last x: 547.09577 last z: 442.14634 territory: 2 rot x: 0 rot y: -2.1393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4676 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4677 Footprint: Position: in world: true x: 537.79657 z: 435.59488 last x: 537.79657 last z: 435.59488 territory: 2 rot x: 0 rot y: -2.4046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4677 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4678 Footprint: Position: in world: true x: 533.59742 z: 431.68464 last x: 533.59742 last z: 431.68464 territory: 2 rot x: 0 rot y: -2.3144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4678 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4679 Footprint: Position: in world: true x: 525.58698 z: 427.15635 last x: 525.58698 last z: 427.15635 territory: 2 rot x: 0 rot y: -2.13443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4679 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4680 Footprint: Position: in world: true x: 519.02112 z: 421.72754 last x: 519.02112 last z: 421.72754 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4680 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4681 Footprint: Position: in world: true x: 519.78382 z: 425.92823 last x: 519.78382 last z: 425.92823 territory: 2 rot x: 0 rot y: 0.7068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4681 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4682 Footprint: Position: in world: true x: 531.24061 z: 436.31632 last x: 531.24061 last z: 436.31632 territory: 2 rot x: 0 rot y: 1.06907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4682 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4683 Footprint: Position: in world: true x: 539.89252 z: 438.04853 last x: 539.89252 last z: 438.04853 territory: 2 rot x: 0 rot y: 0.702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4683 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4684 Footprint: Position: in world: true x: 548.68122 z: 447.58027 last x: 548.68122 last z: 447.58027 territory: 2 rot x: 0 rot y: 0.41466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4684 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4685 Footprint: Position: in world: true x: 524.20588 z: 415.95514 last x: 524.20588 last z: 415.95514 territory: 2 rot x: 0 rot y: -2.54491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4685 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4686 Footprint: Position: in world: true x: 521.33228 z: 410.11011 last x: 521.33228 last z: 410.11011 territory: 2 rot x: 0 rot y: 2.47876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4686 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4687 Footprint: Position: in world: true x: 523.9599 z: 406.1316 last x: 523.9599 last z: 406.1316 territory: 2 rot x: 0 rot y: 1.14335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4687 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4688 Footprint: Position: in world: true x: 529.18702 z: 409.56025 last x: 529.18702 last z: 409.56025 territory: 2 rot x: 0 rot y: -1.38067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4688 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4689 Footprint: Position: in world: true x: 533.34498 z: 406.56431 last x: 533.34498 last z: 406.56431 territory: 2 rot x: 0 rot y: 0.93055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4689 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4690 Footprint: Position: in world: true x: 522.70911 z: 429.19761 last x: 522.70911 last z: 429.19761 territory: 2 rot x: 0 rot y: -1.52933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4690 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 4691 Footprint: Position: in world: true x: 548.59028 z: 646.11402 last x: 548.59028 last z: 646.11402 territory: 2 rot x: 0 rot y: 3.11411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4691 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4692 Footprint: Position: in world: true x: 549.25959 z: 640.5475 last x: 549.25959 last z: 640.5475 territory: 2 rot x: 0 rot y: 2.84104 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4692 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4693 Footprint: Position: in world: true x: 553.86133 z: 647.58667 last x: 553.86133 last z: 647.58667 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4693 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4694 Footprint: Position: in world: true x: 551.2057 z: 653.01075 last x: 551.2057 last z: 653.01075 territory: 2 rot x: 0 rot y: -1.06081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4694 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4695 Footprint: Position: in world: true x: 538.91431 z: 668.98188 last x: 538.91431 last z: 668.98188 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4695 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4696 Footprint: Position: in world: true x: 166.98407 z: 631.27637 last x: 166.98407 last z: 631.27637 territory: 2 rot x: 0 rot y: -2.74526 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4696 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4697 Footprint: Position: in world: true x: 148.59772 z: 587.75611 last x: 148.59772 last z: 587.75611 territory: 2 rot x: 0 rot y: -2.71091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4697 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4698 Footprint: Position: in world: true x: 140.25512 z: 615.81159 last x: 140.25512 last z: 615.81159 territory: 2 rot x: 0 rot y: -1.03295 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4698 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4699 Footprint: Position: in world: true x: 80.93502 z: 579.07782 last x: 80.93502 last z: 579.07782 territory: 2 rot x: 0 rot y: -0.26148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4699 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4700 Footprint: Position: in world: true x: 116.05967 z: 605.08155 last x: 116.05967 last z: 605.08155 territory: 2 rot x: 0 rot y: 0.09281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4700 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4701 Footprint: Position: in world: true x: 115.5485 z: 631.27637 last x: 115.5485 last z: 631.27637 territory: 2 rot x: 0 rot y: -0.31894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4701 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4702 Footprint: Position: in world: true x: 108.20086 z: 655.39686 last x: 108.20086 last z: 655.39686 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4702 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4703 Footprint: Position: in world: true x: 87.44738 z: 665.01697 last x: 87.44738 last z: 665.01697 territory: 2 rot x: 0 rot y: -1.44736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4703 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4704 Footprint: Position: in world: true x: 46.79627 z: 672.25019 last x: 46.79627 last z: 672.25019 territory: 2 rot x: 0 rot y: -2.7514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4704 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4705 Footprint: Position: in world: true x: 44.75095 z: 655.39686 last x: 44.75095 last z: 655.39686 territory: 2 rot x: 0 rot y: 3.06167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4705 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4706 Footprint: Position: in world: true x: 47.29194 z: 634.87513 last x: 47.29194 last z: 634.87513 territory: 2 rot x: 0 rot y: 2.54705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4706 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4707 Footprint: Position: in world: true x: 54.07499 z: 624.00574 last x: 54.07499 last z: 624.00574 territory: 2 rot x: 0 rot y: 2.71457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4707 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4708 Footprint: Position: in world: true x: 62.12201 z: 607.4563 last x: 62.12201 last z: 607.4563 territory: 2 rot x: 0 rot y: 0.23943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4708 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4709 Footprint: Position: in world: true x: 63.15539 z: 621.7978 last x: 63.15539 last z: 621.7978 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4709 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4710 Footprint: Position: in world: true x: 64.42531 z: 622.52717 last x: 64.42531 last z: 622.52717 territory: 2 rot x: 0 rot y: 2.84261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4710 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4711 Footprint: Position: in world: true x: 62.73136 z: 634.06086 last x: 62.73136 last z: 634.06086 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4711 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4712 Footprint: Position: in world: true x: 55.1962 z: 651.74158 last x: 55.1962 last z: 651.74158 territory: 2 rot x: 0 rot y: 2.05333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4712 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4713 Footprint: Position: in world: true x: 74.11968 z: 630.4668 last x: 74.11968 last z: 630.4668 territory: 2 rot x: 0 rot y: -0.44695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4713 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4714 Footprint: Position: in world: true x: 58.14113 z: 658.62323 last x: 58.14113 last z: 658.62323 territory: 2 rot x: 0 rot y: -0.13596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4714 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4715 Footprint: Position: in world: true x: 57.1941 z: 673.92737 last x: 57.1941 last z: 673.92737 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4715 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4716 Footprint: Position: in world: true x: 56.56153 z: 678.67878 last x: 56.56153 last z: 678.67878 territory: 2 rot x: 0 rot y: -2.90925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4716 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4717 Footprint: Position: in world: true x: 57.88576 z: 663.85895 last x: 57.88576 last z: 663.85895 territory: 2 rot x: 0 rot y: 2.49122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4717 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4718 Footprint: Position: in world: true x: 71.97724 z: 652.95887 last x: 71.97724 last z: 652.95887 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4718 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4719 Footprint: Position: in world: true x: 82.42011 z: 647.60785 last x: 82.42011 last z: 647.60785 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4719 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4720 Footprint: Position: in world: true x: 75.87453 z: 644.09772 last x: 75.87453 last z: 644.09772 territory: 2 rot x: 0 rot y: -1.27747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4720 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4721 Footprint: Position: in world: true x: 67.30285 z: 646.6374 last x: 67.30285 last z: 646.6374 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4721 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4722 Footprint: Position: in world: true x: 67.02561 z: 645.99592 last x: 67.02561 last z: 645.99592 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4722 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4723 Footprint: Position: in world: true x: 73.01513 z: 644.01166 last x: 73.01513 last z: 644.01166 territory: 2 rot x: 0 rot y: -2.48324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4723 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4724 Footprint: Position: in world: true x: 67.34607 z: 638.3548 last x: 67.34607 last z: 638.3548 territory: 2 rot x: 0 rot y: -1.69219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4724 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4725 Footprint: Position: in world: true x: 59.69997 z: 638.81891 last x: 59.69997 last z: 638.81891 territory: 2 rot x: 0 rot y: -0.25535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4725 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4726 Footprint: Position: in world: true x: 58.62391 z: 643.93488 last x: 58.62391 last z: 643.93488 territory: 2 rot x: 0 rot y: 0.68622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4726 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4727 Footprint: Position: in world: true x: 63.40506 z: 650.07258 last x: 63.40506 last z: 650.07258 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4727 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4728 Footprint: Position: in world: true x: 695.27656 z: 679.07435 last x: 695.27656 last z: 679.07435 territory: 2 rot x: 0 rot y: -2.55782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4728 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4729 Footprint: Position: in world: true x: 688.37812 z: 663.76136 last x: 688.37812 last z: 663.76136 territory: 2 rot x: 0 rot y: 3.06228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4729 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4730 Footprint: Position: in world: true x: 690.1775 z: 648.59296 last x: 690.1775 last z: 648.59296 territory: 2 rot x: 0 rot y: 2.8674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4730 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4731 Footprint: Position: in world: true x: 693.77955 z: 640.11646 last x: 693.77955 last z: 640.11646 territory: 2 rot x: 0 rot y: 1.80898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4731 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4732 Footprint: Position: in world: true x: 704.41871 z: 640.64856 last x: 704.41871 last z: 640.64856 territory: 2 rot x: 0 rot y: 0.46044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4732 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4733 Footprint: Position: in world: true x: 708.88764 z: 655.44031 last x: 708.88764 last z: 655.44031 territory: 2 rot x: 0 rot y: 0.17917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4733 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4734 Footprint: Position: in world: true x: 714.51105 z: 684.92304 last x: 714.51105 last z: 684.92304 territory: 2 rot x: 0 rot y: -0.20026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4734 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4735 Footprint: Position: in world: true x: 704.93464 z: 699.8885 last x: 704.93464 last z: 699.8885 territory: 2 rot x: 0 rot y: -1.96656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4735 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4736 Footprint: Position: in world: true x: 682.46961 z: 684.92304 last x: 682.46961 last z: 684.92304 territory: 2 rot x: 0 rot y: -2.5135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4736 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4737 Footprint: Position: in world: true x: 670.98768 z: 665.14869 last x: 670.98768 last z: 665.14869 territory: 2 rot x: 0 rot y: -2.93758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4737 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4738 Footprint: Position: in world: true x: 669.0771 z: 655.21497 last x: 669.0771 last z: 655.21497 territory: 2 rot x: 0 rot y: 2.95942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4738 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4739 Footprint: Position: in world: true x: 683.3296 z: 643.19007 last x: 683.3296 last z: 643.19007 territory: 2 rot x: 0 rot y: 0.97027 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4739 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4740 Footprint: Position: in world: true x: 711.37934 z: 648.97596 last x: 711.37934 last z: 648.97596 territory: 2 rot x: 0 rot y: 2.02155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4740 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4741 Footprint: Position: in world: true x: 744.81214 z: 660.44904 last x: 744.81214 last z: 660.44904 territory: 1 rot x: 0 rot y: -2.31063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4741 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 4742 Footprint: Position: in world: true x: 559.4878 z: 658.83765 last x: 559.4878 last z: 658.83765 territory: 2 rot x: 0 rot y: -3.02512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4742 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4743 Footprint: Position: in world: true x: 558.10352 z: 650.04926 last x: 558.10352 last z: 650.04926 territory: 2 rot x: 0 rot y: 3.1253 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4743 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4744 Footprint: Position: in world: true x: 557.28028 z: 636.97126 last x: 557.28028 last z: 636.97126 territory: 2 rot x: 0 rot y: 1.0977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4744 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4745 Footprint: Position: in world: true x: 538.8736 z: 654.08014 last x: 538.8736 last z: 654.08014 territory: 2 rot x: 0 rot y: -0.22838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4745 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4746 Footprint: Position: in world: true x: 539.4651 z: 666.13862 last x: 539.4651 last z: 666.13862 territory: 2 rot x: 0 rot y: 2.93688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4746 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4747 Footprint: Position: in world: true x: 547.77173 z: 667.96601 last x: 547.77173 last z: 667.96601 territory: 2 rot x: 0 rot y: 0.25857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4747 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4748 Footprint: Position: in world: true x: 553.2771 z: 642.31214 last x: 553.2771 last z: 642.31214 territory: 2 rot x: 0 rot y: 0.1654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4748 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4749 Footprint: Position: in world: true x: 572.68232 z: 661.82587 last x: 572.68232 last z: 661.82587 territory: 2 rot x: 0 rot y: -3.09809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4749 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4750 Footprint: Position: in world: true x: 576.98938 z: 652.6855 last x: 576.98938 last z: 652.6855 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4750 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4751 Footprint: Position: in world: true x: 575.16004 z: 646.43781 last x: 575.16004 last z: 646.43781 territory: 2 rot x: 0 rot y: -2.0537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4751 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4752 Footprint: Position: in world: true x: 568.09217 z: 642.81751 last x: 568.09217 last z: 642.81751 territory: 2 rot x: 0 rot y: -2.16898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4752 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4753 Footprint: Position: in world: true x: 566.21912 z: 641.18726 last x: 566.21912 last z: 641.18726 territory: 2 rot x: 0 rot y: -2.61982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4753 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4754 Footprint: Position: in world: true x: 528.62995 z: 654.21375 last x: 528.62995 last z: 654.21375 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4754 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4755 Footprint: Position: in world: true x: 569.82142 z: 638.7367 last x: 569.82142 last z: 638.7367 territory: 2 rot x: 0 rot y: 1.01973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4755 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4756 Footprint: Position: in world: true x: 565.5561 z: 637.06836 last x: 565.5561 last z: 637.06836 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4756 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4757 Footprint: Position: in world: true x: 562.64728 z: 631.18384 last x: 562.64728 last z: 631.18384 territory: 2 rot x: 0 rot y: -2.742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4757 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4758 Footprint: Position: in world: true x: 560.0304 z: 625.43641 last x: 560.0304 last z: 625.43641 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4758 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4759 Footprint: Position: in world: true x: 541.82581 z: 624.41266 last x: 541.82581 last z: 624.41266 territory: 2 rot x: 0 rot y: -1.28722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4759 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4760 Footprint: Position: in world: true x: 552.23597 z: 627.39466 last x: 552.23597 last z: 627.39466 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4760 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4761 Footprint: Position: in world: true x: 539.99592 z: 642.39527 last x: 539.99592 last z: 642.39527 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4761 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4762 Footprint: Position: in world: true x: 541.4449 z: 639.14289 last x: 541.4449 last z: 639.14289 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4762 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4763 Footprint: Position: in world: true x: 541.94605 z: 637.62507 last x: 541.94605 last z: 637.62507 territory: 2 rot x: 0 rot y: 1.90021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4763 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4764 Footprint: Position: in world: true x: 548.0738 z: 647.50593 last x: 548.0738 last z: 647.50593 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4764 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4765 Footprint: Position: in world: true x: 542.88147 z: 661.54084 last x: 542.88147 last z: 661.54084 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4765 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4766 Footprint: Position: in world: true x: 540.9225 z: 660.81684 last x: 540.9225 last z: 660.81684 territory: 2 rot x: 0 rot y: -1.27639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4766 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4767 Footprint: Position: in world: true x: 528.29633 z: 665.74067 last x: 528.29633 last z: 665.74067 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4767 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4768 Footprint: Position: in world: true x: 526.73841 z: 667.78095 last x: 526.73841 last z: 667.78095 territory: 2 rot x: 0 rot y: -3.13492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4768 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4769 Footprint: Position: in world: true x: 528.3285 z: 657.36353 last x: 528.3285 last z: 657.36353 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4769 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4770 Footprint: Position: in world: true x: 530.78199 z: 656.37861 last x: 530.78199 last z: 656.37861 territory: 2 rot x: 0 rot y: 1.07584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4770 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4771 Footprint: Position: in world: true x: 551.58515 z: 655.09974 last x: 551.58515 last z: 655.09974 territory: 2 rot x: 0 rot y: -2.74886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4771 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4772 Footprint: Position: in world: true x: 557.65754 z: 619.5152 last x: 557.65754 last z: 619.5152 territory: 2 rot x: 0 rot y: -2.85378 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4772 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4773 Footprint: Position: in world: true x: 548.68805 z: 631.3498 last x: 548.68805 last z: 631.3498 territory: 2 rot x: 0 rot y: 3.08461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4773 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4774 Footprint: Position: in world: true x: 549.76191 z: 627.11902 last x: 549.76191 last z: 627.11902 territory: 2 rot x: 0 rot y: 2.80822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4774 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4775 Footprint: Position: in world: true x: 552.37116 z: 620.48603 last x: 552.37116 last z: 620.48603 territory: 2 rot x: 0 rot y: 2.00161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4775 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4776 Footprint: Position: in world: true x: 545.0489 z: 614.88447 last x: 545.0489 last z: 614.88447 territory: 2 rot x: 0 rot y: 1.97004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4776 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4777 Footprint: Position: in world: true x: 558.65467 z: 618.04224 last x: 558.65467 last z: 618.04224 territory: 2 rot x: 0 rot y: 1.36588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4777 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4778 Footprint: Position: in world: true x: 568.88099 z: 621.71906 last x: 568.88099 last z: 621.71906 territory: 2 rot x: 0 rot y: 0.09185 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4778 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4779 Footprint: Position: in world: true x: 568.719 z: 629.6908 last x: 568.719 last z: 629.6908 territory: 2 rot x: 0 rot y: 0.28261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4779 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4780 Footprint: Position: in world: true x: 569.5047 z: 633.36408 last x: 569.5047 last z: 633.36408 territory: 2 rot x: 0 rot y: 1.35561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4780 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4781 Footprint: Position: in world: true x: 576.06232 z: 636.5542 last x: 576.06232 last z: 636.5542 territory: 2 rot x: 0 rot y: -1.75396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4781 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4782 Footprint: Position: in world: true x: 573.1474 z: 665.34284 last x: 573.1474 last z: 665.34284 territory: 2 rot x: 0 rot y: -1.11016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4782 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4783 Footprint: Position: in world: true x: 559.45258 z: 668.1996 last x: 559.45258 last z: 668.1996 territory: 2 rot x: 0 rot y: -2.34342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4783 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4784 Footprint: Position: in world: true x: 554.3885 z: 663.40284 last x: 554.3885 last z: 663.40284 territory: 2 rot x: 0 rot y: -1.94918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4784 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4785 Footprint: Position: in world: true x: 535.84333 z: 663.97645 last x: 535.84333 last z: 663.97645 territory: 2 rot x: 0 rot y: -2.83371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4785 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4786 Footprint: Position: in world: true x: 533.50458 z: 647.89905 last x: 533.50458 last z: 647.89905 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4786 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4787 Footprint: Minimap: active: true x: 530.60334 z: 658.78394 Obstruction: active: true moving: false control group: 4787 control group 2: 0 tag: 2290 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530.60334 z: 658.78394 last x: 530.60334 last z: 658.78394 territory: 2 rot x: 0 rot y: 0.35602 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4787 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4788 Footprint: Minimap: active: true x: 532.26313 z: 670.68604 Obstruction: active: true moving: false control group: 4788 control group 2: 0 tag: 2292 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.26313 z: 670.68604 last x: 532.26313 last z: 670.68604 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4788 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4789 Footprint: Minimap: active: true x: 562.1941 z: 662.18915 Obstruction: active: true moving: false control group: 4789 control group 2: 0 tag: 2294 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.1941 z: 662.18915 last x: 562.1941 last z: 662.18915 territory: 2 rot x: 0 rot y: -0.11275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4789 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4790 Footprint: Minimap: active: true x: 538.71241 z: 636.66321 Obstruction: active: true moving: false control group: 4790 control group 2: 0 tag: 2296 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.71241 z: 636.66321 last x: 538.71241 last z: 636.66321 territory: 2 rot x: 0 rot y: 0.57026 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4790 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4791 Footprint: Minimap: active: true x: 545.35651 z: 634.96076 Obstruction: active: true moving: false control group: 4791 control group 2: 0 tag: 2298 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.35651 z: 634.96076 last x: 545.35651 last z: 634.96076 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4791 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4792 Footprint: Minimap: active: true x: 548.39124 z: 623.15265 Obstruction: active: true moving: false control group: 4792 control group 2: 0 tag: 2300 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.39124 z: 623.15265 last x: 548.39124 last z: 623.15265 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4792 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4793 Footprint: Minimap: active: true x: 575.33802 z: 624.36335 Obstruction: active: true moving: false control group: 4793 control group 2: 0 tag: 2302 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.33802 z: 624.36335 last x: 575.33802 last z: 624.36335 territory: 2 rot x: 0 rot y: -0.71853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4793 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4794 Footprint: Minimap: active: true x: 565.94062 z: 616.72925 Obstruction: active: true moving: false control group: 4794 control group 2: 0 tag: 2304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 565.94062 z: 616.72925 last x: 565.94062 last z: 616.72925 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4794 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4795 Footprint: Position: in world: true x: 546.78901 z: 341.49543 last x: 546.78901 last z: 341.49543 territory: 2 rot x: 0 rot y: 2.60621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4795 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4796 Footprint: Position: in world: true x: 555.24195 z: 326.99274 last x: 555.24195 last z: 326.99274 territory: 2 rot x: 0 rot y: 2.54998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4796 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4797 Footprint: Position: in world: true x: 560.65033 z: 320.05768 last x: 560.65033 last z: 320.05768 territory: 2 rot x: 0 rot y: 1.7396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4797 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4798 Footprint: Position: in world: true x: 572.81452 z: 312.04004 last x: 572.81452 last z: 312.04004 territory: 2 rot x: 0 rot y: -2.69802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4798 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4799 Footprint: Position: in world: true x: 573.50037 z: 307.18613 last x: 573.50037 last z: 307.18613 territory: 2 rot x: 0 rot y: 0.98917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4799 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4800 Footprint: Position: in world: true x: 580.99732 z: 314.00239 last x: 580.99732 last z: 314.00239 territory: 2 rot x: 0 rot y: 0.94382 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4800 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4801 Footprint: Position: in world: true x: 584.83338 z: 315.07102 last x: 584.83338 last z: 315.07102 territory: 2 rot x: 0 rot y: 1.87182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4801 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4802 Footprint: Position: in world: true x: 590.76642 z: 312.23285 last x: 590.76642 last z: 312.23285 territory: 2 rot x: 0 rot y: 0.70136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4802 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4803 Footprint: Position: in world: true x: 595.43982 z: 318.02106 last x: 595.43982 last z: 318.02106 territory: 2 rot x: 0 rot y: 0.58783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4803 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4804 Footprint: Position: in world: true x: 600.52106 z: 324.78238 last x: 600.52106 last z: 324.78238 territory: 2 rot x: 0 rot y: 1.5708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4804 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4805 Footprint: Position: in world: true x: 606.67432 z: 323.41352 last x: 606.67432 last z: 323.41352 territory: 2 rot x: 0 rot y: 1.18589 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4805 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4806 Footprint: Position: in world: true x: 615.44416 z: 328.78675 last x: 615.44416 last z: 328.78675 territory: 2 rot x: 0 rot y: -2.34957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4806 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4807 Footprint: Position: in world: true x: 565.67133 z: 320.64039 last x: 565.67133 last z: 320.64039 territory: 2 rot x: 0 rot y: -2.74947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4807 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4808 Footprint: Position: in world: true x: 556.97407 z: 326.18882 last x: 556.97407 last z: 326.18882 territory: 2 rot x: 0 rot y: -0.66088 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4808 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4809 Footprint: Position: in world: true x: 553.50379 z: 328.62061 last x: 553.50379 last z: 328.62061 territory: 2 rot x: 0 rot y: -2.45614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4809 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 4810 Footprint: Position: in world: true x: 551.05646 z: 337.42283 last x: 551.05646 last z: 337.42283 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4810 actor: "props/flora/bush_desert_a.xml" constructionprogress: 0 - id: 4811 Footprint: Position: in world: true x: 552.22333 z: 333.2971 last x: 552.22333 last z: 333.2971 territory: 2 rot x: 0 rot y: 2.96888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4811 actor: "props/flora/bush_desert_a.xml" constructionprogress: 0 - id: 4812 Footprint: Position: in world: true x: 552.86524 z: 327.79746 last x: 552.86524 last z: 327.79746 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4812 actor: "props/flora/bush_desert_a.xml" constructionprogress: 0 - id: 4824 Footprint: Position: in world: true x: 555.22541 z: 340.82703 last x: 555.22541 last z: 340.82703 territory: 2 rot x: 0 rot y: 2.77323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4824 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4825 Footprint: Position: in world: true x: 559.87928 z: 328.2898 last x: 559.87928 last z: 328.2898 territory: 2 rot x: 0 rot y: 2.80002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4825 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4826 Footprint: Position: in world: true x: 565.17255 z: 315.01886 last x: 565.17255 last z: 315.01886 territory: 2 rot x: 0 rot y: 2.69854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4826 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4827 Footprint: Position: in world: true x: 567.71766 z: 311.96766 last x: 567.71766 last z: 311.96766 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4827 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4828 Footprint: Position: in world: true x: 576.00745 z: 316.03959 last x: 576.00745 last z: 316.03959 territory: 2 rot x: 0 rot y: 1.98684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4828 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4829 Footprint: Position: in world: true x: 583.61988 z: 313.16373 last x: 583.61988 last z: 313.16373 territory: 2 rot x: 0 rot y: 2.95739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4829 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4830 Footprint: Position: in world: true x: 587.00135 z: 309.66745 last x: 587.00135 last z: 309.66745 territory: 2 rot x: 0 rot y: 0.60384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4830 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4831 Footprint: Position: in world: true x: 594.80726 z: 320.64039 last x: 594.80726 last z: 320.64039 territory: 2 rot x: 0 rot y: 0.67368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4831 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4832 Footprint: Position: in world: true x: 601.21235 z: 327.96106 last x: 601.21235 last z: 327.96106 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4832 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4833 Footprint: Position: in world: true x: 607.67615 z: 327.96106 last x: 607.67615 last z: 327.96106 territory: 2 rot x: 0 rot y: 1.71755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4833 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4834 Footprint: Position: in world: true x: 614.36591 z: 334.39267 last x: 614.36591 last z: 334.39267 territory: 2 rot x: 0 rot y: -2.29615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4834 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4835 Footprint: Position: in world: true x: 577.94294 z: 327.79746 last x: 577.94294 last z: 327.79746 territory: 2 rot x: 0 rot y: -1.75393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4835 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4836 Footprint: Position: in world: true x: 562.00324 z: 334.7627 last x: 562.00324 last z: 334.7627 territory: 2 rot x: 0 rot y: 0.89287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4836 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4837 Footprint: Position: in world: true x: 570.56403 z: 318.55616 last x: 570.56403 last z: 318.55616 territory: 2 rot x: 0 rot y: -2.20907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4837 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 4904 Footprint: Minimap: active: true x: 279.14042 z: 660.24128 Obstruction: active: true moving: false control group: 4904 control group 2: 0 tag: 2306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 279.14042 z: 660.24128 last x: 279.14042 last z: 660.24128 territory: 2 rot x: 0 rot y: -2.7596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4904 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 286, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4905 Footprint: Minimap: active: true x: 315.65064 z: 695.15693 Obstruction: active: true moving: false control group: 4905 control group 2: 0 tag: 2308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.65064 z: 695.15693 last x: 315.65064 last z: 695.15693 territory: 2 rot x: 0 rot y: 1.09887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4905 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 181, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4907 Footprint: Minimap: active: true x: 108.89023 z: 729.92286 Obstruction: active: true moving: false control group: 4907 control group 2: 0 tag: 2312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 108.89023 z: 729.92286 last x: 108.89023 last z: 729.92286 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4907 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4910 Footprint: Minimap: active: true x: 112.16602 z: 735.61561 Obstruction: active: true moving: false control group: 4910 control group 2: 0 tag: 2318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.16602 z: 735.61561 last x: 112.16602 last z: 735.61561 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4910 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4937 Footprint: Minimap: active: true x: 198.09934 z: 648.68592 Obstruction: active: true moving: false control group: 4937 control group 2: 0 tag: 2372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.09934 z: 648.68592 last x: 198.09934 last z: 648.68592 territory: 2 rot x: 0 rot y: -0.68699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4937 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4938 Footprint: Minimap: active: true x: 562.5246 z: 411.62198 Obstruction: active: true moving: false control group: 4938 control group 2: 0 tag: 2374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.5246 z: 411.62198 last x: 562.5246 last z: 411.62198 territory: 2 rot x: 0 rot y: 0.57874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4938 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4939 Footprint: Minimap: active: true x: 625.86634 z: 429.97556 Obstruction: active: true moving: false control group: 4939 control group 2: 0 tag: 2376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 625.86634 z: 429.97556 last x: 625.86634 last z: 429.97556 territory: 2 rot x: 0 rot y: -0.78594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4939 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4957 Footprint: Minimap: active: true x: 936.3188 z: 374.097 Obstruction: active: true moving: false control group: 4957 control group 2: 0 tag: 2412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 936.3188 z: 374.097 last x: 936.3188 last z: 374.097 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4957 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4958 Footprint: Minimap: active: true x: 379.19501 z: 174.93778 Obstruction: active: true moving: false control group: 4958 control group 2: 0 tag: 2414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 379.19501 z: 174.93778 last x: 379.19501 last z: 174.93778 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4958 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 19, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4960 Footprint: Minimap: active: true x: 386.54688 z: 220.16936 Obstruction: active: true moving: false control group: 4960 control group 2: 0 tag: 2418 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386.54688 z: 220.16936 last x: 386.54688 last z: 220.16936 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4960 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4964 Footprint: Minimap: active: true x: 557.61292 z: 104.38178 Obstruction: active: true moving: false control group: 4964 control group 2: 0 tag: 2420 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.61292 z: 104.38178 last x: 557.61292 last z: 104.38178 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4964 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4965 Footprint: Minimap: active: true x: 149.7826 z: 1002.82575 Obstruction: active: true moving: false control group: 4965 control group 2: 0 tag: 2422 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 149.7826 z: 1002.82575 last x: 149.7826 last z: 1002.82575 territory: 0 rot x: 0 rot y: -2.72191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4965 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4966 Footprint: Minimap: active: true x: 136.34684 z: 979.13904 Obstruction: active: true moving: false control group: 4966 control group 2: 0 tag: 2424 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 136.34684 z: 979.13904 last x: 136.34684 last z: 979.13904 territory: 2 rot x: 0 rot y: 2.70472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4966 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4979 Footprint: Minimap: active: true x: 235.92011 z: 923.70545 Obstruction: active: true moving: false control group: 4979 control group 2: 0 tag: 2450 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 235.92011 z: 923.70545 last x: 235.92011 last z: 923.70545 territory: 2 rot x: 0 rot y: 0.66587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4979 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4982 Footprint: Minimap: active: true x: 172.64422 z: 1014.63782 Obstruction: active: true moving: false control group: 4982 control group 2: 0 tag: 2456 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.64422 z: 1014.63782 last x: 172.64422 last z: 1014.63782 territory: 0 rot x: 0 rot y: -2.41683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4982 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 168, "gatherers": [ [], [], [ 7506 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4983 Footprint: Minimap: active: true x: 159.03264 z: 1016.92322 Obstruction: active: true moving: false control group: 4983 control group 2: 0 tag: 2458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 159.03264 z: 1016.92322 last x: 159.03264 last z: 1016.92322 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4983 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4990 Footprint: Minimap: active: true x: 227.72187 z: 998.63178 Obstruction: active: true moving: false control group: 4990 control group 2: 0 tag: 2472 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 227.72187 z: 998.63178 last x: 227.72187 last z: 998.63178 territory: 0 rot x: 0 rot y: 0.53028 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4990 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 169, "gatherers": [ [], [], [ 7430, 7445 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4992 Footprint: Minimap: active: true x: 255.17568 z: 912.17627 Obstruction: active: true moving: false control group: 4992 control group 2: 0 tag: 2476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 255.17568 z: 912.17627 last x: 255.17568 last z: 912.17627 territory: 2 rot x: 0 rot y: 2.69768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4992 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4994 Footprint: Minimap: active: true x: 267.95267 z: 914.91211 Obstruction: active: true moving: false control group: 4994 control group 2: 0 tag: 2480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 267.95267 z: 914.91211 last x: 267.95267 last z: 914.91211 territory: 2 rot x: 0 rot y: 0.37627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4994 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 159, "gatherers": [ [], [], [ 7442 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4995 Footprint: Minimap: active: true x: 272.80005 z: 922.94037 Obstruction: active: true moving: false control group: 4995 control group 2: 0 tag: 2482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.80005 z: 922.94037 last x: 272.80005 last z: 922.94037 territory: 2 rot x: 0 rot y: 2.18216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4995 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4996 Footprint: Minimap: active: true x: 277.83933 z: 917.35029 Obstruction: active: true moving: false control group: 4996 control group 2: 0 tag: 2484 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 277.83933 z: 917.35029 last x: 277.83933 last z: 917.35029 territory: 2 rot x: 0 rot y: 2.9098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4996 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4997 Footprint: Minimap: active: true x: 284.59919 z: 907.12366 Obstruction: active: true moving: false control group: 4997 control group 2: 0 tag: 2486 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.59919 z: 907.12366 last x: 284.59919 last z: 907.12366 territory: 2 rot x: 0 rot y: 1.0466 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4997 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4998 Footprint: Minimap: active: true x: 289.92878 z: 910.73652 Obstruction: active: true moving: false control group: 4998 control group 2: 0 tag: 2488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.92878 z: 910.73652 last x: 289.92878 last z: 910.73652 territory: 2 rot x: 0 rot y: 0.5637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4998 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 4999 Footprint: Minimap: active: true x: 293.87745 z: 928.42402 Obstruction: active: true moving: false control group: 4999 control group 2: 0 tag: 2490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.87745 z: 928.42402 last x: 293.87745 last z: 928.42402 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4999 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5000 Footprint: Minimap: active: true x: 293.56415 z: 929.85163 Obstruction: active: true moving: false control group: 5000 control group 2: 0 tag: 2492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.56415 z: 929.85163 last x: 293.56415 last z: 929.85163 territory: 2 rot x: 0 rot y: 2.58051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5000 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5001 Footprint: Minimap: active: true x: 308.10044 z: 921.00141 Obstruction: active: true moving: false control group: 5001 control group 2: 0 tag: 2494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 308.10044 z: 921.00141 last x: 308.10044 last z: 921.00141 territory: 2 rot x: 0 rot y: -2.97149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5001 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5002 Footprint: Minimap: active: true x: 314.12146 z: 906.16272 Obstruction: active: true moving: false control group: 5002 control group 2: 0 tag: 2496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314.12146 z: 906.16272 last x: 314.12146 last z: 906.16272 territory: 2 rot x: 0 rot y: 1.56337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5002 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5003 Footprint: Minimap: active: true x: 320.21216 z: 907.2948 Obstruction: active: true moving: false control group: 5003 control group 2: 0 tag: 2498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 320.21216 z: 907.2948 last x: 320.21216 last z: 907.2948 territory: 2 rot x: 0 rot y: 0.6786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5003 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5004 Footprint: Minimap: active: true x: 293.28837 z: 918.71247 Obstruction: active: true moving: false control group: 5004 control group 2: 0 tag: 2500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 293.28837 z: 918.71247 last x: 293.28837 last z: 918.71247 territory: 2 rot x: 0 rot y: 0.46195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5004 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5005 Footprint: Minimap: active: true x: 319.64838 z: 928.7707 Obstruction: active: true moving: false control group: 5005 control group 2: 0 tag: 2502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.64838 z: 928.7707 last x: 319.64838 last z: 928.7707 territory: 2 rot x: 0 rot y: 2.94106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5005 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5006 Footprint: Minimap: active: true x: 330.55161 z: 918.98487 Obstruction: active: true moving: false control group: 5006 control group 2: 0 tag: 2504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.55161 z: 918.98487 last x: 330.55161 last z: 918.98487 territory: 2 rot x: 0 rot y: 1.96962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5006 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5007 Footprint: Minimap: active: true x: 350.92655 z: 916.85163 Obstruction: active: true moving: false control group: 5007 control group 2: 0 tag: 2506 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350.92655 z: 916.85163 last x: 350.92655 last z: 916.85163 territory: 2 rot x: 0 rot y: -0.26763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5007 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5008 Footprint: Minimap: active: true x: 340.14432 z: 934.34321 Obstruction: active: true moving: false control group: 5008 control group 2: 0 tag: 2508 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 340.14432 z: 934.34321 last x: 340.14432 last z: 934.34321 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5008 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5009 Footprint: Minimap: active: true x: 347.14109 z: 941.07361 Obstruction: active: true moving: false control group: 5009 control group 2: 0 tag: 2510 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 347.14109 z: 941.07361 last x: 347.14109 last z: 941.07361 territory: 0 rot x: 0 rot y: 2.46912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5009 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5010 Footprint: Minimap: active: true x: 359.67624 z: 926.37726 Obstruction: active: true moving: false control group: 5010 control group 2: 0 tag: 2512 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.67624 z: 926.37726 last x: 359.67624 last z: 926.37726 territory: 2 rot x: 0 rot y: 1.13454 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5010 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5011 Footprint: Minimap: active: true x: 370.13697 z: 939.4535 Obstruction: active: true moving: false control group: 5011 control group 2: 0 tag: 2514 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.13697 z: 939.4535 last x: 370.13697 last z: 939.4535 territory: 0 rot x: 0 rot y: -0.10297 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5011 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5012 Footprint: Minimap: active: true x: 364.80723 z: 950.6189 Obstruction: active: true moving: false control group: 5012 control group 2: 0 tag: 2516 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.80723 z: 950.6189 last x: 364.80723 last z: 950.6189 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5012 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5013 Footprint: Minimap: active: true x: 364.20765 z: 957.0633 Obstruction: active: true moving: false control group: 5013 control group 2: 0 tag: 2518 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.20765 z: 957.0633 last x: 364.20765 last z: 957.0633 territory: 0 rot x: 0 rot y: -2.56223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5013 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5014 Footprint: Minimap: active: true x: 355.53846 z: 938.52881 Obstruction: active: true moving: false control group: 5014 control group 2: 0 tag: 2520 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 355.53846 z: 938.52881 last x: 355.53846 last z: 938.52881 territory: 0 rot x: 0 rot y: -2.58799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5014 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5015 Footprint: Minimap: active: true x: 348.83487 z: 928.4115 Obstruction: active: true moving: false control group: 5015 control group 2: 0 tag: 2522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 348.83487 z: 928.4115 last x: 348.83487 last z: 928.4115 territory: 2 rot x: 0 rot y: 0.55237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5015 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5016 Footprint: Minimap: active: true x: 330.80561 z: 935.3758 Obstruction: active: true moving: false control group: 5016 control group 2: 0 tag: 2524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.80561 z: 935.3758 last x: 330.80561 last z: 935.3758 territory: 0 rot x: 0 rot y: 0.83477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5016 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5017 Footprint: Minimap: active: true x: 365.58231 z: 977.97742 Obstruction: active: true moving: false control group: 5017 control group 2: 0 tag: 2526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 365.58231 z: 977.97742 last x: 365.58231 last z: 977.97742 territory: 0 rot x: 0 rot y: 1.32503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5017 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5018 Footprint: Minimap: active: true x: 383.92539 z: 978.2834 Obstruction: active: true moving: false control group: 5018 control group 2: 0 tag: 2528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 383.92539 z: 978.2834 last x: 383.92539 last z: 978.2834 territory: 0 rot x: 0 rot y: 2.12197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5018 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5019 Footprint: Minimap: active: true x: 390.90058 z: 969.01386 Obstruction: active: true moving: false control group: 5019 control group 2: 0 tag: 2530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390.90058 z: 969.01386 last x: 390.90058 last z: 969.01386 territory: 0 rot x: 0 rot y: -2.82743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5019 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5020 Footprint: Minimap: active: true x: 381.27271 z: 955.02448 Obstruction: active: true moving: false control group: 5020 control group 2: 0 tag: 2532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.27271 z: 955.02448 last x: 381.27271 last z: 955.02448 territory: 0 rot x: 0 rot y: -1.82261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5020 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5021 Footprint: Minimap: active: true x: 369.78315 z: 956.5058 Obstruction: active: true moving: false control group: 5021 control group 2: 0 tag: 2534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 369.78315 z: 956.5058 last x: 369.78315 last z: 956.5058 territory: 0 rot x: 0 rot y: -1.66008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5021 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5022 Footprint: Minimap: active: true x: 365.22077 z: 963.1529 Obstruction: active: true moving: false control group: 5022 control group 2: 0 tag: 2536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 365.22077 z: 963.1529 last x: 365.22077 last z: 963.1529 territory: 0 rot x: 0 rot y: 0.87066 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5022 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5023 Footprint: Minimap: active: true x: 381.04212 z: 979.27332 Obstruction: active: true moving: false control group: 5023 control group 2: 0 tag: 2538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.04212 z: 979.27332 last x: 381.04212 last z: 979.27332 territory: 0 rot x: 0 rot y: 0.0881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5023 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5024 Footprint: Minimap: active: true x: 378.72968 z: 997.33637 Obstruction: active: true moving: false control group: 5024 control group 2: 0 tag: 2540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378.72968 z: 997.33637 last x: 378.72968 last z: 997.33637 territory: 0 rot x: 0 rot y: -0.22411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5024 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5025 Footprint: Minimap: active: true x: 374.60035 z: 1014.04499 Obstruction: active: true moving: false control group: 5025 control group 2: 0 tag: 2542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.60035 z: 1014.04499 last x: 374.60035 last z: 1014.04499 territory: 0 rot x: 0 rot y: -1.68003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5025 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5026 Footprint: Minimap: active: true x: 361.94343 z: 1008.59437 Obstruction: active: true moving: false control group: 5026 control group 2: 0 tag: 2544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 361.94343 z: 1008.59437 last x: 361.94343 last z: 1008.59437 territory: 0 rot x: 0 rot y: -2.89484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5026 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5027 Footprint: Minimap: active: true x: 363.19663 z: 1001.6482 Obstruction: active: true moving: false control group: 5027 control group 2: 0 tag: 2546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 363.19663 z: 1001.6482 last x: 363.19663 last z: 1001.6482 territory: 0 rot x: 0 rot y: 1.30726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5027 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5028 Footprint: Minimap: active: true x: 382.40433 z: 1015.175 Obstruction: active: true moving: false control group: 5028 control group 2: 0 tag: 2548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382.40433 z: 1015.175 last x: 382.40433 last z: 1015.175 territory: 0 rot x: 0 rot y: -0.04154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5028 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5029 Footprint: Minimap: active: true x: 382.10431 z: 1023.96143 Obstruction: active: true moving: false control group: 5029 control group 2: 0 tag: 2550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382.10431 z: 1023.96143 last x: 382.10431 last z: 1023.96143 territory: 0 rot x: 0 rot y: -0.96695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5029 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5030 Footprint: Minimap: active: true x: 368.92237 z: 1027.69996 Obstruction: active: true moving: false control group: 5030 control group 2: 0 tag: 2552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 368.92237 z: 1027.69996 last x: 368.92237 last z: 1027.69996 territory: 0 rot x: 0 rot y: -2.06258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5030 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5031 Footprint: Minimap: active: true x: 359.13477 z: 1018.08143 Obstruction: active: true moving: false control group: 5031 control group 2: 0 tag: 2554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.13477 z: 1018.08143 last x: 359.13477 last z: 1018.08143 territory: 0 rot x: 0 rot y: -1.38418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5031 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5032 Footprint: Minimap: active: true x: 347.10404 z: 1023.66144 Obstruction: active: true moving: false control group: 5032 control group 2: 0 tag: 2556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 347.10404 z: 1023.66144 last x: 347.10404 last z: 1023.66144 territory: 0 rot x: 0 rot y: 0.2922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5032 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5033 Footprint: Minimap: active: true x: 342.12098 z: 1037.53284 Obstruction: active: true moving: false control group: 5033 control group 2: 0 tag: 2558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342.12098 z: 1037.53284 last x: 342.12098 last z: 1037.53284 territory: 0 rot x: 0 rot y: 1.53078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5033 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5034 Footprint: Minimap: active: true x: 364.72132 z: 1038.87415 Obstruction: active: true moving: false control group: 5034 control group 2: 0 tag: 2560 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 364.72132 z: 1038.87415 last x: 364.72132 last z: 1038.87415 territory: 0 rot x: 0 rot y: 0.51726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5034 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5035 Footprint: Minimap: active: true x: 367.37739 z: 1046.0099 Obstruction: active: true moving: false control group: 5035 control group 2: 0 tag: 2562 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.37739 z: 1046.0099 last x: 367.37739 last z: 1046.0099 territory: 0 rot x: 0 rot y: -1.14853 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5035 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5036 Footprint: Minimap: active: true x: 346.80063 z: 1051.35047 Obstruction: active: true moving: false control group: 5036 control group 2: 0 tag: 2564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346.80063 z: 1051.35047 last x: 346.80063 last z: 1051.35047 territory: 0 rot x: 0 rot y: -1.58304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5036 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5037 Footprint: Minimap: active: true x: 332.30805 z: 1042.47291 Obstruction: active: true moving: false control group: 5037 control group 2: 0 tag: 2566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.30805 z: 1042.47291 last x: 332.30805 last z: 1042.47291 territory: 0 rot x: 0 rot y: -1.79622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5037 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5038 Footprint: Minimap: active: true x: 327.14927 z: 1051.76783 Obstruction: active: true moving: false control group: 5038 control group 2: 0 tag: 2568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.14927 z: 1051.76783 last x: 327.14927 last z: 1051.76783 territory: 0 rot x: 0 rot y: -2.5134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5038 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5039 Footprint: Minimap: active: true x: 327.50129 z: 1032.17554 Obstruction: active: true moving: false control group: 5039 control group 2: 0 tag: 2570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.50129 z: 1032.17554 last x: 327.50129 last z: 1032.17554 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5039 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5040 Footprint: Minimap: active: true x: 319.52268 z: 1032.66602 Obstruction: active: true moving: false control group: 5040 control group 2: 0 tag: 2572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.52268 z: 1032.66602 last x: 319.52268 last z: 1032.66602 territory: 0 rot x: 0 rot y: -1.52436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5040 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5041 Footprint: Minimap: active: true x: 305.7099 z: 1034.05762 Obstruction: active: true moving: false control group: 5041 control group 2: 0 tag: 2574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 305.7099 z: 1034.05762 last x: 305.7099 last z: 1034.05762 territory: 0 rot x: 0 rot y: -1.41037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5041 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5042 Footprint: Minimap: active: true x: 284.54703 z: 1038.05311 Obstruction: active: true moving: false control group: 5042 control group 2: 0 tag: 2576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.54703 z: 1038.05311 last x: 284.54703 last z: 1038.05311 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5042 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5043 Footprint: Minimap: active: true x: 292.53321 z: 1047.35315 Obstruction: active: true moving: false control group: 5043 control group 2: 0 tag: 2578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 292.53321 z: 1047.35315 last x: 292.53321 last z: 1047.35315 territory: 0 rot x: 0 rot y: 1.06916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5043 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5044 Footprint: Minimap: active: true x: 297.25318 z: 1058.87122 Obstruction: active: true moving: false control group: 5044 control group 2: 0 tag: 2580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 297.25318 z: 1058.87122 last x: 297.25318 last z: 1058.87122 territory: 0 rot x: 0 rot y: 0.81397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5044 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5045 Footprint: Minimap: active: true x: 296.86731 z: 1074.48121 Obstruction: active: true moving: false control group: 5045 control group 2: 0 tag: 2582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 296.86731 z: 1074.48121 last x: 296.86731 last z: 1074.48121 territory: 0 rot x: 0 rot y: -0.99872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5045 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5046 Footprint: Minimap: active: true x: 276.30295 z: 1079.05555 Obstruction: active: true moving: false control group: 5046 control group 2: 0 tag: 2584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.30295 z: 1079.05555 last x: 276.30295 last z: 1079.05555 territory: 0 rot x: 0 rot y: -2.55468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5046 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5047 Footprint: Minimap: active: true x: 290.48795 z: 1046.68628 Obstruction: active: true moving: false control group: 5047 control group 2: 0 tag: 2586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290.48795 z: 1046.68628 last x: 290.48795 last z: 1046.68628 territory: 0 rot x: 0 rot y: -1.83806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5047 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5048 Footprint: Minimap: active: true x: 276.48041 z: 1042.6598 Obstruction: active: true moving: false control group: 5048 control group 2: 0 tag: 2588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 276.48041 z: 1042.6598 last x: 276.48041 last z: 1042.6598 territory: 0 rot x: 0 rot y: -0.30138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5048 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5049 Footprint: Minimap: active: true x: 268.54389 z: 1056.34607 Obstruction: active: true moving: false control group: 5049 control group 2: 0 tag: 2590 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 268.54389 z: 1056.34607 last x: 268.54389 last z: 1056.34607 territory: 0 rot x: 0 rot y: 1.17975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5049 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5050 Footprint: Minimap: active: true x: 274.59736 z: 1073.16138 Obstruction: active: true moving: false control group: 5050 control group 2: 0 tag: 2592 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274.59736 z: 1073.16138 last x: 274.59736 last z: 1073.16138 territory: 0 rot x: 0 rot y: -0.33257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5050 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5051 Footprint: Minimap: active: true x: 262.82688 z: 1086.69361 Obstruction: active: true moving: false control group: 5051 control group 2: 0 tag: 2594 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262.82688 z: 1086.69361 last x: 262.82688 last z: 1086.69361 territory: 0 rot x: 0 rot y: -1.34864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5051 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5052 Footprint: Minimap: active: true x: 248.14014 z: 1087.02784 Obstruction: active: true moving: false control group: 5052 control group 2: 0 tag: 2596 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 248.14014 z: 1087.02784 last x: 248.14014 last z: 1087.02784 territory: 0 rot x: 0 rot y: -1.20218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5052 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5053 Footprint: Minimap: active: true x: 243.76383 z: 1091.69239 Obstruction: active: true moving: false control group: 5053 control group 2: 0 tag: 2598 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 243.76383 z: 1091.69239 last x: 243.76383 last z: 1091.69239 territory: 0 rot x: 0 rot y: 1.11895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5053 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5054 Footprint: Minimap: active: true x: 250.60755 z: 1103.94532 Obstruction: active: true moving: false control group: 5054 control group 2: 0 tag: 2600 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250.60755 z: 1103.94532 last x: 250.60755 last z: 1103.94532 territory: 0 rot x: 0 rot y: -0.01359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5054 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5055 Footprint: Minimap: active: true x: 245.24123 z: 1114.68177 Obstruction: active: true moving: false control group: 5055 control group 2: 0 tag: 2602 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 245.24123 z: 1114.68177 last x: 245.24123 last z: 1114.68177 territory: 0 rot x: 0 rot y: -1.47197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5055 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5056 Footprint: Minimap: active: true x: 226.6104 z: 1108.63062 Obstruction: active: true moving: false control group: 5056 control group 2: 0 tag: 2604 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226.6104 z: 1108.63062 last x: 226.6104 last z: 1108.63062 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5056 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5057 Footprint: Minimap: active: true x: 252.24335 z: 1108.26636 Obstruction: active: true moving: false control group: 5057 control group 2: 0 tag: 2606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 252.24335 z: 1108.26636 last x: 252.24335 last z: 1108.26636 territory: 0 rot x: 0 rot y: 1.42743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5057 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5058 Footprint: Minimap: active: true x: 268.80182 z: 1114.58118 Obstruction: active: true moving: false control group: 5058 control group 2: 0 tag: 2608 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 268.80182 z: 1114.58118 last x: 268.80182 last z: 1114.58118 territory: 0 rot x: 0 rot y: 1.07192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5058 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5059 Footprint: Minimap: active: true x: 273.81696 z: 1121.07984 Obstruction: active: true moving: false control group: 5059 control group 2: 0 tag: 2610 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.81696 z: 1121.07984 last x: 273.81696 last z: 1121.07984 territory: 0 rot x: 0 rot y: -1.15017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5059 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5060 Footprint: Minimap: active: true x: 254.94321 z: 1128.15308 Obstruction: active: true moving: false control group: 5060 control group 2: 0 tag: 2612 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254.94321 z: 1128.15308 last x: 254.94321 last z: 1128.15308 territory: 0 rot x: 0 rot y: -1.79198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5060 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5061 Footprint: Minimap: active: true x: 247.53995 z: 1113.24952 Obstruction: active: true moving: false control group: 5061 control group 2: 0 tag: 2614 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 247.53995 z: 1113.24952 last x: 247.53995 last z: 1113.24952 territory: 0 rot x: 0 rot y: 2.11376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5061 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5062 Footprint: Minimap: active: true x: 266.4626 z: 1103.28724 Obstruction: active: true moving: false control group: 5062 control group 2: 0 tag: 2616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266.4626 z: 1103.28724 last x: 266.4626 last z: 1103.28724 territory: 0 rot x: 0 rot y: 1.69898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5062 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5063 Footprint: Minimap: active: true x: 289.56403 z: 1097.14234 Obstruction: active: true moving: false control group: 5063 control group 2: 0 tag: 2618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 289.56403 z: 1097.14234 last x: 289.56403 last z: 1097.14234 territory: 0 rot x: 0 rot y: 1.94213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5063 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5064 Footprint: Minimap: active: true x: 304.25287 z: 1083.9911 Obstruction: active: true moving: false control group: 5064 control group 2: 0 tag: 2620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 304.25287 z: 1083.9911 last x: 304.25287 last z: 1083.9911 territory: 0 rot x: 0 rot y: 2.42287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5064 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5065 Footprint: Minimap: active: true x: 323.26203 z: 1065.41004 Obstruction: active: true moving: false control group: 5065 control group 2: 0 tag: 2622 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 323.26203 z: 1065.41004 last x: 323.26203 last z: 1065.41004 territory: 0 rot x: 0 rot y: 2.24427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5065 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5066 Footprint: Minimap: active: true x: 328.718 z: 1053.12146 Obstruction: active: true moving: false control group: 5066 control group 2: 0 tag: 2624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 328.718 z: 1053.12146 last x: 328.718 last z: 1053.12146 territory: 0 rot x: 0 rot y: -1.65395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5066 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5067 Footprint: Minimap: active: true x: 315.33979 z: 1050.48951 Obstruction: active: true moving: false control group: 5067 control group 2: 0 tag: 2626 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.33979 z: 1050.48951 last x: 315.33979 last z: 1050.48951 territory: 0 rot x: 0 rot y: -1.94733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5067 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5068 Footprint: Minimap: active: true x: 300.63511 z: 1046.39087 Obstruction: active: true moving: false control group: 5068 control group 2: 0 tag: 2628 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 300.63511 z: 1046.39087 last x: 300.63511 last z: 1046.39087 territory: 0 rot x: 0 rot y: -0.19892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5068 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5069 Footprint: Minimap: active: true x: 307.85871 z: 1066.72364 Obstruction: active: true moving: false control group: 5069 control group 2: 0 tag: 2630 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.85871 z: 1066.72364 last x: 307.85871 last z: 1066.72364 territory: 0 rot x: 0 rot y: -1.3061 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5069 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5070 Footprint: Minimap: active: true x: 258.7118 z: 1073.40857 Obstruction: active: true moving: false control group: 5070 control group 2: 0 tag: 2632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258.7118 z: 1073.40857 last x: 258.7118 last z: 1073.40857 territory: 0 rot x: 0 rot y: -2.92898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5070 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5071 Footprint: Minimap: active: true x: 272.05774 z: 1064.90784 Obstruction: active: true moving: false control group: 5071 control group 2: 0 tag: 2634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.05774 z: 1064.90784 last x: 272.05774 last z: 1064.90784 territory: 0 rot x: 0 rot y: -1.21196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5071 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5072 Footprint: Minimap: active: true x: 230.59818 z: 1100.53614 Obstruction: active: true moving: false control group: 5072 control group 2: 0 tag: 2636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230.59818 z: 1100.53614 last x: 230.59818 last z: 1100.53614 territory: 0 rot x: 0 rot y: 1.99206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5072 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5073 Footprint: Minimap: active: true x: 244.38083 z: 1119.81165 Obstruction: active: true moving: false control group: 5073 control group 2: 0 tag: 2638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 244.38083 z: 1119.81165 last x: 244.38083 last z: 1119.81165 territory: 0 rot x: 0 rot y: -0.80747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5073 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5074 Footprint: Minimap: active: true x: 286.06904 z: 1087.92298 Obstruction: active: true moving: false control group: 5074 control group 2: 0 tag: 2640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286.06904 z: 1087.92298 last x: 286.06904 last z: 1087.92298 territory: 0 rot x: 0 rot y: -0.83732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5074 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5075 Footprint: Minimap: active: true x: 336.71183 z: 1064.13782 Obstruction: active: true moving: false control group: 5075 control group 2: 0 tag: 2642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.71183 z: 1064.13782 last x: 336.71183 last z: 1064.13782 territory: 0 rot x: 0 rot y: -0.83544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5075 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5076 Footprint: Minimap: active: true x: 317.56782 z: 1081.42481 Obstruction: active: true moving: false control group: 5076 control group 2: 0 tag: 2644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 317.56782 z: 1081.42481 last x: 317.56782 last z: 1081.42481 territory: 0 rot x: 0 rot y: -0.44784 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5076 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5077 Footprint: Minimap: active: true x: 303.4933 z: 1109.53602 Obstruction: active: true moving: false control group: 5077 control group 2: 0 tag: 2646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 303.4933 z: 1109.53602 last x: 303.4933 last z: 1109.53602 territory: 0 rot x: 0 rot y: -0.46404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5077 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5078 Footprint: Minimap: active: true x: 291.51023 z: 1132.20923 Obstruction: active: true moving: false control group: 5078 control group 2: 0 tag: 2648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 291.51023 z: 1132.20923 last x: 291.51023 last z: 1132.20923 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5078 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5079 Footprint: Minimap: active: true x: 295.53757 z: 1126.89344 Obstruction: active: true moving: false control group: 5079 control group 2: 0 tag: 2650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.53757 z: 1126.89344 last x: 295.53757 last z: 1126.89344 territory: 0 rot x: 0 rot y: 2.5645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5079 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5080 Footprint: Minimap: active: true x: 315.81812 z: 1096.77405 Obstruction: active: true moving: false control group: 5080 control group 2: 0 tag: 2652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.81812 z: 1096.77405 last x: 315.81812 last z: 1096.77405 territory: 0 rot x: 0 rot y: 2.42576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5080 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5081 Footprint: Minimap: active: true x: 344.8943 z: 1067.42383 Obstruction: active: true moving: false control group: 5081 control group 2: 0 tag: 2654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 344.8943 z: 1067.42383 last x: 344.8943 last z: 1067.42383 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5081 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5082 Footprint: Minimap: active: true x: 357.1124 z: 1051.38868 Obstruction: active: true moving: false control group: 5082 control group 2: 0 tag: 2656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 357.1124 z: 1051.38868 last x: 357.1124 last z: 1051.38868 territory: 0 rot x: 0 rot y: 0.41123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5082 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5083 Footprint: Minimap: active: true x: 137.71587 z: 1001.75306 Obstruction: active: true moving: false control group: 5083 control group 2: 0 tag: 2658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 137.71587 z: 1001.75306 last x: 137.71587 last z: 1001.75306 territory: 0 rot x: 0 rot y: -2.73142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5083 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5085 Footprint: Minimap: active: true x: 138.10233 z: 965.37195 Obstruction: active: true moving: false control group: 5085 control group 2: 0 tag: 2660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138.10233 z: 965.37195 last x: 138.10233 last z: 965.37195 territory: 2 rot x: 0 rot y: -1.863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5085 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 186, "gatherers": [ [], [], [ 7448 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5087 Footprint: Minimap: active: true x: 115.76644 z: 994.76667 Obstruction: active: true moving: false control group: 5087 control group 2: 0 tag: 2664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 115.76644 z: 994.76667 last x: 115.76644 last z: 994.76667 territory: 0 rot x: 0 rot y: 1.26894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5087 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5088 Footprint: Minimap: active: true x: 121.29064 z: 974.09522 Obstruction: active: true moving: false control group: 5088 control group 2: 0 tag: 2666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 121.29064 z: 974.09522 last x: 121.29064 last z: 974.09522 territory: 2 rot x: 0 rot y: 0.57738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5088 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5089 Footprint: Minimap: active: true x: 126.18433 z: 985.94684 Obstruction: active: true moving: false control group: 5089 control group 2: 0 tag: 2668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.18433 z: 985.94684 last x: 126.18433 last z: 985.94684 territory: 0 rot x: 0 rot y: -2.24402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5089 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5091 Footprint: Minimap: active: true x: 295.59433 z: 894.87037 Obstruction: active: true moving: false control group: 5091 control group 2: 0 tag: 2672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 295.59433 z: 894.87037 last x: 295.59433 last z: 894.87037 territory: 2 rot x: 0 rot y: 0.96071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5091 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5092 Footprint: Minimap: active: true x: 315.76877 z: 893.3368 Obstruction: active: true moving: false control group: 5092 control group 2: 0 tag: 2674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.76877 z: 893.3368 last x: 315.76877 last z: 893.3368 territory: 2 rot x: 0 rot y: -2.02605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5092 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5108 Footprint: Minimap: active: true x: 332.76517 z: 907.25416 Obstruction: active: true moving: false control group: 5108 control group 2: 0 tag: 2706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.76517 z: 907.25416 last x: 332.76517 last z: 907.25416 territory: 2 rot x: 0 rot y: 0.46021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5108 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5109 Footprint: Minimap: active: true x: 319.46793 z: 916.44678 Obstruction: active: true moving: false control group: 5109 control group 2: 0 tag: 2708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.46793 z: 916.44678 last x: 319.46793 last z: 916.44678 territory: 2 rot x: 0 rot y: 0.98145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5109 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5110 Footprint: Minimap: active: true x: 338.16138 z: 904.3266 Obstruction: active: true moving: false control group: 5110 control group 2: 0 tag: 2710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338.16138 z: 904.3266 last x: 338.16138 last z: 904.3266 territory: 2 rot x: 0 rot y: -1.98415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5110 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5111 Footprint: Minimap: active: true x: 299.921 z: 907.03296 Obstruction: active: true moving: false control group: 5111 control group 2: 0 tag: 2712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 299.921 z: 907.03296 last x: 299.921 last z: 907.03296 territory: 2 rot x: 0 rot y: 0.42415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5111 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5113 Footprint: Minimap: active: true x: 1042.85975 z: 233.91837 Obstruction: active: true moving: false control group: 5113 control group 2: 0 tag: 2716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042.85975 z: 233.91837 last x: 1042.85975 last z: 233.91837 territory: 0 rot x: 0 rot y: -2.62888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5113 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 25, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5115 Footprint: Minimap: active: true x: 1053.45508 z: 244.12302 Obstruction: active: true moving: false control group: 5115 control group 2: 0 tag: 2720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1053.45508 z: 244.12302 last x: 1053.45508 last z: 244.12302 territory: 0 rot x: 0 rot y: -2.82137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5115 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5118 Footprint: Minimap: active: true x: 1034.1548 z: 236.33405 Obstruction: active: true moving: false control group: 5118 control group 2: 0 tag: 2726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.1548 z: 236.33405 last x: 1034.1548 last z: 236.33405 territory: 0 rot x: 0 rot y: -2.84697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5118 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5120 Footprint: Minimap: active: true x: 1033.79993 z: 208.87267 Obstruction: active: true moving: false control group: 5120 control group 2: 0 tag: 2730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1033.79993 z: 208.87267 last x: 1033.79993 last z: 208.87267 territory: 0 rot x: 0 rot y: 1.24886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5120 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5124 Footprint: Minimap: active: true x: 1055.68445 z: 246.2728 Obstruction: active: true moving: false control group: 5124 control group 2: 0 tag: 2738 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1055.68445 z: 246.2728 last x: 1055.68445 last z: 246.2728 territory: 0 rot x: 0 rot y: -1.45536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5124 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5125 Footprint: Minimap: active: true x: 1041.06971 z: 244.4612 Obstruction: active: true moving: false control group: 5125 control group 2: 0 tag: 2740 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1041.06971 z: 244.4612 last x: 1041.06971 last z: 244.4612 territory: 0 rot x: 0 rot y: -2.912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5125 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5130 Footprint: Minimap: active: true x: 1046.95545 z: 243.53309 Obstruction: active: true moving: false control group: 5130 control group 2: 0 tag: 2750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1046.95545 z: 243.53309 last x: 1046.95545 last z: 243.53309 territory: 0 rot x: 0 rot y: -3.06012 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5130 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5132 Footprint: Minimap: active: true x: 1142.84449 z: 318.97654 Obstruction: active: true moving: false control group: 5132 control group 2: 0 tag: 2754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.84449 z: 318.97654 last x: 1142.84449 last z: 318.97654 territory: 4 rot x: 0 rot y: 0.76082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5132 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5133 Footprint: Minimap: active: true x: 1157.07435 z: 331.8025 Obstruction: active: true moving: false control group: 5133 control group 2: 0 tag: 2756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1157.07435 z: 331.8025 last x: 1157.07435 last z: 331.8025 territory: 0 rot x: 0 rot y: -1.69014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5133 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5134 Footprint: Minimap: active: true x: 1109.41907 z: 288.01105 Obstruction: active: true moving: false control group: 5134 control group 2: 0 tag: 2758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1109.41907 z: 288.01105 last x: 1109.41907 last z: 288.01105 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5134 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5135 Footprint: Minimap: active: true x: 992.8816 z: 269.27195 Obstruction: active: true moving: false control group: 5135 control group 2: 0 tag: 2760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 992.8816 z: 269.27195 last x: 992.8816 last z: 269.27195 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5135 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5136 Footprint: Minimap: active: true x: 1155.09986 z: 377.93165 Obstruction: active: true moving: false control group: 5136 control group 2: 0 tag: 2762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1155.09986 z: 377.93165 last x: 1155.09986 last z: 377.93165 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5136 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 167, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5137 Footprint: Minimap: active: true x: 1194.78443 z: 425.3144 Obstruction: active: true moving: false control group: 5137 control group 2: 0 tag: 2764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194.78443 z: 425.3144 last x: 1194.78443 last z: 425.3144 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5137 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 176, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5139 Footprint: Minimap: active: true x: 1069.11878 z: 605.98731 Obstruction: active: true moving: false control group: 5139 control group 2: 0 tag: 2768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1069.11878 z: 605.98731 last x: 1069.11878 last z: 605.98731 territory: 4 rot x: 0 rot y: -2.46299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5139 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5140 Footprint: Minimap: active: true x: 1200.92908 z: 390.18921 Obstruction: active: true moving: false control group: 5140 control group 2: 0 tag: 2770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.92908 z: 390.18921 last x: 1200.92908 last z: 390.18921 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5140 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5141 Footprint: Minimap: active: true x: 1010.03583 z: 586.48414 Obstruction: active: true moving: false control group: 5141 control group 2: 0 tag: 2772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1010.03583 z: 586.48414 last x: 1010.03583 last z: 586.48414 territory: 0 rot x: 0 rot y: 0.26084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5141 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5142 Footprint: Minimap: active: true x: 980.97291 z: 471.11414 Obstruction: active: true moving: false control group: 5142 control group 2: 0 tag: 2774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 980.97291 z: 471.11414 last x: 980.97291 last z: 471.11414 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5142 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5143 Footprint: Minimap: active: true x: 999.50959 z: 461.32361 Obstruction: active: true moving: false control group: 5143 control group 2: 0 tag: 2776 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.50959 z: 461.32361 last x: 999.50959 last z: 461.32361 territory: 4 rot x: 0 rot y: 1.4085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5143 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5144 Footprint: Minimap: active: true x: 1004.21253 z: 475.88093 Obstruction: active: true moving: false control group: 5144 control group 2: 0 tag: 2778 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.21253 z: 475.88093 last x: 1004.21253 last z: 475.88093 territory: 4 rot x: 0 rot y: 0.07628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5144 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5145 Footprint: Minimap: active: true x: 1161.32911 z: 618.90851 Obstruction: active: true moving: false control group: 5145 control group 2: 0 tag: 153 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1161.32911 z: 618.90851 last x: 1161.32911 last z: 618.90851 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5145 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5148 Footprint: Minimap: active: true x: 506.11918 z: 816.01648 Obstruction: active: true moving: false control group: 5148 control group 2: 0 tag: 159 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506.11918 z: 816.01648 last x: 506.11918 last z: 816.01648 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5148 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5149 Footprint: Minimap: active: true x: 631.07898 z: 814.94459 Obstruction: active: true moving: false control group: 5149 control group 2: 0 tag: 161 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.07898 z: 814.94459 last x: 631.07898 last z: 814.94459 territory: 2 rot x: 0 rot y: 0.60517 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5149 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 720, "gatherers": [ [], [], [ 9465, 8810 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5153 Footprint: Minimap: active: true x: 374.69495 z: 881.33326 Obstruction: active: true moving: false control group: 5153 control group 2: 0 tag: 169 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.69495 z: 881.33326 last x: 374.69495 last z: 881.33326 territory: 2 rot x: 0 rot y: -0.17873 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5153 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5154 Footprint: Minimap: active: true x: 370.09491 z: 891.94202 Obstruction: active: true moving: false control group: 5154 control group 2: 0 tag: 171 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370.09491 z: 891.94202 last x: 370.09491 last z: 891.94202 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5154 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5155 Footprint: Minimap: active: true x: 376.87345 z: 899.8227 Obstruction: active: true moving: false control group: 5155 control group 2: 0 tag: 173 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 376.87345 z: 899.8227 last x: 376.87345 last z: 899.8227 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5155 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5156 Footprint: Minimap: active: true x: 385.99088 z: 902.46161 Obstruction: active: true moving: false control group: 5156 control group 2: 0 tag: 175 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 385.99088 z: 902.46161 last x: 385.99088 last z: 902.46161 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5156 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5157 Footprint: Minimap: active: true x: 396.82917 z: 896.87836 Obstruction: active: true moving: false control group: 5157 control group 2: 0 tag: 177 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.82917 z: 896.87836 last x: 396.82917 last z: 896.87836 territory: 2 rot x: 0 rot y: 2.43175 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5157 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5158 Footprint: Minimap: active: true x: 406.24732 z: 892.55323 Obstruction: active: true moving: false control group: 5158 control group 2: 0 tag: 179 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.24732 z: 892.55323 last x: 406.24732 last z: 892.55323 territory: 2 rot x: 0 rot y: 0.11431 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5158 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5159 Footprint: Minimap: active: true x: 381.08371 z: 868.71863 Obstruction: active: true moving: false control group: 5159 control group 2: 0 tag: 181 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 381.08371 z: 868.71863 last x: 381.08371 last z: 868.71863 territory: 2 rot x: 0 rot y: -0.10442 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_mediterranean.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5159 actor: "geology/stonemine_mediterranean.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 1000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5160 Footprint: Position: in world: true x: 1040.33033 z: 714.78797 last x: 1040.33033 last z: 714.78797 territory: 1 rot x: 0 rot y: -2.4405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5160 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5161 Footprint: Position: in world: true x: 1027.80201 z: 702.64002 last x: 1027.80201 last z: 702.64002 territory: 1 rot x: 0 rot y: -1.87179 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5161 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5162 Footprint: Position: in world: true x: 1021.37391 z: 698.1222 last x: 1021.37391 last z: 698.1222 territory: 1 rot x: 0 rot y: 2.06626 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5162 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5163 Footprint: Position: in world: true x: 1034.34937 z: 694.25623 last x: 1034.34937 last z: 694.25623 territory: 1 rot x: 0 rot y: 0.06136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5163 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5164 Footprint: Position: in world: true x: 1031.64734 z: 704.99201 last x: 1031.64734 last z: 704.99201 territory: 1 rot x: 0 rot y: -0.53385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5164 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5165 Footprint: Position: in world: true x: 1030.06141 z: 708.5691 last x: 1030.06141 last z: 708.5691 territory: 1 rot x: 0 rot y: 1.43464 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5165 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5166 Footprint: Position: in world: true x: 1037.84339 z: 708.9065 last x: 1037.84339 last z: 708.9065 territory: 1 rot x: 0 rot y: 2.7524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5166 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5167 Footprint: Position: in world: true x: 1042.97803 z: 696.38764 last x: 1042.97803 last z: 696.38764 territory: 1 rot x: 0 rot y: 1.64251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5167 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5168 Footprint: Position: in world: true x: 1047.97547 z: 699.09888 last x: 1047.97547 last z: 699.09888 territory: 0 rot x: 0 rot y: 0.08716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5168 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5169 Footprint: Position: in world: true x: 1047.67835 z: 707.53827 last x: 1047.67835 last z: 707.53827 territory: 1 rot x: 0 rot y: -0.19965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5169 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5170 Footprint: Position: in world: true x: 1046.9275 z: 713.1938 last x: 1046.9275 last z: 713.1938 territory: 1 rot x: 0 rot y: 0.82938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5170 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5171 Footprint: Position: in world: true x: 1049.38074 z: 715.7381 last x: 1049.38074 last z: 715.7381 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5171 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5172 Footprint: Position: in world: true x: 1049.54627 z: 715.04517 last x: 1049.54627 last z: 715.04517 territory: 1 rot x: 0 rot y: -0.03594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5172 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5173 Footprint: Position: in world: true x: 1047.09876 z: 719.55811 last x: 1047.09876 last z: 719.55811 territory: 1 rot x: 0 rot y: -1.66662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5173 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5174 Footprint: Position: in world: true x: 1039.02735 z: 718.7071 last x: 1039.02735 last z: 718.7071 territory: 1 rot x: 0 rot y: -2.2108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5174 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5175 Footprint: Position: in world: true x: 1033.01673 z: 713.60962 last x: 1033.01673 last z: 713.60962 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5175 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5176 Footprint: Position: in world: true x: 1030.36597 z: 712.88233 last x: 1030.36597 last z: 712.88233 territory: 1 rot x: 0 rot y: -1.54146 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5176 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5177 Footprint: Position: in world: true x: 1019.31763 z: 711.60254 last x: 1019.31763 last z: 711.60254 territory: 1 rot x: 0 rot y: -2.4892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5177 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5178 Footprint: Position: in world: true x: 1016.91395 z: 708.8841 last x: 1016.91395 last z: 708.8841 territory: 1 rot x: 0 rot y: 3.049 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5178 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5179 Footprint: Position: in world: true x: 1017.68989 z: 705.73511 last x: 1017.68989 last z: 705.73511 territory: 1 rot x: 0 rot y: 2.31423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5179 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5180 Footprint: Position: in world: true x: 1026.61377 z: 703.30549 last x: 1026.61377 last z: 703.30549 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5180 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5181 Footprint: Position: in world: true x: 1029.58204 z: 697.86707 last x: 1029.58204 last z: 697.86707 territory: 1 rot x: 0 rot y: 2.63299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5181 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5182 Footprint: Position: in world: true x: 1033.13209 z: 690.39893 last x: 1033.13209 last z: 690.39893 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5182 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5183 Footprint: Position: in world: true x: 1034.3396 z: 688.3072 last x: 1034.3396 last z: 688.3072 territory: 1 rot x: 0 rot y: 1.93548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5183 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5184 Footprint: Position: in world: true x: 1026.29297 z: 704.25837 last x: 1026.29297 last z: 704.25837 territory: 1 rot x: 0 rot y: -2.97262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5184 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5185 Footprint: Position: in world: true x: 1030.5232 z: 683.9375 last x: 1030.5232 last z: 683.9375 territory: 1 rot x: 0 rot y: 2.12256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5185 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5186 Footprint: Position: in world: true x: 1058.76575 z: 667.96906 last x: 1058.76575 last z: 667.96906 territory: 0 rot x: 0 rot y: 3.01438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5186 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5187 Footprint: Position: in world: true x: 1058.96351 z: 649.14551 last x: 1058.96351 last z: 649.14551 territory: 0 rot x: 0 rot y: 2.21346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5187 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5188 Footprint: Position: in world: true x: 1066.81885 z: 646.05274 last x: 1066.81885 last z: 646.05274 territory: 4 rot x: 0 rot y: 0.73932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5188 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5189 Footprint: Position: in world: true x: 1072.70142 z: 654.28577 last x: 1072.70142 last z: 654.28577 territory: 4 rot x: 0 rot y: 1.42482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5189 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5190 Footprint: Position: in world: true x: 1082.1255 z: 657.09717 last x: 1082.1255 last z: 657.09717 territory: 4 rot x: 0 rot y: 2.1161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5190 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5191 Footprint: Position: in world: true x: 1083.19007 z: 651.31159 last x: 1083.19007 last z: 651.31159 territory: 4 rot x: 0 rot y: -1.74872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5191 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5192 Footprint: Position: in world: true x: 1070.1963 z: 654.84992 last x: 1070.1963 last z: 654.84992 territory: 4 rot x: 0 rot y: -1.62522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5192 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5193 Footprint: Position: in world: true x: 1059.99854 z: 654.48572 last x: 1059.99854 last z: 654.48572 territory: 0 rot x: 0 rot y: -1.54844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5193 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5194 Footprint: Position: in world: true x: 1053.01807 z: 653.27192 last x: 1053.01807 last z: 653.27192 territory: 0 rot x: 0 rot y: -1.54017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5194 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5195 Footprint: Position: in world: true x: 1043.37952 z: 652.79346 last x: 1043.37952 last z: 652.79346 territory: 0 rot x: 0 rot y: -2.96171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5195 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5196 Footprint: Position: in world: true x: 1044.2339 z: 646.722 last x: 1044.2339 last z: 646.722 territory: 0 rot x: 0 rot y: 2.31946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5196 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5197 Footprint: Position: in world: true x: 1048.66114 z: 647.78296 last x: 1048.66114 last z: 647.78296 territory: 0 rot x: 0 rot y: 0.33951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5197 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5198 Footprint: Position: in world: true x: 1050.3152 z: 656.37183 last x: 1050.3152 last z: 656.37183 territory: 0 rot x: 0 rot y: -0.39586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5198 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5199 Footprint: Position: in world: true x: 1045.4441 z: 665.42298 last x: 1045.4441 last z: 665.42298 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5199 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5200 Footprint: Position: in world: true x: 1047.37012 z: 669.83808 last x: 1047.37012 last z: 669.83808 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5200 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5201 Footprint: Position: in world: true x: 1052.84693 z: 666.97864 last x: 1052.84693 last z: 666.97864 territory: 0 rot x: 0 rot y: 2.6198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5201 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5202 Footprint: Position: in world: true x: 1050.94068 z: 659.12702 last x: 1050.94068 last z: 659.12702 territory: 0 rot x: 0 rot y: -1.99744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5202 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5203 Footprint: Position: in world: true x: 1046.78162 z: 658.05127 last x: 1046.78162 last z: 658.05127 territory: 0 rot x: 0 rot y: -1.61776 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5203 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5204 Footprint: Position: in world: true x: 1039.34388 z: 658.27771 last x: 1039.34388 last z: 658.27771 territory: 0 rot x: 0 rot y: 0.18911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5204 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5205 Footprint: Position: in world: true x: 1042.29273 z: 669.37562 last x: 1042.29273 last z: 669.37562 territory: 0 rot x: 0 rot y: 0.81598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5205 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5206 Footprint: Position: in world: true x: 1049.44544 z: 676.09302 last x: 1049.44544 last z: 676.09302 territory: 0 rot x: 0 rot y: 0.64762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5206 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5207 Footprint: Position: in world: true x: 1052.8971 z: 680.36811 last x: 1052.8971 last z: 680.36811 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5207 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5208 Footprint: Position: in world: true x: 1054.89783 z: 675.98768 last x: 1054.89783 last z: 675.98768 territory: 0 rot x: 0 rot y: 3.00631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5208 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5209 Footprint: Position: in world: true x: 1055.59876 z: 666.05457 last x: 1055.59876 last z: 666.05457 territory: 0 rot x: 0 rot y: 2.66778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5209 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5210 Footprint: Position: in world: true x: 1058.77698 z: 658.62543 last x: 1058.77698 last z: 658.62543 territory: 0 rot x: 0 rot y: 2.81934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5210 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5211 Footprint: Position: in world: true x: 1060.82313 z: 666.7818 last x: 1060.82313 last z: 666.7818 territory: 0 rot x: 0 rot y: 0.3415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5211 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5212 Footprint: Position: in world: true x: 1062.06214 z: 679.63605 last x: 1062.06214 last z: 679.63605 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5212 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5213 Footprint: Position: in world: true x: 1060.13318 z: 671.66895 last x: 1060.13318 last z: 671.66895 territory: 0 rot x: 0 rot y: -1.0804 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5213 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5214 Footprint: Position: in world: true x: 1051.47791 z: 671.45673 last x: 1051.47791 last z: 671.45673 territory: 0 rot x: 0 rot y: 1.16257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5214 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5215 Footprint: Position: in world: true x: 1047.65491 z: 679.59125 last x: 1047.65491 last z: 679.59125 territory: 0 rot x: 0 rot y: -0.6283 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5215 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5216 Footprint: Position: in world: true x: 1098.31751 z: 708.60828 last x: 1098.31751 last z: 708.60828 territory: 0 rot x: 0 rot y: -3.11103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5216 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5217 Footprint: Position: in world: true x: 1098.92933 z: 697.73902 last x: 1098.92933 last z: 697.73902 territory: 0 rot x: 0 rot y: -2.76499 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5217 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5218 Footprint: Position: in world: true x: 1095.30152 z: 691.48774 last x: 1095.30152 last z: 691.48774 territory: 0 rot x: 0 rot y: -2.2963 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5218 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5219 Footprint: Position: in world: true x: 1093.13465 z: 687.9618 last x: 1093.13465 last z: 687.9618 territory: 0 rot x: 0 rot y: 2.86828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5219 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5220 Footprint: Position: in world: true x: 1096.8086 z: 683.31836 last x: 1096.8086 last z: 683.31836 territory: 0 rot x: 0 rot y: 1.1086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5220 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5221 Footprint: Position: in world: true x: 1104.73768 z: 688.34424 last x: 1104.73768 last z: 688.34424 territory: 0 rot x: 0 rot y: -0.20812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5221 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5222 Footprint: Position: in world: true x: 1102.53113 z: 697.95374 last x: 1102.53113 last z: 697.95374 territory: 0 rot x: 0 rot y: 0.43235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5222 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5223 Footprint: Position: in world: true x: 1099.92798 z: 679.51343 last x: 1099.92798 last z: 679.51343 territory: 0 rot x: 0 rot y: -2.06606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5223 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5224 Footprint: Position: in world: true x: 1088.05164 z: 672.52088 last x: 1088.05164 last z: 672.52088 territory: 0 rot x: 0 rot y: -2.82178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5224 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5225 Footprint: Position: in world: true x: 1088.76453 z: 660.73023 last x: 1088.76453 last z: 660.73023 territory: 4 rot x: 0 rot y: 2.73661 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5225 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5226 Footprint: Position: in world: true x: 1088.51771 z: 655.7906 last x: 1088.51771 last z: 655.7906 territory: 4 rot x: 0 rot y: -1.72265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5226 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5227 Footprint: Position: in world: true x: 1083.19336 z: 655.84418 last x: 1083.19336 last z: 655.84418 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5227 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5228 Footprint: Position: in world: true x: 1085.4834 z: 652.88276 last x: 1085.4834 last z: 652.88276 territory: 4 rot x: 0 rot y: 1.02691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5228 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5229 Footprint: Position: in world: true x: 1094.5774 z: 660.20673 last x: 1094.5774 last z: 660.20673 territory: 4 rot x: 0 rot y: 0.39261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5229 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5230 Footprint: Position: in world: true x: 1097.07398 z: 665.76331 last x: 1097.07398 last z: 665.76331 territory: 4 rot x: 0 rot y: 1.76211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5230 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5231 Footprint: Position: in world: true x: 1106.36243 z: 663.55323 last x: 1106.36243 last z: 663.55323 territory: 4 rot x: 0 rot y: -1.33373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5231 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5232 Footprint: Position: in world: true x: 1099.37598 z: 665.73798 last x: 1099.37598 last z: 665.73798 territory: 4 rot x: 0 rot y: -1.88651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5232 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5233 Footprint: Position: in world: true x: 1090.34144 z: 662.81421 last x: 1090.34144 last z: 662.81421 territory: 4 rot x: 0 rot y: -1.50281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5233 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5234 Footprint: Position: in world: true x: 1084.18653 z: 664.03724 last x: 1084.18653 last z: 664.03724 territory: 0 rot x: 0 rot y: -2.31379 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5234 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5235 Footprint: Position: in world: true x: 1089.01771 z: 667.01935 last x: 1089.01771 last z: 667.01935 territory: 4 rot x: 0 rot y: 0.5858 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5235 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5236 Footprint: Position: in world: true x: 1092.16846 z: 672.06482 last x: 1092.16846 last z: 672.06482 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5236 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5237 Footprint: Position: in world: true x: 1098.16395 z: 752.62513 last x: 1098.16395 last z: 752.62513 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5237 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5238 Footprint: Position: in world: true x: 1090.75672 z: 743.50245 last x: 1090.75672 last z: 743.50245 territory: 1 rot x: 0 rot y: -2.48597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5238 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5239 Footprint: Position: in world: true x: 1084.87403 z: 737.05652 last x: 1084.87403 last z: 737.05652 territory: 1 rot x: 0 rot y: -1.84072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5239 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5240 Footprint: Position: in world: true x: 1075.0973 z: 734.63666 last x: 1075.0973 last z: 734.63666 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5240 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5241 Footprint: Position: in world: true x: 1075.11695 z: 731.31312 last x: 1075.11695 last z: 731.31312 territory: 1 rot x: 0 rot y: 2.35041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5241 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5242 Footprint: Position: in world: true x: 1086.58338 z: 726.32868 last x: 1086.58338 last z: 726.32868 territory: 0 rot x: 0 rot y: 0.8588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5242 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5243 Footprint: Position: in world: true x: 1094.22413 z: 735.1474 last x: 1094.22413 last z: 735.1474 territory: 0 rot x: 0 rot y: 0.49805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5243 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5244 Footprint: Position: in world: true x: 1100.98206 z: 748.79395 last x: 1100.98206 last z: 748.79395 territory: 0 rot x: 0 rot y: 2.27018 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5244 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5245 Footprint: Position: in world: true x: 1102.17725 z: 738.40418 last x: 1102.17725 last z: 738.40418 territory: 0 rot x: 0 rot y: -2.74721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5245 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5246 Footprint: Position: in world: true x: 1102.172 z: 727.82374 last x: 1102.172 last z: 727.82374 territory: 0 rot x: 0 rot y: 2.66062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5246 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5247 Footprint: Position: in world: true x: 1103.22181 z: 726.00763 last x: 1103.22181 last z: 726.00763 territory: 0 rot x: 0 rot y: 0.25806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5247 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5248 Footprint: Position: in world: true x: 1102.46521 z: 736.64496 last x: 1102.46521 last z: 736.64496 territory: 0 rot x: 0 rot y: 0.18134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5248 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5249 Footprint: Position: in world: true x: 1103.25916 z: 741.977 last x: 1103.25916 last z: 741.977 territory: 0 rot x: 0 rot y: 0.33298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5249 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5250 Footprint: Position: in world: true x: 1106.65687 z: 751.27021 last x: 1106.65687 last z: 751.27021 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5250 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5251 Footprint: Position: in world: true x: 1107.32337 z: 751.48414 last x: 1107.32337 last z: 751.48414 territory: 0 rot x: 0 rot y: -3.06032 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5251 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5252 Footprint: Position: in world: true x: 1103.52051 z: 739.90583 last x: 1103.52051 last z: 739.90583 territory: 0 rot x: 0 rot y: -2.98987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5252 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5253 Footprint: Position: in world: true x: 1103.78309 z: 734.08722 last x: 1103.78309 last z: 734.08722 territory: 0 rot x: 0 rot y: 2.81539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5253 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5254 Footprint: Position: in world: true x: 1105.69422 z: 729.25574 last x: 1105.69422 last z: 729.25574 territory: 0 rot x: 0 rot y: 0.43772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5254 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5255 Footprint: Position: in world: true x: 1107.92115 z: 741.956 last x: 1107.92115 last z: 741.956 territory: 0 rot x: 0 rot y: 0.06264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5255 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5256 Footprint: Position: in world: true x: 1107.61084 z: 749.55732 last x: 1107.61084 last z: 749.55732 territory: 0 rot x: 0 rot y: 0.08547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5256 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5257 Footprint: Position: in world: true x: 1108.3772 z: 764.30201 last x: 1108.3772 last z: 764.30201 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5257 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5258 Footprint: Position: in world: true x: 1109.92042 z: 767.21192 last x: 1109.92042 last z: 767.21192 territory: 0 rot x: 0 rot y: -2.83841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5258 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5259 Footprint: Position: in world: true x: 1104.50501 z: 755.04944 last x: 1104.50501 last z: 755.04944 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5259 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5260 Footprint: Position: in world: true x: 1103.68628 z: 752.99598 last x: 1103.68628 last z: 752.99598 territory: 0 rot x: 0 rot y: -2.83799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5260 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5261 Footprint: Position: in world: true x: 1100.96448 z: 734.95734 last x: 1100.96448 last z: 734.95734 territory: 0 rot x: 0 rot y: 2.92998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5261 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5262 Footprint: Position: in world: true x: 1101.57093 z: 731.80884 last x: 1101.57093 last z: 731.80884 territory: 0 rot x: 0 rot y: -1.6748 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5262 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5263 Footprint: Position: in world: true x: 1077.46143 z: 728.25367 last x: 1077.46143 last z: 728.25367 territory: 1 rot x: 0 rot y: 2.86896 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5263 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5264 Footprint: Position: in world: true x: 1079.43982 z: 723.40735 last x: 1079.43982 last z: 723.40735 territory: 1 rot x: 0 rot y: 2.84833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5264 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5265 Footprint: Position: in world: true x: 1080.96973 z: 716.10157 last x: 1080.96973 last z: 716.10157 territory: 0 rot x: 0 rot y: -2.92087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5265 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5266 Footprint: Position: in world: true x: 1080.11329 z: 714.33887 last x: 1080.11329 last z: 714.33887 territory: 0 rot x: 0 rot y: -2.09827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5266 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5267 Footprint: Position: in world: true x: 1076.67432 z: 715.60291 last x: 1076.67432 last z: 715.60291 territory: 0 rot x: 0 rot y: -0.81791 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5267 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5268 Footprint: Position: in world: true x: 1070.12342 z: 719.05353 last x: 1070.12342 last z: 719.05353 territory: 1 rot x: 0 rot y: -2.13765 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5268 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5269 Footprint: Position: in world: true x: 1066.89454 z: 718.53388 last x: 1066.89454 last z: 718.53388 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5269 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5270 Footprint: Position: in world: true x: 1066.84815 z: 717.32441 last x: 1066.84815 last z: 717.32441 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5270 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5271 Footprint: Position: in world: true x: 1067.63855 z: 716.72004 last x: 1067.63855 last z: 716.72004 territory: 1 rot x: 0 rot y: 1.83756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5271 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5272 Footprint: Position: in world: true x: 1072.55237 z: 717.141 last x: 1072.55237 last z: 717.141 territory: 0 rot x: 0 rot y: -0.32532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5272 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5273 Footprint: Position: in world: true x: 1064.4054 z: 730.19233 last x: 1064.4054 last z: 730.19233 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5273 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5274 Footprint: Position: in world: true x: 1064.12964 z: 731.37983 last x: 1064.12964 last z: 731.37983 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5274 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5275 Footprint: Position: in world: true x: 1064.41382 z: 725.62244 last x: 1064.41382 last z: 725.62244 territory: 0 rot x: 0 rot y: 2.88364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5275 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5276 Footprint: Position: in world: true x: 1066.53638 z: 720.81733 last x: 1066.53638 last z: 720.81733 territory: 1 rot x: 0 rot y: 0.17905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5276 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5277 Footprint: Position: in world: true x: 1066.86 z: 730.00953 last x: 1066.86 last z: 730.00953 territory: 1 rot x: 0 rot y: 0.70441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5277 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5278 Footprint: Position: in world: true x: 1068.72803 z: 731.36524 last x: 1068.72803 last z: 731.36524 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5278 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5279 Footprint: Position: in world: true x: 1155.62671 z: 808.32575 last x: 1155.62671 last z: 808.32575 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5279 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5280 Footprint: Position: in world: true x: 1155.7295 z: 797.21973 last x: 1155.7295 last z: 797.21973 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5280 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5281 Footprint: Position: in world: true x: 1155.57203 z: 786.31653 last x: 1155.57203 last z: 786.31653 territory: 0 rot x: 0 rot y: -2.98192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5281 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5282 Footprint: Position: in world: true x: 1152.46851 z: 776.49036 last x: 1152.46851 last z: 776.49036 territory: 0 rot x: 0 rot y: -1.70096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5282 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5283 Footprint: Position: in world: true x: 1143.47571 z: 777.46796 last x: 1143.47571 last z: 777.46796 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5283 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5284 Footprint: Position: in world: true x: 1144.51563 z: 788.67127 last x: 1144.51563 last z: 788.67127 territory: 0 rot x: 0 rot y: 0.61173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5284 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5285 Footprint: Position: in world: true x: 1149.54761 z: 793.7616 last x: 1149.54761 last z: 793.7616 territory: 0 rot x: 0 rot y: 0.21033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5285 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5286 Footprint: Position: in world: true x: 1151.68433 z: 804.4889 last x: 1151.68433 last z: 804.4889 territory: 0 rot x: 0 rot y: 0.33872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5286 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5287 Footprint: Position: in world: true x: 1154.90931 z: 811.90284 last x: 1154.90931 last z: 811.90284 territory: 0 rot x: 0 rot y: 2.01597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5287 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5288 Footprint: Position: in world: true x: 1161.43299 z: 807.86976 last x: 1161.43299 last z: 807.86976 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5288 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5289 Footprint: Position: in world: true x: 1161.81055 z: 791.63929 last x: 1161.81055 last z: 791.63929 territory: 0 rot x: 0 rot y: -2.89605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5289 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5290 Footprint: Position: in world: true x: 1156.66858 z: 784.19941 last x: 1156.66858 last z: 784.19941 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5290 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5291 Footprint: Position: in world: true x: 1150.82752 z: 777.98133 last x: 1150.82752 last z: 777.98133 territory: 0 rot x: 0 rot y: -2.80884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5291 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5292 Footprint: Position: in world: true x: 1152.35303 z: 788.84113 last x: 1152.35303 last z: 788.84113 territory: 0 rot x: 0 rot y: 0.82172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/water_lillies.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5292 actor: "props/flora/water_lillies.xml" constructionprogress: 0 - id: 5293 Footprint: Minimap: active: true x: 1043.70813 z: 627.76703 Obstruction: active: true moving: false control group: 5293 control group 2: 0 tag: 2780 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1043.70813 z: 627.76703 last x: 1043.70813 last z: 627.76703 territory: 0 rot x: 0 rot y: -0.54233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5293 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5294 Footprint: Minimap: active: true x: 1026.43458 z: 629.97931 Obstruction: active: true moving: false control group: 5294 control group 2: 0 tag: 2782 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1026.43458 z: 629.97931 last x: 1026.43458 last z: 629.97931 territory: 0 rot x: 0 rot y: -2.73687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5294 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5295 Footprint: Minimap: active: true x: 1023.62366 z: 614.73542 Obstruction: active: true moving: false control group: 5295 control group 2: 0 tag: 2784 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.62366 z: 614.73542 last x: 1023.62366 last z: 614.73542 territory: 0 rot x: 0 rot y: 2.77544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5295 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5296 Footprint: Minimap: active: true x: 1024.70032 z: 607.60883 Obstruction: active: true moving: false control group: 5296 control group 2: 0 tag: 2786 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.70032 z: 607.60883 last x: 1024.70032 last z: 607.60883 territory: 0 rot x: 0 rot y: -2.98195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5296 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5297 Footprint: Minimap: active: true x: 1024.4474 z: 596.8725 Obstruction: active: true moving: false control group: 5297 control group 2: 0 tag: 2788 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.4474 z: 596.8725 last x: 1024.4474 last z: 596.8725 territory: 0 rot x: 0 rot y: 0.56096 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5297 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5298 Footprint: Minimap: active: true x: 1034.0149 z: 614.34083 Obstruction: active: true moving: false control group: 5298 control group 2: 0 tag: 2790 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.0149 z: 614.34083 last x: 1034.0149 last z: 614.34083 territory: 0 rot x: 0 rot y: 0.161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5298 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5299 Footprint: Minimap: active: true x: 1034.40345 z: 620.13257 Obstruction: active: true moving: false control group: 5299 control group 2: 0 tag: 2792 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.40345 z: 620.13257 last x: 1034.40345 last z: 620.13257 territory: 0 rot x: 0 rot y: 0.38848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5299 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5300 Footprint: Minimap: active: true x: 1042.79273 z: 622.44538 Obstruction: active: true moving: false control group: 5300 control group 2: 0 tag: 2794 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042.79273 z: 622.44538 last x: 1042.79273 last z: 622.44538 territory: 0 rot x: 0 rot y: -2.92153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5300 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5301 Footprint: Minimap: active: true x: 1038.49061 z: 608.90247 Obstruction: active: true moving: false control group: 5301 control group 2: 0 tag: 2796 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.49061 z: 608.90247 last x: 1038.49061 last z: 608.90247 territory: 0 rot x: 0 rot y: -2.91855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5301 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5302 Footprint: Minimap: active: true x: 1035.04566 z: 594.45826 Obstruction: active: true moving: false control group: 5302 control group 2: 0 tag: 2798 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1035.04566 z: 594.45826 last x: 1035.04566 last z: 594.45826 territory: 4 rot x: 0 rot y: -2.54638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5302 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5303 Footprint: Minimap: active: true x: 1152.73926 z: 861.01008 Obstruction: active: true moving: false control group: 5303 control group 2: 0 tag: 2800 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1152.73926 z: 861.01008 last x: 1152.73926 last z: 861.01008 territory: 1 rot x: 0 rot y: -2.89641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5303 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5304 Footprint: Minimap: active: true x: 1142.22266 z: 837.15766 Obstruction: active: true moving: false control group: 5304 control group 2: 0 tag: 2802 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.22266 z: 837.15766 last x: 1142.22266 last z: 837.15766 territory: 0 rot x: 0 rot y: -2.37542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5304 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5305 Footprint: Minimap: active: true x: 1116.83521 z: 809.9618 Obstruction: active: true moving: false control group: 5305 control group 2: 0 tag: 2804 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1116.83521 z: 809.9618 last x: 1116.83521 last z: 809.9618 territory: 0 rot x: 0 rot y: -2.71549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5305 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5306 Footprint: Minimap: active: true x: 1110.76587 z: 789.62958 Obstruction: active: true moving: false control group: 5306 control group 2: 0 tag: 2806 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110.76587 z: 789.62958 last x: 1110.76587 last z: 789.62958 territory: 1 rot x: 0 rot y: -3.14042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5306 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5307 Footprint: Minimap: active: true x: 1110.771 z: 778.09937 Obstruction: active: true moving: false control group: 5307 control group 2: 0 tag: 2808 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1110.771 z: 778.09937 last x: 1110.771 last z: 778.09937 territory: 0 rot x: 0 rot y: -2.6205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5307 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5308 Footprint: Minimap: active: true x: 1111.12903 z: 775.52607 Obstruction: active: true moving: false control group: 5308 control group 2: 0 tag: 2810 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1111.12903 z: 775.52607 last x: 1111.12903 last z: 775.52607 territory: 0 rot x: 0 rot y: 0.71886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5308 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5309 Footprint: Minimap: active: true x: 1139.63794 z: 808.59607 Obstruction: active: true moving: false control group: 5309 control group 2: 0 tag: 2812 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1139.63794 z: 808.59607 last x: 1139.63794 last z: 808.59607 territory: 0 rot x: 0 rot y: 0.27611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5309 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5310 Footprint: Minimap: active: true x: 1142.99195 z: 824.89521 Obstruction: active: true moving: false control group: 5310 control group 2: 0 tag: 2814 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1142.99195 z: 824.89521 last x: 1142.99195 last z: 824.89521 territory: 0 rot x: 0 rot y: 0.14116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5310 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5311 Footprint: Minimap: active: true x: 1144.43201 z: 851.76624 Obstruction: active: true moving: false control group: 5311 control group 2: 0 tag: 2816 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1144.43201 z: 851.76624 last x: 1144.43201 last z: 851.76624 territory: 0 rot x: 0 rot y: 0.41738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5311 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5312 Footprint: Minimap: active: true x: 1151.4148 z: 871.68567 Obstruction: active: true moving: false control group: 5312 control group 2: 0 tag: 2818 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1151.4148 z: 871.68567 last x: 1151.4148 last z: 871.68567 territory: 1 rot x: 0 rot y: -2.07758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5312 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5313 Footprint: Minimap: active: true x: 1131.24415 z: 852.76966 Obstruction: active: true moving: false control group: 5313 control group 2: 0 tag: 2820 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1131.24415 z: 852.76966 last x: 1131.24415 last z: 852.76966 territory: 1 rot x: 0 rot y: -2.86632 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5313 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5314 Footprint: Minimap: active: true x: 1124.32935 z: 820.00123 Obstruction: active: true moving: false control group: 5314 control group 2: 0 tag: 2822 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1124.32935 z: 820.00123 last x: 1124.32935 last z: 820.00123 territory: 0 rot x: 0 rot y: -3.10611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5314 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5315 Footprint: Minimap: active: true x: 1122.27991 z: 806.09394 Obstruction: active: true moving: false control group: 5315 control group 2: 0 tag: 2824 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.27991 z: 806.09394 last x: 1122.27991 last z: 806.09394 territory: 0 rot x: 0 rot y: -2.76262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5315 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5316 Footprint: Minimap: active: true x: 1108.7671 z: 782.72852 Obstruction: active: true moving: false control group: 5316 control group 2: 0 tag: 2826 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1108.7671 z: 782.72852 last x: 1108.7671 last z: 782.72852 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5316 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5317 Footprint: Minimap: active: true x: 1130.65613 z: 808.68903 Obstruction: active: true moving: false control group: 5317 control group 2: 0 tag: 2828 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.65613 z: 808.68903 last x: 1130.65613 last z: 808.68903 territory: 0 rot x: 0 rot y: 0.47982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5317 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5318 Footprint: Minimap: active: true x: 1126.21814 z: 833.48774 Obstruction: active: true moving: false control group: 5318 control group 2: 0 tag: 2830 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126.21814 z: 833.48774 last x: 1126.21814 last z: 833.48774 territory: 0 rot x: 0 rot y: 0.83608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5318 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5319 Footprint: Minimap: active: true x: 1153.12415 z: 838.8133 Obstruction: active: true moving: false control group: 5319 control group 2: 0 tag: 2832 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1153.12415 z: 838.8133 last x: 1153.12415 last z: 838.8133 territory: 0 rot x: 0 rot y: -1.84206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5319 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5320 Footprint: Minimap: active: true x: 1146.73121 z: 842.22803 Obstruction: active: true moving: false control group: 5320 control group 2: 0 tag: 2834 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1146.73121 z: 842.22803 last x: 1146.73121 last z: 842.22803 territory: 0 rot x: 0 rot y: 0.9903 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5320 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5321 Footprint: Minimap: active: true x: 1136.40491 z: 824.2035 Obstruction: active: true moving: false control group: 5321 control group 2: 0 tag: 2836 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1136.40491 z: 824.2035 last x: 1136.40491 last z: 824.2035 territory: 0 rot x: 0 rot y: 0.62687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5321 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5322 Footprint: Minimap: active: true x: 1120.53418 z: 796.53657 Obstruction: active: true moving: false control group: 5322 control group 2: 0 tag: 2838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1120.53418 z: 796.53657 last x: 1120.53418 last z: 796.53657 territory: 0 rot x: 0 rot y: -0.79238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5322 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5323 Footprint: Minimap: active: true x: 1205.71778 z: 717.15223 Obstruction: active: true moving: false control group: 5323 control group 2: 0 tag: 2840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1205.71778 z: 717.15223 last x: 1205.71778 last z: 717.15223 territory: 4 rot x: 0 rot y: -2.29365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5323 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5324 Footprint: Minimap: active: true x: 1193.72535 z: 706.31513 Obstruction: active: true moving: false control group: 5324 control group 2: 0 tag: 2842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1193.72535 z: 706.31513 last x: 1193.72535 last z: 706.31513 territory: 4 rot x: 0 rot y: -2.66585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5324 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5325 Footprint: Minimap: active: true x: 1184.48597 z: 687.10706 Obstruction: active: true moving: false control group: 5325 control group 2: 0 tag: 2844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1184.48597 z: 687.10706 last x: 1184.48597 last z: 687.10706 territory: 0 rot x: 0 rot y: -2.57001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5325 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5326 Footprint: Minimap: active: true x: 1174.74158 z: 676.92811 Obstruction: active: true moving: false control group: 5326 control group 2: 0 tag: 2846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1174.74158 z: 676.92811 last x: 1174.74158 last z: 676.92811 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5326 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5327 Footprint: Minimap: active: true x: 1172.5398 z: 673.97309 Obstruction: active: true moving: false control group: 5327 control group 2: 0 tag: 2848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1172.5398 z: 673.97309 last x: 1172.5398 last z: 673.97309 territory: 0 rot x: 0 rot y: 1.22272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5327 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5328 Footprint: Minimap: active: true x: 1188.98963 z: 678.48694 Obstruction: active: true moving: false control group: 5328 control group 2: 0 tag: 2850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1188.98963 z: 678.48694 last x: 1188.98963 last z: 678.48694 territory: 0 rot x: 0 rot y: 0.78344 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5328 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5329 Footprint: Minimap: active: true x: 1204.3313 z: 696.89692 Obstruction: active: true moving: false control group: 5329 control group 2: 0 tag: 2852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1204.3313 z: 696.89692 last x: 1204.3313 last z: 696.89692 territory: 0 rot x: 0 rot y: 0.4472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5329 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5330 Footprint: Minimap: active: true x: 1208.3584 z: 706.19336 Obstruction: active: true moving: false control group: 5330 control group 2: 0 tag: 2854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1208.3584 z: 706.19336 last x: 1208.3584 last z: 706.19336 territory: 4 rot x: 0 rot y: 0.44462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5330 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5331 Footprint: Minimap: active: true x: 1225.22095 z: 732.21875 Obstruction: active: true moving: false control group: 5331 control group 2: 0 tag: 2856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1225.22095 z: 732.21875 last x: 1225.22095 last z: 732.21875 territory: 4 rot x: 0 rot y: 0.68703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5331 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5332 Footprint: Minimap: active: true x: 1230.93067 z: 739.78901 Obstruction: active: true moving: false control group: 5332 control group 2: 0 tag: 2858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1230.93067 z: 739.78901 last x: 1230.93067 last z: 739.78901 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5332 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5333 Footprint: Minimap: active: true x: 1221.05652 z: 743.09198 Obstruction: active: true moving: false control group: 5333 control group 2: 0 tag: 2860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1221.05652 z: 743.09198 last x: 1221.05652 last z: 743.09198 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5333 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5334 Footprint: Minimap: active: true x: 1202.80127 z: 721.17048 Obstruction: active: true moving: false control group: 5334 control group 2: 0 tag: 2862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1202.80127 z: 721.17048 last x: 1202.80127 last z: 721.17048 territory: 4 rot x: 0 rot y: -2.97747 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5334 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5335 Footprint: Minimap: active: true x: 1200.2776 z: 703.97254 Obstruction: active: true moving: false control group: 5335 control group 2: 0 tag: 2864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.2776 z: 703.97254 last x: 1200.2776 last z: 703.97254 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5335 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5336 Footprint: Minimap: active: true x: 1198.53907 z: 695.2411 Obstruction: active: true moving: false control group: 5336 control group 2: 0 tag: 2866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198.53907 z: 695.2411 last x: 1198.53907 last z: 695.2411 territory: 0 rot x: 0 rot y: -2.78666 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5336 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5337 Footprint: Minimap: active: true x: 1191.80494 z: 679.77607 Obstruction: active: true moving: false control group: 5337 control group 2: 0 tag: 2868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1191.80494 z: 679.77607 last x: 1191.80494 last z: 679.77607 territory: 0 rot x: 0 rot y: 2.49912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5337 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5338 Footprint: Minimap: active: true x: 1210.70948 z: 701.91132 Obstruction: active: true moving: false control group: 5338 control group 2: 0 tag: 2870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1210.70948 z: 701.91132 last x: 1210.70948 last z: 701.91132 territory: 4 rot x: 0 rot y: 0.4247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5338 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5339 Footprint: Minimap: active: true x: 1223.0448 z: 734.26197 Obstruction: active: true moving: false control group: 5339 control group 2: 0 tag: 2872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1223.0448 z: 734.26197 last x: 1223.0448 last z: 734.26197 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5339 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5340 Footprint: Minimap: active: true x: 1192.93128 z: 700.97327 Obstruction: active: true moving: false control group: 5340 control group 2: 0 tag: 2874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1192.93128 z: 700.97327 last x: 1192.93128 last z: 700.97327 territory: 0 rot x: 0 rot y: -2.80584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5340 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5341 Footprint: Minimap: active: true x: 1186.3766 z: 687.14081 Obstruction: active: true moving: false control group: 5341 control group 2: 0 tag: 2876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1186.3766 z: 687.14081 last x: 1186.3766 last z: 687.14081 territory: 0 rot x: 0 rot y: -2.57091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5341 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5342 Footprint: Minimap: active: true x: 1181.40833 z: 679.38068 Obstruction: active: true moving: false control group: 5342 control group 2: 0 tag: 2878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1181.40833 z: 679.38068 last x: 1181.40833 last z: 679.38068 territory: 0 rot x: 0 rot y: 1.31164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5342 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5343 Footprint: Minimap: active: true x: 1036.2671 z: 746.44123 Obstruction: active: true moving: false control group: 5343 control group 2: 0 tag: 2880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1036.2671 z: 746.44123 last x: 1036.2671 last z: 746.44123 territory: 1 rot x: 0 rot y: -2.9778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5343 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5344 Footprint: Minimap: active: true x: 1031.01832 z: 726.40046 Obstruction: active: true moving: false control group: 5344 control group 2: 0 tag: 2882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1031.01832 z: 726.40046 last x: 1031.01832 last z: 726.40046 territory: 1 rot x: 0 rot y: -2.02756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5344 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5345 Footprint: Minimap: active: true x: 1018.94172 z: 725.27466 Obstruction: active: true moving: false control group: 5345 control group 2: 0 tag: 2884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.94172 z: 725.27466 last x: 1018.94172 last z: 725.27466 territory: 1 rot x: 0 rot y: -1.84681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5345 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5346 Footprint: Minimap: active: true x: 1009.81147 z: 723.21088 Obstruction: active: true moving: false control group: 5346 control group 2: 0 tag: 2886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1009.81147 z: 723.21088 last x: 1009.81147 last z: 723.21088 territory: 1 rot x: 0 rot y: -2.0154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5346 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5347 Footprint: Minimap: active: true x: 999.49073 z: 717.9314 Obstruction: active: true moving: false control group: 5347 control group 2: 0 tag: 2888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.49073 z: 717.9314 last x: 999.49073 last z: 717.9314 territory: 1 rot x: 0 rot y: -1.88997 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5347 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5348 Footprint: Minimap: active: true x: 991.38068 z: 715.26764 Obstruction: active: true moving: false control group: 5348 control group 2: 0 tag: 2890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 991.38068 z: 715.26764 last x: 991.38068 last z: 715.26764 territory: 1 rot x: 0 rot y: -0.64599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5348 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5349 Footprint: Minimap: active: true x: 989.10102 z: 724.29834 Obstruction: active: true moving: false control group: 5349 control group 2: 0 tag: 2892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.10102 z: 724.29834 last x: 989.10102 last z: 724.29834 territory: 1 rot x: 0 rot y: 0.67426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5349 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5350 Footprint: Minimap: active: true x: 1001.10895 z: 740.42225 Obstruction: active: true moving: false control group: 5350 control group 2: 0 tag: 2894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.10895 z: 740.42225 last x: 1001.10895 last z: 740.42225 territory: 1 rot x: 0 rot y: 0.66811 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5350 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5351 Footprint: Minimap: active: true x: 1013.21564 z: 754.02765 Obstruction: active: true moving: false control group: 5351 control group 2: 0 tag: 2896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1013.21564 z: 754.02765 last x: 1013.21564 last z: 754.02765 territory: 1 rot x: 0 rot y: 1.22664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5351 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5352 Footprint: Minimap: active: true x: 1030.64454 z: 756.98896 Obstruction: active: true moving: false control group: 5352 control group 2: 0 tag: 2898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030.64454 z: 756.98896 last x: 1030.64454 last z: 756.98896 territory: 1 rot x: 0 rot y: 1.68505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5352 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5353 Footprint: Minimap: active: true x: 1032.8678 z: 754.68879 Obstruction: active: true moving: false control group: 5353 control group 2: 0 tag: 2900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1032.8678 z: 754.68879 last x: 1032.8678 last z: 754.68879 territory: 1 rot x: 0 rot y: -2.69039 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5353 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5354 Footprint: Minimap: active: true x: 1023.49634 z: 739.91602 Obstruction: active: true moving: false control group: 5354 control group 2: 0 tag: 2902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.49634 z: 739.91602 last x: 1023.49634 last z: 739.91602 territory: 1 rot x: 0 rot y: 1.06223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5354 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5355 Footprint: Minimap: active: true x: 1021.04188 z: 750.50062 Obstruction: active: true moving: false control group: 5355 control group 2: 0 tag: 2904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1021.04188 z: 750.50062 last x: 1021.04188 last z: 750.50062 territory: 1 rot x: 0 rot y: -2.8539 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5355 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5356 Footprint: Minimap: active: true x: 1019.02936 z: 743.25178 Obstruction: active: true moving: false control group: 5356 control group 2: 0 tag: 2906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1019.02936 z: 743.25178 last x: 1019.02936 last z: 743.25178 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5356 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5357 Footprint: Minimap: active: true x: 1018.28705 z: 740.84284 Obstruction: active: true moving: false control group: 5357 control group 2: 0 tag: 2908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.28705 z: 740.84284 last x: 1018.28705 last z: 740.84284 territory: 1 rot x: 0 rot y: 0.28473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5357 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5358 Footprint: Minimap: active: true x: 1025.04273 z: 761.8318 Obstruction: active: true moving: false control group: 5358 control group 2: 0 tag: 2910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.04273 z: 761.8318 last x: 1025.04273 last z: 761.8318 territory: 1 rot x: 0 rot y: -0.0782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5358 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5359 Footprint: Minimap: active: true x: 1024.28272 z: 771.53174 Obstruction: active: true moving: false control group: 5359 control group 2: 0 tag: 2912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1024.28272 z: 771.53174 last x: 1024.28272 last z: 771.53174 territory: 1 rot x: 0 rot y: 0.05655 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5359 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5360 Footprint: Minimap: active: true x: 1025.79957 z: 785.03858 Obstruction: active: true moving: false control group: 5360 control group 2: 0 tag: 2914 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.79957 z: 785.03858 last x: 1025.79957 last z: 785.03858 territory: 1 rot x: 0 rot y: 0.33037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5360 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5361 Footprint: Minimap: active: true x: 1032.58252 z: 806.93787 Obstruction: active: true moving: false control group: 5361 control group 2: 0 tag: 2916 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1032.58252 z: 806.93787 last x: 1032.58252 last z: 806.93787 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5361 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5362 Footprint: Minimap: active: true x: 1027.51661 z: 825.40656 Obstruction: active: true moving: false control group: 5362 control group 2: 0 tag: 2918 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.51661 z: 825.40656 last x: 1027.51661 last z: 825.40656 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5362 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5363 Footprint: Minimap: active: true x: 1050.34644 z: 885.31635 Obstruction: active: true moving: false control group: 5363 control group 2: 0 tag: 2920 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050.34644 z: 885.31635 last x: 1050.34644 last z: 885.31635 territory: 1 rot x: 0 rot y: 2.8967 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5363 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5364 Footprint: Minimap: active: true x: 1068.21802 z: 824.62964 Obstruction: active: true moving: false control group: 5364 control group 2: 0 tag: 2922 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1068.21802 z: 824.62964 last x: 1068.21802 last z: 824.62964 territory: 1 rot x: 0 rot y: 2.67559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5364 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5365 Footprint: Minimap: active: true x: 1075.12085 z: 802.75153 Obstruction: active: true moving: false control group: 5365 control group 2: 0 tag: 2924 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1075.12085 z: 802.75153 last x: 1075.12085 last z: 802.75153 territory: 1 rot x: 0 rot y: 2.2976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5365 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5366 Footprint: Minimap: active: true x: 1091.66626 z: 796.15357 Obstruction: active: true moving: false control group: 5366 control group 2: 0 tag: 2926 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.66626 z: 796.15357 last x: 1091.66626 last z: 796.15357 territory: 1 rot x: 0 rot y: 1.80788 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5366 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5367 Footprint: Minimap: active: true x: 1102.41346 z: 792.02546 Obstruction: active: true moving: false control group: 5367 control group 2: 0 tag: 2928 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.41346 z: 792.02546 last x: 1102.41346 last z: 792.02546 territory: 1 rot x: 0 rot y: 2.19002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5367 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5368 Footprint: Minimap: active: true x: 1106.07215 z: 802.39136 Obstruction: active: true moving: false control group: 5368 control group 2: 0 tag: 2930 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.07215 z: 802.39136 last x: 1106.07215 last z: 802.39136 territory: 1 rot x: 0 rot y: 0.05922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5368 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5369 Footprint: Minimap: active: true x: 1100.90674 z: 820.5658 Obstruction: active: true moving: false control group: 5369 control group 2: 0 tag: 2932 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1100.90674 z: 820.5658 last x: 1100.90674 last z: 820.5658 territory: 1 rot x: 0 rot y: -1.49866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5369 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5370 Footprint: Minimap: active: true x: 1081.42811 z: 818.6432 Obstruction: active: true moving: false control group: 5370 control group 2: 0 tag: 2934 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1081.42811 z: 818.6432 last x: 1081.42811 last z: 818.6432 territory: 1 rot x: 0 rot y: -0.13071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5370 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5371 Footprint: Minimap: active: true x: 1076.21375 z: 842.1294 Obstruction: active: true moving: false control group: 5371 control group 2: 0 tag: 2936 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1076.21375 z: 842.1294 last x: 1076.21375 last z: 842.1294 territory: 1 rot x: 0 rot y: 0.0823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5371 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5372 Footprint: Minimap: active: true x: 1077.65809 z: 860.24793 Obstruction: active: true moving: false control group: 5372 control group 2: 0 tag: 2938 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1077.65809 z: 860.24793 last x: 1077.65809 last z: 860.24793 territory: 1 rot x: 0 rot y: 1.50248 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5372 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5373 Footprint: Minimap: active: true x: 1134.89637 z: 838.2989 Obstruction: active: true moving: false control group: 5373 control group 2: 0 tag: 2940 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134.89637 z: 838.2989 last x: 1134.89637 last z: 838.2989 territory: 0 rot x: 0 rot y: 0.5284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5373 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5374 Footprint: Minimap: active: true x: 1137.48719 z: 652.14435 Obstruction: active: true moving: false control group: 5374 control group 2: 0 tag: 2942 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.48719 z: 652.14435 last x: 1137.48719 last z: 652.14435 territory: 0 rot x: 0 rot y: -2.54441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5374 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5375 Footprint: Minimap: active: true x: 1129.39698 z: 636.26435 Obstruction: active: true moving: false control group: 5375 control group 2: 0 tag: 2944 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1129.39698 z: 636.26435 last x: 1129.39698 last z: 636.26435 territory: 0 rot x: 0 rot y: -2.73902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5375 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5376 Footprint: Minimap: active: true x: 1124.52576 z: 625.84394 Obstruction: active: true moving: false control group: 5376 control group 2: 0 tag: 2946 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1124.52576 z: 625.84394 last x: 1124.52576 last z: 625.84394 territory: 0 rot x: 0 rot y: -2.00622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5376 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5378 Footprint: Minimap: active: true x: 1114.04004 z: 626.32605 Obstruction: active: true moving: false control group: 5378 control group 2: 0 tag: 2950 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.04004 z: 626.32605 last x: 1114.04004 last z: 626.32605 territory: 0 rot x: 0 rot y: -0.54409 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5378 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 16, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5379 Footprint: Minimap: active: true x: 1111.92066 z: 630.52253 Obstruction: active: true moving: false control group: 5379 control group 2: 0 tag: 2952 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1111.92066 z: 630.52253 last x: 1111.92066 last z: 630.52253 territory: 0 rot x: 0 rot y: 0.86812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5379 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5380 Footprint: Minimap: active: true x: 1123.81605 z: 641.31312 Obstruction: active: true moving: false control group: 5380 control group 2: 0 tag: 2954 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1123.81605 z: 641.31312 last x: 1123.81605 last z: 641.31312 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5380 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5381 Footprint: Minimap: active: true x: 1126.22571 z: 644.38941 Obstruction: active: true moving: false control group: 5381 control group 2: 0 tag: 2956 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126.22571 z: 644.38941 last x: 1126.22571 last z: 644.38941 territory: 0 rot x: 0 rot y: 0.47237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5381 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5382 Footprint: Minimap: active: true x: 1131.66395 z: 656.41004 Obstruction: active: true moving: false control group: 5382 control group 2: 0 tag: 2958 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1131.66395 z: 656.41004 last x: 1131.66395 last z: 656.41004 territory: 4 rot x: 0 rot y: -2.18522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5382 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5383 Footprint: Minimap: active: true x: 1119.07935 z: 642.68256 Obstruction: active: true moving: false control group: 5383 control group 2: 0 tag: 2960 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1119.07935 z: 642.68256 last x: 1119.07935 last z: 642.68256 territory: 0 rot x: 0 rot y: 2.89995 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5383 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5384 Footprint: Minimap: active: true x: 1121.1814 z: 633.89112 Obstruction: active: true moving: false control group: 5384 control group 2: 0 tag: 2962 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.1814 z: 633.89112 last x: 1121.1814 last z: 633.89112 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5384 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5385 Footprint: Minimap: active: true x: 1122.0431 z: 628.31257 Obstruction: active: true moving: false control group: 5385 control group 2: 0 tag: 2964 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.0431 z: 628.31257 last x: 1122.0431 last z: 628.31257 territory: 0 rot x: 0 rot y: 1.94161 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5385 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5386 Footprint: Minimap: active: true x: 1126.87635 z: 622.78943 Obstruction: active: true moving: false control group: 5386 control group 2: 0 tag: 2966 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1126.87635 z: 622.78943 last x: 1126.87635 last z: 622.78943 territory: 0 rot x: 0 rot y: -1.53751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5386 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5388 Footprint: Minimap: active: true x: 1103.53626 z: 619.82508 Obstruction: active: true moving: false control group: 5388 control group 2: 0 tag: 2970 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1103.53626 z: 619.82508 last x: 1103.53626 last z: 619.82508 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5388 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 72, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5389 Footprint: Minimap: active: true x: 1050.27564 z: 615.25214 Obstruction: active: true moving: false control group: 5389 control group 2: 0 tag: 2972 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1050.27564 z: 615.25214 last x: 1050.27564 last z: 615.25214 territory: 4 rot x: 0 rot y: 0.86812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5389 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5390 Footprint: Minimap: active: true x: 1058.7743 z: 624.45417 Obstruction: active: true moving: false control group: 5390 control group 2: 0 tag: 2974 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058.7743 z: 624.45417 last x: 1058.7743 last z: 624.45417 territory: 4 rot x: 0 rot y: 0.76128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5390 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5391 Footprint: Minimap: active: true x: 1092.54651 z: 782.09925 Obstruction: active: true moving: false control group: 5391 control group 2: 0 tag: 2976 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1092.54651 z: 782.09925 last x: 1092.54651 last z: 782.09925 territory: 1 rot x: 0 rot y: -1.42815 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5391 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5392 Footprint: Minimap: active: true x: 1079.75635 z: 786.45411 Obstruction: active: true moving: false control group: 5392 control group 2: 0 tag: 2978 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1079.75635 z: 786.45411 last x: 1079.75635 last z: 786.45411 territory: 1 rot x: 0 rot y: 2.84171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5392 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5393 Footprint: Minimap: active: true x: 1253.88233 z: 742.99738 Obstruction: active: true moving: false control group: 5393 control group 2: 0 tag: 2980 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1253.88233 z: 742.99738 last x: 1253.88233 last z: 742.99738 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5393 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5394 Footprint: Minimap: active: true x: 1226.17872 z: 718.81464 Obstruction: active: true moving: false control group: 5394 control group 2: 0 tag: 2982 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226.17872 z: 718.81464 last x: 1226.17872 last z: 718.81464 territory: 4 rot x: 0 rot y: -2.65085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5394 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5395 Footprint: Minimap: active: true x: 1218.1167 z: 702.64759 Obstruction: active: true moving: false control group: 5395 control group 2: 0 tag: 2984 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1218.1167 z: 702.64759 last x: 1218.1167 last z: 702.64759 territory: 4 rot x: 0 rot y: -2.95304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5395 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5396 Footprint: Minimap: active: true x: 1215.65638 z: 685.68036 Obstruction: active: true moving: false control group: 5396 control group 2: 0 tag: 2986 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1215.65638 z: 685.68036 last x: 1215.65638 last z: 685.68036 territory: 4 rot x: 0 rot y: -2.63033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5396 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5397 Footprint: Minimap: active: true x: 1203.37171 z: 670.39692 Obstruction: active: true moving: false control group: 5397 control group 2: 0 tag: 2988 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1203.37171 z: 670.39692 last x: 1203.37171 last z: 670.39692 territory: 0 rot x: 0 rot y: -2.41842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5397 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5398 Footprint: Minimap: active: true x: 1206.5359 z: 665.42457 Obstruction: active: true moving: false control group: 5398 control group 2: 0 tag: 2990 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1206.5359 z: 665.42457 last x: 1206.5359 last z: 665.42457 territory: 0 rot x: 0 rot y: 1.00062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5398 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 20, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5399 Footprint: Minimap: active: true x: 1237.23926 z: 685.51307 Obstruction: active: true moving: false control group: 5399 control group 2: 0 tag: 2992 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1237.23926 z: 685.51307 last x: 1237.23926 last z: 685.51307 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5399 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5400 Footprint: Minimap: active: true x: 1241.08338 z: 699.57251 Obstruction: active: true moving: false control group: 5400 control group 2: 0 tag: 2994 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1241.08338 z: 699.57251 last x: 1241.08338 last z: 699.57251 territory: 4 rot x: 0 rot y: 1.2624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5400 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5401 Footprint: Minimap: active: true x: 1240.93555 z: 674.53876 Obstruction: active: true moving: false control group: 5401 control group 2: 0 tag: 2996 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1240.93555 z: 674.53876 last x: 1240.93555 last z: 674.53876 territory: 4 rot x: 0 rot y: -0.02417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5401 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5402 Footprint: Minimap: active: true x: 1196.04615 z: 676.03425 Obstruction: active: true moving: false control group: 5402 control group 2: 0 tag: 2998 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1196.04615 z: 676.03425 last x: 1196.04615 last z: 676.03425 territory: 0 rot x: 0 rot y: -2.9878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5402 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5403 Footprint: Minimap: active: true x: 1198.3783 z: 655.17524 Obstruction: active: true moving: false control group: 5403 control group 2: 0 tag: 3000 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1198.3783 z: 655.17524 last x: 1198.3783 last z: 655.17524 territory: 0 rot x: 0 rot y: 1.51372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5403 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 32, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5405 Footprint: Minimap: active: true x: 1246.40198 z: 687.48633 Obstruction: active: true moving: false control group: 5405 control group 2: 0 tag: 3004 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1246.40198 z: 687.48633 last x: 1246.40198 last z: 687.48633 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5405 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5406 Footprint: Minimap: active: true x: 1094.90345 z: 772.27735 Obstruction: active: true moving: false control group: 5406 control group 2: 0 tag: 3006 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1094.90345 z: 772.27735 last x: 1094.90345 last z: 772.27735 territory: 1 rot x: 0 rot y: -0.33599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5406 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5407 Footprint: Minimap: active: true x: 1166.91065 z: 861.029 Obstruction: active: true moving: false control group: 5407 control group 2: 0 tag: 3008 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1166.91065 z: 861.029 last x: 1166.91065 last z: 861.029 territory: 1 rot x: 0 rot y: 0.35628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5407 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5408 Footprint: Minimap: active: true x: 1180.68604 z: 902.13501 Obstruction: active: true moving: false control group: 5408 control group 2: 0 tag: 3010 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.68604 z: 902.13501 last x: 1180.68604 last z: 902.13501 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5408 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5409 Footprint: Minimap: active: true x: 1182.26746 z: 925.93757 Obstruction: active: true moving: false control group: 5409 control group 2: 0 tag: 3012 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1182.26746 z: 925.93757 last x: 1182.26746 last z: 925.93757 territory: 1 rot x: 0 rot y: 0.9182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5409 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5410 Footprint: Minimap: active: true x: 1192.0962 z: 907.92176 Obstruction: active: true moving: false control group: 5410 control group 2: 0 tag: 3014 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1192.0962 z: 907.92176 last x: 1192.0962 last z: 907.92176 territory: 1 rot x: 0 rot y: -1.988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5410 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5411 Footprint: Minimap: active: true x: 1189.48646 z: 922.23249 Obstruction: active: true moving: false control group: 5411 control group 2: 0 tag: 3016 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1189.48646 z: 922.23249 last x: 1189.48646 last z: 922.23249 territory: 1 rot x: 0 rot y: -0.2908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5411 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5412 Footprint: Minimap: active: true x: 1175.68006 z: 926.34925 Obstruction: active: true moving: false control group: 5412 control group 2: 0 tag: 3018 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1175.68006 z: 926.34925 last x: 1175.68006 last z: 926.34925 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5412 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5413 Footprint: Minimap: active: true x: 1180.48011 z: 914.86792 Obstruction: active: true moving: false control group: 5413 control group 2: 0 tag: 3020 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.48011 z: 914.86792 last x: 1180.48011 last z: 914.86792 territory: 1 rot x: 0 rot y: 1.01827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5413 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5414 Footprint: Minimap: active: true x: 1187.94251 z: 907.84565 Obstruction: active: true moving: false control group: 5414 control group 2: 0 tag: 3022 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1187.94251 z: 907.84565 last x: 1187.94251 last z: 907.84565 territory: 1 rot x: 0 rot y: -0.31824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5414 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5415 Footprint: Minimap: active: true x: 1171.94373 z: 878.22236 Obstruction: active: true moving: false control group: 5415 control group 2: 0 tag: 3024 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1171.94373 z: 878.22236 last x: 1171.94373 last z: 878.22236 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5415 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5416 Footprint: Minimap: active: true x: 1155.2627 z: 930.98133 Obstruction: active: true moving: false control group: 5416 control group 2: 0 tag: 3026 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1155.2627 z: 930.98133 last x: 1155.2627 last z: 930.98133 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5416 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5417 Footprint: Minimap: active: true x: 1111.67823 z: 857.20282 Obstruction: active: true moving: false control group: 5417 control group 2: 0 tag: 3028 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1111.67823 z: 857.20282 last x: 1111.67823 last z: 857.20282 territory: 1 rot x: 0 rot y: -2.8381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5417 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5418 Footprint: Minimap: active: true x: 1101.02332 z: 828.64344 Obstruction: active: true moving: false control group: 5418 control group 2: 0 tag: 3030 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1101.02332 z: 828.64344 last x: 1101.02332 last z: 828.64344 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5418 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5419 Footprint: Minimap: active: true x: 996.49158 z: 774.80988 Obstruction: active: true moving: false control group: 5419 control group 2: 0 tag: 3032 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 996.49158 z: 774.80988 last x: 996.49158 last z: 774.80988 territory: 1 rot x: 0 rot y: -2.36538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5419 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5420 Footprint: Minimap: active: true x: 983.78687 z: 752.22046 Obstruction: active: true moving: false control group: 5420 control group 2: 0 tag: 3034 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 983.78687 z: 752.22046 last x: 983.78687 last z: 752.22046 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5420 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5421 Footprint: Minimap: active: true x: 716.35035 z: 38.09676 Obstruction: active: true moving: false control group: 5421 control group 2: 0 tag: 3036 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 716.35035 z: 38.09676 last x: 716.35035 last z: 38.09676 territory: 2 rot x: 0 rot y: 1.53835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5421 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5422 Footprint: Minimap: active: true x: 748.07105 z: 40.09775 Obstruction: active: true moving: false control group: 5422 control group 2: 0 tag: 3038 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.07105 z: 40.09775 last x: 748.07105 last z: 40.09775 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5422 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5423 Footprint: Minimap: active: true x: 767.52381 z: 43.10677 Obstruction: active: true moving: false control group: 5423 control group 2: 0 tag: 3040 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 767.52381 z: 43.10677 last x: 767.52381 last z: 43.10677 territory: 2 rot x: 0 rot y: -0.0034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5423 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5424 Footprint: Minimap: active: true x: 654.23603 z: 41.05549 Obstruction: active: true moving: false control group: 5424 control group 2: 0 tag: 3042 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.23603 z: 41.05549 last x: 654.23603 last z: 41.05549 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5424 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5425 Footprint: Minimap: active: true x: 386.43314 z: 1180.84339 Obstruction: active: true moving: false control group: 5425 control group 2: 0 tag: 3044 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386.43314 z: 1180.84339 last x: 386.43314 last z: 1180.84339 territory: 0 rot x: 0 rot y: -2.04943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5425 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5426 Footprint: Minimap: active: true x: 362.79609 z: 1125.2378 Obstruction: active: true moving: false control group: 5426 control group 2: 0 tag: 3046 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362.79609 z: 1125.2378 last x: 362.79609 last z: 1125.2378 territory: 0 rot x: 0 rot y: 2.75164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5426 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5427 Footprint: Minimap: active: true x: 377.54621 z: 1070.15394 Obstruction: active: true moving: false control group: 5427 control group 2: 0 tag: 3048 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 377.54621 z: 1070.15394 last x: 377.54621 last z: 1070.15394 territory: 0 rot x: 0 rot y: 2.56807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5427 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5428 Footprint: Minimap: active: true x: 407.96824 z: 1034.00379 Obstruction: active: true moving: false control group: 5428 control group 2: 0 tag: 3050 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 407.96824 z: 1034.00379 last x: 407.96824 last z: 1034.00379 territory: 0 rot x: 0 rot y: 1.52585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5428 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5429 Footprint: Minimap: active: true x: 450.92002 z: 1030.13453 Obstruction: active: true moving: false control group: 5429 control group 2: 0 tag: 3052 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.92002 z: 1030.13453 last x: 450.92002 last z: 1030.13453 territory: 0 rot x: 0 rot y: 1.4855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5429 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5430 Footprint: Minimap: active: true x: 480.30008 z: 1036.9972 Obstruction: active: true moving: false control group: 5430 control group 2: 0 tag: 3054 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 480.30008 z: 1036.9972 last x: 480.30008 last z: 1036.9972 territory: 0 rot x: 0 rot y: -0.15197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5430 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5431 Footprint: Minimap: active: true x: 452.6279 z: 1100.95545 Obstruction: active: true moving: false control group: 5431 control group 2: 0 tag: 3056 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 452.6279 z: 1100.95545 last x: 452.6279 last z: 1100.95545 territory: 0 rot x: 0 rot y: -1.00289 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5431 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5432 Footprint: Minimap: active: true x: 422.79676 z: 1122.29261 Obstruction: active: true moving: false control group: 5432 control group 2: 0 tag: 3058 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422.79676 z: 1122.29261 last x: 422.79676 last z: 1122.29261 territory: 0 rot x: 0 rot y: -0.88857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5432 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5433 Footprint: Minimap: active: true x: 373.05323 z: 1162.14197 Obstruction: active: true moving: false control group: 5433 control group 2: 0 tag: 3060 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 373.05323 z: 1162.14197 last x: 373.05323 last z: 1162.14197 territory: 0 rot x: 0 rot y: 2.9422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5433 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5434 Footprint: Minimap: active: true x: 392.29386 z: 1089.08594 Obstruction: active: true moving: false control group: 5434 control group 2: 0 tag: 3062 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 392.29386 z: 1089.08594 last x: 392.29386 last z: 1089.08594 territory: 0 rot x: 0 rot y: 2.13871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5434 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5435 Footprint: Minimap: active: true x: 421.474 z: 1075.56495 Obstruction: active: true moving: false control group: 5435 control group 2: 0 tag: 3064 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 421.474 z: 1075.56495 last x: 421.474 last z: 1075.56495 territory: 0 rot x: 0 rot y: 2.4792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5435 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5436 Footprint: Minimap: active: true x: 446.57416 z: 1040.18335 Obstruction: active: true moving: false control group: 5436 control group 2: 0 tag: 3066 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446.57416 z: 1040.18335 last x: 446.57416 last z: 1040.18335 territory: 0 rot x: 0 rot y: -3.10546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5436 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5437 Footprint: Minimap: active: true x: 437.2204 z: 1019.00092 Obstruction: active: true moving: false control group: 5437 control group 2: 0 tag: 3068 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.2204 z: 1019.00092 last x: 437.2204 last z: 1019.00092 territory: 0 rot x: 0 rot y: -2.817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5437 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5438 Footprint: Minimap: active: true x: 434.44718 z: 1007.3899 Obstruction: active: true moving: false control group: 5438 control group 2: 0 tag: 3070 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.44718 z: 1007.3899 last x: 434.44718 last z: 1007.3899 territory: 0 rot x: 0 rot y: 2.35972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5438 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5439 Footprint: Minimap: active: true x: 462.11408 z: 985.46583 Obstruction: active: true moving: false control group: 5439 control group 2: 0 tag: 3072 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.11408 z: 985.46583 last x: 462.11408 last z: 985.46583 territory: 2 rot x: 0 rot y: 1.74125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5439 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5440 Footprint: Minimap: active: true x: 492.72431 z: 985.32483 Obstruction: active: true moving: false control group: 5440 control group 2: 0 tag: 3074 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 492.72431 z: 985.32483 last x: 492.72431 last z: 985.32483 territory: 2 rot x: 0 rot y: 1.18236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5440 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5441 Footprint: Minimap: active: true x: 521.81141 z: 1002.73865 Obstruction: active: true moving: false control group: 5441 control group 2: 0 tag: 3076 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 521.81141 z: 1002.73865 last x: 521.81141 last z: 1002.73865 territory: 2 rot x: 0 rot y: -0.53359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5441 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5442 Footprint: Minimap: active: true x: 509.52012 z: 1035.05652 Obstruction: active: true moving: false control group: 5442 control group 2: 0 tag: 3078 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 509.52012 z: 1035.05652 last x: 509.52012 last z: 1035.05652 territory: 0 rot x: 0 rot y: -0.41213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5442 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5443 Footprint: Minimap: active: true x: 479.57117 z: 1083.44837 Obstruction: active: true moving: false control group: 5443 control group 2: 0 tag: 3080 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.57117 z: 1083.44837 last x: 479.57117 last z: 1083.44837 territory: 0 rot x: 0 rot y: -2.78681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5443 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5444 Footprint: Minimap: active: true x: 353.89582 z: 1174.75025 Obstruction: active: true moving: false control group: 5444 control group 2: 0 tag: 3082 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 353.89582 z: 1174.75025 last x: 353.89582 last z: 1174.75025 territory: 0 rot x: 0 rot y: -1.92284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5444 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5445 Footprint: Minimap: active: true x: 336.45173 z: 1160.45496 Obstruction: active: true moving: false control group: 5445 control group 2: 0 tag: 3084 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 336.45173 z: 1160.45496 last x: 336.45173 last z: 1160.45496 territory: 0 rot x: 0 rot y: -2.68928 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5445 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5446 Footprint: Minimap: active: true x: 319.0286 z: 1124.49134 Obstruction: active: true moving: false control group: 5446 control group 2: 0 tag: 3086 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 319.0286 z: 1124.49134 last x: 319.0286 last z: 1124.49134 territory: 0 rot x: 0 rot y: 2.5763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5446 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5447 Footprint: Minimap: active: true x: 369.77009 z: 1093.67908 Obstruction: active: true moving: false control group: 5447 control group 2: 0 tag: 3088 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 369.77009 z: 1093.67908 last x: 369.77009 last z: 1093.67908 territory: 0 rot x: 0 rot y: 2.4718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5447 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5448 Footprint: Minimap: active: true x: 501.3567 z: 1199.25464 Obstruction: active: true moving: false control group: 5448 control group 2: 0 tag: 3090 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 501.3567 z: 1199.25464 last x: 501.3567 last z: 1199.25464 territory: 0 rot x: 0 rot y: 2.2824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5448 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5449 Footprint: Minimap: active: true x: 520.10303 z: 1179.57679 Obstruction: active: true moving: false control group: 5449 control group 2: 0 tag: 3092 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 520.10303 z: 1179.57679 last x: 520.10303 last z: 1179.57679 territory: 0 rot x: 0 rot y: 0.90195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5449 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5450 Footprint: Minimap: active: true x: 549.97034 z: 1211.3274 Obstruction: active: true moving: false control group: 5450 control group 2: 0 tag: 3094 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 549.97034 z: 1211.3274 last x: 549.97034 last z: 1211.3274 territory: 0 rot x: 0 rot y: -0.78081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5450 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5451 Footprint: Minimap: active: true x: 516.70429 z: 1229.58619 Obstruction: active: true moving: false control group: 5451 control group 2: 0 tag: 3096 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.70429 z: 1229.58619 last x: 516.70429 last z: 1229.58619 territory: 0 rot x: 0 rot y: -2.20417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5451 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5452 Footprint: Minimap: active: true x: 475.73832 z: 1223.5442 Obstruction: active: true moving: false control group: 5452 control group 2: 0 tag: 3098 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 475.73832 z: 1223.5442 last x: 475.73832 last z: 1223.5442 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5452 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5453 Footprint: Minimap: active: true x: 525.91498 z: 1200.96558 Obstruction: active: true moving: false control group: 5453 control group 2: 0 tag: 3100 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.91498 z: 1200.96558 last x: 525.91498 last z: 1200.96558 territory: 0 rot x: 0 rot y: 0.64243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5453 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5454 Footprint: Minimap: active: true x: 564.12684 z: 1237.39454 Obstruction: active: true moving: false control group: 5454 control group 2: 0 tag: 3102 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.12684 z: 1237.39454 last x: 564.12684 last z: 1237.39454 territory: 0 rot x: 0 rot y: 1.52277 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5454 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5455 Footprint: Minimap: active: true x: 610.2483 z: 1244.01221 Obstruction: active: true moving: false control group: 5455 control group 2: 0 tag: 3104 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.2483 z: 1244.01221 last x: 610.2483 last z: 1244.01221 territory: 0 rot x: 0 rot y: 1.87092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5455 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5456 Footprint: Minimap: active: true x: 689.37006 z: 1217.80164 Obstruction: active: true moving: false control group: 5456 control group 2: 0 tag: 3106 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 689.37006 z: 1217.80164 last x: 689.37006 last z: 1217.80164 territory: 0 rot x: 0 rot y: 1.42124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5456 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5457 Footprint: Minimap: active: true x: 718.77778 z: 1218.26197 Obstruction: active: true moving: false control group: 5457 control group 2: 0 tag: 3108 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718.77778 z: 1218.26197 last x: 718.77778 last z: 1218.26197 territory: 0 rot x: 0 rot y: 2.12323 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5457 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5458 Footprint: Minimap: active: true x: 767.37061 z: 1175.02369 Obstruction: active: true moving: false control group: 5458 control group 2: 0 tag: 3110 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 767.37061 z: 1175.02369 last x: 767.37061 last z: 1175.02369 territory: 0 rot x: 0 rot y: -2.57067 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5458 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5459 Footprint: Minimap: active: true x: 743.0962 z: 1187.37415 Obstruction: active: true moving: false control group: 5459 control group 2: 0 tag: 3112 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 743.0962 z: 1187.37415 last x: 743.0962 last z: 1187.37415 territory: 0 rot x: 0 rot y: -2.60448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5459 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5460 Footprint: Minimap: active: true x: 690.32154 z: 1046.78882 Obstruction: active: true moving: false control group: 5460 control group 2: 0 tag: 3114 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690.32154 z: 1046.78882 last x: 690.32154 last z: 1046.78882 territory: 0 rot x: 0 rot y: -3.13714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5460 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5461 Footprint: Minimap: active: true x: 679.91028 z: 1007.43311 Obstruction: active: true moving: false control group: 5461 control group 2: 0 tag: 3116 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.91028 z: 1007.43311 last x: 679.91028 last z: 1007.43311 territory: 0 rot x: 0 rot y: 3.08059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5461 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5462 Footprint: Minimap: active: true x: 697.69904 z: 1043.40162 Obstruction: active: true moving: false control group: 5462 control group 2: 0 tag: 3118 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 697.69904 z: 1043.40162 last x: 697.69904 last z: 1043.40162 territory: 0 rot x: 0 rot y: 2.76623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5462 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5463 Footprint: Minimap: active: true x: 708.97303 z: 1024.63111 Obstruction: active: true moving: false control group: 5463 control group 2: 0 tag: 3120 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 708.97303 z: 1024.63111 last x: 708.97303 last z: 1024.63111 territory: 1 rot x: 0 rot y: 1.57497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5463 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5464 Footprint: Minimap: active: true x: 776.48536 z: 1040.74244 Obstruction: active: true moving: false control group: 5464 control group 2: 0 tag: 3122 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.48536 z: 1040.74244 last x: 776.48536 last z: 1040.74244 territory: 1 rot x: 0 rot y: 0.14332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5464 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5465 Footprint: Minimap: active: true x: 795.56006 z: 1093.56031 Obstruction: active: true moving: false control group: 5465 control group 2: 0 tag: 3124 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 795.56006 z: 1093.56031 last x: 795.56006 last z: 1093.56031 territory: 1 rot x: 0 rot y: 1.03417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5465 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5466 Footprint: Minimap: active: true x: 850.09064 z: 1182.82801 Obstruction: active: true moving: false control group: 5466 control group 2: 0 tag: 3126 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 850.09064 z: 1182.82801 last x: 850.09064 last z: 1182.82801 territory: 1 rot x: 0 rot y: 0.19474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5466 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5467 Footprint: Minimap: active: true x: 833.56824 z: 1199.11573 Obstruction: active: true moving: false control group: 5467 control group 2: 0 tag: 3128 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 833.56824 z: 1199.11573 last x: 833.56824 last z: 1199.11573 territory: 1 rot x: 0 rot y: -2.25327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5467 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5468 Footprint: Minimap: active: true x: 728.5951 z: 1049.33643 Obstruction: active: true moving: false control group: 5468 control group 2: 0 tag: 3130 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 728.5951 z: 1049.33643 last x: 728.5951 last z: 1049.33643 territory: 1 rot x: 0 rot y: -3.09264 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5468 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5469 Footprint: Minimap: active: true x: 723.94654 z: 1020.10633 Obstruction: active: true moving: false control group: 5469 control group 2: 0 tag: 3132 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 723.94654 z: 1020.10633 last x: 723.94654 last z: 1020.10633 territory: 1 rot x: 0 rot y: -2.81565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5469 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5470 Footprint: Minimap: active: true x: 710.50275 z: 992.55726 Obstruction: active: true moving: false control group: 5470 control group 2: 0 tag: 3134 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.50275 z: 992.55726 last x: 710.50275 last z: 992.55726 territory: 1 rot x: 0 rot y: 2.93897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5470 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 182, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5471 Footprint: Minimap: active: true x: 742.16633 z: 1029.16834 Obstruction: active: true moving: false control group: 5471 control group 2: 0 tag: 3136 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742.16633 z: 1029.16834 last x: 742.16633 last z: 1029.16834 territory: 1 rot x: 0 rot y: 0.78031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5471 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5472 Footprint: Minimap: active: true x: 754.14057 z: 1034.25733 Obstruction: active: true moving: false control group: 5472 control group 2: 0 tag: 3138 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 754.14057 z: 1034.25733 last x: 754.14057 last z: 1034.25733 territory: 1 rot x: 0 rot y: 0.6255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5472 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5473 Footprint: Minimap: active: true x: 806.19294 z: 1143.76673 Obstruction: active: true moving: false control group: 5473 control group 2: 0 tag: 3140 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 806.19294 z: 1143.76673 last x: 806.19294 last z: 1143.76673 territory: 1 rot x: 0 rot y: 0.92516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5473 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5474 Footprint: Minimap: active: true x: 844.19593 z: 1163.04029 Obstruction: active: true moving: false control group: 5474 control group 2: 0 tag: 3142 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 844.19593 z: 1163.04029 last x: 844.19593 last z: 1163.04029 territory: 1 rot x: 0 rot y: 2.13871 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5474 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5475 Footprint: Minimap: active: true x: 888.53125 z: 1146.98841 Obstruction: active: true moving: false control group: 5475 control group 2: 0 tag: 3144 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.53125 z: 1146.98841 last x: 888.53125 last z: 1146.98841 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5475 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5476 Footprint: Minimap: active: true x: 782.56 z: 1224.0752 Obstruction: active: true moving: false control group: 5476 control group 2: 0 tag: 3146 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 782.56 z: 1224.0752 last x: 782.56 last z: 1224.0752 territory: 0 rot x: 0 rot y: -0.87517 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5476 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5477 Footprint: Minimap: active: true x: 670.65864 z: 1209.18055 Obstruction: active: true moving: false control group: 5477 control group 2: 0 tag: 3148 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.65864 z: 1209.18055 last x: 670.65864 last z: 1209.18055 territory: 0 rot x: 0 rot y: 0.69529 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5477 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5478 Footprint: Minimap: active: true x: 671.94294 z: 1143.75867 Obstruction: active: true moving: false control group: 5478 control group 2: 0 tag: 3150 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 671.94294 z: 1143.75867 last x: 671.94294 last z: 1143.75867 territory: 0 rot x: 0 rot y: 2.91761 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5478 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5479 Footprint: Minimap: active: true x: 608.16553 z: 1011.943 Obstruction: active: true moving: false control group: 5479 control group 2: 0 tag: 3152 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 608.16553 z: 1011.943 last x: 608.16553 last z: 1011.943 territory: 2 rot x: 0 rot y: -2.88756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5479 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5480 Footprint: Minimap: active: true x: 606.1067 z: 1000.883 Obstruction: active: true moving: false control group: 5480 control group 2: 0 tag: 3154 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.1067 z: 1000.883 last x: 606.1067 last z: 1000.883 territory: 2 rot x: 0 rot y: 2.75324 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5480 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5481 Footprint: Minimap: active: true x: 610.09083 z: 992.13233 Obstruction: active: true moving: false control group: 5481 control group 2: 0 tag: 3156 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610.09083 z: 992.13233 last x: 610.09083 last z: 992.13233 territory: 2 rot x: 0 rot y: 1.38268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5481 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5482 Footprint: Minimap: active: true x: 613.66321 z: 994.3318 Obstruction: active: true moving: false control group: 5482 control group 2: 0 tag: 3158 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 613.66321 z: 994.3318 last x: 613.66321 last z: 994.3318 territory: 2 rot x: 0 rot y: 0.2759 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5482 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5483 Footprint: Minimap: active: true x: 616.18055 z: 1004.75422 Obstruction: active: true moving: false control group: 5483 control group 2: 0 tag: 3160 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 616.18055 z: 1004.75422 last x: 616.18055 last z: 1004.75422 territory: 2 rot x: 0 rot y: 0.5996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5483 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5484 Footprint: Minimap: active: true x: 621.14753 z: 1010.19056 Obstruction: active: true moving: false control group: 5484 control group 2: 0 tag: 3162 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 621.14753 z: 1010.19056 last x: 621.14753 last z: 1010.19056 territory: 2 rot x: 0 rot y: 2.74079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5484 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5485 Footprint: Minimap: active: true x: 623.79297 z: 991.21711 Obstruction: active: true moving: false control group: 5485 control group 2: 0 tag: 3164 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 623.79297 z: 991.21711 last x: 623.79297 last z: 991.21711 territory: 2 rot x: 0 rot y: 1.76107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5485 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5486 Footprint: Minimap: active: true x: 630.39222 z: 994.33173 Obstruction: active: true moving: false control group: 5486 control group 2: 0 tag: 3166 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.39222 z: 994.33173 last x: 630.39222 last z: 994.33173 territory: 2 rot x: 0 rot y: 0.63299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5486 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5487 Footprint: Minimap: active: true x: 631.57844 z: 1006.3595 Obstruction: active: true moving: false control group: 5487 control group 2: 0 tag: 3168 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.57844 z: 1006.3595 last x: 631.57844 last z: 1006.3595 territory: 2 rot x: 0 rot y: 0.64994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5487 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5488 Footprint: Minimap: active: true x: 638.11017 z: 1014.59461 Obstruction: active: true moving: false control group: 5488 control group 2: 0 tag: 3170 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 638.11017 z: 1014.59461 last x: 638.11017 last z: 1014.59461 territory: 2 rot x: 0 rot y: 1.78885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5488 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5489 Footprint: Minimap: active: true x: 639.41517 z: 1004.93165 Obstruction: active: true moving: false control group: 5489 control group 2: 0 tag: 3172 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 639.41517 z: 1004.93165 last x: 639.41517 last z: 1004.93165 territory: 2 rot x: 0 rot y: 1.0824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5489 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5490 Footprint: Minimap: active: true x: 593.96912 z: 1199.49573 Obstruction: active: true moving: false control group: 5490 control group 2: 0 tag: 3174 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 593.96912 z: 1199.49573 last x: 593.96912 last z: 1199.49573 territory: 0 rot x: 0 rot y: 0.10618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5490 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5491 Footprint: Minimap: active: true x: 596.34882 z: 1206.44483 Obstruction: active: true moving: false control group: 5491 control group 2: 0 tag: 3176 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 596.34882 z: 1206.44483 last x: 596.34882 last z: 1206.44483 territory: 0 rot x: 0 rot y: -0.14782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5491 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5492 Footprint: Minimap: active: true x: 595.43384 z: 1214.78296 Obstruction: active: true moving: false control group: 5492 control group 2: 0 tag: 3178 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.43384 z: 1214.78296 last x: 595.43384 last z: 1214.78296 territory: 0 rot x: 0 rot y: -0.30485 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5492 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5493 Footprint: Minimap: active: true x: 591.72168 z: 1225.69092 Obstruction: active: true moving: false control group: 5493 control group 2: 0 tag: 3180 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 591.72168 z: 1225.69092 last x: 591.72168 last z: 1225.69092 territory: 0 rot x: 0 rot y: -1.30724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5493 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5494 Footprint: Minimap: active: true x: 582.77594 z: 1225.59925 Obstruction: active: true moving: false control group: 5494 control group 2: 0 tag: 3182 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.77594 z: 1225.59925 last x: 582.77594 last z: 1225.59925 territory: 0 rot x: 0 rot y: 3.07566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5494 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5495 Footprint: Minimap: active: true x: 583.76746 z: 1217.87403 Obstruction: active: true moving: false control group: 5495 control group 2: 0 tag: 3184 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 583.76746 z: 1217.87403 last x: 583.76746 last z: 1217.87403 territory: 0 rot x: 0 rot y: -3.0716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5495 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5496 Footprint: Minimap: active: true x: 582.85993 z: 1208.3866 Obstruction: active: true moving: false control group: 5496 control group 2: 0 tag: 3186 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.85993 z: 1208.3866 last x: 582.85993 last z: 1208.3866 territory: 0 rot x: 0 rot y: -3.07827 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5496 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5497 Footprint: Minimap: active: true x: 581.91785 z: 1201.81934 Obstruction: active: true moving: false control group: 5497 control group 2: 0 tag: 3188 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 581.91785 z: 1201.81934 last x: 581.91785 last z: 1201.81934 territory: 0 rot x: 0 rot y: -1.6256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5497 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5498 Footprint: Minimap: active: true x: 574.73853 z: 1204.62403 Obstruction: active: true moving: false control group: 5498 control group 2: 0 tag: 3190 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.73853 z: 1204.62403 last x: 574.73853 last z: 1204.62403 territory: 0 rot x: 0 rot y: -0.47132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5498 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5499 Footprint: Minimap: active: true x: 573.87806 z: 1210.04029 Obstruction: active: true moving: false control group: 5499 control group 2: 0 tag: 3192 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.87806 z: 1210.04029 last x: 573.87806 last z: 1210.04029 territory: 0 rot x: 0 rot y: -0.03354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5499 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5500 Footprint: Minimap: active: true x: 572.85291 z: 1218.69214 Obstruction: active: true moving: false control group: 5500 control group 2: 0 tag: 3194 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 572.85291 z: 1218.69214 last x: 572.85291 last z: 1218.69214 territory: 0 rot x: 0 rot y: -0.4129 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5500 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5501 Footprint: Minimap: active: true x: 568.847 z: 1225.28919 Obstruction: active: true moving: false control group: 5501 control group 2: 0 tag: 3196 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.847 z: 1225.28919 last x: 568.847 last z: 1225.28919 territory: 0 rot x: 0 rot y: -2.58175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5501 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5502 Footprint: Minimap: active: true x: 562.37464 z: 1209.24952 Obstruction: active: true moving: false control group: 5502 control group 2: 0 tag: 3198 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562.37464 z: 1209.24952 last x: 562.37464 last z: 1209.24952 territory: 0 rot x: 0 rot y: -3.01241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5502 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5503 Footprint: Minimap: active: true x: 564.61561 z: 1198.33143 Obstruction: active: true moving: false control group: 5503 control group 2: 0 tag: 3200 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.61561 z: 1198.33143 last x: 564.61561 last z: 1198.33143 territory: 0 rot x: 0 rot y: -3.11448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5503 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5504 Footprint: Minimap: active: true x: 672.01215 z: 1093.33045 Obstruction: active: true moving: false control group: 5504 control group 2: 0 tag: 3202 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 672.01215 z: 1093.33045 last x: 672.01215 last z: 1093.33045 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5504 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5505 Footprint: Minimap: active: true x: 673.37671 z: 1082.46058 Obstruction: active: true moving: false control group: 5505 control group 2: 0 tag: 3204 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 673.37671 z: 1082.46058 last x: 673.37671 last z: 1082.46058 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5505 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5506 Footprint: Minimap: active: true x: 672.48053 z: 1075.63196 Obstruction: active: true moving: false control group: 5506 control group 2: 0 tag: 3206 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 672.48053 z: 1075.63196 last x: 672.48053 last z: 1075.63196 territory: 0 rot x: 0 rot y: -2.84926 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5506 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5507 Footprint: Minimap: active: true x: 669.5365 z: 1062.1349 Obstruction: active: true moving: false control group: 5507 control group 2: 0 tag: 3208 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 669.5365 z: 1062.1349 last x: 669.5365 last z: 1062.1349 territory: 0 rot x: 0 rot y: -2.87774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5507 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5508 Footprint: Minimap: active: true x: 666.4043 z: 1041.30616 Obstruction: active: true moving: false control group: 5508 control group 2: 0 tag: 3210 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.4043 z: 1041.30616 last x: 666.4043 last z: 1041.30616 territory: 0 rot x: 0 rot y: 2.89583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5508 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5509 Footprint: Minimap: active: true x: 667.39094 z: 1038.4026 Obstruction: active: true moving: false control group: 5509 control group 2: 0 tag: 3212 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.39094 z: 1038.4026 last x: 667.39094 last z: 1038.4026 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5509 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5510 Footprint: Minimap: active: true x: 674.62262 z: 1042.21106 Obstruction: active: true moving: false control group: 5510 control group 2: 0 tag: 3214 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674.62262 z: 1042.21106 last x: 674.62262 last z: 1042.21106 territory: 0 rot x: 0 rot y: 0.30651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5510 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5511 Footprint: Minimap: active: true x: 678.73475 z: 1057.54664 Obstruction: active: true moving: false control group: 5511 control group 2: 0 tag: 3216 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 678.73475 z: 1057.54664 last x: 678.73475 last z: 1057.54664 territory: 0 rot x: 0 rot y: 0.09438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5511 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5512 Footprint: Minimap: active: true x: 679.25782 z: 1069.57813 Obstruction: active: true moving: false control group: 5512 control group 2: 0 tag: 3218 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 679.25782 z: 1069.57813 last x: 679.25782 last z: 1069.57813 territory: 0 rot x: 0 rot y: 0.24996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5512 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5513 Footprint: Minimap: active: true x: 654.88733 z: 1027.04151 Obstruction: active: true moving: false control group: 5513 control group 2: 0 tag: 3220 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.88733 z: 1027.04151 last x: 654.88733 last z: 1027.04151 territory: 0 rot x: 0 rot y: 0.3519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5513 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5514 Footprint: Minimap: active: true x: 575.15467 z: 1073.3667 Obstruction: active: true moving: false control group: 5514 control group 2: 0 tag: 3222 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.15467 z: 1073.3667 last x: 575.15467 last z: 1073.3667 territory: 0 rot x: 0 rot y: 2.69411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5514 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5515 Footprint: Minimap: active: true x: 580.58082 z: 1063.90796 Obstruction: active: true moving: false control group: 5515 control group 2: 0 tag: 3224 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.58082 z: 1063.90796 last x: 580.58082 last z: 1063.90796 territory: 0 rot x: 0 rot y: 2.4516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5515 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5516 Footprint: Minimap: active: true x: 586.58393 z: 1054.85425 Obstruction: active: true moving: false control group: 5516 control group 2: 0 tag: 3226 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586.58393 z: 1054.85425 last x: 586.58393 last z: 1054.85425 territory: 0 rot x: 0 rot y: 2.85491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5516 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5517 Footprint: Minimap: active: true x: 587.45038 z: 1046.2129 Obstruction: active: true moving: false control group: 5517 control group 2: 0 tag: 3228 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.45038 z: 1046.2129 last x: 587.45038 last z: 1046.2129 territory: 0 rot x: 0 rot y: -2.98742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5517 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5518 Footprint: Minimap: active: true x: 584.77887 z: 1041.40857 Obstruction: active: true moving: false control group: 5518 control group 2: 0 tag: 3230 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 584.77887 z: 1041.40857 last x: 584.77887 last z: 1041.40857 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5518 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5519 Footprint: Minimap: active: true x: 548.2732 z: 1120.9646 Obstruction: active: true moving: false control group: 5519 control group 2: 0 tag: 3232 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 548.2732 z: 1120.9646 last x: 548.2732 last z: 1120.9646 territory: 0 rot x: 0 rot y: -0.50873 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5519 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5520 Footprint: Minimap: active: true x: 543.21558 z: 1128.87671 Obstruction: active: true moving: false control group: 5520 control group 2: 0 tag: 3234 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 543.21558 z: 1128.87671 last x: 543.21558 last z: 1128.87671 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5520 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5521 Footprint: Minimap: active: true x: 545.07789 z: 1135.90601 Obstruction: active: true moving: false control group: 5521 control group 2: 0 tag: 3236 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 545.07789 z: 1135.90601 last x: 545.07789 last z: 1135.90601 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5521 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5522 Footprint: Minimap: active: true x: 541.72754 z: 1016.36127 Obstruction: active: true moving: false control group: 5522 control group 2: 0 tag: 3238 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 541.72754 z: 1016.36127 last x: 541.72754 last z: 1016.36127 territory: 2 rot x: 0 rot y: -0.26243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5522 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5523 Footprint: Minimap: active: true x: 536.02881 z: 1031.77674 Obstruction: active: true moving: false control group: 5523 control group 2: 0 tag: 3240 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 536.02881 z: 1031.77674 last x: 536.02881 last z: 1031.77674 territory: 2 rot x: 0 rot y: -0.1866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5523 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5524 Footprint: Minimap: active: true x: 532.25306 z: 1044.47718 Obstruction: active: true moving: false control group: 5524 control group 2: 0 tag: 3242 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.25306 z: 1044.47718 last x: 532.25306 last z: 1044.47718 territory: 0 rot x: 0 rot y: -0.35683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5524 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5525 Footprint: Minimap: active: true x: 524.28974 z: 1056.69837 Obstruction: active: true moving: false control group: 5525 control group 2: 0 tag: 3244 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 524.28974 z: 1056.69837 last x: 524.28974 last z: 1056.69837 territory: 0 rot x: 0 rot y: -0.59098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5525 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5526 Footprint: Minimap: active: true x: 516.96607 z: 1068.39637 Obstruction: active: true moving: false control group: 5526 control group 2: 0 tag: 3246 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.96607 z: 1068.39637 last x: 516.96607 last z: 1068.39637 territory: 0 rot x: 0 rot y: -0.62238 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5526 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5527 Footprint: Minimap: active: true x: 498.56031 z: 1096.97303 Obstruction: active: true moving: false control group: 5527 control group 2: 0 tag: 3248 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498.56031 z: 1096.97303 last x: 498.56031 last z: 1096.97303 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5527 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5528 Footprint: Minimap: active: true x: 489.76142 z: 1102.69312 Obstruction: active: true moving: false control group: 5528 control group 2: 0 tag: 3250 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 489.76142 z: 1102.69312 last x: 489.76142 last z: 1102.69312 territory: 0 rot x: 0 rot y: -0.90732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5528 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5529 Footprint: Minimap: active: true x: 462.06974 z: 1123.86976 Obstruction: active: true moving: false control group: 5529 control group 2: 0 tag: 3252 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462.06974 z: 1123.86976 last x: 462.06974 last z: 1123.86976 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5529 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5530 Footprint: Minimap: active: true x: 450.18583 z: 1131.90674 Obstruction: active: true moving: false control group: 5530 control group 2: 0 tag: 3254 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450.18583 z: 1131.90674 last x: 450.18583 last z: 1131.90674 territory: 0 rot x: 0 rot y: -0.53786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5530 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5531 Footprint: Minimap: active: true x: 434.41205 z: 1154.98292 Obstruction: active: true moving: false control group: 5531 control group 2: 0 tag: 3256 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.41205 z: 1154.98292 last x: 434.41205 last z: 1154.98292 territory: 0 rot x: 0 rot y: -0.52268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5531 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5532 Footprint: Minimap: active: true x: 416.48627 z: 1183.41456 Obstruction: active: true moving: false control group: 5532 control group 2: 0 tag: 3258 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 416.48627 z: 1183.41456 last x: 416.48627 last z: 1183.41456 territory: 0 rot x: 0 rot y: -0.53835 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5532 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5533 Footprint: Minimap: active: true x: 406.2111 z: 1200.21924 Obstruction: active: true moving: false control group: 5533 control group 2: 0 tag: 3260 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406.2111 z: 1200.21924 last x: 406.2111 last z: 1200.21924 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5533 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5534 Footprint: Minimap: active: true x: 444.17533 z: 1223.96631 Obstruction: active: true moving: false control group: 5534 control group 2: 0 tag: 3262 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 444.17533 z: 1223.96631 last x: 444.17533 last z: 1223.96631 territory: 0 rot x: 0 rot y: 2.76781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5534 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5535 Footprint: Minimap: active: true x: 458.95234 z: 1191.70044 Obstruction: active: true moving: false control group: 5535 control group 2: 0 tag: 3264 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.95234 z: 1191.70044 last x: 458.95234 last z: 1191.70044 territory: 0 rot x: 0 rot y: 2.57035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5535 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5536 Footprint: Minimap: active: true x: 467.43198 z: 1179.14722 Obstruction: active: true moving: false control group: 5536 control group 2: 0 tag: 3266 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 467.43198 z: 1179.14722 last x: 467.43198 last z: 1179.14722 territory: 0 rot x: 0 rot y: 2.5763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5536 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5537 Footprint: Minimap: active: true x: 479.85297 z: 1160.78602 Obstruction: active: true moving: false control group: 5537 control group 2: 0 tag: 3268 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.85297 z: 1160.78602 last x: 479.85297 last z: 1160.78602 territory: 0 rot x: 0 rot y: 2.09134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5537 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5538 Footprint: Minimap: active: true x: 492.17441 z: 1153.3506 Obstruction: active: true moving: false control group: 5538 control group 2: 0 tag: 3270 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 492.17441 z: 1153.3506 last x: 492.17441 last z: 1153.3506 territory: 0 rot x: 0 rot y: 2.13358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5538 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5539 Footprint: Minimap: active: true x: 499.60621 z: 1148.09766 Obstruction: active: true moving: false control group: 5539 control group 2: 0 tag: 3272 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.60621 z: 1148.09766 last x: 499.60621 last z: 1148.09766 territory: 0 rot x: 0 rot y: 2.32641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5539 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5540 Footprint: Minimap: active: true x: 516.54023 z: 1133.02222 Obstruction: active: true moving: false control group: 5540 control group 2: 0 tag: 3274 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 516.54023 z: 1133.02222 last x: 516.54023 last z: 1133.02222 territory: 0 rot x: 0 rot y: 2.07038 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5540 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5541 Footprint: Minimap: active: true x: 522.03974 z: 1129.36109 Obstruction: active: true moving: false control group: 5541 control group 2: 0 tag: 3276 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.03974 z: 1129.36109 last x: 522.03974 last z: 1129.36109 territory: 0 rot x: 0 rot y: 2.25446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5541 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5542 Footprint: Minimap: active: true x: 556.30787 z: 1084.56666 Obstruction: active: true moving: false control group: 5542 control group 2: 0 tag: 3278 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.30787 z: 1084.56666 last x: 556.30787 last z: 1084.56666 territory: 0 rot x: 0 rot y: 2.62978 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5542 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5543 Footprint: Minimap: active: true x: 567.24463 z: 1064.05591 Obstruction: active: true moving: false control group: 5543 control group 2: 0 tag: 3280 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.24463 z: 1064.05591 last x: 567.24463 last z: 1064.05591 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5543 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5544 Footprint: Minimap: active: true x: 570.06421 z: 1048.23755 Obstruction: active: true moving: false control group: 5544 control group 2: 0 tag: 3282 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.06421 z: 1048.23755 last x: 570.06421 last z: 1048.23755 territory: 0 rot x: 0 rot y: 2.81719 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5544 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5545 Footprint: Minimap: active: true x: 573.41822 z: 1037.49512 Obstruction: active: true moving: false control group: 5545 control group 2: 0 tag: 3284 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.41822 z: 1037.49512 last x: 573.41822 last z: 1037.49512 territory: 2 rot x: 0 rot y: 2.88721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5545 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5546 Footprint: Minimap: active: true x: 577.60383 z: 1025.12146 Obstruction: active: true moving: false control group: 5546 control group 2: 0 tag: 3286 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 577.60383 z: 1025.12146 last x: 577.60383 last z: 1025.12146 territory: 2 rot x: 0 rot y: 2.73449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5546 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5547 Footprint: Minimap: active: true x: 576.70356 z: 1010.42597 Obstruction: active: true moving: false control group: 5547 control group 2: 0 tag: 3288 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 576.70356 z: 1010.42597 last x: 576.70356 last z: 1010.42597 territory: 2 rot x: 0 rot y: 0.65122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5547 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5555 Footprint: Minimap: active: true x: 1059.11133 z: 304.13752 Obstruction: active: true moving: false control group: 5555 control group 2: 0 tag: 3304 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1059.11133 z: 304.13752 last x: 1059.11133 last z: 304.13752 territory: 0 rot x: 0 rot y: 1.54856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5555 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5556 Footprint: Minimap: active: true x: 894.72828 z: 90.43593 Obstruction: active: true moving: false control group: 5556 control group 2: 0 tag: 3306 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.72828 z: 90.43593 last x: 894.72828 last z: 90.43593 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5556 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [ 9349, 9353, 9403, 9340, 9304, 9326, 9335, 9427 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5557 Footprint: Minimap: active: true x: 954.07532 z: 175.54838 Obstruction: active: true moving: false control group: 5557 control group 2: 0 tag: 3308 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 954.07532 z: 175.54838 last x: 954.07532 last z: 175.54838 territory: 0 rot x: 0 rot y: 0.27985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5557 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5558 Footprint: Minimap: active: true x: 901.2696 z: 141.32963 Obstruction: active: true moving: false control group: 5558 control group 2: 0 tag: 3310 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 901.2696 z: 141.32963 last x: 901.2696 last z: 141.32963 territory: 0 rot x: 0 rot y: 2.36286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5558 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5559 Footprint: Minimap: active: true x: 908.26606 z: 136.03586 Obstruction: active: true moving: false control group: 5559 control group 2: 0 tag: 3312 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 908.26606 z: 136.03586 last x: 908.26606 last z: 136.03586 territory: 0 rot x: 0 rot y: 1.41001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5559 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5560 Footprint: Minimap: active: true x: 914.61811 z: 136.55283 Obstruction: active: true moving: false control group: 5560 control group 2: 0 tag: 3314 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.61811 z: 136.55283 last x: 914.61811 last z: 136.55283 territory: 0 rot x: 0 rot y: 0.97281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5560 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5561 Footprint: Minimap: active: true x: 917.10865 z: 139.87519 Obstruction: active: true moving: false control group: 5561 control group 2: 0 tag: 3316 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.10865 z: 139.87519 last x: 917.10865 last z: 139.87519 territory: 0 rot x: 0 rot y: -0.3979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5561 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5562 Footprint: Minimap: active: true x: 917.07795 z: 142.35698 Obstruction: active: true moving: false control group: 5562 control group 2: 0 tag: 3318 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 917.07795 z: 142.35698 last x: 917.07795 last z: 142.35698 territory: 0 rot x: 0 rot y: 2.43201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5562 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5563 Footprint: Minimap: active: true x: 925.69916 z: 130.20656 Obstruction: active: true moving: false control group: 5563 control group 2: 0 tag: 3320 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 925.69916 z: 130.20656 last x: 925.69916 last z: 130.20656 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5563 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5564 Footprint: Minimap: active: true x: 926.46631 z: 133.55353 Obstruction: active: true moving: false control group: 5564 control group 2: 0 tag: 3322 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 926.46631 z: 133.55353 last x: 926.46631 last z: 133.55353 territory: 0 rot x: 0 rot y: 0.05358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5564 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5565 Footprint: Minimap: active: true x: 927.58655 z: 142.55935 Obstruction: active: true moving: false control group: 5565 control group 2: 0 tag: 3324 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 927.58655 z: 142.55935 last x: 927.58655 last z: 142.55935 territory: 0 rot x: 0 rot y: -1.79682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5565 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5566 Footprint: Minimap: active: true x: 989.70936 z: 170.05417 Obstruction: active: true moving: false control group: 5566 control group 2: 0 tag: 3326 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.70936 z: 170.05417 last x: 989.70936 last z: 170.05417 territory: 0 rot x: 0 rot y: -2.96184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5566 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5567 Footprint: Minimap: active: true x: 988.37208 z: 160.9927 Obstruction: active: true moving: false control group: 5567 control group 2: 0 tag: 3328 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 988.37208 z: 160.9927 last x: 988.37208 last z: 160.9927 territory: 0 rot x: 0 rot y: -2.79787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5567 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5568 Footprint: Minimap: active: true x: 984.70942 z: 151.73525 Obstruction: active: true moving: false control group: 5568 control group 2: 0 tag: 3330 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 984.70942 z: 151.73525 last x: 984.70942 last z: 151.73525 territory: 0 rot x: 0 rot y: -2.497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5568 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5569 Footprint: Minimap: active: true x: 981.78516 z: 146.23404 Obstruction: active: true moving: false control group: 5569 control group 2: 0 tag: 3332 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 981.78516 z: 146.23404 last x: 981.78516 last z: 146.23404 territory: 0 rot x: 0 rot y: 1.64885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5569 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5570 Footprint: Minimap: active: true x: 991.6128 z: 147.25544 Obstruction: active: true moving: false control group: 5570 control group 2: 0 tag: 3334 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 991.6128 z: 147.25544 last x: 991.6128 last z: 147.25544 territory: 0 rot x: 0 rot y: 0.63999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5570 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5571 Footprint: Minimap: active: true x: 996.4803 z: 154.48996 Obstruction: active: true moving: false control group: 5571 control group 2: 0 tag: 3336 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 996.4803 z: 154.48996 last x: 996.4803 last z: 154.48996 territory: 0 rot x: 0 rot y: 0.32036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5571 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5572 Footprint: Minimap: active: true x: 998.70441 z: 163.72452 Obstruction: active: true moving: false control group: 5572 control group 2: 0 tag: 3338 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.70441 z: 163.72452 last x: 998.70441 last z: 163.72452 territory: 0 rot x: 0 rot y: 0.23125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5572 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5573 Footprint: Minimap: active: true x: 1001.00525 z: 179.75544 Obstruction: active: true moving: false control group: 5573 control group 2: 0 tag: 3340 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.00525 z: 179.75544 last x: 1001.00525 last z: 179.75544 territory: 0 rot x: 0 rot y: -0.01743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5573 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5574 Footprint: Minimap: active: true x: 999.35016 z: 186.343 Obstruction: active: true moving: false control group: 5574 control group 2: 0 tag: 3342 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.35016 z: 186.343 last x: 999.35016 last z: 186.343 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5574 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5582 Footprint: Minimap: active: true x: 1133.27381 z: 519.01417 Obstruction: active: true moving: false control group: 5582 control group 2: 0 tag: 3346 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.27381 z: 519.01417 last x: 1133.27381 last z: 519.01417 territory: 0 rot x: 0 rot y: -2.3833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5582 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 40, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5589 Footprint: Minimap: active: true x: 1197.30018 z: 542.82703 Obstruction: active: true moving: false control group: 5589 control group 2: 0 tag: 3360 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1197.30018 z: 542.82703 last x: 1197.30018 last z: 542.82703 territory: 0 rot x: 0 rot y: 2.85456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5589 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 107, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5590 Footprint: Minimap: active: true x: 1200.39991 z: 527.82123 Obstruction: active: true moving: false control group: 5590 control group 2: 0 tag: 3362 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1200.39991 z: 527.82123 last x: 1200.39991 last z: 527.82123 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5590 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5591 Footprint: Minimap: active: true x: 1194.06971 z: 521.91382 Obstruction: active: true moving: false control group: 5591 control group 2: 0 tag: 3364 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1194.06971 z: 521.91382 last x: 1194.06971 last z: 521.91382 territory: 0 rot x: 0 rot y: -2.34452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5591 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5592 Footprint: Minimap: active: true x: 1185.91431 z: 514.64826 Obstruction: active: true moving: false control group: 5592 control group 2: 0 tag: 3366 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1185.91431 z: 514.64826 last x: 1185.91431 last z: 514.64826 territory: 0 rot x: 0 rot y: -1.93989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5592 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5593 Footprint: Minimap: active: true x: 1171.80567 z: 512.01417 Obstruction: active: true moving: false control group: 5593 control group 2: 0 tag: 3368 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1171.80567 z: 512.01417 last x: 1171.80567 last z: 512.01417 territory: 0 rot x: 0 rot y: -2.07908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5593 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5594 Footprint: Minimap: active: true x: 1159.85328 z: 505.55918 Obstruction: active: true moving: false control group: 5594 control group 2: 0 tag: 3370 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1159.85328 z: 505.55918 last x: 1159.85328 last z: 505.55918 territory: 0 rot x: 0 rot y: -2.16608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5594 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 91, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5595 Footprint: Minimap: active: true x: 1178.2693 z: 525.83692 Obstruction: active: true moving: false control group: 5595 control group 2: 0 tag: 3372 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1178.2693 z: 525.83692 last x: 1178.2693 last z: 525.83692 territory: 0 rot x: 0 rot y: 0.73356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5595 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 176, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5596 Footprint: Minimap: active: true x: 1148.94947 z: 521.3227 Obstruction: active: true moving: false control group: 5596 control group 2: 0 tag: 3374 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1148.94947 z: 521.3227 last x: 1148.94947 last z: 521.3227 territory: 0 rot x: 0 rot y: -2.91332 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5596 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5597 Footprint: Minimap: active: true x: 1137.15271 z: 506.44703 Obstruction: active: true moving: false control group: 5597 control group 2: 0 tag: 3376 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.15271 z: 506.44703 last x: 1137.15271 last z: 506.44703 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5597 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 114, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5606 Footprint: Minimap: active: true x: 1234.74537 z: 540.28296 Obstruction: active: true moving: false control group: 5606 control group 2: 0 tag: 3394 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1234.74537 z: 540.28296 last x: 1234.74537 last z: 540.28296 territory: 4 rot x: 0 rot y: -3.03252 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5606 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5607 Footprint: Minimap: active: true x: 1226.30591 z: 504.58103 Obstruction: active: true moving: false control group: 5607 control group 2: 0 tag: 3396 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1226.30591 z: 504.58103 last x: 1226.30591 last z: 504.58103 territory: 0 rot x: 0 rot y: -2.55707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5607 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5608 Footprint: Minimap: active: true x: 1217.09632 z: 492.34482 Obstruction: active: true moving: false control group: 5608 control group 2: 0 tag: 3398 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1217.09632 z: 492.34482 last x: 1217.09632 last z: 492.34482 territory: 0 rot x: 0 rot y: 2.4645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5608 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5609 Footprint: Minimap: active: true x: 1219.4181 z: 489.42289 Obstruction: active: true moving: false control group: 5609 control group 2: 0 tag: 3400 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1219.4181 z: 489.42289 last x: 1219.4181 last z: 489.42289 territory: 0 rot x: 0 rot y: 1.36147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5609 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5610 Footprint: Minimap: active: true x: 1237.59888 z: 527.01075 Obstruction: active: true moving: false control group: 5610 control group 2: 0 tag: 3402 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1237.59888 z: 527.01075 last x: 1237.59888 last z: 527.01075 territory: 4 rot x: 0 rot y: -2.9276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5610 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5611 Footprint: Minimap: active: true x: 1240.9198 z: 491.49259 Obstruction: active: true moving: false control group: 5611 control group 2: 0 tag: 3404 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1240.9198 z: 491.49259 last x: 1240.9198 last z: 491.49259 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5611 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5612 Footprint: Minimap: active: true x: 1239.81373 z: 489.56516 Obstruction: active: true moving: false control group: 5612 control group 2: 0 tag: 3406 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1239.81373 z: 489.56516 last x: 1239.81373 last z: 489.56516 territory: 0 rot x: 0 rot y: -2.19584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5612 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5613 Footprint: Minimap: active: true x: 1227.22498 z: 490.08347 Obstruction: active: true moving: false control group: 5613 control group 2: 0 tag: 3408 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1227.22498 z: 490.08347 last x: 1227.22498 last z: 490.08347 territory: 0 rot x: 0 rot y: 0.62093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5613 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5614 Footprint: Minimap: active: true x: 1233.05811 z: 497.89527 Obstruction: active: true moving: false control group: 5614 control group 2: 0 tag: 3410 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1233.05811 z: 497.89527 last x: 1233.05811 last z: 497.89527 territory: 0 rot x: 0 rot y: 0.72426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5614 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5615 Footprint: Minimap: active: true x: 1238.78003 z: 504.34852 Obstruction: active: true moving: false control group: 5615 control group 2: 0 tag: 3412 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1238.78003 z: 504.34852 last x: 1238.78003 last z: 504.34852 territory: 4 rot x: 0 rot y: 0.48491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5615 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5616 Footprint: Minimap: active: true x: 1242.65955 z: 514.02161 Obstruction: active: true moving: false control group: 5616 control group 2: 0 tag: 3414 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1242.65955 z: 514.02161 last x: 1242.65955 last z: 514.02161 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/aleppo_pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5616 actor: "flora/trees/aleppo_pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5638 Footprint: Minimap: active: true x: 955.68848 z: 300.77894 Obstruction: active: true moving: false control group: 5638 control group 2: 0 tag: 3458 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 955.68848 z: 300.77894 last x: 955.68848 last z: 300.77894 territory: 0 rot x: 0 rot y: 1.07374 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_patch.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5638 actor: "flora/trees/palm_cretan_date_patch.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5639 Footprint: Minimap: active: true x: 1001.01014 z: 295.58487 Obstruction: active: true moving: false control group: 5639 control group 2: 0 tag: 3460 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.01014 z: 295.58487 last x: 1001.01014 last z: 295.58487 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5639 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5640 Footprint: Minimap: active: true x: 1083.71277 z: 231.77012 Obstruction: active: true moving: false control group: 5640 control group 2: 0 tag: 3462 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1083.71277 z: 231.77012 last x: 1083.71277 last z: 231.77012 territory: 0 rot x: 0 rot y: 0.90294 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5640 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5641 Footprint: Minimap: active: true x: 1027.5492 z: 163.63207 Obstruction: active: true moving: false control group: 5641 control group 2: 0 tag: 3464 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.5492 z: 163.63207 last x: 1027.5492 last z: 163.63207 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5641 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5642 Footprint: Minimap: active: true x: 919.1576 z: 171.87551 Obstruction: active: true moving: false control group: 5642 control group 2: 0 tag: 3466 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 919.1576 z: 171.87551 last x: 919.1576 last z: 171.87551 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5642 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5643 Footprint: Minimap: active: true x: 1130.82276 z: 269.80903 Obstruction: active: true moving: false control group: 5643 control group 2: 0 tag: 3468 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.82276 z: 269.80903 last x: 1130.82276 last z: 269.80903 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5643 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5646 Footprint: Minimap: active: true x: 1114.74646 z: 361.85547 Obstruction: active: true moving: false control group: 5646 control group 2: 0 tag: 3474 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1114.74646 z: 361.85547 last x: 1114.74646 last z: 361.85547 territory: 0 rot x: 0 rot y: 0.37401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5646 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5647 Footprint: Minimap: active: true x: 1002.6861 z: 224.35067 Obstruction: active: true moving: false control group: 5647 control group 2: 0 tag: 3476 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.6861 z: 224.35067 last x: 1002.6861 last z: 224.35067 territory: 0 rot x: 0 rot y: -1.33544 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5647 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5648 Footprint: Minimap: active: true x: 955.04651 z: 259.30845 Obstruction: active: true moving: false control group: 5648 control group 2: 0 tag: 3478 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 955.04651 z: 259.30845 last x: 955.04651 last z: 259.30845 territory: 0 rot x: 0 rot y: 0.71897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5648 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5649 Footprint: Minimap: active: true x: 1084.3147 z: 261.78837 Obstruction: active: true moving: false control group: 5649 control group 2: 0 tag: 3480 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1084.3147 z: 261.78837 last x: 1084.3147 last z: 261.78837 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5649 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5650 Footprint: Minimap: active: true x: 1078.82032 z: 292.44236 Obstruction: active: true moving: false control group: 5650 control group 2: 0 tag: 3482 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1078.82032 z: 292.44236 last x: 1078.82032 last z: 292.44236 territory: 0 rot x: 0 rot y: -1.40806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5650 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5653 Footprint: Minimap: active: true x: 1134.33545 z: 266.35105 Obstruction: active: true moving: false control group: 5653 control group 2: 0 tag: 3488 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1134.33545 z: 266.35105 last x: 1134.33545 last z: 266.35105 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5653 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5654 Footprint: Minimap: active: true x: 1128.10633 z: 254.83677 Obstruction: active: true moving: false control group: 5654 control group 2: 0 tag: 3490 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.10633 z: 254.83677 last x: 1128.10633 last z: 254.83677 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5654 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5655 Footprint: Minimap: active: true x: 1127.23658 z: 262.90278 Obstruction: active: true moving: false control group: 5655 control group 2: 0 tag: 3492 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1127.23658 z: 262.90278 last x: 1127.23658 last z: 262.90278 territory: 4 rot x: 0 rot y: 1.06992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5655 actor: "flora/trees/palm_cretan_date_short.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5656 Footprint: Minimap: active: true x: 1132.33448 z: 261.24244 Obstruction: active: true moving: false control group: 5656 control group 2: 0 tag: 3494 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1132.33448 z: 261.24244 last x: 1132.33448 last z: 261.24244 territory: 0 rot x: 0 rot y: -1.75149 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5656 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5657 Footprint: Minimap: active: true x: 1128.63624 z: 259.5746 Obstruction: active: true moving: false control group: 5657 control group 2: 0 tag: 3496 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1128.63624 z: 259.5746 last x: 1128.63624 last z: 259.5746 territory: 0 rot x: 0 rot y: 0.59862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5657 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5658 Footprint: Minimap: active: true x: 1138.20826 z: 261.14631 Obstruction: active: true moving: false control group: 5658 control group 2: 0 tag: 3498 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138.20826 z: 261.14631 last x: 1138.20826 last z: 261.14631 territory: 0 rot x: 0 rot y: 0.07514 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5658 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5659 Footprint: Minimap: active: true x: 1138.28785 z: 266.03791 Obstruction: active: true moving: false control group: 5659 control group 2: 0 tag: 3500 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138.28785 z: 266.03791 last x: 1138.28785 last z: 266.03791 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5659 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5660 Footprint: Minimap: active: true x: 1133.31373 z: 254.51297 Obstruction: active: true moving: false control group: 5660 control group 2: 0 tag: 3502 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1133.31373 z: 254.51297 last x: 1133.31373 last z: 254.51297 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5660 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5661 Footprint: Minimap: active: true x: 1141.5619 z: 266.26294 Obstruction: active: true moving: false control group: 5661 control group 2: 0 tag: 3504 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1141.5619 z: 266.26294 last x: 1141.5619 last z: 266.26294 territory: 0 rot x: 0 rot y: -0.4486 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_cretan_date_tall.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5661 actor: "flora/trees/palm_cretan_date_tall.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5670 Footprint: Minimap: active: true x: 916.52253 z: 953.72407 Obstruction: active: true moving: false control group: 5670 control group 2: 0 tag: 3522 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 916.52253 z: 953.72407 last x: 916.52253 last z: 953.72407 territory: 1 rot x: 0 rot y: 3.05877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5670 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5671 Footprint: Minimap: active: true x: 914.76954 z: 944.2295 Obstruction: active: true moving: false control group: 5671 control group 2: 0 tag: 3524 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.76954 z: 944.2295 last x: 914.76954 last z: 944.2295 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5671 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5672 Footprint: Minimap: active: true x: 914.56922 z: 938.53644 Obstruction: active: true moving: false control group: 5672 control group 2: 0 tag: 3526 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.56922 z: 938.53644 last x: 914.56922 last z: 938.53644 territory: 1 rot x: 0 rot y: 3.07648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5672 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5673 Footprint: Minimap: active: true x: 913.21692 z: 925.09534 Obstruction: active: true moving: false control group: 5673 control group 2: 0 tag: 3528 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 913.21692 z: 925.09534 last x: 913.21692 last z: 925.09534 territory: 1 rot x: 0 rot y: -3.08822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5673 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5674 Footprint: Minimap: active: true x: 912.41492 z: 919.44513 Obstruction: active: true moving: false control group: 5674 control group 2: 0 tag: 3530 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 912.41492 z: 919.44513 last x: 912.41492 last z: 919.44513 territory: 1 rot x: 0 rot y: -2.64126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5674 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5675 Footprint: Minimap: active: true x: 904.0647 z: 906.69922 Obstruction: active: true moving: false control group: 5675 control group 2: 0 tag: 3532 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 904.0647 z: 906.69922 last x: 904.0647 last z: 906.69922 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5675 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5676 Footprint: Minimap: active: true x: 948.39661 z: 947.42322 Obstruction: active: true moving: false control group: 5676 control group 2: 0 tag: 3534 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.39661 z: 947.42322 last x: 948.39661 last z: 947.42322 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5676 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5677 Footprint: Minimap: active: true x: 948.2873 z: 941.05634 Obstruction: active: true moving: false control group: 5677 control group 2: 0 tag: 3536 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 948.2873 z: 941.05634 last x: 948.2873 last z: 941.05634 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5677 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5678 Footprint: Minimap: active: true x: 947.52887 z: 937.35859 Obstruction: active: true moving: false control group: 5678 control group 2: 0 tag: 3538 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 947.52887 z: 937.35859 last x: 947.52887 last z: 937.35859 territory: 1 rot x: 0 rot y: -2.93046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5678 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5679 Footprint: Minimap: active: true x: 944.02332 z: 929.35236 Obstruction: active: true moving: false control group: 5679 control group 2: 0 tag: 3540 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 944.02332 z: 929.35236 last x: 944.02332 last z: 929.35236 territory: 1 rot x: 0 rot y: -2.767 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5679 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5680 Footprint: Minimap: active: true x: 941.96192 z: 920.0575 Obstruction: active: true moving: false control group: 5680 control group 2: 0 tag: 3542 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 941.96192 z: 920.0575 last x: 941.96192 last z: 920.0575 territory: 1 rot x: 0 rot y: 3.03412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5680 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5681 Footprint: Minimap: active: true x: 943.27814 z: 913.6756 Obstruction: active: true moving: false control group: 5681 control group 2: 0 tag: 3544 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.27814 z: 913.6756 last x: 943.27814 last z: 913.6756 territory: 1 rot x: 0 rot y: 2.94321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5681 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5682 Footprint: Minimap: active: true x: 944.28107 z: 909.32972 Obstruction: active: true moving: false control group: 5682 control group 2: 0 tag: 3546 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 944.28107 z: 909.32972 last x: 944.28107 last z: 909.32972 territory: 1 rot x: 0 rot y: 2.74711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5682 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5683 Footprint: Minimap: active: true x: 943.14942 z: 900.53968 Obstruction: active: true moving: false control group: 5683 control group 2: 0 tag: 3548 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 943.14942 z: 900.53968 last x: 943.14942 last z: 900.53968 territory: 1 rot x: 0 rot y: 2.82204 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5683 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5684 Footprint: Minimap: active: true x: 949.68396 z: 878.93348 Obstruction: active: true moving: false control group: 5684 control group 2: 0 tag: 3550 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 949.68396 z: 878.93348 last x: 949.68396 last z: 878.93348 territory: 1 rot x: 0 rot y: 3.11493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5684 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5685 Footprint: Minimap: active: true x: 940.4228 z: 865.93232 Obstruction: active: true moving: false control group: 5685 control group 2: 0 tag: 3552 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 940.4228 z: 865.93232 last x: 940.4228 last z: 865.93232 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5685 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5686 Footprint: Minimap: active: true x: 900.73932 z: 894.04438 Obstruction: active: true moving: false control group: 5686 control group 2: 0 tag: 3554 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 900.73932 z: 894.04438 last x: 900.73932 last z: 894.04438 territory: 1 rot x: 0 rot y: -2.22696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5686 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5687 Footprint: Minimap: active: true x: 882.98945 z: 880.28278 Obstruction: active: true moving: false control group: 5687 control group 2: 0 tag: 3556 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.98945 z: 880.28278 last x: 882.98945 last z: 880.28278 territory: 1 rot x: 0 rot y: -1.74254 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5687 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5688 Footprint: Minimap: active: true x: 894.93647 z: 884.29523 Obstruction: active: true moving: false control group: 5688 control group 2: 0 tag: 3558 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 894.93647 z: 884.29523 last x: 894.93647 last z: 884.29523 territory: 1 rot x: 0 rot y: 0.20203 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5688 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5691 Footprint: Minimap: active: true x: 986.90632 z: 1082.43946 Obstruction: active: true moving: false control group: 5691 control group 2: 0 tag: 3564 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.90632 z: 1082.43946 last x: 986.90632 last z: 1082.43946 territory: 1 rot x: 0 rot y: 0.5941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5691 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 199, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5692 Footprint: Minimap: active: true x: 989.07703 z: 1087.5575 Obstruction: active: true moving: false control group: 5692 control group 2: 0 tag: 3566 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 989.07703 z: 1087.5575 last x: 989.07703 last z: 1087.5575 territory: 1 rot x: 0 rot y: 0.91596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5692 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5693 Footprint: Minimap: active: true x: 995.21198 z: 1093.19251 Obstruction: active: true moving: false control group: 5693 control group 2: 0 tag: 3568 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 995.21198 z: 1093.19251 last x: 995.21198 last z: 1093.19251 territory: 1 rot x: 0 rot y: 0.7407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5693 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5694 Footprint: Minimap: active: true x: 998.7176 z: 1098.13624 Obstruction: active: true moving: false control group: 5694 control group 2: 0 tag: 3570 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.7176 z: 1098.13624 last x: 998.7176 last z: 1098.13624 territory: 1 rot x: 0 rot y: 0.70559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5694 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5695 Footprint: Minimap: active: true x: 1003.87964 z: 1107.51221 Obstruction: active: true moving: false control group: 5695 control group 2: 0 tag: 3572 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1003.87964 z: 1107.51221 last x: 1003.87964 last z: 1107.51221 territory: 1 rot x: 0 rot y: 0.46888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5695 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5696 Footprint: Minimap: active: true x: 1007.02094 z: 1115.4275 Obstruction: active: true moving: false control group: 5696 control group 2: 0 tag: 3574 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1007.02094 z: 1115.4275 last x: 1007.02094 last z: 1115.4275 territory: 1 rot x: 0 rot y: 0.58994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5696 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5697 Footprint: Minimap: active: true x: 1011.7646 z: 1124.28455 Obstruction: active: true moving: false control group: 5697 control group 2: 0 tag: 3576 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1011.7646 z: 1124.28455 last x: 1011.7646 last z: 1124.28455 territory: 1 rot x: 0 rot y: 0.6057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5697 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5698 Footprint: Minimap: active: true x: 1018.37018 z: 1135.9646 Obstruction: active: true moving: false control group: 5698 control group 2: 0 tag: 3578 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.37018 z: 1135.9646 last x: 1018.37018 last z: 1135.9646 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5698 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5699 Footprint: Minimap: active: true x: 1045.94007 z: 1112.68299 Obstruction: active: true moving: false control group: 5699 control group 2: 0 tag: 3580 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1045.94007 z: 1112.68299 last x: 1045.94007 last z: 1112.68299 territory: 1 rot x: 0 rot y: -2.35842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5699 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5700 Footprint: Minimap: active: true x: 1034.94446 z: 1100.30201 Obstruction: active: true moving: false control group: 5700 control group 2: 0 tag: 3582 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1034.94446 z: 1100.30201 last x: 1034.94446 last z: 1100.30201 territory: 1 rot x: 0 rot y: -2.52407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5700 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5701 Footprint: Minimap: active: true x: 1028.53467 z: 1088.54603 Obstruction: active: true moving: false control group: 5701 control group 2: 0 tag: 3584 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1028.53467 z: 1088.54603 last x: 1028.53467 last z: 1088.54603 territory: 1 rot x: 0 rot y: -2.62124 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5701 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5702 Footprint: Minimap: active: true x: 1025.09876 z: 1080.03089 Obstruction: active: true moving: false control group: 5702 control group 2: 0 tag: 3586 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1025.09876 z: 1080.03089 last x: 1025.09876 last z: 1080.03089 territory: 1 rot x: 0 rot y: -2.57505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5702 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5703 Footprint: Minimap: active: true x: 1021.85041 z: 1072.72986 Obstruction: active: true moving: false control group: 5703 control group 2: 0 tag: 3588 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1021.85041 z: 1072.72986 last x: 1021.85041 last z: 1072.72986 territory: 1 rot x: 0 rot y: -2.41385 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/lumbardypoplar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5703 actor: "flora/trees/lumbardypoplar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 173, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5712 Footprint: Minimap: active: true x: 1058.59083 z: 971.21229 Obstruction: active: true moving: false control group: 5712 control group 2: 0 tag: 3606 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1058.59083 z: 971.21229 last x: 1058.59083 last z: 971.21229 territory: 1 rot x: 0 rot y: 1.59952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5712 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5717 Footprint: Minimap: active: true x: 1072.78895 z: 1002.01838 Obstruction: active: true moving: false control group: 5717 control group 2: 0 tag: 3616 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1072.78895 z: 1002.01838 last x: 1072.78895 last z: 1002.01838 territory: 1 rot x: 0 rot y: -0.02239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5717 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5718 Footprint: Minimap: active: true x: 1065.5514 z: 1037.12684 Obstruction: active: true moving: false control group: 5718 control group 2: 0 tag: 3618 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1065.5514 z: 1037.12684 last x: 1065.5514 last z: 1037.12684 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5718 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5719 Footprint: Minimap: active: true x: 1039.70142 z: 1056.36182 Obstruction: active: true moving: false control group: 5719 control group 2: 0 tag: 3620 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1039.70142 z: 1056.36182 last x: 1039.70142 last z: 1056.36182 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5719 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5721 Footprint: Minimap: active: true x: 1063.037 z: 986.5193 Obstruction: active: true moving: false control group: 5721 control group 2: 0 tag: 3624 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1063.037 z: 986.5193 last x: 1063.037 last z: 986.5193 territory: 1 rot x: 0 rot y: 0.79583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5721 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 151, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5725 Footprint: Minimap: active: true x: 868.60877 z: 1112.59327 Obstruction: active: true moving: false control group: 5725 control group 2: 0 tag: 3632 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.60877 z: 1112.59327 last x: 868.60877 last z: 1112.59327 territory: 1 rot x: 0 rot y: 2.82557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5725 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5726 Footprint: Minimap: active: true x: 871.28284 z: 1105.5962 Obstruction: active: true moving: false control group: 5726 control group 2: 0 tag: 3634 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 871.28284 z: 1105.5962 last x: 871.28284 last z: 1105.5962 territory: 1 rot x: 0 rot y: 2.43635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5726 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5727 Footprint: Minimap: active: true x: 873.1344 z: 1099.55445 Obstruction: active: true moving: false control group: 5727 control group 2: 0 tag: 3636 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 873.1344 z: 1099.55445 last x: 873.1344 last z: 1099.55445 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5727 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5728 Footprint: Minimap: active: true x: 868.04249 z: 1093.047 Obstruction: active: true moving: false control group: 5728 control group 2: 0 tag: 3638 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.04249 z: 1093.047 last x: 868.04249 last z: 1093.047 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5728 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5729 Footprint: Minimap: active: true x: 862.85956 z: 1092.79285 Obstruction: active: true moving: false control group: 5729 control group 2: 0 tag: 3640 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 862.85956 z: 1092.79285 last x: 862.85956 last z: 1092.79285 territory: 1 rot x: 0 rot y: -1.56649 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5729 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5730 Footprint: Minimap: active: true x: 855.33552 z: 1092.99537 Obstruction: active: true moving: false control group: 5730 control group 2: 0 tag: 3642 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 855.33552 z: 1092.99537 last x: 855.33552 last z: 1092.99537 territory: 1 rot x: 0 rot y: -1.49198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5730 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5731 Footprint: Minimap: active: true x: 845.85285 z: 1093.9032 Obstruction: active: true moving: false control group: 5731 control group 2: 0 tag: 3644 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 845.85285 z: 1093.9032 last x: 845.85285 last z: 1093.9032 territory: 1 rot x: 0 rot y: -0.60607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5731 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5732 Footprint: Minimap: active: true x: 844.10749 z: 1098.80555 Obstruction: active: true moving: false control group: 5732 control group 2: 0 tag: 3646 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 844.10749 z: 1098.80555 last x: 844.10749 last z: 1098.80555 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5732 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5733 Footprint: Minimap: active: true x: 848.1714 z: 1101.14588 Obstruction: active: true moving: false control group: 5733 control group 2: 0 tag: 3648 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 848.1714 z: 1101.14588 last x: 848.1714 last z: 1101.14588 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5733 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5734 Footprint: Minimap: active: true x: 856.83497 z: 1102.70728 Obstruction: active: true moving: false control group: 5734 control group 2: 0 tag: 3650 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 856.83497 z: 1102.70728 last x: 856.83497 last z: 1102.70728 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5734 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5735 Footprint: Minimap: active: true x: 864.73554 z: 1104.92042 Obstruction: active: true moving: false control group: 5735 control group 2: 0 tag: 3652 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 864.73554 z: 1104.92042 last x: 864.73554 last z: 1104.92042 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5735 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5736 Footprint: Minimap: active: true x: 858.66602 z: 1111.72413 Obstruction: active: true moving: false control group: 5736 control group 2: 0 tag: 3654 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 858.66602 z: 1111.72413 last x: 858.66602 last z: 1111.72413 territory: 1 rot x: 0 rot y: 2.27944 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5736 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5737 Footprint: Minimap: active: true x: 875.6855 z: 1116.6836 Obstruction: active: true moving: false control group: 5737 control group 2: 0 tag: 3656 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.6855 z: 1116.6836 last x: 875.6855 last z: 1116.6836 territory: 1 rot x: 0 rot y: -0.72211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5737 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5738 Footprint: Minimap: active: true x: 868.14185 z: 1117.65162 Obstruction: active: true moving: false control group: 5738 control group 2: 0 tag: 3658 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 868.14185 z: 1117.65162 last x: 868.14185 last z: 1117.65162 territory: 1 rot x: 0 rot y: 2.40481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5738 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5739 Footprint: Minimap: active: true x: 876.23273 z: 1101.10145 Obstruction: active: true moving: false control group: 5739 control group 2: 0 tag: 3660 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.23273 z: 1101.10145 last x: 876.23273 last z: 1101.10145 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5739 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5740 Footprint: Minimap: active: true x: 878.82752 z: 1110.69007 Obstruction: active: true moving: false control group: 5740 control group 2: 0 tag: 3662 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.82752 z: 1110.69007 last x: 878.82752 last z: 1110.69007 territory: 1 rot x: 0 rot y: -0.36959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5740 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5741 Footprint: Minimap: active: true x: 817.37348 z: 1024.8313 Obstruction: active: true moving: false control group: 5741 control group 2: 0 tag: 3664 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 817.37348 z: 1024.8313 last x: 817.37348 last z: 1024.8313 territory: 1 rot x: 0 rot y: 2.06795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5741 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5742 Footprint: Minimap: active: true x: 826.41828 z: 1020.51996 Obstruction: active: true moving: false control group: 5742 control group 2: 0 tag: 3666 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 826.41828 z: 1020.51996 last x: 826.41828 last z: 1020.51996 territory: 1 rot x: 0 rot y: 2.83399 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5742 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5743 Footprint: Minimap: active: true x: 829.46027 z: 1012.29163 Obstruction: active: true moving: false control group: 5743 control group 2: 0 tag: 3668 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 829.46027 z: 1012.29163 last x: 829.46027 last z: 1012.29163 territory: 1 rot x: 0 rot y: 3.00568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5743 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5744 Footprint: Minimap: active: true x: 830.4112 z: 1003.73621 Obstruction: active: true moving: false control group: 5744 control group 2: 0 tag: 3670 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 830.4112 z: 1003.73621 last x: 830.4112 last z: 1003.73621 territory: 1 rot x: 0 rot y: -2.82653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5744 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 180, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5745 Footprint: Minimap: active: true x: 828.1872 z: 996.90668 Obstruction: active: true moving: false control group: 5745 control group 2: 0 tag: 3672 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.1872 z: 996.90668 last x: 828.1872 last z: 996.90668 territory: 1 rot x: 0 rot y: -3.01952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5745 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5746 Footprint: Minimap: active: true x: 828.01044 z: 989.41065 Obstruction: active: true moving: false control group: 5746 control group 2: 0 tag: 3674 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 828.01044 z: 989.41065 last x: 828.01044 last z: 989.41065 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5746 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 139, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5747 Footprint: Minimap: active: true x: 824.79743 z: 985.1443 Obstruction: active: true moving: false control group: 5747 control group 2: 0 tag: 3676 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 824.79743 z: 985.1443 last x: 824.79743 last z: 985.1443 territory: 1 rot x: 0 rot y: -1.76958 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5747 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 172, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5749 Footprint: Minimap: active: true x: 819.44867 z: 995.36567 Obstruction: active: true moving: false control group: 5749 control group 2: 0 tag: 3680 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.44867 z: 995.36567 last x: 819.44867 last z: 995.36567 territory: 1 rot x: 0 rot y: -0.06118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5749 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 102, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5750 Footprint: Minimap: active: true x: 819.10975 z: 1001.68476 Obstruction: active: true moving: false control group: 5750 control group 2: 0 tag: 3682 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 819.10975 z: 1001.68476 last x: 819.10975 last z: 1001.68476 territory: 1 rot x: 0 rot y: -0.08117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5750 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 107, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5751 Footprint: Minimap: active: true x: 818.5362 z: 1006.55262 Obstruction: active: true moving: false control group: 5751 control group 2: 0 tag: 3684 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818.5362 z: 1006.55262 last x: 818.5362 last z: 1006.55262 territory: 1 rot x: 0 rot y: -0.26737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5751 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5752 Footprint: Minimap: active: true x: 816.39515 z: 1013.75709 Obstruction: active: true moving: false control group: 5752 control group 2: 0 tag: 3686 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 816.39515 z: 1013.75709 last x: 816.39515 last z: 1013.75709 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5752 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5753 Footprint: Minimap: active: true x: 815.18384 z: 1015.26874 Obstruction: active: true moving: false control group: 5753 control group 2: 0 tag: 3688 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 815.18384 z: 1015.26874 last x: 815.18384 last z: 1015.26874 territory: 1 rot x: 0 rot y: -0.67861 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5753 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5754 Footprint: Minimap: active: true x: 811.77973 z: 1019.02753 Obstruction: active: true moving: false control group: 5754 control group 2: 0 tag: 3690 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 811.77973 z: 1019.02753 last x: 811.77973 last z: 1019.02753 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5754 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5755 Footprint: Minimap: active: true x: 1012.425 z: 963.44025 Obstruction: active: true moving: false control group: 5755 control group 2: 0 tag: 3692 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1012.425 z: 963.44025 last x: 1012.425 last z: 963.44025 territory: 1 rot x: 0 rot y: -0.45774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5755 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5756 Footprint: Minimap: active: true x: 1008.46485 z: 967.21186 Obstruction: active: true moving: false control group: 5756 control group 2: 0 tag: 3694 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1008.46485 z: 967.21186 last x: 1008.46485 last z: 967.21186 territory: 1 rot x: 0 rot y: -2.18522 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5756 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 141, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5757 Footprint: Minimap: active: true x: 999.58008 z: 957.4101 Obstruction: active: true moving: false control group: 5757 control group 2: 0 tag: 3696 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.58008 z: 957.4101 last x: 999.58008 last z: 957.4101 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5757 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5758 Footprint: Minimap: active: true x: 999.81147 z: 953.16364 Obstruction: active: true moving: false control group: 5758 control group 2: 0 tag: 3698 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.81147 z: 953.16364 last x: 999.81147 last z: 953.16364 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5758 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5759 Footprint: Minimap: active: true x: 999.98127 z: 948.97675 Obstruction: active: true moving: false control group: 5759 control group 2: 0 tag: 3700 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 999.98127 z: 948.97675 last x: 999.98127 last z: 948.97675 territory: 1 rot x: 0 rot y: 2.58883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5759 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5760 Footprint: Minimap: active: true x: 1004.58716 z: 944.737 Obstruction: active: true moving: false control group: 5760 control group 2: 0 tag: 3702 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.58716 z: 944.737 last x: 1004.58716 last z: 944.737 territory: 1 rot x: 0 rot y: 0.3863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5760 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5761 Footprint: Minimap: active: true x: 1006.41993 z: 951.43543 Obstruction: active: true moving: false control group: 5761 control group 2: 0 tag: 3704 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006.41993 z: 951.43543 last x: 1006.41993 last z: 951.43543 territory: 1 rot x: 0 rot y: -0.3534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5761 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5762 Footprint: Minimap: active: true x: 1004.1695 z: 956.96283 Obstruction: active: true moving: false control group: 5762 control group 2: 0 tag: 3706 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1004.1695 z: 956.96283 last x: 1004.1695 last z: 956.96283 territory: 1 rot x: 0 rot y: 0.06894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5762 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5763 Footprint: Minimap: active: true x: 1006.06385 z: 962.34583 Obstruction: active: true moving: false control group: 5763 control group 2: 0 tag: 3708 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1006.06385 z: 962.34583 last x: 1006.06385 last z: 962.34583 territory: 1 rot x: 0 rot y: 2.24451 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5763 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5764 Footprint: Minimap: active: true x: 1014.95691 z: 955.19214 Obstruction: active: true moving: false control group: 5764 control group 2: 0 tag: 3710 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.95691 z: 955.19214 last x: 1014.95691 last z: 955.19214 territory: 1 rot x: 0 rot y: 1.30457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5764 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5765 Footprint: Minimap: active: true x: 1020.75007 z: 959.77063 Obstruction: active: true moving: false control group: 5765 control group 2: 0 tag: 3712 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.75007 z: 959.77063 last x: 1020.75007 last z: 959.77063 territory: 1 rot x: 0 rot y: 1.0112 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5765 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5766 Footprint: Minimap: active: true x: 1027.53724 z: 962.36243 Obstruction: active: true moving: false control group: 5766 control group 2: 0 tag: 3714 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1027.53724 z: 962.36243 last x: 1027.53724 last z: 962.36243 territory: 1 rot x: 0 rot y: 1.43047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5766 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5767 Footprint: Minimap: active: true x: 1031.62317 z: 963.06836 Obstruction: active: true moving: false control group: 5767 control group 2: 0 tag: 3716 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1031.62317 z: 963.06836 last x: 1031.62317 last z: 963.06836 territory: 1 rot x: 0 rot y: 1.49492 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5767 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5768 Footprint: Minimap: active: true x: 1035.35596 z: 963.48218 Obstruction: active: true moving: false control group: 5768 control group 2: 0 tag: 3718 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1035.35596 z: 963.48218 last x: 1035.35596 last z: 963.48218 territory: 1 rot x: 0 rot y: 1.20603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5768 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5769 Footprint: Minimap: active: true x: 1040.20386 z: 966.63221 Obstruction: active: true moving: false control group: 5769 control group 2: 0 tag: 3720 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1040.20386 z: 966.63221 last x: 1040.20386 last z: 966.63221 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5769 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5770 Footprint: Minimap: active: true x: 1042.69654 z: 960.81714 Obstruction: active: true moving: false control group: 5770 control group 2: 0 tag: 3722 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1042.69654 z: 960.81714 last x: 1042.69654 last z: 960.81714 territory: 1 rot x: 0 rot y: -2.58913 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5770 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5771 Footprint: Minimap: active: true x: 1038.40845 z: 953.6963 Obstruction: active: true moving: false control group: 5771 control group 2: 0 tag: 3724 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1038.40845 z: 953.6963 last x: 1038.40845 last z: 953.6963 territory: 1 rot x: 0 rot y: -1.71416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5771 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5772 Footprint: Minimap: active: true x: 1029.91456 z: 953.80726 Obstruction: active: true moving: false control group: 5772 control group 2: 0 tag: 3726 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1029.91456 z: 953.80726 last x: 1029.91456 last z: 953.80726 territory: 1 rot x: 0 rot y: -1.62453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5772 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5773 Footprint: Minimap: active: true x: 1023.05616 z: 953.47193 Obstruction: active: true moving: false control group: 5773 control group 2: 0 tag: 3728 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1023.05616 z: 953.47193 last x: 1023.05616 last z: 953.47193 territory: 1 rot x: 0 rot y: -2.06014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5773 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5774 Footprint: Minimap: active: true x: 1018.79291 z: 950.76844 Obstruction: active: true moving: false control group: 5774 control group 2: 0 tag: 3730 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1018.79291 z: 950.76844 last x: 1018.79291 last z: 950.76844 territory: 1 rot x: 0 rot y: -2.26107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5774 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5775 Footprint: Minimap: active: true x: 1014.21497 z: 946.33246 Obstruction: active: true moving: false control group: 5775 control group 2: 0 tag: 3732 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.21497 z: 946.33246 last x: 1014.21497 last z: 946.33246 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/pine.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5775 actor: "flora/trees/pine.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5777 Footprint: Minimap: active: true x: 897.5865 z: 1083.98401 Obstruction: active: true moving: false control group: 5777 control group 2: 0 tag: 3736 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.5865 z: 1083.98401 last x: 897.5865 last z: 1083.98401 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5777 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5780 Footprint: Minimap: active: true x: 789.58057 z: 954.25824 Obstruction: active: true moving: false control group: 5780 control group 2: 0 tag: 3742 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 789.58057 z: 954.25824 last x: 789.58057 last z: 954.25824 territory: 1 rot x: 0 rot y: -2.35306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5780 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5781 Footprint: Minimap: active: true x: 771.04224 z: 935.59809 Obstruction: active: true moving: false control group: 5781 control group 2: 0 tag: 3744 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 771.04224 z: 935.59809 last x: 771.04224 last z: 935.59809 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5781 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5782 Footprint: Minimap: active: true x: 758.36512 z: 936.62519 Obstruction: active: true moving: false control group: 5782 control group 2: 0 tag: 3746 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 758.36512 z: 936.62519 last x: 758.36512 last z: 936.62519 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5782 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5783 Footprint: Minimap: active: true x: 748.96906 z: 935.86451 Obstruction: active: true moving: false control group: 5783 control group 2: 0 tag: 3748 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 748.96906 z: 935.86451 last x: 748.96906 last z: 935.86451 territory: 1 rot x: 0 rot y: -2.78205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5783 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5784 Footprint: Minimap: active: true x: 744.78791 z: 927.75953 Obstruction: active: true moving: false control group: 5784 control group 2: 0 tag: 3750 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 744.78791 z: 927.75953 last x: 744.78791 last z: 927.75953 territory: 1 rot x: 0 rot y: -2.35181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5784 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5785 Footprint: Minimap: active: true x: 737.58552 z: 920.63929 Obstruction: active: true moving: false control group: 5785 control group 2: 0 tag: 3752 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.58552 z: 920.63929 last x: 737.58552 last z: 920.63929 territory: 1 rot x: 0 rot y: -2.93087 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5785 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5786 Footprint: Minimap: active: true x: 736.3318 z: 916.36493 Obstruction: active: true moving: false control group: 5786 control group 2: 0 tag: 3754 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 736.3318 z: 916.36493 last x: 736.3318 last z: 916.36493 territory: 1 rot x: 0 rot y: 1.6832 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5786 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5787 Footprint: Minimap: active: true x: 749.67829 z: 920.43598 Obstruction: active: true moving: false control group: 5787 control group 2: 0 tag: 3756 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.67829 z: 920.43598 last x: 749.67829 last z: 920.43598 territory: 1 rot x: 0 rot y: -0.06476 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5787 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5788 Footprint: Minimap: active: true x: 753.4922 z: 929.51404 Obstruction: active: true moving: false control group: 5788 control group 2: 0 tag: 3758 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 753.4922 z: 929.51404 last x: 753.4922 last z: 929.51404 territory: 1 rot x: 0 rot y: 0.35122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5788 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5789 Footprint: Minimap: active: true x: 757.64179 z: 933.32398 Obstruction: active: true moving: false control group: 5789 control group 2: 0 tag: 3760 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 757.64179 z: 933.32398 last x: 757.64179 last z: 933.32398 territory: 1 rot x: 0 rot y: 1.3753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5789 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5790 Footprint: Minimap: active: true x: 776.34955 z: 944.44654 Obstruction: active: true moving: false control group: 5790 control group 2: 0 tag: 3762 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.34955 z: 944.44654 last x: 776.34955 last z: 944.44654 territory: 1 rot x: 0 rot y: -2.98478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5790 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5791 Footprint: Minimap: active: true x: 784.91498 z: 934.71808 Obstruction: active: true moving: false control group: 5791 control group 2: 0 tag: 3764 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 784.91498 z: 934.71808 last x: 784.91498 last z: 934.71808 territory: 1 rot x: 0 rot y: 0.0823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5791 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5792 Footprint: Minimap: active: true x: 766.32251 z: 927.25452 Obstruction: active: true moving: false control group: 5792 control group 2: 0 tag: 3766 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 766.32251 z: 927.25452 last x: 766.32251 last z: 927.25452 territory: 1 rot x: 0 rot y: -2.01563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5792 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5793 Footprint: Minimap: active: true x: 760.29664 z: 921.81458 Obstruction: active: true moving: false control group: 5793 control group 2: 0 tag: 3768 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 760.29664 z: 921.81458 last x: 760.29664 last z: 921.81458 territory: 1 rot x: 0 rot y: 0.31347 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5793 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5794 Footprint: Minimap: active: true x: 733.92768 z: 931.45197 Obstruction: active: true moving: false control group: 5794 control group 2: 0 tag: 3770 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 733.92768 z: 931.45197 last x: 733.92768 last z: 931.45197 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5794 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5795 Footprint: Minimap: active: true x: 764.10853 z: 940.80933 Obstruction: active: true moving: false control group: 5795 control group 2: 0 tag: 3772 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 764.10853 z: 940.80933 last x: 764.10853 last z: 940.80933 territory: 1 rot x: 0 rot y: 0.45273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5795 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5796 Footprint: Minimap: active: true x: 750.76728 z: 943.66706 Obstruction: active: true moving: false control group: 5796 control group 2: 0 tag: 3774 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750.76728 z: 943.66706 last x: 750.76728 last z: 943.66706 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/carob.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5796 actor: "flora/trees/carob.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5813 Footprint: Minimap: active: true x: 307.35639 z: 621.23407 Obstruction: active: true moving: false control group: 5813 control group 2: 0 tag: 3776 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.35639 z: 621.23407 last x: 307.35639 last z: 621.23407 territory: 2 rot x: 0 rot y: -0.5359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5813 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 39, "gatherers": [ [], [], [ 9472, 9487, 9420 ], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5814 Footprint: Minimap: active: true x: 643.57416 z: 786.43451 Obstruction: active: true moving: false control group: 5814 control group 2: 0 tag: 3778 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 643.57416 z: 786.43451 last x: 643.57416 last z: 786.43451 territory: 2 rot x: 0 rot y: 0.05915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5814 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5815 Footprint: Minimap: active: true x: 657.8783 z: 785.76117 Obstruction: active: true moving: false control group: 5815 control group 2: 0 tag: 3780 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.8783 z: 785.76117 last x: 657.8783 last z: 785.76117 territory: 2 rot x: 0 rot y: -2.01343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5815 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5816 Footprint: Minimap: active: true x: 818.47974 z: 912.63556 Obstruction: active: true moving: false control group: 5816 control group 2: 0 tag: 3782 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 818.47974 z: 912.63556 last x: 818.47974 last z: 912.63556 territory: 1 rot x: 0 rot y: 0.21535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5816 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5817 Footprint: Minimap: active: true x: 1011.12037 z: 868.77533 Obstruction: active: true moving: false control group: 5817 control group 2: 0 tag: 3784 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1011.12037 z: 868.77533 last x: 1011.12037 last z: 868.77533 territory: 1 rot x: 0 rot y: 1.01969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5817 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5818 Footprint: Minimap: active: true x: 1184.03785 z: 446.85746 Obstruction: active: true moving: false control group: 5818 control group 2: 0 tag: 3786 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1184.03785 z: 446.85746 last x: 1184.03785 last z: 446.85746 territory: 0 rot x: 0 rot y: -1.74058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5818 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5819 Footprint: Minimap: active: true x: 986.19263 z: 218.6084 Obstruction: active: true moving: false control group: 5819 control group 2: 0 tag: 3788 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 986.19263 z: 218.6084 last x: 986.19263 last z: 218.6084 territory: 0 rot x: 0 rot y: 0.77152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5819 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5820 Footprint: Minimap: active: true x: 412.62275 z: 831.70026 Obstruction: active: true moving: false control group: 5820 control group 2: 0 tag: 3790 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.62275 z: 831.70026 last x: 412.62275 last z: 831.70026 territory: 2 rot x: 0 rot y: 0.12594 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5820 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5821 Footprint: Minimap: active: true x: 647.8271 z: 1202.27723 Obstruction: active: true moving: false control group: 5821 control group 2: 0 tag: 3792 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 647.8271 z: 1202.27723 last x: 647.8271 last z: 1202.27723 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5821 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5822 Footprint: Minimap: active: true x: 656.4781 z: 1201.57789 Obstruction: active: true moving: false control group: 5822 control group 2: 0 tag: 3794 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 656.4781 z: 1201.57789 last x: 656.4781 last z: 1201.57789 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5822 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5823 Footprint: Minimap: active: true x: 659.20893 z: 1195.24854 Obstruction: active: true moving: false control group: 5823 control group 2: 0 tag: 3796 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.20893 z: 1195.24854 last x: 659.20893 last z: 1195.24854 territory: 0 rot x: 0 rot y: 2.81287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5823 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5824 Footprint: Minimap: active: true x: 664.55958 z: 1181.03931 Obstruction: active: true moving: false control group: 5824 control group 2: 0 tag: 3798 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 664.55958 z: 1181.03931 last x: 664.55958 last z: 1181.03931 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5824 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5825 Footprint: Minimap: active: true x: 666.3285 z: 1170.90589 Obstruction: active: true moving: false control group: 5825 control group 2: 0 tag: 3800 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666.3285 z: 1170.90589 last x: 666.3285 last z: 1170.90589 territory: 0 rot x: 0 rot y: 2.94434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5825 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5826 Footprint: Minimap: active: true x: 670.54188 z: 1162.00538 Obstruction: active: true moving: false control group: 5826 control group 2: 0 tag: 3802 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.54188 z: 1162.00538 last x: 670.54188 last z: 1162.00538 territory: 0 rot x: 0 rot y: 0.07895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5826 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5827 Footprint: Minimap: active: true x: 670.0923 z: 1177.85303 Obstruction: active: true moving: false control group: 5827 control group 2: 0 tag: 3804 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.0923 z: 1177.85303 last x: 670.0923 last z: 1177.85303 territory: 0 rot x: 0 rot y: 0.00611 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5827 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5828 Footprint: Minimap: active: true x: 670.02204 z: 1187.16578 Obstruction: active: true moving: false control group: 5828 control group 2: 0 tag: 3806 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.02204 z: 1187.16578 last x: 670.02204 last z: 1187.16578 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5828 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5829 Footprint: Minimap: active: true x: 667.82795 z: 1195.06739 Obstruction: active: true moving: false control group: 5829 control group 2: 0 tag: 3808 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.82795 z: 1195.06739 last x: 667.82795 last z: 1195.06739 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5829 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5830 Footprint: Minimap: active: true x: 663.26868 z: 1200.99585 Obstruction: active: true moving: false control group: 5830 control group 2: 0 tag: 3810 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 663.26868 z: 1200.99585 last x: 663.26868 last z: 1200.99585 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5830 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5831 Footprint: Minimap: active: true x: 657.48401 z: 1209.14563 Obstruction: active: true moving: false control group: 5831 control group 2: 0 tag: 3812 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.48401 z: 1209.14563 last x: 657.48401 last z: 1209.14563 territory: 0 rot x: 0 rot y: 0.44625 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5831 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5832 Footprint: Minimap: active: true x: 646.58954 z: 1195.73304 Obstruction: active: true moving: false control group: 5832 control group 2: 0 tag: 3814 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646.58954 z: 1195.73304 last x: 646.58954 last z: 1195.73304 territory: 0 rot x: 0 rot y: 2.61458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5832 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5833 Footprint: Minimap: active: true x: 654.32044 z: 1183.05091 Obstruction: active: true moving: false control group: 5833 control group 2: 0 tag: 3816 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 654.32044 z: 1183.05091 last x: 654.32044 last z: 1183.05091 territory: 0 rot x: 0 rot y: 2.6775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5833 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5834 Footprint: Minimap: active: true x: 657.72754 z: 1176.63172 Obstruction: active: true moving: false control group: 5834 control group 2: 0 tag: 3818 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 657.72754 z: 1176.63172 last x: 657.72754 last z: 1176.63172 territory: 0 rot x: 0 rot y: 2.79477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5834 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5835 Footprint: Minimap: active: true x: 662.35456 z: 1159.25025 Obstruction: active: true moving: false control group: 5835 control group 2: 0 tag: 3820 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.35456 z: 1159.25025 last x: 662.35456 last z: 1159.25025 territory: 0 rot x: 0 rot y: 3.08568 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5835 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5836 Footprint: Minimap: active: true x: 661.96375 z: 1155.6438 Obstruction: active: true moving: false control group: 5836 control group 2: 0 tag: 3822 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.96375 z: 1155.6438 last x: 661.96375 last z: 1155.6438 territory: 0 rot x: 0 rot y: 0.24178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5836 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5837 Footprint: Minimap: active: true x: 517.69636 z: 747.30427 Obstruction: active: true moving: false control group: 5837 control group 2: 0 tag: 3824 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 517.69636 z: 747.30427 last x: 517.69636 last z: 747.30427 territory: 2 rot x: 0 rot y: 1.63183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5837 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5838 Footprint: Minimap: active: true x: 537.03956 z: 745.53516 Obstruction: active: true moving: false control group: 5838 control group 2: 0 tag: 3826 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.03956 z: 745.53516 last x: 537.03956 last z: 745.53516 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5838 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5839 Footprint: Minimap: active: true x: 540.20112 z: 744.53284 Obstruction: active: true moving: false control group: 5839 control group 2: 0 tag: 3828 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 540.20112 z: 744.53284 last x: 540.20112 last z: 744.53284 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5839 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5840 Footprint: Minimap: active: true x: 538.83521 z: 737.31232 Obstruction: active: true moving: false control group: 5840 control group 2: 0 tag: 3830 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538.83521 z: 737.31232 last x: 538.83521 last z: 737.31232 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5840 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5841 Footprint: Minimap: active: true x: 532.82685 z: 734.318 Obstruction: active: true moving: false control group: 5841 control group 2: 0 tag: 3832 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 532.82685 z: 734.318 last x: 532.82685 last z: 734.318 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5841 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5842 Footprint: Minimap: active: true x: 528.80378 z: 736.68787 Obstruction: active: true moving: false control group: 5842 control group 2: 0 tag: 3834 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 528.80378 z: 736.68787 last x: 528.80378 last z: 736.68787 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/apple_bloom.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5842 actor: "flora/trees/apple_bloom.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 400, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5844 Footprint: Minimap: active: true x: 902.98932 z: 933.71412 Obstruction: active: true moving: false control group: 5844 control group 2: 0 tag: 3838 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 902.98932 z: 933.71412 last x: 902.98932 last z: 933.71412 territory: 1 rot x: 0 rot y: -0.70713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5844 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5845 Footprint: Minimap: active: true x: 895.64271 z: 941.43146 Obstruction: active: true moving: false control group: 5845 control group 2: 0 tag: 3840 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.64271 z: 941.43146 last x: 895.64271 last z: 941.43146 territory: 1 rot x: 0 rot y: -1.00979 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5845 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5846 Footprint: Minimap: active: true x: 888.6678 z: 945.71485 Obstruction: active: true moving: false control group: 5846 control group 2: 0 tag: 3842 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 888.6678 z: 945.71485 last x: 888.6678 last z: 945.71485 territory: 1 rot x: 0 rot y: -1.48671 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5846 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5847 Footprint: Minimap: active: true x: 877.58344 z: 946.19605 Obstruction: active: true moving: false control group: 5847 control group 2: 0 tag: 3844 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 877.58344 z: 946.19605 last x: 877.58344 last z: 946.19605 territory: 1 rot x: 0 rot y: -2.3339 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5847 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5848 Footprint: Minimap: active: true x: 875.91578 z: 944.00025 Obstruction: active: true moving: false control group: 5848 control group 2: 0 tag: 3846 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 875.91578 z: 944.00025 last x: 875.91578 last z: 944.00025 territory: 1 rot x: 0 rot y: 2.50622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5848 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5849 Footprint: Minimap: active: true x: 885.34095 z: 934.88215 Obstruction: active: true moving: false control group: 5849 control group 2: 0 tag: 3848 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 885.34095 z: 934.88215 last x: 885.34095 last z: 934.88215 territory: 1 rot x: 0 rot y: 1.52202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5849 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5850 Footprint: Minimap: active: true x: 893.09089 z: 935.62989 Obstruction: active: true moving: false control group: 5850 control group 2: 0 tag: 3850 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 893.09089 z: 935.62989 last x: 893.09089 last z: 935.62989 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5850 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5851 Footprint: Minimap: active: true x: 895.82679 z: 933.3855 Obstruction: active: true moving: false control group: 5851 control group 2: 0 tag: 3852 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 895.82679 z: 933.3855 last x: 895.82679 last z: 933.3855 territory: 1 rot x: 0 rot y: 2.48398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5851 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5852 Footprint: Minimap: active: true x: 899.24048 z: 926.47156 Obstruction: active: true moving: false control group: 5852 control group 2: 0 tag: 3854 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 899.24048 z: 926.47156 last x: 899.24048 last z: 926.47156 territory: 1 rot x: 0 rot y: -3.11785 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5852 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5853 Footprint: Minimap: active: true x: 897.78278 z: 921.87763 Obstruction: active: true moving: false control group: 5853 control group 2: 0 tag: 3856 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 897.78278 z: 921.87763 last x: 897.78278 last z: 921.87763 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5853 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5854 Footprint: Minimap: active: true x: 883.36347 z: 933.9095 Obstruction: active: true moving: false control group: 5854 control group 2: 0 tag: 3858 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 883.36347 z: 933.9095 last x: 883.36347 last z: 933.9095 territory: 1 rot x: 0 rot y: 0.5801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5854 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5855 Footprint: Minimap: active: true x: 1135.4983 z: 921.0304 Obstruction: active: true moving: false control group: 5855 control group 2: 0 tag: 3860 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1135.4983 z: 921.0304 last x: 1135.4983 last z: 921.0304 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5855 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5856 Footprint: Minimap: active: true x: 1121.04114 z: 978.40589 Obstruction: active: true moving: false control group: 5856 control group 2: 0 tag: 3862 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1121.04114 z: 978.40589 last x: 1121.04114 last z: 978.40589 territory: 1 rot x: 0 rot y: -2.53763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5856 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5857 Footprint: Minimap: active: true x: 1102.4994 z: 934.84705 Obstruction: active: true moving: false control group: 5857 control group 2: 0 tag: 3864 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1102.4994 z: 934.84705 last x: 1102.4994 last z: 934.84705 territory: 1 rot x: 0 rot y: -2.93287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5857 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5858 Footprint: Minimap: active: true x: 1091.28663 z: 889.34046 Obstruction: active: true moving: false control group: 5858 control group 2: 0 tag: 3866 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1091.28663 z: 889.34046 last x: 1091.28663 last z: 889.34046 territory: 1 rot x: 0 rot y: -2.55353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5858 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5859 Footprint: Minimap: active: true x: 1061.31397 z: 851.14893 Obstruction: active: true moving: false control group: 5859 control group 2: 0 tag: 3868 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1061.31397 z: 851.14893 last x: 1061.31397 last z: 851.14893 territory: 1 rot x: 0 rot y: -2.64371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5859 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5860 Footprint: Minimap: active: true x: 1036.7599 z: 812.02906 Obstruction: active: true moving: false control group: 5860 control group 2: 0 tag: 3870 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1036.7599 z: 812.02906 last x: 1036.7599 last z: 812.02906 territory: 1 rot x: 0 rot y: -2.45844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5860 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5861 Footprint: Minimap: active: true x: 1029.06153 z: 785.63764 Obstruction: active: true moving: false control group: 5861 control group 2: 0 tag: 3872 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1029.06153 z: 785.63764 last x: 1029.06153 last z: 785.63764 territory: 1 rot x: 0 rot y: 1.5959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5861 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5862 Footprint: Minimap: active: true x: 1052.94483 z: 792.63202 Obstruction: active: true moving: false control group: 5862 control group 2: 0 tag: 3874 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1052.94483 z: 792.63202 last x: 1052.94483 last z: 792.63202 territory: 1 rot x: 0 rot y: 0.07157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5862 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5863 Footprint: Minimap: active: true x: 1039.14637 z: 844.68299 Obstruction: active: true moving: false control group: 5863 control group 2: 0 tag: 3876 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1039.14637 z: 844.68299 last x: 1039.14637 last z: 844.68299 territory: 1 rot x: 0 rot y: -0.95321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5863 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5864 Footprint: Minimap: active: true x: 998.38172 z: 858.83454 Obstruction: active: true moving: false control group: 5864 control group 2: 0 tag: 3878 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.38172 z: 858.83454 last x: 998.38172 last z: 858.83454 territory: 1 rot x: 0 rot y: -1.90148 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5864 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5865 Footprint: Minimap: active: true x: 950.029 z: 834.4192 Obstruction: active: true moving: false control group: 5865 control group 2: 0 tag: 3880 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.029 z: 834.4192 last x: 950.029 last z: 834.4192 territory: 1 rot x: 0 rot y: -2.8491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5865 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5866 Footprint: Minimap: active: true x: 953.33906 z: 780.32136 Obstruction: active: true moving: false control group: 5866 control group 2: 0 tag: 3882 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 953.33906 z: 780.32136 last x: 953.33906 last z: 780.32136 territory: 1 rot x: 0 rot y: 2.11725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5866 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5867 Footprint: Minimap: active: true x: 1030.70923 z: 836.1548 Obstruction: active: true moving: false control group: 5867 control group 2: 0 tag: 3884 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1030.70923 z: 836.1548 last x: 1030.70923 last z: 836.1548 territory: 1 rot x: 0 rot y: 0.25196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5867 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5868 Footprint: Minimap: active: true x: 1070.92237 z: 907.83021 Obstruction: active: true moving: false control group: 5868 control group 2: 0 tag: 3886 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070.92237 z: 907.83021 last x: 1070.92237 last z: 907.83021 territory: 1 rot x: 0 rot y: 0.48644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5868 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5869 Footprint: Minimap: active: true x: 1089.81385 z: 959.03565 Obstruction: active: true moving: false control group: 5869 control group 2: 0 tag: 3888 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1089.81385 z: 959.03565 last x: 1089.81385 last z: 959.03565 territory: 1 rot x: 0 rot y: 0.5258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5869 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5870 Footprint: Minimap: active: true x: 1130.70118 z: 1015.98426 Obstruction: active: true moving: false control group: 5870 control group 2: 0 tag: 3890 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1130.70118 z: 1015.98426 last x: 1130.70118 last z: 1015.98426 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5870 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5871 Footprint: Minimap: active: true x: 1138.03943 z: 958.68177 Obstruction: active: true moving: false control group: 5871 control group 2: 0 tag: 3892 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138.03943 z: 958.68177 last x: 1138.03943 last z: 958.68177 territory: 1 rot x: 0 rot y: 3.04888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5871 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5872 Footprint: Minimap: active: true x: 1138.83704 z: 908.51105 Obstruction: active: true moving: false control group: 5872 control group 2: 0 tag: 3894 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1138.83704 z: 908.51105 last x: 1138.83704 last z: 908.51105 territory: 1 rot x: 0 rot y: 3.13338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5872 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5873 Footprint: Minimap: active: true x: 1137.14734 z: 879.04554 Obstruction: active: true moving: false control group: 5873 control group 2: 0 tag: 3896 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1137.14734 z: 879.04554 last x: 1137.14734 last z: 879.04554 territory: 1 rot x: 0 rot y: -2.51075 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5873 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5874 Footprint: Minimap: active: true x: 1122.45411 z: 864.85657 Obstruction: active: true moving: false control group: 5874 control group 2: 0 tag: 3898 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1122.45411 z: 864.85657 last x: 1122.45411 last z: 864.85657 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5874 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5875 Footprint: Minimap: active: true x: 1163.55982 z: 971.01722 Obstruction: active: true moving: false control group: 5875 control group 2: 0 tag: 3900 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1163.55982 z: 971.01722 last x: 1163.55982 last z: 971.01722 territory: 1 rot x: 0 rot y: 0.43812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5875 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5876 Footprint: Minimap: active: true x: 1106.64173 z: 898.36658 Obstruction: active: true moving: false control group: 5876 control group 2: 0 tag: 3902 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1106.64173 z: 898.36658 last x: 1106.64173 last z: 898.36658 territory: 1 rot x: 0 rot y: -0.88872 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5876 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5877 Footprint: Minimap: active: true x: 968.00684 z: 804.19886 Obstruction: active: true moving: false control group: 5877 control group 2: 0 tag: 3904 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 968.00684 z: 804.19886 last x: 968.00684 last z: 804.19886 territory: 1 rot x: 0 rot y: 0.1436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5877 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5878 Footprint: Minimap: active: true x: 966.38758 z: 766.08667 Obstruction: active: true moving: false control group: 5878 control group 2: 0 tag: 3906 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 966.38758 z: 766.08667 last x: 966.38758 last z: 766.08667 territory: 1 rot x: 0 rot y: 1.86782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5878 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5879 Footprint: Minimap: active: true x: 905.22022 z: 812.88947 Obstruction: active: true moving: false control group: 5879 control group 2: 0 tag: 3908 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 905.22022 z: 812.88947 last x: 905.22022 last z: 812.88947 territory: 1 rot x: 0 rot y: -0.13186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5879 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5880 Footprint: Minimap: active: true x: 898.74018 z: 812.98511 Obstruction: active: true moving: false control group: 5880 control group 2: 0 tag: 3910 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 898.74018 z: 812.98511 last x: 898.74018 last z: 812.98511 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5880 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5881 Footprint: Minimap: active: true x: 887.29212 z: 842.9272 Obstruction: active: true moving: false control group: 5881 control group 2: 0 tag: 3912 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 887.29212 z: 842.9272 last x: 887.29212 last z: 842.9272 territory: 1 rot x: 0 rot y: -2.72262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "flora/trees/palm_medit_fan_palm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5881 actor: "flora/trees/palm_medit_fan_palm.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 5889 Decay: Footprint: Minimap: active: true x: 152.61156 z: 431.4491 Obstruction: active: true moving: false control group: 5889 control group 2: 0 tag: 3928 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.61156 z: 431.4491 last x: 152.61156 last z: 431.4491 territory: 0 rot x: 0 rot y: 2.92775 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 152.72742 goal z: 431.69222 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5889 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76518, "losRangeQuery": 170, "fsmReenter": false } - id: 5892 Decay: Footprint: Minimap: active: true x: 389.72825 z: 954.1957 Obstruction: active: true moving: false control group: 5892 control group 2: 0 tag: 3934 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 389.72825 z: 954.1957 last x: 389.72825 last z: 954.1957 territory: 0 rot x: 0 rot y: -0.889 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 396.12645 goal z: 949.28855 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5892 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76941, "losRangeQuery": 173, "fsmReenter": false } - id: 5895 Decay: Footprint: Minimap: active: true x: 878.914 z: 670.9921 Obstruction: active: true moving: false control group: 5895 control group 2: 0 tag: 3940 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 878.914 z: 670.9921 last x: 878.914 last z: 670.9921 territory: 1 rot x: 0 rot y: 2.30695 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 873.53393 goal z: 676.25293 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5895 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76151, "losRangeQuery": 176, "fsmReenter": false } - id: 5896 Decay: Footprint: Minimap: active: true x: 105.08617 z: 508.2085 Obstruction: active: true moving: false control group: 5896 control group 2: 0 tag: 3942 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 105.08617 z: 508.2085 last x: 105.08617 last z: 508.2085 territory: 0 rot x: 0 rot y: -2.6109 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 105.46262 goal z: 508.24218 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5896 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76381, "losRangeQuery": 177, "fsmReenter": false } - id: 5897 Decay: Footprint: Minimap: active: true x: 458.85317 z: 715.597 Obstruction: active: true moving: false control group: 5897 control group 2: 0 tag: 3944 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458.85317 z: 715.597 last x: 458.85317 last z: 715.597 territory: 2 rot x: 0 rot y: 1.78862 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 453.45041 goal z: 716.46677 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5897 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75694, "losRangeQuery": 178, "fsmReenter": false } - id: 5898 Decay: Footprint: Minimap: active: true x: 1001.00818 z: 170.5195 Obstruction: active: true moving: false control group: 5898 control group 2: 0 tag: 3946 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1001.00818 z: 170.5195 last x: 1001.00818 last z: 170.5195 territory: 0 rot x: 0 rot y: 2.6115 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 999.7734 goal z: 172.9437 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5898 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75926, "losRangeQuery": 179, "fsmReenter": false } - id: 5899 Decay: Footprint: Minimap: active: true x: 959.32416 z: 430.87948 Obstruction: active: true moving: false control group: 5899 control group 2: 0 tag: 3948 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 959.32416 z: 430.87948 last x: 959.32416 last z: 430.87948 territory: 0 rot x: 0 rot y: 0.27633 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 958.18769 goal z: 425.55507 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5899 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77084, "losRangeQuery": 180, "fsmReenter": false } - id: 5914 Decay: Footprint: Minimap: active: true x: 1070.53904 z: 453.4199 Obstruction: active: true moving: false control group: 5914 control group 2: 0 tag: 3978 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1070.53904 z: 453.4199 last x: 1070.53904 last z: 453.4199 territory: 4 rot x: 0 rot y: 0.72191 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1066.40587 goal z: 448.59157 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5914 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76918, "losRangeQuery": 195, "fsmReenter": false } - id: 5921 Decay: Footprint: Minimap: active: true x: 866.7004 z: 1046.66973 Obstruction: active: true moving: false control group: 5921 control group 2: 0 tag: 3992 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 866.7004 z: 1046.66973 last x: 866.7004 last z: 1046.66973 territory: 1 rot x: 0 rot y: -1.02062 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 870.92482 goal z: 1044.39243 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5921 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76616, "losRangeQuery": 202, "fsmReenter": false } - id: 5925 Decay: Footprint: Minimap: active: true x: 950.22378 z: 990.19275 Obstruction: active: true moving: false control group: 5925 control group 2: 0 tag: 4000 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 950.22378 z: 990.19275 last x: 950.22378 last z: 990.19275 territory: 1 rot x: 0 rot y: 1.97234 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 942.74857 goal z: 992.75985 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5925 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75990, "losRangeQuery": 206, "fsmReenter": false } - id: 5926 Decay: Footprint: Minimap: active: true x: 998.66662 z: 985.03106 Obstruction: active: true moving: false control group: 5926 control group 2: 0 tag: 4002 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 998.66662 z: 985.03106 last x: 998.66662 last z: 985.03106 territory: 1 rot x: 0 rot y: -1.50808 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1001.74914 goal z: 985.23716 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5926 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77107, "losRangeQuery": 207, "fsmReenter": false } - id: 5927 Decay: Footprint: Minimap: active: true x: 1014.44622 z: 1004.98186 Obstruction: active: true moving: false control group: 5927 control group 2: 0 tag: 4004 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1014.44622 z: 1004.98186 last x: 1014.44622 last z: 1004.98186 territory: 1 rot x: 0 rot y: -2.65896 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1017.66367 goal z: 1012.23603 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5927 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76384, "losRangeQuery": 208, "fsmReenter": false } - id: 5928 Decay: Footprint: Minimap: active: true x: 997.5434 z: 1024.6547 Obstruction: active: true moving: false control group: 5928 control group 2: 0 tag: 4006 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 997.5434 z: 1024.6547 last x: 997.5434 last z: 1024.6547 territory: 1 rot x: 0 rot y: -2.0882 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 997.92728 goal z: 1025.06788 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5928 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76739, "losRangeQuery": 209, "fsmReenter": false } - id: 5929 Decay: Footprint: Minimap: active: true x: 1002.69961 z: 992.96596 Obstruction: active: true moving: false control group: 5929 control group 2: 0 tag: 4008 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.69961 z: 992.96596 last x: 1002.69961 last z: 992.96596 territory: 1 rot x: 0 rot y: 2.64068 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 999.35763 goal z: 1000.10413 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5929 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75774, "losRangeQuery": 210, "fsmReenter": false } - id: 5930 Decay: Footprint: Minimap: active: true x: 479.56652 z: 1089.85859 Obstruction: active: true moving: true control group: 5930 control group 2: 0 tag: 4010 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 479.56652 z: 1089.85859 last x: 479.01383 last z: 1089.23647 territory: 0 rot x: 0 rot y: 0.739 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: true facePointAfterMove: false length: 0 length: 1 waypoint x: 483.78214 waypoint z: 1082.5053 type: 1 goal x: 479.30587 goal z: 1090.31324 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "walk" anim once: false anim speed: 3 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5930 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.ROAMING", "timer": 77104, "losRangeQuery": 211, "fsmReenter": false } - id: 5931 Decay: Footprint: Minimap: active: true x: 547.11507 z: 1058.47258 Obstruction: active: true moving: false control group: 5931 control group 2: 0 tag: 4012 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 547.11507 z: 1058.47258 last x: 547.11507 last z: 1058.47258 territory: 0 rot x: 0 rot y: 0.73881 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 542.71601 goal z: 1053.51832 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5931 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76127, "losRangeQuery": 212, "fsmReenter": false } - id: 5932 Decay: Footprint: Minimap: active: true x: 404.4313 z: 1064.61995 Obstruction: active: true moving: false control group: 5932 control group 2: 0 tag: 4014 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 404.4313 z: 1064.61995 last x: 404.4313 last z: 1064.61995 territory: 0 rot x: 0 rot y: 0.362 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 403.1283 goal z: 1060.26844 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5932 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77166, "losRangeQuery": 213, "fsmReenter": false } - id: 5933 Decay: Footprint: Minimap: active: true x: 490.97555 z: 1089.73418 Obstruction: active: true moving: false control group: 5933 control group 2: 0 tag: 4016 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490.97555 z: 1089.73418 last x: 490.97555 last z: 1089.73418 territory: 0 rot x: 0 rot y: -1.3658 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 497.29918 goal z: 1088.785 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5933 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75252, "losRangeQuery": 214, "fsmReenter": false } - id: 5936 Decay: Footprint: Minimap: active: true x: 670.43551 z: 1017.65831 Obstruction: active: true moving: false control group: 5936 control group 2: 0 tag: 4022 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 670.43551 z: 1017.65831 last x: 670.43551 last z: 1017.65831 territory: 0 rot x: 0 rot y: -1.00773 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 671.58388 goal z: 1017.01662 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5936 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76323, "losRangeQuery": 217, "fsmReenter": false } - id: 5937 Decay: Footprint: Minimap: active: true x: 776.65291 z: 948.66655 Obstruction: active: true moving: false control group: 5937 control group 2: 0 tag: 4024 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 776.65291 z: 948.66655 last x: 776.65291 last z: 948.66655 territory: 1 rot x: 0 rot y: -0.77062 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 778.28872 goal z: 946.96796 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5937 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 74803, "losRangeQuery": 218, "fsmReenter": false } - id: 5940 Decay: Footprint: Minimap: active: true x: 860.28223 z: 1166.19141 Obstruction: active: true moving: false control group: 5940 control group 2: 0 tag: 4030 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 860.28223 z: 1166.19141 last x: 860.28223 last z: 1166.19141 territory: 1 rot x: 0 rot y: -1.37345 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 860.71344 goal z: 1165.89513 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5940 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76324, "losRangeQuery": 221, "fsmReenter": false } - id: 5941 Decay: Footprint: Minimap: active: true x: 914.00492 z: 1122.86558 Obstruction: active: true moving: false control group: 5941 control group 2: 0 tag: 4032 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.00492 z: 1122.86558 last x: 914.00492 last z: 1122.86558 territory: 1 rot x: 0 rot y: -2.15635 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 918.57634 goal z: 1125.8711 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5941 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76403, "losRangeQuery": 222, "fsmReenter": false } - id: 5942 Decay: Footprint: Minimap: active: true x: 910.70974 z: 1140.85155 Obstruction: active: true moving: false control group: 5942 control group 2: 0 tag: 4034 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 910.70974 z: 1140.85155 last x: 910.70974 last z: 1140.85155 territory: 1 rot x: 0 rot y: 0.75355 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 909.63653 goal z: 1139.68755 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5942 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75473, "losRangeQuery": 223, "fsmReenter": false } - id: 5943 Decay: Footprint: Minimap: active: true x: 956.6982 z: 1113.60633 Obstruction: active: true moving: false control group: 5943 control group 2: 0 tag: 4036 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 956.6982 z: 1113.60633 last x: 956.6982 last z: 1113.60633 territory: 1 rot x: 0 rot y: 1.89592 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 949.7179 goal z: 1115.4281 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5943 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 74972, "losRangeQuery": 224, "fsmReenter": false } - id: 5944 Decay: Footprint: Minimap: active: true x: 879.72243 z: 1183.7208 Obstruction: active: true moving: false control group: 5944 control group 2: 0 tag: 4038 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.72243 z: 1183.7208 last x: 879.72243 last z: 1183.7208 territory: 1 rot x: 0 rot y: -1.56177 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 886.18712 goal z: 1183.68348 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5944 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76564, "losRangeQuery": 225, "fsmReenter": false } - id: 5945 Decay: Footprint: Minimap: active: true x: 931.66965 z: 1188.82984 Obstruction: active: true moving: false control group: 5945 control group 2: 0 tag: 4040 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 931.66965 z: 1188.82984 last x: 931.66965 last z: 1188.82984 territory: 1 rot x: 0 rot y: 2.60119 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 928.68708 goal z: 1194.5169 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5945 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75861, "losRangeQuery": 226, "fsmReenter": false } - id: 5946 Decay: Footprint: Minimap: active: true x: 820.46518 z: 1235.06722 Obstruction: active: true moving: false control group: 5946 control group 2: 0 tag: 4042 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 820.46518 z: 1235.06722 last x: 820.46518 last z: 1235.06722 territory: 0 rot x: 0 rot y: -1.00153 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 825.11283 goal z: 1232.42547 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5946 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76153, "losRangeQuery": 227, "fsmReenter": false } - id: 5947 Decay: Footprint: Minimap: active: true x: 932.63994 z: 1141.73914 Obstruction: active: true moving: false control group: 5947 control group 2: 0 tag: 4044 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 932.63994 z: 1141.73914 last x: 932.63994 last z: 1141.73914 territory: 1 rot x: 0 rot y: -0.78971 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 937.71746 goal z: 1136.717 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5947 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76402, "losRangeQuery": 228, "fsmReenter": false } - id: 5948 Decay: Footprint: Minimap: active: true x: 865.67754 z: 1213.80504 Obstruction: active: true moving: false control group: 5948 control group 2: 0 tag: 4046 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 865.67754 z: 1213.80504 last x: 865.67754 last z: 1213.80504 territory: 1 rot x: 0 rot y: 1.56037 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 862.23469 goal z: 1213.78206 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5948 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 74939, "losRangeQuery": 229, "fsmReenter": false } - id: 5949 Decay: Footprint: Minimap: active: true x: 876.18456 z: 1157.33135 Obstruction: active: true moving: false control group: 5949 control group 2: 0 tag: 4048 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 876.18456 z: 1157.33135 last x: 876.18456 last z: 1157.33135 territory: 1 rot x: 0 rot y: -1.00153 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 2 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 883.57787 goal z: 1153.12899 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5949 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75474, "losRangeQuery": 230, "fsmReenter": false } - id: 5960 Decay: Footprint: Minimap: active: true x: 1180.38369 z: 951.2391 Obstruction: active: true moving: false control group: 5960 control group 2: 0 tag: 4070 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1180.38369 z: 951.2391 last x: 1180.38369 last z: 951.2391 territory: 1 rot x: 0 rot y: -1.0896 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1183.16427 goal z: 950.01107 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5960 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76256, "losRangeQuery": 241, "fsmReenter": false } - id: 5961 Decay: Footprint: Minimap: active: true x: 1056.03441 z: 884.31881 Obstruction: active: true moving: false control group: 5961 control group 2: 0 tag: 4072 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1056.03441 z: 884.31881 last x: 1056.03441 last z: 884.31881 territory: 1 rot x: 0 rot y: 0.81646 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1055.7332 goal z: 884.01948 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/horse_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5961 actor: "fauna/horse_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 75853, "losRangeQuery": 242, "fsmReenter": false } - id: 5963 Decay: Footprint: Minimap: active: true x: 443.10373 z: 925.54928 Obstruction: active: true moving: false control group: 5963 control group 2: 0 tag: 4076 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 443.10373 z: 925.54928 last x: 443.10373 last z: 925.54928 territory: 2 rot x: 0 rot y: 0.62157 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 441.53612 goal z: 923.15511 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5963 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 77164, "losRangeQuery": 244, "fsmReenter": false } - id: 5964 Decay: Footprint: Minimap: active: true x: 359.9684 z: 839.28556 Obstruction: active: true moving: false control group: 5964 control group 2: 0 tag: 4078 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 359.9684 z: 839.28556 last x: 359.9684 last z: 839.28556 territory: 2 rot x: 0 rot y: 0.77511 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 356.0987 goal z: 835.31293 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/wolf.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5964 actor: "fauna/wolf.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76432, "losRangeQuery": 245, "fsmReenter": false } - id: 5965 Footprint: Position: in world: true x: 729.9272 z: 917.20936 last x: 729.9272 last z: 917.20936 territory: 2 rot x: 0 rot y: 2.83107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5965 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5966 Footprint: Position: in world: true x: 733.19245 z: 908.11957 last x: 733.19245 last z: 908.11957 territory: 1 rot x: 0 rot y: 1.65693 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5966 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5967 Footprint: Position: in world: true x: 736.5948 z: 909.83918 last x: 736.5948 last z: 909.83918 territory: 1 rot x: 0 rot y: 0.24521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5967 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5968 Footprint: Position: in world: true x: 739.77466 z: 916.597 last x: 739.77466 last z: 916.597 territory: 1 rot x: 0 rot y: 1.72176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5968 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5969 Footprint: Position: in world: true x: 749.15552 z: 915.45881 last x: 749.15552 last z: 915.45881 territory: 1 rot x: 0 rot y: 1.01503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5969 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5970 Footprint: Position: in world: true x: 752.98505 z: 919.69422 last x: 752.98505 last z: 919.69422 territory: 1 rot x: 0 rot y: 0.30825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5970 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5971 Footprint: Position: in world: true x: 755.96058 z: 925.05732 last x: 755.96058 last z: 925.05732 territory: 1 rot x: 0 rot y: 2.01882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5971 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5972 Footprint: Position: in world: true x: 765.688 z: 922.99225 last x: 765.688 last z: 922.99225 territory: 1 rot x: 0 rot y: 0.97025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5972 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5973 Footprint: Position: in world: true x: 771.70301 z: 927.0716 last x: 771.70301 last z: 927.0716 territory: 1 rot x: 0 rot y: 0.7707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5973 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5974 Footprint: Position: in world: true x: 779.79035 z: 931.55506 last x: 779.79035 last z: 931.55506 territory: 1 rot x: 0 rot y: 1.97527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5974 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5975 Footprint: Position: in world: true x: 792.86646 z: 929.99549 last x: 792.86646 last z: 929.99549 territory: 1 rot x: 0 rot y: 0.48989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5975 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5976 Footprint: Position: in world: true x: 786.53455 z: 934.34546 last x: 786.53455 last z: 934.34546 territory: 1 rot x: 0 rot y: -2.10056 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5976 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5977 Footprint: Position: in world: true x: 782.95344 z: 929.80353 last x: 782.95344 last z: 929.80353 territory: 1 rot x: 0 rot y: -2.87687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5977 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5978 Footprint: Position: in world: true x: 781.31006 z: 926.35279 last x: 781.31006 last z: 926.35279 territory: 1 rot x: 0 rot y: -1.66868 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5978 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5979 Footprint: Position: in world: true x: 769.9209 z: 927.3849 last x: 769.9209 last z: 927.3849 territory: 1 rot x: 0 rot y: -1.54227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5979 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5980 Footprint: Position: in world: true x: 766.55616 z: 924.84198 last x: 766.55616 last z: 924.84198 territory: 1 rot x: 0 rot y: -2.62291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5980 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5981 Footprint: Position: in world: true x: 762.47065 z: 918.13044 last x: 762.47065 last z: 918.13044 territory: 1 rot x: 0 rot y: -2.63276 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5981 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5982 Footprint: Position: in world: true x: 776.93458 z: 948.6844 last x: 776.93458 last z: 948.6844 territory: 1 rot x: 0 rot y: -1.46662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5982 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5983 Footprint: Position: in world: true x: 749.4037 z: 940.95936 last x: 749.4037 last z: 940.95936 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5983 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5984 Footprint: Position: in world: true x: 745.56959 z: 941.23432 last x: 745.56959 last z: 941.23432 territory: 1 rot x: 0 rot y: -1.07461 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5984 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5985 Footprint: Position: in world: true x: 738.43085 z: 945.00324 last x: 738.43085 last z: 945.00324 territory: 1 rot x: 0 rot y: -1.86298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5985 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5986 Footprint: Position: in world: true x: 732.18024 z: 941.77192 last x: 732.18024 last z: 941.77192 territory: 1 rot x: 0 rot y: -2.63335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5986 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5987 Footprint: Position: in world: true x: 732.84253 z: 938.16248 last x: 732.84253 last z: 938.16248 territory: 1 rot x: 0 rot y: 3.08408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5987 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5988 Footprint: Position: in world: true x: 728.28614 z: 935.0583 last x: 728.28614 last z: 935.0583 territory: 2 rot x: 0 rot y: -1.07908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5988 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5989 Footprint: Position: in world: true x: 725.38038 z: 936.17334 last x: 725.38038 last z: 936.17334 territory: 2 rot x: 0 rot y: -2.78814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5989 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5990 Footprint: Position: in world: true x: 724.7928 z: 930.58808 last x: 724.7928 last z: 930.58808 territory: 2 rot x: 0 rot y: 2.04633 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5990 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5991 Footprint: Position: in world: true x: 731.82111 z: 927.2815 last x: 731.82111 last z: 927.2815 territory: 2 rot x: 0 rot y: -2.96665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5991 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5992 Footprint: Position: in world: true x: 726.90851 z: 922.30622 last x: 726.90851 last z: 922.30622 territory: 2 rot x: 0 rot y: -1.28615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5992 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5993 Footprint: Position: in world: true x: 750.97901 z: 949.29212 last x: 750.97901 last z: 949.29212 territory: 1 rot x: 0 rot y: 1.31867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5993 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5994 Footprint: Position: in world: true x: 763.69459 z: 951.40882 last x: 763.69459 last z: 951.40882 territory: 1 rot x: 0 rot y: 1.39348 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5994 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5995 Footprint: Position: in world: true x: 770.02314 z: 951.51722 last x: 770.02314 last z: 951.51722 territory: 1 rot x: 0 rot y: 1.98325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5995 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5996 Footprint: Position: in world: true x: 776.08954 z: 950.54072 last x: 776.08954 last z: 950.54072 territory: 1 rot x: 0 rot y: 0.87726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5996 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5997 Footprint: Position: in world: true x: 783.31897 z: 951.5329 last x: 783.31897 last z: 951.5329 territory: 1 rot x: 0 rot y: 1.79627 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5997 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5998 Footprint: Position: in world: true x: 787.40796 z: 943.79645 last x: 787.40796 last z: 943.79645 territory: 1 rot x: 0 rot y: -1.90755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5998 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 5999 Footprint: Position: in world: true x: 785.52344 z: 957.01642 last x: 785.52344 last z: 957.01642 territory: 1 rot x: 0 rot y: 0.58619 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5999 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6000 Footprint: Position: in world: true x: 673.68543 z: 1041.00489 last x: 673.68543 last z: 1041.00489 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6000 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6001 Footprint: Position: in world: true x: 675.13807 z: 1054.245 last x: 675.13807 last z: 1054.245 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6001 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6002 Footprint: Position: in world: true x: 675.10114 z: 1063.90137 last x: 675.10114 last z: 1063.90137 territory: 0 rot x: 0 rot y: -0.14641 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6002 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6003 Footprint: Position: in world: true x: 669.30372 z: 1094.04798 last x: 669.30372 last z: 1094.04798 territory: 0 rot x: 0 rot y: -0.59983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6003 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6004 Footprint: Position: in world: true x: 640.26874 z: 1093.88892 last x: 640.26874 last z: 1093.88892 territory: 0 rot x: 0 rot y: 2.47762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6004 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6005 Footprint: Position: in world: true x: 645.14838 z: 1086.26026 last x: 645.14838 last z: 1086.26026 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6005 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6006 Footprint: Position: in world: true x: 645.10578 z: 1082.50196 last x: 645.10578 last z: 1082.50196 territory: 0 rot x: 0 rot y: -2.58031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6006 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6007 Footprint: Position: in world: true x: 642.29389 z: 1078.16126 last x: 642.29389 last z: 1078.16126 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6007 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6008 Footprint: Position: in world: true x: 639.37873 z: 1079.24476 last x: 639.37873 last z: 1079.24476 territory: 0 rot x: 0 rot y: -0.26609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6008 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6009 Footprint: Position: in world: true x: 639.39307 z: 1086.90601 last x: 639.39307 last z: 1086.90601 territory: 0 rot x: 0 rot y: 1.5635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6009 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6010 Footprint: Position: in world: true x: 642.91956 z: 1086.4817 last x: 642.91956 last z: 1086.4817 territory: 0 rot x: 0 rot y: -0.09644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6010 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6011 Footprint: Position: in world: true x: 641.20423 z: 1091.3777 last x: 641.20423 last z: 1091.3777 territory: 0 rot x: 0 rot y: -2.31487 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6011 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6012 Footprint: Position: in world: true x: 573.88465 z: 1152.62256 last x: 573.88465 last z: 1152.62256 territory: 0 rot x: 0 rot y: -0.2033 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6012 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6013 Footprint: Position: in world: true x: 570.67237 z: 1168.35193 last x: 570.67237 last z: 1168.35193 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6013 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6014 Footprint: Position: in world: true x: 574.35053 z: 1169.19251 last x: 574.35053 last z: 1169.19251 territory: 0 rot x: 0 rot y: 0.17014 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6014 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6015 Footprint: Position: in world: true x: 571.81543 z: 1178.18116 last x: 571.81543 last z: 1178.18116 territory: 0 rot x: 0 rot y: -1.05201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6015 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6016 Footprint: Position: in world: true x: 567.06214 z: 1177.54725 last x: 567.06214 last z: 1177.54725 territory: 0 rot x: 0 rot y: -2.71164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6016 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6017 Footprint: Position: in world: true x: 564.65235 z: 1171.4076 last x: 564.65235 last z: 1171.4076 territory: 0 rot x: 0 rot y: -2.75542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6017 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6018 Footprint: Position: in world: true x: 562.35236 z: 1164.47193 last x: 562.35236 last z: 1164.47193 territory: 0 rot x: 0 rot y: -0.85991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6018 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6019 Footprint: Position: in world: true x: 559.79291 z: 1164.58106 last x: 559.79291 last z: 1164.58106 territory: 0 rot x: 0 rot y: -1.9708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6019 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6020 Footprint: Position: in world: true x: 555.11817 z: 1160.11707 last x: 555.11817 last z: 1160.11707 territory: 0 rot x: 0 rot y: -3.01708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6020 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6021 Footprint: Position: in world: true x: 555.12427 z: 1155.05225 last x: 555.12427 last z: 1155.05225 territory: 0 rot x: 0 rot y: -3.05929 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6021 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6022 Footprint: Position: in world: true x: 555.13843 z: 1151.48621 last x: 555.13843 last z: 1151.48621 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6022 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6023 Footprint: Position: in world: true x: 552.15082 z: 1150.01038 last x: 552.15082 last z: 1150.01038 territory: 0 rot x: 0 rot y: -0.08585 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6023 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6024 Footprint: Position: in world: true x: 551.0055 z: 1157.47254 last x: 551.0055 last z: 1157.47254 territory: 0 rot x: 0 rot y: 0.54738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6024 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6025 Footprint: Position: in world: true x: 555.34638 z: 1164.61451 last x: 555.34638 last z: 1164.61451 territory: 0 rot x: 0 rot y: 0.49665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6025 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6026 Footprint: Position: in world: true x: 609.40534 z: 1184.60315 last x: 609.40534 last z: 1184.60315 territory: 0 rot x: 0 rot y: -0.04792 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6026 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6027 Footprint: Position: in world: true x: 611.74836 z: 1194.83094 last x: 611.74836 last z: 1194.83094 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6027 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6028 Footprint: Position: in world: true x: 613.6631 z: 1197.10108 last x: 613.6631 last z: 1197.10108 territory: 0 rot x: 0 rot y: 0.90775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6028 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6029 Footprint: Position: in world: true x: 618.39008 z: 1199.22742 last x: 618.39008 last z: 1199.22742 territory: 0 rot x: 0 rot y: -1.31231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6029 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6030 Footprint: Position: in world: true x: 606.33216 z: 1200.18543 last x: 606.33216 last z: 1200.18543 territory: 0 rot x: 0 rot y: -3.10071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6030 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6031 Footprint: Position: in world: true x: 605.51795 z: 1185.11402 last x: 605.51795 last z: 1185.11402 territory: 0 rot x: 0 rot y: 2.5865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6031 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6032 Footprint: Position: in world: true x: 614.75831 z: 1181.12171 last x: 614.75831 last z: 1181.12171 territory: 0 rot x: 0 rot y: 1.5448 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6032 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6033 Footprint: Position: in world: true x: 619.98609 z: 1180.69996 last x: 619.98609 last z: 1180.69996 territory: 0 rot x: 0 rot y: 2.16358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6033 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6034 Footprint: Position: in world: true x: 628.87256 z: 1174.93006 last x: 628.87256 last z: 1174.93006 territory: 0 rot x: 0 rot y: -3.093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6034 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6035 Footprint: Position: in world: true x: 627.56141 z: 1161.47571 last x: 627.56141 last z: 1161.47571 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6035 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6036 Footprint: Position: in world: true x: 622.90247 z: 1168.59571 last x: 622.90247 last z: 1168.59571 territory: 0 rot x: 0 rot y: -0.62195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6036 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6037 Footprint: Position: in world: true x: 618.44062 z: 1201.81653 last x: 618.44062 last z: 1201.81653 territory: 0 rot x: 0 rot y: -0.60074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6037 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6038 Footprint: Position: in world: true x: 611.67524 z: 1211.64527 last x: 611.67524 last z: 1211.64527 territory: 0 rot x: 0 rot y: -0.3494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6038 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6039 Footprint: Position: in world: true x: 606.79468 z: 1222.8235 last x: 606.79468 last z: 1222.8235 territory: 0 rot x: 0 rot y: -0.86698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6039 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6040 Footprint: Position: in world: true x: 600.80427 z: 1225.57264 last x: 600.80427 last z: 1225.57264 territory: 0 rot x: 0 rot y: -2.71749 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6040 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6041 Footprint: Position: in world: true x: 853.6908 z: 1032.11951 last x: 853.6908 last z: 1032.11951 territory: 1 rot x: 0 rot y: -0.49601 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6041 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6042 Footprint: Position: in world: true x: 850.30854 z: 1039.19983 last x: 850.30854 last z: 1039.19983 territory: 1 rot x: 0 rot y: 0.00556 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6042 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6043 Footprint: Position: in world: true x: 850.58375 z: 1042.8042 last x: 850.58375 last z: 1042.8042 territory: 1 rot x: 0 rot y: 2.53475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6043 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6044 Footprint: Position: in world: true x: 854.15033 z: 1037.98328 last x: 854.15033 last z: 1037.98328 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6044 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6045 Footprint: Position: in world: true x: 856.1222 z: 1037.3534 last x: 856.1222 last z: 1037.3534 territory: 1 rot x: 0 rot y: 0.4212 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6045 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6046 Footprint: Position: in world: true x: 857.21351 z: 1040.76844 last x: 857.21351 last z: 1040.76844 territory: 1 rot x: 0 rot y: -0.21192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6046 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6047 Footprint: Position: in world: true x: 855.80616 z: 1047.3097 last x: 855.80616 last z: 1047.3097 territory: 1 rot x: 0 rot y: 0.71769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6047 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6048 Footprint: Position: in world: true x: 857.99842 z: 1049.46668 last x: 857.99842 last z: 1049.46668 territory: 1 rot x: 0 rot y: 0.3727 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6048 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6049 Footprint: Position: in world: true x: 858.95069 z: 1060.46033 last x: 858.95069 last z: 1060.46033 territory: 1 rot x: 0 rot y: -0.44333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6049 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6050 Footprint: Position: in world: true x: 856.95185 z: 1066.04029 last x: 856.95185 last z: 1066.04029 territory: 1 rot x: 0 rot y: 0.47596 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6050 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6051 Footprint: Position: in world: true x: 858.99421 z: 1070.00245 last x: 858.99421 last z: 1070.00245 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6051 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6052 Footprint: Position: in world: true x: 861.19086 z: 1067.68726 last x: 861.19086 last z: 1067.68726 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6052 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6053 Footprint: Position: in world: true x: 855.07416 z: 1040.89808 last x: 855.07416 last z: 1040.89808 territory: 1 rot x: 0 rot y: -0.19372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6053 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6054 Footprint: Position: in world: true x: 858.85322 z: 1040.92579 last x: 858.85322 last z: 1040.92579 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6054 actor: "props/flora/bush_desert_dry_a.xml" constructionprogress: 0 - id: 6055 Footprint: Position: in world: true x: 880.88251 z: 930.66987 last x: 880.88251 last z: 930.66987 territory: 1 rot x: 0 rot y: -0.09684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6055 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6056 Footprint: Position: in world: true x: 880.22016 z: 941.62537 last x: 880.22016 last z: 941.62537 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6056 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6057 Footprint: Position: in world: true x: 882.15052 z: 947.01001 last x: 882.15052 last z: 947.01001 territory: 1 rot x: 0 rot y: 2.49341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6057 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6058 Footprint: Position: in world: true x: 887.43201 z: 938.61866 last x: 887.43201 last z: 938.61866 territory: 1 rot x: 0 rot y: 2.936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6058 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6059 Footprint: Position: in world: true x: 889.336 z: 929.17353 last x: 889.336 last z: 929.17353 territory: 1 rot x: 0 rot y: 2.5237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6059 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6060 Footprint: Position: in world: true x: 894.5843 z: 922.76655 last x: 894.5843 last z: 922.76655 territory: 1 rot x: 0 rot y: 1.03518 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6060 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6061 Footprint: Position: in world: true x: 891.3437 z: 937.28919 last x: 891.3437 last z: 937.28919 territory: 1 rot x: 0 rot y: -0.97356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6061 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6062 Footprint: Position: in world: true x: 866.92853 z: 950.76081 last x: 866.92853 last z: 950.76081 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6062 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6063 Footprint: Position: in world: true x: 866.45936 z: 949.54493 last x: 866.45936 last z: 949.54493 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6063 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6064 Footprint: Position: in world: true x: 873.62214 z: 938.70258 last x: 873.62214 last z: 938.70258 territory: 1 rot x: 0 rot y: 2.9349 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6064 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6065 Footprint: Position: in world: true x: 812.9527 z: 1008.7663 last x: 812.9527 last z: 1008.7663 territory: 1 rot x: 0 rot y: -2.61895 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6065 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6066 Footprint: Position: in world: true x: 808.08326 z: 996.62903 last x: 808.08326 last z: 996.62903 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6066 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6067 Footprint: Position: in world: true x: 810.27863 z: 990.9344 last x: 810.27863 last z: 990.9344 territory: 1 rot x: 0 rot y: 2.05709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6067 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6068 Footprint: Position: in world: true x: 817.28071 z: 987.46229 last x: 817.28071 last z: 987.46229 territory: 1 rot x: 0 rot y: 2.31107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6068 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6069 Footprint: Position: in world: true x: 821.555 z: 981.64271 last x: 821.555 last z: 981.64271 territory: 1 rot x: 0 rot y: 2.57122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6069 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6070 Footprint: Position: in world: true x: 826.09461 z: 972.88294 last x: 826.09461 last z: 972.88294 territory: 1 rot x: 0 rot y: 2.67939 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6070 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6071 Footprint: Position: in world: true x: 743.52576 z: 916.09864 last x: 743.52576 last z: 916.09864 territory: 1 rot x: 0 rot y: -3.03411 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6071 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6072 Footprint: Position: in world: true x: 761.0857 z: 919.05384 last x: 761.0857 last z: 919.05384 territory: 1 rot x: 0 rot y: 0.15687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6072 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6073 Footprint: Position: in world: true x: 772.54902 z: 938.45643 last x: 772.54902 last z: 938.45643 territory: 1 rot x: 0 rot y: 1.39557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6073 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6074 Footprint: Position: in world: true x: 764.3968 z: 943.43458 last x: 764.3968 last z: 943.43458 territory: 1 rot x: 0 rot y: 0.34504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6074 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6075 Footprint: Position: in world: true x: 742.3794 z: 932.89948 last x: 742.3794 last z: 932.89948 territory: 1 rot x: 0 rot y: -2.81731 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6075 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6076 Footprint: Position: in world: true x: 743.10486 z: 944.89258 last x: 743.10486 last z: 944.89258 territory: 1 rot x: 0 rot y: 0.89889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6076 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6077 Footprint: Position: in world: true x: 782.6858 z: 941.41736 last x: 782.6858 last z: 941.41736 territory: 1 rot x: 0 rot y: -2.50634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6077 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6078 Footprint: Position: in world: true x: 696.6897 z: 874.3282 last x: 696.6897 last z: 874.3282 territory: 2 rot x: 0 rot y: 0.09021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6078 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6079 Footprint: Position: in world: true x: 699.1211 z: 890.27747 last x: 699.1211 last z: 890.27747 territory: 2 rot x: 0 rot y: 0.14953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6079 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6080 Footprint: Position: in world: true x: 699.90528 z: 898.55756 last x: 699.90528 last z: 898.55756 territory: 2 rot x: 0 rot y: -0.30022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6080 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6081 Footprint: Position: in world: true x: 697.40253 z: 905.38746 last x: 697.40253 last z: 905.38746 territory: 2 rot x: 0 rot y: -1.21847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6081 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6082 Footprint: Position: in world: true x: 691.27912 z: 905.73523 last x: 691.27912 last z: 905.73523 territory: 2 rot x: 0 rot y: -2.88756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6082 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6083 Footprint: Position: in world: true x: 689.67273 z: 900.20875 last x: 689.67273 last z: 900.20875 territory: 2 rot x: 0 rot y: 2.86814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6083 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6084 Footprint: Position: in world: true x: 692.38758 z: 890.76777 last x: 692.38758 last z: 890.76777 territory: 2 rot x: 0 rot y: -2.4898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6084 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6085 Footprint: Position: in world: true x: 687.06104 z: 884.36341 last x: 687.06104 last z: 884.36341 territory: 2 rot x: 0 rot y: -0.74712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6085 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6086 Footprint: Position: in world: true x: 674.3227 z: 899.42823 last x: 674.3227 last z: 899.42823 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6086 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6087 Footprint: Position: in world: true x: 670.33265 z: 903.15552 last x: 670.33265 last z: 903.15552 territory: 2 rot x: 0 rot y: -1.22657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6087 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6088 Footprint: Position: in world: true x: 665.80976 z: 904.21216 last x: 665.80976 last z: 904.21216 territory: 2 rot x: 0 rot y: -0.3902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6088 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6089 Footprint: Position: in world: true x: 697.35047 z: 874.60828 last x: 697.35047 last z: 874.60828 territory: 2 rot x: 0 rot y: -3.11695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6089 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6090 Footprint: Position: in world: true x: 651.34565 z: 850.29194 last x: 651.34565 last z: 850.29194 territory: 2 rot x: 0 rot y: -1.58878 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6090 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6091 Footprint: Position: in world: true x: 643.0088 z: 851.17292 last x: 643.0088 last z: 851.17292 territory: 2 rot x: 0 rot y: -0.92122 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6091 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6092 Footprint: Position: in world: true x: 631.37427 z: 858.80188 last x: 631.37427 last z: 858.80188 territory: 2 rot x: 0 rot y: -1.6356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6092 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6093 Footprint: Position: in world: true x: 617.07685 z: 849.23133 last x: 617.07685 last z: 849.23133 territory: 2 rot x: 0 rot y: -2.55677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6093 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6094 Footprint: Position: in world: true x: 614.34656 z: 839.17048 last x: 614.34656 last z: 839.17048 territory: 2 rot x: 0 rot y: 1.4335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6094 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6095 Footprint: Position: in world: true x: 676.64386 z: 1173.56775 last x: 676.64386 last z: 1173.56775 territory: 0 rot x: 0 rot y: 2.87664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6095 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6096 Footprint: Position: in world: true x: 678.49994 z: 1151.73658 last x: 678.49994 last z: 1151.73658 territory: 0 rot x: 0 rot y: -3.12647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6096 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6097 Footprint: Position: in world: true x: 678.17255 z: 1135.92945 last x: 678.17255 last z: 1135.92945 territory: 0 rot x: 0 rot y: -3.0298 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6097 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6098 Footprint: Position: in world: true x: 676.10553 z: 1128.0298 last x: 676.10553 last z: 1128.0298 territory: 0 rot x: 0 rot y: -2.6584 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6098 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6099 Footprint: Position: in world: true x: 670.08204 z: 1120.6515 last x: 670.08204 last z: 1120.6515 territory: 0 rot x: 0 rot y: -2.30144 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6099 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6100 Footprint: Position: in world: true x: 667.6219 z: 1127.06922 last x: 667.6219 last z: 1127.06922 territory: 0 rot x: 0 rot y: -0.27825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6100 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6101 Footprint: Position: in world: true x: 664.27308 z: 1137.16102 last x: 664.27308 last z: 1137.16102 territory: 0 rot x: 0 rot y: -0.0755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6101 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6102 Footprint: Position: in world: true x: 663.88862 z: 1145.2566 last x: 663.88862 last z: 1145.2566 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6102 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6103 Footprint: Position: in world: true x: 676.78016 z: 1040.59424 last x: 676.78016 last z: 1040.59424 territory: 0 rot x: 0 rot y: -2.43886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6103 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6104 Footprint: Position: in world: true x: 668.37708 z: 1032.13538 last x: 668.37708 last z: 1032.13538 territory: 0 rot x: 0 rot y: -1.89527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6104 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6105 Footprint: Position: in world: true x: 659.89594 z: 1029.06031 last x: 659.89594 last z: 1029.06031 territory: 0 rot x: 0 rot y: -2.22652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6105 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6106 Footprint: Position: in world: true x: 655.00293 z: 1024.92554 last x: 655.00293 last z: 1024.92554 territory: 0 rot x: 0 rot y: -2.59974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6106 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6107 Footprint: Position: in world: true x: 603.54242 z: 1009.16651 last x: 603.54242 last z: 1009.16651 territory: 2 rot x: 0 rot y: -2.93969 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6107 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6108 Footprint: Position: in world: true x: 604.93464 z: 999.16364 last x: 604.93464 last z: 999.16364 territory: 2 rot x: 0 rot y: 2.38874 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6108 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6109 Footprint: Position: in world: true x: 611.67231 z: 991.78803 last x: 611.67231 last z: 991.78803 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6109 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6110 Footprint: Position: in world: true x: 615.96467 z: 992.31019 last x: 615.96467 last z: 992.31019 territory: 2 rot x: 0 rot y: 1.22941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6110 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6111 Footprint: Position: in world: true x: 631.76032 z: 998.16358 last x: 631.76032 last z: 998.16358 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6111 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6112 Footprint: Position: in world: true x: 598.31232 z: 1004.31775 last x: 598.31232 last z: 1004.31775 territory: 2 rot x: 0 rot y: -0.50393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6112 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6113 Footprint: Position: in world: true x: 585.54822 z: 1025.37415 last x: 585.54822 last z: 1025.37415 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6113 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6114 Footprint: Position: in world: true x: 584.77698 z: 1027.87403 last x: 584.77698 last z: 1027.87403 territory: 2 rot x: 0 rot y: 0.06263 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6114 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6115 Footprint: Position: in world: true x: 577.22736 z: 1059.08521 last x: 577.22736 last z: 1059.08521 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6115 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6116 Footprint: Position: in world: true x: 574.615 z: 1063.7317 last x: 574.615 last z: 1063.7317 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6116 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6117 Footprint: Position: in world: true x: 579.45728 z: 1045.92469 last x: 579.45728 last z: 1045.92469 territory: 2 rot x: 0 rot y: 1.05675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6117 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6118 Footprint: Position: in world: true x: 535.79694 z: 1141.25232 last x: 535.79694 last z: 1141.25232 territory: 0 rot x: 0 rot y: 3.0421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6118 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6119 Footprint: Position: in world: true x: 537.60407 z: 1131.8058 last x: 537.60407 last z: 1131.8058 territory: 0 rot x: 0 rot y: 2.25391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6119 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6120 Footprint: Position: in world: true x: 544.15699 z: 1128.41541 last x: 544.15699 last z: 1128.41541 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6120 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6121 Footprint: Position: in world: true x: 569.92353 z: 1220.24512 last x: 569.92353 last z: 1220.24512 territory: 0 rot x: 0 rot y: -2.75843 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6121 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6122 Footprint: Position: in world: true x: 562.75147 z: 1206.396 last x: 562.75147 last z: 1206.396 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6122 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6123 Footprint: Position: in world: true x: 557.11231 z: 1198.19532 last x: 557.11231 last z: 1198.19532 territory: 0 rot x: 0 rot y: -2.34852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6123 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6124 Footprint: Position: in world: true x: 547.89728 z: 1189.89649 last x: 547.89728 last z: 1189.89649 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6124 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6125 Footprint: Position: in world: true x: 549.20911 z: 1206.32837 last x: 549.20911 last z: 1206.32837 territory: 0 rot x: 0 rot y: 0.74521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6125 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6126 Footprint: Position: in world: true x: 599.886 z: 1224.94996 last x: 599.886 last z: 1224.94996 territory: 0 rot x: 0 rot y: 2.93155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6126 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6127 Footprint: Position: in world: true x: 600.27631 z: 1209.46155 last x: 600.27631 last z: 1209.46155 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6127 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6128 Footprint: Position: in world: true x: 606.00464 z: 1207.49354 last x: 606.00464 last z: 1207.49354 territory: 0 rot x: 0 rot y: 1.75553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6128 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6129 Footprint: Position: in world: true x: 559.59809 z: 1226.49 last x: 559.59809 last z: 1226.49 territory: 0 rot x: 0 rot y: -2.86675 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6129 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6130 Footprint: Position: in world: true x: 558.09388 z: 1221.6952 last x: 558.09388 last z: 1221.6952 territory: 0 rot x: 0 rot y: -1.43682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6130 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6131 Footprint: Position: in world: true x: 288.22654 z: 1098.39075 last x: 288.22654 last z: 1098.39075 territory: 0 rot x: 0 rot y: 1.51236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6131 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6132 Footprint: Position: in world: true x: 303.81226 z: 1095.65223 last x: 303.81226 last z: 1095.65223 territory: 0 rot x: 0 rot y: 1.63434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6132 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6133 Footprint: Position: in world: true x: 320.25324 z: 1093.4502 last x: 320.25324 last z: 1093.4502 territory: 0 rot x: 0 rot y: -2.88157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6133 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6134 Footprint: Position: in world: true x: 324.61011 z: 1072.46241 last x: 324.61011 last z: 1072.46241 territory: 0 rot x: 0 rot y: 2.4505 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6134 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6135 Footprint: Position: in world: true x: 334.06891 z: 1061.91712 last x: 334.06891 last z: 1061.91712 territory: 0 rot x: 0 rot y: 2.02421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6135 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6136 Footprint: Position: in world: true x: 351.94922 z: 1055.7002 last x: 351.94922 last z: 1055.7002 territory: 0 rot x: 0 rot y: 1.76894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6136 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6137 Footprint: Position: in world: true x: 370.65253 z: 1050.76087 last x: 370.65253 last z: 1050.76087 territory: 0 rot x: 0 rot y: 2.36837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6137 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6138 Footprint: Position: in world: true x: 376.66865 z: 1034.63746 last x: 376.66865 last z: 1034.63746 territory: 0 rot x: 0 rot y: -3.07863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6138 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6139 Footprint: Position: in world: true x: 375.08814 z: 1022.38282 last x: 375.08814 last z: 1022.38282 territory: 0 rot x: 0 rot y: -2.89902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6139 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6140 Footprint: Position: in world: true x: 370.61448 z: 1008.29438 last x: 370.61448 last z: 1008.29438 territory: 0 rot x: 0 rot y: 2.88683 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6140 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6141 Footprint: Position: in world: true x: 379.68735 z: 984.73127 last x: 379.68735 last z: 984.73127 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6141 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6142 Footprint: Position: in world: true x: 297.85795 z: 1117.38221 last x: 297.85795 last z: 1117.38221 territory: 0 rot x: 0 rot y: -0.88025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6142 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6143 Footprint: Position: in world: true x: 264.82282 z: 1139.02466 last x: 264.82282 last z: 1139.02466 territory: 0 rot x: 0 rot y: -3.01278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6143 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6144 Footprint: Position: in world: true x: 263.03742 z: 1130.17652 last x: 263.03742 last z: 1130.17652 territory: 0 rot x: 0 rot y: 3.02538 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6144 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6145 Footprint: Position: in world: true x: 282.68339 z: 1107.91773 last x: 282.68339 last z: 1107.91773 territory: 0 rot x: 0 rot y: 2.05303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6145 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6146 Footprint: Position: in world: true x: 285.30723 z: 1091.03638 last x: 285.30723 last z: 1091.03638 territory: 0 rot x: 0 rot y: -1.94246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6146 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6147 Footprint: Position: in world: true x: 283.45942 z: 1134.55665 last x: 283.45942 last z: 1134.55665 territory: 0 rot x: 0 rot y: 0.28507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6147 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6148 Footprint: Position: in world: true x: 284.96961 z: 1147.08155 last x: 284.96961 last z: 1147.08155 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6148 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6149 Footprint: Position: in world: true x: 367.62436 z: 994.02375 last x: 367.62436 last z: 994.02375 territory: 0 rot x: 0 rot y: 2.39715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6149 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6150 Footprint: Position: in world: true x: 375.37134 z: 991.00928 last x: 375.37134 last z: 991.00928 territory: 0 rot x: 0 rot y: 1.265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6150 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6151 Footprint: Position: in world: true x: 382.68085 z: 992.56415 last x: 382.68085 last z: 992.56415 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6151 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6152 Footprint: Position: in world: true x: 387.67478 z: 959.964 last x: 387.67478 last z: 959.964 territory: 0 rot x: 0 rot y: -2.66216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6152 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6153 Footprint: Position: in world: true x: 379.9343 z: 943.67426 last x: 379.9343 last z: 943.67426 territory: 0 rot x: 0 rot y: -2.29609 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6153 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6154 Footprint: Position: in world: true x: 368.05625 z: 935.15186 last x: 368.05625 last z: 935.15186 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6154 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6155 Footprint: Position: in world: true x: 365.94623 z: 930.46375 last x: 365.94623 last z: 930.46375 territory: 0 rot x: 0 rot y: 2.97065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6155 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6156 Footprint: Position: in world: true x: 369.14158 z: 926.91602 last x: 369.14158 last z: 926.91602 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6156 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6157 Footprint: Position: in world: true x: 372.18625 z: 947.13617 last x: 372.18625 last z: 947.13617 territory: 0 rot x: 0 rot y: 0.58658 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6157 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6158 Footprint: Position: in world: true x: 332.49073 z: 912.99292 last x: 332.49073 last z: 912.99292 territory: 2 rot x: 0 rot y: -3.02648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6158 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6159 Footprint: Position: in world: true x: 331.12397 z: 902.03913 last x: 331.12397 last z: 902.03913 territory: 2 rot x: 0 rot y: -1.14223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6159 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6160 Footprint: Position: in world: true x: 322.41916 z: 905.88117 last x: 322.41916 last z: 905.88117 territory: 2 rot x: 0 rot y: -0.5396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6160 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6161 Footprint: Position: in world: true x: 315.53928 z: 910.51624 last x: 315.53928 last z: 910.51624 territory: 2 rot x: 0 rot y: -2.64368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6161 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6162 Footprint: Position: in world: true x: 308.87678 z: 900.97022 last x: 308.87678 last z: 900.97022 territory: 2 rot x: 0 rot y: -2.75213 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6162 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6163 Footprint: Position: in world: true x: 301.99927 z: 898.30591 last x: 301.99927 last z: 898.30591 territory: 2 rot x: 0 rot y: -0.73359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6163 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6164 Footprint: Position: in world: true x: 282.40946 z: 901.93207 last x: 282.40946 last z: 901.93207 territory: 2 rot x: 0 rot y: -0.23751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6164 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6165 Footprint: Position: in world: true x: 276.35117 z: 909.39588 last x: 276.35117 last z: 909.39588 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6165 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6166 Footprint: Position: in world: true x: 271.27454 z: 908.67432 last x: 271.27454 last z: 908.67432 territory: 2 rot x: 0 rot y: -1.68647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6166 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6167 Footprint: Position: in world: true x: 228.03774 z: 924.61109 last x: 228.03774 last z: 924.61109 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6167 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6168 Footprint: Position: in world: true x: 196.52385 z: 938.9571 last x: 196.52385 last z: 938.9571 territory: 2 rot x: 0 rot y: -1.2441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6168 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6169 Footprint: Position: in world: true x: 170.68091 z: 947.30402 last x: 170.68091 last z: 947.30402 territory: 2 rot x: 0 rot y: -2.47034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6169 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6170 Footprint: Position: in world: true x: 161.1207 z: 941.11341 last x: 161.1207 last z: 941.11341 territory: 2 rot x: 0 rot y: -0.38534 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6170 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6171 Footprint: Position: in world: true x: 155.3379 z: 960.52326 last x: 155.3379 last z: 960.52326 territory: 2 rot x: 0 rot y: -0.41951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6171 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6172 Footprint: Position: in world: true x: 140.69021 z: 986.5116 last x: 140.69021 last z: 986.5116 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6172 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6173 Footprint: Position: in world: true x: 132.43384 z: 992.71625 last x: 132.43384 last z: 992.71625 territory: 0 rot x: 0 rot y: -1.6768 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6173 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6174 Footprint: Position: in world: true x: 121.85427 z: 988.70142 last x: 121.85427 last z: 988.70142 territory: 0 rot x: 0 rot y: 2.97217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6174 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6175 Footprint: Position: in world: true x: 123.63811 z: 972.12537 last x: 123.63811 last z: 972.12537 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6175 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6176 Footprint: Position: in world: true x: 133.89585 z: 955.87629 last x: 133.89585 last z: 955.87629 territory: 2 rot x: 0 rot y: 2.19243 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6176 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6177 Footprint: Position: in world: true x: 142.34134 z: 949.05652 last x: 142.34134 last z: 949.05652 territory: 2 rot x: 0 rot y: 2.48989 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6177 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6178 Footprint: Position: in world: true x: 138.97114 z: 964.74866 last x: 138.97114 last z: 964.74866 territory: 2 rot x: 0 rot y: -2.18856 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6178 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6179 Footprint: Position: in world: true x: 194.06922 z: 930.85657 last x: 194.06922 last z: 930.85657 territory: 2 rot x: 0 rot y: 1.19536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6179 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6180 Footprint: Position: in world: true x: 204.49839 z: 927.06873 last x: 204.49839 last z: 927.06873 territory: 2 rot x: 0 rot y: -1.67338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6180 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6181 Footprint: Position: in world: true x: 191.12421 z: 954.86011 last x: 191.12421 last z: 954.86011 territory: 2 rot x: 0 rot y: 0.25452 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6181 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6182 Footprint: Position: in world: true x: 192.54558 z: 967.31379 last x: 192.54558 last z: 967.31379 territory: 2 rot x: 0 rot y: -0.97678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6182 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6183 Footprint: Position: in world: true x: 183.58053 z: 973.47211 last x: 183.58053 last z: 973.47211 territory: 2 rot x: 0 rot y: -1.75918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6183 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6184 Footprint: Position: in world: true x: 166.15813 z: 977.51777 last x: 166.15813 last z: 977.51777 territory: 2 rot x: 0 rot y: -0.7563 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6184 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6185 Footprint: Position: in world: true x: 156.09559 z: 984.65845 last x: 156.09559 last z: 984.65845 territory: 2 rot x: 0 rot y: -1.0059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6185 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6186 Footprint: Position: in world: true x: 135.60735 z: 995.5188 last x: 135.60735 last z: 995.5188 territory: 0 rot x: 0 rot y: -2.53489 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6186 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6187 Footprint: Position: in world: true x: 308.38874 z: 783.74158 last x: 308.38874 last z: 783.74158 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6187 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6188 Footprint: Position: in world: true x: 315.55585 z: 763.19861 last x: 315.55585 last z: 763.19861 territory: 2 rot x: 0 rot y: 2.56017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6188 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6189 Footprint: Position: in world: true x: 323.42896 z: 751.18104 last x: 323.42896 last z: 751.18104 territory: 2 rot x: 0 rot y: 2.11521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6189 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6190 Footprint: Position: in world: true x: 338.99918 z: 740.66663 last x: 338.99918 last z: 740.66663 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6190 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6191 Footprint: Position: in world: true x: 313.78495 z: 752.86915 last x: 313.78495 last z: 752.86915 territory: 2 rot x: 0 rot y: -0.74892 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6191 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6192 Footprint: Position: in world: true x: 305.46604 z: 766.65845 last x: 305.46604 last z: 766.65845 territory: 2 rot x: 0 rot y: 0.20261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6192 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6193 Footprint: Position: in world: true x: 459.45472 z: 762.4751 last x: 459.45472 last z: 762.4751 territory: 2 rot x: 0 rot y: 0.7653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6193 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6194 Footprint: Position: in world: true x: 460.92475 z: 752.21393 last x: 460.92475 last z: 752.21393 territory: 2 rot x: 0 rot y: -2.13651 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6194 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6195 Footprint: Position: in world: true x: 560.64197 z: 812.6999 last x: 560.64197 last z: 812.6999 territory: 2 rot x: 0 rot y: 0.81246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6195 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6196 Footprint: Position: in world: true x: 566.9026 z: 823.39777 last x: 566.9026 last z: 823.39777 territory: 2 rot x: 0 rot y: -2.1699 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6196 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6197 Footprint: Position: in world: true x: 554.78693 z: 817.29932 last x: 554.78693 last z: 817.29932 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6197 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6198 Footprint: Position: in world: true x: 538.01124 z: 847.79468 last x: 538.01124 last z: 847.79468 territory: 2 rot x: 0 rot y: -2.53891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6198 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6199 Footprint: Position: in world: true x: 530.65656 z: 834.96241 last x: 530.65656 last z: 834.96241 territory: 2 rot x: 0 rot y: 1.25304 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6199 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6200 Footprint: Position: in world: true x: 485.69333 z: 882.88233 last x: 485.69333 last z: 882.88233 territory: 2 rot x: 0 rot y: -2.02407 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6200 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6201 Footprint: Position: in world: true x: 478.04477 z: 879.5514 last x: 478.04477 last z: 879.5514 territory: 2 rot x: 0 rot y: 0.83962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6201 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6202 Footprint: Position: in world: true x: 506.90201 z: 889.37183 last x: 506.90201 last z: 889.37183 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6202 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6203 Footprint: Position: in world: true x: 553.4593 z: 1102.83558 last x: 553.4593 last z: 1102.83558 territory: 0 rot x: 0 rot y: 0.97733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6203 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6204 Footprint: Position: in world: true x: 562.39136 z: 1109.03516 last x: 562.39136 last z: 1109.03516 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6204 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6205 Footprint: Position: in world: true x: 558.33167 z: 1118.59351 last x: 558.33167 last z: 1118.59351 territory: 0 rot x: 0 rot y: 0.91317 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6205 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6206 Footprint: Position: in world: true x: 553.51807 z: 1111.34253 last x: 553.51807 last z: 1111.34253 territory: 0 rot x: 0 rot y: -1.5781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6206 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6207 Footprint: Position: in world: true x: 665.73713 z: 1020.53516 last x: 665.73713 last z: 1020.53516 territory: 0 rot x: 0 rot y: 0.78316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6207 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6208 Footprint: Position: in world: true x: 641.04603 z: 1002.42322 last x: 641.04603 last z: 1002.42322 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6208 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6209 Footprint: Position: in world: true x: 649.97211 z: 1011.11585 last x: 649.97211 last z: 1011.11585 territory: 2 rot x: 0 rot y: 0.84131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6209 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6210 Footprint: Position: in world: true x: 843.06324 z: 957.18512 last x: 843.06324 last z: 957.18512 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6210 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6211 Footprint: Position: in world: true x: 849.14753 z: 1045.23743 last x: 849.14753 last z: 1045.23743 territory: 1 rot x: 0 rot y: 0.75742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6211 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6212 Footprint: Position: in world: true x: 1027.5542 z: 1011.69935 last x: 1027.5542 last z: 1011.69935 territory: 1 rot x: 0 rot y: -2.50988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6212 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6213 Footprint: Position: in world: true x: 1022.50824 z: 1002.60596 last x: 1022.50824 last z: 1002.60596 territory: 1 rot x: 0 rot y: 2.99267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6213 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6214 Footprint: Position: in world: true x: 1024.08802 z: 994.99012 last x: 1024.08802 last z: 994.99012 territory: 1 rot x: 0 rot y: 2.18795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6214 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6215 Footprint: Position: in world: true x: 1027.60865 z: 993.4361 last x: 1027.60865 last z: 993.4361 territory: 1 rot x: 0 rot y: 1.41836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6215 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6216 Footprint: Position: in world: true x: 1033.65406 z: 995.60895 last x: 1033.65406 last z: 995.60895 territory: 1 rot x: 0 rot y: 1.01265 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6216 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6217 Footprint: Position: in world: true x: 1040.28821 z: 999.58265 last x: 1040.28821 last z: 999.58265 territory: 1 rot x: 0 rot y: 0.87429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6217 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6218 Footprint: Position: in world: true x: 1043.0094 z: 1002.29926 last x: 1043.0094 last z: 1002.29926 territory: 1 rot x: 0 rot y: 0.47628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6218 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6219 Footprint: Position: in world: true x: 1045.50818 z: 1010.27253 last x: 1045.50818 last z: 1010.27253 territory: 1 rot x: 0 rot y: -0.05898 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6219 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6220 Footprint: Position: in world: true x: 1029.94581 z: 1022.36402 last x: 1029.94581 last z: 1022.36402 territory: 1 rot x: 0 rot y: -2.09847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6220 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6221 Footprint: Position: in world: true x: 1024.94581 z: 1019.39869 last x: 1024.94581 last z: 1019.39869 territory: 1 rot x: 0 rot y: -2.46406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6221 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6222 Footprint: Position: in world: true x: 1022.05451 z: 1013.59101 last x: 1022.05451 last z: 1013.59101 territory: 1 rot x: 0 rot y: 1.05178 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6222 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6223 Footprint: Position: in world: true x: 1221.93177 z: 693.64887 last x: 1221.93177 last z: 693.64887 territory: 4 rot x: 0 rot y: -2.11368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6223 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6224 Footprint: Position: in world: true x: 1209.88611 z: 687.48115 last x: 1209.88611 last z: 687.48115 territory: 4 rot x: 0 rot y: -2.15395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6224 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6225 Footprint: Position: in world: true x: 1201.26307 z: 681.60572 last x: 1201.26307 last z: 681.60572 territory: 0 rot x: 0 rot y: -1.94523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6225 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6226 Footprint: Position: in world: true x: 1189.36548 z: 676.93928 last x: 1189.36548 last z: 676.93928 territory: 0 rot x: 0 rot y: -2.74157 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6226 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6227 Footprint: Position: in world: true x: 1188.00135 z: 670.50214 last x: 1188.00135 last z: 670.50214 territory: 0 rot x: 0 rot y: 1.72561 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6227 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6228 Footprint: Position: in world: true x: 1198.99695 z: 669.29883 last x: 1198.99695 last z: 669.29883 territory: 0 rot x: 0 rot y: 0.1826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6228 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6229 Footprint: Position: in world: true x: 1200.15577 z: 678.24225 last x: 1200.15577 last z: 678.24225 territory: 0 rot x: 0 rot y: 0.14586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6229 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6230 Footprint: Position: in world: true x: 1175.08252 z: 592.97992 last x: 1175.08252 last z: 592.97992 territory: 0 rot x: 0 rot y: -3.01278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6230 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6231 Footprint: Position: in world: true x: 1174.4308 z: 583.62732 last x: 1174.4308 last z: 583.62732 territory: 0 rot x: 0 rot y: 2.99526 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6231 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6232 Footprint: Position: in world: true x: 1174.37793 z: 578.37574 last x: 1174.37793 last z: 578.37574 territory: 0 rot x: 0 rot y: -2.73578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6232 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6233 Footprint: Position: in world: true x: 1171.44544 z: 573.40137 last x: 1171.44544 last z: 573.40137 territory: 0 rot x: 0 rot y: -2.04102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6233 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6234 Footprint: Position: in world: true x: 1137.68274 z: 520.14472 last x: 1137.68274 last z: 520.14472 territory: 0 rot x: 0 rot y: -2.63616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6234 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6235 Footprint: Position: in world: true x: 1133.80872 z: 512.44336 last x: 1133.80872 last z: 512.44336 territory: 0 rot x: 0 rot y: -2.9786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6235 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6236 Footprint: Position: in world: true x: 1132.57154 z: 504.48453 last x: 1132.57154 last z: 504.48453 territory: 0 rot x: 0 rot y: 2.7715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6236 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6237 Footprint: Position: in world: true x: 1139.46644 z: 493.28766 last x: 1139.46644 last z: 493.28766 territory: 0 rot x: 0 rot y: 0.83947 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6237 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6238 Footprint: Position: in world: true x: 1144.05237 z: 495.82871 last x: 1144.05237 last z: 495.82871 territory: 0 rot x: 0 rot y: 0.35615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6238 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6239 Footprint: Position: in world: true x: 1147.86756 z: 504.24268 last x: 1147.86756 last z: 504.24268 territory: 0 rot x: 0 rot y: 1.14362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6239 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6240 Footprint: Position: in world: true x: 1152.78101 z: 505.1522 last x: 1152.78101 last z: 505.1522 territory: 0 rot x: 0 rot y: 2.70981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6240 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6241 Footprint: Position: in world: true x: 1157.01478 z: 499.42505 last x: 1157.01478 last z: 499.42505 territory: 0 rot x: 0 rot y: -2.12352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6241 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6242 Footprint: Position: in world: true x: 1188.7223 z: 521.81702 last x: 1188.7223 last z: 521.81702 territory: 0 rot x: 0 rot y: 1.13337 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6242 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6243 Footprint: Position: in world: true x: 1195.84351 z: 526.38068 last x: 1195.84351 last z: 526.38068 territory: 0 rot x: 0 rot y: 0.38772 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6243 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6244 Footprint: Position: in world: true x: 1199.39612 z: 536.52265 last x: 1199.39612 last z: 536.52265 territory: 0 rot x: 0 rot y: -0.45916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6244 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6245 Footprint: Position: in world: true x: 1190.81214 z: 549.28534 last x: 1190.81214 last z: 549.28534 territory: 0 rot x: 0 rot y: -2.36786 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6245 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6246 Footprint: Position: in world: true x: 1182.96058 z: 542.26642 last x: 1182.96058 last z: 542.26642 territory: 0 rot x: 0 rot y: -2.68992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6246 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6247 Footprint: Position: in world: true x: 1180.38526 z: 530.20185 last x: 1180.38526 last z: 530.20185 territory: 0 rot x: 0 rot y: 2.90743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6247 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6248 Footprint: Position: in world: true x: 1181.84864 z: 519.90485 last x: 1181.84864 last z: 519.90485 territory: 0 rot x: 0 rot y: -2.18065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6248 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6249 Footprint: Position: in world: true x: 1177.60169 z: 518.2345 last x: 1177.60169 last z: 518.2345 territory: 0 rot x: 0 rot y: -2.50876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6249 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6250 Footprint: Position: in world: true x: 1174.23584 z: 528.32441 last x: 1174.23584 last z: 528.32441 territory: 0 rot x: 0 rot y: 0.76383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6250 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6251 Footprint: Position: in world: true x: 1227.87855 z: 513.18012 last x: 1227.87855 last z: 513.18012 territory: 0 rot x: 0 rot y: -2.99906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6251 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6252 Footprint: Position: in world: true x: 1227.13416 z: 496.61243 last x: 1227.13416 last z: 496.61243 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6252 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6253 Footprint: Position: in world: true x: 1227.11597 z: 492.49009 last x: 1227.11597 last z: 492.49009 territory: 0 rot x: 0 rot y: 3.09435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6253 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6254 Footprint: Position: in world: true x: 1229.72474 z: 487.54657 last x: 1229.72474 last z: 487.54657 territory: 0 rot x: 0 rot y: 0.53965 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6254 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6255 Footprint: Position: in world: true x: 1235.7942 z: 497.19697 last x: 1235.7942 last z: 497.19697 territory: 0 rot x: 0 rot y: 0.59455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6255 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6256 Footprint: Position: in world: true x: 1238.45118 z: 500.99146 last x: 1238.45118 last z: 500.99146 territory: 4 rot x: 0 rot y: 1.75821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6256 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6257 Footprint: Position: in world: true x: 1164.63025 z: 461.24027 last x: 1164.63025 last z: 461.24027 territory: 0 rot x: 0 rot y: -2.20426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6257 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6258 Footprint: Position: in world: true x: 1158.7704 z: 452.82816 last x: 1158.7704 last z: 452.82816 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6258 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6259 Footprint: Position: in world: true x: 1149.87562 z: 454.43586 last x: 1149.87562 last z: 454.43586 territory: 4 rot x: 0 rot y: -1.13881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6259 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6260 Footprint: Position: in world: true x: 1143.69532 z: 457.10846 last x: 1143.69532 last z: 457.10846 territory: 0 rot x: 0 rot y: -2.18537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6260 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6261 Footprint: Position: in world: true x: 1137.13807 z: 453.21274 last x: 1137.13807 last z: 453.21274 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6261 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6262 Footprint: Position: in world: true x: 1126.15882 z: 462.86207 last x: 1126.15882 last z: 462.86207 territory: 4 rot x: 0 rot y: 0.68915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6262 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6263 Footprint: Position: in world: true x: 1169.42713 z: 465.47913 last x: 1169.42713 last z: 465.47913 territory: 0 rot x: 0 rot y: 1.54795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6263 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6264 Footprint: Position: in world: true x: 1131.08814 z: 453.93757 last x: 1131.08814 last z: 453.93757 territory: 4 rot x: 0 rot y: 0.68099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6264 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6265 Footprint: Position: in world: true x: 958.45331 z: 438.40006 last x: 958.45331 last z: 438.40006 territory: 0 rot x: 0 rot y: -2.42902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6265 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6266 Footprint: Position: in world: true x: 952.04133 z: 429.46827 last x: 952.04133 last z: 429.46827 territory: 0 rot x: 0 rot y: -2.83094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6266 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6267 Footprint: Position: in world: true x: 948.13581 z: 416.75858 last x: 948.13581 last z: 416.75858 territory: 0 rot x: 0 rot y: -2.72191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6267 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6268 Footprint: Position: in world: true x: 943.873 z: 409.72287 last x: 943.873 last z: 409.72287 territory: 0 rot x: 0 rot y: -2.2394 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6268 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6269 Footprint: Position: in world: true x: 994.68116 z: 199.49122 last x: 994.68116 last z: 199.49122 territory: 0 rot x: 0 rot y: 2.9195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6269 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6270 Footprint: Position: in world: true x: 999.64063 z: 180.93686 last x: 999.64063 last z: 180.93686 territory: 0 rot x: 0 rot y: 3.11138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6270 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6271 Footprint: Position: in world: true x: 999.8396 z: 176.12305 last x: 999.8396 last z: 176.12305 territory: 0 rot x: 0 rot y: 2.65488 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6271 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6272 Footprint: Position: in world: true x: 1002.27967 z: 171.48308 last x: 1002.27967 last z: 171.48308 territory: 0 rot x: 0 rot y: -2.83536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6272 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6273 Footprint: Position: in world: true x: 996.30042 z: 152.40561 last x: 996.30042 last z: 152.40561 territory: 0 rot x: 0 rot y: -2.78023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6273 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6274 Footprint: Position: in world: true x: 994.00715 z: 146.45141 last x: 994.00715 last z: 146.45141 territory: 0 rot x: 0 rot y: -2.4436 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6274 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6275 Footprint: Position: in world: true x: 989.67493 z: 143.33306 last x: 989.67493 last z: 143.33306 territory: 0 rot x: 0 rot y: -1.28469 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6275 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6276 Footprint: Position: in world: true x: 978.8097 z: 146.72158 last x: 978.8097 last z: 146.72158 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6276 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6277 Footprint: Position: in world: true x: 924.10279 z: 130.55895 last x: 924.10279 last z: 130.55895 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6277 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6278 Footprint: Position: in world: true x: 918.46076 z: 128.43735 last x: 918.46076 last z: 128.43735 territory: 0 rot x: 0 rot y: -0.81565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6278 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6279 Footprint: Position: in world: true x: 910.41187 z: 134.60106 last x: 910.41187 last z: 134.60106 territory: 0 rot x: 0 rot y: -1.43647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6279 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6280 Footprint: Position: in world: true x: 902.26496 z: 136.54346 last x: 902.26496 last z: 136.54346 territory: 0 rot x: 0 rot y: -1.55303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6280 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6281 Footprint: Position: in world: true x: 894.11646 z: 137.39628 last x: 894.11646 last z: 137.39628 territory: 0 rot x: 0 rot y: -1.00013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_underbrush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6281 actor: "props/flora/bush_medit_underbrush.xml" constructionprogress: 0 - id: 6282 Footprint: Position: in world: true x: 986.52063 z: 906.74128 last x: 986.52063 last z: 906.74128 territory: 1 rot x: 0 rot y: -2.89333 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6282 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6283 Footprint: Position: in world: true x: 969.5995 z: 856.61854 last x: 969.5995 last z: 856.61854 territory: 1 rot x: 0 rot y: -1.3439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6283 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6284 Footprint: Position: in world: true x: 867.07374 z: 880.84736 last x: 867.07374 last z: 880.84736 territory: 1 rot x: 0 rot y: -1.10064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6284 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6285 Footprint: Position: in world: true x: 823.68445 z: 899.29755 last x: 823.68445 last z: 899.29755 territory: 1 rot x: 0 rot y: -1.7219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6285 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6286 Footprint: Position: in world: true x: 800.72278 z: 886.24695 last x: 800.72278 last z: 886.24695 territory: 1 rot x: 0 rot y: -2.47457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6286 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6287 Footprint: Position: in world: true x: 763.39246 z: 851.87855 last x: 763.39246 last z: 851.87855 territory: 1 rot x: 0 rot y: -2.35412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6287 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6288 Footprint: Position: in world: true x: 746.91651 z: 854.08527 last x: 746.91651 last z: 854.08527 territory: 1 rot x: 0 rot y: -0.50455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6288 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6289 Footprint: Position: in world: true x: 721.34919 z: 901.29291 last x: 721.34919 last z: 901.29291 territory: 2 rot x: 0 rot y: -0.13993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6289 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6290 Footprint: Position: in world: true x: 713.37281 z: 948.24616 last x: 713.37281 last z: 948.24616 territory: 2 rot x: 0 rot y: 0.01102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6290 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6291 Footprint: Position: in world: true x: 715.20655 z: 1048.57764 last x: 715.20655 last z: 1048.57764 territory: 0 rot x: 0 rot y: -0.03754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6291 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6292 Footprint: Position: in world: true x: 756.36231 z: 1200.2721 last x: 756.36231 last z: 1200.2721 territory: 0 rot x: 0 rot y: 1.03115 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6292 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6293 Footprint: Position: in world: true x: 801.74457 z: 1217.59717 last x: 801.74457 last z: 1217.59717 territory: 0 rot x: 0 rot y: 2.92536 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6293 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6294 Footprint: Position: in world: true x: 791.49988 z: 1000.9286 last x: 791.49988 last z: 1000.9286 territory: 1 rot x: 0 rot y: 2.7206 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6294 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6295 Footprint: Position: in world: true x: 832.76325 z: 942.6316 last x: 832.76325 last z: 942.6316 territory: 1 rot x: 0 rot y: 2.02826 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6295 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6296 Footprint: Position: in world: true x: 928.95411 z: 979.8545 last x: 928.95411 last z: 979.8545 territory: 1 rot x: 0 rot y: -1.35927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6296 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6297 Footprint: Position: in world: true x: 893.06763 z: 995.08643 last x: 893.06763 last z: 995.08643 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6297 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6298 Footprint: Position: in world: true x: 884.71015 z: 1004.6468 last x: 884.71015 last z: 1004.6468 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6298 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6299 Footprint: Position: in world: true x: 880.30024 z: 1022.88947 last x: 880.30024 last z: 1022.88947 territory: 1 rot x: 0 rot y: 0.33071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6299 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6300 Footprint: Position: in world: true x: 890.16272 z: 1042.37867 last x: 890.16272 last z: 1042.37867 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6300 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6301 Footprint: Position: in world: true x: 910.50013 z: 1029.05518 last x: 910.50013 last z: 1029.05518 territory: 1 rot x: 0 rot y: 1.45681 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6301 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6302 Footprint: Position: in world: true x: 927.1576 z: 1046.02747 last x: 927.1576 last z: 1046.02747 territory: 1 rot x: 0 rot y: 1.40191 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6302 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6303 Footprint: Position: in world: true x: 957.58094 z: 1062.53846 last x: 957.58094 last z: 1062.53846 territory: 1 rot x: 0 rot y: 2.44779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6303 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6304 Footprint: Position: in world: true x: 972.26746 z: 1026.98804 last x: 972.26746 last z: 1026.98804 territory: 1 rot x: 0 rot y: 2.84838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6304 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6305 Footprint: Position: in world: true x: 980.60407 z: 1008.24415 last x: 980.60407 last z: 1008.24415 territory: 1 rot x: 0 rot y: 1.06925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6305 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6306 Footprint: Position: in world: true x: 1018.65217 z: 1028.10547 last x: 1018.65217 last z: 1028.10547 territory: 1 rot x: 0 rot y: 1.91825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6306 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6307 Footprint: Position: in world: true x: 1030.0298 z: 1021.41675 last x: 1030.0298 last z: 1021.41675 territory: 1 rot x: 0 rot y: 3.10079 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6307 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6308 Footprint: Position: in world: true x: 1012.60096 z: 991.29163 last x: 1012.60096 last z: 991.29163 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6308 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6309 Footprint: Position: in world: true x: 1008.13221 z: 1003.32789 last x: 1008.13221 last z: 1003.32789 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6309 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6310 Footprint: Position: in world: true x: 1060.66187 z: 958.17212 last x: 1060.66187 last z: 958.17212 territory: 1 rot x: 0 rot y: -2.82795 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6310 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6311 Footprint: Position: in world: true x: 1021.70746 z: 881.88691 last x: 1021.70746 last z: 881.88691 territory: 1 rot x: 0 rot y: -2.22136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6311 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6312 Footprint: Position: in world: true x: 998.91755 z: 861.85804 last x: 998.91755 last z: 861.85804 territory: 1 rot x: 0 rot y: -2.19423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6312 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6313 Footprint: Position: in world: true x: 968.69068 z: 839.86127 last x: 968.69068 last z: 839.86127 territory: 1 rot x: 0 rot y: -2.2912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6313 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6314 Footprint: Position: in world: true x: 951.4397 z: 821.28943 last x: 951.4397 last z: 821.28943 territory: 1 rot x: 0 rot y: -2.74044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6314 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6315 Footprint: Position: in world: true x: 945.01972 z: 805.36774 last x: 945.01972 last z: 805.36774 territory: 1 rot x: 0 rot y: -0.62429 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6315 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6316 Footprint: Position: in world: true x: 896.58063 z: 878.65955 last x: 896.58063 last z: 878.65955 territory: 1 rot x: 0 rot y: -1.00416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6316 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6317 Footprint: Position: in world: true x: 882.59601 z: 886.68226 last x: 882.59601 last z: 886.68226 territory: 1 rot x: 0 rot y: -1.61431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6317 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6318 Footprint: Position: in world: true x: 800.21644 z: 883.06287 last x: 800.21644 last z: 883.06287 territory: 1 rot x: 0 rot y: -2.52274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6318 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6319 Footprint: Position: in world: true x: 781.21564 z: 851.4347 last x: 781.21564 last z: 851.4347 territory: 1 rot x: 0 rot y: -2.73955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6319 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6320 Footprint: Position: in world: true x: 767.96491 z: 812.79572 last x: 767.96491 last z: 812.79572 territory: 1 rot x: 0 rot y: -2.6519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6320 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6321 Footprint: Position: in world: true x: 759.92219 z: 791.86524 last x: 759.92219 last z: 791.86524 territory: 1 rot x: 0 rot y: 2.73603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6321 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6322 Footprint: Position: in world: true x: 453.82648 z: 997.48487 last x: 453.82648 last z: 997.48487 territory: 2 rot x: 0 rot y: -2.80712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6322 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6323 Footprint: Position: in world: true x: 438.67869 z: 934.82697 last x: 438.67869 last z: 934.82697 territory: 2 rot x: 0 rot y: -3.10741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6323 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6324 Footprint: Position: in world: true x: 431.06672 z: 890.41248 last x: 431.06672 last z: 890.41248 territory: 2 rot x: 0 rot y: -2.84424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6324 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6325 Footprint: Position: in world: true x: 430.49549 z: 842.92011 last x: 430.49549 last z: 842.92011 territory: 2 rot x: 0 rot y: 2.68946 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6325 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6326 Footprint: Position: in world: true x: 435.4408 z: 814.33783 last x: 435.4408 last z: 814.33783 territory: 2 rot x: 0 rot y: -1.74051 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6326 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6327 Footprint: Position: in world: true x: 403.81934 z: 814.35224 last x: 403.81934 last z: 814.35224 territory: 2 rot x: 0 rot y: -0.89951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6327 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6328 Footprint: Position: in world: true x: 378.83509 z: 838.01624 last x: 378.83509 last z: 838.01624 territory: 2 rot x: 0 rot y: -0.75838 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6328 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6329 Footprint: Position: in world: true x: 348.89112 z: 879.32514 last x: 348.89112 last z: 879.32514 territory: 2 rot x: 0 rot y: 2.33912 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6329 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6330 Footprint: Position: in world: true x: 372.71009 z: 857.65394 last x: 372.71009 last z: 857.65394 territory: 2 rot x: 0 rot y: 3.0439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6330 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6331 Footprint: Position: in world: true x: 397.16553 z: 811.91388 last x: 397.16553 last z: 811.91388 territory: 2 rot x: 0 rot y: -2.22352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6331 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6332 Footprint: Position: in world: true x: 352.77192 z: 796.15656 last x: 352.77192 last z: 796.15656 territory: 2 rot x: 0 rot y: -0.48836 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6332 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6333 Footprint: Position: in world: true x: 336.4062 z: 827.63117 last x: 336.4062 last z: 827.63117 territory: 2 rot x: 0 rot y: -0.29987 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6333 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6334 Footprint: Position: in world: true x: 332.18274 z: 858.67817 last x: 332.18274 last z: 858.67817 territory: 2 rot x: 0 rot y: 1.82035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6334 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6335 Footprint: Position: in world: true x: 371.15748 z: 829.61646 last x: 371.15748 last z: 829.61646 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6335 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6336 Footprint: Position: in world: true x: 368.95337 z: 810.8105 last x: 368.95337 last z: 810.8105 territory: 2 rot x: 0 rot y: -2.00591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6336 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6337 Footprint: Position: in world: true x: 314.65577 z: 865.23963 last x: 314.65577 last z: 865.23963 territory: 2 rot x: 0 rot y: -2.83045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6337 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6338 Footprint: Position: in world: true x: 287.61066 z: 867.41822 last x: 287.61066 last z: 867.41822 territory: 2 rot x: 0 rot y: -1.6255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6338 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6339 Footprint: Position: in world: true x: 241.11298 z: 873.349 last x: 241.11298 last z: 873.349 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6339 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6340 Footprint: Position: in world: true x: 225.42309 z: 877.17902 last x: 225.42309 last z: 877.17902 territory: 2 rot x: 0 rot y: -1.32816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6340 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6341 Footprint: Position: in world: true x: 190.30857 z: 888.90931 last x: 190.30857 last z: 888.90931 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6341 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6342 Footprint: Position: in world: true x: 109.65906 z: 936.84516 last x: 109.65906 last z: 936.84516 territory: 2 rot x: 0 rot y: -3.11353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6342 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6343 Footprint: Position: in world: true x: 115.53724 z: 895.80274 last x: 115.53724 last z: 895.80274 territory: 2 rot x: 0 rot y: -2.79593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6343 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6344 Footprint: Position: in world: true x: 108.87963 z: 875.49854 last x: 108.87963 last z: 875.49854 territory: 2 rot x: 0 rot y: 1.95475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6344 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6345 Footprint: Position: in world: true x: 143.30674 z: 866.08783 last x: 143.30674 last z: 866.08783 territory: 2 rot x: 0 rot y: 1.23205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6345 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6346 Footprint: Position: in world: true x: 146.1078 z: 873.63141 last x: 146.1078 last z: 873.63141 territory: 2 rot x: 0 rot y: -0.59105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6346 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6347 Footprint: Position: in world: true x: 111.9199 z: 917.4253 last x: 111.9199 last z: 917.4253 territory: 2 rot x: 0 rot y: -0.74108 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6347 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6348 Footprint: Position: in world: true x: 100.23078 z: 930.01777 last x: 100.23078 last z: 930.01777 territory: 2 rot x: 0 rot y: 0.34491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6348 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6349 Footprint: Position: in world: true x: 108.92238 z: 939.10352 last x: 108.92238 last z: 939.10352 territory: 2 rot x: 0 rot y: 1.7762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6349 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6350 Footprint: Position: in world: true x: 141.14496 z: 910.27942 last x: 141.14496 last z: 910.27942 territory: 2 rot x: 0 rot y: 2.89687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6350 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6351 Footprint: Position: in world: true x: 146.27143 z: 880.07184 last x: 146.27143 last z: 880.07184 territory: 2 rot x: 0 rot y: 2.6567 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6351 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6352 Footprint: Position: in world: true x: 158.33039 z: 859.43287 last x: 158.33039 last z: 859.43287 territory: 2 rot x: 0 rot y: 2.16369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6352 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6353 Footprint: Position: in world: true x: 178.57633 z: 851.42591 last x: 178.57633 last z: 851.42591 territory: 2 rot x: 0 rot y: 0.96593 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6353 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6354 Footprint: Position: in world: true x: 196.66291 z: 870.64771 last x: 196.66291 last z: 870.64771 territory: 2 rot x: 0 rot y: 1.27431 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6354 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6355 Footprint: Position: in world: true x: 234.92457 z: 875.39161 last x: 234.92457 last z: 875.39161 territory: 2 rot x: 0 rot y: 2.48592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6355 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6356 Footprint: Position: in world: true x: 245.13306 z: 858.97944 last x: 245.13306 last z: 858.97944 territory: 2 rot x: 0 rot y: 2.26247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6356 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6357 Footprint: Position: in world: true x: 275.83558 z: 855.77491 last x: 275.83558 last z: 855.77491 territory: 2 rot x: 0 rot y: 0.2656 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6357 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6358 Footprint: Position: in world: true x: 277.5864 z: 877.7953 last x: 277.5864 last z: 877.7953 territory: 2 rot x: 0 rot y: -0.63082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6358 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6359 Footprint: Position: in world: true x: 235.60087 z: 914.13855 last x: 235.60087 last z: 914.13855 territory: 2 rot x: 0 rot y: -0.91535 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6359 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6360 Footprint: Position: in world: true x: 224.97045 z: 920.05616 last x: 224.97045 last z: 920.05616 territory: 2 rot x: 0 rot y: 3.11274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6360 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6361 Footprint: Position: in world: true x: 256.7176 z: 871.92298 last x: 256.7176 last z: 871.92298 territory: 2 rot x: 0 rot y: 1.44953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6361 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6362 Footprint: Position: in world: true x: 283.9791 z: 882.88892 last x: 283.9791 last z: 882.88892 territory: 2 rot x: 0 rot y: -0.64281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6362 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6363 Footprint: Position: in world: true x: 245.45249 z: 901.4203 last x: 245.45249 last z: 901.4203 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6363 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6364 Footprint: Position: in world: true x: 241.38447 z: 906.15851 last x: 241.38447 last z: 906.15851 territory: 2 rot x: 0 rot y: 0.02991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6364 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6365 Footprint: Position: in world: true x: 246.31217 z: 905.32477 last x: 246.31217 last z: 905.32477 territory: 2 rot x: 0 rot y: 0.90809 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6365 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6366 Footprint: Position: in world: true x: 318.81757 z: 882.71967 last x: 318.81757 last z: 882.71967 territory: 2 rot x: 0 rot y: 2.36648 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6366 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6367 Footprint: Position: in world: true x: 336.7125 z: 850.20923 last x: 336.7125 last z: 850.20923 territory: 2 rot x: 0 rot y: 2.74152 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6367 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6368 Footprint: Position: in world: true x: 340.84162 z: 840.1532 last x: 340.84162 last z: 840.1532 territory: 2 rot x: 0 rot y: 1.90828 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6368 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6369 Footprint: Position: in world: true x: 396.78382 z: 941.41877 last x: 396.78382 last z: 941.41877 territory: 0 rot x: 0 rot y: 1.18992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6369 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6370 Footprint: Position: in world: true x: 430.15635 z: 937.79322 last x: 430.15635 last z: 937.79322 territory: 2 rot x: 0 rot y: -2.89 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6370 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6371 Footprint: Position: in world: true x: 407.6518 z: 881.93769 last x: 407.6518 last z: 881.93769 territory: 2 rot x: 0 rot y: -2.04744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6371 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6372 Footprint: Position: in world: true x: 333.65503 z: 845.72986 last x: 333.65503 last z: 845.72986 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6372 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6373 Footprint: Position: in world: true x: 333.8855 z: 832.94874 last x: 333.8855 last z: 832.94874 territory: 2 rot x: 0 rot y: 2.22201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6373 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6374 Footprint: Position: in world: true x: 427.62919 z: 830.62671 last x: 427.62919 last z: 830.62671 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6374 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6375 Footprint: Position: in world: true x: 449.51273 z: 853.95923 last x: 449.51273 last z: 853.95923 territory: 2 rot x: 0 rot y: 0.1977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6375 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6376 Footprint: Position: in world: true x: 460.52442 z: 911.82978 last x: 460.52442 last z: 911.82978 territory: 2 rot x: 0 rot y: 0.55481 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6376 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6377 Footprint: Position: in world: true x: 479.99115 z: 943.39386 last x: 479.99115 last z: 943.39386 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6377 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6378 Footprint: Position: in world: true x: 455.4167 z: 948.37159 last x: 455.4167 last z: 948.37159 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6378 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6379 Footprint: Position: in world: true x: 444.85386 z: 932.50129 last x: 444.85386 last z: 932.50129 territory: 2 rot x: 0 rot y: -3.02222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6379 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6380 Footprint: Position: in world: true x: 451.96534 z: 998.09491 last x: 451.96534 last z: 998.09491 territory: 2 rot x: 0 rot y: -0.34176 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6380 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6381 Footprint: Position: in world: true x: 421.50794 z: 1038.44068 last x: 421.50794 last z: 1038.44068 territory: 0 rot x: 0 rot y: -0.67367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6381 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6382 Footprint: Position: in world: true x: 391.83594 z: 1078.81434 last x: 391.83594 last z: 1078.81434 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6382 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6383 Footprint: Position: in world: true x: 378.38956 z: 1112.70252 last x: 378.38956 last z: 1112.70252 territory: 0 rot x: 0 rot y: -1.14669 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6383 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6384 Footprint: Position: in world: true x: 317.37803 z: 1141.84632 last x: 317.37803 last z: 1141.84632 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6384 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6385 Footprint: Position: in world: true x: 316.13932 z: 1134.44581 last x: 316.13932 last z: 1134.44581 territory: 0 rot x: 0 rot y: 2.12339 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6385 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6386 Footprint: Position: in world: true x: 346.04297 z: 1112.44996 last x: 346.04297 last z: 1112.44996 territory: 0 rot x: 0 rot y: -2.25091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6386 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6387 Footprint: Position: in world: true x: 334.33161 z: 1112.7693 last x: 334.33161 last z: 1112.7693 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6387 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6388 Footprint: Position: in world: true x: 347.51499 z: 1147.2107 last x: 347.51499 last z: 1147.2107 territory: 0 rot x: 0 rot y: 0.60938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6388 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6389 Footprint: Position: in world: true x: 372.67188 z: 1187.81397 last x: 372.67188 last z: 1187.81397 territory: 0 rot x: 0 rot y: 0.59456 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6389 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6390 Footprint: Position: in world: true x: 383.15647 z: 1192.86841 last x: 383.15647 last z: 1192.86841 territory: 0 rot x: 0 rot y: -3.09041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6390 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6391 Footprint: Position: in world: true x: 385.22669 z: 1135.74952 last x: 385.22669 last z: 1135.74952 territory: 0 rot x: 0 rot y: 2.88132 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6391 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6392 Footprint: Position: in world: true x: 394.11042 z: 1109.53345 last x: 394.11042 last z: 1109.53345 territory: 0 rot x: 0 rot y: 1.46471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6392 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6393 Footprint: Position: in world: true x: 406.27915 z: 1123.77234 last x: 406.27915 last z: 1123.77234 territory: 0 rot x: 0 rot y: -0.2114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6393 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6394 Footprint: Position: in world: true x: 398.57767 z: 1148.01063 last x: 398.57767 last z: 1148.01063 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6394 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6395 Footprint: Position: in world: true x: 403.94459 z: 1161.87049 last x: 403.94459 last z: 1161.87049 territory: 0 rot x: 0 rot y: 1.79682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6395 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6396 Footprint: Position: in world: true x: 426.41877 z: 1144.60987 last x: 426.41877 last z: 1144.60987 territory: 0 rot x: 0 rot y: 2.72498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6396 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6397 Footprint: Position: in world: true x: 437.61405 z: 1111.07569 last x: 437.61405 last z: 1111.07569 territory: 0 rot x: 0 rot y: 2.51897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6397 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6398 Footprint: Position: in world: true x: 465.50104 z: 1072.96521 last x: 465.50104 last z: 1072.96521 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6398 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6399 Footprint: Position: in world: true x: 476.85752 z: 1078.9308 last x: 476.85752 last z: 1078.9308 territory: 0 rot x: 0 rot y: -0.45154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6399 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6400 Footprint: Position: in world: true x: 446.84064 z: 1120.19068 last x: 446.84064 last z: 1120.19068 territory: 0 rot x: 0 rot y: -0.05703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6400 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6401 Footprint: Position: in world: true x: 453.68134 z: 1166.52283 last x: 453.68134 last z: 1166.52283 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6401 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6402 Footprint: Position: in world: true x: 457.52637 z: 1175.09534 last x: 457.52637 last z: 1175.09534 territory: 0 rot x: 0 rot y: 0.88465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6402 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6403 Footprint: Position: in world: true x: 510.22291 z: 1216.54224 last x: 510.22291 last z: 1216.54224 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6403 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6404 Footprint: Position: in world: true x: 519.20521 z: 1232.94605 last x: 519.20521 last z: 1232.94605 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6404 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6405 Footprint: Position: in world: true x: 514.57148 z: 1249.56019 last x: 514.57148 last z: 1249.56019 territory: 0 rot x: 0 rot y: -2.17215 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6405 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6406 Footprint: Position: in world: true x: 483.61951 z: 1225.13074 last x: 483.61951 last z: 1225.13074 territory: 0 rot x: 0 rot y: -2.68734 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6406 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6407 Footprint: Position: in world: true x: 488.23401 z: 1198.80103 last x: 488.23401 last z: 1198.80103 territory: 0 rot x: 0 rot y: 1.33045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6407 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6408 Footprint: Position: in world: true x: 507.19086 z: 1199.02369 last x: 507.19086 last z: 1199.02369 territory: 0 rot x: 0 rot y: 1.80266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6408 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6409 Footprint: Position: in world: true x: 528.97529 z: 1201.45911 last x: 528.97529 last z: 1201.45911 territory: 0 rot x: 0 rot y: 0.43781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6409 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6410 Footprint: Position: in world: true x: 679.93946 z: 1237.21204 last x: 679.93946 last z: 1237.21204 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6410 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6411 Footprint: Position: in world: true x: 646.71552 z: 1252.34668 last x: 646.71552 last z: 1252.34668 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6411 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6412 Footprint: Position: in world: true x: 642.06959 z: 1230.9756 last x: 642.06959 last z: 1230.9756 territory: 0 rot x: 0 rot y: 3.03435 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6412 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6413 Footprint: Position: in world: true x: 644.28303 z: 1208.73658 last x: 644.28303 last z: 1208.73658 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6413 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6414 Footprint: Position: in world: true x: 658.3722 z: 1235.688 last x: 658.3722 last z: 1235.688 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6414 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6415 Footprint: Position: in world: true x: 667.14216 z: 1245.91248 last x: 667.14216 last z: 1245.91248 territory: 0 rot x: 0 rot y: 1.58857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6415 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6416 Footprint: Position: in world: true x: 679.93793 z: 1229.68555 last x: 679.93793 last z: 1229.68555 territory: 0 rot x: 0 rot y: 2.82634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6416 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6417 Footprint: Position: in world: true x: 688.66736 z: 1184.58619 last x: 688.66736 last z: 1184.58619 territory: 0 rot x: 0 rot y: 3.06441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6417 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6418 Footprint: Position: in world: true x: 689.6048 z: 1145.25367 last x: 689.6048 last z: 1145.25367 territory: 0 rot x: 0 rot y: 3.07595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6418 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6419 Footprint: Position: in world: true x: 692.57715 z: 1123.21119 last x: 692.57715 last z: 1123.21119 territory: 0 rot x: 0 rot y: 3.09983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6419 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6420 Footprint: Position: in world: true x: 641.75971 z: 1051.21155 last x: 641.75971 last z: 1051.21155 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6420 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6421 Footprint: Position: in world: true x: 636.35151 z: 1041.20105 last x: 636.35151 last z: 1041.20105 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6421 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6422 Footprint: Position: in world: true x: 633.2201 z: 1031.20032 last x: 633.2201 last z: 1031.20032 territory: 0 rot x: 0 rot y: -2.55311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6422 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6423 Footprint: Position: in world: true x: 719.84766 z: 1047.37378 last x: 719.84766 last z: 1047.37378 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6423 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6424 Footprint: Position: in world: true x: 671.4043 z: 985.3534 last x: 671.4043 last z: 985.3534 territory: 2 rot x: 0 rot y: 3.09754 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6424 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6425 Footprint: Position: in world: true x: 666.94947 z: 956.73646 last x: 666.94947 last z: 956.73646 territory: 2 rot x: 0 rot y: -2.84227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6425 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6426 Footprint: Position: in world: true x: 662.51972 z: 944.50342 last x: 662.51972 last z: 944.50342 territory: 2 rot x: 0 rot y: -2.07201 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6426 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6427 Footprint: Position: in world: true x: 685.69477 z: 959.36005 last x: 685.69477 last z: 959.36005 territory: 2 rot x: 0 rot y: 0.57886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6427 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6428 Footprint: Position: in world: true x: 717.35602 z: 1003.3797 last x: 717.35602 last z: 1003.3797 territory: 1 rot x: 0 rot y: 1.74831 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6428 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6429 Footprint: Position: in world: true x: 745.15296 z: 986.9109 last x: 745.15296 last z: 986.9109 territory: 1 rot x: 0 rot y: -3.13225 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6429 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6430 Footprint: Position: in world: true x: 738.86695 z: 947.56397 last x: 738.86695 last z: 947.56397 territory: 1 rot x: 0 rot y: 0.93519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6430 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6431 Footprint: Position: in world: true x: 765.52076 z: 973.65564 last x: 765.52076 last z: 973.65564 territory: 1 rot x: 0 rot y: 0.54775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6431 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6432 Footprint: Position: in world: true x: 775.8797 z: 991.141 last x: 775.8797 last z: 991.141 territory: 1 rot x: 0 rot y: 0.186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6432 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6433 Footprint: Position: in world: true x: 780.03052 z: 1022.19117 last x: 780.03052 last z: 1022.19117 territory: 1 rot x: 0 rot y: 0.24053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6433 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6434 Footprint: Position: in world: true x: 791.17316 z: 1061.53711 last x: 791.17316 last z: 1061.53711 territory: 1 rot x: 0 rot y: 0.70759 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6434 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6435 Footprint: Position: in world: true x: 831.74842 z: 1113.31812 last x: 831.74842 last z: 1113.31812 territory: 1 rot x: 0 rot y: 0.58239 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6435 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6436 Footprint: Position: in world: true x: 859.94349 z: 1157.92981 last x: 859.94349 last z: 1157.92981 territory: 1 rot x: 0 rot y: 0.88065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6436 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6437 Footprint: Position: in world: true x: 897.09968 z: 1187.87061 last x: 897.09968 last z: 1187.87061 territory: 1 rot x: 0 rot y: 2.06739 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6437 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6438 Footprint: Position: in world: true x: 899.58631 z: 1178.15406 last x: 899.58631 last z: 1178.15406 territory: 1 rot x: 0 rot y: -2.43241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6438 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6439 Footprint: Position: in world: true x: 877.24958 z: 1155.01905 last x: 877.24958 last z: 1155.01905 territory: 1 rot x: 0 rot y: -2.39357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6439 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6440 Footprint: Position: in world: true x: 844.56934 z: 1121.87806 last x: 844.56934 last z: 1121.87806 territory: 1 rot x: 0 rot y: -2.37076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6440 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6441 Footprint: Position: in world: true x: 973.51185 z: 1125.12916 last x: 973.51185 last z: 1125.12916 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6441 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6442 Footprint: Position: in world: true x: 987.04816 z: 1137.78614 last x: 987.04816 last z: 1137.78614 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6442 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6443 Footprint: Position: in world: true x: 985.70911 z: 1145.7201 last x: 985.70911 last z: 1145.7201 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6443 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6444 Footprint: Position: in world: true x: 966.7323 z: 1150.81177 last x: 966.7323 last z: 1150.81177 territory: 1 rot x: 0 rot y: -1.86008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6444 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6445 Footprint: Position: in world: true x: 954.14887 z: 1141.24207 last x: 954.14887 last z: 1141.24207 territory: 1 rot x: 0 rot y: 2.83472 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6445 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6446 Footprint: Position: in world: true x: 969.45289 z: 1129.77369 last x: 969.45289 last z: 1129.77369 territory: 1 rot x: 0 rot y: 1.72876 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6446 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6447 Footprint: Position: in world: true x: 994.2168 z: 1124.78162 last x: 994.2168 last z: 1124.78162 territory: 1 rot x: 0 rot y: 1.43583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6447 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6448 Footprint: Position: in world: true x: 1059.6023 z: 1096.1095 last x: 1059.6023 last z: 1096.1095 territory: 1 rot x: 0 rot y: -3.04186 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6448 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6449 Footprint: Position: in world: true x: 1055.20496 z: 1069.92322 last x: 1055.20496 last z: 1069.92322 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6449 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6450 Footprint: Position: in world: true x: 1053.86731 z: 1067.12281 last x: 1053.86731 last z: 1067.12281 territory: 1 rot x: 0 rot y: 0.94553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6450 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6451 Footprint: Position: in world: true x: 1073.61109 z: 1081.84791 last x: 1073.61109 last z: 1081.84791 territory: 1 rot x: 0 rot y: -0.46706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6451 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6452 Footprint: Position: in world: true x: 1058.53528 z: 1098.3324 last x: 1058.53528 last z: 1098.3324 territory: 1 rot x: 0 rot y: -2.21357 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6452 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6453 Footprint: Position: in world: true x: 1047.4828 z: 1085.47815 last x: 1047.4828 last z: 1085.47815 territory: 1 rot x: 0 rot y: 3.08381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6453 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6454 Footprint: Position: in world: true x: 1076.4944 z: 1069.04932 last x: 1076.4944 last z: 1069.04932 territory: 1 rot x: 0 rot y: 2.10097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6454 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6455 Footprint: Position: in world: true x: 1115.1366 z: 1016.33869 last x: 1115.1366 last z: 1016.33869 territory: 1 rot x: 0 rot y: -2.07074 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6455 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6456 Footprint: Position: in world: true x: 1095.09021 z: 987.55896 last x: 1095.09021 last z: 987.55896 territory: 1 rot x: 0 rot y: -3.11968 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6456 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6457 Footprint: Position: in world: true x: 1098.47815 z: 942.31788 last x: 1098.47815 last z: 942.31788 territory: 1 rot x: 0 rot y: 2.30527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6457 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6458 Footprint: Position: in world: true x: 1105.60401 z: 930.05524 last x: 1105.60401 last z: 930.05524 territory: 1 rot x: 0 rot y: -2.88659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6458 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6459 Footprint: Position: in world: true x: 1101.06482 z: 909.76807 last x: 1101.06482 last z: 909.76807 territory: 1 rot x: 0 rot y: -2.49726 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6459 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6460 Footprint: Position: in world: true x: 1084.97168 z: 899.32166 last x: 1084.97168 last z: 899.32166 territory: 1 rot x: 0 rot y: -1.09684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6460 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6461 Footprint: Position: in world: true x: 1030.10413 z: 917.2209 last x: 1030.10413 last z: 917.2209 territory: 1 rot x: 0 rot y: -2.99068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6461 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6462 Footprint: Position: in world: true x: 1025.79944 z: 884.42798 last x: 1025.79944 last z: 884.42798 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6462 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6463 Footprint: Position: in world: true x: 994.25886 z: 876.82184 last x: 994.25886 last z: 876.82184 territory: 1 rot x: 0 rot y: -2.07305 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6463 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6464 Footprint: Position: in world: true x: 958.87745 z: 866.50397 last x: 958.87745 last z: 866.50397 territory: 1 rot x: 0 rot y: -1.59966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6464 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6465 Footprint: Position: in world: true x: 923.94745 z: 869.79041 last x: 923.94745 last z: 869.79041 territory: 1 rot x: 0 rot y: -2.10174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6465 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6466 Footprint: Position: in world: true x: 913.19282 z: 857.80799 last x: 913.19282 last z: 857.80799 territory: 1 rot x: 0 rot y: 2.38508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6466 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6467 Footprint: Position: in world: true x: 942.85816 z: 837.72815 last x: 942.85816 last z: 837.72815 territory: 1 rot x: 0 rot y: 2.03849 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6467 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6468 Footprint: Position: in world: true x: 963.14277 z: 827.05945 last x: 963.14277 last z: 827.05945 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6468 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6469 Footprint: Position: in world: true x: 956.10212 z: 822.19227 last x: 956.10212 last z: 822.19227 territory: 1 rot x: 0 rot y: -1.38054 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6469 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6470 Footprint: Position: in world: true x: 871.26032 z: 833.84766 last x: 871.26032 last z: 833.84766 territory: 1 rot x: 0 rot y: 0.62134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6470 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6471 Footprint: Position: in world: true x: 873.90925 z: 853.03162 last x: 873.90925 last z: 853.03162 territory: 1 rot x: 0 rot y: 2.55236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6471 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6472 Footprint: Position: in world: true x: 891.0539 z: 833.12366 last x: 891.0539 last z: 833.12366 territory: 1 rot x: 0 rot y: 2.36834 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6472 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6473 Footprint: Position: in world: true x: 899.30964 z: 824.87092 last x: 899.30964 last z: 824.87092 territory: 1 rot x: 0 rot y: 1.85181 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6473 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6474 Footprint: Position: in world: true x: 918.81128 z: 820.09424 last x: 918.81128 last z: 820.09424 territory: 1 rot x: 0 rot y: 1.64948 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6474 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6475 Footprint: Position: in world: true x: 927.1302 z: 819.66797 last x: 927.1302 last z: 819.66797 territory: 1 rot x: 0 rot y: 1.18604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6475 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6476 Footprint: Position: in world: true x: 939.21546 z: 947.1576 last x: 939.21546 last z: 947.1576 territory: 1 rot x: 0 rot y: 0.08877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6476 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6477 Footprint: Position: in world: true x: 954.79615 z: 971.10096 last x: 954.79615 last z: 971.10096 territory: 1 rot x: 0 rot y: 0.54007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6477 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6478 Footprint: Position: in world: true x: 964.43152 z: 991.45344 last x: 964.43152 last z: 991.45344 territory: 1 rot x: 0 rot y: 0.4139 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6478 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6479 Footprint: Position: in world: true x: 972.62616 z: 1012.01795 last x: 972.62616 last z: 1012.01795 territory: 1 rot x: 0 rot y: -0.70015 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6479 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6480 Footprint: Position: in world: true x: 956.86799 z: 1022.21406 last x: 956.86799 last z: 1022.21406 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6480 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6481 Footprint: Position: in world: true x: 785.56702 z: 871.97431 last x: 785.56702 last z: 871.97431 territory: 1 rot x: 0 rot y: 0.80974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6481 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6482 Footprint: Position: in world: true x: 804.73469 z: 885.4668 last x: 804.73469 last z: 885.4668 territory: 1 rot x: 0 rot y: -2.84041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6482 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6483 Footprint: Position: in world: true x: 766.83857 z: 830.51917 last x: 766.83857 last z: 830.51917 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6483 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6484 Footprint: Position: in world: true x: 763.00788 z: 823.76203 last x: 763.00788 last z: 823.76203 territory: 1 rot x: 0 rot y: 1.07218 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6484 actor: "props/flora/bush_medit_sm.xml" constructionprogress: 0 - id: 6485 Footprint: Position: in world: true x: 784.86835 z: 908.43543 last x: 784.86835 last z: 908.43543 territory: 1 rot x: 0 rot y: -2.32107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6485 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6486 Footprint: Position: in world: true x: 778.12336 z: 900.41816 last x: 778.12336 last z: 900.41816 territory: 1 rot x: 0 rot y: -2.84841 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6486 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6487 Footprint: Position: in world: true x: 776.73884 z: 887.61255 last x: 776.73884 last z: 887.61255 territory: 1 rot x: 0 rot y: 2.83684 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6487 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6488 Footprint: Position: in world: true x: 780.50391 z: 876.3058 last x: 780.50391 last z: 876.3058 territory: 1 rot x: 0 rot y: 0.38686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6488 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6489 Footprint: Position: in world: true x: 784.81318 z: 892.56598 last x: 784.81318 last z: 892.56598 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6489 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6490 Footprint: Position: in world: true x: 710.60975 z: 1029.06983 last x: 710.60975 last z: 1029.06983 territory: 1 rot x: 0 rot y: -0.45424 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6490 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6491 Footprint: Position: in world: true x: 703.779 z: 1043.85169 last x: 703.779 last z: 1043.85169 territory: 0 rot x: 0 rot y: 1.99897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6491 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6492 Footprint: Position: in world: true x: 715.29487 z: 1043.62281 last x: 715.29487 last z: 1043.62281 territory: 1 rot x: 0 rot y: 0.22425 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6492 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6493 Footprint: Position: in world: true x: 772.28498 z: 1171.28492 last x: 772.28498 last z: 1171.28492 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6493 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6494 Footprint: Position: in world: true x: 763.85071 z: 1194.28687 last x: 763.85071 last z: 1194.28687 territory: 0 rot x: 0 rot y: -0.29258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6494 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6495 Footprint: Position: in world: true x: 753.28345 z: 1210.54578 last x: 753.28345 last z: 1210.54578 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6495 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6496 Footprint: Position: in world: true x: 713.3241 z: 1171.0337 last x: 713.3241 last z: 1171.0337 territory: 0 rot x: 0 rot y: 1.23736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6496 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6497 Footprint: Position: in world: true x: 756.30427 z: 1184.48646 last x: 756.30427 last z: 1184.48646 territory: 0 rot x: 0 rot y: 2.02121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6497 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6498 Footprint: Position: in world: true x: 763.63813 z: 1181.66297 last x: 763.63813 last z: 1181.66297 territory: 0 rot x: 0 rot y: 0.09778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6498 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6499 Footprint: Position: in world: true x: 744.23017 z: 1208.63428 last x: 744.23017 last z: 1208.63428 territory: 0 rot x: 0 rot y: -0.75065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6499 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6500 Footprint: Position: in world: true x: 726.37867 z: 1224.67725 last x: 726.37867 last z: 1224.67725 territory: 0 rot x: 0 rot y: -2.0532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6500 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6501 Footprint: Position: in world: true x: 705.60645 z: 1211.70081 last x: 705.60645 last z: 1211.70081 territory: 0 rot x: 0 rot y: -3.04796 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6501 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6502 Footprint: Position: in world: true x: 704.02338 z: 1186.77381 last x: 704.02338 last z: 1186.77381 territory: 0 rot x: 0 rot y: 3.09855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6502 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6503 Footprint: Position: in world: true x: 701.68299 z: 1164.70752 last x: 701.68299 last z: 1164.70752 territory: 0 rot x: 0 rot y: -2.76801 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6503 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6504 Footprint: Position: in world: true x: 697.25776 z: 1151.5005 last x: 697.25776 last z: 1151.5005 territory: 0 rot x: 0 rot y: 1.38981 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6504 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6505 Footprint: Position: in world: true x: 758.90668 z: 1219.31421 last x: 758.90668 last z: 1219.31421 territory: 0 rot x: 0 rot y: 0.20069 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6505 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6506 Footprint: Position: in world: true x: 750.64295 z: 1246.5027 last x: 750.64295 last z: 1246.5027 territory: 0 rot x: 0 rot y: -1.5172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6506 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6507 Footprint: Position: in world: true x: 725.41224 z: 1250.16102 last x: 725.41224 last z: 1250.16102 territory: 0 rot x: 0 rot y: -1.55303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6507 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6508 Footprint: Position: in world: true x: 718.95905 z: 1249.68287 last x: 718.95905 last z: 1249.68287 territory: 0 rot x: 0 rot y: -1.49471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6508 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6509 Footprint: Position: in world: true x: 696.5641 z: 1254.94422 last x: 696.5641 last z: 1254.94422 territory: 0 rot x: 0 rot y: -1.67403 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6509 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6510 Footprint: Position: in world: true x: 677.9994 z: 1252.50452 last x: 677.9994 last z: 1252.50452 territory: 0 rot x: 0 rot y: 2.58091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6510 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6511 Footprint: Position: in world: true x: 699.13477 z: 1227.97645 last x: 699.13477 last z: 1227.97645 territory: 0 rot x: 0 rot y: 2.9696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6511 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6512 Footprint: Position: in world: true x: 701.81128 z: 1201.94788 last x: 701.81128 last z: 1201.94788 territory: 0 rot x: 0 rot y: -3.12885 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6512 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6513 Footprint: Position: in world: true x: 705.66254 z: 1188.05604 last x: 705.66254 last z: 1188.05604 territory: 0 rot x: 0 rot y: 1.22745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6513 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6514 Footprint: Position: in world: true x: 736.33045 z: 1206.50867 last x: 736.33045 last z: 1206.50867 territory: 0 rot x: 0 rot y: 0.7781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6514 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6515 Footprint: Position: in world: true x: 780.6186 z: 1253.1377 last x: 780.6186 last z: 1253.1377 territory: 0 rot x: 0 rot y: 2.08864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6515 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6516 Footprint: Position: in world: true x: 784.09986 z: 1239.31312 last x: 784.09986 last z: 1239.31312 territory: 0 rot x: 0 rot y: -2.73414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6516 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6517 Footprint: Position: in world: true x: 772.15784 z: 1212.59583 last x: 772.15784 last z: 1212.59583 territory: 0 rot x: 0 rot y: -2.8019 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6517 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6518 Footprint: Position: in world: true x: 767.00709 z: 1195.3379 last x: 767.00709 last z: 1195.3379 territory: 0 rot x: 0 rot y: -3.01964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6518 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6519 Footprint: Position: in world: true x: 766.64057 z: 1181.93445 last x: 766.64057 last z: 1181.93445 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6519 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6520 Footprint: Position: in world: true x: 748.55091 z: 1174.25062 last x: 748.55091 last z: 1174.25062 territory: 0 rot x: 0 rot y: -2.2084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6520 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6521 Footprint: Position: in world: true x: 722.98365 z: 1164.52527 last x: 722.98365 last z: 1164.52527 territory: 0 rot x: 0 rot y: -2.79636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6521 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6522 Footprint: Position: in world: true x: 709.97736 z: 1037.97425 last x: 709.97736 last z: 1037.97425 territory: 0 rot x: 0 rot y: 3.05887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6522 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6523 Footprint: Position: in world: true x: 706.92884 z: 1063.95142 last x: 706.92884 last z: 1063.95142 territory: 0 rot x: 0 rot y: -2.15822 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6523 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6524 Footprint: Position: in world: true x: 698.9325 z: 1058.4922 last x: 698.9325 last z: 1058.4922 territory: 0 rot x: 0 rot y: -2.46142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6524 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6525 Footprint: Position: in world: true x: 695.97107 z: 1053.44434 last x: 695.97107 last z: 1053.44434 territory: 0 rot x: 0 rot y: 1.97138 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6525 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6526 Footprint: Position: in world: true x: 696.11652 z: 1022.17664 last x: 696.11652 last z: 1022.17664 territory: 0 rot x: 0 rot y: 2.91553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6526 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6527 Footprint: Position: in world: true x: 708.62885 z: 989.055 last x: 708.62885 last z: 989.055 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6527 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6528 Footprint: Position: in world: true x: 713.57056 z: 970.53486 last x: 713.57056 last z: 970.53486 territory: 2 rot x: 0 rot y: -2.62162 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6528 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6529 Footprint: Position: in world: true x: 701.27137 z: 953.73914 last x: 701.27137 last z: 953.73914 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6529 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6530 Footprint: Position: in world: true x: 701.08655 z: 967.97114 last x: 701.08655 last z: 967.97114 territory: 2 rot x: 0 rot y: -3.0814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6530 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6531 Footprint: Position: in world: true x: 714.01917 z: 945.10737 last x: 714.01917 last z: 945.10737 territory: 2 rot x: 0 rot y: 0.9552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6531 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6532 Footprint: Position: in world: true x: 723.6504 z: 952.85578 last x: 723.6504 last z: 952.85578 territory: 2 rot x: 0 rot y: 0.90362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/bush_medit_sm_dry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6532 actor: "props/flora/bush_medit_sm_dry.xml" constructionprogress: 0 - id: 6533 Footprint: Position: in world: true x: 746.45167 z: 974.46424 last x: 746.45167 last z: 974.46424 territory: 1 rot x: 0 rot y: 0.94715 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6533 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6534 Footprint: Position: in world: true x: 827.15955 z: 1228.96314 last x: 827.15955 last z: 1228.96314 territory: 0 rot x: 0 rot y: -2.06281 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6534 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6535 Footprint: Position: in world: true x: 765.03052 z: 1191.69556 last x: 765.03052 last z: 1191.69556 territory: 0 rot x: 0 rot y: -1.81559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6535 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6536 Footprint: Position: in world: true x: 762.2126 z: 1209.79175 last x: 762.2126 last z: 1209.79175 territory: 0 rot x: 0 rot y: -1.96052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6536 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6537 Footprint: Position: in world: true x: 698.53834 z: 1137.31983 last x: 698.53834 last z: 1137.31983 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6537 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6538 Footprint: Position: in world: true x: 718.21784 z: 1195.67774 last x: 718.21784 last z: 1195.67774 territory: 0 rot x: 0 rot y: 0.0956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6538 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6539 Footprint: Position: in world: true x: 745.90613 z: 1218.20032 last x: 745.90613 last z: 1218.20032 territory: 0 rot x: 0 rot y: 1.21688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6539 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6540 Footprint: Position: in world: true x: 772.75379 z: 1204.63355 last x: 772.75379 last z: 1204.63355 territory: 0 rot x: 0 rot y: 2.90595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6540 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6541 Footprint: Position: in world: true x: 788.4253 z: 1158.96045 last x: 788.4253 last z: 1158.96045 territory: 1 rot x: 0 rot y: 2.46291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6541 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6542 Footprint: Position: in world: true x: 860.91108 z: 1179.39612 last x: 860.91108 last z: 1179.39612 territory: 1 rot x: 0 rot y: 1.17591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6542 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6543 Footprint: Position: in world: true x: 895.93946 z: 1185.28333 last x: 895.93946 last z: 1185.28333 territory: 1 rot x: 0 rot y: 2.65766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6543 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6544 Footprint: Position: in world: true x: 913.13746 z: 1160.19397 last x: 913.13746 last z: 1160.19397 territory: 1 rot x: 0 rot y: 1.11825 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6544 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6545 Footprint: Position: in world: true x: 975.00922 z: 1140.55567 last x: 975.00922 last z: 1140.55567 territory: 1 rot x: 0 rot y: -2.0217 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6545 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6546 Footprint: Position: in world: true x: 951.48285 z: 1124.19459 last x: 951.48285 last z: 1124.19459 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6546 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6547 Footprint: Position: in world: true x: 1081.11866 z: 1048.85608 last x: 1081.11866 last z: 1048.85608 territory: 1 rot x: 0 rot y: 3.03956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6547 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6548 Footprint: Position: in world: true x: 1084.13978 z: 1024.97242 last x: 1084.13978 last z: 1024.97242 territory: 1 rot x: 0 rot y: 3.11934 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6548 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6549 Footprint: Position: in world: true x: 1083.56836 z: 1011.93201 last x: 1083.56836 last z: 1011.93201 territory: 1 rot x: 0 rot y: 3.09076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6549 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6550 Footprint: Position: in world: true x: 1097.21082 z: 1009.61585 last x: 1097.21082 last z: 1009.61585 territory: 1 rot x: 0 rot y: 0.24753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6550 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6551 Footprint: Position: in world: true x: 1100.26063 z: 1031.11353 last x: 1100.26063 last z: 1031.11353 territory: 1 rot x: 0 rot y: -0.01844 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6551 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6552 Footprint: Position: in world: true x: 1073.4723 z: 1067.27125 last x: 1073.4723 last z: 1067.27125 territory: 1 rot x: 0 rot y: 0.85412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6552 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6553 Footprint: Position: in world: true x: 1059.31824 z: 950.29194 last x: 1059.31824 last z: 950.29194 territory: 1 rot x: 0 rot y: -2.13477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6553 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6554 Footprint: Position: in world: true x: 1032.92542 z: 928.09083 last x: 1032.92542 last z: 928.09083 territory: 1 rot x: 0 rot y: -2.72597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6554 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6555 Footprint: Position: in world: true x: 1026.82325 z: 910.01441 last x: 1026.82325 last z: 910.01441 territory: 1 rot x: 0 rot y: -3.09716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6555 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6556 Footprint: Position: in world: true x: 1022.09314 z: 892.60633 last x: 1022.09314 last z: 892.60633 territory: 1 rot x: 0 rot y: -2.24291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6556 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6557 Footprint: Position: in world: true x: 1013.2121 z: 887.85041 last x: 1013.2121 last z: 887.85041 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6557 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6558 Footprint: Position: in world: true x: 1137.66956 z: 918.01288 last x: 1137.66956 last z: 918.01288 territory: 1 rot x: 0 rot y: -2.39194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6558 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6559 Footprint: Position: in world: true x: 1084.78101 z: 854.26606 last x: 1084.78101 last z: 854.26606 territory: 1 rot x: 0 rot y: -3.10177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6559 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6560 Footprint: Position: in world: true x: 1075.38147 z: 819.98694 last x: 1075.38147 last z: 819.98694 territory: 1 rot x: 0 rot y: -1.93145 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6560 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6561 Footprint: Position: in world: true x: 994.46668 z: 830.37366 last x: 994.46668 last z: 830.37366 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6561 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6562 Footprint: Position: in world: true x: 993.5431 z: 819.69172 last x: 993.5431 last z: 819.69172 territory: 1 rot x: 0 rot y: 2.62673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6562 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6563 Footprint: Position: in world: true x: 990.60169 z: 783.66004 last x: 990.60169 last z: 783.66004 territory: 1 rot x: 0 rot y: -1.69636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6563 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6564 Footprint: Position: in world: true x: 968.6999 z: 773.53003 last x: 968.6999 last z: 773.53003 territory: 1 rot x: 0 rot y: -0.26513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6564 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6565 Footprint: Position: in world: true x: 958.26844 z: 801.93311 last x: 958.26844 last z: 801.93311 territory: 1 rot x: 0 rot y: -0.49729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6565 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6566 Footprint: Position: in world: true x: 925.32612 z: 844.24732 last x: 925.32612 last z: 844.24732 territory: 1 rot x: 0 rot y: -1.55303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6566 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6567 Footprint: Position: in world: true x: 877.909 z: 876.82306 last x: 877.909 last z: 876.82306 territory: 1 rot x: 0 rot y: 2.2483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6567 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6568 Footprint: Position: in world: true x: 939.80707 z: 826.91187 last x: 939.80707 last z: 826.91187 territory: 1 rot x: 0 rot y: 1.7071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6568 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6569 Footprint: Position: in world: true x: 989.66358 z: 806.55567 last x: 989.66358 last z: 806.55567 territory: 1 rot x: 0 rot y: 2.1064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6569 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6570 Footprint: Position: in world: true x: 1015.56904 z: 787.98731 last x: 1015.56904 last z: 787.98731 territory: 1 rot x: 0 rot y: 1.52099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6570 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6571 Footprint: Position: in world: true x: 1039.65223 z: 791.98591 last x: 1039.65223 last z: 791.98591 territory: 1 rot x: 0 rot y: 0.48444 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6571 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6572 Footprint: Position: in world: true x: 1061.5287 z: 840.51471 last x: 1061.5287 last z: 840.51471 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6572 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6573 Footprint: Position: in world: true x: 1051.85718 z: 482.0135 last x: 1051.85718 last z: 482.0135 territory: 4 rot x: 0 rot y: -0.64043 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6573 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6574 Footprint: Position: in world: true x: 1081.36817 z: 529.85242 last x: 1081.36817 last z: 529.85242 territory: 0 rot x: 0 rot y: 2.02686 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6574 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6575 Footprint: Position: in world: true x: 984.32538 z: 541.7461 last x: 984.32538 last z: 541.7461 territory: 0 rot x: 0 rot y: 2.56891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6575 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6576 Footprint: Position: in world: true x: 1096.81678 z: 442.63495 last x: 1096.81678 last z: 442.63495 territory: 4 rot x: 0 rot y: 1.96808 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6576 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6577 Footprint: Position: in world: true x: 1136.90735 z: 426.60157 last x: 1136.90735 last z: 426.60157 territory: 0 rot x: 0 rot y: 1.81766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6577 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6578 Footprint: Position: in world: true x: 1171.60181 z: 419.2616 last x: 1171.60181 last z: 419.2616 territory: 0 rot x: 0 rot y: 1.07052 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6578 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6579 Footprint: Position: in world: true x: 1200.235 z: 435.8808 last x: 1200.235 last z: 435.8808 territory: 0 rot x: 0 rot y: 1.81057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6579 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6580 Footprint: Position: in world: true x: 1192.53138 z: 417.3791 last x: 1192.53138 last z: 417.3791 territory: 0 rot x: 0 rot y: -2.37523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6580 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6581 Footprint: Position: in world: true x: 1173.59778 z: 398.4232 last x: 1173.59778 last z: 398.4232 territory: 0 rot x: 0 rot y: -3.04023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6581 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6582 Footprint: Position: in world: true x: 1193.46094 z: 388.62037 last x: 1193.46094 last z: 388.62037 territory: 0 rot x: 0 rot y: -2.22188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6582 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6583 Footprint: Position: in world: true x: 1155.08741 z: 355.70057 last x: 1155.08741 last z: 355.70057 territory: 0 rot x: 0 rot y: -2.4236 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6583 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6584 Footprint: Position: in world: true x: 1126.01001 z: 325.35785 last x: 1126.01001 last z: 325.35785 territory: 4 rot x: 0 rot y: -2.48224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6584 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6585 Footprint: Position: in world: true x: 1100.00037 z: 291.45124 last x: 1100.00037 last z: 291.45124 territory: 0 rot x: 0 rot y: -2.4823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6585 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6586 Footprint: Position: in world: true x: 1074.6858 z: 273.91306 last x: 1074.6858 last z: 273.91306 territory: 0 rot x: 0 rot y: -2.06614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6586 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6587 Footprint: Position: in world: true x: 1008.1532 z: 248.48699 last x: 1008.1532 last z: 248.48699 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6587 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6588 Footprint: Position: in world: true x: 1012.12305 z: 231.6598 last x: 1012.12305 last z: 231.6598 territory: 0 rot x: 0 rot y: 1.52807 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6588 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6589 Footprint: Position: in world: true x: 1054.0448 z: 238.64776 last x: 1054.0448 last z: 238.64776 territory: 0 rot x: 0 rot y: 1.48732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6589 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6590 Footprint: Position: in world: true x: 1083.35352 z: 235.65299 last x: 1083.35352 last z: 235.65299 territory: 0 rot x: 0 rot y: -2.21271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6590 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6591 Footprint: Position: in world: true x: 1057.3235 z: 221.03335 last x: 1057.3235 last z: 221.03335 territory: 0 rot x: 0 rot y: -1.86664 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6591 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6592 Footprint: Position: in world: true x: 1004.57697 z: 225.22092 last x: 1004.57697 last z: 225.22092 territory: 0 rot x: 0 rot y: -0.77231 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6592 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6593 Footprint: Position: in world: true x: 970.72394 z: 261.96744 last x: 970.72394 last z: 261.96744 territory: 0 rot x: 0 rot y: -0.42972 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6593 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6594 Footprint: Position: in world: true x: 954.54004 z: 295.20197 last x: 954.54004 last z: 295.20197 territory: 0 rot x: 0 rot y: -0.09134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6594 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6595 Footprint: Position: in world: true x: 950.92823 z: 347.9137 last x: 950.92823 last z: 347.9137 territory: 0 rot x: 0 rot y: 0.4274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6595 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6596 Footprint: Position: in world: true x: 957.8061 z: 353.25489 last x: 957.8061 last z: 353.25489 territory: 0 rot x: 0 rot y: 2.44483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6596 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6597 Footprint: Position: in world: true x: 994.02167 z: 298.38349 last x: 994.02167 last z: 298.38349 territory: 0 rot x: 0 rot y: 2.94846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6597 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6598 Footprint: Position: in world: true x: 1006.74653 z: 286.08707 last x: 1006.74653 last z: 286.08707 territory: 0 rot x: 0 rot y: 1.46763 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6598 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6599 Footprint: Position: in world: true x: 918.22284 z: 309.49735 last x: 918.22284 last z: 309.49735 territory: 0 rot x: 0 rot y: -2.711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6599 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6600 Footprint: Position: in world: true x: 908.72333 z: 284.26182 last x: 908.72333 last z: 284.26182 territory: 4 rot x: 0 rot y: -2.85256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6600 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6601 Footprint: Position: in world: true x: 991.6501 z: 370.59568 last x: 991.6501 last z: 370.59568 territory: 0 rot x: 0 rot y: 0.95142 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6601 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6602 Footprint: Position: in world: true x: 1009.55439 z: 385.03113 last x: 1009.55439 last z: 385.03113 territory: 0 rot x: 0 rot y: 0.62233 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6602 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6603 Footprint: Position: in world: true x: 1019.19434 z: 399.35001 last x: 1019.19434 last z: 399.35001 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6603 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6604 Footprint: Position: in world: true x: 1010.97724 z: 416.03129 last x: 1010.97724 last z: 416.03129 territory: 0 rot x: 0 rot y: -2.23678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6604 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6605 Footprint: Position: in world: true x: 1044.87476 z: 338.95301 last x: 1044.87476 last z: 338.95301 territory: 0 rot x: 0 rot y: 1.19741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6605 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6606 Footprint: Position: in world: true x: 1105.22803 z: 357.38025 last x: 1105.22803 last z: 357.38025 territory: 0 rot x: 0 rot y: 0.51697 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6606 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6607 Footprint: Position: in world: true x: 1111.13062 z: 370.106 last x: 1111.13062 last z: 370.106 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6607 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6608 Footprint: Position: in world: true x: 1107.52088 z: 366.28129 last x: 1107.52088 last z: 366.28129 territory: 0 rot x: 0 rot y: 2.78882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6608 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6609 Footprint: Position: in world: true x: 1108.7284 z: 351.21711 last x: 1108.7284 last z: 351.21711 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6609 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6610 Footprint: Position: in world: true x: 1104.9823 z: 339.15815 last x: 1104.9823 last z: 339.15815 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6610 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6611 Footprint: Position: in world: true x: 1102.28162 z: 333.94858 last x: 1102.28162 last z: 333.94858 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6611 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6612 Footprint: Position: in world: true x: 1100.39808 z: 328.48926 last x: 1100.39808 last z: 328.48926 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6612 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6613 Footprint: Position: in world: true x: 1107.3047 z: 330.72175 last x: 1107.3047 last z: 330.72175 territory: 0 rot x: 0 rot y: 0.94106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6613 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6614 Footprint: Position: in world: true x: 1106.64771 z: 434.4853 last x: 1106.64771 last z: 434.4853 territory: 4 rot x: 0 rot y: -0.87941 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6614 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6615 Footprint: Position: in world: true x: 1058.75672 z: 471.11912 last x: 1058.75672 last z: 471.11912 territory: 4 rot x: 0 rot y: -0.84722 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6615 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6616 Footprint: Position: in world: true x: 1012.50361 z: 472.71622 last x: 1012.50361 last z: 472.71622 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6616 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6617 Footprint: Position: in world: true x: 821.25373 z: 679.28235 last x: 821.25373 last z: 679.28235 territory: 1 rot x: 0 rot y: -2.69654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6617 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6618 Footprint: Position: in world: true x: 798.97571 z: 650.39039 last x: 798.97571 last z: 650.39039 territory: 1 rot x: 0 rot y: -1.80393 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6618 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6619 Footprint: Position: in world: true x: 784.43171 z: 647.4676 last x: 784.43171 last z: 647.4676 territory: 1 rot x: 0 rot y: -1.17605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6619 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6620 Footprint: Position: in world: true x: 754.06946 z: 659.0918 last x: 754.06946 last z: 659.0918 territory: 1 rot x: 0 rot y: -0.10526 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6620 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6621 Footprint: Position: in world: true x: 752.13032 z: 680.8874 last x: 752.13032 last z: 680.8874 territory: 1 rot x: 0 rot y: 0.43497 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6621 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6622 Footprint: Position: in world: true x: 761.9593 z: 699.50672 last x: 761.9593 last z: 699.50672 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6622 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6623 Footprint: Position: in world: true x: 477.35712 z: 987.53718 last x: 477.35712 last z: 987.53718 territory: 2 rot x: 0 rot y: 3.08597 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6623 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6624 Footprint: Position: in world: true x: 475.94208 z: 935.36158 last x: 475.94208 last z: 935.36158 territory: 2 rot x: 0 rot y: -1.74891 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6624 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6625 Footprint: Position: in world: true x: 442.77683 z: 936.0799 last x: 442.77683 last z: 936.0799 territory: 2 rot x: 0 rot y: -0.41532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6625 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6626 Footprint: Position: in world: true x: 429.43488 z: 967.71082 last x: 429.43488 last z: 967.71082 territory: 0 rot x: 0 rot y: -0.3883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6626 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6627 Footprint: Position: in world: true x: 416.11762 z: 990.74628 last x: 416.11762 last z: 990.74628 territory: 0 rot x: 0 rot y: -0.59758 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6627 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6628 Footprint: Position: in world: true x: 388.42835 z: 1026.03333 last x: 388.42835 last z: 1026.03333 territory: 0 rot x: 0 rot y: -0.23458 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6628 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6629 Footprint: Position: in world: true x: 378.5247 z: 1054.67786 last x: 378.5247 last z: 1054.67786 territory: 0 rot x: 0 rot y: -0.53063 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6629 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6630 Footprint: Position: in world: true x: 351.96015 z: 1095.00318 last x: 351.96015 last z: 1095.00318 territory: 0 rot x: 0 rot y: -0.03473 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6630 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6631 Footprint: Position: in world: true x: 352.93067 z: 1121.46131 last x: 352.93067 last z: 1121.46131 territory: 0 rot x: 0 rot y: 1.02282 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6631 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6632 Footprint: Position: in world: true x: 405.96686 z: 1153.27991 last x: 405.96686 last z: 1153.27991 territory: 0 rot x: 0 rot y: 2.50338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6632 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6633 Footprint: Position: in world: true x: 469.9929 z: 1057.30604 last x: 469.9929 last z: 1057.30604 territory: 0 rot x: 0 rot y: 2.59565 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6633 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6634 Footprint: Position: in world: true x: 484.68146 z: 1038.12684 last x: 484.68146 last z: 1038.12684 territory: 0 rot x: 0 rot y: 2.40171 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6634 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6635 Footprint: Position: in world: true x: 569.08136 z: 1156.3357 last x: 569.08136 last z: 1156.3357 territory: 0 rot x: 0 rot y: 2.83764 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6635 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6636 Footprint: Position: in world: true x: 585.49671 z: 1099.88453 last x: 585.49671 last z: 1099.88453 territory: 0 rot x: 0 rot y: 2.61548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6636 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6637 Footprint: Position: in world: true x: 595.41114 z: 1079.39808 last x: 595.41114 last z: 1079.39808 territory: 0 rot x: 0 rot y: 2.50855 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6637 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6638 Footprint: Position: in world: true x: 612.67505 z: 1048.81836 last x: 612.67505 last z: 1048.81836 territory: 0 rot x: 0 rot y: 2.59975 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6638 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6639 Footprint: Position: in world: true x: 625.75446 z: 1104.86207 last x: 625.75446 last z: 1104.86207 territory: 0 rot x: 0 rot y: 0.47654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6639 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6640 Footprint: Position: in world: true x: 633.8172 z: 1148.10657 last x: 633.8172 last z: 1148.10657 territory: 0 rot x: 0 rot y: -2.28002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6640 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6641 Footprint: Position: in world: true x: 594.7508 z: 1168.36988 last x: 594.7508 last z: 1168.36988 territory: 0 rot x: 0 rot y: -1.5227 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6641 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6642 Footprint: Position: in world: true x: 569.27002 z: 1168.3578 last x: 569.27002 last z: 1168.3578 territory: 0 rot x: 0 rot y: 2.94173 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6642 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6643 Footprint: Position: in world: true x: 576.38532 z: 1135.62452 last x: 576.38532 last z: 1135.62452 territory: 0 rot x: 0 rot y: 1.37143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6643 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6644 Footprint: Position: in world: true x: 638.87696 z: 1235.11426 last x: 638.87696 last z: 1235.11426 territory: 0 rot x: 0 rot y: 1.67888 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6644 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6645 Footprint: Position: in world: true x: 693.31025 z: 1217.2107 last x: 693.31025 last z: 1217.2107 territory: 0 rot x: 0 rot y: 2.34591 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6645 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6646 Footprint: Position: in world: true x: 710.61695 z: 1183.27564 last x: 710.61695 last z: 1183.27564 territory: 0 rot x: 0 rot y: 3.0865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6646 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6647 Footprint: Position: in world: true x: 759.95801 z: 1205.97547 last x: 759.95801 last z: 1205.97547 territory: 0 rot x: 0 rot y: 2.01397 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6647 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6648 Footprint: Position: in world: true x: 787.8871 z: 1198.63746 last x: 787.8871 last z: 1198.63746 territory: 0 rot x: 0 rot y: 1.05477 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6648 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6649 Footprint: Position: in world: true x: 775.09113 z: 1159.03785 last x: 775.09113 last z: 1159.03785 territory: 1 rot x: 0 rot y: 0.58065 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6649 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6650 Footprint: Position: in world: true x: 778.44819 z: 1197.32605 last x: 778.44819 last z: 1197.32605 territory: 0 rot x: 0 rot y: 0.2154 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6650 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6651 Footprint: Position: in world: true x: 795.13514 z: 1184.62232 last x: 795.13514 last z: 1184.62232 territory: 1 rot x: 0 rot y: -1.57703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6651 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6652 Footprint: Position: in world: true x: 956.68183 z: 1143.52247 last x: 956.68183 last z: 1143.52247 territory: 1 rot x: 0 rot y: 1.38607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6652 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6653 Footprint: Position: in world: true x: 953.75928 z: 1167.33484 last x: 953.75928 last z: 1167.33484 territory: 1 rot x: 0 rot y: -2.12237 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6653 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6654 Footprint: Position: in world: true x: 899.71662 z: 1201.67908 last x: 899.71662 last z: 1201.67908 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6654 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6655 Footprint: Position: in world: true x: 1049.33973 z: 1082.25733 last x: 1049.33973 last z: 1082.25733 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6655 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6656 Footprint: Position: in world: true x: 1013.21967 z: 1079.53382 last x: 1013.21967 last z: 1079.53382 territory: 1 rot x: 0 rot y: -2.2219 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6656 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6657 Footprint: Position: in world: true x: 1003.30738 z: 1063.9867 last x: 1003.30738 last z: 1063.9867 territory: 1 rot x: 0 rot y: -2.56966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6657 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6658 Footprint: Position: in world: true x: 995.6283 z: 1040.66553 last x: 995.6283 last z: 1040.66553 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6658 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6659 Footprint: Position: in world: true x: 1010.52808 z: 1030.90809 last x: 1010.52808 last z: 1030.90809 territory: 1 rot x: 0 rot y: 0.82111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6659 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6660 Footprint: Position: in world: true x: 1003.5589 z: 790.43854 last x: 1003.5589 last z: 790.43854 territory: 1 rot x: 0 rot y: 3.06638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6660 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6661 Footprint: Position: in world: true x: 993.60395 z: 760.8152 last x: 993.60395 last z: 760.8152 territory: 1 rot x: 0 rot y: 0.66613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6661 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6662 Footprint: Position: in world: true x: 881.0619 z: 772.62897 last x: 881.0619 last z: 772.62897 territory: 1 rot x: 0 rot y: -2.34102 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6662 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6663 Footprint: Position: in world: true x: 862.49189 z: 752.02369 last x: 862.49189 last z: 752.02369 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6663 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6664 Footprint: Position: in world: true x: 855.5323 z: 733.41877 last x: 855.5323 last z: 733.41877 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6664 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6665 Footprint: Position: in world: true x: 575.28168 z: 750.70344 last x: 575.28168 last z: 750.70344 territory: 2 rot x: 0 rot y: 3.08695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6665 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6666 Footprint: Position: in world: true x: 572.43445 z: 721.04554 last x: 572.43445 last z: 721.04554 territory: 2 rot x: 0 rot y: 3.1068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6666 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6667 Footprint: Position: in world: true x: 650.94874 z: 724.23108 last x: 650.94874 last z: 724.23108 territory: 2 rot x: 0 rot y: 1.2216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6667 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6668 Footprint: Position: in world: true x: 343.46717 z: 470.66514 last x: 343.46717 last z: 470.66514 territory: 2 rot x: 0 rot y: 0.30414 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6668 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6669 Footprint: Position: in world: true x: 223.10183 z: 242.96433 last x: 223.10183 last z: 242.96433 territory: 0 rot x: 0 rot y: -3.02221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6669 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6670 Footprint: Position: in world: true x: 219.21628 z: 219.03483 last x: 219.21628 last z: 219.03483 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6670 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6671 Footprint: Position: in world: true x: 206.37855 z: 209.79804 last x: 206.37855 last z: 209.79804 territory: 0 rot x: 0 rot y: -2.39647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6671 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6672 Footprint: Position: in world: true x: 194.8062 z: 202.97735 last x: 194.8062 last z: 202.97735 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6672 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6673 Footprint: Position: in world: true x: 372.70575 z: 176.68216 last x: 372.70575 last z: 176.68216 territory: 0 rot x: 0 rot y: -2.45847 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6673 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6674 Footprint: Position: in world: true x: 368.07929 z: 170.03551 last x: 368.07929 last z: 170.03551 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6674 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6675 Footprint: Position: in world: true x: 368.0124 z: 160.20923 last x: 368.0124 last z: 160.20923 territory: 0 rot x: 0 rot y: 2.08976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6675 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6676 Footprint: Position: in world: true x: 364.06467 z: 177.37641 last x: 364.06467 last z: 177.37641 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6676 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6677 Footprint: Position: in world: true x: 361.18763 z: 202.14905 last x: 361.18763 last z: 202.14905 territory: 0 rot x: 0 rot y: 0.56875 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6677 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6678 Footprint: Position: in world: true x: 365.29868 z: 208.25998 last x: 365.29868 last z: 208.25998 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6678 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6679 Footprint: Position: in world: true x: 372.55549 z: 214.98572 last x: 372.55549 last z: 214.98572 territory: 0 rot x: 0 rot y: 0.57789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6679 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6680 Footprint: Position: in world: true x: 380.23182 z: 226.08065 last x: 380.23182 last z: 226.08065 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6680 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6681 Footprint: Position: in world: true x: 364.82871 z: 213.87789 last x: 364.82871 last z: 213.87789 territory: 0 rot x: 0 rot y: 0.52471 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6681 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6682 Footprint: Position: in world: true x: 411.5796 z: 219.56962 last x: 411.5796 last z: 219.56962 territory: 0 rot x: 0 rot y: -2.09935 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6682 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6683 Footprint: Position: in world: true x: 560.167 z: 216.28595 last x: 560.167 last z: 216.28595 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6683 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6684 Footprint: Position: in world: true x: 640.87989 z: 256.14893 last x: 640.87989 last z: 256.14893 territory: 2 rot x: 0 rot y: 1.26682 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6684 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6685 Footprint: Position: in world: true x: 632.83057 z: 242.92995 last x: 632.83057 last z: 242.92995 territory: 2 rot x: 0 rot y: -2.52816 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6685 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6686 Footprint: Position: in world: true x: 603.51435 z: 198.83983 last x: 603.51435 last z: 198.83983 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6686 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6687 Footprint: Position: in world: true x: 606.6233 z: 183.82457 last x: 606.6233 last z: 183.82457 territory: 2 rot x: 0 rot y: 2.51587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6687 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6688 Footprint: Position: in world: true x: 689.50959 z: 576.65699 last x: 689.50959 last z: 576.65699 territory: 2 rot x: 0 rot y: -2.97657 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6688 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6689 Footprint: Position: in world: true x: 673.73505 z: 540.22944 last x: 673.73505 last z: 540.22944 territory: 0 rot x: 0 rot y: -2.76543 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6689 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6690 Footprint: Position: in world: true x: 665.28602 z: 507.59296 last x: 665.28602 last z: 507.59296 territory: 0 rot x: 0 rot y: 1.11216 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6690 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6691 Footprint: Position: in world: true x: 702.25886 z: 653.47895 last x: 702.25886 last z: 653.47895 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/plant_desert_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6691 actor: "props/flora/plant_desert_a.xml" constructionprogress: 0 - id: 6692 Footprint: Position: in world: true x: 737.2317 z: 997.25965 last x: 737.2317 last z: 997.25965 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/decal_stone_medit_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6692 actor: "geology/decal_stone_medit_a.xml" constructionprogress: 0 - id: 6693 Footprint: Position: in world: true x: 744.07636 z: 1002.73005 last x: 744.07636 last z: 1002.73005 territory: 1 rot x: 0 rot y: 0.07696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/decal_stone_medit_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6693 actor: "geology/decal_stone_medit_a.xml" constructionprogress: 0 - id: 6694 Footprint: Position: in world: true x: 734.8683 z: 1001.52735 last x: 734.8683 last z: 1001.52735 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6694 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6695 Footprint: Position: in world: true x: 729.3083 z: 1001.10328 last x: 729.3083 last z: 1001.10328 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6695 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6696 Footprint: Position: in world: true x: 728.59559 z: 997.85553 last x: 728.59559 last z: 997.85553 territory: 1 rot x: 0 rot y: 2.69504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6696 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6697 Footprint: Position: in world: true x: 733.08417 z: 991.16797 last x: 733.08417 last z: 991.16797 territory: 1 rot x: 0 rot y: 2.45899 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6697 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6698 Footprint: Position: in world: true x: 735.1543 z: 988.52057 last x: 735.1543 last z: 988.52057 territory: 1 rot x: 0 rot y: 0.60756 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6698 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6699 Footprint: Position: in world: true x: 736.1399 z: 994.57074 last x: 736.1399 last z: 994.57074 territory: 1 rot x: 0 rot y: -0.06624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6699 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6700 Footprint: Position: in world: true x: 735.7563 z: 1000.21521 last x: 735.7563 last z: 1000.21521 territory: 1 rot x: 0 rot y: 0.29621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6700 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6701 Footprint: Position: in world: true x: 737.76374 z: 1005.73835 last x: 737.76374 last z: 1005.73835 territory: 1 rot x: 0 rot y: 1.55193 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6701 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6702 Footprint: Position: in world: true x: 743.89167 z: 1003.65693 last x: 743.89167 last z: 1003.65693 territory: 1 rot x: 0 rot y: 2.95817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6702 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6703 Footprint: Position: in world: true x: 744.94062 z: 996.01966 last x: 744.94062 last z: 996.01966 territory: 1 rot x: 0 rot y: 2.70446 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6703 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6704 Footprint: Position: in world: true x: 748.35218 z: 990.3813 last x: 748.35218 last z: 990.3813 territory: 1 rot x: 0 rot y: 0.13578 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6704 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6705 Footprint: Position: in world: true x: 748.68311 z: 996.77851 last x: 748.68311 last z: 996.77851 territory: 1 rot x: 0 rot y: -0.22902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6705 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6706 Footprint: Position: in world: true x: 745.66065 z: 1003.76368 last x: 745.66065 last z: 1003.76368 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6706 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6707 Footprint: Position: in world: true x: 743.73536 z: 1004.35486 last x: 743.73536 last z: 1004.35486 territory: 1 rot x: 0 rot y: -2.82952 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6707 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6708 Footprint: Position: in world: true x: 742.81482 z: 992.4726 last x: 742.81482 last z: 992.4726 territory: 1 rot x: 0 rot y: 2.68964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6708 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6709 Footprint: Position: in world: true x: 743.85981 z: 990.46119 last x: 743.85981 last z: 990.46119 territory: 1 rot x: 0 rot y: 2.19426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6709 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6710 Footprint: Position: in world: true x: 746.58368 z: 994.61078 last x: 746.58368 last z: 994.61078 territory: 1 rot x: 0 rot y: -1.07813 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6710 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6711 Footprint: Position: in world: true x: 737.30066 z: 1000.18775 last x: 737.30066 last z: 1000.18775 territory: 1 rot x: 0 rot y: -0.7914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6711 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6712 Footprint: Position: in world: true x: 731.04511 z: 1004.58051 last x: 731.04511 last z: 1004.58051 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6712 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6713 Footprint: Position: in world: true x: 733.70618 z: 1007.12226 last x: 733.70618 last z: 1007.12226 territory: 1 rot x: 0 rot y: 1.72251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6713 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6714 Footprint: Position: in world: true x: 736.06476 z: 1005.48176 last x: 736.06476 last z: 1005.48176 territory: 1 rot x: 0 rot y: 2.80341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6714 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6715 Footprint: Position: in world: true x: 739.13868 z: 992.43067 last x: 739.13868 last z: 992.43067 territory: 1 rot x: 0 rot y: 2.98275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6715 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6716 Footprint: Position: in world: true x: 739.94373 z: 988.24146 last x: 739.94373 last z: 988.24146 territory: 1 rot x: 0 rot y: 0.23652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6716 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6717 Footprint: Position: in world: true x: 742.20295 z: 996.65625 last x: 742.20295 last z: 996.65625 territory: 1 rot x: 0 rot y: 0.13921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6717 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6718 Footprint: Position: in world: true x: 743.3307 z: 1004.08277 last x: 743.3307 last z: 1004.08277 territory: 1 rot x: 0 rot y: 1.0278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6718 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6719 Footprint: Position: in world: true x: 745.67524 z: 1004.32044 last x: 745.67524 last z: 1004.32044 territory: 1 rot x: 0 rot y: 2.75368 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6719 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6720 Footprint: Position: in world: true x: 747.32166 z: 999.62775 last x: 747.32166 last z: 999.62775 territory: 1 rot x: 0 rot y: -2.85291 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6720 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6721 Footprint: Position: in world: true x: 743.0951 z: 996.16944 last x: 743.0951 last z: 996.16944 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6721 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6722 Footprint: Position: in world: true x: 983.59687 z: 982.4798 last x: 983.59687 last z: 982.4798 territory: 1 rot x: 0 rot y: -1.50976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6722 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6723 Footprint: Position: in world: true x: 975.31385 z: 982.93262 last x: 975.31385 last z: 982.93262 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6723 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6724 Footprint: Position: in world: true x: 971.33497 z: 979.25434 last x: 971.33497 last z: 979.25434 territory: 1 rot x: 0 rot y: -2.9866 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6724 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6725 Footprint: Position: in world: true x: 971.47828 z: 972.49872 last x: 971.47828 last z: 972.49872 territory: 1 rot x: 0 rot y: 2.79252 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6725 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6726 Footprint: Position: in world: true x: 973.88361 z: 967.94239 last x: 973.88361 last z: 967.94239 territory: 1 rot x: 0 rot y: 0.82377 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6726 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6727 Footprint: Position: in world: true x: 976.71894 z: 971.50593 last x: 976.71894 last z: 971.50593 territory: 1 rot x: 0 rot y: 0.60859 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6727 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6728 Footprint: Position: in world: true x: 979.51105 z: 975.52228 last x: 979.51105 last z: 975.52228 territory: 1 rot x: 0 rot y: 0.25986 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6728 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6729 Footprint: Position: in world: true x: 978.84375 z: 979.40094 last x: 978.84375 last z: 979.40094 territory: 1 rot x: 0 rot y: -0.60743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6729 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6730 Footprint: Position: in world: true x: 974.34638 z: 984.29407 last x: 974.34638 last z: 984.29407 territory: 1 rot x: 0 rot y: -1.74691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6730 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6731 Footprint: Position: in world: true x: 970.77112 z: 980.98725 last x: 970.77112 last z: 980.98725 territory: 1 rot x: 0 rot y: -3.02277 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6731 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6732 Footprint: Position: in world: true x: 970.373 z: 973.86188 last x: 970.373 last z: 973.86188 territory: 1 rot x: 0 rot y: 2.63794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6732 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6733 Footprint: Position: in world: true x: 976.95368 z: 967.69062 last x: 976.95368 last z: 967.69062 territory: 1 rot x: 0 rot y: 1.1483 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6733 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6734 Footprint: Position: in world: true x: 980.56543 z: 971.32605 last x: 980.56543 last z: 971.32605 territory: 1 rot x: 0 rot y: 0.59955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6734 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6735 Footprint: Position: in world: true x: 983.72846 z: 974.27942 last x: 983.72846 last z: 974.27942 territory: 1 rot x: 0 rot y: 0.89046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6735 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6736 Footprint: Position: in world: true x: 986.83216 z: 977.41498 last x: 986.83216 last z: 977.41498 territory: 1 rot x: 0 rot y: 0.25612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6736 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6737 Footprint: Position: in world: true x: 986.52015 z: 981.39905 last x: 986.52015 last z: 981.39905 territory: 1 rot x: 0 rot y: -0.76372 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6737 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6738 Footprint: Position: in world: true x: 980.65546 z: 984.39545 last x: 980.65546 last z: 984.39545 territory: 1 rot x: 0 rot y: -1.47168 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6738 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6739 Footprint: Position: in world: true x: 973.83252 z: 984.83906 last x: 973.83252 last z: 984.83906 territory: 1 rot x: 0 rot y: -2.07955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6739 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6740 Footprint: Position: in world: true x: 969.87372 z: 982.09571 last x: 969.87372 last z: 982.09571 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6740 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6741 Footprint: Position: in world: true x: 969.78571 z: 977.80817 last x: 969.78571 last z: 977.80817 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6741 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6742 Footprint: Position: in world: true x: 968.53046 z: 973.0923 last x: 968.53046 last z: 973.0923 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6742 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6743 Footprint: Position: in world: true x: 976.38233 z: 972.71552 last x: 976.38233 last z: 972.71552 territory: 1 rot x: 0 rot y: 0.37008 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6743 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6744 Footprint: Position: in world: true x: 979.36316 z: 979.77131 last x: 979.36316 last z: 979.77131 territory: 1 rot x: 0 rot y: 0.34353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6744 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6745 Footprint: Position: in world: true x: 981.30396 z: 986.58118 last x: 981.30396 last z: 986.58118 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6745 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6746 Footprint: Position: in world: true x: 982.05726 z: 987.59504 last x: 982.05726 last z: 987.59504 territory: 1 rot x: 0 rot y: 3.02996 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6746 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6747 Footprint: Position: in world: true x: 982.70862 z: 979.61658 last x: 982.70862 last z: 979.61658 territory: 1 rot x: 0 rot y: 2.99744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6747 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6748 Footprint: Position: in world: true x: 983.01697 z: 977.93555 last x: 983.01697 last z: 977.93555 territory: 1 rot x: 0 rot y: 0.95109 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6748 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6749 Footprint: Position: in world: true x: 988.44251 z: 983.83112 last x: 988.44251 last z: 983.83112 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6749 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6750 Footprint: Position: in world: true x: 983.81244 z: 988.38007 last x: 983.81244 last z: 988.38007 territory: 1 rot x: 0 rot y: -1.1024 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6750 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6751 Footprint: Position: in world: true x: 976.94312 z: 989.33411 last x: 976.94312 last z: 989.33411 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6751 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6752 Footprint: Position: in world: true x: 974.1969 z: 985.81476 last x: 974.1969 last z: 985.81476 territory: 1 rot x: 0 rot y: -2.5615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6752 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6753 Footprint: Position: in world: true x: 968.44483 z: 981.8202 last x: 968.44483 last z: 981.8202 territory: 1 rot x: 0 rot y: -2.22098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6753 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6754 Footprint: Position: in world: true x: 971.07679 z: 987.44507 last x: 971.07679 last z: 987.44507 territory: 1 rot x: 0 rot y: 0.72696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6754 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6755 Footprint: Position: in world: true x: 916.13001 z: 1071.1161 last x: 916.13001 last z: 1071.1161 territory: 1 rot x: 0 rot y: -1.8034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6755 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6756 Footprint: Position: in world: true x: 910.41022 z: 1067.82557 last x: 910.41022 last z: 1067.82557 territory: 1 rot x: 0 rot y: -3.06423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6756 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6757 Footprint: Position: in world: true x: 911.31086 z: 1063.5879 last x: 911.31086 last z: 1063.5879 territory: 1 rot x: 0 rot y: 2.35325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6757 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6758 Footprint: Position: in world: true x: 915.05121 z: 1062.90186 last x: 915.05121 last z: 1062.90186 territory: 1 rot x: 0 rot y: 0.1164 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6758 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6759 Footprint: Position: in world: true x: 915.18891 z: 1066.87366 last x: 915.18891 last z: 1066.87366 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6759 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6760 Footprint: Position: in world: true x: 912.95398 z: 1070.79114 last x: 912.95398 last z: 1070.79114 territory: 1 rot x: 0 rot y: -0.09165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6760 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6761 Footprint: Position: in world: true x: 912.26899 z: 1077.27771 last x: 912.26899 last z: 1077.27771 territory: 1 rot x: 0 rot y: 0.7192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6761 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6762 Footprint: Position: in world: true x: 916.11792 z: 1080.80628 last x: 916.11792 last z: 1080.80628 territory: 1 rot x: 0 rot y: 1.89951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6762 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6763 Footprint: Position: in world: true x: 921.59302 z: 1078.35425 last x: 921.59302 last z: 1078.35425 territory: 1 rot x: 0 rot y: 1.62642 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6763 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6764 Footprint: Position: in world: true x: 926.22107 z: 1077.81605 last x: 926.22107 last z: 1077.81605 territory: 1 rot x: 0 rot y: 1.89234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6764 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6765 Footprint: Position: in world: true x: 931.54181 z: 1073.10987 last x: 931.54181 last z: 1073.10987 territory: 1 rot x: 0 rot y: 2.18271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6765 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6766 Footprint: Position: in world: true x: 934.97364 z: 1070.30494 last x: 934.97364 last z: 1070.30494 territory: 1 rot x: 0 rot y: 2.27552 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6766 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6767 Footprint: Position: in world: true x: 936.62537 z: 1068.42713 last x: 936.62537 last z: 1068.42713 territory: 1 rot x: 0 rot y: -2.2846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6767 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6768 Footprint: Position: in world: true x: 931.70014 z: 1065.15137 last x: 931.70014 last z: 1065.15137 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6768 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6769 Footprint: Position: in world: true x: 930.75953 z: 1065.0857 last x: 930.75953 last z: 1065.0857 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6769 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6770 Footprint: Position: in world: true x: 927.44867 z: 1068.59021 last x: 927.44867 last z: 1068.59021 territory: 1 rot x: 0 rot y: 0.21953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6770 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6771 Footprint: Position: in world: true x: 927.96485 z: 1072.97107 last x: 927.96485 last z: 1072.97107 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6771 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6772 Footprint: Position: in world: true x: 927.12513 z: 1075.1631 last x: 927.12513 last z: 1075.1631 territory: 1 rot x: 0 rot y: -0.9587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6772 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6773 Footprint: Position: in world: true x: 922.51294 z: 1077.5431 last x: 922.51294 last z: 1077.5431 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6773 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6774 Footprint: Position: in world: true x: 919.18891 z: 1078.16834 last x: 919.18891 last z: 1078.16834 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6774 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6775 Footprint: Position: in world: true x: 911.66486 z: 1080.4043 last x: 911.66486 last z: 1080.4043 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6775 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6776 Footprint: Position: in world: true x: 909.39863 z: 1074.21998 last x: 909.39863 last z: 1074.21998 territory: 1 rot x: 0 rot y: -2.9745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6776 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6777 Footprint: Position: in world: true x: 907.96576 z: 1069.5735 last x: 907.96576 last z: 1069.5735 territory: 1 rot x: 0 rot y: -2.6111 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6777 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6778 Footprint: Position: in world: true x: 905.27991 z: 1063.69507 last x: 905.27991 last z: 1063.69507 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6778 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6779 Footprint: Position: in world: true x: 911.87537 z: 1061.09046 last x: 911.87537 last z: 1061.09046 territory: 1 rot x: 0 rot y: 0.45434 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6779 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6780 Footprint: Position: in world: true x: 916.87452 z: 1072.66663 last x: 916.87452 last z: 1072.66663 territory: 1 rot x: 0 rot y: 0.83588 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6780 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6781 Footprint: Position: in world: true x: 925.21583 z: 1079.33375 last x: 925.21583 last z: 1079.33375 territory: 1 rot x: 0 rot y: 2.25335 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6781 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6782 Footprint: Position: in world: true x: 928.5276 z: 1074.81995 last x: 928.5276 last z: 1074.81995 territory: 1 rot x: 0 rot y: 2.88668 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6782 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6783 Footprint: Position: in world: true x: 929.67725 z: 1069.9286 last x: 929.67725 last z: 1069.9286 territory: 1 rot x: 0 rot y: 2.02427 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6783 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6784 Footprint: Position: in world: true x: 933.0976 z: 1069.21851 last x: 933.0976 last z: 1069.21851 territory: 1 rot x: 0 rot y: 1.24918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6784 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6785 Footprint: Position: in world: true x: 932.91987 z: 1075.38062 last x: 932.91987 last z: 1075.38062 territory: 1 rot x: 0 rot y: -2.31984 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6785 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6786 Footprint: Position: in world: true x: 927.9698 z: 1069.58667 last x: 927.9698 last z: 1069.58667 territory: 1 rot x: 0 rot y: 0.95823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6786 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6787 Footprint: Position: in world: true x: 1161.71595 z: 623.26685 last x: 1161.71595 last z: 623.26685 territory: 0 rot x: 0 rot y: 0.17586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6787 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6788 Footprint: Position: in world: true x: 1160.6316 z: 629.13727 last x: 1160.6316 last z: 629.13727 territory: 0 rot x: 0 rot y: -2.10863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6788 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6789 Footprint: Position: in world: true x: 1154.09693 z: 622.79175 last x: 1154.09693 last z: 622.79175 territory: 0 rot x: 0 rot y: -2.81916 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6789 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6790 Footprint: Position: in world: true x: 1152.73902 z: 617.28614 last x: 1152.73902 last z: 617.28614 territory: 0 rot x: 0 rot y: 3.11846 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6790 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6791 Footprint: Position: in world: true x: 1154.41321 z: 610.67865 last x: 1154.41321 last z: 610.67865 territory: 0 rot x: 0 rot y: 1.97085 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6791 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6792 Footprint: Position: in world: true x: 1160.80005 z: 609.82325 last x: 1160.80005 last z: 609.82325 territory: 0 rot x: 0 rot y: 0.85964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6792 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6793 Footprint: Position: in world: true x: 1166.85084 z: 614.70154 last x: 1166.85084 last z: 614.70154 territory: 0 rot x: 0 rot y: 0.51781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6793 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6794 Footprint: Position: in world: true x: 1170.2079 z: 621.42914 last x: 1170.2079 last z: 621.42914 territory: 0 rot x: 0 rot y: -0.49441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6794 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6795 Footprint: Position: in world: true x: 1163.89148 z: 629.47602 last x: 1163.89148 last z: 629.47602 territory: 0 rot x: 0 rot y: -1.47223 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6795 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6796 Footprint: Position: in world: true x: 1154.60755 z: 627.80488 last x: 1154.60755 last z: 627.80488 territory: 0 rot x: 0 rot y: -2.32793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6796 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6797 Footprint: Position: in world: true x: 1151.136 z: 623.54023 last x: 1151.136 last z: 623.54023 territory: 0 rot x: 0 rot y: -2.53022 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6797 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6798 Footprint: Position: in world: true x: 1146.52991 z: 616.15943 last x: 1146.52991 last z: 616.15943 territory: 0 rot x: 0 rot y: 2.61728 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6798 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6799 Footprint: Position: in world: true x: 1153.27051 z: 611.46216 last x: 1153.27051 last z: 611.46216 territory: 0 rot x: 0 rot y: 1.19474 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6799 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6800 Footprint: Position: in world: true x: 1160.9834 z: 617.9032 last x: 1160.9834 last z: 617.9032 territory: 0 rot x: 0 rot y: 0.25966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6800 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6801 Footprint: Position: in world: true x: 1163.88758 z: 624.23725 last x: 1163.88758 last z: 624.23725 territory: 0 rot x: 0 rot y: 1.32462 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6801 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6802 Footprint: Position: in world: true x: 1166.71338 z: 622.36506 last x: 1166.71338 last z: 622.36506 territory: 0 rot x: 0 rot y: -2.80478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6802 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6803 Footprint: Position: in world: true x: 1162.9026 z: 614.12403 last x: 1162.9026 last z: 614.12403 territory: 0 rot x: 0 rot y: -2.6078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6803 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6804 Footprint: Position: in world: true x: 1159.84327 z: 608.6861 last x: 1159.84327 last z: 608.6861 territory: 0 rot x: 0 rot y: -2.80985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6804 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6805 Footprint: Position: in world: true x: 1159.96009 z: 606.57001 last x: 1159.96009 last z: 606.57001 territory: 0 rot x: 0 rot y: 1.61098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6805 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6806 Footprint: Position: in world: true x: 1166.46143 z: 609.23035 last x: 1166.46143 last z: 609.23035 territory: 0 rot x: 0 rot y: -0.44396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6806 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6807 Footprint: Position: in world: true x: 1163.03565 z: 613.28309 last x: 1163.03565 last z: 613.28309 territory: 0 rot x: 0 rot y: -0.31 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6807 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6808 Footprint: Position: in world: true x: 1162.16053 z: 618.58552 last x: 1162.16053 last z: 618.58552 territory: 0 rot x: 0 rot y: 0.18468 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6808 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6809 Footprint: Position: in world: true x: 1163.45069 z: 625.90363 last x: 1163.45069 last z: 625.90363 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6809 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6810 Footprint: Position: in world: true x: 1163.09253 z: 625.2016 last x: 1163.09253 last z: 625.2016 territory: 0 rot x: 0 rot y: -2.39228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6810 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6811 Footprint: Position: in world: true x: 1156.00513 z: 615.9756 last x: 1156.00513 last z: 615.9756 territory: 0 rot x: 0 rot y: 2.30549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6811 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6812 Footprint: Position: in world: true x: 1160.60706 z: 611.06318 last x: 1160.60706 last z: 611.06318 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6812 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6813 Footprint: Position: in world: true x: 1161.95154 z: 613.6313 last x: 1161.95154 last z: 613.6313 territory: 0 rot x: 0 rot y: 0.28327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6813 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6814 Footprint: Position: in world: true x: 1163.39917 z: 620.02082 last x: 1163.39917 last z: 620.02082 territory: 0 rot x: 0 rot y: 0.56998 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6814 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6815 Footprint: Position: in world: true x: 1167.05201 z: 623.42328 last x: 1167.05201 last z: 623.42328 territory: 0 rot x: 0 rot y: 2.47495 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6815 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6816 Footprint: Position: in world: true x: 1167.50257 z: 618.99274 last x: 1167.50257 last z: 618.99274 territory: 0 rot x: 0 rot y: -2.55396 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6816 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6817 Footprint: Position: in world: true x: 1164.38501 z: 613.88398 last x: 1164.38501 last z: 613.88398 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6817 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6818 Footprint: Position: in world: true x: 1156.79651 z: 623.19214 last x: 1156.79651 last z: 623.19214 territory: 0 rot x: 0 rot y: 1.16564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6818 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6819 Footprint: Position: in world: true x: 955.3979 z: 401.23337 last x: 955.3979 last z: 401.23337 territory: 0 rot x: 0 rot y: -2.1365 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6819 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6820 Footprint: Position: in world: true x: 931.20435 z: 175.8767 last x: 931.20435 last z: 175.8767 territory: 0 rot x: 0 rot y: -0.68638 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6820 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6821 Footprint: Position: in world: true x: 923.04041 z: 186.04023 last x: 923.04041 last z: 186.04023 territory: 0 rot x: 0 rot y: -2.19211 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6821 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6822 Footprint: Position: in world: true x: 912.61225 z: 179.94365 last x: 912.61225 last z: 179.94365 territory: 0 rot x: 0 rot y: -3.11867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6822 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6823 Footprint: Position: in world: true x: 914.56043 z: 165.51793 last x: 914.56043 last z: 165.51793 territory: 0 rot x: 0 rot y: 1.37327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6823 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6824 Footprint: Position: in world: true x: 948.02308 z: 178.1596 last x: 948.02308 last z: 178.1596 territory: 0 rot x: 0 rot y: 1.69256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6824 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6825 Footprint: Position: in world: true x: 961.86475 z: 172.25689 last x: 961.86475 last z: 172.25689 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6825 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6826 Footprint: Position: in world: true x: 961.7657 z: 172.73032 last x: 961.7657 last z: 172.73032 territory: 0 rot x: 0 rot y: 0.326 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6826 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6827 Footprint: Position: in world: true x: 951.7823 z: 184.75156 last x: 951.7823 last z: 184.75156 territory: 0 rot x: 0 rot y: -2.04743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6827 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6828 Footprint: Position: in world: true x: 933.39826 z: 168.70881 last x: 933.39826 last z: 168.70881 territory: 0 rot x: 0 rot y: 2.92031 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6828 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6829 Footprint: Position: in world: true x: 934.93476 z: 206.96772 last x: 934.93476 last z: 206.96772 territory: 0 rot x: 0 rot y: -0.75246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6829 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6830 Footprint: Position: in world: true x: 919.24427 z: 214.14823 last x: 919.24427 last z: 214.14823 territory: 0 rot x: 0 rot y: -2.63346 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6830 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6831 Footprint: Position: in world: true x: 915.57569 z: 204.79467 last x: 915.57569 last z: 204.79467 territory: 0 rot x: 0 rot y: -2.68343 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6831 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6832 Footprint: Position: in world: true x: 897.84406 z: 188.13704 last x: 897.84406 last z: 188.13704 territory: 0 rot x: 0 rot y: -2.21245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6832 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6833 Footprint: Position: in world: true x: 895.93073 z: 185.84665 last x: 895.93073 last z: 185.84665 territory: 0 rot x: 0 rot y: 2.50228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6833 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6834 Footprint: Position: in world: true x: 903.35688 z: 179.64599 last x: 903.35688 last z: 179.64599 territory: 0 rot x: 0 rot y: 1.08645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6834 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6835 Footprint: Position: in world: true x: 928.65137 z: 231.07143 last x: 928.65137 last z: 231.07143 territory: 0 rot x: 0 rot y: 0.75257 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6835 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6836 Footprint: Position: in world: true x: 959.80335 z: 206.20464 last x: 959.80335 last z: 206.20464 territory: 0 rot x: 0 rot y: -1.92936 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6836 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6837 Footprint: Position: in world: true x: 969.66456 z: 174.99119 last x: 969.66456 last z: 174.99119 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6837 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6838 Footprint: Position: in world: true x: 976.6537 z: 182.4723 last x: 976.6537 last z: 182.4723 territory: 0 rot x: 0 rot y: -1.55303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6838 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6839 Footprint: Position: in world: true x: 972.83631 z: 171.0065 last x: 972.83631 last z: 171.0065 territory: 0 rot x: 0 rot y: 0.88196 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6839 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6840 Footprint: Position: in world: true x: 951.5323 z: 162.4417 last x: 951.5323 last z: 162.4417 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6840 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6841 Footprint: Position: in world: true x: 940.2458 z: 179.96863 last x: 940.2458 last z: 179.96863 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6841 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6842 Footprint: Position: in world: true x: 976.95044 z: 187.62851 last x: 976.95044 last z: 187.62851 territory: 0 rot x: 0 rot y: -1.31412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6842 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6843 Footprint: Position: in world: true x: 1010.31672 z: 374.22214 last x: 1010.31672 last z: 374.22214 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6843 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6844 Footprint: Position: in world: true x: 1003.61695 z: 367.0384 last x: 1003.61695 last z: 367.0384 territory: 0 rot x: 0 rot y: -2.94558 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6844 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6845 Footprint: Position: in world: true x: 1003.972 z: 355.97019 last x: 1003.972 last z: 355.97019 territory: 0 rot x: 0 rot y: 1.96453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6845 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6846 Footprint: Position: in world: true x: 1086.18482 z: 309.65406 last x: 1086.18482 last z: 309.65406 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6846 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6847 Footprint: Position: in world: true x: 1089.21985 z: 320.30362 last x: 1089.21985 last z: 320.30362 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6847 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6848 Footprint: Position: in world: true x: 1084.19349 z: 327.88746 last x: 1084.19349 last z: 327.88746 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6848 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6849 Footprint: Position: in world: true x: 1084.31678 z: 318.20054 last x: 1084.31678 last z: 318.20054 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6849 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6850 Footprint: Position: in world: true x: 364.87638 z: 897.08545 last x: 364.87638 last z: 897.08545 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6850 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6851 Footprint: Position: in world: true x: 366.45377 z: 889.51581 last x: 366.45377 last z: 889.51581 territory: 2 rot x: 0 rot y: 2.90342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6851 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6852 Footprint: Position: in world: true x: 367.6519 z: 885.62848 last x: 367.6519 last z: 885.62848 territory: 2 rot x: 0 rot y: 2.60155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6852 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6853 Footprint: Position: in world: true x: 371.15006 z: 879.61957 last x: 371.15006 last z: 879.61957 territory: 2 rot x: 0 rot y: 2.57616 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6853 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6854 Footprint: Position: in world: true x: 378.53089 z: 870.39277 last x: 378.53089 last z: 870.39277 territory: 2 rot x: 0 rot y: 2.0918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6854 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6855 Footprint: Position: in world: true x: 384.76328 z: 867.34607 last x: 384.76328 last z: 867.34607 territory: 2 rot x: 0 rot y: 2.70777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6855 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6856 Footprint: Position: in world: true x: 385.0785 z: 861.17963 last x: 385.0785 last z: 861.17963 territory: 2 rot x: 0 rot y: -1.5779 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6856 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6857 Footprint: Position: in world: true x: 380.06662 z: 862.71937 last x: 380.06662 last z: 862.71937 territory: 2 rot x: 0 rot y: -0.68802 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6857 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6858 Footprint: Position: in world: true x: 376.92197 z: 867.28425 last x: 376.92197 last z: 867.28425 territory: 2 rot x: 0 rot y: 0.51093 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6858 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6859 Footprint: Position: in world: true x: 379.88071 z: 871.63813 last x: 379.88071 last z: 871.63813 territory: 2 rot x: 0 rot y: -0.11712 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6859 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6860 Footprint: Position: in world: true x: 377.30729 z: 879.5564 last x: 377.30729 last z: 879.5564 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6860 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6861 Footprint: Position: in world: true x: 375.3928 z: 879.56904 last x: 375.3928 last z: 879.56904 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6861 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6862 Footprint: Position: in world: true x: 374.66675 z: 884.41602 last x: 374.66675 last z: 884.41602 territory: 2 rot x: 0 rot y: 0.71711 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6862 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6863 Footprint: Position: in world: true x: 379.3686 z: 890.26014 last x: 379.3686 last z: 890.26014 territory: 2 rot x: 0 rot y: 0.47738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6863 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6864 Footprint: Position: in world: true x: 382.02479 z: 896.36677 last x: 382.02479 last z: 896.36677 territory: 0 rot x: 0 rot y: -0.91117 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6864 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6865 Footprint: Position: in world: true x: 376.62485 z: 899.5146 last x: 376.62485 last z: 899.5146 territory: 0 rot x: 0 rot y: -1.29159 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6865 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6866 Footprint: Position: in world: true x: 369.15253 z: 900.34974 last x: 369.15253 last z: 900.34974 territory: 2 rot x: 0 rot y: -2.81612 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6866 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6867 Footprint: Position: in world: true x: 368.79264 z: 897.89246 last x: 368.79264 last z: 897.89246 territory: 2 rot x: 0 rot y: 0.8197 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6867 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6868 Footprint: Position: in world: true x: 379.06357 z: 903.16016 last x: 379.06357 last z: 903.16016 territory: 0 rot x: 0 rot y: 1.49375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6868 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6869 Footprint: Position: in world: true x: 385.55881 z: 905.29078 last x: 385.55881 last z: 905.29078 territory: 0 rot x: 0 rot y: 0.98334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6869 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6870 Footprint: Position: in world: true x: 394.7338 z: 910.50104 last x: 394.7338 last z: 910.50104 territory: 0 rot x: 0 rot y: 2.78303 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6870 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6871 Footprint: Position: in world: true x: 398.37726 z: 898.37311 last x: 398.37726 last z: 898.37311 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6871 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6872 Footprint: Position: in world: true x: 398.51111 z: 893.95685 last x: 398.51111 last z: 893.95685 territory: 2 rot x: 0 rot y: 1.73465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6872 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6873 Footprint: Position: in world: true x: 403.2439 z: 893.25416 last x: 403.2439 last z: 893.25416 territory: 2 rot x: 0 rot y: 1.07198 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6873 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6874 Footprint: Position: in world: true x: 409.62848 z: 896.94294 last x: 409.62848 last z: 896.94294 territory: 2 rot x: 0 rot y: 2.75258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6874 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6875 Footprint: Position: in world: true x: 408.54212 z: 887.63587 last x: 408.54212 last z: 887.63587 territory: 2 rot x: 0 rot y: -2.16837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6875 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6876 Footprint: Position: in world: true x: 398.28977 z: 885.55591 last x: 398.28977 last z: 885.55591 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6876 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6877 Footprint: Position: in world: true x: 393.88733 z: 883.72486 last x: 393.88733 last z: 883.72486 territory: 2 rot x: 0 rot y: -0.08787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6877 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6878 Footprint: Position: in world: true x: 393.63453 z: 897.14472 last x: 393.63453 last z: 897.14472 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6878 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6879 Footprint: Position: in world: true x: 395.48673 z: 899.78498 last x: 395.48673 last z: 899.78498 territory: 0 rot x: 0 rot y: -0.73862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6879 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6880 Footprint: Position: in world: true x: 383.88355 z: 905.56196 last x: 383.88355 last z: 905.56196 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6880 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6881 Footprint: Position: in world: true x: 382.48411 z: 897.51124 last x: 382.48411 last z: 897.51124 territory: 0 rot x: 0 rot y: -2.95867 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6881 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6882 Footprint: Position: in world: true x: 374.0836 z: 889.31067 last x: 374.0836 last z: 889.31067 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6882 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6883 Footprint: Position: in world: true x: 374.13178 z: 881.92853 last x: 374.13178 last z: 881.92853 territory: 2 rot x: 0 rot y: 2.94933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6883 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6884 Footprint: Position: in world: true x: 376.28061 z: 872.96283 last x: 376.28061 last z: 872.96283 territory: 2 rot x: 0 rot y: 2.92762 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6884 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6885 Footprint: Position: in world: true x: 375.54685 z: 870.40772 last x: 375.54685 last z: 870.40772 territory: 2 rot x: 0 rot y: -2.99082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6885 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6886 Footprint: Position: in world: true x: 379.37098 z: 874.27857 last x: 379.37098 last z: 874.27857 territory: 2 rot x: 0 rot y: 0.47617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6886 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6887 Footprint: Position: in world: true x: 369.57621 z: 876.04627 last x: 369.57621 last z: 876.04627 territory: 2 rot x: 0 rot y: 0.49766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6887 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6888 Footprint: Position: in world: true x: 402.96787 z: 892.02778 last x: 402.96787 last z: 892.02778 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6888 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6889 Footprint: Position: in world: true x: 402.46415 z: 885.78553 last x: 402.46415 last z: 885.78553 territory: 2 rot x: 0 rot y: 1.50071 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6889 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6890 Footprint: Position: in world: true x: 405.6785 z: 889.08008 last x: 405.6785 last z: 889.08008 territory: 2 rot x: 0 rot y: -1.75737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6890 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6891 Footprint: Position: in world: true x: 409.59092 z: 894.72632 last x: 409.59092 last z: 894.72632 territory: 2 rot x: 0 rot y: 0.82634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6891 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6892 Footprint: Position: in world: true x: 414.45188 z: 901.0597 last x: 414.45188 last z: 901.0597 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6892 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6893 Footprint: Position: in world: true x: 412.87995 z: 890.3581 last x: 412.87995 last z: 890.3581 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6893 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6894 Footprint: Position: in world: true x: 411.96125 z: 887.43238 last x: 411.96125 last z: 887.43238 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6894 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6895 Footprint: Position: in world: true x: 406.05188 z: 899.15625 last x: 406.05188 last z: 899.15625 territory: 2 rot x: 0 rot y: -1.54862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6895 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6896 Footprint: Position: in world: true x: 393.26261 z: 903.14545 last x: 393.26261 last z: 903.14545 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6896 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6897 Footprint: Position: in world: true x: 392.59107 z: 902.5246 last x: 392.59107 last z: 902.5246 territory: 0 rot x: 0 rot y: -2.95548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6897 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6898 Footprint: Position: in world: true x: 390.91068 z: 896.12848 last x: 390.91068 last z: 896.12848 territory: 0 rot x: 0 rot y: 2.09234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6898 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6899 Footprint: Position: in world: true x: 401.88532 z: 895.62122 last x: 401.88532 last z: 895.62122 territory: 2 rot x: 0 rot y: 1.20359 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6899 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6900 Footprint: Position: in world: true x: 390.36423 z: 901.03858 last x: 390.36423 last z: 901.03858 territory: 0 rot x: 0 rot y: -2.73516 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6900 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6901 Footprint: Position: in world: true x: 385.73649 z: 893.32679 last x: 385.73649 last z: 893.32679 territory: 0 rot x: 0 rot y: -1.81363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6901 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6902 Footprint: Position: in world: true x: 379.69275 z: 892.33307 last x: 379.69275 last z: 892.33307 territory: 2 rot x: 0 rot y: -1.97098 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6902 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6903 Footprint: Position: in world: true x: 375.344 z: 891.27393 last x: 375.344 last z: 891.27393 territory: 2 rot x: 0 rot y: -2.8224 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6903 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6904 Footprint: Position: in world: true x: 374.22184 z: 887.70698 last x: 374.22184 last z: 887.70698 territory: 2 rot x: 0 rot y: -2.95528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6904 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6905 Footprint: Position: in world: true x: 373.15723 z: 881.66797 last x: 373.15723 last z: 881.66797 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6905 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6906 Footprint: Position: in world: true x: 371.23697 z: 879.91767 last x: 371.23697 last z: 879.91767 territory: 2 rot x: 0 rot y: 2.65506 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6906 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6907 Footprint: Position: in world: true x: 375.65345 z: 873.69904 last x: 375.65345 last z: 873.69904 territory: 2 rot x: 0 rot y: 2.41564 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6907 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6908 Footprint: Position: in world: true x: 382.19831 z: 872.95862 last x: 382.19831 last z: 872.95862 territory: 2 rot x: 0 rot y: -1.77123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6908 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6909 Footprint: Position: in world: true x: 380.93631 z: 905.26539 last x: 380.93631 last z: 905.26539 territory: 0 rot x: 0 rot y: 0.80782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6909 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6910 Footprint: Position: in world: true x: 390.20237 z: 897.12305 last x: 390.20237 last z: 897.12305 territory: 0 rot x: 0 rot y: 0.96406 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6910 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6911 Footprint: Position: in world: true x: 384.48591 z: 863.35749 last x: 384.48591 last z: 863.35749 territory: 2 rot x: 0 rot y: -1.06745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6911 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6912 Footprint: Position: in world: true x: 369.45646 z: 881.22779 last x: 369.45646 last z: 881.22779 territory: 2 rot x: 0 rot y: 0.74268 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6912 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6913 Footprint: Position: in world: true x: 374.85578 z: 877.69233 last x: 374.85578 last z: 877.69233 territory: 2 rot x: 0 rot y: 0.73082 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6913 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6914 Footprint: Position: in world: true x: 440.73423 z: 1071.89441 last x: 440.73423 last z: 1071.89441 territory: 0 rot x: 0 rot y: 1.34757 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6914 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6915 Footprint: Position: in world: true x: 445.19724 z: 1069.7422 last x: 445.19724 last z: 1069.7422 territory: 0 rot x: 0 rot y: -2.72507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6915 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6916 Footprint: Position: in world: true x: 441.22553 z: 1061.58033 last x: 441.22553 last z: 1061.58033 territory: 0 rot x: 0 rot y: -2.02353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6916 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6917 Footprint: Position: in world: true x: 431.69437 z: 1056.36048 last x: 431.69437 last z: 1056.36048 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6917 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6918 Footprint: Position: in world: true x: 429.66843 z: 1058.77186 last x: 429.66843 last z: 1058.77186 territory: 0 rot x: 0 rot y: 0.31131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6918 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6919 Footprint: Position: in world: true x: 433.3253 z: 1069.03528 last x: 433.3253 last z: 1069.03528 territory: 0 rot x: 0 rot y: 0.36001 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6919 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6920 Footprint: Position: in world: true x: 435.85206 z: 1075.97889 last x: 435.85206 last z: 1075.97889 territory: 0 rot x: 0 rot y: 1.61272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6920 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6921 Footprint: Position: in world: true x: 445.70621 z: 1072.48877 last x: 445.70621 last z: 1072.48877 territory: 0 rot x: 0 rot y: -3.08025 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6921 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6922 Footprint: Position: in world: true x: 444.3921 z: 1063.03064 last x: 444.3921 last z: 1063.03064 territory: 0 rot x: 0 rot y: -2.86512 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6922 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6923 Footprint: Position: in world: true x: 441.48881 z: 1057.25599 last x: 441.48881 last z: 1057.25599 territory: 0 rot x: 0 rot y: -1.40114 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6923 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6924 Footprint: Position: in world: true x: 434.56485 z: 1059.42371 last x: 434.56485 last z: 1059.42371 territory: 0 rot x: 0 rot y: 0.11663 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6924 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6925 Footprint: Position: in world: true x: 436.80774 z: 1066.63233 last x: 436.80774 last z: 1066.63233 territory: 0 rot x: 0 rot y: 0.44622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6925 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6926 Footprint: Position: in world: true x: 438.32337 z: 1069.29932 last x: 438.32337 last z: 1069.29932 territory: 0 rot x: 0 rot y: 3.05398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6926 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6927 Footprint: Position: in world: true x: 438.71027 z: 1064.792 last x: 438.71027 last z: 1064.792 territory: 0 rot x: 0 rot y: 0.71628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6927 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6928 Footprint: Position: in world: true x: 441.14026 z: 1068.0138 last x: 441.14026 last z: 1068.0138 territory: 0 rot x: 0 rot y: 2.36373 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6928 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6929 Footprint: Position: in world: true x: 446.48868 z: 1062.65076 last x: 446.48868 last z: 1062.65076 territory: 0 rot x: 0 rot y: 2.01221 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6929 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6930 Footprint: Position: in world: true x: 448.71793 z: 1061.52479 last x: 448.71793 last z: 1061.52479 territory: 0 rot x: 0 rot y: -2.31818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6930 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6931 Footprint: Position: in world: true x: 442.20273 z: 1055.96009 last x: 442.20273 last z: 1055.96009 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6931 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6932 Footprint: Position: in world: true x: 439.11524 z: 1057.86011 last x: 439.11524 last z: 1057.86011 territory: 0 rot x: 0 rot y: -0.96769 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6932 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6933 Footprint: Position: in world: true x: 433.91422 z: 1061.02942 last x: 433.91422 last z: 1061.02942 territory: 0 rot x: 0 rot y: 0.36527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6933 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6934 Footprint: Position: in world: true x: 437.87488 z: 1071.18677 last x: 437.87488 last z: 1071.18677 territory: 0 rot x: 0 rot y: 0.1837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6934 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6935 Footprint: Position: in world: true x: 438.59913 z: 1076.28602 last x: 438.59913 last z: 1076.28602 territory: 0 rot x: 0 rot y: -1.34493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6935 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6936 Footprint: Position: in world: true x: 430.4647 z: 1071.0492 last x: 430.4647 last z: 1071.0492 territory: 0 rot x: 0 rot y: -2.89255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6936 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6937 Footprint: Position: in world: true x: 429.52887 z: 1065.99683 last x: 429.52887 last z: 1065.99683 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6937 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6938 Footprint: Position: in world: true x: 431.71442 z: 1060.5525 last x: 431.71442 last z: 1060.5525 territory: 0 rot x: 0 rot y: 1.72799 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6938 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6939 Footprint: Position: in world: true x: 440.00614 z: 1060.5448 last x: 440.00614 last z: 1060.5448 territory: 0 rot x: 0 rot y: 1.3441 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6939 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6940 Footprint: Position: in world: true x: 448.53397 z: 1060.1814 last x: 448.53397 last z: 1060.1814 territory: 0 rot x: 0 rot y: -2.81745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6940 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6941 Footprint: Position: in world: true x: 445.00355 z: 1051.39979 last x: 445.00355 last z: 1051.39979 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6941 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6942 Footprint: Position: in world: true x: 444.02594 z: 1050.5022 last x: 444.02594 last z: 1050.5022 territory: 0 rot x: 0 rot y: -1.14364 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6942 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6943 Footprint: Position: in world: true x: 435.02967 z: 1054.287 last x: 435.02967 last z: 1054.287 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6943 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6944 Footprint: Position: in world: true x: 434.96787 z: 1057.07081 last x: 434.96787 last z: 1057.07081 territory: 0 rot x: 0 rot y: 0.65857 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6944 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6945 Footprint: Position: in world: true x: 441.93168 z: 1067.14161 last x: 441.93168 last z: 1067.14161 territory: 0 rot x: 0 rot y: 0.14707 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6945 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6946 Footprint: Position: in world: true x: 442.64512 z: 1076.36097 last x: 442.64512 last z: 1076.36097 territory: 0 rot x: 0 rot y: -1.39272 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6946 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6947 Footprint: Position: in world: true x: 433.51297 z: 1074.42103 last x: 433.51297 last z: 1074.42103 territory: 0 rot x: 0 rot y: -2.98255 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6947 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6948 Footprint: Position: in world: true x: 428.63532 z: 1065.26075 last x: 428.63532 last z: 1065.26075 territory: 0 rot x: 0 rot y: -2.15793 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6948 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6949 Footprint: Minimap: active: true x: 436.86222 z: 1064.90577 Obstruction: active: true moving: false control group: 6949 control group 2: 0 tag: 207 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.86222 z: 1064.90577 last x: 436.86222 last z: 1064.90577 territory: 0 rot x: 0 rot y: -1.16799 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/metalmine_mediterranean_slabs.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6949 actor: "geology/metalmine_mediterranean_slabs.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6950 Footprint: Minimap: active: true x: 598.3755 z: 1142.12366 Obstruction: active: true moving: false control group: 6950 control group 2: 0 tag: 209 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598.3755 z: 1142.12366 last x: 598.3755 last z: 1142.12366 territory: 0 rot x: 0 rot y: 0.67214 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: Vision: VisualActor: base actor: "geology/stonemine_medit_quarry.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6950 actor: "geology/stonemine_medit_quarry.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 5000, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 6951 Footprint: Position: in world: true x: 591.8606 z: 1149.29212 last x: 591.8606 last z: 1149.29212 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6951 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6952 Footprint: Position: in world: true x: 589.95557 z: 1142.26746 last x: 589.95557 last z: 1142.26746 territory: 0 rot x: 0 rot y: 3.06653 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6952 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6953 Footprint: Position: in world: true x: 591.7605 z: 1137.85706 last x: 591.7605 last z: 1137.85706 territory: 0 rot x: 0 rot y: 2.16457 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6953 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6954 Footprint: Position: in world: true x: 596.81159 z: 1135.23316 last x: 596.81159 last z: 1135.23316 territory: 0 rot x: 0 rot y: 0.36863 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6954 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6955 Footprint: Position: in world: true x: 599.16712 z: 1140.90113 last x: 599.16712 last z: 1140.90113 territory: 0 rot x: 0 rot y: 0.38592 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6955 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6956 Footprint: Position: in world: true x: 600.01471 z: 1142.79212 last x: 600.01471 last z: 1142.79212 territory: 0 rot x: 0 rot y: 0.93738 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6956 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6957 Footprint: Position: in world: true x: 604.23572 z: 1145.11048 last x: 604.23572 last z: 1145.11048 territory: 0 rot x: 0 rot y: 2.42721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6957 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6958 Footprint: Position: in world: true x: 605.76069 z: 1142.83313 last x: 605.76069 last z: 1142.83313 territory: 0 rot x: 0 rot y: -2.97439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6958 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6959 Footprint: Position: in world: true x: 604.68622 z: 1136.76758 last x: 604.68622 last z: 1136.76758 territory: 0 rot x: 0 rot y: 2.94645 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6959 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6960 Footprint: Position: in world: true x: 606.57142 z: 1132.98609 last x: 606.57142 last z: 1132.98609 territory: 0 rot x: 0 rot y: 1.68453 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6960 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6961 Footprint: Position: in world: true x: 610.39673 z: 1134.64917 last x: 610.39673 last z: 1134.64917 territory: 0 rot x: 0 rot y: 0.00301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6961 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6962 Footprint: Position: in world: true x: 610.09943 z: 1141.53211 last x: 610.09943 last z: 1141.53211 territory: 0 rot x: 0 rot y: -0.64155 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6962 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6963 Footprint: Position: in world: true x: 606.80329 z: 1145.4745 last x: 606.80329 last z: 1145.4745 territory: 0 rot x: 0 rot y: -0.44782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6963 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6964 Footprint: Position: in world: true x: 602.48957 z: 1151.8423 last x: 602.48957 last z: 1151.8423 territory: 0 rot x: 0 rot y: -1.36507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6964 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6965 Footprint: Position: in world: true x: 597.31202 z: 1152.39722 last x: 597.31202 last z: 1152.39722 territory: 0 rot x: 0 rot y: -1.35541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6965 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6966 Footprint: Position: in world: true x: 584.2768 z: 1156.53235 last x: 584.2768 last z: 1156.53235 territory: 0 rot x: 0 rot y: 2.74251 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6966 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6967 Footprint: Position: in world: true x: 595.33625 z: 1141.03943 last x: 595.33625 last z: 1141.03943 territory: 0 rot x: 0 rot y: 2.28673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6967 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6968 Footprint: Position: in world: true x: 597.04328 z: 1138.11109 last x: 597.04328 last z: 1138.11109 territory: 0 rot x: 0 rot y: 2.9937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6968 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6969 Footprint: Position: in world: true x: 597.50617 z: 1130.90357 last x: 597.50617 last z: 1130.90357 territory: 0 rot x: 0 rot y: -2.69443 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6969 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6970 Footprint: Position: in world: true x: 595.62891 z: 1127.30298 last x: 595.62891 last z: 1127.30298 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6970 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6971 Footprint: Position: in world: true x: 592.85431 z: 1130.86121 last x: 592.85431 last z: 1130.86121 territory: 0 rot x: 0 rot y: -0.10744 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6971 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6972 Footprint: Position: in world: true x: 592.16157 z: 1137.35413 last x: 592.16157 last z: 1137.35413 territory: 0 rot x: 0 rot y: -0.27976 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6972 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6973 Footprint: Position: in world: true x: 586.56855 z: 1148.71436 last x: 586.56855 last z: 1148.71436 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6973 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6974 Footprint: Position: in world: true x: 585.08344 z: 1142.64954 last x: 585.08344 last z: 1142.64954 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6974 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6975 Footprint: Position: in world: true x: 601.7956 z: 1136.38721 last x: 601.7956 last z: 1136.38721 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6975 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6976 Footprint: Position: in world: true x: 601.69507 z: 1153.5315 last x: 601.69507 last z: 1153.5315 territory: 0 rot x: 0 rot y: -1.73086 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6976 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6977 Footprint: Position: in world: true x: 593.91047 z: 1154.58155 last x: 593.91047 last z: 1154.58155 territory: 0 rot x: 0 rot y: 0.91498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6977 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6978 Footprint: Position: in world: true x: 601.96839 z: 1143.09961 last x: 601.96839 last z: 1143.09961 territory: 0 rot x: 0 rot y: -1.153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6978 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6979 Footprint: Position: in world: true x: 609.14332 z: 1144.34827 last x: 609.14332 last z: 1144.34827 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6979 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6980 Footprint: Position: in world: true x: 594.11481 z: 1139.4806 last x: 594.11481 last z: 1139.4806 territory: 0 rot x: 0 rot y: -1.2614 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6980 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6981 Footprint: Position: in world: true x: 590.18134 z: 1142.99415 last x: 590.18134 last z: 1142.99415 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6981 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6982 Footprint: Position: in world: true x: 591.46088 z: 1138.6952 last x: 591.46088 last z: 1138.6952 territory: 0 rot x: 0 rot y: 2.0131 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6982 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6983 Footprint: Position: in world: true x: 596.25281 z: 1138.5652 last x: 596.25281 last z: 1138.5652 territory: 0 rot x: 0 rot y: 1.17742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6983 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6984 Footprint: Position: in world: true x: 602.61622 z: 1140.69825 last x: 602.61622 last z: 1140.69825 territory: 0 rot x: 0 rot y: 2.85376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6984 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6985 Footprint: Position: in world: true x: 603.34296 z: 1137.5271 last x: 603.34296 last z: 1137.5271 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6985 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6986 Footprint: Position: in world: true x: 599.46668 z: 1137.83411 last x: 599.46668 last z: 1137.83411 territory: 0 rot x: 0 rot y: -0.31751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6986 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6987 Footprint: Position: in world: true x: 597.37281 z: 1142.74378 last x: 597.37281 last z: 1142.74378 territory: 0 rot x: 0 rot y: -0.08068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6987 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6988 Footprint: Position: in world: true x: 596.47565 z: 1150.46119 last x: 596.47565 last z: 1150.46119 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6988 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6989 Footprint: Position: in world: true x: 594.09375 z: 1146.11414 last x: 594.09375 last z: 1146.11414 territory: 0 rot x: 0 rot y: 2.33013 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6989 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6990 Footprint: Position: in world: true x: 603.57337 z: 1145.84522 last x: 603.57337 last z: 1145.84522 territory: 0 rot x: 0 rot y: 0.39126 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6990 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6991 Footprint: Position: in world: true x: 629.61921 z: 822.65156 last x: 629.61921 last z: 822.65156 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6991 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6992 Footprint: Position: in world: true x: 627.83912 z: 819.26673 last x: 627.83912 last z: 819.26673 territory: 2 rot x: 0 rot y: -2.86356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6992 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6993 Footprint: Position: in world: true x: 626.17737 z: 811.21119 last x: 626.17737 last z: 811.21119 territory: 2 rot x: 0 rot y: 2.46422 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6993 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6994 Footprint: Position: in world: true x: 630.65088 z: 808.21253 last x: 630.65088 last z: 808.21253 territory: 2 rot x: 0 rot y: 0.56484 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6994 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6995 Footprint: Position: in world: true x: 632.36542 z: 810.58704 last x: 632.36542 last z: 810.58704 territory: 2 rot x: 0 rot y: 0.3501 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6995 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6996 Footprint: Position: in world: true x: 633.51838 z: 815.87958 last x: 633.51838 last z: 815.87958 territory: 2 rot x: 0 rot y: -0.64301 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6996 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6997 Footprint: Position: in world: true x: 628.7002 z: 820.56965 last x: 628.7002 last z: 820.56965 territory: 2 rot x: 0 rot y: -1.64417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6997 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6998 Footprint: Position: in world: true x: 621.85169 z: 819.15308 last x: 621.85169 last z: 819.15308 territory: 2 rot x: 0 rot y: -3.10386 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6998 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 6999 Footprint: Position: in world: true x: 624.96381 z: 810.85608 last x: 624.96381 last z: 810.85608 territory: 2 rot x: 0 rot y: 1.917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6999 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7000 Footprint: Position: in world: true x: 633.40143 z: 809.55243 last x: 633.40143 last z: 809.55243 territory: 2 rot x: 0 rot y: 0.43966 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7000 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7001 Footprint: Position: in world: true x: 636.13459 z: 815.82062 last x: 636.13459 last z: 815.82062 territory: 2 rot x: 0 rot y: -0.16463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7001 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7002 Footprint: Position: in world: true x: 632.60224 z: 819.5282 last x: 632.60224 last z: 819.5282 territory: 2 rot x: 0 rot y: -2.09467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7002 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7003 Footprint: Position: in world: true x: 627.83033 z: 816.84137 last x: 627.83033 last z: 816.84137 territory: 2 rot x: 0 rot y: -2.57865 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7003 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7004 Footprint: Position: in world: true x: 625.65809 z: 813.81598 last x: 625.65809 last z: 813.81598 territory: 2 rot x: 0 rot y: 1.50156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7004 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7005 Footprint: Position: in world: true x: 629.9383 z: 816.82209 last x: 629.9383 last z: 816.82209 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7005 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7006 Footprint: Position: in world: true x: 631.50129 z: 810.92011 last x: 631.50129 last z: 810.92011 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7006 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7007 Footprint: Position: in world: true x: 635.97822 z: 813.10431 last x: 635.97822 last z: 813.10431 territory: 2 rot x: 0 rot y: 2.88062 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7007 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7008 Footprint: Position: in world: true x: 637.34571 z: 806.85157 last x: 637.34571 last z: 806.85157 territory: 2 rot x: 0 rot y: 0.30184 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7008 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7009 Footprint: Position: in world: true x: 636.37678 z: 822.75538 last x: 636.37678 last z: 822.75538 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7009 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7010 Footprint: Position: in world: true x: 628.34473 z: 835.11158 last x: 628.34473 last z: 835.11158 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7010 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7011 Footprint: Position: in world: true x: 624.87934 z: 828.57026 last x: 624.87934 last z: 828.57026 territory: 2 rot x: 0 rot y: -3.02549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7011 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7012 Footprint: Position: in world: true x: 624.5965 z: 816.19471 last x: 624.5965 last z: 816.19471 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7012 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7013 Footprint: Position: in world: true x: 628.98475 z: 808.6031 last x: 628.98475 last z: 808.6031 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7013 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7014 Footprint: Position: in world: true x: 628.19666 z: 803.44758 last x: 628.19666 last z: 803.44758 territory: 2 rot x: 0 rot y: -2.60195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7014 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7015 Footprint: Position: in world: true x: 630.27546 z: 803.17823 last x: 630.27546 last z: 803.17823 territory: 2 rot x: 0 rot y: 0.90644 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7015 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7016 Footprint: Position: in world: true x: 514.56464 z: 818.21186 last x: 514.56464 last z: 818.21186 territory: 2 rot x: 0 rot y: -2.08576 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7016 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7017 Footprint: Position: in world: true x: 508.19016 z: 818.60798 last x: 508.19016 last z: 818.60798 territory: 2 rot x: 0 rot y: -1.49367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7017 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7018 Footprint: Position: in world: true x: 500.78248 z: 822.14887 last x: 500.78248 last z: 822.14887 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7018 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7019 Footprint: Position: in world: true x: 496.8219 z: 818.58448 last x: 496.8219 last z: 818.58448 territory: 2 rot x: 0 rot y: -2.90391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7019 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7020 Footprint: Position: in world: true x: 498.08191 z: 810.19892 last x: 498.08191 last z: 810.19892 territory: 2 rot x: 0 rot y: 2.23833 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7020 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7021 Footprint: Position: in world: true x: 506.68076 z: 804.48328 last x: 506.68076 last z: 804.48328 territory: 2 rot x: 0 rot y: 0.75937 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7021 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7022 Footprint: Position: in world: true x: 508.18232 z: 808.57667 last x: 508.18232 last z: 808.57667 territory: 2 rot x: 0 rot y: -0.0696 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7022 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7023 Footprint: Position: in world: true x: 504.86374 z: 818.75922 last x: 504.86374 last z: 818.75922 territory: 2 rot x: 0 rot y: -0.5107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7023 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7024 Footprint: Position: in world: true x: 501.68027 z: 826.83875 last x: 501.68027 last z: 826.83875 territory: 2 rot x: 0 rot y: 1.22883 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7024 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7025 Footprint: Position: in world: true x: 511.34394 z: 829.11866 last x: 511.34394 last z: 829.11866 territory: 2 rot x: 0 rot y: 2.78618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7025 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7026 Footprint: Position: in world: true x: 514.71546 z: 817.40833 last x: 514.71546 last z: 817.40833 territory: 2 rot x: 0 rot y: -2.95076 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7026 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7027 Footprint: Position: in world: true x: 513.13526 z: 809.84534 last x: 513.13526 last z: 809.84534 territory: 2 rot x: 0 rot y: 3.11887 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7027 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7028 Footprint: Position: in world: true x: 513.2953 z: 805.58234 last x: 513.2953 last z: 805.58234 territory: 2 rot x: 0 rot y: -1.0478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7028 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7029 Footprint: Position: in world: true x: 507.98621 z: 809.56391 last x: 507.98621 last z: 809.56391 territory: 2 rot x: 0 rot y: -0.38398 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7029 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7030 Footprint: Position: in world: true x: 504.92377 z: 817.03284 last x: 504.92377 last z: 817.03284 territory: 2 rot x: 0 rot y: -0.51824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7030 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7031 Footprint: Position: in world: true x: 498.98252 z: 823.5832 last x: 498.98252 last z: 823.5832 territory: 2 rot x: 0 rot y: -2.2507 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7031 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7032 Footprint: Position: in world: true x: 497.11219 z: 819.00031 last x: 497.11219 last z: 819.00031 territory: 2 rot x: 0 rot y: 2.61893 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7032 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7033 Footprint: Position: in world: true x: 502.44059 z: 810.31263 last x: 502.44059 last z: 810.31263 territory: 2 rot x: 0 rot y: -3.04244 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7033 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7034 Footprint: Position: in world: true x: 501.99408 z: 808.61933 last x: 501.99408 last z: 808.61933 territory: 2 rot x: 0 rot y: 0.35662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7034 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7035 Footprint: Position: in world: true x: 505.01652 z: 818.52991 last x: 505.01652 last z: 818.52991 territory: 2 rot x: 0 rot y: 0.39603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7035 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7036 Footprint: Position: in world: true x: 506.75956 z: 821.76594 last x: 506.75956 last z: 821.76594 territory: 2 rot x: 0 rot y: 1.3047 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7036 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7037 Footprint: Position: in world: true x: 510.87732 z: 821.52088 last x: 510.87732 last z: 821.52088 territory: 2 rot x: 0 rot y: 2.8072 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7037 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7038 Footprint: Position: in world: true x: 512.42676 z: 813.58051 last x: 512.42676 last z: 813.58051 territory: 2 rot x: 0 rot y: -2.90241 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7038 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7039 Footprint: Position: in world: true x: 511.71616 z: 806.4928 last x: 511.71616 last z: 806.4928 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7039 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7040 Footprint: Position: in world: true x: 502.54865 z: 805.28693 last x: 502.54865 last z: 805.28693 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7040 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7041 Footprint: Position: in world: true x: 500.44239 z: 802.34345 last x: 500.44239 last z: 802.34345 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7041 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7042 Footprint: Position: in world: true x: 492.32816 z: 814.58588 last x: 492.32816 last z: 814.58588 territory: 2 rot x: 0 rot y: 0.09449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7042 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7043 Footprint: Position: in world: true x: 494.26359 z: 824.75312 last x: 494.26359 last z: 824.75312 territory: 2 rot x: 0 rot y: 2.914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "geology/stone_medit_med.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7043 actor: "geology/stone_medit_med.xml" constructionprogress: 0 - id: 7044 Footprint: Position: in world: true x: 1023.62018 z: 700.29908 last x: 1023.62018 last z: 700.29908 territory: 1 rot x: 0 rot y: -2.97617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7044 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7045 Footprint: Position: in world: true x: 1019.8772 z: 704.33387 last x: 1019.8772 last z: 704.33387 territory: 1 rot x: 0 rot y: 0.32665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7045 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7046 Footprint: Position: in world: true x: 1021.95545 z: 708.87317 last x: 1021.95545 last z: 708.87317 territory: 1 rot x: 0 rot y: 0.47338 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7046 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7047 Footprint: Position: in world: true x: 1024.31104 z: 712.89197 last x: 1024.31104 last z: 712.89197 territory: 1 rot x: 0 rot y: 0.45296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7047 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7048 Footprint: Position: in world: true x: 1025.49988 z: 714.58033 last x: 1025.49988 last z: 714.58033 territory: 1 rot x: 0 rot y: 2.94814 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7048 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7049 Footprint: Position: in world: true x: 1026.11707 z: 709.99848 last x: 1026.11707 last z: 709.99848 territory: 1 rot x: 0 rot y: 0.44327 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7049 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7050 Footprint: Position: in world: true x: 1029.089 z: 715.36823 last x: 1029.089 last z: 715.36823 territory: 1 rot x: 0 rot y: 0.12787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7050 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7051 Footprint: Position: in world: true x: 1029.49463 z: 717.4231 last x: 1029.49463 last z: 717.4231 territory: 1 rot x: 0 rot y: 0.80073 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7051 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7052 Footprint: Position: in world: true x: 1034.43372 z: 719.69172 last x: 1034.43372 last z: 719.69172 territory: 1 rot x: 0 rot y: 2.64646 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7052 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7053 Footprint: Position: in world: true x: 1035.56104 z: 717.65784 last x: 1035.56104 last z: 717.65784 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7053 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7054 Footprint: Position: in world: true x: 1038.9021 z: 718.17359 last x: 1038.9021 last z: 718.17359 territory: 1 rot x: 0 rot y: 1.10068 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7054 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7055 Footprint: Position: in world: true x: 1046.02747 z: 722.87513 last x: 1046.02747 last z: 722.87513 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7055 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7056 Footprint: Position: in world: true x: 1045.9181 z: 720.5431 last x: 1045.9181 last z: 720.5431 territory: 1 rot x: 0 rot y: -2.89527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7056 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7057 Footprint: Position: in world: true x: 1044.54834 z: 716.74457 last x: 1044.54834 last z: 716.74457 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7057 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7058 Footprint: Position: in world: true x: 1044.32935 z: 715.2193 last x: 1044.32935 last z: 715.2193 territory: 1 rot x: 0 rot y: -3.06595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7058 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7059 Footprint: Position: in world: true x: 1042.3523 z: 720.85328 last x: 1042.3523 last z: 720.85328 territory: 1 rot x: 0 rot y: 0.58933 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7059 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7060 Footprint: Position: in world: true x: 1016.0149 z: 710.58149 last x: 1016.0149 last z: 710.58149 territory: 1 rot x: 0 rot y: -2.28174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7060 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7061 Footprint: Position: in world: true x: 1012.68427 z: 709.04072 last x: 1012.68427 last z: 709.04072 territory: 1 rot x: 0 rot y: 3.07708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7061 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7062 Footprint: Position: in world: true x: 1014.5265 z: 704.47626 last x: 1014.5265 last z: 704.47626 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7062 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7063 Footprint: Position: in world: true x: 1015.57844 z: 701.8943 last x: 1015.57844 last z: 701.8943 territory: 1 rot x: 0 rot y: -2.61023 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7063 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7064 Footprint: Position: in world: true x: 1013.86414 z: 699.99714 last x: 1013.86414 last z: 699.99714 territory: 1 rot x: 0 rot y: -0.94806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7064 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7065 Footprint: Position: in world: true x: 1008.3722 z: 703.98011 last x: 1008.3722 last z: 703.98011 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7065 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7066 Footprint: Position: in world: true x: 1007.36872 z: 704.5561 last x: 1007.36872 last z: 704.5561 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7066 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7067 Footprint: Position: in world: true x: 1037.36622 z: 656.38843 last x: 1037.36622 last z: 656.38843 territory: 0 rot x: 0 rot y: -2.41993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7067 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7068 Footprint: Position: in world: true x: 1035.30738 z: 658.2798 last x: 1035.30738 last z: 658.2798 territory: 0 rot x: 0 rot y: -0.13823 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7068 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7069 Footprint: Position: in world: true x: 1034.6598 z: 664.67792 last x: 1034.6598 last z: 664.67792 territory: 0 rot x: 0 rot y: 2.21624 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7069 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7070 Footprint: Position: in world: true x: 1041.391 z: 659.33265 last x: 1041.391 last z: 659.33265 territory: 0 rot x: 0 rot y: 2.5864 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7070 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7071 Footprint: Position: in world: true x: 1043.25586 z: 655.64844 last x: 1043.25586 last z: 655.64844 territory: 0 rot x: 0 rot y: 2.36493 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7071 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7072 Footprint: Position: in world: true x: 1045.23841 z: 654.24665 last x: 1045.23841 last z: 654.24665 territory: 0 rot x: 0 rot y: 0.23003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7072 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7073 Footprint: Position: in world: true x: 1042.81397 z: 660.6532 last x: 1042.81397 last z: 660.6532 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7073 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7074 Footprint: Position: in world: true x: 1042.95472 z: 662.21351 last x: 1042.95472 last z: 662.21351 territory: 0 rot x: 0 rot y: 1.63729 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7074 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7075 Footprint: Position: in world: true x: 1047.90601 z: 658.98261 last x: 1047.90601 last z: 658.98261 territory: 0 rot x: 0 rot y: 2.08091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7075 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7076 Footprint: Position: in world: true x: 1051.98023 z: 657.3777 last x: 1051.98023 last z: 657.3777 territory: 0 rot x: 0 rot y: 1.12375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7076 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7077 Footprint: Position: in world: true x: 1054.2754 z: 658.84595 last x: 1054.2754 last z: 658.84595 territory: 0 rot x: 0 rot y: 1.82267 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7077 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7078 Footprint: Position: in world: true x: 1058.8401 z: 655.53913 last x: 1058.8401 last z: 655.53913 territory: 0 rot x: 0 rot y: -2.51345 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7078 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7079 Footprint: Position: in world: true x: 1056.52405 z: 652.3675 last x: 1056.52405 last z: 652.3675 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7079 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7080 Footprint: Position: in world: true x: 1055.77454 z: 650.46363 last x: 1055.77454 last z: 650.46363 territory: 0 rot x: 0 rot y: 1.53035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7080 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7081 Footprint: Position: in world: true x: 1062.44434 z: 652.30298 last x: 1062.44434 last z: 652.30298 territory: 0 rot x: 0 rot y: 0.33706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7081 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7082 Footprint: Position: in world: true x: 1063.69495 z: 658.33191 last x: 1063.69495 last z: 658.33191 territory: 0 rot x: 0 rot y: 0.2037 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7082 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7083 Footprint: Position: in world: true x: 1064.3783 z: 660.71131 last x: 1064.3783 last z: 660.71131 territory: 0 rot x: 0 rot y: 2.31635 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7083 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7084 Footprint: Position: in world: true x: 1067.80799 z: 655.4737 last x: 1067.80799 last z: 655.4737 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7084 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7085 Footprint: Position: in world: true x: 1065.0918 z: 654.07477 last x: 1065.0918 last z: 654.07477 territory: 0 rot x: 0 rot y: -1.82732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7085 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7086 Footprint: Position: in world: true x: 1062.1681 z: 653.60566 last x: 1062.1681 last z: 653.60566 territory: 0 rot x: 0 rot y: -1.13437 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7086 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7087 Footprint: Position: in world: true x: 1046.23243 z: 657.34607 last x: 1046.23243 last z: 657.34607 territory: 0 rot x: 0 rot y: 0.65017 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7087 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7088 Footprint: Position: in world: true x: 1048.42103 z: 653.63617 last x: 1048.42103 last z: 653.63617 territory: 0 rot x: 0 rot y: -1.3608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7088 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7089 Footprint: Position: in world: true x: 1049.92664 z: 658.1955 last x: 1049.92664 last z: 658.1955 territory: 0 rot x: 0 rot y: 1.01053 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7089 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7090 Footprint: Position: in world: true x: 1053.38331 z: 653.92664 last x: 1053.38331 last z: 653.92664 territory: 0 rot x: 0 rot y: -2.33709 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7090 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7091 Footprint: Position: in world: true x: 1043.88343 z: 654.47992 last x: 1043.88343 last z: 654.47992 territory: 0 rot x: 0 rot y: -1.3188 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7091 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7092 Footprint: Position: in world: true x: 1039.20398 z: 655.91285 last x: 1039.20398 last z: 655.91285 territory: 0 rot x: 0 rot y: -2.5753 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7092 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7093 Footprint: Position: in world: true x: 1038.52283 z: 652.047 last x: 1038.52283 last z: 652.047 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7093 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7094 Footprint: Position: in world: true x: 1041.44837 z: 648.44983 last x: 1041.44837 last z: 648.44983 territory: 0 rot x: 0 rot y: 0.95266 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7094 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7095 Footprint: Position: in world: true x: 1044.24976 z: 650.4972 last x: 1044.24976 last z: 650.4972 territory: 0 rot x: 0 rot y: 1.80352 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7095 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7096 Footprint: Position: in world: true x: 1049.63465 z: 649.33643 last x: 1049.63465 last z: 649.33643 territory: 0 rot x: 0 rot y: -2.84182 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7096 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7097 Footprint: Position: in world: true x: 1048.15125 z: 645.4137 last x: 1048.15125 last z: 645.4137 territory: 0 rot x: 0 rot y: 2.11622 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7097 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7098 Footprint: Position: in world: true x: 1050.15394 z: 644.84553 last x: 1050.15394 last z: 644.84553 territory: 0 rot x: 0 rot y: 1.54665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7098 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7099 Footprint: Position: in world: true x: 1096.69495 z: 732.56739 last x: 1096.69495 last z: 732.56739 territory: 0 rot x: 0 rot y: 3.01363 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7099 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7100 Footprint: Position: in world: true x: 1097.27613 z: 728.29688 last x: 1097.27613 last z: 728.29688 territory: 0 rot x: 0 rot y: 2.15055 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7100 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7101 Footprint: Position: in world: true x: 1098.69556 z: 727.83741 last x: 1098.69556 last z: 727.83741 territory: 0 rot x: 0 rot y: 0.01044 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7101 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7102 Footprint: Position: in world: true x: 1098.47999 z: 732.54694 last x: 1098.47999 last z: 732.54694 territory: 0 rot x: 0 rot y: 0.0615 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7102 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7103 Footprint: Position: in world: true x: 1098.74512 z: 739.04706 last x: 1098.74512 last z: 739.04706 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7103 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7104 Footprint: Position: in world: true x: 1099.04603 z: 741.25037 last x: 1099.04603 last z: 741.25037 territory: 0 rot x: 0 rot y: 0.36156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7104 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7105 Footprint: Position: in world: true x: 1102.61902 z: 750.26453 last x: 1102.61902 last z: 750.26453 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7105 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7106 Footprint: Position: in world: true x: 1101.86841 z: 742.25654 last x: 1101.86841 last z: 742.25654 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7106 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7107 Footprint: Position: in world: true x: 1101.34717 z: 741.17286 last x: 1101.34717 last z: 741.17286 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7107 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7108 Footprint: Position: in world: true x: 1096.24207 z: 738.16749 last x: 1096.24207 last z: 738.16749 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7108 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7109 Footprint: Position: in world: true x: 1097.04224 z: 736.01502 last x: 1097.04224 last z: 736.01502 territory: 0 rot x: 0 rot y: 0.8673 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7109 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7110 Footprint: Position: in world: true x: 1102.64063 z: 745.86438 last x: 1102.64063 last z: 745.86438 territory: 0 rot x: 0 rot y: -1.69478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7110 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7111 Footprint: Position: in world: true x: 1098.2522 z: 744.4375 last x: 1098.2522 last z: 744.4375 territory: 0 rot x: 0 rot y: 1.23383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7111 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7112 Footprint: Position: in world: true x: 1056.22779 z: 725.76252 last x: 1056.22779 last z: 725.76252 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7112 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7113 Footprint: Position: in world: true x: 1056.60975 z: 722.14594 last x: 1056.60975 last z: 722.14594 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7113 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7114 Footprint: Position: in world: true x: 1056.94617 z: 719.27448 last x: 1056.94617 last z: 719.27448 territory: 1 rot x: 0 rot y: -2.8046 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7114 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7115 Footprint: Position: in world: true x: 1055.42981 z: 716.04297 last x: 1055.42981 last z: 716.04297 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7115 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7116 Footprint: Position: in world: true x: 1058.17505 z: 716.62708 last x: 1058.17505 last z: 716.62708 territory: 1 rot x: 0 rot y: 0.73523 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7116 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7117 Footprint: Position: in world: true x: 1060.9646 z: 719.49195 last x: 1060.9646 last z: 719.49195 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7117 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7118 Footprint: Position: in world: true x: 1062.3949 z: 718.54078 last x: 1062.3949 last z: 718.54078 territory: 1 rot x: 0 rot y: 2.77781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7118 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7119 Footprint: Position: in world: true x: 1063.08277 z: 714.52118 last x: 1063.08277 last z: 714.52118 territory: 0 rot x: 0 rot y: -2.87908 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7119 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7120 Footprint: Position: in world: true x: 1062.58252 z: 713.55823 last x: 1062.58252 last z: 713.55823 territory: 0 rot x: 0 rot y: 0.60183 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7120 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7121 Footprint: Position: in world: true x: 1069.88147 z: 720.18403 last x: 1069.88147 last z: 720.18403 territory: 1 rot x: 0 rot y: 0.83915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7121 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7122 Footprint: Position: in world: true x: 1072.86512 z: 722.55243 last x: 1072.86512 last z: 722.55243 territory: 1 rot x: 0 rot y: 0.03782 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7122 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7123 Footprint: Position: in world: true x: 1072.71741 z: 726.96418 last x: 1072.71741 last z: 726.96418 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7123 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7124 Footprint: Position: in world: true x: 1072.81702 z: 728.28412 last x: 1072.81702 last z: 728.28412 territory: 1 rot x: 0 rot y: 0.84992 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7124 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7125 Footprint: Position: in world: true x: 1074.58753 z: 726.49048 last x: 1074.58753 last z: 726.49048 territory: 1 rot x: 0 rot y: 2.99402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7125 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7126 Footprint: Position: in world: true x: 1075.44861 z: 719.51948 last x: 1075.44861 last z: 719.51948 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7126 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7127 Footprint: Position: in world: true x: 1074.64136 z: 718.47254 last x: 1074.64136 last z: 718.47254 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7127 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7128 Footprint: Position: in world: true x: 1077.39563 z: 718.44043 last x: 1077.39563 last z: 718.44043 territory: 0 rot x: 0 rot y: 0.74177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7128 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7129 Footprint: Position: in world: true x: 1073.00684 z: 720.6789 last x: 1073.00684 last z: 720.6789 territory: 1 rot x: 0 rot y: 0.74787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7129 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7130 Footprint: Position: in world: true x: 1074.98206 z: 722.2146 last x: 1074.98206 last z: 722.2146 territory: 1 rot x: 0 rot y: -1.36542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7130 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7131 Footprint: Position: in world: true x: 1094.0918 z: 658.62397 last x: 1094.0918 last z: 658.62397 territory: 4 rot x: 0 rot y: -1.8985 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7131 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7132 Footprint: Position: in world: true x: 1089.48658 z: 655.20661 last x: 1089.48658 last z: 655.20661 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7132 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7133 Footprint: Position: in world: true x: 1088.3694 z: 653.12348 last x: 1088.3694 last z: 653.12348 territory: 4 rot x: 0 rot y: -2.275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7133 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7134 Footprint: Position: in world: true x: 1086.30848 z: 651.99524 last x: 1086.30848 last z: 651.99524 territory: 4 rot x: 0 rot y: -1.54494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7134 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7135 Footprint: Position: in world: true x: 1082.35877 z: 652.31287 last x: 1082.35877 last z: 652.31287 territory: 4 rot x: 0 rot y: -2.44105 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7135 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7136 Footprint: Position: in world: true x: 1080.46631 z: 649.32856 last x: 1080.46631 last z: 649.32856 territory: 4 rot x: 0 rot y: -2.49383 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7136 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7137 Footprint: Position: in world: true x: 1081.47584 z: 648.15241 last x: 1081.47584 last z: 648.15241 territory: 4 rot x: 0 rot y: 0.92035 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7137 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7138 Footprint: Position: in world: true x: 1085.3097 z: 655.28443 last x: 1085.3097 last z: 655.28443 territory: 4 rot x: 0 rot y: 1.04586 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7138 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7139 Footprint: Position: in world: true x: 1091.02601 z: 655.34681 last x: 1091.02601 last z: 655.34681 territory: 4 rot x: 0 rot y: -1.34595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7139 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7140 Footprint: Position: in world: true x: 1078.36341 z: 650.5832 last x: 1078.36341 last z: 650.5832 territory: 4 rot x: 0 rot y: 0.79557 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7140 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7141 Footprint: Position: in world: true x: 1083.41614 z: 647.56428 last x: 1083.41614 last z: 647.56428 territory: 4 rot x: 0 rot y: -0.77463 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7141 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7142 Footprint: Position: in world: true x: 1077.79297 z: 647.6443 last x: 1077.79297 last z: 647.6443 territory: 4 rot x: 0 rot y: 1.0527 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7142 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7143 Footprint: Position: in world: true x: 1079.59168 z: 646.04719 last x: 1079.59168 last z: 646.04719 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7143 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7144 Footprint: Position: in world: true x: 1077.01844 z: 653.84656 last x: 1077.01844 last z: 653.84656 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7144 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7145 Footprint: Position: in world: true x: 1076.62964 z: 658.1529 last x: 1076.62964 last z: 658.1529 territory: 4 rot x: 0 rot y: 1.55886 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7145 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7146 Footprint: Position: in world: true x: 1078.32288 z: 655.48505 last x: 1078.32288 last z: 655.48505 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7146 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7147 Footprint: Position: in world: true x: 1075.63501 z: 657.31653 last x: 1075.63501 last z: 657.31653 territory: 4 rot x: 0 rot y: 1.03983 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7147 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7148 Footprint: Position: in world: true x: 1101.72706 z: 664.67902 last x: 1101.72706 last z: 664.67902 territory: 4 rot x: 0 rot y: 2.25058 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7148 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7149 Footprint: Position: in world: true x: 1103.50367 z: 662.96528 last x: 1103.50367 last z: 662.96528 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7149 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7150 Footprint: Position: in world: true x: 1105.29444 z: 664.16138 last x: 1105.29444 last z: 664.16138 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7150 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7151 Footprint: Position: in world: true x: 1105.96424 z: 664.67396 last x: 1105.96424 last z: 664.67396 territory: 4 rot x: 0 rot y: -2.3311 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7151 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7152 Footprint: Position: in world: true x: 1100.62073 z: 662.60486 last x: 1100.62073 last z: 662.60486 territory: 4 rot x: 0 rot y: 1.37665 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7152 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7153 Footprint: Position: in world: true x: 1102.68763 z: 663.5174 last x: 1102.68763 last z: 663.5174 territory: 4 rot x: 0 rot y: -1.24907 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7153 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7154 Footprint: Position: in world: true x: 1098.7975 z: 663.88624 last x: 1098.7975 last z: 663.88624 territory: 4 rot x: 0 rot y: 1.04392 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7154 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7155 Footprint: Position: in world: true x: 1105.50599 z: 662.5315 last x: 1105.50599 last z: 662.5315 territory: 4 rot x: 0 rot y: -0.2964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7155 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7156 Footprint: Position: in world: true x: 1044.78101 z: 708.29883 last x: 1044.78101 last z: 708.29883 territory: 1 rot x: 0 rot y: 0.52433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7156 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7157 Footprint: Position: in world: true x: 1047.10865 z: 712.4607 last x: 1047.10865 last z: 712.4607 territory: 1 rot x: 0 rot y: -0.54848 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7157 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7158 Footprint: Position: in world: true x: 1041.06568 z: 711.42835 last x: 1041.06568 last z: 711.42835 territory: 1 rot x: 0 rot y: 1.57163 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7158 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7159 Footprint: Position: in world: true x: 1043.31031 z: 710.8844 last x: 1043.31031 last z: 710.8844 territory: 1 rot x: 0 rot y: -2.93287 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7159 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7160 Footprint: Position: in world: true x: 1041.06055 z: 703.96705 last x: 1041.06055 last z: 703.96705 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7160 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7161 Footprint: Position: in world: true x: 1043.6836 z: 704.95881 last x: 1043.6836 last z: 704.95881 territory: 1 rot x: 0 rot y: 1.07628 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7161 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7162 Footprint: Position: in world: true x: 1040.20276 z: 707.13678 last x: 1040.20276 last z: 707.13678 territory: 1 rot x: 0 rot y: -0.83262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7162 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7163 Footprint: Position: in world: true x: 1038.3296 z: 712.76734 last x: 1038.3296 last z: 712.76734 territory: 1 rot x: 0 rot y: 0.95336 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7163 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7164 Footprint: Position: in world: true x: 1036.69703 z: 715.72065 last x: 1036.69703 last z: 715.72065 territory: 1 rot x: 0 rot y: -1.0081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7164 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7165 Footprint: Position: in world: true x: 1024.10206 z: 708.09742 last x: 1024.10206 last z: 708.09742 territory: 1 rot x: 0 rot y: 0.90789 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7165 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7166 Footprint: Position: in world: true x: 1016.32233 z: 706.51581 last x: 1016.32233 last z: 706.51581 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7166 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7167 Footprint: Position: in world: true x: 1012.79865 z: 706.36225 last x: 1012.79865 last z: 706.36225 territory: 1 rot x: 0 rot y: 1.00416 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7167 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7168 Footprint: Position: in world: true x: 1014.99036 z: 708.38416 last x: 1014.99036 last z: 708.38416 territory: 1 rot x: 0 rot y: -0.47202 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7168 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7169 Footprint: Position: in world: true x: 1054.74878 z: 726.08118 last x: 1054.74878 last z: 726.08118 territory: 1 rot x: 0 rot y: 0.87607 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7169 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7170 Footprint: Position: in world: true x: 1054.31556 z: 722.52607 last x: 1054.31556 last z: 722.52607 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7170 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7171 Footprint: Position: in world: true x: 1064.08313 z: 722.57984 last x: 1064.08313 last z: 722.57984 territory: 1 rot x: 0 rot y: 0.89824 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7171 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7172 Footprint: Position: in world: true x: 1070.3584 z: 729.92298 last x: 1070.3584 last z: 729.92298 territory: 1 rot x: 0 rot y: 0.10677 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7172 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7173 Footprint: Position: in world: true x: 1069.6432 z: 735.08417 last x: 1069.6432 last z: 735.08417 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7173 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7174 Footprint: Position: in world: true x: 1067.83948 z: 736.39399 last x: 1067.83948 last z: 736.39399 territory: 1 rot x: 0 rot y: -0.93914 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7174 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7175 Footprint: Position: in world: true x: 1065.19275 z: 737.86402 last x: 1065.19275 last z: 737.86402 territory: 1 rot x: 0 rot y: -1.49299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7175 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7176 Footprint: Position: in world: true x: 1062.71583 z: 737.63758 last x: 1062.71583 last z: 737.63758 territory: 1 rot x: 0 rot y: -2.0994 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7176 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7177 Footprint: Position: in world: true x: 1060.96692 z: 736.6349 last x: 1060.96692 last z: 736.6349 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7177 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7178 Footprint: Position: in world: true x: 1058.66102 z: 733.85212 last x: 1058.66102 last z: 733.85212 territory: 1 rot x: 0 rot y: 0.78455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7178 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7179 Footprint: Position: in world: true x: 1062.96192 z: 736.073 last x: 1062.96192 last z: 736.073 territory: 1 rot x: 0 rot y: -0.9172 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7179 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7180 Footprint: Position: in world: true x: 1056.61255 z: 731.36756 last x: 1056.61255 last z: 731.36756 territory: 1 rot x: 0 rot y: -0.99187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7180 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7181 Footprint: Position: in world: true x: 1058.8064 z: 736.00495 last x: 1058.8064 last z: 736.00495 territory: 1 rot x: 0 rot y: 0.5724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7181 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7182 Footprint: Position: in world: true x: 1055.62171 z: 733.11396 last x: 1055.62171 last z: 733.11396 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7182 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7183 Footprint: Position: in world: true x: 1059.36854 z: 737.5008 last x: 1059.36854 last z: 737.5008 territory: 1 rot x: 0 rot y: -0.42695 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7183 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7184 Footprint: Position: in world: true x: 1096.13257 z: 678.31073 last x: 1096.13257 last z: 678.31073 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7184 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7185 Footprint: Position: in world: true x: 1093.82593 z: 676.8354 last x: 1093.82593 last z: 676.8354 territory: 0 rot x: 0 rot y: -2.00805 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7185 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7186 Footprint: Position: in world: true x: 1089.21131 z: 673.98847 last x: 1089.21131 last z: 673.98847 territory: 0 rot x: 0 rot y: 1.45542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7186 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7187 Footprint: Position: in world: true x: 1096.21302 z: 675.98487 last x: 1096.21302 last z: 675.98487 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7187 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7188 Footprint: Position: in world: true x: 1096.47498 z: 673.87586 last x: 1096.47498 last z: 673.87586 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7188 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7189 Footprint: Position: in world: true x: 1092.18348 z: 669.3219 last x: 1092.18348 last z: 669.3219 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7189 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7190 Footprint: Position: in world: true x: 1091.7317 z: 669.32917 last x: 1091.7317 last z: 669.32917 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7190 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7191 Footprint: Position: in world: true x: 1088.67688 z: 667.83771 last x: 1088.67688 last z: 667.83771 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7191 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7192 Footprint: Position: in world: true x: 1086.37342 z: 669.57728 last x: 1086.37342 last z: 669.57728 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7192 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7193 Footprint: Position: in world: true x: 1083.56397 z: 671.1969 last x: 1083.56397 last z: 671.1969 territory: 0 rot x: 0 rot y: -2.24177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7193 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7194 Footprint: Position: in world: true x: 1081.3982 z: 666.31501 last x: 1081.3982 last z: 666.31501 territory: 0 rot x: 0 rot y: 1.80932 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7194 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7195 Footprint: Position: in world: true x: 1096.26539 z: 663.32618 last x: 1096.26539 last z: 663.32618 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7195 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7196 Footprint: Position: in world: true x: 1085.89515 z: 665.73108 last x: 1085.89515 last z: 665.73108 territory: 0 rot x: 0 rot y: 1.14135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7196 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7197 Footprint: Position: in world: true x: 1089.52247 z: 663.3133 last x: 1089.52247 last z: 663.3133 territory: 4 rot x: 0 rot y: -1.08674 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7197 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7198 Footprint: Position: in world: true x: 1082.49256 z: 675.64631 last x: 1082.49256 last z: 675.64631 territory: 0 rot x: 0 rot y: 1.48447 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7198 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7199 Footprint: Position: in world: true x: 1084.83155 z: 671.73438 last x: 1084.83155 last z: 671.73438 territory: 0 rot x: 0 rot y: -0.80608 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7199 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7200 Footprint: Position: in world: true x: 1081.7931 z: 671.71442 last x: 1081.7931 last z: 671.71442 territory: 0 rot x: 0 rot y: 0.81498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7200 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7201 Footprint: Position: in world: true x: 1089.84778 z: 669.83674 last x: 1089.84778 last z: 669.83674 territory: 0 rot x: 0 rot y: -1.9759 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7201 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7202 Footprint: Position: in world: true x: 1087.07093 z: 672.77021 last x: 1087.07093 last z: 672.77021 territory: 0 rot x: 0 rot y: 0.17524 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7202 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7203 Footprint: Position: in world: true x: 1049.98255 z: 662.58967 last x: 1049.98255 last z: 662.58967 territory: 0 rot x: 0 rot y: 0.92559 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7203 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7204 Footprint: Position: in world: true x: 1054.995 z: 660.91871 last x: 1054.995 last z: 660.91871 territory: 0 rot x: 0 rot y: -1.1232 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7204 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7205 Footprint: Position: in world: true x: 784.03553 z: 530.57374 last x: 784.03553 last z: 530.57374 territory: 1 rot x: 0 rot y: 0.54714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7205 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7206 Footprint: Position: in world: true x: 792.43659 z: 550.41736 last x: 792.43659 last z: 550.41736 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7206 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7207 Footprint: Position: in world: true x: 786.16205 z: 533.88367 last x: 786.16205 last z: 533.88367 territory: 1 rot x: 0 rot y: 0.56547 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7207 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7208 Footprint: Position: in world: true x: 789.1391 z: 533.76453 last x: 789.1391 last z: 533.76453 territory: 1 rot x: 0 rot y: -3.06548 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7208 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7209 Footprint: Position: in world: true x: 788.3418 z: 526.53492 last x: 788.3418 last z: 526.53492 territory: 1 rot x: 0 rot y: -1.38273 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7209 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7210 Footprint: Position: in world: true x: 781.75532 z: 527.42237 last x: 781.75532 last z: 527.42237 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7210 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7211 Footprint: Position: in world: true x: 779.43744 z: 528.49421 last x: 779.43744 last z: 528.49421 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7211 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7212 Footprint: Position: in world: true x: 778.29712 z: 531.17615 last x: 778.29712 last z: 531.17615 territory: 1 rot x: 0 rot y: 1.11733 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7212 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7213 Footprint: Position: in world: true x: 782.53626 z: 534.24445 last x: 782.53626 last z: 534.24445 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7213 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7214 Footprint: Position: in world: true x: 783.67878 z: 535.66639 last x: 783.67878 last z: 535.66639 territory: 1 rot x: 0 rot y: 2.50741 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7214 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7215 Footprint: Position: in world: true x: 788.91132 z: 527.30127 last x: 788.91132 last z: 527.30127 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7215 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7216 Footprint: Position: in world: true x: 787.91157 z: 526.03132 last x: 787.91157 last z: 526.03132 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7216 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7217 Footprint: Position: in world: true x: 783.29261 z: 529.01661 last x: 783.29261 last z: 529.01661 territory: 1 rot x: 0 rot y: -2.74285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7217 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7218 Footprint: Position: in world: true x: 781.81824 z: 523.23206 last x: 781.81824 last z: 523.23206 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7218 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7219 Footprint: Position: in world: true x: 782.89795 z: 521.9253 last x: 782.89795 last z: 521.9253 territory: 1 rot x: 0 rot y: 0.83228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7219 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7220 Footprint: Position: in world: true x: 786.649 z: 527.47535 last x: 786.649 last z: 527.47535 territory: 1 rot x: 0 rot y: 0.66999 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7220 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7221 Footprint: Position: in world: true x: 784.80768 z: 527.21784 last x: 784.80768 last z: 527.21784 territory: 1 rot x: 0 rot y: -1.55599 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7221 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7222 Footprint: Position: in world: true x: 787.48511 z: 531.06867 last x: 787.48511 last z: 531.06867 territory: 1 rot x: 0 rot y: 1.39698 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/reeds_pond_lush_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7222 actor: "props/flora/reeds_pond_lush_a.xml" constructionprogress: 0 - id: 7241 Footprint: Position: in world: true x: 236.70974 z: 390.97831 last x: 236.70974 last z: 390.97831 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49998 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7242 Footprint: Position: in world: true x: 629.99872 z: 145.03255 last x: 629.99872 last z: 145.03255 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 48740 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7243 Footprint: Position: in world: true x: 959.95545 z: 353.20276 last x: 959.95545 last z: 353.20276 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 29184 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7244 Footprint: Position: in world: true x: 1004.8058 z: 709.88044 last x: 1004.8058 last z: 709.88044 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7398 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7245 Footprint: Position: in world: true x: 591.6457 z: 847.25507 last x: 591.6457 last z: 847.25507 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 11752 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7246 Footprint: Position: in world: true x: 262.57325 z: 923.75 last x: 262.57325 last z: 923.75 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7478 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7247 Footprint: Position: in world: true x: 571.43311 z: 472.71088 last x: 571.43311 last z: 472.71088 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "particle/cloud.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 27916 actor: "particle/cloud.xml" constructionprogress: 0 - id: 7288 Footprint: Minimap: active: true x: 1039.56592 z: 328.86869 Obstruction: active: true moving: false control group: 7288 control group 2: 0 tag: 4160 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1039.56592 z: 328.86869 last x: 1039.56592 last z: 328.86869 territory: 0 rot x: 0 rot y: 0.41106 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25578 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7289 Footprint: Minimap: active: true x: 1045.79468 z: 326.14039 Obstruction: active: true moving: false control group: 7289 control group 2: 0 tag: 4162 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1045.79468 z: 326.14039 last x: 1045.79468 last z: 326.14039 territory: 0 rot x: 0 rot y: -2.2881 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55578 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7290 Footprint: Minimap: active: true x: 1041.14197 z: 320.16895 Obstruction: active: true moving: false control group: 7290 control group 2: 0 tag: 4164 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1041.14197 z: 320.16895 last x: 1041.14197 last z: 320.16895 territory: 0 rot x: 0 rot y: -2.415 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 53022 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7291 Footprint: Minimap: active: true x: 1049.63868 z: 318.82029 Obstruction: active: true moving: false control group: 7291 control group 2: 0 tag: 4166 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1049.63868 z: 318.82029 last x: 1049.63868 last z: 318.82029 territory: 0 rot x: 0 rot y: -1.39962 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38196 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 200, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7292 Footprint: Minimap: active: true x: 1002.66144 z: 402.59754 Obstruction: active: true moving: false control group: 7292 control group 2: 0 tag: 4168 flags: 6 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1002.66144 z: 402.59754 last x: 1002.66144 last z: 402.59754 territory: 0 rot x: 0 rot y: -2.92003 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: Vision: VisualActor: base actor: "props/flora/berry_bush.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 53230 actor: "props/flora/berry_bush.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 177, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7296 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 925.93787 z: 1015.04346 Obstruction: active: true moving: false control group: 7296 control group 2: 0 tag: 219 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 925.93787 z: 1015.04346 last x: 925.93787 last z: 1015.04346 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7296 actor: "structures/romans/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 3, "targetUnits": [], "enemyUnitsQuery": 326, "gaiaUnitsQuery": 327 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 42, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen", "units/rome_infantry_swordsman_b", "units/rome_infantry_javelinist_b", "units/rome_cavalry_spearman_b" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7297 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 193.62798 z: 759.14039 Obstruction: active: true moving: false control group: 7297 control group 2: 0 tag: 221 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 193.62798 z: 759.14039 last x: 193.62798 last z: 759.14039 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/civil_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7297 actor: "structures/carthaginians/civil_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 328, "gaiaUnitsQuery": 329 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 58, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen", "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 184.81787109375, "z": 728.2076416015625 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "grain" }, "resourceTemplate": "structures/cart_field" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7300 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 933.63874 z: 1036.87873 Obstruction: active: true moving: false control group: 7300 control group 2: 0 tag: 4176 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 933.63874 z: 1036.87873 last x: 933.63874 last z: 1036.87873 territory: 1 rot x: 0 rot y: 0.50121 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7518 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 939.07831 goal z: 1048.48768 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7300 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 334 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 335 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76639, "losRangeQuery": 336, "fsmReenter": false, "gatheringTarget": 7518 } - id: 7301 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 917.34362 z: 977.99947 Obstruction: active: true moving: false control group: 7301 control group 2: 0 tag: 4178 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 917.34362 z: 977.99947 last x: 917.34362 last z: 977.99947 territory: 1 rot x: 0 rot y: -1.20246 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8818 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7301 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 337 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 338 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75937, "losRangeQuery": 339, "fsmReenter": false, "gatheringTarget": 8818 } - id: 7302 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1153.25513 z: 902.74927 Obstruction: active: true moving: false control group: 7302 control group 2: 0 tag: 4180 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1153.25513 z: 902.74927 last x: 1153.25513 last z: 902.74927 territory: 1 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1155.10511 goal z: 904.59925 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7302 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8143, 7608, 8157 ], "rangeQuery": 340 }, "male_gatheringRate_10": { "targetUnits": [ 8143, 7608, 8157 ], "rangeQuery": 341 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 342, "fsmReenter": false } - id: 7303 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 935.65987 z: 1034.85769 Obstruction: active: true moving: false control group: 7303 control group 2: 0 tag: 4182 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 935.65987 z: 1034.85769 last x: 935.65987 last z: 1034.85769 territory: 1 rot x: 0 rot y: 0.31498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7518 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 939.07831 goal z: 1048.48768 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7303 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 343 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 344 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76640, "losRangeQuery": 345, "fsmReenter": false, "gatheringTarget": 7518 } - id: 7305 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 582.49762 z: 815.60766 Obstruction: active: true moving: true control group: 7658 control group 2: 0 tag: 4186 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 582.49762 z: 815.60766 last x: 582.49762 last z: 815.60766 territory: 2 rot x: 0 rot y: -2.4007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 7658 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 582.49762 goal z: 815.60766 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7305 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 7658, "x": 0, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 7658, "x": 0, "z": 0 } }, "formationController": 7658, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 580.0742797851562, "z": 822.3680419921875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 347, "fsmReenter": true } - id: 7310 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 205.64301 z: 743.40677 Obstruction: active: true moving: false control group: 7310 control group 2: 0 tag: 4196 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 205.64301 z: 743.40677 last x: 205.64301 last z: 743.40677 territory: 2 rot x: 0 rot y: 2.18546 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7844 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 216.02045 goal z: 736.73566 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7310 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8206, 8272, 9692, 8248 ], "rangeQuery": 352 }, "male_gatheringRate_10": { "targetUnits": [ 8206, 8272, 9692, 8248 ], "rangeQuery": 353 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 269.5639343261719, "z": 751.340576171875 }, "workOrders": [], "lastAttacked": 412000, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75272, "losRangeQuery": 354, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter", "gatheringTarget": 7844 } - id: 7311 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 211.52286 z: 773.85074 Obstruction: active: true moving: false control group: 7311 control group 2: 0 tag: 4198 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 211.52286 z: 773.85074 last x: 211.52286 last z: 773.85074 territory: 2 rot x: 0 rot y: -0.15572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7837 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 209.83286 goal z: 789.20966 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7311 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 355 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 356 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 269.5639343261719, "z": 751.340576171875 }, "workOrders": [], "lastAttacked": 697500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75632, "losRangeQuery": 357, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter", "gatheringTarget": 7837 } - id: 7312 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 124.28638 z: 662.99221 Obstruction: active: true moving: false control group: 7312 control group 2: 0 tag: 4200 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 124.28638 z: 662.99221 last x: 124.28638 last z: 662.99221 territory: 2 rot x: 0 rot y: -1.40433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9312 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 109.04491 goal z: 664.79908 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7312 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 358 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 359 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75287, "losRangeQuery": 360, "fsmReenter": false, "gatheringTarget": 9312 } - id: 7313 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 141.04751 z: 659.99025 Obstruction: active: true moving: true control group: 7313 control group 2: 0 tag: 4202 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 141.04751 z: 659.99025 last x: 137.09391 last z: 660.59774 territory: 2 rot x: 0 rot y: 1.78002 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 161.93001 waypoint z: 655.87633 waypoint x: 160.07743 waypoint z: 657.73574 waypoint x: 148.06962 waypoint z: 658.91124 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7313 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 361 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 362 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 25 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8094, "force": false } }, { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8094, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 363, "fsmReenter": false } - id: 7314 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 434.19668 z: 391.87137 Obstruction: active: true moving: false control group: 9492 control group 2: 0 tag: 4204 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 434.19668 z: 391.87137 last x: 434.19668 last z: 391.87137 territory: 2 rot x: 0 rot y: 2.53278 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 102 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 435.86588 goal z: 389.2339 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7314 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } }, "formationController": 9492, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "lastAttacked": 904500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77229, "losRangeQuery": 364, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 102 } - id: 7327 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 973.18502 z: 378.66901 Obstruction: active: true moving: true control group: 7354 control group 2: 0 tag: 4230 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 973.18502 z: 378.66901 last x: 974.38321 last z: 382.22243 territory: 0 rot x: 0 rot y: -2.74549 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1201 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 967.56666 waypoint z: 362.0071 type: 1 goal x: 966.56934 goal z: 359.04941 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7327 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1201, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 966.5693359375, "y": 22.38250732421875, "z": 359.0494079589844 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1201, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 966.5693359375, "y": 22.38250732421875, "z": 359.0494079589844 }, "force": false, "autoharvest": true } }, "formationController": 7354, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 385, "fsmReenter": false, "gatheringTarget": 1201 } - id: 7334 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1077.43656 z: 648.36438 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 4244 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1077.43656 z: 648.36438 last x: 1080.6581 last z: 651.13642 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1077.43656 goal z: 648.36438 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7334 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": 3.6 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 947.8287963867188, "z": 491.2386474609375 }, "workOrders": [], "lastAttacked": 1479200, "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 400, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 7354 Ownership: owner: 4 Position: in world: true x: 1070.17472 z: 385.76467 last x: 1070.17472 last z: 385.76467 territory: 0 rot x: 0 rot y: 0.43354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4947 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1074.13611 goal z: 396.15653 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7327 ], "memberPositions": { "7327": { "row": 1, "column": 1 }, "7328": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.35619985795587283, "cos": 0.9344097929667776 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 450, "fsmReenter": false } - id: 7356 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 151.77738 z: 736.6391 Obstruction: active: true moving: false control group: 7342 control group 2: 0 tag: 245 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 151.77738 z: 736.6391 last x: 151.77738 last z: 736.6391 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 51953 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7358 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 877.59771 z: 1013.57598 Obstruction: active: true moving: false control group: 7358 control group 2: 0 tag: 4254 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 877.59771 z: 1013.57598 last x: 877.59771 last z: 1013.57598 territory: 1 rot x: 0 rot y: 2.24418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 887.33783 goal z: 1006.26752 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7358 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 454 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 455 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76026, "losRangeQuery": 456, "fsmReenter": false, "gatheringTarget": 7548 } - id: 7360 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 241.0231 z: 704.67255 Obstruction: active: true moving: false control group: 7339 control group 2: 0 tag: 247 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 241.0231 z: 704.67255 last x: 241.0231 last z: 704.67255 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 4071 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7370 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 82.73916 z: 692.81508 Obstruction: active: true moving: false control group: 7370 control group 2: 0 tag: 4272 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 82.73916 z: 692.81508 last x: 82.73916 last z: 692.81508 territory: 2 rot x: 0 rot y: -0.00852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3539 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 82.72217 goal z: 695.93635 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7370 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 663000, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 469 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 470 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3539, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 82.72216796875, "y": 22.38250732421875, "z": 695.9363403320312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3539, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 82.72216796875, "y": 22.38250732421875, "z": 695.9363403320312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 239.2827606201172, "z": 742.50390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76333, "losRangeQuery": 471, "fsmReenter": false, "gatheringTarget": 3539 } - id: 7373 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 915.49598 z: 976.15175 Obstruction: active: true moving: false control group: 7373 control group 2: 0 tag: 4274 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 915.49598 z: 976.15175 last x: 915.49598 last z: 976.15175 territory: 1 rot x: 0 rot y: -1.03222 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8818 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7373 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 475 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 476 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 695500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76995, "losRangeQuery": 477, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter", "gatheringTarget": 8818 } - id: 7378 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 216.0201 z: 753.78431 Obstruction: active: true moving: false control group: 7378 control group 2: 0 tag: 4282 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 216.0201 z: 753.78431 last x: 216.0201 last z: 753.78431 territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7844 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 216.02045 goal z: 736.73566 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7378 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 665500, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 481 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 482 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 19 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 239.2827606201172, "z": 742.50390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75297, "losRangeQuery": 483, "fsmReenter": false, "gatheringTarget": 7844 } - id: 7380 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 919.19906 z: 979.85499 Obstruction: active: true moving: false control group: 7380 control group 2: 0 tag: 4286 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 919.19906 z: 979.85499 last x: 919.19906 last z: 979.85499 territory: 1 rot x: 0 rot y: -1.37342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8818 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7380 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 485 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 486 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77037, "losRangeQuery": 487, "fsmReenter": false, "gatheringTarget": 8818 } - id: 7383 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 209.83251 z: 806.25831 Obstruction: active: true moving: false control group: 7534 control group 2: 0 tag: 4292 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 209.83251 z: 806.25831 last x: 209.83251 last z: 806.25831 territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7837 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 209.83286 goal z: 789.20966 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7383 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 1 } ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } }, "formationController": 7534, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 414.13970947265625, "z": 649.5272216796875 }, "workOrders": [], "lastAttacked": 120000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74361, "losRangeQuery": 490, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 7837 } - id: 7384 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 920.95415 z: 982.38506 Obstruction: active: true moving: false control group: 7384 control group 2: 0 tag: 4294 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 920.95415 z: 982.38506 last x: 920.95415 last z: 982.38506 territory: 1 rot x: 0 rot y: -1.60654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8818 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7384 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 491 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 492 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75469, "losRangeQuery": 493, "fsmReenter": false, "gatheringTarget": 8818 } - id: 7386 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 884.91712 z: 1041.22095 Obstruction: active: true moving: false control group: 7371 control group 2: 0 tag: 257 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 884.91712 z: 1041.22095 last x: 884.91712 last z: 1041.22095 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 45584 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7387 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 208.15679 z: 804.58251 Obstruction: active: true moving: false control group: 7387 control group 2: 0 tag: 4298 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 208.15679 z: 804.58251 last x: 208.15679 last z: 804.58251 territory: 2 rot x: 0 rot y: 2.98717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7837 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 209.83286 goal z: 789.20966 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7387 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 495 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 496 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 414.13970947265625, "z": 649.5272216796875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76419, "losRangeQuery": 497, "fsmReenter": false, "gatheringTarget": 7837 } - id: 7389 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 816.37159 z: 898.46961 Obstruction: active: true moving: false control group: 7389 control group 2: 0 tag: 4302 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 816.37159 z: 898.46961 last x: 816.37159 last z: 898.46961 territory: 1 rot x: 0 rot y: -1.4725 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7389 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 499 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 500 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 786000, "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 501, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 7401 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1107.64802 z: 935.08138 Obstruction: active: true moving: false control group: 7401 control group 2: 0 tag: 4318 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1107.64802 z: 935.08138 last x: 1107.64802 last z: 935.08138 territory: 1 rot x: 0 rot y: 1.09774 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9490 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1121.19373 goal z: 940.91895 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.69999 goal hh: 13.69999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7401 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 512 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 513 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 514, "fsmReenter": false } - id: 7402 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 173.03666 z: 639.95975 Obstruction: active: true moving: false control group: 7402 control group 2: 0 tag: 4320 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 173.03666 z: 639.95975 last x: 173.03666 last z: 639.95975 territory: 2 rot x: 0 rot y: -1.53286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7402 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 515 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 516 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 239.2827606201172, "z": 742.50390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77188, "losRangeQuery": 517, "fsmReenter": true, "gatheringTarget": 8517 } - id: 7405 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1155.10511 z: 904.59925 Obstruction: active: true moving: false control group: 7405 control group 2: 0 tag: 4324 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1155.10511 z: 904.59925 last x: 1155.10511 last z: 904.59925 territory: 1 rot x: 0 rot y: 2.32528 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1155.10511 goal z: 904.59925 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7405 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8157, 7608, 8151 ], "rangeQuery": 519 }, "male_gatheringRate_10": { "targetUnits": [ 8157, 7608, 8151 ], "rangeQuery": 520 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 521, "fsmReenter": false } - id: 7406 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 90.26058 z: 784.82996 Obstruction: active: true moving: true control group: 7406 control group 2: 0 tag: 4326 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 90.26058 z: 784.82996 last x: 94.15258 last z: 785.41588 territory: 2 rot x: 0 rot y: -1.77634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7563 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 30 waypoint x: 122 waypoint z: 682 waypoint x: 118 waypoint z: 682 waypoint x: 114 waypoint z: 682 waypoint x: 114 waypoint z: 686 waypoint x: 110 waypoint z: 686 waypoint x: 106 waypoint z: 686 waypoint x: 106 waypoint z: 690 waypoint x: 102 waypoint z: 690 waypoint x: 102 waypoint z: 694 waypoint x: 98 waypoint z: 694 waypoint x: 98 waypoint z: 698 waypoint x: 94 waypoint z: 698 waypoint x: 94 waypoint z: 702 waypoint x: 90 waypoint z: 702 waypoint x: 90 waypoint z: 706 waypoint x: 86 waypoint z: 706 waypoint x: 86 waypoint z: 710 waypoint x: 82 waypoint z: 710 waypoint x: 82 waypoint z: 714 waypoint x: 78 waypoint z: 714 waypoint x: 78 waypoint z: 718 waypoint x: 78 waypoint z: 722 waypoint x: 74 waypoint z: 722 waypoint x: 74 waypoint z: 726 waypoint x: 74 waypoint z: 730 waypoint x: 74 waypoint z: 734 waypoint x: 74 waypoint z: 738 waypoint x: 74 waypoint z: 742 waypoint x: 74 waypoint z: 746 waypoint x: 74 waypoint z: 750 length: 2 waypoint x: 76.4791 waypoint z: 759.46389 waypoint x: 86.62412 waypoint z: 781.8233 type: 2 goal x: 131.70054 goal z: 673.52314 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7406 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 522 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 523 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 25 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7563, "force": false } }, { "type": "Gather", "data": { "target": 1319, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 142.39309692382812, "y": 44.02458190917969, "z": 718.5675048828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7563, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 239.2827606201172, "z": 742.50390625 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 524, "fsmReenter": false } - id: 7407 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 895.14002 z: 1051.36915 Obstruction: active: true moving: false control group: 7397 control group 2: 0 tag: 267 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 895.14002 z: 1051.36915 last x: 895.14002 last z: 1051.36915 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64910 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7409 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 919.25524 z: 1045.68885 Obstruction: active: true moving: false control group: 7409 control group 2: 0 tag: 4328 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 919.25524 z: 1045.68885 last x: 919.25524 last z: 1045.68885 territory: 1 rot x: 0 rot y: -0.00153 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7409 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 526 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 527 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76247, "losRangeQuery": 528, "fsmReenter": false, "gatheringTarget": 8485 } - id: 7411 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 259.8726 z: 780.69593 Obstruction: active: true moving: false control group: 7400 control group 2: 0 tag: 269 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 259.8726 z: 780.69593 last x: 259.8726 last z: 780.69593 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 50965 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7412 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 940.40894 z: 1032.76937 Obstruction: active: true moving: false control group: 7412 control group 2: 0 tag: 4332 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 940.40894 z: 1032.76937 last x: 940.40894 last z: 1032.76937 territory: 1 rot x: 0 rot y: -0.12261 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7518 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 939.07831 goal z: 1048.48768 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7412 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 530 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 531 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75741, "losRangeQuery": 532, "fsmReenter": false, "gatheringTarget": 7518 } - id: 7413 Footprint: Minimap: active: true x: 957.12856 z: 212.24056 Obstruction: active: true moving: false control group: 7413 control group 2: 0 tag: 4334 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 957.12856 z: 212.24056 last x: 957.12856 last z: 212.24056 territory: 0 rot x: 0 rot y: -1.46467 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5887 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7418 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 922.92978 z: 1049.36355 Obstruction: active: true moving: false control group: 7418 control group 2: 0 tag: 4336 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 922.92978 z: 1049.36355 last x: 922.92978 last z: 1049.36355 territory: 1 rot x: 0 rot y: -0.3401 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7418 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 7687 ], "rangeQuery": 537 }, "male_gatheringRate_10": { "targetUnits": [ 7687 ], "rangeQuery": 538 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76582, "losRangeQuery": 539, "fsmReenter": false, "gatheringTarget": 8485 } - id: 7425 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 882.45075 z: 1061.45069 Obstruction: active: true moving: false control group: 7414 control group 2: 0 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 882.45075 z: 1061.45069 last x: 882.45075 last z: 1061.45069 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 26059 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7430 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 224.28197 z: 992.31513 Obstruction: active: true moving: true control group: 7430 control group 2: 0 tag: 4348 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 224.28197 z: 992.31513 last x: 222.36895 last z: 988.80225 territory: 0 rot x: 0 rot y: 0.55384 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 4990 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 226.22909 waypoint z: 995.89058 type: 1 goal x: 227.72187 goal z: 998.63178 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7430 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 548 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 549 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 227.72186279296875, "y": 49.88307189941406, "z": 998.6317749023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 227.72186279296875, "y": 49.88307189941406, "z": 998.6317749023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 165.10867309570312, "z": 897.2736206054688 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 550, "fsmReenter": false, "gatheringTarget": 4990 } - id: 7434 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 924.77714 z: 1051.21097 Obstruction: active: true moving: false control group: 7434 control group 2: 0 tag: 4352 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 924.77714 z: 1051.21097 last x: 924.77714 last z: 1051.21097 territory: 1 rot x: 0 rot y: -0.51029 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7434 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 7687 ], "rangeQuery": 552 }, "male_gatheringRate_10": { "targetUnits": [ 7687 ], "rangeQuery": 553 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76895, "losRangeQuery": 554, "fsmReenter": false, "gatheringTarget": 8485 } - id: 7442 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 265.61023 z: 916.975 Obstruction: active: true moving: false control group: 7442 control group 2: 0 tag: 4360 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 265.61023 z: 916.975 last x: 265.61023 last z: 916.975 territory: 2 rot x: 0 rot y: 2.30637 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4994 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 267.95267 goal z: 914.91211 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7442 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 561 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 562 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4994, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 267.9526672363281, "y": 38.314239501953125, "z": 914.912109375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4994, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 267.9526672363281, "y": 38.314239501953125, "z": 914.912109375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76077, "losRangeQuery": 563, "fsmReenter": false, "gatheringTarget": 4994 } - id: 7444 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 893.61347 z: 1072.87855 Obstruction: active: true moving: false control group: 7433 control group 2: 0 tag: 299 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 893.61347 z: 1072.87855 last x: 893.61347 last z: 1072.87855 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 19077 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7445 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 224.7756 z: 997.60128 Obstruction: active: true moving: false control group: 7445 control group 2: 0 tag: 4362 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 224.7756 z: 997.60128 last x: 224.7756 last z: 997.60128 territory: 0 rot x: 0 rot y: 1.16376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4990 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 227.72187 goal z: 998.63178 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7445 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 565 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 566 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 2 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 227.72186279296875, "y": 49.88307189941406, "z": 998.6317749023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 227.72186279296875, "y": 49.88307189941406, "z": 998.6317749023438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77038, "losRangeQuery": 567, "fsmReenter": false, "gatheringTarget": 4990 } - id: 7448 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 140.90807 z: 964.00434 Obstruction: active: true moving: false control group: 7448 control group 2: 0 tag: 4366 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 140.90807 z: 964.00434 last x: 140.90807 last z: 964.00434 territory: 2 rot x: 0 rot y: -1.05605 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5085 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 138.10233 goal z: 965.37195 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7448 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 14 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5085, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 138.10232543945312, "y": 22.38250732421875, "z": 965.3719482421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5085, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 138.10232543945312, "y": 22.38250732421875, "z": 965.3719482421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76303, "losRangeQuery": 569, "fsmReenter": false, "gatheringTarget": 5085 } - id: 7451 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 269.53183 z: 765.18061 Obstruction: active: true moving: false control group: 7431 control group 2: 0 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 269.53183 z: 765.18061 last x: 269.53183 last z: 765.18061 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/carthaginians/corral.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55071 actor: "structures/carthaginians/corral.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 42, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "gaia/fauna_sheep" ] } RallyPoint: object: { "pos": [ { "x": 237.58103942871094, "z": 747.639404296875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7453 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 205.96322 z: 969.08503 Obstruction: active: true moving: true control group: 7453 control group 2: 0 tag: 4370 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 205.96322 z: 969.08503 last x: 208.44282 last z: 972.5367 territory: 2 rot x: 0 rot y: -2.48491 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7897 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 180.34488 waypoint z: 941.72075 waypoint x: 201.50062 waypoint z: 962.87296 type: 2 goal x: 176.84845 goal z: 933.12055 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7453 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 25 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7897, "force": false } }, { "type": "Gather", "data": { "target": 4990, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 227.72186279296875, "y": 49.88307189941406, "z": 998.6317749023438 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7897, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 572, "fsmReenter": false } - id: 7458 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 184.32924 z: 744.98021 Obstruction: active: true moving: false control group: 7458 control group 2: 0 tag: 4374 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 184.32924 z: 744.98021 last x: 184.32924 last z: 744.98021 territory: 2 rot x: 0 rot y: 3.09713 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8517 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 156.70069 goal z: 640.3642 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7458 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 574 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 575 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77238, "losRangeQuery": 576, "fsmReenter": true, "gatheringTarget": 7871 } - id: 7461 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 127.30988 z: 859.89277 Obstruction: active: true moving: false control group: 7443 control group 2: 0 tag: 315 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 127.30988 z: 859.89277 last x: 127.30988 last z: 859.89277 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40825 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7462 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 200.15561 z: 817.86316 Obstruction: active: true moving: false control group: 7441 control group 2: 0 tag: 317 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 200.15561 z: 817.86316 last x: 200.15561 last z: 817.86316 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10263 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7468 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 266.4773 z: 703.1667 Obstruction: active: true moving: false control group: 7422 control group 2: 0 tag: 319 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 266.4773 z: 703.1667 last x: 266.4773 last z: 703.1667 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 45182 actor: "structures/carthaginians/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 118, "queue": [ { "id": 113, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 10800, "timeRemaining": 7400, "neededSlots": 0 }, { "id": 114, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 }, { "id": 115, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 }, { "id": 116, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 }, { "id": 117, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 } ], "timer": 77224, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 645.6207885742188, "z": 149.7389678955078 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7470 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1119.82276 z: 314.4474 Obstruction: active: true moving: false control group: 7456 control group 2: 0 tag: 321 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1119.82276 z: 314.4474 last x: 1119.82276 last z: 314.4474 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 63659 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 540, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71644 } - id: 7475 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 937.5945 z: 1032.92313 Obstruction: active: true moving: false control group: 7475 control group 2: 0 tag: 4394 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 937.5945 z: 1032.92313 last x: 937.5945 last z: 1032.92313 territory: 1 rot x: 0 rot y: 0.13672 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7518 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 939.07831 goal z: 1048.48768 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7475 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 588 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 589 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7518, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 939.0783081054688, "y": 42.872650146484375, "z": 1048.4876708984375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75832, "losRangeQuery": 590, "fsmReenter": false, "gatheringTarget": 7518 } - id: 7479 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 610.18331 z: 573.36686 Obstruction: active: true moving: false control group: 8188 control group 2: 0 tag: 4398 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 610.18331 z: 573.36686 last x: 610.18331 last z: 573.36686 territory: 2 rot x: 0 rot y: -2.5143 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 176 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 608.45521 goal z: 570.76758 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7479 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 8 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 176, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 608.4552001953125, "y": 22.937149047851562, "z": 570.767578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 176, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 608.4552001953125, "y": 22.937149047851562, "z": 570.767578125 }, "force": false, "autoharvest": true } }, "formationController": 8188, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 338.79278564453125, "z": 617.2335205078125 }, "workOrders": [], "lastAttacked": 1504000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76660, "losRangeQuery": 594, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 176 } - id: 7485 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 754.7599 z: 582.3832 Obstruction: active: true moving: false control group: 7485 control group 2: 0 tag: 4410 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 754.7599 z: 582.3832 last x: 754.7599 last z: 582.3832 territory: 1 rot x: 0 rot y: -2.44059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7485 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 600 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 601 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 15 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 785000, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75742, "losRangeQuery": 602, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter", "gatheringTarget": 1421 } - id: 7491 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1136.2118 z: 296.94333 Obstruction: active: true moving: false control group: 7454 control group 2: 0 tag: 335 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1136.2118 z: 296.94333 last x: 1136.2118 last z: 296.94333 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44583 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 540, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71645 } - id: 7496 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 796.2272 z: 901.52793 Obstruction: active: true moving: false control group: 7496 control group 2: 0 tag: 4418 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 796.2272 z: 901.52793 last x: 796.2272 last z: 901.52793 territory: 1 rot x: 0 rot y: 1.88659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7496 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 606 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 607 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 1 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 608, "fsmReenter": false } - id: 7500 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1118.11817 z: 277.46122 Obstruction: active: true moving: false control group: 7455 control group 2: 0 tag: 339 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1118.11817 z: 277.46122 last x: 1118.11817 last z: 277.46122 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1395 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2684500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 427.29978718799975, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71646 } - id: 7502 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 902.582 z: 1008.07229 Obstruction: active: true moving: false control group: 7502 control group 2: 0 tag: 4428 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 902.582 z: 1008.07229 last x: 902.582 last z: 1008.07229 territory: 1 rot x: 0 rot y: -1.7371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 887.33783 goal z: 1006.26752 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7502 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 613 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 614 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76852, "losRangeQuery": 615, "fsmReenter": false, "gatheringTarget": 7548 } - id: 7506 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 172.84704 z: 1011.52312 Obstruction: active: true moving: false control group: 7506 control group 2: 0 tag: 4432 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 172.84704 z: 1011.52312 last x: 172.84704 last z: 1011.52312 territory: 0 rot x: 0 rot y: -0.09606 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4982 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 172.64422 goal z: 1014.63782 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7506 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 619 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 620 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4982, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 172.6442108154297, "y": 42.34150695800781, "z": 1014.6378173828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4982, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_aleppo_pine", "lastPos": { "x": 172.6442108154297, "y": 42.34150695800781, "z": 1014.6378173828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76078, "losRangeQuery": 621, "fsmReenter": false, "gatheringTarget": 4982 } - id: 7509 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 904.38646 z: 1006.26789 Obstruction: active: true moving: false control group: 7509 control group 2: 0 tag: 4436 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 904.38646 z: 1006.26789 last x: 904.38646 last z: 1006.26789 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 887.33783 goal z: 1006.26752 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7509 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 623 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 624 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76853, "losRangeQuery": 625, "fsmReenter": false, "gatheringTarget": 7548 } - id: 7517 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 902.5423 z: 1004.42365 Obstruction: active: true moving: false control group: 7517 control group 2: 0 tag: 4448 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 902.5423 z: 1004.42365 last x: 902.5423 last z: 1004.42365 territory: 1 rot x: 0 rot y: -1.40091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 887.33783 goal z: 1006.26752 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7517 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 630 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 631 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76583, "losRangeQuery": 632, "fsmReenter": false, "gatheringTarget": 7548 } - id: 7518 Decay: Footprint: Minimap: active: true x: 939.07831 z: 1048.48768 Obstruction: active: true moving: false control group: 7487 control group 2: 0 tag: 351 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 939.07831 z: 1048.48768 last x: 939.07831 last z: 1048.48768 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 17512 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 7412, 7475, 7300, 7303 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7523 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 900.5774 z: 1010.0768 Obstruction: active: true moving: false control group: 7523 control group 2: 0 tag: 4454 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 900.5774 z: 1010.0768 last x: 900.5774 last z: 1010.0768 territory: 1 rot x: 0 rot y: -1.92177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 887.33783 goal z: 1006.26752 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7523 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 636 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 637 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7548, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 887.3378295898438, "y": 42.95086669921875, "z": 1006.2675170898438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77230, "losRangeQuery": 638, "fsmReenter": false, "gatheringTarget": 7548 } - id: 7529 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 249.27192 z: 805.70136 Obstruction: active: true moving: false control group: 7510 control group 2: 0 tag: 361 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 249.27192 z: 805.70136 last x: 249.27192 last z: 805.70136 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59303 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7534 Ownership: owner: 2 Position: in world: true x: 219.56096 z: 803.14075 last x: 219.56096 last z: 803.14075 territory: 2 rot x: 0 rot y: -0.58623 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 213.50968 goal z: 813.30408 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.82842 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7383 ], "memberPositions": { "7383": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 1 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": -0.8306773000204476, "cos": 0.5567541856427657 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": 0, "row": 1, "column": 1, "ent": 7383 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 645, "fsmReenter": false } - id: 7536 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1032.3949 z: 472.63495 Obstruction: active: true moving: false control group: 7504 control group 2: 0 tag: 369 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1032.3949 z: 472.63495 last x: 1032.3949 last z: 472.63495 territory: 4 rot x: 0 rot y: 2.70316 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 42994 actor: "structures/persians/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2719000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 1776.5465407970223, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 27, "queue": [ { "id": 26, "player": 4, "unitTemplate": "units/pers_infantry_archer_b", "count": 5, "resources": { "food": 40, "metal": 0, "stone": 0, "wood": 60 }, "population": 1, "productionStarted": true, "timeTotal": 43486.77982066171, "timeRemaining": 34057.797421697, "neededSlots": 0 } ], "timer": 77226, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_infantry_spearman_b", "units/pers_infantry_javelinist_b", "units/pers_infantry_archer_b" ] } RallyPoint: object: { "pos": [ { "x": 1050.4222412109375, "z": 408.03326416015625 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75376 } - id: 7539 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 182.37653 z: 644.18868 Obstruction: active: true moving: false control group: 7539 control group 2: 0 tag: 4462 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 182.37653 z: 644.18868 last x: 182.37653 last z: 644.18868 territory: 2 rot x: 0 rot y: -0.92354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1313 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 179.8205 goal z: 645.98011 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7539 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 647 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 648 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1313, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 179.82049560546875, "y": 23.156524658203125, "z": 645.9801025390625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1313, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 179.82049560546875, "y": 23.156524658203125, "z": 645.9801025390625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76533, "losRangeQuery": 649, "fsmReenter": false, "gatheringTarget": 1313 } - id: 7544 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 160.07848 z: 654.02472 Obstruction: active: true moving: false control group: 7544 control group 2: 0 tag: 4464 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 160.07848 z: 654.02472 last x: 160.07848 last z: 654.02472 territory: 2 rot x: 0 rot y: -2.8302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7544 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 651 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 652 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75472, "losRangeQuery": 653, "fsmReenter": true, "gatheringTarget": 8517 } - id: 7545 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 164.89872 z: 721.86982 Obstruction: active: true moving: false control group: 7524 control group 2: 0 tag: 375 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 164.89872 z: 721.86982 last x: 164.89872 last z: 721.86982 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 43305 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7548 Decay: Footprint: Minimap: active: true x: 887.33783 z: 1006.26752 Obstruction: active: true moving: false control group: 7532 control group 2: 0 tag: 379 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 887.33783 z: 1006.26752 last x: 887.33783 last z: 1006.26752 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 498 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 7358, 7517, 7502, 7509, 7523 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7552 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 158.22745 z: 655.88576 Obstruction: active: true moving: false control group: 7552 control group 2: 0 tag: 4468 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 158.22745 z: 655.88576 last x: 158.22745 last z: 655.88576 territory: 2 rot x: 0 rot y: -3.00092 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8517 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 156.70069 goal z: 640.3642 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7552 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 657 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 658 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75998, "losRangeQuery": 659, "fsmReenter": false, "gatheringTarget": 8517 } - id: 7553 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 229.60637 z: 805.95997 Obstruction: active: true moving: false control group: 7508 control group 2: 0 tag: 383 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 229.60637 z: 805.95997 last x: 229.60637 last z: 805.95997 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 47337 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7561 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 664.25118 z: 590.39185 Obstruction: active: true moving: false control group: 7561 control group 2: 0 tag: 4474 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 664.25118 z: 590.39185 last x: 664.25118 last z: 590.39185 territory: 2 rot x: 0 rot y: -0.98235 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1391 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 656.66279 goal z: 594.93763 goal u x: 0.46517 goal u z: -0.88567 goal v x: 0.88567 goal v z: 0.46517 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7561 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 23 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1391, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 656.6627807617188, "y": 22.936447143554688, "z": 594.9376220703125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1391, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 656.6627807617188, "y": 22.936447143554688, "z": 594.9376220703125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 338.79278564453125, "z": 617.2335205078125 }, "workOrders": [], "lastAttacked": 1482200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76200, "losRangeQuery": 667, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged", "gatheringTarget": 1391 } - id: 7563 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 131.70054 z: 673.52314 Obstruction: active: true moving: false control group: 7540 control group 2: 0 tag: 391 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 131.70054 z: 673.52314 last x: 131.70054 last z: 673.52314 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 38805 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7564 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 626.40374 z: 568.30848 Obstruction: active: true moving: true control group: 8188 control group 2: 0 tag: 4476 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 626.40374 z: 568.30848 last x: 622.69416 last z: 568.85755 territory: 2 rot x: 0 rot y: 1.77334 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 8226 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 654.97107 waypoint z: 573.08848 waypoint x: 647.4666 waypoint z: 565.57354 waypoint x: 636.06467 waypoint z: 566.87851 type: 2 goal x: 666.88032 goal z: 573.27625 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7564 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1562500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": { "wood": 25 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 8226, "force": false } }, { "type": "Gather", "data": { "target": 176, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 608.4552001953125, "y": 22.937149047851562, "z": 570.767578125 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 8226, "force": false } }, "formationController": 8188, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 338.79278564453125, "z": 617.2335205078125 }, "workOrders": [], "lastAttacked": 1504500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 668, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7568 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 697.3824 z: 703.3376 Obstruction: active: true moving: false control group: 7568 control group 2: 0 tag: 4482 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 697.3824 z: 703.3376 last x: 697.3824 last z: 703.3376 territory: 2 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3431 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 700.43238 goal z: 700.2876 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.05 goal hh: 3.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7568 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3431, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 700.432373046875, "y": 23.383865356445312, "z": 700.28759765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3431, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 700.432373046875, "y": 23.383865356445312, "z": 700.28759765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 338.79278564453125, "z": 617.2335205078125 }, "workOrders": [], "lastAttacked": 874000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75916, "losRangeQuery": 671, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter", "gatheringTarget": 3431 } - id: 7575 Footprint: Minimap: active: true x: 301.92783 z: 623.0501 Obstruction: active: true moving: false control group: 7575 control group 2: 0 tag: 4492 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 301.92783 z: 623.0501 last x: 301.92783 last z: 623.0501 territory: 2 rot x: 0 rot y: 1.41076 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/bear.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1541 actor: "fauna/bear.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7590 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 97.83381 z: 697.67199 Obstruction: active: true moving: true control group: 7590 control group 2: 0 tag: 4506 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 97.83381 z: 697.67199 last x: 94.86338 last z: 700.34992 territory: 2 rot x: 0 rot y: 2.31554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7563 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 120.78968 waypoint z: 674.70882 type: 2 goal x: 131.70054 goal z: 673.52314 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7590 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 703 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 704 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 25 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7563, "force": false } }, { "type": "Gather", "data": { "target": 1319, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 142.39309692382812, "y": 44.02458190917969, "z": 718.5675048828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7563, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 705, "fsmReenter": false } - id: 7594 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 805.49611 z: 910.79725 Obstruction: active: true moving: false control group: 7594 control group 2: 0 tag: 4508 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 805.49611 z: 910.79725 last x: 805.49611 last z: 910.79725 territory: 1 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7594 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 714 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 715 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 10 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 716, "fsmReenter": false } - id: 7597 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 804.27178 z: 888.81885 Obstruction: active: true moving: false control group: 7597 control group 2: 0 tag: 4510 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 804.27178 z: 888.81885 last x: 804.27178 last z: 888.81885 territory: 1 rot x: 0 rot y: 0.16582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7597 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 722 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 723 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 724, "fsmReenter": false } - id: 7598 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 794.39258 z: 899.69324 Obstruction: active: true moving: false control group: 7598 control group 2: 0 tag: 4512 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 794.39258 z: 899.69324 last x: 794.39258 last z: 899.69324 territory: 1 rot x: 0 rot y: 1.63817 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7598 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 725 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 726 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 695000, "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 727, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 7603 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 767.49093 z: 537.53417 Obstruction: active: true moving: false control group: 9510 control group 2: 0 tag: 4516 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 767.49093 z: 537.53417 last x: 767.49093 last z: 537.53417 territory: 1 rot x: 0 rot y: -2.1205 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 394 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 764.74256 goal z: 536.05463 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7603 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } }, "formationController": 9510, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76461, "losRangeQuery": 732, "fsmReenter": false, "gatheringTarget": 394 } - id: 7607 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 322.44294 z: 791.44506 Obstruction: active: true moving: false control group: 7905 control group 2: 0 tag: 4520 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 322.44294 z: 791.44506 last x: 322.44294 last z: 791.44506 territory: 2 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7653 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 334.53968 goal z: 791.44532 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7607 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 960000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7905, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "lastAttacked": 900000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 735, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7608 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1159.60312 z: 904.2593 Obstruction: active: true moving: false control group: 9694 control group 2: 0 tag: 4522 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1159.60312 z: 904.2593 last x: 1159.60312 last z: 904.2593 territory: 1 rot x: 0 rot y: 2.79094 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1168.97522 goal z: 869.22963 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7608 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9694, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 736, "fsmReenter": false } - id: 7615 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 871.10694 z: 1025.53455 Obstruction: active: true moving: false control group: 7599 control group 2: 0 tag: 409 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 871.10694 z: 1025.53455 last x: 871.10694 last z: 1025.53455 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 56566 actor: "structures/romans/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7616 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 858.43633 z: 749.72295 Obstruction: active: true moving: false control group: 8765 control group 2: 0 tag: 4528 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 858.43633 z: 749.72295 last x: 858.43633 last z: 749.72295 territory: 1 rot x: 0 rot y: 0.02775 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8789 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 858.73725 goal z: 766.47034 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7616 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 2 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } }, "formationController": 8765, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76826, "losRangeQuery": 741, "fsmReenter": false, "gatheringTarget": 8789 } - id: 7618 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 139.28837 z: 718.24634 Obstruction: active: true moving: false control group: 7618 control group 2: 0 tag: 4530 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 139.28837 z: 718.24634 last x: 139.28837 last z: 718.24634 territory: 2 rot x: 0 rot y: 1.42354 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1319 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 142.3931 goal z: 718.56751 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7618 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 742 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 743 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 22 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1319, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 142.39309692382812, "y": 44.02458190917969, "z": 718.5675048828125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1319, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_medit_fan_palm", "lastPos": { "x": 142.39309692382812, "y": 44.02458190917969, "z": 718.5675048828125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75957, "losRangeQuery": 744, "fsmReenter": false, "gatheringTarget": 1319 } - id: 7626 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 848.9944 z: 759.16448 Obstruction: active: true moving: false control group: 8765 control group 2: 0 tag: 4540 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 848.9944 z: 759.16448 last x: 848.9944 last z: 759.16448 territory: 1 rot x: 0 rot y: 0.89766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8789 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 858.73725 goal z: 766.47034 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7626 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } }, "formationController": 8765, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77098, "losRangeQuery": 749, "fsmReenter": false, "gatheringTarget": 8789 } - id: 7628 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 197.71895 z: 801.90255 Obstruction: active: true moving: false control group: 7628 control group 2: 0 tag: 4542 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 197.71895 z: 801.90255 last x: 197.71895 last z: 801.90255 territory: 2 rot x: 0 rot y: -1.71691 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8519 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 182.2558 goal z: 800.31678 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7628 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 750 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 751 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 24 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8519, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 182.25579833984375, "y": 44.02323913574219, "z": 800.3167724609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8519, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 182.25579833984375, "y": 44.02323913574219, "z": 800.3167724609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75314, "losRangeQuery": 752, "fsmReenter": false, "gatheringTarget": 8519 } - id: 7630 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 435.84643 z: 392.35514 Obstruction: active: true moving: false control group: 9492 control group 2: 0 tag: 4546 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 435.84643 z: 392.35514 last x: 435.84643 last z: 392.35514 territory: 2 rot x: 0 rot y: 3.13187 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 102 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 435.86588 goal z: 389.2339 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7630 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 23 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } }, "formationController": 9492, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "lastAttacked": 905000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75714, "losRangeQuery": 754, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 102 } - id: 7631 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 212.50234 z: 750.2664 Obstruction: active: true moving: false control group: 7631 control group 2: 0 tag: 4548 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 212.50234 z: 750.2664 last x: 212.50234 last z: 750.2664 territory: 2 rot x: 0 rot y: 2.81745 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7844 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 216.02045 goal z: 736.73566 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7631 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 755 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 756 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 23 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75068, "losRangeQuery": 757, "fsmReenter": false, "gatheringTarget": 7844 } - id: 7640 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.26519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7734 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 307.4076 goal z: 643.64557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.55 goal hh: 5.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7640 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 7735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [ { "type": "Repair", "data": { "target": 7734, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 765, "fsmReenter": false } - id: 7643 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 210.6471 z: 748.41108 Obstruction: active: true moving: false control group: 7643 control group 2: 0 tag: 4566 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 210.6471 z: 748.41108 last x: 210.6471 last z: 748.41108 territory: 2 rot x: 0 rot y: 2.64652 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7844 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 216.02045 goal z: 736.73566 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7643 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 767 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 768 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75958, "losRangeQuery": 769, "fsmReenter": false, "gatheringTarget": 7844 } - id: 7648 Footprint: Minimap: active: true x: 1057.15905 z: 308.99671 Obstruction: active: true moving: false control group: 7648 control group 2: 0 tag: 4568 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1057.15905 z: 308.99671 last x: 1057.15905 last z: 308.99671 territory: 0 rot x: 0 rot y: 0.72545 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5885 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7653 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 334.53968 z: 791.44532 Obstruction: active: true moving: false control group: 7580 control group 2: 0 tag: 431 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 334.53968 z: 791.44532 last x: 334.53968 last z: 791.44532 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49472 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7655 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -0.28957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7734 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 307.4076 goal z: 643.64557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.55 goal hh: 5.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 7655 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 7735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [ { "type": "Repair", "data": { "target": 7734, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 777, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 7657 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -2.05787 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7734 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 307.4076 goal z: 643.64557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.55 goal hh: 5.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7657 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 7735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [ { "type": "Repair", "data": { "target": 7734, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 778, "fsmReenter": false } - id: 7658 Ownership: owner: 1 Position: in world: true x: 582.49762 z: 815.60766 last x: 582.49762 last z: 815.60766 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7641 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 9 moving: true facePointAfterMove: true length: 67 waypoint x: 802 waypoint z: 734 waypoint x: 798 waypoint z: 734 waypoint x: 794 waypoint z: 734 waypoint x: 790 waypoint z: 734 waypoint x: 786 waypoint z: 734 waypoint x: 782 waypoint z: 734 waypoint x: 782 waypoint z: 730 waypoint x: 778 waypoint z: 730 waypoint x: 774 waypoint z: 730 waypoint x: 770 waypoint z: 730 waypoint x: 766 waypoint z: 730 waypoint x: 762 waypoint z: 730 waypoint x: 758 waypoint z: 730 waypoint x: 754 waypoint z: 730 waypoint x: 750 waypoint z: 730 waypoint x: 746 waypoint z: 730 waypoint x: 742 waypoint z: 730 waypoint x: 738 waypoint z: 730 waypoint x: 734 waypoint z: 730 waypoint x: 730 waypoint z: 730 waypoint x: 726 waypoint z: 730 waypoint x: 722 waypoint z: 730 waypoint x: 718 waypoint z: 730 waypoint x: 714 waypoint z: 730 waypoint x: 710 waypoint z: 730 waypoint x: 706 waypoint z: 730 waypoint x: 702 waypoint z: 730 waypoint x: 698 waypoint z: 730 waypoint x: 694 waypoint z: 730 waypoint x: 690 waypoint z: 730 waypoint x: 686 waypoint z: 730 waypoint x: 682 waypoint z: 730 waypoint x: 678 waypoint z: 730 waypoint x: 674 waypoint z: 730 waypoint x: 670 waypoint z: 730 waypoint x: 666 waypoint z: 730 waypoint x: 662 waypoint z: 730 waypoint x: 658 waypoint z: 730 waypoint x: 654 waypoint z: 730 waypoint x: 650 waypoint z: 730 waypoint x: 646 waypoint z: 730 waypoint x: 646 waypoint z: 734 waypoint x: 642 waypoint z: 734 waypoint x: 642 waypoint z: 738 waypoint x: 638 waypoint z: 738 waypoint x: 638 waypoint z: 742 waypoint x: 634 waypoint z: 742 waypoint x: 634 waypoint z: 746 waypoint x: 630 waypoint z: 746 waypoint x: 630 waypoint z: 750 waypoint x: 626 waypoint z: 750 waypoint x: 622 waypoint z: 750 waypoint x: 618 waypoint z: 750 waypoint x: 618 waypoint z: 754 waypoint x: 614 waypoint z: 754 waypoint x: 614 waypoint z: 758 waypoint x: 610 waypoint z: 758 waypoint x: 610 waypoint z: 762 waypoint x: 610 waypoint z: 766 waypoint x: 610 waypoint z: 770 waypoint x: 606 waypoint z: 770 waypoint x: 606 waypoint z: 774 waypoint x: 602 waypoint z: 774 waypoint x: 602 waypoint z: 778 waypoint x: 598 waypoint z: 778 waypoint x: 598 waypoint z: 782 waypoint x: 594 waypoint z: 782 length: 1 waypoint x: 591.82726 waypoint z: 791.59278 type: 2 goal x: 835.00123 goal z: 742.6291 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 24.5 goal hh: 24.5 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7305 ], "memberPositions": { "7305": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 1 ], "inPosition": [], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0.9606806212117961, "cos": -0.27765580135865614 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": 0, "row": 1, "column": 1, "ent": 7305 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "WalkToTargetRange", "data": { "target": 7751, "min": 0, "max": 10 } }, { "type": "Repair", "data": { "target": 7751, "autocontinue": true, "force": true } } ], "order": { "type": "WalkToTargetRange", "data": { "target": 7751, "min": 0, "max": 10 } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.WALKING", "losRangeQuery": 779, "fsmReenter": false } - id: 7660 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 125.40235 z: 747.82764 Obstruction: active: true moving: false control group: 7617 control group 2: 0 tag: 439 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 125.40235 z: 747.82764 last x: 125.40235 last z: 747.82764 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/market.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2818 actor: "structures/carthaginians/market.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 8, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_trader" ] } RallyPoint: object: { "pos": [ { "x": 971.3595581054688, "z": 1021.8507690429688 } ], "data": [ { "command": "trade", "target": 7671, "source": 7660 } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7665 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 193.62845 z: 736.43244 Obstruction: active: true moving: false control group: 7665 control group 2: 0 tag: 4596 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 193.62845 z: 736.43244 last x: 193.62845 last z: 736.43244 territory: 2 rot x: 0 rot y: -2.3292 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8517 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 156.70069 goal z: 640.3642 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7665 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8272 ], "rangeQuery": 784 }, "male_gatheringRate_10": { "targetUnits": [ 8272 ], "rangeQuery": 785 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 24 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75251, "losRangeQuery": 786, "fsmReenter": true, "gatheringTarget": 7871 } - id: 7671 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 971.35956 z: 1021.85077 Obstruction: active: true moving: false control group: 7609 control group 2: 0 tag: 443 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 971.35956 z: 1021.85077 last x: 971.35956 last z: 1021.85077 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/market.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9930 actor: "structures/romans/market.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_trader" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7673 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: -2.89884 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7734 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 307.4076 goal z: 643.64557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.55 goal hh: 5.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.47368 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7673 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 944500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 7735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [ { "type": "Repair", "data": { "target": 7734, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 803, "fsmReenter": false } - id: 7674 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 158.34505 z: 790.04932 Obstruction: active: true moving: false control group: 7624 control group 2: 0 tag: 445 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 158.34505 z: 790.04932 last x: 158.34505 last z: 790.04932 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/blacksmith.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 14364 actor: "structures/carthaginians/blacksmith.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 8, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7681 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 220.72928 z: 536.70322 Obstruction: active: true moving: false control group: 7821 control group 2: 0 tag: 4614 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 220.72928 z: 536.70322 last x: 220.72928 last z: 536.70322 territory: 2 rot x: 0 rot y: -1.12165 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7885 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 212.09162 goal z: 540.16218 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7681 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7821, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 303.0611267089844, "z": 674.96484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 806, "fsmReenter": false } - id: 7682 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 208.05393 z: 773.94024 Obstruction: active: true moving: false control group: 7682 control group 2: 0 tag: 4616 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 208.05393 z: 773.94024 last x: 208.05393 last z: 773.94024 territory: 2 rot x: 0 rot y: 0.16391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7837 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 209.83286 goal z: 789.20966 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7682 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 807 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 808 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 9 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76304, "losRangeQuery": 809, "fsmReenter": false, "gatheringTarget": 7837 } - id: 7683 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 912.8569 z: 990.48197 Obstruction: active: true moving: false control group: 8788 control group 2: 0 tag: 4618 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 912.8569 z: 990.48197 last x: 912.8569 last z: 990.48197 territory: 1 rot x: 0 rot y: -2.35256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8818 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7683 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 19 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8818, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 904.29296875, "y": 42.952178955078125, "z": 981.9972534179688 }, "force": false, "autoharvest": true } }, "formationController": 8788, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74035, "losRangeQuery": 810, "fsmReenter": false, "gatheringTarget": 8818 } - id: 7687 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 917.39495 z: 1047.51696 Obstruction: active: true moving: false control group: 8461 control group 2: 0 tag: 4624 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 917.39495 z: 1047.51696 last x: 917.40526 last z: 1045.00281 territory: 1 rot x: 0 rot y: 0.16991 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7687 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } }, "formationController": 8461, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77261, "losRangeQuery": 813, "fsmReenter": false, "gatheringTarget": 8485 } - id: 7691 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 753.30585 z: 564.59052 Obstruction: active: true moving: true control group: 9750 control group 2: 0 tag: 4626 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 753.30585 z: 564.59052 last x: 756.1352 last z: 561.76301 territory: 1 rot x: 0 rot y: -0.78566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 750.85444 waypoint z: 567.89565 waypoint x: 751.20685 waypoint z: 566.68816 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7691 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9750, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 816, "fsmReenter": false, "gatheringTarget": 1421 } - id: 7692 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 199.73343 z: 691.00068 Obstruction: active: true moving: false control group: 7638 control group 2: 0 tag: 461 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 199.73343 z: 691.00068 last x: 199.73343 last z: 691.00068 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/temple_big.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 30443 actor: "structures/carthaginians/temple_big.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Auras: object: { "templateName": "structures/cart_temple", "auras": { "heal": { "affects": [ "Unit" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Health/RegenRate", "add": 1 } ] } }, "heal": { "targetUnits": [], "rangeQuery": 817 } } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 5 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 51, "queue": [ { "id": 45, "player": 2, "unitTemplate": "units/cart_champion_cavalry", "count": 1, "resources": { "food": 80, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 16000, "timeRemaining": 3700, "neededSlots": 0 }, { "id": 46, "player": 2, "unitTemplate": "units/cart_champion_cavalry", "count": 1, "resources": { "food": 80, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 16000, "timeRemaining": 16000 }, { "id": 47, "player": 2, "unitTemplate": "units/cart_champion_cavalry", "count": 1, "resources": { "food": 80, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 16000, "timeRemaining": 16000 }, { "id": 48, "player": 2, "unitTemplate": "units/cart_champion_infantry", "count": 1, "resources": { "food": 50, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 11700, "timeRemaining": 11700 }, { "id": 49, "player": 2, "unitTemplate": "units/cart_champion_infantry", "count": 1, "resources": { "food": 50, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 11700, "timeRemaining": 11700 }, { "id": 50, "player": 2, "unitTemplate": "units/cart_champion_infantry", "count": 1, "resources": { "food": 50, "metal": 90, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": false, "timeTotal": 11700, "timeRemaining": 11700 } ], "timer": 77225, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_healer_b", "units/cart_champion_infantry", "units/cart_champion_cavalry" ] } RallyPoint: object: { "pos": [ { "x": 717.9620361328125, "z": 140.62765502929688 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7700 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1084.80799 z: 455.01825 Obstruction: active: true moving: false control group: 7652 control group 2: 0 tag: 463 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1084.80799 z: 455.01825 last x: 1084.80799 last z: 455.01825 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/stables.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 23474 actor: "structures/persians/stables.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2710000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 1585.018003985111, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [ { "id": 4, "player": 4, "unitTemplate": "units/pers_cavalry_spearman_b", "count": 5, "resources": { "food": 80, "metal": 0, "stone": 0, "wood": 60 }, "population": 1, "productionStarted": true, "timeTotal": 54358.47477582713, "timeRemaining": 45305.59405847396, "neededSlots": 0 } ], "timer": 77227, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_cavalry_spearman_b", "units/pers_cavalry_swordsman_b", "units/pers_cavalry_javelinist_b", "units/pers_cavalry_archer_b" ] } RallyPoint: object: { "pos": [ { "x": 1078.713134765625, "z": 422.3292541503906 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75377 } - id: 7701 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 815.14257 z: 728.76246 Obstruction: active: true moving: false control group: 7701 control group 2: 0 tag: 4640 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 815.14257 z: 728.76246 last x: 815.14257 last z: 728.76246 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9726 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 798.09394 goal z: 728.7621 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7701 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 837 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 838 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9726, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 798.0939331054688, "y": 38.797760009765625, "z": 728.7620849609375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9726, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 798.0939331054688, "y": 38.797760009765625, "z": 728.7620849609375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76697, "losRangeQuery": 839, "fsmReenter": false, "gatheringTarget": 9726 } - id: 7712 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 920.11622 z: 988.47754 Obstruction: active: true moving: false control group: 7675 control group 2: 0 tag: 467 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 920.11622 z: 988.47754 last x: 920.11622 last z: 988.47754 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 48096 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 857, "gaiaUnitsQuery": 858 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7714 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 596.58979 z: 807.36091 Obstruction: active: true moving: false control group: 7600 control group 2: 0 tag: 469 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 596.58979 z: 807.36091 last x: 596.58979 last z: 807.36091 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/civil_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 26228 actor: "structures/carthaginians/civil_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 862, "gaiaUnitsQuery": 863 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 48, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen", "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 617.666259765625, "z": 852.0449829101562 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7719 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: false Obstruction: active: true moving: false control group: 7735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: false territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7734 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 307.4076 goal z: 643.64557 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 5.55 goal hh: 5.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 10.36185 anim name: "build" anim once: false anim speed: 1 sound group: "resource/construction/con_wood.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7719 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 952500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 7735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [ { "type": "Repair", "data": { "target": 7686, "autocontinue": true, "force": false } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 874, "fsmReenter": false } - id: 7724 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 219.0641 z: 535.03795 Obstruction: active: true moving: false control group: 7821 control group 2: 0 tag: 4660 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 219.0641 z: 535.03795 last x: 219.0641 last z: 535.03795 territory: 2 rot x: 0 rot y: -0.90542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7885 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 212.09162 goal z: 540.16218 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7724 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7821, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 303.0611267089844, "z": 674.96484375 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 880, "fsmReenter": false } - id: 7732 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1148.54065 z: 440.00922 Obstruction: active: true moving: false control group: 7720 control group 2: 0 tag: 477 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1148.54065 z: 440.00922 last x: 1148.54065 last z: 440.00922 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 37394 actor: "structures/persians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 620, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: { "timer": 75378 } - id: 7734 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 307.4076 z: 643.64557 Obstruction: active: true moving: false control group: 7680 control group 2: 0 tag: 479 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 307.4076 z: 643.64557 last x: 307.4076 last z: 643.64557 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46683 actor: "structures/carthaginians/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 5, "targetUnits": [], "enemyUnitsQuery": 905, "gaiaUnitsQuery": 906 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [ 7655, 7657, 7673, 7719, 7640 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7735 Ownership: owner: 2 Position: in world: true x: 312.25783 z: 641.01413 last x: 312.25783 last z: 641.01413 territory: 2 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7640, 7655, 7657, 7673, 7719 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 7734, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 7734, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 907, "fsmReenter": true, "timer": 16118 } - id: 7736 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 220.21091 z: 632.05416 Obstruction: active: true moving: false control group: 8497 control group 2: 0 tag: 4676 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 220.21091 z: 632.05416 last x: 220.21091 last z: 632.05416 territory: 2 rot x: 0 rot y: 0.92405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1043 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 222.76806 goal z: 633.844 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7736 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1261500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1043, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 222.76805114746094, "y": 22.381820678710938, "z": 633.843994140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1043, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 222.76805114746094, "y": 22.381820678710938, "z": 633.843994140625 }, "force": false, "autoharvest": true } }, "formationController": 8497, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 303.0611267089844, "z": 674.96484375 }, "workOrders": [], "lastAttacked": 1205500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76800, "losRangeQuery": 910, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 1043 } - id: 7743 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 326.13727 z: 787.75084 Obstruction: active: true moving: false control group: 7905 control group 2: 0 tag: 4682 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 326.13727 z: 787.75084 last x: 326.13727 last z: 787.75084 territory: 2 rot x: 0 rot y: 1.09107 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7653 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 334.53968 goal z: 791.44532 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7743 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 30 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7905, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 926, "fsmReenter": false } - id: 7745 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 409.75673 z: 705.21679 Obstruction: active: true moving: false control group: 7905 control group 2: 0 tag: 4686 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 409.75673 z: 705.21679 last x: 409.75673 last z: 705.21679 territory: 2 rot x: 0 rot y: 1.06302 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4161 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 412.57322 goal z: 706.56214 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7745 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 105, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 30 } ResourceGatherer: object: { "carrying": { "wood": 23 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 4161, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 412.5732116699219, "y": 22.936447143554688, "z": 706.5621337890625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 4161, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 412.5732116699219, "y": 22.936447143554688, "z": 706.5621337890625 }, "force": false, "autoharvest": true } }, "formationController": 7905, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75213, "losRangeQuery": 933, "fsmReenter": false, "gatheringTarget": 4161 } - id: 7751 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 835.00123 z: 742.6291 Obstruction: active: true moving: false control group: 7641 control group 2: 0 tag: 487 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 835.00123 z: 742.6291 last x: 835.00123 last z: 742.6291 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/civic_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7808 actor: "structures/romans/civic_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 1210500, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 939, "gaiaUnitsQuery": 940 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 2996.769459055386, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 46, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen", "units/rome_infantry_swordsman_b", "units/rome_infantry_javelinist_b", "units/rome_cavalry_spearman_b" ] } RallyPoint: object: { "pos": [], "data": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7752 Footprint: Minimap: active: true x: 804.22585 z: 738.06582 Obstruction: active: true moving: false control group: 7752 control group 2: 0 tag: 4692 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 804.22585 z: 738.06582 last x: 804.22585 last z: 738.06582 territory: 1 rot x: 0 rot y: -1.54874 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1588 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 57, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7756 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 656.30538 z: 817.4283 Obstruction: active: true moving: false control group: 7756 control group 2: 0 tag: 4696 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 656.30538 z: 817.4283 last x: 656.30538 last z: 817.4283 territory: 2 rot x: 0 rot y: 1.76714 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1049 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 659.39533 goal z: 816.98694 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7756 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 943 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 944 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 17 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1049, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 659.3953247070312, "y": 44.11613464355469, "z": 816.9869384765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1049, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 659.3953247070312, "y": 44.11613464355469, "z": 816.9869384765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76011, "losRangeQuery": 945, "fsmReenter": false, "gatheringTarget": 1049 } - id: 7768 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 324.2893 z: 789.59874 Obstruction: active: true moving: false control group: 7905 control group 2: 0 tag: 4714 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 324.2893 z: 789.59874 last x: 324.2893 last z: 789.59874 territory: 2 rot x: 0 rot y: 1.33103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7653 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 334.53968 goal z: 791.44532 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7768 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7905, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 957, "fsmReenter": false } - id: 7771 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 634.60933 z: 806.67379 Obstruction: active: true moving: true control group: 7771 control group 2: 0 tag: 4716 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 634.60933 z: 806.67379 last x: 637.74737 last z: 808.869 territory: 2 rot x: 0 rot y: -2.21737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7714 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 619.29772 waypoint z: 807.3614 waypoint x: 632.9947 waypoint z: 804.43606 type: 2 goal x: 596.58979 goal z: 807.36091 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.05 goal hh: 16.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7771 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 960 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 961 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 25 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7714, "force": false } }, { "type": "Gather", "data": { "target": 1049, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 659.3953247070312, "y": 44.11613464355469, "z": 816.9869384765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7714, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 962, "fsmReenter": false } - id: 7772 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 323.01667 z: 705.72284 Obstruction: active: true moving: false control group: 7686 control group 2: 0 tag: 495 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 323.01667 z: 705.72284 last x: 323.01667 last z: 705.72284 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59990 actor: "structures/carthaginians/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 963, "gaiaUnitsQuery": 964 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7778 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 428.4032 z: 440.42052 Obstruction: active: true moving: false control group: 9492 control group 2: 0 tag: 4720 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 428.4032 z: 440.42052 last x: 428.4032 last z: 440.42052 territory: 2 rot x: 0 rot y: 0.21099 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 137 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 428.88175 goal z: 443.50492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7778 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 16 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 137, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 428.8817443847656, "y": 23.062362670898438, "z": 443.5049133300781 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 137, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 428.8817443847656, "y": 23.062362670898438, "z": 443.5049133300781 }, "force": false, "autoharvest": true } }, "formationController": 9492, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76183, "losRangeQuery": 969, "fsmReenter": false, "gatheringTarget": 137 } - id: 7785 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 592.09017 z: 830.78064 Obstruction: active: true moving: false control group: 7785 control group 2: 0 tag: 4726 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 592.09017 z: 830.78064 last x: 592.09017 last z: 830.78064 territory: 2 rot x: 0 rot y: -0.70777 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 584.40857 goal z: 840.14771 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7785 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 7827 ], "rangeQuery": 972 }, "male_gatheringRate_10": { "targetUnits": [ 7827 ], "rangeQuery": 973 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 587.3236083984375, "z": 854.3446655273438 }, "workOrders": [], "lastAttacked": 965500, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76973, "losRangeQuery": 974, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 7883 } - id: 7786 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 213.40143 z: 615.19098 Obstruction: active: true moving: false control group: 7656 control group 2: 0 tag: 509 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 213.40143 z: 615.19098 last x: 213.40143 last z: 615.19098 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 32625 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7789 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 429.87214 z: 394.00756 Obstruction: active: true moving: true control group: 9492 control group 2: 0 tag: 4730 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 429.87214 z: 394.00756 last x: 427.91002 last z: 397.20327 territory: 2 rot x: 0 rot y: 2.54404 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 102 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 433.0762 waypoint z: 390.63395 waypoint x: 431.439 waypoint z: 391.45562 type: 1 goal x: 435.86588 goal z: 389.2339 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7789 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 102, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 435.8658752441406, "y": 23.383865356445312, "z": 389.23388671875 }, "force": false, "autoharvest": true } }, "formationController": 9492, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 977, "fsmReenter": false, "gatheringTarget": 102 } - id: 7793 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 910.6438 z: 772.45398 Obstruction: active: true moving: false control group: 7779 control group 2: 0 tag: 515 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 910.6438 z: 772.45398 last x: 910.6438 last z: 772.45398 territory: 1 rot x: 0 rot y: 0.02993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7779 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 979, "gaiaUnitsQuery": 980 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7797 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 582.20037 z: 791.0763 Obstruction: active: true moving: false control group: 7797 control group 2: 0 tag: 4736 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 582.20037 z: 791.0763 last x: 582.20037 last z: 791.0763 territory: 2 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 565.15174 goal z: 791.07593 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7797 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 40 } ResourceGatherer: object: { "carrying": { "food": 11 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 1347200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75288, "losRangeQuery": 982, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged", "gatheringTarget": 8373 } - id: 7799 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1026.95948 z: 1007.008 Obstruction: active: true moving: false control group: 7740 control group 2: 0 tag: 521 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1026.95948 z: 1007.008 last x: 1026.95948 last z: 1007.008 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 21458 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 983, "gaiaUnitsQuery": 984 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7802 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 426.124 z: 442.04296 Obstruction: active: true moving: false control group: 9492 control group 2: 0 tag: 4738 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 426.124 z: 442.04296 last x: 426.124 last z: 442.04296 territory: 2 rot x: 0 rot y: 1.02659 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 137 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 428.88175 goal z: 443.50492 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7802 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 9 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 137, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 428.8817443847656, "y": 23.062362670898438, "z": 443.5049133300781 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 137, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 428.8817443847656, "y": 23.062362670898438, "z": 443.5049133300781 }, "force": false, "autoharvest": true } }, "formationController": 9492, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 326.49078369140625, "z": 633.3565063476562 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76603, "losRangeQuery": 986, "fsmReenter": false, "gatheringTarget": 137 } - id: 7813 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 729.2914 z: 986.66279 Obstruction: active: true moving: false control group: 7813 control group 2: 0 tag: 4756 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 729.2914 z: 986.66279 last x: 729.2914 last z: 986.66279 territory: 2 rot x: 0 rot y: -2.26296 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7946 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 724.58515 goal z: 979.27234 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7813 actor: "units/carthaginians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 75, "hitpoints": 75, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "lastAttacked": 2372700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 995, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 7821 Ownership: owner: 2 Position: in world: true x: 227.9284 z: 535.76333 last x: 227.9284 last z: 535.76333 territory: 2 rot x: 0 rot y: 2.3321 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1408 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 238.0903 goal z: 526.20661 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 13.94974 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7681, 7724 ], "memberPositions": { "7681": { "row": 1, "column": 1 }, "7724": { "row": 1, "column": 2 }, "7736": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [ 7681, 7724 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.7058235806347166, "cos": -0.7083876573035329 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 7681 }, { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 7724 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1000, "fsmReenter": false } - id: 7823 Footprint: Minimap: active: true x: 856.72432 z: 643.9751 Obstruction: active: true moving: false control group: 7823 control group 2: 0 tag: 4764 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 856.72432 z: 643.9751 last x: 856.72432 last z: 643.9751 territory: 1 rot x: 0 rot y: 0.9884 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1535 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7824 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 930.95026 z: 771.84626 Obstruction: active: true moving: false control group: 7779 control group 2: 7781 tag: 531 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 930.95026 z: 771.84626 last x: 930.95026 last z: 771.84626 territory: 1 rot x: 0 rot y: 0.02993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7780 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7827 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 596.5893 z: 830.35183 Obstruction: active: true moving: false control group: 7827 control group 2: 0 tag: 4768 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 596.5893 z: 830.35183 last x: 596.5893 last z: 830.35183 territory: 2 rot x: 0 rot y: 3.14156 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 7714 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 596.58979 goal z: 807.36091 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7827 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 110 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 2247700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1004, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 7829 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 820.58303 z: 766.47196 Obstruction: active: true moving: true control group: 8339 control group 2: 0 tag: 4770 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 820.58303 z: 766.47196 last x: 817.39972 last z: 769.65261 territory: 1 rot x: 0 rot y: 2.35587 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7751 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 825.88576 waypoint z: 761.17365 type: 2 goal x: 835.00123 goal z: 742.6291 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 19.55 goal hh: 19.55 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 13.5 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7829 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7751, "force": false } }, { "type": "Gather", "data": { "target": 3527, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 864.9725341796875, "y": 35.52925109863281, "z": 825.215087890625 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7751, "force": false } }, "formationController": 8339, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 800.3154907226562, "z": 695.2268676757812 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1005, "fsmReenter": false } - id: 7834 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 951.25672 z: 771.23853 Obstruction: active: true moving: false control group: 7781 control group 2: 0 tag: 537 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 951.25672 z: 771.23853 last x: 951.25672 last z: 771.23853 territory: 1 rot x: 0 rot y: 0.02993 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7781 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1009, "gaiaUnitsQuery": 1010 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [ { "x": 807.8497314453125, "z": 683.2841796875 } ], "data": [ { "command": "repair", "target": 8193 } ] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7836 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 605.93294 z: 791.60442 Obstruction: active: true moving: false control group: 7836 control group 2: 0 tag: 4776 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 605.93294 z: 791.60442 last x: 605.93294 last z: 791.60442 territory: 2 rot x: 0 rot y: 1.93595 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7884 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 619.01832 goal z: 787.64136 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7836 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1012 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1013 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 24 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75042, "losRangeQuery": 1014, "fsmReenter": false, "gatheringTarget": 7884 } - id: 7837 Decay: Footprint: Minimap: active: true x: 209.83286 z: 789.20966 Obstruction: active: true moving: false control group: 7788 control group 2: 0 tag: 539 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 209.83286 z: 789.20966 last x: 209.83286 last z: 789.20966 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 50941 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7383, 7311, 7856, 7682, 7387 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7841 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 979.17579 z: 407.11805 Obstruction: active: true moving: false control group: 7831 control group 2: 0 tag: 543 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 979.17579 z: 407.11805 last x: 979.17579 last z: 407.11805 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 45361 actor: "structures/persians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 140, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: { "timer": 71647 } - id: 7844 Decay: Footprint: Minimap: active: true x: 216.02045 z: 736.73566 Obstruction: active: true moving: false control group: 7753 control group 2: 0 tag: 545 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 216.02045 z: 736.73566 last x: 216.02045 last z: 736.73566 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55456 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7631, 7310, 7378, 7846, 7643 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7846 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 207.50257 z: 745.26641 Obstruction: active: true moving: false control group: 7846 control group 2: 0 tag: 4788 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 207.50257 z: 745.26641 last x: 207.50257 last z: 745.26641 territory: 2 rot x: 0 rot y: 2.35679 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7844 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 216.02045 goal z: 736.73566 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7846 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8206, 8272, 8248, 9692 ], "rangeQuery": 1020 }, "male_gatheringRate_10": { "targetUnits": [ 8206, 8272, 8248, 9692 ], "rangeQuery": 1021 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7844, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 216.02044677734375, "y": 44.02323913574219, "z": 736.7356567382812 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75546, "losRangeQuery": 1022, "fsmReenter": false, "gatheringTarget": 7844 } - id: 7847 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 744.22536 z: 565.96178 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 4790 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 744.22536 z: 565.96178 last x: 744.22536 last z: 565.96178 territory: 1 rot x: 0 rot y: 0.53342 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7847 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1251000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 34.84000000000002, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 2 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9575, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 940.4033203125, "z": 821.5975341796875 }, "workOrders": [], "lastAttacked": 1194000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77099, "losRangeQuery": 1023, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 1421 } - id: 7856 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 209.83321 z: 772.16102 Obstruction: active: true moving: false control group: 7856 control group 2: 0 tag: 4794 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 209.83321 z: 772.16102 last x: 209.83321 last z: 772.16102 territory: 2 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7837 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 209.83286 goal z: 789.20966 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7856 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1026 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1027 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7837, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 209.83285522460938, "y": 44.02323913574219, "z": 789.2096557617188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76184, "losRangeQuery": 1028, "fsmReenter": false, "gatheringTarget": 7837 } - id: 7858 Footprint: Minimap: active: true x: 374.06025 z: 169.0871 Obstruction: active: true moving: false control group: 7858 control group 2: 0 tag: 4798 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374.06025 z: 169.0871 last x: 374.06025 last z: 169.0871 territory: 0 rot x: 0 rot y: -2.72017 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1556 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 80, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 7859 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 802.16388 z: 668.53701 Obstruction: active: true moving: true control group: 8339 control group 2: 0 tag: 4800 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 802.16388 z: 668.53701 last x: 805.32102 last z: 666.0809 territory: 1 rot x: 0 rot y: -0.88349 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1184 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 786.98087 waypoint z: 686.40937 waypoint x: 794.7357 waypoint z: 674.31583 type: 1 goal x: 785.29603 goal z: 689.03687 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7859 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1184, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 785.2960205078125, "y": 31.4014892578125, "z": 689.036865234375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1184, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_carob", "lastPos": { "x": 785.2960205078125, "y": 31.4014892578125, "z": 689.036865234375 }, "force": false, "autoharvest": true } }, "formationController": 8339, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 940.4033203125, "z": 821.5975341796875 }, "workOrders": [], "lastAttacked": 1194000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1031, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee", "gatheringTarget": 1184 } - id: 7861 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 601.96969 z: 787.641 Obstruction: active: true moving: false control group: 7861 control group 2: 0 tag: 4802 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 601.96969 z: 787.641 last x: 601.96969 last z: 787.641 territory: 2 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7884 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 619.01832 goal z: 787.64136 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7861 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1032 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1033 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76827, "losRangeQuery": 1034, "fsmReenter": false, "gatheringTarget": 7884 } - id: 7871 Decay: Footprint: Minimap: active: true x: 184.81788 z: 728.20765 Obstruction: active: true moving: false control group: 7794 control group 2: 0 tag: 569 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 184.81788 z: 728.20765 last x: 184.81788 last z: 728.20765 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35179 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7665, 8399, 7458 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7872 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 612.42426 z: 798.09601 Obstruction: active: true moving: false control group: 7872 control group 2: 0 tag: 4826 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 612.42426 z: 798.09601 last x: 612.42426 last z: 798.09601 territory: 2 rot x: 0 rot y: 2.53405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7884 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 619.01832 goal z: 787.64136 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7872 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1051 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1052 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 21 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75172, "losRangeQuery": 1053, "fsmReenter": false, "gatheringTarget": 7884 } - id: 7873 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 964.98255 z: 931.08985 Obstruction: active: true moving: false control group: 7851 control group 2: 0 tag: 571 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 964.98255 z: 931.08985 last x: 964.98255 last z: 931.08985 territory: 1 rot x: 0 rot y: 1.18064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7851 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1054, "gaiaUnitsQuery": 1055 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7880 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 746.431 z: 566.60521 Obstruction: active: true moving: false control group: 7880 control group 2: 0 tag: 4834 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 746.431 z: 566.60521 last x: 746.431 last z: 566.60521 territory: 1 rot x: 0 rot y: 0.35921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7880 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1059 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1060 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 18 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75445, "losRangeQuery": 1061, "fsmReenter": false, "gatheringTarget": 1421 } - id: 7883 Decay: Footprint: Minimap: active: true x: 584.40857 z: 840.14771 Obstruction: active: true moving: false control group: 7804 control group 2: 0 tag: 581 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 584.40857 z: 840.14771 last x: 584.40857 last z: 840.14771 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35304 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 8463, 7990, 8340, 7785 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7884 Decay: Footprint: Minimap: active: true x: 619.01832 z: 787.64136 Obstruction: active: true moving: false control group: 7815 control group 2: 0 tag: 583 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 619.01832 z: 787.64136 last x: 619.01832 last z: 787.64136 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64209 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7836, 7872, 7981, 7861, 7963 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 7885 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 212.09162 z: 540.16218 Obstruction: active: true moving: false control group: 7849 control group 2: 0 tag: 585 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 212.09162 z: 540.16218 last x: 212.09162 last z: 540.16218 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59211 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7893 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 765.1245 z: 539.15249 Obstruction: active: true moving: false control group: 7893 control group 2: 0 tag: 4986 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 765.1245 z: 539.15249 last x: 765.1245 last z: 539.15249 territory: 1 rot x: 0 rot y: -2.96918 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 394 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 764.74256 goal z: 536.05463 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7893 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 7603 ], "rangeQuery": 1067 }, "male_gatheringRate_10": { "targetUnits": [ 7603 ], "rangeQuery": 1068 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "wood": 5 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "alertRaiser": 7751, "alertGarrisoningTarget": 7751, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76930, "losRangeQuery": 1069, "fsmReenter": false, "gatheringTarget": 394 } - id: 7894 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 971.51037 z: 915.2168 Obstruction: active: true moving: false control group: 7851 control group 2: 7853 tag: 595 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 971.51037 z: 915.2168 last x: 971.51037 last z: 915.2168 territory: 1 rot x: 0 rot y: 1.18064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7852 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7897 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 176.84845 z: 933.12055 Obstruction: active: true moving: false control group: 7860 control group 2: 0 tag: 599 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 176.84845 z: 933.12055 last x: 176.84845 last z: 933.12055 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 62881 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7898 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 710.56695 z: 977.07738 Obstruction: active: true moving: false control group: 7898 control group 2: 0 tag: 4846 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 710.56695 z: 977.07738 last x: 710.56695 last z: 977.07738 territory: 2 rot x: 0 rot y: 2.30005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5882 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 713.68914 goal z: 974.37185 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7898 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1074, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7902 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 757.36197 z: 573.46358 Obstruction: active: true moving: false control group: 7902 control group 2: 0 tag: 4988 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 757.36197 z: 573.46358 last x: 757.36197 last z: 573.46358 territory: 1 rot x: 0 rot y: -1.299 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7902 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1191500, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1081 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1082 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 19 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "alertRaiser": 7751, "alertGarrisoningTarget": 7751, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75289, "losRangeQuery": 1083, "fsmReenter": false, "gatheringTarget": 1421 } - id: 7905 Ownership: owner: 2 Position: in world: true x: 351.77651 z: 652.41364 last x: 351.77651 last z: 652.41364 territory: 2 rot x: 0 rot y: 0.89573 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7979 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 367.43415 goal z: 664.21436 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 19.6066 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7607, 7743, 7745, 7768 ], "memberPositions": { "7768": { "row": 2, "column": 5 }, "7778": { "row": 2, "column": 1 }, "7314": { "row": 2, "column": 3 }, "7315": { "row": 1, "column": 3 }, "7607": { "row": 2, "column": 4 }, "7630": { "row": 1, "column": 2 }, "7743": { "row": 1, "column": 4 }, "7745": { "row": 1, "column": 5 }, "7789": { "row": 2, "column": 2 }, "7802": { "row": 1, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [ 7607, 7743, 7745, 7768 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 3, "oldOrientation": { "sin": 0.7985903530431454, "cos": 0.6018749438433406 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1087, "fsmReenter": false } - id: 7906 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 978.03818 z: 899.34375 Obstruction: active: true moving: false control group: 7853 control group 2: 0 tag: 605 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 978.03818 z: 899.34375 last x: 978.03818 last z: 899.34375 territory: 1 rot x: 0 rot y: 1.18064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7853 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1090, "gaiaUnitsQuery": 1091 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7908 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 712.97765 z: 978.44146 Obstruction: active: true moving: false control group: 7908 control group 2: 0 tag: 4856 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 712.97765 z: 978.44146 last x: 712.97765 last z: 978.44146 territory: 2 rot x: 0 rot y: 2.90783 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5882 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 713.68914 goal z: 974.37185 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7908 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2431500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "lastAttacked": 2373500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1093, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7913 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 709.61762 z: 975.07242 Obstruction: active: true moving: false control group: 7913 control group 2: 0 tag: 4862 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 709.61762 z: 975.07242 last x: 709.61762 last z: 975.07242 territory: 2 rot x: 0 rot y: 1.80141 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5882 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 713.68914 goal z: 974.37185 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7913 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1096, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7917 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 984.566 z: 883.47071 Obstruction: active: true moving: false control group: 7853 control group 2: 7855 tag: 611 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 984.566 z: 883.47071 last x: 984.566 last z: 883.47071 territory: 1 rot x: 0 rot y: 1.18064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7854 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7918 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 255.34212 z: 755.8476 Obstruction: active: true moving: false control group: 7879 control group 2: 0 tag: 613 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 255.34212 z: 755.8476 last x: 255.34212 last z: 755.8476 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/carthaginians/corral.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 2089 actor: "structures/carthaginians/corral.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 32, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "gaia/fauna_sheep" ] } RallyPoint: object: { "pos": [ { "x": 237.58103942871094, "z": 747.639404296875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7925 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 991.09382 z: 867.59766 Obstruction: active: true moving: false control group: 7855 control group 2: 0 tag: 623 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 991.09382 z: 867.59766 last x: 991.09382 last z: 867.59766 territory: 1 rot x: 0 rot y: 1.18064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7855 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1110, "gaiaUnitsQuery": 1111 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 7946 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 724.58515 z: 979.27234 Obstruction: active: true moving: false control group: 7900 control group 2: 0 tag: 639 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 724.58515 z: 979.27234 last x: 724.58515 last z: 979.27234 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 55329 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7947 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 888.73174 z: 672.79578 Obstruction: active: true moving: false control group: 7953 control group 2: 0 tag: 4900 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 888.73174 z: 672.79578 last x: 888.73174 last z: 672.79578 territory: 1 rot x: 0 rot y: 2.3506 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 7923 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 893.0981 goal z: 668.49134 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 6.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7947 actor: "units/romans/cavalry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 1252500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 94.64156250000002, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 100 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 7953, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "alertRaiser": 7751, "alertGarrisoningTarget": 7751, "lastAttacked": 1198000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1138, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 7948 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 245.08515 z: 772.49555 Obstruction: active: true moving: false control group: 7874 control group 2: 0 tag: 641 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 245.08515 z: 772.49555 last x: 245.08515 last z: 772.49555 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/carthaginians/corral.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 33338 actor: "structures/carthaginians/corral.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 500, "hitpoints": 500, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 28, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "gaia/fauna_sheep" ] } RallyPoint: object: { "pos": [ { "x": 237.58103942871094, "z": 747.639404296875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7952 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 837.69147 z: 952.57264 Obstruction: active: true moving: false control group: 7868 control group 2: 0 tag: 643 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 837.69147 z: 952.57264 last x: 837.69147 last z: 952.57264 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/blacksmith.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44822 actor: "structures/romans/blacksmith.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 8, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7953 Ownership: owner: 1 Position: in world: true x: 884.0086 z: 679.7876 last x: 884.0086 last z: 679.7876 territory: 1 rot x: 0 rot y: 1.70598 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 7763 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 12.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 890.11295 goal z: 679.21285 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 6.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7947 ], "memberPositions": { "7937": { "row": 1, "column": 1 }, "7947": { "row": 1, "column": 2 }, "7958": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.6078875737970266, "cos": -0.7940231089981983 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1142, "fsmReenter": false } - id: 7954 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 308.14118 z: 672.97864 Obstruction: active: true moving: false control group: 7911 control group 2: 0 tag: 645 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 308.14118 z: 672.97864 last x: 308.14118 last z: 672.97864 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 17357 actor: "structures/carthaginians/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1143, "gaiaUnitsQuery": 1144 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 9, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_hero_hamilcar", "units/cart_hero_hannibal", "units/cart_hero_maharbal", "units/cart_champion_elephant", "units/cart_mechanical_siege_ballista_packed", "units/cart_mechanical_siege_oxybeles_packed" ] } RallyPoint: object: { "pos": [ { "x": 400.5295715332031, "z": 491.4444580078125 } ], "data": [ { "command": "repair", "target": 8392 } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7963 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 610.52855 z: 796.20023 Obstruction: active: true moving: false control group: 7963 control group 2: 0 tag: 4920 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 610.52855 z: 796.20023 last x: 610.52855 last z: 796.20023 territory: 2 rot x: 0 rot y: 2.35938 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7884 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 619.01832 goal z: 787.64136 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7963 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1160 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1161 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77231, "losRangeQuery": 1162, "fsmReenter": false, "gatheringTarget": 7884 } - id: 7966 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 282.62241 z: 727.36066 Obstruction: active: true moving: false control group: 7887 control group 2: 0 tag: 649 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 282.62241 z: 727.36066 last x: 282.62241 last z: 727.36066 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/barracks.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40935 actor: "structures/carthaginians/barracks.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 84, "queue": [ { "id": 81, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": true, "timeTotal": 10800, "timeRemaining": 4400, "neededSlots": 0 }, { "id": 82, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 }, { "id": 83, "player": 2, "unitTemplate": "units/cart_infantry_spearman_b", "count": 1, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 50 }, "population": 1, "productionStarted": false, "timeTotal": 10800, "timeRemaining": 10800 } ], "timer": 77223, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 645.6207885742188, "z": 149.7389678955078 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7976 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 976.28803 z: 863.71583 Obstruction: active: true moving: false control group: 7940 control group 2: 0 tag: 653 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 976.28803 z: 863.71583 last x: 976.28803 last z: 863.71583 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 53713 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1183, "gaiaUnitsQuery": 1184 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 7981 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 608.63671 z: 794.30831 Obstruction: active: true moving: false control group: 7981 control group 2: 0 tag: 4946 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 608.63671 z: 794.30831 last x: 608.63671 last z: 794.30831 territory: 2 rot x: 0 rot y: 2.18508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7884 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 619.01832 goal z: 787.64136 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7981 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1186 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1187 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7884, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 619.018310546875, "y": 42.91876220703125, "z": 787.641357421875 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75978, "losRangeQuery": 1188, "fsmReenter": false, "gatheringTarget": 7884 } - id: 7989 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 367.43415 z: 664.21436 Obstruction: active: true moving: false control group: 7979 control group 2: 0 tag: 663 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 367.43415 z: 664.21436 last x: 367.43415 last z: 664.21436 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59592 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 7990 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 589.88003 z: 828.5704 Obstruction: active: true moving: false control group: 7990 control group 2: 0 tag: 4958 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 589.88003 z: 828.5704 last x: 589.88003 last z: 828.5704 territory: 2 rot x: 0 rot y: -0.50412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 584.40857 goal z: 840.14771 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 7990 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8463, 7827 ], "rangeQuery": 1195 }, "male_gatheringRate_10": { "targetUnits": [ 8463, 7827 ], "rangeQuery": 1196 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 22 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75248, "losRangeQuery": 1197, "fsmReenter": false, "gatheringTarget": 7883 } - id: 8000 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 879.79322 z: 757.15699 Obstruction: active: true moving: false control group: 7929 control group 2: 0 tag: 671 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 879.79322 z: 757.15699 last x: 879.79322 last z: 757.15699 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 28953 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1204, "gaiaUnitsQuery": 1205 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8007 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 780.5459 z: 999.24115 Obstruction: active: true moving: false control group: 7977 control group 2: 0 tag: 677 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 780.5459 z: 999.24115 last x: 780.5459 last z: 999.24115 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25097 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8009 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 984.68769 z: 1061.48438 Obstruction: active: true moving: false control group: 7995 control group 2: 0 tag: 679 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 984.68769 z: 1061.48438 last x: 984.68769 last z: 1061.48438 territory: 1 rot x: 0 rot y: 0.81128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7995 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1213, "gaiaUnitsQuery": 1214 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8019 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 999.32029 z: 1046.07422 Obstruction: active: true moving: false control group: 7995 control group 2: 7998 tag: 687 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 999.32029 z: 1046.07422 last x: 999.32029 last z: 1046.07422 territory: 1 rot x: 0 rot y: 0.81128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7997 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8032 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: false Obstruction: active: true moving: false control group: 9702 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: 4 rot x: 0 rot y: -1.15455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9702 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 1.28573 target min range: 0 target max range: 0 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1008.2343 goal z: 513.67222 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/spartans/champion_infantry_sword.xml" r: 1 g: 1 b: 1 anim run threshold: 12.1606 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 8032 actor: "units/spartans/champion_infantry_sword.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2611000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 4.817999999999984, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8351, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8351, "force": true } }, "formationController": 9702, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1046.81494140625, "z": 502.71844482421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9602, "autocontinue": true, "force": true } } ], "lastAttacked": 2636500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1235, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 8034 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1013.95289 z: 1030.66407 Obstruction: active: true moving: false control group: 7998 control group 2: 0 tag: 695 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1013.95289 z: 1030.66407 last x: 1013.95289 last z: 1030.66407 territory: 1 rot x: 0 rot y: 0.81128 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7998 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1236, "gaiaUnitsQuery": 1237 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8044 Footprint: Minimap: active: true x: 580.91407 z: 273.60495 Obstruction: active: true moving: false control group: 8044 control group 2: 0 tag: 5054 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.91407 z: 273.60495 last x: 580.91407 last z: 273.60495 territory: 2 rot x: 0 rot y: -1.31452 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5888 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 8046 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 832.53147 z: 942.12366 Obstruction: active: true moving: true control group: 8046 control group 2: 0 tag: 5056 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 832.53147 z: 942.12366 last x: 836.83124 last z: 939.5718 territory: 1 rot x: 0 rot y: -0.98577 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7660 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 213 waypoint x: 130 waypoint z: 770 waypoint x: 130 waypoint z: 774 waypoint x: 130 waypoint z: 778 waypoint x: 130 waypoint z: 782 waypoint x: 130 waypoint z: 786 waypoint x: 130 waypoint z: 790 waypoint x: 130 waypoint z: 794 waypoint x: 130 waypoint z: 798 waypoint x: 134 waypoint z: 798 waypoint x: 134 waypoint z: 802 waypoint x: 134 waypoint z: 806 waypoint x: 134 waypoint z: 810 waypoint x: 134 waypoint z: 814 waypoint x: 134 waypoint z: 818 waypoint x: 138 waypoint z: 818 waypoint x: 138 waypoint z: 822 waypoint x: 142 waypoint z: 822 waypoint x: 142 waypoint z: 826 waypoint x: 146 waypoint z: 826 waypoint x: 146 waypoint z: 830 waypoint x: 150 waypoint z: 830 waypoint x: 154 waypoint z: 830 waypoint x: 158 waypoint z: 830 waypoint x: 162 waypoint z: 830 waypoint x: 166 waypoint z: 830 waypoint x: 170 waypoint z: 830 waypoint x: 174 waypoint z: 830 waypoint x: 174 waypoint z: 834 waypoint x: 178 waypoint z: 834 waypoint x: 178 waypoint z: 838 waypoint x: 182 waypoint z: 838 waypoint x: 182 waypoint z: 842 waypoint x: 186 waypoint z: 842 waypoint x: 190 waypoint z: 842 waypoint x: 190 waypoint z: 846 waypoint x: 194 waypoint z: 846 waypoint x: 198 waypoint z: 846 waypoint x: 202 waypoint z: 846 waypoint x: 206 waypoint z: 846 waypoint x: 210 waypoint z: 846 waypoint x: 214 waypoint z: 846 waypoint x: 218 waypoint z: 846 waypoint x: 222 waypoint z: 846 waypoint x: 226 waypoint z: 846 waypoint x: 230 waypoint z: 846 waypoint x: 230 waypoint z: 850 waypoint x: 234 waypoint z: 850 waypoint x: 238 waypoint z: 850 waypoint x: 242 waypoint z: 850 waypoint x: 246 waypoint z: 850 waypoint x: 250 waypoint z: 850 waypoint x: 254 waypoint z: 850 waypoint x: 258 waypoint z: 850 waypoint x: 262 waypoint z: 850 waypoint x: 266 waypoint z: 850 waypoint x: 270 waypoint z: 850 waypoint x: 274 waypoint z: 850 waypoint x: 278 waypoint z: 850 waypoint x: 282 waypoint z: 850 waypoint x: 286 waypoint z: 850 waypoint x: 290 waypoint z: 850 waypoint x: 294 waypoint z: 850 waypoint x: 298 waypoint z: 850 waypoint x: 302 waypoint z: 850 waypoint x: 306 waypoint z: 850 waypoint x: 310 waypoint z: 850 waypoint x: 314 waypoint z: 850 waypoint x: 318 waypoint z: 850 waypoint x: 322 waypoint z: 850 waypoint x: 326 waypoint z: 850 waypoint x: 330 waypoint z: 850 waypoint x: 334 waypoint z: 850 waypoint x: 338 waypoint z: 850 waypoint x: 342 waypoint z: 850 waypoint x: 346 waypoint z: 850 waypoint x: 350 waypoint z: 850 waypoint x: 354 waypoint z: 850 waypoint x: 358 waypoint z: 850 waypoint x: 362 waypoint z: 850 waypoint x: 366 waypoint z: 850 waypoint x: 370 waypoint z: 850 waypoint x: 374 waypoint z: 850 waypoint x: 378 waypoint z: 850 waypoint x: 382 waypoint z: 850 waypoint x: 386 waypoint z: 850 waypoint x: 390 waypoint z: 850 waypoint x: 390 waypoint z: 854 waypoint x: 394 waypoint z: 854 waypoint x: 398 waypoint z: 854 waypoint x: 402 waypoint z: 854 waypoint x: 406 waypoint z: 854 waypoint x: 410 waypoint z: 854 waypoint x: 414 waypoint z: 854 waypoint x: 418 waypoint z: 854 waypoint x: 422 waypoint z: 854 waypoint x: 426 waypoint z: 854 waypoint x: 430 waypoint z: 854 waypoint x: 434 waypoint z: 854 waypoint x: 438 waypoint z: 854 waypoint x: 442 waypoint z: 854 waypoint x: 442 waypoint z: 858 waypoint x: 446 waypoint z: 858 waypoint x: 446 waypoint z: 862 waypoint x: 450 waypoint z: 862 waypoint x: 454 waypoint z: 862 waypoint x: 458 waypoint z: 862 waypoint x: 462 waypoint z: 862 waypoint x: 466 waypoint z: 862 waypoint x: 470 waypoint z: 862 waypoint x: 470 waypoint z: 866 waypoint x: 474 waypoint z: 866 waypoint x: 474 waypoint z: 870 waypoint x: 478 waypoint z: 870 waypoint x: 478 waypoint z: 874 waypoint x: 482 waypoint z: 874 waypoint x: 482 waypoint z: 878 waypoint x: 486 waypoint z: 878 waypoint x: 486 waypoint z: 882 waypoint x: 490 waypoint z: 882 waypoint x: 490 waypoint z: 886 waypoint x: 494 waypoint z: 886 waypoint x: 494 waypoint z: 890 waypoint x: 498 waypoint z: 890 waypoint x: 502 waypoint z: 890 waypoint x: 506 waypoint z: 890 waypoint x: 510 waypoint z: 890 waypoint x: 514 waypoint z: 890 waypoint x: 514 waypoint z: 894 waypoint x: 518 waypoint z: 894 waypoint x: 518 waypoint z: 898 waypoint x: 522 waypoint z: 898 waypoint x: 526 waypoint z: 898 waypoint x: 530 waypoint z: 898 waypoint x: 534 waypoint z: 898 waypoint x: 538 waypoint z: 898 waypoint x: 542 waypoint z: 898 waypoint x: 546 waypoint z: 898 waypoint x: 550 waypoint z: 898 waypoint x: 554 waypoint z: 898 waypoint x: 558 waypoint z: 898 waypoint x: 562 waypoint z: 898 waypoint x: 566 waypoint z: 898 waypoint x: 566 waypoint z: 902 waypoint x: 570 waypoint z: 902 waypoint x: 570 waypoint z: 906 waypoint x: 574 waypoint z: 906 waypoint x: 574 waypoint z: 910 waypoint x: 578 waypoint z: 910 waypoint x: 578 waypoint z: 914 waypoint x: 582 waypoint z: 914 waypoint x: 582 waypoint z: 918 waypoint x: 586 waypoint z: 918 waypoint x: 586 waypoint z: 922 waypoint x: 590 waypoint z: 922 waypoint x: 590 waypoint z: 926 waypoint x: 594 waypoint z: 926 waypoint x: 594 waypoint z: 930 waypoint x: 598 waypoint z: 930 waypoint x: 602 waypoint z: 930 waypoint x: 602 waypoint z: 934 waypoint x: 606 waypoint z: 934 waypoint x: 610 waypoint z: 934 waypoint x: 610 waypoint z: 938 waypoint x: 614 waypoint z: 938 waypoint x: 618 waypoint z: 938 waypoint x: 622 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 630 waypoint z: 938 waypoint x: 634 waypoint z: 938 waypoint x: 638 waypoint z: 938 waypoint x: 642 waypoint z: 938 waypoint x: 646 waypoint z: 938 waypoint x: 650 waypoint z: 938 waypoint x: 654 waypoint z: 938 waypoint x: 658 waypoint z: 938 waypoint x: 662 waypoint z: 938 waypoint x: 666 waypoint z: 938 waypoint x: 670 waypoint z: 938 waypoint x: 674 waypoint z: 938 waypoint x: 678 waypoint z: 938 waypoint x: 682 waypoint z: 938 waypoint x: 686 waypoint z: 938 waypoint x: 690 waypoint z: 938 waypoint x: 694 waypoint z: 938 waypoint x: 698 waypoint z: 938 waypoint x: 702 waypoint z: 938 waypoint x: 706 waypoint z: 938 waypoint x: 710 waypoint z: 938 waypoint x: 714 waypoint z: 938 waypoint x: 718 waypoint z: 938 waypoint x: 722 waypoint z: 938 waypoint x: 726 waypoint z: 938 waypoint x: 730 waypoint z: 938 waypoint x: 734 waypoint z: 938 waypoint x: 738 waypoint z: 938 waypoint x: 738 waypoint z: 942 waypoint x: 742 waypoint z: 942 waypoint x: 742 waypoint z: 946 waypoint x: 746 waypoint z: 946 waypoint x: 746 waypoint z: 950 waypoint x: 750 waypoint z: 950 waypoint x: 754 waypoint z: 950 waypoint x: 758 waypoint z: 950 waypoint x: 762 waypoint z: 950 waypoint x: 766 waypoint z: 950 waypoint x: 770 waypoint z: 950 waypoint x: 774 waypoint z: 950 waypoint x: 778 waypoint z: 950 waypoint x: 782 waypoint z: 950 waypoint x: 786 waypoint z: 950 waypoint x: 790 waypoint z: 950 waypoint x: 794 waypoint z: 950 waypoint x: 798 waypoint z: 950 length: 2 waypoint x: 807.83141 waypoint z: 948.5877 waypoint x: 831.15972 waypoint z: 942.93778 type: 2 goal x: 125.40235 goal z: 747.82764 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 14.55 goal hh: 11.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8046 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "stone", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7671 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 1249, "fsmReenter": false } - id: 8051 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 949.21338 z: 808.61933 Obstruction: active: true moving: false control group: 8005 control group 2: 0 tag: 699 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 949.21338 z: 808.61933 last x: 949.21338 last z: 808.61933 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44676 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1254, "gaiaUnitsQuery": 1255 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8056 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 915.409 z: 969.51632 Obstruction: active: true moving: true control group: 8056 control group 2: 0 tag: 5070 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 915.409 z: 969.51632 last x: 919.59578 last z: 972.2496 territory: 1 rot x: 0 rot y: -2.19123 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7660 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 250 waypoint x: 130 waypoint z: 770 waypoint x: 130 waypoint z: 774 waypoint x: 130 waypoint z: 778 waypoint x: 130 waypoint z: 782 waypoint x: 130 waypoint z: 786 waypoint x: 130 waypoint z: 790 waypoint x: 130 waypoint z: 794 waypoint x: 130 waypoint z: 798 waypoint x: 134 waypoint z: 798 waypoint x: 134 waypoint z: 802 waypoint x: 134 waypoint z: 806 waypoint x: 134 waypoint z: 810 waypoint x: 134 waypoint z: 814 waypoint x: 134 waypoint z: 818 waypoint x: 138 waypoint z: 818 waypoint x: 138 waypoint z: 822 waypoint x: 142 waypoint z: 822 waypoint x: 142 waypoint z: 826 waypoint x: 146 waypoint z: 826 waypoint x: 146 waypoint z: 830 waypoint x: 150 waypoint z: 830 waypoint x: 154 waypoint z: 830 waypoint x: 158 waypoint z: 830 waypoint x: 162 waypoint z: 830 waypoint x: 166 waypoint z: 830 waypoint x: 170 waypoint z: 830 waypoint x: 174 waypoint z: 830 waypoint x: 174 waypoint z: 834 waypoint x: 178 waypoint z: 834 waypoint x: 178 waypoint z: 838 waypoint x: 182 waypoint z: 838 waypoint x: 182 waypoint z: 842 waypoint x: 186 waypoint z: 842 waypoint x: 190 waypoint z: 842 waypoint x: 190 waypoint z: 846 waypoint x: 194 waypoint z: 846 waypoint x: 198 waypoint z: 846 waypoint x: 202 waypoint z: 846 waypoint x: 206 waypoint z: 846 waypoint x: 210 waypoint z: 846 waypoint x: 214 waypoint z: 846 waypoint x: 218 waypoint z: 846 waypoint x: 222 waypoint z: 846 waypoint x: 226 waypoint 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waypoint x: 350 waypoint z: 850 waypoint x: 354 waypoint z: 850 waypoint x: 358 waypoint z: 850 waypoint x: 362 waypoint z: 850 waypoint x: 366 waypoint z: 850 waypoint x: 370 waypoint z: 850 waypoint x: 374 waypoint z: 850 waypoint x: 378 waypoint z: 850 waypoint x: 382 waypoint z: 850 waypoint x: 386 waypoint z: 850 waypoint x: 390 waypoint z: 850 waypoint x: 390 waypoint z: 854 waypoint x: 394 waypoint z: 854 waypoint x: 398 waypoint z: 854 waypoint x: 402 waypoint z: 854 waypoint x: 406 waypoint z: 854 waypoint x: 410 waypoint z: 854 waypoint x: 414 waypoint z: 854 waypoint x: 418 waypoint z: 854 waypoint x: 422 waypoint z: 854 waypoint x: 426 waypoint z: 854 waypoint x: 430 waypoint z: 854 waypoint x: 434 waypoint z: 854 waypoint x: 438 waypoint z: 854 waypoint x: 442 waypoint z: 854 waypoint x: 442 waypoint z: 858 waypoint x: 446 waypoint z: 858 waypoint x: 446 waypoint z: 862 waypoint x: 450 waypoint z: 862 waypoint x: 454 waypoint z: 862 waypoint x: 458 waypoint z: 862 waypoint x: 462 waypoint z: 862 waypoint x: 466 waypoint z: 862 waypoint x: 470 waypoint z: 862 waypoint x: 470 waypoint z: 866 waypoint x: 474 waypoint z: 866 waypoint x: 474 waypoint z: 870 waypoint x: 478 waypoint z: 870 waypoint x: 478 waypoint z: 874 waypoint x: 482 waypoint z: 874 waypoint x: 482 waypoint z: 878 waypoint x: 486 waypoint z: 878 waypoint x: 486 waypoint z: 882 waypoint x: 490 waypoint z: 882 waypoint x: 490 waypoint z: 886 waypoint x: 494 waypoint z: 886 waypoint x: 494 waypoint z: 890 waypoint x: 498 waypoint z: 890 waypoint x: 502 waypoint z: 890 waypoint x: 506 waypoint z: 890 waypoint x: 510 waypoint z: 890 waypoint x: 514 waypoint z: 890 waypoint x: 514 waypoint z: 894 waypoint x: 518 waypoint z: 894 waypoint x: 518 waypoint z: 898 waypoint x: 522 waypoint z: 898 waypoint x: 526 waypoint z: 898 waypoint x: 530 waypoint z: 898 waypoint x: 534 waypoint z: 898 waypoint x: 538 waypoint z: 898 waypoint x: 542 waypoint z: 898 waypoint x: 546 waypoint z: 898 waypoint x: 550 waypoint z: 898 waypoint x: 554 waypoint z: 898 waypoint x: 558 waypoint z: 898 waypoint x: 562 waypoint z: 898 waypoint x: 566 waypoint z: 898 waypoint x: 566 waypoint z: 902 waypoint x: 570 waypoint z: 902 waypoint x: 570 waypoint z: 906 waypoint x: 574 waypoint z: 906 waypoint x: 574 waypoint z: 910 waypoint x: 578 waypoint z: 910 waypoint x: 578 waypoint z: 914 waypoint x: 582 waypoint z: 914 waypoint x: 582 waypoint z: 918 waypoint x: 586 waypoint z: 918 waypoint x: 586 waypoint z: 922 waypoint x: 590 waypoint z: 922 waypoint x: 590 waypoint z: 926 waypoint x: 594 waypoint z: 926 waypoint x: 594 waypoint z: 930 waypoint x: 598 waypoint z: 930 waypoint x: 602 waypoint z: 930 waypoint x: 602 waypoint z: 934 waypoint x: 606 waypoint z: 934 waypoint x: 610 waypoint z: 934 waypoint x: 610 waypoint z: 938 waypoint x: 614 waypoint z: 938 waypoint x: 618 waypoint z: 938 waypoint x: 622 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 630 waypoint z: 938 waypoint x: 634 waypoint z: 938 waypoint x: 638 waypoint z: 938 waypoint x: 642 waypoint z: 938 waypoint x: 646 waypoint z: 938 waypoint x: 650 waypoint z: 938 waypoint x: 654 waypoint z: 938 waypoint x: 658 waypoint z: 938 waypoint x: 662 waypoint z: 938 waypoint x: 666 waypoint z: 938 waypoint x: 670 waypoint z: 938 waypoint x: 674 waypoint z: 938 waypoint x: 678 waypoint z: 938 waypoint x: 682 waypoint z: 938 waypoint x: 686 waypoint z: 938 waypoint x: 690 waypoint z: 938 waypoint x: 694 waypoint z: 938 waypoint x: 698 waypoint z: 938 waypoint x: 702 waypoint z: 938 waypoint x: 706 waypoint z: 938 waypoint x: 710 waypoint z: 938 waypoint x: 714 waypoint z: 938 waypoint x: 718 waypoint z: 938 waypoint x: 722 waypoint z: 938 waypoint x: 726 waypoint z: 938 waypoint x: 730 waypoint z: 938 waypoint x: 734 waypoint z: 938 waypoint x: 738 waypoint z: 938 waypoint x: 738 waypoint z: 942 waypoint x: 742 waypoint z: 942 waypoint x: 742 waypoint z: 946 waypoint x: 746 waypoint z: 946 waypoint x: 746 waypoint z: 950 waypoint x: 750 waypoint z: 950 waypoint x: 754 waypoint z: 950 waypoint x: 758 waypoint z: 950 waypoint x: 762 waypoint z: 950 waypoint x: 766 waypoint z: 950 waypoint x: 770 waypoint z: 950 waypoint x: 774 waypoint z: 950 waypoint x: 778 waypoint z: 950 waypoint x: 782 waypoint z: 950 waypoint x: 786 waypoint z: 950 waypoint x: 790 waypoint z: 950 waypoint x: 794 waypoint z: 950 waypoint x: 798 waypoint z: 950 waypoint x: 802 waypoint z: 950 waypoint x: 806 waypoint z: 950 waypoint x: 810 waypoint z: 950 waypoint x: 814 waypoint z: 950 waypoint x: 818 waypoint z: 950 waypoint x: 822 waypoint z: 950 waypoint x: 826 waypoint z: 950 waypoint x: 826 waypoint z: 946 waypoint x: 830 waypoint z: 946 waypoint x: 830 waypoint z: 942 waypoint x: 834 waypoint z: 942 waypoint x: 834 waypoint z: 938 waypoint x: 838 waypoint z: 938 waypoint x: 842 waypoint z: 938 waypoint x: 846 waypoint z: 938 waypoint x: 850 waypoint z: 938 waypoint x: 854 waypoint z: 938 waypoint x: 858 waypoint z: 938 waypoint x: 862 waypoint z: 938 waypoint x: 866 waypoint z: 938 waypoint x: 870 waypoint z: 938 waypoint x: 874 waypoint z: 938 waypoint x: 874 waypoint z: 934 waypoint x: 878 waypoint z: 934 waypoint x: 878 waypoint z: 930 waypoint x: 882 waypoint z: 930 waypoint x: 886 waypoint z: 930 waypoint x: 886 waypoint z: 926 waypoint x: 890 waypoint z: 926 waypoint x: 890 waypoint z: 922 waypoint x: 894 waypoint z: 922 waypoint x: 894 waypoint z: 918 waypoint x: 898 waypoint z: 918 waypoint x: 902 waypoint z: 918 waypoint x: 902 waypoint z: 922 waypoint x: 906 waypoint z: 922 waypoint x: 906 waypoint z: 926 length: 4 waypoint x: 909.14745 waypoint z: 935.1082 waypoint x: 909.05 waypoint z: 934.95002 waypoint x: 911.642 waypoint z: 959.77094 waypoint x: 914.18804 waypoint z: 968.71921 type: 2 goal x: 125.40235 goal z: 747.82764 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 14.55 goal hh: 11.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8056 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "metal", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7671 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 1258, "fsmReenter": false } - id: 8090 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 122.44065 z: 661.1464 Obstruction: active: true moving: false control group: 8090 control group 2: 0 tag: 5128 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 122.44065 z: 661.1464 last x: 122.44065 last z: 661.1464 territory: 2 rot x: 0 rot y: -1.23426 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9312 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 109.04491 goal z: 664.79908 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8090 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1331 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1332 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75959, "losRangeQuery": 1333, "fsmReenter": false, "gatheringTarget": 9312 } - id: 8092 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 793.34871 z: 760.89443 Obstruction: active: true moving: false control group: 9055 control group 2: 0 tag: 5934 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 793.34871 z: 760.89443 last x: 793.34871 last z: 760.89443 territory: 1 rot x: 0 rot y: -0.7275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9088 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 785.45313 goal z: 770.0475 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8092 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } }, "formationController": 9055, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74703, "losRangeQuery": 1335, "fsmReenter": false, "gatheringTarget": 9088 } - id: 8094 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 172.68268 z: 653.11762 Obstruction: active: true moving: false control group: 8053 control group 2: 0 tag: 713 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 172.68268 z: 653.11762 last x: 172.68268 last z: 653.11762 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10237 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8100 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 791.20702 z: 758.75263 Obstruction: active: true moving: false control group: 9055 control group 2: 0 tag: 5936 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 791.20702 z: 758.75263 last x: 791.20702 last z: 758.75263 territory: 1 rot x: 0 rot y: -0.53016 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9088 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 785.45313 goal z: 770.0475 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8100 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 15 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } }, "formationController": 9055, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74924, "losRangeQuery": 1338, "fsmReenter": false, "gatheringTarget": 9088 } - id: 8103 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 795.17594 z: 762.72172 Obstruction: active: true moving: false control group: 9055 control group 2: 0 tag: 5938 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 795.17594 z: 762.72172 last x: 795.17594 last z: 762.72172 territory: 1 rot x: 0 rot y: -0.89583 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9088 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 785.45313 goal z: 770.0475 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8103 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9088, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 785.453125, "y": 32.255828857421875, "z": 770.0474853515625 }, "force": false, "autoharvest": true } }, "formationController": 9055, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74976, "losRangeQuery": 1340, "fsmReenter": false, "gatheringTarget": 9088 } - id: 8106 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 753.05683 z: 568.53814 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 5940 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 753.05683 z: 568.53814 last x: 753.05683 last z: 568.53814 territory: 1 rot x: 0 rot y: -0.59508 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8106 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 7 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9575, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76760, "losRangeQuery": 1343, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8111 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 754.1187 z: 584.58118 Obstruction: active: true moving: false control group: 9750 control group 2: 0 tag: 5942 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 754.1187 z: 584.58118 last x: 754.1187 last z: 584.58118 territory: 1 rot x: 0 rot y: -2.58532 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8111 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9750, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76185, "losRangeQuery": 1350, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8112 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1086.54783 z: 652.87598 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 5154 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1086.54783 z: 652.87598 last x: 1085.42902 last z: 660.78924 territory: 4 rot x: 0 rot y: 2.94703 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -2.4 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 2 waypoint x: 1079.93014 waypoint z: 654.59496 waypoint x: 1083.77363 waypoint z: 654.2014 type: 0 goal x: 1079.93014 goal z: 654.59496 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8112 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 6 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": -2.4 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1351, "fsmReenter": true } - id: 8115 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1075.44304 z: 650.60793 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 5160 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1075.44304 z: 650.60793 last x: 1078.66459 last z: 653.37996 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 8.5 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1075.44304 goal z: 650.60793 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8115 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": 3.6 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1354, "fsmReenter": true } - id: 8117 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 515.16242 z: 618.41071 Obstruction: active: true moving: false control group: 8086 control group 2: 0 tag: 727 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 515.16242 z: 618.41071 last x: 515.16242 last z: 618.41071 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 28585 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8123 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 761.77208 z: 537.01317 Obstruction: active: true moving: false control group: 9510 control group 2: 0 tag: 5944 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 761.77208 z: 537.01317 last x: 761.77208 last z: 537.01317 territory: 1 rot x: 0 rot y: 1.95402 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 394 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 764.74256 goal z: 536.05463 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8123 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 3 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } }, "formationController": 9510, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77056, "losRangeQuery": 1365, "fsmReenter": false, "gatheringTarget": 394 } - id: 8128 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 987.77265 z: 1040.00135 Obstruction: active: true moving: false control group: 8084 control group 2: 0 tag: 733 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 987.77265 z: 1040.00135 last x: 987.77265 last z: 1040.00135 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 28241 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1369, "gaiaUnitsQuery": 1370 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8130 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 755.25814 z: 569.18032 Obstruction: active: true moving: false control group: 8130 control group 2: 0 tag: 5946 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 755.25814 z: 569.18032 last x: 755.25814 last z: 569.18032 territory: 1 rot x: 0 rot y: -0.80059 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8130 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8357 ], "rangeQuery": 1371 }, "male_gatheringRate_10": { "targetUnits": [ 8357 ], "rangeQuery": 1372 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 3 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76896, "losRangeQuery": 1373, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8136 Decay: Footprint: Minimap: active: true x: 428.07821 z: 555.59284 Obstruction: active: true moving: false control group: 8136 control group 2: 0 tag: 5182 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 428.07821 z: 555.59284 last x: 428.07821 last z: 555.59284 territory: 2 rot x: 0 rot y: 1.81087 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 8 target max range: 8 speed: 3 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 421.69538 goal z: 556.74425 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9 goal hh: 0 Vision: VisualActor: base actor: "fauna/sheep1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8136 actor: "fauna/sheep1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 237.58103942871094, "z": 747.639404296875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 76596, "losRangeQuery": 1379, "fsmReenter": false } - id: 8139 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 742.46534 z: 570.59578 Obstruction: active: true moving: false control group: 8139 control group 2: 0 tag: 5948 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 742.46534 z: 570.59578 last x: 742.46534 last z: 570.59578 territory: 1 rot x: 0 rot y: 0.91921 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8139 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1386 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1387 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 19 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75327, "losRangeQuery": 1388, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8143 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1149.23076 z: 904.47056 Obstruction: active: true moving: false control group: 9694 control group 2: 0 tag: 5950 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1149.23076 z: 904.47056 last x: 1149.23076 last z: 904.47056 territory: 1 rot x: 0 rot y: 2.9245 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1169.53205 goal z: 861.25147 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8143 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9694, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "lastAttacked": 2535200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1394, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 8148 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1154.33312 z: 893.50219 Obstruction: active: true moving: false control group: 9694 control group 2: 0 tag: 5952 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1154.33312 z: 893.50219 last x: 1154.33312 last z: 893.50219 territory: 1 rot x: 0 rot y: 2.7341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1169.83281 goal z: 849.25579 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8148 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9694, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "lastAttacked": 2535200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1404, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 8151 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1151.40516 z: 900.96264 Obstruction: active: true moving: false control group: 9694 control group 2: 0 tag: 5206 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1151.40516 z: 900.96264 last x: 1151.40516 last z: 900.96264 territory: 1 rot x: 0 rot y: -2.85166 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1169.53205 goal z: 861.25147 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8151 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 4 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9694, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "lastAttacked": 2535200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1413, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 8154 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 807.28234 z: 887.72693 Obstruction: active: true moving: false control group: 9494 control group 2: 0 tag: 5954 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 807.28234 z: 887.72693 last x: 807.28234 last z: 887.72693 territory: 1 rot x: 0 rot y: -0.21167 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9673 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.69593 goal z: 877.71198 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8154 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9494, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1421, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 8156 Footprint: Minimap: active: true x: 667.95583 z: 397.95781 Obstruction: active: true moving: false control group: 8156 control group 2: 0 tag: 5216 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 667.95583 z: 397.95781 last x: 667.95583 last z: 397.95781 territory: 2 rot x: 0 rot y: -2.32956 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/bear.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1540 actor: "fauna/bear.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 300, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 8157 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1157.65424 z: 903.93668 Obstruction: active: true moving: false control group: 9694 control group 2: 0 tag: 5218 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1157.65424 z: 903.93668 last x: 1157.65424 last z: 903.93668 territory: 1 rot x: 0 rot y: 2.71137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7320 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1169.53205 goal z: 861.25147 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8157 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 15 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9694, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1155.1051025390625, "z": 904.5992431640625 }, "workOrders": [], "lastAttacked": 2535200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1425, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 8158 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 647.46644 z: 573.42579 Obstruction: active: true moving: false control group: 8102 control group 2: 0 tag: 741 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 647.46644 z: 573.42579 last x: 647.46644 last z: 573.42579 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5438 actor: "structures/carthaginians/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 1427, "gaiaUnitsQuery": 1428 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8159 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 120.59331 z: 659.29899 Obstruction: active: true moving: false control group: 8159 control group 2: 0 tag: 5220 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 120.59331 z: 659.29899 last x: 120.59331 last z: 659.29899 territory: 2 rot x: 0 rot y: -1.06405 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9312 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 109.04491 goal z: 664.79908 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8159 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1429 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1430 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76534, "losRangeQuery": 1431, "fsmReenter": false, "gatheringTarget": 9312 } - id: 8162 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1019.96882 z: 588.20188 Obstruction: active: true moving: false control group: 8565 control group 2: 0 tag: 5224 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1019.96882 z: 588.20188 last x: 1019.96882 last z: 588.20188 territory: 0 rot x: 0 rot y: -3.07572 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9129 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 54 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1017.4655 goal z: 531.01401 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 57.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 8162 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 20 } ResourceGatherer: object: { "carrying": { "food": 20 }, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9129, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9129, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 8565, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 939.8087768554688, "z": 486.19004821777344 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77181, "losRangeQuery": 1434, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 8163 Footprint: Minimap: active: true x: 661.60363 z: 548.4231 Obstruction: active: true moving: false control group: 8163 control group 2: 0 tag: 5226 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 661.60363 z: 548.4231 last x: 661.60363 last z: 548.4231 territory: 2 rot x: 0 rot y: -1.99077 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1534 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 8168 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 740.20685 z: 578.33758 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 5956 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 740.20685 z: 578.33758 last x: 740.20685 last z: 578.33758 territory: 1 rot x: 0 rot y: 1.98284 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8168 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 6 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9575, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76854, "losRangeQuery": 1443, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8170 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 921.09757 z: 1047.53125 Obstruction: active: true moving: false control group: 8461 control group 2: 0 tag: 5236 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 921.09757 z: 1047.53125 last x: 921.09757 last z: 1047.53125 territory: 1 rot x: 0 rot y: -0.17127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8485 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8170 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8485, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 919.2388305664062, "y": 42.95086669921875, "z": 1062.721435546875 }, "force": false, "autoharvest": true } }, "formationController": 8461, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74377, "losRangeQuery": 1446, "fsmReenter": false, "gatheringTarget": 8485 } - id: 8176 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 743.20748 z: 568.05182 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 5958 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 743.20748 z: 568.05182 last x: 743.20748 last z: 568.05182 territory: 1 rot x: 0 rot y: 0.70116 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8176 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 18 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9575, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76161, "losRangeQuery": 1449, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8185 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 142.93 z: 660.53974 Obstruction: active: true moving: true control group: 8185 control group 2: 0 tag: 5254 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 142.93 z: 660.53974 last x: 142.93 last z: 660.53974 territory: 2 rot x: 0 rot y: -1.35004 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 9312 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 126.09354 waypoint z: 664.79944 waypoint x: 131.7008 waypoint z: 661.42641 waypoint x: 142.89748 waypoint z: 661.84023 type: 2 goal x: 109.04491 goal z: 664.79908 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8185 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1458 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1459 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9312, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 109.04490661621094, "y": 22.381820678710938, "z": 664.799072265625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1460, "fsmReenter": false, "gatheringTarget": 9312 } - id: 8186 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 741.81917 z: 580.9931 Obstruction: active: true moving: false control group: 9750 control group 2: 0 tag: 5960 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 741.81917 z: 580.9931 last x: 741.81917 last z: 580.9931 territory: 1 rot x: 0 rot y: 2.27195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8186 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 14 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9750, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76392, "losRangeQuery": 1461, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8188 Ownership: owner: 2 Position: in world: true x: 661.23021 z: 554.50141 last x: 661.23021 last z: 554.50141 territory: 2 rot x: 0 rot y: 0.3634 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8187 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 666.88032 goal z: 573.27625 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 19.6066 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7479, 7564 ], "memberPositions": { "7479": { "row": 1, "column": 1 }, "7564": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.31896487655266287, "cos": 0.9477665364032138 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 7479 }, { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 7564 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1462, "fsmReenter": false } - id: 8193 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 807.84974 z: 683.28418 Obstruction: active: true moving: false control group: 8131 control group 2: 0 tag: 759 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 807.84974 z: 683.28418 last x: 807.84974 last z: 683.28418 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 45359 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1466, "gaiaUnitsQuery": 1467 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [ 8597, 8598, 8599, 8600, 8601 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 6, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [ { "x": 851.74560546875, "z": 617.2317504882812 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8206 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 201.21081 z: 743.73214 Obstruction: active: true moving: false control group: 8206 control group 2: 0 tag: 5288 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 201.21081 z: 743.73214 last x: 201.21081 last z: 743.73214 territory: 2 rot x: 0 rot y: -0.51809 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 7297 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 193.62798 goal z: 759.14039 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8206 actor: "units/carthaginians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 190 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 221.69786071777344, "z": 696.9443969726562 }, "workOrders": [], "lastAttacked": 2625500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1481, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 8213 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1093.24244 z: 516.7256 Obstruction: active: true moving: false control group: 8192 control group 2: 0 tag: 773 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1093.24244 z: 516.7256 last x: 1093.24244 last z: 516.7256 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 11761 actor: "structures/persians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2691000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 160.4527099999999, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: { "timer": 75379 } - id: 8219 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 503.12528 z: 596.4839 Obstruction: active: true moving: false control group: 8098 control group 2: 0 tag: 785 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 503.12528 z: 596.4839 last x: 503.12528 last z: 596.4839 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 26570 actor: "structures/carthaginians/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 7, "arrowsLeft": 2, "targetUnits": [], "enemyUnitsQuery": 1490, "gaiaUnitsQuery": 1491 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 19, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_hero_hamilcar", "units/cart_hero_hannibal", "units/cart_hero_maharbal", "units/cart_champion_elephant", "units/cart_mechanical_siege_ballista_packed", "units/cart_mechanical_siege_oxybeles_packed" ] } RallyPoint: object: { "pos": [ { "x": 1042.7603759765625, "z": 373.50653076171875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8221 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 665.79157 z: 655.91523 Obstruction: active: true moving: false control group: 8129 control group 2: 0 tag: 787 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 665.79157 z: 655.91523 last x: 665.79157 last z: 655.91523 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18288 actor: "structures/carthaginians/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1493, "gaiaUnitsQuery": 1494 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 15, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_hero_hamilcar", "units/cart_hero_hannibal", "units/cart_hero_maharbal", "units/cart_champion_elephant", "units/cart_mechanical_siege_ballista_packed", "units/cart_mechanical_siege_oxybeles_packed" ] } RallyPoint: object: { "pos": [ { "x": 681.8519897460938, "z": 217.8280029296875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8225 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 125.8452 z: 610.44764 Obstruction: active: true moving: false control group: 8175 control group 2: 0 tag: 793 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 125.8452 z: 610.44764 last x: 125.8452 last z: 610.44764 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59834 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8226 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 666.88032 z: 573.27625 Obstruction: active: true moving: false control group: 8187 control group 2: 0 tag: 795 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 666.88032 z: 573.27625 last x: 666.88032 last z: 573.27625 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46192 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8243 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 528.68477 z: 620.51786 Obstruction: active: true moving: false control group: 8243 control group 2: 0 tag: 5312 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 528.68477 z: 620.51786 last x: 528.68477 last z: 620.51786 territory: 2 rot x: 0 rot y: 2.51955 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1390 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 533.69361 goal z: 612.87836 goal u x: -0.9241 goal u z: 0.38311 goal v x: -0.38311 goal v z: -0.9241 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8243 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 18 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76442, "losRangeQuery": 1506, "fsmReenter": false, "gatheringTarget": 1390 } - id: 8245 Footprint: Minimap: active: true x: 437.99651 z: 543.73398 Obstruction: active: true moving: false control group: 8245 control group 2: 0 tag: 5314 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.99651 z: 543.73398 last x: 437.99651 last z: 543.73398 territory: 2 rot x: 0 rot y: -0.80321 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5890 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 8246 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 798.14524 z: 640.34835 Obstruction: active: true moving: false control group: 8216 control group 2: 8218 tag: 813 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 798.14524 z: 640.34835 last x: 798.14524 last z: 640.34835 territory: 1 rot x: 0 rot y: 0.72582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8217 actor: "structures/romans/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8247 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 886.1928 z: 937.76037 Obstruction: active: true moving: true control group: 8247 control group 2: 0 tag: 5316 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 886.1928 z: 937.76037 last x: 891.17264 last z: 938.17988 territory: 1 rot x: 0 rot y: -1.69285 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7660 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 229 waypoint x: 130 waypoint z: 770 waypoint x: 130 waypoint z: 774 waypoint x: 130 waypoint z: 778 waypoint x: 130 waypoint z: 782 waypoint x: 130 waypoint z: 786 waypoint x: 130 waypoint z: 790 waypoint x: 130 waypoint z: 794 waypoint x: 130 waypoint z: 798 waypoint x: 134 waypoint z: 798 waypoint x: 134 waypoint z: 802 waypoint x: 134 waypoint z: 806 waypoint x: 134 waypoint z: 810 waypoint x: 134 waypoint z: 814 waypoint x: 134 waypoint z: 818 waypoint x: 138 waypoint z: 818 waypoint x: 138 waypoint z: 822 waypoint x: 142 waypoint z: 822 waypoint x: 142 waypoint z: 826 waypoint x: 146 waypoint z: 826 waypoint x: 146 waypoint z: 830 waypoint x: 150 waypoint z: 830 waypoint x: 154 waypoint z: 830 waypoint x: 158 waypoint z: 830 waypoint x: 162 waypoint z: 830 waypoint x: 166 waypoint z: 830 waypoint x: 170 waypoint z: 830 waypoint x: 174 waypoint z: 830 waypoint x: 174 waypoint z: 834 waypoint x: 178 waypoint z: 834 waypoint x: 178 waypoint z: 838 waypoint x: 182 waypoint z: 838 waypoint x: 182 waypoint z: 842 waypoint x: 186 waypoint z: 842 waypoint x: 190 waypoint z: 842 waypoint x: 190 waypoint z: 846 waypoint x: 194 waypoint z: 846 waypoint x: 198 waypoint z: 846 waypoint x: 202 waypoint z: 846 waypoint x: 206 waypoint z: 846 waypoint x: 210 waypoint z: 846 waypoint x: 214 waypoint z: 846 waypoint x: 218 waypoint z: 846 waypoint x: 222 waypoint z: 846 waypoint x: 226 waypoint z: 846 waypoint x: 230 waypoint z: 846 waypoint x: 230 waypoint z: 850 waypoint x: 234 waypoint z: 850 waypoint x: 238 waypoint z: 850 waypoint x: 242 waypoint z: 850 waypoint x: 246 waypoint z: 850 waypoint x: 250 waypoint z: 850 waypoint x: 254 waypoint z: 850 waypoint x: 258 waypoint z: 850 waypoint x: 262 waypoint z: 850 waypoint x: 266 waypoint z: 850 waypoint x: 270 waypoint z: 850 waypoint x: 274 waypoint z: 850 waypoint x: 278 waypoint z: 850 waypoint x: 282 waypoint z: 850 waypoint x: 286 waypoint z: 850 waypoint x: 290 waypoint z: 850 waypoint x: 294 waypoint z: 850 waypoint x: 298 waypoint z: 850 waypoint x: 302 waypoint z: 850 waypoint x: 306 waypoint z: 850 waypoint x: 310 waypoint z: 850 waypoint x: 314 waypoint z: 850 waypoint x: 318 waypoint z: 850 waypoint x: 322 waypoint z: 850 waypoint x: 326 waypoint z: 850 waypoint x: 330 waypoint z: 850 waypoint x: 334 waypoint z: 850 waypoint x: 338 waypoint z: 850 waypoint x: 342 waypoint z: 850 waypoint x: 346 waypoint z: 850 waypoint x: 350 waypoint z: 850 waypoint x: 354 waypoint z: 850 waypoint x: 358 waypoint z: 850 waypoint x: 362 waypoint z: 850 waypoint x: 366 waypoint z: 850 waypoint x: 370 waypoint z: 850 waypoint x: 374 waypoint z: 850 waypoint x: 378 waypoint z: 850 waypoint x: 382 waypoint z: 850 waypoint x: 386 waypoint z: 850 waypoint x: 390 waypoint z: 850 waypoint x: 390 waypoint z: 854 waypoint x: 394 waypoint z: 854 waypoint x: 398 waypoint z: 854 waypoint x: 402 waypoint z: 854 waypoint x: 406 waypoint z: 854 waypoint x: 410 waypoint z: 854 waypoint x: 414 waypoint z: 854 waypoint x: 418 waypoint z: 854 waypoint x: 422 waypoint z: 854 waypoint x: 426 waypoint z: 854 waypoint x: 430 waypoint z: 854 waypoint x: 434 waypoint z: 854 waypoint x: 438 waypoint z: 854 waypoint x: 442 waypoint z: 854 waypoint x: 442 waypoint z: 858 waypoint x: 446 waypoint z: 858 waypoint x: 446 waypoint z: 862 waypoint x: 450 waypoint z: 862 waypoint x: 454 waypoint z: 862 waypoint x: 458 waypoint z: 862 waypoint x: 462 waypoint z: 862 waypoint x: 466 waypoint z: 862 waypoint x: 470 waypoint z: 862 waypoint x: 470 waypoint z: 866 waypoint x: 474 waypoint z: 866 waypoint x: 474 waypoint z: 870 waypoint x: 478 waypoint z: 870 waypoint x: 478 waypoint z: 874 waypoint x: 482 waypoint z: 874 waypoint x: 482 waypoint z: 878 waypoint x: 486 waypoint z: 878 waypoint x: 486 waypoint z: 882 waypoint x: 490 waypoint z: 882 waypoint x: 490 waypoint z: 886 waypoint x: 494 waypoint z: 886 waypoint x: 494 waypoint z: 890 waypoint x: 498 waypoint z: 890 waypoint x: 502 waypoint z: 890 waypoint x: 506 waypoint z: 890 waypoint x: 510 waypoint z: 890 waypoint x: 514 waypoint z: 890 waypoint x: 514 waypoint z: 894 waypoint x: 518 waypoint z: 894 waypoint x: 518 waypoint z: 898 waypoint x: 522 waypoint z: 898 waypoint x: 526 waypoint z: 898 waypoint x: 530 waypoint z: 898 waypoint x: 534 waypoint z: 898 waypoint x: 538 waypoint z: 898 waypoint x: 542 waypoint z: 898 waypoint x: 546 waypoint z: 898 waypoint x: 550 waypoint z: 898 waypoint x: 554 waypoint z: 898 waypoint x: 558 waypoint z: 898 waypoint x: 562 waypoint z: 898 waypoint x: 566 waypoint z: 898 waypoint x: 566 waypoint z: 902 waypoint x: 570 waypoint z: 902 waypoint x: 570 waypoint z: 906 waypoint x: 574 waypoint z: 906 waypoint x: 574 waypoint z: 910 waypoint x: 578 waypoint z: 910 waypoint x: 578 waypoint z: 914 waypoint x: 582 waypoint z: 914 waypoint x: 582 waypoint z: 918 waypoint x: 586 waypoint z: 918 waypoint x: 586 waypoint z: 922 waypoint x: 590 waypoint z: 922 waypoint x: 590 waypoint z: 926 waypoint x: 594 waypoint z: 926 waypoint x: 594 waypoint z: 930 waypoint x: 598 waypoint z: 930 waypoint x: 602 waypoint z: 930 waypoint x: 602 waypoint z: 934 waypoint x: 606 waypoint z: 934 waypoint x: 610 waypoint z: 934 waypoint x: 610 waypoint z: 938 waypoint x: 614 waypoint z: 938 waypoint x: 618 waypoint z: 938 waypoint x: 622 waypoint z: 938 waypoint x: 626 waypoint z: 938 waypoint x: 630 waypoint z: 938 waypoint x: 634 waypoint z: 938 waypoint x: 638 waypoint z: 938 waypoint x: 642 waypoint z: 938 waypoint x: 646 waypoint z: 938 waypoint x: 650 waypoint z: 938 waypoint x: 654 waypoint z: 938 waypoint x: 658 waypoint z: 938 waypoint x: 662 waypoint z: 938 waypoint x: 666 waypoint z: 938 waypoint x: 670 waypoint z: 938 waypoint x: 674 waypoint z: 938 waypoint x: 678 waypoint z: 938 waypoint x: 682 waypoint z: 938 waypoint x: 686 waypoint z: 938 waypoint x: 690 waypoint z: 938 waypoint x: 694 waypoint z: 938 waypoint x: 698 waypoint z: 938 waypoint x: 702 waypoint z: 938 waypoint x: 706 waypoint z: 938 waypoint x: 710 waypoint z: 938 waypoint x: 714 waypoint z: 938 waypoint x: 718 waypoint z: 938 waypoint x: 722 waypoint z: 938 waypoint x: 726 waypoint z: 938 waypoint x: 730 waypoint z: 938 waypoint x: 734 waypoint z: 938 waypoint x: 738 waypoint z: 938 waypoint x: 738 waypoint z: 942 waypoint x: 742 waypoint z: 942 waypoint x: 742 waypoint z: 946 waypoint x: 746 waypoint z: 946 waypoint x: 746 waypoint z: 950 waypoint x: 750 waypoint z: 950 waypoint x: 754 waypoint z: 950 waypoint x: 758 waypoint z: 950 waypoint x: 762 waypoint z: 950 waypoint x: 766 waypoint z: 950 waypoint x: 770 waypoint z: 950 waypoint x: 774 waypoint z: 950 waypoint x: 778 waypoint z: 950 waypoint x: 782 waypoint z: 950 waypoint x: 786 waypoint z: 950 waypoint x: 790 waypoint z: 950 waypoint x: 794 waypoint z: 950 waypoint x: 798 waypoint z: 950 waypoint x: 802 waypoint z: 950 waypoint x: 806 waypoint z: 950 waypoint x: 810 waypoint z: 950 waypoint x: 814 waypoint z: 950 waypoint x: 818 waypoint z: 950 waypoint x: 822 waypoint z: 950 waypoint x: 826 waypoint z: 950 waypoint x: 826 waypoint z: 946 waypoint x: 830 waypoint z: 946 waypoint x: 830 waypoint z: 942 waypoint x: 834 waypoint z: 942 waypoint x: 834 waypoint z: 938 waypoint x: 838 waypoint z: 938 waypoint x: 842 waypoint z: 938 waypoint x: 846 waypoint z: 938 waypoint x: 850 waypoint z: 938 length: 3 waypoint x: 859.99907 waypoint z: 937.89493 waypoint x: 882.87757 waypoint z: 937.49418 waypoint x: 882.79096 waypoint z: 937.43213 type: 2 goal x: 125.40235 goal z: 747.82764 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 14.55 goal hh: 11.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8247 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "wood", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7671 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 1508, "fsmReenter": false } - id: 8248 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 200.799 z: 739.64924 Obstruction: active: true moving: true control group: 9573 control group 2: 0 tag: 5318 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 200.799 z: 739.64924 last x: 206.32546 last z: 739.0178 territory: 2 rot x: 0 rot y: -1.40973 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 7297 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 198.16565 waypoint z: 740.68685 waypoint x: 199.44329 waypoint z: 739.42132 type: 2 goal x: 193.62798 goal z: 759.14039 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 24.5 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8248 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 170 } ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7297, "force": false } }, { "type": "GatherNearPosition", "data": { "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_sheep", "x": 228.81959533691406, "z": 720.6676177978516, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 7297, "force": false } }, "formationController": 9573, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "lastAttacked": 2630000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1509, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 8259 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 529.60918 z: 622.74762 Obstruction: active: true moving: false control group: 8259 control group 2: 0 tag: 5330 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 529.60918 z: 622.74762 last x: 529.60918 last z: 622.74762 territory: 2 rot x: 0 rot y: 2.6818 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1390 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 533.69361 goal z: 612.87836 goal u x: -0.9241 goal u z: 0.38311 goal v x: -0.38311 goal v z: -0.9241 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8259 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 2 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77150, "losRangeQuery": 1516, "fsmReenter": false, "gatheringTarget": 1390 } - id: 8268 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 761.61866 z: 672.7621 Obstruction: active: true moving: false control group: 8214 control group 2: 0 tag: 829 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 761.61866 z: 672.7621 last x: 761.61866 last z: 672.7621 territory: 1 rot x: 0 rot y: 0.72582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8214 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1522, "gaiaUnitsQuery": 1523 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8270 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 783.60975 z: 754.63028 Obstruction: active: true moving: false control group: 8270 control group 2: 0 tag: 5342 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 783.60975 z: 754.63028 last x: 783.60975 last z: 754.63028 territory: 1 rot x: 0 rot y: 0.16778 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9054 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 785.45313 goal z: 770.0475 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.19999 goal hh: 12.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8270 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1525, "fsmReenter": false } - id: 8271 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 935.45665 z: 990.51264 Obstruction: active: true moving: true control group: 8271 control group 2: 0 tag: 5344 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 935.45665 z: 990.51264 last x: 932.16645 last z: 986.74775 territory: 1 rot x: 0 rot y: 0.73258 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7671 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 956.82598 waypoint z: 1012.26146 waypoint x: 938.05175 waypoint z: 993.48214 type: 2 goal x: 971.35956 goal z: 1021.85077 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17.05 goal hh: 14.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8271 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "stone", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7660 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGSECONDMARKET", "losRangeQuery": 1526, "fsmReenter": false } - id: 8272 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 201.69329 z: 741.67132 Obstruction: active: true moving: true control group: 9573 control group 2: 0 tag: 5346 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 201.69329 z: 741.67132 last x: 201.69329 last z: 741.67132 territory: 2 rot x: 0 rot y: -0.78571 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 1 ticket: 206186 target entity: 7297 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: true facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 193.62798 goal z: 759.14039 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 24.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8272 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 160 } ResourceGatherer: object: { "carrying": { "food": 30 }, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7297, "force": false } }, { "type": "Gather", "data": { "target": 9822, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_sheep", "lastPos": { "x": 228.81959533691406, "y": 44.02458190917969, "z": 720.6676177978516 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 7297, "force": false } }, "formationController": 9573, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "lastAttacked": 2639000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 1527, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 8278 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 788.96155 z: 648.49796 Obstruction: active: true moving: false control group: 8216 control group 2: 0 tag: 833 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 788.96155 z: 648.49796 last x: 788.96155 last z: 648.49796 territory: 1 rot x: 0 rot y: 0.72582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8216 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1532, "gaiaUnitsQuery": 1533 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8279 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 527.25916 z: 618.41097 Obstruction: active: true moving: false control group: 8279 control group 2: 0 tag: 5356 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 527.25916 z: 618.41097 last x: 527.25916 last z: 618.41097 territory: 2 rot x: 0 rot y: 2.29702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8117 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 515.16242 goal z: 618.41071 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.55 goal hh: 8.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8279 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1390, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 533.693603515625, "y": 22.937149047851562, "z": 612.8783569335938 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77043, "losRangeQuery": 1534, "fsmReenter": true, "gatheringTarget": 1390 } - id: 8288 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 807.32892 z: 632.19874 Obstruction: active: true moving: false control group: 8218 control group 2: 0 tag: 835 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 807.32892 z: 632.19874 last x: 807.32892 last z: 632.19874 territory: 1 rot x: 0 rot y: 0.72582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8218 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1545, "gaiaUnitsQuery": 1546 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8291 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 798.07573 z: 903.37656 Obstruction: active: true moving: false control group: 9494 control group 2: 0 tag: 5374 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 798.07573 z: 903.37656 last x: 798.07573 last z: 903.37656 territory: 1 rot x: 0 rot y: 2.13688 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9668 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2.8 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 805.49634 goal z: 899.19568 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 8.19999 goal hh: 8.19999 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8291 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": { "wood": 12 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9494, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 922.8349609375, "z": 869.2060546875 }, "workOrders": [], "lastAttacked": 2373700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1548, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 8308 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 135.7866 z: 626.25635 Obstruction: active: true moving: false control group: 8173 control group 2: 0 tag: 851 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 135.7866 z: 626.25635 last x: 135.7866 last z: 626.25635 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 37040 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8312 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 775.29011 z: 660.63003 Obstruction: active: true moving: false control group: 8214 control group 2: 8216 tag: 855 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 775.29011 z: 660.63003 last x: 775.29011 last z: 660.63003 territory: 1 rot x: 0 rot y: 0.72582 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8215 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8317 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 955.3025 z: 856.68628 Obstruction: active: true moving: false control group: 8264 control group 2: 0 tag: 863 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 955.3025 z: 856.68628 last x: 955.3025 last z: 856.68628 territory: 1 rot x: 0 rot y: 0.58341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8264 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1564, "gaiaUnitsQuery": 1565 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8321 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 576.77714 z: 796.4993 Obstruction: active: true moving: false control group: 8321 control group 2: 0 tag: 5402 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 576.77714 z: 796.4993 last x: 576.77714 last z: 796.4993 territory: 2 rot x: 0 rot y: -2.0705 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 565.15174 goal z: 791.07593 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8321 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75893, "losRangeQuery": 1567, "fsmReenter": false, "gatheringTarget": 8373 } - id: 8334 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 841.68862 z: 766.46998 Obstruction: active: true moving: false control group: 8334 control group 2: 0 tag: 5962 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 841.68862 z: 766.46998 last x: 841.68862 last z: 766.46998 territory: 1 rot x: 0 rot y: 1.57078 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8789 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 858.73725 goal z: 766.47034 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/romans/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8334 actor: "units/romans/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 4 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8789, "type": { "generic": "food", "specific": "grain" }, "template": "structures/rome_field", "lastPos": { "x": 858.7372436523438, "y": 48.93565368652344, "z": 766.4703369140625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76485, "losRangeQuery": 1579, "fsmReenter": false, "gatheringTarget": 8789 } - id: 8337 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1134.3761 z: 333.31177 Obstruction: active: true moving: false control group: 8224 control group 2: 0 tag: 869 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1134.3761 z: 333.31177 last x: 1134.3761 last z: 333.31177 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 59470 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 540, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71651 } - id: 8338 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 757.47045 z: 569.61731 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 5430 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 757.47045 z: 569.61731 last x: 757.47045 last z: 569.61731 territory: 1 rot x: 0 rot y: -0.9464 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.75 goal hh: 7.75 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8338 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9575, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1583, "fsmReenter": false } - id: 8339 Ownership: owner: 1 Position: in world: true x: 839.17403 z: 674.43743 last x: 839.17403 last z: 674.43743 territory: 1 rot x: 0 rot y: 0.89882 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4221 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 848.08112 goal z: 681.09681 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7829, 7859 ], "memberPositions": { "7616": { "row": 2, "column": 2 }, "7626": { "row": 2, "column": 1 }, "7829": { "row": 1, "column": 1 }, "7691": { "row": 1, "column": 3 }, "7859": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.7526265107647608, "cos": 0.6584476708851367 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1584, "fsmReenter": false } - id: 8340 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 584.40893 z: 823.09907 Obstruction: active: true moving: false control group: 8340 control group 2: 0 tag: 5432 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 584.40893 z: 823.09907 last x: 584.40893 last z: 823.09907 territory: 2 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 584.40857 goal z: 840.14771 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8340 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8463 ], "rangeQuery": 1585 }, "male_gatheringRate_10": { "targetUnits": [ 8463 ], "rangeQuery": 1586 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76305, "losRangeQuery": 1587, "fsmReenter": false, "gatheringTarget": 7883 } - id: 8350 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 985.03962 z: 837.0586 Obstruction: active: true moving: false control group: 8267 control group 2: 0 tag: 875 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 985.03962 z: 837.0586 last x: 985.03962 last z: 837.0586 territory: 1 rot x: 0 rot y: 0.58341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8267 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1598, "gaiaUnitsQuery": 1599 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8351 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1002.99152 z: 515.5625 Obstruction: active: true moving: false control group: 8257 control group 2: 0 tag: 877 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1002.99152 z: 515.5625 last x: 1002.99152 last z: 515.5625 territory: 4 rot x: 0 rot y: 2.48737 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25236 actor: "structures/persians/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2704000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 4, "arrowsLeft": 4, "targetUnits": [ 9177, 8978, 9129, 9345, 8988, 9327, 9132, 8639, 9379, 9082, 9157, 9018, 9376, 9840 ], "enemyUnitsQuery": 1600, "gaiaUnitsQuery": 1601, "timer": 76206 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [ 8032, 8670, 8746, 9158, 9185 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 681.3638152144866, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75380 } - id: 8354 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1087.22712 z: 660.9272 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 5448 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.22712 z: 660.9272 last x: 1085.05 last z: 669.05 territory: 0 rot x: 0 rot y: 2.80956 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -2.4 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 3 waypoint x: 1077.93662 waypoint z: 656.83851 waypoint x: 1080.3237 waypoint z: 658.43845 waypoint x: 1085.05 waypoint z: 658.95002 type: 0 goal x: 1077.93662 goal z: 656.83851 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8354 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 20 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": -2.4 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1604, "fsmReenter": true } - id: 8357 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 756.75216 z: 566.50795 Obstruction: active: true moving: true control group: 9750 control group 2: 0 tag: 5964 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 756.75216 z: 566.50795 last x: 760.75004 last z: 566.37804 territory: 1 rot x: 0 rot y: -1.52137 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 750.85444 waypoint z: 567.89565 waypoint x: 751.20685 waypoint z: 566.68816 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8357 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9750, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 1607, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8364 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 970.17106 z: 846.87244 Obstruction: active: true moving: false control group: 8264 control group 2: 8267 tag: 879 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 970.17106 z: 846.87244 last x: 970.17106 last z: 846.87244 territory: 1 rot x: 0 rot y: 0.58341 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8266 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8369 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 685.0705 z: 710.87732 Obstruction: active: true moving: false control group: 8296 control group 2: 0 tag: 885 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 685.0705 z: 710.87732 last x: 685.0705 last z: 710.87732 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 27455 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8371 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 763.4722 z: 538.90572 Obstruction: active: true moving: false control group: 9510 control group 2: 0 tag: 5966 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 763.4722 z: 538.90572 last x: 763.4722 last z: 538.90572 territory: 1 rot x: 0 rot y: 2.65743 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 394 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 764.74256 goal z: 536.05463 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8371 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 13 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 394, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 764.7425537109375, "y": 22.306472778320312, "z": 536.0546264648438 }, "force": false, "autoharvest": true } }, "formationController": 9510, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76604, "losRangeQuery": 1617, "fsmReenter": false, "gatheringTarget": 394 } - id: 8372 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 112.56366 z: 628.66608 Obstruction: active: true moving: false control group: 8174 control group 2: 0 tag: 889 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 112.56366 z: 628.66608 last x: 112.56366 last z: 628.66608 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 3243 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8373 Decay: Footprint: Minimap: active: true x: 565.15174 z: 791.07593 Obstruction: active: true moving: false control group: 8302 control group 2: 0 tag: 891 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 565.15174 z: 791.07593 last x: 565.15174 last z: 791.07593 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 49026 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 8442, 7797, 8321, 8400, 8422 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8390 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1154.39307 z: 310.8726 Obstruction: active: true moving: false control group: 8229 control group 2: 0 tag: 909 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1154.39307 z: 310.8726 last x: 1154.39307 last z: 310.8726 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 36088 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 540, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71652 } - id: 8391 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 741.82293 z: 572.79789 Obstruction: active: true moving: false control group: 9575 control group 2: 0 tag: 5968 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 741.82293 z: 572.79789 last x: 741.82293 last z: 572.79789 territory: 1 rot x: 0 rot y: 1.1742 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8391 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 9 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9575, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76661, "losRangeQuery": 1629, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8392 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 400.52958 z: 491.44446 Obstruction: active: true moving: false control group: 8230 control group 2: 0 tag: 911 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 400.52958 z: 491.44446 last x: 400.52958 last z: 491.44446 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/civil_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 54948 actor: "structures/carthaginians/civil_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1630, "gaiaUnitsQuery": 1631 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 38, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen", "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 402.94879150390625, "z": 404.56884765625 } ], "data": [ { "command": "gather", "resourceType": { "generic": "stone", "specific": "rock" }, "resourceTemplate": "gaia/geology_stonemine_medit_quarry" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 8395 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 720.6197 z: 808.22883 Obstruction: active: true moving: false control group: 8314 control group 2: 0 tag: 913 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 720.6197 z: 808.22883 last x: 720.6197 last z: 808.22883 territory: 1 rot x: 0 rot y: 0.34408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8314 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1634, "gaiaUnitsQuery": 1635 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8396 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 917.67365 z: 353.8993 Obstruction: active: true moving: false control group: 8348 control group 2: 0 tag: 915 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 917.67365 z: 353.8993 last x: 917.67365 last z: 353.8993 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18564 actor: "structures/persians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 620, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: { "timer": 75381 } - id: 8399 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 191.78666 z: 738.27416 Obstruction: active: true moving: false control group: 8399 control group 2: 0 tag: 5506 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 191.78666 z: 738.27416 last x: 191.78666 last z: 738.27416 territory: 2 rot x: 0 rot y: -2.49901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8517 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 156.70069 goal z: 640.3642 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8399 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1638 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1639 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 8 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7871, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 184.81787109375, "y": 44.02458190917969, "z": 728.2076416015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76557, "losRangeQuery": 1640, "fsmReenter": true, "gatheringTarget": 7871 } - id: 8400 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 580.35621 z: 789.23206 Obstruction: active: true moving: false control group: 8400 control group 2: 0 tag: 5508 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 580.35621 z: 789.23206 last x: 580.35621 last z: 789.23206 territory: 2 rot x: 0 rot y: -1.40091 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 565.15174 goal z: 791.07593 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8400 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8321 ], "rangeQuery": 1641 }, "male_gatheringRate_10": { "targetUnits": [ 8321 ], "rangeQuery": 1642 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 14 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75981, "losRangeQuery": 1643, "fsmReenter": false, "gatheringTarget": 8373 } - id: 8417 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 918.74573 z: 961.8982 Obstruction: active: true moving: false control group: 8375 control group 2: 0 tag: 923 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 918.74573 z: 961.8982 last x: 918.74573 last z: 961.8982 territory: 1 rot x: 0 rot y: 0.19639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8375 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1666, "gaiaUnitsQuery": 1667 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8421 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 162.83828 z: 650.15769 Obstruction: active: true moving: false control group: 8421 control group 2: 0 tag: 5522 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 162.83828 z: 650.15769 last x: 162.83828 last z: 650.15769 territory: 2 rot x: 0 rot y: 1.2077 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8421 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1671 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1672 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 1673, "fsmReenter": false } - id: 8422 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 580.5623 z: 792.7143 Obstruction: active: true moving: false control group: 8422 control group 2: 0 tag: 5524 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 580.5623 z: 792.7143 last x: 580.5623 last z: 792.7143 territory: 2 rot x: 0 rot y: -1.72175 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 565.15174 goal z: 791.07593 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8422 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1674 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1675 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 12 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76029, "losRangeQuery": 1676, "fsmReenter": false, "gatheringTarget": 8373 } - id: 8426 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 903.94648 z: 590.89731 Obstruction: active: true moving: true control group: 9855 control group 2: 0 tag: 6982 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 903.94648 z: 590.89731 last x: 901.82183 last z: 593.35663 territory: 1 rot x: 0 rot y: 2.41353 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9855 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 903.94648 goal z: 590.89731 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/hero_marcellus_horse.xml" r: 1 g: 1 b: 1 anim run threshold: 19.37912 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8426 actor: "units/romans/hero_marcellus_horse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2659500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1472.1057247919998, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: TrainingRestrictions: object: {} UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9855, "x": 0, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 9855, "x": 0, "z": 0 } }, "formationController": 9855, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 941.7161865234375, "z": 578.9680786132812 }, "workOrders": [ { "type": "Repair", "data": { "target": 9544, "autocontinue": true, "force": true } } ], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 1680, "fsmReenter": true } - id: 8432 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 759.69477 z: 794.22718 Obstruction: active: true moving: false control group: 8316 control group 2: 0 tag: 927 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 759.69477 z: 794.22718 last x: 759.69477 last z: 794.22718 territory: 1 rot x: 0 rot y: 0.34408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8316 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1686, "gaiaUnitsQuery": 1687 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8442 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 578.66533 z: 794.61118 Obstruction: active: true moving: false control group: 8442 control group 2: 0 tag: 5556 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 578.66533 z: 794.61118 last x: 578.66533 last z: 794.61118 territory: 2 rot x: 0 rot y: -1.89654 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8373 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 565.15174 goal z: 791.07593 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8442 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 17 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8373, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 565.1517333984375, "y": 43.07231140136719, "z": 791.075927734375 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74523, "losRangeQuery": 1709, "fsmReenter": false, "gatheringTarget": 8373 } - id: 8453 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 160.99125 z: 652.00464 Obstruction: active: true moving: false control group: 8453 control group 2: 0 tag: 5562 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 160.99125 z: 652.00464 last x: 160.99125 last z: 652.00464 territory: 2 rot x: 0 rot y: -2.71854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8453 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1720 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1721 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75581, "losRangeQuery": 1722, "fsmReenter": true, "gatheringTarget": 8517 } - id: 8454 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 122.483 z: 641.31788 Obstruction: active: true moving: false control group: 8171 control group 2: 0 tag: 939 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 122.483 z: 641.31788 last x: 122.483 last z: 641.31788 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 61339 actor: "structures/carthaginians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8455 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 939.93018 z: 957.68354 Obstruction: active: true moving: false control group: 8377 control group 2: 0 tag: 941 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 939.93018 z: 957.68354 last x: 939.93018 last z: 957.68354 territory: 1 rot x: 0 rot y: 0.19639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8377 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1723, "gaiaUnitsQuery": 1724 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8461 Ownership: owner: 1 Position: in world: true x: 919.23935 z: 1038.66941 last x: 919.23935 last z: 1038.66941 territory: 1 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8460 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 919.23884 goal z: 1062.72144 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17 goal hh: 17 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7687, 8170 ], "memberPositions": { "7687": { "row": 1, "column": 2 }, "8170": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": -0.009552716326747864, "cos": 0.9999543717644224 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 7687 }, { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 8170 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1731, "fsmReenter": false } - id: 8463 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 586.22959 z: 824.9198 Obstruction: active: true moving: false control group: 8463 control group 2: 0 tag: 5568 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 586.22959 z: 824.9198 last x: 586.22959 last z: 824.9198 territory: 2 rot x: 0 rot y: -0.1678 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7883 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 584.40857 goal z: 840.14771 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8463 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 16 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 7883, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 584.4085693359375, "y": 44.11747741699219, "z": 840.147705078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 74882, "losRangeQuery": 1733, "fsmReenter": false, "gatheringTarget": 7883 } - id: 8473 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 164.68691 z: 648.30913 Obstruction: active: true moving: false control group: 8473 control group 2: 0 tag: 5580 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 164.68691 z: 648.30913 last x: 164.68691 last z: 648.30913 territory: 2 rot x: 0 rot y: -2.35418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8094 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 172.68268 goal z: 653.11762 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8473 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 1748 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 1749 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 24 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 8517, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 156.70068359375, "y": 22.38250732421875, "z": 640.3641967773438 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75032, "losRangeQuery": 1750, "fsmReenter": true, "gatheringTarget": 8517 } - id: 8485 Decay: Footprint: Minimap: active: true x: 919.23884 z: 1062.72144 Obstruction: active: true moving: false control group: 8460 control group 2: 0 tag: 951 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 919.23884 z: 1062.72144 last x: 919.23884 last z: 1062.72144 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 16955 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 8170, 7409, 7418, 7434, 7687 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8493 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 929.33796 z: 959.79087 Obstruction: active: true moving: false control group: 8375 control group 2: 8377 tag: 963 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 929.33796 z: 959.79087 last x: 929.33796 last z: 959.79087 territory: 1 rot x: 0 rot y: 0.19639 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8376 actor: "structures/romans/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8497 Ownership: owner: 2 Position: in world: true x: 185.1953 z: 633.30335 last x: 185.1953 last z: 633.30335 territory: 2 rot x: 0 rot y: 2.2113 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 4175 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 194.35553 goal z: 626.99671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.12131 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7736 ], "memberPositions": { "7736": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 1 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0.8236648216086135, "cos": -0.5670769450828087 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 0, "y": 0, "row": 1, "column": 1, "ent": 7736 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1768, "fsmReenter": false } - id: 8502 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 463.91317 z: 861.45919 Obstruction: active: true moving: true control group: 8502 control group 2: 0 tag: 5604 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 463.91317 z: 861.45919 last x: 468.41268 last z: 863.63964 territory: 2 rot x: 0 rot y: -2.08355 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7660 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 94 waypoint x: 130 waypoint z: 770 waypoint x: 130 waypoint z: 774 waypoint x: 130 waypoint z: 778 waypoint x: 130 waypoint z: 782 waypoint x: 130 waypoint z: 786 waypoint x: 130 waypoint z: 790 waypoint x: 130 waypoint z: 794 waypoint x: 130 waypoint z: 798 waypoint x: 134 waypoint z: 798 waypoint x: 134 waypoint z: 802 waypoint x: 134 waypoint z: 806 waypoint x: 134 waypoint z: 810 waypoint x: 134 waypoint z: 814 waypoint x: 134 waypoint z: 818 waypoint x: 138 waypoint z: 818 waypoint x: 138 waypoint z: 822 waypoint x: 142 waypoint z: 822 waypoint x: 142 waypoint z: 826 waypoint x: 146 waypoint z: 826 waypoint x: 146 waypoint z: 830 waypoint x: 150 waypoint z: 830 waypoint x: 154 waypoint z: 830 waypoint x: 158 waypoint z: 830 waypoint x: 162 waypoint z: 830 waypoint x: 166 waypoint z: 830 waypoint x: 170 waypoint z: 830 waypoint x: 174 waypoint z: 830 waypoint x: 174 waypoint z: 834 waypoint x: 178 waypoint z: 834 waypoint x: 178 waypoint z: 838 waypoint x: 182 waypoint z: 838 waypoint x: 182 waypoint z: 842 waypoint x: 186 waypoint z: 842 waypoint x: 190 waypoint z: 842 waypoint x: 190 waypoint z: 846 waypoint x: 194 waypoint z: 846 waypoint x: 198 waypoint z: 846 waypoint x: 202 waypoint z: 846 waypoint x: 206 waypoint z: 846 waypoint x: 210 waypoint z: 846 waypoint x: 214 waypoint z: 846 waypoint x: 218 waypoint z: 846 waypoint x: 222 waypoint z: 846 waypoint x: 226 waypoint z: 846 waypoint x: 230 waypoint z: 846 waypoint x: 230 waypoint z: 850 waypoint x: 234 waypoint z: 850 waypoint x: 238 waypoint z: 850 waypoint x: 242 waypoint z: 850 waypoint x: 246 waypoint z: 850 waypoint x: 250 waypoint z: 850 waypoint x: 254 waypoint z: 850 waypoint x: 258 waypoint z: 850 waypoint x: 262 waypoint z: 850 waypoint x: 266 waypoint z: 850 waypoint x: 270 waypoint z: 850 waypoint x: 274 waypoint z: 850 waypoint x: 278 waypoint z: 850 waypoint x: 282 waypoint z: 850 waypoint x: 286 waypoint z: 850 waypoint x: 290 waypoint z: 850 waypoint x: 294 waypoint z: 850 waypoint x: 298 waypoint z: 850 waypoint x: 302 waypoint z: 850 waypoint x: 306 waypoint z: 850 waypoint x: 310 waypoint z: 850 waypoint x: 314 waypoint z: 850 waypoint x: 318 waypoint z: 850 waypoint x: 322 waypoint z: 850 waypoint x: 326 waypoint z: 850 waypoint x: 330 waypoint z: 850 waypoint x: 334 waypoint z: 850 waypoint x: 338 waypoint z: 850 waypoint x: 342 waypoint z: 850 waypoint x: 346 waypoint z: 850 waypoint x: 350 waypoint z: 850 waypoint x: 354 waypoint z: 850 waypoint x: 358 waypoint z: 850 waypoint x: 362 waypoint z: 850 waypoint x: 366 waypoint z: 850 waypoint x: 370 waypoint z: 850 waypoint x: 374 waypoint z: 850 waypoint x: 378 waypoint z: 850 waypoint x: 382 waypoint z: 850 waypoint x: 386 waypoint z: 850 waypoint x: 390 waypoint z: 850 waypoint x: 390 waypoint z: 854 waypoint x: 394 waypoint z: 854 waypoint x: 398 waypoint z: 854 waypoint x: 402 waypoint z: 854 waypoint x: 406 waypoint z: 854 waypoint x: 410 waypoint z: 854 waypoint x: 414 waypoint z: 854 waypoint x: 418 waypoint z: 854 length: 3 waypoint x: 427.98447 waypoint z: 854.43133 waypoint x: 451.70473 waypoint z: 856.14095 waypoint x: 452.44251 waypoint z: 855.90052 type: 2 goal x: 125.40235 goal z: 747.82764 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 14.55 goal hh: 11.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8502 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "stone", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7671 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGFIRSTMARKET", "losRangeQuery": 1773, "fsmReenter": false } - id: 8516 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 463.0211 z: 382.59562 Obstruction: active: true moving: false control group: 8402 control group 2: 0 tag: 969 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 463.0211 z: 382.59562 last x: 463.0211 last z: 382.59562 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 29330 actor: "structures/carthaginians/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2008500, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1789, "gaiaUnitsQuery": 1790 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4121.576357190872, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 16, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_hero_hamilcar", "units/cart_hero_hannibal", "units/cart_hero_maharbal", "units/cart_champion_elephant", "units/cart_mechanical_siege_ballista_packed", "units/cart_mechanical_siege_oxybeles_packed" ] } RallyPoint: object: { "pos": [ { "x": 1042.7603759765625, "z": 373.50653076171875 } ], "data": [ { "command": "walk" } ] } Sound: StatusBars: TerritoryDecay: object: {} - id: 8517 Decay: Footprint: Minimap: active: true x: 156.70069 z: 640.3642 Obstruction: active: true moving: false control group: 8496 control group 2: 0 tag: 971 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 156.70069 z: 640.3642 last x: 156.70069 last z: 640.3642 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 56958 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 8473, 7544, 8453, 7552, 7402 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8519 Decay: Footprint: Minimap: active: true x: 182.2558 z: 800.31678 Obstruction: active: true moving: false control group: 8367 control group 2: 0 tag: 975 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 182.2558 z: 800.31678 last x: 182.2558 last z: 800.31678 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 12662 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7628 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8532 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1051.32374 z: 540.82068 Obstruction: active: true moving: false control group: 8479 control group 2: 0 tag: 977 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1051.32374 z: 540.82068 last x: 1051.32374 last z: 540.82068 territory: 4 rot x: 0 rot y: 2.62465 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35899 actor: "structures/persians/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2715000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 1, "targetUnits": [ 9376, 9129, 8978, 9345, 9018, 9157, 9082, 9327, 8639, 9132, 8988, 9177, 9840, 9864 ], "enemyUnitsQuery": 1818, "gaiaUnitsQuery": 1819, "timer": 75453 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 690.0043523548387, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75382 } - id: 8533 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 860.01807 z: 868.59546 Obstruction: active: true moving: false control group: 8488 control group 2: 0 tag: 979 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 860.01807 z: 868.59546 last x: 860.01807 last z: 868.59546 territory: 1 rot x: 0 rot y: -1.42894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8488 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1820, "gaiaUnitsQuery": 1821 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8548 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 740.15723 z: 801.228 Obstruction: active: true moving: false control group: 8314 control group 2: 8316 tag: 987 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 740.15723 z: 801.228 last x: 740.15723 last z: 801.228 territory: 1 rot x: 0 rot y: 0.34408 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8315 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8565 Ownership: owner: 4 Position: in world: true x: 1132.43122 z: 568.84722 last x: 1132.43122 last z: 568.84722 territory: 0 rot x: 0 rot y: 0.67356 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8564 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1145.17103 goal z: 585.81867 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 21 goal hh: 21 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8162 ], "memberPositions": { "7334": { "row": 1, "column": 2 }, "7335": { "row": 1, "column": 6 }, "7480": { "row": 1, "column": 1 }, "7634": { "row": 1, "column": 3 }, "8112": { "row": 2, "column": 1 }, "8113": { "row": 1, "column": 5 }, "8114": { "row": 1, "column": 4 }, "8115": { "row": 3, "column": 1 }, "8116": { "row": 3, "column": 5 }, "8150": { "row": 3, "column": 3 }, "8152": { "row": 2, "column": 2 }, "8162": { "row": 3, "column": 2 }, "8352": { "row": 2, "column": 3 }, "8353": { "row": 3, "column": 4 }, "8354": { "row": 2, "column": 4 }, "8355": { "row": 2, "column": 6 }, "8356": { "row": 2, "column": 5 } }, "maxRowsUsed": 3, "maxColumnsUsed": [ null, 6, 6, 5 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 15, "depth": 5.647058823529412, "oldOrientation": { "sin": 0.6468725513037625, "cos": 0.7625981263875234 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 1859, "fsmReenter": false } - id: 8566 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 864.9266 z: 902.96525 Obstruction: active: true moving: false control group: 8490 control group 2: 0 tag: 995 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 864.9266 z: 902.96525 last x: 864.9266 last z: 902.96525 territory: 1 rot x: 0 rot y: -1.42894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8490 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1863, "gaiaUnitsQuery": 1864 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8576 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 970.76874 z: 1066.79773 Obstruction: active: true moving: false control group: 8443 control group 2: 0 tag: 1003 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 970.76874 z: 1066.79773 last x: 970.76874 last z: 1066.79773 territory: 1 rot x: 0 rot y: 0.36467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8443 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1877, "gaiaUnitsQuery": 1878 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8582 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 862.47234 z: 885.78035 Obstruction: active: true moving: false control group: 8488 control group 2: 8490 tag: 1011 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 862.47234 z: 885.78035 last x: 862.47234 last z: 885.78035 territory: 1 rot x: 0 rot y: -1.42894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8489 actor: "structures/romans/siege_wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8583 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 977.72822 z: 1064.14106 Obstruction: active: true moving: false control group: 8443 control group 2: 7995 tag: 1013 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 977.72822 z: 1064.14106 last x: 977.72822 last z: 1064.14106 territory: 1 rot x: 0 rot y: 0.36467 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8446 actor: "structures/romans/wall_short.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8597 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.98177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8597 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 8735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1915, "fsmReenter": false } - id: 8598 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.39274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8598 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 8735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1916, "fsmReenter": false } - id: 8599 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.17812 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8599 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 8735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1917, "fsmReenter": false } - id: 8600 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.1964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8600 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 8735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1918, "fsmReenter": false } - id: 8601 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 8735 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.37449 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8601 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 8735, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 1919, "fsmReenter": false } - id: 8608 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 866.53258 z: 914.21041 Obstruction: active: true moving: false control group: 8490 control group 2: 8492 tag: 1021 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 866.53258 z: 914.21041 last x: 866.53258 last z: 914.21041 territory: 1 rot x: 0 rot y: -1.42894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8491 actor: "structures/romans/siege_wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1500, "hitpoints": 1500, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8612 Footprint: Minimap: active: true x: 1105.08725 z: 569.31028 Obstruction: active: true moving: false control group: 8612 control group 2: 0 tag: 5754 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1105.08725 z: 569.31028 last x: 1105.08725 last z: 569.31028 territory: 0 rot x: 0 rot y: -0.87748 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5884 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 8617 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1069.20899 z: 1087.11451 Obstruction: active: true moving: false control group: 8577 control group 2: 0 tag: 1025 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1069.20899 z: 1087.11451 last x: 1069.20899 last z: 1087.11451 territory: 1 rot x: 0 rot y: 2.28806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8577 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1944, "gaiaUnitsQuery": 1945 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8630 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 868.13855 z: 925.45557 Obstruction: active: true moving: false control group: 8492 control group 2: 0 tag: 1029 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 868.13855 z: 925.45557 last x: 868.13855 last z: 925.45557 territory: 1 rot x: 0 rot y: -1.42894 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8492 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 1974, "gaiaUnitsQuery": 1975 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8639 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1021.50824 z: 535.9948 Obstruction: active: true moving: true control group: 9828 control group 2: 0 tag: 5788 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1021.50824 z: 535.9948 last x: 1023.70968 last z: 533.40221 territory: 4 rot x: 0 rot y: -0.72133 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9527 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1019.6424 waypoint z: 537.88054 type: 2 goal x: 1006.90503 goal z: 536.75101 goal u x: -0.71013 goal u z: -0.70469 goal v x: 0.70469 goal v z: -0.71013 goal hw: 23.16666 goal hh: 8.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 8.66884 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8639 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2711000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 191.223571350269, "regenRate": 0.5, "regenTimer": 53418 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9527, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9527, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1052.73779296875, "z": 342.183349609375 }, "workOrders": [], "lastAttacked": 2623000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77193, "losRangeQuery": 1990, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 8652 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1059.32575 z: 1075.78357 Obstruction: active: true moving: false control group: 8577 control group 2: 8579 tag: 1033 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1059.32575 z: 1075.78357 last x: 1059.32575 last z: 1075.78357 territory: 1 rot x: 0 rot y: 2.28806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8578 actor: "structures/romans/siege_wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8661 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 627.25783 z: 949.86922 Obstruction: active: true moving: true control group: 8661 control group 2: 0 tag: 5820 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 627.25783 z: 949.86922 last x: 622.25826 last z: 949.81066 territory: 2 rot x: 0 rot y: 1.55262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 7671 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: true facePointAfterMove: true length: 106 waypoint x: 954 waypoint z: 1010 waypoint x: 954 waypoint z: 1006 waypoint x: 950 waypoint z: 1006 waypoint x: 950 waypoint z: 1002 waypoint x: 946 waypoint z: 1002 waypoint x: 946 waypoint z: 998 waypoint x: 942 waypoint z: 998 waypoint x: 942 waypoint z: 994 waypoint x: 938 waypoint z: 994 waypoint x: 938 waypoint z: 990 waypoint x: 934 waypoint z: 990 waypoint x: 934 waypoint z: 986 waypoint x: 930 waypoint z: 986 waypoint x: 930 waypoint z: 982 waypoint x: 926 waypoint z: 982 waypoint x: 926 waypoint z: 978 waypoint x: 922 waypoint z: 978 waypoint x: 922 waypoint z: 974 waypoint x: 918 waypoint z: 974 waypoint x: 918 waypoint z: 970 waypoint x: 914 waypoint z: 970 waypoint x: 914 waypoint z: 966 waypoint x: 910 waypoint z: 966 waypoint x: 910 waypoint z: 962 waypoint x: 910 waypoint z: 958 waypoint x: 910 waypoint z: 954 waypoint x: 910 waypoint z: 950 waypoint x: 910 waypoint z: 946 waypoint x: 910 waypoint z: 942 waypoint x: 910 waypoint z: 938 waypoint x: 910 waypoint z: 934 waypoint x: 910 waypoint z: 930 waypoint x: 906 waypoint z: 930 waypoint x: 906 waypoint z: 926 waypoint x: 906 waypoint z: 922 waypoint x: 902 waypoint z: 922 waypoint x: 902 waypoint z: 918 waypoint x: 898 waypoint z: 918 waypoint x: 894 waypoint z: 918 waypoint x: 890 waypoint z: 918 waypoint x: 886 waypoint z: 918 waypoint x: 882 waypoint z: 918 waypoint x: 882 waypoint z: 922 waypoint x: 878 waypoint z: 922 waypoint x: 878 waypoint z: 926 waypoint x: 874 waypoint z: 926 waypoint x: 874 waypoint z: 930 waypoint x: 870 waypoint z: 930 waypoint x: 866 waypoint z: 930 waypoint x: 862 waypoint z: 930 waypoint x: 858 waypoint z: 930 waypoint x: 854 waypoint z: 930 waypoint x: 850 waypoint z: 930 waypoint x: 846 waypoint z: 930 waypoint x: 842 waypoint z: 930 waypoint x: 838 waypoint z: 930 waypoint x: 834 waypoint z: 930 waypoint x: 830 waypoint z: 930 waypoint x: 826 waypoint z: 930 waypoint x: 822 waypoint z: 930 waypoint x: 818 waypoint z: 930 waypoint x: 814 waypoint z: 930 waypoint x: 810 waypoint z: 930 waypoint x: 806 waypoint z: 930 waypoint x: 806 waypoint z: 934 waypoint x: 802 waypoint z: 934 waypoint x: 798 waypoint z: 934 waypoint x: 794 waypoint z: 934 waypoint x: 794 waypoint z: 938 waypoint x: 790 waypoint z: 938 waypoint x: 790 waypoint z: 942 waypoint x: 786 waypoint z: 942 waypoint x: 786 waypoint z: 946 waypoint x: 782 waypoint z: 946 waypoint x: 782 waypoint z: 950 waypoint x: 778 waypoint z: 950 waypoint x: 774 waypoint z: 950 waypoint x: 770 waypoint z: 950 waypoint x: 766 waypoint z: 950 waypoint x: 762 waypoint z: 950 waypoint x: 758 waypoint z: 950 waypoint x: 754 waypoint z: 950 waypoint x: 750 waypoint z: 950 waypoint x: 746 waypoint z: 950 waypoint x: 742 waypoint z: 950 waypoint x: 738 waypoint z: 950 waypoint x: 734 waypoint z: 950 waypoint x: 730 waypoint z: 950 waypoint x: 726 waypoint z: 950 waypoint x: 722 waypoint z: 950 waypoint x: 718 waypoint z: 950 waypoint x: 714 waypoint z: 950 waypoint x: 710 waypoint z: 950 waypoint x: 706 waypoint z: 950 waypoint x: 702 waypoint z: 950 waypoint x: 698 waypoint z: 950 waypoint x: 694 waypoint z: 950 waypoint x: 690 waypoint z: 950 waypoint x: 686 waypoint z: 950 waypoint x: 682 waypoint z: 950 waypoint x: 678 waypoint z: 950 waypoint x: 674 waypoint z: 950 waypoint x: 670 waypoint z: 950 waypoint x: 666 waypoint z: 950 waypoint x: 662 waypoint z: 950 waypoint x: 658 waypoint z: 950 length: 1 waypoint x: 648.00008 waypoint z: 949.97068 type: 2 goal x: 971.35956 goal z: 1021.85077 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17.05 goal hh: 14.05 Vision: VisualActor: base actor: "units/carthaginians/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 12.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8661 actor: "units/carthaginians/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 7671, "gain": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "goods": { "type": "metal", "amount": { "traderGain": 65, "traderOwner": 2, "market1Gain": 16, "market1Owner": 2, "market2Gain": 16, "market2Owner": 1 }, "origin": 7660 } } UnitAI: object: { "orderQueue": [ { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } } ], "order": { "type": "Trade", "data": { "firstMarket": 7660, "secondMarket": 7671, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.TRADE.APPROACHINGSECONDMARKET", "losRangeQuery": 2014, "fsmReenter": false } - id: 8670 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: false Obstruction: active: true moving: false control group: 9702 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: 4 rot x: 0 rot y: -1.59041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1002.99152 goal z: 515.5625 goal u x: -0.79387 goal u z: -0.60878 goal v x: 0.60878 goal v z: -0.79387 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/spartans/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 10.17798 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8670 actor: "units/spartans/infantry_spearman_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2694500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 76.7579, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8351, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8351, "force": true } }, "formationController": 9702, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1046.81494140625, "z": 502.71844482421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9602, "autocontinue": true, "force": true } } ], "lastAttacked": 2636500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2033, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 8675 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1049.44251 z: 1064.45264 Obstruction: active: true moving: false control group: 8579 control group 2: 0 tag: 1041 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1049.44251 z: 1064.45264 last x: 1049.44251 last z: 1064.45264 territory: 1 rot x: 0 rot y: 2.28806 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8579 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2051, "gaiaUnitsQuery": 2052 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8700 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 127.87792 z: 765.93746 Obstruction: active: true moving: false control group: 8700 control group 2: 0 tag: 5878 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 127.87792 z: 765.93746 last x: 127.87792 last z: 765.93746 territory: 2 rot x: 0 rot y: -2.95269 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 7660 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 10 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 125.40235 goal z: 747.82764 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 14.55 goal hh: 11.05 Vision: VisualActor: base actor: "units/romans/trader.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8700 actor: "units/romans/trader.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: Trader: object: { "firstMarket": 7660, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2101, "fsmReenter": false, "expectedRoute": [] } - id: 8702 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1104.83509 z: 238.06638 Obstruction: active: true moving: false control group: 8654 control group 2: 0 tag: 1049 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1104.83509 z: 238.06638 last x: 1104.83509 last z: 238.06638 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 22763 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2711000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 97.52424942188553, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71654 } - id: 8732 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1065.45936 z: 496.714 Obstruction: active: true moving: false control group: 8690 control group 2: 0 tag: 1059 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1065.45936 z: 496.714 last x: 1065.45936 last z: 496.714 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/blacksmith.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44091 actor: "structures/persians/blacksmith.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2713000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 1603.462163912655, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75383 } - id: 8735 Ownership: owner: 1 Position: in world: true x: 821.07154 z: 671.32213 last x: 821.07154 last z: 671.32213 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8597, 8598, 8599, 8600, 8601 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8193, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8193, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 2156, "fsmReenter": true, "timer": 47051 } - id: 8736 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 974.15842 z: 829.29557 Obstruction: active: true moving: false control group: 8267 control group 2: 8705 tag: 1061 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 974.15842 z: 829.29557 last x: 974.15842 last z: 829.29557 territory: 1 rot x: 0 rot y: 2.52192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8704 actor: "structures/romans/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8738 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1109.9845 z: 260.14911 Obstruction: active: true moving: false control group: 8648 control group 2: 0 tag: 1063 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1109.9845 z: 260.14911 last x: 1109.9845 last z: 260.14911 territory: 4 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 18962 actor: "structures/persians/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2652500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 477.2378807819996, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/pers_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 71655 } - id: 8746 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: false Obstruction: active: true moving: false control group: 9702 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: 4 rot x: 0 rot y: -1.3877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1002.99152 goal z: 515.5625 goal u x: -0.79387 goal u z: -0.60878 goal v x: 0.60878 goal v z: -0.79387 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 12.9065 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 8746 actor: "units/spartans/infantry_javelinist_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2558000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 73.5975, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8351, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8351, "force": true } }, "formationController": 9702, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1046.81494140625, "z": 502.71844482421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9602, "autocontinue": true, "force": true } } ], "lastAttacked": 2641700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2176, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 8755 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 748.64992 z: 567.25254 Obstruction: active: true moving: false control group: 8755 control group 2: 0 tag: 5990 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 748.64992 z: 567.25254 last x: 748.64992 last z: 567.25254 territory: 1 rot x: 0 rot y: 0.06325 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8755 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 7847 ], "rangeQuery": 2194 }, "male_gatheringRate_10": { "targetUnits": [ 7847 ], "rangeQuery": 2195 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 17 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75508, "losRangeQuery": 2196, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8759 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 963.27723 z: 821.53254 Obstruction: active: true moving: false control group: 8705 control group 2: 0 tag: 1067 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 963.27723 z: 821.53254 last x: 963.27723 last z: 821.53254 territory: 1 rot x: 0 rot y: 2.52192 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8705 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2200, "gaiaUnitsQuery": 2201 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8765 Ownership: owner: 1 Position: in world: true x: 846.69756 z: 778.48269 last x: 846.69756 last z: 778.48269 territory: 1 rot x: 0 rot y: 2.35531 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8764 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 858.73725 goal z: 766.47034 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17 goal hh: 17 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7616, 7626 ], "memberPositions": { "7616": { "row": 2, "column": 1 }, "7626": { "row": 2, "column": 2 }, "8143": { "row": 2, "column": 5 }, "8148": { "row": 2, "column": 3 }, "8154": { "row": 2, "column": 6 }, "8334": { "row": 2, "column": 4 }, "8106": { "row": 1, "column": 6 }, "8123": { "row": 1, "column": 5 }, "8168": { "row": 1, "column": 1 }, "8176": { "row": 1, "column": 4 }, "8186": { "row": 1, "column": 2 }, "8357": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 6, 6 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 15, "depth": 3, "oldOrientation": { "sin": 0.7508872643930792, "cos": 0.6604304022168257 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2204, "fsmReenter": false } - id: 8773 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 740.85006 z: 576.13276 Obstruction: active: true moving: false control group: 8773 control group 2: 0 tag: 6006 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 740.85006 z: 576.13276 last x: 740.85006 last z: 576.13276 territory: 1 rot x: 0 rot y: 1.72982 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8773 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8391, 8168 ], "rangeQuery": 2213 }, "male_gatheringRate_10": { "targetUnits": [ 8391, 8168 ], "rangeQuery": 2214 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 13 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75940, "losRangeQuery": 2215, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8786 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 615.47954 z: 817.31446 Obstruction: active: true moving: false control group: 8786 control group 2: 0 tag: 6018 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 615.47954 z: 817.31446 last x: 615.47954 last z: 817.31446 territory: 2 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9649 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 615.4792 goal z: 834.3631 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 12.05 goal hh: 12.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_grain" anim once: false anim speed: 1 sound group: "resource/farming/farm.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8786 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 6 }, "lastCarriedType": { "generic": "food", "specific": "grain" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 9649, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 615.4791870117188, "y": 44.11613464355469, "z": 834.3630981445312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 9649, "type": { "generic": "food", "specific": "grain" }, "template": "structures/cart_field", "lastPos": { "x": 615.4791870117188, "y": 44.11613464355469, "z": 834.3630981445312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76186, "losRangeQuery": 2223, "fsmReenter": false, "gatheringTarget": 9649 } - id: 8788 Ownership: owner: 1 Position: in world: true x: 928.34501 z: 981.99778 last x: 928.34501 last z: 981.99778 territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8787 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 904.29297 goal z: 981.99726 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17 goal hh: 17 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7683 ], "memberPositions": { "8291": { "row": 1, "column": 4 }, "7683": { "row": 1, "column": 2 }, "7708": { "row": 1, "column": 3 }, "8179": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": -0.9925973487138942, "cos": -0.12145165015819176 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2224, "fsmReenter": false } - id: 8789 Decay: Footprint: Minimap: active: true x: 858.73725 z: 766.47034 Obstruction: active: true moving: false control group: 8764 control group 2: 0 tag: 1089 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 858.73725 z: 766.47034 last x: 858.73725 last z: 766.47034 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 278 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 8334, 7616, 7626 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8802 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 756.25918 z: 577.24383 Obstruction: active: true moving: false control group: 8802 control group 2: 0 tag: 6020 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 756.25918 z: 577.24383 last x: 756.25918 last z: 577.24383 territory: 1 rot x: 0 rot y: -1.91312 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8802 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 2229 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 2230 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 18 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 75352, "losRangeQuery": 2231, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8803 Ownership: owner: 2 Position: in world: true x: 437.77475 z: 307.76764 last x: 437.77475 last z: 307.76764 territory: 2 rot x: 0 rot y: -3.11057 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 437.77475 goal z: 307.76764 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8639 ], "memberPositions": { "8715": { "row": 3, "column": 7 }, "8633": { "row": 3, "column": 8 }, "8683": { "row": 4, "column": 6 }, "7878": { "row": 3, "column": 3 }, "8393": { "row": 4, "column": 1 }, "8394": { "row": 3, "column": 5 }, "8413": { "row": 3, "column": 2 }, "8414": { "row": 3, "column": 4 }, "8427": { "row": 3, "column": 6 }, "8428": { "row": 4, "column": 2 }, "8449": { "row": 4, "column": 4 }, "8450": { "row": 2, "column": 6 }, "8465": { "row": 4, "column": 5 }, "8466": { "row": 2, "column": 5 }, "8481": { "row": 3, "column": 1 }, "8482": { "row": 2, "column": 7 }, "8494": { "row": 2, "column": 4 }, "8495": { "row": 4, "column": 3 }, "8513": { "row": 4, "column": 7 }, "8514": { "row": 2, "column": 1 }, "8527": { "row": 2, "column": 3 }, "8531": { "row": 2, "column": 8 }, "8537": { "row": 4, "column": 8 }, "8546": { "row": 2, "column": 2 }, "8569": { "row": 3, "column": 9 }, "8570": { "row": 4, "column": 9 }, "8585": { "row": 1, "column": 3 }, "8586": { "row": 1, "column": 2 }, "8613": { "row": 1, "column": 1 }, "8614": { "row": 2, "column": 9 }, "8615": { "row": 4, "column": 10 }, "8632": { "row": 3, "column": 10 }, "8634": { "row": 4, "column": 11 }, "8649": { "row": 2, "column": 10 }, "8650": { "row": 3, "column": 11 }, "8651": { "row": 3, "column": 12 }, "8665": { "row": 2, "column": 11 }, "8666": { "row": 2, "column": 12 }, "8673": { "row": 3, "column": 13 }, "8703": { "row": 2, "column": 13 }, "8725": { "row": 1, "column": 12 }, "8740": { "row": 1, "column": 13 }, "8639": { "row": 1, "column": 11 }, "8668": { "row": 1, "column": 10 }, "8671": { "row": 1, "column": 9 }, "8694": { "row": 1, "column": 8 }, "8710": { "row": 1, "column": 7 }, "8724": { "row": 1, "column": 6 }, "8737": { "row": 1, "column": 5 }, "8754": { "row": 1, "column": 4 }, "9079": { "row": 2, "column": 6 }, "9085": { "row": 2, "column": 8 }, "9090": { "row": 2, "column": 6 }, "9093": { "row": 4, "column": 6 }, "9100": { "row": 2, "column": 7 }, "9102": { "row": 3, "column": 4 }, "9106": { "row": 4, "column": 6 }, "9107": { "row": 4, "column": 11 }, "9108": { "row": 4, "column": 10 }, "9119": { "row": 4, "column": 5 }, "9142": { "row": 3, "column": 11 }, "9151": { "row": 4, "column": 10 }, "9159": { "row": 2, "column": 8 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 13, 13, 13, 11 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 39.36, "depth": 9.446400000000002, "oldOrientation": { "sin": -0.361986611458955, "cos": -0.9321832937381271 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2232, "fsmReenter": false } - id: 8810 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 622.51613 z: 811.6832 Obstruction: active: true moving: false control group: 8810 control group 2: 0 tag: 6028 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 622.51613 z: 811.6832 last x: 622.51613 last z: 811.6832 territory: 2 rot x: 0 rot y: 1.13755 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 631.07898 goal z: 814.94459 goal u x: 0.8228 goal u z: -0.56907 goal v x: 0.56907 goal v z: 0.8228 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8810 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 15 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5149, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 631.0789794921875, "y": 44.11747741699219, "z": 814.944580078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5149, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 631.0789794921875, "y": 44.11747741699219, "z": 814.944580078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76584, "losRangeQuery": 2242, "fsmReenter": false, "gatheringTarget": 5149 } - id: 8815 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 739.61941 z: 580.35138 Obstruction: active: true moving: false control group: 8815 control group 2: 0 tag: 6038 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 739.61941 z: 580.35138 last x: 739.61941 last z: 580.35138 territory: 1 rot x: 0 rot y: 2.12708 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8815 actor: "units/romans/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/rome_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 8391, 8168 ], "rangeQuery": 2248 }, "male_gatheringRate_10": { "targetUnits": [ 8391, 8168 ], "rangeQuery": 2249 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "metal": 12 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76031, "losRangeQuery": 2250, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8817 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 763.55083 z: 777.12587 Obstruction: active: true moving: false control group: 8316 control group 2: 8775 tag: 1113 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 763.55083 z: 777.12587 last x: 763.55083 last z: 777.12587 territory: 1 rot x: 0 rot y: 1.34902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8774 actor: "structures/romans/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8818 Decay: Footprint: Minimap: active: true x: 904.29297 z: 981.99726 Obstruction: active: true moving: false control group: 8787 control group 2: 0 tag: 1115 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 904.29297 z: 981.99726 last x: 904.29297 last z: 981.99726 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5760 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 7683, 7384, 7301, 7373, 7380 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 8939 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 749.42026 z: 583.21053 Obstruction: active: true moving: false control group: 9750 control group 2: 0 tag: 6054 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 749.42026 z: 583.21053 last x: 749.42026 last z: 583.21053 territory: 1 rot x: 0 rot y: -3.0603 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 748.98395 goal z: 575.21662 goal u x: 0.28013 goal u z: -0.96023 goal v x: 0.96023 goal v z: 0.28013 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_ore" anim once: false anim speed: 1 sound group: "resource/mining/mining.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 8939 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "metal": 13 }, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": false, "autoharvest": true } }, "formationController": 9750, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76443, "losRangeQuery": 2474, "fsmReenter": false, "gatheringTarget": 1421 } - id: 8940 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1056.01143 z: 597.1372 Obstruction: active: true moving: false control group: 8822 control group 2: 0 tag: 1131 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1056.01143 z: 597.1372 last x: 1056.01143 last z: 597.1372 territory: 4 rot x: 0 rot y: 1.97455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8822 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2694000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 9, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 2475, "gaiaUnitsQuery": 2476 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4754.8198111955335, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75384 } WallPiece: object: {} - id: 8942 Ownership: owner: 2 Position: in world: true x: 459.62188 z: 283.67264 last x: 459.62188 last z: 283.67264 territory: 2 rot x: 0 rot y: -2.92852 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8547 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 458.93752 goal z: 279.31182 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.4142 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8639 ], "memberPositions": { "8725": { "row": 4, "column": 1 }, "8665": { "row": 3, "column": 3 }, "8666": { "row": 3, "column": 4 }, "8650": { "row": 4, "column": 4 }, "8651": { "row": 4, "column": 3 }, "8634": { "row": 4, "column": 1 }, "8649": { "row": 2, "column": 3 }, "8615": { "row": 2, "column": 4 }, "8632": { "row": 3, "column": 2 }, "8613": { "row": 4, "column": 2 }, "8614": { "row": 2, "column": 2 }, "8465": { "row": 4, "column": 5 }, "8482": { "row": 1, "column": 3 }, "8570": { "row": 3, "column": 5 }, "8673": { "row": 2, "column": 5 }, "7878": { "row": 1, "column": 13 }, "8393": { "row": 2, "column": 10 }, "8394": { "row": 4, "column": 11 }, "8413": { "row": 3, "column": 9 }, "8414": { "row": 3, "column": 12 }, "8427": { "row": 3, "column": 10 }, "8428": { "row": 1, "column": 2 }, "8449": { "row": 3, "column": 1 }, "8450": { "row": 2, "column": 1 }, "8466": { "row": 1, "column": 14 }, "8481": { "row": 3, "column": 6 }, "8494": { "row": 2, "column": 12 }, "8495": { "row": 4, "column": 6 }, "8513": { "row": 2, "column": 6 }, "8514": { "row": 2, "column": 13 }, "8527": { "row": 2, "column": 14 }, "8531": { "row": 2, "column": 7 }, "8537": { "row": 3, "column": 7 }, "8546": { "row": 2, "column": 9 }, "8569": { "row": 1, "column": 1 }, "8585": { "row": 4, "column": 9 }, "8586": { "row": 3, "column": 13 }, "8633": { "row": 1, "column": 15 }, "8683": { "row": 4, "column": 7 }, "8687": { "row": 4, "column": 10 }, "8688": { "row": 3, "column": 8 }, "8703": { "row": 4, "column": 8 }, "8706": { "row": 2, "column": 8 }, "8707": { "row": 3, "column": 11 }, "8716": { "row": 2, "column": 11 }, "8717": { "row": 3, "column": 15 }, "8726": { "row": 4, "column": 12 }, "8727": { "row": 4, "column": 13 }, "8740": { "row": 3, "column": 14 }, "8741": { "row": 4, "column": 14 }, "8742": { "row": 2, "column": 15 }, "8937": { "row": 4, "column": 15 }, "8639": { "row": 1, "column": 12 }, "8668": { "row": 1, "column": 11 }, "8671": { "row": 1, "column": 10 }, "8694": { "row": 1, "column": 9 }, "8710": { "row": 1, "column": 8 }, "8724": { "row": 1, "column": 7 }, "8737": { "row": 1, "column": 6 }, "8754": { "row": 1, "column": 5 }, "8772": { "row": 1, "column": 4 }, "9079": { "row": 2, "column": 1 }, "9085": { "row": 2, "column": 7 }, "9090": { "row": 2, "column": 1 }, "9093": { "row": 4, "column": 7 }, "9100": { "row": 1, "column": 3 }, "9102": { "row": 3, "column": 12 }, "9106": { "row": 4, "column": 7 }, "9107": { "row": 4, "column": 1 }, "9108": { "row": 2, "column": 4 }, "9119": { "row": 4, "column": 5 }, "9142": { "row": 4, "column": 4 }, "9151": { "row": 2, "column": 4 }, "9159": { "row": 2, "column": 7 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 15, 15, 15, 15 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 45.733333333333334, "depth": 9.800000000000004, "oldOrientation": { "sin": -0.07782805526756532, "cos": -0.9969667967456434 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2477, "fsmReenter": false } - id: 8955 Ownership: owner: 2 Position: in world: true x: 434.4041 z: 234.11756 last x: 434.4041 last z: 234.11756 territory: 0 rot x: 0 rot y: -1.82554 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 7796 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 430.07035 goal z: 233.27872 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.4142 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8639 ], "memberPositions": { "8742": { "row": 2, "column": 10 }, "8727": { "row": 4, "column": 13 }, "8741": { "row": 4, "column": 14 }, "8716": { "row": 3, "column": 2 }, "8726": { "row": 4, "column": 12 }, "8706": { "row": 4, "column": 3 }, "8707": { "row": 3, "column": 15 }, "8687": { "row": 2, "column": 11 }, "8688": { "row": 1, "column": 13 }, "8546": { "row": 2, "column": 10 }, "8585": { "row": 2, "column": 7 }, "8632": { "row": 2, "column": 5 }, "8666": { "row": 3, "column": 3 }, "8427": { "row": 2, "column": 6 }, "8482": { "row": 2, "column": 8 }, "8531": { "row": 2, "column": 12 }, "8570": { "row": 2, "column": 9 }, "8665": { "row": 4, "column": 4 }, "8740": { "row": 4, "column": 2 }, "7878": { "row": 3, "column": 10 }, "8393": { "row": 1, "column": 3 }, "8394": { "row": 3, "column": 8 }, "8413": { "row": 3, "column": 9 }, "8414": { "row": 3, "column": 7 }, "8428": { "row": 3, "column": 6 }, "8449": { "row": 4, "column": 5 }, "8450": { "row": 2, "column": 4 }, "8465": { "row": 3, "column": 5 }, "8466": { "row": 3, "column": 11 }, "8481": { "row": 2, "column": 3 }, "8494": { "row": 2, "column": 9 }, "8495": { "row": 1, "column": 2 }, "8513": { "row": 3, "column": 4 }, "8514": { "row": 4, "column": 6 }, "8527": { "row": 4, "column": 7 }, "8537": { "row": 2, "column": 13 }, "8569": { "row": 4, "column": 8 }, "8586": { "row": 3, "column": 14 }, "8613": { "row": 2, "column": 2 }, "8614": { "row": 2, "column": 1 }, "8615": { "row": 4, "column": 9 }, "8633": { "row": 4, "column": 1 }, "8634": { "row": 3, "column": 12 }, "8649": { "row": 4, "column": 11 }, "8650": { "row": 3, "column": 1 }, "8651": { "row": 1, "column": 14 }, "8673": { "row": 1, "column": 1 }, "8683": { "row": 2, "column": 14 }, "8703": { "row": 4, "column": 10 }, "8717": { "row": 3, "column": 13 }, "8725": { "row": 2, "column": 15 }, "8937": { "row": 1, "column": 15 }, "8639": { "row": 1, "column": 11 }, "8668": { "row": 1, "column": 12 }, "8671": { "row": 1, "column": 10 }, "8694": { "row": 1, "column": 9 }, "8710": { "row": 1, "column": 8 }, "8724": { "row": 1, "column": 7 }, "8737": { "row": 1, "column": 6 }, "8754": { "row": 1, "column": 5 }, "8772": { "row": 1, "column": 4 }, "9079": { "row": 2, "column": 4 }, "9085": { "row": 2, "column": 12 }, "9090": { "row": 2, "column": 4 }, "9093": { "row": 2, "column": 14 }, "9100": { "row": 2, "column": 8 }, "9102": { "row": 3, "column": 7 }, "9106": { "row": 2, "column": 14 }, "9107": { "row": 3, "column": 12 }, "9108": { "row": 4, "column": 9 }, "9119": { "row": 3, "column": 5 }, "9142": { "row": 3, "column": 1 }, "9151": { "row": 4, "column": 9 }, "9159": { "row": 2, "column": 12 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 15, 15, 15, 14 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 45.79661016949153, "depth": 9.647227808101123, "oldOrientation": { "sin": -0.7378688189043714, "cos": -0.6749441503477661 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2496, "fsmReenter": false } - id: 8967 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1051.68857 z: 587.0186 Obstruction: active: true moving: false control group: 8822 control group 2: 8824 tag: 1137 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1051.68857 z: 587.0186 last x: 1051.68857 last z: 587.0186 territory: 4 rot x: 0 rot y: 1.97455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8823 actor: "structures/persians/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2696000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 2793.2975004528535, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75385 } WallPiece: object: {} - id: 8978 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1001.27771 z: 503.7363 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6066 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1001.27771 z: 503.7363 last x: 1001.27771 last z: 503.7363 territory: 4 rot x: 0 rot y: 0.19884 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1002.99152 goal z: 515.5625 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/hero_hannibal_mount.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 8978 actor: "units/carthaginians/hero_hannibal_mount.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2660500, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_hero_hannibal", "auras": { "unit_attack_2": { "affects": [ "Unit" ], "affectedPlayers": [ "Ally" ], "modifications": [ { "value": "Attack/Ranged/Pierce", "add": 2 }, { "value": "Attack/Melee/Hack", "add": 2 } ] } }, "unit_attack_2": { "targetUnits": [ 9177, 8639, 9129, 9376, 9082, 9132 ], "rangeQuery": 2517 } } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 1333.4143537370442, "regenRate": 0.5, "regenTimer": 52784 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: TrainingRestrictions: object: {} UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1052.73779296875, "z": 342.183349609375 }, "workOrders": [], "lastAttacked": 2660000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77213, "losRangeQuery": 2518, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 8979 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 767.4069 z: 760.02457 Obstruction: active: true moving: false control group: 8775 control group 2: 0 tag: 1157 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 767.4069 z: 760.02457 last x: 767.4069 last z: 760.02457 territory: 1 rot x: 0 rot y: 1.34902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8775 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2519, "gaiaUnitsQuery": 2520 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 8988 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1055.82612 z: 505.70926 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6070 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1055.82612 z: 505.70926 last x: 1055.82612 last z: 505.70926 territory: 4 rot x: 0 rot y: 2.3293 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8732 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1065.45936 goal z: 496.714 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.16666 goal hh: 13.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 8988 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2688000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 181.36949148133994, "regenRate": 0.5, "regenTimer": 69729 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1052.73779296875, "z": 342.183349609375 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76875, "losRangeQuery": 2532, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 8989 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1033.87883 z: 563.51699 Obstruction: active: true moving: false control group: 8824 control group 2: 8969 tag: 1159 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1033.87883 z: 563.51699 last x: 1033.87883 last z: 563.51699 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8968 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75386 } WallPiece: object: {} - id: 9018 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1062.0679 z: 511.95131 Obstruction: active: true moving: false control group: 9832 control group 2: 0 tag: 6076 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1062.0679 z: 511.95131 last x: 1062.04967 last z: 511.95926 territory: 4 rot x: 0 rot y: 2.85561 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8732 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1065.45936 goal z: 496.714 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.16666 goal hh: 13.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9018 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2719000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 353.52440424487787, "regenRate": 0.5, "regenTimer": 53530 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/battle_line", "finishedOrder": true, "heldPosition": { "x": 1082.0544128417969, "z": 506.36138916015625 }, "workOrders": [], "lastAttacked": 2645000, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77262, "losRangeQuery": 3950, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9035 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1020.39193 z: 550.134 Obstruction: active: true moving: false control group: 8969 control group 2: 0 tag: 1165 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1020.39193 z: 550.134 last x: 1020.39193 last z: 550.134 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8969 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2695000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [ 9129, 9327, 8639, 9132, 9376, 9840 ], "enemyUnitsQuery": 2610, "gaiaUnitsQuery": 2611, "timer": 76207 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4736.444547023513, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75387 } WallPiece: object: {} - id: 9044 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 944.9445 z: 94.35485 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6094 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 944.9445 z: 94.35485 last x: 944.9445 last z: 94.35485 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: 1.28573 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 949.45739 goal z: 91.49737 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9044 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2623, "fsmReenter": false } - id: 9045 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 769.9432 z: 748.77633 Obstruction: active: true moving: false control group: 8775 control group 2: 8777 tag: 1169 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 769.9432 z: 748.77633 last x: 769.9432 last z: 748.77633 territory: 1 rot x: 0 rot y: 1.34902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_medium.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8776 actor: "structures/romans/wall_medium.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9055 Ownership: owner: 1 Position: in world: true x: 792.591 z: 753.13311 last x: 792.591 last z: 753.13311 territory: 1 rot x: 0 rot y: -0.46618 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9054 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 785.45313 goal z: 770.0475 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 17 goal hh: 17 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8092, 8100, 8103 ], "memberPositions": { "8092": { "row": 1, "column": 1 }, "8100": { "row": 1, "column": 3 }, "8103": { "row": 1, "column": 4 }, "8111": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [ 8092, 8100 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": -0.8523695983403802, "cos": 0.5229398319358154 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2631, "fsmReenter": false } - id: 9063 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 993.41813 z: 523.36802 Obstruction: active: true moving: false control group: 8971 control group 2: 0 tag: 1185 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 993.41813 z: 523.36802 last x: 993.41813 last z: 523.36802 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8971 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2667000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [ 9129, 8639, 8978, 9327, 9345, 9379, 9082, 9376 ], "enemyUnitsQuery": 2636, "gaiaUnitsQuery": 2637, "timer": 76605 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4224.6673975425365, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75388 } WallPiece: object: {} - id: 9068 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 772.4795 z: 737.52808 Obstruction: active: true moving: false control group: 8777 control group 2: 0 tag: 1189 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 772.4795 z: 737.52808 last x: 772.4795 last z: 737.52808 territory: 1 rot x: 0 rot y: 1.34902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8777 actor: "structures/romans/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2644, "gaiaUnitsQuery": 2645 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 5000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9069 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 830.3476 z: 669.02515 Obstruction: active: true moving: false control group: 9061 control group 2: 0 tag: 1191 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 830.3476 z: 669.02515 last x: 830.3476 last z: 669.02515 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 25943 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9075 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 932.77938 z: 375.46517 Obstruction: active: true moving: false control group: 9381 control group 2: 0 tag: 6114 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 932.77938 z: 375.46517 last x: 932.77938 last z: 375.46517 territory: 0 rot x: 0 rot y: 3.09716 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9749 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 934.0377 goal z: 332.24085 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9075 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9749, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9749, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9381, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1032.560791015625, "z": 512.0574340820312 }, "workOrders": [], "lastAttacked": 2658700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77121, "losRangeQuery": 2650, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9082 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1001.11582 z: 495.96145 Obstruction: active: true moving: true control group: 9832 control group 2: 0 tag: 6122 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1001.11582 z: 495.96145 last x: 1003.04418 last z: 497.85701 territory: 4 rot x: 0 rot y: 0.13721 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 1005.27883 waypoint z: 507.94893 waypoint x: 1005.3277 waypoint z: 507.7863 waypoint x: 1005.3277 waypoint z: 499.68631 type: 1 goal x: 1002.99152 goal z: 515.5625 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 8.27961 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9082 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2713000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 19.75, "regenRate": 0.5, "regenTimer": 71534 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "metal", "specific": "ore" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/battle_line", "finishedOrder": true, "heldPosition": { "x": 1082.0544128417969, "z": 506.36138916015625 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "lastAttacked": 2656500, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77264, "losRangeQuery": 3947, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9084 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 962.38227 z: 973.10895 Obstruction: active: true moving: false control group: 8819 control group 2: 0 tag: 1195 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 962.38227 z: 973.10895 last x: 962.38227 last z: 973.10895 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 43370 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2666, "gaiaUnitsQuery": 2667 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 4, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9088 Decay: Footprint: Minimap: active: true x: 785.45313 z: 770.0475 Obstruction: active: true moving: false control group: 9054 control group 2: 0 tag: 1197 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 785.45313 z: 770.0475 last x: 785.45313 last z: 770.0475 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 50146 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 8092, 8100, 8103 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 9094 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 500.90333 z: 331.28101 Obstruction: active: true moving: false control group: 9094 control group 2: 0 tag: 6132 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 500.90333 z: 331.28101 last x: 500.90333 last z: 331.28101 territory: 2 rot x: 0 rot y: -2.03417 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 114 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 498.0239 goal z: 330.07624 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 3.12131 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_tree" anim once: false anim speed: 1 sound group: "resource/lumbering/lumbering.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9094 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "wood": 11 }, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 114, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 498.0238952636719, "y": 22.745956420898438, "z": 330.07623291015625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 114, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_poplar_lombardy", "lastPos": { "x": 498.0238952636719, "y": 22.745956420898438, "z": 330.07623291015625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76505, "losRangeQuery": 2699, "fsmReenter": false, "gatheringTarget": 114 } - id: 9116 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 979.93123 z: 509.98504 Obstruction: active: true moving: false control group: 8971 control group 2: 8973 tag: 1205 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 979.93123 z: 509.98504 last x: 979.93123 last z: 509.98504 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8972 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75389 } WallPiece: object: {} - id: 9117 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 947.9121 z: 94.33313 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6162 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 947.9121 z: 94.33313 last x: 947.9121 last z: 94.33313 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -1.71428 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 947.9121 goal z: 94.33313 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9117 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2752, "fsmReenter": false } - id: 9129 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1013.36341 z: 531.64971 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6178 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.36341 z: 531.64971 last x: 1013.36341 last z: 531.64971 territory: 4 rot x: 0 rot y: -0.87761 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 9527 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1006.90503 goal z: 536.75101 goal u x: -0.71013 goal u z: -0.70469 goal v x: 0.70469 goal v z: -0.71013 goal hw: 23.16666 goal hh: 8.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9129 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2715500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 39.246445243130864, "regenRate": 0.5, "regenTimer": 71439 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9527, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9527, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1052.73779296875, "z": 342.183349609375 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77232, "losRangeQuery": 2780, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9130 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1062.88791 z: 613.2332 Obstruction: active: true moving: false control group: 8801 control group 2: 8822 tag: 1209 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1062.88791 z: 613.2332 last x: 1062.88791 last z: 613.2332 territory: 4 rot x: 0 rot y: 1.97455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8821 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75390 } WallPiece: object: {} - id: 9132 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1053.45342 z: 529.06225 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6182 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1053.45342 z: 529.06225 last x: 1053.45342 last z: 529.06225 territory: 4 rot x: 0 rot y: -0.2409 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8532 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1051.32374 goal z: 540.82068 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9132 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2703000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 382.4108867905351, "regenRate": 0.5, "regenTimer": 76949 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1068.574462890625, "z": 359.69915771484375 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76976, "losRangeQuery": 2794, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9143 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 951.02617 z: 93.08329 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6188 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 951.02617 z: 93.08329 last x: 951.02617 last z: 93.08329 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 1.28573 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 951.02617 goal z: 93.08329 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9143 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2816, "fsmReenter": false } - id: 9144 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 966.44433 z: 496.60204 Obstruction: active: true moving: false control group: 8973 control group 2: 0 tag: 1223 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 966.44433 z: 496.60204 last x: 966.44433 last z: 496.60204 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8973 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [ 8978, 9345, 9379, 9082, 9327 ], "enemyUnitsQuery": 2818, "gaiaUnitsQuery": 2819, "timer": 76912 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75391 } WallPiece: object: {} - id: 9155 Ownership: owner: 2 Position: in world: true x: 252.29021 z: 741.79046 last x: 252.29021 last z: 741.79046 territory: 2 rot x: 0 rot y: 1.3943 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 8135 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 256.38884 goal z: 742.30936 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9692 ], "memberPositions": { "8206": { "row": 1, "column": 1 }, "8298": { "row": 1, "column": 2 }, "9692": { "row": 1, "column": 2 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.9945355402233164, "cos": 0.10439855953372311 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 2858, "fsmReenter": false } - id: 9156 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 935.31348 z: 945.59375 Obstruction: active: true moving: false control group: 9136 control group 2: 0 tag: 1229 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 935.31348 z: 945.59375 last x: 935.31348 last z: 945.59375 territory: 1 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9136 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2859, "gaiaUnitsQuery": 2860 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9157 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1062.08112 z: 511.96454 Obstruction: active: true moving: false control group: 9832 control group 2: 0 tag: 6212 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1062.08112 z: 511.96454 last x: 1062.08112 last z: 511.96454 territory: 4 rot x: 0 rot y: 2.85674 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8732 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1065.45936 goal z: 496.714 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.16666 goal hh: 13.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9157 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2663500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 392.39415896621404, "regenRate": 0.5, "regenTimer": 76353 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8732, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/battle_line", "finishedOrder": true, "heldPosition": { "x": 1082.0544128417969, "z": 506.36138916015625 }, "workOrders": [], "lastAttacked": 2660000, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77214, "losRangeQuery": 3943, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9158 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: true x: 1006.0011 z: 512.13418 Obstruction: active: true moving: false control group: 9702 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: 4 rot x: 0 rot y: -0.73433 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1002.99152 goal z: 515.5625 goal u x: -0.79387 goal u z: -0.60878 goal v x: 0.60878 goal v z: -0.79387 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/spartans/champion_infantry_sword.xml" r: 1 g: 1 b: 1 anim run threshold: 15.1738 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9158 actor: "units/spartans/champion_infantry_sword.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2704000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 120, "hitpoints": 82.821, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8351, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8351, "force": true } }, "formationController": 9702, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1046.81494140625, "z": 502.71844482421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9602, "autocontinue": true, "force": true } } ], "lastAttacked": 2636000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2863, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9162 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1047.36573 z: 576.89997 Obstruction: active: true moving: false control group: 8824 control group 2: 0 tag: 1233 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1047.36573 z: 576.89997 last x: 1047.36573 last z: 576.89997 territory: 4 rot x: 0 rot y: 1.97455 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8824 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 1, "arrowsLeft": 1, "targetUnits": [ 9132, 9840, 8639 ], "enemyUnitsQuery": 2873, "gaiaUnitsQuery": 2874, "timer": 76960 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75392 } WallPiece: object: {} - id: 9166 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 952.95743 z: 483.21906 Obstruction: active: true moving: false control group: 8973 control group 2: 8975 tag: 1237 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 952.95743 z: 483.21906 last x: 952.95743 last z: 483.21906 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8974 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75393 } WallPiece: object: {} - id: 9167 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 950.95002 z: 97.05 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6220 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 950.95002 z: 97.05 last x: 950.95002 last z: 97.05 territory: 0 rot x: 0 rot y: 2.0271 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: -4.5 target offset y: 1.28573 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 953.27169 goal z: 95.07461 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9167 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2879, "fsmReenter": false } - id: 9173 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 930.92112 z: 929.10723 Obstruction: active: true moving: false control group: 9136 control group 2: 9139 tag: 1241 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 930.92112 z: 929.10723 last x: 930.92112 last z: 929.10723 territory: 1 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9138 actor: "structures/romans/siege_wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9177 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1032.21319 z: 487.09694 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6226 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1032.21319 z: 487.09694 last x: 1032.21319 last z: 487.09694 territory: 4 rot x: 0 rot y: 3.12211 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 7536 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1032.3949 goal z: 472.63495 goal u x: -0.90578 goal u z: -0.42464 goal v x: 0.42464 goal v z: -0.90578 goal hw: 13.16666 goal hh: 13.16666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9177 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2655500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 370.2326603716052, "regenRate": 0.5, "regenTimer": 74446 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 7536, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 7536, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1052.73779296875, "z": 342.183349609375 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77182, "losRangeQuery": 2895, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9179 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 926.52875 z: 912.6207 Obstruction: active: true moving: false control group: 9139 control group 2: 0 tag: 1245 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 926.52875 z: 912.6207 last x: 926.52875 last z: 912.6207 territory: 1 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9139 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2897, "gaiaUnitsQuery": 2898 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9184 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 944.9445 z: 94.35485 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6230 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 944.9445 z: 94.35485 last x: 944.9445 last z: 94.35485 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: 4.5 target offset y: 1.28573 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 949.23798 goal z: 88.50533 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9184 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2905, "fsmReenter": false } - id: 9185 Decay: Footprint: Minimap: r: 50 g: 165 b: 5 active: false Obstruction: active: true moving: false control group: 9702 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 3 Position: in world: false territory: 4 rot x: 0 rot y: -1.15905 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1002.99152 goal z: 515.5625 goal u x: -0.79387 goal u z: -0.60878 goal v x: 0.60878 goal v z: -0.79387 goal hw: 4.55 goal hh: 4.55 Vision: VisualActor: base actor: "units/spartans/infantry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 14 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9185 actor: "units/spartans/infantry_javelinist_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 8351, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 8351, "force": true } }, "formationController": 9702, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1046.81494140625, "z": 502.71844482421875 }, "workOrders": [ { "type": "Repair", "data": { "target": 9602, "autocontinue": true, "force": true } } ], "lastAttacked": 2641700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 2908, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9189 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 925.22568 z: 907.7297 Obstruction: active: true moving: false control group: 9139 control group 2: 9141 tag: 1253 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 925.22568 z: 907.7297 last x: 925.22568 last z: 907.7297 territory: 1 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9140 actor: "structures/romans/siege_wall_short.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9191 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 939.47053 z: 469.83606 Obstruction: active: true moving: false control group: 8975 control group 2: 0 tag: 1257 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 939.47053 z: 469.83606 last x: 939.47053 last z: 469.83606 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8975 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2922, "gaiaUnitsQuery": 2923 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75394 } WallPiece: object: {} - id: 9192 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 869.28504 z: 655.08277 Obstruction: active: true moving: false control group: 9071 control group 2: 0 tag: 1259 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 869.28504 z: 655.08277 last x: 869.28504 last z: 655.08277 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64307 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2924, "gaiaUnitsQuery": 2925 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [ 9455, 9456, 9457, 9458, 9459, 9462, 9463, 9464, 9460, 9461 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 9, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9197 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1087.67914 z: 654.80892 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6240 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.67914 z: 654.80892 last x: 1091.13785 last z: 662.5734 territory: 4 rot x: 0 rot y: -2.65751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 1 waypoint x: 1075.69307 waypoint z: 654.845 type: 0 goal x: 1075.69307 goal z: 654.845 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9197 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": 0.6000000000000001 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 2937, "fsmReenter": true } - id: 9198 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1082.17368 z: 656.58848 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6242 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1082.17368 z: 656.58848 last x: 1085.39522 last z: 659.36051 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -5.4 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1082.17368 goal z: 656.58848 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9198 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": -5.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": -5.4 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 2938, "fsmReenter": true } - id: 9199 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1081.92365 z: 652.35141 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6244 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1081.92365 z: 652.35141 last x: 1085.1452 last z: 655.12345 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -2.4 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1081.92365 goal z: 652.35141 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9199 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": -2.4 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": -2.4 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 2939, "fsmReenter": true } - id: 9202 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 660.68494 z: 196.75358 Obstruction: active: true moving: false control group: 9038 control group 2: 0 tag: 1261 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 660.68494 z: 196.75358 last x: 660.68494 last z: 196.75358 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/civil_centre.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 6604 actor: "structures/carthaginians/civil_centre.xml" constructionprogress: 0 AIProxy: AlertRaiser: object: { "level": 0, "garrisonedUnits": [], "walkingUnits": [], "prodBuildings": [] } Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 2, "targetUnits": [], "enemyUnitsQuery": 2942, "gaiaUnitsQuery": 2943 } Cost: object: { "populationBonus": 20 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 15, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/cart_support_female_citizen", "units/cart_infantry_spearman_b", "units/cart_infantry_archer_b", "units/cart_cavalry_javelinist_b" ] } RallyPoint: object: { "pos": [ { "x": 673.2861633300781, "z": 177.7910614013672 } ], "data": [ { "command": "walk" } ] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9206 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 950.15761 z: 96.32445 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6254 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 950.15761 z: 96.32445 last x: 950.15761 last z: 96.32445 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -1.71428 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 950.15761 goal z: 96.32445 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9206 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 16 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 2947, "fsmReenter": false } - id: 9212 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1069.76441 z: 629.32917 Obstruction: active: true moving: false control group: 8801 control group 2: 0 tag: 1263 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1069.76441 z: 629.32917 last x: 1069.76441 last z: 629.32917 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8801 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 2964, "gaiaUnitsQuery": 2965 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75395 } WallPiece: object: {} - id: 9214 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 923.92261 z: 902.83869 Obstruction: active: true moving: false control group: 9141 control group 2: 0 tag: 1265 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 923.92261 z: 902.83869 last x: 923.92261 last z: 902.83869 territory: 1 rot x: 0 rot y: 1.83118 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/romans/siege_wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9141 actor: "structures/romans/siege_wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own", "neutral", "enemy" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2981, "gaiaUnitsQuery": 2982 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 2000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} WallPiece: object: {} - id: 9221 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 942.61014 z: 90.40391 Obstruction: active: true moving: true control group: 9707 control group 2: 0 tag: 6274 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 942.61014 z: 90.40391 last x: 942.61014 last z: 90.40391 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9707 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -1.71428 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 942.61014 goal z: 90.40391 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9221 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9707, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 960.92724609375, "z": 79.21000671386719 }, "workOrders": [ { "type": "ReturnResource", "data": { "target": 9257, "force": true } } ], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3009, "fsmReenter": false } - id: 9257 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 515.59974 z: 335.28138 Obstruction: active: true moving: false control group: 9183 control group 2: 0 tag: 1287 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 515.59974 z: 335.28138 last x: 515.59974 last z: 335.28138 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46948 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9265 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 75.81482 z: 648.34211 Obstruction: active: true moving: false control group: 9224 control group 2: 0 tag: 1297 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 75.81482 z: 648.34211 last x: 75.81482 last z: 648.34211 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 37105 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9270 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1079.6801 z: 650.3579 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6310 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1079.6801 z: 650.3579 last x: 1082.90165 last z: 653.12993 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1079.6801 goal z: 650.3579 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9270 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": -3, "z": 0.6000000000000001 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3107, "fsmReenter": true } - id: 9271 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1087.67914 z: 654.80892 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6312 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1087.67914 z: 654.80892 last x: 1091.13785 last z: 662.5734 territory: 4 rot x: 0 rot y: -2.65751 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 3.60001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 2 waypoint x: 1073.44953 waypoint z: 652.85148 waypoint x: 1075.89687 waypoint z: 654.49997 type: 0 goal x: 1073.44953 goal z: 652.85148 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9271 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": 3.6 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 3, "z": 3.6 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3108, "fsmReenter": true } - id: 9273 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1077.74685 z: 652.65 Obstruction: active: true moving: true control group: 9774 control group 2: 0 tag: 6316 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1077.74685 z: 652.65 last x: 1084.36573 last z: 657.98296 territory: 4 rot x: 0 rot y: -2.2717 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9774 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0.60001 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 1 waypoint x: 1077.68659 waypoint z: 652.60145 type: 0 goal x: 1077.68659 goal z: 652.60145 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 12.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9273 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 80, "hitpoints": 80, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": 0.6000000000000001 } } ], "order": { "type": "FormationWalk", "data": { "target": 9774, "x": 0, "z": 0.6000000000000001 } }, "formationController": 9774, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1232.3699951171875, "z": 656.7456665039062 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3110, "fsmReenter": true } - id: 9294 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1074.37478 z: 400.55716 Obstruction: active: true moving: true control group: 9820 control group 2: 0 tag: 6342 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1074.37478 z: 400.55716 last x: 1074.37478 last z: 397.05716 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 1061.44156 waypoint z: 407.29802 waypoint x: 1061.87478 waypoint z: 407.37031 waypoint x: 1074.37478 waypoint z: 407.37031 type: 1 goal x: 1053.42106 goal z: 405.96006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 8.80868 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9294 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2701500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 207.20504149150307, "regenRate": 0.5, "regenTimer": 73645 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } }, "formationController": 9820, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "lastAttacked": 2621000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77207, "losRangeQuery": 3144, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9304 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 806.08194 z: 131.81473 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6354 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 806.08194 z: 131.81473 last x: 802.53866 last z: 133.04255 territory: 2 rot x: 0 rot y: 1.97504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 17 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 842 waypoint z: 102 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 waypoint x: 838 waypoint z: 110 length: 6 waypoint x: 832.11261 waypoint z: 115.69541 waypoint x: 830.69242 waypoint z: 119.98101 waypoint x: 821.0701 waypoint z: 127.28904 waypoint x: 815.27964 waypoint z: 129.50893 waypoint x: 809.3892 waypoint z: 129.83933 waypoint x: 807.6832 waypoint z: 131.25986 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9304 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2525500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3152, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9307 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1056.04101 z: 386.11261 Obstruction: active: true moving: true control group: 9820 control group 2: 0 tag: 6358 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1056.04101 z: 386.11261 last x: 1059.54101 last z: 386.11261 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 1050.82389 waypoint z: 398.25463 waypoint x: 1050.94454 waypoint z: 398.61261 waypoint x: 1050.94454 waypoint z: 386.11261 type: 1 goal x: 1053.42106 goal z: 405.96006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 9.70533 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9307 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2635000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 309.68006319930083, "regenRate": 0.5, "regenTimer": 73752 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } }, "formationController": 9820, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "lastAttacked": 2621000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77208, "losRangeQuery": 3157, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9312 Decay: Footprint: Minimap: active: true x: 109.04491 z: 664.79908 Obstruction: active: true moving: false control group: 9284 control group 2: 0 tag: 1319 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 109.04491 z: 664.79908 last x: 109.04491 last z: 664.79908 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9318 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 7312, 8090, 8159, 8185 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 9318 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 905.29816 z: 275.08355 Obstruction: active: true moving: false control group: 9291 control group 2: 0 tag: 1345 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 905.29816 z: 275.08355 last x: 905.29816 last z: 275.08355 territory: 4 rot x: 0 rot y: 1.26897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9291 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2645500, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 5, "arrowsLeft": 1, "targetUnits": [ 9766, 9772 ], "enemyUnitsQuery": 3171, "gaiaUnitsQuery": 3172, "timer": 76289 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 3792.571212469594, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75396 } WallPiece: object: {} - id: 9324 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 910.16648 z: 259.44663 Obstruction: active: true moving: false control group: 9291 control group 2: 0 tag: 1349 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 910.16648 z: 259.44663 last x: 910.16648 last z: 259.44663 territory: 4 rot x: 0 rot y: 1.26897 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9292 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2517500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3816.8073292846493, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75397 } WallPiece: object: {} - id: 9326 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 782.46041 z: 144.27591 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6380 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 782.46041 z: 144.27591 last x: 782.73478 last z: 148.01586 territory: 2 rot x: 0 rot y: -3.03423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 28 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 842 waypoint z: 102 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 waypoint x: 838 waypoint z: 110 waypoint x: 834 waypoint z: 110 waypoint x: 834 waypoint z: 114 waypoint x: 830 waypoint z: 114 waypoint x: 830 waypoint z: 118 waypoint x: 826 waypoint z: 118 waypoint x: 826 waypoint z: 122 waypoint x: 822 waypoint z: 122 waypoint x: 822 waypoint z: 126 waypoint x: 818 waypoint z: 126 waypoint x: 814 waypoint z: 126 waypoint x: 810 waypoint z: 126 length: 3 waypoint x: 800.88695 waypoint z: 129.13953 waypoint x: 789.3621 waypoint z: 136.21608 waypoint x: 782.43899 waypoint z: 143.98392 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9326 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2593500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2526000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3183, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9327 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1013.14411 z: 511.88747 Obstruction: active: true moving: false control group: 9828 control group 2: 0 tag: 6382 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1013.14411 z: 511.88747 last x: 1013.14411 last z: 511.88747 territory: 4 rot x: 0 rot y: -1.15333 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 8679 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 997.092 goal z: 500.68467 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9327 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2708500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 48.95114241035279, "regenRate": 0.5, "regenTimer": 68186 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1068.574462890625, "z": 359.69915771484375 }, "workOrders": [], "lastAttacked": 2660000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77197, "losRangeQuery": 3184, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9328 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1059.17701 z: 400.21656 Obstruction: active: true moving: false control group: 9820 control group 2: 0 tag: 6384 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1059.17701 z: 400.21656 last x: 1059.17701 last z: 400.21656 territory: 0 rot x: 0 rot y: -0.78624 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 9812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1053.42106 goal z: 405.96006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9328 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2692000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 275.1692716823877, "regenRate": 0.5, "regenTimer": 73630 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } }, "formationController": 9820, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77233, "losRangeQuery": 3185, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9332 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 881.54255 z: 826.57367 Obstruction: active: true moving: false control group: 9268 control group 2: 0 tag: 1353 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 881.54255 z: 826.57367 last x: 881.54255 last z: 826.57367 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/scout_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 48222 actor: "structures/romans/scout_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3188, "gaiaUnitsQuery": 3189 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1000, "hitpoints": 1000, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9333 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 895.56153 z: 306.3574 Obstruction: active: true moving: false control group: 9263 control group 2: 0 tag: 1355 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 895.56153 z: 306.3574 last x: 895.56153 last z: 306.3574 territory: 4 rot x: 0 rot y: 1.69854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9263 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2645000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 8, "arrowsLeft": 1, "targetUnits": [ 9772, 9766 ], "enemyUnitsQuery": 3190, "gaiaUnitsQuery": 3191, "timer": 76142 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 2368.8582391886807, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75398 } WallPiece: object: {} - id: 9335 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 780.47718 z: 146.14754 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6390 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 780.47718 z: 146.14754 last x: 780.47718 last z: 146.14754 territory: 2 rot x: 0 rot y: 2.14438 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 29 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 882 waypoint z: 98 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 866 waypoint z: 102 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 846 waypoint z: 106 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 waypoint x: 838 waypoint z: 110 waypoint x: 834 waypoint z: 110 waypoint x: 834 waypoint z: 114 waypoint x: 830 waypoint z: 114 waypoint x: 830 waypoint z: 118 waypoint x: 826 waypoint z: 118 waypoint x: 826 waypoint z: 122 waypoint x: 822 waypoint z: 122 waypoint x: 822 waypoint z: 126 waypoint x: 818 waypoint z: 126 waypoint x: 814 waypoint z: 126 waypoint x: 810 waypoint z: 126 waypoint x: 806 waypoint z: 126 length: 2 waypoint x: 798.03891 waypoint z: 130.50663 waypoint x: 784.31038 waypoint z: 146.1259 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9335 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2574000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2525500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3192, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9340 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 800.21177 z: 131.44593 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6398 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 800.21177 z: 131.44593 last x: 797.4806 last z: 134.01558 territory: 2 rot x: 0 rot y: 2.33228 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 20 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 842 waypoint z: 102 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 waypoint x: 838 waypoint z: 110 waypoint x: 834 waypoint z: 110 waypoint x: 834 waypoint z: 114 waypoint x: 830 waypoint z: 114 length: 5 waypoint x: 827.43746 waypoint z: 123.42525 waypoint x: 827.88826 waypoint z: 122.47083 waypoint x: 817.4021 waypoint z: 128.06893 waypoint x: 811.66521 waypoint z: 129.46273 waypoint x: 801.63012 waypoint z: 130.11146 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9340 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2589000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2525500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3196, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9345 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1009.31571 z: 499.85677 Obstruction: active: true moving: true control group: 9828 control group 2: 0 tag: 6402 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1009.31571 z: 499.85677 last x: 1009.30729 last z: 496.35994 territory: 4 rot x: 0 rot y: 0.00379 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1008.90987 waypoint z: 505.18131 waypoint x: 1009.31571 waypoint z: 504.46946 type: 1 goal x: 1002.99152 goal z: 515.5625 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 8.92078 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9345 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2650500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 220.01751601175164, "regenRate": 0.5, "regenTimer": 68631 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9828, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1068.574462890625, "z": 359.69915771484375 }, "workOrders": [], "lastAttacked": 2657500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77175, "losRangeQuery": 3199, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9346 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1083.87436 z: 640.36149 Obstruction: active: true moving: false control group: 8799 control group 2: 8801 tag: 1365 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1083.87436 z: 640.36149 last x: 1083.87436 last z: 640.36149 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8800 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75399 } WallPiece: object: {} - id: 9347 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 896.34572 z: 312.46328 Obstruction: active: true moving: false control group: 9261 control group 2: 9263 tag: 1367 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 896.34572 z: 312.46328 last x: 896.34572 last z: 312.46328 territory: 4 rot x: 0 rot y: 1.69854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_short.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9262 actor: "structures/persians/wall_short.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2647500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2000, "hitpoints": 578.3578238858539, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75400 } WallPiece: object: {} - id: 9349 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 834.66886 z: 113.49762 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6404 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 834.66886 z: 113.49762 last x: 831.6466 last z: 115.64121 territory: 2 rot x: 0 rot y: 2.22262 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 8 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 length: 1 waypoint x: 856.46946 waypoint z: 104.32657 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9349 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3201, "fsmReenter": false, "gatheringTarget": 5556 } - id: 9351 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 897.12993 z: 318.56916 Obstruction: active: true moving: false control group: 9261 control group 2: 0 tag: 1371 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 897.12993 z: 318.56916 last x: 897.12993 last z: 318.56916 territory: 4 rot x: 0 rot y: 1.69854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9261 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2642000, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 3, "arrowsLeft": 1, "targetUnits": [ 9823, 9772, 9766 ], "enemyUnitsQuery": 3202, "gaiaUnitsQuery": 3203, "timer": 76166 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4283.00012319884, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75401 } WallPiece: object: {} - id: 9353 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 825.03054 z: 121.06945 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6408 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 825.03054 z: 121.06945 last x: 822.37888 last z: 123.7211 territory: 2 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 11 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 length: 3 waypoint x: 845.13357 waypoint z: 105.50966 waypoint x: 826.55222 waypoint z: 118.91047 waypoint x: 825.05 waypoint z: 121.05 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9353 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2589000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2526000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3205, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9359 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1097.9843 z: 651.3938 Obstruction: active: true moving: false control group: 8799 control group 2: 0 tag: 1377 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1097.9843 z: 651.3938 last x: 1097.9843 last z: 651.3938 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8799 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3213, "gaiaUnitsQuery": 3214 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75402 } WallPiece: object: {} - id: 9366 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 899.44277 z: 336.57728 Obstruction: active: true moving: false control group: 9249 control group 2: 9261 tag: 1379 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 899.44277 z: 336.57728 last x: 899.44277 last z: 336.57728 territory: 4 rot x: 0 rot y: 1.69854 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9260 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2580000, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3787.1743032605473, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75403 } WallPiece: object: {} - id: 9376 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1034.86207 z: 513.06421 Obstruction: active: true moving: true control group: 9832 control group 2: 0 tag: 6436 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1034.86207 z: 513.06421 last x: 1034.86207 last z: 509.56421 territory: 4 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 8532 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1044.49532 waypoint z: 531.01412 waypoint x: 1034.86207 waypoint z: 517.1794 type: 1 goal x: 1051.32374 goal z: 540.82068 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 8.54712 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9376 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2668500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 173.57791978878774, "regenRate": 0.5, "regenTimer": 75737 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/battle_line", "finishedOrder": false, "heldPosition": { "x": 1082.0544128417969, "z": 506.36138916015625 }, "workOrders": [], "lastAttacked": 2635500, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 76727, "losRangeQuery": 3939, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9377 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1216.22071 z: 724.78281 Obstruction: active: true moving: false control group: 8791 control group 2: 0 tag: 1387 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1216.22071 z: 724.78281 last x: 1216.22071 last z: 724.78281 territory: 4 rot x: 0 rot y: 1.22503 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9355 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75404 } WallPiece: object: {} - id: 9379 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 997.77326 z: 494.40122 Obstruction: active: true moving: true control group: 9832 control group 2: 0 tag: 6440 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 997.77326 z: 494.40122 last x: 998.15828 last z: 490.67104 territory: 4 rot x: 0 rot y: -0.147 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 998.2577 waypoint z: 509.17586 waypoint x: 997.22773 waypoint z: 507.7863 waypoint x: 997.22773 waypoint z: 499.68631 type: 1 goal x: 1002.99152 goal z: 515.5625 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 10.39145 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9379 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2587000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 73.75, "regenRate": 0.5, "regenTimer": 71546 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8351, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/battle_line", "finishedOrder": true, "heldPosition": { "x": 1082.0544128417969, "z": 506.36138916015625 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "lastAttacked": 2644000, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77235, "losRangeQuery": 3938, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9381 Ownership: owner: 4 Position: in world: true x: 909.45345 z: 347.54717 last x: 909.45345 last z: 347.54717 territory: 4 rot x: 0 rot y: -0.08021 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9246 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 908.04143 goal z: 373.79384 goal u x: -0.31101 goal u z: -0.9507 goal v x: 0.9507 goal v z: -0.31101 goal hw: 24.5 goal hh: 9.5 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9075 ], "memberPositions": { "9073": { "row": 2, "column": 5 }, "9074": { "row": 2, "column": 4 }, "9075": { "row": 2, "column": 3 }, "9076": { "row": 1, "column": 1 }, "9077": { "row": 2, "column": 2 }, "9110": { "row": 1, "column": 4 }, "9111": { "row": 1, "column": 5 }, "9112": { "row": 1, "column": 3 }, "9113": { "row": 1, "column": 2 }, "9114": { "row": 2, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 5 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 3, "oldOrientation": { "sin": 0.11774248530538557, "cos": 0.9930441617340647 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3231, "fsmReenter": false } - id: 9382 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 980.25 z: 967.75 Obstruction: active: true moving: false control group: 9382 control group 2: 0 tag: 6442 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 980.25 z: 967.75 last x: 980.25 last z: 967.75 territory: 1 rot x: 0 rot y: 0.89943 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9382 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 980.25, "z": 967.75 }, "workOrders": [], "stance": "violent", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3233 } - id: 9387 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 655.96949 z: 253.66321 Obstruction: active: true moving: false control group: 9343 control group 2: 0 tag: 1433 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 655.96949 z: 253.66321 last x: 655.96949 last z: 253.66321 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7775 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9390 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1112.09426 z: 662.42612 Obstruction: active: true moving: false control group: 8797 control group 2: 8799 tag: 1437 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1112.09426 z: 662.42612 last x: 1112.09426 last z: 662.42612 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8798 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75405 } WallPiece: object: {} - id: 9391 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1210.8639 z: 739.65235 Obstruction: active: true moving: false control group: 8791 control group 2: 0 tag: 1439 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1210.8639 z: 739.65235 last x: 1210.8639 last z: 739.65235 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8791 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3239, "gaiaUnitsQuery": 3240 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75406 } WallPiece: object: {} - id: 9393 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 901.75562 z: 354.5854 Obstruction: active: true moving: false control group: 9249 control group 2: 0 tag: 1441 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 901.75562 z: 354.5854 last x: 901.75562 last z: 354.5854 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9249 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 6, "arrowsLeft": 1, "targetUnits": [ 9824, 9749, 9823 ], "enemyUnitsQuery": 3242, "gaiaUnitsQuery": 3243, "timer": 76830 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75407 } WallPiece: object: {} - id: 9394 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1196.75394 z: 728.62003 Obstruction: active: true moving: false control group: 8791 control group 2: 8793 tag: 1443 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1196.75394 z: 728.62003 last x: 1196.75394 last z: 728.62003 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8792 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75408 } WallPiece: object: {} - id: 9403 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 820.20817 z: 126.58986 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6466 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 820.20817 z: 126.58986 last x: 817.0843 last z: 128.17963 territory: 2 rot x: 0 rot y: 2.1006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 16 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 842 waypoint z: 102 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 length: 1 waypoint x: 833.61173 waypoint z: 114.09182 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 9.85856 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9403 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2592500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 70.75, "regenRate": 0.5, "regenTimer": 71892 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3251, "fsmReenter": false, "gatheringTarget": 5556 } - id: 9406 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 908.04143 z: 373.79384 Obstruction: active: true moving: false control group: 9243 control group 2: 9249 tag: 1449 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 908.04143 z: 373.79384 last x: 908.04143 last z: 373.79384 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9246 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75409 } WallPiece: object: {} - id: 9414 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1182.644 z: 717.58771 Obstruction: active: true moving: false control group: 8793 control group 2: 0 tag: 1453 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1182.644 z: 717.58771 last x: 1182.644 last z: 717.58771 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8793 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3259, "gaiaUnitsQuery": 3260 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75410 } WallPiece: object: {} - id: 9418 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 914.32726 z: 393.00228 Obstruction: active: true moving: false control group: 9243 control group 2: 0 tag: 1457 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 914.32726 z: 393.00228 last x: 914.32726 last z: 393.00228 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9243 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 7, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 3263, "gaiaUnitsQuery": 3264 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75411 } WallPiece: object: {} - id: 9420 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 321.96711 z: 582.95176 Obstruction: active: true moving: true control group: 9420 control group 2: 0 tag: 6486 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 321.96711 z: 582.95176 last x: 323.81034 last z: 579.40177 territory: 2 rot x: 0 rot y: -0.53687 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5813 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 2 waypoint x: 310 waypoint z: 614 waypoint x: 310 waypoint z: 610 length: 1 waypoint x: 312.76485 waypoint z: 600.67501 type: 1 goal x: 307.35639 goal z: 621.23407 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 2.27279 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9420 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3265 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3266 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3267, "fsmReenter": false, "gatheringTarget": 5813 } - id: 9421 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1126.2042 z: 673.45844 Obstruction: active: true moving: false control group: 8797 control group 2: 0 tag: 1461 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1126.2042 z: 673.45844 last x: 1126.2042 last z: 673.45844 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8797 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3268, "gaiaUnitsQuery": 3269 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75412 } WallPiece: object: {} - id: 9424 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 634.15375 z: 295.75284 Obstruction: active: true moving: false control group: 9478 control group 2: 0 tag: 6490 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 634.15375 z: 295.75284 last x: 634.15375 last z: 295.75284 territory: 2 rot x: 0 rot y: 1.46482 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 3442 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 637.20374 goal z: 295.97352 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.05 goal hh: 3.05 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9424 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "food": 13 }, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 3442, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 637.2037353515625, "y": 22.486328125, "z": 295.9735107421875 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 3442, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_bush_berry", "lastPos": { "x": 637.2037353515625, "y": 22.486328125, "z": 295.9735107421875 }, "force": false, "autoharvest": true } }, "formationController": 9478, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 655.7742309570312, "z": 204.94566345214844 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76336, "losRangeQuery": 3271, "fsmReenter": false, "gatheringTarget": 3442 } - id: 9427 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 780.07917 z: 141.7256 Obstruction: active: true moving: true control group: 9725 control group 2: 0 tag: 6492 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 780.07917 z: 141.7256 last x: 777.55346 last z: 144.49746 territory: 2 rot x: 0 rot y: 2.3927 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: true facePointAfterMove: true length: 30 waypoint x: 886 waypoint z: 94 waypoint x: 882 waypoint z: 94 waypoint x: 878 waypoint z: 94 waypoint x: 878 waypoint z: 98 waypoint x: 874 waypoint z: 98 waypoint x: 870 waypoint z: 98 waypoint x: 866 waypoint z: 98 waypoint x: 862 waypoint z: 98 waypoint x: 862 waypoint z: 102 waypoint x: 858 waypoint z: 102 waypoint x: 854 waypoint z: 102 waypoint x: 850 waypoint z: 102 waypoint x: 846 waypoint z: 102 waypoint x: 842 waypoint z: 102 waypoint x: 842 waypoint z: 106 waypoint x: 838 waypoint z: 106 waypoint x: 838 waypoint z: 110 waypoint x: 834 waypoint z: 110 waypoint x: 834 waypoint z: 114 waypoint x: 830 waypoint z: 114 waypoint x: 830 waypoint z: 118 waypoint x: 826 waypoint z: 118 waypoint x: 826 waypoint z: 122 waypoint x: 822 waypoint z: 122 waypoint x: 822 waypoint z: 126 waypoint x: 818 waypoint z: 126 waypoint x: 814 waypoint z: 126 waypoint x: 810 waypoint z: 126 waypoint x: 806 waypoint z: 126 waypoint x: 802 waypoint z: 126 length: 2 waypoint x: 793.37497 waypoint z: 129.82218 waypoint x: 783.45714 waypoint z: 138.01838 type: 2 goal x: 894.72828 goal z: 90.43593 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3.3 goal hh: 3.3 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9427 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {}, "lastCarriedType": { "generic": "wood", "specific": "tree" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": false, "autoharvest": true } }, "formationController": 9725, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 889.1282348632812, "z": 54.40826416015625 }, "workOrders": [], "lastAttacked": 2526000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losRangeQuery": 3274, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "gatheringTarget": 5556 } - id: 9429 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1084.10096 z: 436.3897 Obstruction: active: true moving: false control group: 9429 control group 2: 0 tag: 6496 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1084.10096 z: 436.3897 last x: 1084.10096 last z: 436.3897 territory: 4 rot x: 0 rot y: 0.05745 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 7700 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1084.80799 goal z: 455.01825 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 13.66666 goal hh: 12.66666 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "actor/fauna/animal/elephant_attack.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9429 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2704000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 97.45348789352063, "regenRate": 0.5, "regenTimer": 76460 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 7700, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 7700, "force": true, "attackType": "Melee" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1083.5062255859375, "z": 319.7082824707031 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76699, "losRangeQuery": 3276, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Melee" } - id: 9430 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 920.61307 z: 412.21073 Obstruction: active: true moving: false control group: 9237 control group 2: 9243 tag: 1467 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 920.61307 z: 412.21073 last x: 920.61307 last z: 412.21073 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9240 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75413 } WallPiece: object: {} - id: 9431 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1168.53405 z: 706.5554 Obstruction: active: true moving: false control group: 8793 control group 2: 8795 tag: 1469 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1168.53405 z: 706.5554 last x: 1168.53405 last z: 706.5554 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8794 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75414 } WallPiece: object: {} - id: 9445 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 314.50934 z: 599.39852 Obstruction: active: true moving: true control group: 9445 control group 2: 0 tag: 6518 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 314.50934 z: 599.39852 last x: 312.33744 last z: 602.7575 territory: 2 rot x: 0 rot y: 2.52475 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 9548 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 323.23574 waypoint z: 578.82715 waypoint x: 320.28527 waypoint z: 581.76742 waypoint x: 314.74215 waypoint z: 599.03849 type: 2 goal x: 324.16431 goal z: 566.2439 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 9.05 goal hh: 9.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9445 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3287 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3288 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 25 }, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 9548, "force": false } }, { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } } ], "order": { "type": "ReturnResource", "data": { "target": 9548, "force": false } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 3289, "fsmReenter": false } - id: 9446 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 926.89889 z: 431.41918 Obstruction: active: true moving: false control group: 9237 control group 2: 0 tag: 1477 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 926.89889 z: 431.41918 last x: 926.89889 last z: 431.41918 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9237 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 2, "arrowsLeft": 1, "targetUnits": [], "enemyUnitsQuery": 3290, "gaiaUnitsQuery": 3291 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75415 } WallPiece: object: {} - id: 9452 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1154.42411 z: 695.52308 Obstruction: active: true moving: false control group: 8795 control group 2: 0 tag: 1479 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1154.42411 z: 695.52308 last x: 1154.42411 last z: 695.52308 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8795 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3297, "gaiaUnitsQuery": 3298 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75416 } WallPiece: object: {} - id: 9455 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.78542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9455 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3300, "fsmReenter": false } - id: 9456 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.58909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9456 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3301, "fsmReenter": false } - id: 9457 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.98177 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9457 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3302, "fsmReenter": false } - id: 9458 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.39274 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9458 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3303, "fsmReenter": false } - id: 9459 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.1964 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9459 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3304, "fsmReenter": false } - id: 9460 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.00005 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9192 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 869.28504 goal z: 655.08277 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 15.83333 goal hh: 15.83333 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9460 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3305, "fsmReenter": false } - id: 9461 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -1.57084 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9192 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 869.28504 goal z: 655.08277 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 15.83333 goal hh: 15.83333 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 12 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9461 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3306, "fsmReenter": false } - id: 9462 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: 0.98174 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9462 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3307, "fsmReenter": false } - id: 9463 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: 0.58906 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9463 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3308, "fsmReenter": false } - id: 9464 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9469 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: 1.1781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9464 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 9469, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3309, "fsmReenter": false } - id: 9465 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 620.57047 z: 813.0289 Obstruction: active: true moving: false control group: 9465 control group 2: 0 tag: 6550 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 620.57047 z: 813.0289 last x: 620.57047 last z: 813.0289 territory: 2 rot x: 0 rot y: 1.3286 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5149 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 631.07898 goal z: 814.94459 goal u x: 0.8228 goal u z: -0.56907 goal v x: 0.56907 goal v z: 0.8228 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9465 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 16 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5149, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 631.0789794921875, "y": 44.11747741699219, "z": 814.944580078125 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5149, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 631.0789794921875, "y": 44.11747741699219, "z": 814.944580078125 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76507, "losRangeQuery": 3310, "fsmReenter": false, "gatheringTarget": 5149 } - id: 9467 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1140.31415 z: 684.49076 Obstruction: active: true moving: false control group: 8795 control group 2: 8797 tag: 1483 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1140.31415 z: 684.49076 last x: 1140.31415 last z: 684.49076 territory: 4 rot x: 0 rot y: 2.478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8796 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75417 } WallPiece: object: {} - id: 9468 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 381.0626 z: 70.25335 Obstruction: active: true moving: false control group: 9468 control group 2: 0 tag: 6554 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 381.0626 z: 70.25335 last x: 381.0626 last z: 70.25335 territory: 0 rot x: 0 rot y: -2.98111 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 3376 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 380.53855 goal z: 65.6479 goal u x: -0.83074 goal u z: -0.55741 goal v x: 0.55741 goal v z: -0.83074 goal hw: 3 goal hh: 4.5 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9468 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 709.0994873046875, "z": 18.102020263671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3312, "fsmReenter": false } - id: 9469 Ownership: owner: 1 Position: in world: true x: 872.11854 z: 641.5465 last x: 872.11854 last z: 641.5465 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9455, 9456, 9457, 9458, 9459, 9460, 9461, 9462, 9463, 9464 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9192, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9192, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3313, "fsmReenter": true, "timer": 63199 } - id: 9470 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 933.18471 z: 450.62761 Obstruction: active: true moving: false control group: 8975 control group 2: 9237 tag: 1485 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 933.18471 z: 450.62761 last x: 933.18471 last z: 450.62761 territory: 4 rot x: 0 rot y: 1.88706 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9234 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75418 } WallPiece: object: {} - id: 9472 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 307.93461 z: 619.03608 Obstruction: active: true moving: false control group: 9472 control group 2: 0 tag: 6562 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 307.93461 z: 619.03608 last x: 307.93461 last z: 619.03608 territory: 2 rot x: 0 rot y: -0.32718 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5813 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 307.35639 goal z: 621.23407 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 2.27279 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9472 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3315 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3316 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 10 }, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76901, "losRangeQuery": 3317, "fsmReenter": false, "gatheringTarget": 5813 } - id: 9478 Ownership: owner: 2 Position: in world: true x: 627.7615 z: 277.18244 last x: 627.7615 last z: 277.18244 territory: 2 rot x: 0 rot y: -0.47977 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9483 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 619.44013 goal z: 296.10627 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 20.67261 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9424 ], "memberPositions": { "9326": { "row": 1, "column": 5 }, "9335": { "row": 1, "column": 4 }, "9349": { "row": 1, "column": 2 }, "9369": { "row": 1, "column": 3 }, "9379": { "row": 1, "column": 1 }, "9392": { "row": 2, "column": 1 }, "9412": { "row": 2, "column": 2 }, "9424": { "row": 2, "column": 4 }, "9444": { "row": 2, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 5, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 12, "depth": 2.6666666666666665, "oldOrientation": { "sin": -0.4106569803270164, "cos": 0.911789912484612 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3330, "fsmReenter": false } - id: 9479 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1051.13538 z: 1093.32557 Obstruction: active: true moving: false control group: 9222 control group 2: 0 tag: 1487 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1051.13538 z: 1093.32557 last x: 1051.13538 last z: 1093.32557 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 16972 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3331, "gaiaUnitsQuery": 3332 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9481 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 709.0995 z: 18.10203 Obstruction: active: true moving: false control group: 9481 control group 2: 0 tag: 6570 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 709.0995 z: 18.10203 last x: 709.0995 last z: 18.10203 territory: 2 rot x: 0 rot y: 3.04984 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 709.0995 goal z: 18.10203 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9481 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 709.0994873046875, "z": 18.102020263671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3334, "fsmReenter": false } - id: 9487 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 309.60618 z: 620.91163 Obstruction: active: true moving: false control group: 9487 control group 2: 0 tag: 6580 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 309.60618 z: 620.91163 last x: 309.60618 last z: 620.91163 territory: 2 rot x: 0 rot y: -1.37391 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5813 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 307.35639 goal z: 621.23407 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 2.27279 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9487 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3339 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3340 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "fruit" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 5813, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/flora_tree_apple", "lastPos": { "x": 307.35638427734375, "y": 24.354446411132812, "z": 621.2340698242188 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 77215, "losRangeQuery": 3341, "fsmReenter": false, "gatheringTarget": 5813 } - id: 9488 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 826.07226 z: 167.11733 Obstruction: active: true moving: false control group: 9488 control group 2: 0 tag: 6582 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 826.07226 z: 167.11733 last x: 826.07226 last z: 167.11733 territory: 2 rot x: 0 rot y: 1.07844 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 3405 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 830.62732 goal z: 169.19703 goal u x: -0.77201 goal u z: 0.63631 goal v x: -0.63631 goal v z: -0.77201 goal hw: 3 goal hh: 4.5 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9488 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 890.9387817382812, "z": 137.57142639160156 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3342, "fsmReenter": false } - id: 9492 Ownership: owner: 2 Position: in world: true x: 424.21361 z: 432.02549 last x: 424.21361 last z: 432.02549 territory: 2 rot x: 0 rot y: 3.0135 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9491 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 425.94767 goal z: 412.49573 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 19.6066 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7314, 7630, 7778, 7789, 7802 ], "memberPositions": { "7314": { "row": 2, "column": 1 }, "7630": { "row": 1, "column": 3 }, "7778": { "row": 2, "column": 2 }, "7789": { "row": 1, "column": 1 }, "7802": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 7802 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.032086737583911513, "cos": -0.999485088068462 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 7778 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 7314 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 7630 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 7789 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 7802 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3344, "fsmReenter": false } - id: 9493 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 706.75 z: 17.25 Obstruction: active: true moving: false control group: 9493 control group 2: 0 tag: 6586 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 706.75 z: 17.25 last x: 706.75 last z: 17.25 territory: 2 rot x: 0 rot y: 1.15276 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 709.0995 goal z: 18.10203 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9493 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 709.0994873046875, "z": 18.102020263671875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3345, "fsmReenter": false } - id: 9494 Ownership: owner: 1 Position: in world: true x: 820.42656 z: 885.53988 last x: 820.42656 last z: 885.53988 territory: 1 rot x: 0 rot y: 2.84275 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9679 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 824.74921 goal z: 867.14136 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.8995 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8154, 8291 ], "memberPositions": { "8154": { "row": 1, "column": 2 }, "8291": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.2599961762595488, "cos": -0.9656096459389859 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 8154 }, { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 8291 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3346, "fsmReenter": false } - id: 9496 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 409.77981 z: 408.41982 Obstruction: active: true moving: false control group: 9496 control group 2: 0 tag: 6588 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 409.77981 z: 408.41982 last x: 409.77981 last z: 408.41982 territory: 2 rot x: 0 rot y: -2.1371 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1389 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 402.9488 goal z: 404.56885 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9496 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [ 9571, 9637 ], "rangeQuery": 3347 }, "male_gatheringRate_10": { "targetUnits": [ 9571, 9637 ], "rangeQuery": 3348 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": { "stone": 3 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76996, "losRangeQuery": 3349, "fsmReenter": false, "gatheringTarget": 1389 } - id: 9501 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 932.61963 z: 845.32386 Obstruction: active: true moving: false control group: 9425 control group 2: 0 tag: 1501 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 932.61963 z: 845.32386 last x: 932.61963 last z: 845.32386 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "garrisoned" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10405 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3352, "gaiaUnitsQuery": 3353 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [ 9559, 9570 ], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 3, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9503 Footprint: Minimap: active: true x: 749.78219 z: 20.9214 Obstruction: active: true moving: false control group: 9503 control group 2: 0 tag: 6594 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 749.78219 z: 20.9214 last x: 749.78219 last z: 20.9214 territory: 2 rot x: 0 rot y: -1.51288 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1538 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9508 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 619.44013 z: 296.10627 Obstruction: active: true moving: false control group: 9483 control group 2: 0 tag: 1505 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 619.44013 z: 296.10627 last x: 619.44013 last z: 296.10627 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 10122 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9510 Ownership: owner: 1 Position: in world: true x: 764.85344 z: 573.41971 last x: 764.85344 last z: 573.41971 territory: 1 rot x: 0 rot y: -2.84629 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9509 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 760.75025 goal z: 555.69611 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7603, 8123, 8371 ], "memberPositions": { "7603": { "row": 2, "column": 7 }, "7847": { "row": 1, "column": 7 }, "8106": { "row": 2, "column": 1 }, "8111": { "row": 1, "column": 3 }, "8123": { "row": 2, "column": 6 }, "8168": { "row": 2, "column": 3 }, "8176": { "row": 2, "column": 2 }, "8186": { "row": 1, "column": 2 }, "8357": { "row": 1, "column": 1 }, "8371": { "row": 2, "column": 4 }, "8391": { "row": 2, "column": 5 }, "8939": { "row": 1, "column": 6 }, "8338": { "row": 1, "column": 5 }, "8426": { "row": 1, "column": 4 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 7, 7 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 19.714285714285715, "depth": 3.285714285714285, "oldOrientation": { "sin": -0.5304448241428223, "cos": -0.8477194633486306 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3359, "fsmReenter": false } - id: 9527 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1006.90503 z: 536.75101 Obstruction: active: true moving: false control group: 8969 control group 2: 8971 tag: 1951 flags: 15 length: 3 tag: 1953 tag: 1955 tag: 1957 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1006.90503 z: 536.75101 last x: 1006.90503 last z: 536.75101 territory: 4 rot x: 0 rot y: 2.36007 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_gate.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gate_closing" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9527 actor: "structures/persians/wall_gate.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2676500, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Gate: object: { "allies": [], "opened": false, "locked": false, "unitsQuery": 3363 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 2419.532451471995, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75419 } WallPiece: object: {} - id: 9529 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1224.6399 z: 702.29578 Obstruction: active: true moving: false control group: 9511 control group 2: 0 tag: 1555 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1224.6399 z: 702.29578 last x: 1224.6399 last z: 702.29578 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9511 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3365, "gaiaUnitsQuery": 3366 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75420 } WallPiece: object: {} - id: 9535 Ownership: owner: 2 Position: in world: true x: 988.75 z: 123.25 last x: 988.75 last z: 123.25 territory: 0 rot x: 0 rot y: 2.54566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1011.25593 goal z: 86.43345 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9327, 9132, 9345 ], "memberPositions": { "8639": { "row": 3, "column": 1 }, "8936": { "row": 5, "column": 2 }, "8978": { "row": 4, "column": 2 }, "8988": { "row": 3, "column": 2 }, "9018": { "row": 4, "column": 3 }, "9129": { "row": 3, "column": 3 }, "9157": { "row": 5, "column": 3 }, "9177": { "row": 4, "column": 1 }, "9217": { "row": 2, "column": 3 }, "9376": { "row": 5, "column": 1 }, "9388": { "row": 1, "column": 3 }, "9413": { "row": 1, "column": 2 }, "9442": { "row": 1, "column": 1 }, "9305": { "row": 2, "column": 1 }, "9327": { "row": 2, "column": 2 }, "9404": { "row": 2, "column": 3 }, "9046": { "row": 1, "column": 4 }, "9132": { "row": 1, "column": 3 }, "9293": { "row": 1, "column": 1 }, "9345": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 3 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 21, "depth": 6, "oldOrientation": { "sin": 0.9636483711924335, "cos": -0.26717375750280875 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3371, "fsmReenter": false } - id: 9538 Ownership: owner: 2 Position: in world: true x: 1050.89563 z: 189.79302 last x: 1050.89563 last z: 189.79302 territory: 0 rot x: 0 rot y: 0.8889 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1050.89563 goal z: 189.79302 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8639, 8978, 8988, 9018, 9129, 9132, 9157, 9177, 9345, 9376 ], "memberPositions": { "9327": { "row": 2, "column": 2 }, "9293": { "row": 1, "column": 7 }, "9305": { "row": 1, "column": 5 }, "9404": { "row": 3, "column": 1 }, "8639": { "row": 2, "column": 1 }, "8936": { "row": 3, "column": 2 }, "8978": { "row": 1, "column": 4 }, "8988": { "row": 2, "column": 2 }, "9018": { "row": 1, "column": 1 }, "9046": { "row": 3, "column": 3 }, "9129": { "row": 2, "column": 3 }, "9132": { "row": 3, "column": 4 }, "9157": { "row": 1, "column": 2 }, "9177": { "row": 2, "column": 4 }, "9217": { "row": 1, "column": 3 }, "9345": { "row": 3, "column": 5 }, "9376": { "row": 2, "column": 5 }, "9388": { "row": 2, "column": 6 }, "9413": { "row": 1, "column": 6 }, "9442": { "row": 2, "column": 7 } }, "maxRowsUsed": 3, "maxColumnsUsed": [ null, 7, 7, 5 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 39.78947368421053, "depth": 11.867036011080335, "oldOrientation": { "sin": 0.9917340860540145, "cos": 0.1283101810403544 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3378, "fsmReenter": false } - id: 9541 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1227.3411 z: 682.89434 Obstruction: active: true moving: false control group: 9511 control group 2: 9514 tag: 1559 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1227.3411 z: 682.89434 last x: 1227.3411 last z: 682.89434 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9513 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75421 } WallPiece: object: {} - id: 9544 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 760.75025 z: 555.69611 Obstruction: active: true moving: false control group: 9509 control group 2: 0 tag: 1561 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 760.75025 z: 555.69611 last x: 760.75025 last z: 555.69611 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 44166 actor: "structures/romans/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9547 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 425.94767 z: 412.49573 Obstruction: active: true moving: false control group: 9491 control group 2: 0 tag: 1565 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 425.94767 z: 412.49573 last x: 425.94767 last z: 412.49573 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/storehouse.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 42811 actor: "structures/carthaginians/storehouse.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 800, "hitpoints": 800, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9548 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 324.16431 z: 566.2439 Obstruction: active: true moving: false control group: 9495 control group 2: 0 tag: 1567 flags: 15 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 324.16431 z: 566.2439 last x: 324.16431 last z: 566.2439 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/carthaginians/farmstead.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 17686 actor: "structures/carthaginians/farmstead.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 900, "hitpoints": 900, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } ResourceDropsite: object: {} Sound: StatusBars: TerritoryDecay: object: {} - id: 9549 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1230.04229 z: 663.4929 Obstruction: active: true moving: false control group: 9514 control group 2: 0 tag: 1569 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1230.04229 z: 663.4929 last x: 1230.04229 last z: 663.4929 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9514 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3387, "gaiaUnitsQuery": 3388 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75422 } WallPiece: object: {} - id: 9555 Footprint: Minimap: active: true x: 713.68914 z: 974.37185 Obstruction: active: true moving: false control group: 9555 control group 2: 0 tag: 6626 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 713.68914 z: 974.37185 last x: 713.68914 last z: 974.37185 territory: 2 rot x: 0 rot y: -0.23378 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5882 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9556 Footprint: Minimap: active: true x: 769.29873 z: 984.51037 Obstruction: active: true moving: false control group: 9556 control group 2: 0 tag: 6628 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 769.29873 z: 984.51037 last x: 769.29873 last z: 984.51037 territory: 1 rot x: 0 rot y: 0.79004 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1536 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9557 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 976.88454 z: 958.6073 Obstruction: active: true moving: false control group: 9557 control group 2: 0 tag: 6630 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 976.88454 z: 958.6073 last x: 976.88454 last z: 958.6073 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9557 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 976.8845367431641, "z": 958.6072998046875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3396 } - id: 9558 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1232.74349 z: 644.09147 Obstruction: active: true moving: false control group: 9514 control group 2: 9516 tag: 1583 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1232.74349 z: 644.09147 last x: 1232.74349 last z: 644.09147 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9515 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75423 } WallPiece: object: {} - id: 9559 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9593 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.78542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9559 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9501, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9501, "force": true } }, "formationController": 9593, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3398, "fsmReenter": false } - id: 9564 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1235.44468 z: 624.69002 Obstruction: active: true moving: false control group: 9516 control group 2: 0 tag: 1595 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1235.44468 z: 624.69002 last x: 1235.44468 last z: 624.69002 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9516 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3403, "gaiaUnitsQuery": 3404 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75424 } WallPiece: object: {} - id: 9565 Footprint: Minimap: active: true x: 882.19024 z: 152.93906 Obstruction: active: true moving: false control group: 9565 control group 2: 0 tag: 6640 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 882.19024 z: 152.93906 last x: 882.19024 last z: 152.93906 territory: 2 rot x: 0 rot y: -1.10785 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5886 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9570 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: false Obstruction: active: true moving: false control group: 9593 control group 2: 0 tag: 0 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: false territory: 1 rot x: 0 rot y: -0.58909 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_1.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9570 actor: "units/romans/champion_unit_1.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 130, "hitpoints": 130, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9501, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9501, "force": true } }, "formationController": 9593, "isGarrisoned": true, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GARRISON.GARRISONED", "losRangeQuery": 3409, "fsmReenter": false } - id: 9571 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 407.92946 z: 410.27009 Obstruction: active: true moving: false control group: 9571 control group 2: 0 tag: 6648 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 407.92946 z: 410.27009 last x: 407.92946 last z: 410.27009 territory: 2 rot x: 0 rot y: -2.40917 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1389 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 402.9488 goal z: 404.56885 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9571 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 19 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76464, "losRangeQuery": 3410, "fsmReenter": false, "gatheringTarget": 1389 } - id: 9573 Ownership: owner: 2 Position: in world: true x: 253.99024 z: 728.68425 last x: 253.99024 last z: 728.68425 territory: 2 rot x: 0 rot y: 1.6959 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9450 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 258.10621 goal z: 728.3281 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8248, 8272 ], "memberPositions": { "8248": { "row": 1, "column": 2 }, "8272": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 3, "depth": 0, "oldOrientation": { "sin": 0.9822344147886988, "cos": -0.1876580784424228 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 0, "row": 1, "column": 2, "ent": 8248 }, { "x": -1.5, "y": 0, "row": 1, "column": 1, "ent": 8272 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3411, "fsmReenter": false } - id: 9574 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1238.14588 z: 605.28858 Obstruction: active: true moving: false control group: 9516 control group 2: 9518 tag: 1601 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1238.14588 z: 605.28858 last x: 1238.14588 last z: 605.28858 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9517 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75425 } WallPiece: object: {} - id: 9575 Ownership: owner: 1 Position: in world: true x: 753.0615 z: 557.5505 last x: 753.0615 last z: 557.5505 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7847, 8106, 8168, 8176, 8338, 8391 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3412, "fsmReenter": true, "timer": 66492 } - id: 9577 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 617.66626 z: 852.04499 Obstruction: active: true moving: false control group: 9577 control group 2: 0 tag: 6650 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 617.66626 z: 852.04499 last x: 617.66626 last z: 852.04499 territory: 2 rot x: 0 rot y: -0.03988 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 617.66626 goal z: 852.04499 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9577 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3413 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3414 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 617.666259765625, "z": 852.0449829101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3415, "fsmReenter": false } - id: 9582 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1240.84708 z: 585.88714 Obstruction: active: true moving: false control group: 9518 control group 2: 0 tag: 1621 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1240.84708 z: 585.88714 last x: 1240.84708 last z: 585.88714 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9518 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3420, "gaiaUnitsQuery": 3421 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75426 } WallPiece: object: {} - id: 9588 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1243.54827 z: 566.4857 Obstruction: active: true moving: false control group: 9518 control group 2: 9520 tag: 1645 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1243.54827 z: 566.4857 last x: 1243.54827 last z: 566.4857 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9519 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75427 } WallPiece: object: {} - id: 9593 Ownership: owner: 1 Position: in world: true x: 943.6379 z: 831.15818 last x: 943.6379 last z: 831.15818 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9559, 9570 ], "memberPositions": {}, "maxRowsUsed": 0, "maxColumnsUsed": [], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 0, "depth": 0, "oldOrientation": { "sin": 0, "cos": 0 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Garrison", "data": { "target": 9501, "force": true } } ], "order": { "type": "Garrison", "data": { "target": 9501, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3430, "fsmReenter": true, "timer": 67346 } - id: 9601 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1246.24947 z: 547.08426 Obstruction: active: true moving: false control group: 9520 control group 2: 0 tag: 1649 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1246.24947 z: 547.08426 last x: 1246.24947 last z: 547.08426 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9520 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3442, "gaiaUnitsQuery": 3443 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75428 } WallPiece: object: {} - id: 9607 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1015.95057 z: 795.1261 Obstruction: active: true moving: false control group: 9531 control group 2: 0 tag: 1673 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1015.95057 z: 795.1261 last x: 1015.95057 last z: 795.1261 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 46541 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3448, "gaiaUnitsQuery": 3449 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 5, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9608 Footprint: Minimap: active: true x: 891.52297 z: 276.06304 Obstruction: active: true moving: false control group: 9608 control group 2: 0 tag: 6674 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 891.52297 z: 276.06304 last x: 891.52297 last z: 276.06304 territory: 4 rot x: 0 rot y: 2.57673 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1523 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9616 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1248.95066 z: 527.68282 Obstruction: active: true moving: false control group: 9520 control group 2: 9522 tag: 1683 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1248.95066 z: 527.68282 last x: 1248.95066 last z: 527.68282 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_long.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9521 actor: "structures/persians/wall_long.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 3820, "regenRate": 0 } Identity: Loot: Sound: StatusBars: TerritoryDecay: object: { "timer": 75429 } WallPiece: object: {} - id: 9621 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1251.65186 z: 508.28138 Obstruction: active: true moving: false control group: 9522 control group 2: 0 tag: 1711 flags: 15 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1251.65186 z: 508.28138 last x: 1251.65186 last z: 508.28138 territory: 4 rot x: 0 rot y: 1.43247 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/persians/wall_tower.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9522 actor: "structures/persians/wall_tower.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3477, "gaiaUnitsQuery": 3478 } Cost: object: { "populationBonus": 0 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 5000, "hitpoints": 4820, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: { "timer": 75430 } WallPiece: object: {} - id: 9622 Footprint: Minimap: active: true x: 1020.44237 z: 592.58817 Obstruction: active: true moving: false control group: 9622 control group 2: 0 tag: 6700 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1020.44237 z: 592.58817 last x: 1020.44237 last z: 592.58817 territory: 0 rot x: 0 rot y: 0.13918 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5958 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 63, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9624 Footprint: Minimap: active: true x: 914.48333 z: 286.41173 Obstruction: active: true moving: false control group: 9624 control group 2: 0 tag: 6704 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 914.48333 z: 286.41173 last x: 914.48333 last z: 286.41173 territory: 4 rot x: 0 rot y: 2.94985 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1528 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9629 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1129.83603 z: 252.32706 Obstruction: active: true moving: false control group: 9734 control group 2: 0 tag: 6706 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1129.83603 z: 252.32706 last x: 1129.83603 last z: 252.32706 territory: 0 rot x: 0 rot y: -2.14136 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 8702 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 43.99965 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1104.83509 goal z: 238.06638 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 27.75 goal hh: 27.75 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9629 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8702, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 8702, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9734, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1130.0882568359375, "z": 231.1686553955078 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 74269, "losRangeQuery": 3496, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9633 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1043.8849 z: 1071.57247 Obstruction: active: true moving: false control group: 9633 control group 2: 0 tag: 6712 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1043.8849 z: 1071.57247 last x: 1043.8849 last z: 1071.57247 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9633 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1043.8848876953125, "z": 1071.5724639892578 }, "workOrders": [], "stance": "violent", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3519 } - id: 9634 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1036.63373 z: 1078.8233 Obstruction: active: true moving: false control group: 9634 control group 2: 0 tag: 6714 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1036.63373 z: 1078.8233 last x: 1036.63373 last z: 1078.8233 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9634 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1036.6337280273438, "z": 1078.8232879638672 }, "workOrders": [], "stance": "violent", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3521 } - id: 9635 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 967.7593 z: 146.91755 Obstruction: active: true moving: true control group: 9721 control group 2: 0 tag: 6716 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 967.7593 z: 146.91755 last x: 967.7593 last z: 146.91755 territory: 0 rot x: 0 rot y: 1.00678 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9721 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 967.7593 goal z: 146.91755 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9635 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9721, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 969.551025390625, "z": 150.67347717285156 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3522, "fsmReenter": false } - id: 9636 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 966.75 z: 146.75 Obstruction: active: true moving: true control group: 9721 control group 2: 0 tag: 6718 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 966.75 z: 146.75 last x: 966.75 last z: 146.75 territory: 0 rot x: 0 rot y: 0.11194 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9721 target pos x: 0 target pos y: 0 target offset x: -4.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 965.35157 goal z: 149.00824 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9636 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9721, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 969.551025390625, "z": 150.67347717285156 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3525, "fsmReenter": false } - id: 9637 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 411.62519 z: 406.57451 Obstruction: active: true moving: false control group: 9637 control group 2: 0 tag: 6720 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 411.62519 z: 406.57451 last x: 411.62519 last z: 406.57451 territory: 2 rot x: 0 rot y: -1.86574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1389 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 402.9488 goal z: 404.56885 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 7.55 goal hh: 7.55 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "gather_rock" anim once: false anim speed: 1 sound group: "resource/mining/pickaxe.xml" anim desync: 0.05 anim sync repeat time: 0 seed: 9637 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": { "stone": 19 }, "lastCarriedType": { "generic": "stone", "specific": "rock" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1389, "type": { "generic": "stone", "specific": "rock" }, "template": "gaia/geology_stonemine_medit_quarry", "lastPos": { "x": 402.94879150390625, "y": 23.383163452148438, "z": 404.56884765625 }, "force": false, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 76486, "losRangeQuery": 3528, "fsmReenter": false, "gatheringTarget": 1389 } - id: 9638 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1059.72841 z: 195.04348 Obstruction: active: true moving: true control group: 9764 control group 2: 0 tag: 6722 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1059.72841 z: 195.04348 last x: 1059.72841 last z: 195.04348 territory: 0 rot x: 0 rot y: 0.90574 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9764 target pos x: 0 target pos y: 0 target offset x: 2.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1059.72841 goal z: 195.04348 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9638 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9764, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1058.18505859375, "z": 197.0115509033203 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3529, "fsmReenter": false } - id: 9647 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 618.18934 z: 849.44501 Obstruction: active: true moving: false control group: 9647 control group 2: 0 tag: 6736 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 618.18934 z: 849.44501 last x: 618.18934 last z: 849.44501 territory: 2 rot x: 0 rot y: -0.2631 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 617.66626 goal z: 852.04499 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9647 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3542 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3543 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 617.666259765625, "z": 852.0449829101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3544, "fsmReenter": false } - id: 9649 Decay: Footprint: Minimap: active: true x: 615.4792 z: 834.3631 Obstruction: active: true moving: false control group: 9568 control group 2: 0 tag: 1771 flags: 6 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 615.4792 z: 834.3631 last x: 615.4792 last z: 834.3631 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5523 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [], [ 8786 ], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 9651 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 970.74071 z: 146.58246 Obstruction: active: true moving: true control group: 9721 control group 2: 0 tag: 6742 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 970.74071 z: 146.58246 last x: 970.74071 last z: 146.58246 territory: 0 rot x: 0 rot y: 0.11194 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9721 target pos x: 0 target pos y: 0 target offset x: 1.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 970.74071 goal z: 146.58246 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9651 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9721, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 969.551025390625, "z": 150.67347717285156 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3553, "fsmReenter": false } - id: 9654 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 973.72213 z: 146.24738 Obstruction: active: true moving: true control group: 9721 control group 2: 0 tag: 6744 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 973.72213 z: 146.24738 last x: 973.72213 last z: 146.24738 territory: 0 rot x: 0 rot y: 0.11194 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9721 target pos x: 0 target pos y: 0 target offset x: 4.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 973.72213 goal z: 146.24738 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9654 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9721, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 969.551025390625, "z": 150.67347717285156 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3556, "fsmReenter": false } - id: 9656 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1056.64171 z: 198.97963 Obstruction: active: true moving: true control group: 9764 control group 2: 0 tag: 6746 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1056.64171 z: 198.97963 last x: 1056.64171 last z: 198.97963 territory: 0 rot x: 0 rot y: 0.90574 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9764 target pos x: 0 target pos y: 0 target offset x: -2.5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1056.64171 goal z: 198.97963 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9656 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9764, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1058.18505859375, "z": 197.0115509033203 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3560, "fsmReenter": false } - id: 9658 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1121.19373 z: 940.91895 Obstruction: active: true moving: false control group: 9490 control group 2: 0 tag: 1781 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1121.19373 z: 940.91895 last x: 1121.19373 last z: 940.91895 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/fortress.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 35856 actor: "structures/romans/fortress.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "currentRound": 10, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 3562, "gaiaUnitsQuery": 3563 } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4200, "hitpoints": 4200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 2, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_hero_marcellus", "units/rome_hero_maximus", "units/rome_hero_scipio", "units/rome_champion_infantry", "units/rome_champion_cavalry", "units/rome_mechanical_siege_ballista_packed", "units/rome_mechanical_siege_scorpio_packed", "units/rome_mechanical_siege_ram" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9666 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 616.33936 z: 849.44501 Obstruction: active: true moving: false control group: 9666 control group 2: 0 tag: 6758 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 616.33936 z: 849.44501 last x: 616.33936 last z: 849.44501 territory: 2 rot x: 0 rot y: 0.5308 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 617.66626 goal z: 852.04499 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Vision: VisualActor: base actor: "units/carthaginians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9666 actor: "units/carthaginians/female_citizen.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Auras: object: { "templateName": "units/cart_support_female_citizen", "auras": { "male_buildRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "Builder/Rate", "multiply": 1.1 } ] }, "male_gatheringRate_10": { "affects": [ "CitizenSoldier" ], "affectedPlayers": [ "Player" ], "modifications": [ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ] } }, "male_buildRate_10": { "targetUnits": [], "rangeQuery": 3576 }, "male_gatheringRate_10": { "targetUnits": [], "rangeQuery": 3577 } } Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 617.666259765625, "z": 852.0449829101562 }, "workOrders": [], "stance": "passive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3578, "fsmReenter": false } - id: 9669 Footprint: Minimap: active: true x: 879.45926 z: 280.99795 Obstruction: active: true moving: false control group: 9669 control group 2: 0 tag: 6760 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 879.45926 z: 280.99795 last x: 879.45926 last z: 280.99795 territory: 2 rot x: 0 rot y: 2.47612 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/deer.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1526 actor: "fauna/deer.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 100, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9677 Footprint: Minimap: active: true x: 1169.09893 z: 928.7893 Obstruction: active: true moving: false control group: 9677 control group 2: 0 tag: 6764 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 1169.09893 z: 928.7893 last x: 1169.09893 last z: 928.7893 territory: 1 rot x: 0 rot y: -0.19004 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 5883 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9692 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 204.07546 z: 736.7678 Obstruction: active: true moving: true control group: 9155 control group 2: 0 tag: 6784 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 204.07546 z: 736.7678 last x: 207.3979 last z: 736.36435 territory: 2 rot x: 0 rot y: -1.40072 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 7297 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 13 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 196.70623 waypoint z: 739.22736 waypoint x: 198.549 waypoint z: 737.39924 type: 2 goal x: 193.62798 goal z: 759.14039 goal u x: -0.7074 goal u z: -0.70743 goal v x: 0.70743 goal v z: -0.7074 goal hw: 16.25 goal hh: 16.25 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 24.5 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9692 actor: "units/carthaginians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 160, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 10 } ResourceGatherer: object: { "carrying": { "food": 18 }, "lastCarriedType": { "generic": "food", "specific": "meat" } } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "ReturnResource", "data": { "target": 7297, "force": false } } ], "order": { "type": "ReturnResource", "data": { "target": 7297, "force": false } }, "formationController": 9155, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 216.6446075439453, "z": 751.9320678710938 }, "workOrders": [], "lastAttacked": 2603000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.RETURNRESOURCE.APPROACHING", "losRangeQuery": 3637, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false, "oldAttackType": "Slaughter" } - id: 9694 Ownership: owner: 1 Position: in world: true x: 1153.25513 z: 906.44922 last x: 1153.25513 last z: 906.44922 territory: 1 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1155.10511 goal z: 904.59925 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7608, 8143, 8148, 8151, 8157 ], "memberPositions": { "8143": { "row": 1, "column": 3 }, "8148": { "row": 2, "column": 2 }, "8151": { "row": 2, "column": 1 }, "8157": { "row": 1, "column": 1 }, "7608": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 7608, 8143, 8148, 8151, 8157 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.5740089236352808, "cos": -0.8188490432229047 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 8143 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 8148 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 8151 }, { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 8157 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 7608 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3646, "fsmReenter": false } - id: 9702 Ownership: owner: 3 Position: in world: true x: 1009.37356 z: 514.72034 last x: 1009.37356 last z: 514.72034 territory: 4 rot x: 0 rot y: -1.3877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 8351 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 2 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1002.99152 goal z: 515.5625 goal u x: -0.79387 goal u z: -0.60878 goal v x: 0.60878 goal v z: -0.79387 goal hw: 4.55 goal hh: 4.55 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8032, 8670, 8746, 9158, 9185 ], "memberPositions": { "8679": { "row": 2, "column": 3 }, "8746": { "row": 2, "column": 2 }, "9185": { "row": 2, "column": 1 }, "7994": { "row": 1, "column": 1 }, "8032": { "row": 1, "column": 2 }, "8605": { "row": 1, "column": 1 }, "8670": { "row": 1, "column": 3 }, "9158": { "row": 1, "column": 1 }, "9220": { "row": 1, "column": 3 }, "9735": { "row": 1, "column": 4 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 3 ], "inPosition": [ 8670, 8746, 9158, 9185, 9220, 8032 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 2.5714285714285716, "oldOrientation": { "sin": -0.9831724741406577, "cos": 0.18267973211859667 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3669, "fsmReenter": false } - id: 9703 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 819.80192 z: 168.21398 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6798 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 819.80192 z: 168.21398 last x: 819.80192 last z: 168.21398 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 819.80192 goal z: 168.21398 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9703 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3679, "fsmReenter": false } - id: 9704 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 817.93683 z: 160.62665 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6800 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 817.93683 z: 160.62665 last x: 817.93683 last z: 160.62665 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 817.93683 goal z: 160.62665 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9704 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3680, "fsmReenter": false } - id: 9705 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 717.96204 z: 140.62766 Obstruction: active: true moving: false control group: 9705 control group 2: 0 tag: 6802 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 717.96204 z: 140.62766 last x: 717.96204 last z: 140.62766 territory: 2 rot x: 0 rot y: 2.98714 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 717.96204 goal z: 140.62766 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9705 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3689, "fsmReenter": false } - id: 9707 Ownership: owner: 2 Position: in world: true x: 949.05 z: 93.05 last x: 949.05 last z: 93.05 territory: 0 rot x: 0 rot y: 2.41613 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 960.92725 goal z: 79.21001 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9044, 9117, 9143, 9167, 9184, 9206, 9221 ], "memberPositions": { "9044": { "row": 1, "column": 3 }, "9117": { "row": 2, "column": 2 }, "9143": { "row": 1, "column": 2 }, "9167": { "row": 1, "column": 1 }, "9184": { "row": 1, "column": 4 }, "9206": { "row": 2, "column": 1 }, "9221": { "row": 2, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 3 ], "inPosition": [ 9044, 9117, 9143, 9167, 9206, 9221, 9184 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 2.5714285714285716, "oldOrientation": { "sin": 0.9711538311894142, "cos": -0.2384538449388536 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 1.5, "y": 1.2857142857142858, "row": 1, "column": 3, "ent": 9044 }, { "x": 0, "y": -1.7142857142857142, "row": 2, "column": 2, "ent": 9117 }, { "x": -1.5, "y": 1.2857142857142858, "row": 1, "column": 2, "ent": 9143 }, { "x": -4.5, "y": 1.2857142857142858, "row": 1, "column": 1, "ent": 9167 }, { "x": 4.5, "y": 1.2857142857142858, "row": 1, "column": 4, "ent": 9184 }, { "x": -3, "y": -1.7142857142857142, "row": 2, "column": 1, "ent": 9206 }, { "x": 3, "y": -1.7142857142857142, "row": 2, "column": 3, "ent": 9221 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3695, "fsmReenter": false } - id: 9709 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1031.65658 z: 382.92095 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6808 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1031.65658 z: 382.92095 last x: 1031.65658 last z: 382.92095 territory: 0 rot x: 0 rot y: 1.27768 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9722 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 48 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1082.88122 goal z: 381.56286 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 51.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9709 actor: "units/persians/cavalry_javelinist_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 160, "hitpoints": 1, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 140 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9722, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9722, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1016.4207000732422, "z": 423.13905334472656 }, "workOrders": [], "lastAttacked": 2659200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77018, "losRangeQuery": 3715, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9718 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1053.92493 z: 393.14625 Obstruction: active: true moving: true control group: 9820 control group 2: 0 tag: 6824 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1053.92493 z: 393.14625 last x: 1053.92493 last z: 393.14625 territory: 0 rot x: 0 rot y: -1.26713 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1053.08639 waypoint z: 397.83561 waypoint x: 1052.92701 waypoint z: 393.96656 type: 1 goal x: 1053.42106 goal z: 405.96006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 10.37671 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9718 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2670500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 381.2628622601237, "regenRate": 0.5, "regenTimer": 74989 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } }, "formationController": 9820, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77210, "losRangeQuery": 3734, "fsmReenter": false } - id: 9719 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 824.74921 z: 867.14136 Obstruction: active: true moving: false control group: 9679 control group 2: 0 tag: 1811 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 824.74921 z: 867.14136 last x: 824.74921 last z: 867.14136 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 64713 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9721 Ownership: owner: 2 Position: in world: true x: 969.25 z: 146.75 last x: 969.25 last z: 146.75 territory: 0 rot x: 0 rot y: 0.11194 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 969.55103 goal z: 150.67348 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9635, 9636, 9651, 9654 ], "memberPositions": { "9635": { "row": 1, "column": 2 }, "9636": { "row": 1, "column": 1 }, "9651": { "row": 1, "column": 3 }, "9654": { "row": 1, "column": 4 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 4 ], "inPosition": [ 9635, 9651, 9654, 9636 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 0, "oldOrientation": { "sin": 0.9846901326350519, "cos": 0.17431391995811438 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": 0, "row": 1, "column": 2, "ent": 9635 }, { "x": -4.5, "y": 0, "row": 1, "column": 1, "ent": 9636 }, { "x": 1.5, "y": 0, "row": 1, "column": 3, "ent": 9651 }, { "x": 4.5, "y": 0, "row": 1, "column": 4, "ent": 9654 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3744, "fsmReenter": false } - id: 9722 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1066.4321 z: 405.46364 Obstruction: active: true moving: true control group: 9820 control group 2: 0 tag: 6826 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1066.4321 z: 405.46364 last x: 1066.85387 last z: 404.3814 territory: 0 rot x: 0 rot y: -0.44051 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9812 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 1061.54519 waypoint z: 406.30279 waypoint x: 1065.42701 waypoint z: 406.46656 type: 1 goal x: 1053.42106 goal z: 405.96006 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 9.39075 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9722 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2674000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 273.7289292313799, "regenRate": 0.5, "regenTimer": 75077 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true, "attackType": "Melee" } }, "formationController": 9820, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "lastAttacked": 2620500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 77211, "losRangeQuery": 3746, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9723 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 815.30607 z: 166.02167 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6828 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 815.30607 z: 166.02167 last x: 815.30607 last z: 166.02167 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 815.30607 goal z: 166.02167 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9723 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3748, "fsmReenter": false } - id: 9724 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 822.43268 z: 162.81896 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6830 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 822.43268 z: 162.81896 last x: 822.43268 last z: 162.81896 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: 3 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 822.43268 goal z: 162.81896 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9724 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3749, "fsmReenter": false } - id: 9725 Ownership: owner: 2 Position: in world: true x: 892.72252 z: 102.45167 last x: 892.72252 last z: 102.45167 territory: 0 rot x: 0 rot y: 2.9169 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 5556 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 894.72828 goal z: 90.43593 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 12.18198 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9304, 9326, 9335, 9340, 9349, 9353, 9403, 9427 ], "memberPositions": { "9304": { "row": 2, "column": 1 }, "9326": { "row": 2, "column": 3 }, "9335": { "row": 2, "column": 2 }, "9340": { "row": 2, "column": 4 }, "9349": { "row": 1, "column": 4 }, "9353": { "row": 1, "column": 2 }, "9403": { "row": 1, "column": 1 }, "9416": { "row": 1, "column": 1 }, "9427": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 4 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 9, "depth": 3, "oldOrientation": { "sin": 0.18205977997626147, "cos": -0.9832874638247939 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -4.5, "y": -1.5, "row": 2, "column": 1, "ent": 9304 }, { "x": 1.5, "y": -1.5, "row": 2, "column": 3, "ent": 9326 }, { "x": -1.5, "y": -1.5, "row": 2, "column": 2, "ent": 9335 }, { "x": 4.5, "y": -1.5, "row": 2, "column": 4, "ent": 9340 }, { "x": 4.5, "y": 1.5, "row": 1, "column": 4, "ent": 9349 }, { "x": -1.5, "y": 1.5, "row": 1, "column": 2, "ent": 9353 }, { "x": -4.5, "y": 1.5, "row": 1, "column": 1, "ent": 9403 }, { "x": 1.5, "y": 1.5, "row": 1, "column": 3, "ent": 9427 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 5556, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_patch", "lastPos": { "x": 894.728271484375, "y": 22.38250732421875, "z": 90.43592834472656 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3755, "fsmReenter": true, "timer": 73575 } - id: 9726 Decay: Footprint: Minimap: active: true x: 798.09394 z: 728.7621 Obstruction: active: true moving: false control group: 9604 control group 2: 0 tag: 1831 flags: 6 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 798.09394 z: 728.7621 last x: 798.09394 last z: 728.7621 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: Vision: VisualActor: base actor: "structures/plot_field_3D_8x8.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 40122 actor: "structures/plot_field_3D_8x8.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0 } Identity: Loot: ResourceSupply: object: { "amount": null, "gatherers": [ [], [ 7701 ], [], [], [], [] ], "infinite": true } Sound: StatusBars: - id: 9727 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 715.72455 z: 143.62766 Obstruction: active: true moving: false control group: 9727 control group 2: 0 tag: 6832 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 715.72455 z: 143.62766 last x: 715.72455 last z: 143.62766 territory: 2 rot x: 0 rot y: 2.47054 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3 goal hh: 3 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9727 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3758, "fsmReenter": false } - id: 9728 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1031.83639 z: 379.34942 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6834 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1031.83639 z: 379.34942 last x: 1031.83639 last z: 379.34942 territory: 0 rot x: 0 rot y: 1.0381 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9718 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40.00034 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1074.05904 goal z: 370.01124 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24297 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9728 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 995.3477172851562, "z": 329.48431396484375 }, "workOrders": [], "lastAttacked": 2658700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77019, "losRangeQuery": 3759, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9729 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1020.35418 z: 381.38935 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6836 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1020.35418 z: 381.38935 last x: 1020.35418 last z: 381.38935 territory: 0 rot x: 0 rot y: 1.2103 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9718 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 39.99965 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1063.51873 goal z: 383.98084 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24228 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9729 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 995.3477172851562, "z": 329.48431396484375 }, "workOrders": [], "lastAttacked": 2659200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77153, "losRangeQuery": 3760, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9730 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1016.82453 z: 381.47135 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6838 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1016.82453 z: 381.47135 last x: 1016.82453 last z: 381.47135 territory: 0 rot x: 0 rot y: 1.31931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9718 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40.00034 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1059.3026 goal z: 389.56868 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24297 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9730 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 995.3477172851562, "z": 329.48431396484375 }, "workOrders": [], "lastAttacked": 2650700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77216, "losRangeQuery": 3761, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9731 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1018.86532 z: 379.0425 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6840 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1018.86532 z: 379.0425 last x: 1018.86532 last z: 379.0425 territory: 0 rot x: 0 rot y: 1.32923 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9718 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 39.99965 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1061.41066 goal z: 386.77475 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24228 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9731 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 995.3477172851562, "z": 329.48431396484375 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77183, "losRangeQuery": 3762, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9732 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1018.17064 z: 386.3334 Obstruction: active: true moving: false control group: 9741 control group 2: 0 tag: 6842 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1018.17064 z: 386.3334 last x: 1018.17064 last z: 386.3334 territory: 0 rot x: 0 rot y: 1.55494 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9718 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 39.99965 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1061.41066 goal z: 386.77475 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24228 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9732 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9718, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9741, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 995.3477172851562, "z": 329.48431396484375 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77184, "losRangeQuery": 3763, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9734 Ownership: owner: 2 Position: in world: true x: 1122.75 z: 238.75 last x: 1122.75 last z: 238.75 territory: 4 rot x: 0 rot y: 2.369 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1130.08826 goal z: 231.16866 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9629 ], "memberPositions": { "8990": { "row": 2, "column": 5 }, "9031": { "row": 1, "column": 2 }, "9047": { "row": 2, "column": 3 }, "9048": { "row": 3, "column": 5 }, "9082": { "row": 1, "column": 3 }, "9096": { "row": 1, "column": 5 }, "9124": { "row": 3, "column": 4 }, "9145": { "row": 2, "column": 2 }, "9226": { "row": 2, "column": 4 }, "9254": { "row": 1, "column": 6 }, "9255": { "row": 3, "column": 3 }, "9288": { "row": 3, "column": 6 }, "9303": { "row": 1, "column": 1 }, "9330": { "row": 2, "column": 6 }, "9331": { "row": 3, "column": 7 }, "9341": { "row": 3, "column": 2 }, "9379": { "row": 2, "column": 7 }, "9385": { "row": 1, "column": 7 }, "9415": { "row": 3, "column": 1 }, "9447": { "row": 2, "column": 1 }, "9629": { "row": 1, "column": 4 } }, "maxRowsUsed": 3, "maxColumnsUsed": [ null, 7, 7, 7 ], "inPosition": [ 9629 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 18, "depth": 6.190476190476191, "oldOrientation": { "sin": 0.8562290806814776, "cos": 0.5165963234435099 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3770, "fsmReenter": false } - id: 9736 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1133.92743 z: 928.1858 Obstruction: active: true moving: false control group: 9736 control group 2: 0 tag: 6846 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1133.92743 z: 928.1858 last x: 1133.92743 last z: 928.1858 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9736 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3779 } - id: 9740 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 817.1985 z: 886.23786 Obstruction: active: true moving: false control group: 9670 control group 2: 0 tag: 1849 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 817.1985 z: 886.23786 last x: 817.1985 last z: 886.23786 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 36512 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9741 Ownership: owner: 4 Position: in world: true x: 1001.67292 z: 390.30315 last x: 1001.67292 last z: 390.30315 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9709, 9728, 9729, 9730, 9731, 9732 ], "memberPositions": { "9728": { "row": 1, "column": 3 }, "9729": { "row": 2, "column": 3 }, "9730": { "row": 1, "column": 1 }, "9731": { "row": 2, "column": 2 }, "9732": { "row": 2, "column": 1 }, "9709": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 3 ], "inPosition": [ 9709, 9728, 9729, 9731, 9732, 9730 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 3.3333333333333335, "oldOrientation": { "sin": 0, "cos": 1 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3, "y": 1.6666666666666667, "row": 1, "column": 3, "ent": 9728 }, { "x": 3, "y": -1.6666666666666667, "row": 2, "column": 3, "ent": 9729 }, { "x": -3, "y": 1.6666666666666667, "row": 1, "column": 1, "ent": 9730 }, { "x": 0, "y": -1.6666666666666667, "row": 2, "column": 2, "ent": 9731 }, { "x": -3, "y": -1.6666666666666667, "row": 2, "column": 1, "ent": 9732 }, { "x": 0, "y": 1.6666666666666667, "row": 1, "column": 2, "ent": 9709 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3798, "fsmReenter": false } - id: 9742 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1026.82743 z: 776.99888 Obstruction: active: true moving: false control group: 9742 control group 2: 0 tag: 6850 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1026.82743 z: 776.99888 last x: 1026.82743 last z: 776.99888 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 5.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock_packed.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9742 actor: "units/romans/siege_rock_packed.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": true, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3799 } - id: 9744 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 821.1173 z: 165.51647 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6852 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 821.1173 z: 165.51647 last x: 821.1173 last z: 165.51647 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 821.1173 goal z: 165.51647 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9744 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3801, "fsmReenter": false } - id: 9745 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 816.62145 z: 163.32416 Obstruction: active: true moving: true control group: 9835 control group 2: 0 tag: 6854 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 816.62145 z: 163.32416 last x: 816.62145 last z: 163.32416 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9835 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -2.5 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 816.62145 goal z: 163.32416 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9745 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 9835, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3802, "fsmReenter": false } - id: 9746 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 956.21665 z: 338.44671 Obstruction: active: true moving: true control group: 9821 control group 2: 0 tag: 6856 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 956.21665 z: 338.44671 last x: 954.44924 last z: 336.33986 territory: 0 rot x: 0 rot y: 0.71662 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 2 path state: 3 ticket: 0 target entity: 9821 target pos x: 0 target pos y: 0 target offset x: 6.5 target offset y: 2.75 target min range: 0 target max range: 0 speed: 7 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 956.21665 goal z: 338.44671 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9746 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2703000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 379.6752415067491, "regenRate": 0.5, "regenTimer": 76416 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9821, "x": 6.5, "z": 2.75 } } ], "order": { "type": "FormationWalk", "data": { "target": 9821, "x": 6.5, "z": 2.75 } }, "formationController": 9821, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3803, "fsmReenter": true } - id: 9748 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 717.97455 z: 143.62766 Obstruction: active: true moving: false control group: 9748 control group 2: 0 tag: 6860 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 717.97455 z: 143.62766 last x: 717.97455 last z: 143.62766 territory: 2 rot x: 0 rot y: -3.13506 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 3 goal hh: 3 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9748 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3805, "fsmReenter": false } - id: 9749 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 946.40952 z: 346.98867 Obstruction: active: true moving: true control group: 9821 control group 2: 0 tag: 6862 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 946.40952 z: 346.98867 last x: 944.64211 last z: 344.88183 territory: 0 rot x: 0 rot y: 0.71662 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 2 path state: 3 ticket: 0 target entity: 9821 target pos x: 0 target pos y: 0 target offset x: -6.5 target offset y: 2.75 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 946.40952 goal z: 346.98867 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9749 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2700500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 338.46755942734603, "regenRate": 0.5, "regenTimer": 76267 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9821, "x": -6.5, "z": 2.75 } } ], "order": { "type": "FormationWalk", "data": { "target": 9821, "x": -6.5, "z": 2.75 } }, "formationController": 9821, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1087.547119140625, "z": 369.487060546875 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3807, "fsmReenter": true } - id: 9750 Ownership: owner: 1 Position: in world: true x: 767.1592 z: 574.42708 last x: 767.1592 last z: 574.42708 territory: 1 rot x: 0 rot y: -1.50542 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 1421 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 748.98395 goal z: 575.21662 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 18.19239 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7691, 8111, 8186, 8357, 8939 ], "memberPositions": { "7691": { "row": 1, "column": 1 }, "8111": { "row": 1, "column": 2 }, "8186": { "row": 1, "column": 3 }, "8357": { "row": 2, "column": 2 }, "8939": { "row": 2, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": -0.999057783751949, "cos": 0.043399824016278225 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 7691 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 8111 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 8186 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 8357 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 8939 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": true } } ], "order": { "type": "Gather", "data": { "target": 1421, "type": { "generic": "metal", "specific": "ore" }, "template": "gaia/geology_metal_mediterranean_slabs", "lastPos": { "x": 748.9839477539062, "y": 22.381820678710938, "z": 575.2166137695312 }, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3808, "fsmReenter": true, "timer": 73664 } - id: 9751 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 635.31145 z: 180.46222 Obstruction: active: true moving: true control group: 9751 control group 2: 0 tag: 6864 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 635.31145 z: 180.46222 last x: 634.37812 last z: 184.09421 territory: 2 rot x: 0 rot y: 2.82045 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 645.6208 waypoint z: 149.73897 waypoint x: 636.50667 waypoint z: 175.8112 type: 0 goal x: 645.6208 goal z: 149.73897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9751 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3810, "fsmReenter": false } - id: 9752 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 638.08201 z: 172.53097 Obstruction: active: true moving: true control group: 9752 control group 2: 0 tag: 6866 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 638.08201 z: 172.53097 last x: 636.7744 last z: 176.0456 territory: 2 rot x: 0 rot y: 2.71566 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 0 length: 2 waypoint x: 645.6208 waypoint z: 149.73897 waypoint x: 639.90784 waypoint z: 167.62342 type: 0 goal x: 645.6208 goal z: 149.73897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9752 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3811, "fsmReenter": false } - id: 9753 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1094.69994 z: 479.35102 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 6868 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1094.69994 z: 479.35102 last x: 1094.69994 last z: 479.35102 territory: 4 rot x: 0 rot y: -1.12781 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9341 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1080.12813 goal z: 441.95868 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9753 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 100 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9833, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9833, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2658200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 75634, "losRangeQuery": 3812, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9760 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1028.68427 z: 782.39295 Obstruction: active: true moving: false control group: 9760 control group 2: 0 tag: 6880 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1028.68427 z: 782.39295 last x: 1028.68427 last z: 782.39295 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9760 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3819 } - id: 9761 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 639.23833 z: 255.83196 Obstruction: active: true moving: true control group: 9761 control group 2: 0 tag: 6882 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 639.23833 z: 255.83196 last x: 636.68693 last z: 258.56891 territory: 2 rot x: 0 rot y: 2.38375 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 37 waypoint x: 718 waypoint z: 146 waypoint x: 718 waypoint z: 150 waypoint x: 718 waypoint z: 154 waypoint x: 718 waypoint z: 158 waypoint x: 718 waypoint z: 162 waypoint x: 714 waypoint z: 162 waypoint x: 710 waypoint z: 162 waypoint x: 710 waypoint z: 166 waypoint x: 706 waypoint z: 166 waypoint x: 706 waypoint z: 170 waypoint x: 702 waypoint z: 170 waypoint x: 702 waypoint z: 174 waypoint x: 698 waypoint z: 174 waypoint x: 698 waypoint z: 178 waypoint x: 698 waypoint z: 182 waypoint x: 694 waypoint z: 182 waypoint x: 694 waypoint z: 186 waypoint x: 690 waypoint z: 186 waypoint x: 690 waypoint z: 190 waypoint x: 690 waypoint z: 194 waypoint x: 690 waypoint z: 198 waypoint x: 690 waypoint z: 202 waypoint x: 690 waypoint z: 206 waypoint x: 686 waypoint z: 206 waypoint x: 686 waypoint z: 210 waypoint x: 682 waypoint z: 210 waypoint x: 682 waypoint z: 214 waypoint x: 678 waypoint z: 214 waypoint x: 678 waypoint z: 218 waypoint x: 674 waypoint z: 218 waypoint x: 674 waypoint z: 222 waypoint x: 670 waypoint z: 222 waypoint x: 670 waypoint z: 226 waypoint x: 666 waypoint z: 226 waypoint x: 666 waypoint z: 230 waypoint x: 662 waypoint z: 230 waypoint x: 662 waypoint z: 234 length: 1 waypoint x: 654.08944 waypoint z: 238.55053 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/champion_spearman.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9761 actor: "units/carthaginians/champion_spearman.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 125, "hitpoints": 125, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } } ], "order": { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3820, "fsmReenter": false } - id: 9763 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 805.69593 z: 877.71198 Obstruction: active: true moving: false control group: 9673 control group 2: 0 tag: 1869 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 805.69593 z: 877.71198 last x: 805.69593 last z: 877.71198 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 52002 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9764 Ownership: owner: 2 Position: in world: true x: 1058.18506 z: 197.01156 last x: 1058.18506 last z: 197.01156 territory: 0 rot x: 0 rot y: 0.90574 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1058.18506 goal z: 197.01156 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9638, 9656 ], "memberPositions": { "9638": { "row": 1, "column": 2 }, "9656": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [ 9638, 9656 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 5, "depth": 0, "oldOrientation": { "sin": 0.8900330438939695, "cos": 0.45589601969839055 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 2.5, "y": 0, "row": 1, "column": 2, "ent": 9638 }, { "x": -2.5, "y": 0, "row": 1, "column": 1, "ent": 9656 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3822, "fsmReenter": false } - id: 9766 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 898.16532 z: 294.48107 Obstruction: active: true moving: true control group: 9856 control group 2: 0 tag: 6886 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 898.16532 z: 294.48107 last x: 894.66921 last z: 294.49762 territory: 4 rot x: 0 rot y: 1.57821 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 2 path state: 3 ticket: 0 target entity: 9856 target pos x: 0 target pos y: 0 target offset x: 3.5 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 898.16532 goal z: 294.48107 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9766 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2717500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 388.64653207432104, "regenRate": 0.5, "regenTimer": 77118 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9856, "x": 3.5, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 9856, "x": 3.5, "z": 0 } }, "formationController": 9856, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1054.7325439453125, "z": 379.2872314453125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3823, "fsmReenter": true } - id: 9768 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 609.26331 z: 262.6882 Obstruction: active: true moving: true control group: 9768 control group 2: 0 tag: 6888 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 609.26331 z: 262.6882 last x: 608.6399 last z: 266.28397 territory: 2 rot x: 0 rot y: 2.90951 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 28 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 length: 2 waypoint x: 612.30126 waypoint z: 247.7545 waypoint x: 609.4223 waypoint z: 257.50693 type: 2 goal x: 645.08056 goal z: 151.08606 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9768 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3824, "fsmReenter": false } - id: 9769 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 612.29525 z: 241.89301 Obstruction: active: true moving: true control group: 9769 control group 2: 0 tag: 6890 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 612.29525 z: 241.89301 last x: 611.8953 last z: 245.62162 territory: 2 rot x: 0 rot y: 2.98942 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 16 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 length: 3 waypoint x: 622.45923 waypoint z: 210.84385 waypoint x: 617.97931 waypoint z: 216.97248 waypoint x: 613.3601 waypoint z: 231.96578 type: 2 goal x: 645.08056 goal z: 151.08606 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9769 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3825, "fsmReenter": false } - id: 9772 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 884.93194 z: 300.7617 Obstruction: active: true moving: true control group: 9856 control group 2: 0 tag: 6896 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 884.93194 z: 300.7617 last x: 884.93194 last z: 300.7617 territory: 4 rot x: 0 rot y: 2.37215 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 3 state: 2 path state: 3 ticket: 0 target entity: 9856 target pos x: 0 target pos y: 0 target offset x: -3.5 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: true facePointAfterMove: true length: 0 length: 3 waypoint x: 904.41532 waypoint z: 300.73107 waypoint x: 904.41532 waypoint z: 288.23107 waypoint x: 891.91532 waypoint z: 288.23107 type: 0 goal x: 898.21702 goal z: 301.48086 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 10.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9772 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2719000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 400, "hitpoints": 396.382177358107, "regenRate": 0.5, "regenTimer": 77204 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9856, "x": -3.5, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 9856, "x": -3.5, "z": 0 } }, "formationController": 9856, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1054.7325439453125, "z": 379.2872314453125 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3828, "fsmReenter": true } - id: 9773 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 574.73633 z: 317.45412 Obstruction: active: true moving: true control group: 9773 control group 2: 0 tag: 6898 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 574.73633 z: 317.45412 last x: 571.77437 last z: 319.75394 territory: 2 rot x: 0 rot y: 2.25736 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 64 waypoint x: 718 waypoint z: 146 waypoint x: 718 waypoint z: 150 waypoint x: 718 waypoint z: 154 waypoint x: 718 waypoint z: 158 waypoint x: 718 waypoint z: 162 waypoint x: 714 waypoint z: 162 waypoint x: 710 waypoint z: 162 waypoint x: 710 waypoint z: 166 waypoint x: 706 waypoint z: 166 waypoint x: 706 waypoint z: 170 waypoint x: 702 waypoint z: 170 waypoint x: 702 waypoint z: 174 waypoint x: 698 waypoint z: 174 waypoint x: 698 waypoint z: 178 waypoint x: 698 waypoint z: 182 waypoint x: 694 waypoint z: 182 waypoint x: 694 waypoint z: 186 waypoint x: 690 waypoint z: 186 waypoint x: 690 waypoint z: 190 waypoint x: 690 waypoint z: 194 waypoint x: 690 waypoint z: 198 waypoint x: 690 waypoint z: 202 waypoint x: 690 waypoint z: 206 waypoint x: 686 waypoint z: 206 waypoint x: 686 waypoint z: 210 waypoint x: 682 waypoint z: 210 waypoint x: 682 waypoint z: 214 waypoint x: 678 waypoint z: 214 waypoint x: 678 waypoint z: 218 waypoint x: 674 waypoint z: 218 waypoint x: 674 waypoint z: 222 waypoint x: 670 waypoint z: 222 waypoint x: 670 waypoint z: 226 waypoint x: 666 waypoint z: 226 waypoint x: 666 waypoint z: 230 waypoint x: 662 waypoint z: 230 waypoint x: 662 waypoint z: 234 waypoint x: 658 waypoint z: 234 waypoint x: 658 waypoint z: 238 waypoint x: 654 waypoint z: 238 waypoint x: 654 waypoint z: 242 waypoint x: 650 waypoint z: 242 waypoint x: 650 waypoint z: 246 waypoint x: 646 waypoint z: 246 waypoint x: 646 waypoint z: 250 waypoint x: 642 waypoint z: 250 waypoint x: 642 waypoint z: 254 waypoint x: 638 waypoint z: 254 waypoint x: 638 waypoint z: 258 waypoint x: 634 waypoint z: 258 waypoint x: 634 waypoint z: 262 waypoint x: 630 waypoint z: 262 waypoint x: 630 waypoint z: 266 waypoint x: 626 waypoint z: 266 waypoint x: 626 waypoint z: 270 waypoint x: 622 waypoint z: 270 waypoint x: 622 waypoint z: 274 waypoint x: 618 waypoint z: 274 waypoint x: 618 waypoint z: 278 waypoint x: 614 waypoint z: 278 waypoint x: 614 waypoint z: 282 waypoint x: 610 waypoint z: 282 waypoint x: 610 waypoint z: 286 waypoint x: 606 waypoint z: 286 length: 3 waypoint x: 601.48006 waypoint z: 293.9459 waypoint x: 582.27994 waypoint z: 310.70756 waypoint x: 580.46131 waypoint z: 313.00895 type: 0 goal x: 717.96204 goal z: 140.62766 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/champion_spearman.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9773 actor: "units/carthaginians/champion_spearman.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 125, "hitpoints": 125, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } } ], "order": { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3830, "fsmReenter": false } - id: 9774 Ownership: owner: 4 Position: in world: true x: 1078.1353 z: 653.00016 last x: 1081.35685 last z: 655.7722 territory: 4 rot x: 0 rot y: -2.2973 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 9018 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 50 speed: 8.5 moving: true facePointAfterMove: true length: 46 waypoint x: 1046 waypoint z: 522 waypoint x: 1042 waypoint z: 522 waypoint x: 1042 waypoint z: 526 waypoint x: 1038 waypoint z: 526 waypoint x: 1034 waypoint z: 526 waypoint x: 1030 waypoint z: 526 waypoint x: 1026 waypoint z: 526 waypoint x: 1026 waypoint z: 530 waypoint x: 1022 waypoint z: 530 waypoint x: 1018 waypoint z: 530 waypoint x: 1018 waypoint z: 534 waypoint x: 1014 waypoint z: 534 waypoint x: 1014 waypoint z: 538 waypoint x: 1010 waypoint z: 538 waypoint x: 1010 waypoint z: 542 waypoint x: 1010 waypoint z: 546 waypoint x: 1010 waypoint z: 550 waypoint x: 1010 waypoint z: 554 waypoint x: 1010 waypoint z: 558 waypoint x: 1010 waypoint z: 562 waypoint x: 1014 waypoint z: 562 waypoint x: 1014 waypoint z: 566 waypoint x: 1018 waypoint z: 566 waypoint x: 1018 waypoint z: 570 waypoint x: 1022 waypoint z: 570 waypoint x: 1022 waypoint z: 574 waypoint x: 1026 waypoint z: 574 waypoint x: 1026 waypoint z: 578 waypoint x: 1030 waypoint z: 578 waypoint x: 1030 waypoint z: 582 waypoint x: 1034 waypoint z: 582 waypoint x: 1034 waypoint z: 586 waypoint x: 1038 waypoint z: 586 waypoint x: 1038 waypoint z: 590 waypoint x: 1042 waypoint z: 590 waypoint x: 1042 waypoint z: 594 waypoint x: 1042 waypoint z: 598 waypoint x: 1042 waypoint z: 602 waypoint x: 1046 waypoint z: 602 waypoint x: 1046 waypoint z: 606 waypoint x: 1050 waypoint z: 606 waypoint x: 1050 waypoint z: 610 waypoint x: 1054 waypoint z: 610 waypoint x: 1054 waypoint z: 614 waypoint x: 1054 waypoint z: 618 waypoint x: 1054 waypoint z: 622 length: 2 waypoint x: 1057.91031 waypoint z: 630.55076 waypoint x: 1074.54805 waypoint z: 649.91346 type: 1 goal x: 1100.73684 goal z: 499.74991 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 53.24264 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 7334, 8112, 8115, 8354, 9197, 9198, 9199, 9270, 9271, 9273 ], "memberPositions": { "7334": { "row": 1, "column": 1 }, "8112": { "row": 3, "column": 2 }, "8115": { "row": 1, "column": 2 }, "8354": { "row": 3, "column": 3 }, "9197": { "row": 2, "column": 3 }, "9198": { "row": 4, "column": 1 }, "9199": { "row": 3, "column": 1 }, "9270": { "row": 2, "column": 1 }, "9271": { "row": 1, "column": 3 }, "9273": { "row": 2, "column": 2 } }, "maxRowsUsed": 4, "maxColumnsUsed": [ null, 3, 3, 3, 1 ], "inPosition": [ 8354, 9197, 9271, 8112, 9198, 9199, 9270, 9273 ], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 6, "depth": 7.2, "oldOrientation": { "sin": -0.9855590179948193, "cos": -0.16933228295008448 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 3.6, "row": 1, "column": 1, "ent": 7334 }, { "x": 0, "y": -2.4, "row": 3, "column": 2, "ent": 8112 }, { "x": 0, "y": 3.6, "row": 1, "column": 2, "ent": 8115 }, { "x": 3, "y": -2.4, "row": 3, "column": 3, "ent": 8354 }, { "x": 3, "y": 0.6000000000000001, "row": 2, "column": 3, "ent": 9197 }, { "x": 0, "y": -5.4, "row": 4, "column": 1, "ent": 9198 }, { "x": -3, "y": -2.4, "row": 3, "column": 1, "ent": 9199 }, { "x": -3, "y": 0.6000000000000001, "row": 2, "column": 1, "ent": 9270 }, { "x": 3, "y": 3.6, "row": 1, "column": 3, "ent": 9271 }, { "x": 0, "y": 0.6000000000000001, "row": 2, "column": 2, "ent": 9273 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9157, "force": true } } ], "order": { "type": "Attack", "data": { "target": 9157, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.COMBAT.APPROACHING", "losRangeQuery": 3831, "fsmReenter": false } - id: 9776 Footprint: Minimap: active: true x: 750.45554 z: 319.65249 Obstruction: active: true moving: false control group: 9776 control group 2: 0 tag: 6902 flags: 5 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 750.45554 z: 319.65249 last x: 750.45554 last z: 319.65249 territory: 2 rot x: 0 rot y: -2.73105 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: VisualActor: base actor: "fauna/boar.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 1537 actor: "fauna/boar.xml" constructionprogress: 0 AIProxy: Identity: ResourceSupply: object: { "amount": 150, "gatherers": [ [], [], [], [], [], [] ], "infinite": false } Sound: StatusBars: - id: 9777 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1031.86756 z: 785.57638 Obstruction: active: true moving: false control group: 9777 control group 2: 0 tag: 6904 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1031.86756 z: 785.57638 last x: 1031.86756 last z: 785.57638 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9777 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3835 } - id: 9779 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 564.80063 z: 324.74227 Obstruction: active: true moving: true control group: 9779 control group 2: 0 tag: 6906 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 564.80063 z: 324.74227 last x: 562.51063 last z: 327.71183 territory: 2 rot x: 0 rot y: 2.45766 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 49 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 length: 3 waypoint x: 581.60947 waypoint z: 302.0894 waypoint x: 575.36133 waypoint z: 307.90897 waypoint x: 566.33599 waypoint z: 322.7513 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9779 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3838, "fsmReenter": false } - id: 9780 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 569.68702 z: 319.59719 Obstruction: active: true moving: true control group: 9780 control group 2: 0 tag: 6908 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 569.68702 z: 319.59719 last x: 567.39811 last z: 322.5676 territory: 2 rot x: 0 rot y: 2.45797 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 47 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 length: 3 waypoint x: 585.65035 waypoint z: 298.13285 waypoint x: 575.36133 waypoint z: 307.90897 waypoint x: 570.33776 waypoint z: 318.75268 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9780 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3839, "fsmReenter": false } - id: 9781 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1098.60253 z: 437.22138 Obstruction: active: true moving: true control group: 9807 control group 2: 0 tag: 6910 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1098.60253 z: 437.22138 last x: 1098.60253 last z: 444.22138 territory: 4 rot x: 0 rot y: 3.1416 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 9838 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 44 speed: 14 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1098.60253 waypoint z: 432.00805 type: 2 goal x: 1098.37624 goal z: 453.80803 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 21.8 goal hh: 21.8 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 15.288 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9781 actor: "units/persians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2712500, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 27.60000000000001, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, { "type": "Attack", "data": { "target": 9864, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.CHASING", "timer": 77254, "losRangeQuery": 3840, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9783 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1120.17623 z: 463.22915 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 6914 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1120.17623 z: 463.22915 last x: 1116.57016 last z: 463.22915 territory: 4 rot x: 0 rot y: -2.0448 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9838 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 44 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1098.37624 goal z: 453.80803 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 21.8 goal hh: 21.8 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9783 actor: "units/persians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 100 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77265, "losRangeQuery": 3842, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": true, "oldAttackType": "Ranged" } - id: 9785 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1116.57016 z: 461.00121 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 6918 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1116.57016 z: 461.00121 last x: 1116.57016 last z: 461.00121 territory: 4 rot x: 0 rot y: -1.40702 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9838 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 20 target max range: 43.99965 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1094.77018 goal z: 463.53878 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 21.8 goal hh: 21.8 Vision: VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9785 actor: "units/persians/cavalry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 100 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2655700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77217, "losRangeQuery": 3844, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9789 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 929.6178 z: 571.3367 Obstruction: active: true moving: false control group: 9789 control group 2: 0 tag: 6920 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 929.6178 z: 571.3367 last x: 929.6178 last z: 571.3367 territory: 1 rot x: 0 rot y: 2.24495 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/siege/ballist_rome_attack.xml" anim desync: 0.05 anim sync repeat time: 6000 seed: 9789 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9063, "force": true, "attackType": "Ranged" } }, { "type": "Attack", "data": { "target": 9527, "force": true } } ], "order": { "type": "Attack", "data": { "target": 9063, "force": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 929.6177978515625, "z": 571.3366851806641 }, "workOrders": [], "lastAttacked": 2657500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 74549, "losRangeQuery": 3850, "fsmReenter": true, "attackTimers": { "prepare": 5000, "repeat": 6000, "recharge": 1000 }, "resyncAnimation": false } - id: 9792 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1082.97655 z: 480.76793 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 6926 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1082.97655 z: 480.76793 last x: 1082.97655 last z: 480.76793 territory: 4 rot x: 0 rot y: -0.09034 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9255 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1048.57288 goal z: 501.42977 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 40.13135 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9792 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2718500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 52.9, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 100 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9833, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9833, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2658700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76702, "losRangeQuery": 3855, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9796 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 518.0971 z: 386.57401 Obstruction: active: true moving: true control group: 9796 control group 2: 0 tag: 6932 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 518.0971 z: 386.57401 last x: 515.66298 last z: 389.42667 territory: 2 rot x: 0 rot y: 2.41837 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 99 waypoint x: 718 waypoint z: 146 waypoint x: 718 waypoint z: 150 waypoint x: 718 waypoint z: 154 waypoint x: 718 waypoint z: 158 waypoint x: 718 waypoint z: 162 waypoint x: 714 waypoint z: 162 waypoint x: 710 waypoint z: 162 waypoint x: 710 waypoint z: 166 waypoint x: 706 waypoint z: 166 waypoint x: 706 waypoint z: 170 waypoint x: 702 waypoint z: 170 waypoint x: 702 waypoint z: 174 waypoint x: 698 waypoint z: 174 waypoint x: 698 waypoint z: 178 waypoint x: 698 waypoint z: 182 waypoint x: 694 waypoint z: 182 waypoint x: 694 waypoint z: 186 waypoint x: 690 waypoint z: 186 waypoint x: 690 waypoint z: 190 waypoint x: 690 waypoint z: 194 waypoint x: 690 waypoint z: 198 waypoint x: 690 waypoint z: 202 waypoint x: 690 waypoint z: 206 waypoint x: 686 waypoint z: 206 waypoint x: 686 waypoint z: 210 waypoint x: 682 waypoint z: 210 waypoint x: 682 waypoint z: 214 waypoint x: 678 waypoint z: 214 waypoint x: 678 waypoint z: 218 waypoint x: 674 waypoint z: 218 waypoint x: 674 waypoint z: 222 waypoint x: 670 waypoint z: 222 waypoint x: 670 waypoint z: 226 waypoint x: 666 waypoint z: 226 waypoint x: 666 waypoint z: 230 waypoint x: 662 waypoint z: 230 waypoint x: 662 waypoint z: 234 waypoint x: 658 waypoint z: 234 waypoint x: 658 waypoint z: 238 waypoint x: 654 waypoint z: 238 waypoint x: 654 waypoint z: 242 waypoint x: 650 waypoint z: 242 waypoint x: 650 waypoint z: 246 waypoint x: 646 waypoint z: 246 waypoint x: 646 waypoint z: 250 waypoint x: 642 waypoint z: 250 waypoint x: 642 waypoint z: 254 waypoint x: 638 waypoint z: 254 waypoint x: 638 waypoint z: 258 waypoint x: 634 waypoint z: 258 waypoint x: 634 waypoint z: 262 waypoint x: 630 waypoint z: 262 waypoint x: 630 waypoint z: 266 waypoint x: 626 waypoint z: 266 waypoint x: 626 waypoint z: 270 waypoint x: 622 waypoint z: 270 waypoint x: 622 waypoint z: 274 waypoint x: 618 waypoint z: 274 waypoint x: 618 waypoint z: 278 waypoint x: 614 waypoint z: 278 waypoint x: 614 waypoint z: 282 waypoint x: 610 waypoint z: 282 waypoint x: 610 waypoint z: 286 waypoint x: 606 waypoint z: 286 waypoint x: 606 waypoint z: 290 waypoint x: 602 waypoint z: 290 waypoint x: 602 waypoint z: 294 waypoint x: 598 waypoint z: 294 waypoint x: 598 waypoint z: 298 waypoint x: 594 waypoint z: 298 waypoint x: 594 waypoint z: 302 waypoint x: 590 waypoint z: 302 waypoint x: 590 waypoint z: 306 waypoint x: 586 waypoint z: 306 waypoint x: 586 waypoint z: 310 waypoint x: 582 waypoint z: 310 waypoint x: 582 waypoint z: 314 waypoint x: 578 waypoint z: 314 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 length: 3 waypoint x: 534.0163 waypoint z: 366.48665 waypoint x: 522.95002 waypoint z: 378.95002 waypoint x: 518.10543 waypoint z: 386.56424 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/champion_spearman.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9796 actor: "units/carthaginians/champion_spearman.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 125, "hitpoints": 125, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } } ], "order": { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3859, "fsmReenter": false } - id: 9797 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 793.27161 z: 889.43427 Obstruction: active: true moving: false control group: 9674 control group 2: 0 tag: 1907 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 793.27161 z: 889.43427 last x: 793.27161 last z: 889.43427 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 20112 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9799 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 513.63888 z: 392.26116 Obstruction: active: true moving: true control group: 9799 control group 2: 0 tag: 6936 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 513.63888 z: 392.26116 last x: 510.98723 last z: 394.9128 territory: 2 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 78 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 length: 8 waypoint x: 533.08954 waypoint z: 369.44779 waypoint x: 530.95002 waypoint z: 370.95002 waypoint x: 526.95002 waypoint z: 374.95002 waypoint x: 522.95002 waypoint z: 378.95002 waypoint x: 521.51757 waypoint z: 385.17656 waypoint x: 518.95002 waypoint z: 386.95002 waypoint x: 517.08954 waypoint z: 389.44779 waypoint x: 514.95002 waypoint z: 390.95002 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9799 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3863, "fsmReenter": false } - id: 9800 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 524.61088 z: 377.78388 Obstruction: active: true moving: true control group: 9800 control group 2: 0 tag: 6938 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 524.61088 z: 377.78388 last x: 521.9176 last z: 380.32659 territory: 2 rot x: 0 rot y: 2.33362 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 73 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 length: 2 waypoint x: 542.00658 waypoint z: 358.478 waypoint x: 525.08954 waypoint z: 377.44779 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9800 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3864, "fsmReenter": false } - id: 9802 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 927.96494 z: 580.02112 Obstruction: active: true moving: false control group: 9802 control group 2: 0 tag: 6942 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 927.96494 z: 580.02112 last x: 927.96494 last z: 580.02112 territory: 1 rot x: 0 rot y: 2.12696 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 0.001 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_rock.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/siege/ballist_rome_attack.xml" anim desync: 0.05 anim sync repeat time: 6000 seed: 9802 actor: "units/romans/siege_rock.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": false, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9527, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9527, "force": true, "attackType": "Ranged" } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 927.9649353027344, "z": 580.0211181640625 }, "workOrders": [], "lastAttacked": 2654500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 74901, "losRangeQuery": 3867, "fsmReenter": true, "attackTimers": { "prepare": 5000, "repeat": 6000, "recharge": 1000 }, "resyncAnimation": false } - id: 9803 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 1022.3177 z: 776.0261 Obstruction: active: true moving: false control group: 9803 control group 2: 0 tag: 6944 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 1022.3177 z: 776.0261 last x: 1022.3177 last z: 776.0261 territory: 1 rot x: 0 rot y: 0 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9803 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losRangeQuery": 3869 } - id: 9804 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 465.28901 z: 448.80394 Obstruction: active: true moving: true control group: 9804 control group 2: 0 tag: 6946 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 465.28901 z: 448.80394 last x: 462.93525 last z: 451.72323 territory: 2 rot x: 0 rot y: 2.44042 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 125 waypoint x: 718 waypoint z: 146 waypoint x: 718 waypoint z: 150 waypoint x: 718 waypoint z: 154 waypoint x: 718 waypoint z: 158 waypoint x: 718 waypoint z: 162 waypoint x: 714 waypoint z: 162 waypoint x: 710 waypoint z: 162 waypoint x: 710 waypoint z: 166 waypoint x: 706 waypoint z: 166 waypoint x: 706 waypoint z: 170 waypoint x: 702 waypoint z: 170 waypoint x: 702 waypoint z: 174 waypoint x: 698 waypoint z: 174 waypoint x: 698 waypoint z: 178 waypoint x: 698 waypoint z: 182 waypoint x: 694 waypoint z: 182 waypoint x: 694 waypoint z: 186 waypoint x: 690 waypoint z: 186 waypoint x: 690 waypoint z: 190 waypoint x: 690 waypoint z: 194 waypoint x: 690 waypoint z: 198 waypoint x: 690 waypoint z: 202 waypoint x: 690 waypoint z: 206 waypoint x: 686 waypoint z: 206 waypoint x: 686 waypoint z: 210 waypoint x: 682 waypoint z: 210 waypoint x: 682 waypoint z: 214 waypoint x: 678 waypoint z: 214 waypoint x: 678 waypoint z: 218 waypoint x: 674 waypoint z: 218 waypoint x: 674 waypoint z: 222 waypoint x: 670 waypoint z: 222 waypoint x: 670 waypoint z: 226 waypoint x: 666 waypoint z: 226 waypoint x: 666 waypoint z: 230 waypoint x: 662 waypoint z: 230 waypoint x: 662 waypoint z: 234 waypoint x: 658 waypoint z: 234 waypoint x: 658 waypoint z: 238 waypoint x: 654 waypoint z: 238 waypoint x: 654 waypoint z: 242 waypoint x: 650 waypoint z: 242 waypoint x: 650 waypoint z: 246 waypoint x: 646 waypoint z: 246 waypoint x: 646 waypoint z: 250 waypoint x: 642 waypoint z: 250 waypoint x: 642 waypoint z: 254 waypoint x: 638 waypoint z: 254 waypoint x: 638 waypoint z: 258 waypoint x: 634 waypoint z: 258 waypoint x: 634 waypoint z: 262 waypoint x: 630 waypoint z: 262 waypoint x: 630 waypoint z: 266 waypoint x: 626 waypoint z: 266 waypoint x: 626 waypoint z: 270 waypoint x: 622 waypoint z: 270 waypoint x: 622 waypoint z: 274 waypoint x: 618 waypoint z: 274 waypoint x: 618 waypoint z: 278 waypoint x: 614 waypoint z: 278 waypoint x: 614 waypoint z: 282 waypoint x: 610 waypoint z: 282 waypoint x: 610 waypoint z: 286 waypoint x: 606 waypoint z: 286 waypoint x: 606 waypoint z: 290 waypoint x: 602 waypoint z: 290 waypoint x: 602 waypoint z: 294 waypoint x: 598 waypoint z: 294 waypoint x: 598 waypoint z: 298 waypoint x: 594 waypoint z: 298 waypoint x: 594 waypoint z: 302 waypoint x: 590 waypoint z: 302 waypoint x: 590 waypoint z: 306 waypoint x: 586 waypoint z: 306 waypoint x: 586 waypoint z: 310 waypoint x: 582 waypoint z: 310 waypoint x: 582 waypoint z: 314 waypoint x: 578 waypoint z: 314 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 510 waypoint z: 406 waypoint x: 506 waypoint z: 406 waypoint x: 506 waypoint z: 410 waypoint x: 502 waypoint z: 410 waypoint x: 502 waypoint z: 414 waypoint x: 498 waypoint z: 414 waypoint x: 498 waypoint z: 418 waypoint x: 494 waypoint z: 418 length: 2 waypoint x: 489.47283 waypoint z: 425.93758 waypoint x: 470.23398 waypoint z: 442.67087 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/champion_spearman.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9804 actor: "units/carthaginians/champion_spearman.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 125, "hitpoints": 125, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } } ], "order": { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3870, "fsmReenter": false } - id: 9806 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 469.69993 z: 442.35407 Obstruction: active: true moving: true control group: 9806 control group 2: 0 tag: 6948 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 469.69993 z: 442.35407 last x: 467.35586 last z: 445.28113 territory: 2 rot x: 0 rot y: 2.44306 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 105 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 506 waypoint z: 402 waypoint x: 506 waypoint z: 406 waypoint x: 502 waypoint z: 406 waypoint x: 502 waypoint z: 410 waypoint x: 498 waypoint z: 410 waypoint x: 498 waypoint z: 414 waypoint x: 494 waypoint z: 414 waypoint x: 494 waypoint z: 418 waypoint x: 490 waypoint z: 418 waypoint x: 490 waypoint z: 422 length: 1 waypoint x: 482.24949 waypoint z: 426.68332 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9806 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3872, "fsmReenter": false } - id: 9807 Ownership: owner: 4 Position: in world: true x: 1093.01917 z: 492.39841 last x: 1093.01917 last z: 492.39841 territory: 4 rot x: 0 rot y: 0.54395 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9018 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 56 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1120.75 goal z: 544.75 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 59.24264 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9865, 9753, 9781, 9783, 9785, 9857, 9792 ], "memberPositions": { "9688": { "row": 2, "column": 3 }, "9753": { "row": 2, "column": 6 }, "9790": { "row": 2, "column": 5 }, "9791": { "row": 2, "column": 7 }, "9792": { "row": 2, "column": 4 }, "9793": { "row": 2, "column": 2 }, "9794": { "row": 2, "column": 1 }, "9713": { "row": 1, "column": 2 }, "9714": { "row": 1, "column": 3 }, "9716": { "row": 1, "column": 4 }, "9781": { "row": 1, "column": 6 }, "9782": { "row": 1, "column": 5 }, "9783": { "row": 1, "column": 7 }, "9784": { "row": 1, "column": 1 }, "9785": { "row": 1, "column": 8 }, "9827": { "row": 2, "column": 7 }, "9841": { "row": 2, "column": 1 }, "9857": { "row": 2, "column": 7 }, "9858": { "row": 2, "column": 2 }, "9861": { "row": 2, "column": 3 }, "9865": { "row": 2, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 8, 7 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 24.5, "depth": 4.728888888888889, "oldOrientation": { "sin": 0.5670327508952445, "cos": 0.8236952466854301 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3873, "fsmReenter": false } - id: 9808 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 805.49634 z: 899.19568 Obstruction: active: true moving: false control group: 9668 control group 2: 0 tag: 1933 flags: 15 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 805.49634 z: 899.19568 last x: 805.49634 last z: 899.19568 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false RallyPointRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/romans/house.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 33889 actor: "structures/romans/house.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } BuildRestrictions: object: { "territories": [ "own" ] } BuildingAI: object: { "targetUnits": [] } Cost: object: { "populationBonus": 10 } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {} } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 1200, "hitpoints": 1200, "regenRate": 0 } Identity: Loot: ProductionQueue: object: { "nextID": 1, "queue": [], "paused": false, "entityCache": [], "spawnNotified": false, "entitiesList": [ "units/rome_support_female_citizen_house" ] } RallyPoint: object: { "pos": [], "data": [] } Sound: StatusBars: TerritoryDecay: object: {} - id: 9810 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 900.21265 z: 587.56868 Obstruction: active: true moving: true control group: 9855 control group 2: 0 tag: 6950 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 900.21265 z: 587.56868 last x: 898.44613 last z: 589.66523 territory: 1 rot x: 0 rot y: 2.42328 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 2 path state: 3 ticket: 0 target entity: 9855 target pos x: 0 target pos y: 0 target offset x: 5 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: true facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 900.21265 goal z: 587.56868 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 19.5 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9810 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 230, "hitpoints": 230, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9855, "x": 5, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 9855, "x": 5, "z": 0 } }, "formationController": 9855, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3880, "fsmReenter": true } - id: 9811 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1054.51302 z: 404.10741 Obstruction: active: true moving: false control group: 9816 control group 2: 0 tag: 6952 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1054.51302 z: 404.10741 last x: 1054.51302 last z: 404.10741 territory: 0 rot x: 0 rot y: 0.79041 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1090.00933 goal z: 379.41051 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9811 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9816, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76371, "losRangeQuery": 3884, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9812 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1053.42106 z: 405.96006 Obstruction: active: true moving: false control group: 9816 control group 2: 0 tag: 6954 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1053.42106 z: 405.96006 last x: 1053.42106 last z: 405.96006 territory: 0 rot x: 0 rot y: 0.78862 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 39.99965 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1090.00811 goal z: 382.91051 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24228 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9812 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2720000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 34, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9816, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76396, "losRangeQuery": 3885, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9813 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1056.21491 z: 406.38886 Obstruction: active: true moving: false control group: 9816 control group 2: 0 tag: 6956 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1056.21491 z: 406.38886 last x: 1056.21491 last z: 406.38886 territory: 0 rot x: 0 rot y: 0.79877 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 39.99965 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1090.00933 goal z: 379.41051 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24228 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9813 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9816, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76372, "losRangeQuery": 3886, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9814 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1051.61506 z: 407.84867 Obstruction: active: true moving: false control group: 9816 control group 2: 0 tag: 6958 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1051.61506 z: 407.84867 last x: 1051.61506 last z: 407.84867 territory: 0 rot x: 0 rot y: 0.83617 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9814 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9816, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76729, "losRangeQuery": 3887, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9815 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1057.21416 z: 404.09401 Obstruction: active: true moving: false control group: 9816 control group 2: 0 tag: 6960 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1057.21416 z: 404.09401 last x: 1057.21416 last z: 404.09401 territory: 0 rot x: 0 rot y: 0.81794 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1090.01069 goal z: 375.91047 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9815 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9816, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": true, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2658700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76337, "losRangeQuery": 3888, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9816 Ownership: owner: 4 Position: in world: true x: 1050.42225 z: 408.03327 last x: 1050.42225 last z: 408.03327 territory: 0 rot x: 0 rot y: 3.0095 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1050.42225 goal z: 408.03327 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9815, 9814, 9813, 9812, 9811 ], "memberPositions": { "9815": { "row": 1, "column": 1 }, "9814": { "row": 1, "column": 3 }, "9813": { "row": 2, "column": 1 }, "9812": { "row": 2, "column": 2 }, "9811": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 9811, 9812, 9813, 9814, 9815 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.23292143415681713, "cos": -0.9724955555221482 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 9815 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 9814 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 9813 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 9812 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 9811 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3889, "fsmReenter": false } - id: 9820 Ownership: owner: 2 Position: in world: true x: 1063.79818 z: 395.3679 last x: 1063.79818 last z: 395.3679 territory: 0 rot x: 0 rot y: -0.67553 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 9815 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 2.80001 target max range: 10.80001 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1057.21416 goal z: 404.09401 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 10.93136 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9294, 9307, 9328, 9718, 9722 ], "memberPositions": { "9294": { "row": 2, "column": 2 }, "9307": { "row": 2, "column": 1 }, "9328": { "row": 1, "column": 2 }, "9718": { "row": 1, "column": 1 }, "9722": { "row": 1, "column": 3 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 9722 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 14, "depth": 5.6, "oldOrientation": { "sin": -0.633975192235079, "cos": 0.7733533834092242 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3.5, "y": -4.2, "row": 2, "column": 2, "ent": 9294 }, { "x": -3.5, "y": -4.2, "row": 2, "column": 1, "ent": 9307 }, { "x": 0, "y": 2.8, "row": 1, "column": 2, "ent": 9328 }, { "x": -7, "y": 2.8, "row": 1, "column": 1, "ent": 9718 }, { "x": 7, "y": 2.8, "row": 1, "column": 3, "ent": 9722 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9812, "force": true } } ], "order": { "type": "Attack", "data": { "target": 9812, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.MEMBER", "losRangeQuery": 3895, "fsmReenter": false, "timer": 77212 } - id: 9821 Ownership: owner: 2 Position: in world: true x: 949.50614 z: 340.6431 last x: 947.73873 last z: 338.53626 territory: 0 rot x: 0 rot y: 0.71662 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3.5 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 5.5 moving: true facePointAfterMove: true length: 30 waypoint x: 1082 waypoint z: 370 waypoint x: 1078 waypoint z: 370 waypoint x: 1074 waypoint z: 370 waypoint x: 1070 waypoint z: 370 waypoint x: 1066 waypoint z: 370 waypoint x: 1062 waypoint z: 370 waypoint x: 1058 waypoint z: 370 waypoint x: 1054 waypoint z: 370 waypoint x: 1050 waypoint z: 370 waypoint x: 1046 waypoint z: 370 waypoint x: 1042 waypoint z: 370 waypoint x: 1038 waypoint z: 370 waypoint x: 1034 waypoint z: 370 waypoint x: 1034 waypoint z: 366 waypoint x: 1030 waypoint z: 366 waypoint x: 1026 waypoint z: 366 waypoint x: 1022 waypoint z: 366 waypoint x: 1018 waypoint z: 366 waypoint x: 1014 waypoint z: 366 waypoint x: 1014 waypoint z: 362 waypoint x: 1010 waypoint z: 362 waypoint x: 1006 waypoint z: 362 waypoint x: 1002 waypoint z: 362 waypoint x: 998 waypoint z: 362 waypoint x: 994 waypoint z: 362 waypoint x: 994 waypoint z: 358 waypoint x: 990 waypoint z: 358 waypoint x: 986 waypoint z: 358 waypoint x: 982 waypoint z: 358 waypoint x: 978 waypoint z: 358 length: 3 waypoint x: 971.23552 waypoint z: 352.67481 waypoint x: 971.81934 waypoint z: 353.79941 waypoint x: 950.14385 waypoint z: 341.40328 type: 0 goal x: 1087.54712 goal z: 369.48707 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9823, 9824, 9746, 9749 ], "memberPositions": { "9589": { "row": 2, "column": 1 }, "9683": { "row": 1, "column": 2 }, "9746": { "row": 1, "column": 3 }, "9749": { "row": 1, "column": 1 }, "9823": { "row": 2, "column": 1 }, "9824": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 1 ], "inPosition": [ 9824, 9749, 9823 ], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 13, "depth": 5.5, "oldOrientation": { "sin": 0.9778593101992551, "cos": 0.20926339731696306 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 1087.547119140625, "z": 369.487060546875, "force": true } } ], "order": { "type": "Walk", "data": { "x": 1087.547119140625, "z": 369.487060546875, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.WALKING", "losRangeQuery": 3896, "fsmReenter": false } - id: 9823 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 944.08527 z: 334.41935 Obstruction: active: true moving: true control group: 9821 control group 2: 0 tag: 6966 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 944.08527 z: 334.41935 last x: 942.31786 last z: 332.3125 territory: 0 rot x: 0 rot y: 0.71662 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 2 path state: 3 ticket: 0 target entity: 9821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: -8.25 target min range: 0 target max range: 0 speed: 5.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 944.08527 goal z: 334.41935 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/siege_rock_packed.xml" r: 1 g: 1 b: 1 anim run threshold: 7.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9823 actor: "units/carthaginians/siege_rock_packed.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2717000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 149.15217683449566, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": true, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9821, "x": 0, "z": -8.25 } } ], "order": { "type": "FormationWalk", "data": { "target": 9821, "x": 0, "z": -8.25 } }, "formationController": 9821, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 810.9327545166016, "z": 299.0047302246094 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3906, "fsmReenter": true } - id: 9824 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 951.31308 z: 342.71769 Obstruction: active: true moving: true control group: 9821 control group 2: 0 tag: 6968 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 951.31308 z: 342.71769 last x: 949.54567 last z: 340.61084 territory: 0 rot x: 0 rot y: 0.71662 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 3.5 state: 2 path state: 3 ticket: 0 target entity: 9821 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 2.75 target min range: 0 target max range: 0 speed: 5.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 951.31308 goal z: 342.71769 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/siege_rock_packed.xml" r: 1 g: 1 b: 1 anim run threshold: 7.75 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9824 actor: "units/carthaginians/siege_rock_packed.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2708000, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 148.30435366899133, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": true, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9821, "x": 0, "z": 2.75 } } ], "order": { "type": "FormationWalk", "data": { "target": 9821, "x": 0, "z": 2.75 } }, "formationController": 9821, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 817.496826171875, "z": 314.6656799316406 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3908, "fsmReenter": true } - id: 9828 Ownership: owner: 2 Position: in world: true x: 1027.31385 z: 507.45565 last x: 1027.31385 last z: 507.45565 territory: 4 rot x: 0 rot y: -1.63097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 9185 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1019.18894 goal z: 507.13207 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8639, 8978, 8988, 9129, 9132, 9177, 9327, 9345 ], "memberPositions": { "9226": { "row": 2, "column": 1 }, "9415": { "row": 2, "column": 6 }, "8639": { "row": 2, "column": 4 }, "8988": { "row": 1, "column": 1 }, "9018": { "row": 1, "column": 2 }, "9129": { "row": 1, "column": 4 }, "9132": { "row": 2, "column": 1 }, "9157": { "row": 1, "column": 1 }, "9177": { "row": 1, "column": 3 }, "9327": { "row": 2, "column": 3 }, "9345": { "row": 2, "column": 2 }, "9376": { "row": 1, "column": 5 }, "8978": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 4, 4 ], "inPosition": [ 9177, 9129 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 20.625, "depth": 6.875, "oldOrientation": { "sin": 0, "cos": 1 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 10.3125, "y": -3.4375, "row": 2, "column": 4, "ent": 8639 }, { "x": -10.3125, "y": 3.4375, "row": 1, "column": 1, "ent": 8988 }, { "x": 10.3125, "y": 3.4375, "row": 1, "column": 4, "ent": 9129 }, { "x": -10.3125, "y": -3.4375, "row": 2, "column": 1, "ent": 9132 }, { "x": 3.4375, "y": 3.4375, "row": 1, "column": 3, "ent": 9177 }, { "x": 3.4375, "y": -3.4375, "row": 2, "column": 3, "ent": 9327 }, { "x": -3.4375, "y": -3.4375, "row": 2, "column": 2, "ent": 9345 }, { "x": -3.4375, "y": 3.4375, "row": 1, "column": 2, "ent": 8978 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3925, "fsmReenter": false } - id: 9829 Decay: Footprint: Minimap: r: 46 g: 46 b: 200 active: true x: 904.96677 z: 595.91335 Obstruction: active: true moving: true control group: 9855 control group 2: 0 tag: 6972 flags: 5 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 904.96677 z: 595.91335 last x: 899.87159 last z: 599.08178 territory: 1 rot x: 0 rot y: 2.17309 rot z: 0 altitude: 0 relative: true anchor: "pitch-roll" floating: false Selectable: UnitMotion: radius: 0.8 state: 2 path state: 3 ticket: 0 target entity: 9855 target pos x: 0 target pos y: 0 target offset x: -5 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 907.6803 waypoint z: 594.22594 type: 0 goal x: 907.6803 goal z: 594.22594 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/romans/siege_scorpio_packed.xml" r: 1 g: 1 b: 1 anim run threshold: 9.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9829 actor: "units/romans/siege_scorpio_packed.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Pack: object: { "packed": true, "packing": false, "elapsedTime": 0 } ResourceGatherer: object: { "carrying": {} } Sound: StatusBars: UnitAI: object: { "orderQueue": [ { "type": "FormationWalk", "data": { "target": 9855, "x": -5, "z": 0 } } ], "order": { "type": "FormationWalk", "data": { "target": 9855, "x": -5, "z": 0 } }, "formationController": 9855, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONMEMBER.WALKING", "losRangeQuery": 3928, "fsmReenter": true } - id: 9832 Ownership: owner: 2 Position: in world: true x: 1082.05442 z: 509.81411 last x: 1082.05442 last z: 509.81411 territory: 4 rot x: 0 rot y: -2.96636 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1081.4517 goal z: 505.01412 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 4.8 goal hh: 4.8 Formation: object: { "formationShape": "square", "sortingClasses": [ "Cavalry", "Melee", "Ranged" ], "sortingOrder": "fillFromTheSides", "shiftRows": true, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 2, "minColumns": 5, "maxColumns": 8, "maxRows": 4, "centerGap": 0, "animations": {}, "members": [ 9018, 9864, 9840, 9082, 9157, 9838, 9376, 9379 ], "memberPositions": { "8990": { "row": 3, "column": 4 }, "9018": { "row": 1, "column": 1 }, "9031": { "row": 2, "column": 4 }, "9048": { "row": 3, "column": 6 }, "9082": { "row": 3, "column": 3 }, "9096": { "row": 3, "column": 5 }, "9124": { "row": 2, "column": 5 }, "9145": { "row": 2, "column": 6 }, "9157": { "row": 1, "column": 2 }, "9226": { "row": 1, "column": 3 }, "9255": { "row": 3, "column": 2 }, "9303": { "row": 2, "column": 3 }, "9831": { "row": 1, "column": 5 }, "9376": { "row": 2, "column": 1 }, "9379": { "row": 1, "column": 7 }, "9385": { "row": 1, "column": 6 }, "9415": { "row": 1, "column": 4 }, "9447": { "row": 2, "column": 2 }, "9833": { "row": 2, "column": 5 }, "9837": { "row": 2, "column": 2 }, "9838": { "row": 1, "column": 3 }, "9840": { "row": 3, "column": 6 }, "9859": { "row": 3, "column": 4 }, "9862": { "row": 2, "column": 4 }, "9864": { "row": 2, "column": 4 } }, "maxRowsUsed": 3, "maxColumnsUsed": [ null, 7, 6, 7 ], "inPosition": [], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 22, "depth": 6.518518518518519, "oldOrientation": { "sin": 0, "cos": 1 }, "twinFormations": [], "formationSeparation": 60 } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3952, "fsmReenter": false } - id: 9834 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 370.80742 z: 606.59314 Obstruction: active: true moving: true control group: 9834 control group 2: 0 tag: 6980 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 370.80742 z: 606.59314 last x: 369.57091 last z: 610.13341 territory: 2 rot x: 0 rot y: 2.73498 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 173 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 506 waypoint z: 402 waypoint x: 506 waypoint z: 406 waypoint x: 502 waypoint z: 406 waypoint x: 502 waypoint z: 410 waypoint x: 498 waypoint z: 410 waypoint x: 498 waypoint z: 414 waypoint x: 494 waypoint z: 414 waypoint x: 494 waypoint z: 418 waypoint x: 490 waypoint z: 418 waypoint x: 490 waypoint z: 422 waypoint x: 486 waypoint z: 422 waypoint x: 486 waypoint z: 426 waypoint x: 482 waypoint z: 426 waypoint x: 482 waypoint z: 430 waypoint x: 478 waypoint z: 430 waypoint x: 478 waypoint z: 434 waypoint x: 474 waypoint z: 434 waypoint x: 474 waypoint z: 438 waypoint x: 470 waypoint z: 438 waypoint x: 470 waypoint z: 442 waypoint x: 470 waypoint z: 446 waypoint x: 466 waypoint z: 446 waypoint x: 466 waypoint z: 450 waypoint x: 466 waypoint z: 454 waypoint x: 462 waypoint z: 454 waypoint x: 462 waypoint z: 458 waypoint x: 458 waypoint z: 458 waypoint x: 458 waypoint z: 462 waypoint x: 454 waypoint z: 462 waypoint x: 454 waypoint z: 466 waypoint x: 450 waypoint z: 466 waypoint x: 450 waypoint z: 470 waypoint x: 446 waypoint z: 470 waypoint x: 446 waypoint z: 474 waypoint x: 442 waypoint z: 474 waypoint x: 442 waypoint z: 478 waypoint x: 438 waypoint z: 478 waypoint x: 438 waypoint z: 482 waypoint x: 434 waypoint z: 482 waypoint x: 434 waypoint z: 486 waypoint x: 430 waypoint z: 486 waypoint x: 430 waypoint z: 490 waypoint x: 430 waypoint z: 494 waypoint x: 430 waypoint z: 498 waypoint x: 426 waypoint z: 498 waypoint x: 426 waypoint z: 502 waypoint x: 426 waypoint z: 506 waypoint x: 426 waypoint z: 510 waypoint x: 422 waypoint z: 510 waypoint x: 422 waypoint z: 514 waypoint x: 418 waypoint z: 514 waypoint x: 418 waypoint z: 518 waypoint x: 414 waypoint z: 518 waypoint x: 414 waypoint z: 522 waypoint x: 410 waypoint z: 522 waypoint x: 410 waypoint z: 526 waypoint x: 406 waypoint z: 526 waypoint x: 406 waypoint z: 530 waypoint x: 402 waypoint z: 530 waypoint x: 402 waypoint z: 534 waypoint x: 398 waypoint z: 534 waypoint x: 398 waypoint z: 538 waypoint x: 394 waypoint z: 538 waypoint x: 394 waypoint z: 542 waypoint x: 394 waypoint z: 546 waypoint x: 394 waypoint z: 550 waypoint x: 390 waypoint z: 550 waypoint x: 390 waypoint z: 554 waypoint x: 386 waypoint z: 554 waypoint x: 386 waypoint z: 558 waypoint x: 386 waypoint z: 562 waypoint x: 382 waypoint z: 562 waypoint x: 382 waypoint z: 566 waypoint x: 378 waypoint z: 566 waypoint x: 378 waypoint z: 570 waypoint x: 378 waypoint z: 574 waypoint x: 378 waypoint z: 578 waypoint x: 378 waypoint z: 582 length: 1 waypoint x: 376.0216 waypoint z: 591.66443 type: 2 goal x: 645.6208 goal z: 149.73897 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9834 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3961, "fsmReenter": false } - id: 9835 Ownership: owner: 2 Position: in world: true x: 818.86937 z: 164.42032 last x: 818.86937 last z: 164.42032 territory: 2 rot x: 0 rot y: 1.11702 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 3405 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 10 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 830.62732 goal z: 169.19703 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 12.6912 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9703, 9704, 9723, 9724, 9744, 9745 ], "memberPositions": { "9703": { "row": 1, "column": 1 }, "9704": { "row": 2, "column": 3 }, "9723": { "row": 2, "column": 1 }, "9724": { "row": 1, "column": 3 }, "9744": { "row": 1, "column": 2 }, "9745": { "row": 2, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 3 ], "inPosition": [ 9703, 9704, 9723, 9744, 9745, 9724 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 5, "oldOrientation": { "sin": 0, "cos": 1 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 2.5, "row": 1, "column": 1, "ent": 9703 }, { "x": 3, "y": -2.5, "row": 2, "column": 3, "ent": 9704 }, { "x": -3, "y": -2.5, "row": 2, "column": 1, "ent": 9723 }, { "x": 3, "y": 2.5, "row": 1, "column": 3, "ent": 9724 }, { "x": 0, "y": 2.5, "row": 1, "column": 2, "ent": 9744 }, { "x": 0, "y": -2.5, "row": 2, "column": 2, "ent": 9745 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3962, "fsmReenter": false } - id: 9836 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 350.27991 z: 608.43064 Obstruction: active: true moving: true control group: 9836 control group 2: 0 tag: 6984 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 350.27991 z: 608.43064 last x: 347.91578 last z: 611.34153 territory: 2 rot x: 0 rot y: 2.4376 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 171 waypoint x: 642 waypoint z: 154 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 510 waypoint z: 406 waypoint x: 506 waypoint z: 406 waypoint x: 506 waypoint z: 410 waypoint x: 502 waypoint z: 410 waypoint x: 502 waypoint z: 414 waypoint x: 498 waypoint z: 414 waypoint x: 498 waypoint z: 418 waypoint x: 494 waypoint z: 418 waypoint x: 494 waypoint z: 422 waypoint x: 490 waypoint z: 422 waypoint x: 490 waypoint z: 426 waypoint x: 486 waypoint z: 426 waypoint x: 486 waypoint z: 430 waypoint x: 482 waypoint z: 430 waypoint x: 482 waypoint z: 434 waypoint x: 478 waypoint z: 434 waypoint x: 478 waypoint z: 438 waypoint x: 474 waypoint z: 438 waypoint x: 474 waypoint z: 442 waypoint x: 474 waypoint z: 446 waypoint x: 470 waypoint z: 446 waypoint x: 470 waypoint z: 450 waypoint x: 466 waypoint z: 450 waypoint x: 466 waypoint z: 454 waypoint x: 462 waypoint z: 454 waypoint x: 462 waypoint z: 458 waypoint x: 458 waypoint z: 458 waypoint x: 458 waypoint z: 462 waypoint x: 454 waypoint z: 462 waypoint x: 454 waypoint z: 466 waypoint x: 450 waypoint z: 466 waypoint x: 450 waypoint z: 470 waypoint x: 446 waypoint z: 470 waypoint x: 446 waypoint z: 474 waypoint x: 442 waypoint z: 474 waypoint x: 442 waypoint z: 478 waypoint x: 438 waypoint z: 478 waypoint x: 438 waypoint z: 482 waypoint x: 434 waypoint z: 482 waypoint x: 434 waypoint z: 486 waypoint x: 430 waypoint z: 486 waypoint x: 430 waypoint z: 490 waypoint x: 430 waypoint z: 494 waypoint x: 430 waypoint z: 498 waypoint x: 426 waypoint z: 498 waypoint x: 426 waypoint z: 502 waypoint x: 426 waypoint z: 506 waypoint x: 426 waypoint z: 510 waypoint x: 422 waypoint z: 510 waypoint x: 422 waypoint z: 514 waypoint x: 418 waypoint z: 514 waypoint x: 418 waypoint z: 518 waypoint x: 414 waypoint z: 518 waypoint x: 414 waypoint z: 522 waypoint x: 410 waypoint z: 522 waypoint x: 410 waypoint z: 526 waypoint x: 406 waypoint z: 526 waypoint x: 406 waypoint z: 530 waypoint x: 402 waypoint z: 530 waypoint x: 402 waypoint z: 534 waypoint x: 398 waypoint z: 534 waypoint x: 398 waypoint z: 538 waypoint x: 394 waypoint z: 538 waypoint x: 394 waypoint z: 542 waypoint x: 394 waypoint z: 546 waypoint x: 394 waypoint z: 550 waypoint x: 394 waypoint z: 554 waypoint x: 390 waypoint z: 554 waypoint x: 390 waypoint z: 558 waypoint x: 386 waypoint z: 558 waypoint x: 386 waypoint z: 562 waypoint x: 382 waypoint z: 562 waypoint x: 382 waypoint z: 566 waypoint x: 378 waypoint z: 566 waypoint x: 378 waypoint z: 570 length: 3 waypoint x: 373.42937 waypoint z: 577.88706 waypoint x: 367.20933 waypoint z: 583.17682 waypoint x: 358.21738 waypoint z: 598.65745 type: 0 goal x: 645.6208 goal z: 149.73897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9836 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3965, "fsmReenter": false } - id: 9838 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1098.47207 z: 450.56812 Obstruction: active: true moving: true control group: 9832 control group 2: 0 tag: 6988 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1098.47207 z: 450.56812 last x: 1098.37624 last z: 453.80803 territory: 4 rot x: 0 rot y: 3.09647 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 9781 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 7 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1098.5594 waypoint z: 441.63537 type: 1 goal x: 1098.60253 goal z: 437.22138 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 4.4142 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 8.44533 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9838 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2715500, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 105, "hitpoints": 22.179999999999993, "regenRate": 0.5, "regenTimer": 76574 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 30 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9781, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9781, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 1087.460464477539, "z": 500.63645935058594 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "lastAttacked": 2658000, "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.CHASING", "timer": 77178, "losRangeQuery": 3973, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9839 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 304.71177 z: 652.11216 Obstruction: active: true moving: true control group: 9839 control group 2: 0 tag: 6990 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 304.71177 z: 652.11216 last x: 301.0555 last z: 652.94538 territory: 2 rot x: 0 rot y: 1.86234 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 220 waypoint x: 718 waypoint z: 146 waypoint x: 718 waypoint z: 150 waypoint x: 718 waypoint z: 154 waypoint x: 718 waypoint z: 158 waypoint x: 718 waypoint z: 162 waypoint x: 714 waypoint z: 162 waypoint x: 710 waypoint z: 162 waypoint x: 710 waypoint z: 166 waypoint x: 706 waypoint z: 166 waypoint x: 706 waypoint z: 170 waypoint x: 702 waypoint z: 170 waypoint x: 702 waypoint z: 174 waypoint x: 698 waypoint z: 174 waypoint x: 698 waypoint z: 178 waypoint x: 698 waypoint z: 182 waypoint x: 694 waypoint z: 182 waypoint x: 694 waypoint z: 186 waypoint x: 690 waypoint z: 186 waypoint x: 690 waypoint z: 190 waypoint x: 690 waypoint z: 194 waypoint x: 690 waypoint z: 198 waypoint x: 690 waypoint z: 202 waypoint x: 690 waypoint z: 206 waypoint x: 686 waypoint z: 206 waypoint x: 686 waypoint z: 210 waypoint x: 682 waypoint z: 210 waypoint x: 682 waypoint z: 214 waypoint x: 678 waypoint z: 214 waypoint x: 678 waypoint z: 218 waypoint x: 674 waypoint z: 218 waypoint x: 674 waypoint z: 222 waypoint x: 670 waypoint z: 222 waypoint x: 670 waypoint z: 226 waypoint x: 666 waypoint z: 226 waypoint x: 666 waypoint z: 230 waypoint x: 662 waypoint z: 230 waypoint x: 662 waypoint z: 234 waypoint x: 658 waypoint z: 234 waypoint x: 658 waypoint z: 238 waypoint x: 654 waypoint z: 238 waypoint x: 654 waypoint z: 242 waypoint x: 650 waypoint z: 242 waypoint x: 650 waypoint z: 246 waypoint x: 646 waypoint z: 246 waypoint x: 646 waypoint z: 250 waypoint x: 642 waypoint z: 250 waypoint x: 642 waypoint z: 254 waypoint x: 638 waypoint z: 254 waypoint x: 638 waypoint z: 258 waypoint x: 634 waypoint z: 258 waypoint x: 634 waypoint z: 262 waypoint x: 630 waypoint z: 262 waypoint x: 630 waypoint z: 266 waypoint x: 626 waypoint z: 266 waypoint x: 626 waypoint z: 270 waypoint x: 622 waypoint z: 270 waypoint x: 622 waypoint z: 274 waypoint x: 618 waypoint z: 274 waypoint x: 618 waypoint z: 278 waypoint x: 614 waypoint z: 278 waypoint x: 614 waypoint z: 282 waypoint x: 610 waypoint z: 282 waypoint x: 610 waypoint z: 286 waypoint x: 606 waypoint z: 286 waypoint x: 606 waypoint z: 290 waypoint x: 602 waypoint z: 290 waypoint x: 602 waypoint z: 294 waypoint x: 598 waypoint z: 294 waypoint x: 598 waypoint z: 298 waypoint x: 594 waypoint z: 298 waypoint x: 594 waypoint z: 302 waypoint x: 590 waypoint z: 302 waypoint x: 590 waypoint z: 306 waypoint x: 586 waypoint z: 306 waypoint x: 586 waypoint z: 310 waypoint x: 582 waypoint z: 310 waypoint x: 582 waypoint z: 314 waypoint x: 578 waypoint z: 314 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 510 waypoint z: 406 waypoint x: 506 waypoint z: 406 waypoint x: 506 waypoint z: 410 waypoint x: 502 waypoint z: 410 waypoint x: 502 waypoint z: 414 waypoint x: 498 waypoint z: 414 waypoint x: 498 waypoint z: 418 waypoint x: 494 waypoint z: 418 waypoint x: 494 waypoint z: 422 waypoint x: 490 waypoint z: 422 waypoint x: 490 waypoint z: 426 waypoint x: 486 waypoint z: 426 waypoint x: 486 waypoint z: 430 waypoint x: 482 waypoint z: 430 waypoint x: 482 waypoint z: 434 waypoint x: 478 waypoint z: 434 waypoint x: 478 waypoint z: 438 waypoint x: 474 waypoint z: 438 waypoint x: 474 waypoint z: 442 waypoint x: 474 waypoint z: 446 waypoint x: 470 waypoint z: 446 waypoint x: 470 waypoint z: 450 waypoint x: 466 waypoint z: 450 waypoint x: 466 waypoint z: 454 waypoint x: 462 waypoint z: 454 waypoint x: 462 waypoint z: 458 waypoint x: 458 waypoint z: 458 waypoint x: 458 waypoint z: 462 waypoint x: 454 waypoint z: 462 waypoint x: 454 waypoint z: 466 waypoint x: 450 waypoint z: 466 waypoint x: 450 waypoint z: 470 waypoint x: 446 waypoint z: 470 waypoint x: 446 waypoint z: 474 waypoint x: 442 waypoint z: 474 waypoint x: 442 waypoint z: 478 waypoint x: 438 waypoint z: 478 waypoint x: 438 waypoint z: 482 waypoint x: 434 waypoint z: 482 waypoint x: 434 waypoint z: 486 waypoint x: 430 waypoint z: 486 waypoint x: 430 waypoint z: 490 waypoint x: 430 waypoint z: 494 waypoint x: 430 waypoint z: 498 waypoint x: 426 waypoint z: 498 waypoint x: 426 waypoint z: 502 waypoint x: 426 waypoint z: 506 waypoint x: 426 waypoint z: 510 waypoint x: 422 waypoint z: 510 waypoint x: 422 waypoint z: 514 waypoint x: 418 waypoint z: 514 waypoint x: 418 waypoint z: 518 waypoint x: 414 waypoint z: 518 waypoint x: 414 waypoint z: 522 waypoint x: 410 waypoint z: 522 waypoint x: 410 waypoint z: 526 waypoint x: 406 waypoint z: 526 waypoint x: 406 waypoint z: 530 waypoint x: 402 waypoint z: 530 waypoint x: 402 waypoint z: 534 waypoint x: 398 waypoint z: 534 waypoint x: 398 waypoint z: 538 waypoint x: 394 waypoint z: 538 waypoint x: 394 waypoint z: 542 waypoint x: 394 waypoint z: 546 waypoint x: 394 waypoint z: 550 waypoint x: 394 waypoint z: 554 waypoint x: 390 waypoint z: 554 waypoint x: 390 waypoint z: 558 waypoint x: 386 waypoint z: 558 waypoint x: 386 waypoint z: 562 waypoint x: 382 waypoint z: 562 waypoint x: 382 waypoint z: 566 waypoint x: 378 waypoint z: 566 waypoint x: 378 waypoint z: 570 waypoint x: 378 waypoint z: 574 waypoint x: 374 waypoint z: 574 waypoint x: 374 waypoint z: 578 waypoint x: 370 waypoint z: 578 waypoint x: 370 waypoint z: 582 waypoint x: 366 waypoint z: 582 waypoint x: 366 waypoint z: 586 waypoint x: 366 waypoint z: 590 waypoint x: 362 waypoint z: 590 waypoint x: 362 waypoint z: 594 waypoint x: 358 waypoint z: 594 waypoint x: 358 waypoint z: 598 waypoint x: 358 waypoint z: 602 waypoint x: 358 waypoint z: 606 waypoint x: 354 waypoint z: 606 waypoint x: 354 waypoint z: 610 waypoint x: 350 waypoint z: 610 waypoint x: 350 waypoint z: 614 waypoint x: 346 waypoint z: 614 waypoint x: 346 waypoint z: 618 waypoint x: 342 waypoint z: 618 waypoint x: 342 waypoint z: 622 waypoint x: 338 waypoint z: 622 waypoint x: 338 waypoint z: 626 waypoint x: 334 waypoint z: 626 waypoint x: 334 waypoint z: 630 waypoint x: 330 waypoint z: 630 waypoint x: 330 waypoint z: 634 length: 2 waypoint x: 321.63068 waypoint z: 638.11205 waypoint x: 307.40743 waypoint z: 651.49782 type: 2 goal x: 717.96204 goal z: 140.62766 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.8 goal hh: 2.8 Vision: VisualActor: base actor: "units/carthaginians/champion_spearman.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9839 actor: "units/carthaginians/champion_spearman.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 125, "hitpoints": 125, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } } ], "order": { "type": "Walk", "data": { "x": 717.9620361328125, "z": 140.62765502929688, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 717.9620361328125, "z": 140.62765502929688 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 3976, "fsmReenter": false } - id: 9840 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1059.35679 z: 533.64242 Obstruction: active: true moving: true control group: 9832 control group 2: 0 tag: 6992 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1059.35679 z: 533.64242 last x: 1061.7802 last z: 531.47689 territory: 4 rot x: 0 rot y: -0.82953 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 8532 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 4 speed: 6.5 moving: true facePointAfterMove: true length: 0 length: 1 waypoint x: 1057.25158 waypoint z: 535.52363 type: 1 goal x: 1051.32374 goal z: 540.82068 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 7.94974 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 11.2761 anim name: "promotion" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9840 actor: "units/carthaginians/infantry_spearman_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 2712000, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 115, "hitpoints": 88, "regenRate": 0.5, "regenTimer": 76711 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } }, { "type": "Attack", "data": { "target": 9716, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 8532, "force": false, "forceResponse": true, "attackType": "Melee" } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1093.2407684326172, "z": 498.80455017089844 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "stance": "violent", "fsmStateName": "INDIVIDUAL.COMBAT.APPROACHING", "timer": 76883, "losRangeQuery": 3978, "fsmReenter": false } - id: 9842 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1049.864 z: 409.59978 Obstruction: active: true moving: false control group: 9847 control group 2: 0 tag: 6996 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1049.864 z: 409.59978 last x: 1049.864 last z: 409.59978 territory: 0 rot x: 0 rot y: 0.88125 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9847 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 1.2 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1049.864 goal z: 409.59978 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9842 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } }, "formationController": 9847, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77075, "losRangeQuery": 3985, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9843 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1046.78692 z: 414.53594 Obstruction: active: true moving: false control group: 9847 control group 2: 0 tag: 6998 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1046.78692 z: 414.53594 last x: 1046.78692 last z: 414.53594 territory: 0 rot x: 0 rot y: 0.99064 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9843 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } }, "formationController": 9847, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2658200, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77100, "losRangeQuery": 3986, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9844 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1048.80274 z: 412.7831 Obstruction: active: true moving: false control group: 9847 control group 2: 0 tag: 7000 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1048.80274 z: 412.7831 last x: 1048.80274 last z: 412.7831 territory: 0 rot x: 0 rot y: 0.94129 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9847 target pos x: 0 target pos y: 0 target offset x: -1.5 target offset y: -1.80001 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1048.80274 goal z: 412.7831 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9844 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } }, "formationController": 9847, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77073, "losRangeQuery": 3987, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9845 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1045.59089 z: 416.71993 Obstruction: active: true moving: false control group: 9847 control group 2: 0 tag: 7002 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1045.59089 z: 416.71993 last x: 1045.59089 last z: 416.71993 territory: 0 rot x: 0 rot y: 1.03974 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 40 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 43.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9845 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } }, "formationController": 9847, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77187, "losRangeQuery": 3988, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9846 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1051.98615 z: 411.72211 Obstruction: active: true moving: false control group: 9847 control group 2: 0 tag: 7004 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1051.98615 z: 411.72211 last x: 1051.98615 last z: 411.72211 territory: 0 rot x: 0 rot y: 0.88842 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 9847 target pos x: 0 target pos y: 0 target offset x: -3 target offset y: 1.2 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 1051.98615 goal z: 411.72211 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9846 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 70, "hitpoints": 70, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Ranged" } }, "formationController": 9847, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1050.4222412109375, "z": 408.03326416015625 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 77071, "losRangeQuery": 3989, "fsmReenter": true, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false } - id: 9847 Ownership: owner: 4 Position: in world: true x: 1049.01508 z: 410.44864 last x: 1049.01508 last z: 410.44864 territory: 0 rot x: 0 rot y: 2.3562 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 2 goal x: 1051.61506 goal z: 407.84867 goal u x: 1 goal u z: 0 goal v x: 0 goal v z: 1 goal hw: 2.59998 goal hh: 2.59998 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9846, 9845, 9844, 9843, 9842 ], "memberPositions": { "9846": { "row": 1, "column": 1 }, "9845": { "row": 1, "column": 3 }, "9844": { "row": 2, "column": 1 }, "9843": { "row": 2, "column": 2 }, "9842": { "row": 1, "column": 2 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 9842, 9843, 9844, 9845, 9846 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 2.4, "oldOrientation": { "sin": 0.23292143415681713, "cos": -0.9724955555221482 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -3, "y": 1.2, "row": 1, "column": 1, "ent": 9846 }, { "x": 3, "y": 1.2, "row": 1, "column": 3, "ent": 9845 }, { "x": -1.5, "y": -1.8, "row": 2, "column": 1, "ent": 9844 }, { "x": 1.5, "y": -1.8, "row": 2, "column": 2, "ent": 9843 }, { "x": 0, "y": 1.2, "row": 1, "column": 2, "ent": 9842 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3990, "fsmReenter": false } - id: 9848 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1084.66692 z: 427.1644 Obstruction: active: true moving: false control group: 9853 control group 2: 0 tag: 7006 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1084.66692 z: 427.1644 last x: 1084.66692 last z: 427.1644 territory: 4 rot x: 0 rot y: -0.09081 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9848 actor: "units/persians/cavalry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } }, "formationController": 9853, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2660000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76959, "losRangeQuery": 3991, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9849 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1078.38474 z: 428.92287 Obstruction: active: true moving: false control group: 9853 control group 2: 0 tag: 7008 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1078.38474 z: 428.92287 last x: 1078.38474 last z: 428.92287 territory: 4 rot x: 0 rot y: 0.55324 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9849 actor: "units/persians/cavalry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } }, "formationController": 9853, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2660000, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76956, "losRangeQuery": 3992, "fsmReenter": true, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9850 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1086.94538 z: 427.59563 Obstruction: active: true moving: false control group: 9853 control group 2: 0 tag: 7010 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1086.94538 z: 427.59563 last x: 1086.94538 last z: 427.59563 territory: 4 rot x: 0 rot y: -0.38392 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9850 actor: "units/persians/cavalry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } }, "formationController": 9853, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76979, "losRangeQuery": 3993, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9851 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1076.36878 z: 431.32615 Obstruction: active: true moving: false control group: 9853 control group 2: 0 tag: 7012 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1076.36878 z: 431.32615 last x: 1076.36878 last z: 431.32615 territory: 4 rot x: 0 rot y: 0.94921 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9851 actor: "units/persians/cavalry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } }, "formationController": 9853, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76980, "losRangeQuery": 3994, "fsmReenter": false, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9852 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1082.54796 z: 427.27848 Obstruction: active: true moving: false control group: 9853 control group 2: 0 tag: 7014 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1082.54796 z: 427.27848 last x: 1082.54796 last z: 427.27848 territory: 4 rot x: 0 rot y: 0.22876 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false Selectable: UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 6 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 9.24264 goal hh: 0 Vision: VisualActor: base actor: "units/persians/cavalry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_melee" anim once: false anim speed: 1 sound group: "attack/weapon/sword.xml" anim desync: 0.05 anim sync repeat time: 1000 seed: 9852 actor: "units/persians/cavalry_swordsman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 150, "hitpoints": 150, "regenRate": 0 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } } ], "order": { "type": "Attack", "data": { "target": 9429, "force": true, "attackType": "Melee" } }, "formationController": 9853, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "formations/line_closed", "finishedOrder": false, "heldPosition": { "x": 1078.713134765625, "z": 422.3292541503906 }, "workOrders": [], "lastAttacked": 2659500, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76955, "losRangeQuery": 3995, "fsmReenter": true, "attackTimers": { "prepare": 0, "repeat": 1000, "recharge": 1000 }, "resyncAnimation": false } - id: 9853 Ownership: owner: 4 Position: in world: true x: 1080.07813 z: 425.89144 last x: 1080.07813 last z: 425.89144 territory: 4 rot x: 0 rot y: 0.43519 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 9429 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 2 target max range: 8 speed: 13.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 1 goal x: 1084.10096 goal z: 436.3897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 11.24264 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9852, 9851, 9850, 9849, 9848 ], "memberPositions": { "9852": { "row": 2, "column": 1 }, "9851": { "row": 1, "column": 2 }, "9850": { "row": 2, "column": 2 }, "9849": { "row": 1, "column": 3 }, "9848": { "row": 1, "column": 1 } }, "maxRowsUsed": 2, "maxColumnsUsed": [ null, 3, 2 ], "inPosition": [ 9848, 9849, 9850, 9851, 9852 ], "columnar": false, "rearrange": false, "formationMembersWithAura": [], "width": 6, "depth": 4, "oldOrientation": { "sin": -0.5455167525701947, "cos": -0.8380999180678096 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -1.5, "y": -3, "row": 2, "column": 1, "ent": 9852 }, { "x": 0, "y": 2, "row": 1, "column": 2, "ent": 9851 }, { "x": 1.5, "y": -3, "row": 2, "column": 2, "ent": 9850 }, { "x": 3, "y": 2, "row": 1, "column": 3, "ent": 9849 }, { "x": -3, "y": 2, "row": 1, "column": 1, "ent": 9848 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.IDLE", "losRangeQuery": 3996, "fsmReenter": false } - id: 9855 Ownership: owner: 1 Position: in world: true x: 903.94648 z: 590.89731 last x: 901.82183 last z: 593.35663 territory: 1 rot x: 0 rot y: 2.41353 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 1 state: 3 path state: 3 ticket: 0 target entity: 9841 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 56 speed: 6.5 moving: true facePointAfterMove: true length: 40 waypoint x: 1030 waypoint z: 518 waypoint x: 1026 waypoint z: 518 waypoint x: 1022 waypoint z: 518 waypoint x: 1018 waypoint z: 518 waypoint x: 1018 waypoint z: 522 waypoint x: 1014 waypoint z: 522 waypoint x: 1014 waypoint z: 526 waypoint x: 1010 waypoint z: 526 waypoint x: 1010 waypoint z: 530 waypoint x: 1006 waypoint z: 530 waypoint x: 1006 waypoint z: 534 waypoint x: 1002 waypoint z: 534 waypoint x: 998 waypoint z: 534 waypoint x: 998 waypoint z: 538 waypoint x: 994 waypoint z: 538 waypoint x: 994 waypoint z: 542 waypoint x: 990 waypoint z: 542 waypoint x: 990 waypoint z: 546 waypoint x: 986 waypoint z: 546 waypoint x: 986 waypoint z: 550 waypoint x: 982 waypoint z: 550 waypoint x: 978 waypoint z: 550 waypoint x: 978 waypoint z: 554 waypoint x: 974 waypoint z: 554 waypoint x: 974 waypoint z: 558 waypoint x: 974 waypoint z: 562 waypoint x: 970 waypoint z: 562 waypoint x: 970 waypoint z: 566 waypoint x: 966 waypoint z: 566 waypoint x: 962 waypoint z: 566 waypoint x: 958 waypoint z: 566 waypoint x: 954 waypoint z: 566 waypoint x: 950 waypoint z: 566 waypoint x: 946 waypoint z: 566 waypoint x: 942 waypoint z: 566 waypoint x: 938 waypoint z: 566 waypoint x: 934 waypoint z: 566 waypoint x: 930 waypoint z: 566 waypoint x: 926 waypoint z: 566 waypoint x: 926 waypoint z: 570 length: 1 waypoint x: 918.07757 waypoint z: 574.5403 type: 1 goal x: 1082.27831 goal z: 487.16526 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 56.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 8426, 9810, 9829 ], "memberPositions": { "9829": { "row": 1, "column": 1 }, "8426": { "row": 1, "column": 2 }, "9810": { "row": 1, "column": 3 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 3 ], "inPosition": [], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 10, "depth": 0, "oldOrientation": { "sin": 0.7930890567300999, "cos": -0.6091056953394545 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": -5, "y": 0, "row": 1, "column": 1, "ent": 9829 }, { "x": 0, "y": 0, "row": 1, "column": 2, "ent": 8426 }, { "x": 5, "y": 0, "row": 1, "column": 3, "ent": 9810 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9865, "force": true } } ], "order": { "type": "Attack", "data": { "target": 9865, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.COMBAT.APPROACHING", "losRangeQuery": 3998, "fsmReenter": false } - id: 9856 Ownership: owner: 2 Position: in world: true x: 898.19117 z: 297.98096 last x: 894.69121 last z: 297.99752 territory: 4 rot x: 0 rot y: 1.57821 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 3 state: 3 path state: 3 ticket: 0 target entity: 9731 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 8 speed: 7 moving: true facePointAfterMove: true length: 35 waypoint x: 998 waypoint z: 370 waypoint x: 994 waypoint z: 370 waypoint x: 990 waypoint z: 370 waypoint x: 990 waypoint z: 366 waypoint x: 986 waypoint z: 366 waypoint x: 982 waypoint z: 366 waypoint x: 982 waypoint z: 362 waypoint x: 978 waypoint z: 362 waypoint x: 978 waypoint z: 358 waypoint x: 974 waypoint z: 358 waypoint x: 974 waypoint z: 354 waypoint x: 970 waypoint z: 354 waypoint x: 966 waypoint z: 354 waypoint x: 962 waypoint z: 354 waypoint x: 962 waypoint z: 350 waypoint x: 958 waypoint z: 350 waypoint x: 958 waypoint z: 346 waypoint x: 954 waypoint z: 346 waypoint x: 954 waypoint z: 342 waypoint x: 950 waypoint z: 342 waypoint x: 950 waypoint z: 338 waypoint x: 946 waypoint z: 338 waypoint x: 946 waypoint z: 334 waypoint x: 942 waypoint z: 334 waypoint x: 942 waypoint z: 330 waypoint x: 938 waypoint z: 330 waypoint x: 938 waypoint z: 326 waypoint x: 934 waypoint z: 326 waypoint x: 934 waypoint z: 322 waypoint x: 930 waypoint z: 322 waypoint x: 930 waypoint z: 318 waypoint x: 926 waypoint z: 318 waypoint x: 926 waypoint z: 314 waypoint x: 922 waypoint z: 314 waypoint x: 922 waypoint z: 310 length: 3 waypoint x: 915.47066 waypoint z: 304.5592 waypoint x: 914.17396 waypoint z: 301.76987 waypoint x: 902.04575 waypoint z: 297.9627 type: 1 goal x: 1004.51755 goal z: 379.53243 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 8.13135 goal hh: 0 Formation: object: { "formationShape": "square", "sortingClasses": [ "Hero", "Champion", "Cavalry", "Melee", "Ranged" ], "shiftRows": false, "separationMultiplier": { "width": 1, "depth": 1 }, "widthDepthRatio": 4, "minColumns": 3, "maxColumns": 0, "maxRows": 0, "centerGap": 0, "animations": {}, "members": [ 9766, 9772 ], "memberPositions": { "9766": { "row": 1, "column": 2 }, "9772": { "row": 1, "column": 1 } }, "maxRowsUsed": 1, "maxColumnsUsed": [ null, 2 ], "inPosition": [], "columnar": true, "rearrange": true, "formationMembersWithAura": [], "width": 7, "depth": 0, "oldOrientation": { "sin": 0.902966825386251, "cos": 0.42971026547183616 }, "twinFormations": [], "formationSeparation": 60, "offsets": [ { "x": 3.5, "y": 0, "row": 1, "column": 2, "ent": 9766 }, { "x": -3.5, "y": 0, "row": 1, "column": 1, "ent": 9772 } ] } FormationAttack: object: { "canAttackAsFormation": false } Trader: object: { "firstMarket": 0, "secondMarket": 0, "gain": null, "goods": { "type": null, "amount": null, "origin": null } } UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9729, "force": true } } ], "order": { "type": "Attack", "data": { "target": 9729, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "workOrders": [], "stance": "aggressive", "fsmStateName": "FORMATIONCONTROLLER.COMBAT.APPROACHING", "losRangeQuery": 3999, "fsmReenter": false } - id: 9857 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1096.74338 z: 478.4893 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 7016 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1096.74338 z: 478.4893 last x: 1096.74338 last z: 478.4893 territory: 4 rot x: 0 rot y: 3.04412 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "attack_ranged" anim once: false anim speed: 1 sound group: "attack/weapon/arrowfly.xml" anim desync: 0.05 anim sync repeat time: 2000 seed: 9857 actor: "units/persians/infantry_javelinist_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Attack", "data": { "target": 9838, "force": false, "forceResponse": true, "attackType": "Ranged" } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": true, "heldPosition": { "x": 1096.7433776855469, "z": 478.4892883300781 }, "workOrders": [], "lastAttacked": 2659700, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.COMBAT.ATTACKING", "timer": 76965, "losRangeQuery": 4001, "fsmReenter": false, "attackTimers": { "prepare": 1200, "repeat": 2000, "recharge": 800 }, "resyncAnimation": false, "oldAttackType": "Ranged" } - id: 9860 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 327.35166 z: 675.16265 Obstruction: active: true moving: true control group: 9860 control group 2: 0 tag: 7022 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 327.35166 z: 675.16265 last x: 325.29386 last z: 678.2828 territory: 2 rot x: 0 rot y: 2.51732 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 199 waypoint x: 642 waypoint z: 154 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 506 waypoint z: 402 waypoint x: 506 waypoint z: 406 waypoint x: 502 waypoint z: 406 waypoint x: 502 waypoint z: 410 waypoint x: 498 waypoint z: 410 waypoint x: 498 waypoint z: 414 waypoint x: 494 waypoint z: 414 waypoint x: 494 waypoint z: 418 waypoint x: 490 waypoint z: 418 waypoint x: 490 waypoint z: 422 waypoint x: 486 waypoint z: 422 waypoint x: 486 waypoint z: 426 waypoint x: 482 waypoint z: 426 waypoint x: 482 waypoint z: 430 waypoint x: 478 waypoint z: 430 waypoint x: 478 waypoint z: 434 waypoint x: 474 waypoint z: 434 waypoint x: 474 waypoint z: 438 waypoint x: 470 waypoint z: 438 waypoint x: 470 waypoint z: 442 waypoint x: 470 waypoint z: 446 waypoint x: 466 waypoint z: 446 waypoint x: 466 waypoint z: 450 waypoint x: 466 waypoint z: 454 waypoint x: 462 waypoint z: 454 waypoint x: 462 waypoint z: 458 waypoint x: 458 waypoint z: 458 waypoint x: 458 waypoint z: 462 waypoint x: 454 waypoint z: 462 waypoint x: 454 waypoint z: 466 waypoint x: 450 waypoint z: 466 waypoint x: 450 waypoint z: 470 waypoint x: 446 waypoint z: 470 waypoint x: 446 waypoint z: 474 waypoint x: 442 waypoint z: 474 waypoint x: 442 waypoint z: 478 waypoint x: 438 waypoint z: 478 waypoint x: 438 waypoint z: 482 waypoint x: 434 waypoint z: 482 waypoint x: 434 waypoint z: 486 waypoint x: 430 waypoint z: 486 waypoint x: 430 waypoint z: 490 waypoint x: 430 waypoint z: 494 waypoint x: 430 waypoint z: 498 waypoint x: 426 waypoint z: 498 waypoint x: 426 waypoint z: 502 waypoint x: 426 waypoint z: 506 waypoint x: 426 waypoint z: 510 waypoint x: 422 waypoint z: 510 waypoint x: 422 waypoint z: 514 waypoint x: 418 waypoint z: 514 waypoint x: 418 waypoint z: 518 waypoint x: 414 waypoint z: 518 waypoint x: 414 waypoint z: 522 waypoint x: 410 waypoint z: 522 waypoint x: 410 waypoint z: 526 waypoint x: 406 waypoint z: 526 waypoint x: 406 waypoint z: 530 waypoint x: 402 waypoint z: 530 waypoint x: 402 waypoint z: 534 waypoint x: 398 waypoint z: 534 waypoint x: 398 waypoint z: 538 waypoint x: 394 waypoint z: 538 waypoint x: 394 waypoint z: 542 waypoint x: 394 waypoint z: 546 waypoint x: 394 waypoint z: 550 waypoint x: 390 waypoint z: 550 waypoint x: 390 waypoint z: 554 waypoint x: 386 waypoint z: 554 waypoint x: 386 waypoint z: 558 waypoint x: 386 waypoint z: 562 waypoint x: 382 waypoint z: 562 waypoint x: 382 waypoint z: 566 waypoint x: 378 waypoint z: 566 waypoint x: 378 waypoint z: 570 waypoint x: 378 waypoint z: 574 waypoint x: 378 waypoint z: 578 waypoint x: 378 waypoint z: 582 waypoint x: 378 waypoint z: 586 waypoint x: 374 waypoint z: 586 waypoint x: 374 waypoint z: 590 waypoint x: 374 waypoint z: 594 waypoint x: 374 waypoint z: 598 waypoint x: 374 waypoint z: 602 waypoint x: 370 waypoint z: 602 waypoint x: 370 waypoint z: 606 waypoint x: 370 waypoint z: 610 waypoint x: 370 waypoint z: 614 waypoint x: 370 waypoint z: 618 waypoint x: 370 waypoint z: 622 waypoint x: 370 waypoint z: 626 waypoint x: 370 waypoint z: 630 waypoint x: 366 waypoint z: 630 waypoint x: 366 waypoint z: 634 waypoint x: 362 waypoint z: 634 waypoint x: 362 waypoint z: 638 waypoint x: 358 waypoint z: 638 waypoint x: 358 waypoint z: 642 waypoint x: 354 waypoint z: 642 waypoint x: 354 waypoint z: 646 waypoint x: 350 waypoint z: 646 waypoint x: 350 waypoint z: 650 waypoint x: 346 waypoint z: 650 length: 2 waypoint x: 341.33753 waypoint z: 657.7764 waypoint x: 334.95002 waypoint z: 662.95002 type: 0 goal x: 645.6208 goal z: 149.73897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9860 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 4012, "fsmReenter": false } - id: 9863 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 292.2999 z: 666.76001 Obstruction: active: true moving: true control group: 9863 control group 2: 0 tag: 7028 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 292.2999 z: 666.76001 last x: 289.57692 last z: 669.33837 territory: 2 rot x: 0 rot y: 2.33478 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 3 path state: 3 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: true facePointAfterMove: true length: 207 waypoint x: 642 waypoint z: 154 waypoint x: 642 waypoint z: 158 waypoint x: 642 waypoint z: 162 waypoint x: 642 waypoint z: 166 waypoint x: 638 waypoint z: 166 waypoint x: 638 waypoint z: 170 waypoint x: 638 waypoint z: 174 waypoint x: 638 waypoint z: 178 waypoint x: 638 waypoint z: 182 waypoint x: 634 waypoint z: 182 waypoint x: 634 waypoint z: 186 waypoint x: 634 waypoint z: 190 waypoint x: 634 waypoint z: 194 waypoint x: 634 waypoint z: 198 waypoint x: 630 waypoint z: 198 waypoint x: 630 waypoint z: 202 waypoint x: 626 waypoint z: 202 waypoint x: 626 waypoint z: 206 waypoint x: 622 waypoint z: 206 waypoint x: 622 waypoint z: 210 waypoint x: 618 waypoint z: 210 waypoint x: 618 waypoint z: 214 waypoint x: 614 waypoint z: 214 waypoint x: 614 waypoint z: 218 waypoint x: 614 waypoint z: 222 waypoint x: 614 waypoint z: 226 waypoint x: 614 waypoint z: 230 waypoint x: 614 waypoint z: 234 waypoint x: 614 waypoint z: 238 waypoint x: 614 waypoint z: 242 waypoint x: 614 waypoint z: 246 waypoint x: 614 waypoint z: 250 waypoint x: 614 waypoint z: 254 waypoint x: 614 waypoint z: 258 waypoint x: 614 waypoint z: 262 waypoint x: 610 waypoint z: 262 waypoint x: 610 waypoint z: 266 waypoint x: 610 waypoint z: 270 waypoint x: 610 waypoint z: 274 waypoint x: 606 waypoint z: 274 waypoint x: 606 waypoint z: 278 waypoint x: 602 waypoint z: 278 waypoint x: 602 waypoint z: 282 waypoint x: 598 waypoint z: 282 waypoint x: 598 waypoint z: 286 waypoint x: 594 waypoint z: 286 waypoint x: 594 waypoint z: 290 waypoint x: 590 waypoint z: 290 waypoint x: 590 waypoint z: 294 waypoint x: 586 waypoint z: 294 waypoint x: 586 waypoint z: 298 waypoint x: 582 waypoint z: 298 waypoint x: 582 waypoint z: 302 waypoint x: 578 waypoint z: 302 waypoint x: 578 waypoint z: 306 waypoint x: 574 waypoint z: 306 waypoint x: 574 waypoint z: 310 waypoint x: 574 waypoint z: 314 waypoint x: 574 waypoint z: 318 waypoint x: 570 waypoint z: 318 waypoint x: 570 waypoint z: 322 waypoint x: 566 waypoint z: 322 waypoint x: 566 waypoint z: 326 waypoint x: 562 waypoint z: 326 waypoint x: 562 waypoint z: 330 waypoint x: 558 waypoint z: 330 waypoint x: 558 waypoint z: 334 waypoint x: 554 waypoint z: 334 waypoint x: 554 waypoint z: 338 waypoint x: 550 waypoint z: 338 waypoint x: 550 waypoint z: 342 waypoint x: 550 waypoint z: 346 waypoint x: 550 waypoint z: 350 waypoint x: 550 waypoint z: 354 waypoint x: 546 waypoint z: 354 waypoint x: 546 waypoint z: 358 waypoint x: 542 waypoint z: 358 waypoint x: 542 waypoint z: 362 waypoint x: 538 waypoint z: 362 waypoint x: 538 waypoint z: 366 waypoint x: 534 waypoint z: 366 waypoint x: 534 waypoint z: 370 waypoint x: 530 waypoint z: 370 waypoint x: 530 waypoint z: 374 waypoint x: 526 waypoint z: 374 waypoint x: 526 waypoint z: 378 waypoint x: 522 waypoint z: 378 waypoint x: 522 waypoint z: 382 waypoint x: 522 waypoint z: 386 waypoint x: 518 waypoint z: 386 waypoint x: 518 waypoint z: 390 waypoint x: 514 waypoint z: 390 waypoint x: 514 waypoint z: 394 waypoint x: 510 waypoint z: 394 waypoint x: 510 waypoint z: 398 waypoint x: 510 waypoint z: 402 waypoint x: 510 waypoint z: 406 waypoint x: 506 waypoint z: 406 waypoint x: 506 waypoint z: 410 waypoint x: 502 waypoint z: 410 waypoint x: 502 waypoint z: 414 waypoint x: 498 waypoint z: 414 waypoint x: 498 waypoint z: 418 waypoint x: 494 waypoint z: 418 waypoint x: 494 waypoint z: 422 waypoint x: 490 waypoint z: 422 waypoint x: 490 waypoint z: 426 waypoint x: 486 waypoint z: 426 waypoint x: 486 waypoint z: 430 waypoint x: 482 waypoint z: 430 waypoint x: 482 waypoint z: 434 waypoint x: 478 waypoint z: 434 waypoint x: 478 waypoint z: 438 waypoint x: 474 waypoint z: 438 waypoint x: 474 waypoint z: 442 waypoint x: 474 waypoint z: 446 waypoint x: 470 waypoint z: 446 waypoint x: 470 waypoint z: 450 waypoint x: 466 waypoint z: 450 waypoint x: 466 waypoint z: 454 waypoint x: 462 waypoint z: 454 waypoint x: 462 waypoint z: 458 waypoint x: 458 waypoint z: 458 waypoint x: 458 waypoint z: 462 waypoint x: 454 waypoint z: 462 waypoint x: 454 waypoint z: 466 waypoint x: 450 waypoint z: 466 waypoint x: 450 waypoint z: 470 waypoint x: 446 waypoint z: 470 waypoint x: 446 waypoint z: 474 waypoint x: 442 waypoint z: 474 waypoint x: 442 waypoint z: 478 waypoint x: 438 waypoint z: 478 waypoint x: 438 waypoint z: 482 waypoint x: 434 waypoint z: 482 waypoint x: 434 waypoint z: 486 waypoint x: 430 waypoint z: 486 waypoint x: 430 waypoint z: 490 waypoint x: 430 waypoint z: 494 waypoint x: 430 waypoint z: 498 waypoint x: 426 waypoint z: 498 waypoint x: 426 waypoint z: 502 waypoint x: 426 waypoint z: 506 waypoint x: 426 waypoint z: 510 waypoint x: 422 waypoint z: 510 waypoint x: 422 waypoint z: 514 waypoint x: 418 waypoint z: 514 waypoint x: 418 waypoint z: 518 waypoint x: 414 waypoint z: 518 waypoint x: 414 waypoint z: 522 waypoint x: 410 waypoint z: 522 waypoint x: 410 waypoint z: 526 waypoint x: 406 waypoint z: 526 waypoint x: 406 waypoint z: 530 waypoint x: 402 waypoint z: 530 waypoint x: 402 waypoint z: 534 waypoint x: 398 waypoint z: 534 waypoint x: 398 waypoint z: 538 waypoint x: 394 waypoint z: 538 waypoint x: 394 waypoint z: 542 waypoint x: 394 waypoint z: 546 waypoint x: 394 waypoint z: 550 waypoint x: 394 waypoint z: 554 waypoint x: 390 waypoint z: 554 waypoint x: 390 waypoint z: 558 waypoint x: 386 waypoint z: 558 waypoint x: 386 waypoint z: 562 waypoint x: 382 waypoint z: 562 waypoint x: 382 waypoint z: 566 waypoint x: 378 waypoint z: 566 waypoint x: 378 waypoint z: 570 waypoint x: 378 waypoint z: 574 waypoint x: 374 waypoint z: 574 waypoint x: 374 waypoint z: 578 waypoint x: 370 waypoint z: 578 waypoint x: 370 waypoint z: 582 waypoint x: 366 waypoint z: 582 waypoint x: 366 waypoint z: 586 waypoint x: 366 waypoint z: 590 waypoint x: 362 waypoint z: 590 waypoint x: 362 waypoint z: 594 waypoint x: 358 waypoint z: 594 waypoint x: 358 waypoint z: 598 waypoint x: 358 waypoint z: 602 waypoint x: 358 waypoint z: 606 waypoint x: 354 waypoint z: 606 waypoint x: 354 waypoint z: 610 waypoint x: 350 waypoint z: 610 waypoint x: 350 waypoint z: 614 waypoint x: 346 waypoint z: 614 waypoint x: 346 waypoint z: 618 waypoint x: 342 waypoint z: 618 waypoint x: 342 waypoint z: 622 waypoint x: 338 waypoint z: 622 waypoint x: 338 waypoint z: 626 waypoint x: 334 waypoint z: 626 waypoint x: 334 waypoint z: 630 waypoint x: 330 waypoint z: 630 waypoint x: 330 waypoint z: 634 waypoint x: 326 waypoint z: 634 waypoint x: 326 waypoint z: 638 waypoint x: 322 waypoint z: 638 waypoint x: 322 waypoint z: 642 waypoint x: 318 waypoint z: 642 waypoint x: 318 waypoint z: 646 waypoint x: 314 waypoint z: 646 waypoint x: 314 waypoint z: 650 length: 1 waypoint x: 305.64325 waypoint z: 654.12536 type: 0 goal x: 645.6208 goal z: 149.73897 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 11.25 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9863 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": false } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 95, "hitpoints": 95, "regenRate": 0.5 } Identity: Loot: Looter: object: {} Promotion: object: { "currentXp": 0 } ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } } ], "order": { "type": "Walk", "data": { "x": 645.6207885742188, "z": 149.7389678955078, "force": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 645.6207885742188, "z": 149.7389678955078 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.WALKING", "losRangeQuery": 4021, "fsmReenter": false } - id: 9864 Decay: Footprint: Minimap: r: 150 g: 20 b: 20 active: true x: 1085.35665 z: 488.70885 Obstruction: active: true moving: false control group: 9832 control group 2: 0 tag: 7030 flags: 5 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 1085.35665 z: 488.70885 last x: 1085.35665 last z: 488.70885 territory: 4 rot x: 0 rot y: -2.91521 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/carthaginians/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "promotion" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9864 actor: "units/carthaginians/infantry_spearman_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": true } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 115, "hitpoints": 115, "regenRate": 0.5 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Cheering", "data": { "force": true } }, { "type": "Attack", "data": { "target": 9858, "force": false, "forceResponse": true, "attackType": "Melee" } } ], "order": { "type": "Cheering", "data": { "force": true } }, "formationController": 9832, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1085.3566436767578, "z": 488.70884704589844 }, "workOrders": [ { "type": "Gather", "data": { "target": 5660, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/flora_tree_cretan_date_palm_tall", "lastPos": { "x": 1133.313720703125, "y": 22.38250732421875, "z": 254.51296997070312 }, "force": true } } ], "stance": "violent", "fsmStateName": "INDIVIDUAL.CHEERING", "timer": 77145, "losRangeQuery": 4025, "fsmReenter": false } - id: 9865 Decay: Footprint: Minimap: r: 230 g: 230 b: 75 active: true x: 1085.70977 z: 482.55912 Obstruction: active: true moving: false control group: 9807 control group 2: 0 tag: 7032 flags: 5 OverlayRenderer: Ownership: owner: 4 Position: in world: true x: 1085.70977 z: 482.55912 last x: 1085.70977 last z: 482.55912 territory: 4 rot x: 0 rot y: -1.04513 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false Selectable: UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 Vision: VisualActor: base actor: "units/persians/infantry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "promotion" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9865 actor: "units/persians/infantry_javelinist_e.xml" constructionprogress: 0 AIProxy: Armour: object: { "nextAlertTime": 0, "invulnerable": true } Attack: Builder: Cost: object: { "populationBonus": 0 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 90, "hitpoints": 90, "regenRate": 0 } Identity: Loot: Looter: object: {} ResourceGatherer: object: { "carrying": {} } Sound: Stamina: object: {} StatusBars: UnitAI: object: { "orderQueue": [ { "type": "Cheering", "data": { "force": true } }, { "type": "Attack", "data": { "target": 9833, "force": false, "forceResponse": true, "attackType": "Ranged" } } ], "order": { "type": "Cheering", "data": { "force": true } }, "formationController": 9807, "isGarrisoned": false, "isIdle": false, "lastFormationTemplate": "", "finishedOrder": false, "heldPosition": { "x": 1085.7097625732422, "z": 482.5591125488281 }, "workOrders": [], "stance": "aggressive", "fsmStateName": "INDIVIDUAL.CHEERING", "timer": 77203, "losRangeQuery": 4031, "fsmReenter": false } - id: 536871201 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871201 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 482.84664 z: 200.608 last x: 482.84664 last z: 200.608 territory: 2 rot x: 0 rot y: 2.3562 rot z: 0 altitude: -6.32769 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8950 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871203 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871203 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 470.66214 z: 231.41623 last x: 470.66214 last z: 231.41623 territory: 2 rot x: 0 rot y: 0.64039 rot z: 0 altitude: -6.28505 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9039 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871263 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871263 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 571.68705 z: 98.84597 last x: 571.68705 last z: 98.84597 territory: 2 rot x: 0 rot y: 2.43941 rot z: 0 altitude: -5.7571 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8668 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871306 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871306 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 888.40131 z: 271.6214 last x: 888.40131 last z: 271.6214 territory: 4 rot x: 0 rot y: -1.16646 rot z: 0 altitude: -2.60048 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9319 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871307 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871307 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 916.71009 z: 424.53814 last x: 916.71009 last z: 424.53814 territory: 4 rot x: 0 rot y: 0.29186 rot z: 0 altitude: -2.5108 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7739 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871310 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871310 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 934.33577 z: 179.66065 last x: 934.33577 last z: 179.66065 territory: 0 rot x: 0 rot y: 1.93334 rot z: 0 altitude: -1.97448 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8325 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871311 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871311 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1020.16662 z: 226.84403 last x: 1020.16662 last z: 226.84403 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: -1.95109 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8522 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871312 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871312 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 932.48415 z: 181.51218 last x: 932.48415 last z: 181.51218 territory: 0 rot x: 0 rot y: 2.36187 rot z: 0 altitude: -1.93465 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8322 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871313 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871313 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1056.33657 z: 226.84403 last x: 1056.33657 last z: 226.84403 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: -1.90094 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8523 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871314 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871314 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 930.54172 z: 183.45453 last x: 930.54172 last z: 183.45453 territory: 0 rot x: 0 rot y: 2.35988 rot z: 0 altitude: -1.89376 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8284 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871315 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871315 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1070.72071 z: 230.64896 last x: 1070.72071 last z: 230.64896 territory: 0 rot x: 0 rot y: 1.28753 rot z: 0 altitude: -1.86568 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8521 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871316 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871316 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 928.59928 z: 185.3969 last x: 928.59928 last z: 185.3969 territory: 0 rot x: 0 rot y: 2.35859 rot z: 0 altitude: -1.86013 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8281 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871317 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871317 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 926.65685 z: 187.33925 last x: 926.65685 last z: 187.33925 territory: 0 rot x: 0 rot y: 2.35796 rot z: 0 altitude: -1.81858 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8282 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871318 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871318 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 930.27807 z: 183.70366 last x: 930.27807 last z: 183.70366 territory: 0 rot x: 0 rot y: -0.78386 rot z: 0 altitude: -1.81858 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9413 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871321 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871321 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 922.86278 z: 191.13314 last x: 922.86278 last z: 191.13314 territory: 0 rot x: 0 rot y: 0.86368 rot z: 0 altitude: -1.7452 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8324 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871322 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871322 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1069.10582 z: 232.34232 last x: 1069.10582 last z: 232.34232 territory: 0 rot x: 0 rot y: -2.28525 rot z: 0 altitude: -1.73971 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7328 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871323 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871323 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 921.00857 z: 192.9873 last x: 921.00857 last z: 192.9873 territory: 0 rot x: 0 rot y: 0.20167 rot z: 0 altitude: -1.73971 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8323 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871324 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871324 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 919.15273 z: 194.84304 last x: 919.15273 last z: 194.84304 territory: 0 rot x: 0 rot y: 0.3363 rot z: 0 altitude: -1.7331 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8280 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871325 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871325 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 924.0232 z: 188.58835 last x: 924.0232 last z: 188.58835 territory: 0 rot x: 0 rot y: 0.7829 rot z: 0 altitude: -1.72043 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9618 actor: "units/persians/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871326 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871326 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 917.2953 z: 196.7004 last x: 917.2953 last z: 196.7004 territory: 0 rot x: 0 rot y: 0.47104 rot z: 0 altitude: -1.7158 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8283 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871327 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871327 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1039.23826 z: 237.56368 last x: 1039.23826 last z: 237.56368 territory: 0 rot x: 0 rot y: -0.2228 rot z: 0 altitude: -1.69706 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8520 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871328 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871328 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1038.9018 z: 239.66092 last x: 1038.9018 last z: 239.66092 territory: 0 rot x: 0 rot y: -0.22802 rot z: 0 altitude: -1.67727 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8524 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871329 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871329 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 907.7013 z: 249.37961 last x: 907.7013 last z: 249.37961 territory: 4 rot x: 0 rot y: -0.13431 rot z: 0 altitude: -1.66204 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9499 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871330 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871330 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 882.55208 z: 263.17917 last x: 882.55208 last z: 263.17917 territory: 2 rot x: 0 rot y: 1.03115 rot z: 0 altitude: -1.64118 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9474 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871331 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871331 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1019.38961 z: 213.59627 last x: 1019.38961 last z: 213.59627 territory: 0 rot x: 0 rot y: -3.05253 rot z: 0 altitude: -1.64118 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9113 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871332 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871332 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1065.71634 z: 229.5145 last x: 1065.71634 last z: 229.5145 territory: 0 rot x: 0 rot y: 2.8177 rot z: 0 altitude: -1.64118 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9442 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871333 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871333 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1030.48555 z: 221.7404 last x: 1030.48555 last z: 221.7404 territory: 0 rot x: 0 rot y: -0.84008 rot z: 0 altitude: -1.60271 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8037 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871334 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871334 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 881.71407 z: 265.87104 last x: 881.71407 last z: 265.87104 territory: 2 rot x: 0 rot y: 1.12958 rot z: 0 altitude: -1.58727 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9475 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871335 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871335 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1032.1532 z: 221.3698 last x: 1032.1532 last z: 221.3698 territory: 0 rot x: 0 rot y: -0.93015 rot z: 0 altitude: -1.56827 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8036 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871336 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871336 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 880.87627 z: 268.56222 last x: 880.87627 last z: 268.56222 territory: 2 rot x: 0 rot y: 1.23977 rot z: 0 altitude: -1.5587 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9489 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871337 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871337 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1017.63886 z: 165.87211 last x: 1017.63886 last z: 165.87211 territory: 0 rot x: 0 rot y: 1.13059 rot z: 0 altitude: -1.53803 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9131 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871338 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871338 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1029.91955 z: 219.27047 last x: 1029.91955 last z: 219.27047 territory: 0 rot x: 0 rot y: -0.5897 rot z: 0 altitude: -1.53051 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8038 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871339 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871339 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 884.5941 z: 259.1448 last x: 884.5941 last z: 259.1448 territory: 2 rot x: 0 rot y: 1.55248 rot z: 0 altitude: -1.51917 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9498 actor: "units/carthaginians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871340 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871340 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.06968 z: 223.21853 last x: 1033.06968 last z: 223.21853 territory: 0 rot x: 0 rot y: -1.1825 rot z: 0 altitude: -1.50895 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8039 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871341 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871341 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1026.18856 z: 225.47815 last x: 1026.18856 last z: 225.47815 territory: 0 rot x: 0 rot y: 1.95911 rot z: 0 altitude: -1.50895 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9046 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871342 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871342 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.06968 z: 223.21853 last x: 1033.06968 last z: 223.21853 territory: 0 rot x: 0 rot y: -2.79589 rot z: 0 altitude: -1.44018 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9632 actor: "units/persians/infantry_spearman_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871343 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871343 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1010.46622 z: 202.66851 last x: 1010.46622 last z: 202.66851 territory: 0 rot x: 0 rot y: 2.93621 rot z: 0 altitude: -1.44018 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9112 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871344 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871344 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1027.27183 z: 218.317 last x: 1027.27183 last z: 218.317 territory: 0 rot x: 0 rot y: 1.29448 rot z: 0 altitude: -1.42283 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8040 actor: "units/persians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871345 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871345 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1011.9594 z: 205.67191 last x: 1011.9594 last z: 205.67191 territory: 0 rot x: 0 rot y: 3.09972 rot z: 0 altitude: -1.40037 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9074 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871346 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871346 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1008.9594 z: 205.6651 last x: 1008.9594 last z: 205.6651 territory: 0 rot x: 0 rot y: 2.86124 rot z: 0 altitude: -1.35164 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9111 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871347 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871347 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1023.9594 z: 205.6992 last x: 1023.9594 last z: 205.6992 territory: 0 rot x: 0 rot y: 0.41587 rot z: 0 altitude: -1.34089 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9110 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871348 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871348 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1020.9594 z: 205.69237 last x: 1020.9594 last z: 205.69237 territory: 0 rot x: 0 rot y: 0.09206 rot z: 0 altitude: -1.303 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9077 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871349 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871349 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1017.9594 z: 205.68555 last x: 1017.9594 last z: 205.68555 territory: 0 rot x: 0 rot y: 0.2748 rot z: 0 altitude: -1.29303 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9073 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871350 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871350 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1028.46622 z: 202.70943 last x: 1028.46622 last z: 202.70943 territory: 0 rot x: 0 rot y: -0.33606 rot z: 0 altitude: -1.29303 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9114 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871351 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871351 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1014.9594 z: 205.67873 last x: 1014.9594 last z: 205.67873 territory: 0 rot x: 0 rot y: 0.1179 rot z: 0 altitude: -1.28832 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9076 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871354 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871354 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.89905 z: 336.72568 last x: 1033.89905 last z: 336.72568 territory: 0 rot x: 0 rot y: 0.72349 rot z: 0 altitude: -1.16558 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9643 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871357 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871357 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1035.87793 z: 336.35058 last x: 1035.87793 last z: 336.35058 territory: 0 rot x: 0 rot y: 0.57636 rot z: 0 altitude: -1.14811 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9642 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871358 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871358 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.90969 z: 338.61637 last x: 1033.90969 last z: 338.61637 territory: 0 rot x: 0 rot y: 0.82844 rot z: 0 altitude: -1.13659 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9644 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871359 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871359 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1028.6809 z: 338.15612 last x: 1028.6809 last z: 338.15612 territory: 0 rot x: 0 rot y: 1.0163 rot z: 0 altitude: -1.12945 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9641 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871360 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871360 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1031.93081 z: 338.99148 last x: 1031.93081 last z: 338.99148 territory: 0 rot x: 0 rot y: 0.95078 rot z: 0 altitude: -1.11854 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9645 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871361 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871361 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1074.0858 z: 237.94286 last x: 1074.0858 last z: 237.94286 territory: 0 rot x: 0 rot y: -2.33202 rot z: 0 altitude: -1.09818 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9630 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871362 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871362 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1054.72097 z: 325.54305 last x: 1054.72097 last z: 325.54305 territory: 0 rot x: 0 rot y: -3.04925 rot z: 0 altitude: -1.0769 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8113 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871363 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871363 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1071.42228 z: 244.0208 last x: 1071.42228 last z: 244.0208 territory: 0 rot x: 0 rot y: -2.79805 rot z: 0 altitude: -1.0769 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7636 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871364 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871364 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 968.56922 z: 258.63143 last x: 968.56922 last z: 258.63143 territory: 0 rot x: 0 rot y: 1.1535 rot z: 0 altitude: -1.06522 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9611 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871365 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871365 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1006.31777 z: 296.58304 last x: 1006.31777 last z: 296.58304 territory: 0 rot x: 0 rot y: -0.53657 rot z: 0 altitude: -1.04833 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7974 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871366 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871366 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 963.12003 z: 254.14077 last x: 963.12003 last z: 254.14077 territory: 0 rot x: 0 rot y: 2.2887 rot z: 0 altitude: -1.03214 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9613 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871367 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871367 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1072.27851 z: 372.6531 last x: 1072.27851 last z: 372.6531 territory: 0 rot x: 0 rot y: 1.29964 rot z: 0 altitude: -1.0223 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7667 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871368 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871368 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1016.84159 z: 270.85088 last x: 1016.84159 last z: 270.85088 territory: 0 rot x: 0 rot y: 3.1416 rot z: 0 altitude: -1.01679 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7973 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871369 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871369 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1070.57752 z: 373.83916 last x: 1070.57752 last z: 373.83916 territory: 0 rot x: 0 rot y: 1.47493 rot z: 0 altitude: -1.00057 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7331 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871370 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871370 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 976.06974 z: 262.24299 last x: 976.06974 last z: 262.24299 territory: 0 rot x: 0 rot y: -2.46918 rot z: 0 altitude: -0.99366 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9612 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871371 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871371 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1034.4905 z: 277.05308 last x: 1034.4905 last z: 277.05308 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: -0.98012 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7971 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871372 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871372 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 977.01424 z: 267.73711 last x: 977.01424 last z: 267.73711 territory: 0 rot x: 0 rot y: -2.57528 rot z: 0 altitude: -0.95382 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9614 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871373 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871373 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1003.9586 z: 280.75303 last x: 1003.9586 last z: 280.75303 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: -0.94878 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7726 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871374 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871374 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1066.10665 z: 381.94681 last x: 1066.10665 last z: 381.94681 territory: 0 rot x: 0 rot y: -2.11323 rot z: 0 altitude: -0.93903 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7335 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871377 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871377 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 973.21082 z: 271.21058 last x: 973.21082 last z: 271.21058 territory: 0 rot x: 0 rot y: 3.10497 rot z: 0 altitude: -0.9179 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9610 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871378 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871378 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1034.35695 z: 281.0249 last x: 1034.35695 last z: 281.0249 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: -0.91152 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7975 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871379 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871379 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1030.82816 z: 358.01238 last x: 1030.82816 last z: 358.01238 territory: 0 rot x: 0 rot y: 0.68342 rot z: 0 altitude: -0.90317 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9293 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871380 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871380 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1066.76931 z: 379.02033 last x: 1066.76931 last z: 379.02033 territory: 0 rot x: 0 rot y: -2.06247 rot z: 0 altitude: -0.89856 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8114 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871381 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871381 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1028.93654 z: 305.73513 last x: 1028.93654 last z: 305.73513 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: -0.87537 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7727 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871382 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871382 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1069.6958 z: 379.68299 last x: 1069.6958 last z: 379.68299 territory: 0 rot x: 0 rot y: -2.92504 rot z: 0 altitude: -0.84157 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8152 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871383 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871383 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1063.50191 z: 371.54055 last x: 1063.50191 last z: 371.54055 territory: 0 rot x: 0 rot y: -1.4348 rot z: 0 altitude: -0.82714 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7333 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871384 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871384 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1032.96695 z: 270.39776 last x: 1032.96695 last z: 270.39776 territory: 0 rot x: 0 rot y: 3.1416 rot z: 0 altitude: -0.82187 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7728 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871385 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871385 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1068.83277 z: 374.28606 last x: 1068.83277 last z: 374.28606 territory: 0 rot x: 0 rot y: -2.10479 rot z: 0 altitude: -0.82187 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9305 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871386 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871386 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1022.38241 z: 283.29638 last x: 1022.38241 last z: 283.29638 territory: 0 rot x: 0 rot y: -0.20391 rot z: 0 altitude: -0.79925 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7972 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871389 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871389 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1030.98882 z: 301.73151 last x: 1030.98882 last z: 301.73151 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: -0.77793 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7729 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871390 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871390 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 889.91811 z: 309.01969 last x: 889.91811 last z: 309.01969 territory: 4 rot x: 0 rot y: 2.18345 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9227 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871391 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871391 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 890.44684 z: 310.06774 last x: 890.44684 last z: 310.06774 territory: 4 rot x: 0 rot y: 2.99798 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9276 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871392 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871392 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 888.31075 z: 311.36998 last x: 888.31075 last z: 311.36998 territory: 4 rot x: 0 rot y: 1.38266 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9370 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871393 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871393 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 888.31075 z: 311.36998 last x: 888.31075 last z: 311.36998 territory: 4 rot x: 0 rot y: 1.38266 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9428 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871394 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871394 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 891.70524 z: 314.09684 last x: 891.70524 last z: 314.09684 territory: 4 rot x: 0 rot y: 1.97979 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9448 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871395 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871395 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 887.06147 z: 303.97477 last x: 887.06147 last z: 303.97477 territory: 4 rot x: 0 rot y: 1.2269 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9321 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871396 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871396 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 888.22774 z: 313.68476 last x: 888.22774 last z: 313.68476 territory: 4 rot x: 0 rot y: 2.67681 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9298 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871397 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871397 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 887.45919 z: 313.75573 last x: 887.45919 last z: 313.75573 territory: 4 rot x: 0 rot y: -1.51346 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9320 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871398 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871398 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 891.18749 z: 299.4545 last x: 891.18749 last z: 299.4545 territory: 4 rot x: 0 rot y: 0.60929 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8991 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871399 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871399 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 885.08754 z: 313.4115 last x: 885.08754 last z: 313.4115 territory: 4 rot x: 0 rot y: -2.10668 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9371 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871400 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871400 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 888.60984 z: 316.70551 last x: 888.60984 last z: 316.70551 territory: 4 rot x: 0 rot y: 0.36167 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9384 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871401 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871401 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 885.96308 z: 301.28748 last x: 885.96308 last z: 301.28748 territory: 4 rot x: 0 rot y: 1.02788 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9369 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871402 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871402 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1025.0326 z: 278.90305 last x: 1025.0326 last z: 278.90305 territory: 0 rot x: 0 rot y: 1.92051 rot z: 0 altitude: -0.77305 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7725 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871405 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871405 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.0372 z: 353.76551 last x: 1033.0372 last z: 353.76551 territory: 0 rot x: 0 rot y: 1.81322 rot z: 0 altitude: -0.7236 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9699 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871408 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871408 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1039.00306 z: 356.5959 last x: 1039.00306 last z: 356.5959 territory: 0 rot x: 0 rot y: 0.7338 rot z: 0 altitude: -0.7236 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9698 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871409 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871409 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1050.9431 z: 363.65555 last x: 1050.9431 last z: 363.65555 territory: 0 rot x: 0 rot y: -1.74408 rot z: 0 altitude: -0.71824 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9696 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871410 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871410 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1041.82415 z: 361.37412 last x: 1041.82415 last z: 361.37412 territory: 0 rot x: 0 rot y: 0.92458 rot z: 0 altitude: -0.71174 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9700 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871411 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871411 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1058.35802 z: 366.53676 last x: 1058.35802 last z: 366.53676 territory: 0 rot x: 0 rot y: -0.71613 rot z: 0 altitude: -0.70427 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9697 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871412 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871412 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 890.44693 z: 288.46926 last x: 890.44693 last z: 288.46926 territory: 4 rot x: 0 rot y: 3.08472 rot z: 0 altitude: -0.70427 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9352 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871413 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871413 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 886.5256 z: 276.1576 last x: 886.5256 last z: 276.1576 territory: 0 rot x: 0 rot y: 3.05526 rot z: 0 altitude: -0.69945 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9289 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871414 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871414 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 886.15429 z: 295.25023 last x: 886.15429 last z: 295.25023 territory: 4 rot x: 0 rot y: 2.79815 rot z: 0 altitude: -0.69306 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9444 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871415 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871415 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 887.87554 z: 292.24456 last x: 887.87554 last z: 292.24456 territory: 4 rot x: 0 rot y: -2.92443 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9032 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871416 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871416 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 886.33017 z: 289.10778 last x: 886.33017 last z: 289.10778 territory: 4 rot x: 0 rot y: -3.06231 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9275 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871417 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871417 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 883.33022 z: 289.12948 last x: 883.33022 last z: 289.12948 territory: 0 rot x: 0 rot y: -3.00573 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9402 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871418 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871418 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 889.33013 z: 289.08608 last x: 889.33013 last z: 289.08608 territory: 4 rot x: 0 rot y: -3.00344 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9392 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871419 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871419 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 883.30852 z: 286.12952 last x: 883.30852 last z: 286.12952 territory: 0 rot x: 0 rot y: -3.01969 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9123 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871420 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871420 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 886.28678 z: 283.10787 last x: 886.28678 last z: 283.10787 territory: 0 rot x: 0 rot y: -3.03304 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9299 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871421 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871421 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 889.28673 z: 283.08617 last x: 889.28673 last z: 283.08617 territory: 4 rot x: 0 rot y: -3.03214 rot z: 0 altitude: -0.6864 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9412 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871422 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871422 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 886.11802 z: 282.88297 last x: 886.11802 last z: 282.88297 territory: 0 rot x: 0 rot y: -3.054 rot z: 0 altitude: -0.67836 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9097 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871423 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871423 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1056.81368 z: 377.18194 last x: 1056.81368 last z: 377.18194 territory: 0 rot x: 0 rot y: -1.5719 rot z: 0 altitude: -0.66758 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7666 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871424 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871424 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1064.6256 z: 377.39051 last x: 1064.6256 last z: 377.39051 territory: 0 rot x: 0 rot y: 1.97852 rot z: 0 altitude: -0.65807 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7668 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871425 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871425 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1079.58344 z: 376.39489 last x: 1079.58344 last z: 376.39489 territory: 0 rot x: 0 rot y: -1.99657 rot z: 0 altitude: -0.65807 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9200 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871426 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871426 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1029.5488 z: 391.23047 last x: 1029.5488 last z: 391.23047 territory: 0 rot x: 0 rot y: -2.89824 rot z: 0 altitude: -0.6533 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9432 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871427 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871427 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1076.93042 z: 376.00113 last x: 1076.93042 last z: 376.00113 territory: 0 rot x: 0 rot y: -1.06089 rot z: 0 altitude: -0.64759 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9363 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871428 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871428 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1053.16668 z: 380.57883 last x: 1053.16668 last z: 380.57883 territory: 0 rot x: 0 rot y: -1.64901 rot z: 0 altitude: -0.64759 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7670 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871429 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871429 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1051.45337 z: 382.43197 last x: 1051.45337 last z: 382.43197 territory: 0 rot x: 0 rot y: -1.60628 rot z: 0 altitude: -0.64126 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7330 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871430 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871430 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1065.32793 z: 379.51223 last x: 1065.32793 last z: 379.51223 territory: 0 rot x: 0 rot y: -0.11936 rot z: 0 altitude: -0.63534 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9433 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871431 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871431 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1072.67684 z: 376.78768 last x: 1072.67684 last z: 376.78768 territory: 0 rot x: 0 rot y: -0.91167 rot z: 0 altitude: -0.63534 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9434 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871432 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871432 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1031.73653 z: 391.70987 last x: 1031.73653 last z: 391.70987 territory: 0 rot x: 0 rot y: -2.64528 rot z: 0 altitude: -0.6302 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9364 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871433 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871433 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1065.00171 z: 366.03196 last x: 1065.00171 last z: 366.03196 territory: 0 rot x: 0 rot y: -1.65577 rot z: 0 altitude: -0.62381 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9435 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871434 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871434 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1061.23269 z: 377.91752 last x: 1061.23269 last z: 377.91752 territory: 0 rot x: 0 rot y: -1.807 rot z: 0 altitude: -0.62381 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9360 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871435 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871435 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1049.50144 z: 384.86831 last x: 1049.50144 last z: 384.86831 territory: 0 rot x: 0 rot y: -1.46515 rot z: 0 altitude: -0.62381 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7332 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871436 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871436 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1077.77184 z: 377.86315 last x: 1077.77184 last z: 377.86315 territory: 0 rot x: 0 rot y: -1.90537 rot z: 0 altitude: -0.60735 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9269 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871437 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871437 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1020.05744 z: 389.05401 last x: 1020.05744 last z: 389.05401 territory: 0 rot x: 0 rot y: 2.03612 rot z: 0 altitude: -0.60294 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9686 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871438 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871438 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1033.998 z: 392.08252 last x: 1033.998 last z: 392.08252 territory: 0 rot x: 0 rot y: -2.22275 rot z: 0 altitude: -0.60294 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9400 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871439 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871439 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1056.32372 z: 387.93162 last x: 1056.32372 last z: 387.93162 territory: 0 rot x: 0 rot y: 1.1382 rot z: 0 altitude: -0.60294 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7669 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871442 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871442 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1017.02727 z: 381.50835 last x: 1017.02727 last z: 381.50835 territory: 0 rot x: 0 rot y: 0.45008 rot z: 0 altitude: -0.5974 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9404 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871443 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871443 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1053.37531 z: 384.22045 last x: 1053.37531 last z: 384.22045 territory: 0 rot x: 0 rot y: 2.50933 rot z: 0 altitude: -0.5974 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7744 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871444 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871444 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1061.02106 z: 382.07174 last x: 1061.02106 last z: 382.07174 territory: 0 rot x: 0 rot y: -2.89557 rot z: 0 altitude: -0.58431 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8116 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871445 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871445 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1030.771 z: 384.61892 last x: 1030.771 last z: 384.61892 territory: 0 rot x: 0 rot y: -0.12873 rot z: 0 altitude: -0.58431 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8936 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871446 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871446 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1054.94492 z: 386.26384 last x: 1054.94492 last z: 386.26384 territory: 0 rot x: 0 rot y: -1.74585 rot z: 0 altitude: -0.5799 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9397 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871447 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871447 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1030.01696 z: 393.06678 last x: 1030.01696 last z: 393.06678 territory: 0 rot x: 0 rot y: 2.21485 rot z: 0 altitude: -0.5799 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9689 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871448 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871448 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1063.18017 z: 381.28415 last x: 1063.18017 last z: 381.28415 territory: 0 rot x: 0 rot y: -2.78559 rot z: 0 altitude: -0.57456 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9680 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871449 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871449 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1048.32988 z: 400.88471 last x: 1048.32988 last z: 400.88471 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: -0.57456 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7699 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871450 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871450 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1076.98877 z: 380.39605 last x: 1076.98877 last z: 380.39605 territory: 0 rot x: 0 rot y: -2.03681 rot z: 0 altitude: -0.57456 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9196 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871451 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871451 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1072.62227 z: 380.34565 last x: 1072.62227 last z: 380.34565 territory: 0 rot x: 0 rot y: -2.06572 rot z: 0 altitude: -0.56447 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8353 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871452 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871452 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1059.58773 z: 384.18937 last x: 1059.58773 last z: 384.18937 territory: 0 rot x: 0 rot y: -2.98493 rot z: 0 altitude: -0.56447 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7634 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871453 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871453 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1021.39631 z: 400.21386 last x: 1021.39631 last z: 400.21386 territory: 0 rot x: 0 rot y: 2.89348 rot z: 0 altitude: -0.55938 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9661 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871454 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871454 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1036.0703 z: 392.31742 last x: 1036.0703 last z: 392.31742 territory: 0 rot x: 0 rot y: -1.58211 rot z: 0 altitude: -0.55457 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9436 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871455 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871455 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1069.03313 z: 382.60947 last x: 1069.03313 last z: 382.60947 territory: 0 rot x: 0 rot y: -2.34334 rot z: 0 altitude: -0.55457 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7393 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871456 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871456 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1075.17325 z: 382.14258 last x: 1075.17325 last z: 382.14258 territory: 0 rot x: 0 rot y: -1.79508 rot z: 0 altitude: -0.54094 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9693 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871457 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871457 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1058.17534 z: 386.08153 last x: 1058.17534 last z: 386.08153 territory: 0 rot x: 0 rot y: 3.05471 rot z: 0 altitude: -0.54094 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8355 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871458 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871458 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1019.05996 z: 399.62288 last x: 1019.05996 last z: 399.62288 territory: 0 rot x: 0 rot y: 2.695 rot z: 0 altitude: -0.53623 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9663 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871459 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871459 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1071.95961 z: 383.27213 last x: 1071.95961 last z: 383.27213 territory: 0 rot x: 0 rot y: -2.04006 rot z: 0 altitude: -0.53098 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8150 actor: "units/persians/infantry_archer_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871460 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871460 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 1157.20868 z: 800.42795 last x: 1157.20868 last z: 800.42795 territory: 0 rot x: 0 rot y: 0.44716 rot z: 0 altitude: -0.53098 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7320 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871461 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871461 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1054.63363 z: 389.8975 last x: 1054.63363 last z: 389.8975 territory: 0 rot x: 0 rot y: -2.9589 rot z: 0 altitude: -0.52625 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9708 actor: "units/persians/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871462 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871462 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1037.80521 z: 391.76308 last x: 1037.80521 last z: 391.76308 territory: 0 rot x: 0 rot y: -2.54163 rot z: 0 altitude: -0.52105 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8352 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871463 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871463 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1023.38442 z: 400.60952 last x: 1023.38442 last z: 400.60952 territory: 0 rot x: 0 rot y: 3.10378 rot z: 0 altitude: -0.50947 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9662 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871464 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871464 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1058.57871 z: 392.82987 last x: 1058.57871 last z: 392.82987 territory: 0 rot x: 0 rot y: 3.11289 rot z: 0 altitude: -0.50461 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7480 actor: "units/persians/infantry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871465 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871465 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1052.47617 z: 390.61643 last x: 1052.47617 last z: 390.61643 territory: 0 rot x: 0 rot y: -1.83797 rot z: 0 altitude: -0.49691 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9362 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871468 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871468 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 1157.94811 z: 800.21106 last x: 1157.94811 last z: 800.21106 territory: 0 rot x: 0 rot y: 0.2556 rot z: 0 altitude: -0.49691 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7366 actor: "units/spartans/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871469 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871469 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1038.73285 z: 394.97016 last x: 1038.73285 last z: 394.97016 territory: 0 rot x: 0 rot y: -2.62816 rot z: 0 altitude: -0.4922 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9361 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871470 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871470 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1017.3495 z: 399.10071 last x: 1017.3495 last z: 399.10071 territory: 0 rot x: 0 rot y: 2.47704 rot z: 0 altitude: -0.48665 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9660 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871471 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871471 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1158.73618 z: 804.26655 last x: 1158.73618 last z: 804.26655 territory: 0 rot x: 0 rot y: 2.8312 rot z: 0 altitude: -0.48665 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7708 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871472 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871472 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1040.92643 z: 399.50092 last x: 1040.92643 last z: 399.50092 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: -0.46534 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7698 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871473 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871473 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1025.27678 z: 400.8972 last x: 1025.27678 last z: 400.8972 territory: 0 rot x: 0 rot y: -2.84363 rot z: 0 altitude: -0.45997 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9664 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871474 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871474 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 1159.72408 z: 800.25506 last x: 1159.72408 last z: 800.25506 territory: 0 rot x: 0 rot y: -0.31041 rot z: 0 altitude: -0.45997 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/champion_infantry_sword.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7994 actor: "units/spartans/champion_infantry_sword.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871475 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871475 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1043.2764 z: 401.8509 last x: 1043.2764 last z: 401.8509 territory: 0 rot x: 0 rot y: -0.572 rot z: 0 altitude: -0.45997 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1.3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 15 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9712 actor: "units/persians/cavalry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871476 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871476 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1155.62458 z: 800.28125 last x: 1155.62458 last z: 800.28125 territory: 0 rot x: 0 rot y: 1.62415 rot z: 0 altitude: -0.45008 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8179 actor: "units/romans/infantry_swordsman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871477 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871477 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1023.70884 z: 359.30675 last x: 1023.70884 last z: 359.30675 territory: 0 rot x: 0 rot y: -2.53478 rot z: 0 altitude: -0.44487 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1.3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 15 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9715 actor: "units/persians/cavalry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871478 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871478 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1159.25867 z: 802.21656 last x: 1159.25867 last z: 802.21656 territory: 0 rot x: 0 rot y: -2.49373 rot z: 0 altitude: -0.44487 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7429 actor: "units/romans/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871479 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871479 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1026.00295 z: 406.31295 last x: 1026.00295 last z: 406.31295 territory: 0 rot x: 0 rot y: 2.64658 rot z: 0 altitude: -0.435 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9687 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871480 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871480 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1050.58404 z: 392.40413 last x: 1050.58404 last z: 392.40413 territory: 0 rot x: 0 rot y: -1.9723 rot z: 0 altitude: -0.435 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9398 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871481 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871481 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1156.23134 z: 802.382 last x: 1156.23134 last z: 802.382 territory: 0 rot x: 0 rot y: 2.46444 rot z: 0 altitude: -0.41393 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/cavalry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7421 actor: "units/romans/cavalry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871482 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871482 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1050.02189 z: 390.33408 last x: 1050.02189 last z: 390.33408 territory: 0 rot x: 0 rot y: -1.6066 rot z: 0 altitude: -0.41393 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9399 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871483 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871483 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1042.87342 z: 401.22094 last x: 1042.87342 last z: 401.22094 territory: 0 rot x: 0 rot y: 0 rot z: 0 altitude: -0.41393 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7696 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871484 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871484 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1028.85964 z: 407.50545 last x: 1028.85964 last z: 407.50545 territory: 0 rot x: 0 rot y: 2.71236 rot z: 0 altitude: -0.40859 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9685 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871485 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871485 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1041.89683 z: 393.5981 last x: 1041.89683 last z: 393.5981 territory: 0 rot x: 0 rot y: -1.26542 rot z: 0 altitude: -0.39802 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7697 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871486 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871486 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1048.95664 z: 393.05964 last x: 1048.95664 last z: 393.05964 territory: 0 rot x: 0 rot y: 1.9292 rot z: 0 altitude: -0.39802 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 7695 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871491 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871491 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 881.08054 z: 228.02796 last x: 881.08054 last z: 228.02796 territory: 2 rot x: 0 rot y: -2.801 rot z: 0 altitude: -0.2884 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9416 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871494 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871494 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1088.84447 z: 502.43638 last x: 1088.84447 last z: 502.43638 territory: 4 rot x: 0 rot y: -0.84028 rot z: 0 altitude: -0.0405 relative: true anchor: "pitch" floating: false UnitMotion: radius: 3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9217 actor: "units/carthaginians/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871497 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871497 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1067.15838 z: 440.0839 last x: 1067.15838 last z: 440.0839 territory: 4 rot x: 0 rot y: -0.17911 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9755 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871498 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871498 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1068.97005 z: 461.88765 last x: 1068.97005 last z: 461.88765 territory: 4 rot x: 0 rot y: -0.36901 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9757 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871499 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871499 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1066.29957 z: 472.95278 last x: 1066.29957 last z: 472.95278 territory: 4 rot x: 0 rot y: -0.15064 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/champion_unit_3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9388 actor: "units/carthaginians/champion_unit_3.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871500 type: local Decay: Ownership: owner: 4 Position: in world: true x: 1096.43555 z: 278.23047 last x: 1096.43555 last z: 278.23047 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: -6.31058 relative: true anchor: "upright" floating: false Vision: VisualActor: base actor: "structures/destruct_stone_3x3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536871500 actor: "structures/destruct_stone_3x3.xml" constructionprogress: 0 - id: 536871502 type: local Decay: Ownership: owner: 4 Position: in world: true x: 1145.17103 z: 585.81867 last x: 1145.17103 last z: 585.81867 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: -5.79397 relative: true anchor: "upright" floating: false Vision: VisualActor: base actor: "structures/destruct_pers_cc.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536871502 actor: "structures/destruct_pers_cc.xml" constructionprogress: 0 - id: 536871504 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871504 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1116.70002 z: 545.11593 last x: 1116.70002 last z: 545.11593 territory: 0 rot x: 0 rot y: 1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8436 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871505 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871505 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1116.70002 z: 543.26595 last x: 1116.70002 last z: 543.26595 territory: 0 rot x: 0 rot y: 1.14957 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8434 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871506 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871506 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1116.70002 z: 546.8888 last x: 1116.70002 last z: 546.8888 territory: 0 rot x: 0 rot y: 2.11367 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8435 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871507 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871507 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1116.70002 z: 540.70002 last x: 1116.70002 last z: 540.70002 territory: 0 rot x: 0 rot y: 0.78541 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8438 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871508 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871508 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1091.69491 z: 576.72185 last x: 1091.69491 last z: 576.72185 territory: 0 rot x: 0 rot y: 1.74418 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9756 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871509 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871509 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1102.71363 z: 537.50347 last x: 1102.71363 last z: 537.50347 territory: 0 rot x: 0 rot y: -1.57081 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/female_citizen.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8437 actor: "units/persians/female_citizen.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871510 type: local Decay: Ownership: owner: 4 Position: in world: true x: 1112.83484 z: 335.03614 last x: 1112.83484 last z: 335.03614 territory: 0 rot x: 0 rot y: 2.35621 rot z: 0 altitude: -4.85523 relative: true anchor: "upright" floating: false Vision: VisualActor: base actor: "structures/destruct_stone_3x3.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 536871510 actor: "structures/destruct_stone_3x3.xml" constructionprogress: 0 - id: 536871512 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871512 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1090.16964 z: 578.88631 last x: 1090.16964 last z: 578.88631 territory: 0 rot x: 0 rot y: 1.80134 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9754 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871513 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871513 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1096.62668 z: 461.74274 last x: 1096.62668 last z: 461.74274 territory: 4 rot x: 0 rot y: -0.42537 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9341 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871514 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871514 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1035.90355 z: 516.56197 last x: 1035.90355 last z: 516.56197 territory: 4 rot x: 0 rot y: -2.523 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9759 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871515 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871515 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1031.57067 z: 518.35593 last x: 1031.57067 last z: 518.35593 territory: 4 rot x: 0 rot y: -2.70611 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9775 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871516 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871516 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1098.53264 z: 480.38881 last x: 1098.53264 last z: 480.38881 territory: 4 rot x: 0 rot y: -0.02504 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9047 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871517 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871517 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1078.17376 z: 492.2447 last x: 1078.17376 last z: 492.2447 territory: 4 rot x: 0 rot y: 0.64724 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9254 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871518 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871518 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 1 Position: in world: true x: 1037.4199 z: 512.15838 last x: 1037.4199 last z: 512.15838 territory: 4 rot x: 0 rot y: -1.57895 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 13 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/romans/champion_unit_2.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9801 actor: "units/romans/champion_unit_2.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871519 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871519 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1098.36988 z: 481.88405 last x: 1098.36988 last z: 481.88405 territory: 4 rot x: 0 rot y: -0.06423 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9330 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871520 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871520 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1096.45884 z: 475.29778 last x: 1096.45884 last z: 475.29778 territory: 4 rot x: 0 rot y: 1.98136 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9288 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871521 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871521 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1088.97268 z: 507.65482 last x: 1088.97268 last z: 507.65482 territory: 4 rot x: 0 rot y: -0.43361 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9784 actor: "units/persians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871522 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871522 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1100.86776 z: 475.6911 last x: 1100.86776 last z: 475.6911 territory: 4 rot x: 0 rot y: 1.30097 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9096 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871523 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871523 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 1081.4517 z: 505.01412 last x: 1081.4517 last z: 505.01412 territory: 4 rot x: 0 rot y: -0.93256 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 12 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/champion_infantry_sword.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8003 actor: "units/spartans/champion_infantry_sword.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871524 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871524 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1086.21515 z: 497.93763 last x: 1086.21515 last z: 497.93763 territory: 4 rot x: 0 rot y: -0.51413 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1.3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 15 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9713 actor: "units/persians/cavalry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871525 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871525 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1090.54679 z: 500.09345 last x: 1090.54679 last z: 500.09345 territory: 4 rot x: 0 rot y: -2.74604 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9145 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871526 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871526 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 1039.66732 z: 502.92743 last x: 1039.66732 last z: 502.92743 territory: 4 rot x: 0 rot y: -1.79421 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8605 actor: "units/spartans/infantry_spearman_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871527 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871527 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1089.21143 z: 496.12594 last x: 1089.21143 last z: 496.12594 territory: 4 rot x: 0 rot y: -1.2142 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1.3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 15 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9714 actor: "units/persians/cavalry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871528 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871528 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1082.14393 z: 506.05152 last x: 1082.14393 last z: 506.05152 territory: 4 rot x: 0 rot y: 2.56 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9303 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871529 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871529 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1078.73122 z: 506.05152 last x: 1078.73122 last z: 506.05152 territory: 4 rot x: 0 rot y: 1.02036 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9385 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871530 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871530 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1085.68595 z: 503.31003 last x: 1085.68595 last z: 503.31003 territory: 4 rot x: 0 rot y: 2.8749 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 14 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9782 actor: "units/persians/cavalry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871531 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871531 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1092.20771 z: 494.31426 last x: 1092.20771 last z: 494.31426 territory: 4 rot x: 0 rot y: -1.82937 rot z: 0 altitude: 0 relative: true anchor: "pitch" floating: false UnitMotion: radius: 1.3 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 15 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/cavalry_archer_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9716 actor: "units/persians/cavalry_archer_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871532 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871532 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1079.4442 z: 490.17122 last x: 1079.4442 last z: 490.17122 territory: 4 rot x: 0 rot y: 2.37931 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9831 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871533 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871533 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1098.62154 z: 481.5219 last x: 1098.62154 last z: 481.5219 territory: 4 rot x: 0 rot y: 2.80922 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9837 actor: "units/carthaginians/infantry_spearman_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871534 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871534 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1084.26049 z: 490.51075 last x: 1084.26049 last z: 490.51075 territory: 4 rot x: 0 rot y: 2.66439 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9415 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871535 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871535 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1085.91282 z: 486.72422 last x: 1085.91282 last z: 486.72422 territory: 4 rot x: 0 rot y: -0.7925 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 9 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9790 actor: "units/persians/infantry_javelinist_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871536 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871536 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1093.02045 z: 502.30028 last x: 1093.02045 last z: 502.30028 territory: 4 rot x: 0 rot y: -3.05358 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_b.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9255 actor: "units/carthaginians/infantry_spearman_b.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871537 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871537 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1082.27831 z: 487.16526 last x: 1082.27831 last z: 487.16526 territory: 4 rot x: 0 rot y: -0.27208 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9841 actor: "units/persians/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871538 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871538 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1098.94404 z: 479.54625 last x: 1098.94404 last z: 479.54625 territory: 4 rot x: 0 rot y: 2.47902 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 7 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9859 actor: "units/carthaginians/infantry_spearman_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871539 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871539 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 998.19512 z: 493.03954 last x: 998.19512 last z: 493.03954 territory: 4 rot x: 0 rot y: 0.74006 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9735 actor: "units/spartans/infantry_spearman_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871540 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871540 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 4 Position: in world: true x: 1084.67064 z: 484.63486 last x: 1084.67064 last z: 484.63486 territory: 4 rot x: 0 rot y: -1.94915 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/persians/infantry_javelinist_a.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9858 actor: "units/persians/infantry_javelinist_a.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871541 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871541 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 3 Position: in world: true x: 995.4406 z: 493.78266 last x: 995.4406 last z: 493.78266 territory: 4 rot x: 0 rot y: 0.88195 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 8 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/spartans/infantry_javelinist_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 8679 actor: "units/spartans/infantry_javelinist_e.xml" constructionprogress: 0 Attack: Identity: Sound: - id: 536871542 type: local Decay: Footprint: Obstruction: active: false moving: false control group: 536871542 control group 2: 0 tag: 0 flags: 5 Ownership: owner: 2 Position: in world: true x: 1082.7773 z: 484.03414 last x: 1082.7773 last z: 484.03414 territory: 4 rot x: 0 rot y: 3.05127 rot z: 0 altitude: 0 relative: true anchor: "upright" floating: false UnitMotion: radius: 0.8 state: 0 path state: 0 ticket: 0 target entity: 0 target pos x: 0 target pos y: 0 target offset x: 0 target offset y: 0 target min range: 0 target max range: 0 speed: 6.5 moving: false facePointAfterMove: true length: 0 length: 0 type: 0 goal x: 0 goal z: 0 goal u x: 0 goal u z: 0 goal v x: 0 goal v z: 0 goal hw: 0 goal hh: 0 VisualActor: base actor: "units/carthaginians/infantry_spearman_e.xml" r: 1 g: 1 b: 1 anim run threshold: 0 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 seed: 9833 actor: "units/carthaginians/infantry_spearman_e.xml" constructionprogress: 0 Attack: Identity: Sound: