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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    template: "gaia/flora_tree_pine_w"
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    id: 1605
    template: "actor|geology/stone_granite_med.xml"
    id: 1606
    template: "actor|geology/stone_granite_med.xml"
    id: 1607
    template: "actor|geology/stone_granite_med.xml"
    id: 1608
    template: "actor|geology/stone_granite_med.xml"
    id: 1609
    template: "actor|geology/stone_granite_med.xml"
    id: 1610
    template: "actor|geology/stone_granite_med.xml"
    id: 1611
    template: "actor|geology/stone_granite_med.xml"
    id: 1612
    template: "actor|geology/stone_granite_med.xml"
    id: 1613
    template: "actor|geology/stone_granite_med.xml"
    id: 1614
    template: "actor|geology/stone_granite_med.xml"
    id: 1615
    template: "actor|geology/stone_granite_med.xml"
    id: 1616
    template: "actor|geology/stone_granite_med.xml"
    id: 1617
    template: "actor|geology/stone_granite_med.xml"
    id: 1618
    template: "actor|geology/stone_granite_med.xml"
    id: 1619
    template: "actor|geology/stone_granite_med.xml"
    id: 1620
    template: "actor|geology/stone_granite_med.xml"
    id: 1621
    template: "actor|geology/stone_granite_med.xml"
    id: 1622
    template: "actor|geology/stone_granite_med.xml"
    id: 1623
    template: "actor|geology/stone_granite_med.xml"
    id: 1624
    template: "actor|geology/stone_granite_med.xml"
    id: 1625
    template: "actor|geology/stone_granite_med.xml"
    id: 1626
    template: "actor|geology/stone_granite_med.xml"
    id: 1627
    template: "actor|geology/stone_granite_med.xml"
    id: 1628
    template: "actor|geology/stone_granite_med.xml"
    id: 1629
    template: "actor|geology/stone_granite_med.xml"
    id: 1630
    template: "actor|geology/stone_granite_med.xml"
    id: 1631
    template: "actor|geology/stone_granite_med.xml"
    id: 1632
    template: "actor|geology/stone_granite_med.xml"
    id: 1633
    template: "actor|geology/stone_granite_med.xml"
    id: 1634
    template: "actor|geology/stone_granite_med.xml"
    id: 1635
    template: "actor|geology/stone_granite_med.xml"
    id: 1636
    template: "actor|geology/stone_granite_med.xml"
    id: 1637
    template: "actor|geology/stone_granite_med.xml"
    id: 1638
    template: "actor|geology/stone_granite_med.xml"
    id: 1639
    template: "actor|geology/stone_granite_med.xml"
    id: 1640
    template: "actor|geology/stone_granite_med.xml"
    id: 1641
    template: "actor|geology/stone_granite_med.xml"
    id: 1642
    template: "actor|geology/stone_granite_med.xml"
    id: 1643
    template: "actor|geology/stone_granite_med.xml"
    id: 1644
    template: "actor|geology/stone_granite_med.xml"
    id: 1645
    template: "actor|geology/stone_granite_med.xml"
    id: 1646
    template: "actor|geology/stone_granite_med.xml"
    id: 1647
    template: "actor|geology/stone_granite_med.xml"
    id: 1648
    template: "actor|geology/stone_granite_med.xml"
    id: 1649
    template: "actor|geology/stone_granite_med.xml"
    id: 1650
    template: "actor|geology/stone_granite_med.xml"
    id: 1651
    template: "actor|geology/stone_granite_med.xml"
    id: 1652
    template: "actor|geology/stone_granite_med.xml"
    id: 1653
    template: "actor|geology/stone_granite_med.xml"
    id: 1654
    template: "actor|geology/stone_granite_med.xml"
    id: 1655
    template: "actor|geology/stone_granite_med.xml"
    id: 1656
    template: "actor|geology/stone_granite_med.xml"
    id: 1657
    template: "actor|geology/stone_granite_med.xml"
    id: 1658
    template: "actor|geology/stone_granite_med.xml"
    id: 1659
    template: "actor|geology/stone_granite_med.xml"
    id: 1660
    template: "actor|geology/stone_granite_med.xml"
    id: 1661
    template: "actor|geology/stone_granite_med.xml"
    id: 1662
    template: "actor|geology/stone_granite_med.xml"
    id: 1663
    template: "actor|geology/stone_granite_med.xml"
    id: 1664
    template: "actor|geology/stone_granite_med.xml"
    id: 1665
    template: "actor|geology/stone_granite_med.xml"
    id: 1666
    template: "actor|geology/stone_granite_med.xml"
    id: 1667
    template: "actor|geology/stone_granite_med.xml"
    id: 1668
    template: "actor|geology/stone_granite_med.xml"
    id: 1669
    template: "actor|geology/stone_granite_med.xml"
    id: 1670
    template: "actor|geology/stone_granite_med.xml"
    id: 1671
    template: "actor|geology/stone_granite_med.xml"
    id: 1672
    template: "actor|geology/stone_granite_med.xml"
    id: 1673
    template: "actor|geology/stone_granite_med.xml"
    id: 1674
    template: "actor|geology/stone_granite_med.xml"
    id: 1675
    template: "actor|geology/stone_granite_med.xml"
    id: 1676
    template: "actor|geology/stone_granite_med.xml"
    id: 1677
    template: "actor|geology/stone_granite_med.xml"
    id: 1678
    template: "actor|geology/stone_granite_med.xml"
    id: 1679
    template: "actor|geology/stone_granite_med.xml"
    id: 1680
    template: "actor|geology/stone_granite_med.xml"
    id: 1681
    template: "actor|geology/stone_granite_med.xml"
    id: 1682
    template: "actor|geology/stone_granite_med.xml"
    id: 1683
    template: "actor|geology/stone_granite_med.xml"
    id: 1684
    template: "actor|geology/stone_granite_med.xml"
    id: 1685
    template: "actor|geology/stone_granite_med.xml"
    id: 1686
    template: "actor|geology/stone_granite_med.xml"
    id: 1687
    template: "actor|geology/stone_granite_med.xml"
    id: 1688
    template: "actor|geology/stone_granite_med.xml"
    id: 1689
    template: "actor|geology/stone_granite_med.xml"
    id: 1690
    template: "actor|geology/stone_granite_med.xml"
    id: 1691
    template: "actor|geology/stone_granite_med.xml"
    id: 1692
    template: "actor|geology/stone_granite_med.xml"
    id: 1693
    template: "actor|geology/stone_granite_med.xml"
    id: 1694
    template: "actor|geology/stone_granite_med.xml"
    id: 1695
    template: "actor|geology/stone_granite_med.xml"
    id: 1696
    template: "actor|geology/stone_granite_med.xml"
    id: 1697
    template: "actor|geology/stone_granite_med.xml"
    id: 1698
    template: "actor|geology/stone_granite_med.xml"
    id: 1699
    template: "actor|geology/stone_granite_med.xml"
    id: 1700
    template: "actor|geology/stone_granite_med.xml"
    id: 1701
    template: "actor|geology/stone_granite_med.xml"
    id: 1702
    template: "actor|geology/stone_granite_med.xml"
    id: 1703
    template: "actor|geology/stone_granite_med.xml"
    id: 1704
    template: "actor|geology/stone_granite_med.xml"
    id: 1705
    template: "actor|geology/stone_granite_med.xml"
    id: 1706
    template: "actor|geology/stone_granite_med.xml"
    id: 1707
    template: "actor|geology/stone_granite_med.xml"
    id: 1708
    template: "actor|geology/stone_granite_med.xml"
    id: 1709
    template: "actor|geology/stone_granite_med.xml"
    id: 1710
    template: "actor|geology/stone_granite_med.xml"
    id: 1711
    template: "actor|geology/stone_granite_med.xml"
    id: 1712
    template: "actor|geology/stone_granite_med.xml"
    id: 1713
    template: "actor|geology/stone_granite_med.xml"
    id: 1714
    template: "actor|geology/stone_granite_med.xml"
    id: 1715
    template: "actor|geology/stone_granite_med.xml"
    id: 1716
    template: "actor|geology/stone_granite_med.xml"
    id: 1717
    template: "actor|geology/stone_granite_med.xml"
    id: 1718
    template: "actor|geology/stone_granite_med.xml"
    id: 1719
    template: "actor|geology/stone_granite_med.xml"
    id: 1720
    template: "actor|geology/stone_granite_med.xml"
    id: 1721
    template: "actor|geology/stone_granite_med.xml"
    id: 1722
    template: "actor|geology/stone_granite_med.xml"
    id: 1723
    template: "actor|geology/stone_granite_med.xml"
    id: 1724
    template: "actor|geology/stone_granite_med.xml"
    id: 1725
    template: "actor|geology/stone_granite_med.xml"
    id: 1726
    template: "actor|geology/stone_granite_med.xml"
    id: 1727
    template: "actor|geology/stone_granite_med.xml"
    id: 1728
    template: "actor|geology/stone_granite_med.xml"
    id: 1729
    template: "actor|geology/stone_granite_med.xml"
    id: 1730
    template: "actor|geology/stone_granite_med.xml"
    id: 1731
    template: "actor|geology/stone_granite_med.xml"
    id: 1732
    template: "actor|geology/stone_granite_med.xml"
    id: 1733
    template: "actor|geology/stone_granite_med.xml"
    id: 1734
    template: "actor|geology/stone_granite_med.xml"
    id: 1735
    template: "actor|geology/stone_granite_med.xml"
    id: 1736
    template: "actor|geology/stone_granite_med.xml"
    id: 1752
    template: "gaia/fauna_deer"
    id: 1753
    template: "gaia/fauna_deer"
    id: 1754
    template: "gaia/fauna_deer"
    id: 1755
    template: "gaia/fauna_deer"
    id: 1756
    template: "gaia/fauna_deer"
    id: 1757
    template: "gaia/fauna_deer"
    id: 1758
    template: "gaia/fauna_deer"
    id: 1759
    template: "gaia/fauna_deer"
    id: 1760
    template: "gaia/fauna_deer"
    id: 1761
    template: "gaia/fauna_deer"
    id: 1772
    template: "gaia/geology_metal_alpine_slabs"
    id: 1773
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1775
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1776
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1777
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1778
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1779
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1780
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1781
    template: "gaia/geology_stonemine_alpine_quarry"
    id: 1782
    template: "gaia/geology_metal_alpine_slabs"
    id: 1783
    template: "gaia/geology_metal_alpine_slabs"
    id: 1784
    template: "gaia/geology_metal_alpine_slabs"
    id: 1786
    template: "actor|geology/stone_granite_med.xml"
    id: 1787
    template: "actor|geology/stone_granite_med.xml"
    id: 1788
    template: "actor|geology/stone_granite_med.xml"
    id: 1789
    template: "actor|geology/stone_granite_med.xml"
    id: 1790
    template: "actor|geology/stone_granite_med.xml"
    id: 1791
    template: "actor|geology/stone_granite_med.xml"
    id: 1792
    template: "actor|geology/stone_granite_med.xml"
    id: 1793
    template: "actor|geology/stone_granite_med.xml"
    id: 1794
    template: "actor|geology/stone_granite_med.xml"
    id: 1795
    template: "actor|geology/stone_granite_med.xml"
    id: 1796
    template: "actor|geology/stone_granite_med.xml"
    id: 1797
    template: "actor|geology/stone_granite_med.xml"
    id: 1798
    template: "actor|geology/stone_granite_med.xml"
    id: 1799
    template: "actor|geology/stone_granite_med.xml"
    id: 1800
    template: "actor|geology/stone_granite_med.xml"
    id: 1801
    template: "actor|geology/stone_granite_med.xml"
    id: 1802
    template: "actor|geology/stone_granite_med.xml"
    id: 1803
    template: "actor|geology/stone_granite_med.xml"
    id: 1804
    template: "actor|geology/stone_granite_med.xml"
    id: 1805
    template: "actor|geology/stone_granite_med.xml"
    id: 1806
    template: "actor|geology/stone_granite_med.xml"
    id: 1807
    template: "actor|geology/stone_granite_med.xml"
    id: 1808
    template: "actor|geology/stone_granite_med.xml"
    id: 1809
    template: "actor|geology/stone_granite_med.xml"
    id: 1810
    template: "actor|geology/stone_granite_med.xml"
    id: 1811
    template: "actor|geology/stone_granite_med.xml"
    id: 1812
    template: "actor|geology/stone_granite_med.xml"
    id: 1813
    template: "actor|geology/stone_granite_med.xml"
    id: 1814
    template: "actor|geology/stone_granite_med.xml"
    id: 1815
    template: "actor|geology/stone_granite_med.xml"
    id: 1816
    template: "actor|geology/stone_granite_med.xml"
    id: 1817
    template: "actor|geology/stone_granite_med.xml"
    id: 1818
    template: "actor|geology/stone_granite_med.xml"
    id: 1819
    template: "actor|geology/stone_granite_med.xml"
    id: 1820
    template: "actor|geology/stone_granite_med.xml"
    id: 1821
    template: "actor|geology/stone_granite_med.xml"
    id: 1822
    template: "actor|geology/stone_granite_med.xml"
    id: 1823
    template: "actor|geology/stone_granite_med.xml"
    id: 1824
    template: "actor|geology/stone_granite_med.xml"
    id: 1825
    template: "actor|geology/stone_granite_med.xml"
    id: 1826
    template: "actor|geology/stone_granite_med.xml"
    id: 1827
    template: "actor|geology/stone_granite_med.xml"
    id: 1828
    template: "actor|geology/stone_granite_med.xml"
    id: 1829
    template: "actor|geology/stone_granite_med.xml"
    id: 1830
    template: "actor|geology/stone_granite_med.xml"
    id: 1831
    template: "actor|geology/stone_granite_med.xml"
    id: 1832
    template: "actor|geology/stone_granite_med.xml"
    id: 1833
    template: "actor|geology/stone_granite_med.xml"
    id: 1834
    template: "actor|geology/stone_granite_med.xml"
    id: 1835
    template: "actor|geology/stone_granite_med.xml"
    id: 1836
    template: "actor|geology/stone_granite_med.xml"
    id: 1837
    template: "actor|geology/stone_granite_med.xml"
    id: 1838
    template: "actor|geology/stone_granite_med.xml"
    id: 1839
    template: "actor|geology/stone_granite_med.xml"
    id: 1840
    template: "actor|geology/stone_granite_med.xml"
    id: 1841
    template: "actor|geology/stone_granite_med.xml"
    id: 1842
    template: "actor|geology/stone_granite_med.xml"
    id: 1843
    template: "actor|geology/stone_granite_med.xml"
    id: 1844
    template: "actor|geology/stone_granite_med.xml"
    id: 1845
    template: "actor|geology/stone_granite_med.xml"
    id: 1846
    template: "actor|geology/stone_granite_med.xml"
    id: 1847
    template: "actor|geology/stone_granite_med.xml"
    id: 1848
    template: "actor|geology/stone_granite_med.xml"
    id: 1849
    template: "actor|geology/stone_granite_med.xml"
    id: 1850
    template: "actor|geology/stone_granite_med.xml"
    id: 1851
    template: "actor|geology/stone_granite_med.xml"
    id: 1852
    template: "actor|geology/stone_granite_med.xml"
    id: 1853
    template: "actor|geology/stone_granite_med.xml"
    id: 1854
    template: "actor|geology/stone_granite_med.xml"
    id: 1855
    template: "actor|geology/stone_granite_med.xml"
    id: 1856
    template: "actor|geology/stone_granite_med.xml"
    id: 1857
    template: "actor|geology/stone_granite_med.xml"
    id: 1858
    template: "actor|geology/stone_granite_med.xml"
    id: 1859
    template: "actor|geology/stone_granite_med.xml"
    id: 1860
    template: "actor|geology/stone_granite_med.xml"
    id: 1861
    template: "actor|geology/stone_granite_med.xml"
    id: 1862
    template: "actor|geology/stone_granite_med.xml"
    id: 1863
    template: "actor|geology/stone_granite_med.xml"
    id: 1864
    template: "actor|geology/stone_granite_med.xml"
    id: 1865
    template: "actor|geology/stone_granite_med.xml"
    id: 1866
    template: "actor|geology/stone_granite_med.xml"
    id: 1867
    template: "actor|geology/stone_granite_med.xml"
    id: 1868
    template: "actor|geology/stone_granite_med.xml"
    id: 1869
    template: "actor|geology/stone_granite_med.xml"
    id: 1870
    template: "actor|geology/stone_granite_med.xml"
    id: 1871
    template: "actor|geology/stone_granite_med.xml"
    id: 1872
    template: "actor|geology/stone_granite_med.xml"
    id: 1873
    template: "actor|geology/stone_granite_med.xml"
    id: 1874
    template: "actor|geology/stone_granite_med.xml"
    id: 1875
    template: "actor|geology/stone_granite_med.xml"
    id: 1876
    template: "actor|geology/stone_granite_med.xml"
    id: 1877
    template: "actor|geology/stone_granite_med.xml"
    id: 1878
    template: "actor|geology/stone_granite_med.xml"
    id: 1879
    template: "actor|geology/stone_granite_med.xml"
    id: 1880
    template: "actor|geology/stone_granite_med.xml"
    id: 1881
    template: "actor|geology/stone_granite_med.xml"
    id: 1882
    template: "actor|geology/stone_granite_med.xml"
    id: 1883
    template: "actor|geology/stone_granite_med.xml"
    id: 1884
    template: "actor|geology/stone_granite_med.xml"
    id: 1885
    template: "actor|geology/stone_granite_med.xml"
    id: 1886
    template: "actor|geology/stone_granite_med.xml"
    id: 1887
    template: "actor|geology/stone_granite_med.xml"
    id: 1888
    template: "actor|geology/stone_granite_med.xml"
    id: 1889
    template: "actor|geology/stone_granite_med.xml"
    id: 1890
    template: "actor|geology/stone_granite_med.xml"
    id: 1891
    template: "actor|geology/stone_granite_med.xml"
    id: 1892
    template: "actor|geology/stone_granite_med.xml"
    id: 1893
    template: "actor|geology/stone_granite_med.xml"
    id: 1894
    template: "actor|geology/stone_granite_med.xml"
    id: 1895
    template: "actor|geology/stone_granite_med.xml"
    id: 1896
    template: "actor|geology/stone_granite_med.xml"
    id: 1897
    template: "actor|geology/stone_granite_med.xml"
    id: 1898
    template: "actor|geology/stone_granite_med.xml"
    id: 1899
    template: "actor|geology/stone_granite_med.xml"
    id: 1900
    template: "actor|geology/stone_granite_med.xml"
    id: 1901
    template: "actor|geology/stone_granite_med.xml"
    id: 1902
    template: "actor|geology/stone_granite_med.xml"
    id: 1903
    template: "actor|geology/stone_granite_med.xml"
    id: 1904
    template: "actor|geology/stone_granite_med.xml"
    id: 1905
    template: "actor|geology/stone_granite_med.xml"
    id: 1906
    template: "actor|geology/stone_granite_med.xml"
    id: 1907
    template: "actor|geology/stone_granite_med.xml"
    id: 1908
    template: "actor|geology/stone_granite_med.xml"
    id: 1909
    template: "actor|geology/stone_granite_med.xml"
    id: 1910
    template: "actor|geology/stone_granite_med.xml"
    id: 1911
    template: "actor|geology/stone_granite_med.xml"
    id: 1912
    template: "actor|geology/stone_granite_med.xml"
    id: 1913
    template: "actor|geology/stone_granite_med.xml"
    id: 1914
    template: "actor|geology/stone_granite_med.xml"
    id: 1915
    template: "actor|geology/stone_granite_med.xml"
    id: 1916
    template: "actor|geology/stone_granite_med.xml"
    id: 1917
    template: "actor|geology/stone_granite_med.xml"
    id: 1918
    template: "actor|geology/stone_granite_med.xml"
    id: 1919
    template: "actor|geology/stone_granite_med.xml"
    id: 1920
    template: "actor|geology/stone_granite_med.xml"
    id: 1921
    template: "actor|geology/stone_granite_med.xml"
    id: 1922
    template: "actor|geology/stone_granite_med.xml"
    id: 1923
    template: "actor|geology/stone_granite_med.xml"
    id: 1924
    template: "actor|geology/stone_granite_med.xml"
    id: 1925
    template: "actor|geology/stone_granite_med.xml"
    id: 1926
    template: "actor|geology/stone_granite_med.xml"
    id: 1927
    template: "actor|geology/stone_granite_med.xml"
    id: 1928
    template: "actor|geology/stone_granite_med.xml"
    id: 1929
    template: "actor|geology/stone_granite_med.xml"
    id: 1930
    template: "actor|geology/stone_granite_med.xml"
    id: 1931
    template: "actor|geology/stone_granite_med.xml"
    id: 1932
    template: "actor|geology/stone_granite_med.xml"
    id: 1933
    template: "actor|geology/stone_granite_med.xml"
    id: 1934
    template: "actor|geology/stone_granite_med.xml"
    id: 1935
    template: "actor|geology/stone_granite_med.xml"
    id: 1936
    template: "actor|geology/stone_granite_med.xml"
    id: 1937
    template: "actor|geology/stone_granite_med.xml"
    id: 1938
    template: "actor|geology/stone_granite_med.xml"
    id: 1939
    template: "actor|geology/stone_granite_med.xml"
    id: 1940
    template: "actor|geology/stone_granite_med.xml"
    id: 1941
    template: "actor|geology/stone_granite_med.xml"
    id: 1942
    template: "actor|geology/stone_granite_med.xml"
    id: 1943
    template: "actor|geology/stone_granite_med.xml"
    id: 1944
    template: "actor|geology/stone_granite_med.xml"
    id: 1945
    template: "actor|geology/stone_granite_med.xml"
    id: 1946
    template: "actor|geology/stone_granite_med.xml"
    id: 1947
    template: "actor|geology/stone_granite_med.xml"
    id: 1948
    template: "actor|geology/stone_granite_med.xml"
    id: 1949
    template: "actor|geology/stone_granite_med.xml"
    id: 1950
    template: "actor|geology/stone_granite_med.xml"
    id: 1951
    template: "actor|geology/stone_granite_med.xml"
    id: 1952
    template: "actor|geology/stone_granite_med.xml"
    id: 1953
    template: "actor|geology/stone_granite_med.xml"
    id: 1954
    template: "actor|geology/stone_granite_med.xml"
    id: 1955
    template: "actor|geology/stone_granite_med.xml"
    id: 1956
    template: "actor|geology/stone_granite_med.xml"
    id: 1957
    template: "actor|geology/stone_granite_med.xml"
    id: 1958
    template: "actor|geology/stone_granite_med.xml"
    id: 1959
    template: "actor|geology/stone_granite_med.xml"
    id: 1960
    template: "actor|geology/stone_granite_med.xml"
    id: 1961
    template: "actor|geology/stone_granite_med.xml"
    id: 1962
    template: "actor|geology/stone_granite_med.xml"
    id: 1963
    template: "actor|geology/stone_granite_med.xml"
    id: 1964
    template: "actor|geology/stone_granite_med.xml"
    id: 1965
    template: "actor|geology/stone_granite_med.xml"
    id: 1966
    template: "actor|geology/stone_granite_med.xml"
    id: 1967
    template: "actor|geology/stone_granite_med.xml"
    id: 1968
    template: "actor|geology/stone_granite_med.xml"
    id: 1969
    template: "actor|geology/stone_granite_med.xml"
    id: 1970
    template: "actor|geology/stone_granite_med.xml"
    id: 1971
    template: "actor|geology/stone_granite_med.xml"
    id: 1972
    template: "actor|geology/stone_granite_med.xml"
    id: 1973
    template: "actor|geology/stone_granite_med.xml"
    id: 1974
    template: "actor|geology/stone_granite_med.xml"
    id: 1975
    template: "actor|geology/stone_granite_med.xml"
    id: 1976
    template: "actor|geology/stone_granite_med.xml"
    id: 1977
    template: "actor|geology/stone_granite_med.xml"
    id: 1978
    template: "actor|geology/stone_granite_med.xml"
    id: 1979
    template: "actor|geology/stone_granite_med.xml"
    id: 1980
    template: "actor|geology/stone_granite_med.xml"
    id: 1981
    template: "actor|geology/stone_granite_med.xml"
    id: 1982
    template: "actor|geology/stone_granite_med.xml"
    id: 1983
    template: "actor|geology/stone_granite_med.xml"
    id: 1984
    template: "actor|geology/stone_granite_med.xml"
    id: 1985
    template: "actor|geology/stone_granite_med.xml"
    id: 1986
    template: "actor|geology/stone_granite_med.xml"
    id: 1987
    template: "actor|geology/stone_granite_med.xml"
    id: 1988
    template: "actor|geology/stone_granite_med.xml"
    id: 1989
    template: "actor|geology/stone_granite_med.xml"
    id: 1990
    template: "actor|geology/stone_granite_med.xml"
    id: 1991
    template: "actor|geology/stone_granite_med.xml"
    id: 1992
    template: "actor|geology/stone_granite_med.xml"
    id: 1993
    template: "actor|geology/stone_granite_med.xml"
    id: 1994
    template: "actor|geology/stone_granite_med.xml"
    id: 1995
    template: "actor|geology/stone_granite_med.xml"
    id: 1996
    template: "actor|geology/stone_granite_med.xml"
    id: 1997
    template: "actor|geology/stone_granite_med.xml"
    id: 1998
    template: "actor|geology/stone_granite_med.xml"
    id: 1999
    template: "actor|geology/stone_granite_med.xml"
    id: 2000
    template: "actor|geology/stone_granite_med.xml"
    id: 2001
    template: "actor|geology/stone_granite_med.xml"
    id: 2002
    template: "actor|geology/stone_granite_med.xml"
    id: 2003
    template: "actor|geology/stone_granite_med.xml"
    id: 2004
    template: "actor|geology/stone_granite_med.xml"
    id: 2005
    template: "actor|geology/stone_granite_med.xml"
    id: 2006
    template: "actor|geology/stone_granite_med.xml"
    id: 2007
    template: "actor|geology/stone_granite_med.xml"
    id: 2008
    template: "actor|geology/stone_granite_med.xml"
    id: 2009
    template: "actor|geology/stone_granite_med.xml"
    id: 2010
    template: "actor|geology/stone_granite_med.xml"
    id: 2011
    template: "actor|geology/stone_granite_med.xml"
    id: 2012
    template: "actor|geology/stone_granite_med.xml"
    id: 2013
    template: "actor|geology/stone_granite_med.xml"
    id: 2014
    template: "actor|geology/stone_granite_med.xml"
    id: 2015
    template: "actor|geology/stone_granite_med.xml"
    id: 2016
    template: "actor|geology/stone_granite_med.xml"
    id: 2017
    template: "actor|geology/stone_granite_med.xml"
    id: 2018
    template: "actor|geology/stone_granite_med.xml"
    id: 2019
    template: "actor|geology/stone_granite_med.xml"
    id: 2020
    template: "actor|geology/stone_granite_med.xml"
    id: 2021
    template: "actor|geology/stone_granite_med.xml"
    id: 2022
    template: "actor|geology/stone_granite_med.xml"
    id: 2023
    template: "actor|geology/stone_granite_med.xml"
    id: 2024
    template: "actor|geology/stone_granite_med.xml"
    id: 2025
    template: "actor|geology/stone_granite_med.xml"
    id: 2026
    template: "actor|geology/stone_granite_med.xml"
    id: 2027
    template: "actor|geology/stone_granite_med.xml"
    id: 2028
    template: "actor|geology/stone_granite_med.xml"
    id: 2029
    template: "actor|geology/stone_granite_med.xml"
    id: 2030
    template: "actor|geology/stone_granite_med.xml"
    id: 2031
    template: "actor|geology/stone_granite_med.xml"
    id: 2032
    template: "actor|geology/stone_granite_med.xml"
    id: 2033
    template: "actor|geology/stone_granite_med.xml"
    id: 2034
    template: "actor|geology/stone_granite_med.xml"
    id: 2035
    template: "actor|geology/stone_granite_med.xml"
    id: 2036
    template: "actor|geology/stone_granite_med.xml"
    id: 2037
    template: "actor|geology/stone_granite_med.xml"
    id: 2038
    template: "actor|geology/stone_granite_med.xml"
    id: 2039
    template: "actor|geology/stone_granite_med.xml"
    id: 2040
    template: "actor|geology/stone_granite_med.xml"
    id: 2041
    template: "actor|geology/stone_granite_med.xml"
    id: 2042
    template: "actor|geology/stone_granite_med.xml"
    id: 2043
    template: "actor|geology/stone_granite_med.xml"
    id: 2044
    template: "actor|geology/stone_granite_med.xml"
    id: 2045
    template: "actor|geology/stone_granite_med.xml"
    id: 2046
    template: "actor|geology/stone_granite_med.xml"
    id: 2047
    template: "actor|geology/stone_granite_med.xml"
    id: 2048
    template: "actor|geology/stone_granite_med.xml"
    id: 2049
    template: "actor|geology/stone_granite_med.xml"
    id: 2050
    template: "actor|geology/stone_granite_med.xml"
    id: 2051
    template: "actor|geology/stone_granite_med.xml"
    id: 2052
    template: "actor|geology/stone_granite_med.xml"
    id: 2053
    template: "actor|geology/stone_granite_med.xml"
    id: 2054
    template: "actor|geology/stone_granite_med.xml"
    id: 2055
    template: "actor|geology/stone_granite_med.xml"
    id: 2056
    template: "actor|geology/stone_granite_med.xml"
    id: 2057
    template: "actor|geology/stone_granite_med.xml"
    id: 2058
    template: "actor|geology/stone_granite_med.xml"
    id: 2059
    template: "actor|geology/stone_granite_med.xml"
    id: 2060
    template: "actor|geology/stone_granite_med.xml"
    id: 2061
    template: "actor|geology/stone_granite_med.xml"
    id: 2062
    template: "actor|geology/stone_granite_med.xml"
    id: 2063
    template: "actor|geology/stone_granite_med.xml"
    id: 2064
    template: "actor|geology/stone_granite_med.xml"
    id: 2065
    template: "actor|geology/stone_granite_med.xml"
    id: 2066
    template: "actor|geology/stone_granite_med.xml"
    id: 2067
    template: "actor|geology/stone_granite_med.xml"
    id: 2068
    template: "actor|geology/stone_granite_med.xml"
    id: 2069
    template: "actor|geology/stone_granite_med.xml"
    id: 2070
    template: "actor|geology/stone_granite_med.xml"
    id: 2071
    template: "actor|geology/stone_granite_med.xml"
    id: 2072
    template: "actor|geology/stone_granite_med.xml"
    id: 2073
    template: "actor|geology/stone_granite_med.xml"
    id: 2074
    template: "actor|geology/stone_granite_med.xml"
    id: 2075
    template: "actor|geology/stone_granite_med.xml"
    id: 2076
    template: "actor|geology/stone_granite_med.xml"
    id: 2077
    template: "actor|geology/stone_granite_med.xml"
    id: 2078
    template: "actor|geology/stone_granite_med.xml"
    id: 2079
    template: "actor|geology/stone_granite_med.xml"
    id: 2080
    template: "actor|geology/stone_granite_med.xml"
    id: 2081
    template: "actor|geology/stone_granite_med.xml"
    id: 2082
    template: "actor|geology/stone_granite_large.xml"
    id: 2083
    template: "actor|geology/stone_granite_large.xml"
    id: 2084
    template: "actor|geology/stone_granite_large.xml"
    id: 2085
    template: "actor|geology/stone_granite_large.xml"
    id: 2086
    template: "actor|geology/stone_scandiv_formation.xml"
    id: 2087
    template: "gaia/fauna_hawk"
    id: 2088
    template: "gaia/fauna_hawk"
    id: 2089
    template: "gaia/fauna_hawk"
    id: 2090
    template: "gaia/fauna_hawk"
    id: 2091
    template: "gaia/fauna_hawk"
    id: 2092
    template: "gaia/fauna_hawk"
    id: 2093
    template: "gaia/fauna_hawk"
    id: 2094
    template: "gaia/fauna_hawk"
    id: 2095
    template: "gaia/flora_tree_pine_w"
    id: 2096
    template: "gaia/flora_tree_pine_w"
    id: 2097
    template: "gaia/flora_tree_pine_w"
    id: 2098
    template: "gaia/flora_tree_pine_w"
    id: 2099
    template: "gaia/flora_tree_pine_w"
    id: 2100
    template: "gaia/flora_tree_pine_w"
    id: 2101
    template: "gaia/flora_tree_pine_w"
    id: 2102
    template: "gaia/flora_tree_pine_w"
    id: 2103
    template: "gaia/flora_tree_pine_w"
    id: 2104
    template: "gaia/flora_tree_pine_w"
    id: 2125
    template: "actor|geology/snow1.xml"
    id: 2126
    template: "actor|geology/snow1.xml"
    id: 2127
    template: "actor|geology/snow1.xml"
    id: 2128
    template: "actor|geology/snow1.xml"
    id: 2129
    template: "actor|geology/snow1.xml"
    id: 2130
    template: "actor|geology/snow1.xml"
    id: 2131
    template: "actor|geology/snow1.xml"
    id: 2132
    template: "actor|geology/snow1.xml"
    id: 2133
    template: "actor|geology/snow1.xml"
    id: 2134
    template: "actor|geology/snow1.xml"
    id: 2135
    template: "actor|geology/snow1.xml"
    id: 2136
    template: "actor|geology/snow1.xml"
    id: 2137
    template: "actor|geology/snow1.xml"
    id: 2138
    template: "actor|geology/snow1.xml"
    id: 2139
    template: "actor|geology/snow1.xml"
    id: 2140
    template: "actor|geology/snow1.xml"
    id: 2141
    template: "actor|geology/snow2.xml"
    id: 2142
    template: "actor|geology/snow2.xml"
    id: 2143
    template: "actor|geology/snow2.xml"
    id: 2144
    template: "actor|geology/snow2.xml"
    id: 2145
    template: "actor|geology/snow2.xml"
    id: 2146
    template: "actor|geology/snow2.xml"
    id: 2147
    template: "actor|geology/snow2.xml"
    id: 2148
    template: "actor|geology/snow2.xml"
    id: 2149
    template: "actor|geology/snow2.xml"
    id: 2150
    template: "actor|geology/snow2.xml"
    id: 2151
    template: "actor|geology/snow2.xml"
    id: 2152
    template: "actor|geology/snow2.xml"
    id: 2153
    template: "actor|geology/snow2.xml"
    id: 2154
    template: "actor|geology/snow2.xml"
    id: 2155
    template: "actor|geology/snow2.xml"
    id: 2156
    template: "actor|geology/snow2.xml"
    id: 2157
    template: "actor|geology/snow2.xml"
    id: 2158
    template: "actor|geology/snow2.xml"
    id: 2159
    template: "actor|geology/snow1.xml"
    id: 2160
    template: "actor|geology/snow1.xml"
    id: 2161
    template: "actor|geology/snow1.xml"
    id: 2162
    template: "actor|geology/snow1.xml"
    id: 2163
    template: "actor|geology/snow1.xml"
    id: 2164
    template: "actor|geology/snow1.xml"
    id: 2165
    template: "actor|geology/snow1.xml"
    id: 2166
    template: "actor|geology/snow1.xml"
    id: 2167
    template: "actor|particle/blowing_snow.xml"
    id: 2168
    template: "actor|particle/blowing_snow.xml"
    id: 2169
    template: "actor|particle/blowing_snow.xml"
    id: 2170
    template: "actor|particle/blowing_snow.xml"
    id: 2171
    template: "actor|particle/blowing_snow.xml"
    id: 2172
    template: "actor|particle/blowing_snow.xml"
    id: 2173
    template: "actor|particle/blowing_snow.xml"
    id: 2174
    template: "actor|particle/blowing_snow.xml"
    id: 2175
    template: "actor|particle/blowing_snow.xml"
    id: 2176
    template: "actor|particle/blowing_snow.xml"
    id: 2177
    template: "actor|particle/blowing_snow.xml"
    id: 2178
    template: "actor|particle/blowing_snow.xml"
    id: 2179
    template: "actor|particle/blowing_snow.xml"
    id: 2180
    template: "actor|particle/blowing_snow.xml"
    id: 2181
    template: "actor|particle/blowing_snow.xml"
    id: 2182
    template: "actor|particle/blowing_snow.xml"
    id: 2183
    template: "actor|particle/blowing_snow.xml"
    id: 2184
    template: "actor|particle/blowing_snow.xml"
    id: 2185
    template: "actor|particle/blowing_snow.xml"
    id: 2186
    template: "actor|particle/blowing_snow.xml"
    id: 2187
    template: "actor|particle/blowing_snow.xml"
    id: 2188
    template: "actor|particle/blowing_snow.xml"
    id: 2189
    template: "actor|particle/blowing_snow.xml"
    id: 2190
    template: "actor|particle/blowing_snow.xml"
    id: 2191
    template: "actor|particle/cloud.xml"
    id: 2192
    template: "actor|particle/cloud.xml"
    id: 2193
    template: "actor|particle/cloud.xml"
    id: 2194
    template: "actor|particle/cloud.xml"
    id: 2195
    template: "actor|particle/cloud.xml"
    id: 2199
    template: "gaia/flora_tree_pine"
    id: 2203
    template: "gaia/flora_tree_pine"
    id: 2204
    template: "gaia/flora_tree_pine"
    id: 2205
    template: "actor|geology/stone_granite_med.xml"
    id: 2206
    template: "actor|geology/stone_granite_med.xml"
    id: 2207
    template: "actor|geology/stone_granite_med.xml"
    id: 2208
    template: "actor|geology/stone_granite_med.xml"
    id: 2209
    template: "actor|geology/stone_granite_med.xml"
    id: 2210
    template: "actor|geology/stone_granite_med.xml"
    id: 2211
    template: "actor|geology/stone_granite_med.xml"
    id: 2212
    template: "actor|geology/stone_granite_med.xml"
    id: 2213
    template: "actor|geology/stone_granite_med.xml"
    id: 2214
    template: "actor|geology/stone_granite_med.xml"
    id: 2215
    template: "actor|geology/stone_granite_med.xml"
    id: 2216
    template: "actor|geology/stone_granite_med.xml"
    id: 2217
    template: "actor|geology/stone_granite_med.xml"
    id: 2218
    template: "actor|geology/stone_granite_med.xml"
    id: 2219
    template: "actor|geology/stone_granite_med.xml"
    id: 2220
    template: "actor|geology/stone_granite_med.xml"
    id: 2221
    template: "actor|geology/stone_granite_med.xml"
    id: 2222
    template: "actor|geology/stone_granite_med.xml"
    id: 2223
    template: "actor|geology/stone_granite_med.xml"
    id: 2224
    template: "actor|geology/stone_granite_med.xml"
    id: 2225
    template: "actor|geology/stone_granite_med.xml"
    id: 2226
    template: "actor|geology/stone_granite_med.xml"
    id: 2227
    template: "actor|geology/stone_granite_med.xml"
    id: 2228
    template: "actor|geology/stone_granite_med.xml"
    id: 2229
    template: "actor|geology/stone_granite_med.xml"
    id: 2230
    template: "actor|geology/stone_granite_med.xml"
    id: 2231
    template: "actor|geology/stone_granite_med.xml"
    id: 2232
    template: "actor|geology/stone_granite_med.xml"
    id: 2233
    template: "actor|geology/stone_granite_med.xml"
    id: 2234
    template: "actor|geology/stone_granite_med.xml"
    id: 2235
    template: "actor|geology/stone_granite_med.xml"
    id: 2236
    template: "actor|geology/stone_granite_med.xml"
    id: 2237
    template: "actor|geology/stone_granite_med.xml"
    id: 2238
    template: "actor|geology/stone_granite_med.xml"
    id: 2239
    template: "actor|geology/stone_granite_med.xml"
    id: 2240
    template: "actor|geology/stone_granite_med.xml"
    id: 2241
    template: "actor|geology/stone_granite_med.xml"
    id: 2242
    template: "actor|geology/stone_granite_med.xml"
    id: 2243
    template: "actor|geology/stone_granite_med.xml"
    id: 2244
    template: "actor|geology/stone_granite_med.xml"
    id: 2245
    template: "actor|geology/stone_granite_med.xml"
    id: 2246
    template: "actor|geology/stone_granite_med.xml"
    id: 2247
    template: "actor|geology/stone_granite_med.xml"
    id: 2248
    template: "actor|geology/stone_granite_med.xml"
    id: 2249
    template: "actor|geology/stone_granite_med.xml"
    id: 2250
    template: "actor|geology/stone_granite_med.xml"
    id: 2251
    template: "actor|geology/stone_granite_med.xml"
    id: 2252
    template: "actor|geology/stone_granite_med.xml"
    id: 2253
    template: "actor|geology/stone_granite_med.xml"
    id: 2254
    template: "actor|geology/stone_granite_med.xml"
    id: 2255
    template: "actor|geology/stone_granite_med.xml"
    id: 2256
    template: "actor|geology/stone_granite_med.xml"
    id: 2257
    template: "actor|geology/stone_granite_med.xml"
    id: 2258
    template: "actor|geology/stone_granite_med.xml"
    id: 2259
    template: "actor|geology/stone_granite_med.xml"
    id: 2260
    template: "actor|geology/stone_granite_med.xml"
    id: 2261
    template: "actor|geology/stone_granite_med.xml"
    id: 2262
    template: "actor|geology/stone_granite_med.xml"
    id: 2263
    template: "actor|geology/stone_granite_med.xml"
    id: 2264
    template: "actor|geology/stone_granite_med.xml"
    id: 2265
    template: "actor|geology/stone_granite_med.xml"
    id: 2266
    template: "actor|geology/stone_granite_med.xml"
    id: 2267
    template: "actor|geology/stone_granite_med.xml"
    id: 2268
    template: "actor|geology/stone_granite_med.xml"
    id: 2269
    template: "gaia/flora_tree_pine_w"
    id: 2270
    template: "gaia/flora_tree_pine_w"
    id: 2271
    template: "gaia/flora_tree_pine_w"
    id: 2272
    template: "gaia/flora_tree_pine_w"
    id: 2273
    template: "gaia/flora_tree_pine_w"
    id: 2274
    template: "gaia/flora_tree_pine_w"
    id: 2275
    template: "gaia/flora_tree_pine_w"
    id: 2276
    template: "gaia/flora_tree_pine_w"
    id: 2277
    template: "gaia/flora_tree_pine_w"
    id: 2278
    template: "gaia/flora_tree_pine_w"
    id: 2279
    template: "gaia/flora_tree_pine_w"
    id: 2280
    template: "gaia/flora_tree_pine_w"
    id: 2281
    template: "gaia/flora_tree_pine_w"
    id: 2282
    template: "gaia/flora_tree_pine_w"
    id: 2283
    template: "gaia/flora_tree_pine_w"
    id: 2284
    template: "gaia/flora_tree_pine_w"
    id: 2285
    template: "gaia/flora_tree_pine_w"
    id: 2286
    template: "gaia/flora_tree_pine_w"
    id: 2287
    template: "gaia/flora_tree_pine_w"
    id: 2288
    template: "gaia/flora_tree_pine_w"
    id: 2289
    template: "gaia/flora_tree_pine_w"
    id: 2290
    template: "gaia/flora_tree_pine_w"
    id: 2291
    template: "gaia/flora_tree_pine_w"
    id: 2292
    template: "gaia/flora_tree_pine_w"
    id: 2293
    template: "gaia/flora_tree_pine_w"
    id: 2294
    template: "gaia/flora_tree_pine_w"
    id: 2295
    template: "gaia/flora_tree_pine_w"
    id: 2296
    template: "gaia/flora_tree_pine_w"
    id: 2297
    template: "gaia/flora_tree_pine_w"
    id: 2298
    template: "gaia/flora_tree_pine_w"
    id: 2299
    template: "gaia/flora_tree_pine_w"
    id: 2300
    template: "actor|geology/snow2.xml"
    id: 2301
    template: "actor|geology/snow1.xml"
    id: 2302
    template: "actor|geology/snow1.xml"
    id: 2303
    template: "actor|geology/snow1.xml"
    id: 2304
    template: "actor|geology/snow1.xml"
    id: 2305
    template: "actor|geology/snow1.xml"
    id: 2306
    template: "actor|geology/snow1.xml"
    id: 2307
    template: "actor|geology/snow1.xml"
    id: 2308
    template: "actor|geology/snow1.xml"
    id: 2309
    template: "actor|geology/snow1.xml"
    id: 2310
    template: "actor|geology/snow1.xml"
    id: 2311
    template: "actor|geology/snow2.xml"
    id: 2312
    template: "actor|geology/snow2.xml"
    id: 2313
    template: "actor|geology/snow1.xml"
    id: 2314
    template: "actor|geology/snow1.xml"
    id: 2315
    template: "actor|geology/snow1.xml"
    id: 2316
    template: "actor|geology/snow1.xml"
    id: 2317
    template: "actor|geology/snow1.xml"
    id: 2318
    template: "actor|geology/snow1.xml"
    id: 2319
    template: "actor|geology/snow1.xml"
    id: 2320
    template: "actor|geology/snow1.xml"
    id: 2321
    template: "actor|geology/snow1.xml"
    id: 2322
    template: "actor|geology/snow1.xml"
    id: 2323
    template: "actor|geology/snow1.xml"
    id: 2324
    template: "actor|geology/snow1.xml"
    id: 2325
    template: "actor|geology/snow1.xml"
    id: 2326
    template: "actor|geology/snow1.xml"
    id: 2327
    template: "actor|geology/snow1.xml"
    id: 2328
    template: "actor|geology/snow1.xml"
    id: 2329
    template: "actor|geology/snow1.xml"
    id: 2330
    template: "actor|geology/snow1.xml"
    id: 2331
    template: "actor|geology/snow1.xml"
    id: 2332
    template: "actor|geology/snow1.xml"
    id: 2333
    template: "actor|geology/snow1.xml"
    id: 2334
    template: "actor|geology/snow1.xml"
    id: 2335
    template: "actor|geology/snow1.xml"
    id: 2336
    template: "actor|geology/snow1.xml"
    id: 2337
    template: "actor|geology/snow1.xml"
    id: 2338
    template: "actor|geology/snow1.xml"
    id: 2339
    template: "actor|geology/snow1.xml"
    id: 2340
    template: "actor|geology/snow1.xml"
    id: 2341
    template: "actor|geology/snow1.xml"
    id: 2342
    template: "actor|geology/snow1.xml"
    id: 2343
    template: "actor|geology/snow1.xml"
    id: 2344
    template: "actor|geology/snow1.xml"
    id: 2345
    template: "actor|geology/snow1.xml"
    id: 2346
    template: "actor|geology/snow2.xml"
    id: 2347
    template: "actor|geology/snow2.xml"
    id: 2359
    template: "gaia/fauna_deer"
    id: 2360
    template: "gaia/fauna_deer"
    id: 2361
    template: "gaia/fauna_deer"
    id: 2362
    template: "gaia/fauna_deer"
    id: 2363
    template: "gaia/fauna_deer"
    id: 2364
    template: "gaia/fauna_deer"
    id: 2365
    template: "gaia/fauna_sheep"
    id: 2366
    template: "gaia/fauna_sheep"
    id: 2371
    template: "gaia/fauna_deer"
    id: 2372
    template: "gaia/fauna_deer"
    id: 2373
    template: "gaia/fauna_deer"
    id: 2374
    template: "gaia/fauna_deer"
    id: 2375
    template: "gaia/fauna_deer"
    id: 2376
    template: "gaia/fauna_deer"
    id: 2382
    template: "gaia/fauna_wolf"
    id: 2383
    template: "gaia/fauna_wolf"
    id: 2385
    template: "gaia/fauna_wolf"
    id: 2386
    template: "structures/athen_civil_centre"
    id: 2387
    template: "structures/rome_civil_centre"
    id: 2388
    template: "units/athen_support_female_citizen"
    id: 2389
    template: "units/athen_support_female_citizen"
    id: 2390
    template: "units/athen_support_female_citizen"
    id: 2421
    template: "structures/rome_storehouse"
    id: 2422
    template: "units/athen_support_female_citizen"
    id: 2423
    template: "structures/athen_farmstead"
    id: 2424
    template: "units/rome_support_female_citizen"
    id: 2425
    template: "units/athen_support_female_citizen"
    id: 2435
    template: "structures/rome_house"
    id: 2436
    template: "structures/athen_barracks"
    id: 2447
    template: "units/rome_support_female_citizen"
    id: 2448
    template: "structures/athen_storehouse"
    id: 2450
    template: "units/rome_support_female_citizen"
    id: 2451
    template: "units/rome_support_female_citizen"
    id: 2470
    template: "structures/rome_farmstead"
    id: 2471
    template: "structures/athen_house"
    id: 2472
    template: "structures/athen_farmstead"
    id: 2474
    template: "structures/rome_barracks"
    id: 2478
    template: "units/athen_support_female_citizen"
    id: 2487
    template: "units/athen_support_female_citizen"
    id: 2492
    template: "units/athen_support_female_citizen"
    id: 2497
    template: "units/athen_support_female_citizen"
    id: 2501
    template: "units/rome_support_female_citizen"
    id: 2509
    template: "structures/rome_farmstead"
    id: 2514
    template: "structures/rome_outpost"
    id: 2519
    template: "structures/athen_house"
    id: 2526
    template: "structures/athen_house"
    id: 2529
    template: "structures/athen_storehouse"
    id: 2542
    template: "structures/rome_house"
    id: 2543
    template: "units/athen_support_female_citizen"
    id: 2545
    template: "structures/athen_field"
    id: 2547
    template: "units/athen_support_female_citizen"
    id: 2551
    template: "structures/rome_outpost"
    id: 2559
    template: "structures/athen_storehouse"
    id: 2564
    template: "units/athen_support_female_citizen_house"
    id: 2565
    template: "units/athen_support_female_citizen_house"
    id: 2566
    template: "units/athen_support_female_citizen_house"
    id: 2567
    template: "structures/athen_dock"
    id: 2568
    template: "structures/rome_house"
    id: 2570
    template: "structures/rome_field"
    id: 2572
    template: "units/athen_support_female_citizen"
    id: 2573
    template: "structures/athen_field"
    id: 2584
    template: "units/athen_support_female_citizen_house"
    id: 2585
    template: "units/athen_support_female_citizen_house"
    id: 2586
    template: "units/athen_support_female_citizen_house"
    id: 2593
    template: "structures/athen_storehouse"
    id: 2600
    template: "formations/line_closed"
    id: 2623
    template: "structures/athen_house"
    id: 2624
    template: "structures/athen_defense_tower"
    id: 2631
    template: "structures/athen_house"
    id: 2632
    template: "units/athen_ship_trireme"
    id: 2634
    template: "structures/athen_field"
    id: 2640
    template: "structures/rome_defense_tower"
    id: 2641
    template: "units/athen_infantry_spearman_a"
    id: 2642
    template: "units/athen_infantry_spearman_a"
    id: 2643
    template: "units/athen_infantry_slinger_a"
    id: 2644
    template: "units/athen_infantry_slinger_a"
    id: 2645
    template: "units/athen_infantry_slinger_a"
    id: 2646
    template: "units/athen_infantry_slinger_a"
    id: 2647
    template: "units/athen_infantry_slinger_a"
    id: 2648
    template: "units/athen_infantry_spearman_a"
    id: 2649
    template: "units/athen_infantry_spearman_a"
    id: 2650
    template: "units/athen_infantry_slinger_a"
    id: 2651
    template: "units/athen_infantry_slinger_a"
    id: 2652
    template: "units/athen_infantry_slinger_a"
    id: 2653
    template: "units/athen_infantry_slinger_a"
    id: 2654
    template: "units/athen_infantry_spearman_a"
    id: 2655
    template: "units/athen_infantry_spearman_a"
    id: 2656
    template: "units/athen_infantry_spearman_a"
    id: 2657
    template: "units/athen_infantry_spearman_a"
    id: 2658
    template: "units/athen_infantry_spearman_a"
    id: 2659
    template: "units/athen_infantry_slinger_a"
    id: 2660
    template: "units/athen_infantry_slinger_a"
    id: 2661
    template: "units/athen_infantry_slinger_a"
    id: 2662
    template: "units/athen_infantry_javelinist_a"
    id: 2663
    template: "units/athen_infantry_spearman_a"
    id: 2664
    template: "units/athen_infantry_spearman_a"
    id: 2665
    template: "units/athen_infantry_spearman_a"
    id: 2672
    template: "units/athen_infantry_spearman_a"
    id: 2673
    template: "units/athen_infantry_spearman_a"
    id: 2674
    template: "units/athen_infantry_spearman_a"
    id: 2675
    template: "units/athen_infantry_spearman_a"
    id: 2676
    template: "units/athen_infantry_spearman_a"
    id: 2678
    template: "structures/athen_temple"
    id: 2696
    template: "structures/athen_market"
    id: 2697
    template: "structures/athen_blacksmith"
    id: 2701
    template: "structures/rome_field"
    id: 2702
    template: "units/athen_support_female_citizen_house"
    id: 2703
    template: "units/athen_support_female_citizen_house"
    id: 2704
    template: "units/athen_support_female_citizen_house"
    id: 2705
    template: "units/athen_support_female_citizen_house"
    id: 2706
    template: "units/athen_support_female_citizen_house"
    id: 2707
    template: "units/athen_infantry_spearman_a"
    id: 2708
    template: "units/athen_infantry_spearman_a"
    id: 2709
    template: "units/athen_infantry_spearman_a"
    id: 2710
    template: "units/athen_infantry_spearman_a"
    id: 2711
    template: "units/athen_infantry_spearman_a"
    id: 2713
    template: "formations/line_closed"
    id: 2714
    template: "structures/athen_storehouse"
    id: 2720
    template: "structures/rome_house"
    id: 2721
    template: "structures/rome_house"
    id: 2724
    template: "structures/athen_house"
    id: 2730
    template: "units/rome_support_female_citizen"
    id: 2731
    template: "units/athen_support_female_citizen_house"
    id: 2736
    template: "units/athen_support_female_citizen_house"
    id: 2737
    template: "units/athen_support_female_citizen_house"
    id: 2738
    template: "units/athen_support_female_citizen_house"
    id: 2739
    template: "units/athen_support_female_citizen_house"
    id: 2742
    template: "units/rome_support_female_citizen"
    id: 2744
    template: "units/athen_cavalry_swordsman_b"
    id: 2749
    template: "formations/line_closed"
    id: 2753
    template: "units/rome_infantry_javelinist_a"
    id: 2754
    template: "units/rome_infantry_javelinist_a"
    id: 2756
    template: "units/rome_infantry_javelinist_a"
    id: 2757
    template: "units/rome_infantry_javelinist_a"
    id: 2766
    template: "units/rome_infantry_swordsman_a"
    id: 2767
    template: "units/rome_infantry_javelinist_a"
    id: 2769
    template: "units/rome_infantry_javelinist_a"
    id: 2770
    template: "units/rome_infantry_javelinist_a"
    id: 2771
    template: "units/rome_infantry_javelinist_a"
    id: 2772
    template: "units/rome_infantry_javelinist_a"
    id: 2774
    template: "units/rome_infantry_javelinist_a"
    id: 2775
    template: "units/rome_infantry_javelinist_a"
    id: 2777
    template: "units/rome_infantry_swordsman_a"
    id: 2778
    template: "units/rome_infantry_swordsman_a"
    id: 2779
    template: "units/rome_infantry_swordsman_a"
    id: 2783
    template: "structures/rome_defense_tower"
    id: 2787
    template: "structures/athen_house"
    id: 2790
    template: "structures/athen_house"
    id: 2792
    template: "structures/rome_storehouse"
    id: 2793
    template: "structures/rome_blacksmith"
    id: 2796
    template: "units/rome_infantry_swordsman_a"
    id: 2798
    template: "structures/athen_house"
    id: 2799
    template: "units/athen_infantry_spearman_a"
    id: 2800
    template: "units/athen_infantry_spearman_a"
    id: 2801
    template: "units/athen_infantry_spearman_a"
    id: 2802
    template: "units/athen_infantry_spearman_a"
    id: 2803
    template: "units/athen_infantry_spearman_a"
    id: 2804
    template: "formations/line_closed"
    id: 2810
    template: "units/rome_infantry_swordsman_a"
    id: 2818
    template: "units/athen_support_female_citizen_house"
    id: 2819
    template: "units/athen_support_female_citizen_house"
    id: 2820
    template: "units/athen_support_female_citizen_house"
    id: 2821
    template: "units/athen_support_female_citizen_house"
    id: 2822
    template: "units/athen_support_female_citizen_house"
    id: 2823
    template: "units/athen_support_female_citizen_house"
    id: 2825
    template: "units/athen_support_female_citizen_house"
    id: 2826
    template: "units/athen_support_female_citizen_house"
    id: 2831
    template: "units/athen_infantry_javelinist_a"
    id: 2832
    template: "units/athen_infantry_javelinist_a"
    id: 2833
    template: "units/athen_infantry_javelinist_a"
    id: 2834
    template: "units/athen_infantry_javelinist_a"
    id: 2835
    template: "units/athen_infantry_javelinist_a"
    id: 2849
    template: "units/athen_infantry_spearman_a"
    id: 2860
    template: "units/athen_infantry_slinger_a"
    id: 2864
    template: "formations/line_closed"
    id: 2871
    template: "structures/rome_outpost"
    id: 2873
    template: "structures/athen_gymnasion"
    id: 2878
    template: "units/athen_support_female_citizen_house"
    id: 2879
    template: "units/athen_support_female_citizen_house"
    id: 2880
    template: "structures/athen_house"
    id: 2892
    template: "formations/line_closed"
    id: 2893
    template: "structures/athen_storehouse"
    id: 2894
    template: "structures/athen_house"
    id: 2897
    template: "units/athen_support_female_citizen_house"
    id: 2898
    template: "units/athen_support_female_citizen_house"
    id: 2899
    template: "units/athen_support_female_citizen_house"
    id: 2900
    template: "units/athen_support_female_citizen_house"
    id: 2901
    template: "units/athen_support_female_citizen_house"
    id: 2902
    template: "units/athen_support_female_citizen_house"
    id: 2903
    template: "units/athen_support_female_citizen_house"
    id: 2905
    template: "foundation|structures/rome_wall_long"
    id: 2910
    template: "units/athen_support_female_citizen_house"
    id: 2911
    template: "units/athen_support_female_citizen_house"
    id: 2913
    template: "structures/athen_house"
    id: 2914
    template: "structures/athen_fortress"
    id: 2915
    template: "structures/rome_civil_centre"
    id: 2920
    template: "units/athen_support_female_citizen_house"
    id: 2921
    template: "units/athen_support_female_citizen_house"
    id: 2922
    template: "units/athen_support_female_citizen_house"
    id: 2923
    template: "units/athen_support_female_citizen_house"
    id: 2924
    template: "units/athen_support_female_citizen_house"
    id: 2925
    template: "units/athen_support_female_citizen_house"
    id: 2928
    template: "structures/athen_house"
    id: 2929
    template: "resource|gaia/fauna_deer"
    id: 2933
    template: "structures/rome_wall_tower"
    id: 2934
    template: "structures/athen_prytaneion"
    id: 2936
    template: "structures/athen_house"
    id: 2938
    template: "units/rome_infantry_javelinist_a"
    id: 2941
    template: "structures/athen_theatron"
    id: 2942
    template: "units/rome_infantry_javelinist_a"
    id: 2944
    template: "units/rome_infantry_javelinist_a"
    id: 2945
    template: "units/rome_infantry_javelinist_a"
    id: 2946
    template: "units/athen_cavalry_swordsman_a"
    id: 2947
    template: "structures/rome_defense_tower"
    id: 2949
    template: "units/rome_infantry_javelinist_a"
    id: 2950
    template: "structures/athen_civil_centre"
    id: 2958
    template: "units/athen_champion_infantry"
    id: 2959
    template: "units/athen_champion_infantry"
    id: 2961
    template: "units/athen_champion_infantry"
    id: 2962
    template: "units/athen_champion_infantry"
    id: 2969
    template: "formations/line_closed"
    id: 2978
    template: "structures/rome_barracks"
    id: 2989
    template: "structures/athen_fortress"
    id: 2996
    template: "structures/rome_wall_tower"
    id: 2998
    template: "structures/athen_civil_centre"
    id: 3003
    template: "formations/line_closed"
    id: 3004
    template: "structures/rome_defense_tower"
    id: 3006
    template: "structures/rome_wall_long"
    id: 3011
    template: "structures/athen_storehouse"
    id: 3013
    template: "units/athen_infantry_slinger_a"
    id: 3014
    template: "units/athen_infantry_slinger_a"
    id: 3015
    template: "units/athen_infantry_slinger_a"
    id: 3016
    template: "units/athen_infantry_slinger_a"
    id: 3017
    template: "units/athen_infantry_slinger_a"
    id: 3018
    template: "formations/line_closed"
    id: 3019
    template: "structures/rome_wall_medium"
    id: 3020
    template: "structures/rome_wall_tower"
    id: 3021
    template: "structures/athen_storehouse"
    id: 3024
    template: "structures/athen_defense_tower"
    id: 3027
    template: "structures/athen_defense_tower"
    id: 3033
    template: "units/rome_support_female_citizen"
    id: 3044
    template: "units/rome_support_female_citizen"
    id: 3046
    template: "formations/line_closed"
    id: 3053
    template: "structures/rome_barracks"
    id: 3055
    template: "structures/athen_fortress"
    id: 3066
    template: "units/athen_infantry_spearman_a"
    id: 3067
    template: "units/athen_infantry_spearman_a"
    id: 3068
    template: "units/athen_infantry_spearman_a"
    id: 3069
    template: "units/athen_infantry_spearman_a"
    id: 3070
    template: "units/athen_infantry_spearman_a"
    id: 3071
    template: "units/athen_infantry_spearman_a"
    id: 3072
    template: "units/athen_infantry_spearman_a"
    id: 3073
    template: "units/athen_infantry_spearman_a"
    id: 3074
    template: "units/athen_infantry_spearman_a"
    id: 3075
    template: "units/athen_infantry_spearman_a"
    id: 3079
    template: "structures/athen_defense_tower"
    id: 3080
    template: "structures/rome_wall_tower"
    id: 3084
    template: "structures/rome_wall_tower"
    id: 3092
    template: "formations/line_closed"
    id: 3094
    template: "structures/rome_wall_long"
    id: 3096
    template: "structures/athen_storehouse"
    id: 3106
    template: "resource|gaia/fauna_sheep"
    id: 3109
    template: "formations/line_closed"
    id: 3110
    template: "structures/rome_wall_long"
    id: 3112
    template: "units/athen_champion_ranged"
    id: 3113
    template: "units/athen_champion_ranged"
    id: 3114
    template: "units/athen_champion_ranged"
    id: 3116
    template: "units/athen_champion_ranged"
    id: 3128
    template: "structures/rome_storehouse"
    id: 3129
    template: "structures/athen_house"
    id: 3131
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/Resources/stone",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "BuildingAI/DefaultArrowCount",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/Resources/stone",
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          "variable": "TerritoryDecay/HealthDecayRate",
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          "variable": "Cost/BuildTime",
          "value": 110
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          "variable": "Cost/BuildTime",
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          "variable": "BuildingAI/DefaultArrowCount",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
          "value": 44
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "Cost/Resources/stone",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "TerritoryInfluence/Radius",
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      ],
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
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          "variable": "Cost/BuildTime",
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        {
          "variable": "BuildingAI/DefaultArrowCount",
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          "variable": "TerritoryInfluence/Radius",
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      ],
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          "variable": "Cost/BuildTime",
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        {
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      ],
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          "variable": "Cost/BuildTime",
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        {
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        {
          "variable": "Cost/BuildTime",
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          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "TerritoryInfluence/Radius",
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      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryInfluence/Radius",
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      ],
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        {
          "variable": "BuildingAI/DefaultArrowCount",
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        {
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          "variable": "Cost/BuildTime",
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        {
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          "variable": "Cost/BuildTime",
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          "variable": "TerritoryInfluence/Radius",
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        {
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      ],
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          "variable": "Cost/BuildTime",
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        {
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        {
          "variable": "TerritoryDecay/HealthDecayRate",
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        {
          "variable": "Vision/Range",
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        {
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        {
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
          "value": 44
        },
        {
          "variable": "TerritoryDecay/HealthDecayRate",
          "value": 1
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        {
          "variable": "Vision/Range",
          "value": 120
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 44
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        {
          "variable": "Health/Max",
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      ],
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 44
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 44
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
          "value": 2200
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        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 220
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "Cost/Resources/stone",
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      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 550
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
          "value": 4400
        },
        {
          "variable": "Cost/BuildTime",
          "value": 33
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 22
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 22
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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      "structures/spart_wall_short": [
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          "variable": "Cost/BuildTime",
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        },
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 11
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 24
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 22
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        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 22
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        {
          "variable": "Health/Max",
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        {
          "variable": "BuildingAI/DefaultArrowCount",
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 24
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          "variable": "Cost/BuildTime",
          "value": 1100
        },
        {
          "variable": "Health/Max",
          "value": 5500
        },
        {
          "variable": "Cost/BuildTime",
          "value": 1100
        },
        {
          "variable": "Health/Max",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 1100
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 120
        }
      ],
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          "variable": "Cost/BuildTime",
          "value": 550
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 550
        },
        {
          "variable": "Health/Max",
          "value": 2200
        },
        {
          "variable": "Cost/BuildTime",
          "value": 550
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 120
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      ],
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 30
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 22.5
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        {
          "variable": "Cost/BuildTime",
          "value": 22.5
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 30
        },
        {
          "variable": "Cost/BuildTime",
          "value": 30
        }
      ],
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 30
        }
      ],
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          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 18.75
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        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
      "units/mace_ship_bireme": [
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 30
        },
        {
          "variable": "Cost/BuildTime",
          "value": 30
        }
      ],
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
      "units/pers_ship_bireme": [
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
      "units/pers_ship_trireme": [
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
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        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
      "units/ptol_champion_juggernaut": [
        {
          "variable": "Cost/BuildTime",
          "value": 45
        },
        {
          "variable": "Cost/BuildTime",
          "value": 45
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        {
          "variable": "Cost/BuildTime",
          "value": 45
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 22.5
        }
      ],
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 22.5
        }
      ],
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
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        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 22.5
        }
      ],
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          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
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        },
        {
          "variable": "Cost/BuildTime",
          "value": 18.75
        }
      ],
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
          "value": 15
        },
        {
          "variable": "Cost/BuildTime",
          "value": 15
        }
      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
          "value": 15
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        {
          "variable": "Cost/BuildTime",
          "value": 15
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
          "value": 2200
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        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
          "value": 2200
        },
        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
          "value": 2200
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 60
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      "skirmish/structures/default_blacksmith": [
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
          "value": 2200
        },
        {
          "variable": "Cost/BuildTime",
          "value": 220
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "Health/Max",
          "value": 3300
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        {
          "variable": "Cost/BuildTime",
          "value": 550
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        {
          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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        {
          "variable": "TerritoryInfluence/Radius",
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      ],
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 55
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
          "value": 165
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        {
          "variable": "Health/Max",
          "value": 1100
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "BuildingAI/DefaultArrowCount",
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        {
          "variable": "TerritoryInfluence/Radius",
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      ],
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "TerritoryInfluence/Radius",
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          "variable": "Cost/BuildTime",
          "value": 44
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "TerritoryDecay/HealthDecayRate",
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          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
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        {
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          "variable": "Attack/Ranged/Pierce",
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        {
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          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
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          "variable": "Attack/Melee/Hack",
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        {
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Attack/Ranged/Pierce",
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        {
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        {
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          "variable": "Armour/Hack",
          "value": 12
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 6
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 6
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Pierce",
          "value": 9
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 1.2750000000000004
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
          "value": 10
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        {
          "variable": "Health/RegenRate",
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      ],
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Cost/BuildTime",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
          "value": 16
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Pierce",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
          "value": 12
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        {
          "variable": "Health/RegenRate",
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      ],
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/RegenRate",
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        {
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
          "value": 17
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        {
          "variable": "Health/RegenRate",
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      ],
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          "variable": "ResourceGatherer/Rates/food.fruit",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        {
          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Capacities/food",
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          "variable": "ResourceGatherer/Capacities/wood",
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          "variable": "ResourceGatherer/Capacities/stone",
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          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Promotion/RequiredXp",
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        {
          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Ranged/Pierce",
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        {
          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Capacities/food",
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        {
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Capacities/food",
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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        {
          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/RegenRate",
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          "variable": "ResourceGatherer/Capacities/food",
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          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Armour/Pierce",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "ResourceGatherer/Capacities/food",
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        {
          "variable": "ResourceGatherer/Capacities/wood",
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        {
          "variable": "ResourceGatherer/Capacities/stone",
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        {
          "variable": "ResourceGatherer/Capacities/metal",
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        {
          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "Armour/Hack",
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        {
          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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        {
          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
          "value": 19
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        {
          "variable": "Health/RegenRate",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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        {
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          "variable": "ResourceGatherer/Rates/food.grain",
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        {
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "ResourceGatherer/Capacities/metal",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "ResourceGatherer/Rates/food.grain",
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          "variable": "Promotion/RequiredXp",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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          "variable": "Armour/Hack",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Armour/Pierce",
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          "variable": "Attack/Melee/Hack",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Health/RegenRate",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Armour/Hack",
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          "variable": "Cost/BuildTime",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "value": 0.5
        }
      ],
      "units/athen_support_healer_e": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/athen_support_trader": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/brit_champion_cavalry": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/brit_champion_cavalry_barracks": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_hero_boudicca": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_hero_cynvelin": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_support_healer_a": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/brit_support_healer_b": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/brit_support_trader": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_war_dog_a": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/brit_war_dog_b": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/brit_war_dog_e": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/cart_champion_elephant": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/cart_hero_hamilcar": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/cart_hero_hannibal": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/cart_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/cart_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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      "units/cart_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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        }
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      "units/cart_support_trader": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/celt_champion_cavalry_brit": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/celt_hero_boudicca": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_hero_cynvelin": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_hero_vercingetorix": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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      "units/celt_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_support_trader": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/celt_war_dog_a": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/celt_war_dog_b": [
        {
          "variable": "Health/RegenRate",
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      "units/celt_war_dog_e": [
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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      "units/gaul_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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      "units/gaul_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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      "units/gaul_support_trader": [
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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      "units/iber_champion_cavalry_barracks": [
        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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        {
          "variable": "Health/RegenRate",
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      ],
      "units/iber_support_trader": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/mace_hero_alexander": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/mace_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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      "units/mace_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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      "units/mace_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/mace_support_trader": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_champion_chariot": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_champion_chariot_barracks": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_champion_elephant": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_hero_ashoka": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/maur_hero_chanakya": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/maur_hero_maurya": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/maur_support_elephant": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/maur_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/maur_support_trader": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/pers_champion_cavalry_archer": [
        {
          "variable": "Health/RegenRate",
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      "units/pers_champion_elephant": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/pers_hero_darius": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/pers_hero_xerxes_chariot": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/pers_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/pers_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/pers_support_healer_e": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/pers_support_trader": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/ptol_champion_elephant": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/ptol_hero_ptolemy_I": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/ptol_hero_ptolemy_IV": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
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      "units/ptol_support_healer_a": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/ptol_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/ptol_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/ptol_support_trader": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/rome_hero_marcellus": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/rome_hero_maximus": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/rome_hero_scipio": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/rome_support_healer_a": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/rome_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/rome_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/rome_support_trader": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/sele_champion_chariot": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/sele_champion_elephant": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/sele_hero_antiochus_righteous": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/sele_hero_seleucus_victor": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
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      ],
      "units/sele_support_healer_a": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/sele_support_healer_b": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/sele_support_healer_e": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/sele_support_trader": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/spart_support_healer_a": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "units/spart_support_healer_b": [
        {
          "variable": "Health/RegenRate",
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        }
      ],
      "units/spart_support_healer_e": [
        {
          "variable": "Health/RegenRate",
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      ],
      "units/spart_support_trader": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "skirmish/units/default_cavalry": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ],
      "skirmish/units/special_starting_unit": [
        {
          "variable": "Health/RegenRate",
          "value": 0.5
        }
      ]
    },
    "2": {
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        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/brit_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/cart_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/celt_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/gaul_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/hele_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/iber_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/mace_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/maur_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/pers_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/ptol_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/rome_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/sele_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "structures/spart_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "skirmish/structures/default_outpost": [
        {
          "variable": "Vision/Range",
          "value": 120
        }
      ],
      "other/temp_hele_isp_sword": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_archer_a": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_archer_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_archer_e": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_javelinist_a": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
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        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
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        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_javelinist_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_javelinist_e": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/athen_infantry_slinger_a": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/food.fruit",
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          "variable": "ResourceGatherer/Rates/metal.ore",
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          "variable": "ResourceGatherer/Rates/stone.rock",
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          "variable": "Promotion/RequiredXp",
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          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        }
      ],
      "units/spart_champion_infantry_sword": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
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        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 15
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 15
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_javelinist_a": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_javelinist_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_javelinist_e": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 4
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_spearman_a": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 5
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_spearman_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "Promotion/RequiredXp",
          "value": 0
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_infantry_spearman_e": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 15
        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 15
        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "units/spart_support_female_citizen": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.875
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        }
      ],
      "units/spart_support_female_citizen_house": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.875
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        }
      ],
      "skirmish/units/default_infantry_melee_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 2
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 2
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "skirmish/units/default_infantry_ranged_b": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.9375
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.3125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 1.125
        },
        {
          "variable": "Armour/Hack",
          "value": 2
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 0.75
        }
      ],
      "skirmish/units/default_support_female_citizen": [
        {
          "variable": "ResourceGatherer/Rates/wood.tree",
          "value": 0.875
        },
        {
          "variable": "ResourceGatherer/Rates/metal.ore",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/food.grain",
          "value": 0.625
        },
        {
          "variable": "ResourceGatherer/Rates/stone.rock",
          "value": 0.75
        },
        {
          "variable": "ResourceGatherer/Rates/food.fruit",
          "value": 1.5
        }
      ],
      "campaigns/campaign_city_minor_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 195
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 270
        }
      ],
      "campaigns/campaign_city_test": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 390
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 540
        }
      ],
      "other/celt_homestead": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 130
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 180
        }
      ],
      "structures/athen_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/brit_crannog": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/cart_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/celt_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/gaul_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/hele_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/iber_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/mace_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/maur_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/pers_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/ptol_military_colony": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 104
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 144
        }
      ],
      "structures/rome_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/sele_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "structures/sele_military_colony": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 104
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 144
        }
      ],
      "structures/spart_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "skirmish/structures/default_civil_centre": [
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 182
        },
        {
          "variable": "TerritoryInfluence/Radius",
          "value": 252
        }
      ],
      "units/athen_cavalry_javelinist_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/athen_cavalry_javelinist_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/athen_cavalry_javelinist_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/athen_cavalry_swordsman_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/athen_cavalry_swordsman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/athen_cavalry_swordsman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/brit_cavalry_javelinist_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/brit_cavalry_javelinist_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/brit_cavalry_javelinist_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/brit_cavalry_swordsman_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/brit_cavalry_swordsman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/brit_cavalry_swordsman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/brit_champion_cavalry": [
        {
          "variable": "Cost/BuildTime",
          "value": 16
        },
        {
          "variable": "Health/Max",
          "value": 190
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 32
        }
      ],
      "units/brit_champion_cavalry_barracks": [
        {
          "variable": "Cost/BuildTime",
          "value": 16
        },
        {
          "variable": "Health/Max",
          "value": 190
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 32
        }
      ],
      "units/brit_hero_boudicca": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 52
        }
      ],
      "units/brit_hero_cynvelin": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/cart_cavalry_javelinist_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/cart_cavalry_javelinist_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/cart_cavalry_javelinist_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/cart_cavalry_spearman_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/cart_cavalry_spearman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/cart_cavalry_spearman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/cart_cavalry_swordsman_2_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/cart_cavalry_swordsman_2_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/cart_cavalry_swordsman_2_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/cart_cavalry_swordsman_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/cart_cavalry_swordsman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/cart_cavalry_swordsman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/cart_champion_cavalry": [
        {
          "variable": "Cost/BuildTime",
          "value": 12.8
        },
        {
          "variable": "Health/Max",
          "value": 220
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 17
        }
      ],
      "units/cart_hero_hamilcar": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/cart_hero_maharbal": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/cart_sacred_band_cavalry": [
        {
          "variable": "Cost/BuildTime",
          "value": 12.8
        },
        {
          "variable": "Health/Max",
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        {
          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Attack/Melee/Hack",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Health/Max",
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          "variable": "Attack/Ranged/Pierce",
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          "variable": "Cost/BuildTime",
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          "variable": "Health/Max",
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          "variable": "Health/Max",
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          "variable": "Cost/BuildTime",
          "value": 12.8
        },
        {
          "variable": "Health/Max",
          "value": 220
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 17
        }
      ],
      "units/rome_hero_marcellus": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/rome_hero_maximus": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/rome_hero_scipio": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/sele_cavalry_archer_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/sele_cavalry_archer_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/sele_cavalry_archer_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/sele_cavalry_javelinist": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/sele_cavalry_javelinist_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/sele_cavalry_javelinist_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/sele_cavalry_javelinist_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/sele_cavalry_spearman_a": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/sele_cavalry_spearman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/sele_cavalry_spearman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "units/sele_champion_cavalry": [
        {
          "variable": "Cost/BuildTime",
          "value": 12.8
        },
        {
          "variable": "Health/Max",
          "value": 220
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 17
        }
      ],
      "units/sele_champion_chariot": [
        {
          "variable": "Cost/BuildTime",
          "value": 15.200000000000001
        },
        {
          "variable": "Health/Max",
          "value": 190
        },
        {
          "variable": "Attack/Ranged/Pierce",
          "value": 37
        }
      ],
      "units/sele_hero_antiochus_great": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
      "units/sele_hero_antiochus_righteous": [
        {
          "variable": "Cost/BuildTime",
          "value": 40
        },
        {
          "variable": "Health/Max",
          "value": 1490
        }
      ],
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        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/spart_cavalry_javelinist_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
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        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
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        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 150
        }
      ],
      "units/spart_cavalry_spearman_b": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "units/spart_cavalry_spearman_e": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 160
        }
      ],
      "skirmish/units/default_cavalry": [
        {
          "variable": "Cost/BuildTime",
          "value": 12
        },
        {
          "variable": "Health/Max",
          "value": 140
        }
      ],
      "other/celt_hut": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 3
        }
      ],
      "other/celt_longhouse": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "other/pers_apartment_block": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 16
        }
      ],
      "other/pers_house_a": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/pers_house_b": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "other/pers_inn": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 16
        }
      ],
      "other/pers_warehouse": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_big": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_med": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_small_a": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "other/stall_small_b": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/athen_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/brit_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/cart_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/celt_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/gaul_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/gaul_tavern": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/hele_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/iber_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/mace_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/maur_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/pers_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/ptol_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/rome_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/rome_tent": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "structures/sele_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "structures/spart_house": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 11
        }
      ],
      "skirmish/structures/default_house_10": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
      "skirmish/structures/default_house_5": [
        {
          "variable": "Cost/PopulationBonus",
          "value": 6
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
      "campaigns/army_mace_standard": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
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          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 7
        },
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 7
        }
      ],
      "units/athen_champion_marine": [
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/athen_hero_pericles": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
      "units/brit_champion_infantry": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 26
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 28
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
      "units/brit_champion_infantry_barracks": [
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 28
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
      "units/brit_hero_boudicca_sword": [
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          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 6
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 6
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 28
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 30
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        }
      ],
      "units/cart_champion_infantry": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 7
        }
      ],
      "units/cart_champion_pikeman": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 28
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/celt_fanatic": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        }
      ],
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          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 10
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 10
        }
      ],
      "units/celt_hero_britomartus": [
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 10
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 10
        }
      ],
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          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 30
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 3
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 3
        }
      ],
      "units/gaul_champion_infantry": [
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          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/gaul_champion_infantry_barracks": [
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          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
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          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/gaul_hero_britomartus": [
        {
          "variable": "Attack/Melee/Hack",
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        },
        {
          "variable": "Armour/Hack",
          "value": 10
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 10
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/hele_champion_swordsman_polis": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/hele_hero_demetrius": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 16
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 11
        },
        {
          "variable": "Armour/Hack",
          "value": 11
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 13
        },
        {
          "variable": "Armour/Hack",
          "value": 11
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
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        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/iber_champion_infantry_barracks": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 16
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 18
        },
        {
          "variable": "Armour/Hack",
          "value": 8
        }
      ],
      "units/iber_hero_caros": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
      "units/iber_hero_viriato": [
        {
          "variable": "Attack/Melee/Hack",
          "value": 31
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        },
        {
          "variable": "Attack/Melee/Hack",
          "value": 33
        },
        {
          "variable": "Armour/Hack",
          "value": 9
        }
      ],
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          "variable": "Attack/Melee/Hack",
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        "value": 75
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      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ],
    "3334": [
      {
        "variable": "Attack/Ranged/Crush",
        "value": 75
      },
      {
        "variable": "Cost/Resources/wood",
        "value": 160
      }
    ]
  },
  "templates": [
    "campaigns/army_mace_hero_alexander",
    "campaigns/army_mace_standard",
    "campaigns/army_spart_hero_leonidas",
    "campaigns/campaign_city_minor_test",
    "campaigns/campaign_city_test",
    "campaigns/campaign_religious_test",
    "gaia/fauna_bear",
    "gaia/fauna_boar",
    "gaia/fauna_camel",
    "gaia/fauna_chicken",
    "gaia/fauna_crocodile",
    "gaia/fauna_deer",
    "gaia/fauna_elephant",
    "gaia/fauna_elephant_african_bush",
    "gaia/fauna_elephant_african_infant",
    "gaia/fauna_elephant_asian",
    "gaia/fauna_elephant_north_african",
    "gaia/fauna_fish",
    "gaia/fauna_fish_tilapia",
    "gaia/fauna_fish_tuna",
    "gaia/fauna_gazelle",
    "gaia/fauna_giraffe",
    "gaia/fauna_giraffe_infant",
    "gaia/fauna_goat",
    "gaia/fauna_horse",
    "gaia/fauna_lion",
    "gaia/fauna_lioness",
    "gaia/fauna_muskox",
    "gaia/fauna_peacock",
    "gaia/fauna_pig",
    "gaia/fauna_rabbit",
    "gaia/fauna_shark",
    "gaia/fauna_sheep",
    "gaia/fauna_tiger",
    "gaia/fauna_walrus",
    "gaia/fauna_whale_fin",
    "gaia/fauna_whale_humpback",
    "gaia/fauna_wildebeest",
    "gaia/fauna_wolf",
    "gaia/fauna_wolf_snow",
    "gaia/fauna_zebra",
    "gaia/flora_bush_badlands",
    "gaia/flora_bush_berry",
    "gaia/flora_bush_grapes",
    "gaia/flora_bush_temperate",
    "gaia/flora_tree_aleppo_pine",
    "gaia/flora_tree_apple",
    "gaia/flora_tree_baobab",
    "gaia/flora_tree_carob",
    "gaia/flora_tree_cretan_date_palm_patch",
    "gaia/flora_tree_cretan_date_palm_short",
    "gaia/flora_tree_cretan_date_palm_tall",
    "gaia/flora_tree_cypress",
    "gaia/flora_tree_date_palm",
    "gaia/flora_tree_dead",
    "gaia/flora_tree_euro_beech",
    "gaia/flora_tree_euro_beech_aut",
    "gaia/flora_tree_fig",
    "gaia/flora_tree_medit_fan_palm",
    "gaia/flora_tree_oak",
    "gaia/flora_tree_oak_aut",
    "gaia/flora_tree_oak_large",
    "gaia/flora_tree_olive",
    "gaia/flora_tree_palm_tropic",
    "gaia/flora_tree_palm_tropical",
    "gaia/flora_tree_pine",
    "gaia/flora_tree_pine_w",
    "gaia/flora_tree_poplar",
    "gaia/flora_tree_poplar_lombardy",
    "gaia/flora_tree_senegal_date_palm",
    "gaia/flora_tree_tamarix",
    "gaia/flora_tree_toona",
    "gaia/geology_metal_alpine",
    "gaia/geology_metal_alpine_slabs",
    "gaia/geology_metal_desert_badlands_slabs",
    "gaia/geology_metal_desert_slabs",
    "gaia/geology_metal_desert_small",
    "gaia/geology_metal_greek",
    "gaia/geology_metal_mediterranean",
    "gaia/geology_metal_mediterranean_slabs",
    "gaia/geology_metal_savanna_slabs",
    "gaia/geology_metal_temperate",
    "gaia/geology_metal_temperate_slabs",
    "gaia/geology_metal_tropic",
    "gaia/geology_metal_tropic_slabs",
    "gaia/geology_stone_alpine_a",
    "gaia/geology_stone_desert_small",
    "gaia/geology_stone_greek",
    "gaia/geology_stone_mediterranean",
    "gaia/geology_stone_savanna_small",
    "gaia/geology_stone_temperate",
    "gaia/geology_stone_tropic_a",
    "gaia/geology_stonemine_alpine_quarry",
    "gaia/geology_stonemine_desert_badlands_quarry",
    "gaia/geology_stonemine_desert_quarry",
    "gaia/geology_stonemine_medit_quarry",
    "gaia/geology_stonemine_temperate_formation",
    "gaia/geology_stonemine_temperate_quarry",
    "gaia/geology_stonemine_tropic_quarry",
    "gaia/special_ruins",
    "gaia/special_ruins_column_doric",
    "gaia/special_ruins_standing_stone",
    "gaia/special_ruins_stone_statues_egyptian",
    "gaia/special_ruins_stone_statues_roman",
    "gaia/special_treasure_food_barrel",
    "gaia/special_treasure_food_barrels_buried",
    "gaia/special_treasure_food_bin",
    "gaia/special_treasure_food_crate",
    "gaia/special_treasure_food_jars",
    "gaia/special_treasure_food_persian_big",
    "gaia/special_treasure_food_persian_small",
    "gaia/special_treasure_golden_fleece",
    "gaia/special_treasure_metal",
    "gaia/special_treasure_metal_persian_bigl",
    "gaia/special_treasure_metal_persian_small",
    "gaia/special_treasure_pegasus",
    "gaia/special_treasure_standing_stone",
    "gaia/special_treasure_stone",
    "gaia/special_treasure_wood",
    "other/bench",
    "other/bridge_hele",
    "other/bridge_wooden",
    "other/cart_tophet",
    "other/celt_homestead",
    "other/celt_hut",
    "other/celt_longhouse",
    "other/column_doric",
    "other/column_doric_fallen",
    "other/column_doric_fallen_b",
    "other/fence_long",
    "other/fence_short",
    "other/fence_stone",
    "other/generic_field",
    "other/hellenic_epic_temple",
    "other/hellenic_propylaea",
    "other/hellenic_royal_stoa",
    "other/hellenic_stoa",
    "other/maur_palace",
    "other/obelisk",
    "other/palisades_angle_spike",
    "other/palisades_rocks_curve",
    "other/palisades_rocks_end",
    "other/palisades_rocks_fort",
    "other/palisades_rocks_gate",
    "other/palisades_rocks_long",
    "other/palisades_rocks_medium",
    "other/palisades_rocks_outpost",
    "other/palisades_rocks_short",
    "other/palisades_rocks_straight",
    "other/palisades_rocks_tower",
    "other/palisades_rocks_watchtower",
    "other/palisades_small_spikes",
    "other/palisades_tall_spikes",
    "other/pers_apartment_block",
    "other/pers_house_a",
    "other/pers_house_b",
    "other/pers_inn",
    "other/pers_warehouse",
    "other/plane",
    "other/pyramid_great",
    "other/pyramid_minor",
    "other/special_treasure_shipwreck",
    "other/special_treasure_shipwreck_debris",
    "other/special_treasure_shipwreck_ram_bow",
    "other/special_treasure_shipwreck_sail_boat",
    "other/special_treasure_shipwreck_sail_boat_cut",
    "other/stall_big",
    "other/stall_med",
    "other/stall_small_a",
    "other/stall_small_b",
    "other/table_rectangle",
    "other/table_square",
    "other/temp_hele_isp_sword",
    "other/temp_hele_super_infantry_p",
    "other/unfinished_greek_temple",
    "other/wallset_palisade",
    "structures/athen_barracks",
    "structures/athen_blacksmith",
    "structures/athen_civil_centre",
    "structures/athen_corral",
    "structures/athen_defense_tower",
    "structures/athen_dock",
    "structures/athen_farmstead",
    "structures/athen_field",
    "structures/athen_fortress",
    "structures/athen_gymnasion",
    "structures/athen_house",
    "structures/athen_market",
    "structures/athen_outpost",
    "structures/athen_prytaneion",
    "structures/athen_storehouse",
    "structures/athen_temple",
    "structures/athen_theatron",
    "structures/athen_wall_gate",
    "structures/athen_wall_long",
    "structures/athen_wall_medium",
    "structures/athen_wall_short",
    "structures/athen_wall_tower",
    "structures/athen_wallset_stone",
    "structures/athen_wonder",
    "structures/brit_barracks",
    "structures/brit_blacksmith",
    "structures/brit_civil_centre",
    "structures/brit_corral",
    "structures/brit_crannog",
    "structures/brit_defense_tower",
    "structures/brit_dock",
    "structures/brit_farmstead",
    "structures/brit_field",
    "structures/brit_fortress",
    "structures/brit_house",
    "structures/brit_kennel",
    "structures/brit_market",
    "structures/brit_outpost",
    "structures/brit_rotarymill",
    "structures/brit_storehouse",
    "structures/brit_temple",
    "structures/brit_wall_gate",
    "structures/brit_wall_long",
    "structures/brit_wall_medium",
    "structures/brit_wall_short",
    "structures/brit_wall_tower",
    "structures/brit_wallset_stone",
    "structures/brit_wonder",
    "structures/cart_barracks",
    "structures/cart_blacksmith",
    "structures/cart_civil_centre",
    "structures/cart_corral",
    "structures/cart_defense_tower",
    "structures/cart_dock",
    "structures/cart_embassy",
    "structures/cart_embassy_celtic",
    "structures/cart_embassy_iberian",
    "structures/cart_embassy_italiote",
    "structures/cart_farmstead",
    "structures/cart_field",
    "structures/cart_fortress",
    "structures/cart_house",
    "structures/cart_market",
    "structures/cart_outpost",
    "structures/cart_storehouse",
    "structures/cart_super_dock",
    "structures/cart_temple",
    "structures/cart_wall",
    "structures/cart_wall_gate",
    "structures/cart_wall_long",
    "structures/cart_wall_medium",
    "structures/cart_wall_short",
    "structures/cart_wall_tower",
    "structures/cart_wallset_stone",
    "structures/cart_wonder",
    "structures/celt_barracks",
    "structures/celt_blacksmith",
    "structures/celt_civil_centre",
    "structures/celt_corral",
    "structures/celt_defense_tower",
    "structures/celt_dock",
    "structures/celt_farmstead",
    "structures/celt_field",
    "structures/celt_fortress_b",
    "structures/celt_fortress_g",
    "structures/celt_house",
    "structures/celt_kennel",
    "structures/celt_market",
    "structures/celt_outpost",
    "structures/celt_sb1",
    "structures/celt_slope_tower",
    "structures/celt_slope_wall",
    "structures/celt_storehouse",
    "structures/celt_temple",
    "structures/celt_wall",
    "structures/celt_wall_gate",
    "structures/celt_wall_long",
    "structures/celt_wall_medium",
    "structures/celt_wall_short",
    "structures/celt_wall_tower",
    "structures/celt_wallset_stone",
    "structures/celt_wonder",
    "structures/gaul_barracks",
    "structures/gaul_blacksmith",
    "structures/gaul_civil_centre",
    "structures/gaul_corral",
    "structures/gaul_defense_tower",
    "structures/gaul_dock",
    "structures/gaul_farmstead",
    "structures/gaul_field",
    "structures/gaul_fortress",
    "structures/gaul_house",
    "structures/gaul_market",
    "structures/gaul_outpost",
    "structures/gaul_rotarymill",
    "structures/gaul_storehouse",
    "structures/gaul_tavern",
    "structures/gaul_temple",
    "structures/gaul_wall_gate",
    "structures/gaul_wall_long",
    "structures/gaul_wall_medium",
    "structures/gaul_wall_short",
    "structures/gaul_wall_tower",
    "structures/gaul_wallset_stone",
    "structures/gaul_wonder",
    "structures/hele_barracks",
    "structures/hele_blacksmith",
    "structures/hele_civil_centre",
    "structures/hele_corral",
    "structures/hele_defense_tower",
    "structures/hele_dock",
    "structures/hele_farmstead",
    "structures/hele_field",
    "structures/hele_fortress",
    "structures/hele_gymnasion",
    "structures/hele_house",
    "structures/hele_market",
    "structures/hele_outpost",
    "structures/hele_prytaneion",
    "structures/hele_storehouse",
    "structures/hele_temple",
    "structures/hele_theatron",
    "structures/hele_wall_gate",
    "structures/hele_wall_long",
    "structures/hele_wall_medium",
    "structures/hele_wall_short",
    "structures/hele_wall_tower",
    "structures/hele_wallset_stone",
    "structures/hele_wonder",
    "structures/iber_barracks",
    "structures/iber_blacksmith",
    "structures/iber_civil_centre",
    "structures/iber_corral",
    "structures/iber_defense_tower",
    "structures/iber_dock",
    "structures/iber_farmstead",
    "structures/iber_field",
    "structures/iber_fortress",
    "structures/iber_house",
    "structures/iber_market",
    "structures/iber_monument",
    "structures/iber_outpost",
    "structures/iber_storehouse",
    "structures/iber_temple",
    "structures/iber_wall",
    "structures/iber_wall_gate",
    "structures/iber_wall_long",
    "structures/iber_wall_medium",
    "structures/iber_wall_short",
    "structures/iber_wall_tower",
    "structures/iber_wallset_stone",
    "structures/iber_wonder",
    "structures/mace_barracks",
    "structures/mace_blacksmith",
    "structures/mace_civil_centre",
    "structures/mace_corral",
    "structures/mace_defense_tower",
    "structures/mace_dock",
    "structures/mace_farmstead",
    "structures/mace_field",
    "structures/mace_fortress",
    "structures/mace_house",
    "structures/mace_library",
    "structures/mace_market",
    "structures/mace_outpost",
    "structures/mace_siege_workshop",
    "structures/mace_storehouse",
    "structures/mace_temple",
    "structures/mace_theatron",
    "structures/mace_wall_gate",
    "structures/mace_wall_long",
    "structures/mace_wall_medium",
    "structures/mace_wall_short",
    "structures/mace_wall_tower",
    "structures/mace_wallset_stone",
    "structures/mace_wonder",
    "structures/maur_barracks",
    "structures/maur_blacksmith",
    "structures/maur_civil_centre",
    "structures/maur_corral",
    "structures/maur_defense_tower",
    "structures/maur_dock",
    "structures/maur_elephant_stables",
    "structures/maur_farmstead",
    "structures/maur_field",
    "structures/maur_fortress",
    "structures/maur_house",
    "structures/maur_market",
    "structures/maur_outpost",
    "structures/maur_pillar_ashoka",
    "structures/maur_storehouse",
    "structures/maur_temple",
    "structures/maur_wall",
    "structures/maur_wall_gate",
    "structures/maur_wall_long",
    "structures/maur_wall_medium",
    "structures/maur_wall_short",
    "structures/maur_wall_tower",
    "structures/maur_wallset_stone",
    "structures/maur_wonder",
    "structures/merc_camp_egyptian",
    "structures/pers_apadana",
    "structures/pers_barracks",
    "structures/pers_blacksmith",
    "structures/pers_civil_centre",
    "structures/pers_corral",
    "structures/pers_defense_tower",
    "structures/pers_dock",
    "structures/pers_farmstead",
    "structures/pers_field",
    "structures/pers_fortress",
    "structures/pers_house",
    "structures/pers_ishtar_gate",
    "structures/pers_market",
    "structures/pers_outpost",
    "structures/pers_palace",
    "structures/pers_sb2",
    "structures/pers_stables",
    "structures/pers_storehouse",
    "structures/pers_temple",
    "structures/pers_wall",
    "structures/pers_wall_gate",
    "structures/pers_wall_long",
    "structures/pers_wall_medium",
    "structures/pers_wall_short",
    "structures/pers_wall_tower",
    "structures/pers_wallset_stone",
    "structures/pers_wonder",
    "structures/ptol_barracks",
    "structures/ptol_blacksmith",
    "structures/ptol_civil_centre",
    "structures/ptol_corral",
    "structures/ptol_defense_tower",
    "structures/ptol_dock",
    "structures/ptol_farmstead",
    "structures/ptol_field",
    "structures/ptol_fortress",
    "structures/ptol_house",
    "structures/ptol_library",
    "structures/ptol_lighthouse",
    "structures/ptol_market",
    "structures/ptol_mercenary_camp",
    "structures/ptol_military_colony",
    "structures/ptol_outpost",
    "structures/ptol_storehouse",
    "structures/ptol_temple",
    "structures/ptol_wall_gate",
    "structures/ptol_wall_long",
    "structures/ptol_wall_medium",
    "structures/ptol_wall_short",
    "structures/ptol_wall_tower",
    "structures/ptol_wallset_stone",
    "structures/ptol_wonder",
    "structures/rome_arch",
    "structures/rome_army_camp",
    "structures/rome_barracks",
    "structures/rome_blacksmith",
    "structures/rome_civil_centre",
    "structures/rome_corral",
    "structures/rome_defense_tower",
    "structures/rome_dock",
    "structures/rome_farmstead",
    "structures/rome_field",
    "structures/rome_fortress",
    "structures/rome_house",
    "structures/rome_market",
    "structures/rome_outpost",
    "structures/rome_siege_wall_gate",
    "structures/rome_siege_wall_long",
    "structures/rome_siege_wall_medium",
    "structures/rome_siege_wall_short",
    "structures/rome_siege_wall_tower",
    "structures/rome_storehouse",
    "structures/rome_temple",
    "structures/rome_temple_mars",
    "structures/rome_temple_vesta",
    "structures/rome_tent",
    "structures/rome_wall",
    "structures/rome_wall_gate",
    "structures/rome_wall_long",
    "structures/rome_wall_medium",
    "structures/rome_wall_short",
    "structures/rome_wall_tower",
    "structures/rome_wallset_siege",
    "structures/rome_wallset_stone",
    "structures/rome_wonder",
    "structures/sele_barracks",
    "structures/sele_blacksmith",
    "structures/sele_civil_centre",
    "structures/sele_corral",
    "structures/sele_defense_tower",
    "structures/sele_dock",
    "structures/sele_farmstead",
    "structures/sele_field",
    "structures/sele_fortress",
    "structures/sele_house",
    "structures/sele_library",
    "structures/sele_market",
    "structures/sele_military_colony",
    "structures/sele_outpost",
    "structures/sele_storehouse",
    "structures/sele_temple",
    "structures/sele_wall_gate",
    "structures/sele_wall_long",
    "structures/sele_wall_medium",
    "structures/sele_wall_short",
    "structures/sele_wall_tower",
    "structures/sele_wallset_stone",
    "structures/sele_wonder",
    "structures/spart_barracks",
    "structures/spart_blacksmith",
    "structures/spart_civil_centre",
    "structures/spart_corral",
    "structures/spart_defense_tower",
    "structures/spart_dock",
    "structures/spart_farmstead",
    "structures/spart_field",
    "structures/spart_fortress",
    "structures/spart_gerousia",
    "structures/spart_house",
    "structures/spart_market",
    "structures/spart_outpost",
    "structures/spart_storehouse",
    "structures/spart_syssiton",
    "structures/spart_temple",
    "structures/spart_theatron",
    "structures/spart_wall_gate",
    "structures/spart_wall_long",
    "structures/spart_wall_medium",
    "structures/spart_wall_short",
    "structures/spart_wall_tower",
    "structures/spart_wallset_stone",
    "structures/spart_wonder",
    "structures/theb_theatron",
    "units/athen_cavalry_javelinist_a",
    "units/athen_cavalry_javelinist_b",
    "units/athen_cavalry_javelinist_e",
    "units/athen_cavalry_swordsman_a",
    "units/athen_cavalry_swordsman_b",
    "units/athen_cavalry_swordsman_e",
    "units/athen_champion_infantry",
    "units/athen_champion_marine",
    "units/athen_champion_ranged",
    "units/athen_hero_iphicrates",
    "units/athen_hero_pericles",
    "units/athen_hero_themistocles",
    "units/athen_infantry_archer_a",
    "units/athen_infantry_archer_b",
    "units/athen_infantry_archer_e",
    "units/athen_infantry_javelinist_a",
    "units/athen_infantry_javelinist_b",
    "units/athen_infantry_javelinist_e",
    "units/athen_infantry_slinger_a",
    "units/athen_infantry_slinger_b",
    "units/athen_infantry_slinger_e",
    "units/athen_infantry_spearman_a",
    "units/athen_infantry_spearman_b",
    "units/athen_infantry_spearman_e",
    "units/athen_mechanical_siege_lithobolos_common",
    "units/athen_mechanical_siege_lithobolos_packed",
    "units/athen_mechanical_siege_lithobolos_unpacked",
    "units/athen_mechanical_siege_oxybeles_common",
    "units/athen_mechanical_siege_oxybeles_packed",
    "units/athen_mechanical_siege_oxybeles_unpacked",
    "units/athen_ship_bireme",
    "units/athen_ship_fishing",
    "units/athen_ship_merchant",
    "units/athen_ship_trireme",
    "units/athen_support_female_citizen",
    "units/athen_support_female_citizen_house",
    "units/athen_support_healer_a",
    "units/athen_support_healer_b",
    "units/athen_support_healer_e",
    "units/athen_support_slave",
    "units/athen_support_trader",
    "units/brit_cavalry_javelinist_a",
    "units/brit_cavalry_javelinist_b",
    "units/brit_cavalry_javelinist_e",
    "units/brit_cavalry_swordsman_a",
    "units/brit_cavalry_swordsman_b",
    "units/brit_cavalry_swordsman_e",
    "units/brit_champion_cavalry",
    "units/brit_champion_cavalry_barracks",
    "units/brit_champion_infantry",
    "units/brit_champion_infantry_barracks",
    "units/brit_hero_boudicca",
    "units/brit_hero_boudicca_sword",
    "units/brit_hero_caratacos",
    "units/brit_hero_cynvelin",
    "units/brit_infantry_javelinist_a",
    "units/brit_infantry_javelinist_b",
    "units/brit_infantry_javelinist_e",
    "units/brit_infantry_slinger_a",
    "units/brit_infantry_slinger_b",
    "units/brit_infantry_slinger_e",
    "units/brit_infantry_spearman_a",
    "units/brit_infantry_spearman_b",
    "units/brit_infantry_spearman_e",
    "units/brit_mechanical_siege_ram",
    "units/brit_ship_fishing",
    "units/brit_ship_merchant",
    "units/brit_ship_trireme",
    "units/brit_support_female_citizen",
    "units/brit_support_female_citizen_house",
    "units/brit_support_healer_a",
    "units/brit_support_healer_b",
    "units/brit_support_healer_e",
    "units/brit_support_trader",
    "units/brit_war_dog_a",
    "units/brit_war_dog_b",
    "units/brit_war_dog_e",
    "units/cart_cavalry_javelinist_a",
    "units/cart_cavalry_javelinist_b",
    "units/cart_cavalry_javelinist_e",
    "units/cart_cavalry_spearman_a",
    "units/cart_cavalry_spearman_b",
    "units/cart_cavalry_spearman_e",
    "units/cart_cavalry_swordsman_2_a",
    "units/cart_cavalry_swordsman_2_b",
    "units/cart_cavalry_swordsman_2_e",
    "units/cart_cavalry_swordsman_a",
    "units/cart_cavalry_swordsman_b",
    "units/cart_cavalry_swordsman_e",
    "units/cart_champion_cavalry",
    "units/cart_champion_elephant",
    "units/cart_champion_infantry",
    "units/cart_champion_pikeman",
    "units/cart_hero_hamilcar",
    "units/cart_hero_hannibal",
    "units/cart_hero_maharbal",
    "units/cart_infantry_archer_a",
    "units/cart_infantry_archer_b",
    "units/cart_infantry_archer_e",
    "units/cart_infantry_javelinist_a",
    "units/cart_infantry_javelinist_b",
    "units/cart_infantry_javelinist_e",
    "units/cart_infantry_slinger_a",
    "units/cart_infantry_slinger_b",
    "units/cart_infantry_slinger_e",
    "units/cart_infantry_spearman_a",
    "units/cart_infantry_spearman_b",
    "units/cart_infantry_spearman_e",
    "units/cart_infantry_swordsman_2_a",
    "units/cart_infantry_swordsman_2_b",
    "units/cart_infantry_swordsman_2_e",
    "units/cart_infantry_swordsman_a",
    "units/cart_infantry_swordsman_b",
    "units/cart_infantry_swordsman_e",
    "units/cart_mechanical_siege_ballista_common",
    "units/cart_mechanical_siege_ballista_packed",
    "units/cart_mechanical_siege_ballista_unpacked",
    "units/cart_mechanical_siege_oxybeles_common",
    "units/cart_mechanical_siege_oxybeles_packed",
    "units/cart_mechanical_siege_oxybeles_unpacked",
    "units/cart_sacred_band_cavalry",
    "units/cart_ship_bireme",
    "units/cart_ship_fishing",
    "units/cart_ship_merchant",
    "units/cart_ship_quinquereme",
    "units/cart_ship_trireme",
    "units/cart_support_female_citizen",
    "units/cart_support_female_citizen_house",
    "units/cart_support_healer_a",
    "units/cart_support_healer_b",
    "units/cart_support_healer_e",
    "units/cart_support_trader",
    "units/celt_cavalry_javelinist_a",
    "units/celt_cavalry_javelinist_b",
    "units/celt_cavalry_javelinist_e",
    "units/celt_cavalry_swordsman_a",
    "units/celt_cavalry_swordsman_b",
    "units/celt_cavalry_swordsman_e",
    "units/celt_champion_cavalry_brit",
    "units/celt_champion_cavalry_gaul",
    "units/celt_champion_infantry_brit",
    "units/celt_champion_infantry_gaul",
    "units/celt_fanatic",
    "units/celt_hero_boudicca",
    "units/celt_hero_brennus",
    "units/celt_hero_britomartus",
    "units/celt_hero_caratacos",
    "units/celt_hero_cynvelin",
    "units/celt_hero_vercingetorix",
    "units/celt_infantry_javelinist_a",
    "units/celt_infantry_javelinist_b",
    "units/celt_infantry_javelinist_e",
    "units/celt_infantry_slinger_a",
    "units/celt_infantry_slinger_b",
    "units/celt_infantry_slinger_e",
    "units/celt_infantry_spearman_a",
    "units/celt_infantry_spearman_b",
    "units/celt_infantry_spearman_e",
    "units/celt_mechanical_siege_ram",
    "units/celt_ship_fishing",
    "units/celt_ship_merchant",
    "units/celt_ship_trireme",
    "units/celt_support_female_citizen",
    "units/celt_support_female_citizen_house",
    "units/celt_support_healer_a",
    "units/celt_support_healer_b",
    "units/celt_support_healer_e",
    "units/celt_support_trader",
    "units/celt_war_dog_a",
    "units/celt_war_dog_b",
    "units/celt_war_dog_e",
    "units/gaul_cavalry_javelinist_a",
    "units/gaul_cavalry_javelinist_b",
    "units/gaul_cavalry_javelinist_e",
    "units/gaul_cavalry_swordsman_a",
    "units/gaul_cavalry_swordsman_b",
    "units/gaul_cavalry_swordsman_e",
    "units/gaul_champion_cavalry",
    "units/gaul_champion_cavalry_barracks",
    "units/gaul_champion_fanatic",
    "units/gaul_champion_infantry",
    "units/gaul_champion_infantry_barracks",
    "units/gaul_hero_brennus",
    "units/gaul_hero_britomartus",
    "units/gaul_hero_vercingetorix",
    "units/gaul_infantry_javelinist_a",
    "units/gaul_infantry_javelinist_b",
    "units/gaul_infantry_javelinist_e",
    "units/gaul_infantry_slinger_a",
    "units/gaul_infantry_slinger_b",
    "units/gaul_infantry_slinger_e",
    "units/gaul_infantry_spearman_a",
    "units/gaul_infantry_spearman_b",
    "units/gaul_infantry_spearman_e",
    "units/gaul_mechanical_siege_ram",
    "units/gaul_ship_fishing",
    "units/gaul_ship_merchant",
    "units/gaul_ship_trireme",
    "units/gaul_support_female_citizen",
    "units/gaul_support_female_citizen_house",
    "units/gaul_support_healer_a",
    "units/gaul_support_healer_b",
    "units/gaul_support_healer_e",
    "units/gaul_support_trader",
    "units/hele_cavalry_javelinist_a",
    "units/hele_cavalry_javelinist_b",
    "units/hele_cavalry_javelinist_e",
    "units/hele_cavalry_swordsman_a",
    "units/hele_cavalry_swordsman_b",
    "units/hele_cavalry_swordsman_e",
    "units/hele_champion_cavalry_mace",
    "units/hele_champion_infantry_mace",
    "units/hele_champion_infantry_polis",
    "units/hele_champion_ranged_polis",
    "units/hele_champion_swordsman_polis",
    "units/hele_hero_alexander",
    "units/hele_hero_demetrius",
    "units/hele_hero_leonidas",
    "units/hele_hero_philip",
    "units/hele_hero_themistocles",
    "units/hele_hero_xenophon",
    "units/hele_infantry_archer_a",
    "units/hele_infantry_archer_b",
    "units/hele_infantry_archer_e",
    "units/hele_infantry_javelinist_a",
    "units/hele_infantry_javelinist_b",
    "units/hele_infantry_javelinist_e",
    "units/hele_infantry_slinger_a",
    "units/hele_infantry_slinger_b",
    "units/hele_infantry_slinger_e",
    "units/hele_infantry_spearman_a",
    "units/hele_infantry_spearman_b",
    "units/hele_infantry_spearman_e",
    "units/hele_mechanical_siege_lithobolos_common",
    "units/hele_mechanical_siege_lithobolos_packed",
    "units/hele_mechanical_siege_lithobolos_unpacked",
    "units/hele_mechanical_siege_oxybeles_common",
    "units/hele_mechanical_siege_oxybeles_packed",
    "units/hele_mechanical_siege_oxybeles_unpacked",
    "units/hele_mechanical_siege_tower",
    "units/hele_ship_bireme",
    "units/hele_ship_fishing",
    "units/hele_ship_merchant",
    "units/hele_ship_trireme",
    "units/hele_support_female_citizen",
    "units/hele_support_female_citizen_house",
    "units/hele_support_healer_a",
    "units/hele_support_healer_b",
    "units/hele_support_healer_e",
    "units/hele_support_slave",
    "units/hele_support_trader",
    "units/iber_cavalry_javelinist_a",
    "units/iber_cavalry_javelinist_b",
    "units/iber_cavalry_javelinist_e",
    "units/iber_cavalry_spearman_a",
    "units/iber_cavalry_spearman_b",
    "units/iber_cavalry_spearman_e",
    "units/iber_champion_cavalry",
    "units/iber_champion_cavalry_barracks",
    "units/iber_champion_infantry",
    "units/iber_champion_infantry_barracks",
    "units/iber_hero_caros",
    "units/iber_hero_indibil",
    "units/iber_hero_viriato",
    "units/iber_infantry_javelinist_a",
    "units/iber_infantry_javelinist_b",
    "units/iber_infantry_javelinist_e",
    "units/iber_infantry_slinger_a",
    "units/iber_infantry_slinger_b",
    "units/iber_infantry_slinger_e",
    "units/iber_infantry_spearman_a",
    "units/iber_infantry_spearman_b",
    "units/iber_infantry_spearman_e",
    "units/iber_infantry_swordsman_a",
    "units/iber_infantry_swordsman_b",
    "units/iber_infantry_swordsman_e",
    "units/iber_mechanical_siege_ram",
    "units/iber_ship_fire",
    "units/iber_ship_fishing",
    "units/iber_ship_merchant",
    "units/iber_support_female_citizen",
    "units/iber_support_female_citizen_house",
    "units/iber_support_healer_a",
    "units/iber_support_healer_b",
    "units/iber_support_healer_e",
    "units/iber_support_trader",
    "units/mace_cavalry_javelinist_a",
    "units/mace_cavalry_javelinist_b",
    "units/mace_cavalry_javelinist_e",
    "units/mace_cavalry_spearman_a",
    "units/mace_cavalry_spearman_b",
    "units/mace_cavalry_spearman_e",
    "units/mace_champion_cavalry",
    "units/mace_champion_cavalry_barracks",
    "units/mace_champion_infantry_a",
    "units/mace_champion_infantry_a_barracks",
    "units/mace_champion_infantry_e",
    "units/mace_hero_alexander",
    "units/mace_hero_craterus",
    "units/mace_hero_demetrius",
    "units/mace_hero_philip",
    "units/mace_hero_pyrrhus",
    "units/mace_infantry_archer_a",
    "units/mace_infantry_archer_b",
    "units/mace_infantry_archer_e",
    "units/mace_infantry_javelinist_a",
    "units/mace_infantry_javelinist_b",
    "units/mace_infantry_javelinist_e",
    "units/mace_infantry_slinger_a",
    "units/mace_infantry_slinger_b",
    "units/mace_infantry_slinger_e",
    "units/mace_infantry_spearman_a",
    "units/mace_infantry_spearman_b",
    "units/mace_infantry_spearman_e",
    "units/mace_mechanical_siege_lithobolos_common",
    "units/mace_mechanical_siege_lithobolos_packed",
    "units/mace_mechanical_siege_lithobolos_unpacked",
    "units/mace_mechanical_siege_oxybeles_common",
    "units/mace_mechanical_siege_oxybeles_packed",
    "units/mace_mechanical_siege_oxybeles_unpacked",
    "units/mace_mechanical_siege_ram",
    "units/mace_mechanical_siege_tower",
    "units/mace_ship_bireme",
    "units/mace_ship_fishing",
    "units/mace_ship_merchant",
    "units/mace_ship_trireme",
    "units/mace_support_female_citizen",
    "units/mace_support_female_citizen_house",
    "units/mace_support_healer_a",
    "units/mace_support_healer_b",
    "units/mace_support_healer_e",
    "units/mace_support_trader",
    "units/mace_thorakites",
    "units/mace_thureophoros",
    "units/maur_cavalry_javelinist_a",
    "units/maur_cavalry_javelinist_b",
    "units/maur_cavalry_javelinist_e",
    "units/maur_cavalry_swordsman_a",
    "units/maur_cavalry_swordsman_b",
    "units/maur_cavalry_swordsman_e",
    "units/maur_champion_chariot",
    "units/maur_champion_chariot_barracks",
    "units/maur_champion_elephant",
    "units/maur_champion_infantry",
    "units/maur_champion_infantry_barracks",
    "units/maur_champion_maiden",
    "units/maur_champion_maiden_archer",
    "units/maur_champion_maiden_barracks",
    "units/maur_elephant_archer_a",
    "units/maur_elephant_archer_b",
    "units/maur_elephant_archer_e",
    "units/maur_hero_ashoka",
    "units/maur_hero_chanakya",
    "units/maur_hero_maurya",
    "units/maur_infantry_archer_a",
    "units/maur_infantry_archer_b",
    "units/maur_infantry_archer_e",
    "units/maur_infantry_spearman_a",
    "units/maur_infantry_spearman_b",
    "units/maur_infantry_spearman_e",
    "units/maur_infantry_swordsman_a",
    "units/maur_infantry_swordsman_b",
    "units/maur_infantry_swordsman_e",
    "units/maur_ship_bireme",
    "units/maur_ship_fishing",
    "units/maur_ship_merchant",
    "units/maur_ship_trireme",
    "units/maur_support_elephant",
    "units/maur_support_female_citizen",
    "units/maur_support_female_citizen_house",
    "units/maur_support_healer_a",
    "units/maur_support_healer_b",
    "units/maur_support_healer_e",
    "units/maur_support_trader",
    "units/merc_thrace_swordsman",
    "units/noldor_ship_bireme",
    "units/pers_arstibara",
    "units/pers_cavalry_archer_a",
    "units/pers_cavalry_archer_b",
    "units/pers_cavalry_archer_e",
    "units/pers_cavalry_javelinist_a",
    "units/pers_cavalry_javelinist_a_trireme",
    "units/pers_cavalry_javelinist_b",
    "units/pers_cavalry_javelinist_b_trireme",
    "units/pers_cavalry_javelinist_e",
    "units/pers_cavalry_javelinist_e_trireme",
    "units/pers_cavalry_spearman_a",
    "units/pers_cavalry_spearman_b",
    "units/pers_cavalry_spearman_e",
    "units/pers_cavalry_swordsman_a",
    "units/pers_cavalry_swordsman_a_trireme",
    "units/pers_cavalry_swordsman_b",
    "units/pers_cavalry_swordsman_b_trireme",
    "units/pers_cavalry_swordsman_e",
    "units/pers_cavalry_swordsman_e_trireme",
    "units/pers_champion_cavalry",
    "units/pers_champion_cavalry_archer",
    "units/pers_champion_elephant",
    "units/pers_champion_infantry",
    "units/pers_hero_cyrus",
    "units/pers_hero_darius",
    "units/pers_hero_xerxes",
    "units/pers_hero_xerxes_chariot",
    "units/pers_infantry_archer_a",
    "units/pers_infantry_archer_b",
    "units/pers_infantry_archer_e",
    "units/pers_infantry_javelinist_a",
    "units/pers_infantry_javelinist_b",
    "units/pers_infantry_javelinist_e",
    "units/pers_infantry_spearman_a",
    "units/pers_infantry_spearman_b",
    "units/pers_infantry_spearman_e",
    "units/pers_kardakes_hoplite",
    "units/pers_kardakes_skirmisher",
    "units/pers_mechanical_siege_ram",
    "units/pers_ship_bireme",
    "units/pers_ship_fishing",
    "units/pers_ship_merchant",
    "units/pers_ship_trireme",
    "units/pers_support_female_citizen",
    "units/pers_support_female_citizen_house",
    "units/pers_support_healer_a",
    "units/pers_support_healer_b",
    "units/pers_support_healer_e",
    "units/pers_support_trader",
    "units/ptol_cavalry_archer_a",
    "units/ptol_cavalry_archer_b",
    "units/ptol_cavalry_archer_e",
    "units/ptol_cavalry_javelinist_a",
    "units/ptol_cavalry_javelinist_b",
    "units/ptol_cavalry_javelinist_e",
    "units/ptol_cavalry_spearman_a",
    "units/ptol_cavalry_spearman_b",
    "units/ptol_cavalry_spearman_e",
    "units/ptol_champion_cavalry",
    "units/ptol_champion_elephant",
    "units/ptol_champion_juggernaut",
    "units/ptol_hero_cleopatra",
    "units/ptol_hero_ptolemy_I",
    "units/ptol_hero_ptolemy_IV",
    "units/ptol_infantry_archer_a",
    "units/ptol_infantry_archer_b",
    "units/ptol_infantry_archer_e",
    "units/ptol_infantry_javelinist_a",
    "units/ptol_infantry_javelinist_b",
    "units/ptol_infantry_javelinist_e",
    "units/ptol_infantry_slinger_a",
    "units/ptol_infantry_slinger_b",
    "units/ptol_infantry_slinger_e",
    "units/ptol_infantry_spearman_2_a",
    "units/ptol_infantry_spearman_2_b",
    "units/ptol_infantry_spearman_2_e",
    "units/ptol_infantry_spearman_a",
    "units/ptol_infantry_spearman_b",
    "units/ptol_infantry_spearman_e",
    "units/ptol_infantry_swordsman_a",
    "units/ptol_infantry_swordsman_b",
    "units/ptol_infantry_swordsman_e",
    "units/ptol_mechanical_siege_lithobolos_common",
    "units/ptol_mechanical_siege_lithobolos_packed",
    "units/ptol_mechanical_siege_lithobolos_unpacked",
    "units/ptol_mechanical_siege_polybolos_common",
    "units/ptol_mechanical_siege_polybolos_packed",
    "units/ptol_mechanical_siege_polybolos_unpacked",
    "units/ptol_mechanical_siege_tower",
    "units/ptol_ship_bireme",
    "units/ptol_ship_fishing",
    "units/ptol_ship_merchant",
    "units/ptol_ship_quinquereme",
    "units/ptol_ship_trireme",
    "units/ptol_support_female_citizen",
    "units/ptol_support_female_citizen_house",
    "units/ptol_support_healer_a",
    "units/ptol_support_healer_b",
    "units/ptol_support_healer_e",
    "units/ptol_support_trader",
    "units/rome_cavalry_javelinist_a",
    "units/rome_cavalry_javelinist_b",
    "units/rome_cavalry_javelinist_e",
    "units/rome_cavalry_spearman_a",
    "units/rome_cavalry_spearman_b",
    "units/rome_cavalry_spearman_e",
    "units/rome_centurio_imperial",
    "units/rome_champion_cavalry",
    "units/rome_champion_cavalry_barracks",
    "units/rome_champion_infantry",
    "units/rome_champion_infantry_barracks",
    "units/rome_hero_marcellus",
    "units/rome_hero_maximus",
    "units/rome_hero_scipio",
    "units/rome_infantry_javelinist_a",
    "units/rome_infantry_javelinist_b",
    "units/rome_infantry_javelinist_e",
    "units/rome_infantry_spearman_a",
    "units/rome_infantry_spearman_b",
    "units/rome_infantry_spearman_e",
    "units/rome_infantry_swordsman_a",
    "units/rome_infantry_swordsman_b",
    "units/rome_infantry_swordsman_e",
    "units/rome_legionnaire_imperial",
    "units/rome_legionnaire_marian",
    "units/rome_mechanical_siege_ballista_common",
    "units/rome_mechanical_siege_ballista_packed",
    "units/rome_mechanical_siege_ballista_unpacked",
    "units/rome_mechanical_siege_onager_unpacked",
    "units/rome_mechanical_siege_ram",
    "units/rome_mechanical_siege_scorpio_common",
    "units/rome_mechanical_siege_scorpio_packed",
    "units/rome_mechanical_siege_scorpio_unpacked",
    "units/rome_ship_bireme",
    "units/rome_ship_fishing",
    "units/rome_ship_merchant",
    "units/rome_ship_quinquereme",
    "units/rome_ship_trireme",
    "units/rome_support_female_citizen",
    "units/rome_support_female_citizen_house",
    "units/rome_support_healer_a",
    "units/rome_support_healer_b",
    "units/rome_support_healer_e",
    "units/rome_support_trader",
    "units/samnite_skirmisher",
    "units/samnite_spearman",
    "units/samnite_swordsman",
    "units/sele_cavalry_archer_a",
    "units/sele_cavalry_archer_b",
    "units/sele_cavalry_archer_e",
    "units/sele_cavalry_javelinist",
    "units/sele_cavalry_javelinist_a",
    "units/sele_cavalry_javelinist_b",
    "units/sele_cavalry_javelinist_e",
    "units/sele_cavalry_spearman_a",
    "units/sele_cavalry_spearman_b",
    "units/sele_cavalry_spearman_e",
    "units/sele_champion_cavalry",
    "units/sele_champion_chariot",
    "units/sele_champion_elephant",
    "units/sele_champion_infantry_pikeman",
    "units/sele_champion_infantry_swordsman",
    "units/sele_hero_antiochus_great",
    "units/sele_hero_antiochus_righteous",
    "units/sele_hero_seleucus_victor",
    "units/sele_infantry_archer_a",
    "units/sele_infantry_archer_b",
    "units/sele_infantry_archer_e",
    "units/sele_infantry_javelinist_a",
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        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3079": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3081": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3096": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3104": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3105": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3129": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3148": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3169": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3178": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3243": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3241": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3247": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
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      "3245": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3253": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3255": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": []
      },
      "3257": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3269": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3284": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3291": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      },
      "3314": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      }
    },
    "Cost/Resources/stone": {
      "2678": {
        "units/athen_hero_pericles/temple_cost-50/Cost/Resources/stone": [
          {
            "value": "Cost/Resources/stone",
            "add": -50
          }
        ]
      }
    }
  },
  "templateModificationsCache": {
    "TerritoryInfluence/Radius": {
      "1": {
        "Structure": []
      }
    },
    "Cost/Resources/stone": {
      "1": {
        "Temple": []
      }
    }
  },
  "templateModifications": {
    "TerritoryInfluence/Radius": {
      "1": {
        "structures/athen_theatron/struct_territory_20/TerritoryInfluence/Radius": [
          {
            "value": "TerritoryInfluence/Radius",
            "multiply": 1.2
          }
        ]
      }
    },
    "Cost/Resources/stone": {
      "1": {
        "units/athen_hero_pericles/temple_cost-50/Cost/Resources/stone": [
          {
            "value": "Cost/Resources/stone",
            "add": -50
          }
        ]
      }
    }
  }
}
  Barter:
    object: {
  "priceDifferences": {
    "food": 10,
    "wood": -10,
    "stone": 0,
    "metal": 0
  },
  "restoreTimer": 26277
}
  EndGameManager:
    object: {
  "gameType": "conquest",
  "alliedVictory": true,
  "timeout": null
}
  GuiInterface:
    object: {}
  PlayerManager:
    object: {
  "playerEntities": [
    2,
    3,
    4
  ]
}
  TechnologyTemplateManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "pers": "Plywood Shield Construction",
        "rome": "Plywood Shield Construction",
        "cart": "Plywood Shield Construction",
        "iber": "Plywood Shield Construction",
        "maur": "Plywood Shield Construction",
        "celt": "Plywood Shield Construction",
        "brit": "Plywood Shield Construction",
        "gaul": "Plywood Shield Construction"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearfighting": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearfighting",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Psiloi",
        "mace": "Psiloi",
        "spart": "Psiloi",
        "athen": "Psiloi",
        "theb": "Psiloi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
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      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "pers": "Plywood Shield Construction",
        "rome": "Plywood Shield Construction",
        "cart": "Plywood Shield Construction",
        "iber": "Plywood Shield Construction",
        "maur": "Plywood Shield Construction",
        "celt": "Plywood Shield Construction",
        "brit": "Plywood Shield Construction",
        "gaul": "Plywood Shield Construction"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearfighting": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearfighting",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Psiloi",
        "mace": "Psiloi",
        "spart": "Psiloi",
        "athen": "Psiloi",
        "theb": "Psiloi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {},
  "modificationCache": {},
  "typeCounts": {
    "gaia/flora_tree_pine": 264,
    "gaia/fauna_fish": 1,
    "gaia/fauna_deer": 47,
    "gaia/geology_metal_alpine_slabs": 4,
    "gaia/geology_stonemine_alpine_quarry": 9,
    "gaia/flora_tree_pine_w": 563,
    "gaia/flora_tree_aleppo_pine": 34,
    "gaia/fauna_wolf": 3,
    "resource|gaia/fauna_deer": 1
  },
  "classCounts": {
    "ForestPlant": 861,
    "": 913,
    "Unit": 52,
    "Animal": 52,
    "Organic": 52,
    "SeaCreature": 1
  },
  "typeCountsByClass": {
    "ForestPlant": {
      "gaia/flora_tree_pine": 264,
      "gaia/flora_tree_pine_w": 563,
      "gaia/flora_tree_aleppo_pine": 34
    },
    "": {
      "gaia/flora_tree_pine": 264,
      "gaia/fauna_fish": 1,
      "gaia/fauna_deer": 47,
      "gaia/flora_tree_pine_w": 563,
      "gaia/flora_tree_aleppo_pine": 34,
      "gaia/fauna_wolf": 3,
      "resource|gaia/fauna_deer": 1
    },
    "Unit": {
      "gaia/fauna_fish": 1,
      "gaia/fauna_deer": 47,
      "gaia/fauna_wolf": 3,
      "resource|gaia/fauna_deer": 1
    },
    "Animal": {
      "gaia/fauna_fish": 1,
      "gaia/fauna_deer": 47,
      "gaia/fauna_wolf": 3,
      "resource|gaia/fauna_deer": 1
    },
    "Organic": {
      "gaia/fauna_fish": 1,
      "gaia/fauna_deer": 47,
      "gaia/fauna_wolf": 3,
      "resource|gaia/fauna_deer": 1
    },
    "SeaCreature": {
      "gaia/fauna_fish": 1
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearfighting",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 3
  AttackDetection:
    object: {
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    {
      "target": 3220,
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  ]
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
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  "alertnessPeaceThreshold": 0,
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    0,
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    0,
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  "state": "BATTLE",
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  "timer": 24740
}
  EntityLimits:
    object: {
  "limit": {
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    "DefenseTower": 30,
    "Embassy": 2,
    "Fortress": 10,
    "Hero": 1,
    "Juggernaut": 1,
    "Library": 1,
    "Lighthouse": 1,
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    "Theater": 1,
    "WarDog": 0,
    "Wonder": 1
  },
  "count": {
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    "Council": 1,
    "DefenseTower": 4,
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    "Fortress": 3,
    "Hero": 1,
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    "Library": 0,
    "Lighthouse": 0,
    "Monument": 0,
    "Pillar": 0,
    "Theater": 1,
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    "Wonder": 0
  },
  "changers": {
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
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  }
}
  Player:
    object: {
  "playerID": 1,
  "name": "Player 1",
  "civ": "athen",
  "colour": {
    "r": 0.1803921568627451,
    "g": 0.1803921568627451,
    "b": 0.7843137254901961,
    "a": 1
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  "popUsed": 254,
  "popBonuses": 300,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
    "food": 3994,
    "wood": 4145,
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  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": false,
  "state": "active",
  "diplomacy": [
    -1,
    1,
    -1
  ],
  "conquestCriticalEntitiesCount": 179,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/phalanx"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [
    3137
  ],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
  "unitsClasses": [
    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
    "Hero",
    "Ship"
  ],
  "unitsTrained": {
    "Infantry": 98,
    "Worker": 144,
    "Female": 62,
    "Cavalry": 10,
    "Champion": 16,
    "Hero": 1,
    "Ship": 8,
    "total": 193
  },
  "unitsLost": {
    "Infantry": 11,
    "Worker": 9,
    "Female": 0,
    "Cavalry": 4,
    "Champion": 2,
    "Hero": 0,
    "Ship": 0,
    "total": 17
  },
  "unitsLostValue": 2210,
  "enemyUnitsKilled": {
    "Infantry": 37,
    "Worker": 62,
    "Female": 25,
    "Cavalry": 7,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 71
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  "enemyUnitsKilledValue": 6885,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
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  "buildingsConstructed": {
    "House": 20,
    "Economic": 14,
    "Outpost": 1,
    "Military": 6,
    "Fortress": 3,
    "CivCentre": 2,
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  "buildingsLost": {
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    "CivCentre": 0,
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  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
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    "Outpost": 2,
    "Military": 1,
    "Fortress": 1,
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    "Wonder": 0,
    "total": 10
  },
  "enemyBuildingsDestroyedValue": 1320,
  "resourcesGathered": {
    "food": 18259,
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    "vegetarianFood": 9789
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  },
  "resourcesSold": {
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  },
  "resourcesBought": {
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    "wood": 491,
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  },
  "tributesSent": 0,
  "tributesReceived": 0,
  "tradeIncome": 0,
  "treasuresCollected": 0
}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "pers": "Plywood Shield Construction",
        "rome": "Plywood Shield Construction",
        "cart": "Plywood Shield Construction",
        "iber": "Plywood Shield Construction",
        "maur": "Plywood Shield Construction",
        "celt": "Plywood Shield Construction",
        "brit": "Plywood Shield Construction",
        "gaul": "Plywood Shield Construction"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearfighting": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearfighting",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Psiloi",
        "mace": "Psiloi",
        "spart": "Psiloi",
        "athen": "Psiloi",
        "theb": "Psiloi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "melee_inf_spearfighting": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
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      "structures/athen_dock": 1,
      "structures/athen_blacksmith": 1,
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    },
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    "Storehouse": {
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    "DropsiteWood": {
      "structures/athen_storehouse": 11
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    "DropsiteMetal": {
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    },
    "DropsiteStone": {
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    "House": {
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    "Outpost": {},
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    },
    "Field": {
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    },
    "Naval": {
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    },
    "Market": {
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      "structures/athen_market": 1
    },
    "NavalMarket": {
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    },
    "Dock": {
      "structures/athen_dock": 1
    },
    "Mechanical": {
      "units/athen_ship_trireme": 1,
      "units/athen_mechanical_siege_lithobolos_packed": 11,
      "units/athen_mechanical_siege_lithobolos_unpacked": 2
    },
    "Ship": {
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    },
    "FishingBoat": {},
    "DefenseTower": {
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    "Town": {
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      "structures/athen_market": 1,
      "structures/athen_blacksmith": 1
    },
    "Tower": {
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    },
    "GarrisonTower": {
      "structures/athen_defense_tower": 4
    },
    "Warship": {
      "units/athen_ship_trireme": 1
    },
    "Medium": {
      "units/athen_ship_trireme": 1
    },
    "Advanced": {
      "units/athen_infantry_spearman_a": 38,
      "units/athen_infantry_slinger_a": 23,
      "units/athen_infantry_javelinist_a": 10,
      "units/athen_cavalry_swordsman_a": 1
    },
    "Temple": {
      "structures/athen_temple": 1
    },
    "BarterMarket": {
      "structures/athen_market": 1
    },
    "Blacksmith": {
      "structures/athen_blacksmith": 1
    },
    "Sword": {
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      "units/athen_cavalry_swordsman_a": 1
    },
    "City": {
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      "structures/athen_fortress": 3,
      "structures/athen_prytaneion": 1,
      "structures/athen_theatron": 1
    },
    "SpecialBuilding": {
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      "structures/athen_prytaneion": 1,
      "structures/athen_theatron": 1
    },
    "GarrisonFortress": {
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    },
    "Fortress": {
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    },
    "Theater": {
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    },
    "Champion": {
      "units/athen_champion_infantry": 9,
      "units/athen_champion_ranged": 4,
      "units/athen_hero_pericles": 1
    },
    "Siege": {
      "units/athen_mechanical_siege_lithobolos_packed": 11,
      "units/athen_mechanical_siege_lithobolos_unpacked": 2
    },
    "Catapult": {
      "units/athen_mechanical_siege_lithobolos_packed": 11,
      "units/athen_mechanical_siege_lithobolos_unpacked": 2
    },
    "Archer": {
      "units/athen_champion_ranged": 4
    },
    "Bow": {
      "units/athen_champion_ranged": 4
    },
    "Hero": {
      "units/athen_hero_pericles": 1
    },
    "Elite": {
      "units/athen_infantry_slinger_e": 2,
      "units/athen_infantry_spearman_e": 4
    }
  },
  "autoResearchTech": {
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
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        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
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        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 4
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}
  BattleDetection:
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  EntityLimits:
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  "changers": {
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      "Ashoka": 5
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    "WarDog": {
      "Kennel": 10
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}
  Player:
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  "tradingGoods": [
    {
      "goods": "wood",
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    {
      "goods": "stone",
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    {
      "goods": "metal",
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  ],
  "team": -1,
  "teamsLocked": false,
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  "diplomacy": [
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    -1,
    1
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  "conquestCriticalEntitiesCount": 58,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/testudo"
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  "controlAllUnits": false,
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  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
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}
  StatisticsTracker:
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  "unitsLost": {
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  "unitsLostValue": 6885,
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  "enemyUnitsKilledValue": 2210,
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}
  TechnologyManager:
    object: {
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      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
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      "description": "Metal armor for a horse's face.",
      "cost": {
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        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
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          {
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          {
            "civ": "brit"
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          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
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      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
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        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "pers": "Plywood Shield Construction",
        "rome": "Plywood Shield Construction",
        "cart": "Plywood Shield Construction",
        "iber": "Plywood Shield Construction",
        "maur": "Plywood Shield Construction",
        "celt": "Plywood Shield Construction",
        "brit": "Plywood Shield Construction",
        "gaul": "Plywood Shield Construction"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearfighting": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearfighting",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Psiloi",
        "mace": "Psiloi",
        "spart": "Psiloi",
        "athen": "Psiloi",
        "theb": "Psiloi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Territory decay eliminated for Army Camps and Siege Walls.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "replace": 0
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "melee_inf_training": {
      "pair": "pair_inf_01",
      "genericName": "Weapons Training",
      "specificName": {
        "hele": "Hoplomachia",
        "mace": "Hoplomachia",
        "spart": "Hoplomachia",
        "athen": "Hoplomachia",
        "theb": "Hoplomachia"
      },
      "description": "Training increases damage of melee infantry units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_01": {
      "genericName": "Training vs. Irregulars",
      "top": "melee_inf_training",
      "bottom": "ranged_inf_irregulars"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {
    "Vision/Range": [
      {
        "affects": [
          [
            "Outpost"
          ]
        ],
        "multiply": 1.5
      }
    ],
    "ResourceGatherer/Rates/wood.tree": [
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
    "ResourceGatherer/Rates/metal.ore": [
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
    "TerritoryInfluence/Radius": [
      {
        "affects": [
          [
            "CivCentre"
          ]
        ],
        "multiply": 1.3
      },
      {
        "affects": [
          [
            "CivCentre"
          ]
        ],
        "multiply": 1.5
      }
    ],
    "ResourceGatherer/Rates/stone.rock": [
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      },
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
    "Promotion/RequiredXp": [
      {
        "affects": [
          [
            "Infantry",
            "Basic"
          ]
        ],
        "replace": 0
      }
    ],
    "ResourceGatherer/Rates/food.grain": [
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.25
      }
    ],
    "Cost/BuildTime": [
      {
        "affects": [
          [
            "Cavalry"
          ]
        ],
        "multiply": 0.8
      }
    ],
    "Health/Max": [
      {
        "affects": [
          [
            "Cavalry"
          ]
        ],
        "add": -10
      }
    ],
    "Cost/PopulationBonus": [
      {
        "affects": [
          [
            "House"
          ]
        ],
        "add": 1
      }
    ],
    "Attack/Melee/Hack": [
      {
        "affects": [
          [
            "Infantry",
            "Melee"
          ]
        ],
        "add": 1
      },
      {
        "affects": [
          [
            "Champion",
            "Melee"
          ]
        ],
        "add": 2
      }
    ],
    "Armour/Hack": [
      {
        "affects": [
          [
            "Infantry"
          ]
        ],
        "add": 1
      },
      {
        "affects": [
          [
            "Siege"
          ]
        ],
        "add": 2
      }
    ],
    "BuildingAI/GarrisonArrowMultiplier": [
      {
        "affects": [
          [
            "Defensive",
            "Tower"
          ]
        ],
        "multiply": 1.4
      }
    ],
    "Attack/Ranged/Pierce": [
      {
        "affects": [
          [
            "Champion",
            "Ranged"
          ]
        ],
        "add": 2
      }
    ],
    "Attack/Melee/Crush": [
      {
        "affects": [
          [
            "Siege"
          ]
        ],
        "add": 5
      }
    ],
    "Attack/Ranged/Crush": [
      {
        "affects": [
          [
            "Siege"
          ]
        ],
        "add": 5
      }
    ],
    "ResourceGatherer/Rates/food.fruit": [
      {
        "affects": [
          [
            "Worker"
          ]
        ],
        "multiply": 1.5
      }
    ]
  },
  "modificationCache": {},
  "typeCounts": {
    "gaia/fauna_sheep": 2,
    "structures/rome_civil_centre": 2,
    "units/rome_support_female_citizen": 13,
    "formations/line_closed": 7,
    "structures/rome_storehouse": 3,
    "structures/rome_house": 5,
    "structures/rome_farmstead": 2,
    "structures/rome_barracks": 4,
    "structures/rome_outpost": 3,
    "structures/rome_field": 4,
    "structures/rome_defense_tower": 4,
    "structures/rome_wall_tower": 5,
    "structures/rome_wall_medium": 1,
    "units/rome_infantry_swordsman_a": 8,
    "units/rome_infantry_javelinist_a": 19,
    "structures/rome_blacksmith": 1,
    "foundation|structures/rome_wall_long": 1,
    "structures/rome_wall_long": 3,
    "structures/rome_fortress": 1,
    "resource|gaia/fauna_sheep": 1,
    "structures/rome_army_camp": 2,
    "units/rome_champion_cavalry_barracks": 8,
    "structures/rome_market": 1
  },
  "classCounts": {
    "Structure": 41,
    "ConquestCritical": 58,
    "Civic": 7,
    "Defensive": 19,
    "CivCentre": 2,
    "CivilCentre": 2,
    "": 65,
    "Unit": 51,
    "Support": 13,
    "Organic": 51,
    "CitizenSoldier": 27,
    "Worker": 40,
    "Female": 13,
    "Citizen": 13,
    "Infantry": 27,
    "Melee": 16,
    "Ranged": 19,
    "Animal": 3,
    "Domestic": 3,
    "Sword": 16,
    "Javelin": 19,
    "Economic": 6,
    "Storehouse": 3,
    "Village": 17,
    "DropsiteWood": 3,
    "DropsiteMetal": 3,
    "DropsiteStone": 3,
    "House": 5,
    "DropsiteFood": 2,
    "Farmstead": 2,
    "Military": 6,
    "Barracks": 4,
    "Outpost": 3,
    "Resource": 4,
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- id: 1961
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- id: 1962
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