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Version 0.12.1
-Added Wiki button
-Each game will start in a random month

Version 0.12.0

-Added compatibility with version 0.28
-The amount of resources on the map has been increased by 2
-Units
Once units appear on the map, they consume coins and food.
If a player’s balance of these resources becomes negative, unit recruitment and construction are locked.
-At the start of the game, the economy is simpler;
as the game progresses to the next phase, expenses increase
-Interest on deposits has been reduced to 0.125%
-Income from retail trade has been reduced
-The number of resources sold at retail per cycle has been reduced
-A checkbox has been added to the retail panel to automatically transfer coins to a deposit account if the player has more than 750 (disabled by default).
-Base stone and metal gathering speeds are reduced
-For infantry, wood gathering speed is increased from 0.75 to 1
-Unit Food Capacity
 Cavalry increased from 20 to 50
 Support increased from 10 to 30
-When buying resources, their price is higher than when selling them. Reverse trades are less profitable.

Traders
-The main role is to influence prices during barter transactions
-The option to generate resources by moving between markets has been disabled
-An aura has been added for all resources: +10% to selling prices and -5% to buying prices.
-There can be 1 Trader on the map. The limit per game is 5 units

-Added a new R28-Bot Volatile Market, for testing (Petra and Petra Expert are disabled).
    The bot can maintain a positive balance in the economy but is less active in recruiting units


Version 0.11.0

-The PETRA Expert Volatile Market bot is integrated into the mod. Other bots do not support the new features.
-Coin balance statistics for units and buildings have been added (on the left side of the screen).
-A calendar system has been added (bonuses for gathering resources depending on the season and month). 
-The length of a month in the game is 1 minute.
-Resource gathering is disabled for infantry.
-Arrows are disabled for Civic Centers.



Version 0.10.0

- Added retail trade
- Added transfer of coins to deposit with subsequent income
- Statistics for retail trade and deposit
- update interval for retail trade and deposit 5 seconds
- BarterMultiplier changed to 1.0 for all resources
- Income from units and buildings has been reduced by 2 times.

Version 0.8.2

- The price update interval on the Market was increased from 7 to 10 seconds.
- Barter has 10 times less influence on the change of prices for resources. Thus, reverse barter deals aimed at raising or lowering prices will be unprofitable for the player.
At the same time, players have the opportunity to:
1. make highly efficient barters during price jumps.
2. barter resources on roughly equal terms with other players.

Version 0.8.1

- Added new resource: Coins
- Market prices now change from the start of the game

Buildings:
- Coins are now required for constructing buildings
- Economic and certain other buildings generate coin income
- Military buildings require coin maintenance

Units:
- Coins are now required for training units
- Support units generate coin income
- Military units consume coin maintenance







