⚔ mod tooling for 0 a.d.

Mod Forge

Set your mod's identity, forge units and buildings on the anvil below, and export a ready-to-drop mod folder.

Mod Identity

folder: my_new_mod/

Matches the "dependencies" field 0 A.D. reads from mod.json.

Entities 0

No entities forged yet.
Click "+ New Entity" to create your first unit or building.

New Entity

Basic
Health & Resistance
Attack
Cost & Footprint

Saved as simulation/templates/<path>/<file>.xml

Common bases: template_unit_infantry, template_unit_cavalry, template_structure_defensive, template_structure_economic

Health

Resistance

Damage Variants (optional)

One per line: a variant name and a health ratio between 0 and 1 (the visual/actor variant selected once health drops under that ratio), e.g.:
injured 0.5
critical 0.15

Attack

Capture (separate attack-type element)

Slaughter (separate attack-type element — instant kill, e.g. gaia hunting)

Splash Damage (optional)
Projectile (optional — Ranged attacks)
Attack Origin (optional)
Range Overlay (optional)

Resource Cost

Footprint (buildings & units)

simulation/templates/units/entity.xml live preview · editable synced