Adds 2 new types of cavalry: Scout Cavalry and Advanced Scout Cavalry. Adds 2 types of tents: Tent, and Command Tent. Changes scout towers: lvl1 80 meters vision, lvl2 90meters vision, and lvl3 100meters
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Any suggestions or porblems, please report to forum: https://wildfiregames.com/forum/topic/163707-scouting-mod/
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Version 1.7 -> 6/8/26
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Brit scout cav now chariot
More historically accurate naming for tent, command tent, and scout cav

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Version 1.6 -> 6/1/26
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Scout tower lvl3 now shoots arrows and has a garrison of 2 <br>
Ptol scout ship train adv scout cavalry

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Version 1.5.9 -> 5/31/26
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Scout ships generate scout cavalry

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Version 1.5.8 -> 5/30/26
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Iber -> Tent 6 population<br>
Kush -> outpost: lvl1 +5 vision range, lvl2 +5 vision range, lvl3 vision range<br>
Sele -> command tent 6 garrison and healbuff 2, and command tent lvl2 buff heal 2.2, garrsion/population bonus 8 <br>
Ptol ->  train adv scout cav in civic center and stables<br>

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Version 1.5.7 -> 5/30/26
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Added README<br>
A brit hero gives a bonus to scout cav

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Version 1.5.6 -> 5/29/26
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A Rome hero gives a bonus: -35 resource costs for scout cav

Portrait fixes + other fixes

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Version 1.5.4 -> 5/26/26
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Bug fix(es)

Train scout cav from stables, after you get the tech: unlock scout cav

Other stuff that I am probably forgetting :)

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Versions 1.4-1.5.1 -> 5/20/26
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New portraits for adv scout cav

Fixed models, so they aren't all roman cav

other fixes...

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Version 1.3 -> 5/14/26
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Fixed Roman scout cav portrait

New tech: +15% pierce damage for scout cav or +15% vision range

Command tent now has 4 garrison, with a heal rate; you can build 2 command tents

Roman Army camp works as a dropsite; they can only build 1 command tent

Adds advanced scout cav for Romans: 130 health 12 damage, can build siege wall (now, normal scout cav can't), limit of 4, command tent increases limit by 4, tent increases by 1, normal scout cav promotes to advanced scout cav

(Rome) scout cav can build palisade wall

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Version 1.2 -> 5/14/26
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Adds a vision range tech -> research from command tent

Portraits and actors are updated

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Version 1.1 -> 5/13/26
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Adds command tent -> train healers and champions for some civs, population bonus of 7, train roman centurions, works as a dropsite, not Available till town phase 

Tent now has 5 population bonus 

Scout cav can build palisade wall, roman scout cav can build siege wall instead

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Version 1.0 -> 5/12/26
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Adds a scout cav that can build an outpost and scout tent. Scout cav have 25 resource capacity

Tent -> train scout cav and jav infantry, if the civ has it

Outpost upgrades -> lvl2 +10 vision range, lvl3 +10 vision range and is supposed to shoots arrows, but doesn't currently :)