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    template: "gaia/flora_tree_poplar_lombardy"
    id: 433
    template: "gaia/flora_tree_poplar_lombardy"
    id: 434
    template: "gaia/flora_tree_poplar_lombardy"
    id: 435
    template: "gaia/flora_tree_poplar_lombardy"
    id: 436
    template: "gaia/flora_tree_poplar_lombardy"
    id: 437
    template: "gaia/flora_tree_poplar_lombardy"
    id: 443
    template: "gaia/flora_tree_poplar_lombardy"
    id: 466
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 505
    template: "actor|props/flora/bush_dry_a.xml"
    id: 506
    template: "actor|props/flora/bush_dry_a.xml"
    id: 507
    template: "actor|props/flora/bush_dry_a.xml"
    id: 508
    template: "actor|props/flora/bush_dry_a.xml"
    id: 509
    template: "actor|props/flora/bush_dry_a.xml"
    id: 510
    template: "actor|props/flora/bush_dry_a.xml"
    id: 511
    template: "actor|props/flora/bush_dry_a.xml"
    id: 512
    template: "actor|props/flora/bush_dry_a.xml"
    id: 513
    template: "actor|props/flora/bush_dry_a.xml"
    id: 514
    template: "actor|props/flora/bush_dry_a.xml"
    id: 515
    template: "actor|props/flora/bush_dry_a.xml"
    id: 516
    template: "actor|props/flora/bush_dry_a.xml"
    id: 517
    template: "actor|props/flora/bush_dry_a.xml"
    id: 518
    template: "actor|props/flora/bush_dry_a.xml"
    id: 519
    template: "actor|props/flora/bush_dry_a.xml"
    id: 520
    template: "actor|props/flora/bush_dry_a.xml"
    id: 521
    template: "actor|props/flora/bush_dry_a.xml"
    id: 522
    template: "actor|props/flora/bush_dry_a.xml"
    id: 523
    template: "actor|props/flora/bush_dry_a.xml"
    id: 524
    template: "actor|props/flora/bush_dry_a.xml"
    id: 525
    template: "actor|props/flora/bush_dry_a.xml"
    id: 526
    template: "actor|props/flora/bush_dry_a.xml"
    id: 527
    template: "actor|props/flora/bush_dry_a.xml"
    id: 528
    template: "actor|props/flora/bush_dry_a.xml"
    id: 529
    template: "actor|props/flora/bush_dry_a.xml"
    id: 530
    template: "actor|props/flora/bush_dry_a.xml"
    id: 531
    template: "actor|props/flora/bush_dry_a.xml"
    id: 532
    template: "actor|props/flora/bush_dry_a.xml"
    id: 545
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 546
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 547
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 548
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 549
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 550
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 551
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 552
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 553
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 554
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 557
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 558
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 559
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 560
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 561
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 562
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 563
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 564
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 565
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 566
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 567
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 568
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 569
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 570
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 571
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 572
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 573
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 574
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 575
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 576
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 591
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 592
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 593
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 594
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 595
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 596
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 597
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 598
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 599
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 600
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 601
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 602
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 603
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 604
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 605
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 606
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 607
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 608
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 609
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 610
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 611
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 612
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 613
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 614
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 615
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 616
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 617
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 618
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 619
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 620
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 621
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 622
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 623
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 624
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 625
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 626
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 627
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 628
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 629
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 632
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 634
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 635
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 636
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 637
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 638
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 639
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 640
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 641
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 642
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 643
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 647
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 648
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 649
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 650
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 651
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 654
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 655
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 656
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 657
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 658
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 659
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 660
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 661
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 662
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 663
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 664
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 665
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 666
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 667
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 668
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 669
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 670
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 671
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 672
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 673
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 674
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 675
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 676
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 677
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 678
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 679
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 680
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 681
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 682
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 683
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 684
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 685
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 686
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 687
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 688
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 689
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 690
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 691
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 692
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 693
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 694
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 695
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 696
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 697
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 698
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 699
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 700
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 701
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 702
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 703
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 704
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 705
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 706
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 707
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 708
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 709
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 710
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 711
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 712
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 713
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 714
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 715
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 716
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 717
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 718
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 719
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 720
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 721
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 722
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 723
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 724
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 725
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 726
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 727
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 728
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 729
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 730
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 731
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 732
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 733
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 734
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 735
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 736
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 737
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 738
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 739
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 740
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 741
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 742
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 743
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 744
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 745
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 746
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 747
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 748
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 749
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 750
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 751
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 752
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 753
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 754
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 755
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 756
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 757
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 758
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 759
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 760
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 761
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 762
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 763
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 764
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 765
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 766
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 767
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 768
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 769
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 770
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 771
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 772
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 773
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 774
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 775
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 776
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 777
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 778
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 779
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 780
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 781
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 782
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 783
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 784
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 785
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 786
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 787
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 788
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 789
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 790
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 791
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 792
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 793
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 794
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 795
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 796
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 797
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 798
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 799
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 800
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 801
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 802
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 803
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 804
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 805
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 806
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 807
    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "gaia/geology_stone_mediterranean"
    id: 1401
    template: "gaia/geology_stone_mediterranean"
    id: 1402
    template: "gaia/geology_stone_mediterranean"
    id: 1403
    template: "gaia/geology_stone_mediterranean"
    id: 1404
    template: "gaia/geology_stone_mediterranean"
    id: 1405
    template: "gaia/geology_stone_mediterranean"
    id: 1406
    template: "gaia/geology_stone_mediterranean"
    id: 1407
    template: "gaia/geology_stone_mediterranean"
    id: 1416
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1417
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1420
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1421
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1422
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1423
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 1424
    template: "gaia/geology_stone_mediterranean"
    id: 1425
    template: "gaia/geology_stone_mediterranean"
    id: 1426
    template: "gaia/geology_stone_mediterranean"
    id: 1427
    template: "gaia/geology_stone_mediterranean"
    id: 1428
    template: "gaia/geology_stone_mediterranean"
    id: 1429
    template: "gaia/geology_stone_mediterranean"
    id: 1441
    template: "gaia/fauna_chicken"
    id: 1442
    template: "gaia/fauna_chicken"
    id: 1443
    template: "gaia/fauna_chicken"
    id: 1444
    template: "gaia/fauna_chicken"
    id: 1445
    template: "gaia/fauna_chicken"
    id: 1446
    template: "gaia/fauna_chicken"
    id: 1447
    template: "gaia/fauna_chicken"
    id: 1448
    template: "gaia/fauna_chicken"
    id: 1449
    template: "gaia/fauna_chicken"
    id: 1450
    template: "gaia/fauna_chicken"
    id: 1451
    template: "gaia/fauna_deer"
    id: 1452
    template: "gaia/fauna_deer"
    id: 1453
    template: "gaia/fauna_deer"
    id: 1454
    template: "gaia/fauna_deer"
    id: 1455
    template: "gaia/fauna_deer"
    id: 1456
    template: "gaia/fauna_deer"
    id: 1457
    template: "gaia/fauna_deer"
    id: 1458
    template: "gaia/fauna_deer"
    id: 1459
    template: "gaia/fauna_deer"
    id: 1460
    template: "gaia/fauna_deer"
    id: 1461
    template: "gaia/fauna_deer"
    id: 1462
    template: "gaia/fauna_deer"
    id: 1463
    template: "gaia/fauna_deer"
    id: 1464
    template: "gaia/fauna_deer"
    id: 1465
    template: "gaia/fauna_deer"
    id: 1466
    template: "gaia/fauna_deer"
    id: 1467
    template: "gaia/fauna_deer"
    id: 1468
    template: "gaia/fauna_deer"
    id: 1469
    template: "gaia/fauna_deer"
    id: 1470
    template: "gaia/fauna_deer"
    id: 1471
    template: "gaia/fauna_deer"
    id: 1472
    template: "gaia/fauna_deer"
    id: 1473
    template: "gaia/fauna_deer"
    id: 1474
    template: "gaia/fauna_deer"
    id: 1475
    template: "gaia/fauna_deer"
    id: 1476
    template: "gaia/fauna_deer"
    id: 1477
    template: "gaia/fauna_deer"
    id: 1478
    template: "gaia/fauna_deer"
    id: 1479
    template: "gaia/fauna_deer"
    id: 1480
    template: "gaia/fauna_deer"
    id: 1481
    template: "gaia/fauna_deer"
    id: 1482
    template: "gaia/fauna_deer"
    id: 1483
    template: "gaia/fauna_deer"
    id: 1484
    template: "gaia/fauna_deer"
    id: 1485
    template: "gaia/fauna_deer"
    id: 1486
    template: "gaia/fauna_deer"
    id: 1487
    template: "gaia/fauna_deer"
    id: 1488
    template: "gaia/fauna_deer"
    id: 1489
    template: "gaia/fauna_deer"
    id: 1490
    template: "gaia/fauna_deer"
    id: 1516
    template: "gaia/fauna_deer"
    id: 1517
    template: "gaia/fauna_deer"
    id: 1518
    template: "gaia/fauna_deer"
    id: 1519
    template: "gaia/fauna_deer"
    id: 1520
    template: "gaia/fauna_deer"
    id: 1521
    template: "gaia/fauna_deer"
    id: 1522
    template: "gaia/fauna_deer"
    id: 1523
    template: "gaia/fauna_deer"
    id: 1524
    template: "gaia/fauna_deer"
    id: 1525
    template: "gaia/fauna_deer"
    id: 1526
    template: "gaia/fauna_deer"
    id: 1527
    template: "gaia/fauna_deer"
    id: 1528
    template: "gaia/fauna_deer"
    id: 1529
    template: "gaia/fauna_deer"
    id: 1535
    template: "gaia/fauna_boar"
    id: 1536
    template: "gaia/fauna_boar"
    id: 1537
    template: "gaia/fauna_boar"
    id: 1540
    template: "gaia/fauna_bear"
    id: 1544
    template: "gaia/fauna_sheep"
    id: 1545
    template: "gaia/fauna_sheep"
    id: 1546
    template: "gaia/fauna_sheep"
    id: 1556
    template: "gaia/fauna_sheep"
    id: 1557
    template: "gaia/fauna_sheep"
    id: 1558
    template: "gaia/fauna_sheep"
    id: 1559
    template: "gaia/fauna_sheep"
    id: 1560
    template: "gaia/fauna_sheep"
    id: 1561
    template: "gaia/fauna_sheep"
    id: 1562
    template: "gaia/fauna_sheep"
    id: 1563
    template: "gaia/fauna_sheep"
    id: 1564
    template: "gaia/fauna_sheep"
    id: 1565
    template: "gaia/fauna_sheep"
    id: 1566
    template: "gaia/fauna_sheep"
    id: 1587
    template: "gaia/fauna_sheep"
    id: 1588
    template: "gaia/fauna_sheep"
    id: 1589
    template: "gaia/fauna_sheep"
    id: 1590
    template: "gaia/fauna_sheep"
    id: 1591
    template: "gaia/fauna_sheep"
    id: 1592
    template: "gaia/fauna_sheep"
    id: 1595
    template: "actor|props/flora/ferns.xml"
    id: 1596
    template: "actor|props/flora/ferns.xml"
    id: 1597
    template: "actor|props/flora/ferns.xml"
    id: 1598
    template: "actor|props/flora/ferns.xml"
    id: 1599
    template: "actor|props/flora/ferns.xml"
    id: 1600
    template: "actor|props/flora/ferns.xml"
    id: 1601
    template: "actor|props/flora/ferns.xml"
    id: 1602
    template: "actor|props/flora/ferns.xml"
    id: 1603
    template: "actor|props/flora/ferns.xml"
    id: 1604
    template: "actor|props/flora/ferns.xml"
    id: 1605
    template: "actor|props/flora/ferns.xml"
    id: 1606
    template: "actor|props/flora/ferns.xml"
    id: 1607
    template: "actor|props/flora/ferns.xml"
    id: 1608
    template: "actor|props/flora/ferns.xml"
    id: 1609
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1610
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1611
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1614
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1615
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1616
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1617
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1633
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1639
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1640
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1641
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1642
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1643
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1644
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1645
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1646
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1647
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1648
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1649
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1650
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1651
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1652
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1653
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1654
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1655
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1656
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1657
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1658
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1659
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1660
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1661
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1662
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1663
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1664
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1665
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1675
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1676
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1677
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1678
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1679
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1680
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1681
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1682
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1683
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1684
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1685
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1692
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1693
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1696
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1697
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1698
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1699
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1700
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1704
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1705
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1706
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1707
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1710
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1712
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1714
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1715
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 1716
    template: "actor|props/flora/plant_medit_artichoke.xml"
    id: 2296
    template: "actor|props/flora/water_log.xml"
    id: 2297
    template: "actor|props/flora/water_log.xml"
    id: 2298
    template: "actor|props/flora/water_log.xml"
    id: 2299
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2300
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2301
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2302
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2303
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2304
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2305
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2306
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2307
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2308
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2309
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2310
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2311
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2312
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2313
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2314
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2315
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2316
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2317
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2318
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2319
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2320
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2321
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2322
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2323
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2324
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2325
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2404
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2405
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2406
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2407
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2408
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2409
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2410
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2411
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2412
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2413
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2414
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2415
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2416
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2417
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2418
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2419
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2420
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2421
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2422
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2423
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2424
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2425
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2426
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2427
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2428
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2429
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2430
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2431
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2432
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2433
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2434
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2435
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2436
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2437
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2438
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2439
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2440
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2441
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2442
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2443
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2444
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2445
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2449
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2450
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2451
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2452
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2453
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2454
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2455
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2456
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2457
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2458
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2459
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2460
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2461
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2462
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2463
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2464
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2465
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2466
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2467
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2471
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2472
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2473
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2474
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2475
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2476
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2477
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2478
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2479
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2480
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2481
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2482
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2483
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2484
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2485
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2486
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2487
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2488
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2489
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2490
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2491
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2492
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2493
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2494
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2495
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2496
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2497
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2498
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2499
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2502
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2503
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2505
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2506
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2507
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2508
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2509
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2510
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2511
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2512
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2513
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2514
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2515
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2516
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2517
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2518
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2519
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2520
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2521
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2522
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2523
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2524
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2525
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2526
    template: "actor|props/flora/plant_desert_a.xml"
    id: 2533
    template: "actor|geology/stone_granite_greek_med.xml"
    id: 2534
    template: "actor|geology/stone_medit_med.xml"
    id: 2535
    template: "actor|geology/stone_medit_med.xml"
    id: 2536
    template: "actor|geology/stone_medit_med.xml"
    id: 2537
    template: "actor|geology/stone_medit_med.xml"
    id: 2538
    template: "actor|geology/stone_medit_med.xml"
    id: 2539
    template: "actor|geology/stone_medit_med.xml"
    id: 2540
    template: "actor|geology/stone_medit_med.xml"
    id: 2541
    template: "actor|geology/stone_medit_med.xml"
    id: 2542
    template: "actor|geology/stone_medit_med.xml"
    id: 2543
    template: "actor|geology/stone_medit_med.xml"
    id: 2544
    template: "actor|geology/stone_medit_med.xml"
    id: 2545
    template: "actor|geology/stone_medit_med.xml"
    id: 2546
    template: "actor|geology/stone_medit_med.xml"
    id: 2547
    template: "actor|geology/stone_medit_med.xml"
    id: 2548
    template: "actor|geology/stone_medit_med.xml"
    id: 2549
    template: "actor|geology/stone_medit_med.xml"
    id: 2553
    template: "actor|geology/stone_medit_med.xml"
    id: 2554
    template: "actor|geology/stone_medit_med.xml"
    id: 2555
    template: "actor|geology/stone_medit_med.xml"
    id: 2556
    template: "actor|geology/stone_medit_med.xml"
    id: 2557
    template: "actor|geology/stone_medit_med.xml"
    id: 2558
    template: "actor|geology/stone_medit_med.xml"
    id: 2559
    template: "actor|geology/stone_medit_med.xml"
    id: 2560
    template: "actor|geology/stone_medit_med.xml"
    id: 2561
    template: "actor|geology/stone_medit_med.xml"
    id: 2562
    template: "actor|geology/stone_medit_med.xml"
    id: 2563
    template: "actor|geology/stone_medit_med.xml"
    id: 2564
    template: "actor|geology/stone_medit_med.xml"
    id: 2565
    template: "actor|geology/stone_medit_med.xml"
    id: 2566
    template: "actor|geology/stone_medit_med.xml"
    id: 2567
    template: "actor|geology/stone_medit_med.xml"
    id: 2568
    template: "actor|geology/stone_medit_med.xml"
    id: 2569
    template: "actor|geology/stone_medit_med.xml"
    id: 2570
    template: "actor|geology/stone_medit_med.xml"
    id: 2571
    template: "actor|geology/stone_medit_med.xml"
    id: 2572
    template: "actor|geology/stone_medit_med.xml"
    id: 2573
    template: "actor|geology/stone_medit_med.xml"
    id: 2574
    template: "actor|geology/stone_medit_med.xml"
    id: 2575
    template: "actor|geology/stone_medit_med.xml"
    id: 2576
    template: "actor|geology/stone_medit_med.xml"
    id: 2577
    template: "actor|geology/stone_medit_med.xml"
    id: 2578
    template: "actor|geology/stone_medit_med.xml"
    id: 2579
    template: "actor|geology/stone_medit_med.xml"
    id: 2580
    template: "actor|geology/stone_medit_med.xml"
    id: 2581
    template: "actor|geology/stone_medit_med.xml"
    id: 2582
    template: "actor|geology/stone_medit_med.xml"
    id: 2583
    template: "actor|geology/stone_medit_med.xml"
    id: 2584
    template: "actor|geology/stone_medit_med.xml"
    id: 2585
    template: "actor|geology/stone_medit_med.xml"
    id: 2586
    template: "actor|geology/stone_medit_med.xml"
    id: 2587
    template: "actor|geology/stone_medit_med.xml"
    id: 2588
    template: "actor|geology/stone_medit_med.xml"
    id: 2589
    template: "actor|geology/stone_medit_med.xml"
    id: 2590
    template: "actor|geology/stone_medit_med.xml"
    id: 2591
    template: "actor|geology/stone_medit_med.xml"
    id: 2592
    template: "actor|geology/stone_medit_med.xml"
    id: 2593
    template: "actor|geology/stone_medit_med.xml"
    id: 2594
    template: "actor|geology/stone_medit_med.xml"
    id: 2595
    template: "actor|geology/stone_medit_med.xml"
    id: 2596
    template: "actor|geology/stone_medit_med.xml"
    id: 2597
    template: "actor|geology/stone_medit_med.xml"
    id: 2598
    template: "actor|geology/stone_medit_med.xml"
    id: 2599
    template: "actor|geology/stone_medit_med.xml"
    id: 2600
    template: "actor|geology/stone_medit_med.xml"
    id: 2601
    template: "actor|geology/stone_medit_med.xml"
    id: 2602
    template: "actor|geology/stone_medit_med.xml"
    id: 2603
    template: "actor|geology/stone_medit_med.xml"
    id: 2604
    template: "actor|geology/stone_medit_med.xml"
    id: 2605
    template: "actor|geology/stone_medit_med.xml"
    id: 2606
    template: "actor|geology/stone_medit_med.xml"
    id: 2607
    template: "actor|geology/stone_medit_med.xml"
    id: 2608
    template: "actor|geology/stone_medit_med.xml"
    id: 2609
    template: "actor|geology/stone_medit_med.xml"
    id: 2610
    template: "actor|geology/stone_medit_med.xml"
    id: 2611
    template: "actor|geology/stone_medit_med.xml"
    id: 2612
    template: "actor|geology/stone_medit_med.xml"
    id: 2613
    template: "actor|geology/stone_medit_med.xml"
    id: 2614
    template: "actor|geology/stone_medit_med.xml"
    id: 2615
    template: "actor|geology/stone_medit_med.xml"
    id: 2616
    template: "actor|geology/stone_medit_med.xml"
    id: 2617
    template: "actor|geology/stone_medit_med.xml"
    id: 2618
    template: "actor|geology/stone_medit_med.xml"
    id: 2619
    template: "actor|geology/stone_medit_med.xml"
    id: 2620
    template: "actor|geology/stone_medit_med.xml"
    id: 2621
    template: "actor|geology/stone_medit_med.xml"
    id: 2622
    template: "actor|geology/stone_medit_med.xml"
    id: 2623
    template: "actor|geology/stone_medit_med.xml"
    id: 2624
    template: "actor|geology/stone_medit_med.xml"
    id: 2625
    template: "actor|geology/stone_medit_med.xml"
    id: 2626
    template: "actor|geology/stone_medit_med.xml"
    id: 2627
    template: "actor|geology/stone_medit_med.xml"
    id: 2628
    template: "actor|geology/stone_medit_med.xml"
    id: 2629
    template: "actor|geology/stone_medit_med.xml"
    id: 2630
    template: "actor|geology/stone_medit_med.xml"
    id: 2631
    template: "actor|geology/stone_medit_med.xml"
    id: 2632
    template: "actor|geology/stone_medit_med.xml"
    id: 2633
    template: "actor|geology/stone_medit_med.xml"
    id: 2634
    template: "actor|geology/stone_medit_med.xml"
    id: 2635
    template: "actor|geology/stone_medit_med.xml"
    id: 2636
    template: "actor|geology/stone_medit_med.xml"
    id: 2637
    template: "actor|geology/stone_medit_med.xml"
    id: 2638
    template: "actor|geology/stone_medit_med.xml"
    id: 2639
    template: "actor|geology/stone_medit_med.xml"
    id: 2640
    template: "actor|geology/stone_medit_med.xml"
    id: 2641
    template: "actor|geology/stone_medit_med.xml"
    id: 2642
    template: "actor|geology/stone_medit_med.xml"
    id: 2643
    template: "actor|geology/stone_medit_med.xml"
    id: 2644
    template: "actor|geology/stone_medit_med.xml"
    id: 2645
    template: "actor|geology/stone_medit_med.xml"
    id: 2646
    template: "actor|geology/stone_medit_med.xml"
    id: 2647
    template: "actor|geology/stone_medit_med.xml"
    id: 2648
    template: "actor|geology/stone_medit_med.xml"
    id: 2649
    template: "actor|geology/stone_medit_med.xml"
    id: 2650
    template: "actor|geology/stone_medit_med.xml"
    id: 2651
    template: "actor|geology/stone_medit_med.xml"
    id: 2652
    template: "actor|geology/stone_medit_med.xml"
    id: 2653
    template: "actor|geology/stone_medit_med.xml"
    id: 2654
    template: "actor|geology/stone_medit_med.xml"
    id: 2655
    template: "actor|geology/stone_medit_med.xml"
    id: 2767
    template: "actor|geology/stone_medit_med.xml"
    id: 2768
    template: "actor|geology/stone_medit_med.xml"
    id: 2769
    template: "actor|geology/stone_medit_med.xml"
    id: 2770
    template: "actor|geology/stone_medit_med.xml"
    id: 2771
    template: "actor|geology/stone_medit_med.xml"
    id: 2772
    template: "actor|geology/stone_medit_med.xml"
    id: 2773
    template: "actor|geology/stone_medit_med.xml"
    id: 2774
    template: "actor|geology/stone_medit_med.xml"
    id: 2775
    template: "actor|geology/stone_medit_med.xml"
    id: 2776
    template: "actor|geology/stone_medit_med.xml"
    id: 2777
    template: "actor|geology/stone_medit_med.xml"
    id: 2778
    template: "actor|geology/stone_medit_med.xml"
    id: 2779
    template: "actor|geology/stone_medit_med.xml"
    id: 2780
    template: "actor|geology/stone_medit_med.xml"
    id: 2781
    template: "actor|geology/stone_medit_med.xml"
    id: 2782
    template: "actor|geology/stone_medit_med.xml"
    id: 2783
    template: "actor|geology/stone_medit_med.xml"
    id: 2784
    template: "actor|geology/stone_medit_med.xml"
    id: 2785
    template: "actor|geology/stone_medit_med.xml"
    id: 2786
    template: "actor|geology/stone_medit_med.xml"
    id: 2787
    template: "actor|geology/stone_medit_med.xml"
    id: 2788
    template: "actor|geology/stone_medit_med.xml"
    id: 2789
    template: "actor|geology/stone_medit_med.xml"
    id: 2790
    template: "actor|geology/stone_medit_med.xml"
    id: 2791
    template: "actor|geology/stone_medit_med.xml"
    id: 2792
    template: "actor|geology/stone_medit_med.xml"
    id: 2793
    template: "actor|geology/stone_medit_med.xml"
    id: 2794
    template: "actor|geology/stone_medit_med.xml"
    id: 2795
    template: "actor|geology/stone_medit_med.xml"
    id: 2796
    template: "actor|geology/stone_medit_med.xml"
    id: 2797
    template: "actor|geology/stone_medit_med.xml"
    id: 2798
    template: "actor|geology/stone_medit_med.xml"
    id: 2799
    template: "actor|geology/stone_medit_med.xml"
    id: 2800
    template: "actor|geology/stone_medit_med.xml"
    id: 2801
    template: "actor|geology/stone_medit_med.xml"
    id: 2802
    template: "actor|geology/stone_medit_med.xml"
    id: 2803
    template: "actor|geology/stone_medit_med.xml"
    id: 2804
    template: "actor|geology/stone_medit_med.xml"
    id: 2805
    template: "actor|geology/stone_medit_med.xml"
    id: 2806
    template: "actor|geology/stone_medit_med.xml"
    id: 2807
    template: "actor|geology/stone_medit_med.xml"
    id: 2808
    template: "actor|geology/stone_medit_med.xml"
    id: 2809
    template: "actor|geology/stone_medit_med.xml"
    id: 2810
    template: "actor|geology/stone_medit_med.xml"
    id: 2811
    template: "actor|geology/stone_medit_med.xml"
    id: 2812
    template: "actor|geology/stone_medit_med.xml"
    id: 2813
    template: "actor|geology/stone_medit_med.xml"
    id: 2814
    template: "actor|geology/stone_medit_med.xml"
    id: 2815
    template: "actor|geology/stone_medit_med.xml"
    id: 2816
    template: "actor|geology/stone_medit_med.xml"
    id: 2817
    template: "actor|geology/stone_medit_med.xml"
    id: 2818
    template: "actor|geology/stone_medit_med.xml"
    id: 2819
    template: "actor|geology/stone_medit_med.xml"
    id: 2820
    template: "actor|geology/stone_medit_med.xml"
    id: 2821
    template: "actor|geology/stone_medit_med.xml"
    id: 2822
    template: "actor|geology/stone_medit_med.xml"
    id: 2823
    template: "actor|geology/stone_medit_med.xml"
    id: 2824
    template: "actor|geology/stone_medit_med.xml"
    id: 2825
    template: "actor|geology/stone_medit_med.xml"
    id: 2826
    template: "actor|geology/stone_medit_med.xml"
    id: 2827
    template: "actor|geology/stone_medit_med.xml"
    id: 2828
    template: "actor|geology/stone_medit_med.xml"
    id: 2829
    template: "actor|geology/stone_medit_med.xml"
    id: 2830
    template: "actor|geology/stone_medit_med.xml"
    id: 2831
    template: "actor|geology/stone_medit_med.xml"
    id: 2832
    template: "actor|geology/stone_medit_med.xml"
    id: 2833
    template: "actor|geology/stone_medit_med.xml"
    id: 2834
    template: "actor|geology/stone_medit_med.xml"
    id: 2835
    template: "actor|geology/stone_medit_med.xml"
    id: 2836
    template: "actor|geology/stone_medit_med.xml"
    id: 2837
    template: "actor|geology/stone_medit_med.xml"
    id: 2838
    template: "actor|geology/stone_medit_med.xml"
    id: 2839
    template: "actor|geology/stone_medit_med.xml"
    id: 2840
    template: "actor|geology/stone_medit_med.xml"
    id: 2841
    template: "actor|geology/stone_medit_med.xml"
    id: 2842
    template: "actor|geology/stone_medit_med.xml"
    id: 2843
    template: "actor|geology/stone_medit_med.xml"
    id: 2844
    template: "actor|geology/stone_medit_med.xml"
    id: 2845
    template: "actor|geology/stone_medit_med.xml"
    id: 2846
    template: "actor|geology/stone_medit_med.xml"
    id: 2847
    template: "actor|geology/stone_medit_med.xml"
    id: 2848
    template: "actor|geology/stone_medit_med.xml"
    id: 2849
    template: "actor|geology/stone_medit_med.xml"
    id: 2850
    template: "actor|geology/stone_medit_med.xml"
    id: 2851
    template: "actor|geology/stone_medit_med.xml"
    id: 2852
    template: "actor|geology/stone_medit_med.xml"
    id: 2853
    template: "actor|geology/stone_medit_med.xml"
    id: 2854
    template: "actor|geology/stone_medit_med.xml"
    id: 2889
    template: "actor|geology/stone_medit_med.xml"
    id: 2890
    template: "actor|geology/stone_medit_med.xml"
    id: 2891
    template: "actor|geology/stone_medit_med.xml"
    id: 2892
    template: "actor|geology/stone_medit_med.xml"
    id: 2893
    template: "actor|geology/stone_medit_med.xml"
    id: 2894
    template: "actor|geology/stone_medit_med.xml"
    id: 2895
    template: "actor|geology/stone_medit_med.xml"
    id: 2896
    template: "actor|geology/stone_medit_med.xml"
    id: 2897
    template: "actor|geology/stone_medit_med.xml"
    id: 2899
    template: "actor|geology/stone_medit_med.xml"
    id: 2900
    template: "actor|geology/stone_medit_med.xml"
    id: 2901
    template: "actor|geology/stone_medit_med.xml"
    id: 2902
    template: "actor|geology/stone_medit_med.xml"
    id: 2903
    template: "actor|geology/stone_medit_med.xml"
    id: 2904
    template: "actor|geology/stone_medit_med.xml"
    id: 2905
    template: "actor|geology/stone_medit_med.xml"
    id: 2906
    template: "actor|geology/stone_medit_med.xml"
    id: 2907
    template: "actor|geology/stone_medit_med.xml"
    id: 2908
    template: "actor|geology/stone_medit_med.xml"
    id: 2912
    template: "actor|geology/stone_medit_med.xml"
    id: 2913
    template: "actor|geology/stone_medit_med.xml"
    id: 2914
    template: "actor|geology/stone_medit_med.xml"
    id: 2915
    template: "actor|geology/stone_medit_med.xml"
    id: 2916
    template: "actor|geology/stone_medit_med.xml"
    id: 2917
    template: "actor|geology/stone_medit_med.xml"
    id: 2918
    template: "actor|geology/stone_medit_med.xml"
    id: 2919
    template: "actor|geology/stone_medit_med.xml"
    id: 2920
    template: "actor|geology/stone_medit_med.xml"
    id: 2921
    template: "actor|geology/stone_medit_med.xml"
    id: 2922
    template: "actor|geology/stone_medit_med.xml"
    id: 2923
    template: "actor|geology/stone_medit_med.xml"
    id: 2924
    template: "actor|geology/stone_medit_med.xml"
    id: 2925
    template: "actor|geology/stone_medit_med.xml"
    id: 2926
    template: "actor|geology/stone_medit_med.xml"
    id: 2927
    template: "actor|geology/stone_medit_med.xml"
    id: 2928
    template: "actor|geology/stone_medit_med.xml"
    id: 2929
    template: "actor|geology/stone_medit_med.xml"
    id: 2930
    template: "actor|geology/stone_medit_med.xml"
    id: 2931
    template: "actor|geology/stone_medit_med.xml"
    id: 2932
    template: "actor|geology/stone_medit_med.xml"
    id: 2933
    template: "actor|geology/stone_medit_med.xml"
    id: 2934
    template: "actor|geology/stone_medit_med.xml"
    id: 2935
    template: "actor|geology/stone_medit_med.xml"
    id: 2936
    template: "actor|geology/stone_medit_med.xml"
    id: 2937
    template: "actor|geology/stone_medit_med.xml"
    id: 2938
    template: "actor|geology/stone_medit_med.xml"
    id: 2939
    template: "actor|geology/stone_medit_med.xml"
    id: 2940
    template: "actor|geology/stone_medit_med.xml"
    id: 2941
    template: "actor|geology/stone_medit_med.xml"
    id: 2942
    template: "actor|geology/stone_medit_med.xml"
    id: 2943
    template: "actor|geology/stone_medit_med.xml"
    id: 2944
    template: "actor|geology/stone_medit_med.xml"
    id: 2945
    template: "actor|geology/stone_medit_med.xml"
    id: 2947
    template: "actor|geology/stone_medit_med.xml"
    id: 2948
    template: "actor|geology/stone_medit_med.xml"
    id: 2949
    template: "actor|geology/stone_medit_med.xml"
    id: 2950
    template: "actor|geology/stone_medit_med.xml"
    id: 2953
    template: "actor|geology/stone_medit_med.xml"
    id: 2954
    template: "actor|geology/stone_medit_med.xml"
    id: 2955
    template: "actor|geology/stone_medit_med.xml"
    id: 2956
    template: "actor|geology/stone_medit_med.xml"
    id: 2958
    template: "actor|geology/stone_medit_med.xml"
    id: 2959
    template: "actor|geology/stone_medit_med.xml"
    id: 2960
    template: "actor|geology/stone_medit_med.xml"
    id: 2961
    template: "actor|geology/stone_medit_med.xml"
    id: 2962
    template: "actor|geology/stone_medit_med.xml"
    id: 2963
    template: "actor|geology/stone_medit_med.xml"
    id: 2964
    template: "actor|geology/stone_medit_med.xml"
    id: 2965
    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
    id: 2971
    template: "actor|geology/stone_medit_med.xml"
    id: 2973
    template: "actor|geology/stone_medit_med.xml"
    id: 2974
    template: "actor|geology/stone_medit_med.xml"
    id: 2984
    template: "actor|geology/stone_medit_med.xml"
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    template: "actor|geology/stone_medit_med.xml"
    id: 2986
    template: "actor|geology/stone_medit_med.xml"
    id: 2987
    template: "actor|geology/stone_medit_med.xml"
    id: 2988
    template: "actor|geology/stone_medit_med.xml"
    id: 2989
    template: "actor|geology/stone_medit_med.xml"
    id: 2990
    template: "actor|geology/stone_medit_med.xml"
    id: 2991
    template: "actor|geology/stone_medit_med.xml"
    id: 2992
    template: "actor|geology/stone_medit_med.xml"
    id: 2993
    template: "actor|geology/stone_medit_med.xml"
    id: 2994
    template: "actor|geology/stone_medit_med.xml"
    id: 2995
    template: "actor|geology/stone_medit_med.xml"
    id: 2996
    template: "actor|geology/stone_medit_med.xml"
    id: 2997
    template: "actor|geology/stone_medit_med.xml"
    id: 2998
    template: "actor|geology/stone_medit_med.xml"
    id: 2999
    template: "actor|geology/stone_medit_med.xml"
    id: 3000
    template: "actor|geology/stone_medit_med.xml"
    id: 3001
    template: "actor|geology/stone_medit_med.xml"
    id: 3002
    template: "actor|geology/stone_medit_med.xml"
    id: 3003
    template: "actor|geology/stone_medit_med.xml"
    id: 3004
    template: "actor|geology/stone_medit_med.xml"
    id: 3005
    template: "actor|geology/stone_medit_med.xml"
    id: 3006
    template: "actor|geology/stone_medit_med.xml"
    id: 3007
    template: "actor|geology/stone_medit_med.xml"
    id: 3008
    template: "actor|geology/stone_medit_med.xml"
    id: 3009
    template: "actor|geology/stone_medit_med.xml"
    id: 3010
    template: "actor|geology/stone_medit_med.xml"
    id: 3011
    template: "actor|geology/stone_medit_med.xml"
    id: 3012
    template: "actor|geology/stone_medit_med.xml"
    id: 3013
    template: "actor|geology/stone_medit_med.xml"
    id: 3014
    template: "actor|geology/stone_medit_med.xml"
    id: 3015
    template: "actor|geology/stone_medit_med.xml"
    id: 3016
    template: "actor|geology/stone_medit_med.xml"
    id: 3017
    template: "actor|geology/stone_medit_med.xml"
    id: 3018
    template: "actor|geology/stone_medit_med.xml"
    id: 3019
    template: "actor|geology/stone_medit_med.xml"
    id: 3020
    template: "actor|geology/stone_medit_med.xml"
    id: 3021
    template: "actor|geology/stone_medit_med.xml"
    id: 3022
    template: "actor|geology/stone_medit_med.xml"
    id: 3023
    template: "actor|geology/stone_medit_med.xml"
    id: 3024
    template: "actor|geology/stone_medit_med.xml"
    id: 3025
    template: "actor|geology/stone_medit_med.xml"
    id: 3026
    template: "actor|geology/stone_medit_med.xml"
    id: 3027
    template: "actor|geology/stone_medit_med.xml"
    id: 3028
    template: "actor|geology/stone_medit_med.xml"
    id: 3029
    template: "actor|geology/stone_medit_med.xml"
    id: 3030
    template: "actor|geology/stone_medit_med.xml"
    id: 3031
    template: "actor|geology/stone_medit_med.xml"
    id: 3032
    template: "actor|geology/stone_medit_med.xml"
    id: 3033
    template: "actor|geology/stone_medit_med.xml"
    id: 3034
    template: "actor|geology/stone_medit_med.xml"
    id: 3035
    template: "actor|geology/stone_medit_med.xml"
    id: 3036
    template: "actor|geology/stone_medit_med.xml"
    id: 3037
    template: "actor|geology/stone_medit_med.xml"
    id: 3038
    template: "actor|geology/stone_medit_med.xml"
    id: 3039
    template: "actor|geology/stone_medit_med.xml"
    id: 3040
    template: "actor|geology/stone_medit_med.xml"
    id: 3041
    template: "actor|geology/stone_medit_med.xml"
    id: 3042
    template: "actor|geology/stone_medit_med.xml"
    id: 3043
    template: "actor|geology/stone_medit_med.xml"
    id: 3044
    template: "actor|geology/stone_medit_med.xml"
    id: 3045
    template: "actor|geology/stone_medit_med.xml"
    id: 3046
    template: "actor|geology/stone_medit_med.xml"
    id: 3047
    template: "actor|geology/stone_medit_med.xml"
    id: 3048
    template: "actor|geology/stone_medit_med.xml"
    id: 3049
    template: "actor|geology/stone_medit_med.xml"
    id: 3050
    template: "actor|geology/stone_medit_med.xml"
    id: 3051
    template: "actor|geology/stone_medit_med.xml"
    id: 3052
    template: "actor|geology/stone_medit_med.xml"
    id: 3053
    template: "actor|geology/stone_medit_med.xml"
    id: 3054
    template: "actor|geology/stone_medit_med.xml"
    id: 3055
    template: "actor|geology/stone_medit_med.xml"
    id: 3056
    template: "actor|geology/stone_medit_med.xml"
    id: 3057
    template: "actor|geology/stone_medit_med.xml"
    id: 3058
    template: "actor|geology/stone_medit_med.xml"
    id: 3059
    template: "actor|geology/stone_medit_med.xml"
    id: 3060
    template: "actor|geology/stone_medit_med.xml"
    id: 3061
    template: "actor|geology/stone_medit_med.xml"
    id: 3062
    template: "actor|geology/stone_medit_med.xml"
    id: 3063
    template: "actor|geology/stone_medit_med.xml"
    id: 3064
    template: "actor|geology/stone_medit_med.xml"
    id: 3065
    template: "actor|geology/stone_medit_med.xml"
    id: 3066
    template: "actor|geology/stone_medit_med.xml"
    id: 3067
    template: "actor|geology/stone_medit_med.xml"
    id: 3068
    template: "actor|geology/stone_medit_med.xml"
    id: 3069
    template: "actor|geology/stone_medit_med.xml"
    id: 3070
    template: "actor|geology/stone_medit_med.xml"
    id: 3071
    template: "actor|geology/stone_medit_med.xml"
    id: 3072
    template: "actor|geology/stone_medit_med.xml"
    id: 3073
    template: "actor|geology/stone_medit_med.xml"
    id: 3074
    template: "actor|geology/stone_medit_med.xml"
    id: 3075
    template: "actor|geology/stone_medit_med.xml"
    id: 3076
    template: "actor|geology/stone_medit_med.xml"
    id: 3077
    template: "actor|geology/stone_medit_med.xml"
    id: 3078
    template: "actor|geology/stone_medit_med.xml"
    id: 3079
    template: "actor|geology/stone_medit_med.xml"
    id: 3080
    template: "actor|geology/stone_medit_med.xml"
    id: 3081
    template: "actor|geology/stone_medit_med.xml"
    id: 3082
    template: "actor|geology/stone_medit_med.xml"
    id: 3083
    template: "actor|geology/stone_medit_med.xml"
    id: 3084
    template: "actor|geology/stone_medit_med.xml"
    id: 3085
    template: "actor|geology/stone_medit_med.xml"
    id: 3086
    template: "actor|geology/stone_medit_med.xml"
    id: 3087
    template: "actor|geology/stone_medit_med.xml"
    id: 3088
    template: "actor|geology/stone_medit_med.xml"
    id: 3089
    template: "actor|geology/stone_medit_med.xml"
    id: 3090
    template: "actor|geology/stone_medit_med.xml"
    id: 3091
    template: "actor|geology/stone_medit_med.xml"
    id: 3092
    template: "actor|geology/stone_medit_med.xml"
    id: 3093
    template: "actor|geology/stone_medit_med.xml"
    id: 3094
    template: "actor|geology/stone_medit_med.xml"
    id: 3095
    template: "actor|geology/stone_medit_med.xml"
    id: 3096
    template: "actor|geology/stone_medit_med.xml"
    id: 3097
    template: "actor|geology/stone_medit_med.xml"
    id: 3098
    template: "actor|geology/stone_medit_med.xml"
    id: 3099
    template: "actor|geology/stone_medit_med.xml"
    id: 3100
    template: "actor|geology/stone_medit_med.xml"
    id: 3101
    template: "actor|geology/stone_medit_med.xml"
    id: 3102
    template: "actor|geology/stone_medit_med.xml"
    id: 3103
    template: "actor|geology/stone_medit_med.xml"
    id: 3104
    template: "actor|geology/stone_medit_med.xml"
    id: 3105
    template: "actor|geology/stone_medit_med.xml"
    id: 3106
    template: "actor|geology/stone_medit_med.xml"
    id: 3107
    template: "actor|geology/stone_medit_med.xml"
    id: 3108
    template: "actor|geology/stone_medit_med.xml"
    id: 3109
    template: "actor|geology/stone_medit_med.xml"
    id: 3110
    template: "actor|geology/stone_medit_med.xml"
    id: 3111
    template: "actor|geology/stone_medit_med.xml"
    id: 3112
    template: "actor|geology/stone_medit_med.xml"
    id: 3113
    template: "actor|geology/stone_medit_med.xml"
    id: 3114
    template: "actor|geology/stone_medit_med.xml"
    id: 3115
    template: "actor|geology/stone_medit_med.xml"
    id: 3116
    template: "actor|geology/stone_medit_med.xml"
    id: 3117
    template: "actor|geology/stone_medit_med.xml"
    id: 3118
    template: "actor|geology/stone_medit_med.xml"
    id: 3119
    template: "actor|geology/stone_medit_med.xml"
    id: 3120
    template: "actor|geology/stone_medit_med.xml"
    id: 3121
    template: "actor|geology/stone_medit_med.xml"
    id: 3122
    template: "actor|geology/stone_medit_med.xml"
    id: 3123
    template: "actor|geology/stone_medit_med.xml"
    id: 3124
    template: "actor|geology/stone_medit_med.xml"
    id: 3125
    template: "actor|geology/stone_medit_med.xml"
    id: 3126
    template: "actor|geology/stone_medit_med.xml"
    id: 3197
    template: "actor|geology/stone_medit_med.xml"
    id: 3198
    template: "actor|geology/stone_medit_med.xml"
    id: 3199
    template: "actor|geology/stone_medit_med.xml"
    id: 3200
    template: "actor|geology/stone_medit_med.xml"
    id: 3201
    template: "actor|geology/stone_medit_med.xml"
    id: 3202
    template: "actor|geology/stone_medit_med.xml"
    id: 3203
    template: "actor|geology/stone_medit_med.xml"
    id: 3204
    template: "actor|geology/stone_medit_med.xml"
    id: 3205
    template: "actor|geology/stone_medit_med.xml"
    id: 3206
    template: "actor|geology/stone_medit_med.xml"
    id: 3207
    template: "actor|geology/stone_medit_med.xml"
    id: 3208
    template: "actor|geology/stone_medit_med.xml"
    id: 3209
    template: "actor|geology/stone_medit_med.xml"
    id: 3210
    template: "actor|geology/stone_medit_med.xml"
    id: 3211
    template: "actor|geology/stone_medit_med.xml"
    id: 3212
    template: "actor|geology/stone_medit_med.xml"
    id: 3213
    template: "actor|geology/stone_medit_med.xml"
    id: 3214
    template: "actor|geology/stone_medit_med.xml"
    id: 3215
    template: "actor|geology/stone_medit_med.xml"
    id: 3216
    template: "actor|geology/stone_medit_med.xml"
    id: 3217
    template: "actor|geology/stone_medit_med.xml"
    id: 3218
    template: "actor|geology/stone_medit_med.xml"
    id: 3219
    template: "actor|geology/stone_medit_med.xml"
    id: 3220
    template: "actor|geology/stone_medit_med.xml"
    id: 3221
    template: "actor|geology/stone_medit_med.xml"
    id: 3222
    template: "actor|geology/stone_medit_med.xml"
    id: 3223
    template: "actor|geology/stone_medit_med.xml"
    id: 3224
    template: "actor|geology/stone_medit_med.xml"
    id: 3225
    template: "actor|geology/stone_medit_med.xml"
    id: 3226
    template: "actor|geology/stone_medit_med.xml"
    id: 3227
    template: "actor|geology/stone_medit_med.xml"
    id: 3228
    template: "actor|geology/stone_medit_med.xml"
    id: 3229
    template: "actor|geology/stone_medit_med.xml"
    id: 3230
    template: "actor|geology/stone_medit_med.xml"
    id: 3231
    template: "actor|geology/stone_medit_med.xml"
    id: 3232
    template: "actor|geology/stone_medit_med.xml"
    id: 3233
    template: "actor|geology/stone_medit_med.xml"
    id: 3237
    template: "actor|geology/stone_medit_med.xml"
    id: 3239
    template: "actor|geology/stone_medit_med.xml"
    id: 3240
    template: "actor|geology/stone_medit_med.xml"
    id: 3241
    template: "actor|geology/stone_medit_med.xml"
    id: 3242
    template: "actor|geology/stone_medit_med.xml"
    id: 3243
    template: "actor|geology/stone_medit_med.xml"
    id: 3244
    template: "actor|geology/stone_medit_med.xml"
    id: 3245
    template: "actor|geology/stone_medit_med.xml"
    id: 3246
    template: "actor|geology/stone_medit_med.xml"
    id: 3247
    template: "actor|geology/stone_medit_med.xml"
    id: 3248
    template: "actor|geology/stone_medit_med.xml"
    id: 3249
    template: "actor|geology/stone_medit_med.xml"
    id: 3250
    template: "actor|geology/stone_medit_med.xml"
    id: 3251
    template: "actor|geology/stone_medit_med.xml"
    id: 3252
    template: "actor|geology/stone_medit_med.xml"
    id: 3253
    template: "actor|geology/stone_medit_med.xml"
    id: 3254
    template: "actor|geology/stone_medit_med.xml"
    id: 3255
    template: "actor|geology/stone_medit_med.xml"
    id: 3256
    template: "actor|geology/stone_medit_med.xml"
    id: 3257
    template: "actor|geology/stone_medit_med.xml"
    id: 3258
    template: "actor|geology/stone_medit_med.xml"
    id: 3259
    template: "actor|geology/stone_medit_med.xml"
    id: 3260
    template: "actor|geology/stone_medit_med.xml"
    id: 3261
    template: "actor|geology/stone_medit_med.xml"
    id: 3262
    template: "actor|geology/stone_medit_med.xml"
    id: 3263
    template: "actor|geology/stone_medit_med.xml"
    id: 3264
    template: "actor|geology/stone_medit_med.xml"
    id: 3265
    template: "actor|geology/stone_medit_med.xml"
    id: 3266
    template: "actor|geology/stone_medit_med.xml"
    id: 3267
    template: "actor|geology/stone_medit_med.xml"
    id: 3268
    template: "actor|geology/stone_medit_med.xml"
    id: 3269
    template: "actor|geology/stone_medit_med.xml"
    id: 3270
    template: "actor|geology/stone_medit_med.xml"
    id: 3271
    template: "actor|geology/stone_medit_med.xml"
    id: 3272
    template: "actor|geology/stone_medit_med.xml"
    id: 3273
    template: "actor|geology/stone_medit_med.xml"
    id: 3274
    template: "actor|geology/stone_medit_med.xml"
    id: 3275
    template: "actor|geology/stone_medit_med.xml"
    id: 3276
    template: "actor|geology/stone_medit_med.xml"
    id: 3277
    template: "actor|geology/stone_medit_med.xml"
    id: 3278
    template: "actor|geology/stone_medit_med.xml"
    id: 3279
    template: "actor|geology/stone_medit_med.xml"
    id: 3280
    template: "actor|geology/stone_medit_med.xml"
    id: 3281
    template: "actor|geology/stone_medit_med.xml"
    id: 3282
    template: "actor|geology/stone_medit_med.xml"
    id: 3283
    template: "actor|geology/stone_medit_med.xml"
    id: 3284
    template: "actor|geology/stone_medit_med.xml"
    id: 3285
    template: "actor|geology/stone_medit_med.xml"
    id: 3286
    template: "actor|geology/stone_medit_med.xml"
    id: 3287
    template: "actor|geology/stone_medit_med.xml"
    id: 3288
    template: "actor|geology/stone_medit_med.xml"
    id: 3289
    template: "actor|geology/stone_medit_med.xml"
    id: 3290
    template: "actor|geology/stone_medit_med.xml"
    id: 3291
    template: "actor|geology/stone_medit_med.xml"
    id: 3292
    template: "actor|geology/stone_medit_med.xml"
    id: 3293
    template: "actor|geology/stone_medit_med.xml"
    id: 3294
    template: "actor|geology/stone_medit_med.xml"
    id: 3326
    template: "actor|geology/stone_medit_med.xml"
    id: 3327
    template: "actor|geology/stone_medit_med.xml"
    id: 3328
    template: "actor|geology/stone_medit_med.xml"
    id: 3329
    template: "actor|geology/stone_medit_med.xml"
    id: 3335
    template: "actor|geology/stone_medit_med.xml"
    id: 3336
    template: "actor|geology/stone_medit_med.xml"
    id: 3337
    template: "actor|geology/stone_medit_med.xml"
    id: 3338
    template: "actor|geology/stone_medit_med.xml"
    id: 3339
    template: "actor|geology/stone_medit_med.xml"
    id: 3374
    template: "other/fence_long"
    id: 3375
    template: "other/fence_long"
    id: 3379
    template: "other/fence_long"
    id: 3403
    template: "gaia/special_treasure_food_bin"
    id: 3405
    template: "gaia/special_treasure_wood"
    id: 3407
    template: "gaia/flora_bush_berry"
    id: 3409
    template: "gaia/flora_bush_berry"
    id: 3410
    template: "gaia/flora_bush_berry"
    id: 3413
    template: "gaia/flora_bush_berry"
    id: 3420
    template: "gaia/flora_bush_berry"
    id: 3421
    template: "gaia/flora_bush_berry"
    id: 3422
    template: "gaia/flora_bush_berry"
    id: 3423
    template: "gaia/flora_bush_berry"
    id: 3424
    template: "gaia/flora_bush_berry"
    id: 3426
    template: "gaia/flora_bush_berry"
    id: 3427
    template: "gaia/flora_bush_berry"
    id: 3428
    template: "gaia/flora_bush_berry"
    id: 3429
    template: "gaia/flora_bush_berry"
    id: 3430
    template: "gaia/flora_bush_berry"
    id: 3431
    template: "gaia/flora_bush_berry"
    id: 3432
    template: "gaia/flora_bush_berry"
    id: 3438
    template: "gaia/flora_bush_berry"
    id: 3439
    template: "gaia/flora_bush_berry"
    id: 3440
    template: "gaia/flora_bush_berry"
    id: 3441
    template: "gaia/flora_bush_berry"
    id: 3442
    template: "gaia/flora_bush_berry"
    id: 3495
    template: "gaia/fauna_bear"
    id: 3499
    template: "gaia/fauna_wolf"
    id: 3500
    template: "gaia/fauna_wolf"
    id: 3501
    template: "gaia/fauna_wolf"
    id: 3519
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3520
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3521
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3522
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3523
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3524
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3525
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3526
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3527
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3528
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3529
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3530
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3531
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3532
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3533
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3534
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3535
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3536
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3537
    template: "gaia/flora_tree_poplar_lombardy"
    id: 3545
    template: "gaia/flora_tree_apple"
    id: 3546
    template: "gaia/flora_tree_apple"
    id: 3547
    template: "gaia/flora_tree_apple"
    id: 3548
    template: "gaia/flora_tree_apple"
    id: 3624
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 3665
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3666
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3667
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3668
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3669
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3670
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3671
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3672
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3673
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3674
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3675
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3676
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3677
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3678
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3679
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3680
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3681
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3682
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3683
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3684
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3685
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3686
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3687
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3688
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3689
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3690
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3691
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3692
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3693
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3694
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3695
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3696
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3697
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3698
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3699
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3700
    template: "actor|props/flora/grass_soft_dry_tuft_a.xml"
    id: 3891
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 3892
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 3893
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 3900
    template: "actor|props/flora/grass_soft_dry_large_tall.xml"
    id: 3903
    template: "actor|props/flora/grass_soft_dry_large_tall.xml"
    id: 3906
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3907
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3908
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3909
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3910
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3911
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3912
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3913
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3914
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3915
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3916
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3917
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3918
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3919
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3920
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3921
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3922
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3923
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3924
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3925
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3926
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3927
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3928
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3929
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3930
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3931
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3932
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3933
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3934
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3935
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3936
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3937
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3938
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3939
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3940
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3941
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3942
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3943
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3944
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3945
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3946
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3947
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3948
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3949
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3950
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3951
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3952
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3953
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3954
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3955
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3956
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3957
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3958
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3959
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3960
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3961
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 3962
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3963
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3964
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3965
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3966
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3967
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3968
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3969
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3970
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3971
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3972
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3973
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3974
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3975
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3976
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3977
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3978
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3979
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3980
    template: "actor|props/flora/grass_soft_small.xml"
    id: 3981
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3982
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3983
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3984
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3985
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3986
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3987
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3988
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3989
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3990
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3991
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3992
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3993
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3994
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3995
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3996
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3997
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3998
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 3999
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4000
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4001
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4002
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4003
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4004
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4005
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4006
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4007
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4008
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4009
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4010
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4011
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4012
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4013
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4014
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4015
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4016
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4017
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4018
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4019
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4020
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4021
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4022
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4023
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4024
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4025
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4026
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4027
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4028
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4029
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4030
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4031
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4032
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4033
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4034
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4036
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4037
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4038
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4039
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4040
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4041
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4042
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4043
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4044
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4045
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4046
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4047
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4048
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4049
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4050
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4051
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4052
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4053
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4054
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4055
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4056
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4057
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4058
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4059
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4060
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4061
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4062
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4063
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4064
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4065
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4066
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4067
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4068
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4069
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4070
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4071
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4072
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 4132
    template: "gaia/flora_tree_carob"
    id: 4133
    template: "gaia/flora_tree_carob"
    id: 4134
    template: "gaia/flora_tree_carob"
    id: 4135
    template: "gaia/flora_tree_carob"
    id: 4136
    template: "gaia/flora_tree_carob"
    id: 4137
    template: "gaia/flora_tree_carob"
    id: 4138
    template: "gaia/flora_tree_carob"
    id: 4139
    template: "gaia/flora_tree_carob"
    id: 4140
    template: "gaia/flora_tree_carob"
    id: 4141
    template: "gaia/flora_tree_carob"
    id: 4142
    template: "gaia/flora_tree_carob"
    id: 4143
    template: "gaia/flora_tree_carob"
    id: 4144
    template: "gaia/flora_tree_carob"
    id: 4145
    template: "gaia/flora_tree_carob"
    id: 4146
    template: "gaia/flora_tree_carob"
    id: 4147
    template: "gaia/flora_tree_carob"
    id: 4148
    template: "gaia/flora_tree_carob"
    id: 4149
    template: "gaia/flora_tree_carob"
    id: 4150
    template: "gaia/flora_tree_carob"
    id: 4151
    template: "gaia/flora_tree_carob"
    id: 4152
    template: "gaia/flora_tree_carob"
    id: 4153
    template: "gaia/flora_tree_carob"
    id: 4154
    template: "gaia/flora_tree_carob"
    id: 4156
    template: "gaia/flora_tree_carob"
    id: 4157
    template: "gaia/flora_tree_carob"
    id: 4158
    template: "gaia/flora_tree_carob"
    id: 4159
    template: "gaia/flora_tree_carob"
    id: 4164
    template: "gaia/flora_tree_carob"
    id: 4166
    template: "gaia/flora_tree_carob"
    id: 4168
    template: "gaia/flora_tree_carob"
    id: 4169
    template: "gaia/flora_tree_carob"
    id: 4170
    template: "gaia/flora_tree_carob"
    id: 4185
    template: "gaia/flora_tree_carob"
    id: 4187
    template: "gaia/flora_tree_carob"
    id: 4188
    template: "gaia/flora_tree_carob"
    id: 4189
    template: "gaia/flora_tree_carob"
    id: 4202
    template: "gaia/flora_tree_carob"
    id: 4203
    template: "gaia/flora_tree_carob"
    id: 4204
    template: "gaia/flora_tree_carob"
    id: 4205
    template: "gaia/flora_tree_carob"
    id: 4217
    template: "gaia/flora_tree_carob"
    id: 4219
    template: "gaia/flora_tree_carob"
    id: 4220
    template: "gaia/flora_tree_carob"
    id: 4221
    template: "gaia/flora_tree_carob"
    id: 4222
    template: "gaia/flora_tree_carob"
    id: 4223
    template: "gaia/flora_tree_carob"
    id: 4224
    template: "gaia/flora_tree_carob"
    id: 4225
    template: "gaia/flora_tree_carob"
    id: 4229
    template: "gaia/flora_tree_carob"
    id: 4230
    template: "gaia/flora_tree_carob"
    id: 4232
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4233
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4234
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4235
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4236
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4237
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4238
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4239
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4240
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4241
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4242
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4243
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4244
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4245
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4246
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4354
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4355
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4356
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4357
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4358
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4359
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4375
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4412
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4420
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4487
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 4527
    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_dry_a.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
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    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4717
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4718
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4719
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4720
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4721
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4722
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4723
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4729
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4730
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4731
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4732
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4733
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4734
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4735
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4736
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4737
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4738
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4739
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4740
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4741
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4742
    template: "actor|props/flora/bush_medit_sm_dry.xml"
    id: 4743
    template: "gaia/fauna_hawk"
    id: 4746
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4747
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4748
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4752
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4753
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4754
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4755
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4756
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4757
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4758
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4759
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4760
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4761
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4762
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4763
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4764
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4765
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4768
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4770
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4771
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4772
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4773
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4774
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4775
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4776
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4777
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4778
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4779
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4780
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4781
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4782
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4783
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4784
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4785
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4786
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4787
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4788
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4789
    template: "gaia/flora_tree_cretan_date_palm_short"
    id: 4790
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4791
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4792
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4793
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4794
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4795
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4796
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4797
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4798
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4799
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4800
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4801
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4802
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4803
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4804
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4805
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4806
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4807
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4808
    template: "gaia/flora_tree_cretan_date_palm_tall"
    id: 4809
    template: "gaia/flora_tree_carob"
    id: 4810
    template: "gaia/flora_tree_carob"
    id: 4811
    template: "gaia/flora_tree_carob"
    id: 4812
    template: "gaia/flora_tree_carob"
    id: 4813
    template: "gaia/flora_tree_carob"
    id: 4814
    template: "gaia/flora_tree_carob"
    id: 4815
    template: "gaia/flora_tree_carob"
    id: 4816
    template: "gaia/flora_tree_carob"
    id: 4817
    template: "gaia/flora_tree_carob"
    id: 4818
    template: "gaia/flora_tree_carob"
    id: 4819
    template: "gaia/flora_tree_carob"
    id: 4820
    template: "gaia/flora_tree_carob"
    id: 4821
    template: "gaia/flora_tree_carob"
    id: 4822
    template: "gaia/flora_tree_carob"
    id: 4823
    template: "gaia/flora_tree_carob"
    id: 4824
    template: "gaia/flora_tree_carob"
    id: 4825
    template: "gaia/flora_tree_carob"
    id: 4826
    template: "gaia/flora_tree_carob"
    id: 4827
    template: "gaia/flora_tree_carob"
    id: 4828
    template: "gaia/flora_tree_carob"
    id: 4829
    template: "gaia/flora_tree_carob"
    id: 4830
    template: "gaia/flora_tree_carob"
    id: 4831
    template: "gaia/flora_tree_carob"
    id: 4832
    template: "gaia/flora_tree_carob"
    id: 4833
    template: "gaia/flora_tree_carob"
    id: 4834
    template: "gaia/flora_tree_carob"
    id: 4835
    template: "gaia/flora_tree_carob"
    id: 4836
    template: "gaia/flora_tree_carob"
    id: 4837
    template: "gaia/flora_tree_carob"
    id: 4838
    template: "gaia/flora_tree_carob"
    id: 4839
    template: "gaia/flora_tree_carob"
    id: 4840
    template: "gaia/flora_tree_carob"
    id: 4841
    template: "gaia/flora_tree_carob"
    id: 4842
    template: "gaia/flora_tree_carob"
    id: 4843
    template: "gaia/flora_tree_carob"
    id: 4844
    template: "gaia/flora_tree_carob"
    id: 4845
    template: "gaia/flora_tree_carob"
    id: 4846
    template: "gaia/flora_tree_carob"
    id: 4847
    template: "gaia/flora_tree_carob"
    id: 4848
    template: "gaia/flora_tree_carob"
    id: 4849
    template: "gaia/flora_tree_carob"
    id: 4850
    template: "gaia/flora_tree_carob"
    id: 4851
    template: "gaia/flora_tree_carob"
    id: 4852
    template: "gaia/flora_tree_carob"
    id: 4853
    template: "gaia/flora_tree_carob"
    id: 4854
    template: "gaia/flora_tree_carob"
    id: 4855
    template: "gaia/flora_tree_carob"
    id: 4856
    template: "gaia/flora_tree_carob"
    id: 4857
    template: "gaia/flora_tree_carob"
    id: 4858
    template: "gaia/flora_tree_carob"
    id: 4859
    template: "gaia/flora_tree_carob"
    id: 4860
    template: "gaia/flora_tree_carob"
    id: 4861
    template: "gaia/flora_tree_carob"
    id: 4862
    template: "gaia/flora_tree_carob"
    id: 4863
    template: "gaia/flora_tree_carob"
    id: 4864
    template: "gaia/flora_tree_carob"
    id: 4865
    template: "gaia/flora_tree_carob"
    id: 4866
    template: "gaia/flora_tree_carob"
    id: 4867
    template: "gaia/flora_tree_carob"
    id: 4868
    template: "gaia/flora_tree_carob"
    id: 4869
    template: "gaia/flora_tree_carob"
    id: 4870
    template: "gaia/flora_tree_carob"
    id: 4871
    template: "gaia/flora_tree_carob"
    id: 4872
    template: "gaia/flora_tree_carob"
    id: 4873
    template: "gaia/flora_tree_carob"
    id: 4874
    template: "gaia/flora_tree_carob"
    id: 4875
    template: "gaia/fauna_deer"
    id: 4876
    template: "gaia/fauna_deer"
    id: 4877
    template: "gaia/fauna_deer"
    id: 4878
    template: "gaia/fauna_deer"
    id: 4879
    template: "gaia/fauna_deer"
    id: 4885
    template: "gaia/fauna_deer"
    id: 4886
    template: "gaia/fauna_deer"
    id: 4887
    template: "gaia/fauna_deer"
    id: 4888
    template: "gaia/fauna_deer"
    id: 4889
    template: "gaia/fauna_deer"
    id: 4890
    template: "gaia/fauna_deer"
    id: 4891
    template: "gaia/fauna_deer"
    id: 4892
    template: "gaia/fauna_deer"
    id: 4893
    template: "gaia/fauna_deer"
    id: 4894
    template: "gaia/fauna_deer"
    id: 4897
    template: "actor|particle/cloud.xml"
    id: 4898
    template: "actor|particle/cloud.xml"
    id: 4899
    template: "actor|particle/cloud.xml"
    id: 4900
    template: "actor|particle/cloud.xml"
    id: 4901
    template: "actor|particle/cloud.xml"
    id: 4902
    template: "gaia/fauna_fish"
    id: 4903
    template: "gaia/fauna_fish"
    id: 4904
    template: "gaia/fauna_fish"
    id: 4905
    template: "gaia/fauna_fish"
    id: 4906
    template: "gaia/fauna_fish"
    id: 4907
    template: "gaia/fauna_fish"
    id: 4908
    template: "gaia/fauna_fish"
    id: 4909
    template: "gaia/fauna_fish"
    id: 4910
    template: "gaia/fauna_fish"
    id: 4913
    template: "gaia/flora_tree_cretan_date_palm_patch"
    id: 4914
    template: "gaia/flora_tree_cretan_date_palm_patch"
    id: 4915
    template: "gaia/flora_tree_cretan_date_palm_patch"
    id: 4916
    template: "gaia/flora_tree_cretan_date_palm_patch"
    id: 4919
    template: "actor|particle/cloud.xml"
    id: 4920
    template: "actor|particle/cloud.xml"
    id: 4921
    template: "actor|particle/cloud.xml"
    id: 4922
    template: "actor|particle/cloud.xml"
    id: 4923
    template: "actor|particle/cloud.xml"
    id: 4924
    template: "actor|particle/cloud.xml"
    id: 4945
    template: "gaia/flora_tree_pine"
    id: 4946
    template: "gaia/flora_tree_pine"
    id: 4947
    template: "gaia/flora_tree_pine"
    id: 4948
    template: "gaia/flora_tree_pine"
    id: 4949
    template: "gaia/flora_tree_pine"
    id: 4950
    template: "gaia/flora_tree_pine"
    id: 4951
    template: "gaia/flora_tree_pine"
    id: 4952
    template: "gaia/flora_tree_pine"
    id: 4953
    template: "gaia/flora_tree_pine"
    id: 4954
    template: "gaia/flora_tree_pine"
    id: 4955
    template: "gaia/flora_tree_pine"
    id: 4956
    template: "gaia/flora_tree_pine"
    id: 4957
    template: "gaia/flora_tree_pine"
    id: 4958
    template: "gaia/flora_tree_pine"
    id: 4959
    template: "gaia/flora_tree_pine"
    id: 4960
    template: "gaia/flora_tree_pine"
    id: 4961
    template: "gaia/flora_tree_pine"
    id: 4962
    template: "gaia/flora_tree_pine"
    id: 4963
    template: "gaia/flora_tree_pine"
    id: 4964
    template: "gaia/flora_tree_pine"
    id: 4965
    template: "gaia/flora_tree_pine"
    id: 4966
    template: "gaia/flora_tree_pine"
    id: 4967
    template: "gaia/flora_tree_pine"
    id: 4968
    template: "gaia/flora_tree_pine"
    id: 4969
    template: "gaia/flora_tree_pine"
    id: 4970
    template: "gaia/flora_tree_pine"
    id: 4971
    template: "gaia/flora_tree_pine"
    id: 4972
    template: "gaia/flora_tree_pine"
    id: 4973
    template: "gaia/flora_tree_pine"
    id: 4974
    template: "gaia/flora_tree_pine"
    id: 4975
    template: "gaia/flora_tree_pine"
    id: 4976
    template: "gaia/flora_tree_pine"
    id: 4977
    template: "gaia/flora_tree_pine"
    id: 4978
    template: "gaia/flora_tree_pine"
    id: 4979
    template: "gaia/flora_tree_pine"
    id: 4980
    template: "gaia/flora_tree_pine"
    id: 4981
    template: "gaia/flora_tree_pine"
    id: 4982
    template: "gaia/flora_tree_pine"
    id: 4983
    template: "gaia/flora_tree_pine"
    id: 4984
    template: "gaia/flora_tree_pine"
    id: 4985
    template: "gaia/flora_tree_pine"
    id: 4986
    template: "gaia/flora_tree_pine"
    id: 4987
    template: "gaia/flora_tree_pine"
    id: 4988
    template: "gaia/flora_tree_pine"
    id: 4989
    template: "gaia/flora_tree_pine"
    id: 4990
    template: "gaia/flora_tree_pine"
    id: 4991
    template: "gaia/flora_tree_pine"
    id: 4992
    template: "gaia/flora_tree_pine"
    id: 4993
    template: "gaia/flora_tree_pine"
    id: 4994
    template: "gaia/flora_tree_pine"
    id: 4995
    template: "gaia/flora_tree_pine"
    id: 4996
    template: "gaia/flora_tree_pine"
    id: 4997
    template: "gaia/flora_tree_pine"
    id: 4998
    template: "gaia/flora_tree_pine"
    id: 4999
    template: "gaia/flora_tree_pine"
    id: 5000
    template: "gaia/flora_tree_pine"
    id: 5001
    template: "gaia/flora_tree_pine"
    id: 5002
    template: "gaia/flora_tree_pine"
    id: 5003
    template: "gaia/flora_tree_pine"
    id: 5004
    template: "gaia/flora_tree_pine"
    id: 5005
    template: "gaia/flora_tree_pine"
    id: 5006
    template: "gaia/flora_tree_pine"
    id: 5007
    template: "gaia/flora_tree_pine"
    id: 5008
    template: "gaia/flora_tree_pine"
    id: 5009
    template: "gaia/flora_tree_pine"
    id: 5010
    template: "gaia/flora_tree_pine"
    id: 5011
    template: "gaia/flora_tree_pine"
    id: 5012
    template: "gaia/flora_tree_pine"
    id: 5013
    template: "gaia/flora_tree_pine"
    id: 5014
    template: "gaia/flora_tree_pine"
    id: 5015
    template: "gaia/flora_tree_pine"
    id: 5016
    template: "gaia/flora_tree_pine"
    id: 5017
    template: "gaia/flora_tree_pine"
    id: 5018
    template: "gaia/flora_tree_pine"
    id: 5019
    template: "gaia/flora_tree_pine"
    id: 5020
    template: "gaia/flora_tree_pine"
    id: 5021
    template: "gaia/flora_tree_pine"
    id: 5022
    template: "gaia/flora_tree_pine"
    id: 5023
    template: "gaia/flora_tree_pine"
    id: 5024
    template: "gaia/flora_tree_pine"
    id: 5025
    template: "gaia/flora_tree_pine"
    id: 5026
    template: "gaia/flora_tree_pine"
    id: 5027
    template: "gaia/flora_tree_pine"
    id: 5028
    template: "gaia/flora_tree_pine"
    id: 5029
    template: "gaia/flora_tree_pine"
    id: 5030
    template: "gaia/flora_tree_aleppo_pine"
    id: 5031
    template: "gaia/flora_tree_aleppo_pine"
    id: 5032
    template: "gaia/flora_tree_aleppo_pine"
    id: 5033
    template: "gaia/flora_tree_aleppo_pine"
    id: 5034
    template: "gaia/flora_tree_aleppo_pine"
    id: 5035
    template: "gaia/flora_tree_aleppo_pine"
    id: 5036
    template: "gaia/flora_tree_aleppo_pine"
    id: 5037
    template: "gaia/flora_tree_aleppo_pine"
    id: 5038
    template: "gaia/flora_tree_aleppo_pine"
    id: 5039
    template: "gaia/flora_tree_aleppo_pine"
    id: 5040
    template: "gaia/flora_tree_aleppo_pine"
    id: 5041
    template: "gaia/flora_tree_aleppo_pine"
    id: 5042
    template: "gaia/flora_tree_aleppo_pine"
    id: 5043
    template: "gaia/flora_tree_aleppo_pine"
    id: 5044
    template: "gaia/flora_tree_aleppo_pine"
    id: 5045
    template: "gaia/flora_tree_aleppo_pine"
    id: 5046
    template: "gaia/flora_tree_aleppo_pine"
    id: 5047
    template: "gaia/flora_tree_aleppo_pine"
    id: 5048
    template: "gaia/flora_tree_aleppo_pine"
    id: 5049
    template: "gaia/flora_tree_aleppo_pine"
    id: 5050
    template: "gaia/flora_tree_aleppo_pine"
    id: 5051
    template: "gaia/flora_tree_aleppo_pine"
    id: 5052
    template: "gaia/flora_tree_aleppo_pine"
    id: 5053
    template: "gaia/flora_tree_aleppo_pine"
    id: 5054
    template: "gaia/flora_tree_aleppo_pine"
    id: 5055
    template: "gaia/flora_tree_aleppo_pine"
    id: 5056
    template: "gaia/flora_tree_aleppo_pine"
    id: 5057
    template: "gaia/flora_tree_aleppo_pine"
    id: 5058
    template: "gaia/flora_tree_aleppo_pine"
    id: 5059
    template: "gaia/flora_tree_aleppo_pine"
    id: 5060
    template: "gaia/flora_tree_aleppo_pine"
    id: 5061
    template: "gaia/flora_tree_aleppo_pine"
    id: 5062
    template: "gaia/flora_tree_aleppo_pine"
    id: 5063
    template: "gaia/flora_tree_aleppo_pine"
    id: 5064
    template: "gaia/flora_tree_aleppo_pine"
    id: 5065
    template: "gaia/flora_tree_aleppo_pine"
    id: 5066
    template: "gaia/flora_tree_aleppo_pine"
    id: 5067
    template: "gaia/flora_tree_aleppo_pine"
    id: 5068
    template: "gaia/flora_tree_aleppo_pine"
    id: 5069
    template: "gaia/flora_tree_aleppo_pine"
    id: 5070
    template: "gaia/flora_tree_aleppo_pine"
    id: 5071
    template: "gaia/flora_tree_aleppo_pine"
    id: 5072
    template: "gaia/flora_tree_aleppo_pine"
    id: 5073
    template: "gaia/flora_tree_aleppo_pine"
    id: 5074
    template: "gaia/flora_tree_aleppo_pine"
    id: 5075
    template: "gaia/flora_tree_aleppo_pine"
    id: 5076
    template: "gaia/flora_tree_aleppo_pine"
    id: 5077
    template: "gaia/flora_tree_aleppo_pine"
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    template: "gaia/flora_tree_aleppo_pine"
    id: 5751
    template: "gaia/flora_tree_poplar"
    id: 5752
    template: "gaia/flora_tree_poplar"
    id: 5753
    template: "gaia/flora_tree_poplar"
    id: 5754
    template: "gaia/flora_tree_poplar"
    id: 5755
    template: "gaia/flora_tree_poplar"
    id: 5756
    template: "gaia/flora_tree_poplar"
    id: 5757
    template: "gaia/flora_tree_poplar"
    id: 5758
    template: "gaia/flora_tree_poplar"
    id: 5759
    template: "gaia/flora_tree_poplar"
    id: 5760
    template: "gaia/flora_tree_poplar"
    id: 5761
    template: "gaia/flora_tree_poplar"
    id: 5762
    template: "gaia/flora_tree_poplar"
    id: 5763
    template: "gaia/flora_tree_poplar"
    id: 5764
    template: "gaia/flora_tree_poplar"
    id: 5765
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5766
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5767
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5768
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5769
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5770
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5771
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5772
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5773
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5774
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5775
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5776
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5777
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5778
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5779
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5780
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5781
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5782
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5783
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5784
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5785
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5786
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5787
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5788
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5789
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5790
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5791
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5792
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5793
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5794
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5795
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5796
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5797
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5798
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5799
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5800
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5801
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5802
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5803
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5804
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5805
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5806
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5807
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5808
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5809
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5810
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5811
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5812
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5813
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5814
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5815
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5816
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5817
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5818
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5819
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5820
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5821
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5822
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5823
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5824
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5825
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5826
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5827
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5828
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5829
    template: "gaia/flora_tree_poplar_lombardy"
    id: 5830
    template: "gaia/geology_stonemine_medit_quarry"
    id: 5831
    template: "gaia/geology_stonemine_medit_quarry"
    id: 5832
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 5836
    template: "gaia/geology_metal_mediterranean_slabs"
    id: 5837
    template: "gaia/fauna_hawk"
    id: 5838
    template: "gaia/fauna_hawk"
    id: 5839
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5840
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5841
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5842
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5843
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5844
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5845
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5846
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 5847
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5848
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5849
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5850
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5851
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5852
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5853
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5854
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5855
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5856
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5857
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5858
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5859
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5860
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5861
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5862
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5863
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5864
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5865
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5866
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5867
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5868
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5869
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5870
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5871
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5872
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5873
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5874
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5875
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5876
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5877
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5878
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5879
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5880
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5881
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5882
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5883
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5884
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5885
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5886
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5887
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5888
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5889
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5890
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5891
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5892
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5893
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5894
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5895
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5896
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5897
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5898
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5899
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5900
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5901
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5902
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5903
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5904
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5905
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5906
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5907
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5908
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5909
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5910
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5911
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5912
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5913
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5914
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5915
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5916
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5917
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5918
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5919
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5920
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5921
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5922
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5923
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5924
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5925
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5926
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5927
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5928
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5929
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5930
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5931
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5932
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5933
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5934
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5935
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5936
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5937
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5938
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5939
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5940
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5941
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5942
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5943
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5944
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5945
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5946
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5947
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5948
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5949
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5950
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5951
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5952
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5953
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5954
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5955
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5956
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5957
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5958
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5959
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5960
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5961
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5962
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5963
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5964
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5965
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5966
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5967
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5968
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5969
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5970
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5971
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5972
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5973
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5974
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5975
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5976
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5977
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5978
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5979
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5980
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5981
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5982
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5983
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5984
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5985
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5986
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5987
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5988
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5989
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5990
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5991
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5992
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5993
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5994
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5995
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5996
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5997
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5998
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 5999
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6000
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6001
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6002
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6003
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6004
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6005
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6006
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6007
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6008
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6009
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6010
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6011
    template: "actor|props/flora/bush_medit_sm_lush.xml"
    id: 6012
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm_lush.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_sm.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6286
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6288
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6290
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6292
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6293
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6294
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6295
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6296
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6297
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6298
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6300
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6301
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6302
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6303
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6304
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6305
    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
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    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6311
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6312
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6313
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6314
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6315
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6316
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6317
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6318
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6319
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6320
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6321
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6322
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6323
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6324
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6325
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6326
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6327
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6328
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6329
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6330
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6331
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6332
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6333
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6334
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6335
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6336
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6337
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6338
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6339
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6340
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6341
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6342
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6343
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6344
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6345
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6346
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6347
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6348
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6349
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6350
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6351
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6352
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6353
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6354
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6355
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6356
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6357
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6358
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6359
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6360
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6361
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6362
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6363
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6364
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6365
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6366
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6367
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6368
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6369
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6370
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6371
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6372
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6373
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6374
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6375
    template: "actor|props/flora/bush_medit_underbrush.xml"
    id: 6376
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6377
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6378
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6379
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6380
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6381
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6382
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6383
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6385
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6388
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6389
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6390
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6392
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6393
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6400
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6401
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6403
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6413
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6414
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6417
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6421
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6423
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6430
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6431
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6521
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6523
    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
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    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6528
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6529
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6530
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6531
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6532
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6533
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6534
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6535
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6536
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6537
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6538
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6539
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6540
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6541
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6542
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6543
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6544
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6545
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6546
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6547
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6548
    template: "actor|props/flora/bush_desert_dry_a.xml"
    id: 6549
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6550
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6551
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6552
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6553
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6554
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6555
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6556
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6557
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6558
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6559
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6560
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6561
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6562
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6563
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6564
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6565
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6566
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6567
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6568
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6569
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6570
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6571
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6572
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6573
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6574
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6575
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6576
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6577
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6578
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6579
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6580
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6581
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6582
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6583
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6584
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6585
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6586
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6587
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6588
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6589
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6590
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6591
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6592
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6593
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6594
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6595
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6596
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6597
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6598
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6599
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6600
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6601
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6602
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6603
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6604
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6605
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6606
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6607
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6608
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6609
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6610
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6611
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6612
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6613
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6614
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6615
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6616
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6617
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6618
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6619
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6620
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6621
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6622
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6623
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6624
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6625
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6626
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6627
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6628
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6629
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6630
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6631
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6632
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6633
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6634
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6635
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6636
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6637
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6638
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6639
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6640
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6641
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6642
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6643
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6644
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6645
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6646
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6647
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6648
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6649
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6650
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6651
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6652
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6653
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6654
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6655
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6656
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6657
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6658
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6659
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6660
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6661
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6662
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6663
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6664
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6665
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6666
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6667
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6668
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6669
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6670
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6671
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6672
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6673
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6674
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6675
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6676
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6677
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6678
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6679
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6680
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6681
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6682
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6683
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6684
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6685
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6686
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6687
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6688
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6689
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6690
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6691
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6692
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6693
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6694
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6695
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6696
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6697
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6698
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6699
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6700
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6701
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6702
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6703
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6704
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6705
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6706
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6707
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6708
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6709
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6710
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6711
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6712
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6713
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6714
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6715
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6716
    template: "actor|props/flora/grass_soft_dry_small.xml"
    id: 6717
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6718
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6719
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6720
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6721
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6722
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6723
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6724
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6725
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6726
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6727
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6728
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6729
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6730
    template: "actor|props/flora/grass_soft_dry_small_tall.xml"
    id: 6731
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6732
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6733
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6734
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6735
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6736
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6737
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6738
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6739
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6740
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6741
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6742
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6743
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6744
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6745
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6746
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6747
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6748
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6749
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6750
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6751
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6752
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6753
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6754
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6755
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6756
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6757
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6758
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6759
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6760
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6761
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6762
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6763
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6764
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6765
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6766
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6767
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6768
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6769
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6770
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6771
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6772
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6773
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6774
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6775
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6776
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6777
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6778
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6779
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6780
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6781
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6782
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6783
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6784
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6785
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6786
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6787
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6788
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6789
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6790
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6791
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6792
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6793
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6794
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6795
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6796
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6797
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6798
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6799
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6800
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6801
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6802
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6803
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6804
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6805
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6806
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6807
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6808
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6809
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6810
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6811
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6812
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6813
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6814
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6815
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6816
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6817
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6818
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6819
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6820
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6821
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6822
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6823
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6824
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6825
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6826
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6827
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6828
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6829
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6830
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6831
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6832
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6833
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6834
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6835
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6836
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6837
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6838
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6839
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6840
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6841
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6842
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6843
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6844
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6845
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6846
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6847
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6848
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6849
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6850
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6851
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6852
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6853
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6854
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6855
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6856
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6857
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6858
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6859
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6860
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6861
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6862
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6863
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6864
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6865
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6866
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6867
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6868
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6869
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6870
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6871
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6872
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6873
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6874
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6875
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6876
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6877
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6878
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6879
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6880
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6881
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6882
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6883
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6884
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6885
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6886
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6887
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6888
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6889
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6890
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6891
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6892
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6893
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6894
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6895
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6896
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6897
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6898
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6899
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6900
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6901
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6902
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6903
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6904
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6905
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6906
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6907
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6908
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6909
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6910
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6911
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6912
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6913
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6914
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6915
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6916
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6917
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6918
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6919
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6920
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6921
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6922
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6923
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6924
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6925
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6926
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6927
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6928
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6929
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6930
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6931
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6932
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6933
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6934
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6935
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6936
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6937
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6938
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6939
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6940
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6941
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6942
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6943
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6944
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6945
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6946
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6947
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6948
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6949
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6950
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6951
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6952
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6953
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6954
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6955
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6956
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6957
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6958
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6959
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6960
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6961
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 6962
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 6963
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6964
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6965
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6966
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6967
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6968
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6969
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6970
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6971
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6972
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6973
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6974
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6975
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6976
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6977
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6978
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6979
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6980
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6981
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6982
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6983
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6984
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6985
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6986
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6987
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6988
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6989
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6990
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6991
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6992
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6993
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6994
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6995
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6996
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6997
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6998
    template: "actor|props/flora/grass_soft_small.xml"
    id: 6999
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7000
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7001
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7002
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7003
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7004
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7005
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7006
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7007
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7008
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7009
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7010
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7011
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7012
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7013
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7014
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7015
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7016
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7017
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7018
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7019
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7020
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7021
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7022
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7023
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7024
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7025
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7026
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7027
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7028
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7029
    template: "actor|props/flora/grass_soft_small.xml"
    id: 7030
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7031
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7032
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7033
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7034
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7035
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7036
    template: "actor|props/flora/grass_soft_large_tall.xml"
    id: 7037
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7038
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7039
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7040
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7041
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7042
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7043
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7044
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7045
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7046
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7047
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7048
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7049
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7050
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7051
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7052
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7053
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7054
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7055
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7056
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7057
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7058
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7059
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7060
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7061
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7062
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7063
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7064
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7065
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7066
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7067
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7068
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7069
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7070
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7071
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7072
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7073
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7074
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7075
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7076
    template: "actor|props/flora/grass_soft_dry_large.xml"
    id: 7077
    template: "structures/ptol_civil_centre"
    id: 7078
    template: "structures/athen_civil_centre"
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    "special_units/spart_mechanical_siege_oxybeles_common",
    "structures/athen_barracks",
    "structures/athen_blacksmith",
    "structures/athen_civil_centre",
    "structures/athen_corral",
    "structures/athen_defense_tower",
    "structures/athen_dock",
    "structures/athen_farmstead",
    "structures/athen_field",
    "structures/athen_fortress",
    "structures/athen_gymnasion",
    "structures/athen_house",
    "structures/athen_market",
    "structures/athen_outpost",
    "structures/athen_prytaneion",
    "structures/athen_storehouse",
    "structures/athen_temple",
    "structures/athen_theatron",
    "structures/athen_wall_gate",
    "structures/athen_wall_long",
    "structures/athen_wall_medium",
    "structures/athen_wall_short",
    "structures/athen_wall_tower",
    "structures/athen_wallset_stone",
    "structures/athen_wonder",
    "structures/brit_barracks",
    "structures/brit_blacksmith",
    "structures/brit_civil_centre",
    "structures/brit_corral",
    "structures/brit_crannog",
    "structures/brit_defense_tower",
    "structures/brit_dock",
    "structures/brit_farmstead",
    "structures/brit_field",
    "structures/brit_fortress",
    "structures/brit_house",
    "structures/brit_kennel",
    "structures/brit_market",
    "structures/brit_outpost",
    "structures/brit_rotarymill",
    "structures/brit_storehouse",
    "structures/brit_temple",
    "structures/brit_wall_gate",
    "structures/brit_wall_long",
    "structures/brit_wall_medium",
    "structures/brit_wall_short",
    "structures/brit_wall_tower",
    "structures/brit_wallset_stone",
    "structures/brit_wonder",
    "structures/cart_barracks",
    "structures/cart_blacksmith",
    "structures/cart_civil_centre",
    "structures/cart_corral",
    "structures/cart_defense_tower",
    "structures/cart_dock",
    "structures/cart_embassy",
    "structures/cart_embassy_celtic",
    "structures/cart_embassy_iberian",
    "structures/cart_embassy_italiote",
    "structures/cart_farmstead",
    "structures/cart_field",
    "structures/cart_fortress",
    "structures/cart_house",
    "structures/cart_market",
    "structures/cart_outpost",
    "structures/cart_storehouse",
    "structures/cart_super_dock",
    "structures/cart_temple",
    "structures/cart_wall",
    "structures/cart_wall_gate",
    "structures/cart_wall_long",
    "structures/cart_wall_medium",
    "structures/cart_wall_short",
    "structures/cart_wall_tower",
    "structures/cart_wallset_stone",
    "structures/cart_wonder",
    "structures/celt_barracks",
    "structures/celt_blacksmith",
    "structures/celt_civil_centre",
    "structures/celt_corral",
    "structures/celt_defense_tower",
    "structures/celt_dock",
    "structures/celt_farmstead",
    "structures/celt_field",
    "structures/celt_fortress_b",
    "structures/celt_fortress_g",
    "structures/celt_house",
    "structures/celt_kennel",
    "structures/celt_market",
    "structures/celt_outpost",
    "structures/celt_sb1",
    "structures/celt_slope_tower",
    "structures/celt_slope_wall",
    "structures/celt_storehouse",
    "structures/celt_temple",
    "structures/celt_wall",
    "structures/celt_wall_gate",
    "structures/celt_wall_long",
    "structures/celt_wall_medium",
    "structures/celt_wall_short",
    "structures/celt_wall_tower",
    "structures/celt_wallset_stone",
    "structures/celt_wonder",
    "structures/gaul_barracks",
    "structures/gaul_blacksmith",
    "structures/gaul_civil_centre",
    "structures/gaul_corral",
    "structures/gaul_defense_tower",
    "structures/gaul_dock",
    "structures/gaul_farmstead",
    "structures/gaul_field",
    "structures/gaul_fortress",
    "structures/gaul_house",
    "structures/gaul_market",
    "structures/gaul_outpost",
    "structures/gaul_rotarymill",
    "structures/gaul_storehouse",
    "structures/gaul_tavern",
    "structures/gaul_temple",
    "structures/gaul_wall_gate",
    "structures/gaul_wall_long",
    "structures/gaul_wall_medium",
    "structures/gaul_wall_short",
    "structures/gaul_wall_tower",
    "structures/gaul_wallset_stone",
    "structures/gaul_wonder",
    "structures/hele_barracks",
    "structures/hele_blacksmith",
    "structures/hele_civil_centre",
    "structures/hele_corral",
    "structures/hele_defense_tower",
    "structures/hele_dock",
    "structures/hele_farmstead",
    "structures/hele_field",
    "structures/hele_fortress",
    "structures/hele_gymnasion",
    "structures/hele_house",
    "structures/hele_market",
    "structures/hele_outpost",
    "structures/hele_prytaneion",
    "structures/hele_storehouse",
    "structures/hele_temple",
    "structures/hele_theatron",
    "structures/hele_wall_gate",
    "structures/hele_wall_long",
    "structures/hele_wall_medium",
    "structures/hele_wall_short",
    "structures/hele_wall_tower",
    "structures/hele_wallset_stone",
    "structures/hele_wonder",
    "structures/iber_barracks",
    "structures/iber_blacksmith",
    "structures/iber_civil_centre",
    "structures/iber_corral",
    "structures/iber_defense_tower",
    "structures/iber_dock",
    "structures/iber_farmstead",
    "structures/iber_field",
    "structures/iber_fortress",
    "structures/iber_house",
    "structures/iber_market",
    "structures/iber_monument",
    "structures/iber_outpost",
    "structures/iber_storehouse",
    "structures/iber_temple",
    "structures/iber_wall",
    "structures/iber_wall_gate",
    "structures/iber_wall_long",
    "structures/iber_wall_medium",
    "structures/iber_wall_short",
    "structures/iber_wall_tower",
    "structures/iber_wallset_stone",
    "structures/iber_wonder",
    "structures/mace_barracks",
    "structures/mace_blacksmith",
    "structures/mace_civil_centre",
    "structures/mace_corral",
    "structures/mace_defense_tower",
    "structures/mace_dock",
    "structures/mace_farmstead",
    "structures/mace_field",
    "structures/mace_fortress",
    "structures/mace_house",
    "structures/mace_library",
    "structures/mace_market",
    "structures/mace_outpost",
    "structures/mace_siege_workshop",
    "structures/mace_storehouse",
    "structures/mace_temple",
    "structures/mace_theatron",
    "structures/mace_wall_gate",
    "structures/mace_wall_long",
    "structures/mace_wall_medium",
    "structures/mace_wall_short",
    "structures/mace_wall_tower",
    "structures/mace_wallset_stone",
    "structures/mace_wonder",
    "structures/maur_barracks",
    "structures/maur_blacksmith",
    "structures/maur_civil_centre",
    "structures/maur_corral",
    "structures/maur_defense_tower",
    "structures/maur_dock",
    "structures/maur_elephant_stables",
    "structures/maur_farmstead",
    "structures/maur_field",
    "structures/maur_fortress",
    "structures/maur_house",
    "structures/maur_market",
    "structures/maur_outpost",
    "structures/maur_pillar_ashoka",
    "structures/maur_storehouse",
    "structures/maur_temple",
    "structures/maur_wall",
    "structures/maur_wall_gate",
    "structures/maur_wall_long",
    "structures/maur_wall_medium",
    "structures/maur_wall_short",
    "structures/maur_wall_tower",
    "structures/maur_wallset_stone",
    "structures/maur_wonder",
    "structures/merc_camp_egyptian",
    "structures/pers_apadana",
    "structures/pers_barracks",
    "structures/pers_blacksmith",
    "structures/pers_civil_centre",
    "structures/pers_corral",
    "structures/pers_defense_tower",
    "structures/pers_dock",
    "structures/pers_farmstead",
    "structures/pers_field",
    "structures/pers_fortress",
    "structures/pers_house",
    "structures/pers_ishtar_gate",
    "structures/pers_market",
    "structures/pers_outpost",
    "structures/pers_palace",
    "structures/pers_sb2",
    "structures/pers_stables",
    "structures/pers_storehouse",
    "structures/pers_temple",
    "structures/pers_wall",
    "structures/pers_wall_gate",
    "structures/pers_wall_long",
    "structures/pers_wall_medium",
    "structures/pers_wall_short",
    "structures/pers_wall_tower",
    "structures/pers_wallset_stone",
    "structures/pers_wonder",
    "structures/ptol_barracks",
    "structures/ptol_blacksmith",
    "structures/ptol_civil_centre",
    "structures/ptol_corral",
    "structures/ptol_defense_tower",
    "structures/ptol_dock",
    "structures/ptol_farmstead",
    "structures/ptol_field",
    "structures/ptol_fortress",
    "structures/ptol_house",
    "structures/ptol_library",
    "structures/ptol_lighthouse",
    "structures/ptol_market",
    "structures/ptol_mercenary_camp",
    "structures/ptol_military_colony",
    "structures/ptol_outpost",
    "structures/ptol_storehouse",
    "structures/ptol_temple",
    "structures/ptol_wall_gate",
    "structures/ptol_wall_long",
    "structures/ptol_wall_medium",
    "structures/ptol_wall_short",
    "structures/ptol_wall_tower",
    "structures/ptol_wallset_stone",
    "structures/ptol_wonder",
    "structures/rome_arch",
    "structures/rome_army_camp",
    "structures/rome_barracks",
    "structures/rome_blacksmith",
    "structures/rome_civil_centre",
    "structures/rome_corral",
    "structures/rome_defense_tower",
    "structures/rome_dock",
    "structures/rome_farmstead",
    "structures/rome_field",
    "structures/rome_fortress",
    "structures/rome_house",
    "structures/rome_market",
    "structures/rome_outpost",
    "structures/rome_siege_wall_gate",
    "structures/rome_siege_wall_long",
    "structures/rome_siege_wall_medium",
    "structures/rome_siege_wall_short",
    "structures/rome_siege_wall_tower",
    "structures/rome_storehouse",
    "structures/rome_temple",
    "structures/rome_temple_mars",
    "structures/rome_temple_vesta",
    "structures/rome_tent",
    "structures/rome_wall",
    "structures/rome_wall_gate",
    "structures/rome_wall_long",
    "structures/rome_wall_medium",
    "structures/rome_wall_short",
    "structures/rome_wall_tower",
    "structures/rome_wallset_siege",
    "structures/rome_wallset_stone",
    "structures/rome_wonder",
    "structures/sele_barracks",
    "structures/sele_blacksmith",
    "structures/sele_civil_centre",
    "structures/sele_corral",
    "structures/sele_defense_tower",
    "structures/sele_dock",
    "structures/sele_farmstead",
    "structures/sele_field",
    "structures/sele_fortress",
    "structures/sele_house",
    "structures/sele_library",
    "structures/sele_market",
    "structures/sele_military_colony",
    "structures/sele_outpost",
    "structures/sele_storehouse",
    "structures/sele_temple",
    "structures/sele_wall_gate",
    "structures/sele_wall_long",
    "structures/sele_wall_medium",
    "structures/sele_wall_short",
    "structures/sele_wall_tower",
    "structures/sele_wallset_stone",
    "structures/sele_wonder",
    "structures/spart_barracks",
    "structures/spart_blacksmith",
    "structures/spart_civil_centre",
    "structures/spart_corral",
    "structures/spart_defense_tower",
    "structures/spart_dock",
    "structures/spart_farmstead",
    "structures/spart_field",
    "structures/spart_fortress",
    "structures/spart_gerousia",
    "structures/spart_house",
    "structures/spart_market",
    "structures/spart_outpost",
    "structures/spart_storehouse",
    "structures/spart_syssiton",
    "structures/spart_temple",
    "structures/spart_theatron",
    "structures/spart_wall_gate",
    "structures/spart_wall_long",
    "structures/spart_wall_medium",
    "structures/spart_wall_short",
    "structures/spart_wall_tower",
    "structures/spart_wallset_stone",
    "structures/spart_wonder",
    "structures/theb_theatron",
    "units/athen_cavalry_javelinist_a",
    "units/athen_cavalry_javelinist_b",
    "units/athen_cavalry_javelinist_e",
    "units/athen_cavalry_swordsman_a",
    "units/athen_cavalry_swordsman_b",
    "units/athen_cavalry_swordsman_e",
    "units/athen_champion_infantry",
    "units/athen_champion_marine",
    "units/athen_champion_ranged",
    "units/athen_hero_iphicrates",
    "units/athen_hero_pericles",
    "units/athen_hero_themistocles",
    "units/athen_infantry_archer_a",
    "units/athen_infantry_archer_b",
    "units/athen_infantry_archer_e",
    "units/athen_infantry_javelinist_a",
    "units/athen_infantry_javelinist_b",
    "units/athen_infantry_javelinist_e",
    "units/athen_infantry_slinger_a",
    "units/athen_infantry_slinger_b",
    "units/athen_infantry_slinger_e",
    "units/athen_infantry_spearman_a",
    "units/athen_infantry_spearman_b",
    "units/athen_infantry_spearman_e",
    "units/athen_mechanical_siege_lithobolos_packed",
    "units/athen_mechanical_siege_lithobolos_unpacked",
    "units/athen_mechanical_siege_oxybeles_packed",
    "units/athen_mechanical_siege_oxybeles_unpacked",
    "units/athen_ship_bireme",
    "units/athen_ship_fishing",
    "units/athen_ship_merchant",
    "units/athen_ship_trireme",
    "units/athen_support_female_citizen",
    "units/athen_support_female_citizen_house",
    "units/athen_support_healer_a",
    "units/athen_support_healer_b",
    "units/athen_support_healer_e",
    "units/athen_support_slave",
    "units/athen_support_trader",
    "units/brit_cavalry_javelinist_a",
    "units/brit_cavalry_javelinist_b",
    "units/brit_cavalry_javelinist_e",
    "units/brit_cavalry_swordsman_a",
    "units/brit_cavalry_swordsman_b",
    "units/brit_cavalry_swordsman_e",
    "units/brit_champion_cavalry",
    "units/brit_champion_cavalry_barracks",
    "units/brit_champion_infantry",
    "units/brit_champion_infantry_barracks",
    "units/brit_hero_boudicca",
    "units/brit_hero_boudicca_sword",
    "units/brit_hero_caratacos",
    "units/brit_hero_cynvelin",
    "units/brit_infantry_javelinist_a",
    "units/brit_infantry_javelinist_b",
    "units/brit_infantry_javelinist_e",
    "units/brit_infantry_slinger_a",
    "units/brit_infantry_slinger_b",
    "units/brit_infantry_slinger_e",
    "units/brit_infantry_spearman_a",
    "units/brit_infantry_spearman_b",
    "units/brit_infantry_spearman_e",
    "units/brit_mechanical_siege_ram",
    "units/brit_ship_fishing",
    "units/brit_ship_merchant",
    "units/brit_ship_trireme",
    "units/brit_support_female_citizen",
    "units/brit_support_female_citizen_house",
    "units/brit_support_healer_a",
    "units/brit_support_healer_b",
    "units/brit_support_healer_e",
    "units/brit_support_trader",
    "units/brit_war_dog_a",
    "units/brit_war_dog_b",
    "units/brit_war_dog_e",
    "units/cart_cavalry_javelinist_a",
    "units/cart_cavalry_javelinist_b",
    "units/cart_cavalry_javelinist_e",
    "units/cart_cavalry_spearman_a",
    "units/cart_cavalry_spearman_b",
    "units/cart_cavalry_spearman_e",
    "units/cart_cavalry_swordsman_2_a",
    "units/cart_cavalry_swordsman_2_b",
    "units/cart_cavalry_swordsman_2_e",
    "units/cart_cavalry_swordsman_a",
    "units/cart_cavalry_swordsman_b",
    "units/cart_cavalry_swordsman_e",
    "units/cart_champion_cavalry",
    "units/cart_champion_elephant",
    "units/cart_champion_infantry",
    "units/cart_champion_pikeman",
    "units/cart_hero_hamilcar",
    "units/cart_hero_hannibal",
    "units/cart_hero_maharbal",
    "units/cart_infantry_archer_a",
    "units/cart_infantry_archer_b",
    "units/cart_infantry_archer_e",
    "units/cart_infantry_javelinist_a",
    "units/cart_infantry_javelinist_b",
    "units/cart_infantry_javelinist_e",
    "units/cart_infantry_slinger_a",
    "units/cart_infantry_slinger_b",
    "units/cart_infantry_slinger_e",
    "units/cart_infantry_spearman_a",
    "units/cart_infantry_spearman_b",
    "units/cart_infantry_spearman_e",
    "units/cart_infantry_swordsman_2_a",
    "units/cart_infantry_swordsman_2_b",
    "units/cart_infantry_swordsman_2_e",
    "units/cart_infantry_swordsman_a",
    "units/cart_infantry_swordsman_b",
    "units/cart_infantry_swordsman_e",
    "units/cart_mechanical_siege_ballista_packed",
    "units/cart_mechanical_siege_ballista_unpacked",
    "units/cart_mechanical_siege_oxybeles_packed",
    "units/cart_mechanical_siege_oxybeles_unpacked",
    "units/cart_sacred_band_cavalry",
    "units/cart_ship_bireme",
    "units/cart_ship_fishing",
    "units/cart_ship_merchant",
    "units/cart_ship_quinquereme",
    "units/cart_ship_trireme",
    "units/cart_support_female_citizen",
    "units/cart_support_female_citizen_house",
    "units/cart_support_healer_a",
    "units/cart_support_healer_b",
    "units/cart_support_healer_e",
    "units/cart_support_trader",
    "units/celt_cavalry_javelinist_a",
    "units/celt_cavalry_javelinist_b",
    "units/celt_cavalry_javelinist_e",
    "units/celt_cavalry_swordsman_a",
    "units/celt_cavalry_swordsman_b",
    "units/celt_cavalry_swordsman_e",
    "units/celt_champion_cavalry_brit",
    "units/celt_champion_cavalry_gaul",
    "units/celt_champion_infantry_brit",
    "units/celt_champion_infantry_gaul",
    "units/celt_fanatic",
    "units/celt_hero_boudicca",
    "units/celt_hero_brennus",
    "units/celt_hero_britomartus",
    "units/celt_hero_caratacos",
    "units/celt_hero_cynvelin",
    "units/celt_hero_vercingetorix",
    "units/celt_infantry_javelinist_a",
    "units/celt_infantry_javelinist_b",
    "units/celt_infantry_javelinist_e",
    "units/celt_infantry_slinger_a",
    "units/celt_infantry_slinger_b",
    "units/celt_infantry_slinger_e",
    "units/celt_infantry_spearman_a",
    "units/celt_infantry_spearman_b",
    "units/celt_infantry_spearman_e",
    "units/celt_mechanical_siege_ram",
    "units/celt_ship_fishing",
    "units/celt_ship_merchant",
    "units/celt_ship_trireme",
    "units/celt_support_female_citizen",
    "units/celt_support_female_citizen_house",
    "units/celt_support_healer_a",
    "units/celt_support_healer_b",
    "units/celt_support_healer_e",
    "units/celt_support_trader",
    "units/celt_war_dog_a",
    "units/celt_war_dog_b",
    "units/celt_war_dog_e",
    "units/gaul_cavalry_javelinist_a",
    "units/gaul_cavalry_javelinist_b",
    "units/gaul_cavalry_javelinist_e",
    "units/gaul_cavalry_swordsman_a",
    "units/gaul_cavalry_swordsman_b",
    "units/gaul_cavalry_swordsman_e",
    "units/gaul_champion_cavalry",
    "units/gaul_champion_cavalry_barracks",
    "units/gaul_champion_fanatic",
    "units/gaul_champion_infantry",
    "units/gaul_champion_infantry_barracks",
    "units/gaul_hero_brennus",
    "units/gaul_hero_britomartus",
    "units/gaul_hero_vercingetorix",
    "units/gaul_infantry_javelinist_a",
    "units/gaul_infantry_javelinist_b",
    "units/gaul_infantry_javelinist_e",
    "units/gaul_infantry_slinger_a",
    "units/gaul_infantry_slinger_b",
    "units/gaul_infantry_slinger_e",
    "units/gaul_infantry_spearman_a",
    "units/gaul_infantry_spearman_b",
    "units/gaul_infantry_spearman_e",
    "units/gaul_mechanical_siege_ram",
    "units/gaul_ship_fishing",
    "units/gaul_ship_merchant",
    "units/gaul_ship_trireme",
    "units/gaul_support_female_citizen",
    "units/gaul_support_female_citizen_house",
    "units/gaul_support_healer_a",
    "units/gaul_support_healer_b",
    "units/gaul_support_healer_e",
    "units/gaul_support_trader",
    "units/hele_cavalry_javelinist_a",
    "units/hele_cavalry_javelinist_b",
    "units/hele_cavalry_javelinist_e",
    "units/hele_cavalry_swordsman_a",
    "units/hele_cavalry_swordsman_b",
    "units/hele_cavalry_swordsman_e",
    "units/hele_champion_cavalry_mace",
    "units/hele_champion_infantry_mace",
    "units/hele_champion_infantry_polis",
    "units/hele_champion_ranged_polis",
    "units/hele_champion_swordsman_polis",
    "units/hele_hero_alexander",
    "units/hele_hero_demetrius",
    "units/hele_hero_leonidas",
    "units/hele_hero_philip",
    "units/hele_hero_themistocles",
    "units/hele_hero_xenophon",
    "units/hele_infantry_archer_a",
    "units/hele_infantry_archer_b",
    "units/hele_infantry_archer_e",
    "units/hele_infantry_javelinist_a",
    "units/hele_infantry_javelinist_b",
    "units/hele_infantry_javelinist_e",
    "units/hele_infantry_slinger_a",
    "units/hele_infantry_slinger_b",
    "units/hele_infantry_slinger_e",
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      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_basket": {
      "genericName": "Baskets",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "gather_basket_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_carts": {
      "genericName": "Horse-drawn Carts",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 1000,
        "wood": 1000,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_wheelbarrow",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 10
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 500,
        "wood": 500,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_basket",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_fertilizer": {
      "genericName": "Fertilizer",
      "description": "Extra nutrients for farms.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 250
      },
      "supersedes": "gather_farming_training",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_training": {
      "genericName": "Gather Training",
      "description": "Training for workers to increase farm gathering speed.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "supersedes": "gather_farming_plows",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_sharpaxes": {
      "genericName": "Sharp Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_lumbering_strongeraxes",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +50% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_strongeraxes": {
      "genericName": "Stronger Ax",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_lumbering_ironaxes",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 250,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_servants",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_wedgemallet",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_shaftmining",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 1000,
        "wood": 0,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_serfs",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_wonder": {
      "genericName": "Glorious Expansion",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "The wonder attracts many more people to your civilization.",
      "cost": {
        "food": 3000,
        "wood": 3000,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "special_treasure.png",
      "researchTime": 40,
      "tooltip": "+50 maximum population cap.",
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "add": 50
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
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        {
          "value": "Health/Max",
          "multiply": 0.8
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      ],
      "affects": [
        "Archer"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
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        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
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      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "top": "successors/unlock_traditional_army",
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      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
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      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
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        {
          "value": "Health/Max",
          "multiply": 2
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      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
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        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
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      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "sele"
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        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
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      ],
      "affects": [
        "Fortress"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
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      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
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      ],
      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
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      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "sele"
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        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
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      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "sele"
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        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
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      "requirements": {
        "all": [
          {
            "tech": "phase_city"
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          {
            "civ": "mace"
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        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_basket": {
      "genericName": "Baskets",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "gather_basket_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_carts": {
      "genericName": "Horse-drawn Carts",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 1000,
        "wood": 1000,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_wheelbarrow",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 10
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 500,
        "wood": 500,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_basket",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_fertilizer": {
      "genericName": "Fertilizer",
      "description": "Extra nutrients for farms.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 250
      },
      "supersedes": "gather_farming_training",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_training": {
      "genericName": "Gather Training",
      "description": "Training for workers to increase farm gathering speed.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "supersedes": "gather_farming_plows",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_sharpaxes": {
      "genericName": "Sharp Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_lumbering_strongeraxes",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +50% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_strongeraxes": {
      "genericName": "Stronger Ax",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_lumbering_ironaxes",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 250,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_servants",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_wedgemallet",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_shaftmining",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 1000,
        "wood": 0,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_serfs",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_wonder": {
      "genericName": "Glorious Expansion",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "The wonder attracts many more people to your civilization.",
      "cost": {
        "food": 3000,
        "wood": 3000,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "special_treasure.png",
      "researchTime": 40,
      "tooltip": "+50 maximum population cap.",
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "add": 50
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {},
  "modificationCache": {},
  "typeCounts": {
    "gaia/flora_tree_poplar_lombardy": 225,
    "gaia/flora_tree_medit_fan_palm": 191,
    "gaia/flora_tree_carob": 415,
    "gaia/geology_stonemine_medit_quarry": 7,
    "gaia/geology_stone_mediterranean": 18,
    "gaia/geology_metal_mediterranean_slabs": 8,
    "gaia/fauna_chicken": 10,
    "gaia/fauna_deer": 69,
    "gaia/fauna_boar": 3,
    "gaia/fauna_bear": 2,
    "gaia/fauna_sheep": 20,
    "gaia/special_treasure_food_bin": 1,
    "other/fence_long": 3,
    "gaia/special_treasure_wood": 1,
    "gaia/flora_bush_berry": 21,
    "gaia/fauna_wolf": 3,
    "gaia/flora_tree_apple": 4,
    "gaia/flora_tree_cretan_date_palm_short": 38,
    "gaia/flora_tree_cretan_date_palm_tall": 19,
    "gaia/fauna_fish": 9,
    "gaia/flora_tree_cretan_date_palm_patch": 4,
    "gaia/flora_tree_pine": 226,
    "gaia/flora_tree_aleppo_pine": 203,
    "gaia/flora_tree_oak": 219,
    "gaia/flora_tree_poplar": 14,
    "resource|gaia/fauna_sheep": 2,
    "resource|gaia/fauna_boar": 1
  },
  "classCounts": {
    "ForestPlant": 1579,
    "Unit": 119,
    "Animal": 119,
    "Organic": 119,
    "Domestic": 32,
    "Structure": 3,
    "ConquestCritical": 3,
    "SeaCreature": 9
  },
  "typeCountsByClass": {
    "ForestPlant": {
      "gaia/flora_tree_poplar_lombardy": 225,
      "gaia/flora_tree_medit_fan_palm": 191,
      "gaia/flora_tree_carob": 415,
      "gaia/flora_bush_berry": 21,
      "gaia/flora_tree_apple": 4,
      "gaia/flora_tree_cretan_date_palm_short": 38,
      "gaia/flora_tree_cretan_date_palm_tall": 19,
      "gaia/flora_tree_cretan_date_palm_patch": 4,
      "gaia/flora_tree_pine": 226,
      "gaia/flora_tree_aleppo_pine": 203,
      "gaia/flora_tree_oak": 219,
      "gaia/flora_tree_poplar": 14
    },
    "Unit": {
      "gaia/fauna_chicken": 10,
      "gaia/fauna_deer": 69,
      "gaia/fauna_boar": 3,
      "gaia/fauna_bear": 2,
      "gaia/fauna_sheep": 20,
      "gaia/fauna_wolf": 3,
      "gaia/fauna_fish": 9,
      "resource|gaia/fauna_sheep": 2,
      "resource|gaia/fauna_boar": 1
    },
    "Animal": {
      "gaia/fauna_chicken": 10,
      "gaia/fauna_deer": 69,
      "gaia/fauna_boar": 3,
      "gaia/fauna_bear": 2,
      "gaia/fauna_sheep": 20,
      "gaia/fauna_wolf": 3,
      "gaia/fauna_fish": 9,
      "resource|gaia/fauna_sheep": 2,
      "resource|gaia/fauna_boar": 1
    },
    "Organic": {
      "gaia/fauna_chicken": 10,
      "gaia/fauna_deer": 69,
      "gaia/fauna_boar": 3,
      "gaia/fauna_bear": 2,
      "gaia/fauna_sheep": 20,
      "gaia/fauna_wolf": 3,
      "gaia/fauna_fish": 9,
      "resource|gaia/fauna_sheep": 2,
      "resource|gaia/fauna_boar": 1
    },
    "Domestic": {
      "gaia/fauna_chicken": 10,
      "gaia/fauna_sheep": 20,
      "resource|gaia/fauna_sheep": 2
    },
    "Structure": {
      "other/fence_long": 3
    },
    "ConquestCritical": {
      "other/fence_long": 3
    },
    "SeaCreature": {
      "gaia/fauna_fish": 9
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 3
  AttackDetection:
    object: {
  "suppressionTime": 60000,
  "suppressionTransferRangeSquared": 6400,
  "suppressionRangeSquared": 25600,
  "suppressedList": []
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
  "alertnessBattleThreshold": 4,
  "alertnessPeaceThreshold": 0,
  "alertnessMax": 8,
  "damage": 0,
  "damageRecord": [],
  "alertness": 0,
  "state": "PEACE"
}
  EntityLimits:
    object: {
  "limit": {
    "Apadana": 1,
    "Council": 1,
    "DefenseTower": 30,
    "Embassy": 2,
    "Fortress": 10,
    "Hero": 1,
    "Juggernaut": 1,
    "Library": 1,
    "Lighthouse": 1,
    "Monument": 5,
    "Pillar": 0,
    "Theater": 1,
    "WarDog": 0,
    "Wonder": 1
  },
  "count": {
    "Apadana": 0,
    "Council": 0,
    "DefenseTower": 0,
    "Embassy": 0,
    "Fortress": 0,
    "Hero": 0,
    "Juggernaut": 0,
    "Library": 0,
    "Lighthouse": 0,
    "Monument": 0,
    "Pillar": 0,
    "Theater": 0,
    "WarDog": 0,
    "Wonder": 0
  },
  "changers": {
    "Juggernaut": {
      "PtolemyIV": 4
    },
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
    }
  }
}
  Player:
    object: {
  "playerID": 1,
  "name": "Player 1",
  "civ": "ptol",
  "colour": {
    "r": 0.1803921568627451,
    "g": 0.1803921568627451,
    "b": 0.7843137254901961,
    "a": 1
  },
  "popUsed": 22,
  "popBonuses": 35,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
    "food": 160,
    "wood": 33,
    "metal": 200,
    "stone": 100
  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": true,
  "state": "active",
  "diplomacy": [
    -1,
    1,
    -1
  ],
  "conquestCriticalEntitiesCount": 23,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/phalanx",
    "formations/syntagma"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
  "unitsClasses": [
    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
    "Hero",
    "Ship"
  ],
  "unitsTrained": {
    "Infantry": 1,
    "Worker": 11,
    "Female": 10,
    "Cavalry": 1,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 12
  },
  "unitsLost": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "unitsLostValue": 0,
  "enemyUnitsKilled": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "enemyUnitsKilledValue": 0,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
  ],
  "buildingsConstructed": {
    "House": 3,
    "Economic": 2,
    "Outpost": 0,
    "Military": 1,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 6
  },
  "buildingsLost": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "enemyBuildingsDestroyedValue": 0,
  "resourcesGathered": {
    "food": 388,
    "wood": 421,
    "metal": 0,
    "stone": 0,
    "vegetarianFood": 388
  },
  "resourcesUsed": {
    "food": 1400,
    "wood": 1180,
    "metal": 100,
    "stone": 200
  },
  "resourcesSold": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "resourcesBought": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "tributesSent": 0,
  "tributesReceived": 0,
  "tradeIncome": 0,
  "treasuresCollected": 6
}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_basket": {
      "genericName": "Baskets",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "gather_basket_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_carts": {
      "genericName": "Horse-drawn Carts",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 1000,
        "wood": 1000,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_wheelbarrow",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 10
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 500,
        "wood": 500,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_basket",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_fertilizer": {
      "genericName": "Fertilizer",
      "description": "Extra nutrients for farms.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 250
      },
      "supersedes": "gather_farming_training",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_training": {
      "genericName": "Gather Training",
      "description": "Training for workers to increase farm gathering speed.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "supersedes": "gather_farming_plows",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_sharpaxes": {
      "genericName": "Sharp Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_lumbering_strongeraxes",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +50% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_strongeraxes": {
      "genericName": "Stronger Ax",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_lumbering_ironaxes",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 250,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_servants",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_wedgemallet",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_shaftmining",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 1000,
        "wood": 0,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_serfs",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_wonder": {
      "genericName": "Glorious Expansion",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "The wonder attracts many more people to your civilization.",
      "cost": {
        "food": 3000,
        "wood": 3000,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "special_treasure.png",
      "researchTime": 40,
      "tooltip": "+50 maximum population cap.",
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "add": 50
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {
    "phase_town_generic": 7077
  },
  "researchStarted": {
    "phase_town_generic": true
  },
  "modifications": {},
  "modificationCache": {},
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    "units/ptol_infantry_spearman_b": 2,
    "units/ptol_infantry_archer_b": 3,
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    "units/ptol_cavalry_archer_b": 2,
    "structures/ptol_house": 3,
    "structures/ptol_farmstead": 1,
    "structures/ptol_barracks": 1,
    "structures/ptol_storehouse": 1
  },
  "classCounts": {
    "Structure": 7,
    "ConquestCritical": 23,
    "Defensive": 1,
    "CivCentre": 1,
    "Civic": 4,
    "CivilCentre": 1,
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    "CitizenSoldier": 7,
    "Worker": 19,
    "Organic": 21,
    "Infantry": 5,
    "Citizen": 21,
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    "Melee": 2,
    "Basic": 7,
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    "Female": 14,
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    "DropsiteMetal": 1,
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    "Storehouse": 1
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  "typeCountsByClass": {
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    },
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    "Civic": {
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    },
    "CitizenSoldier": {
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      "units/ptol_cavalry_archer_b": 2
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      "units/ptol_cavalry_archer_b": 2
    },
    "Infantry": {
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      "units/ptol_infantry_archer_b": 3
    },
    "Citizen": {
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      "units/ptol_infantry_archer_b": 3,
      "units/ptol_support_female_citizen": 14,
      "units/ptol_cavalry_archer_b": 2
    },
    "Soldier": {
      "units/ptol_infantry_spearman_b": 2,
      "units/ptol_infantry_archer_b": 3,
      "units/ptol_cavalry_archer_b": 2
    },
    "Melee": {
      "units/ptol_infantry_spearman_b": 2
    },
    "Basic": {
      "units/ptol_infantry_spearman_b": 2,
      "units/ptol_infantry_archer_b": 3,
      "units/ptol_cavalry_archer_b": 2
    },
    "Ranged": {
      "units/ptol_infantry_archer_b": 3,
      "units/ptol_cavalry_archer_b": 2
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    "Support": {
      "units/ptol_support_female_citizen": 14
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    "Female": {
      "units/ptol_support_female_citizen": 14
    },
    "Cavalry": {
      "units/ptol_cavalry_archer_b": 2
    },
    "Spear": {
      "units/ptol_infantry_spearman_b": 2
    },
    "Pike": {
      "units/ptol_infantry_spearman_b": 2
    },
    "Mercenary": {
      "units/ptol_infantry_archer_b": 3
    },
    "Archer": {
      "units/ptol_infantry_archer_b": 3,
      "units/ptol_cavalry_archer_b": 2
    },
    "Camel": {
      "units/ptol_cavalry_archer_b": 2
    },
    "Village": {
      "structures/ptol_house": 3,
      "structures/ptol_farmstead": 1,
      "structures/ptol_barracks": 1,
      "structures/ptol_storehouse": 1
    },
    "House": {
      "structures/ptol_house": 3
    },
    "DropsiteFood": {
      "structures/ptol_farmstead": 1
    },
    "Economic": {
      "structures/ptol_farmstead": 1,
      "structures/ptol_storehouse": 1
    },
    "Farmstead": {
      "structures/ptol_farmstead": 1
    },
    "Military": {
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    },
    "Barracks": {
      "structures/ptol_barracks": 1
    },
    "DropsiteWood": {
      "structures/ptol_storehouse": 1
    },
    "DropsiteMetal": {
      "structures/ptol_storehouse": 1
    },
    "DropsiteStone": {
      "structures/ptol_storehouse": 1
    },
    "Storehouse": {
      "structures/ptol_storehouse": 1
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 4
  AttackDetection:
    object: {
  "suppressionTime": 60000,
  "suppressionTransferRangeSquared": 6400,
  "suppressionRangeSquared": 25600,
  "suppressedList": []
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
  "alertnessBattleThreshold": 4,
  "alertnessPeaceThreshold": 0,
  "alertnessMax": 8,
  "damage": 0,
  "damageRecord": [],
  "alertness": 0,
  "state": "PEACE"
}
  EntityLimits:
    object: {
  "limit": {
    "Apadana": 1,
    "Council": 1,
    "DefenseTower": 30,
    "Embassy": 2,
    "Fortress": 10,
    "Hero": 1,
    "Juggernaut": 1,
    "Library": 1,
    "Lighthouse": 1,
    "Monument": 5,
    "Pillar": 0,
    "Theater": 1,
    "WarDog": 0,
    "Wonder": 1
  },
  "count": {
    "Apadana": 0,
    "Council": 0,
    "DefenseTower": 0,
    "Embassy": 0,
    "Fortress": 0,
    "Hero": 0,
    "Juggernaut": 0,
    "Library": 0,
    "Lighthouse": 0,
    "Monument": 0,
    "Pillar": 0,
    "Theater": 0,
    "WarDog": 0,
    "Wonder": 0
  },
  "changers": {
    "Juggernaut": {
      "PtolemyIV": 4
    },
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
    }
  }
}
  Player:
    object: {
  "playerID": 2,
  "name": "Player 2",
  "civ": "athen",
  "colour": {
    "r": 0.5882352941176471,
    "g": 0.0784313725490196,
    "b": 0.0784313725490196,
    "a": 1
  },
  "popUsed": 36,
  "popBonuses": 50,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
    "food": 1170,
    "wood": 50,
    "metal": 300,
    "stone": 150
  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": true,
  "state": "active",
  "diplomacy": [
    -1,
    -1,
    1
  ],
  "conquestCriticalEntitiesCount": 32,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/phalanx"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
  "unitsClasses": [
    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
    "Hero",
    "Ship"
  ],
  "unitsTrained": {
    "Infantry": 5,
    "Worker": 20,
    "Female": 15,
    "Cavalry": 2,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 22
  },
  "unitsLost": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "unitsLostValue": 0,
  "enemyUnitsKilled": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "enemyUnitsKilledValue": 0,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
  ],
  "buildingsConstructed": {
    "House": 3,
    "Economic": 2,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 5
  },
  "buildingsLost": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "enemyBuildingsDestroyedValue": 0,
  "resourcesGathered": {
    "food": 2438,
    "wood": 987,
    "metal": 0,
    "stone": 0,
    "vegetarianFood": 1289
  },
  "resourcesUsed": {
    "food": 1450,
    "wood": 1130,
    "metal": 0,
    "stone": 150
  },
  "resourcesSold": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "resourcesBought": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "tributesSent": 0,
  "tributesReceived": 0,
  "tradeIncome": 0,
  "treasuresCollected": 0
}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_basket": {
      "genericName": "Baskets",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "gather_basket_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_carts": {
      "genericName": "Horse-drawn Carts",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 1000,
        "wood": 1000,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_wheelbarrow",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 10
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 10
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 500,
        "wood": 500,
        "stone": 0,
        "metal": 0
      },
      "supersedes": "gather_capacity_basket",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_fertilizer": {
      "genericName": "Fertilizer",
      "description": "Extra nutrients for farms.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 250
      },
      "supersedes": "gather_farming_training",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_training": {
      "genericName": "Gather Training",
      "description": "Training for workers to increase farm gathering speed.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "supersedes": "gather_farming_plows",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Workers +15% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_sharpaxes": {
      "genericName": "Sharp Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_lumbering_strongeraxes",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +50% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_strongeraxes": {
      "genericName": "Stronger Ax",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_lumbering_ironaxes",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +15% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 250,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_servants",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+15% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 50
      },
      "supersedes": "gather_mining_wedgemallet",
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 1000,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_shaftmining",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 1000,
        "wood": 0,
        "stone": 150,
        "metal": 150
      },
      "supersedes": "gather_mining_serfs",
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+15% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.15
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        },
        {
          "value": "Health/Max",
          "multiply": 1.2,
          "affects": "CitizenSoldier"
        }
      ],
      "affects": [
        "CivCentre",
        "Infantry",
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_wonder": {
      "genericName": "Glorious Expansion",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "The wonder attracts many more people to your civilization.",
      "cost": {
        "food": 3000,
        "wood": 3000,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "special_treasure.png",
      "researchTime": 40,
      "tooltip": "+50 maximum population cap.",
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "add": 50
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
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