0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "splashscreendisable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "renderactors" = "true"

Loaded config string "waterugly" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadowsonwater" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "camerajump.threshold" = "40"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.exit" = "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "jsdebugger.enable" = "false"

Loaded config string "tinygettext.debug" = "false"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot17"

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.room" = "arena17"

Loaded config string "lobby.history" = "0"

Loading config file "config/local.cfg"

Loaded config string "windowed" = "true"

Loaded config string "splashscreenenable" = "true"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "1366"

Loaded config string "yres" = "768"

Loaded config string "bpp" = "0"

Loaded config string "renderactors" = "true"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterfoam" = "true"

Loaded config string "watercoastalwaves" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "watershadows" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "true"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "true"

Loaded config string "gentangents" = "true"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "camerajump.threshold" = "40"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.exit" = "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Ctrl+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Loaded config string "hotkey.fps.toggle" = "Ctrl+F"

Loaded config string "hotkey.session.devcommands.toggle" = "F4"

Loaded config string "hotkey.session.gui.toggle" = "Ctrl+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "jsdebugger.enable" = "false"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot16"

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.room" = "arena16"

Loading config file "config/user.cfg"

Loaded config string "developeroverlay.enable" = "true"

Loaded config string "lobby.chattimestamp" = "true"

Loaded config string "lobby.login" = "Brian"

Loaded config string "lobby.password" = "*******"

Loaded config string "locale" = "en_US"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "playername" = "Brian"

Loaded config string "showsky" = "false"

Loaded config string "smoothlos" = "true"

Loaded config string "splashscreendisable" = "true"

Loaded config string "splashscreenenable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "59257a22b8fe96ff"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Damage.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/utilityfunctions.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating base for player 4...

Creating base for player 1...

Creating base for player 2...

Creating base for player 3...

placeGenericFortress: Reduced overlap to 0.41367056411008996 after 100 tries

Creating bumps...

Creating mountains...

Creating forests...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating decoration...

Creating food...

Creating food...

Creating straggler trees...

Saving map...

Number of entities: 9573

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

art/meshes/structural/ptol_civic_centre.dae: Starting conversion

art/meshes/structural/ptol_civic_centre.dae: Running FixBrokenXML

art/meshes/structural/ptol_civic_centre.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/ptol_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_civic_centre.dae: Found convertible object 'civic_centre'

art/meshes/structural/ptol_civic_centre.dae: Converting 'Cube_002'

art/meshes/structural/ptol_civic_centre.dae: Found static geometry

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned

art/meshes/structural/ptol_civic_centre.dae: Adding prop point projectile

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned2

art/meshes/props/ptol_civic_centre_paintings.dae: Starting conversion

art/meshes/props/ptol_civic_centre_paintings.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_paintings.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_paintings.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_paintings.dae: Found convertible object 'civic_centre_000'

art/meshes/props/ptol_civic_centre_paintings.dae: Converting 'Cube_001'

art/meshes/props/ptol_civic_centre_paintings.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_male.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_male.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_male.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_male.dae: Found convertible object 'civic_centre_000_002'

art/meshes/props/ptol_civic_centre_statue_male.dae: Converting 'Cube_1059'

art/meshes/props/ptol_civic_centre_statue_male.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_female.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_female.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_female.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_female.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_female.dae: Found convertible object 'civic_centre_001'

art/meshes/props/ptol_civic_centre_statue_female.dae: Converting 'Cube_1056'

art/meshes/props/ptol_civic_centre_statue_female.dae: Found static geometry

art/meshes/props/ptol_civic_centre_sphynx.dae: Starting conversion

art/meshes/props/ptol_civic_centre_sphynx.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_sphynx.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_sphynx.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_sphynx.dae: Found convertible object 'civic_centre_000_001'

art/meshes/props/ptol_civic_centre_sphynx.dae: Converting 'Cube_1058'

art/meshes/props/ptol_civic_centre_sphynx.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/arch/attack/rider_archer_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully

Loading trigger script 'maps/scripts/Conquest.js'

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Engine exited successfully on 2014-07-17 at 20:53:34 with 846 message(s), 0 error(s) and 0 warning(s).

Net server: Received message CChatMessage { m_GUID: , m_Message: I'll be Athens } of size 37 from [B96E58A8...]

Net: Sending message CChatMessage { m_GUID: B96E58A83DA336CC, m_Message: I'll be Athens } of size 53 to [C2FC2E1D...]

Net: Sending message CChatMessage { m_GUID: B96E58A83DA336CC, m_Message: I'll be Athens } of size 53 to [B96E58A8...]

Net client: Received message CChatMessage { m_GUID: B96E58A83DA336CC, m_Message: I'll be Athens } of size 53 from server

Net message: ({type:"chat", guid:"B96E58A83DA336CC", text:"I'll be Athens"})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around a lake in the center of the map.", Name:"Lake", Script:"lake.js", BaseTerrain:["medit_sea_depths"], BaseHeight:3, Preview:"lake.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/lake", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lake.js"}) } of size 1502 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around a lake in the center of the map.", Name:"Lake", Script:"lake.js", BaseTerrain:["medit_sea_depths"], BaseHeight:3, Preview:"lake.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/lake", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lake.js"}) } of size 1502 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around a lake in the center of the map.", Name:"Lake", Script:"lake.js", BaseTerrain:["medit_sea_depths"], BaseHeight:3, Preview:"lake.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/lake", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lake.js"}) } of size 1502 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around a lake in the center of the map.", Name:"Lake", Script:"lake.js", BaseTerrain:["medit_sea_depths"], BaseHeight:3, Preview:"lake.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/lake", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lake.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and ...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and ...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Ve...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The Italian peninsula \n\n Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other bo...

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts in a coastal area between forested hills and the Caspian Sea.", Name:"Hyrcanian Shores", Script:"hyrcanian_shores.js", BaseTerrain:["temp_grass_long"], BaseHeight:1, Preview:"hyrcanian_shores.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/hyrcanian_shores", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"hyrcanian_shores.js"}) } of size 1674 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts in a coastal area between forested hills and the Caspian Sea.", Name:"Hyrcanian Shores", Script:"hyrcanian_shores.js", BaseTerrain:["temp_grass_long"], BaseHeight:1, Preview:"hyrcanian_shores.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/hyrcanian_shores", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"hyrcanian_shores.js"}) } of size 1674 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts in a coastal area between forested hills and the Caspian Sea.", Name:"Hyrcanian Shores", Script:"hyrcanian_shores.js", BaseTerrain:["temp_grass_long"], BaseHeight:1, Preview:"hyrcanian_shores.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/hyrcanian_shores", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"hyrcanian_shores.js"}) } of size 1674 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts in a coastal area between forested hills and the Caspian Sea.", Name:"Hyrcanian Shores", Script:"hyrcanian_shores.js", BaseTerrain:["temp_grass_long"], BaseHeight:1, Preview:"hyrcanian_shores.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/hyrcanian_shores", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"hyrcanian_shores.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a ready-made fortress with piles of resources.", Name:"Fortress", Script:"fortress.js", BaseTerrain:["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"], BaseHeight:3, Preview:"fortress.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/fortress", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"fortress.js"}) } of size 1640 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a ready-made fortress with piles of resources.", Name:"Fortress", Script:"fortress.js", BaseTerrain:["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"], BaseHeight:3, Preview:"fortress.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/fortress", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"fortress.js"}) } of size 1640 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a ready-made fortress with piles of resources.", Name:"Fortress", Script:"fortress.js", BaseTerrain:["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"], BaseHeight:3, Preview:"fortress.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/fortress", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"fortress.js"}) } of size 1640 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a ready-made fortress with piles of resources.", Name:"Fortress", Script:"fortress.js", BaseTerrain:["temp_grass_aut", "temp_grass_aut", "temp_grass_d_aut"], BaseHeight:3, Preview:"fortress.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/fortress", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"fortress.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"A deep dark forest in Germania.", Name:"Deep Forest", Script:"deep_forest.js", BaseTerrain:["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"], BaseHeight:0, Preview:"deep_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/deep_forest", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"deep_forest.js"}) } of size 1805 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"A deep dark forest in Germania.", Name:"Deep Forest", Script:"deep_forest.js", BaseTerrain:["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"], BaseHeight:0, Preview:"deep_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/deep_forest", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"deep_forest.js"}) } of size 1805 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"A deep dark forest in Germania.", Name:"Deep Forest", Script:"deep_forest.js", BaseTerrain:["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"], BaseHeight:0, Preview:"deep_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/deep_forest", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"deep_forest.js"}) } of size 1805 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"A deep dark forest in Germania.", Name:"Deep Forest", Script:"deep_forest.js", BaseTerrain:["temp_grass", "temp_grass_b", "temp_grass_c", "temp_grass_d", "temp_grass_long_b", "temp_grass_clovers_2", "temp_grass_mossy", "temp_grass_plants"], BaseHeight:0, Preview:"deep_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/deep_forest", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"deep_forest.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"All players starts on a continent surrounded by water.", Name:"Continent", Script:"continent.js", BaseTerrain:["medit_sea_depths"], BaseHeight:-5, Preview:"continent.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/continent", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"continent.js"}) } of size 1554 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"All players starts on a continent surrounded by water.", Name:"Continent", Script:"continent.js", BaseTerrain:["medit_sea_depths"], BaseHeight:-5, Preview:"continent.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/continent", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"continent.js"}) } of size 1554 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"All players starts on a continent surrounded by water.", Name:"Continent", Script:"continent.js", BaseTerrain:["medit_sea_depths"], BaseHeight:-5, Preview:"continent.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/continent", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"continent.js"}) } of size 1554 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"All players starts on a continent surrounded by water.", Name:"Continent", Script:"continent.js", BaseTerrain:["medit_sea_depths"], BaseHeight:-5, Preview:"continent.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/continent", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"continent.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus.'", Name:"Corinthian Isthmus", Script:"corinthian_isthmus.js", BaseTerrain:["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"], BaseHeight:3, Preview:"corinthian_isthmus.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/corinthian_isthmus", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"corinthian_isthmus.js"}) } of size 1898 to [C2FC2...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus.'", Name:"Corinthian Isthmus", Script:"corinthian_isthmus.js", BaseTerrain:["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"], BaseHeight:3, Preview:"corinthian_isthmus.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/corinthian_isthmus", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"corinthian_isthmus.js"}) } of size 1898 to [B96E5...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus.'", Name:"Corinthian Isthmus", Script:"corinthian_isthmus.js", BaseTerrain:["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"], BaseHeight:3, Preview:"corinthian_isthmus.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/corinthian_isthmus", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"corinthian_isthmus.js"}) } of size 1898 f...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus.'", Name:"Corinthian Isthmus", Script:"corinthian_isthmus.js", BaseTerrain:["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"], BaseHeight:3, Preview:"corinthian_isthmus.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"}, mapFilter:"default", map:"maps/random/corinthian_isthmus", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"corinthian_isthmus.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", Name:"Ardennes Forest", Script:"ardennes_forest.js", BaseTerrain:["temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"], BaseHeight:50, Preview:"ardennes_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", Name:"Ardennes Forest", Script:"ardennes_forest.js", BaseTerrain:["temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"], BaseHeight:50, Preview:"ardennes_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario"...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", Name:"Ardennes Forest", Script:"ardennes_forest.js", BaseTerrain:["temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"], BaseHeight:50, Preview:"ardennes_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a s...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Each player starts deep in the forest.\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva.", Name:"Ardennes Forest", Script:"ardennes_forest.js", BaseTerrain:["temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"], BaseHeight:50, Preview:"ardennes_forest.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Mi...

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"An indefensible open land with little wood and stone, representing the central basin of Asia Minor.", Name:"Anatolian Plateau", Script:"anatolian_plateau.js", BaseTerrain:["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"], BaseHeight:1, Preview:"anatolian_plateau.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/anatolian_plateau", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"anatolian_plateau.js"}) } of ...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"An indefensible open land with little wood and stone, representing the central basin of Asia Minor.", Name:"Anatolian Plateau", Script:"anatolian_plateau.js", BaseTerrain:["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"], BaseHeight:1, Preview:"anatolian_plateau.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/anatolian_plateau", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"anatolian_plateau.js"}) } of ...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"An indefensible open land with little wood and stone, representing the central basin of Asia Minor.", Name:"Anatolian Plateau", Script:"anatolian_plateau.js", BaseTerrain:["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"], BaseHeight:1, Preview:"anatolian_plateau.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/anatolian_plateau", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"anatolian_plateau.js"...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"An indefensible open land with little wood and stone, representing the central basin of Asia Minor.", Name:"Anatolian Plateau", Script:"anatolian_plateau.js", BaseTerrain:["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"], BaseHeight:1, Preview:"anatolian_plateau.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/anatolian_plateau", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"anatolian_plateau.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes.", Name:"Alpine Lakes", Script:"alpine_lakes.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_lakes.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_lakes", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_lakes.js"}) } of size 1810 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes.", Name:"Alpine Lakes", Script:"alpine_lakes.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_lakes.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_lakes", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_lakes.js"}) } of size 1810 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes.", Name:"Alpine Lakes", Script:"alpine_lakes.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_lakes.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_lakes", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_lakes.js"}) } of size 1810 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains surrounding deep valleys strung with mountain streams and finger-like lakes.", Name:"Alpine Lakes", Script:"alpine_lakes.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_lakes.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_lakes", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_lakes.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains bordering deep valleys.", Name:"Alpine Valley", Script:"alpine_valley.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_valley.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_valley", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_valley.js"}) } of size 1714 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains bordering deep valleys.", Name:"Alpine Valley", Script:"alpine_valley.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_valley.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_valley", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_valley.js"}) } of size 1714 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains bordering deep valleys.", Name:"Alpine Valley", Script:"alpine_valley.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_valley.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_valley", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_valley.js"}) } of size 1714 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High Alpine mountains bordering deep valleys.", Name:"Alpine Valley", Script:"alpine_valley.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:3, Preview:"alpine_valley.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/alpine_valley", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"alpine_valley.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around the map in deep canyons.", Name:"Canyon", Script:"canyon.js", BaseTerrain:["medit_sea_depths"], BaseHeight:30, Preview:"canyon.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/canyon", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"canyon.js"}) } of size 1636 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around the map in deep canyons.", Name:"Canyon", Script:"canyon.js", BaseTerrain:["medit_sea_depths"], BaseHeight:30, Preview:"canyon.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/canyon", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"canyon.js"}) } of size 1636 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around the map in deep canyons.", Name:"Canyon", Script:"canyon.js", BaseTerrain:["medit_sea_depths"], BaseHeight:30, Preview:"canyon.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/canyon", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"canyon.js"}) } of size 1636 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start around the map in deep canyons.", Name:"Canyon", Script:"canyon.js", BaseTerrain:["medit_sea_depths"], BaseHeight:30, Preview:"canyon.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/canyon", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"canyon.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.", Name:"Guadalquivir River", Script:"guadalquivir_river.js", BaseTerrain:["medit_sand_wet"], BaseHeigh...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.", Name:"Guadalquivir River", Script:"guadalquivir_river.js", BaseTerrain:["medit_sand_wet"], BaseHeigh...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.", Name:"Guadalquivir River", Script:"guadalquivir_river.js", BaseTerrain:["medit_sand_wet"], B...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.", Name:"Guadalquivir River", Script:"guadalquivir_river.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Previe...

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a nearly flat Gallic plain divided by a river and its tributaries.", Name:"Lorraine Plain", Script:"lorraine_plain.js", BaseTerrain:["temp_grass_long"], BaseHeight:3, Preview:"lorraine_plain.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/lorraine_plain", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lorraine_plain.js"}) } of size 1790 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a nearly flat Gallic plain divided by a river and its tributaries.", Name:"Lorraine Plain", Script:"lorraine_plain.js", BaseTerrain:["temp_grass_long"], BaseHeight:3, Preview:"lorraine_plain.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/lorraine_plain", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lorraine_plain.js"}) } of size 1790 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a nearly flat Gallic plain divided by a river and its tributaries.", Name:"Lorraine Plain", Script:"lorraine_plain.js", BaseTerrain:["temp_grass_long"], BaseHeight:3, Preview:"lorraine_plain.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/lorraine_plain", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lorraine_plain.js"}) } of size 1790 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"Players start in a nearly flat Gallic plain divided by a river and its tributaries.", Name:"Lorraine Plain", Script:"lorraine_plain.js", BaseTerrain:["temp_grass_long"], BaseHeight:3, Preview:"lorraine_plain.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/lorraine_plain", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"lorraine_plain.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain.", Name:"Pyrenean Sierra", Script:"pyrenean_sierra.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:-100, Preview:"pyrenean_sierra.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/pyrenean_sierra", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"pyrenean_sierra.js"}) } of size 1882 to [C...

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain.", Name:"Pyrenean Sierra", Script:"pyrenean_sierra.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:-100, Preview:"pyrenean_sierra.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/pyrenean_sierra", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"pyrenean_sierra.js"}) } of size 1882 to [B...

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain.", Name:"Pyrenean Sierra", Script:"pyrenean_sierra.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:-100, Preview:"pyrenean_sierra.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/pyrenean_sierra", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"pyrenean_sierra.js"}) } of size 18...

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"High mountains separating the enemies.\n\nThe Pyrenees is a great mountain range located between modern France and Spain.", Name:"Pyrenean Sierra", Script:"pyrenean_sierra.js", BaseTerrain:["alpine_dirt_grass_50"], BaseHeight:-100, Preview:"pyrenean_sierra.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/pyrenean_sierra", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"pyrenean_sierra.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown...", Name:"Unknown Land", Script:"unknown_land.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown_land", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown_land.js"}) } of size 1620 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown...", Name:"Unknown Land", Script:"unknown_land.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown_land", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown_land.js"}) } of size 1620 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown...", Name:"Unknown Land", Script:"unknown_land.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown_land", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown_land.js"}) } of size 1620 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown...", Name:"Unknown Land", Script:"unknown_land.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown_land", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown_land.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1636 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1636 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1636 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"random", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1634 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1634 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1634 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"random", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1630 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1630 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1630 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}})

Net: Sending message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 to server

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: C2FC2E1D616D5F14, m_Status: 1 } of size 24 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 0 } } } of size 75 from server

Net message: ({type:"ready", guid:"C2FC2E1D616D5F14", status:1})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:0}}})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 0 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:0}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net server: Received message CReadyMessage { m_GUID: , m_Status: 1 } of size 8 from [B96E58A8...]

Net: Sending message CReadyMessage { m_GUID: B96E58A83DA336CC, m_Status: 1 } of size 24 to [C2FC2E1D...]

Net: Sending message CReadyMessage { m_GUID: B96E58A83DA336CC, m_Status: 1 } of size 24 to [B96E58A8...]

Net client: Received message CReadyMessage { m_GUID: B96E58A83DA336CC, m_Status: 1 } of size 24 from server

Net message: ({type:"ready", guid:"B96E58A83DA336CC", status:1})

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:1}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net: Sending message CChatMessage { m_GUID: , m_Message: ready? } of size 21 to server

Net server: Received message CChatMessage { m_GUID: , m_Message: ready? } of size 21 from [C2FC2E1D...]

Net: Sending message CChatMessage { m_GUID: C2FC2E1D616D5F14, m_Message: ready? } of size 37 to [C2FC2E1D...]

Net: Sending message CChatMessage { m_GUID: C2FC2E1D616D5F14, m_Message: ready? } of size 37 to [B96E58A8...]

Net client: Received message CChatMessage { m_GUID: C2FC2E1D616D5F14, m_Message: ready? } of size 37 from server

Net message: ({type:"chat", guid:"C2FC2E1D616D5F14", text:"ready?"})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 to [B96E58A8...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 to [C2FC2E1D...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 to [B96E58A8...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 to [B96E58A8...]

Net: Sending message CGameStartMessage { } of size 3 to [C2FC2E1D...]

Net: Sending message CGameStartMessage { } of size 3 to [B96E58A8...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}) } of size 1755 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 }, { m_GUID: C2FC2E1D616D5F14, m_Name: Brian, m_PlayerID: 1, m_Status: 1 } } } of size 75 from server

Net client: Received message CGameStartMessage { } of size 3 from server

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}})

Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", Civ:"maur", Colour:{r:46, g:46, b:200}, AI:"", AIDiff:2, Team:-1}, {Name:"Player 2", Civ:"athen", Colour:{r:150, g:20, b:20}, AI:"", AIDiff:2, Team:-1}], Seed:43619, CheatsEnabled:false, PopulationCap:300, StartingResources:300, Size:256, GameType:"conquest", VictoryScripts:["scripts/Conquest.js"], Description:"The unknown... Warning: May be a naval map", Name:"Unknown", Script:"unknown.js", BaseTerrain:["medit_sand_wet"], BaseHeight:-5, Preview:"unknown.png", CircularMap:true, XXXXXX:"Optionally define other things here, like we would for a scenario", Author:"Michael Mayfield <mmayfield45@gmail.com>", Version:"1.2", TriggerScripts:["scripts/Conquest.js"], mapType:"random"}, mapFilter:"default", map:"maps/random/unknown", mapType:"random", mapPath:"maps/random/", matchID:"0B1983ACF1192AF2", gameSpeed:1, script:"unknown.js"}})

Net message: ({type:"players", hosts:{B96E58A83DA336CC:{name:"stephen", player:2, status:1}, C2FC2E1D616D5F14:{name:"Brian", player:1, status:1}}})

Net message: ({type:"start"})

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading RMS 'maps/random/unknown.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/utilityfunctions.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating lakes...

Creating base for player 2...

Creating base for player 1...

Creating bumps...

Creating hills...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating berry bush...

Creating sheep...

Creating fish...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating shallow flora...

Creating bushes...

Saving map...

Number of entities: 2002

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

Loading trigger script 'maps/scripts/Conquest.js'

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Net: Sending message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 to server

Net server: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from [C2FC2E1D...]

Net message: ({type:"netstatus", status:"waiting_for_players"})

Net server: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from [B96E58A8...]

Net: Sending message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 to [C2FC2E1D...]

Net: Sending message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 to [B96E58A8...]

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Net message: ({type:"netstatus", status:"active"})

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 1, m_Hash: \u009f\u00fd\u00b9}u\u00dc\u00ad\u0087\u00a5z\u008f,B\u00bc!~ } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 1, m_Hash: \u009f\u00fd\u00b9}u\u00dc\u00ad\u0087\u00a5z\u008f,B\u00bc!~ } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 1, m_Hash: \u009f\u00fd\u00b9}u\u00dc\u00ad\u0087\u00a5z\u008f,B\u00bc!~ } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 2, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 2, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 2, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 3, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 3, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 3, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 3, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 4, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 4, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [C2FC2E1D...]

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5, m_Data: ({type:"walk", entities:[155, 156], x:166.82379150390625, z:575.8638916015625, queued:false}) } of size 144 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5, m_Data: ({type:"walk", entities:[155, 156], x:166.82379150390625, z:575.8638916015625, queued:false}) } of size 144 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5, m_Data: ({type:"walk", entities:[155, 156], x:166.82379150390625, z:575.8638916015625, queued:false}) } of size 144 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5, m_Data: ({type:"walk", entities:[155, 156], x:166.82379150390625, z:575.8638916015625, queued:false}) } of size 144 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 4, m_Hash: \u00cdDt3$(wT\u0010\u001cG\u00ceyX\u00ce\u008e } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6, m_Data: ({type:"gather", entities:[155, 156], target:1352, queued:false}) } of size 139 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6, m_Data: ({type:"gather", entities:[155, 156], target:1352, queued:false}) } of size 139 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6, m_Data: ({type:"gather", entities:[155, 156], target:1352, queued:false}) } of size 139 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6, m_Data: ({type:"gather", entities:[155, 156], target:1352, queued:false}) } of size 139 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 5, m_Hash: \u0082FI\u0085\u00f9\u00b7\u009a\u00a2U\u0005]Hm\u009f\u00d0\u00b4 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 5, m_Hash: \u0082FI\u0085\u00f9\u00b7\u009a\u00a2U\u0005]Hm\u009f\u00d0\u00b4 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 5, m_Hash: \u0082FI\u0085\u00f9\u00b7\u009a\u00a2U\u0005]Hm\u009f\u00d0\u00b4 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 6, m_Hash: \u00ab\u00c8W\u00044eX\u00f6\u00f47\u00ca\u009dM&\u0093L } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 6, m_Hash: \u00ab\u00c8W\u00044eX\u00f6\u00f47\u00ca\u009dM&\u0093L } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 6, m_Hash: \u00ab\u00c8W\u00044eX\u00f6\u00f47\u00ca\u009dM&\u0093L } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 7, m_Hash: \u009f\u008aA\u009b\u00a6\u00e2\u00d9\u00df\u00d1G9[l\u008a\u00bda } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 7, m_Hash: \u009f\u008aA\u009b\u00a6\u00e2\u00d9\u00df\u00d1G9[l\u008a\u00bda } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 7, m_Hash: \u009f\u008aA\u009b\u00a6\u00e2\u00d9\u00df\u00d1G9[l\u008a\u00bda } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 8, m_Hash: 0p\u0098sl,\u0007\u00fb#?\u00ad\u00e9*\u00e2\u0014\u00c6 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 8, m_Hash: 0p\u0098sl,\u0007\u00fb#?\u00ad\u00e9*\u00e2\u0014\u00c6 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 8, m_Hash: 0p\u0098sl,\u0007\u00fb#?\u00ad\u00e9*\u00e2\u0014\u00c6 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 9, m_Hash: pB\u009fq\u009a\u00aeG\u00a9P\u00c0\u00dc\u00c5\u0094\u0002]\u00e5 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 9, m_Hash: pB\u009fq\u009a\u00aeG\u00a9P\u00c0\u00dc\u00c5\u0094\u0002]\u00e5 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 9, m_Hash: pB\u009fq\u009a\u00aeG\u00a9P\u00c0\u00dc\u00c5\u0094\u0002]\u00e5 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 10, m_Hash: \u00b9\u00adN[\u00fcq6l\"\u00a2C\u00a8\u0083\u00f6R\u00d1 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 10, m_Hash: \u00b9\u00adN[\u00fcq6l\"\u00a2C\u00a8\u0083\u00f6R\u00d1 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 10, m_Hash: \u00b9\u00adN[\u00fcq6l\"\u00a2C\u00a8\u0083\u00f6R\u00d1 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 12, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 12, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 12, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 12, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 12, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 11, m_Hash: \u0005\u00f1\u001d7Ss(\u00fa!3\u0098c\u00fc/\u001a7 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 11, m_Hash: \u0005\u00f1\u001d7Ss(\u00fa!3\u0098c\u00fc/\u001a7 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 11, m_Hash: \u0005\u00f1\u001d7Ss(\u00fa!3\u0098c\u00fc/\u001a7 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 13, m_Data: ({type:"train", template:"units/maur_cavalry_javelinist_b", count:1, entities:[210]}) } of size 193 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 13, m_Data: ({type:"gather", entities:[151, 152, 153, 154], target:171, queued:false}) } of size 161 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 13, m_Data: ({type:"gather", entities:[151, 152, 153, 154], target:171, queued:false}) } of size 161 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 13, m_Data: ({type:"gather", entities:[151, 152, 153, 154], target:171, queued:false}) } of size 161 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 13, m_Data: ({type:"gather", entities:[151, 152, 153, 154], target:171, queued:false}) } of size 161 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 12, m_Hash: \u0089\u000b\u008e\u00adJ\u00edh\u0092\n\u0089\u0012\u00c7z\u00ca\u00ee\u00c0 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 12, m_Hash: \u0089\u000b\u008e\u00adJ\u00edh\u0092\n\u0089\u0012\u00c7z\u00ca\u00ee\u00c0 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 12, m_Hash: \u0089\u000b\u008e\u00adJ\u00edh\u0092\n\u0089\u0012\u00c7z\u00ca\u00ee\u00c0 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 13, m_Hash: %\u00f5$N\u00f7\u00adU}\u0093g\u001eeX\u0098E\u00ee } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 13, m_Hash: %\u00f5$N\u00f7\u00adU}\u0093g\u001eeX\u0098E\u00ee } of size 27 from [B96E58A8...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 13, m_Hash: %\u00f5$N\u00f7\u00adU}\u0093g\u001eeX\u0098E\u00ee } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"walk", entities:[220], x:864.8697509765625, z:383.1293029785156, queued:false}) } of size 133 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"walk", entities:[220], x:864.8697509765625, z:383.1293029785156, queued:false}) } of size 133 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"walk", entities:[220], x:864.8697509765625, z:383.1293029785156, queued:false}) } of size 133 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"walk", entities:[220], x:864.8697509765625, z:383.1293029785156, queued:false}) } of size 133 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 15, m_Data: ({type:"walk", entities:[220], x:864.8697509765625, z:383.1293029785156, queued:false}) } of size 133 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 14, m_Hash: \u00aa\u00a9\u00ff\u0002\u00a0\u0088\u008a\u00fce,\u0098\u0002\u00fa}\u001f\u00d4 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 14, m_Hash: \u00aa\u00a9\u00ff\u0002\u00a0\u0088\u008a\u00fce,\u0098\u0002\u00fa}\u001f\u00d4 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 14, m_Hash: \u00aa\u00a9\u00ff\u0002\u00a0\u0088\u008a\u00fce,\u0098\u0002\u00fa}\u001f\u00d4 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 15, m_Hash: \u0019,\u00d4\u00c7\u00d6\u00026\u009f=\u00bbO\u00c2\u00be6'\u001d } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 15, m_Hash: \u0019,\u00d4\u00c7\u00d6\u00026\u009f=\u00bbO\u00c2\u00be6'\u001d } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 15, m_Hash: \u0019,\u00d4\u00c7\u00d6\u00026\u009f=\u00bbO\u00c2\u00be6'\u001d } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"gather", entities:[159], target:166, queued:false}) } of size 128 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"gather", entities:[159], target:166, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"gather", entities:[159], target:166, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 17, m_Data: ({type:"gather", entities:[159], target:166, queued:false}) } of size 128 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 16, m_Hash: 2T\u009d\u0017\r\u00d1\u00d7\u00f846\u00d9\f8\u0012\u0000k } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 16, m_Hash: 2T\u009d\u0017\r\u00d1\u00d7\u00f846\u00d9\f8\u0012\u0000k } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 16, m_Hash: 2T\u009d\u0017\r\u00d1\u00d7\u00f846\u00d9\f8\u0012\u0000k } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 17, m_Hash: g\u00b0d\u00ea\u008cD\u009d\u00c6\u00c7\"\u0091\u00a2\u00b1\u00df\u00b3\u00bd } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 17, m_Hash: g\u00b0d\u00ea\u008cD\u009d\u00c6\u00c7\"\u0091\u00a2\u00b1\u00df\u00b3\u00bd } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 17, m_Hash: g\u00b0d\u00ea\u008cD\u009d\u00c6\u00c7\"\u0091\u00a2\u00b1\u00df\u00b3\u00bd } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[215, 216], target:1497, queued:false}) } of size 139 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[215, 216], target:1497, queued:false}) } of size 139 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[215, 216], target:1497, queued:false}) } of size 139 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[215, 216], target:1497, queued:false}) } of size 139 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 19, m_Data: ({type:"gather", entities:[215, 216], target:1497, queued:false}) } of size 139 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 19, m_Data: ({type:"set-rallypoint", entities:[150], x:172.293212890625, z:564.6214599609375, data:{command:"walk"}, queued:false}) } of size 201 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 19, m_Data: ({type:"set-rallypoint", entities:[150], x:172.293212890625, z:564.6214599609375, data:{command:"walk"}, queued:false}) } of size 201 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 19, m_Data: ({type:"set-rallypoint", entities:[150], x:172.293212890625, z:564.6214599609375, data:{command:"walk"}, queued:false}) } of size 201 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 19, m_Data: ({type:"set-rallypoint", entities:[150], x:172.293212890625, z:564.6214599609375, data:{command:"walk"}, queued:false}) } of size 201 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 18, m_Hash: \u00e6\u00b3\u00ef3\u0099\u00f0\u000b\u0081\u000b\u0002\u0090\u00ab2\u00adV( } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 18, m_Hash: \u00e6\u00b3\u00ef3\u0099\u00f0\u000b\u0081\u000b\u0002\u0090\u00ab2\u00adV( } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 18, m_Hash: \u00e6\u00b3\u00ef3\u0099\u00f0\u000b\u0081\u000b\u0002\u0090\u00ab2\u00adV( } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 500 } of size 9 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 19, m_Hash: \u00d8\u00ec\u00a9+L^7\u000f\u00d4\u00ddG\u00b1\u0012$|\u00a9 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net server: Received message CSyncCheckMessage { m_Turn: 19, m_Hash: \u00d8\u00ec\u00a9+L^7\u000f\u00d4\u00ddG\u00b1\u0012$|\u00a9 } of size 27 from [C2FC2E1D...]

Net server: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 19, m_Hash: \u00d8\u00ec\u00a9+L^7\u000f\u00d4\u00ddG\u00b1\u0012$|\u00a9 } of size 27 from [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 21, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 21, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 21, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 21, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 20, m_Hash: \u00ef\u009e\u00d2:\u00c6T\u00d9\u00fc\u009a`\u00d6Z\u00bb\u0092\u00ab\u00e0 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 20, m_Hash: \u00ef\u009e\u00d2:\u00c6T\u00d9\u00fc\u009a`\u00d6Z\u00bb\u0092\u00ab\u00e0 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 20, m_Hash: \u00ef\u009e\u00d2:\u00c6T\u00d9\u00fc\u009a`\u00d6Z\u00bb\u0092\u00ab\u00e0 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 21, m_Hash: .\u00e4\u00d0\u009c\u00c6\u00c8h\u00ea\u00b5\u00f7m\u00f7SNE\u0089 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 21, m_Hash: .\u00e4\u00d0\u009c\u00c6\u00c8h\u00ea\u00b5\u00f7m\u00f7SNE\u0089 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 21, m_Hash: .\u00e4\u00d0\u009c\u00c6\u00c8h\u00ea\u00b5\u00f7m\u00f7SNE\u0089 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 23, m_Data: ({type:"walk", entities:[219], x:894.0764770507812, z:365.9654541015625, queued:false}) } of size 133 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 23, m_Data: ({type:"walk", entities:[219], x:894.0764770507812, z:365.9654541015625, queued:false}) } of size 133 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 23, m_Data: ({type:"walk", entities:[219], x:894.0764770507812, z:365.9654541015625, queued:false}) } of size 133 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 23, m_Data: ({type:"walk", entities:[219], x:894.0764770507812, z:365.9654541015625, queued:false}) } of size 133 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 23, m_Data: ({type:"walk", entities:[219], x:894.0764770507812, z:365.9654541015625, queued:false}) } of size 133 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 22, m_Hash: \u0098\u00e4\u00e6\u0082\u00de\u00ea*88\u00eb\u00b1\u009aA6\u000b\u001f } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 22, m_Hash: \u0098\u00e4\u00e6\u0082\u00de\u00ea*88\u00eb\u00b1\u009aA6\u000b\u001f } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 22, m_Hash: \u0098\u00e4\u00e6\u0082\u00de\u00ea*88\u00eb\u00b1\u009aA6\u000b\u001f } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 23, m_Hash: \u008c\u00af}\u00b5\u00c4%\u0014\u008c\u001dTR\u00b29y\u00d0) } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 23, m_Hash: \u008c\u00af}\u00b5\u00c4%\u0014\u008c\u001dTR\u00b29y\u00d0) } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 23, m_Hash: \u008c\u00af}\u00b5\u00c4%\u0014\u008c\u001dTR\u00b29y\u00d0) } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 25, m_Data: ({type:"gather", entities:[157, 158], target:1352, queued:false}) } of size 139 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 25, m_Data: ({type:"gather", entities:[157, 158], target:1352, queued:false}) } of size 139 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 25, m_Data: ({type:"gather", entities:[157, 158], target:1352, queued:false}) } of size 139 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 25, m_Data: ({type:"gather", entities:[157, 158], target:1352, queued:false}) } of size 139 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 24, m_Hash: \u00a8\u00b2i2d=-9\u00c7j\u00d0\u0089\u00ec\u00d1\u00b6n } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 24, m_Hash: \u00a8\u00b2i2d=-9\u00c7j\u00d0\u0089\u00ec\u00d1\u00b6n } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 24, m_Hash: \u00a8\u00b2i2d=-9\u00c7j\u00d0\u0089\u00ec\u00d1\u00b6n } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"gather", entities:[219], target:223, queued:false}) } of size 128 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"gather", entities:[219], target:223, queued:false}) } of size 128 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"gather", entities:[219], target:223, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"gather", entities:[219], target:223, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"gather", entities:[219], target:223, queued:false}) } of size 128 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 25, m_Hash: `W\u00eb\u00b3\u009c\u00a7\u00d3\u0013\u001eN#\u00b6/\u009c!\u0012 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 25, m_Hash: `W\u00eb\u00b3\u009c\u00a7\u00d3\u0013\u001eN#\u00b6/\u009c!\u0012 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 25, m_Hash: `W\u00eb\u00b3\u009c\u00a7\u00d3\u0013\u001eN#\u00b6/\u009c!\u0012 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 26, m_Hash: 1W;\u0093\u00b4\u00a6\u008e\u00b9\u00f8\u00c9\u00e9\u00dd\u00b8&@\\ } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 26, m_Hash: 1W;\u0093\u00b4\u00a6\u008e\u00b9\u00f8\u00c9\u00e9\u00dd\u00b8&@\\ } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 26, m_Hash: 1W;\u0093\u00b4\u00a6\u008e\u00b9\u00f8\u00c9\u00e9\u00dd\u00b8&@\\ } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 28, m_Data: ({type:"train", template:"units/athen_support_female_citizen", count:1, entities:[150]}) } of size 199 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 28, m_Data: ({type:"train", template:"units/athen_support_female_citizen", count:1, entities:[150]}) } of size 199 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 28, m_Data: ({type:"train", template:"units/athen_support_female_citizen", count:1, entities:[150]}) } of size 199 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 28, m_Data: ({type:"train", template:"units/athen_support_female_citizen", count:1, entities:[150]}) } of size 199 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 27, m_Hash: f\u00a9\"\u0000D\u0096\u00d8 \u00d8m'2\u00c1JF8 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 27, m_Hash: f\u00a9\"\u0000D\u0096\u00d8 \u00d8m'2\u00c1JF8 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 27, m_Hash: f\u00a9\"\u0000D\u0096\u00d8 \u00d8m'2\u00c1JF8 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:835.4974365234375, z:402.6482849121094, queued:false}) } of size 166 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:835.4974365234375, z:402.6482849121094, queued:false}) } of size 166 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:835.4974365234375, z:402.6482849121094, queued:false}) } of size 166 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:835.4974365234375, z:402.6482849121094, queued:false}) } of size 166 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 29, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:835.4974365234375, z:402.6482849121094, queued:false}) } of size 166 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 28, m_Hash: \u00d6\u00ce\u00041\u0016\u008c\u009d\u00b6b\u000e[!\u000f7]\u00e3 } of size 27 from [B96E58A8...]

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 30, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 30, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 30, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 30, m_Data: ({type:"train", template:"units/athen_cavalry_javelinist_b", count:1, entities:[150]}) } of size 195 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 28, m_Hash: \u00d6\u00ce\u00041\u0016\u008c\u009d\u00b6b\u000e[!\u000f7]\u00e3 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 28, m_Hash: \u00d6\u00ce\u00041\u0016\u008c\u009d\u00b6b\u000e[!\u000f7]\u00e3 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 29, m_Hash: Ln\u00d6\u00b8\u00d9 \u0004AqmE/5i\u009br } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 29, m_Hash: Ln\u00d6\u00b8\u00d9 \u0004AqmE/5i\u009br } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 29, m_Hash: Ln\u00d6\u00b8\u00d9 \u0004AqmE/5i\u009br } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 500 } of size 9 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:914.9083251953125, z:401.48736572265625, queued:false}) } of size 166 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:914.9083251953125, z:401.48736572265625, queued:false}) } of size 166 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:914.9083251953125, z:401.48736572265625, queued:false}) } of size 166 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:914.9083251953125, z:401.48736572265625, queued:false}) } of size 166 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 31, m_Data: ({type:"walk", entities:[211, 212, 213, 214], x:914.9083251953125, z:401.48736572265625, queued:false}) } of size 166 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 30, m_Hash: \u00e3\u00bf\u001bm\u00fbP^\u00a6}\u0088\u00eb8\u00d8\u00ed\u00ac\u0081 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 30, m_Hash: \u00e3\u00bf\u001bm\u00fbP^\u00a6}\u0088\u00eb8\u00d8\u00ed\u00ac\u0081 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 30, m_Hash: \u00e3\u00bf\u001bm\u00fbP^\u00a6}\u0088\u00eb8\u00d8\u00ed\u00ac\u0081 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 31, m_Hash: \u00dd\u0012\u009b=\u000e\u00a2\u00e1N\u001bu#de\u0005z\b } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 31, m_Hash: \u00dd\u0012\u009b=\u000e\u00a2\u00e1N\u001bu#de\u0005z\b } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 31, m_Hash: \u00dd\u0012\u009b=\u000e\u00a2\u00e1N\u001bu#de\u0005z\b } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 32, m_Hash: \u000f\u00df\u0014y\u00b6\u0092z\u00817\u0099\u00f5eG\u00a0\u00d1\u0006 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 32, m_Hash: \u000f\u00df\u0014y\u00b6\u0092z\u00817\u0099\u00f5eG\u00a0\u00d1\u0006 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 32, m_Hash: \u000f\u00df\u0014y\u00b6\u0092z\u00817\u0099\u00f5eG\u00a0\u00d1\u0006 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 33, m_Hash: \u00c8F\u00f4S\u001f\u00f0~\u00f3\t\u00cd\u0086\u00b6\u00173\u00fao } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 33, m_Hash: \u00c8F\u00f4S\u001f\u00f0~\u00f3\t\u00cd\u0086\u00b6\u00173\u00fao } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 33, m_Hash: \u00c8F\u00f4S\u001f\u00f0~\u00f3\t\u00cd\u0086\u00b6\u00173\u00fao } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 34, m_Hash: q\u00f4\u0011\"\u0091\u00fdg8`\u00ac\u0000\u0089\u00cb\u00c6U\u001a } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 34, m_Hash: q\u00f4\u0011\"\u0091\u00fdg8`\u00ac\u0000\u0089\u00cb\u00c6U\u001a } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 34, m_Hash: q\u00f4\u0011\"\u0091\u00fdg8`\u00ac\u0000\u0089\u00cb\u00c6U\u001a } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 35, m_Hash: \u00d6r\u007f8\u00f7\u00b1\u00d0\u00e5\u00fa\u0011~y\u0086I\u00d4\u00cf } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"construct", template:"structures/maur_farmstead", x:919.3319091796875, z:398.9004821777344, angle:2.356194490192345, actorSeed:58286, entities:[211, 212, 213, 214], autorepair:true, autocontinue:true, queued:false}) } of size 357 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"construct", template:"structures/maur_farmstead", x:919.3319091796875, z:398.9004821777344, angle:2.356194490192345, actorSeed:58286, entities:[211, 212, 213, 214], autorepair:true, autocontinue:true, queued:false}) } of size 357 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"construct", template:"structures/maur_farmstead", x:919.3319091796875, z:398.9004821777344, angle:2.356194490192345, actorSeed:58286, entities:[211, 212, 213, 214], autorepair:true, autocontinue:true, queued:false}) } of size 357 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"construct", template:"structures/maur_farmstead", x:919.3319091796875, z:398.9004821777344, angle:2.356194490192345, actorSeed:58286, entities:[211, 212, 213, 214], autorepair:true, autocontinue:true, queued:false}) } of size 357 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"construct", template:"structures/maur_farmstead", x:919.3319091796875, z:398.9004821777344, angle:2.356194490192345, actorSeed:58286, entities:[211, 212, 213, 214], autorepair:true, autocontinue:true, queued:false}) } of size 357 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 35, m_Hash: \u00d6r\u007f8\u00f7\u00b1\u00d0\u00e5\u00fa\u0011~y\u0086I\u00d4\u00cf } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 35, m_Hash: \u00d6r\u007f8\u00f7\u00b1\u00d0\u00e5\u00fa\u0011~y\u0086I\u00d4\u00cf } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 36, m_Hash: \u00f2\u00f7D\u0087\u001d\u00b5H\u0005\u0087.\u008a\u008ab_I\u00e0 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 36, m_Hash: \u00f2\u00f7D\u0087\u001d\u00b5H\u0005\u0087.\u008a\u008ab_I\u00e0 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 36, m_Hash: \u00f2\u00f7D\u0087\u001d\u00b5H\u0005\u0087.\u008a\u008ab_I\u00e0 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 37, m_Hash: \u0080\u00dc\u00e1]h\u00a4+71z\u0080?S\u00a7DP } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 37, m_Hash: \u0080\u00dc\u00e1]h\u00a4+71z\u0080?S\u00a7DP } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 37, m_Hash: \u0080\u00dc\u00e1]h\u00a4+71z\u0080?S\u00a7DP } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 38, m_Hash: \u0007\u00a4;\u00c0\u00d0N]\u00f3\u00d4\u00a4XMp\u0081n@ } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 38, m_Hash: \u0007\u00a4;\u00c0\u00d0N]\u00f3\u00d4\u00a4XMp\u0081n@ } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 38, m_Hash: \u0007\u00a4;\u00c0\u00d0N]\u00f3\u00d4\u00a4XMp\u0081n@ } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 39, m_Hash: b\u00d2\u00bd\u00d7\u00fe\u0084 -Oh\u00b6\u001c\u00de~X\u00b4 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 39, m_Hash: b\u00d2\u00bd\u00d7\u00fe\u0084 -Oh\u00b6\u001c\u00de~X\u00b4 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 39, m_Hash: b\u00d2\u00bd\u00d7\u00fe\u0084 -Oh\u00b6\u001c\u00de~X\u00b4 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 40, m_Hash: dC\u00cb\u00ea\u00a8\u00c5\u00bb\u00c3\u00f6-\u008f~\u00cf\u0099\u00fd\u008f } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 40, m_Hash: dC\u00cb\u00ea\u00a8\u00c5\u00bb\u00c3\u00f6-\u008f~\u00cf\u0099\u00fd\u008f } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 40, m_Hash: dC\u00cb\u00ea\u00a8\u00c5\u00bb\u00c3\u00f6-\u008f~\u00cf\u0099\u00fd\u008f } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 41, m_Hash: \u0087ngy\u00d5\u0094\u00a8'\u00dd\u00a4\u00bc\u00aa\u0003\u00b4\u00ccX } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 41, m_Hash: \u0087ngy\u00d5\u0094\u00a8'\u00dd\u00a4\u00bc\u00aa\u0003\u00b4\u00ccX } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 41, m_Hash: \u0087ngy\u00d5\u0094\u00a8'\u00dd\u00a4\u00bc\u00aa\u0003\u00b4\u00ccX } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 42, m_Hash: r[O\u00d1\u0088\u00ee#?\u00e8\u0093j\"\"<\u008b\u00df } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 42, m_Hash: r[O\u00d1\u0088\u00ee#?\u00e8\u0093j\"\"<\u008b\u00df } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 42, m_Hash: r[O\u00d1\u0088\u00ee#?\u00e8\u0093j\"\"<\u008b\u00df } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 43, m_Hash: \u00ea\u009e1y\u0089M\u00ac\u00cd\u0089\u0087\u00b1xm\u00bf\u00ae\u00cf } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 44, m_Data: ({type:"construct", template:"structures/maur_house", x:975.9371337890625, z:385.296875, angle:2.356194490192345, actorSeed:23887, entities:[217, 218], autorepair:true, autocontinue:true, queued:false}) } of size 327 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 44, m_Data: ({type:"construct", template:"structures/maur_house", x:975.9371337890625, z:385.296875, angle:2.356194490192345, actorSeed:23887, entities:[217, 218], autorepair:true, autocontinue:true, queued:false}) } of size 327 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 44, m_Data: ({type:"construct", template:"structures/maur_house", x:975.9371337890625, z:385.296875, angle:2.356194490192345, actorSeed:23887, entities:[217, 218], autorepair:true, autocontinue:true, queued:false}) } of size 327 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 44, m_Data: ({type:"construct", template:"structures/maur_house", x:975.9371337890625, z:385.296875, angle:2.356194490192345, actorSeed:23887, entities:[217, 218], autorepair:true, autocontinue:true, queued:false}) } of size 327 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 44, m_Data: ({type:"construct", template:"structures/maur_house", x:975.9371337890625, z:385.296875, angle:2.356194490192345, actorSeed:23887, entities:[217, 218], autorepair:true, autocontinue:true, queued:false}) } of size 327 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 43, m_Hash: \u00ea\u009e1y\u0089M\u00ac\u00cd\u0089\u0087\u00b1xm\u00bf\u00ae\u00cf } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 43, m_Hash: \u00ea\u009e1y\u0089M\u00ac\u00cd\u0089\u0087\u00b1xm\u00bf\u00ae\u00cf } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 44, m_Hash: c\u00ff\tm\u0098\u00e3\u00b5\u00db\u007f/\u00beN\u00f0N\u00ceY } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 44, m_Hash: c\u00ff\tm\u0098\u00e3\u00b5\u00db\u007f/\u00beN\u00f0N\u00ceY } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 44, m_Hash: c\u00ff\tm\u0098\u00e3\u00b5\u00db\u007f/\u00beN\u00f0N\u00ceY } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 45, m_Hash: f\u00f3\u00f8C\u00bc\u0017\u00ce\u00eah\u00dd\u00df\u0007t\u0083\u00cc6 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 45, m_Hash: f\u00f3\u00f8C\u00bc\u0017\u00ce\u00eah\u00dd\u00df\u0007t\u0083\u00cc6 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 45, m_Hash: f\u00f3\u00f8C\u00bc\u0017\u00ce\u00eah\u00dd\u00df\u0007t\u0083\u00cc6 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 46, m_Hash: \n\u0001\u00fe@\u00b7\u00bfo$\u0099\u00a9Le8m\u0018\u0012 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 46, m_Hash: \n\u0001\u00fe@\u00b7\u00bfo$\u0099\u00a9Le8m\u0018\u0012 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 46, m_Hash: \n\u0001\u00fe@\u00b7\u00bfo$\u0099\u00a9Le8m\u0018\u0012 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 47, m_Hash: \u0094l\u00de\u001aD\u00dca\u00fd\u009b\u00046\u00b7;\u00ac\f\u00b4 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 47, m_Hash: \u0094l\u00de\u001aD\u00dca\u00fd\u009b\u00046\u00b7;\u00ac\f\u00b4 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 47, m_Hash: \u0094l\u00de\u001aD\u00dca\u00fd\u009b\u00046\u00b7;\u00ac\f\u00b4 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 48, m_Hash: 6\u0002\u00d7\b\u0099\u007f\u00dd\u0085T\u00c1\u0083;\u00d8<\u00d4u } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 48, m_Hash: 6\u0002\u00d7\b\u0099\u007f\u00dd\u0085T\u00c1\u0083;\u00d8<\u00d4u } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 48, m_Hash: 6\u0002\u00d7\b\u0099\u007f\u00dd\u0085T\u00c1\u0083;\u00d8<\u00d4u } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 49, m_Hash: \u0087O\u0000\u00ab\u0094\u00b1\u00ff\u008f\u00f9eqP\u0089d\u0007\u00e8 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 49, m_Hash: \u0087O\u0000\u00ab\u0094\u00b1\u00ff\u008f\u00f9eqP\u0089d\u0007\u00e8 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 49, m_Hash: \u0087O\u0000\u00ab\u0094\u00b1\u00ff\u008f\u00f9eqP\u0089d\u0007\u00e8 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 50, m_Hash: x\n\u001fR\u00df\u00fdAP\u009e~\u0018e\u00a3\u0004^\u008c } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 50, m_Hash: x\n\u001fR\u00df\u00fdAP\u009e~\u0018e\u00a3\u0004^\u008c } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 50, m_Hash: x\n\u001fR\u00df\u00fdAP\u009e~\u0018e\u00a3\u0004^\u008c } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 51, m_Hash: ^\u00d7\u00c1\u00b0F?\u0017\u008a\u0011b\u0092D\u00bf GC } of size 27 from [B96E58A8...]

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 53, m_Data: ({type:"walk", entities:[2184], x:176.76513671875, z:590.234375, queued:false}) } of size 133 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 53, m_Data: ({type:"walk", entities:[2184], x:176.76513671875, z:590.234375, queued:false}) } of size 133 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 53, m_Data: ({type:"walk", entities:[2184], x:176.76513671875, z:590.234375, queued:false}) } of size 133 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 53, m_Data: ({type:"walk", entities:[2184], x:176.76513671875, z:590.234375, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 51, m_Hash: ^\u00d7\u00c1\u00b0F?\u0017\u008a\u0011b\u0092D\u00bf GC } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 51, m_Hash: ^\u00d7\u00c1\u00b0F?\u0017\u008a\u0011b\u0092D\u00bf GC } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 52, m_Hash: \u00d6I\u00d6'\u0004y\f\u00d9\u00ce'\u00a6u\u00a36\u001f\u009a } of size 27 from [B96E58A8...]

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 54, m_Data: ({type:"gather", entities:[2184], target:160, queued:false}) } of size 128 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 54, m_Data: ({type:"gather", entities:[2184], target:160, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 54, m_Data: ({type:"gather", entities:[2184], target:160, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 54, m_Data: ({type:"gather", entities:[2184], target:160, queued:false}) } of size 128 from server

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 53, m_Data: ({type:"gather", entities:[2180], target:222, queued:false}) } of size 128 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 53, m_Data: ({type:"gather", entities:[2180], target:222, queued:false}) } of size 128 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 53, m_Data: ({type:"gather", entities:[2180], target:222, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 53, m_Data: ({type:"gather", entities:[2180], target:222, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 53, m_Data: ({type:"gather", entities:[2180], target:222, queued:false}) } of size 128 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 52, m_Hash: \u00d6I\u00d6'\u0004y\f\u00d9\u00ce'\u00a6u\u00a36\u001f\u009a } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 52, m_Hash: \u00d6I\u00d6'\u0004y\f\u00d9\u00ce'\u00a6u\u00a36\u001f\u009a } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 53, m_Hash: \u008b\u00d7P+q\u0083\u00d0~;\u00f4Q\u00cd\u00e7=L\u0003 } of size 27 from [B96E58A8...]

Net server: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 55, m_Data: ({type:"gather", entities:[2184], target:163, queued:false}) } of size 128 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 55, m_Data: ({type:"gather", entities:[2184], target:163, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 55, m_Data: ({type:"gather", entities:[2184], target:163, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 55, m_Data: ({type:"gather", entities:[2184], target:163, queued:false}) } of size 128 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 53, m_Hash: \u008b\u00d7P+q\u0083\u00d0~;\u00f4Q\u00cd\u00e7=L\u0003 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 53, m_Hash: \u008b\u00d7P+q\u0083\u00d0~;\u00f4Q\u00cd\u00e7=L\u0003 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 54, m_Hash: \u0004-\u00f9\u00f7\u0006\u008c\u00d3\u00a4\u00bf\u00a3\u00a7(\u00f8~\u0087\f } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 54, m_Hash: \u0004-\u00f9\u00f7\u0006\u008c\u00d3\u00a4\u00bf\u00a3\u00a7(\u00f8~\u0087\f } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 54, m_Hash: \u0004-\u00f9\u00f7\u0006\u008c\u00d3\u00a4\u00bf\u00a3\u00a7(\u00f8~\u0087\f } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 55, m_Hash: \u0091i\u00b9\u00ba\u00c1\u00bc\u009eio\u0086o\u0018\u00eag\u0091\u001f } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 56, m_Data: ({type:"walk", entities:[2180], x:837.8519287109375, z:409.7109680175781, queued:false}) } of size 133 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 56, m_Data: ({type:"walk", entities:[2180], x:837.8519287109375, z:409.7109680175781, queued:false}) } of size 133 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 56, m_Data: ({type:"walk", entities:[2180], x:837.8519287109375, z:409.7109680175781, queued:false}) } of size 133 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 56, m_Data: ({type:"walk", entities:[2180], x:837.8519287109375, z:409.7109680175781, queued:false}) } of size 133 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 56, m_Data: ({type:"walk", entities:[2180], x:837.8519287109375, z:409.7109680175781, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 55, m_Hash: \u0091i\u00b9\u00ba\u00c1\u00bc\u009eio\u0086o\u0018\u00eag\u0091\u001f } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 55, m_Hash: \u0091i\u00b9\u00ba\u00c1\u00bc\u009eio\u0086o\u0018\u00eag\u0091\u001f } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 56, m_Hash: \u0099\u00f3\t\u00f1]\u009a#\u00f2{\u008c\u008d\u00cf\u00da\u00f6\u00a7\u00fe } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 57, m_Data: ({type:"gather", entities:[2180], target:227, queued:false}) } of size 128 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 57, m_Data: ({type:"gather", entities:[2180], target:227, queued:false}) } of size 128 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 57, m_Data: ({type:"gather", entities:[2180], target:227, queued:false}) } of size 128 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 57, m_Data: ({type:"gather", entities:[2180], target:227, queued:false}) } of size 128 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 57, m_Data: ({type:"gather", entities:[2180], target:227, queued:false}) } of size 128 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 56, m_Hash: \u0099\u00f3\t\u00f1]\u009a#\u00f2{\u008c\u008d\u00cf\u00da\u00f6\u00a7\u00fe } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 56, m_Hash: \u0099\u00f3\t\u00f1]\u009a#\u00f2{\u008c\u008d\u00cf\u00da\u00f6\u00a7\u00fe } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 57, m_Hash: \u00b2x\u00b3\u00fc\u001aqV%\u0000\u0094\u00f0\u0084Rm\u00bb\u00f3 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 57, m_Hash: \u00b2x\u00b3\u00fc\u001aqV%\u0000\u0094\u00f0\u0084Rm\u00bb\u00f3 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 57, m_Hash: \u00b2x\u00b3\u00fc\u001aqV%\u0000\u0094\u00f0\u0084Rm\u00bb\u00f3 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 58, m_Hash: \u0017\u00d6\u00aaU\u001c\u00efi\u00d6\u00d2yN}$\u00aa`\u0088 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 58, m_Hash: \u0017\u00d6\u00aaU\u001c\u00efi\u00d6\u00d2yN}$\u00aa`\u0088 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 58, m_Hash: \u0017\u00d6\u00aaU\u001c\u00efi\u00d6\u00d2yN}$\u00aa`\u0088 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 59, m_Hash: 2\u00feL\u00b7\u0001\u00c9\u00bas:J8\u00e6\u00f8x\u00c5\u00a2 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 59, m_Hash: 2\u00feL\u00b7\u0001\u00c9\u00bas:J8\u00e6\u00f8x\u00c5\u00a2 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 59, m_Hash: 2\u00feL\u00b7\u0001\u00c9\u00bas:J8\u00e6\u00f8x\u00c5\u00a2 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 60, m_Hash: {P2A\u00d4\u00f2g\u00deV\u00e76\u0088n\u00c6\u0087/ } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 60, m_Hash: {P2A\u00d4\u00f2g\u00deV\u00e76\u0088n\u00c6\u0087/ } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 60, m_Hash: {P2A\u00d4\u00f2g\u00deV\u00e76\u0088n\u00c6\u0087/ } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 61, m_Hash: \u0097\u00abvz\u008c\u0000C0b\u008cI\u00f1\u0004 \u00d8y } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 61, m_Hash: \u0097\u00abvz\u008c\u0000C0b\u008cI\u00f1\u0004 \u00d8y } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 61, m_Hash: \u0097\u00abvz\u008c\u0000C0b\u008cI\u00f1\u0004 \u00d8y } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 62, m_Hash: \u00059>\u00aaK\u00c8\u00e9\u00f6W-\u0082\u00b0'\u0005fY } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 62, m_Hash: \u00059>\u00aaK\u00c8\u00e9\u00f6W-\u0082\u00b0'\u0005fY } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 62, m_Hash: \u00059>\u00aaK\u00c8\u00e9\u00f6W-\u0082\u00b0'\u0005fY } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 63, m_Hash: p\u008cTr\u00f7:}\u00f6\u00d6_\u00be\"\u00afs\u00e3\u0096 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 63, m_Hash: p\u008cTr\u00f7:}\u00f6\u00d6_\u00be\"\u00afs\u00e3\u0096 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 63, m_Hash: p\u008cTr\u00f7:}\u00f6\u00d6_\u00be\"\u00afs\u00e3\u0096 } of size 27 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 65, m_Data: ({type:"stop-production", entity:210, id:3}) } of size 101 to server

Net client: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 500 } of size 9 from server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 65, m_Data: ({type:"stop-production", entity:210, id:3}) } of size 101 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 65, m_Data: ({type:"stop-production", entity:210, id:3}) } of size 101 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 65, m_Data: ({type:"stop-production", entity:210, id:3}) } of size 101 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 65, m_Data: ({type:"stop-production", entity:210, id:3}) } of size 101 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 64, m_Hash: \u0080 \u00c4W\u009a\u0086\u00bf\u00cb\u00f7\u00b9G\u0016\u00a1\u00a6\u00cf\u008a } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 64, m_Hash: \u0080 \u00c4W\u009a\u0086\u00bf\u00cb\u00f7\u00b9G\u0016\u00a1\u00a6\u00cf\u008a } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 64, m_Hash: \u0080 \u00c4W\u009a\u0086\u00bf\u00cb\u00f7\u00b9G\u0016\u00a1\u00a6\u00cf\u008a } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 65, m_Hash: \u0001\u0003U81\u00c5i#j\u0090K@N\u00c6j\u0014 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 65, m_Hash: \u0001\u0003U81\u00c5i#j\u0090K@N\u00c6j\u0014 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 65, m_Hash: \u0001\u0003U81\u00c5i#j\u0090K@N\u00c6j\u0014 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 66, m_Hash: \u0016\u001e\u00b3o\u007fa\u009cW\u00fc|\u001a\u00b5\u00e0\u0099K\u0003 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 66, m_Hash: \u0016\u001e\u00b3o\u007fa\u009cW\u00fc|\u001a\u00b5\u00e0\u0099K\u0003 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 66, m_Hash: \u0016\u001e\u00b3o\u007fa\u009cW\u00fc|\u001a\u00b5\u00e0\u0099K\u0003 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 67, m_Hash: \u00ef\u00a8{\u00b2\u00b7\u00fd\u008d\u0015h!\u0092'\u00c4\u001d\u00feS } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 67, m_Hash: \u00ef\u00a8{\u00b2\u00b7\u00fd\u008d\u0015h!\u0092'\u00c4\u001d\u00feS } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 67, m_Hash: \u00ef\u00a8{\u00b2\u00b7\u00fd\u008d\u0015h!\u0092'\u00c4\u001d\u00feS } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 68, m_Hash: N\u008f\u001d\u0097x\u0019\u008d\u00fa\u00f2\u00ac#\u0016:\u00bcNz } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 68, m_Hash: N\u008f\u001d\u0097x\u0019\u008d\u00fa\u00f2\u00ac#\u0016:\u00bcNz } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 68, m_Hash: N\u008f\u001d\u0097x\u0019\u008d\u00fa\u00f2\u00ac#\u0016:\u00bcNz } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 69, m_Hash: \u001e \u00afF\u00a13e`T\u00cc\u00ba\u00d9\u001a8\u0010\u00a8 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 69, m_Hash: \u001e \u00afF\u00a13e`T\u00cc\u00ba\u00d9\u001a8\u0010\u00a8 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 69, m_Hash: \u001e \u00afF\u00a13e`T\u00cc\u00ba\u00d9\u001a8\u0010\u00a8 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 70, m_Hash: z\u0086|#\u009ec\u00fe\u00fe\u0095\u00a10\u00c9T\u00d0\u009d\u0098 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 70, m_Hash: z\u0086|#\u009ec\u00fe\u00fe\u0095\u00a10\u00c9T\u00d0\u009d\u0098 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 70, m_Hash: z\u0086|#\u009ec\u00fe\u00fe\u0095\u00a10\u00c9T\u00d0\u009d\u0098 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 71, m_Hash: \u00c3\u00ed90\u00b4`\u00b7O\u00f4\u00cd\u008ez\u00a1\u00b0 \u00dd } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 71, m_Hash: \u00c3\u00ed90\u00b4`\u00b7O\u00f4\u00cd\u008ez\u00a1\u00b0 \u00dd } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 71, m_Hash: \u00c3\u00ed90\u00b4`\u00b7O\u00f4\u00cd\u008ez\u00a1\u00b0 \u00dd } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 72, m_Hash: \u00d3\u0012n\u0090\u00c2(\u001d'\u00e9G,E\u00d4%\u008c\u0090 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 72, m_Hash: \u00d3\u0012n\u0090\u00c2(\u001d'\u00e9G,E\u00d4%\u008c\u0090 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 72, m_Hash: \u00d3\u0012n\u0090\u00c2(\u001d'\u00e9G,E\u00d4%\u008c\u0090 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 73, m_Hash: y\u0095\u00d4E\fu.!\u0089G\u0080\u00f6\u00a2*\u00a5\u00bd } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 73, m_Hash: y\u0095\u00d4E\fu.!\u0089G\u0080\u00f6\u00a2*\u00a5\u00bd } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 73, m_Hash: y\u0095\u00d4E\fu.!\u0089G\u0080\u00f6\u00a2*\u00a5\u00bd } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 74, m_Hash: \u0002\u0001xq\u0019\u000e\u001d\u00d4\u00cf!\u000e{\u00be\u00e5\u0000j } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 74, m_Hash: \u0002\u0001xq\u0019\u000e\u001d\u00d4\u00cf!\u000e{\u00be\u00e5\u0000j } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 74, m_Hash: \u0002\u0001xq\u0019\u000e\u001d\u00d4\u00cf!\u000e{\u00be\u00e5\u0000j } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 75, m_Hash: \u00b2\u00ed\u00d2\u00cc=&\u0015\u00e7{}\u00ddX8\u0003\u008fm } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 75, m_Hash: \u00b2\u00ed\u00d2\u00cc=&\u0015\u00e7{}\u00ddX8\u0003\u008fm } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 75, m_Hash: \u00b2\u00ed\u00d2\u00cc=&\u0015\u00e7{}\u00ddX8\u0003\u008fm } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 76, m_Hash: W\u00acT\\\\X[H\u00f1\u000b\u00a8\u00d2\u00f0S[F } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 77, m_Data: ({type:"walk", entities:[2189], x:787.0866088867188, z:565.36279296875, queued:false}) } of size 133 to server

Net server: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 77, m_Data: ({type:"walk", entities:[2189], x:787.0866088867188, z:565.36279296875, queued:false}) } of size 133 from [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 77, m_Data: ({type:"walk", entities:[2189], x:787.0866088867188, z:565.36279296875, queued:false}) } of size 133 to [C2FC2E1D...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 77, m_Data: ({type:"walk", entities:[2189], x:787.0866088867188, z:565.36279296875, queued:false}) } of size 133 to [B96E58A8...]

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 77, m_Data: ({type:"walk", entities:[2189], x:787.0866088867188, z:565.36279296875, queued:false}) } of size 133 from server

Net: Sending message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 76, m_Hash: W\u00acT\\\\X[H\u00f1\u000b\u00a8\u00d2\u00f0S[F } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 76, m_Hash: W\u00acT\\\\X[H\u00f1\u000b\u00a8\u00d2\u00f0S[F } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 77, m_Hash: \u009f+D\u001a\u00c7\u0095\u00e3&\u00ba3\u0089\u001e\u00b3\u001b\u008a\u000b } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 77, m_Hash: \u009f+D\u001a\u00c7\u0095\u00e3&\u00ba3\u0089\u001e\u00b3\u001b\u008a\u000b } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 77, m_Hash: \u009f+D\u001a\u00c7\u0095\u00e3&\u00ba3\u0089\u001e\u00b3\u001b\u008a\u000b } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 78, m_Hash: \bf\u00ad\u0015\u009d\u00aa\u00f0\u00b7\u00dcx\u0094\u00eb\u00988\u0081J } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 78, m_Hash: \bf\u00ad\u0015\u009d\u00aa\u00f0\u00b7\u00dcx\u0094\u00eb\u00988\u0081J } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 78, m_Hash: \bf\u00ad\u0015\u009d\u00aa\u00f0\u00b7\u00dcx\u0094\u00eb\u00988\u0081J } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 79, m_Hash: \u00df\u009cbS\u00a9\u000b\t\u00c8\u0091\u00a6\u00aaV\u009c\u00e5d\u008b } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 79, m_Hash: \u00df\u009cbS\u00a9\u000b\t\u00c8\u0091\u00a6\u00aaV\u009c\u00e5d\u008b } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 79, m_Hash: \u00df\u009cbS\u00a9\u000b\t\u00c8\u0091\u00a6\u00aaV\u009c\u00e5d\u008b } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 80, m_Hash: \u009fF\u00dc\u008a\u00ab\u00f8\u00eb\n\u00ec\u0011\u0010\u0001\u00ee\u00da\u00f3\u00b0 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 80, m_Hash: \u00f1I\u00b9p*K\u00af\u00b8p\u0019\u00cbb9*Y\u00fd } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 80, m_Hash: \u00f1I\u00b9p*K\u00af\u00b8p\u0019\u00cbb9*Y\u00fd } of size 27 from [C2FC2E1D...]

Net: Sending message CSyncErrorMessage { m_Turn: 80, m_HashExpected: \u00f1I\u00b9p*K\u00af\u00b8p\u0019\u00cbb9*Y\u00fd } of size 27 to [C2FC2E1D...]

Net: Sending message CSyncErrorMessage { m_Turn: 80, m_HashExpected: \u00f1I\u00b9p*K\u00af\u00b8p\u0019\u00cbb9*Y\u00fd } of size 27 to [B96E58A8...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 500 } of size 9 from server

Net client: Received message CSyncErrorMessage { m_Turn: 80, m_HashExpected: \u00f1I\u00b9p*K\u00af\u00b8p\u0019\u00cbb9*Y\u00fd } of size 27 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 81, m_Hash: \u00d0Z\u00f5p*\u00e2\u0012\u00ddEt}AJ\u009b\u008c\n } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 81, m_Hash: \u00d0Z\u00f5p*\u00e2\u0012\u00ddEt}AJ\u009b\u008c\n } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 81, m_Hash: \u00d0Z\u00f5p*\u00e2\u0012\u00ddEt}AJ\u009b\u008c\n } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 82, m_Hash: \u008e\u0007\u009a\u008d\u00ec%:(G\u000b\u0089m\u009a\u00cc\u0006\u0091 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 82, m_Hash: \u008e\u0007\u009a\u008d\u00ec%:(G\u000b\u0089m\u009a\u00cc\u0006\u0091 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 82, m_Hash: \u008e\u0007\u009a\u008d\u00ec%:(G\u000b\u0089m\u009a\u00cc\u0006\u0091 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 83, m_Hash: p\u00f1.\u000fo\u0018/\u0080\u00ee\u0095>)\u00a9#\u000b\u00aa } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 83, m_Hash: p\u00f1.\u000fo\u0018/\u0080\u00ee\u0095>)\u00a9#\u000b\u00aa } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 83, m_Hash: p\u00f1.\u000fo\u0018/\u0080\u00ee\u0095>)\u00a9#\u000b\u00aa } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 84, m_Hash: \u00e48\u00b50O\"\u00d0}\u0001\u00aa\u00e0\u0001:H\u00b0\u00c8 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 84, m_Hash: \u00e48\u00b50O\"\u00d0}\u0001\u00aa\u00e0\u0001:H\u00b0\u00c8 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 84, m_Hash: \u00e48\u00b50O\"\u00d0}\u0001\u00aa\u00e0\u0001:H\u00b0\u00c8 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 85, m_Hash: \u007f\u009a\u00ab\u00b8\u00a7\u009d26|\u0014\u00fb_\u00f8\u00be_\u00fb } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 85, m_Hash: \u007f\u009a\u00ab\u00b8\u00a7\u009d26|\u0014\u00fb_\u00f8\u00be_\u00fb } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 85, m_Hash: \u007f\u009a\u00ab\u00b8\u00a7\u009d26|\u0014\u00fb_\u00f8\u00be_\u00fb } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 86, m_Hash: \u00c9\u00e0\u00b0>^=\u00a3\u00b4,\u001f\u00e75\u0081\u00d9\u0097\u007f } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 86, m_Hash: \u00c9\u00e0\u00b0>^=\u00a3\u00b4,\u001f\u00e75\u0081\u00d9\u0097\u007f } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 86, m_Hash: \u00c9\u00e0\u00b0>^=\u00a3\u00b4,\u001f\u00e75\u0081\u00d9\u0097\u007f } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 87, m_Hash: \u00dc\u00c7\u0013\u00cb\u00f8\u00ba\u00f1H\u00da\u00b4\u00da\u00c7wN;\u00c6 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 87, m_Hash: \u00dc\u00c7\u0013\u00cb\u00f8\u00ba\u00f1H\u00da\u00b4\u00da\u00c7wN;\u00c6 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 87, m_Hash: \u00dc\u00c7\u0013\u00cb\u00f8\u00ba\u00f1H\u00da\u00b4\u00da\u00c7wN;\u00c6 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 88, m_Hash: c\u0080\u00c8\u0006\u001e\u00b7Pv\u000e\u0018\n\u00ee\u00f6^\u00a1\u00d4 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 88, m_Hash: c\u0080\u00c8\u0006\u001e\u00b7Pv\u000e\u0018\n\u00ee\u00f6^\u00a1\u00d4 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 88, m_Hash: c\u0080\u00c8\u0006\u001e\u00b7Pv\u000e\u0018\n\u00ee\u00f6^\u00a1\u00d4 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 89, m_Hash: \u0003\u009eNA>\u00dfe\u00b5\u00d1c\u00a6?\u0003\u0098\u00d5K } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 89, m_Hash: \u0003\u009eNA>\u00dfe\u00b5\u00d1c\u00a6?\u0003\u0098\u00d5K } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 89, m_Hash: \u0003\u009eNA>\u00dfe\u00b5\u00d1c\u00a6?\u0003\u0098\u00d5K } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 90, m_Hash: \u0092X\u0082:\fn-k\u0086\u00ac\u00e4\u00e7\u0003\u00ea\u001c\u00f0 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 90, m_Hash: \u0092X\u0082:\fn-k\u0086\u00ac\u00e4\u00e7\u0003\u00ea\u001c\u00f0 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 90, m_Hash: \u0092X\u0082:\fn-k\u0086\u00ac\u00e4\u00e7\u0003\u00ea\u001c\u00f0 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 91, m_Hash: yqZ\bV\u00c8\u00f2\u00a5B\u00e0&\u00c9\u00b8\u009c\u00f3\u0011 } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 91, m_Hash: yqZ\bV\u00c8\u00f2\u00a5B\u00e0&\u00c9\u00b8\u009c\u00f3\u0011 } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 91, m_Hash: yqZ\bV\u00c8\u00f2\u00a5B\u00e0&\u00c9\u00b8\u009c\u00f3\u0011 } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 92, m_Hash: gO\u00a4\u00e4\u00a5W\u00ca\u0003\u00d8C\u00fd\n\u00b7\u00bf\u00ddu } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 92, m_Hash: gO\u00a4\u00e4\u00a5W\u00ca\u0003\u00d8C\u00fd\n\u00b7\u00bf\u00ddu } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 92, m_Hash: gO\u00a4\u00e4\u00a5W\u00ca\u0003\u00d8C\u00fd\n\u00b7\u00bf\u00ddu } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 93, m_Hash: \u0080\u00de\u001b\u00f4\u0081\u0087\u00e5\u00ea\u0097\u0016DUI\u00f7\u00b3Z } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 93, m_Hash: \u0080\u00de\u001b\u00f4\u0081\u0087\u00e5\u00ea\u0097\u0016DUI\u00f7\u00b3Z } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 93, m_Hash: \u0080\u00de\u001b\u00f4\u0081\u0087\u00e5\u00ea\u0097\u0016DUI\u00f7\u00b3Z } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 94, m_Hash: \u001c\u0093V\u00ad\u00ac\u008e\u0011\u00c6\u00b0\u00e2\u00f8\u009c\u00f8\u009f\u00cd\u00ca } of size 27 from [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 94, m_Hash: \u001c\u0093V\u00ad\u00ac\u008e\u0011\u00c6\u00b0\u00e2\u00f8\u009c\u00f8\u009f\u00cd\u00ca } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 from [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 to [C2FC2E1D...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 94, m_Hash: \u001c\u0093V\u00ad\u00ac\u008e\u0011\u00c6\u00b0\u00e2\u00f8\u009c\u00f8\u009f\u00cd\u00ca } of size 27 from [C2FC2E1D...]

Net client: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 500 } of size 9 from server

Net server: Received message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 from [B96E58A8...]

Net server: Received message CSyncCheckMessage { m_Turn: 95, m_Hash: \u0080\u00cey\u00edN\u000b\u00e8K\u007f\u00c0\u00ebh\u00e7U\u00c5\u00d9 } of size 27 from [B96E58A8...]

Net: Sending message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 96, m_Data: ({type:"defeat-player", playerId:1}) } of size 88 to server

Net: Sending message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 to server

Net server: Disconnected [C2FC2E1D...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: B96E58A83DA336CC, m_Name: stephen, m_PlayerID: 2, m_Status: 1 } } } of size 41 to [B96E58A8...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 500 } of size 9 to [B96E58A8...]

Engine exited successfully on 2014-07-17 at 20:58:18 with 2306 message(s), 0 error(s) and 0 warning(s).