Assertion failed: "base + vsize*vsize < 65536"
Location: PatchRData.cpp:466 (BuildIndices)

Call stack:

(0x85f7bb) /home/brian/0ad/binaries/system/pyrogenesis() [0x85f7bb]
(0x813ff1) /home/brian/0ad/binaries/system/pyrogenesis() [0x813ff1]
(0x814f07) /home/brian/0ad/binaries/system/pyrogenesis() [0x814f07]
(0x72af91) /home/brian/0ad/binaries/system/pyrogenesis() [0x72af91]
(0x72ea8c) /home/brian/0ad/binaries/system/pyrogenesis() [0x72ea8c]
(0x709b40) /home/brian/0ad/binaries/system/pyrogenesis() [0x709b40]
(0x6b1f93) /home/brian/0ad/binaries/system/pyrogenesis() [0x6b1f93]
(0x6e0556) /home/brian/0ad/binaries/system/pyrogenesis() [0x6e0556]
(0x5d1c21) /home/brian/0ad/binaries/system/pyrogenesis() [0x5d1c21]
(0x76b8a0) /home/brian/0ad/binaries/system/pyrogenesis() [0x76b8a0]
(0x73f287) /home/brian/0ad/binaries/system/pyrogenesis() [0x73f287]
(0x7f8c7f72a182) /lib/x86_64-linux-gnu/libpthread.so.0(+0x8182) [0x7f8c7f72a182]
(0x7f8c7f45730d) /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8c7f45730d]

errno = 0 (Try again later)
OS error = ?



====================================

SVN Revision: custom build

System info:

(generated 2014-07-11 23:49:15 UTC)

OS             : Linux 3.13.0-30-generic (#55-Ubuntu SMP Fri Jul 4 21:40:53 UTC 2014)
CPU            : x86_64, Intel Core i5-4670K @ 3.40GHz (1x4x1), 3.40 GHz
Memory         : 7916 MiB; 2782 MiB free
Graphics Card  : X.Org Gallium 0.4 on AMD JUNIPER
OpenGL Drivers : 3.0 Mesa 10.1.3; OpenGL 3.0 Mesa 10.1.3
Video Mode     : 1366x768:32
Sound Card     : Unknown
Sound Drivers  : Unknown

OpenGL Extensions: 
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_NV_fog_distance
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_compression_latc
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_multisample
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_NV_texture_barrier
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_shader_bit_encoding
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_NV_vdpau_interop
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_base_instance
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_clear_buffer_object
GL_ARB_invalidate_subdata
GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev 

SMBIOS: 



====================================

Main log:

<!DOCTYPE html>
<meta charset="utf-8">
<title>Pyrogenesis Log</title>
<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
<h2>0 A.D. Main log</h2>
<p>Loading config file "config/default.cfg"</p>
<p>Loaded config string "windowed" = "false"</p>
<p>Loaded config string "showdetailedtooltips" = "false"</p>
<p>Loaded config string "splashscreendisable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "0"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "0"</p>
<p>Loaded config string "yres" = "0"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "waterugly" = "false"</p>
<p>Loaded config string "waterfancyeffects" = "false"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "shadowsonwater" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "false"</p>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "true"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "nohwcursor" = "false"</p>
<p>Loaded config string "force_s3tc_enable" = "true"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "preferglsl" = "false"</p>
<p>Loaded config string "gentangents" = "false"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "false"</p>
<p>Loaded config string "postproc" = "false"</p>
<p>Loaded config string "materialmgr.quality" = "0.0"</p>
<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
<p>Loaded config string "forcealphatest" = "false"</p>
<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Loaded config string "camerajump.threshold" = "40"</p>
<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
<p>Loaded config string "hotkey.exit" = "Super+Q"</p>
<p>Loaded config string "hotkey.leave" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A"</p>
<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D"</p>
<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W"</p>
<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S"</p>
<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
<p>Loaded config string "profiler2.script.enable" = "false"</p>
<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
<p>Loaded config string "jsdebugger.enable" = "false"</p>
<p>Loaded config string "tinygettext.debug" = "false"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot17"</p>
<p>Loaded config string "lobby.chattimestamp" = "false"</p>
<p>Loaded config string "lobby.room" = "arena17"</p>
<p>Loaded config string "lobby.history" = "0"</p>
<p>Loading config file "config/local.cfg"</p>
<p>Loaded config string "windowed" = "true"</p>
<p>Loaded config string "splashscreenenable" = "true"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "multiplayerserver" = "127.0.0.1"</p>
<p>Loaded config string "xres" = "1366"</p>
<p>Loaded config string "yres" = "768"</p>
<p>Loaded config string "bpp" = "0"</p>
<p>Loaded config string "renderactors" = "true"</p>
<p>Loaded config string "waternormals" = "true"</p>
<p>Loaded config string "waterrealdepth" = "true"</p>
<p>Loaded config string "waterfoam" = "true"</p>
<p>Loaded config string "watercoastalwaves" = "true"</p>
<p>Loaded config string "waterrefraction" = "true"</p>
<p>Loaded config string "waterreflection" = "true"</p>
<p>Loaded config string "watershadows" = "true"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "shadowpcf" = "true"</p>
<p>Loaded config string "vsync" = "true"</p>
<p>Loaded config string "particles" = "true"</p>
<p>Loaded config string "silhouettes" = "true"</p>
<p>Loaded config string "showsky" = "false"</p>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "true"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "nohwcursor" = "false"</p>
<p>Loaded config string "force_s3tc_enable" = "true"</p>
<p>Loaded config string "renderpath" = "default"</p>
<p>Loaded config string "preferglsl" = "true"</p>
<p>Loaded config string "gentangents" = "true"</p>
<p>Loaded config string "gpuskinning" = "false"</p>
<p>Loaded config string "smoothlos" = "false"</p>
<p>Loaded config string "postproc" = "false"</p>
<p>Loaded config string "materialmgr.quality" = "0.0"</p>
<p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p>
<p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p>
<p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p>
<p>Loaded config string "forcealphatest" = "false"</p>
<p>Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"</p>
<p>Loaded config string "skycolor" = "0 0 0"</p>
<p>Loaded config string "sound.mastergain" = "0.9"</p>
<p>Loaded config string "sound.musicgain" = "0.2"</p>
<p>Loaded config string "sound.ambientgain" = "0.6"</p>
<p>Loaded config string "sound.actiongain" = "0.7"</p>
<p>Loaded config string "sound.uigain" = "0.7"</p>
<p>Loaded config string "view.scroll.speed" = "120.0"</p>
<p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
<p>Loaded config string "view.rotate.x.min" = "28.0"</p>
<p>Loaded config string "view.rotate.x.max" = "60.0"</p>
<p>Loaded config string "view.rotate.x.default" = "35.0"</p>
<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
<p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p>
<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
<p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.drag.speed" = "0.5"</p>
<p>Loaded config string "view.zoom.speed" = "256.0"</p>
<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
<p>Loaded config string "view.zoom.min" = "50.0"</p>
<p>Loaded config string "view.zoom.max" = "200.0"</p>
<p>Loaded config string "view.zoom.default" = "120.0"</p>
<p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p>
<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
<p>Loaded config string "view.near" = "2.0"</p>
<p>Loaded config string "view.far" = "4096.0"</p>
<p>Loaded config string "view.fov" = "45.0"</p>
<p>Loaded config string "view.height.smoothness" = "0.5"</p>
<p>Loaded config string "view.height.min" = "16"</p>
<p>Loaded config string "camerajump.threshold" = "40"</p>
<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
<p>Loaded config string "hotkey.exit" = "Super+Q"</p>
<p>Loaded config string "hotkey.leave" = "Escape"</p>
<p>Loaded config string "hotkey.confirm" = "Return"</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p>
<p>Loaded config string "hotkey.togglefullscreen" = "Ctrl+Return"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.silhouettes" = "Alt+S"</p>
<p>Loaded config string "hotkey.showsky" = "Alt+Z"</p>
<p>Loaded config string "hotkey.camera.reset" = "R"</p>
<p>Loaded config string "hotkey.camera.follow" = "F"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.left" = "A"</p>
<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.right" = "D"</p>
<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
<p>Loaded config string "hotkey.camera.up" = "W"</p>
<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
<p>Loaded config string "hotkey.camera.down" = "S"</p>
<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p>
<p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p>
<p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p>
<p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p>
<p>Loaded config string "hotkey.camera.jump.1" = "F5"</p>
<p>Loaded config string "hotkey.camera.jump.2" = "F6"</p>
<p>Loaded config string "hotkey.camera.jump.3" = "F7"</p>
<p>Loaded config string "hotkey.camera.jump.4" = "F8"</p>
<p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p>
<p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p>
<p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p>
<p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
<p>Loaded config string "hotkey.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.cut" = "Ctrl+X"</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.milonly" = "Alt"</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.cancel" = "Esc"</p>
<p>Loaded config string "hotkey.selection.idleworker" = "Period"</p>
<p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p>
<p>Loaded config string "hotkey.selection.group.select.0" = "0"</p>
<p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p>
<p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p>
<p>Loaded config string "hotkey.selection.group.select.1" = "1"</p>
<p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p>
<p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p>
<p>Loaded config string "hotkey.selection.group.select.2" = "2"</p>
<p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p>
<p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p>
<p>Loaded config string "hotkey.selection.group.select.3" = "3"</p>
<p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p>
<p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p>
<p>Loaded config string "hotkey.selection.group.select.4" = "4"</p>
<p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p>
<p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p>
<p>Loaded config string "hotkey.selection.group.select.5" = "5"</p>
<p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p>
<p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p>
<p>Loaded config string "hotkey.selection.group.select.6" = "6"</p>
<p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p>
<p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p>
<p>Loaded config string "hotkey.selection.group.select.7" = "7"</p>
<p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p>
<p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p>
<p>Loaded config string "hotkey.selection.group.select.8" = "8"</p>
<p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p>
<p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p>
<p>Loaded config string "hotkey.selection.group.select.9" = "9"</p>
<p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p>
<p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p>
<p>Loaded config string "hotkey.session.kill" = "Delete"</p>
<p>Loaded config string "hotkey.session.stop" = "H"</p>
<p>Loaded config string "hotkey.session.attack" = "Ctrl+Alt"</p>
<p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.guard" = "G"</p>
<p>Loaded config string "hotkey.session.queue" = "Shift"</p>
<p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p>
<p>Loaded config string "hotkey.session.massbarter" = "Shift"</p>
<p>Loaded config string "hotkey.session.masstribute" = "Shift"</p>
<p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p>
<p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p>
<p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p>
<p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p>
<p>Loaded config string "hotkey.timewarp.fastforward" = "Space"</p>
<p>Loaded config string "hotkey.timewarp.rewind" = "Backspace"</p>
<p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p>
<p>Loaded config string "hotkey.session.queueunit.2" = "X"</p>
<p>Loaded config string "hotkey.session.queueunit.3" = "C"</p>
<p>Loaded config string "hotkey.session.queueunit.4" = "V"</p>
<p>Loaded config string "hotkey.session.queueunit.5" = "B"</p>
<p>Loaded config string "hotkey.session.queueunit.6" = "N"</p>
<p>Loaded config string "hotkey.session.queueunit.7" = "M"</p>
<p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Ctrl+F"</p>
<p>Loaded config string "hotkey.session.devcommands.toggle" = "F4"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "Ctrl+G"</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p>
<p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p>
<p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p>
<p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p>
<p>Loaded config string "hotkey.chat" = "Return"</p>
<p>Loaded config string "hotkey.teamchat" = "T"</p>
<p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p>
<p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p>
<p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p>
<p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Loaded config string "hotkey.profile2.enable" = "F11"</p>
<p>Loaded config string "profiler2.http.autoenable" = "false"</p>
<p>Loaded config string "profiler2.script.enable" = "false"</p>
<p>Loaded config string "profiler2.gpu.autoenable" = "false"</p>
<p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p>
<p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p>
<p>Loaded config string "jsdebugger.enable" = "false"</p>
<p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p>
<p>Loaded config string "hotkey.quickload" = "Shift+F8"</p>
<p>Loaded config string "joystick.enable" = "false"</p>
<p>Loaded config string "joystick.deadzone" = "8192"</p>
<p>Loaded config string "joystick.camera.pan.x" = "0"</p>
<p>Loaded config string "joystick.camera.pan.y" = "1"</p>
<p>Loaded config string "joystick.camera.rotate.x" = "3"</p>
<p>Loaded config string "joystick.camera.rotate.y" = "2"</p>
<p>Loaded config string "joystick.camera.zoom.in" = "5"</p>
<p>Loaded config string "joystick.camera.zoom.out" = "4"</p>
<p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p>
<p>Loaded config string "gui.session.attacknotificationmessage" = "true"</p>
<p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p>
<p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p>
<p>Loaded config string "gui.cursorblinkrate" = "0.5"</p>
<p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p>
<p>Loaded config string "lobby.xpartamupp" = "wfgbot16"</p>
<p>Loaded config string "lobby.chattimestamp" = "false"</p>
<p>Loaded config string "lobby.room" = "arena16"</p>
<p>Loading config file "config/user.cfg"</p>
<p>Loaded config string "developeroverlay.enable" = "true"</p>
<p>Loaded config string "lobby.chattimestamp" = "true"</p>
<p>Loaded config string "lobby.login" = "Brian"</p>
<p>Loaded config string "lobby.password" = "*******"</p>
<p>Loaded config string "locale" = "en_US"</p>
<p>Loaded config string "pauseonfocusloss" = "true"</p>
<p>Loaded config string "playername" = "Brian"</p>
<p>Loaded config string "showsky" = "false"</p>
<p>Loaded config string "smoothlos" = "true"</p>
<p>Loaded config string "splashscreendisable" = "true"</p>
<p>Loaded config string "splashscreenenable" = "false"</p>
<p>Loaded config string "splashscreenversion" = "0"</p>
<p>Loaded config string "userreport.enabledversion" = "0"</p>
<p>Loaded config string "userreport.id" = "59257a22b8fe96ff"</p>
<p>Loaded config string "windowed" = "true"</p>
<p>CRenderer::Open: depth bits 24</p>
<p>CRenderer::Open: stencil bits 8</p>
<p>CRenderer::Open: alpha bits 8</p>
<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/aegean_sea.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 6...</p>
<p>Creating base for player 7...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 4...</p>
<p>placeGenericFortress: Reduced overlap to 0.023574291573750017 after 11 tries</p>
<p>Creating base for player 8...</p>
<p>Creating base for player 3...</p>
<p>Creating base for player 5...</p>
<p>Creating base for player 2...</p>
<p>Creating the sea</p>
<p>Creating bumps...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating hills...</p>
<p>Creating grass patches...</p>
<p>Creating dirt patches...</p>
<p>Creating undersea bumps...</p>
<p>Creating islands...</p>
<p>Creating island stone mines...</p>
<p>Creating island metal mines...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler island trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 8943</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>Loading skeleton definitions from 'art/skeletons/ballista.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/biped.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/boar.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chariot.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chicken.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/crocodile.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/deer.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/feline_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/fish.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/gate.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/giraffe.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hawk.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/horse.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/peacock.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/shark.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/sheep.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/siege_onager.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/whale.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/wolf.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/zebra.xml'</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Starting conversion</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_spear_ball_e.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Found convertible object 'weap_spear_ball_e'</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Converting 'weap_spear_ball_e-Geometry'</p>
<p>art/meshes/props/weap_spear_ball_e.dae: Found static geometry</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Starting conversion</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_spear_ball_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Found convertible object 'weap_spear_ball_c'</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Converting 'weap_spear_ball_c-Geometry'</p>
<p>art/meshes/props/weap_spear_ball_c.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>art/meshes/props/weap_gladus_c.dae: Starting conversion</p>
<p>art/meshes/props/weap_gladus_c.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_gladus_c.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_gladus_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_gladus_c.dae: Found convertible object 'weap_gladus_c'</p>
<p>art/meshes/props/weap_gladus_c.dae: Converting 'weap_gladus_c-Geometry'</p>
<p>art/meshes/props/weap_gladus_c.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully</p>
<p>art/meshes/props/weap_falcata_a.dae: Starting conversion</p>
<p>art/meshes/props/weap_falcata_a.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_falcata_a.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/weap_falcata_a.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/weap_falcata_a.dae: Found library_images to delete</p>
<p>art/meshes/props/weap_falcata_a.dae: Found library_materials to delete</p>
<p>art/meshes/props/weap_falcata_a.dae: Found library_effects to delete</p>
<p>art/meshes/props/weap_falcata_a.dae: Found a bind_material to delete</p>
<p>art/meshes/props/weap_falcata_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_falcata_a.dae: Found convertible object 'Object004'</p>
<p>art/meshes/props/weap_falcata_a.dae: Converting 'Object004Mesh'</p>
<p>art/meshes/props/weap_falcata_a.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>art/meshes/structural/iber_wall_long.dae: Starting conversion</p>
<p>art/meshes/structural/iber_wall_long.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/iber_wall_long.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/structural/iber_wall_long.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/iber_wall_long.dae: Found convertible object 'wall_long'</p>
<p>art/meshes/structural/iber_wall_long.dae: Converting 'wall_medium_001'</p>
<p>art/meshes/structural/iber_wall_long.dae: Found static geometry</p>
<p>art/meshes/structural/iber_wall_tower.dae: Starting conversion</p>
<p>art/meshes/structural/iber_wall_tower.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/iber_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/structural/iber_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/iber_wall_tower.dae: Found convertible object 'tower'</p>
<p>art/meshes/structural/iber_wall_tower.dae: Converting 'tower'</p>
<p>art/meshes/structural/iber_wall_tower.dae: Found static geometry</p>
<p>art/meshes/structural/iber_wall_tower.dae: Adding prop point projectile</p>
<p>art/meshes/structural/iber_wall_tower.dae: Adding prop point garrisoned</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Starting conversion</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Running FixBrokenXML</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Found convertible object 'tower_shieldsb'</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Converting 'tower_shieldsb'</p>
<p>art/meshes/props/iber_wall_tower_shields_b.dae: Found static geometry</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Starting conversion</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Running FixBrokenXML</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Found convertible object 'tower_shieldsa'</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Converting 'tower_shields'</p>
<p>art/meshes/props/iber_wall_tower_shields_a.dae: Found static geometry</p>
<p>art/meshes/structural/iber_wall_gate.dae: Starting conversion</p>
<p>art/meshes/structural/iber_wall_gate.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/iber_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/structural/iber_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/iber_wall_gate.dae: Found convertible object 'mesh'</p>
<p>art/meshes/structural/iber_wall_gate.dae: Converting 'gate'</p>
<p>art/meshes/structural/iber_wall_gate.dae: Found skinned geometry</p>
<p>art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_left</p>
<p>art/meshes/structural/iber_wall_gate.dae: Adding prop point flag_right</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: Starting conversion</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: Running FixBrokenXML</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: Found convertible object 'mesh'</p>
<p>art/animation/mechanical/iber_wall_gate_closed.dae: Converting 'gate'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: Starting conversion</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: Running FixBrokenXML</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: Found convertible object 'mesh'</p>
<p>art/animation/mechanical/iber_wall_gate_closing.dae: Converting 'gate'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: Starting conversion</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: Running FixBrokenXML</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: Found convertible object 'mesh'</p>
<p>art/animation/mechanical/iber_wall_gate_open.dae: Converting 'gate'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: Starting conversion</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: Running FixBrokenXML</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: Found convertible object 'mesh'</p>
<p>art/animation/mechanical/iber_wall_gate_opening.dae: Converting 'gate'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Starting conversion</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Running FixBrokenXML</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Found convertible object 'gate_shields_b'</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Converting 'gate_shields_001'</p>
<p>art/meshes/props/iber_wall_gate_shields_b.dae: Found static geometry</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Starting conversion</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Running FixBrokenXML</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Found convertible object 'gate_shields'</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Converting 'gate_shields'</p>
<p>art/meshes/props/iber_wall_gate_shields_a.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_struct.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_struct.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_struct.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_struct.dae: Converting 'Cube_008'</p>
<p>art/meshes/structural/spart_cc_struct.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_struct.dae: Adding prop point projectile</p>
<p>art/meshes/structural/spart_cc_struct.dae: Adding prop point garrisoned</p>
<p>art/meshes/structural/spart_cc_decor.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_decor.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_decor.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_decor.dae: Converting 'Cube_009'</p>
<p>art/meshes/structural/spart_cc_decor.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Found convertible object 'spart_cc_001_001'</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Converting 'Cube_004'</p>
<p>art/meshes/structural/spart_cc_nature_transp.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_trees.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_trees.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_trees.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_trees.dae: Converting 'Cube_012'</p>
<p>art/meshes/structural/spart_cc_trees.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_props_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Converting 'Cube_010'</p>
<p>art/meshes/structural/spart_cc_props_a.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Found convertible object 'spart_cc_struct_005_001'</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Converting 'Cube_001'</p>
<p>art/meshes/structural/spart_cc_struct_b.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_shields.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_shields.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_shields.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_shields.dae: Converting 'Cube_011'</p>
<p>art/meshes/structural/spart_cc_shields.dae: Found static geometry</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Starting conversion</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Found convertible object 'spart_cc_struct_005_001_001'</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Converting 'Cube_013'</p>
<p>art/meshes/structural/spart_cc_tiles_b.dae: Found static geometry</p>
<p>art/meshes/skeletal/f_tunic.dae: Starting conversion</p>
<p>art/meshes/skeletal/f_tunic.dae: Running FixBrokenXML</p>
<p>art/meshes/skeletal/f_tunic.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.</p>
<p>art/meshes/skeletal/f_tunic.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/skeletal/f_tunic.dae: Found convertible object 'dudette_skirt'</p>
<p>art/meshes/skeletal/f_tunic.dae: Converting 'dudette_skirt-mesh-skin'</p>
<p>art/meshes/skeletal/f_tunic.dae: Found skinned geometry</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point l_hip</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point hip</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point r_hip</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point shoulders</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point back</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point chest</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point head</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point head_extra</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point helmet</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point r_shoulder</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point r_forearm</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point r_hand</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point l_shoulder</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point l_forearm</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point shield</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point l_hand</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point l_leg</p>
<p>art/meshes/skeletal/f_tunic.dae: Adding prop point r_leg</p>
<p>art/meshes/props/head_beard_longhair.dae: Starting conversion</p>
<p>art/meshes/props/head_beard_longhair.dae: Running FixBrokenXML</p>
<p>art/meshes/props/head_beard_longhair.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/head_beard_longhair.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/head_beard_longhair.dae: Found library_images to delete</p>
<p>art/meshes/props/head_beard_longhair.dae: Found library_materials to delete</p>
<p>art/meshes/props/head_beard_longhair.dae: Found library_effects to delete</p>
<p>art/meshes/props/head_beard_longhair.dae: Found a bind_material to delete</p>
<p>art/meshes/props/head_beard_longhair.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/head_beard_longhair.dae: Found convertible object 'Object12120'</p>
<p>art/meshes/props/head_beard_longhair.dae: Converting 'Object12120Mesh'</p>
<p>art/meshes/props/head_beard_longhair.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>art/meshes/structural/celt_civic3.dae: Starting conversion</p>
<p>art/meshes/structural/celt_civic3.dae: Running FixBrokenXML</p>
<p>art/meshes/structural/celt_civic3.dae: Authoring tool: Blender 2.63.0 r46461:46487M</p>
<p>art/meshes/structural/celt_civic3.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/structural/celt_civic3.dae: Found convertible object 'new_Civic_Centre'</p>
<p>art/meshes/structural/celt_civic3.dae: Converting 'new_Civic_CentreMesh'</p>
<p>art/meshes/structural/celt_civic3.dae: Found static geometry</p>
<p>art/meshes/structural/celt_civic3.dae: Adding prop point garrisoned</p>
<p>art/meshes/structural/celt_civic3.dae: Adding prop point projectile</p>
<p>art/meshes/props/celt_civic3_arch.dae: Starting conversion</p>
<p>art/meshes/props/celt_civic3_arch.dae: Running FixBrokenXML</p>
<p>art/meshes/props/celt_civic3_arch.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/celt_civic3_arch.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found library_images to delete</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found library_materials to delete</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found library_effects to delete</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found a bind_material to delete</p>
<p>art/meshes/props/celt_civic3_arch.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found convertible object 'default16'</p>
<p>art/meshes/props/celt_civic3_arch.dae: Converting 'default16Mesh'</p>
<p>art/meshes/props/celt_civic3_arch.dae: Found static geometry</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Starting conversion</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Running FixBrokenXML</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found library_images to delete</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found library_materials to delete</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found library_effects to delete</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found a bind_material to delete</p>
<p>art/meshes/props/celt_civic3_props_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found convertible object 'default13'</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Converting 'default13Mesh'</p>
<p>art/meshes/props/celt_civic3_props_1.dae: Found static geometry</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Starting conversion</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Running FixBrokenXML</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found library_images to delete</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found library_materials to delete</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found library_effects to delete</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found a bind_material to delete</p>
<p>art/meshes/props/celt_civic3_props_new.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found convertible object 'celt_port_agen02-Pivot'</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Converting 'celt_port_agen02Mesh'</p>
<p>art/meshes/props/celt_civic3_props_new.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully</p>
<p>art/meshes/props/weap_csword_c.dae: Starting conversion</p>
<p>art/meshes/props/weap_csword_c.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_csword_c.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_csword_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_csword_c.dae: Found convertible object 'weap_csword_c'</p>
<p>art/meshes/props/weap_csword_c.dae: Converting 'weap_csword_c-Geometry'</p>
<p>art/meshes/props/weap_csword_c.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/seeding.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
<p>art/meshes/gaia/bush_la_5.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_5.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_5.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_5.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_5.dae: Found convertible object 'bush_la_5'</p>
<p>art/meshes/gaia/bush_la_5.dae: Converting 'bush_la_5-Geometry'</p>
<p>art/meshes/gaia/bush_la_5.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_6.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_6.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_6.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_6.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_6.dae: Found convertible object 'bush_la_6'</p>
<p>art/meshes/gaia/bush_la_6.dae: Converting 'bush_la_6-Geometry'</p>
<p>art/meshes/gaia/bush_la_6.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_3.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_3.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_3.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_3.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_3.dae: Found convertible object 'bush_la_3'</p>
<p>art/meshes/gaia/bush_la_3.dae: Converting 'bush_la_3-Geometry'</p>
<p>art/meshes/gaia/bush_la_3.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_4.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_4.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_4.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_4.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_4.dae: Found convertible object 'bush_la_4'</p>
<p>art/meshes/gaia/bush_la_4.dae: Converting 'bush_la_4-Geometry'</p>
<p>art/meshes/gaia/bush_la_4.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_7.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_7.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_7.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_7.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_7.dae: Found convertible object 'bush_la_7'</p>
<p>art/meshes/gaia/bush_la_7.dae: Converting 'bush_la_7-Geometry'</p>
<p>art/meshes/gaia/bush_la_7.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_1.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_1.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_1.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_1.dae: Found convertible object 'bush_la_1'</p>
<p>art/meshes/gaia/bush_la_1.dae: Converting 'bush_la_1-Geometry'</p>
<p>art/meshes/gaia/bush_la_1.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_la_2.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_la_2.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_la_2.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/bush_la_2.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_la_2.dae: Found convertible object 'bush_la_2'</p>
<p>art/meshes/gaia/bush_la_2.dae: Converting 'bush_la_2-Geometry'</p>
<p>art/meshes/gaia/bush_la_2.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully</p>
<p>art/meshes/skeletal/goat.dae: Starting conversion</p>
<p>art/meshes/skeletal/goat.dae: Running FixBrokenXML</p>
<p>art/meshes/skeletal/goat.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/skeletal/goat.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/skeletal/goat.dae: Found convertible object 'goat'</p>
<p>art/meshes/skeletal/goat.dae: Converting 'goat-Geometry'</p>
<p>art/meshes/skeletal/goat.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found convertible object 'Cylinder01'</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Converting 'Cylinder01Mesh'</p>
<p>art/meshes/gaia/tree_cypress_skinny.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found convertible object 'Cylinder04'</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Converting 'Cylinder04Mesh'</p>
<p>art/meshes/gaia/tree_cypress_sm.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_med.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found convertible object 'Cylinder02'</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Converting 'Cylinder02Mesh'</p>
<p>art/meshes/gaia/tree_cypress_med.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found convertible object 'Cylinder01'</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Converting 'Cylinder01Mesh'</p>
<p>art/meshes/gaia/tree_cypress_xlarge.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_large.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found convertible object 'Cylinder03'</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Converting 'Cylinder03Mesh'</p>
<p>art/meshes/gaia/tree_cypress_large.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found convertible object 'Cylinder01'</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Converting 'Cylinder01Mesh'</p>
<p>art/meshes/gaia/tree_cypress_tall.dae: Found static geometry</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/alpine_lakes.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 6...</p>
<p>Creating base for player 7...</p>
<p>Creating base for player 3...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 4...</p>
<p>placeGenericFortress: Reduced overlap to 0.02851693548874934 after 91 tries</p>
<p>Creating base for player 2...</p>
<p>Creating base for player 8...</p>
<p>Creating base for player 5...</p>
<p>Creating hills...</p>
<p>Creating mountains...</p>
<p>Creating lakes...</p>
<p>Creating bumps...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 4052</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/seeding.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/archipelago.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 4...</p>
<p>Creating base for player 2...</p>
<p>Creating base for player 6...</p>
<p>Creating base for player 7...</p>
<p>Creating base for player 3...</p>
<p>Creating base for player 8...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 5...</p>
<p>Creating islands...</p>
<p>Creating bumps...</p>
<p>Creating hills...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 5851</p>
<p>Loading skeleton definitions from 'art/skeletons/ballista.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/biped.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/boar.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chariot.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chicken.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/crocodile.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/deer.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/feline_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/fish.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/gate.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/giraffe.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hawk.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/horse.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/peacock.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/shark.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/sheep.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/siege_onager.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/whale.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/wolf.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/zebra.xml'</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/tree_tropic_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Found convertible object 'tree_oak_a'</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Converting 'tree_oak_a'</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_tropic_b.dae: Adding prop point tree</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Found convertible object 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Converting 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top_c.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/tree_tropic_top.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Found convertible object 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Converting 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_tropic.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_tropic.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_tropic.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/tree_tropic.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_tropic.dae: Found convertible object 'tree_oak_a'</p>
<p>art/meshes/gaia/tree_tropic.dae: Converting 'tree_oak_a'</p>
<p>art/meshes/gaia/tree_tropic.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_tropic.dae: Adding prop point tree</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Found convertible object 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Converting 'tree_oak_top_a'</p>
<p>art/meshes/gaia/tree_tropic_top_b.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/seeding.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Starting conversion</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found library_images to delete</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found convertible object 'Object47-Pivot'</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Converting 'Object47Mesh'</p>
<p>art/meshes/gaia/plant_tropic_lg.dae: Found static geometry</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Starting conversion</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found library_images to delete</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found convertible object 'Object48-Pivot'</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Converting 'Object48Mesh'</p>
<p>art/meshes/gaia/plant_tropic_ferns_1.dae: Found static geometry</p>
<p>art/meshes/skeletal/peacock.dae: Starting conversion</p>
<p>art/meshes/skeletal/peacock.dae: Running FixBrokenXML</p>
<p>art/meshes/skeletal/peacock.dae: Authoring tool: Blender 2.63.0 r46461:46487M</p>
<p>art/meshes/skeletal/peacock.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/skeletal/peacock.dae: Found convertible object 'chicken_011'</p>
<p>art/meshes/skeletal/peacock.dae: Converting 'PeacockArmature'</p>
<p>art/meshes/skeletal/peacock.dae: Found skinned geometry</p>
<p>art/animation/quadraped/peacock_death.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_death.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_death.dae: Authoring tool: Blender 2.63.0 r46461:46487M</p>
<p>art/animation/quadraped/peacock_death.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_death.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_death.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_feeding.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_feeding.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_feeding.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/quadraped/peacock_feeding.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_feeding.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_feeding.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: Authoring tool: Blender 2.61.0 r42615</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_feeding_transition.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_idle.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_idle.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_idle.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/quadraped/peacock_idle.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_idle.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_idle.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: Authoring tool: Blender 2.61.0 r42615</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_idle_transition.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_walk.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_walk.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_walk.dae: Authoring tool: Blender 2.62.0 r44136</p>
<p>art/animation/quadraped/peacock_walk.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_walk.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_walk.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: Starting conversion</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: Authoring tool: Blender 2.61.0 r42615</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: Found convertible object 'chicken_011'</p>
<p>art/animation/quadraped/peacock_walk_feeding.dae: Converting 'PeacockArmature'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully</p>
<p>art/meshes/skeletal/tiger.dae: Starting conversion</p>
<p>art/meshes/skeletal/tiger.dae: Running FixBrokenXML</p>
<p>art/meshes/skeletal/tiger.dae: Authoring tool: Blender 2.65.0 r53189</p>
<p>art/meshes/skeletal/tiger.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/skeletal/tiger.dae: Found convertible object 'Tiger'</p>
<p>art/meshes/skeletal/tiger.dae: Converting 'feline'</p>
<p>art/meshes/skeletal/tiger.dae: Found skinned geometry</p>
<p>art/animation/quadraped/feline_death.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_death.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_death.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_death.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_death.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_death.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_death.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_idle_01.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_idle_01.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_idle_01.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_idle_01.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_idle_01.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_idle_01.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_01.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_idle_02.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_idle_02.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_idle_02.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_idle_02.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_idle_02.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_idle_02.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_02.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_idle_03.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_idle_03.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_idle_03.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_idle_03.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_idle_03.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_idle_03.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_03.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_idle_04.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_idle_04.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_idle_04.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_idle_04.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_idle_04.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_idle_04.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_idle_04.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_attack.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_attack.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_attack.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_attack.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_attack.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_attack.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_attack_02.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_attack_02.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_attack_02.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_attack_02.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_attack_02.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_attack_02.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_attack_02.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_run.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_run.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_run.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_run.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_run.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_run.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_run.dae): Loaded successfully</p>
<p>art/animation/quadraped/feline_walk.dae: Starting conversion</p>
<p>art/animation/quadraped/feline_walk.dae: Running FixBrokenXML</p>
<p>art/animation/quadraped/feline_walk.dae: Authoring tool: Blender 2.69.0 r60995</p>
<p>art/animation/quadraped/feline_walk.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/animation/quadraped/feline_walk.dae: Found convertible object 'Tiger'</p>
<p>art/animation/quadraped/feline_walk.dae: Converting 'feline'</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/feline_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/archipelago.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 7...</p>
<p>Creating base for player 8...</p>
<p>Creating base for player 2...</p>
<p>Creating base for player 5...</p>
<p>Creating base for player 4...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 3...</p>
<p>Creating base for player 6...</p>
<p>Creating islands...</p>
<p>Creating bumps...</p>
<p>Creating mountains...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 2957</p>
<p>Loading skeleton definitions from 'art/skeletons/ballista.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/biped.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/boar.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chariot.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chicken.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/crocodile.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/deer.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/feline_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/fish.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/gate.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/giraffe.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hawk.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/horse.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/peacock.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/shark.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/sheep.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/siege_onager.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/whale.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/wolf.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/zebra.xml'</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_05.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found convertible object 'Object04-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Converting 'Object04Mesh'</p>
<p>art/meshes/gaia/tree_senegal_05.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_04.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found convertible object 'Object113-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Converting 'Object113Mesh'</p>
<p>art/meshes/gaia/tree_senegal_04.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_08.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found convertible object 'Object109_Pivot-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Converting 'Object109_PivotMesh'</p>
<p>art/meshes/gaia/tree_senegal_08.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_03.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found convertible object 'Object108-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Converting 'Object108Mesh'</p>
<p>art/meshes/gaia/tree_senegal_03.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_01.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found convertible object 'Object109-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Converting 'Object109Mesh'</p>
<p>art/meshes/gaia/tree_senegal_01.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_07.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found convertible object 'Object72-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Converting 'Object72Mesh'</p>
<p>art/meshes/gaia/tree_senegal_07.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_02.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found convertible object 'Object100-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Converting 'Object100Mesh'</p>
<p>art/meshes/gaia/tree_senegal_02.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_senegal_06.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found convertible object 'Object84-Pivot'</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Converting 'Object84Mesh'</p>
<p>art/meshes/gaia/tree_senegal_06.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>art/meshes/gaia/bush_grapes.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_grapes.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_grapes.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/bush_grapes.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_grapes.dae: Found convertible object 'wrld_foragebush_a01'</p>
<p>art/meshes/gaia/bush_grapes.dae: Converting 'wrld_foragebush_a01'</p>
<p>art/meshes/gaia/bush_grapes.dae: Found static geometry</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Starting conversion</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Authoring tool: 3dsMax 7 - Feeling ColladaMax v3.05B.</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Found convertible object 'Line03'</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Converting 'Line03'</p>
<p>art/meshes/gaia/bush_grapes_prop.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/seeding.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully</p>
<p>art/meshes/props/weap_falcata_c.dae: Starting conversion</p>
<p>art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/weap_falcata_c.dae: Found library_images to delete</p>
<p>art/meshes/props/weap_falcata_c.dae: Found library_materials to delete</p>
<p>art/meshes/props/weap_falcata_c.dae: Found library_effects to delete</p>
<p>art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete</p>
<p>art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'</p>
<p>art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'</p>
<p>art/meshes/props/weap_falcata_c.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Starting conversion</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_spear_ball_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Found convertible object 'weap_spear_ball_b'</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Converting 'weap_spear_ball_b-Geometry'</p>
<p>art/meshes/props/weap_spear_ball_b.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_6.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Found convertible object 'wrld_rock_6'</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Converting 'wrld_rock_6-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_6.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_7.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Found convertible object 'wrld_rock_7'</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Converting 'wrld_rock_7-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_7.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_4.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Found convertible object 'wrld_rock_4'</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Converting 'wrld_rock_4-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_4.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_8.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Found convertible object 'wrld_rock_8'</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Converting 'wrld_rock_8-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_8.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_1.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Found convertible object 'wrld_rock_1'</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Converting 'wrld_rock_1-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_1.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_2.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Found convertible object 'wrld_rock_2'</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Converting 'wrld_rock_2-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_2.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_3.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Found convertible object 'wrld_rock_3'</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Converting 'wrld_rock_3-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_3.dae: Found static geometry</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Starting conversion</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/gaia/wrld_rock_5.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Found convertible object 'wrld_rock_5'</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Converting 'wrld_rock_5-Geometry'</p>
<p>art/meshes/gaia/wrld_rock_5.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
<p>art/meshes/props/gazelle_horns.dae: Starting conversion</p>
<p>art/meshes/props/gazelle_horns.dae: Running FixBrokenXML</p>
<p>art/meshes/props/gazelle_horns.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/props/gazelle_horns.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/props/gazelle_horns.dae: Found library_images to delete</p>
<p>art/meshes/props/gazelle_horns.dae: Found library_materials to delete</p>
<p>art/meshes/props/gazelle_horns.dae: Found library_effects to delete</p>
<p>art/meshes/props/gazelle_horns.dae: Found a bind_material to delete</p>
<p>art/meshes/props/gazelle_horns.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/gazelle_horns.dae: Found convertible object 'Pyramid02-Pivot'</p>
<p>art/meshes/props/gazelle_horns.dae: Converting 'Pyramid02Mesh'</p>
<p>art/meshes/props/gazelle_horns.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found convertible object 'Cylinder43'</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Converting 'Cylinder43Mesh'</p>
<p>art/meshes/gaia/tree_fig_trunk_a.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found convertible object 'canopy163-Pivot'</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Converting 'canopy163Mesh'</p>
<p>art/meshes/gaia/tree_fig_top_a.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found convertible object 'Cylinder43-Pivot'</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Converting 'Cylinder43Mesh'</p>
<p>art/meshes/gaia/tree_fig_trunk_b.dae: Found static geometry</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Starting conversion</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Running FixBrokenXML</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Authoring tool: FBX COLLADA exporter</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Applying fixes for 3ds Max exporter</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found library_images to delete</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found library_materials to delete</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found library_effects to delete</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found a bind_material to delete</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found convertible object 'canopy163-Pivot'</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Converting 'canopy163Mesh'</p>
<p>art/meshes/gaia/tree_fig_top_b.dae: Found static geometry</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/archipelago.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 2...</p>
<p>Creating base for player 8...</p>
<p>Creating base for player 5...</p>
<p>Creating base for player 6...</p>
<p>Creating base for player 7...</p>
<p>Creating base for player 4...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 3...</p>
<p>Creating islands...</p>
<p>Creating bumps...</p>
<p>Creating hills...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 1981</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/seeding.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_back_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_front_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_run.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_syntagma_med_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully</p>
<p>Loading skeleton definitions from 'art/skeletons/ballista.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/biped.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/boar.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chariot.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/chicken.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/crocodile.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/deer.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/feline_blender.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/fish.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/gate.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/giraffe.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hawk.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/horse.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/peacock.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/shark.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/sheep.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/siege_onager.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/whale.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/wolf.xml'</p>
<p>Loading skeleton definitions from 'art/skeletons/zebra.xml'</p>
<p>art/meshes/props/weap_csword_b.dae: Starting conversion</p>
<p>art/meshes/props/weap_csword_b.dae: Running FixBrokenXML</p>
<p>art/meshes/props/weap_csword_b.dae: Authoring tool: pmd2collada.py, v3.0</p>
<p>art/meshes/props/weap_csword_b.dae: FCollada 175: COLLADA document loaded successfully.</p>
<p>art/meshes/props/weap_csword_b.dae: Found convertible object 'weap_csword_b'</p>
<p>art/meshes/props/weap_csword_b.dae: Converting 'weap_csword_b-Geometry'</p>
<p>art/meshes/props/weap_csword_b.dae: Found static geometry</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '8'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: JavaScript warning: simulation/components/TechnologyManager.js line 251
reference to undefined property this.typeCounts[template]</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '7'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '6'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '5'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryOwnerInterface@simulation/helpers/Player.js:186
  ApplyValueModificationsToEntity@simulation/helpers/ValueModification.js:5
  ValueModificationManager.prototype.ApplyModifications@simulation/components/ValueModificationManager.js:12
  TerritoryDecay.prototype.IsConnected@simulation/components/TerritoryDecay.js:32
  TerritoryDecay.prototype.UpdateDecayState@simulation/components/TerritoryDecay.js:43
  TerritoryDecay.prototype.OnOwnershipChanged@simulation/components/TerritoryDecay.js:71</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '4'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  QueryPlayerIDInterface@simulation/helpers/Player.js:202
  ProductionQueue.prototype.OnOwnershipChanged@simulation/components/ProductionQueue.js:481</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p class="warning">WARNING: GetPlayerByID: no player defined for id '3'
  PlayerManager.prototype.GetPlayerByID@simulation/components/PlayerManager.js:44
  Cost.prototype.OnOwnershipChanged@simulation/components/Cost.js:72</p>
<p class="error">ERROR: JavaScript error: simulation/components/TechnologyManager.js line 268
TypeError: this.typeCountsByClass[classes[i]] is undefined
  TechnologyManager.prototype.OnGlobalOwnershipChanged@simulation/components/TechnologyManager.js:268</p>
<p class="error">ERROR: Script message handler OnGlobalOwnershipChanged failed</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/archipelago.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 2...</p>
<p>Creating islands...</p>
<p>Creating bumps...</p>
<p>Creating mountains...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 3551</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>
<p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p>
<p>Loading simulation script 'simulation/helpers/Cheat.js'</p>
<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
<p>Loading simulation script 'simulation/helpers/Damage.js'</p>
<p>Loading simulation script 'simulation/helpers/Entity.js'</p>
<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
<p>Loading simulation script 'simulation/helpers/Player.js'</p>
<p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p>
<p>Loading simulation script 'simulation/helpers/Random.js'</p>
<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
<p>Loading simulation script 'simulation/helpers/TraderGain.js'</p>
<p>Loading simulation script 'simulation/helpers/ValueModification.js'</p>
<p>Loading simulation script 'simulation/helpers/Walls.js'</p>
<p>Loading simulation script 'simulation/helpers/WeightedList.js'</p>
<p>Loading simulation script 'simulation/components/AIInterface.js'</p>
<p>Loading simulation script 'simulation/components/AIProxy.js'</p>
<p>Loading simulation script 'simulation/components/AlertRaiser.js'</p>
<p>Loading simulation script 'simulation/components/Armour.js'</p>
<p>Loading simulation script 'simulation/components/Attack.js'</p>
<p>Loading simulation script 'simulation/components/AttackDetection.js'</p>
<p>Loading simulation script 'simulation/components/AuraManager.js'</p>
<p>Loading simulation script 'simulation/components/Auras.js'</p>
<p>Loading simulation script 'simulation/components/Barter.js'</p>
<p>Loading simulation script 'simulation/components/BattleDetection.js'</p>
<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Builder.js'</p>
<p>Loading simulation script 'simulation/components/BuildingAI.js'</p>
<p>Loading simulation script 'simulation/components/Cost.js'</p>
<p>Loading simulation script 'simulation/components/EndGameManager.js'</p>
<p>Loading simulation script 'simulation/components/EntityLimits.js'</p>
<p>Loading simulation script 'simulation/components/Formation.js'</p>
<p>Loading simulation script 'simulation/components/FormationAttack.js'</p>
<p>Loading simulation script 'simulation/components/Foundation.js'</p>
<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
<p>Loading simulation script 'simulation/components/Gate.js'</p>
<p>Loading simulation script 'simulation/components/Guard.js'</p>
<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
<p>Loading simulation script 'simulation/components/Heal.js'</p>
<p>Loading simulation script 'simulation/components/Health.js'</p>
<p>Loading simulation script 'simulation/components/Identity.js'</p>
<p>Loading simulation script 'simulation/components/Loot.js'</p>
<p>Loading simulation script 'simulation/components/Looter.js'</p>
<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
<p>Loading simulation script 'simulation/components/Pack.js'</p>
<p>Loading simulation script 'simulation/components/Player.js'</p>
<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
<p>Loading simulation script 'simulation/components/ProductionQueue.js'</p>
<p>Loading simulation script 'simulation/components/Promotion.js'</p>
<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
<p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p>
<p>Loading simulation script 'simulation/components/Settlement.js'</p>
<p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p>
<p>Loading simulation script 'simulation/components/Sound.js'</p>
<p>Loading simulation script 'simulation/components/Stamina.js'</p>
<p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p>
<p>Loading simulation script 'simulation/components/StatusBars.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyManager.js'</p>
<p>Loading simulation script 'simulation/components/TechnologyTemplateManager.js'</p>
<p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p>
<p>Loading simulation script 'simulation/components/Timer.js'</p>
<p>Loading simulation script 'simulation/components/Trader.js'</p>
<p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p>
<p>Loading simulation script 'simulation/components/Trigger.js'</p>
<p>Loading simulation script 'simulation/components/TriggerPoint.js'</p>
<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
<p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p>
<p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p>
<p>Loading simulation script 'simulation/components/WallPiece.js'</p>
<p>Loading simulation script 'simulation/components/WallSet.js'</p>
<p>Loading simulation script 'simulation/components/Wonder.js'</p>
<p>CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>Loading RMS 'maps/random/archipelago.js'</p>
<p>Loading map generator script 'maps/random/rmgen/area.js'</p>
<p>Loading map generator script 'maps/random/rmgen/constraint.js'</p>
<p>Loading map generator script 'maps/random/rmgen/entity.js'</p>
<p>Loading map generator script 'maps/random/rmgen/environment.js'</p>
<p>Loading map generator script 'maps/random/rmgen/library.js'</p>
<p>Loading map generator script 'maps/random/rmgen/map.js'</p>
<p>Loading map generator script 'maps/random/rmgen/mapgen.js'</p>
<p>Loading map generator script 'maps/random/rmgen/misc.js'</p>
<p>Loading map generator script 'maps/random/rmgen/noise.js'</p>
<p>Loading map generator script 'maps/random/rmgen/painter.js'</p>
<p>Loading map generator script 'maps/random/rmgen/pathplacer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/placer.js'</p>
<p>Loading map generator script 'maps/random/rmgen/point.js'</p>
<p>Loading map generator script 'maps/random/rmgen/random.js'</p>
<p>Loading map generator script 'maps/random/rmgen/randombiome.js'</p>
<p>Loading map generator script 'maps/random/rmgen/terrain.js'</p>
<p>Loading map generator script 'maps/random/rmgen/tileclass.js'</p>
<p>Loading map generator script 'maps/random/rmgen/utilityfunctions.js'</p>
<p>Loading map generator script 'maps/random/rmgen/wall_builder.js'</p>
<p>Initializing map...</p>
<p>Creating new map...</p>
<p>Creating base for player 1...</p>
<p>Creating base for player 2...</p>
<p>Creating islands...</p>
<p>Creating bumps...</p>
<p>Creating hills...</p>
<p>Creating forests...</p>
<p>Creating forests...</p>
<p>Creating dirt patches...</p>
<p>Creating grass patches...</p>
<p>Creating stone mines...</p>
<p>Creating metal mines...</p>
<p>Creating decoration...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating food...</p>
<p>Creating straggler trees...</p>
<p>Creating straggler trees...</p>
<p>Saving map...</p>
<p>Number of entities: 3328</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p>
<p class="warning">WARNING: JavaScript warning: simulation/helpers/InitGame.js line 31
reference to undefined property settings.mapType</p>


====================================

