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    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 781
    template: "actor|props/flora/grass_soft_large.xml"
    id: 782
    template: "actor|props/flora/grass_soft_large.xml"
    id: 783
    template: "actor|props/flora/grass_soft_large.xml"
    id: 784
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 785
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 786
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 787
    template: "actor|props/flora/grass_soft_large.xml"
    id: 788
    template: "actor|props/flora/grass_soft_large.xml"
    id: 789
    template: "actor|props/flora/grass_soft_large.xml"
    id: 790
    template: "actor|props/flora/grass_soft_large.xml"
    id: 791
    template: "actor|props/flora/grass_soft_large.xml"
    id: 792
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 793
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 794
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 795
    template: "actor|props/flora/grass_soft_large.xml"
    id: 796
    template: "actor|props/flora/grass_soft_large.xml"
    id: 797
    template: "actor|props/flora/grass_soft_large.xml"
    id: 798
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 799
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 800
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 801
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 802
    template: "actor|props/flora/grass_soft_large.xml"
    id: 803
    template: "actor|props/flora/grass_soft_large.xml"
    id: 804
    template: "actor|props/flora/grass_soft_large.xml"
    id: 805
    template: "actor|props/flora/grass_soft_large.xml"
    id: 806
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 807
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 808
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 809
    template: "actor|props/flora/grass_soft_large.xml"
    id: 810
    template: "actor|props/flora/grass_soft_large.xml"
    id: 811
    template: "actor|props/flora/grass_soft_large.xml"
    id: 812
    template: "actor|props/flora/grass_soft_large.xml"
    id: 813
    template: "actor|props/flora/grass_soft_large.xml"
    id: 814
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 815
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 816
    template: "actor|props/flora/grass_soft_large.xml"
    id: 817
    template: "actor|props/flora/grass_soft_large.xml"
    id: 818
    template: "actor|props/flora/grass_soft_large.xml"
    id: 819
    template: "actor|props/flora/grass_soft_large.xml"
    id: 820
    template: "actor|props/flora/grass_soft_large.xml"
    id: 821
    template: "actor|props/flora/grass_soft_large.xml"
    id: 822
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 823
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 824
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 825
    template: "actor|props/flora/grass_soft_large.xml"
    id: 826
    template: "actor|props/flora/grass_soft_large.xml"
    id: 827
    template: "actor|props/flora/grass_soft_large.xml"
    id: 828
    template: "actor|props/flora/grass_soft_large.xml"
    id: 829
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 830
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 831
    template: "actor|props/flora/grass_soft_large.xml"
    id: 832
    template: "actor|props/flora/grass_soft_large.xml"
    id: 833
    template: "actor|props/flora/grass_soft_large.xml"
    id: 834
    template: "actor|props/flora/grass_soft_large.xml"
    id: 835
    template: "actor|props/flora/grass_soft_large.xml"
    id: 836
    template: "actor|props/flora/grass_soft_large.xml"
    id: 837
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 838
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 839
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 840
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 841
    template: "actor|props/flora/grass_soft_large.xml"
    id: 842
    template: "actor|props/flora/grass_soft_large.xml"
    id: 843
    template: "actor|props/flora/grass_soft_large.xml"
    id: 844
    template: "actor|props/flora/grass_soft_large.xml"
    id: 845
    template: "actor|props/flora/grass_soft_large.xml"
    id: 846
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 847
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 848
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 849
    template: "actor|props/flora/grass_soft_large.xml"
    id: 850
    template: "actor|props/flora/grass_soft_large.xml"
    id: 851
    template: "actor|props/flora/grass_soft_large.xml"
    id: 852
    template: "actor|props/flora/grass_soft_large.xml"
    id: 853
    template: "actor|props/flora/grass_soft_large.xml"
    id: 854
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 855
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 856
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 857
    template: "actor|props/flora/grass_soft_large.xml"
    id: 858
    template: "actor|props/flora/grass_soft_large.xml"
    id: 859
    template: "actor|props/flora/grass_soft_large.xml"
    id: 860
    template: "actor|props/flora/grass_soft_large.xml"
    id: 861
    template: "actor|props/flora/grass_soft_large.xml"
    id: 862
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 863
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 864
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 865
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 866
    template: "actor|props/flora/grass_soft_large.xml"
    id: 867
    template: "actor|props/flora/grass_soft_large.xml"
    id: 868
    template: "actor|props/flora/grass_soft_large.xml"
    id: 869
    template: "actor|props/flora/grass_soft_large.xml"
    id: 870
    template: "actor|props/flora/grass_soft_large.xml"
    id: 871
    template: "actor|props/flora/grass_soft_large.xml"
    id: 872
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 873
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 874
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 875
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 876
    template: "actor|props/flora/grass_soft_large.xml"
    id: 877
    template: "actor|props/flora/grass_soft_large.xml"
    id: 878
    template: "actor|props/flora/grass_soft_large.xml"
    id: 879
    template: "actor|props/flora/grass_soft_large.xml"
    id: 880
    template: "actor|props/flora/grass_soft_large.xml"
    id: 881
    template: "actor|props/flora/grass_soft_large.xml"
    id: 882
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 883
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 884
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 885
    template: "actor|props/flora/grass_soft_large.xml"
    id: 886
    template: "actor|props/flora/grass_soft_large.xml"
    id: 887
    template: "actor|props/flora/grass_soft_large.xml"
    id: 888
    template: "actor|props/flora/grass_soft_large.xml"
    id: 889
    template: "actor|props/flora/grass_soft_large.xml"
    id: 890
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 891
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 892
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 893
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 894
    template: "actor|props/flora/grass_soft_large.xml"
    id: 895
    template: "actor|props/flora/grass_soft_large.xml"
    id: 896
    template: "actor|props/flora/grass_soft_large.xml"
    id: 897
    template: "actor|props/flora/grass_soft_large.xml"
    id: 898
    template: "actor|props/flora/grass_soft_large.xml"
    id: 899
    template: "actor|props/flora/grass_soft_large.xml"
    id: 900
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 901
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 902
    template: "actor|props/flora/grass_soft_large.xml"
    id: 903
    template: "actor|props/flora/grass_soft_large.xml"
    id: 904
    template: "actor|props/flora/grass_soft_large.xml"
    id: 905
    template: "actor|props/flora/grass_soft_large.xml"
    id: 906
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 907
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 908
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 909
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 910
    template: "actor|props/flora/grass_soft_large.xml"
    id: 911
    template: "actor|props/flora/grass_soft_large.xml"
    id: 912
    template: "actor|props/flora/grass_soft_large.xml"
    id: 913
    template: "actor|props/flora/grass_soft_large.xml"
    id: 914
    template: "actor|props/flora/grass_soft_large.xml"
    id: 915
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 916
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 917
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 918
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 919
    template: "actor|props/flora/grass_soft_large.xml"
    id: 920
    template: "actor|props/flora/grass_soft_large.xml"
    id: 921
    template: "actor|props/flora/grass_soft_large.xml"
    id: 922
    template: "actor|props/flora/grass_soft_large.xml"
    id: 923
    template: "actor|props/flora/grass_soft_large.xml"
    id: 924
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 925
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 926
    template: "actor|props/flora/grass_soft_large.xml"
    id: 927
    template: "actor|props/flora/grass_soft_large.xml"
    id: 928
    template: "actor|props/flora/grass_soft_large.xml"
    id: 929
    template: "actor|props/flora/grass_soft_large.xml"
    id: 930
    template: "actor|props/flora/grass_soft_large.xml"
    id: 931
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 932
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 933
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 934
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 935
    template: "actor|props/flora/grass_soft_large.xml"
    id: 936
    template: "actor|props/flora/grass_soft_large.xml"
    id: 937
    template: "actor|props/flora/grass_soft_large.xml"
    id: 938
    template: "actor|props/flora/grass_soft_large.xml"
    id: 939
    template: "actor|props/flora/grass_soft_large.xml"
    id: 940
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 941
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 942
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 943
    template: "actor|props/flora/grass_soft_large.xml"
    id: 944
    template: "actor|props/flora/grass_soft_large.xml"
    id: 945
    template: "actor|props/flora/grass_soft_large.xml"
    id: 946
    template: "actor|props/flora/grass_soft_large.xml"
    id: 947
    template: "actor|props/flora/grass_soft_large.xml"
    id: 948
    template: "actor|props/flora/grass_soft_large.xml"
    id: 949
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 950
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 951
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 952
    template: "actor|props/flora/grass_soft_large.xml"
    id: 953
    template: "actor|props/flora/grass_soft_large.xml"
    id: 954
    template: "actor|props/flora/grass_soft_large.xml"
    id: 955
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 956
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 957
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 958
    template: "actor|props/flora/grass_soft_large.xml"
    id: 959
    template: "actor|props/flora/grass_soft_large.xml"
    id: 960
    template: "actor|props/flora/grass_soft_large.xml"
    id: 961
    template: "actor|props/flora/grass_soft_large.xml"
    id: 962
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 963
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 964
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 965
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 966
    template: "actor|props/flora/grass_soft_large.xml"
    id: 967
    template: "actor|props/flora/grass_soft_large.xml"
    id: 968
    template: "actor|props/flora/grass_soft_large.xml"
    id: 969
    template: "actor|props/flora/grass_soft_large.xml"
    id: 970
    template: "actor|props/flora/grass_soft_large.xml"
    id: 971
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 972
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 973
    template: "actor|props/flora/grass_soft_large.xml"
    id: 974
    template: "actor|props/flora/grass_soft_large.xml"
    id: 975
    template: "actor|props/flora/grass_soft_large.xml"
    id: 976
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 977
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 978
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 979
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 980
    template: "actor|props/flora/grass_soft_large.xml"
    id: 981
    template: "actor|props/flora/grass_soft_large.xml"
    id: 982
    template: "actor|props/flora/grass_soft_large.xml"
    id: 983
    template: "actor|props/flora/grass_soft_large.xml"
    id: 984
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 985
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 986
    template: "actor|props/flora/grass_soft_large.xml"
    id: 987
    template: "actor|props/flora/grass_soft_large.xml"
    id: 988
    template: "actor|props/flora/grass_soft_large.xml"
    id: 989
    template: "actor|props/flora/grass_soft_large.xml"
    id: 990
    template: "actor|props/flora/grass_soft_large.xml"
    id: 991
    template: "actor|props/flora/grass_soft_large.xml"
    id: 992
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 993
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 994
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 995
    template: "actor|props/flora/grass_soft_large.xml"
    id: 996
    template: "actor|props/flora/grass_soft_large.xml"
    id: 997
    template: "actor|props/flora/grass_soft_large.xml"
    id: 998
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 999
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1000
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1001
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1002
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1003
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1004
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1005
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1006
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1007
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1008
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1009
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1010
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1011
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1012
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1013
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1014
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1015
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1016
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1017
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1025
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1026
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1027
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1028
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1029
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1030
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1031
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1032
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1033
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1034
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1035
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1036
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1037
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1040
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1041
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1042
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1043
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1044
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1045
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1046
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1047
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1048
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1049
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1050
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1051
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1052
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1053
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1054
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1055
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1056
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1057
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1058
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1059
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1060
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1061
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1062
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1070
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1072
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1073
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1074
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1075
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1076
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1077
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1078
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1079
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1080
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1081
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1082
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1083
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1084
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1085
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1086
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1087
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1088
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1089
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1090
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1091
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1092
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1093
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1094
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1095
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1096
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1097
    template: "actor|props/flora/grass_soft_small_tall.xml"
    id: 1098
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1099
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1100
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1101
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1102
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1103
    template: "actor|props/flora/grass_soft_large.xml"
    id: 1104
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1105
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1106
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1107
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1108
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1109
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1110
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1111
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1112
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1113
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1114
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1115
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1116
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1119
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1120
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1121
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1122
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1123
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1124
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1125
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1126
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1127
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1128
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1129
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1130
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1131
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1132
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1133
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1134
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1135
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1136
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1137
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1138
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1139
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1140
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1141
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1142
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1143
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1144
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1145
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1146
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1147
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1148
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1149
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1150
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1151
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1152
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1153
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1154
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1155
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1156
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1157
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1158
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1159
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1160
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1161
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1162
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1163
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1164
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1165
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1166
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1167
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1168
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1169
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1170
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1171
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1172
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1173
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1174
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1175
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1176
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1177
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1178
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1179
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1180
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1181
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1182
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1183
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1184
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1185
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1186
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1187
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1188
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1189
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1190
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1191
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1192
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1193
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1194
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1195
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1196
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1197
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1198
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1199
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1200
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1201
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1202
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1203
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1204
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1205
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1206
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1207
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1208
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1209
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1210
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1211
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1212
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1213
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1214
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1215
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1216
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1217
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1218
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1219
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1220
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1221
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1222
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1223
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1224
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1225
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1226
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1227
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1228
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1229
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1230
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1231
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1232
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1233
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1234
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1235
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1236
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1237
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1238
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1239
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1240
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1241
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1242
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1243
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1244
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1245
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1246
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1247
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1248
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1249
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1250
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1251
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1252
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1253
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1254
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1255
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1256
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1257
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1258
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1259
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1260
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1261
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1262
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1263
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1264
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1265
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1266
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1267
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1270
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1271
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1274
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1275
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1276
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1277
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1278
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1279
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1280
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1281
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1282
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1283
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1284
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1285
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1286
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1287
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1288
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1289
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1290
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1291
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1292
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1293
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1294
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1295
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1296
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1297
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1298
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1299
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1300
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1301
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1302
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1303
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1304
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1305
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1306
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1307
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1308
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1309
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1310
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1315
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1316
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1318
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1319
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1320
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1321
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1322
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1323
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1324
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1325
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1326
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1327
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1328
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1329
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1330
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1331
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1332
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1333
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1334
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1335
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1336
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1337
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1338
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1339
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1340
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1341
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1342
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1343
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1344
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1345
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1346
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1347
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1348
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1349
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1350
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1351
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1352
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1353
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1354
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1355
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1356
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1357
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1358
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1359
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1360
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1361
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1362
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1363
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1367
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1368
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1369
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1370
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1371
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1372
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1373
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1374
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1375
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1376
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1377
    template: "actor|props/flora/bush_medit_me.xml"
    id: 1378
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1379
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1380
    template: "actor|props/flora/bush_medit_sm.xml"
    id: 1381
    template: "gaia/fauna_fish"
    id: 1382
    template: "gaia/fauna_fish"
    id: 1383
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1384
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1385
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1386
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1387
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1388
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1389
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1390
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1391
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1392
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1393
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1394
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1395
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1396
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1397
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1398
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1399
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1400
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1401
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1402
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1403
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1404
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1405
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1406
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1407
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1408
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1409
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1410
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1411
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1412
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1413
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1414
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1415
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1416
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1417
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1418
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1419
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1420
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1421
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1422
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1423
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1424
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1425
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1426
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1427
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1428
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1429
    template: "actor|props/flora/reeds_pond_lush_b.xml"
    id: 1430
    template: "gaia/flora_tree_pine"
    id: 1431
    template: "gaia/flora_tree_oak"
    id: 1432
    template: "gaia/flora_tree_pine"
    id: 1433
    template: "gaia/flora_tree_pine"
    id: 1434
    template: "gaia/flora_tree_pine"
    id: 1435
    template: "gaia/flora_tree_oak"
    id: 1436
    template: "gaia/flora_tree_pine"
    id: 1437
    template: "gaia/flora_tree_pine"
    id: 1438
    template: "gaia/flora_tree_pine"
    id: 1439
    template: "gaia/flora_tree_oak"
    id: 1440
    template: "gaia/flora_tree_oak"
    id: 1441
    template: "gaia/fauna_rabbit"
    id: 1442
    template: "gaia/flora_tree_pine"
    id: 1443
    template: "gaia/flora_tree_pine"
    id: 1444
    template: "gaia/flora_tree_pine"
    id: 1445
    template: "gaia/flora_tree_oak"
    id: 1446
    template: "gaia/flora_tree_oak"
    id: 1447
    template: "gaia/flora_tree_oak"
    id: 1448
    template: "gaia/flora_tree_oak"
    id: 1449
    template: "gaia/flora_tree_oak"
    id: 1450
    template: "gaia/flora_tree_pine"
    id: 1451
    template: "gaia/flora_tree_oak"
    id: 1452
    template: "gaia/flora_tree_oak"
    id: 1453
    template: "gaia/flora_tree_oak"
    id: 1454
    template: "gaia/flora_tree_oak"
    id: 1455
    template: "gaia/flora_tree_oak"
    id: 1456
    template: "gaia/flora_tree_pine"
    id: 1457
    template: "gaia/flora_tree_pine"
    id: 1458
    template: "gaia/flora_tree_oak"
    id: 1459
    template: "gaia/flora_tree_pine"
    id: 1460
    template: "gaia/flora_tree_pine"
    id: 1461
    template: "gaia/flora_tree_pine"
    id: 1462
    template: "gaia/flora_tree_pine"
    id: 1463
    template: "gaia/flora_tree_oak"
    id: 1464
    template: "gaia/flora_tree_oak"
    id: 1465
    template: "gaia/flora_tree_pine"
    id: 1466
    template: "gaia/flora_tree_oak"
    id: 1467
    template: "gaia/flora_tree_pine"
    id: 1468
    template: "gaia/flora_tree_pine"
    id: 1469
    template: "gaia/flora_tree_oak"
    id: 1470
    template: "gaia/flora_tree_pine"
    id: 1471
    template: "gaia/flora_tree_pine"
    id: 1472
    template: "gaia/flora_tree_oak"
    id: 1473
    template: "gaia/flora_tree_oak"
    id: 1474
    template: "gaia/flora_tree_pine"
    id: 1475
    template: "gaia/flora_tree_pine"
    id: 1476
    template: "gaia/flora_tree_oak"
    id: 1477
    template: "gaia/flora_tree_oak"
    id: 1478
    template: "gaia/flora_tree_pine"
    id: 1479
    template: "gaia/flora_tree_pine"
    id: 1480
    template: "gaia/flora_tree_oak"
    id: 1481
    template: "gaia/flora_tree_oak"
    id: 1482
    template: "gaia/flora_tree_oak"
    id: 1483
    template: "gaia/flora_tree_pine"
    id: 1484
    template: "gaia/flora_tree_oak"
    id: 1485
    template: "gaia/flora_tree_pine"
    id: 1486
    template: "gaia/flora_tree_oak"
    id: 1487
    template: "gaia/flora_tree_pine"
    id: 1488
    template: "gaia/flora_tree_pine"
    id: 1489
    template: "gaia/flora_tree_pine"
    id: 1490
    template: "gaia/flora_tree_oak"
    id: 1491
    template: "gaia/flora_tree_oak"
    id: 1492
    template: "gaia/flora_tree_oak"
    id: 1493
    template: "gaia/flora_tree_oak"
    id: 1494
    template: "gaia/flora_bush_grapes"
    id: 1495
    template: "gaia/flora_tree_pine"
    id: 1496
    template: "gaia/flora_tree_pine"
    id: 1497
    template: "gaia/flora_tree_oak"
    id: 1498
    template: "gaia/flora_bush_temperate"
    id: 1499
    template: "gaia/flora_tree_pine"
    id: 1500
    template: "gaia/flora_tree_oak"
    id: 1501
    template: "gaia/flora_tree_pine"
    id: 1502
    template: "gaia/flora_tree_oak"
    id: 1503
    template: "gaia/flora_tree_oak"
    id: 1504
    template: "gaia/flora_tree_oak"
    id: 1505
    template: "gaia/flora_tree_oak"
    id: 1506
    template: "gaia/flora_tree_oak"
    id: 1507
    template: "gaia/flora_tree_pine"
    id: 1508
    template: "gaia/flora_tree_oak"
    id: 1509
    template: "gaia/flora_tree_pine"
    id: 1510
    template: "gaia/flora_tree_oak"
    id: 1511
    template: "gaia/flora_tree_pine"
    id: 1512
    template: "gaia/flora_tree_pine"
    id: 1513
    template: "gaia/fauna_rabbit"
    id: 1514
    template: "gaia/flora_tree_pine"
    id: 1515
    template: "gaia/flora_tree_oak"
    id: 1516
    template: "gaia/flora_tree_oak"
    id: 1517
    template: "gaia/flora_tree_pine"
    id: 1518
    template: "gaia/flora_tree_oak"
    id: 1519
    template: "gaia/flora_tree_pine"
    id: 1520
    template: "gaia/flora_tree_oak"
    id: 1521
    template: "gaia/flora_tree_pine"
    id: 1522
    template: "gaia/flora_tree_pine"
    id: 1523
    template: "gaia/flora_tree_oak"
    id: 1524
    template: "gaia/flora_tree_oak"
    id: 1525
    template: "gaia/flora_tree_oak"
    id: 1526
    template: "gaia/fauna_deer"
    id: 1527
    template: "gaia/flora_tree_oak"
    id: 1528
    template: "gaia/flora_tree_oak"
    id: 1529
    template: "gaia/flora_tree_pine"
    id: 1530
    template: "gaia/flora_bush_berry"
    id: 1531
    template: "gaia/flora_tree_pine"
    id: 1532
    template: "gaia/flora_tree_pine"
    id: 1533
    template: "gaia/flora_tree_oak"
    id: 1534
    template: "gaia/flora_tree_pine"
    id: 1535
    template: "gaia/flora_bush_temperate"
    id: 1536
    template: "gaia/fauna_rabbit"
    id: 1537
    template: "gaia/flora_tree_oak"
    id: 1538
    template: "gaia/flora_tree_oak"
    id: 1539
    template: "gaia/flora_tree_pine"
    id: 1540
    template: "gaia/flora_tree_pine"
    id: 1541
    template: "gaia/flora_tree_pine"
    id: 1542
    template: "gaia/flora_tree_oak"
    id: 1543
    template: "gaia/flora_tree_oak"
    id: 1544
    template: "gaia/flora_tree_oak"
    id: 1545
    template: "gaia/flora_tree_oak"
    id: 1546
    template: "gaia/flora_bush_grapes"
    id: 1547
    template: "gaia/flora_tree_pine"
    id: 1548
    template: "gaia/flora_tree_pine"
    id: 1549
    template: "gaia/flora_bush_berry"
    id: 1550
    template: "gaia/flora_tree_pine"
    id: 1551
    template: "gaia/flora_tree_oak"
    id: 1552
    template: "gaia/flora_tree_pine"
    id: 1553
    template: "gaia/flora_tree_oak"
    id: 1554
    template: "gaia/flora_tree_pine"
    id: 1555
    template: "gaia/flora_tree_oak"
    id: 1556
    template: "gaia/flora_tree_oak"
    id: 1557
    template: "gaia/flora_tree_oak"
    id: 1558
    template: "gaia/flora_tree_pine"
    id: 1559
    template: "gaia/flora_tree_pine"
    id: 1560
    template: "gaia/flora_tree_pine"
    id: 1561
    template: "gaia/flora_tree_pine"
    id: 1562
    template: "gaia/flora_tree_oak"
    id: 1563
    template: "gaia/flora_tree_oak"
    id: 1564
    template: "gaia/flora_tree_pine"
    id: 1565
    template: "gaia/flora_tree_pine"
    id: 1566
    template: "gaia/flora_tree_oak"
    id: 1567
    template: "gaia/flora_tree_pine"
    id: 1568
    template: "gaia/flora_tree_oak"
    id: 1569
    template: "gaia/flora_tree_oak"
    id: 1570
    template: "gaia/flora_tree_pine"
    id: 1571
    template: "gaia/flora_tree_pine"
    id: 1572
    template: "gaia/flora_tree_pine"
    id: 1573
    template: "gaia/fauna_deer"
    id: 1574
    template: "gaia/flora_tree_oak"
    id: 1575
    template: "gaia/flora_bush_grapes"
    id: 1576
    template: "gaia/flora_tree_oak"
    id: 1577
    template: "gaia/flora_tree_pine"
    id: 1578
    template: "gaia/flora_tree_oak"
    id: 1579
    template: "gaia/fauna_rabbit"
    id: 1580
    template: "gaia/flora_tree_pine"
    id: 1581
    template: "gaia/flora_tree_oak"
    id: 1582
    template: "gaia/flora_tree_pine"
    id: 1583
    template: "gaia/flora_tree_oak"
    id: 1584
    template: "gaia/flora_tree_pine"
    id: 1585
    template: "gaia/flora_tree_pine"
    id: 1586
    template: "gaia/flora_tree_pine"
    id: 1587
    template: "gaia/flora_tree_oak"
    id: 1588
    template: "gaia/flora_tree_oak"
    id: 1589
    template: "gaia/flora_tree_pine"
    id: 1590
    template: "gaia/flora_tree_oak"
    id: 1591
    template: "gaia/flora_tree_pine"
    id: 1592
    template: "gaia/flora_tree_oak"
    id: 1593
    template: "gaia/flora_tree_oak"
    id: 1594
    template: "gaia/flora_tree_oak"
    id: 1595
    template: "gaia/flora_tree_oak"
    id: 1596
    template: "gaia/flora_tree_oak"
    id: 1597
    template: "gaia/flora_tree_oak"
    id: 1598
    template: "gaia/flora_tree_pine"
    id: 1599
    template: "gaia/flora_tree_oak"
    id: 1600
    template: "gaia/flora_tree_oak"
    id: 1601
    template: "gaia/flora_bush_berry"
    id: 1602
    template: "gaia/flora_tree_oak"
    id: 1603
    template: "gaia/flora_tree_oak"
    id: 1604
    template: "gaia/flora_tree_oak"
    id: 1605
    template: "gaia/flora_tree_oak"
    id: 1606
    template: "gaia/flora_tree_pine"
    id: 1607
    template: "gaia/flora_tree_pine"
    id: 1608
    template: "gaia/flora_tree_pine"
    id: 1609
    template: "gaia/flora_tree_oak"
    id: 1610
    template: "gaia/flora_tree_pine"
    id: 1611
    template: "gaia/flora_tree_pine"
    id: 1612
    template: "gaia/flora_tree_pine"
    id: 1613
    template: "gaia/flora_tree_pine"
    id: 1614
    template: "gaia/flora_tree_pine"
    id: 1615
    template: "gaia/fauna_rabbit"
    id: 1616
    template: "gaia/fauna_deer"
    id: 1617
    template: "gaia/fauna_deer"
    id: 1618
    template: "gaia/flora_tree_oak"
    id: 1619
    template: "gaia/fauna_rabbit"
    id: 1620
    template: "gaia/fauna_rabbit"
    id: 1621
    template: "gaia/flora_tree_oak"
    id: 1622
    template: "gaia/flora_tree_pine"
    id: 1623
    template: "gaia/flora_tree_pine"
    id: 1624
    template: "gaia/flora_tree_pine"
    id: 1625
    template: "gaia/flora_tree_pine"
    id: 1626
    template: "gaia/flora_tree_oak"
    id: 1627
    template: "gaia/flora_tree_pine"
    id: 1628
    template: "gaia/flora_tree_oak"
    id: 1629
    template: "gaia/flora_tree_pine"
    id: 1630
    template: "gaia/flora_tree_pine"
    id: 1631
    template: "gaia/flora_bush_temperate"
    id: 1632
    template: "gaia/flora_tree_pine"
    id: 1633
    template: "gaia/flora_tree_pine"
    id: 1634
    template: "gaia/flora_tree_pine"
    id: 1635
    template: "gaia/fauna_rabbit"
    id: 1636
    template: "gaia/flora_tree_oak"
    id: 1637
    template: "gaia/flora_tree_pine"
    id: 1638
    template: "gaia/flora_tree_pine"
    id: 1639
    template: "gaia/fauna_deer"
    id: 1640
    template: "gaia/flora_tree_pine"
    id: 1641
    template: "gaia/flora_tree_pine"
    id: 1642
    template: "gaia/flora_tree_oak"
    id: 1643
    template: "gaia/flora_tree_oak"
    id: 1644
    template: "gaia/flora_tree_pine"
    id: 1645
    template: "gaia/flora_tree_oak"
    id: 1646
    template: "gaia/flora_tree_pine"
    id: 1647
    template: "gaia/flora_tree_oak"
    id: 1648
    template: "gaia/flora_tree_pine"
    id: 1649
    template: "gaia/flora_tree_pine"
    id: 1650
    template: "gaia/flora_tree_pine"
    id: 1651
    template: "gaia/flora_bush_grapes"
    id: 1652
    template: "gaia/flora_tree_oak"
    id: 1653
    template: "gaia/flora_tree_pine"
    id: 1654
    template: "gaia/flora_bush_berry"
    id: 1655
    template: "gaia/flora_bush_temperate"
    id: 1656
    template: "gaia/flora_tree_pine"
    id: 1657
    template: "gaia/flora_tree_pine"
    id: 1658
    template: "gaia/fauna_rabbit"
    id: 1659
    template: "gaia/flora_tree_pine"
    id: 1660
    template: "gaia/flora_bush_grapes"
    id: 1661
    template: "gaia/flora_tree_oak"
    id: 1662
    template: "gaia/flora_tree_oak"
    id: 1663
    template: "gaia/flora_tree_pine"
    id: 1664
    template: "gaia/flora_tree_oak"
    id: 1665
    template: "gaia/flora_tree_oak"
    id: 1666
    template: "gaia/flora_tree_pine"
    id: 1667
    template: "gaia/flora_tree_pine"
    id: 1668
    template: "gaia/flora_tree_pine"
    id: 1669
    template: "gaia/flora_tree_pine"
    id: 1670
    template: "gaia/fauna_rabbit"
    id: 1671
    template: "gaia/flora_tree_pine"
    id: 1672
    template: "gaia/flora_tree_pine"
    id: 1673
    template: "gaia/flora_tree_pine"
    id: 1674
    template: "gaia/flora_tree_oak"
    id: 1675
    template: "gaia/flora_tree_pine"
    id: 1676
    template: "gaia/flora_tree_oak"
    id: 1677
    template: "gaia/flora_tree_oak"
    id: 1678
    template: "gaia/flora_tree_pine"
    id: 1679
    template: "gaia/flora_bush_temperate"
    id: 1680
    template: "gaia/flora_tree_oak"
    id: 1681
    template: "gaia/flora_tree_oak"
    id: 1682
    template: "gaia/flora_tree_oak"
    id: 1683
    template: "gaia/flora_tree_oak"
    id: 1684
    template: "gaia/flora_bush_grapes"
    id: 1685
    template: "gaia/fauna_rabbit"
    id: 1686
    template: "gaia/flora_bush_berry"
    id: 1687
    template: "gaia/flora_tree_pine"
    id: 1688
    template: "gaia/flora_tree_pine"
    id: 1689
    template: "gaia/flora_tree_pine"
    id: 1690
    template: "gaia/flora_tree_oak"
    id: 1691
    template: "gaia/fauna_rabbit"
    id: 1692
    template: "gaia/flora_tree_oak"
    id: 1693
    template: "gaia/flora_tree_pine"
    id: 1694
    template: "gaia/flora_tree_pine"
    id: 1695
    template: "gaia/flora_tree_oak"
    id: 1696
    template: "gaia/flora_tree_oak"
    id: 1697
    template: "gaia/flora_tree_pine"
    id: 1698
    template: "gaia/flora_tree_oak"
    id: 1699
    template: "gaia/flora_tree_oak"
    id: 1700
    template: "gaia/flora_tree_pine"
    id: 1701
    template: "gaia/flora_tree_pine"
    id: 1702
    template: "gaia/flora_tree_pine"
    id: 1703
    template: "gaia/flora_tree_oak"
    id: 1704
    template: "gaia/flora_tree_pine"
    id: 1705
    template: "gaia/fauna_deer"
    id: 1706
    template: "gaia/flora_tree_oak"
    id: 1707
    template: "gaia/flora_tree_pine"
    id: 1708
    template: "gaia/flora_tree_pine"
    id: 1709
    template: "gaia/flora_tree_pine"
    id: 1710
    template: "gaia/flora_tree_oak"
    id: 1711
    template: "gaia/flora_tree_oak"
    id: 1712
    template: "gaia/flora_tree_oak"
    id: 1713
    template: "gaia/flora_tree_pine"
    id: 1714
    template: "gaia/flora_bush_berry"
    id: 1715
    template: "gaia/flora_tree_pine"
    id: 1716
    template: "gaia/flora_tree_pine"
    id: 1717
    template: "gaia/flora_bush_temperate"
    id: 1718
    template: "gaia/flora_bush_temperate"
    id: 1719
    template: "gaia/flora_tree_oak"
    id: 1720
    template: "gaia/flora_tree_oak"
    id: 1721
    template: "gaia/flora_tree_oak"
    id: 1722
    template: "gaia/flora_bush_temperate"
    id: 1723
    template: "gaia/flora_tree_oak"
    id: 1724
    template: "gaia/flora_tree_oak"
    id: 1725
    template: "gaia/flora_tree_oak"
    id: 1726
    template: "gaia/flora_tree_oak"
    id: 1727
    template: "gaia/flora_tree_pine"
    id: 1728
    template: "gaia/flora_tree_pine"
    id: 1729
    template: "gaia/flora_tree_oak"
    id: 1730
    template: "gaia/flora_tree_oak"
    id: 1731
    template: "gaia/flora_tree_oak"
    id: 1732
    template: "gaia/flora_tree_pine"
    id: 1733
    template: "gaia/flora_tree_pine"
    id: 1734
    template: "gaia/flora_tree_oak"
    id: 1735
    template: "gaia/flora_tree_oak"
    id: 1736
    template: "gaia/flora_tree_oak"
    id: 1737
    template: "gaia/flora_tree_oak"
    id: 1738
    template: "gaia/flora_tree_pine"
    id: 1739
    template: "gaia/flora_tree_oak"
    id: 1740
    template: "gaia/flora_tree_pine"
    id: 1741
    template: "gaia/flora_bush_temperate"
    id: 1742
    template: "gaia/flora_tree_oak"
    id: 1743
    template: "gaia/flora_tree_pine"
    id: 1744
    template: "gaia/flora_tree_pine"
    id: 1745
    template: "gaia/flora_bush_berry"
    id: 1746
    template: "gaia/flora_tree_oak"
    id: 1747
    template: "gaia/flora_tree_oak"
    id: 1748
    template: "gaia/flora_tree_oak"
    id: 1749
    template: "gaia/flora_bush_berry"
    id: 1750
    template: "gaia/flora_tree_oak"
    id: 1751
    template: "gaia/flora_tree_oak"
    id: 1752
    template: "gaia/flora_tree_pine"
    id: 1753
    template: "gaia/flora_tree_oak"
    id: 1754
    template: "gaia/flora_tree_pine"
    id: 1755
    template: "gaia/flora_tree_oak"
    id: 1756
    template: "gaia/flora_tree_oak"
    id: 1757
    template: "gaia/flora_tree_pine"
    id: 1758
    template: "gaia/flora_tree_oak"
    id: 1759
    template: "gaia/flora_tree_pine"
    id: 1760
    template: "gaia/flora_tree_pine"
    id: 1761
    template: "gaia/flora_tree_oak"
    id: 1762
    template: "gaia/flora_tree_oak"
    id: 1763
    template: "gaia/flora_tree_oak"
    id: 1764
    template: "gaia/flora_tree_oak"
    id: 1765
    template: "gaia/flora_tree_oak"
    id: 1766
    template: "gaia/flora_bush_grapes"
    id: 1767
    template: "gaia/flora_tree_oak"
    id: 1768
    template: "gaia/flora_tree_oak"
    id: 1769
    template: "gaia/flora_tree_pine"
    id: 1770
    template: "gaia/flora_tree_pine"
    id: 1771
    template: "gaia/flora_tree_pine"
    id: 1772
    template: "gaia/flora_tree_pine"
    id: 1773
    template: "gaia/flora_tree_pine"
    id: 1774
    template: "gaia/fauna_rabbit"
    id: 1775
    template: "gaia/flora_tree_pine"
    id: 1776
    template: "gaia/fauna_deer"
    id: 1777
    template: "gaia/flora_tree_oak"
    id: 1778
    template: "gaia/flora_tree_pine"
    id: 1779
    template: "gaia/flora_tree_pine"
    id: 1780
    template: "gaia/flora_tree_pine"
    id: 1781
    template: "gaia/flora_tree_pine"
    id: 1782
    template: "gaia/flora_tree_pine"
    id: 1783
    template: "gaia/flora_tree_oak"
    id: 1784
    template: "gaia/flora_tree_oak"
    id: 1785
    template: "gaia/flora_tree_oak"
    id: 1786
    template: "gaia/fauna_rabbit"
    id: 1787
    template: "gaia/flora_tree_oak"
    id: 1788
    template: "gaia/flora_tree_pine"
    id: 1789
    template: "gaia/flora_tree_oak"
    id: 1790
    template: "gaia/flora_tree_pine"
    id: 1791
    template: "gaia/flora_tree_pine"
    id: 1792
    template: "gaia/fauna_deer"
    id: 1793
    template: "gaia/flora_tree_oak"
    id: 1794
    template: "gaia/flora_tree_oak"
    id: 1795
    template: "gaia/flora_tree_pine"
    id: 1796
    template: "gaia/flora_tree_pine"
    id: 1797
    template: "gaia/fauna_rabbit"
    id: 1798
    template: "gaia/flora_bush_grapes"
    id: 1799
    template: "gaia/flora_bush_temperate"
    id: 1800
    template: "gaia/flora_tree_pine"
    id: 1801
    template: "gaia/flora_tree_pine"
    id: 1802
    template: "gaia/flora_tree_oak"
    id: 1803
    template: "gaia/flora_tree_oak"
    id: 1804
    template: "gaia/flora_tree_pine"
    id: 1805
    template: "gaia/flora_tree_oak"
    id: 1806
    template: "gaia/flora_tree_pine"
    id: 1807
    template: "gaia/fauna_rabbit"
    id: 1808
    template: "gaia/flora_tree_oak"
    id: 1809
    template: "gaia/flora_tree_oak"
    id: 1810
    template: "gaia/flora_tree_pine"
    id: 1811
    template: "gaia/flora_tree_oak"
    id: 1812
    template: "gaia/flora_tree_pine"
    id: 1813
    template: "gaia/flora_tree_pine"
    id: 1814
    template: "gaia/flora_tree_oak"
    id: 1815
    template: "gaia/flora_tree_pine"
    id: 1816
    template: "gaia/flora_tree_oak"
    id: 1817
    template: "gaia/flora_bush_grapes"
    id: 1818
    template: "gaia/flora_tree_oak"
    id: 1819
    template: "gaia/flora_tree_pine"
    id: 1820
    template: "gaia/flora_tree_oak"
    id: 1821
    template: "gaia/flora_bush_berry"
    id: 1822
    template: "gaia/flora_tree_oak"
    id: 1823
    template: "gaia/flora_tree_oak"
    id: 1824
    template: "gaia/flora_tree_oak"
    id: 1825
    template: "gaia/flora_tree_oak"
    id: 1826
    template: "gaia/flora_tree_pine"
    id: 1827
    template: "gaia/flora_tree_oak"
    id: 1828
    template: "gaia/flora_tree_oak"
    id: 1829
    template: "gaia/flora_bush_temperate"
    id: 1830
    template: "gaia/flora_tree_oak"
    id: 1831
    template: "gaia/flora_tree_pine"
    id: 1832
    template: "gaia/flora_tree_pine"
    id: 1833
    template: "gaia/flora_tree_pine"
    id: 1834
    template: "gaia/flora_bush_berry"
    id: 1835
    template: "gaia/fauna_deer"
    id: 1836
    template: "gaia/flora_tree_oak"
    id: 1837
    template: "gaia/flora_tree_pine"
    id: 1838
    template: "gaia/fauna_rabbit"
    id: 1839
    template: "gaia/flora_bush_berry"
    id: 1840
    template: "gaia/flora_tree_oak"
    id: 1841
    template: "gaia/flora_tree_pine"
    id: 1842
    template: "gaia/flora_tree_pine"
    id: 1843
    template: "gaia/fauna_rabbit"
    id: 1844
    template: "gaia/flora_tree_pine"
    id: 1845
    template: "gaia/flora_tree_pine"
    id: 1846
    template: "gaia/flora_tree_oak"
    id: 1847
    template: "gaia/flora_tree_pine"
    id: 1848
    template: "gaia/flora_bush_grapes"
    id: 1849
    template: "gaia/flora_tree_pine"
    id: 1850
    template: "gaia/flora_tree_oak"
    id: 1851
    template: "gaia/flora_tree_oak"
    id: 1852
    template: "gaia/flora_tree_oak"
    id: 1853
    template: "gaia/flora_tree_pine"
    id: 1854
    template: "gaia/flora_tree_oak"
    id: 1855
    template: "gaia/flora_tree_oak"
    id: 1856
    template: "gaia/flora_tree_pine"
    id: 1857
    template: "gaia/flora_tree_oak"
    id: 1858
    template: "gaia/flora_tree_pine"
    id: 1859
    template: "gaia/flora_tree_oak"
    id: 1860
    template: "gaia/fauna_rabbit"
    id: 1861
    template: "gaia/flora_tree_pine"
    id: 1862
    template: "gaia/flora_tree_pine"
    id: 1863
    template: "gaia/flora_tree_pine"
    id: 1864
    template: "gaia/flora_bush_grapes"
    id: 1865
    template: "gaia/flora_tree_oak"
    id: 1866
    template: "gaia/flora_tree_oak"
    id: 1867
    template: "gaia/flora_tree_oak"
    id: 1868
    template: "gaia/flora_tree_oak"
    id: 1869
    template: "gaia/flora_tree_oak"
    id: 1870
    template: "gaia/flora_tree_oak"
    id: 1871
    template: "gaia/flora_tree_oak"
    id: 1872
    template: "gaia/flora_tree_oak"
    id: 1873
    template: "gaia/flora_tree_pine"
    id: 1874
    template: "gaia/flora_tree_pine"
    id: 1875
    template: "gaia/flora_tree_oak"
    id: 1876
    template: "gaia/flora_tree_oak"
    id: 1877
    template: "gaia/flora_tree_oak"
    id: 1878
    template: "gaia/flora_tree_oak"
    id: 1879
    template: "gaia/flora_tree_pine"
    id: 1880
    template: "gaia/flora_tree_pine"
    id: 1881
    template: "gaia/flora_tree_oak"
    id: 1882
    template: "gaia/flora_tree_oak"
    id: 1883
    template: "gaia/flora_tree_oak"
    id: 1884
    template: "gaia/flora_tree_pine"
    id: 1885
    template: "gaia/flora_bush_grapes"
    id: 1886
    template: "gaia/flora_bush_grapes"
    id: 1887
    template: "gaia/flora_tree_pine"
    id: 1888
    template: "gaia/flora_tree_pine"
    id: 1889
    template: "gaia/flora_tree_oak"
    id: 1890
    template: "gaia/flora_tree_pine"
    id: 1891
    template: "gaia/fauna_deer"
    id: 1892
    template: "gaia/flora_tree_oak"
    id: 1893
    template: "gaia/flora_tree_oak"
    id: 1894
    template: "gaia/flora_tree_oak"
    id: 1895
    template: "gaia/flora_tree_oak"
    id: 1896
    template: "gaia/flora_tree_oak"
    id: 1897
    template: "gaia/flora_tree_oak"
    id: 1898
    template: "gaia/fauna_deer"
    id: 1899
    template: "gaia/flora_tree_oak"
    id: 1900
    template: "gaia/flora_tree_pine"
    id: 1901
    template: "gaia/flora_tree_oak"
    id: 1902
    template: "gaia/fauna_rabbit"
    id: 1903
    template: "gaia/flora_tree_pine"
    id: 1904
    template: "gaia/flora_tree_oak"
    id: 1905
    template: "gaia/flora_tree_pine"
    id: 1906
    template: "gaia/flora_tree_oak"
    id: 1907
    template: "gaia/flora_tree_oak"
    id: 1908
    template: "gaia/flora_tree_pine"
    id: 1909
    template: "gaia/flora_bush_temperate"
    id: 1910
    template: "gaia/fauna_deer"
    id: 1911
    template: "gaia/flora_bush_berry"
    id: 1912
    template: "gaia/flora_tree_oak"
    id: 1913
    template: "gaia/flora_tree_pine"
    id: 1914
    template: "gaia/flora_tree_oak"
    id: 1915
    template: "gaia/flora_tree_oak"
    id: 1916
    template: "gaia/flora_tree_oak"
    id: 1917
    template: "gaia/flora_tree_pine"
    id: 1918
    template: "gaia/flora_tree_oak"
    id: 1919
    template: "gaia/flora_tree_oak"
    id: 1920
    template: "gaia/flora_tree_pine"
    id: 1921
    template: "gaia/flora_tree_pine"
    id: 1922
    template: "gaia/flora_tree_oak"
    id: 1923
    template: "gaia/fauna_rabbit"
    id: 1924
    template: "gaia/flora_tree_oak"
    id: 1925
    template: "gaia/flora_bush_grapes"
    id: 1926
    template: "gaia/flora_tree_oak"
    id: 1927
    template: "gaia/fauna_deer"
    id: 1928
    template: "gaia/flora_bush_grapes"
    id: 1929
    template: "gaia/flora_tree_oak"
    id: 1930
    template: "gaia/flora_tree_pine"
    id: 1931
    template: "gaia/flora_bush_grapes"
    id: 1932
    template: "gaia/flora_tree_oak"
    id: 1933
    template: "gaia/flora_bush_grapes"
    id: 1934
    template: "gaia/flora_tree_oak"
    id: 1935
    template: "gaia/flora_tree_oak"
    id: 1936
    template: "gaia/flora_tree_oak"
    id: 1937
    template: "gaia/flora_tree_oak"
    id: 1938
    template: "gaia/flora_tree_pine"
    id: 1939
    template: "gaia/flora_tree_oak"
    id: 1940
    template: "gaia/fauna_rabbit"
    id: 1941
    template: "gaia/flora_tree_oak"
    id: 1942
    template: "gaia/flora_tree_oak"
    id: 1943
    template: "gaia/flora_tree_pine"
    id: 1944
    template: "gaia/flora_bush_grapes"
    id: 1945
    template: "gaia/flora_bush_temperate"
    id: 1946
    template: "gaia/flora_tree_oak"
    id: 1947
    template: "gaia/flora_tree_pine"
    id: 1948
    template: "gaia/flora_bush_grapes"
    id: 1949
    template: "gaia/fauna_rabbit"
    id: 1950
    template: "gaia/flora_tree_oak"
    id: 1951
    template: "gaia/flora_tree_pine"
    id: 1952
    template: "gaia/flora_tree_oak"
    id: 1953
    template: "gaia/flora_tree_oak"
    id: 1954
    template: "gaia/flora_tree_oak"
    id: 1955
    template: "gaia/flora_tree_oak"
    id: 1956
    template: "gaia/flora_tree_pine"
    id: 1957
    template: "gaia/flora_tree_oak"
    id: 1958
    template: "gaia/flora_tree_oak"
    id: 1959
    template: "gaia/flora_tree_pine"
    id: 1960
    template: "gaia/flora_tree_pine"
    id: 1961
    template: "gaia/flora_tree_pine"
    id: 1962
    template: "gaia/flora_bush_berry"
    id: 1963
    template: "gaia/flora_tree_oak"
    id: 1964
    template: "gaia/flora_tree_oak"
    id: 1965
    template: "gaia/flora_tree_oak"
    id: 1966
    template: "gaia/fauna_rabbit"
    id: 1967
    template: "gaia/fauna_rabbit"
    id: 1968
    template: "gaia/flora_tree_pine"
    id: 1969
    template: "gaia/flora_tree_pine"
    id: 1970
    template: "gaia/flora_tree_pine"
    id: 1971
    template: "gaia/flora_bush_grapes"
    id: 1972
    template: "gaia/flora_tree_oak"
    id: 1973
    template: "gaia/flora_tree_pine"
    id: 1974
    template: "gaia/flora_bush_berry"
    id: 1975
    template: "gaia/flora_tree_pine"
    id: 1976
    template: "gaia/flora_tree_oak"
    id: 1977
    template: "gaia/flora_tree_oak"
    id: 1978
    template: "gaia/flora_bush_temperate"
    id: 1979
    template: "gaia/flora_tree_pine"
    id: 1980
    template: "gaia/flora_tree_oak"
    id: 1981
    template: "gaia/flora_tree_pine"
    id: 1982
    template: "gaia/flora_tree_pine"
    id: 1983
    template: "gaia/flora_tree_oak"
    id: 1984
    template: "gaia/flora_tree_oak"
    id: 1985
    template: "gaia/flora_tree_pine"
    id: 1986
    template: "gaia/flora_tree_oak"
    id: 1987
    template: "gaia/flora_tree_oak"
    id: 1988
    template: "gaia/flora_tree_oak"
    id: 1989
    template: "gaia/fauna_deer"
    id: 1990
    template: "gaia/fauna_deer"
    id: 1991
    template: "gaia/flora_tree_oak"
    id: 1992
    template: "gaia/flora_tree_oak"
    id: 1993
    template: "gaia/flora_tree_oak"
    id: 1994
    template: "gaia/flora_tree_oak"
    id: 1995
    template: "gaia/flora_tree_oak"
    id: 1996
    template: "gaia/flora_tree_oak"
    id: 1997
    template: "gaia/flora_tree_oak"
    id: 1998
    template: "gaia/flora_tree_pine"
    id: 1999
    template: "gaia/flora_tree_pine"
    id: 2000
    template: "gaia/flora_tree_oak"
    id: 2001
    template: "gaia/flora_tree_oak"
    id: 2002
    template: "gaia/flora_tree_pine"
    id: 2003
    template: "gaia/flora_tree_oak"
    id: 2004
    template: "gaia/flora_tree_oak"
    id: 2005
    template: "gaia/flora_tree_oak"
    id: 2006
    template: "gaia/flora_tree_oak"
    id: 2007
    template: "gaia/flora_tree_oak"
    id: 2008
    template: "gaia/flora_tree_oak"
    id: 2009
    template: "gaia/fauna_rabbit"
    id: 2010
    template: "gaia/flora_tree_oak"
    id: 2011
    template: "gaia/flora_bush_temperate"
    id: 2012
    template: "gaia/flora_tree_oak"
    id: 2013
    template: "gaia/flora_tree_pine"
    id: 2014
    template: "gaia/flora_tree_pine"
    id: 2015
    template: "gaia/fauna_deer"
    id: 2016
    template: "gaia/flora_tree_oak"
    id: 2017
    template: "gaia/flora_tree_oak"
    id: 2018
    template: "gaia/flora_tree_oak"
    id: 2019
    template: "gaia/flora_tree_oak"
    id: 2020
    template: "gaia/flora_tree_oak"
    id: 2021
    template: "gaia/flora_tree_oak"
    id: 2022
    template: "gaia/flora_tree_oak"
    id: 2023
    template: "gaia/flora_tree_oak"
    id: 2024
    template: "gaia/flora_tree_pine"
    id: 2025
    template: "gaia/fauna_deer"
    id: 2026
    template: "gaia/flora_tree_oak"
    id: 2027
    template: "gaia/flora_tree_pine"
    id: 2028
    template: "gaia/fauna_rabbit"
    id: 2029
    template: "gaia/flora_tree_oak"
    id: 2030
    template: "gaia/flora_tree_oak"
    id: 2031
    template: "gaia/flora_tree_oak"
    id: 2032
    template: "gaia/fauna_rabbit"
    id: 2033
    template: "gaia/flora_tree_pine"
    id: 2034
    template: "gaia/fauna_rabbit"
    id: 2035
    template: "gaia/fauna_rabbit"
    id: 2036
    template: "gaia/flora_tree_pine"
    id: 2037
    template: "gaia/flora_tree_oak"
    id: 2038
    template: "gaia/flora_bush_grapes"
    id: 2039
    template: "gaia/flora_tree_oak"
    id: 2040
    template: "gaia/flora_bush_temperate"
    id: 2041
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/fauna_deer"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2083
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2085
    template: "gaia/flora_tree_oak"
    id: 2086
    template: "gaia/flora_tree_pine"
    id: 2087
    template: "gaia/flora_tree_oak"
    id: 2088
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2093
    template: "gaia/flora_tree_pine"
    id: 2094
    template: "gaia/flora_tree_pine"
    id: 2095
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
    id: 2097
    template: "gaia/flora_tree_oak"
    id: 2098
    template: "gaia/flora_tree_oak"
    id: 2099
    template: "gaia/flora_tree_pine"
    id: 2100
    template: "gaia/flora_bush_grapes"
    id: 2101
    template: "gaia/fauna_rabbit"
    id: 2102
    template: "gaia/fauna_deer"
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    template: "gaia/fauna_rabbit"
    id: 2104
    template: "gaia/flora_bush_temperate"
    id: 2105
    template: "gaia/flora_tree_oak"
    id: 2106
    template: "gaia/flora_tree_oak"
    id: 2107
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2110
    template: "gaia/flora_tree_pine"
    id: 2111
    template: "gaia/flora_tree_oak"
    id: 2112
    template: "gaia/flora_tree_oak"
    id: 2113
    template: "gaia/flora_tree_oak"
    id: 2114
    template: "gaia/flora_tree_oak"
    id: 2115
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2117
    template: "gaia/flora_tree_pine"
    id: 2118
    template: "gaia/flora_tree_pine"
    id: 2119
    template: "gaia/flora_tree_oak"
    id: 2120
    template: "gaia/flora_tree_pine"
    id: 2121
    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
    id: 2123
    template: "gaia/flora_tree_oak"
    id: 2124
    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_rabbit"
    id: 2128
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 2130
    template: "gaia/flora_tree_pine"
    id: 2131
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 2136
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
    id: 2140
    template: "gaia/flora_tree_oak"
    id: 2141
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2150
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
    id: 2152
    template: "gaia/flora_tree_oak"
    id: 2153
    template: "gaia/flora_tree_pine"
    id: 2154
    template: "gaia/flora_tree_pine"
    id: 2155
    template: "gaia/flora_tree_pine"
    id: 2156
    template: "gaia/flora_tree_pine"
    id: 2157
    template: "gaia/flora_tree_pine"
    id: 2158
    template: "gaia/flora_tree_oak"
    id: 2159
    template: "gaia/flora_tree_pine"
    id: 2160
    template: "gaia/flora_tree_pine"
    id: 2161
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2163
    template: "gaia/flora_tree_pine"
    id: 2164
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 2166
    template: "gaia/flora_tree_oak"
    id: 2167
    template: "gaia/flora_tree_oak"
    id: 2168
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 2170
    template: "gaia/flora_tree_pine"
    id: 2171
    template: "gaia/flora_tree_pine"
    id: 2172
    template: "gaia/flora_tree_oak"
    id: 2173
    template: "gaia/flora_tree_oak"
    id: 2174
    template: "gaia/flora_bush_temperate"
    id: 2175
    template: "gaia/flora_tree_oak"
    id: 2176
    template: "gaia/flora_bush_grapes"
    id: 2177
    template: "gaia/fauna_rabbit"
    id: 2178
    template: "gaia/flora_tree_oak"
    id: 2179
    template: "gaia/flora_tree_oak"
    id: 2180
    template: "gaia/flora_tree_pine"
    id: 2181
    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
    id: 2183
    template: "gaia/flora_tree_pine"
    id: 2184
    template: "gaia/flora_tree_oak"
    id: 2185
    template: "gaia/flora_tree_oak"
    id: 2186
    template: "gaia/flora_tree_pine"
    id: 2187
    template: "gaia/flora_tree_pine"
    id: 2188
    template: "gaia/flora_tree_pine"
    id: 2189
    template: "gaia/fauna_deer"
    id: 2190
    template: "gaia/flora_tree_oak"
    id: 2191
    template: "gaia/flora_bush_berry"
    id: 2192
    template: "gaia/flora_bush_berry"
    id: 2193
    template: "gaia/flora_bush_temperate"
    id: 2194
    template: "gaia/flora_tree_pine"
    id: 2195
    template: "gaia/flora_tree_oak"
    id: 2196
    template: "gaia/fauna_rabbit"
    id: 2197
    template: "gaia/flora_tree_oak"
    id: 2198
    template: "gaia/flora_tree_pine"
    id: 2199
    template: "gaia/flora_tree_oak"
    id: 2200
    template: "gaia/flora_tree_pine"
    id: 2201
    template: "gaia/flora_tree_pine"
    id: 2202
    template: "gaia/flora_tree_oak"
    id: 2203
    template: "gaia/flora_tree_pine"
    id: 2204
    template: "gaia/flora_tree_pine"
    id: 2205
    template: "gaia/fauna_rabbit"
    id: 2206
    template: "gaia/flora_bush_grapes"
    id: 2207
    template: "gaia/flora_tree_oak"
    id: 2208
    template: "gaia/flora_tree_oak"
    id: 2209
    template: "gaia/fauna_rabbit"
    id: 2210
    template: "gaia/fauna_rabbit"
    id: 2211
    template: "gaia/flora_bush_grapes"
    id: 2212
    template: "gaia/flora_tree_pine"
    id: 2213
    template: "gaia/flora_bush_berry"
    id: 2214
    template: "gaia/flora_tree_pine"
    id: 2215
    template: "gaia/flora_bush_berry"
    id: 2216
    template: "gaia/flora_tree_pine"
    id: 2217
    template: "gaia/flora_tree_oak"
    id: 2218
    template: "gaia/flora_tree_oak"
    id: 2219
    template: "gaia/flora_tree_pine"
    id: 2220
    template: "gaia/flora_tree_oak"
    id: 2221
    template: "gaia/flora_tree_oak"
    id: 2222
    template: "gaia/flora_tree_pine"
    id: 2223
    template: "gaia/flora_tree_pine"
    id: 2224
    template: "gaia/flora_tree_pine"
    id: 2225
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
    id: 2227
    template: "gaia/flora_tree_pine"
    id: 2228
    template: "gaia/flora_bush_temperate"
    id: 2229
    template: "gaia/flora_tree_pine"
    id: 2230
    template: "gaia/flora_tree_pine"
    id: 2231
    template: "gaia/flora_tree_pine"
    id: 2232
    template: "gaia/flora_tree_pine"
    id: 2233
    template: "gaia/flora_tree_oak"
    id: 2234
    template: "gaia/flora_tree_oak"
    id: 2235
    template: "gaia/flora_tree_pine"
    id: 2236
    template: "gaia/flora_tree_pine"
    id: 2237
    template: "gaia/flora_tree_pine"
    id: 2238
    template: "gaia/flora_tree_oak"
    id: 2239
    template: "gaia/flora_tree_oak"
    id: 2240
    template: "gaia/fauna_deer"
    id: 2241
    template: "gaia/flora_bush_temperate"
    id: 2242
    template: "gaia/flora_tree_oak"
    id: 2243
    template: "gaia/flora_tree_pine"
    id: 2244
    template: "gaia/fauna_rabbit"
    id: 2245
    template: "gaia/flora_bush_berry"
    id: 2246
    template: "gaia/flora_tree_pine"
    id: 2247
    template: "gaia/flora_bush_berry"
    id: 2248
    template: "gaia/flora_tree_oak"
    id: 2249
    template: "gaia/flora_tree_oak"
    id: 2250
    template: "gaia/flora_tree_oak"
    id: 2251
    template: "gaia/fauna_rabbit"
    id: 2252
    template: "gaia/flora_tree_pine"
    id: 2253
    template: "gaia/flora_tree_oak"
    id: 2254
    template: "gaia/fauna_rabbit"
    id: 2255
    template: "gaia/flora_bush_grapes"
    id: 2256
    template: "gaia/flora_tree_oak"
    id: 2257
    template: "gaia/flora_tree_oak"
    id: 2258
    template: "gaia/fauna_deer"
    id: 2259
    template: "gaia/flora_tree_oak"
    id: 2260
    template: "gaia/flora_tree_oak"
    id: 2261
    template: "gaia/flora_tree_oak"
    id: 2262
    template: "gaia/flora_bush_grapes"
    id: 2263
    template: "gaia/flora_tree_pine"
    id: 2264
    template: "gaia/flora_tree_oak"
    id: 2265
    template: "gaia/flora_tree_oak"
    id: 2266
    template: "gaia/flora_tree_pine"
    id: 2267
    template: "gaia/flora_tree_pine"
    id: 2268
    template: "gaia/flora_tree_pine"
    id: 2269
    template: "gaia/flora_tree_oak"
    id: 2270
    template: "gaia/fauna_rabbit"
    id: 2271
    template: "gaia/flora_bush_grapes"
    id: 2272
    template: "gaia/flora_bush_grapes"
    id: 2273
    template: "gaia/flora_tree_oak"
    id: 2274
    template: "gaia/flora_bush_berry"
    id: 2275
    template: "gaia/flora_bush_grapes"
    id: 2276
    template: "gaia/flora_tree_oak"
    id: 2277
    template: "gaia/flora_tree_pine"
    id: 2278
    template: "gaia/flora_bush_berry"
    id: 2279
    template: "gaia/flora_tree_oak"
    id: 2280
    template: "gaia/flora_tree_pine"
    id: 2281
    template: "gaia/flora_tree_pine"
    id: 2282
    template: "gaia/flora_tree_oak"
    id: 2283
    template: "gaia/flora_tree_pine"
    id: 2284
    template: "gaia/flora_tree_oak"
    id: 2285
    template: "gaia/flora_tree_oak"
    id: 2286
    template: "gaia/flora_tree_pine"
    id: 2287
    template: "gaia/flora_tree_oak"
    id: 2288
    template: "gaia/flora_tree_pine"
    id: 2289
    template: "gaia/flora_tree_oak"
    id: 2290
    template: "gaia/flora_tree_pine"
    id: 2291
    template: "gaia/flora_tree_pine"
    id: 2292
    template: "gaia/fauna_deer"
    id: 2293
    template: "gaia/flora_tree_oak"
    id: 2294
    template: "gaia/flora_tree_oak"
    id: 2295
    template: "gaia/flora_bush_grapes"
    id: 2296
    template: "gaia/flora_tree_oak"
    id: 2297
    template: "gaia/flora_tree_pine"
    id: 2298
    template: "gaia/flora_tree_oak"
    id: 2299
    template: "gaia/flora_tree_pine"
    id: 2300
    template: "gaia/flora_tree_oak"
    id: 2301
    template: "gaia/fauna_deer"
    id: 2302
    template: "gaia/fauna_deer"
    id: 2303
    template: "gaia/flora_bush_berry"
    id: 2304
    template: "gaia/flora_tree_oak"
    id: 2305
    template: "gaia/flora_tree_pine"
    id: 2306
    template: "gaia/flora_tree_oak"
    id: 2307
    template: "gaia/flora_tree_pine"
    id: 2308
    template: "gaia/flora_tree_oak"
    id: 2309
    template: "gaia/flora_tree_pine"
    id: 2310
    template: "gaia/flora_tree_pine"
    id: 2311
    template: "gaia/flora_tree_pine"
    id: 2312
    template: "gaia/flora_tree_pine"
    id: 2313
    template: "gaia/flora_tree_oak"
    id: 2314
    template: "gaia/flora_bush_grapes"
    id: 2315
    template: "gaia/flora_tree_oak"
    id: 2316
    template: "gaia/fauna_rabbit"
    id: 2317
    template: "gaia/flora_tree_pine"
    id: 2318
    template: "gaia/flora_tree_oak"
    id: 2319
    template: "gaia/flora_tree_oak"
    id: 2320
    template: "gaia/flora_tree_oak"
    id: 2321
    template: "gaia/flora_tree_pine"
    id: 2322
    template: "gaia/flora_tree_oak"
    id: 2323
    template: "gaia/flora_tree_pine"
    id: 2324
    template: "gaia/flora_tree_oak"
    id: 2325
    template: "gaia/flora_tree_oak"
    id: 2326
    template: "gaia/flora_tree_oak"
    id: 2327
    template: "gaia/flora_tree_pine"
    id: 2328
    template: "gaia/flora_tree_oak"
    id: 2329
    template: "gaia/flora_tree_pine"
    id: 2330
    template: "gaia/flora_tree_pine"
    id: 2331
    template: "gaia/flora_bush_temperate"
    id: 2332
    template: "gaia/fauna_rabbit"
    id: 2333
    template: "gaia/flora_tree_oak"
    id: 2334
    template: "gaia/flora_tree_pine"
    id: 2335
    template: "gaia/flora_tree_oak"
    id: 2336
    template: "gaia/flora_tree_pine"
    id: 2337
    template: "gaia/flora_tree_oak"
    id: 2338
    template: "gaia/flora_tree_pine"
    id: 2339
    template: "gaia/flora_tree_oak"
    id: 2340
    template: "gaia/flora_tree_pine"
    id: 2341
    template: "gaia/flora_tree_oak"
    id: 2342
    template: "gaia/flora_tree_pine"
    id: 2343
    template: "gaia/flora_tree_oak"
    id: 2344
    template: "gaia/fauna_rabbit"
    id: 2345
    template: "gaia/flora_bush_temperate"
    id: 2346
    template: "gaia/flora_tree_pine"
    id: 2347
    template: "gaia/flora_tree_oak"
    id: 2348
    template: "gaia/flora_tree_oak"
    id: 2349
    template: "gaia/flora_tree_pine"
    id: 2350
    template: "gaia/flora_tree_oak"
    id: 2351
    template: "gaia/flora_tree_oak"
    id: 2352
    template: "gaia/flora_tree_pine"
    id: 2353
    template: "gaia/flora_tree_oak"
    id: 2354
    template: "gaia/flora_tree_pine"
    id: 2355
    template: "gaia/flora_tree_oak"
    id: 2356
    template: "gaia/flora_tree_oak"
    id: 2357
    template: "gaia/flora_tree_oak"
    id: 2358
    template: "gaia/fauna_deer"
    id: 2359
    template: "gaia/flora_tree_oak"
    id: 2360
    template: "gaia/flora_bush_temperate"
    id: 2361
    template: "gaia/flora_tree_pine"
    id: 2362
    template: "gaia/fauna_deer"
    id: 2363
    template: "gaia/flora_tree_pine"
    id: 2364
    template: "gaia/flora_tree_pine"
    id: 2365
    template: "gaia/flora_tree_pine"
    id: 2366
    template: "gaia/flora_tree_oak"
    id: 2367
    template: "gaia/flora_tree_pine"
    id: 2368
    template: "gaia/flora_tree_oak"
    id: 2369
    template: "gaia/flora_tree_oak"
    id: 2370
    template: "gaia/flora_tree_pine"
    id: 2371
    template: "gaia/flora_tree_oak"
    id: 2372
    template: "gaia/flora_tree_oak"
    id: 2373
    template: "gaia/flora_tree_pine"
    id: 2374
    template: "gaia/flora_tree_pine"
    id: 2375
    template: "gaia/fauna_rabbit"
    id: 2376
    template: "gaia/flora_bush_berry"
    id: 2377
    template: "gaia/fauna_rabbit"
    id: 2378
    template: "gaia/fauna_rabbit"
    id: 2379
    template: "gaia/flora_tree_oak"
    id: 2380
    template: "gaia/flora_tree_pine"
    id: 2381
    template: "gaia/flora_tree_oak"
    id: 2382
    template: "gaia/flora_tree_oak"
    id: 2383
    template: "gaia/flora_tree_oak"
    id: 2384
    template: "gaia/flora_tree_oak"
    id: 2385
    template: "gaia/flora_tree_oak"
    id: 2386
    template: "gaia/flora_tree_pine"
    id: 2387
    template: "gaia/flora_bush_temperate"
    id: 2388
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
    id: 2403
    template: "gaia/flora_tree_oak"
    id: 2404
    template: "gaia/flora_tree_pine"
    id: 2405
    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_grapes"
    id: 2407
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2410
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2425
    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2430
    template: "gaia/flora_tree_oak"
    id: 2431
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2435
    template: "gaia/flora_bush_temperate"
    id: 2436
    template: "gaia/flora_bush_temperate"
    id: 2437
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2440
    template: "gaia/flora_tree_pine"
    id: 2441
    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_berry"
    id: 2443
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2446
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
    id: 2450
    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
    id: 2452
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 2454
    template: "gaia/flora_tree_oak"
    id: 2455
    template: "gaia/fauna_rabbit"
    id: 2456
    template: "gaia/flora_tree_oak"
    id: 2457
    template: "gaia/flora_tree_pine"
    id: 2458
    template: "gaia/flora_bush_berry"
    id: 2459
    template: "gaia/flora_tree_pine"
    id: 2460
    template: "gaia/flora_tree_oak"
    id: 2461
    template: "gaia/flora_bush_temperate"
    id: 2462
    template: "gaia/flora_tree_pine"
    id: 2463
    template: "gaia/flora_tree_pine"
    id: 2464
    template: "gaia/flora_tree_oak"
    id: 2465
    template: "gaia/flora_tree_oak"
    id: 2466
    template: "gaia/flora_bush_grapes"
    id: 2467
    template: "gaia/flora_tree_oak"
    id: 2468
    template: "gaia/flora_bush_grapes"
    id: 2469
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
    id: 2472
    template: "gaia/flora_tree_oak"
    id: 2473
    template: "gaia/flora_tree_oak"
    id: 2474
    template: "gaia/flora_tree_oak"
    id: 2475
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2477
    template: "gaia/fauna_deer"
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    template: "gaia/fauna_deer"
    id: 2479
    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 2483
    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
    id: 2486
    template: "gaia/flora_tree_oak"
    id: 2487
    template: "gaia/flora_tree_oak"
    id: 2488
    template: "gaia/flora_bush_temperate"
    id: 2489
    template: "gaia/flora_tree_pine"
    id: 2490
    template: "gaia/flora_tree_oak"
    id: 2491
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 2493
    template: "gaia/flora_tree_pine"
    id: 2494
    template: "gaia/fauna_deer"
    id: 2495
    template: "gaia/flora_bush_grapes"
    id: 2496
    template: "gaia/fauna_deer"
    id: 2497
    template: "gaia/flora_bush_temperate"
    id: 2498
    template: "gaia/flora_tree_oak"
    id: 2499
    template: "gaia/flora_tree_pine"
    id: 2500
    template: "gaia/flora_tree_pine"
    id: 2501
    template: "gaia/flora_tree_oak"
    id: 2502
    template: "gaia/flora_tree_pine"
    id: 2503
    template: "gaia/flora_tree_pine"
    id: 2504
    template: "gaia/flora_tree_pine"
    id: 2505
    template: "gaia/flora_tree_oak"
    id: 2506
    template: "gaia/fauna_deer"
    id: 2507
    template: "gaia/flora_bush_berry"
    id: 2508
    template: "gaia/flora_tree_pine"
    id: 2509
    template: "gaia/flora_tree_oak"
    id: 2510
    template: "gaia/flora_tree_pine"
    id: 2511
    template: "gaia/flora_tree_oak"
    id: 2512
    template: "gaia/flora_tree_pine"
    id: 2513
    template: "gaia/fauna_rabbit"
    id: 2514
    template: "gaia/flora_bush_grapes"
    id: 2515
    template: "gaia/flora_tree_oak"
    id: 2516
    template: "gaia/fauna_rabbit"
    id: 2517
    template: "gaia/flora_tree_oak"
    id: 2518
    template: "gaia/flora_bush_grapes"
    id: 2519
    template: "gaia/flora_tree_oak"
    id: 2520
    template: "gaia/fauna_rabbit"
    id: 2521
    template: "gaia/fauna_rabbit"
    id: 2522
    template: "gaia/flora_tree_pine"
    id: 2523
    template: "gaia/flora_bush_temperate"
    id: 2524
    template: "gaia/flora_tree_oak"
    id: 2525
    template: "gaia/flora_bush_grapes"
    id: 2526
    template: "gaia/fauna_deer"
    id: 2527
    template: "gaia/flora_tree_oak"
    id: 2528
    template: "gaia/flora_tree_pine"
    id: 2529
    template: "gaia/flora_tree_pine"
    id: 2530
    template: "gaia/flora_tree_oak"
    id: 2531
    template: "gaia/flora_tree_oak"
    id: 2532
    template: "gaia/flora_bush_berry"
    id: 2533
    template: "gaia/flora_tree_pine"
    id: 2534
    template: "gaia/flora_tree_oak"
    id: 2535
    template: "gaia/flora_tree_oak"
    id: 2536
    template: "gaia/flora_bush_grapes"
    id: 2537
    template: "gaia/flora_tree_pine"
    id: 2538
    template: "gaia/flora_tree_oak"
    id: 2539
    template: "gaia/flora_tree_oak"
    id: 2540
    template: "gaia/flora_tree_pine"
    id: 2541
    template: "gaia/flora_tree_oak"
    id: 2542
    template: "gaia/flora_tree_pine"
    id: 2543
    template: "gaia/flora_tree_oak"
    id: 2544
    template: "gaia/fauna_deer"
    id: 2545
    template: "gaia/flora_tree_oak"
    id: 2546
    template: "gaia/flora_tree_oak"
    id: 2547
    template: "gaia/flora_tree_pine"
    id: 2548
    template: "gaia/flora_tree_oak"
    id: 2549
    template: "gaia/flora_tree_pine"
    id: 2550
    template: "gaia/flora_tree_oak"
    id: 2551
    template: "gaia/flora_bush_berry"
    id: 2552
    template: "gaia/flora_bush_temperate"
    id: 2553
    template: "gaia/flora_tree_oak"
    id: 2554
    template: "gaia/fauna_deer"
    id: 2555
    template: "gaia/flora_tree_pine"
    id: 2556
    template: "gaia/flora_tree_oak"
    id: 2557
    template: "gaia/flora_tree_oak"
    id: 2558
    template: "gaia/fauna_rabbit"
    id: 2559
    template: "gaia/flora_tree_oak"
    id: 2560
    template: "gaia/flora_tree_pine"
    id: 2561
    template: "gaia/flora_tree_pine"
    id: 2562
    template: "gaia/fauna_rabbit"
    id: 2563
    template: "gaia/flora_tree_oak"
    id: 2564
    template: "gaia/flora_tree_oak"
    id: 2565
    template: "gaia/flora_tree_pine"
    id: 2566
    template: "gaia/flora_tree_pine"
    id: 2567
    template: "gaia/fauna_deer"
    id: 2568
    template: "gaia/flora_tree_pine"
    id: 2569
    template: "gaia/fauna_rabbit"
    id: 2570
    template: "gaia/fauna_rabbit"
    id: 2571
    template: "gaia/flora_tree_oak"
    id: 2572
    template: "gaia/flora_tree_pine"
    id: 2573
    template: "gaia/flora_bush_grapes"
    id: 2574
    template: "gaia/flora_tree_oak"
    id: 2575
    template: "gaia/flora_tree_pine"
    id: 2576
    template: "gaia/flora_bush_temperate"
    id: 2577
    template: "gaia/flora_tree_pine"
    id: 2578
    template: "gaia/flora_tree_pine"
    id: 2579
    template: "gaia/flora_tree_oak"
    id: 2580
    template: "gaia/flora_tree_oak"
    id: 2581
    template: "gaia/flora_tree_oak"
    id: 2582
    template: "gaia/flora_tree_oak"
    id: 2583
    template: "gaia/flora_tree_oak"
    id: 2584
    template: "gaia/flora_tree_pine"
    id: 2585
    template: "gaia/flora_tree_oak"
    id: 2586
    template: "gaia/flora_tree_pine"
    id: 2587
    template: "gaia/flora_tree_oak"
    id: 2588
    template: "gaia/flora_tree_oak"
    id: 2589
    template: "gaia/flora_tree_oak"
    id: 2590
    template: "gaia/flora_bush_temperate"
    id: 2591
    template: "gaia/flora_bush_temperate"
    id: 2592
    template: "gaia/flora_tree_pine"
    id: 2593
    template: "gaia/flora_tree_pine"
    id: 2594
    template: "gaia/flora_tree_pine"
    id: 2595
    template: "gaia/flora_bush_berry"
    id: 2596
    template: "gaia/flora_tree_pine"
    id: 2597
    template: "gaia/flora_tree_pine"
    id: 2598
    template: "gaia/flora_tree_pine"
    id: 2599
    template: "gaia/flora_tree_oak"
    id: 2600
    template: "gaia/flora_tree_oak"
    id: 2601
    template: "gaia/fauna_deer"
    id: 2602
    template: "gaia/flora_bush_grapes"
    id: 2603
    template: "gaia/flora_tree_pine"
    id: 2604
    template: "gaia/flora_tree_pine"
    id: 2605
    template: "gaia/flora_tree_pine"
    id: 2606
    template: "gaia/flora_tree_oak"
    id: 2607
    template: "gaia/flora_tree_oak"
    id: 2608
    template: "gaia/fauna_deer"
    id: 2609
    template: "gaia/flora_tree_pine"
    id: 2610
    template: "gaia/flora_tree_oak"
    id: 2611
    template: "gaia/flora_tree_oak"
    id: 2612
    template: "gaia/fauna_rabbit"
    id: 2613
    template: "gaia/flora_tree_pine"
    id: 2614
    template: "gaia/flora_tree_pine"
    id: 2615
    template: "gaia/flora_tree_pine"
    id: 2616
    template: "gaia/flora_tree_oak"
    id: 2617
    template: "gaia/flora_tree_oak"
    id: 2618
    template: "gaia/flora_tree_pine"
    id: 2619
    template: "gaia/flora_tree_oak"
    id: 2620
    template: "gaia/flora_tree_pine"
    id: 2621
    template: "gaia/flora_tree_pine"
    id: 2622
    template: "gaia/flora_bush_temperate"
    id: 2623
    template: "gaia/flora_tree_oak"
    id: 2624
    template: "gaia/flora_tree_pine"
    id: 2625
    template: "gaia/flora_tree_pine"
    id: 2626
    template: "gaia/flora_tree_pine"
    id: 2627
    template: "gaia/flora_tree_pine"
    id: 2628
    template: "gaia/flora_bush_temperate"
    id: 2629
    template: "gaia/flora_tree_oak"
    id: 2630
    template: "gaia/fauna_deer"
    id: 2631
    template: "gaia/flora_tree_oak"
    id: 2632
    template: "gaia/flora_tree_pine"
    id: 2633
    template: "gaia/flora_bush_berry"
    id: 2634
    template: "gaia/flora_tree_oak"
    id: 2635
    template: "gaia/fauna_deer"
    id: 2636
    template: "gaia/flora_tree_pine"
    id: 2637
    template: "gaia/fauna_rabbit"
    id: 2638
    template: "gaia/flora_tree_pine"
    id: 2639
    template: "gaia/flora_tree_oak"
    id: 2640
    template: "gaia/flora_bush_berry"
    id: 2641
    template: "gaia/flora_tree_pine"
    id: 2642
    template: "gaia/flora_tree_oak"
    id: 2643
    template: "gaia/flora_tree_pine"
    id: 2644
    template: "gaia/flora_tree_oak"
    id: 2645
    template: "gaia/flora_tree_pine"
    id: 2646
    template: "gaia/fauna_rabbit"
    id: 2647
    template: "gaia/flora_bush_temperate"
    id: 2648
    template: "gaia/flora_tree_pine"
    id: 2649
    template: "gaia/flora_tree_pine"
    id: 2650
    template: "gaia/flora_tree_pine"
    id: 2651
    template: "gaia/flora_tree_pine"
    id: 2652
    template: "gaia/flora_tree_oak"
    id: 2653
    template: "gaia/flora_tree_pine"
    id: 2654
    template: "gaia/flora_tree_pine"
    id: 2655
    template: "gaia/flora_tree_oak"
    id: 2656
    template: "gaia/flora_tree_pine"
    id: 2657
    template: "gaia/flora_tree_pine"
    id: 2658
    template: "gaia/flora_tree_oak"
    id: 2659
    template: "gaia/flora_tree_pine"
    id: 2660
    template: "gaia/flora_tree_pine"
    id: 2661
    template: "gaia/flora_bush_temperate"
    id: 2662
    template: "gaia/flora_bush_berry"
    id: 2663
    template: "gaia/flora_bush_temperate"
    id: 2664
    template: "gaia/flora_tree_oak"
    id: 2665
    template: "gaia/flora_tree_oak"
    id: 2666
    template: "gaia/flora_tree_pine"
    id: 2667
    template: "gaia/flora_tree_pine"
    id: 2668
    template: "gaia/fauna_rabbit"
    id: 2669
    template: "gaia/flora_tree_pine"
    id: 2670
    template: "gaia/flora_tree_pine"
    id: 2671
    template: "gaia/fauna_deer"
    id: 2672
    template: "gaia/flora_tree_oak"
    id: 2673
    template: "gaia/flora_tree_oak"
    id: 2674
    template: "gaia/flora_tree_pine"
    id: 2675
    template: "gaia/flora_tree_pine"
    id: 2676
    template: "gaia/flora_tree_pine"
    id: 2677
    template: "gaia/flora_tree_oak"
    id: 2678
    template: "gaia/flora_tree_pine"
    id: 2679
    template: "gaia/flora_tree_oak"
    id: 2680
    template: "gaia/flora_tree_oak"
    id: 2681
    template: "gaia/flora_tree_oak"
    id: 2682
    template: "gaia/fauna_rabbit"
    id: 2683
    template: "gaia/flora_tree_pine"
    id: 2684
    template: "gaia/flora_tree_pine"
    id: 2685
    template: "gaia/flora_tree_oak"
    id: 2686
    template: "gaia/flora_tree_oak"
    id: 2687
    template: "gaia/flora_tree_oak"
    id: 2688
    template: "gaia/flora_tree_pine"
    id: 2689
    template: "gaia/flora_tree_pine"
    id: 2690
    template: "gaia/flora_tree_oak"
    id: 2691
    template: "gaia/fauna_deer"
    id: 2692
    template: "gaia/flora_tree_oak"
    id: 2693
    template: "gaia/flora_tree_oak"
    id: 2694
    template: "gaia/flora_tree_pine"
    id: 2695
    template: "gaia/flora_tree_pine"
    id: 2696
    template: "gaia/flora_tree_pine"
    id: 2697
    template: "gaia/flora_tree_pine"
    id: 2698
    template: "gaia/flora_tree_pine"
    id: 2699
    template: "gaia/flora_tree_oak"
    id: 2700
    template: "gaia/flora_tree_oak"
    id: 2701
    template: "gaia/flora_tree_pine"
    id: 2702
    template: "gaia/flora_bush_berry"
    id: 2703
    template: "gaia/flora_tree_oak"
    id: 2704
    template: "gaia/flora_tree_pine"
    id: 2705
    template: "gaia/flora_tree_oak"
    id: 2706
    template: "gaia/flora_tree_pine"
    id: 2707
    template: "gaia/flora_tree_oak"
    id: 2708
    template: "gaia/flora_tree_oak"
    id: 2709
    template: "gaia/flora_tree_oak"
    id: 2710
    template: "gaia/flora_bush_temperate"
    id: 2711
    template: "gaia/fauna_rabbit"
    id: 2712
    template: "gaia/flora_tree_oak"
    id: 2713
    template: "gaia/flora_bush_temperate"
    id: 2714
    template: "gaia/flora_bush_temperate"
    id: 2715
    template: "gaia/flora_bush_grapes"
    id: 2716
    template: "gaia/flora_bush_temperate"
    id: 2717
    template: "gaia/flora_tree_pine"
    id: 2718
    template: "gaia/flora_tree_pine"
    id: 2719
    template: "gaia/flora_tree_oak"
    id: 2720
    template: "gaia/flora_tree_pine"
    id: 2721
    template: "gaia/flora_bush_temperate"
    id: 2722
    template: "gaia/flora_tree_oak"
    id: 2723
    template: "gaia/flora_tree_oak"
    id: 2724
    template: "gaia/flora_tree_pine"
    id: 2725
    template: "gaia/flora_tree_oak"
    id: 2726
    template: "gaia/flora_tree_pine"
    id: 2727
    template: "gaia/flora_bush_berry"
    id: 2728
    template: "gaia/flora_tree_pine"
    id: 2729
    template: "gaia/fauna_rabbit"
    id: 2730
    template: "gaia/flora_tree_pine"
    id: 2731
    template: "gaia/flora_tree_oak"
    id: 2732
    template: "gaia/flora_tree_oak"
    id: 2733
    template: "gaia/flora_tree_oak"
    id: 2734
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/fauna_deer"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 3075
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 3300
    template: "gaia/fauna_deer"
    id: 3301
    template: "gaia/flora_bush_temperate"
    id: 3302
    template: "gaia/flora_bush_berry"
    id: 3303
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
    id: 3316
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 3381
    template: "gaia/flora_tree_oak"
    id: 3382
    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3391
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 3399
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 3401
    template: "gaia/flora_tree_pine"
    id: 3402
    template: "gaia/flora_tree_pine"
    id: 3403
    template: "gaia/flora_tree_oak"
    id: 3404
    template: "gaia/flora_tree_pine"
    id: 3405
    template: "gaia/flora_tree_pine"
    id: 3406
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
    id: 3408
    template: "gaia/flora_tree_pine"
    id: 3409
    template: "gaia/flora_tree_oak"
    id: 3410
    template: "gaia/flora_tree_oak"
    id: 3411
    template: "gaia/flora_tree_pine"
    id: 3412
    template: "gaia/flora_tree_oak"
    id: 3413
    template: "gaia/flora_tree_pine"
    id: 3414
    template: "gaia/flora_tree_pine"
    id: 3415
    template: "gaia/flora_tree_pine"
    id: 3416
    template: "gaia/flora_tree_pine"
    id: 3417
    template: "gaia/flora_tree_oak"
    id: 3418
    template: "gaia/flora_tree_oak"
    id: 3419
    template: "gaia/flora_tree_pine"
    id: 3420
    template: "gaia/flora_tree_oak"
    id: 3421
    template: "gaia/flora_tree_oak"
    id: 3422
    template: "gaia/flora_tree_pine"
    id: 3423
    template: "gaia/flora_tree_oak"
    id: 3424
    template: "gaia/flora_tree_pine"
    id: 3425
    template: "gaia/flora_tree_pine"
    id: 3426
    template: "gaia/flora_tree_pine"
    id: 3427
    template: "gaia/flora_tree_pine"
    id: 3428
    template: "gaia/flora_tree_oak"
    id: 3429
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 3451
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 3453
    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 3464
    template: "gaia/flora_tree_pine"
    id: 3465
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
    id: 3468
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3499
    template: "gaia/flora_tree_pine"
    id: 3500
    template: "gaia/flora_tree_pine"
    id: 3501
    template: "gaia/fauna_deer"
    id: 3502
    template: "gaia/flora_tree_oak"
    id: 3503
    template: "gaia/flora_tree_pine"
    id: 3504
    template: "gaia/flora_tree_pine"
    id: 3505
    template: "gaia/flora_tree_oak"
    id: 3506
    template: "gaia/flora_tree_pine"
    id: 3507
    template: "gaia/flora_tree_oak"
    id: 3508
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 3510
    template: "gaia/flora_tree_oak"
    id: 3511
    template: "gaia/flora_tree_pine"
    id: 3512
    template: "gaia/flora_tree_pine"
    id: 3513
    template: "gaia/flora_tree_pine"
    id: 3514
    template: "gaia/flora_bush_berry"
    id: 3515
    template: "gaia/flora_tree_pine"
    id: 3516
    template: "gaia/flora_tree_pine"
    id: 3517
    template: "gaia/flora_bush_berry"
    id: 3518
    template: "gaia/flora_tree_oak"
    id: 3519
    template: "gaia/flora_tree_pine"
    id: 3520
    template: "gaia/flora_tree_pine"
    id: 3521
    template: "gaia/flora_tree_oak"
    id: 3522
    template: "gaia/flora_tree_oak"
    id: 3523
    template: "gaia/flora_tree_pine"
    id: 3524
    template: "gaia/flora_bush_grapes"
    id: 3525
    template: "gaia/flora_tree_pine"
    id: 3526
    template: "gaia/flora_tree_oak"
    id: 3527
    template: "gaia/flora_tree_oak"
    id: 3528
    template: "gaia/flora_tree_oak"
    id: 3529
    template: "gaia/flora_tree_pine"
    id: 3530
    template: "gaia/flora_tree_pine"
    id: 3531
    template: "gaia/flora_tree_oak"
    id: 3532
    template: "gaia/flora_tree_oak"
    id: 3533
    template: "gaia/flora_tree_oak"
    id: 3534
    template: "gaia/flora_tree_pine"
    id: 3535
    template: "gaia/flora_bush_temperate"
    id: 3536
    template: "gaia/flora_tree_oak"
    id: 3537
    template: "gaia/flora_tree_pine"
    id: 3538
    template: "gaia/flora_bush_temperate"
    id: 3539
    template: "gaia/flora_tree_pine"
    id: 3540
    template: "gaia/flora_tree_oak"
    id: 3541
    template: "gaia/flora_tree_oak"
    id: 3542
    template: "gaia/flora_tree_oak"
    id: 3543
    template: "gaia/fauna_deer"
    id: 3544
    template: "gaia/flora_tree_pine"
    id: 3545
    template: "gaia/flora_tree_pine"
    id: 3546
    template: "gaia/flora_tree_oak"
    id: 3547
    template: "gaia/flora_tree_oak"
    id: 3548
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3550
    template: "gaia/flora_tree_oak"
    id: 3551
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3553
    template: "gaia/flora_tree_pine"
    id: 3554
    template: "gaia/flora_tree_oak"
    id: 3555
    template: "gaia/flora_bush_berry"
    id: 3556
    template: "gaia/flora_bush_grapes"
    id: 3557
    template: "gaia/flora_tree_pine"
    id: 3558
    template: "gaia/flora_tree_oak"
    id: 3559
    template: "gaia/flora_tree_oak"
    id: 3560
    template: "gaia/flora_tree_pine"
    id: 3561
    template: "gaia/flora_tree_pine"
    id: 3562
    template: "gaia/flora_tree_pine"
    id: 3563
    template: "gaia/flora_bush_grapes"
    id: 3564
    template: "gaia/flora_tree_pine"
    id: 3565
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 3568
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 3570
    template: "gaia/flora_tree_pine"
    id: 3571
    template: "gaia/flora_tree_oak"
    id: 3572
    template: "gaia/flora_bush_temperate"
    id: 3573
    template: "gaia/flora_tree_pine"
    id: 3574
    template: "gaia/flora_tree_oak"
    id: 3575
    template: "gaia/flora_tree_oak"
    id: 3576
    template: "gaia/flora_tree_oak"
    id: 3577
    template: "gaia/flora_tree_pine"
    id: 3578
    template: "gaia/flora_tree_pine"
    id: 3579
    template: "gaia/flora_tree_oak"
    id: 3580
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
    id: 3582
    template: "gaia/flora_tree_oak"
    id: 3583
    template: "gaia/flora_tree_oak"
    id: 3584
    template: "gaia/flora_tree_oak"
    id: 3585
    template: "gaia/fauna_deer"
    id: 3586
    template: "gaia/flora_tree_oak"
    id: 3587
    template: "gaia/flora_tree_oak"
    id: 3588
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3590
    template: "gaia/flora_tree_oak"
    id: 3591
    template: "gaia/flora_tree_pine"
    id: 3592
    template: "gaia/flora_tree_oak"
    id: 3593
    template: "gaia/flora_tree_oak"
    id: 3594
    template: "gaia/fauna_deer"
    id: 3595
    template: "gaia/flora_tree_pine"
    id: 3596
    template: "gaia/flora_tree_oak"
    id: 3597
    template: "gaia/flora_tree_oak"
    id: 3598
    template: "gaia/flora_bush_grapes"
    id: 3599
    template: "gaia/flora_tree_pine"
    id: 3600
    template: "gaia/flora_tree_oak"
    id: 3601
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3603
    template: "gaia/flora_tree_oak"
    id: 3604
    template: "gaia/flora_tree_oak"
    id: 3605
    template: "gaia/flora_tree_oak"
    id: 3606
    template: "gaia/flora_tree_pine"
    id: 3607
    template: "gaia/flora_tree_oak"
    id: 3608
    template: "gaia/flora_tree_oak"
    id: 3609
    template: "gaia/fauna_deer"
    id: 3610
    template: "gaia/flora_tree_pine"
    id: 3611
    template: "gaia/flora_tree_pine"
    id: 3612
    template: "gaia/flora_bush_temperate"
    id: 3613
    template: "gaia/fauna_rabbit"
    id: 3614
    template: "gaia/flora_tree_pine"
    id: 3615
    template: "gaia/flora_tree_oak"
    id: 3616
    template: "gaia/flora_tree_oak"
    id: 3617
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 3619
    template: "gaia/flora_tree_oak"
    id: 3620
    template: "gaia/flora_tree_pine"
    id: 3621
    template: "gaia/flora_bush_grapes"
    id: 3622
    template: "gaia/flora_tree_oak"
    id: 3623
    template: "gaia/flora_tree_oak"
    id: 3624
    template: "gaia/flora_tree_pine"
    id: 3625
    template: "gaia/flora_bush_grapes"
    id: 3626
    template: "gaia/flora_tree_oak"
    id: 3627
    template: "gaia/flora_tree_oak"
    id: 3628
    template: "gaia/flora_tree_pine"
    id: 3629
    template: "gaia/flora_tree_pine"
    id: 3630
    template: "gaia/flora_tree_oak"
    id: 3631
    template: "gaia/flora_tree_pine"
    id: 3632
    template: "gaia/flora_tree_oak"
    id: 3633
    template: "gaia/flora_bush_grapes"
    id: 3634
    template: "gaia/flora_tree_oak"
    id: 3635
    template: "gaia/flora_bush_berry"
    id: 3636
    template: "gaia/flora_bush_berry"
    id: 3637
    template: "gaia/flora_tree_oak"
    id: 3638
    template: "gaia/flora_tree_pine"
    id: 3639
    template: "gaia/flora_tree_oak"
    id: 3640
    template: "gaia/flora_tree_oak"
    id: 3641
    template: "gaia/flora_tree_oak"
    id: 3642
    template: "gaia/flora_tree_pine"
    id: 3643
    template: "gaia/flora_tree_pine"
    id: 3644
    template: "gaia/flora_tree_pine"
    id: 3645
    template: "gaia/flora_bush_berry"
    id: 3646
    template: "gaia/flora_tree_oak"
    id: 3647
    template: "gaia/fauna_rabbit"
    id: 3648
    template: "gaia/flora_bush_berry"
    id: 3649
    template: "gaia/fauna_rabbit"
    id: 3650
    template: "gaia/flora_tree_pine"
    id: 3651
    template: "gaia/flora_tree_pine"
    id: 3652
    template: "gaia/fauna_rabbit"
    id: 3653
    template: "gaia/flora_tree_oak"
    id: 3654
    template: "gaia/flora_tree_oak"
    id: 3655
    template: "gaia/flora_bush_berry"
    id: 3656
    template: "gaia/flora_tree_oak"
    id: 3657
    template: "gaia/flora_bush_grapes"
    id: 3658
    template: "gaia/flora_tree_pine"
    id: 3659
    template: "gaia/flora_tree_oak"
    id: 3660
    template: "gaia/flora_tree_pine"
    id: 3661
    template: "gaia/flora_bush_temperate"
    id: 3662
    template: "gaia/flora_tree_oak"
    id: 3663
    template: "gaia/flora_tree_pine"
    id: 3664
    template: "gaia/flora_tree_pine"
    id: 3665
    template: "gaia/flora_tree_pine"
    id: 3666
    template: "gaia/flora_bush_grapes"
    id: 3667
    template: "gaia/flora_tree_pine"
    id: 3668
    template: "gaia/fauna_deer"
    id: 3669
    template: "gaia/flora_tree_oak"
    id: 3670
    template: "gaia/flora_tree_oak"
    id: 3671
    template: "gaia/flora_tree_oak"
    id: 3672
    template: "gaia/flora_tree_pine"
    id: 3673
    template: "gaia/flora_tree_oak"
    id: 3674
    template: "gaia/flora_tree_pine"
    id: 3675
    template: "gaia/flora_tree_oak"
    id: 3676
    template: "gaia/flora_tree_oak"
    id: 3677
    template: "gaia/flora_tree_pine"
    id: 3678
    template: "gaia/flora_tree_pine"
    id: 3679
    template: "gaia/flora_tree_oak"
    id: 3680
    template: "gaia/flora_tree_oak"
    id: 3681
    template: "gaia/flora_tree_oak"
    id: 3682
    template: "gaia/flora_tree_pine"
    id: 3683
    template: "gaia/flora_tree_oak"
    id: 3684
    template: "gaia/flora_tree_oak"
    id: 3685
    template: "gaia/flora_tree_pine"
    id: 3686
    template: "gaia/flora_tree_oak"
    id: 3687
    template: "gaia/flora_tree_oak"
    id: 3688
    template: "gaia/fauna_rabbit"
    id: 3689
    template: "gaia/fauna_rabbit"
    id: 3690
    template: "gaia/flora_tree_oak"
    id: 3691
    template: "gaia/flora_tree_oak"
    id: 3692
    template: "gaia/flora_tree_oak"
    id: 3693
    template: "gaia/flora_tree_pine"
    id: 3694
    template: "gaia/flora_bush_temperate"
    id: 3695
    template: "gaia/flora_tree_oak"
    id: 3696
    template: "gaia/flora_bush_temperate"
    id: 3697
    template: "gaia/flora_tree_oak"
    id: 3698
    template: "gaia/flora_tree_oak"
    id: 3699
    template: "gaia/flora_tree_oak"
    id: 3700
    template: "gaia/flora_tree_pine"
    id: 3701
    template: "gaia/flora_tree_oak"
    id: 3702
    template: "gaia/flora_tree_pine"
    id: 3703
    template: "gaia/flora_tree_oak"
    id: 3704
    template: "gaia/flora_tree_pine"
    id: 3705
    template: "gaia/flora_tree_oak"
    id: 3706
    template: "gaia/flora_tree_oak"
    id: 3707
    template: "gaia/flora_tree_pine"
    id: 3708
    template: "gaia/flora_tree_pine"
    id: 3709
    template: "gaia/flora_bush_temperate"
    id: 3710
    template: "gaia/flora_tree_oak"
    id: 3711
    template: "gaia/flora_tree_pine"
    id: 3712
    template: "gaia/flora_tree_oak"
    id: 3713
    template: "gaia/flora_tree_oak"
    id: 3714
    template: "gaia/flora_tree_pine"
    id: 3715
    template: "gaia/flora_tree_pine"
    id: 3716
    template: "gaia/flora_tree_oak"
    id: 3717
    template: "gaia/flora_tree_pine"
    id: 3718
    template: "gaia/flora_tree_pine"
    id: 3719
    template: "gaia/flora_tree_oak"
    id: 3720
    template: "gaia/fauna_deer"
    id: 3721
    template: "gaia/flora_tree_oak"
    id: 3722
    template: "gaia/fauna_rabbit"
    id: 3723
    template: "gaia/fauna_deer"
    id: 3724
    template: "gaia/flora_tree_pine"
    id: 3725
    template: "gaia/flora_tree_oak"
    id: 3726
    template: "gaia/flora_tree_pine"
    id: 3727
    template: "gaia/flora_tree_pine"
    id: 3728
    template: "gaia/flora_bush_temperate"
    id: 3729
    template: "gaia/flora_tree_oak"
    id: 3730
    template: "gaia/flora_tree_oak"
    id: 3731
    template: "gaia/flora_bush_grapes"
    id: 3732
    template: "gaia/flora_tree_pine"
    id: 3733
    template: "gaia/flora_tree_oak"
    id: 3734
    template: "gaia/flora_tree_pine"
    id: 3735
    template: "gaia/flora_tree_oak"
    id: 3736
    template: "gaia/flora_tree_pine"
    id: 3737
    template: "gaia/flora_tree_pine"
    id: 3738
    template: "gaia/flora_tree_pine"
    id: 3739
    template: "gaia/flora_tree_pine"
    id: 3740
    template: "gaia/flora_tree_pine"
    id: 3741
    template: "gaia/flora_tree_oak"
    id: 3742
    template: "gaia/flora_tree_oak"
    id: 3743
    template: "gaia/flora_bush_temperate"
    id: 3744
    template: "gaia/flora_tree_pine"
    id: 3745
    template: "gaia/flora_tree_oak"
    id: 3746
    template: "gaia/flora_tree_pine"
    id: 3747
    template: "gaia/flora_tree_pine"
    id: 3748
    template: "gaia/flora_tree_oak"
    id: 3749
    template: "gaia/flora_tree_oak"
    id: 3750
    template: "gaia/flora_bush_grapes"
    id: 3752
    template: "gaia/flora_tree_pine"
    id: 3753
    template: "gaia/flora_tree_oak"
    id: 3754
    template: "gaia/flora_tree_pine"
    id: 3755
    template: "gaia/flora_tree_oak"
    id: 3756
    template: "gaia/flora_bush_grapes"
    id: 3757
    template: "gaia/flora_tree_pine"
    id: 3758
    template: "gaia/flora_tree_pine"
    id: 3759
    template: "gaia/flora_tree_oak"
    id: 3760
    template: "gaia/flora_tree_oak"
    id: 3761
    template: "gaia/flora_tree_pine"
    id: 3762
    template: "gaia/flora_tree_oak"
    id: 3763
    template: "gaia/flora_bush_grapes"
    id: 3764
    template: "gaia/flora_tree_pine"
    id: 3765
    template: "gaia/fauna_rabbit"
    id: 3766
    template: "gaia/flora_tree_oak"
    id: 3767
    template: "gaia/flora_tree_pine"
    id: 3768
    template: "gaia/flora_bush_temperate"
    id: 3769
    template: "gaia/flora_bush_berry"
    id: 3770
    template: "gaia/flora_tree_pine"
    id: 3771
    template: "gaia/flora_tree_oak"
    id: 3772
    template: "gaia/flora_tree_pine"
    id: 3773
    template: "gaia/flora_tree_pine"
    id: 3774
    template: "gaia/flora_bush_berry"
    id: 3775
    template: "gaia/flora_bush_grapes"
    id: 3776
    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 3931
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 3980
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 3986
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 3988
    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4000
    template: "gaia/flora_tree_oak"
    id: 4001
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4003
    template: "gaia/flora_tree_pine"
    id: 4004
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4007
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
    id: 4019
    template: "gaia/flora_tree_oak"
    id: 4020
    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_deer"
    id: 4022
    template: "gaia/flora_tree_pine"
    id: 4023
    template: "gaia/flora_tree_oak"
    id: 4024
    template: "gaia/fauna_deer"
    id: 4025
    template: "gaia/fauna_deer"
    id: 4026
    template: "gaia/fauna_deer"
    id: 4027
    template: "gaia/flora_tree_pine"
    id: 4028
    template: "gaia/flora_tree_pine"
    id: 4029
    template: "gaia/flora_tree_oak"
    id: 4030
    template: "gaia/flora_tree_pine"
    id: 4031
    template: "gaia/flora_tree_pine"
    id: 4032
    template: "gaia/flora_tree_oak"
    id: 4033
    template: "gaia/flora_tree_pine"
    id: 4034
    template: "gaia/flora_tree_pine"
    id: 4035
    template: "gaia/flora_tree_pine"
    id: 4036
    template: "gaia/flora_tree_oak"
    id: 4037
    template: "gaia/flora_tree_pine"
    id: 4038
    template: "gaia/flora_tree_oak"
    id: 4039
    template: "gaia/flora_tree_pine"
    id: 4040
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4042
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4044
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4046
    template: "gaia/flora_tree_pine"
    id: 4047
    template: "gaia/flora_tree_pine"
    id: 4048
    template: "gaia/fauna_deer"
    id: 4049
    template: "gaia/fauna_deer"
    id: 4050
    template: "gaia/flora_tree_pine"
    id: 4051
    template: "gaia/fauna_rabbit"
    id: 4052
    template: "gaia/flora_tree_pine"
    id: 4053
    template: "gaia/flora_tree_pine"
    id: 4054
    template: "gaia/flora_tree_oak"
    id: 4055
    template: "gaia/flora_tree_pine"
    id: 4056
    template: "gaia/flora_tree_pine"
    id: 4057
    template: "gaia/flora_tree_oak"
    id: 4058
    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
    id: 4060
    template: "gaia/flora_tree_pine"
    id: 4061
    template: "gaia/flora_tree_oak"
    id: 4062
    template: "gaia/flora_tree_pine"
    id: 4063
    template: "gaia/flora_tree_oak"
    id: 4064
    template: "gaia/flora_tree_oak"
    id: 4065
    template: "gaia/flora_tree_oak"
    id: 4066
    template: "gaia/flora_tree_oak"
    id: 4067
    template: "gaia/flora_tree_oak"
    id: 4068
    template: "gaia/flora_tree_oak"
    id: 4069
    template: "gaia/flora_tree_pine"
    id: 4070
    template: "gaia/flora_tree_oak"
    id: 4071
    template: "gaia/flora_tree_pine"
    id: 4072
    template: "gaia/flora_tree_oak"
    id: 4073
    template: "gaia/flora_tree_oak"
    id: 4074
    template: "gaia/flora_tree_oak"
    id: 4075
    template: "gaia/flora_bush_temperate"
    id: 4076
    template: "gaia/flora_tree_oak"
    id: 4077
    template: "gaia/fauna_deer"
    id: 4078
    template: "gaia/flora_tree_pine"
    id: 4079
    template: "gaia/flora_tree_oak"
    id: 4080
    template: "gaia/flora_tree_pine"
    id: 4081
    template: "gaia/flora_tree_pine"
    id: 4082
    template: "gaia/flora_tree_pine"
    id: 4083
    template: "gaia/flora_tree_pine"
    id: 4084
    template: "gaia/flora_tree_pine"
    id: 4085
    template: "gaia/flora_tree_oak"
    id: 4086
    template: "gaia/flora_tree_oak"
    id: 4087
    template: "gaia/flora_tree_pine"
    id: 4088
    template: "gaia/flora_bush_temperate"
    id: 4089
    template: "gaia/flora_tree_oak"
    id: 4090
    template: "gaia/fauna_deer"
    id: 4091
    template: "gaia/flora_tree_oak"
    id: 4092
    template: "gaia/flora_tree_oak"
    id: 4093
    template: "gaia/flora_tree_pine"
    id: 4094
    template: "gaia/flora_tree_oak"
    id: 4095
    template: "gaia/flora_tree_oak"
    id: 4096
    template: "gaia/flora_tree_pine"
    id: 4097
    template: "gaia/fauna_rabbit"
    id: 4098
    template: "gaia/flora_bush_temperate"
    id: 4099
    template: "gaia/flora_tree_oak"
    id: 4100
    template: "gaia/flora_tree_pine"
    id: 4101
    template: "gaia/flora_tree_pine"
    id: 4102
    template: "gaia/flora_tree_pine"
    id: 4103
    template: "gaia/flora_tree_oak"
    id: 4104
    template: "gaia/flora_tree_oak"
    id: 4105
    template: "gaia/flora_tree_oak"
    id: 4106
    template: "gaia/flora_tree_pine"
    id: 4107
    template: "gaia/flora_tree_pine"
    id: 4108
    template: "gaia/flora_tree_oak"
    id: 4109
    template: "gaia/flora_tree_pine"
    id: 4110
    template: "gaia/flora_tree_oak"
    id: 4111
    template: "gaia/flora_tree_pine"
    id: 4112
    template: "gaia/flora_tree_pine"
    id: 4113
    template: "gaia/flora_tree_pine"
    id: 4114
    template: "gaia/flora_tree_pine"
    id: 4115
    template: "gaia/flora_tree_pine"
    id: 4116
    template: "gaia/flora_tree_oak"
    id: 4117
    template: "gaia/fauna_rabbit"
    id: 4118
    template: "gaia/flora_tree_oak"
    id: 4119
    template: "gaia/flora_tree_pine"
    id: 4120
    template: "gaia/flora_tree_pine"
    id: 4121
    template: "gaia/flora_tree_oak"
    id: 4122
    template: "gaia/flora_tree_oak"
    id: 4123
    template: "gaia/flora_tree_pine"
    id: 4124
    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4399
    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
    id: 4401
    template: "gaia/flora_tree_pine"
    id: 4402
    template: "gaia/flora_tree_pine"
    id: 4403
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4406
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4414
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4416
    template: "gaia/flora_tree_oak"
    id: 4417
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 4419
    template: "gaia/flora_tree_oak"
    id: 4420
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4424
    template: "gaia/flora_tree_pine"
    id: 4425
    template: "gaia/flora_tree_pine"
    id: 4426
    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4429
    template: "gaia/flora_tree_pine"
    id: 4430
    template: "gaia/flora_tree_pine"
    id: 4431
    template: "gaia/flora_tree_oak"
    id: 4432
    template: "gaia/flora_tree_oak"
    id: 4433
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4435
    template: "gaia/flora_tree_oak"
    id: 4436
    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 4439
    template: "gaia/flora_tree_pine"
    id: 4440
    template: "gaia/flora_tree_pine"
    id: 4441
    template: "gaia/flora_tree_oak"
    id: 4442
    template: "gaia/flora_tree_oak"
    id: 4443
    template: "gaia/flora_tree_pine"
    id: 4444
    template: "gaia/flora_tree_pine"
    id: 4445
    template: "gaia/flora_tree_oak"
    id: 4446
    template: "gaia/flora_tree_pine"
    id: 4447
    template: "gaia/flora_tree_oak"
    id: 4448
    template: "gaia/flora_tree_pine"
    id: 4449
    template: "gaia/flora_tree_pine"
    id: 4450
    template: "gaia/flora_tree_oak"
    id: 4451
    template: "gaia/flora_tree_pine"
    id: 4452
    template: "gaia/flora_tree_pine"
    id: 4453
    template: "gaia/flora_tree_pine"
    id: 4454
    template: "gaia/flora_tree_oak"
    id: 4455
    template: "gaia/flora_tree_pine"
    id: 4456
    template: "gaia/flora_bush_berry"
    id: 4457
    template: "gaia/flora_tree_oak"
    id: 4458
    template: "gaia/fauna_rabbit"
    id: 4459
    template: "gaia/flora_tree_pine"
    id: 4460
    template: "gaia/flora_tree_pine"
    id: 4461
    template: "gaia/flora_tree_pine"
    id: 4462
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
    id: 4464
    template: "gaia/flora_tree_oak"
    id: 4465
    template: "gaia/flora_tree_oak"
    id: 4466
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 4468
    template: "gaia/flora_tree_oak"
    id: 4469
    template: "gaia/flora_tree_oak"
    id: 4470
    template: "gaia/flora_tree_oak"
    id: 4471
    template: "gaia/flora_tree_pine"
    id: 4472
    template: "gaia/flora_tree_oak"
    id: 4473
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4514
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4535
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4544
    template: "gaia/fauna_deer"
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    template: "gaia/flora_tree_oak"
    id: 4546
    template: "gaia/flora_tree_pine"
    id: 4547
    template: "gaia/flora_bush_berry"
    id: 4548
    template: "gaia/flora_tree_oak"
    id: 4549
    template: "gaia/fauna_rabbit"
    id: 4550
    template: "gaia/fauna_rabbit"
    id: 4551
    template: "gaia/fauna_deer"
    id: 4552
    template: "gaia/flora_tree_pine"
    id: 4553
    template: "gaia/flora_tree_oak"
    id: 4554
    template: "gaia/flora_tree_pine"
    id: 4555
    template: "gaia/flora_bush_berry"
    id: 4556
    template: "gaia/flora_tree_oak"
    id: 4557
    template: "gaia/flora_bush_temperate"
    id: 4558
    template: "gaia/flora_tree_pine"
    id: 4559
    template: "gaia/flora_tree_pine"
    id: 4560
    template: "gaia/flora_tree_oak"
    id: 4561
    template: "gaia/flora_tree_oak"
    id: 4562
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4564
    template: "gaia/flora_tree_oak"
    id: 4565
    template: "gaia/flora_tree_oak"
    id: 4566
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4568
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4572
    template: "gaia/flora_tree_pine"
    id: 4573
    template: "gaia/fauna_deer"
    id: 4574
    template: "gaia/flora_bush_berry"
    id: 4575
    template: "gaia/flora_tree_oak"
    id: 4576
    template: "gaia/flora_bush_berry"
    id: 4577
    template: "gaia/flora_tree_pine"
    id: 4578
    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
    id: 4580
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4587
    template: "gaia/flora_tree_oak"
    id: 4588
    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_oak"
    id: 4590
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4593
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4605
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4607
    template: "gaia/flora_bush_temperate"
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    template: "gaia/flora_tree_oak"
    id: 4609
    template: "gaia/flora_bush_berry"
    id: 4610
    template: "gaia/flora_tree_pine"
    id: 4611
    template: "gaia/flora_bush_berry"
    id: 4612
    template: "gaia/flora_bush_grapes"
    id: 4613
    template: "gaia/flora_bush_grapes"
    id: 4614
    template: "gaia/flora_tree_oak"
    id: 4615
    template: "gaia/fauna_deer"
    id: 4616
    template: "gaia/flora_bush_berry"
    id: 4617
    template: "gaia/flora_tree_oak"
    id: 4618
    template: "gaia/flora_tree_pine"
    id: 4619
    template: "gaia/flora_tree_oak"
    id: 4620
    template: "gaia/flora_bush_berry"
    id: 4621
    template: "gaia/flora_tree_oak"
    id: 4622
    template: "gaia/fauna_deer"
    id: 4623
    template: "gaia/fauna_rabbit"
    id: 4624
    template: "gaia/flora_tree_oak"
    id: 4625
    template: "gaia/flora_tree_pine"
    id: 4626
    template: "gaia/flora_tree_oak"
    id: 4627
    template: "gaia/flora_tree_pine"
    id: 4628
    template: "gaia/flora_tree_pine"
    id: 4629
    template: "gaia/flora_tree_oak"
    id: 4630
    template: "gaia/flora_bush_grapes"
    id: 4631
    template: "gaia/flora_bush_berry"
    id: 4632
    template: "gaia/flora_tree_pine"
    id: 4633
    template: "gaia/flora_tree_oak"
    id: 4634
    template: "gaia/flora_tree_pine"
    id: 4635
    template: "gaia/flora_tree_oak"
    id: 4636
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 4639
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_grapes"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 4645
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
    id: 4650
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
    id: 4652
    template: "gaia/flora_tree_pine"
    id: 4653
    template: "gaia/flora_tree_pine"
    id: 4654
    template: "gaia/flora_bush_grapes"
    id: 4655
    template: "gaia/flora_tree_pine"
    id: 4656
    template: "gaia/flora_tree_oak"
    id: 4657
    template: "gaia/fauna_deer"
    id: 4658
    template: "gaia/flora_bush_grapes"
    id: 4659
    template: "gaia/flora_bush_berry"
    id: 4660
    template: "gaia/flora_tree_pine"
    id: 4661
    template: "gaia/fauna_rabbit"
    id: 4662
    template: "gaia/flora_tree_pine"
    id: 4663
    template: "gaia/fauna_rabbit"
    id: 4664
    template: "gaia/flora_tree_pine"
    id: 4665
    template: "gaia/flora_tree_oak"
    id: 4666
    template: "gaia/flora_tree_pine"
    id: 4667
    template: "gaia/flora_tree_pine"
    id: 4668
    template: "gaia/flora_tree_oak"
    id: 4669
    template: "gaia/flora_tree_pine"
    id: 4670
    template: "gaia/flora_tree_pine"
    id: 4671
    template: "gaia/flora_tree_oak"
    id: 4672
    template: "gaia/flora_tree_oak"
    id: 4673
    template: "gaia/flora_tree_oak"
    id: 4674
    template: "gaia/flora_tree_pine"
    id: 4675
    template: "gaia/flora_tree_oak"
    id: 4676
    template: "gaia/flora_bush_berry"
    id: 4677
    template: "gaia/fauna_rabbit"
    id: 4678
    template: "gaia/flora_tree_oak"
    id: 4679
    template: "gaia/flora_tree_pine"
    id: 4680
    template: "gaia/flora_tree_pine"
    id: 4681
    template: "gaia/flora_tree_oak"
    id: 4682
    template: "gaia/flora_tree_oak"
    id: 4683
    template: "gaia/flora_tree_oak"
    id: 4684
    template: "gaia/flora_tree_oak"
    id: 4685
    template: "gaia/flora_tree_oak"
    id: 4686
    template: "gaia/flora_tree_oak"
    id: 4687
    template: "gaia/fauna_deer"
    id: 4688
    template: "gaia/flora_tree_pine"
    id: 4689
    template: "gaia/flora_tree_pine"
    id: 4690
    template: "gaia/flora_tree_pine"
    id: 4691
    template: "gaia/flora_tree_pine"
    id: 4692
    template: "gaia/flora_tree_oak"
    id: 4693
    template: "gaia/flora_tree_pine"
    id: 4694
    template: "gaia/flora_tree_pine"
    id: 4695
    template: "gaia/flora_tree_pine"
    id: 4696
    template: "gaia/flora_tree_pine"
    id: 4697
    template: "gaia/flora_tree_pine"
    id: 4698
    template: "gaia/flora_tree_pine"
    id: 4699
    template: "gaia/flora_tree_pine"
    id: 4700
    template: "gaia/flora_tree_oak"
    id: 4701
    template: "gaia/flora_tree_pine"
    id: 4702
    template: "gaia/flora_bush_temperate"
    id: 4703
    template: "gaia/flora_bush_berry"
    id: 4704
    template: "gaia/flora_tree_oak"
    id: 4705
    template: "gaia/flora_tree_pine"
    id: 4706
    template: "gaia/flora_tree_pine"
    id: 4707
    template: "gaia/flora_tree_oak"
    id: 4708
    template: "gaia/flora_tree_pine"
    id: 4709
    template: "gaia/flora_tree_pine"
    id: 4710
    template: "gaia/flora_tree_oak"
    id: 4711
    template: "gaia/flora_bush_grapes"
    id: 4712
    template: "gaia/flora_tree_pine"
    id: 4713
    template: "gaia/flora_bush_temperate"
    id: 4714
    template: "gaia/flora_tree_oak"
    id: 4715
    template: "gaia/flora_tree_oak"
    id: 4716
    template: "gaia/flora_tree_oak"
    id: 4717
    template: "gaia/flora_tree_pine"
    id: 4718
    template: "gaia/flora_tree_oak"
    id: 4719
    template: "gaia/flora_tree_pine"
    id: 4720
    template: "gaia/flora_tree_pine"
    id: 4721
    template: "gaia/flora_tree_pine"
    id: 4722
    template: "gaia/flora_tree_oak"
    id: 4723
    template: "gaia/flora_tree_oak"
    id: 4724
    template: "gaia/flora_tree_oak"
    id: 4725
    template: "gaia/flora_tree_oak"
    id: 4726
    template: "gaia/flora_tree_oak"
    id: 4727
    template: "gaia/flora_tree_pine"
    id: 4728
    template: "gaia/flora_tree_pine"
    id: 4729
    template: "gaia/flora_bush_temperate"
    id: 4730
    template: "gaia/fauna_deer"
    id: 4731
    template: "gaia/flora_tree_pine"
    id: 4732
    template: "gaia/flora_tree_pine"
    id: 4733
    template: "gaia/flora_tree_pine"
    id: 4734
    template: "gaia/flora_tree_oak"
    id: 4735
    template: "gaia/flora_bush_berry"
    id: 4736
    template: "gaia/flora_tree_oak"
    id: 4737
    template: "gaia/fauna_rabbit"
    id: 4738
    template: "gaia/flora_tree_pine"
    id: 4739
    template: "gaia/flora_bush_berry"
    id: 4740
    template: "gaia/flora_bush_grapes"
    id: 4741
    template: "gaia/fauna_rabbit"
    id: 4742
    template: "gaia/flora_tree_pine"
    id: 4743
    template: "gaia/flora_bush_grapes"
    id: 4744
    template: "gaia/flora_tree_oak"
    id: 4745
    template: "gaia/flora_bush_temperate"
    id: 4746
    template: "gaia/flora_tree_oak"
    id: 4747
    template: "gaia/flora_tree_oak"
    id: 4748
    template: "gaia/flora_bush_temperate"
    id: 4749
    template: "gaia/flora_tree_oak"
    id: 4750
    template: "gaia/flora_tree_oak"
    id: 4751
    template: "gaia/flora_tree_pine"
    id: 4752
    template: "gaia/flora_tree_oak"
    id: 4753
    template: "gaia/flora_tree_pine"
    id: 4754
    template: "gaia/fauna_rabbit"
    id: 4755
    template: "gaia/flora_tree_pine"
    id: 4756
    template: "gaia/flora_tree_oak"
    id: 4757
    template: "gaia/flora_tree_pine"
    id: 4758
    template: "gaia/flora_tree_oak"
    id: 4759
    template: "gaia/flora_tree_oak"
    id: 4760
    template: "gaia/flora_bush_temperate"
    id: 4761
    template: "gaia/flora_bush_temperate"
    id: 4762
    template: "gaia/flora_tree_pine"
    id: 4763
    template: "gaia/flora_tree_oak"
    id: 4764
    template: "gaia/flora_tree_pine"
    id: 4765
    template: "gaia/flora_tree_pine"
    id: 4766
    template: "gaia/flora_tree_pine"
    id: 4767
    template: "gaia/flora_tree_pine"
    id: 4768
    template: "gaia/flora_tree_oak"
    id: 4769
    template: "gaia/flora_tree_oak"
    id: 4770
    template: "gaia/flora_tree_oak"
    id: 4771
    template: "gaia/flora_tree_oak"
    id: 4772
    template: "gaia/flora_tree_oak"
    id: 4773
    template: "gaia/flora_bush_temperate"
    id: 4774
    template: "gaia/flora_tree_oak"
    id: 4775
    template: "gaia/flora_bush_grapes"
    id: 4776
    template: "gaia/flora_tree_pine"
    id: 4777
    template: "gaia/flora_tree_oak"
    id: 4778
    template: "gaia/flora_tree_pine"
    id: 4779
    template: "gaia/flora_tree_oak"
    id: 4780
    template: "gaia/flora_tree_pine"
    id: 4781
    template: "gaia/flora_tree_oak"
    id: 4782
    template: "gaia/flora_tree_oak"
    id: 4783
    template: "gaia/flora_tree_oak"
    id: 4784
    template: "gaia/flora_tree_oak"
    id: 4785
    template: "gaia/flora_bush_grapes"
    id: 4786
    template: "gaia/flora_tree_oak"
    id: 4787
    template: "gaia/flora_tree_pine"
    id: 4788
    template: "gaia/flora_tree_pine"
    id: 4789
    template: "gaia/flora_tree_oak"
    id: 4790
    template: "gaia/flora_tree_oak"
    id: 4791
    template: "gaia/flora_tree_pine"
    id: 4792
    template: "gaia/flora_bush_berry"
    id: 4793
    template: "gaia/flora_tree_pine"
    id: 4794
    template: "gaia/flora_tree_oak"
    id: 4795
    template: "gaia/flora_tree_oak"
    id: 4796
    template: "gaia/flora_tree_oak"
    id: 4797
    template: "gaia/flora_tree_pine"
    id: 4798
    template: "gaia/flora_tree_oak"
    id: 4799
    template: "gaia/flora_tree_pine"
    id: 4800
    template: "gaia/flora_tree_pine"
    id: 4801
    template: "gaia/flora_tree_pine"
    id: 4802
    template: "gaia/flora_tree_oak"
    id: 4803
    template: "gaia/flora_bush_berry"
    id: 4804
    template: "gaia/flora_bush_berry"
    id: 4805
    template: "gaia/flora_tree_oak"
    id: 4806
    template: "gaia/flora_tree_pine"
    id: 4807
    template: "gaia/flora_bush_grapes"
    id: 4808
    template: "gaia/flora_tree_oak"
    id: 4809
    template: "gaia/flora_tree_oak"
    id: 4810
    template: "gaia/flora_tree_pine"
    id: 4811
    template: "gaia/flora_tree_pine"
    id: 4812
    template: "gaia/flora_bush_grapes"
    id: 4813
    template: "gaia/flora_tree_oak"
    id: 4814
    template: "gaia/flora_tree_pine"
    id: 4815
    template: "gaia/flora_tree_pine"
    id: 4816
    template: "gaia/flora_tree_oak"
    id: 4817
    template: "gaia/flora_tree_oak"
    id: 4818
    template: "gaia/flora_tree_pine"
    id: 4819
    template: "gaia/flora_tree_oak"
    id: 4820
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 4822
    template: "gaia/flora_tree_pine"
    id: 4823
    template: "gaia/flora_tree_oak"
    id: 4824
    template: "gaia/flora_tree_oak"
    id: 4825
    template: "gaia/flora_tree_oak"
    id: 4826
    template: "gaia/flora_tree_pine"
    id: 4827
    template: "gaia/flora_tree_oak"
    id: 4828
    template: "gaia/fauna_deer"
    id: 4829
    template: "gaia/flora_tree_pine"
    id: 4830
    template: "gaia/flora_tree_pine"
    id: 4831
    template: "gaia/flora_tree_pine"
    id: 4832
    template: "gaia/flora_tree_oak"
    id: 4833
    template: "gaia/flora_bush_berry"
    id: 4834
    template: "gaia/flora_bush_grapes"
    id: 4835
    template: "gaia/flora_bush_temperate"
    id: 4836
    template: "gaia/flora_bush_temperate"
    id: 4837
    template: "gaia/flora_tree_pine"
    id: 4838
    template: "gaia/flora_bush_temperate"
    id: 4839
    template: "gaia/flora_tree_pine"
    id: 4840
    template: "gaia/flora_tree_oak"
    id: 4841
    template: "gaia/flora_tree_pine"
    id: 4842
    template: "gaia/flora_tree_oak"
    id: 4843
    template: "gaia/fauna_deer"
    id: 4844
    template: "gaia/fauna_deer"
    id: 4845
    template: "gaia/flora_bush_berry"
    id: 4846
    template: "gaia/flora_tree_oak"
    id: 4847
    template: "gaia/flora_tree_oak"
    id: 4848
    template: "gaia/flora_tree_pine"
    id: 4849
    template: "gaia/flora_tree_oak"
    id: 4850
    template: "gaia/flora_tree_oak"
    id: 4851
    template: "gaia/flora_tree_oak"
    id: 4852
    template: "gaia/flora_tree_pine"
    id: 4853
    template: "gaia/flora_tree_pine"
    id: 4854
    template: "gaia/flora_tree_oak"
    id: 4855
    template: "gaia/flora_tree_oak"
    id: 4856
    template: "gaia/fauna_deer"
    id: 4857
    template: "gaia/flora_tree_oak"
    id: 4858
    template: "gaia/flora_tree_oak"
    id: 4859
    template: "gaia/flora_tree_oak"
    id: 4860
    template: "gaia/flora_tree_oak"
    id: 4861
    template: "gaia/flora_tree_oak"
    id: 4862
    template: "gaia/flora_tree_oak"
    id: 4863
    template: "gaia/flora_tree_pine"
    id: 4864
    template: "gaia/flora_bush_grapes"
    id: 4865
    template: "gaia/flora_tree_pine"
    id: 4866
    template: "gaia/flora_bush_temperate"
    id: 4867
    template: "gaia/fauna_rabbit"
    id: 4868
    template: "gaia/flora_bush_grapes"
    id: 4869
    template: "gaia/flora_tree_oak"
    id: 4870
    template: "gaia/fauna_deer"
    id: 4871
    template: "gaia/flora_tree_pine"
    id: 4872
    template: "gaia/flora_tree_pine"
    id: 4873
    template: "gaia/flora_tree_oak"
    id: 4874
    template: "gaia/flora_bush_grapes"
    id: 4875
    template: "gaia/flora_tree_pine"
    id: 4876
    template: "gaia/flora_tree_oak"
    id: 4877
    template: "gaia/flora_tree_oak"
    id: 4878
    template: "gaia/flora_bush_temperate"
    id: 4879
    template: "gaia/flora_tree_pine"
    id: 4880
    template: "gaia/flora_bush_temperate"
    id: 4881
    template: "gaia/flora_bush_grapes"
    id: 4882
    template: "gaia/flora_bush_temperate"
    id: 4883
    template: "gaia/flora_tree_oak"
    id: 4884
    template: "gaia/flora_tree_oak"
    id: 4885
    template: "gaia/flora_tree_oak"
    id: 4886
    template: "gaia/flora_tree_oak"
    id: 4887
    template: "gaia/flora_tree_pine"
    id: 4888
    template: "gaia/flora_tree_oak"
    id: 4889
    template: "gaia/flora_tree_pine"
    id: 4890
    template: "gaia/flora_tree_pine"
    id: 4891
    template: "gaia/flora_tree_oak"
    id: 4892
    template: "gaia/flora_tree_pine"
    id: 4893
    template: "gaia/flora_tree_pine"
    id: 4894
    template: "gaia/flora_bush_grapes"
    id: 4895
    template: "gaia/flora_tree_pine"
    id: 4896
    template: "gaia/flora_tree_oak"
    id: 4897
    template: "gaia/flora_tree_pine"
    id: 4898
    template: "gaia/flora_tree_pine"
    id: 4899
    template: "gaia/flora_tree_oak"
    id: 4900
    template: "gaia/flora_tree_oak"
    id: 4901
    template: "gaia/flora_tree_pine"
    id: 4902
    template: "gaia/flora_bush_berry"
    id: 4903
    template: "gaia/flora_bush_berry"
    id: 4904
    template: "gaia/fauna_rabbit"
    id: 4905
    template: "gaia/flora_bush_temperate"
    id: 4906
    template: "gaia/flora_tree_pine"
    id: 4907
    template: "gaia/flora_tree_pine"
    id: 4908
    template: "gaia/flora_tree_oak"
    id: 4909
    template: "gaia/flora_tree_pine"
    id: 4910
    template: "gaia/flora_tree_pine"
    id: 4911
    template: "gaia/flora_tree_pine"
    id: 4912
    template: "gaia/flora_tree_pine"
    id: 4913
    template: "gaia/flora_tree_oak"
    id: 4914
    template: "gaia/flora_tree_oak"
    id: 4915
    template: "gaia/fauna_deer"
    id: 4916
    template: "gaia/flora_tree_oak"
    id: 4917
    template: "gaia/fauna_deer"
    id: 4918
    template: "gaia/flora_bush_temperate"
    id: 4919
    template: "gaia/fauna_rabbit"
    id: 4920
    template: "gaia/flora_tree_pine"
    id: 4921
    template: "gaia/flora_tree_pine"
    id: 4922
    template: "gaia/flora_tree_oak"
    id: 4923
    template: "gaia/flora_bush_grapes"
    id: 4924
    template: "gaia/flora_tree_oak"
    id: 4925
    template: "gaia/flora_tree_pine"
    id: 4926
    template: "gaia/flora_tree_oak"
    id: 4927
    template: "gaia/flora_tree_oak"
    id: 4928
    template: "gaia/flora_tree_oak"
    id: 4929
    template: "gaia/flora_tree_oak"
    id: 4930
    template: "gaia/flora_tree_oak"
    id: 4931
    template: "gaia/flora_tree_oak"
    id: 4932
    template: "gaia/flora_tree_oak"
    id: 4933
    template: "gaia/flora_tree_oak"
    id: 4934
    template: "gaia/fauna_rabbit"
    id: 4935
    template: "gaia/flora_tree_pine"
    id: 4936
    template: "gaia/flora_bush_temperate"
    id: 4937
    template: "gaia/flora_tree_pine"
    id: 4938
    template: "gaia/flora_tree_pine"
    id: 4939
    template: "gaia/flora_tree_pine"
    id: 4940
    template: "gaia/flora_tree_oak"
    id: 4941
    template: "gaia/flora_tree_oak"
    id: 4942
    template: "gaia/flora_tree_pine"
    id: 4943
    template: "gaia/flora_bush_berry"
    id: 4944
    template: "gaia/flora_tree_oak"
    id: 4945
    template: "gaia/flora_tree_oak"
    id: 4946
    template: "gaia/flora_bush_berry"
    id: 4947
    template: "gaia/flora_tree_pine"
    id: 4948
    template: "gaia/flora_tree_pine"
    id: 4949
    template: "gaia/flora_tree_pine"
    id: 4950
    template: "gaia/flora_tree_pine"
    id: 4951
    template: "gaia/flora_tree_oak"
    id: 4952
    template: "gaia/flora_tree_pine"
    id: 4953
    template: "gaia/flora_tree_oak"
    id: 4954
    template: "gaia/flora_tree_oak"
    id: 4955
    template: "gaia/flora_tree_pine"
    id: 4956
    template: "gaia/fauna_rabbit"
    id: 4957
    template: "gaia/flora_bush_grapes"
    id: 4958
    template: "gaia/flora_tree_oak"
    id: 4959
    template: "gaia/flora_bush_berry"
    id: 4960
    template: "gaia/flora_tree_oak"
    id: 4961
    template: "gaia/flora_tree_pine"
    id: 4962
    template: "gaia/flora_tree_pine"
    id: 4963
    template: "gaia/flora_tree_oak"
    id: 4964
    template: "gaia/fauna_deer"
    id: 4965
    template: "gaia/flora_tree_pine"
    id: 4966
    template: "gaia/flora_tree_pine"
    id: 4967
    template: "gaia/flora_tree_pine"
    id: 4968
    template: "gaia/flora_tree_pine"
    id: 4969
    template: "gaia/flora_bush_grapes"
    id: 4970
    template: "gaia/flora_bush_temperate"
    id: 4971
    template: "gaia/fauna_deer"
    id: 4972
    template: "gaia/flora_tree_pine"
    id: 4973
    template: "gaia/flora_tree_pine"
    id: 4974
    template: "gaia/flora_tree_oak"
    id: 4975
    template: "gaia/flora_tree_oak"
    id: 4976
    template: "gaia/fauna_deer"
    id: 4977
    template: "gaia/fauna_rabbit"
    id: 4978
    template: "gaia/flora_tree_pine"
    id: 4979
    template: "gaia/flora_tree_oak"
    id: 4980
    template: "gaia/flora_tree_oak"
    id: 4981
    template: "gaia/flora_tree_oak"
    id: 4982
    template: "gaia/flora_tree_pine"
    id: 4983
    template: "gaia/flora_tree_pine"
    id: 4984
    template: "gaia/flora_bush_temperate"
    id: 4985
    template: "gaia/flora_tree_pine"
    id: 4986
    template: "gaia/flora_tree_pine"
    id: 4987
    template: "gaia/flora_tree_pine"
    id: 4988
    template: "gaia/flora_bush_temperate"
    id: 4989
    template: "gaia/flora_tree_pine"
    id: 4990
    template: "gaia/flora_tree_oak"
    id: 4991
    template: "gaia/flora_tree_oak"
    id: 4992
    template: "gaia/flora_tree_oak"
    id: 4993
    template: "gaia/flora_tree_pine"
    id: 4994
    template: "gaia/flora_tree_pine"
    id: 4995
    template: "gaia/flora_tree_pine"
    id: 4996
    template: "gaia/flora_bush_berry"
    id: 4997
    template: "gaia/flora_tree_pine"
    id: 4998
    template: "gaia/flora_tree_oak"
    id: 4999
    template: "gaia/flora_tree_pine"
    id: 5000
    template: "gaia/flora_bush_temperate"
    id: 5001
    template: "gaia/flora_bush_grapes"
    id: 5002
    template: "gaia/flora_bush_temperate"
    id: 5003
    template: "gaia/fauna_deer"
    id: 5004
    template: "gaia/flora_tree_pine"
    id: 5005
    template: "gaia/flora_tree_pine"
    id: 5006
    template: "gaia/flora_tree_oak"
    id: 5007
    template: "gaia/flora_bush_berry"
    id: 5008
    template: "gaia/flora_tree_pine"
    id: 5009
    template: "gaia/flora_tree_pine"
    id: 5010
    template: "gaia/flora_tree_oak"
    id: 5011
    template: "gaia/flora_tree_pine"
    id: 5012
    template: "gaia/flora_tree_oak"
    id: 5013
    template: "gaia/flora_tree_pine"
    id: 5014
    template: "gaia/flora_tree_pine"
    id: 5015
    template: "gaia/flora_tree_oak"
    id: 5016
    template: "gaia/flora_tree_pine"
    id: 5017
    template: "gaia/flora_tree_oak"
    id: 5018
    template: "gaia/flora_bush_temperate"
    id: 5019
    template: "gaia/flora_tree_oak"
    id: 5020
    template: "gaia/flora_tree_oak"
    id: 5021
    template: "gaia/flora_tree_oak"
    id: 5022
    template: "gaia/fauna_deer"
    id: 5023
    template: "gaia/fauna_deer"
    id: 5024
    template: "gaia/flora_tree_oak"
    id: 5025
    template: "gaia/flora_bush_berry"
    id: 5026
    template: "gaia/flora_tree_oak"
    id: 5027
    template: "gaia/flora_tree_pine"
    id: 5028
    template: "gaia/fauna_rabbit"
    id: 5029
    template: "gaia/flora_bush_temperate"
    id: 5030
    template: "gaia/flora_tree_pine"
    id: 5031
    template: "gaia/flora_tree_pine"
    id: 5032
    template: "gaia/flora_tree_pine"
    id: 5033
    template: "gaia/flora_tree_oak"
    id: 5034
    template: "gaia/flora_tree_oak"
    id: 5035
    template: "gaia/flora_tree_pine"
    id: 5036
    template: "gaia/flora_tree_pine"
    id: 5037
    template: "gaia/flora_tree_pine"
    id: 5038
    template: "gaia/flora_tree_pine"
    id: 5039
    template: "gaia/flora_tree_pine"
    id: 5040
    template: "gaia/flora_tree_pine"
    id: 5041
    template: "gaia/flora_tree_pine"
    id: 5042
    template: "gaia/fauna_rabbit"
    id: 5043
    template: "gaia/flora_tree_oak"
    id: 5044
    template: "gaia/flora_tree_oak"
    id: 5045
    template: "gaia/flora_tree_oak"
    id: 5046
    template: "gaia/flora_tree_pine"
    id: 5047
    template: "gaia/flora_tree_pine"
    id: 5048
    template: "gaia/fauna_rabbit"
    id: 5049
    template: "gaia/flora_tree_pine"
    id: 5050
    template: "gaia/flora_tree_oak"
    id: 5051
    template: "gaia/flora_tree_oak"
    id: 5052
    template: "gaia/flora_tree_oak"
    id: 5053
    template: "gaia/fauna_deer"
    id: 5054
    template: "gaia/flora_bush_temperate"
    id: 5055
    template: "gaia/flora_tree_pine"
    id: 5056
    template: "gaia/flora_tree_oak"
    id: 5057
    template: "gaia/flora_tree_oak"
    id: 5058
    template: "gaia/flora_tree_oak"
    id: 5059
    template: "gaia/flora_bush_temperate"
    id: 5060
    template: "gaia/flora_tree_pine"
    id: 5061
    template: "gaia/flora_tree_pine"
    id: 5062
    template: "gaia/flora_tree_pine"
    id: 5063
    template: "gaia/flora_tree_oak"
    id: 5064
    template: "gaia/flora_tree_pine"
    id: 5065
    template: "gaia/flora_tree_oak"
    id: 5066
    template: "gaia/flora_tree_pine"
    id: 5067
    template: "gaia/flora_tree_oak"
    id: 5068
    template: "gaia/flora_bush_temperate"
    id: 5069
    template: "gaia/flora_bush_berry"
    id: 5070
    template: "gaia/flora_tree_oak"
    id: 5071
    template: "gaia/flora_tree_oak"
    id: 5072
    template: "gaia/flora_bush_berry"
    id: 5073
    template: "gaia/flora_tree_oak"
    id: 5074
    template: "gaia/fauna_rabbit"
    id: 5075
    template: "gaia/fauna_rabbit"
    id: 5076
    template: "gaia/flora_tree_pine"
    id: 5077
    template: "gaia/flora_bush_grapes"
    id: 5078
    template: "gaia/fauna_rabbit"
    id: 5079
    template: "gaia/fauna_rabbit"
    id: 5080
    template: "gaia/flora_bush_berry"
    id: 5081
    template: "gaia/flora_bush_temperate"
    id: 5082
    template: "gaia/flora_tree_pine"
    id: 5083
    template: "gaia/flora_tree_pine"
    id: 5084
    template: "gaia/flora_tree_oak"
    id: 5085
    template: "gaia/flora_tree_pine"
    id: 5086
    template: "gaia/flora_tree_pine"
    id: 5087
    template: "gaia/flora_tree_oak"
    id: 5088
    template: "gaia/flora_tree_pine"
    id: 5089
    template: "gaia/flora_tree_oak"
    id: 5090
    template: "gaia/flora_bush_temperate"
    id: 5091
    template: "gaia/flora_tree_oak"
    id: 5092
    template: "gaia/flora_bush_berry"
    id: 5093
    template: "gaia/flora_tree_pine"
    id: 5094
    template: "gaia/flora_tree_pine"
    id: 5095
    template: "gaia/flora_bush_temperate"
    id: 5096
    template: "gaia/fauna_rabbit"
    id: 5097
    template: "gaia/flora_tree_oak"
    id: 5098
    template: "gaia/flora_tree_pine"
    id: 5099
    template: "gaia/flora_tree_pine"
    id: 5100
    template: "gaia/flora_tree_pine"
    id: 5101
    template: "gaia/flora_tree_oak"
    id: 5102
    template: "gaia/flora_tree_oak"
    id: 5103
    template: "gaia/flora_tree_pine"
    id: 5104
    template: "gaia/flora_tree_pine"
    id: 5105
    template: "gaia/flora_tree_oak"
    id: 5106
    template: "gaia/flora_tree_pine"
    id: 5107
    template: "gaia/flora_bush_grapes"
    id: 5108
    template: "gaia/flora_tree_oak"
    id: 5109
    template: "gaia/flora_bush_temperate"
    id: 5110
    template: "gaia/flora_tree_oak"
    id: 5111
    template: "gaia/flora_tree_oak"
    id: 5112
    template: "gaia/flora_tree_oak"
    id: 5113
    template: "gaia/fauna_rabbit"
    id: 5114
    template: "gaia/fauna_deer"
    id: 5115
    template: "gaia/flora_tree_oak"
    id: 5116
    template: "gaia/flora_tree_pine"
    id: 5117
    template: "gaia/flora_tree_oak"
    id: 5118
    template: "gaia/flora_tree_pine"
    id: 5119
    template: "gaia/flora_tree_oak"
    id: 5120
    template: "gaia/flora_tree_pine"
    id: 5121
    template: "gaia/flora_tree_pine"
    id: 5122
    template: "gaia/flora_tree_pine"
    id: 5123
    template: "gaia/flora_tree_oak"
    id: 5124
    template: "gaia/flora_tree_pine"
    id: 5125
    template: "gaia/flora_tree_oak"
    id: 5126
    template: "gaia/flora_bush_temperate"
    id: 5127
    template: "gaia/flora_tree_oak"
    id: 5128
    template: "gaia/flora_bush_grapes"
    id: 5129
    template: "gaia/flora_tree_oak"
    id: 5130
    template: "gaia/flora_bush_temperate"
    id: 5131
    template: "gaia/flora_bush_berry"
    id: 5132
    template: "gaia/flora_bush_berry"
    id: 5133
    template: "gaia/flora_bush_temperate"
    id: 5134
    template: "gaia/flora_bush_berry"
    id: 5135
    template: "gaia/flora_tree_pine"
    id: 5136
    template: "gaia/fauna_deer"
    id: 5137
    template: "gaia/flora_bush_temperate"
    id: 5138
    template: "gaia/flora_tree_oak"
    id: 5139
    template: "gaia/fauna_rabbit"
    id: 5140
    template: "gaia/flora_bush_temperate"
    id: 5141
    template: "gaia/flora_tree_pine"
    id: 5142
    template: "gaia/flora_tree_pine"
    id: 5143
    template: "gaia/flora_tree_pine"
    id: 5144
    template: "gaia/flora_tree_oak"
    id: 5145
    template: "gaia/flora_bush_temperate"
    id: 5146
    template: "gaia/flora_tree_oak"
    id: 5147
    template: "gaia/fauna_deer"
    id: 5148
    template: "gaia/flora_tree_pine"
    id: 5149
    template: "gaia/flora_bush_berry"
    id: 5150
    template: "gaia/flora_tree_pine"
    id: 5151
    template: "gaia/flora_bush_grapes"
    id: 5152
    template: "gaia/flora_tree_oak"
    id: 5153
    template: "gaia/flora_bush_grapes"
    id: 5154
    template: "gaia/flora_tree_oak"
    id: 5155
    template: "gaia/flora_tree_pine"
    id: 5156
    template: "gaia/flora_tree_pine"
    id: 5157
    template: "gaia/flora_bush_berry"
    id: 5158
    template: "gaia/flora_tree_pine"
    id: 5159
    template: "gaia/flora_tree_pine"
    id: 5160
    template: "gaia/flora_bush_berry"
    id: 5161
    template: "gaia/flora_bush_grapes"
    id: 5162
    template: "gaia/flora_bush_grapes"
    id: 5163
    template: "gaia/flora_bush_grapes"
    id: 5164
    template: "gaia/flora_tree_oak"
    id: 5165
    template: "gaia/flora_tree_oak"
    id: 5166
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 5194
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/fauna_deer"
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    template: "gaia/fauna_deer"
    id: 5203
    template: "gaia/flora_bush_temperate"
    id: 5204
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
    id: 5206
    template: "gaia/flora_tree_oak"
    id: 5207
    template: "gaia/flora_tree_oak"
    id: 5208
    template: "gaia/flora_tree_oak"
    id: 5209
    template: "gaia/flora_bush_grapes"
    id: 5210
    template: "gaia/flora_tree_pine"
    id: 5211
    template: "gaia/flora_tree_oak"
    id: 5212
    template: "gaia/flora_tree_oak"
    id: 5213
    template: "gaia/flora_tree_oak"
    id: 5214
    template: "gaia/flora_tree_pine"
    id: 5215
    template: "gaia/fauna_deer"
    id: 5216
    template: "gaia/flora_tree_oak"
    id: 5217
    template: "gaia/flora_tree_pine"
    id: 5218
    template: "gaia/flora_tree_pine"
    id: 5219
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 5224
    template: "gaia/flora_tree_oak"
    id: 5225
    template: "gaia/flora_bush_berry"
    id: 5226
    template: "gaia/fauna_deer"
    id: 5227
    template: "gaia/flora_tree_pine"
    id: 5228
    template: "gaia/flora_bush_temperate"
    id: 5229
    template: "gaia/fauna_rabbit"
    id: 5230
    template: "gaia/flora_tree_oak"
    id: 5231
    template: "gaia/flora_bush_temperate"
    id: 5232
    template: "gaia/flora_tree_oak"
    id: 5233
    template: "gaia/flora_tree_pine"
    id: 5234
    template: "gaia/flora_tree_pine"
    id: 5235
    template: "gaia/flora_bush_temperate"
    id: 5236
    template: "gaia/flora_bush_berry"
    id: 5237
    template: "gaia/flora_tree_pine"
    id: 5238
    template: "gaia/fauna_rabbit"
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    template: "gaia/flora_tree_pine"
    id: 5240
    template: "gaia/flora_bush_berry"
    id: 5241
    template: "gaia/fauna_rabbit"
    id: 5242
    template: "gaia/fauna_rabbit"
    id: 5243
    template: "gaia/flora_tree_oak"
    id: 5244
    template: "gaia/fauna_deer"
    id: 5245
    template: "gaia/flora_tree_oak"
    id: 5246
    template: "gaia/flora_tree_oak"
    id: 5247
    template: "gaia/flora_tree_pine"
    id: 5248
    template: "gaia/flora_tree_oak"
    id: 5249
    template: "gaia/flora_tree_oak"
    id: 5250
    template: "gaia/fauna_deer"
    id: 5251
    template: "gaia/fauna_rabbit"
    id: 5252
    template: "gaia/flora_tree_pine"
    id: 5253
    template: "gaia/flora_tree_pine"
    id: 5254
    template: "gaia/fauna_rabbit"
    id: 5255
    template: "gaia/flora_tree_pine"
    id: 5256
    template: "gaia/flora_bush_grapes"
    id: 5257
    template: "gaia/flora_bush_grapes"
    id: 5258
    template: "gaia/flora_tree_pine"
    id: 5259
    template: "gaia/flora_bush_grapes"
    id: 5260
    template: "gaia/flora_bush_berry"
    id: 5261
    template: "gaia/flora_tree_oak"
    id: 5262
    template: "gaia/flora_tree_pine"
    id: 5263
    template: "gaia/flora_tree_pine"
    id: 5264
    template: "gaia/flora_bush_temperate"
    id: 5265
    template: "gaia/flora_bush_temperate"
    id: 5266
    template: "gaia/flora_tree_oak"
    id: 5267
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
    id: 5279
    template: "gaia/flora_tree_pine"
    id: 5280
    template: "gaia/flora_tree_oak"
    id: 5281
    template: "gaia/fauna_deer"
    id: 5282
    template: "gaia/fauna_rabbit"
    id: 5283
    template: "gaia/flora_bush_berry"
    id: 5284
    template: "gaia/flora_tree_pine"
    id: 5285
    template: "gaia/fauna_rabbit"
    id: 5286
    template: "gaia/fauna_deer"
    id: 5287
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
    id: 5298
    template: "gaia/fauna_rabbit"
    id: 5299
    template: "gaia/flora_bush_berry"
    id: 5300
    template: "gaia/flora_bush_grapes"
    id: 5301
    template: "gaia/flora_tree_oak"
    id: 5302
    template: "gaia/fauna_deer"
    id: 5303
    template: "gaia/flora_bush_temperate"
    id: 5304
    template: "gaia/flora_tree_oak"
    id: 5305
    template: "gaia/flora_tree_oak"
    id: 5306
    template: "gaia/flora_bush_grapes"
    id: 5307
    template: "gaia/flora_tree_pine"
    id: 5308
    template: "gaia/flora_bush_berry"
    id: 5309
    template: "gaia/flora_tree_pine"
    id: 5310
    template: "gaia/flora_tree_oak"
    id: 5311
    template: "gaia/flora_tree_pine"
    id: 5312
    template: "gaia/flora_tree_pine"
    id: 5313
    template: "gaia/flora_tree_oak"
    id: 5314
    template: "gaia/flora_tree_pine"
    id: 5315
    template: "gaia/flora_tree_oak"
    id: 5316
    template: "gaia/flora_tree_oak"
    id: 5317
    template: "gaia/fauna_rabbit"
    id: 5318
    template: "gaia/flora_tree_pine"
    id: 5319
    template: "gaia/flora_tree_oak"
    id: 5320
    template: "gaia/flora_tree_oak"
    id: 5321
    template: "gaia/flora_bush_berry"
    id: 5322
    template: "gaia/fauna_deer"
    id: 5323
    template: "gaia/flora_tree_oak"
    id: 5324
    template: "gaia/flora_tree_pine"
    id: 5325
    template: "gaia/flora_tree_oak"
    id: 5326
    template: "gaia/flora_tree_oak"
    id: 5327
    template: "gaia/flora_tree_oak"
    id: 5328
    template: "gaia/flora_tree_oak"
    id: 5329
    template: "gaia/flora_tree_pine"
    id: 5330
    template: "gaia/flora_tree_oak"
    id: 5331
    template: "gaia/flora_tree_oak"
    id: 5332
    template: "gaia/flora_tree_pine"
    id: 5333
    template: "gaia/flora_tree_pine"
    id: 5334
    template: "gaia/fauna_rabbit"
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    template: "gaia/fauna_rabbit"
    id: 5336
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 5341
    template: "gaia/flora_tree_oak"
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    template: "gaia/flora_bush_grapes"
    id: 5343
    template: "gaia/flora_tree_oak"
    id: 5344
    template: "gaia/flora_tree_pine"
    id: 5345
    template: "gaia/flora_tree_oak"
    id: 5346
    template: "gaia/flora_tree_oak"
    id: 5347
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_bush_berry"
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    template: "gaia/flora_tree_pine"
    id: 5350
    template: "gaia/flora_tree_pine"
    id: 5351
    template: "gaia/flora_tree_pine"
    id: 5352
    template: "gaia/flora_tree_pine"
    id: 5353
    template: "gaia/flora_tree_pine"
    id: 5354
    template: "gaia/fauna_rabbit"
    id: 5355
    template: "gaia/flora_tree_oak"
    id: 5356
    template: "gaia/fauna_rabbit"
    id: 5357
    template: "gaia/flora_tree_oak"
    id: 5358
    template: "gaia/flora_tree_oak"
    id: 5359
    template: "gaia/flora_tree_pine"
    id: 5360
    template: "gaia/flora_tree_oak"
    id: 5361
    template: "gaia/flora_bush_temperate"
    id: 5362
    template: "gaia/flora_bush_temperate"
    id: 5363
    template: "gaia/flora_tree_pine"
    id: 5364
    template: "gaia/fauna_rabbit"
    id: 5365
    template: "gaia/flora_tree_pine"
    id: 5366
    template: "gaia/flora_tree_pine"
    id: 5367
    template: "gaia/flora_tree_oak"
    id: 5368
    template: "gaia/flora_tree_pine"
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    template: "gaia/flora_tree_oak"
    id: 5370
    template: "gaia/flora_tree_pine"
    id: 5371
    template: "gaia/flora_tree_oak"
    id: 5372
    template: "gaia/flora_tree_oak"
    id: 5373
    template: "gaia/fauna_rabbit"
    id: 5374
    template: "gaia/flora_tree_oak"
    id: 5375
    template: "gaia/flora_tree_oak"
    id: 5376
    template: "gaia/fauna_rabbit"
    id: 5377
    template: "gaia/flora_tree_pine"
    id: 5378
    template: "gaia/flora_tree_oak"
    id: 5379
    template: "gaia/flora_tree_pine"
    id: 5380
    template: "gaia/fauna_deer"
    id: 5381
    template: "gaia/flora_tree_pine"
    id: 5382
    template: "gaia/flora_tree_pine"
    id: 5383
    template: "gaia/flora_tree_oak"
    id: 5384
    template: "gaia/flora_tree_pine"
    id: 5385
    template: "gaia/flora_tree_oak"
    id: 5386
    template: "gaia/flora_tree_pine"
    id: 5387
    template: "gaia/flora_tree_pine"
    id: 5388
    template: "gaia/flora_tree_oak"
    id: 5389
    template: "gaia/flora_tree_pine"
    id: 5390
    template: "gaia/fauna_rabbit"
    id: 5391
    template: "gaia/flora_tree_oak"
    id: 5392
    template: "gaia/flora_tree_oak"
    id: 5393
    template: "gaia/flora_tree_pine"
    id: 5394
    template: "gaia/flora_tree_pine"
    id: 5395
    template: "gaia/flora_tree_oak"
    id: 5396
    template: "gaia/flora_tree_oak"
    id: 5397
    template: "gaia/flora_tree_pine"
    id: 5398
    template: "gaia/fauna_deer"
    id: 5399
    template: "gaia/flora_tree_pine"
    id: 5400
    template: "gaia/flora_tree_oak"
    id: 5401
    template: "gaia/flora_tree_oak"
    id: 5402
    template: "gaia/flora_bush_berry"
    id: 5403
    template: "gaia/flora_bush_grapes"
    id: 5404
    template: "gaia/fauna_deer"
    id: 5405
    template: "gaia/fauna_rabbit"
    id: 5406
    template: "gaia/flora_tree_pine"
    id: 5407
    template: "gaia/flora_tree_pine"
    id: 5408
    template: "gaia/flora_tree_oak"
    id: 5409
    template: "gaia/flora_bush_grapes"
    id: 5410
    template: "gaia/flora_tree_oak"
    id: 5411
    template: "gaia/flora_tree_oak"
    id: 5412
    template: "gaia/flora_tree_pine"
    id: 5413
    template: "gaia/flora_tree_pine"
    id: 5414
    template: "gaia/flora_tree_oak"
    id: 5415
    template: "gaia/flora_tree_oak"
    id: 5416
    template: "gaia/flora_tree_pine"
    id: 5417
    template: "gaia/flora_tree_pine"
    id: 5418
    template: "gaia/fauna_rabbit"
    id: 5419
    template: "gaia/flora_tree_pine"
    id: 5420
    template: "gaia/flora_tree_pine"
    id: 5421
    template: "gaia/flora_tree_oak"
    id: 5422
    template: "gaia/flora_tree_oak"
    id: 5423
    template: "gaia/flora_tree_pine"
    id: 5424
    template: "gaia/flora_tree_pine"
    id: 5425
    template: "gaia/flora_tree_pine"
    id: 5426
    template: "gaia/flora_tree_oak"
    id: 5427
    template: "gaia/flora_tree_pine"
    id: 5428
    template: "gaia/flora_tree_pine"
    id: 5429
    template: "gaia/flora_tree_oak"
    id: 5430
    template: "gaia/flora_tree_pine"
    id: 5431
    template: "gaia/flora_tree_oak"
    id: 5432
    template: "gaia/flora_tree_pine"
    id: 5433
    template: "gaia/flora_tree_oak"
    id: 5434
    template: "gaia/flora_bush_temperate"
    id: 5435
    template: "gaia/flora_bush_berry"
    id: 5436
    template: "gaia/flora_tree_pine"
    id: 5437
    template: "gaia/flora_tree_oak"
    id: 5438
    template: "gaia/flora_bush_temperate"
    id: 5439
    template: "gaia/fauna_rabbit"
    id: 5440
    template: "gaia/flora_tree_oak"
    id: 5441
    template: "gaia/flora_bush_berry"
    id: 5442
    template: "gaia/flora_tree_oak"
    id: 5443
    template: "gaia/flora_bush_temperate"
    id: 5444
    template: "gaia/flora_tree_oak"
    id: 5445
    template: "gaia/flora_tree_oak"
    id: 5446
    template: "gaia/flora_tree_pine"
    id: 5447
    template: "gaia/flora_tree_oak"
    id: 5448
    template: "gaia/flora_tree_oak"
    id: 5449
    template: "gaia/flora_tree_oak"
    id: 5450
    template: "gaia/flora_tree_oak"
    id: 5451
    template: "gaia/flora_tree_oak"
    id: 5452
    template: "gaia/flora_tree_oak"
    id: 5453
    template: "gaia/flora_bush_grapes"
    id: 5454
    template: "gaia/fauna_rabbit"
    id: 5455
    template: "gaia/flora_tree_pine"
    id: 5456
    template: "gaia/flora_tree_oak"
    id: 5457
    template: "gaia/flora_bush_berry"
    id: 5458
    template: "gaia/flora_bush_temperate"
    id: 5459
    template: "gaia/flora_tree_pine"
    id: 5460
    template: "gaia/flora_tree_pine"
    id: 5461
    template: "gaia/flora_tree_pine"
    id: 5462
    template: "gaia/flora_tree_pine"
    id: 5463
    template: "gaia/flora_tree_pine"
    id: 5464
    template: "gaia/flora_tree_oak"
    id: 5465
    template: "gaia/flora_tree_pine"
    id: 5466
    template: "gaia/flora_tree_pine"
    id: 5467
    template: "gaia/flora_tree_pine"
    id: 5468
    template: "gaia/flora_tree_pine"
    id: 5469
    template: "gaia/flora_bush_berry"
    id: 5470
    template: "gaia/flora_tree_oak"
    id: 5471
    template: "gaia/flora_tree_oak"
    id: 5472
    template: "gaia/flora_tree_oak"
    id: 5473
    template: "gaia/flora_bush_grapes"
    id: 5474
    template: "gaia/flora_tree_pine"
    id: 5475
    template: "gaia/flora_tree_oak"
    id: 5476
    template: "gaia/flora_bush_grapes"
    id: 5477
    template: "gaia/flora_bush_berry"
    id: 5478
    template: "gaia/flora_tree_pine"
    id: 5479
    template: "gaia/flora_bush_grapes"
    id: 5480
    template: "gaia/flora_tree_pine"
    id: 5481
    template: "gaia/flora_tree_pine"
    id: 5482
    template: "gaia/flora_tree_oak"
    id: 5483
    template: "gaia/flora_tree_pine"
    id: 5484
    template: "gaia/flora_tree_pine"
    id: 5485
    template: "gaia/flora_tree_oak"
    id: 5486
    template: "gaia/flora_tree_oak"
    id: 5487
    template: "gaia/flora_tree_oak"
    id: 5488
    template: "gaia/fauna_rabbit"
    id: 5489
    template: "gaia/flora_bush_temperate"
    id: 5490
    template: "gaia/flora_bush_berry"
    id: 5491
    template: "gaia/flora_tree_pine"
    id: 5492
    template: "gaia/flora_tree_oak"
    id: 5493
    template: "gaia/flora_tree_oak"
    id: 5494
    template: "gaia/flora_tree_pine"
    id: 5495
    template: "gaia/flora_tree_pine"
    id: 5496
    template: "gaia/flora_tree_oak"
    id: 5497
    template: "gaia/flora_tree_oak"
    id: 5498
    template: "gaia/flora_tree_pine"
    id: 5499
    template: "gaia/fauna_deer"
    id: 5500
    template: "gaia/flora_bush_temperate"
    id: 5501
    template: "gaia/fauna_deer"
    id: 5502
    template: "gaia/flora_tree_pine"
    id: 5503
    template: "gaia/flora_tree_oak"
    id: 5504
    template: "gaia/flora_tree_oak"
    id: 5505
    template: "gaia/flora_tree_pine"
    id: 5506
    template: "gaia/flora_tree_oak"
    id: 5507
    template: "gaia/flora_tree_pine"
    id: 5508
    template: "gaia/flora_tree_pine"
    id: 5509
    template: "gaia/fauna_deer"
    id: 5510
    template: "gaia/flora_tree_pine"
    id: 5511
    template: "gaia/flora_tree_oak"
    id: 5512
    template: "gaia/flora_tree_oak"
    id: 5513
    template: "gaia/flora_bush_grapes"
    id: 5514
    template: "gaia/flora_bush_grapes"
    id: 5515
    template: "gaia/flora_bush_berry"
    id: 5516
    template: "gaia/fauna_deer"
    id: 5517
    template: "gaia/flora_bush_temperate"
    id: 5518
    template: "gaia/flora_bush_berry"
    id: 5519
    template: "gaia/flora_tree_pine"
    id: 5520
    template: "gaia/flora_tree_oak"
    id: 5521
    template: "gaia/flora_tree_oak"
    id: 5522
    template: "gaia/flora_tree_oak"
    id: 5523
    template: "gaia/flora_tree_oak"
    id: 5524
    template: "gaia/flora_tree_pine"
    id: 5525
    template: "gaia/flora_tree_oak"
    id: 5526
    template: "gaia/flora_tree_oak"
    id: 5527
    template: "gaia/flora_tree_oak"
    id: 5528
    template: "gaia/fauna_rabbit"
    id: 5529
    template: "gaia/fauna_rabbit"
    id: 5530
    template: "gaia/flora_tree_pine"
    id: 5531
    template: "gaia/flora_tree_pine"
    id: 5532
    template: "gaia/flora_tree_oak"
    id: 5533
    template: "gaia/fauna_deer"
    id: 5534
    template: "gaia/fauna_rabbit"
    id: 5535
    template: "gaia/flora_tree_oak"
    id: 5536
    template: "gaia/flora_tree_oak"
    id: 5537
    template: "gaia/flora_tree_oak"
    id: 5538
    template: "gaia/flora_tree_oak"
    id: 5539
    template: "gaia/flora_tree_oak"
    id: 5540
    template: "gaia/flora_bush_berry"
    id: 5541
    template: "gaia/flora_tree_pine"
    id: 5542
    template: "gaia/flora_bush_temperate"
    id: 5543
    template: "gaia/flora_bush_berry"
    id: 5544
    template: "gaia/flora_tree_pine"
    id: 5545
    template: "gaia/flora_bush_berry"
    id: 5546
    template: "gaia/fauna_deer"
    id: 5547
    template: "gaia/flora_tree_oak"
    id: 5548
    template: "gaia/flora_tree_pine"
    id: 5549
    template: "gaia/flora_tree_oak"
    id: 5550
    template: "gaia/flora_tree_oak"
    id: 5551
    template: "gaia/flora_tree_pine"
    id: 5552
    template: "gaia/flora_tree_oak"
    id: 5553
    template: "gaia/flora_tree_pine"
    id: 5554
    template: "gaia/flora_tree_oak"
    id: 5555
    template: "gaia/flora_tree_oak"
    id: 5556
    template: "gaia/flora_tree_pine"
    id: 5557
    template: "gaia/flora_tree_oak"
    id: 5558
    template: "gaia/flora_tree_oak"
    id: 5559
    template: "gaia/flora_tree_oak"
    id: 5560
    template: "gaia/flora_tree_oak"
    id: 5561
    template: "gaia/flora_tree_pine"
    id: 5562
    template: "gaia/flora_tree_pine"
    id: 5563
    template: "gaia/fauna_rabbit"
    id: 5564
    template: "gaia/flora_tree_oak"
    id: 5565
    template: "gaia/flora_tree_oak"
    id: 5566
    template: "gaia/flora_tree_pine"
    id: 5567
    template: "gaia/flora_bush_grapes"
    id: 5568
    template: "gaia/flora_tree_oak"
    id: 5569
    template: "gaia/flora_tree_pine"
    id: 5570
    template: "gaia/flora_tree_oak"
    id: 5571
    template: "gaia/flora_tree_oak"
    id: 5572
    template: "gaia/flora_tree_pine"
    id: 5573
    template: "gaia/flora_tree_oak"
    id: 5574
    template: "gaia/flora_bush_grapes"
    id: 5575
    template: "gaia/flora_bush_berry"
    id: 5576
    template: "gaia/flora_tree_pine"
    id: 5577
    template: "gaia/flora_tree_pine"
    id: 5578
    template: "gaia/flora_bush_grapes"
    id: 5579
    template: "gaia/flora_tree_pine"
    id: 5580
    template: "gaia/flora_bush_berry"
    id: 5581
    template: "gaia/flora_bush_berry"
    id: 5582
    template: "gaia/flora_bush_berry"
    id: 5583
    template: "gaia/flora_tree_oak"
    id: 5584
    template: "gaia/flora_bush_berry"
    id: 5585
    template: "gaia/flora_bush_grapes"
    id: 5586
    template: "gaia/flora_bush_berry"
    id: 5587
    template: "gaia/flora_tree_pine"
    id: 5588
    template: "gaia/flora_tree_pine"
    id: 5589
    template: "gaia/fauna_deer"
    id: 5590
    template: "gaia/flora_tree_oak"
    id: 5591
    template: "gaia/flora_tree_oak"
    id: 5592
    template: "gaia/flora_tree_oak"
    id: 5593
    template: "gaia/flora_tree_pine"
    id: 5594
    template: "gaia/flora_bush_grapes"
    id: 5595
    template: "gaia/fauna_deer"
    id: 5596
    template: "gaia/flora_tree_oak"
    id: 5597
    template: "gaia/flora_bush_temperate"
    id: 5598
    template: "gaia/fauna_deer"
    id: 5599
    template: "gaia/flora_tree_pine"
    id: 5600
    template: "gaia/flora_tree_oak"
    id: 5601
    template: "gaia/fauna_deer"
    id: 5602
    template: "gaia/fauna_deer"
    id: 5603
    template: "gaia/flora_bush_berry"
    id: 5604
    template: "gaia/flora_tree_pine"
    id: 5605
    template: "gaia/flora_tree_oak"
    id: 5606
    template: "gaia/flora_tree_oak"
    id: 5607
    template: "gaia/flora_tree_pine"
    id: 5608
    template: "gaia/flora_bush_temperate"
    id: 5609
    template: "gaia/fauna_deer"
    id: 5610
    template: "gaia/fauna_rabbit"
    id: 5611
    template: "gaia/flora_tree_oak"
    id: 5612
    template: "gaia/fauna_deer"
    id: 5613
    template: "gaia/flora_bush_temperate"
    id: 5614
    template: "gaia/flora_tree_pine"
    id: 5615
    template: "gaia/flora_tree_oak"
    id: 5616
    template: "gaia/fauna_rabbit"
    id: 5617
    template: "gaia/flora_tree_oak"
    id: 5618
    template: "gaia/flora_bush_berry"
    id: 5619
    template: "gaia/flora_tree_oak"
    id: 5620
    template: "gaia/flora_tree_pine"
    id: 5621
    template: "gaia/fauna_deer"
    id: 5622
    template: "gaia/flora_tree_pine"
    id: 5623
    template: "gaia/flora_tree_pine"
    id: 5624
    template: "gaia/flora_tree_oak"
    id: 5625
    template: "gaia/flora_tree_pine"
    id: 5626
    template: "gaia/flora_tree_pine"
    id: 5627
    template: "gaia/flora_tree_oak"
    id: 5628
    template: "gaia/flora_tree_pine"
    id: 5629
    template: "gaia/flora_tree_oak"
    id: 5630
    template: "gaia/flora_tree_pine"
    id: 5631
    template: "gaia/flora_bush_temperate"
    id: 5632
    template: "gaia/flora_tree_pine"
    id: 5633
    template: "gaia/fauna_deer"
    id: 5634
    template: "gaia/flora_tree_pine"
    id: 5635
    template: "gaia/flora_tree_oak"
    id: 5636
    template: "gaia/flora_tree_oak"
    id: 5637
    template: "gaia/flora_tree_pine"
    id: 5638
    template: "gaia/flora_tree_oak"
    id: 5639
    template: "gaia/flora_tree_pine"
    id: 5640
    template: "gaia/flora_tree_pine"
    id: 5641
    template: "gaia/flora_tree_oak"
    id: 5642
    template: "gaia/flora_bush_temperate"
    id: 5643
    template: "gaia/flora_tree_pine"
    id: 5644
    template: "gaia/flora_tree_pine"
    id: 5645
    template: "gaia/flora_tree_oak"
    id: 5646
    template: "gaia/flora_tree_pine"
    id: 5647
    template: "gaia/flora_tree_pine"
    id: 5648
    template: "gaia/flora_tree_oak"
    id: 5649
    template: "gaia/flora_tree_oak"
    id: 5650
    template: "gaia/flora_tree_oak"
    id: 5651
    template: "gaia/fauna_deer"
    id: 5652
    template: "gaia/flora_bush_grapes"
    id: 5653
    template: "gaia/flora_tree_oak"
    id: 5654
    template: "gaia/flora_bush_temperate"
    id: 5655
    template: "gaia/flora_tree_oak"
    id: 5656
    template: "gaia/flora_bush_grapes"
    id: 5657
    template: "gaia/flora_tree_oak"
    id: 5658
    template: "gaia/fauna_rabbit"
    id: 5659
    template: "gaia/flora_tree_pine"
    id: 5660
    template: "gaia/flora_tree_pine"
    id: 5661
    template: "gaia/flora_tree_oak"
    id: 5662
    template: "gaia/flora_tree_oak"
    id: 5663
    template: "gaia/flora_bush_grapes"
    id: 5664
    template: "gaia/flora_tree_oak"
    id: 5665
    template: "gaia/flora_tree_pine"
    id: 5666
    template: "gaia/flora_tree_pine"
    id: 5667
    template: "gaia/flora_tree_pine"
    id: 5668
    template: "gaia/flora_tree_pine"
    id: 5669
    template: "gaia/flora_tree_oak"
    id: 5670
    template: "gaia/flora_tree_pine"
    id: 5671
    template: "gaia/flora_tree_oak"
    id: 5672
    template: "gaia/flora_tree_oak"
    id: 5673
    template: "gaia/fauna_deer"
    id: 5674
    template: "gaia/flora_tree_pine"
    id: 5675
    template: "gaia/fauna_deer"
    id: 5676
    template: "gaia/flora_tree_oak"
    id: 5677
    template: "gaia/flora_tree_pine"
    id: 5678
    template: "gaia/flora_tree_pine"
    id: 5679
    template: "gaia/flora_tree_pine"
    id: 5680
    template: "gaia/flora_tree_oak"
    id: 5681
    template: "gaia/flora_bush_temperate"
    id: 5682
    template: "gaia/flora_tree_oak"
    id: 5683
    template: "gaia/flora_tree_pine"
    id: 5684
    template: "gaia/flora_tree_pine"
    id: 5685
    template: "gaia/flora_tree_oak"
    id: 5686
    template: "gaia/flora_tree_oak"
    id: 5687
    template: "gaia/flora_tree_pine"
    id: 5688
    template: "gaia/flora_tree_pine"
    id: 5689
    template: "gaia/flora_tree_oak"
    id: 5690
    template: "gaia/flora_tree_pine"
    id: 5691
    template: "gaia/flora_tree_pine"
    id: 5692
    template: "gaia/flora_bush_grapes"
    id: 5693
    template: "gaia/flora_tree_oak"
    id: 5694
    template: "gaia/flora_bush_berry"
    id: 5695
    template: "gaia/fauna_rabbit"
    id: 5696
    template: "gaia/fauna_deer"
    id: 5697
    template: "gaia/flora_bush_berry"
    id: 5698
    template: "gaia/flora_tree_oak"
    id: 5699
    template: "gaia/flora_tree_oak"
    id: 5700
    template: "gaia/flora_bush_berry"
    id: 5701
    template: "gaia/flora_tree_pine"
    id: 5702
    template: "gaia/flora_tree_oak"
    id: 5703
    template: "gaia/flora_tree_pine"
    id: 5704
    template: "gaia/flora_tree_pine"
    id: 5705
    template: "gaia/flora_tree_pine"
    id: 5706
    template: "gaia/flora_tree_pine"
    id: 5707
    template: "gaia/flora_tree_oak"
    id: 5708
    template: "gaia/flora_tree_oak"
    id: 5709
    template: "gaia/flora_tree_oak"
    id: 5710
    template: "gaia/flora_tree_pine"
    id: 5711
    template: "gaia/fauna_rabbit"
    id: 5712
    template: "gaia/fauna_rabbit"
    id: 5713
    template: "gaia/flora_tree_pine"
    id: 5714
    template: "gaia/flora_tree_pine"
    id: 5715
    template: "gaia/fauna_deer"
    id: 5716
    template: "gaia/flora_tree_oak"
    id: 5717
    template: "gaia/flora_tree_pine"
    id: 5718
    template: "gaia/flora_tree_oak"
    id: 5719
    template: "gaia/flora_tree_pine"
    id: 5720
    template: "gaia/flora_tree_pine"
    id: 5721
    template: "gaia/flora_tree_oak"
    id: 5722
    template: "gaia/flora_tree_pine"
    id: 5723
    template: "gaia/flora_tree_oak"
    id: 5724
    template: "gaia/fauna_rabbit"
    id: 5725
    template: "gaia/flora_tree_oak"
    id: 5726
    template: "gaia/flora_tree_oak"
    id: 5727
    template: "gaia/flora_tree_pine"
    id: 5728
    template: "gaia/flora_tree_oak"
    id: 5729
    template: "gaia/flora_bush_berry"
    id: 5730
    template: "gaia/flora_tree_pine"
    id: 5731
    template: "gaia/flora_tree_oak"
    id: 5732
    template: "gaia/flora_tree_pine"
    id: 5733
    template: "gaia/flora_tree_oak"
    id: 5734
    template: "gaia/flora_tree_pine"
    id: 5735
    template: "gaia/flora_tree_pine"
    id: 5736
    template: "gaia/flora_tree_pine"
    id: 5737
    template: "gaia/flora_tree_oak"
    id: 5738
    template: "gaia/flora_tree_oak"
    id: 5739
    template: "gaia/fauna_deer"
    id: 5740
    template: "gaia/fauna_rabbit"
    id: 5741
    template: "gaia/fauna_rabbit"
    id: 5742
    template: "gaia/flora_tree_pine"
    id: 5743
    template: "gaia/flora_tree_pine"
    id: 5744
    template: "gaia/flora_tree_oak"
    id: 5745
    template: "gaia/flora_tree_oak"
    id: 5746
    template: "gaia/flora_tree_pine"
    id: 5747
    template: "gaia/flora_tree_oak"
    id: 5748
    template: "gaia/flora_tree_pine"
    id: 5749
    template: "gaia/flora_tree_pine"
    id: 5750
    template: "gaia/flora_tree_pine"
    id: 5751
    template: "gaia/flora_tree_oak"
    id: 5752
    template: "gaia/flora_tree_oak"
    id: 5753
    template: "gaia/flora_bush_berry"
    id: 5754
    template: "gaia/flora_tree_oak"
    id: 5755
    template: "gaia/flora_bush_berry"
    id: 5756
    template: "gaia/flora_tree_oak"
    id: 5757
    template: "gaia/flora_tree_pine"
    id: 5758
    template: "gaia/flora_tree_pine"
    id: 5759
    template: "gaia/flora_tree_pine"
    id: 5760
    template: "gaia/flora_bush_temperate"
    id: 5761
    template: "gaia/flora_tree_pine"
    id: 5762
    template: "gaia/flora_tree_oak"
    id: 5763
    template: "gaia/fauna_rabbit"
    id: 5764
    template: "gaia/flora_tree_pine"
    id: 5765
    template: "gaia/flora_tree_oak"
    id: 5766
    template: "gaia/flora_tree_pine"
    id: 5767
    template: "gaia/flora_tree_pine"
    id: 5768
    template: "gaia/flora_tree_pine"
    id: 5769
    template: "gaia/flora_tree_oak"
    id: 5770
    template: "gaia/flora_bush_temperate"
    id: 5771
    template: "gaia/flora_tree_oak"
    id: 5772
    template: "gaia/fauna_deer"
    id: 5773
    template: "gaia/flora_tree_oak"
    id: 5774
    template: "gaia/flora_bush_berry"
    id: 5775
    template: "gaia/flora_tree_pine"
    id: 5776
    template: "gaia/flora_tree_oak"
    id: 5777
    template: "gaia/flora_tree_oak"
    id: 5778
    template: "gaia/fauna_rabbit"
    id: 5779
    template: "gaia/flora_tree_pine"
    id: 5780
    template: "gaia/flora_tree_pine"
    id: 5781
    template: "gaia/flora_tree_pine"
    id: 5782
    template: "gaia/flora_bush_grapes"
    id: 5783
    template: "gaia/flora_tree_pine"
    id: 5784
    template: "gaia/flora_bush_temperate"
    id: 5785
    template: "gaia/flora_tree_pine"
    id: 5786
    template: "gaia/flora_tree_oak"
    id: 5787
    template: "gaia/flora_tree_pine"
    id: 5788
    template: "gaia/flora_tree_pine"
    id: 5789
    template: "gaia/flora_tree_pine"
    id: 5790
    template: "gaia/flora_tree_oak"
    id: 5791
    template: "gaia/flora_tree_pine"
    id: 5792
    template: "gaia/flora_tree_oak"
    id: 5793
    template: "gaia/flora_tree_pine"
    id: 5794
    template: "gaia/flora_tree_pine"
    id: 5795
    template: "gaia/flora_tree_oak"
    id: 5796
    template: "gaia/flora_tree_oak"
    id: 5797
    template: "gaia/flora_bush_temperate"
    id: 5798
    template: "gaia/flora_tree_oak"
    id: 5799
    template: "gaia/flora_bush_grapes"
    id: 5800
    template: "gaia/flora_tree_oak"
    id: 5801
    template: "gaia/flora_tree_oak"
    id: 5802
    template: "gaia/flora_bush_temperate"
    id: 5803
    template: "gaia/flora_bush_grapes"
    id: 5804
    template: "gaia/flora_tree_oak"
    id: 5805
    template: "gaia/fauna_deer"
    id: 5806
    template: "gaia/flora_tree_pine"
    id: 5807
    template: "gaia/flora_tree_pine"
    id: 5808
    template: "gaia/flora_tree_oak"
    id: 5809
    template: "gaia/flora_bush_grapes"
    id: 5810
    template: "gaia/flora_tree_oak"
    id: 5811
    template: "gaia/flora_tree_oak"
    id: 5812
    template: "gaia/flora_tree_oak"
    id: 5813
    template: "gaia/flora_tree_pine"
    id: 5814
    template: "gaia/flora_tree_pine"
    id: 5815
    template: "gaia/flora_tree_oak"
    id: 5816
    template: "gaia/flora_tree_oak"
    id: 5817
    template: "gaia/fauna_deer"
    id: 5818
    template: "gaia/flora_tree_oak"
    id: 5819
    template: "gaia/flora_tree_pine"
    id: 5820
    template: "gaia/flora_tree_oak"
    id: 5821
    template: "gaia/flora_bush_temperate"
    id: 5822
    template: "gaia/flora_tree_oak"
    id: 5823
    template: "gaia/flora_tree_pine"
    id: 5824
    template: "gaia/flora_tree_pine"
    id: 5825
    template: "gaia/flora_tree_oak"
    id: 5826
    template: "gaia/flora_tree_oak"
    id: 5827
    template: "gaia/flora_tree_pine"
    id: 5828
    template: "gaia/flora_tree_pine"
    id: 5829
    template: "gaia/flora_tree_oak"
    id: 5830
    template: "gaia/flora_bush_berry"
    id: 5831
    template: "gaia/flora_tree_oak"
    id: 5832
    template: "gaia/flora_tree_oak"
    id: 5833
    template: "gaia/flora_tree_pine"
    id: 5834
    template: "gaia/flora_bush_temperate"
    id: 5835
    template: "gaia/flora_tree_oak"
    id: 5836
    template: "gaia/flora_tree_pine"
    id: 5837
    template: "gaia/flora_tree_pine"
    id: 5838
    template: "gaia/flora_tree_pine"
    id: 5839
    template: "gaia/flora_tree_oak"
    id: 5840
    template: "gaia/flora_tree_oak"
    id: 5841
    template: "gaia/flora_tree_oak"
    id: 5842
    template: "gaia/flora_tree_oak"
    id: 5843
    template: "gaia/fauna_deer"
    id: 5844
    template: "gaia/flora_tree_oak"
    id: 5845
    template: "gaia/flora_tree_oak"
    id: 5846
    template: "gaia/flora_bush_grapes"
    id: 5847
    template: "gaia/flora_bush_grapes"
    id: 5848
    template: "gaia/flora_tree_oak"
    id: 5849
    template: "gaia/flora_bush_grapes"
    id: 5850
    template: "gaia/flora_tree_oak"
    id: 5851
    template: "gaia/flora_bush_berry"
    id: 5852
    template: "gaia/flora_tree_pine"
    id: 5853
    template: "gaia/flora_tree_pine"
    id: 5854
    template: "gaia/flora_tree_pine"
    id: 5855
    template: "gaia/flora_tree_pine"
    id: 5856
    template: "gaia/flora_bush_temperate"
    id: 5857
    template: "gaia/flora_bush_berry"
    id: 5858
    template: "gaia/flora_tree_pine"
    id: 5859
    template: "gaia/flora_tree_oak"
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    "units/athen_support_trader",
    "units/brit_cavalry_javelinist_a",
    "units/brit_cavalry_javelinist_b",
    "units/brit_cavalry_javelinist_e",
    "units/brit_cavalry_swordsman_a",
    "units/brit_cavalry_swordsman_b",
    "units/brit_cavalry_swordsman_e",
    "units/brit_champion_cavalry",
    "units/brit_champion_cavalry_barracks",
    "units/brit_champion_infantry",
    "units/brit_champion_infantry_barracks",
    "units/brit_hero_boudicca",
    "units/brit_hero_boudicca_sword",
    "units/brit_hero_caratacos",
    "units/brit_hero_cynvelin",
    "units/brit_infantry_javelinist_a",
    "units/brit_infantry_javelinist_b",
    "units/brit_infantry_javelinist_e",
    "units/brit_infantry_slinger_a",
    "units/brit_infantry_slinger_b",
    "units/brit_infantry_slinger_e",
    "units/brit_infantry_spearman_a",
    "units/brit_infantry_spearman_b",
    "units/brit_infantry_spearman_e",
    "units/brit_mechanical_siege_ram",
    "units/brit_ship_fishing",
    "units/brit_ship_merchant",
    "units/brit_ship_trireme",
    "units/brit_support_female_citizen",
    "units/brit_support_female_citizen_house",
    "units/brit_support_healer_a",
    "units/brit_support_healer_b",
    "units/brit_support_healer_e",
    "units/brit_support_trader",
    "units/brit_war_dog_a",
    "units/brit_war_dog_b",
    "units/brit_war_dog_e",
    "units/cart_cavalry_javelinist_a",
    "units/cart_cavalry_javelinist_b",
    "units/cart_cavalry_javelinist_e",
    "units/cart_cavalry_spearman_a",
    "units/cart_cavalry_spearman_b",
    "units/cart_cavalry_spearman_e",
    "units/cart_cavalry_swordsman_2_a",
    "units/cart_cavalry_swordsman_2_b",
    "units/cart_cavalry_swordsman_2_e",
    "units/cart_cavalry_swordsman_a",
    "units/cart_cavalry_swordsman_b",
    "units/cart_cavalry_swordsman_e",
    "units/cart_champion_cavalry",
    "units/cart_champion_elephant",
    "units/cart_champion_infantry",
    "units/cart_champion_pikeman",
    "units/cart_hero_hamilcar",
    "units/cart_hero_hannibal",
    "units/cart_hero_maharbal",
    "units/cart_infantry_archer_a",
    "units/cart_infantry_archer_b",
    "units/cart_infantry_archer_e",
    "units/cart_infantry_javelinist_a",
    "units/cart_infantry_javelinist_b",
    "units/cart_infantry_javelinist_e",
    "units/cart_infantry_slinger_a",
    "units/cart_infantry_slinger_b",
    "units/cart_infantry_slinger_e",
    "units/cart_infantry_spearman_a",
    "units/cart_infantry_spearman_b",
    "units/cart_infantry_spearman_e",
    "units/cart_infantry_swordsman_2_a",
    "units/cart_infantry_swordsman_2_b",
    "units/cart_infantry_swordsman_2_e",
    "units/cart_infantry_swordsman_a",
    "units/cart_infantry_swordsman_b",
    "units/cart_infantry_swordsman_e",
    "units/cart_mechanical_siege_ballista_packed",
    "units/cart_mechanical_siege_ballista_unpacked",
    "units/cart_mechanical_siege_oxybeles_packed",
    "units/cart_mechanical_siege_oxybeles_unpacked",
    "units/cart_sacred_band_cavalry",
    "units/cart_ship_bireme",
    "units/cart_ship_fishing",
    "units/cart_ship_merchant",
    "units/cart_ship_quinquereme",
    "units/cart_ship_trireme",
    "units/cart_support_female_citizen",
    "units/cart_support_female_citizen_house",
    "units/cart_support_healer_a",
    "units/cart_support_healer_b",
    "units/cart_support_healer_e",
    "units/cart_support_trader",
    "units/celt_cavalry_javelinist_a",
    "units/celt_cavalry_javelinist_b",
    "units/celt_cavalry_javelinist_e",
    "units/celt_cavalry_swordsman_a",
    "units/celt_cavalry_swordsman_b",
    "units/celt_cavalry_swordsman_e",
    "units/celt_champion_cavalry_brit",
    "units/celt_champion_cavalry_gaul",
    "units/celt_champion_infantry_brit",
    "units/celt_champion_infantry_gaul",
    "units/celt_fanatic",
    "units/celt_hero_boudicca",
    "units/celt_hero_brennus",
    "units/celt_hero_britomartus",
    "units/celt_hero_caratacos",
    "units/celt_hero_cynvelin",
    "units/celt_hero_vercingetorix",
    "units/celt_infantry_javelinist_a",
    "units/celt_infantry_javelinist_b",
    "units/celt_infantry_javelinist_e",
    "units/celt_infantry_slinger_a",
    "units/celt_infantry_slinger_b",
    "units/celt_infantry_slinger_e",
    "units/celt_infantry_spearman_a",
    "units/celt_infantry_spearman_b",
    "units/celt_infantry_spearman_e",
    "units/celt_mechanical_siege_ram",
    "units/celt_ship_fishing",
    "units/celt_ship_merchant",
    "units/celt_ship_trireme",
    "units/celt_support_female_citizen",
    "units/celt_support_female_citizen_house",
    "units/celt_support_healer_a",
    "units/celt_support_healer_b",
    "units/celt_support_healer_e",
    "units/celt_support_trader",
    "units/celt_war_dog_a",
    "units/celt_war_dog_b",
    "units/celt_war_dog_e",
    "units/gaul_cavalry_javelinist_a",
    "units/gaul_cavalry_javelinist_b",
    "units/gaul_cavalry_javelinist_e",
    "units/gaul_cavalry_swordsman_a",
    "units/gaul_cavalry_swordsman_b",
    "units/gaul_cavalry_swordsman_e",
    "units/gaul_champion_cavalry",
    "units/gaul_champion_cavalry_barracks",
    "units/gaul_champion_fanatic",
    "units/gaul_champion_infantry",
    "units/gaul_champion_infantry_barracks",
    "units/gaul_hero_brennus",
    "units/gaul_hero_britomartus",
    "units/gaul_hero_vercingetorix",
    "units/gaul_infantry_javelinist_a",
    "units/gaul_infantry_javelinist_b",
    "units/gaul_infantry_javelinist_e",
    "units/gaul_infantry_slinger_a",
    "units/gaul_infantry_slinger_b",
    "units/gaul_infantry_slinger_e",
    "units/gaul_infantry_spearman_a",
    "units/gaul_infantry_spearman_b",
    "units/gaul_infantry_spearman_e",
    "units/gaul_mechanical_siege_ram",
    "units/gaul_ship_fishing",
    "units/gaul_ship_merchant",
    "units/gaul_ship_trireme",
    "units/gaul_support_female_citizen",
    "units/gaul_support_female_citizen_house",
    "units/gaul_support_healer_a",
    "units/gaul_support_healer_b",
    "units/gaul_support_healer_e",
    "units/gaul_support_trader",
    "units/hele_cavalry_javelinist_a",
    "units/hele_cavalry_javelinist_b",
    "units/hele_cavalry_javelinist_e",
    "units/hele_cavalry_swordsman_a",
    "units/hele_cavalry_swordsman_b",
    "units/hele_cavalry_swordsman_e",
    "units/hele_champion_cavalry_mace",
    "units/hele_champion_infantry_mace",
    "units/hele_champion_infantry_polis",
    "units/hele_champion_ranged_polis",
    "units/hele_champion_swordsman_polis",
    "units/hele_hero_alexander",
    "units/hele_hero_demetrius",
    "units/hele_hero_leonidas",
    "units/hele_hero_philip",
    "units/hele_hero_themistocles",
    "units/hele_hero_xenophon",
    "units/hele_infantry_archer_a",
    "units/hele_infantry_archer_b",
    "units/hele_infantry_archer_e",
    "units/hele_infantry_javelinist_a",
    "units/hele_infantry_javelinist_b",
    "units/hele_infantry_javelinist_e",
    "units/hele_infantry_slinger_a",
    "units/hele_infantry_slinger_b",
    "units/hele_infantry_slinger_e",
    "units/hele_infantry_spearman_a",
    "units/hele_infantry_spearman_b",
    "units/hele_infantry_spearman_e",
    "units/hele_mechanical_siege_lithobolos_packed",
    "units/hele_mechanical_siege_lithobolos_unpacked",
    "units/hele_mechanical_siege_oxybeles_packed",
    "units/hele_mechanical_siege_oxybeles_unpacked",
    "units/hele_mechanical_siege_tower",
    "units/hele_ship_bireme",
    "units/hele_ship_fishing",
    "units/hele_ship_merchant",
    "units/hele_ship_trireme",
    "units/hele_support_female_citizen",
    "units/hele_support_female_citizen_house",
    "units/hele_support_healer_a",
    "units/hele_support_healer_b",
    "units/hele_support_healer_e",
    "units/hele_support_slave",
    "units/hele_support_trader",
    "units/iber_cavalry_javelinist_a",
    "units/iber_cavalry_javelinist_b",
    "units/iber_cavalry_javelinist_e",
    "units/iber_cavalry_spearman_a",
    "units/iber_cavalry_spearman_b",
    "units/iber_cavalry_spearman_e",
    "units/iber_champion_cavalry",
    "units/iber_champion_cavalry_barracks",
    "units/iber_champion_infantry",
    "units/iber_champion_infantry_barracks",
    "units/iber_hero_caros",
    "units/iber_hero_indibil",
    "units/iber_hero_viriato",
    "units/iber_infantry_javelinist_a",
    "units/iber_infantry_javelinist_b",
    "units/iber_infantry_javelinist_e",
    "units/iber_infantry_slinger_a",
    "units/iber_infantry_slinger_b",
    "units/iber_infantry_slinger_e",
    "units/iber_infantry_spearman_a",
    "units/iber_infantry_spearman_b",
    "units/iber_infantry_spearman_e",
    "units/iber_infantry_swordsman_a",
    "units/iber_infantry_swordsman_b",
    "units/iber_infantry_swordsman_e",
    "units/iber_mechanical_siege_ram",
    "units/iber_ship_fire",
    "units/iber_ship_fishing",
    "units/iber_ship_merchant",
    "units/iber_ship_trireme",
    "units/iber_support_female_citizen",
    "units/iber_support_female_citizen_house",
    "units/iber_support_healer_a",
    "units/iber_support_healer_b",
    "units/iber_support_healer_e",
    "units/iber_support_trader",
    "units/mace_cavalry_javelinist_a",
    "units/mace_cavalry_javelinist_b",
    "units/mace_cavalry_javelinist_e",
    "units/mace_cavalry_spearman_a",
    "units/mace_cavalry_spearman_b",
    "units/mace_cavalry_spearman_e",
    "units/mace_champion_cavalry",
    "units/mace_champion_cavalry_barracks",
    "units/mace_champion_infantry_a",
    "units/mace_champion_infantry_a_barracks",
    "units/mace_champion_infantry_e",
    "units/mace_hero_alexander",
    "units/mace_hero_craterus",
    "units/mace_hero_demetrius",
    "units/mace_hero_philip",
    "units/mace_hero_pyrrhus",
    "units/mace_infantry_archer_a",
    "units/mace_infantry_archer_b",
    "units/mace_infantry_archer_e",
    "units/mace_infantry_javelinist_a",
    "units/mace_infantry_javelinist_b",
    "units/mace_infantry_javelinist_e",
    "units/mace_infantry_slinger_a",
    "units/mace_infantry_slinger_b",
    "units/mace_infantry_slinger_e",
    "units/mace_infantry_spearman_a",
    "units/mace_infantry_spearman_b",
    "units/mace_infantry_spearman_e",
    "units/mace_mechanical_siege_lithobolos_packed",
    "units/mace_mechanical_siege_lithobolos_unpacked",
    "units/mace_mechanical_siege_oxybeles_packed",
    "units/mace_mechanical_siege_oxybeles_unpacked",
    "units/mace_mechanical_siege_ram",
    "units/mace_mechanical_siege_tower",
    "units/mace_ship_bireme",
    "units/mace_ship_fishing",
    "units/mace_ship_merchant",
    "units/mace_ship_trireme",
    "units/mace_support_female_citizen",
    "units/mace_support_female_citizen_house",
    "units/mace_support_healer_a",
    "units/mace_support_healer_b",
    "units/mace_support_healer_e",
    "units/mace_support_trader",
    "units/mace_thorakites",
    "units/mace_thureophoros",
    "units/maur_cavalry_javelinist_a",
    "units/maur_cavalry_javelinist_b",
    "units/maur_cavalry_javelinist_e",
    "units/maur_cavalry_swordsman_a",
    "units/maur_cavalry_swordsman_b",
    "units/maur_cavalry_swordsman_e",
    "units/maur_champion_chariot",
    "units/maur_champion_chariot_barracks",
    "units/maur_champion_elephant",
    "units/maur_champion_infantry",
    "units/maur_champion_infantry_barracks",
    "units/maur_champion_maiden",
    "units/maur_champion_maiden_archer",
    "units/maur_champion_maiden_barracks",
    "units/maur_elephant_archer_a",
    "units/maur_elephant_archer_b",
    "units/maur_elephant_archer_e",
    "units/maur_hero_ashoka",
    "units/maur_hero_chanakya",
    "units/maur_hero_maurya",
    "units/maur_infantry_archer_a",
    "units/maur_infantry_archer_b",
    "units/maur_infantry_archer_e",
    "units/maur_infantry_spearman_a",
    "units/maur_infantry_spearman_b",
    "units/maur_infantry_spearman_e",
    "units/maur_infantry_swordsman_a",
    "units/maur_infantry_swordsman_b",
    "units/maur_infantry_swordsman_e",
    "units/maur_ship_bireme",
    "units/maur_ship_fishing",
    "units/maur_ship_merchant",
    "units/maur_ship_trireme",
    "units/maur_support_elephant",
    "units/maur_support_female_citizen",
    "units/maur_support_female_citizen_house",
    "units/maur_support_healer_a",
    "units/maur_support_healer_b",
    "units/maur_support_healer_e",
    "units/maur_support_trader",
    "units/merc_thrace_swordsman",
    "units/noldor_ship_bireme",
    "units/pers_arstibara",
    "units/pers_cavalry_archer_a",
    "units/pers_cavalry_archer_b",
    "units/pers_cavalry_archer_e",
    "units/pers_cavalry_javelinist_a",
    "units/pers_cavalry_javelinist_a_trireme",
    "units/pers_cavalry_javelinist_b",
    "units/pers_cavalry_javelinist_b_trireme",
    "units/pers_cavalry_javelinist_e",
    "units/pers_cavalry_javelinist_e_trireme",
    "units/pers_cavalry_spearman_a",
    "units/pers_cavalry_spearman_b",
    "units/pers_cavalry_spearman_e",
    "units/pers_cavalry_swordsman_a",
    "units/pers_cavalry_swordsman_a_trireme",
    "units/pers_cavalry_swordsman_b",
    "units/pers_cavalry_swordsman_b_trireme",
    "units/pers_cavalry_swordsman_e",
    "units/pers_cavalry_swordsman_e_trireme",
    "units/pers_champion_cavalry",
    "units/pers_champion_cavalry_archer",
    "units/pers_champion_elephant",
    "units/pers_champion_infantry",
    "units/pers_hero_cyrus",
    "units/pers_hero_darius",
    "units/pers_hero_xerxes",
    "units/pers_hero_xerxes_chariot",
    "units/pers_infantry_archer_a",
    "units/pers_infantry_archer_b",
    "units/pers_infantry_archer_e",
    "units/pers_infantry_javelinist_a",
    "units/pers_infantry_javelinist_b",
    "units/pers_infantry_javelinist_e",
    "units/pers_infantry_spearman_a",
    "units/pers_infantry_spearman_b",
    "units/pers_infantry_spearman_e",
    "units/pers_kardakes_hoplite",
    "units/pers_kardakes_skirmisher",
    "units/pers_mechanical_siege_ram",
    "units/pers_ship_bireme",
    "units/pers_ship_fishing",
    "units/pers_ship_merchant",
    "units/pers_ship_trireme",
    "units/pers_support_female_citizen",
    "units/pers_support_female_citizen_house",
    "units/pers_support_healer_a",
    "units/pers_support_healer_b",
    "units/pers_support_healer_e",
    "units/pers_support_trader",
    "units/ptol_cavalry_archer_a",
    "units/ptol_cavalry_archer_b",
    "units/ptol_cavalry_archer_e",
    "units/ptol_cavalry_javelinist_a",
    "units/ptol_cavalry_javelinist_b",
    "units/ptol_cavalry_javelinist_e",
    "units/ptol_cavalry_spearman_a",
    "units/ptol_cavalry_spearman_b",
    "units/ptol_cavalry_spearman_e",
    "units/ptol_champion_cavalry",
    "units/ptol_champion_elephant",
    "units/ptol_champion_juggernaut",
    "units/ptol_hero_cleopatra",
    "units/ptol_hero_ptolemy_I",
    "units/ptol_hero_ptolemy_IV",
    "units/ptol_infantry_archer_a",
    "units/ptol_infantry_archer_b",
    "units/ptol_infantry_archer_e",
    "units/ptol_infantry_javelinist_a",
    "units/ptol_infantry_javelinist_b",
    "units/ptol_infantry_javelinist_e",
    "units/ptol_infantry_slinger_a",
    "units/ptol_infantry_slinger_b",
    "units/ptol_infantry_slinger_e",
    "units/ptol_infantry_spearman_2_a",
    "units/ptol_infantry_spearman_2_b",
    "units/ptol_infantry_spearman_2_e",
    "units/ptol_infantry_spearman_a",
    "units/ptol_infantry_spearman_b",
    "units/ptol_infantry_spearman_e",
    "units/ptol_infantry_swordsman_a",
    "units/ptol_infantry_swordsman_b",
    "units/ptol_infantry_swordsman_e",
    "units/ptol_mechanical_siege_lithobolos_packed",
    "units/ptol_mechanical_siege_lithobolos_unpacked",
    "units/ptol_mechanical_siege_polybolos_common",
    "units/ptol_mechanical_siege_polybolos_packed",
    "units/ptol_mechanical_siege_polybolos_unpacked",
    "units/ptol_mechanical_siege_tower",
    "units/ptol_ship_bireme",
    "units/ptol_ship_fishing",
    "units/ptol_ship_merchant",
    "units/ptol_ship_quinquereme",
    "units/ptol_ship_trireme",
    "units/ptol_support_female_citizen",
    "units/ptol_support_female_citizen_house",
    "units/ptol_support_healer_a",
    "units/ptol_support_healer_b",
    "units/ptol_support_healer_e",
    "units/ptol_support_trader",
    "units/rome_cavalry_javelinist_a",
    "units/rome_cavalry_javelinist_b",
    "units/rome_cavalry_javelinist_e",
    "units/rome_cavalry_spearman_a",
    "units/rome_cavalry_spearman_b",
    "units/rome_cavalry_spearman_e",
    "units/rome_centurio_imperial",
    "units/rome_champion_cavalry",
    "units/rome_champion_cavalry_barracks",
    "units/rome_champion_infantry",
    "units/rome_champion_infantry_barracks",
    "units/rome_hero_marcellus",
    "units/rome_hero_maximus",
    "units/rome_hero_scipio",
    "units/rome_infantry_javelinist_a",
    "units/rome_infantry_javelinist_b",
    "units/rome_infantry_javelinist_e",
    "units/rome_infantry_spearman_a",
    "units/rome_infantry_spearman_b",
    "units/rome_infantry_spearman_e",
    "units/rome_infantry_swordsman_a",
    "units/rome_infantry_swordsman_b",
    "units/rome_infantry_swordsman_e",
    "units/rome_legionnaire_imperial",
    "units/rome_legionnaire_marian",
    "units/rome_mechanical_siege_ballista_packed",
    "units/rome_mechanical_siege_ballista_unpacked",
    "units/rome_mechanical_siege_onager_unpacked",
    "units/rome_mechanical_siege_ram",
    "units/rome_mechanical_siege_scorpio_packed",
    "units/rome_mechanical_siege_scorpio_unpacked",
    "units/rome_ship_bireme",
    "units/rome_ship_fishing",
    "units/rome_ship_merchant",
    "units/rome_ship_quinquereme",
    "units/rome_ship_trireme",
    "units/rome_support_female_citizen",
    "units/rome_support_female_citizen_house",
    "units/rome_support_healer_a",
    "units/rome_support_healer_b",
    "units/rome_support_healer_e",
    "units/rome_support_trader",
    "units/samnite_skirmisher",
    "units/samnite_spearman",
    "units/samnite_swordsman",
    "units/sele_cavalry_archer_a",
    "units/sele_cavalry_archer_b",
    "units/sele_cavalry_archer_e",
    "units/sele_cavalry_javelinist",
    "units/sele_cavalry_javelinist_a",
    "units/sele_cavalry_javelinist_b",
    "units/sele_cavalry_javelinist_e",
    "units/sele_cavalry_spearman_a",
    "units/sele_cavalry_spearman_b",
    "units/sele_cavalry_spearman_e",
    "units/sele_champion_cavalry",
    "units/sele_champion_chariot",
    "units/sele_champion_elephant",
    "units/sele_champion_infantry_pikeman",
    "units/sele_champion_infantry_swordsman",
    "units/sele_hero_antiochus_great",
    "units/sele_hero_antiochus_righteous",
    "units/sele_hero_seleucus_victor",
    "units/sele_infantry_archer_a",
    "units/sele_infantry_archer_b",
    "units/sele_infantry_archer_e",
    "units/sele_infantry_javelinist_a",
    "units/sele_infantry_javelinist_b",
    "units/sele_infantry_javelinist_e",
    "units/sele_infantry_spearman_2_a",
    "units/sele_infantry_spearman_2_b",
    "units/sele_infantry_spearman_2_e",
    "units/sele_infantry_spearman_a",
    "units/sele_infantry_spearman_b",
    "units/sele_infantry_spearman_e",
    "units/sele_infantry_swordsman_a",
    "units/sele_infantry_swordsman_b",
    "units/sele_infantry_swordsman_e",
    "units/sele_mechanical_siege_lithobolos_packed",
    "units/sele_mechanical_siege_lithobolos_unpacked",
    "units/sele_mechanical_siege_tower",
    "units/sele_ship_bireme",
    "units/sele_ship_fishing",
    "units/sele_ship_merchant",
    "units/sele_ship_quinquereme",
    "units/sele_ship_trireme",
    "units/sele_support_female_citizen",
    "units/sele_support_female_citizen_house",
    "units/sele_support_healer_a",
    "units/sele_support_healer_b",
    "units/sele_support_healer_e",
    "units/sele_support_trader",
    "units/spart_cavalry_javelinist_a",
    "units/spart_cavalry_javelinist_b",
    "units/spart_cavalry_javelinist_e",
    "units/spart_cavalry_spearman_a",
    "units/spart_cavalry_spearman_b",
    "units/spart_cavalry_spearman_e",
    "units/spart_champion_infantry_pike",
    "units/spart_champion_infantry_spear",
    "units/spart_champion_infantry_sword",
    "units/spart_hero_agis",
    "units/spart_hero_brasidas",
    "units/spart_hero_leonidas",
    "units/spart_infantry_javelinist_a",
    "units/spart_infantry_javelinist_b",
    "units/spart_infantry_javelinist_e",
    "units/spart_infantry_spearman_a",
    "units/spart_infantry_spearman_b",
    "units/spart_infantry_spearman_e",
    "units/spart_mechanical_siege_oxybeles_packed",
    "units/spart_mechanical_siege_oxybeles_unpacked",
    "units/spart_mechanical_siege_ram",
    "units/spart_ship_bireme",
    "units/spart_ship_fishing",
    "units/spart_ship_merchant",
    "units/spart_ship_trireme",
    "units/spart_support_female_citizen",
    "units/spart_support_female_citizen_house",
    "units/spart_support_healer_a",
    "units/spart_support_healer_b",
    "units/spart_support_healer_e",
    "units/spart_support_trader",
    "units/theb_champion_spearman",
    "units/theb_champion_swordsman",
    "units/theb_mechanical_siege_fireraiser",
    "units/thebes_sacred_band_hoplitai",
    "units/thespian_melanochitones",
    "units/thrace_black_cloak",
    "units/viking_longboat",
    "skirmish/structures/default_barracks",
    "skirmish/structures/default_blacksmith",
    "skirmish/structures/default_civil_centre",
    "skirmish/structures/default_corral",
    "skirmish/structures/default_defense_tower",
    "skirmish/structures/default_dock",
    "skirmish/structures/default_farmstead",
    "skirmish/structures/default_field",
    "skirmish/structures/default_fortress",
    "skirmish/structures/default_house_10",
    "skirmish/structures/default_house_5",
    "skirmish/structures/default_market",
    "skirmish/structures/default_outpost",
    "skirmish/structures/default_storehouse",
    "skirmish/structures/default_temple",
    "skirmish/structures/default_wall_gate",
    "skirmish/structures/default_wall_long",
    "skirmish/structures/default_wall_medium",
    "skirmish/structures/default_wall_short",
    "skirmish/structures/default_wall_tower",
    "skirmish/structures/iber_wall_gate",
    "skirmish/structures/iber_wall_long",
    "skirmish/structures/iber_wall_medium",
    "skirmish/structures/iber_wall_short",
    "skirmish/structures/iber_wall_tower",
    "skirmish/units/default_cavalry",
    "skirmish/units/default_infantry_melee_b",
    "skirmish/units/default_infantry_ranged_b",
    "skirmish/units/default_support_female_citizen",
    "skirmish/units/special_starting_unit"
  ]
}
  AuraManager:
    object: {
  "modificationsCache": {},
  "modifications": {},
  "templateModificationsCache": {},
  "templateModifications": {}
}
  Barter:
    object: {
  "priceDifferences": {
    "food": 0,
    "wood": 0,
    "stone": 0,
    "metal": 0
  }
}
  EndGameManager:
    object: {
  "gameType": "conquest",
  "alliedVictory": true
}
  GuiInterface:
    object: {}
  PlayerManager:
    object: {
  "playerEntities": [
    2,
    3,
    4
  ]
}
  TechnologyTemplateManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/pair_unlock_champions": {
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      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
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      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
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            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
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      "affects": [
        "CivCentre"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/special_war_horses": {
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      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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  TechnologyManager:
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        "athen": "Prometoopidion",
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        "ptol": "Prometoopidion",
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      "description": "Metal armor for a horse's face.",
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        "metal": 200
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          {
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          {
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      "requirementsTooltip": "Unlocked in Town Phase.",
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      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
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        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
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        "metal": 600
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        "tech": "phase_city"
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      "requirementsTooltip": "Unlocked in City Phase.",
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      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
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        {
          "value": "Armour/Hack",
          "add": 2
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        {
          "value": "Armour/Pierce",
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        {
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      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
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      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
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        "wood": 50,
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        "metal": 0
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      "requirements": {
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          {
            "civ": "brit"
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          {
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        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
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      ],
      "affects": [
        "Infantry"
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "armor_infantry_hack_02": {
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        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
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      "description": "Laminated linen body armor for infantrymen.",
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        "wood": 100,
        "stone": 0,
        "metal": 0
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      "requirements": {
        "tech": "phase_town"
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      "requirementsTooltip": "Unlocked in Town Phase.",
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      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
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          "value": "Armour/Hack",
          "add": 1
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      ],
      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
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        "wood": 0,
        "stone": 0,
        "metal": 150
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      "requirements": {
        "tech": "phase_city"
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      "requirementsTooltip": "Unlocked in City Phase.",
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      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
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      ],
      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "cost": {
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        "metal": 500
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      "requirements": {
        "tech": "phase_city"
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      "requirementsTooltip": "Unlocked in City Phase.",
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      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
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        {
          "value": "Cost/Resources/metal",
          "add": 10
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      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "pair": "pair_inf_armor_01",
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        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
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      "description": "Plywood construction for large shields.",
      "cost": {
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        "wood": 50,
        "stone": 0,
        "metal": 0
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      "requirements": {
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          {
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          {
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          {
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        ]
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      "requirementsTooltip": "Unlocked in Town Phase.",
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      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
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      ],
      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
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        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
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      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
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        "wood": 0,
        "stone": 0,
        "metal": 100
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      "requirements": {
        "tech": "phase_town"
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      "requirementsTooltip": "Unlocked in Town Phase.",
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      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
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      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
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        "stone": 0,
        "metal": 200
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      "requirements": {
        "tech": "phase_city"
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      "requirementsTooltip": "Unlocked in City Phase.",
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      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
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      "affects": [
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
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      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
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        "metal": 500
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      "requirements": {
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      "requirementsTooltip": "Unlocked in City Phase.",
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      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
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      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {},
  "modificationCache": {},
  "typeCounts": {
    "gaia/flora_tree_pine": 1887,
    "gaia/flora_tree_oak": 1931,
    "gaia/fauna_rabbit": 206,
    "gaia/flora_bush_grapes": 171,
    "gaia/flora_bush_temperate": 186,
    "gaia/fauna_deer": 183,
    "gaia/flora_bush_berry": 202,
    "gaia/fauna_sheep": 50,
    "gaia/geology_stonemine_alpine_quarry": 8,
    "gaia/flora_tree_aleppo_pine": 6,
    "gaia/geology_metal_alpine_slabs": 12,
    "gaia/fauna_fish": 2,
    "resource|gaia/fauna_deer": 2
  },
  "classCounts": {
    "ForestPlant": 4383,
    "Unit": 443,
    "Animal": 443,
    "Organic": 443,
    "Domestic": 50,
    "SeaCreature": 2
  },
  "typeCountsByClass": {
    "ForestPlant": {
      "gaia/flora_tree_pine": 1887,
      "gaia/flora_tree_oak": 1931,
      "gaia/flora_bush_grapes": 171,
      "gaia/flora_bush_temperate": 186,
      "gaia/flora_bush_berry": 202,
      "gaia/flora_tree_aleppo_pine": 6
    },
    "Unit": {
      "gaia/fauna_rabbit": 206,
      "gaia/fauna_deer": 183,
      "gaia/fauna_sheep": 50,
      "gaia/fauna_fish": 2,
      "resource|gaia/fauna_deer": 2
    },
    "Animal": {
      "gaia/fauna_rabbit": 206,
      "gaia/fauna_deer": 183,
      "gaia/fauna_sheep": 50,
      "gaia/fauna_fish": 2,
      "resource|gaia/fauna_deer": 2
    },
    "Organic": {
      "gaia/fauna_rabbit": 206,
      "gaia/fauna_deer": 183,
      "gaia/fauna_sheep": 50,
      "gaia/fauna_fish": 2,
      "resource|gaia/fauna_deer": 2
    },
    "Domestic": {
      "gaia/fauna_sheep": 50
    },
    "SeaCreature": {
      "gaia/fauna_fish": 2
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 3
  AttackDetection:
    object: {
  "suppressionTime": 60000,
  "suppressionTransferRangeSquared": 6400,
  "suppressionRangeSquared": 25600,
  "suppressedList": []
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
  "alertnessBattleThreshold": 4,
  "alertnessPeaceThreshold": 0,
  "alertnessMax": 8,
  "damage": 0,
  "damageRecord": [],
  "alertness": 0,
  "state": "PEACE"
}
  EntityLimits:
    object: {
  "limit": {
    "Apadana": 1,
    "Council": 1,
    "DefenseTower": 30,
    "Embassy": 2,
    "Fortress": 10,
    "Hero": 1,
    "Juggernaut": 1,
    "Library": 1,
    "Lighthouse": 1,
    "Monument": 5,
    "Pillar": 0,
    "Theater": 1,
    "WarDog": 0,
    "Wonder": 1
  },
  "count": {
    "Apadana": 0,
    "Council": 0,
    "DefenseTower": 0,
    "Embassy": 0,
    "Fortress": 0,
    "Hero": 0,
    "Juggernaut": 0,
    "Library": 0,
    "Lighthouse": 0,
    "Monument": 0,
    "Pillar": 0,
    "Theater": 0,
    "WarDog": 0,
    "Wonder": 0
  },
  "changers": {
    "Juggernaut": {
      "PtolemyIV": 4
    },
    "Pillar": {
      "Ashoka": 5
    },
    "WarDog": {
      "Kennel": 10
    }
  }
}
  Player:
    object: {
  "playerID": 1,
  "name": "Player 1",
  "civ": "maur",
  "colour": {
    "r": 0.1803921568627451,
    "g": 0.1803921568627451,
    "b": 0.7843137254901961,
    "a": 1
  },
  "popUsed": 15,
  "popBonuses": 25,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
    "food": 160,
    "wood": 165,
    "metal": 300,
    "stone": 300
  },
  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
    }
  ],
  "team": -1,
  "teamsLocked": false,
  "state": "active",
  "diplomacy": [
    -1,
    1,
    -1
  ],
  "conquestCriticalEntitiesCount": 16,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line"
  ],
  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
  }
}
  StatisticsTracker:
    object: {
  "unitsClasses": [
    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
    "Hero",
    "Ship"
  ],
  "unitsTrained": {
    "Infantry": 0,
    "Worker": 5,
    "Female": 5,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 5
  },
  "unitsLost": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "unitsLostValue": 0,
  "enemyUnitsKilled": {
    "Infantry": 0,
    "Worker": 0,
    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "enemyUnitsKilledValue": 0,
  "buildingsClasses": [
    "House",
    "Economic",
    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
    "Wonder"
  ],
  "buildingsConstructed": {
    "House": 1,
    "Economic": 1,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 2
  },
  "buildingsLost": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
    "House": 0,
    "Economic": 0,
    "Outpost": 0,
    "Military": 0,
    "Fortress": 0,
    "CivCentre": 0,
    "Wonder": 0,
    "total": 0
  },
  "enemyBuildingsDestroyedValue": 0,
  "resourcesGathered": {
    "food": 149,
    "wood": 84,
    "metal": 0,
    "stone": 0,
    "vegetarianFood": 119
  },
  "resourcesUsed": {
    "food": 250,
    "wood": 175,
    "metal": 0,
    "stone": 0
  },
  "resourcesSold": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "resourcesBought": {
    "food": 0,
    "wood": 0,
    "metal": 0,
    "stone": 0
  },
  "tributesSent": 0,
  "tributesReceived": 0,
  "tradeIncome": 0,
  "treasuresCollected": 0
}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {
    "Player/MaxPopulation": [
      {
        "affects": [
          []
        ],
        "multiply": 1.1
      }
    ],
    "Health/Max": [
      {
        "affects": [
          [
            "StoneWall"
          ]
        ],
        "multiply": 0.8
      }
    ],
    "Cost/BuildTime": [
      {
        "affects": [
          [
            "StoneWall"
          ]
        ],
        "multiply": 0.8
      }
    ]
  },
  "modificationCache": {},
  "typeCounts": {
    "structures/maur_civil_centre": 1,
    "units/maur_support_female_citizen": 9,
    "units/maur_infantry_spearman_b": 2,
    "units/maur_infantry_archer_b": 2,
    "units/maur_cavalry_javelinist_b": 1,
    "units/maur_support_elephant": 1,
    "formations/line_closed": 2,
    "structures/maur_house": 1,
    "structures/maur_farmstead": 1
  },
  "classCounts": {
    "Structure": 3,
    "ConquestCritical": 16,
    "Defensive": 1,
    "CivCentre": 1,
    "Civic": 2,
    "CivilCentre": 1,
    "Unit": 15,
    "Support": 10,
    "Organic": 15,
    "Worker": 13,
    "Female": 9,
    "Citizen": 14,
    "CitizenSoldier": 5,
    "Infantry": 4,
    "Soldier": 5,
    "Melee": 2,
    "Spear": 2,
    "Basic": 5,
    "Ranged": 3,
    "Archer": 2,
    "Cavalry": 1,
    "Javelin": 1,
    "Elephant": 1,
    "Village": 2,
    "House": 1,
    "DropsiteFood": 1,
    "Economic": 1,
    "Farmstead": 1
  },
  "typeCountsByClass": {
    "Structure": {
      "structures/maur_civil_centre": 1,
      "structures/maur_house": 1,
      "structures/maur_farmstead": 1
    },
    "ConquestCritical": {
      "structures/maur_civil_centre": 1,
      "units/maur_support_female_citizen": 9,
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1,
      "units/maur_support_elephant": 1
    },
    "Defensive": {
      "structures/maur_civil_centre": 1
    },
    "CivCentre": {
      "structures/maur_civil_centre": 1
    },
    "Civic": {
      "structures/maur_civil_centre": 1,
      "structures/maur_house": 1
    },
    "CivilCentre": {
      "structures/maur_civil_centre": 1
    },
    "Unit": {
      "units/maur_support_female_citizen": 9,
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1,
      "units/maur_support_elephant": 1
    },
    "Support": {
      "units/maur_support_female_citizen": 9,
      "units/maur_support_elephant": 1
    },
    "Organic": {
      "units/maur_support_female_citizen": 9,
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1,
      "units/maur_support_elephant": 1
    },
    "Worker": {
      "units/maur_support_female_citizen": 9,
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2
    },
    "Female": {
      "units/maur_support_female_citizen": 9
    },
    "Citizen": {
      "units/maur_support_female_citizen": 9,
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1
    },
    "CitizenSoldier": {
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1
    },
    "Infantry": {
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2
    },
    "Soldier": {
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1
    },
    "Melee": {
      "units/maur_infantry_spearman_b": 2
    },
    "Spear": {
      "units/maur_infantry_spearman_b": 2
    },
    "Basic": {
      "units/maur_infantry_spearman_b": 2,
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1
    },
    "Ranged": {
      "units/maur_infantry_archer_b": 2,
      "units/maur_cavalry_javelinist_b": 1
    },
    "Archer": {
      "units/maur_infantry_archer_b": 2
    },
    "Cavalry": {
      "units/maur_cavalry_javelinist_b": 1
    },
    "Javelin": {
      "units/maur_cavalry_javelinist_b": 1
    },
    "Elephant": {
      "units/maur_support_elephant": 1
    },
    "Village": {
      "structures/maur_house": 1,
      "structures/maur_farmstead": 1
    },
    "House": {
      "structures/maur_house": 1
    },
    "DropsiteFood": {
      "structures/maur_farmstead": 1
    },
    "Economic": {
      "structures/maur_farmstead": 1
    },
    "Farmstead": {
      "structures/maur_farmstead": 1
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    }
  }
}

- id: 4
  AttackDetection:
    object: {
  "suppressionTime": 60000,
  "suppressionTransferRangeSquared": 6400,
  "suppressionRangeSquared": 25600,
  "suppressedList": []
}
  BattleDetection:
    object: {
  "interval": 200,
  "recordLength": 12,
  "damageRateThreshold": 0.04,
  "alertnessBattleThreshold": 4,
  "alertnessPeaceThreshold": 0,
  "alertnessMax": 8,
  "damage": 0,
  "damageRecord": [],
  "alertness": 0,
  "state": "PEACE"
}
  EntityLimits:
    object: {
  "limit": {
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  "count": {
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  "changers": {
    "Juggernaut": {
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    "Pillar": {
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    "WarDog": {
      "Kennel": 10
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}
  Player:
    object: {
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  "name": "Player 2",
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  "popUsed": 12,
  "popBonuses": 20,
  "maxPop": 300,
  "trainingBlocked": false,
  "resourceCount": {
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    "wood": 325,
    "metal": 300,
    "stone": 300
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  "tradingGoods": [
    {
      "goods": "wood",
      "proba": 30
    },
    {
      "goods": "stone",
      "proba": 35
    },
    {
      "goods": "metal",
      "proba": 35
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  ],
  "team": -1,
  "teamsLocked": false,
  "state": "active",
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    -1,
    -1,
    1
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  "conquestCriticalEntitiesCount": 13,
  "formations": [
    "formations/scatter",
    "formations/box",
    "formations/column_closed",
    "formations/line_closed",
    "formations/column_open",
    "formations/line_open",
    "formations/flank",
    "formations/skirmish",
    "formations/wedge",
    "formations/battle_line",
    "formations/testudo"
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  "controlAllUnits": false,
  "isAI": false,
  "gatherRateMultiplier": 1,
  "cheatsEnabled": false,
  "cheatTimeMultiplier": 1,
  "heroes": [],
  "resourceNames": {
    "food": "Food",
    "wood": "Wood",
    "metal": "Metal",
    "stone": "Stone"
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}
  StatisticsTracker:
    object: {
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    "Infantry",
    "Worker",
    "Female",
    "Cavalry",
    "Champion",
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    "Ship"
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  "unitsTrained": {
    "Infantry": 0,
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    "Female": 2,
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    "total": 3
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  "unitsLost": {
    "Infantry": 0,
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    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
    "Hero": 0,
    "Ship": 0,
    "total": 0
  },
  "unitsLostValue": 0,
  "enemyUnitsKilled": {
    "Infantry": 0,
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    "Female": 0,
    "Cavalry": 0,
    "Champion": 0,
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  "enemyUnitsKilledValue": 0,
  "buildingsClasses": [
    "House",
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    "Outpost",
    "Military",
    "Fortress",
    "CivCentre",
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  "buildingsConstructed": {
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  "buildingsLost": {
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  "buildingsLostValue": 0,
  "enemyBuildingsDestroyed": {
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    "CivCentre": 0,
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  "enemyBuildingsDestroyedValue": 0,
  "resourcesGathered": {
    "food": 201,
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    "stone": 0,
    "vegetarianFood": 194
  },
  "resourcesUsed": {
    "food": 180,
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  "resourcesSold": {
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  "resourcesBought": {
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  "tributesSent": 0,
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}
  TechnologyManager:
    object: {
  "allTechs": {
    "armor_cav_chamfron": {
      "pair": "pair_cav_01",
      "genericName": "Chamfron",
      "specificName": {
        "hele": "Prometoopidion",
        "mace": "Prometoopidion",
        "spart": "Prometoopidion",
        "athen": "Prometoopidion",
        "sele": "Prometoopidion",
        "ptol": "Prometoopidion",
        "theb": "Prometoopidion"
      },
      "description": "Metal armor for a horse's face.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_plates_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_hero_01": {
      "genericName": "Iron Hero Armor",
      "specificName": {
        "hele": "Sidi̱ró Panoplía",
        "mace": "Sidi̱ró Panoplía",
        "spart": "Sidi̱ró Panoplía",
        "athen": "Sidi̱ró Panoplía",
        "ptol": "Sidi̱ró Panoplía",
        "sele": "Sidi̱ró Panoplía",
        "rome": "Lorica Ferrea"
      },
      "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 600
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_empire.png",
      "researchTime": 40,
      "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 50
        }
      ],
      "affects": [
        "Hero"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Quilted Body Armor",
      "specificName": {
        "generic": "Spolas",
        "hele": "Spolas",
        "mace": "Spolas",
        "spart": "Spolas",
        "athen": "Spolas",
        "pers": "Spolas",
        "rome": "Spolas",
        "cart": "Spolas",
        "iber": "Spolas",
        "maur": "Spolas",
        "celt": "Spolas",
        "brit": "Spolas",
        "gaul": "Spolas"
      },
      "description": "Quilted linen or leather body armor for infantrymen.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_leather.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Laminated Linen Body Armor",
      "specificName": {
        "hele": "Linothorakes",
        "mace": "Linothorakes",
        "spart": "Linothorakes",
        "athen": "Linothorakes",
        "ptol": "Linothorakes",
        "sele": "Linothorakes",
        "pers": "Linothorakes",
        "rome": "Linothorakes",
        "cart": "Linothorakes"
      },
      "description": "Laminated linen body armor for infantrymen.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_pteruges.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Scale Body Armor",
      "specificName": {
        "rome": "Lorica Squamata"
      },
      "description": "Body armor reinforced with bronze scales.",
      "cost": {
        "food": 150,
        "wood": 0,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Infantry +1 Hack Armor Level.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantry_hack_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Bronze Cuirass Body Armor",
      "specificName": {
        "rome": "Lorica Musculata"
      },
      "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_cuirass_bronze.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_01": {
      "pair": "pair_inf_armor_01",
      "genericName": "Plywood Shield Construction",
      "specificName": {
        "hele": "Aspidiskè",
        "mace": "Aspidiskè",
        "spart": "Aspidiskè",
        "athen": "Aspidiskè",
        "ptol": "Aspidiskè",
        "sele": "Aspidiskè"
      },
      "description": "Plywood construction for large shields.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_wood.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_02": {
      "pair": "pair_inf_armor_02",
      "genericName": "Reinforced Shield",
      "specificName": {
        "hele": "Aspides",
        "mace": "Aspides",
        "spart": "Aspides",
        "athen": "Aspides",
        "ptol": "Aspides",
        "sele": "Aspides"
      },
      "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "shields_generic_bronze.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Levels.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_03": {
      "pair": "pair_inf_armor_03",
      "genericName": "Bronze Shield Facing",
      "specificName": {
        "hele": "Chalkaspides",
        "mace": "Chrysaspides",
        "spart": "Chalkaspides",
        "athen": "Chalkaspides",
        "ptol": "Chalkaspides",
        "sele": "Chalkaspides"
      },
      "description": "A bronze skin hammered over the face of the shield.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_gold.png",
      "researchTime": 40,
      "tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_infantryspearmen_pierce_04": {
      "pair": "pair_inf_armor_04",
      "genericName": "Silver Shields",
      "specificName": {
        "hele": "Argyraspides",
        "mace": "Argyraspides",
        "spart": "Argyraspides",
        "athen": "Argyraspides",
        "ptol": "Argyraspides",
        "sele": "Argyraspides"
      },
      "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
      "modifications": [
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Cost/Resources/metal",
          "add": 10
        }
      ],
      "affects": [
        "Champion"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hullsheathing": {
      "genericName": "Lead hull sheathing",
      "description": "Lead sheathing protects ship hulls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "supersedes": "armor_ship_hypozomata",
      "icon": "armor_ship_gold.png",
      "researchTime": 40,
      "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_hypozomata": {
      "genericName": "Hypozomata undergirding",
      "description": "The hypozomata braces the structure of a ship.",
      "cost": {
        "food": 0,
        "wood": 150,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "supersedes": "armor_ship_reinforcedhull",
      "icon": "armor_ship_silver.png",
      "researchTime": 40,
      "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_ship_reinforcedhull": {
      "genericName": "Reinforced hull",
      "description": "Wooden reinforcement beams for ship hulls.",
      "cost": {
        "food": 0,
        "wood": 250,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_ship_bronze.png",
      "researchTime": 40,
      "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "armor_trade_convoys": {
      "genericName": "Trade convoys",
      "description": "Increases defensive capability of traders.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +2 Hack and Pierce armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        },
        {
          "value": "Armour/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_cav_lance": {
      "pair": "pair_cav_01",
      "genericName": "Cavalry Lance",
      "specificName": {
        "hele": "Xyston",
        "mace": "Xyston",
        "spart": "Xyston",
        "athen": "Xyston",
        "sele": "Xyston",
        "ptol": "Xyston",
        "theb": "Xyston",
        "rome": "Hasta"
      },
      "description": "A long spear made specifically for cavalry.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "spear_cavalry.png",
      "researchTime": 40,
      "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Cavalry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_champions_elite": {
      "pair": "pair_champ_02",
      "genericName": "Heroism",
      "specificName": {
        "hele": "Andreia",
        "mace": "Andreia",
        "spart": "Andreia",
        "athen": "Andreia",
        "ptol": "Andreia",
        "sele": "Andreia",
        "rome": "Fortitudo"
      },
      "description": "Guard units have uncommon bravery and valor in battle.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_hero_side.png",
      "researchTime": 40,
      "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "Champion Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "Champion Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_citizensoldiers_will": {
      "pair": "pair_champ_02",
      "genericName": "Will to fight",
      "specificName": {
        "hele": "Dynamis",
        "mace": "Dynamis",
        "spart": "Dynamis",
        "athen": "Dynamis",
        "ptol": "Dynamis",
        "sele": "Dynamis"
      },
      "description": "The will to fight is crucial to victory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Inspire your troops with higher pay. All citizen-Soldiers +2 attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2,
          "affects": "CitizenSoldier Melee"
        },
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2,
          "affects": "CitizenSoldier Ranged"
        }
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_steel_working": {
      "genericName": "Steel Working",
      "specificName": {
        "maur": "Wootz Steel",
        "iber": "Toledo Steel"
      },
      "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 60,
      "tooltip": "+2 attack for all sword units.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Sword"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_crenellations": {
      "pair": "pair_tower_01",
      "genericName": "Crenellations",
      "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "crenelations.png",
      "researchTime": 40,
      "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.",
      "modifications": [
        {
          "value": "BuildingAI/GarrisonArrowMultiplier",
          "multiply": 1.4
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "attack_tower_watch": {
      "pair": "pair_tower_01",
      "genericName": "Sentries",
      "specificName": {
        "hele": "Nyktophylakes",
        "mace": "Nyktophylakes",
        "spart": "Nyktophylakes",
        "athen": "Nyktophylakes",
        "ptol": "Nyktophylakes",
        "sele": "Nyktophylakes",
        "rome": "Vigiles"
      },
      "description": "A night's watch increases vigilance.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_bronze.png",
      "researchTime": 40,
      "tooltip": "Post sentries to double the number of default arrows in ungarrisoned Towers.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "add": 1
        }
      ],
      "affects": [
        "Defensive Tower"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "buildtime_walls_rubble": {
      "pair": "pair_walls_01",
      "genericName": "Rubble Materials",
      "description": "Using rubble materials reduces the costs and build times of walls.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks_brown.png",
      "researchTime": 40,
      "tooltip": "City walls -20% build time, but -1 crush armor level.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Armour/Crush",
          "add": -1
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "decay_outpost": {
      "genericName": "Stone Foundations",
      "description": "Outposts survive twice as long in neutral territory.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "blocks_three.png",
      "researchTime": 40,
      "tooltip": "Territory decay -50% for Outposts.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_animals_stockbreeding": {
      "genericName": "Stockbreeding",
      "description": "Breeding livestock for food.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "meat.png",
      "researchTime": 40,
      "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Domestic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_capacity_wheelbarrow": {
      "pair": "pair_gather_wood_01",
      "genericName": "Wheelbarrow",
      "description": "Increases shuttling capacity for all resources.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wheelbarrow_empty.png",
      "researchTime": 40,
      "tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
      "modifications": [
        {
          "value": "ResourceGatherer/Capacities/food",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/wood",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/stone",
          "add": 5
        },
        {
          "value": "ResourceGatherer/Capacities/metal",
          "add": 5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_farming_plows": {
      "genericName": "Iron Plow",
      "description": "A horse drawn instrument to turn the sod.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "plow.png",
      "researchTime": 40,
      "tooltip": "Equip your workers with iron plows. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_lumbering_ironaxes": {
      "pair": "pair_gather_wood_01",
      "genericName": "Iron Ax Heads",
      "description": "Increases wood gathering rates for trees.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wood_axe.png",
      "researchTime": 40,
      "tooltip": "Workers +25% lumbering rate for trees.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/wood.tree",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_serfs": {
      "pair": "pair_gather_02",
      "genericName": "Serfs",
      "specificName": {
        "hele": "Heilotes",
        "mace": "Heilotes",
        "spart": "Heilotes",
        "athen": "Heilotes"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Compel serfs to help your workers mine stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_servants": {
      "pair": "pair_gather_01",
      "genericName": "Servants",
      "specificName": {
        "hele": "Douloi",
        "mace": "Douloi",
        "spart": "Douloi",
        "athen": "Douloi"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 50,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Hire servants to help mine stone. No requirements.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "+25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_shaftmining": {
      "pair": "pair_gather_02",
      "genericName": "Shaft Mining",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Develop shaft mining. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_silvermining": {
      "pair": "pair_gather_03",
      "genericName": "Silver Mining",
      "specificName": {
        "athen": "Mines of Laureion",
        "mace": "Mines of Krenides"
      },
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "Strike a vein of precious silver. +25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_slaves": {
      "pair": "pair_gather_03",
      "genericName": "Slaves",
      "specificName": {
        "hele": "Andrapodon",
        "mace": "Andrapodon",
        "spart": "Andrapodon",
        "athen": "Andrapodon"
      },
      "description": "Increases stone gathering rates.",
      "cost": {
        "food": 100,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "mining_stone.png",
      "researchTime": 40,
      "tooltip": "Buy slaves to help your workers mine for stone. +25% stone gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/stone.rock",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_mining_wedgemallet": {
      "pair": "pair_gather_01",
      "genericName": "Wedge and Mallet",
      "description": "Increases metal gathering rates.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Equip your workers with helpful tools. No requirements.",
      "icon": "mining_metal.png",
      "researchTime": 40,
      "tooltip": "+25% metal gathering rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "gather_wicker_baskets": {
      "genericName": "Wicker Baskets",
      "description": "Baskets to carry foraged food stuffs.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "gather_basket.png",
      "researchTime": 40,
      "tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.fruit",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range": {
      "pair": "pair_heal_01",
      "genericName": "Healing Range",
      "specificName": {
        "hele": "Olympic Pantheon",
        "mace": "Olympic Pantheon",
        "spart": "Olympic Pantheon",
        "athen": "Olympic Pantheon"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_range_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Range 2",
      "specificName": {
        "hele": "Akademia",
        "mace": "Akademia",
        "spart": "Akademia",
        "athen": "Akademia"
      },
      "description": "Increases the healing range of all healers.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_range.png",
      "researchTime": 40,
      "tooltip": "Healers +4 Healing Range.",
      "modifications": [
        {
          "value": "Heal/Range",
          "add": 4
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate": {
      "pair": "pair_heal_01",
      "genericName": "Healing Rate",
      "specificName": {
        "hele": "Sphagia",
        "mace": "Sphagia",
        "spart": "Sphagia",
        "athen": "Sphagia"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_rate_2": {
      "pair": "pair_heal_02",
      "genericName": "Healing Rate 2",
      "specificName": {
        "hele": "Hippocratic Oath",
        "mace": "Hippocratic Oath",
        "spart": "Hippocratic Oath",
        "athen": "Hippocratic Oath"
      },
      "description": "Increases the Healing Rate of all healers.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "healing_rate.png",
      "researchTime": 40,
      "tooltip": "Healers +25% healing rate.",
      "modifications": [
        {
          "value": "Heal/Rate",
          "add": -500
        }
      ],
      "affects": [
        "Healer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "heal_temple": {
      "pair": "pair_heal_03",
      "genericName": "Divine Offerings",
      "specificName": {
        "hele": "Olympic Games",
        "mace": "Olympic Games",
        "spart": "Olympic Games",
        "athen": "Eleusian Mysteries"
      },
      "description": "Units garrisoned in a temple are healed faster.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "cauldron.png",
      "researchTime": 40,
      "tooltip": "Temples +50% garrisoned healing rate.",
      "modifications": [
        {
          "value": "GarrisonHolder/BuffHeal",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Temple"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_females_01": {
      "pair": "pair_house_01",
      "genericName": "The Loom",
      "description": "The Loom allowed the creation of finer clothing to clothe citizens in the settlement. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large  share of their lives working with it.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "wives_festival.png",
      "researchTime": 40,
      "tooltip": "Female Citizens +50% Health.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Female Citizen"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_regen_units": {
      "pair": "pair_heal_03",
      "genericName": "Battlefield Medicine",
      "description": "Unlock health regeneration for your units.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "bandage.png",
      "researchTime": 40,
      "tooltip": "Organic units will slowly regenerate health over time when idle.",
      "modifications": [
        {
          "value": "Health/RegenRate",
          "add": 0.5
        }
      ],
      "affects": [
        "Unit Organic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "health_walls_geometric_masonry": {
      "pair": "pair_walls_01",
      "genericName": "Geometric Masonry",
      "description": "Using geometric masonry increases the sturdiness of defensive walls.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "stone_blocks.png",
      "researchTime": 40,
      "tooltip": "City walls +2 crush armor levels, but +10% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        },
        {
          "value": "Armour/Crush",
          "add": 2
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_sidearms": {
      "pair": "pair_inf_01",
      "genericName": "Side Arms",
      "specificName": {
        "hele": "Xíphos",
        "mace": "Xíphos",
        "spart": "Xíphos",
        "athen": "Xíphos",
        "theb": "Xíphos",
        "ptol": "Xíphos",
        "sele": "Xíphos",
        "rome": "Pugio"
      },
      "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 50
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "sword.png",
      "researchTime": 40,
      "tooltip": "Melee infantry +1 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 1
        }
      ],
      "affects": [
        "Infantry Melee"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "melee_inf_spearheads": {
      "pair": "pair_inf_02",
      "genericName": "Iron Spearheads",
      "specificName": {
        "hele": "Siderénies Aichmés",
        "mace": "Siderénies Aichmés",
        "spart": "Siderénies Aichmés",
        "athen": "Siderénies Aichmés",
        "theb": "Siderénies Aichmés",
        "ptol": "Siderénies Aichmés",
        "sele": "Siderénies Aichmés"
      },
      "description": "Using iron instead of bronze gave spears additional piercing power.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "All Spear units +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_athen": {
      "genericName": "City Phase",
      "specificName": {
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_athen",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_britons": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Britons",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_gauls": {
      "pair": "phase_city_pair_celts",
      "genericName": "City Phase - Gauls",
      "description": "Advance from a bustling town to large city.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_generic": {
      "genericName": "City Phase",
      "specificName": {
        "hele": "Megalopolis",
        "mace": "Megalopolis",
        "spart": "Megalopolis",
        "athen": "Megalopolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 1000,
        "metal": 1000
      },
      "requirements": {
        "class": "Town",
        "number": 4
      },
      "requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
      "supersedes": "phase_town_generic",
      "icon": "city_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_city_pair_celts": {
      "genericName": "Britons vs. Gauls",
      "top": "phase_city_britons",
      "bottom": "phase_city_gauls",
      "supersedes": "phase_town_generic"
    },
    "phase_town": {
      "genericName": "Town Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_town_generic"
          },
          {
            "tech": "phase_town_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.3
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_athen": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis"
      },
      "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the Silver Owls bonus.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/metal.ore",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_town_generic": {
      "genericName": "Town Phase",
      "specificName": {
        "athen": "Komópolis",
        "hele": "Komópolis",
        "mace": "Komópolis",
        "spart": "Komópolis",
        "theb": "Komópolis"
      },
      "description": "Advances from a small village to a bustling town, ready to expand rapidly.",
      "cost": {
        "food": 800,
        "wood": 800,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "class": "Village",
        "number": 5
      },
      "requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
      "supersedes": "phase_village",
      "icon": "town_phase.png",
      "researchTime": 80,
      "tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
      "soundComplete": "interface/alarm/alarm_phase.xml"
    },
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    },
    "pop_civic_01": {
      "pair": "pair_pop_01",
      "genericName": "Dining Hall",
      "specificName": {
        "athen": "Tholos"
      },
      "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_civic_02": {
      "pair": "pair_pop_02",
      "genericName": "Public Assembly",
      "specificName": {
        "athen": "Ekklesia",
        "rome": "Comitium"
      },
      "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Civic Centers +5 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 5
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_01": {
      "pair": "pair_house_01",
      "genericName": "Home Garden",
      "specificName": {
        "hele": "Peristyle",
        "mace": "Peristyle",
        "spart": "Peristyle",
        "athen": "Peristyle",
        "sele": "Peristyle",
        "ptol": "Peristyle",
        "rome": "Peristyle",
        "pers": "Paradise"
      },
      "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +1 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 1
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "pop_house_02": {
      "pair": "pair_house_02",
      "genericName": "Manors",
      "specificName": {
        "rome": "Insulae"
      },
      "description": "Homes tended to expand as the wealth and population of a settlement grew.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 300,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "population.png",
      "researchTime": 40,
      "tooltip": "Houses +2 population cap bonus.",
      "modifications": [
        {
          "value": "Cost/PopulationBonus",
          "add": 2
        }
      ],
      "affects": [
        "House"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_irregulars": {
      "pair": "pair_inf_01",
      "genericName": "Ranged Infantry Irregulars",
      "specificName": {
        "hele": "Átaktoi",
        "mace": "Átaktoi",
        "spart": "Átaktoi",
        "athen": "Átaktoi",
        "theb": "Átaktoi",
        "sele": "Átaktoi",
        "ptol": "Átaktoi"
      },
      "description": "Training increases damage of ranged infantry units.",
      "cost": {
        "food": 0,
        "wood": 50,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "any": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "arrow.png",
      "researchTime": 40,
      "tooltip": "Ranged infantry +2 pierce attack.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Ranged"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "ranged_inf_skirmishers": {
      "pair": "pair_inf_02",
      "genericName": "Javelin Thong",
      "specificName": {
        "hele": "Ankyle",
        "mace": "Ankyle",
        "spart": "Ankyle",
        "athen": "Ankyle",
        "theb": "Ankyle",
        "ptol": "Ankyle",
        "sele": "Ankyle",
        "rome": "Amentum"
      },
      "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "javelin_thong.png",
      "researchTime": 30,
      "tooltip": "All Javelin units +2 pierce attack and +4 range.",
      "modifications": [
        {
          "value": "Attack/Ranged/Pierce",
          "add": 2
        },
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 4
        }
      ],
      "affects": [
        "Javelin"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_armor": {
      "genericName": "Armor plating",
      "description": "Increased armor on siege weapons",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 350
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "armor_plates_gold.png",
      "researchTime": 40,
      "tooltip": "All Siege weapons +2 Hack armor levels.",
      "modifications": [
        {
          "value": "Armour/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_attack": {
      "genericName": "Advanced Siege",
      "description": "Advanced technologies improve siege efficiency",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "siege_ram.png",
      "researchTime": 40,
      "tooltip": "All siege weapons +5 Crush damage.",
      "modifications": [
        {
          "value": "Attack/Melee/Crush",
          "add": 5
        },
        {
          "value": "Attack/Ranged/Crush",
          "add": 5
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_bolt_accuracy": {
      "genericName": "Bolt Accuracy",
      "description": "Improvement to projectile accuracy",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 220
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "accuracy_bolt.png",
      "researchTime": 40,
      "tooltip": "Bolt shooter accuracy increased 25%",
      "modifications": [
        {
          "value": "Attack/Ranged/Spread",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Bolt Shooter"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_metal": {
      "genericName": "Metalworker",
      "description": "Siege weapons require less metal resource",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "metalworker.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less metal",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_cost_wood": {
      "genericName": "Artillery Instructors",
      "description": "Siege weapons cost less wood",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "anvil.png",
      "researchTime": 40,
      "tooltip": "Siege weapons cost 20% less wood",
      "modifications": [
        {
          "value": "Cost/Resources/wood",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "siege_packing": {
      "genericName": "Military Engineers",
      "description": "Immobile siege weapons are assembled and disassembled faster",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "military_engineers.png",
      "researchTime": 40,
      "tooltip": "Immobile siege weapons pack/unpack 25% faster",
      "modifications": [
        {
          "value": "Pack/Time",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Siege"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "speed_trader_01": {
      "genericName": "Trade Convoys",
      "description": "Increases movement rate of traders, which in turn increases trade income.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wheel.png",
      "researchTime": 40,
      "tooltip": "Traders +25% Walk Speed, which quickly increases trade income.",
      "modifications": [
        {
          "value": "UnitMotion/WalkSpeed",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_conscription": {
      "genericName": "Conscription",
      "supersedes": "pair_levy_01",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_cavalry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_levy_infantry": {
      "pair": "pair_levy_01",
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "training_naval_architects": {
      "genericName": "Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Dock.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Docks increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Dock"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_champion_units": {
      "genericName": "Unlock Champion Units",
      "specificName": {
        "hele": "Agèma",
        "mace": "Agèma",
        "spart": "Agèma",
        "athen": "Agèma",
        "rome": "Regio Cohors"
      },
      "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Unlock the ability to train Champions at the barracks.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "unlock_females_house": {
      "pair": "pair_house_02",
      "genericName": "Fertility Festival",
      "specificName": {
        "hele": "Thesmophoria",
        "mace": "Thesmophoria",
        "spart": "Thesmophoria",
        "athen": "Thesmophoria",
        "rome": "Bona Dea"
      },
      "description": "A festival attended by women-only, to celebrate female fertility.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "wives_festival.png",
      "researchTime": 60,
      "tooltip": "Unlock the ability to train women from houses.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_cavalry": {
      "genericName": "Advanced Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 400,
        "wood": 100,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_advanced_infantry": {
      "genericName": "Advanced Citizen-Infantry",
      "specificName": {
        "hele": "Metikoi",
        "mace": "Metikoi",
        "spart": "Metikoi",
        "athen": "Metikoi"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_town"
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_cavalry": {
      "genericName": "Elite Citizen-Cavalry",
      "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.",
      "cost": {
        "food": 600,
        "wood": 0,
        "stone": 0,
        "metal": 400
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_cavalry",
      "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Cavalry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "upgrade_rank_elite_infantry": {
      "genericName": "Elite Citizen-Infantry",
      "specificName": {
        "hele": "Zeugites",
        "mace": "Zeugites",
        "spart": "Zeugites",
        "athen": "Zeugites"
      },
      "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "tech": "phase_city"
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "upgrade_rank_advanced_infantry",
      "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Infantry Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "vision_outpost": {
      "genericName": "Carrier Pigeons",
      "description": "Outposts gain longer vision for scouting.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "tech": "phase_village"
      },
      "icon": "pigeon.png",
      "researchTime": 40,
      "tooltip": "Vision Range +50% for Outposts.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.5
        }
      ],
      "affects": [
        "Outpost"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/civbonus_triple_walls": {
      "genericName": "Triple Walls",
      "autoResearch": true,
      "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
      "requirements": {
        "civ": "cart"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 3
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 2
        },
        {
          "value": "Cost/Resources/stone",
          "multiply": 2
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "carthaginians/cost_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Mercenary Captain",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Mercenary General",
      "description": "Celtic mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Lusitanian Mercenary Captain",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Celtiberian Mercenary General",
      "description": "Iberian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Mercenary Captain",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "helmet_corinthian_silver.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/cost_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Mercenary General",
      "description": "Italian mercenaries have their metal cost decreased.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 40,
      "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/Resources/metal",
          "add": -20
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/pair_celt_mercs_1": {
      "genericName": "Celtic merc cost vs. recruit time #1",
      "top": "carthaginians/cost_celt_mercs",
      "bottom": "carthaginians/traintime_celt_mercs"
    },
    "carthaginians/pair_celt_mercs_2": {
      "genericName": "Celtic merc cost vs. recruit time #2",
      "top": "carthaginians/cost_celt_mercs_2",
      "bottom": "carthaginians/traintime_celt_mercs_2",
      "supersedes": "carthaginians/pair_celt_mercs_1"
    },
    "carthaginians/pair_iberian_mercs_1": {
      "genericName": "Iberian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_iberian_mercs",
      "bottom": "carthaginians/traintime_iberian_mercs"
    },
    "carthaginians/pair_iberian_mercs_2": {
      "genericName": "Iberian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_iberian_mercs_2",
      "bottom": "carthaginians/traintime_iberian_mercs_2",
      "supersedes": "carthaginians/pair_iberian_mercs_1"
    },
    "carthaginians/pair_italian_mercs_1": {
      "genericName": "Italian merc cost vs. recruit time #1",
      "top": "carthaginians/cost_italian_mercs",
      "bottom": "carthaginians/traintime_italian_mercs"
    },
    "carthaginians/pair_italian_mercs_2": {
      "genericName": "Italian merc cost vs. recruit time #2",
      "top": "carthaginians/cost_italian_mercs_2",
      "bottom": "carthaginians/traintime_italian_mercs_2",
      "supersedes": "carthaginians/pair_italian_mercs_1"
    },
    "carthaginians/special_colonisation": {
      "genericName": "Colonization",
      "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
      "cost": {
        "food": 0,
        "wood": 500,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Civic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/special_exploration": {
      "genericName": "Exploration",
      "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "armor_ship_gold.png",
      "researchTime": 60,
      "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Trader",
        "Ship"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/training_phoenician_naval_architects": {
      "genericName": "Phoenician Naval Architects",
      "description": "Significantly increase build speed of batches of ships at the Shipyard.",
      "cost": {
        "food": 200,
        "wood": 200,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "calipers.png",
      "researchTime": 40,
      "tooltip": "Shipyard increased batch construction speed bonus.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Shipyard"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs": {
      "pair": "carthaginians/pair_celt_mercs_1",
      "genericName": "Celtic Alliance",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_celt_mercs_2": {
      "pair": "carthaginians/pair_celt_mercs_2",
      "genericName": "Gallic Hegemony",
      "description": "Celtic mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Celt Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs": {
      "pair": "carthaginians/pair_iberian_mercs_1",
      "genericName": "Iberian Alliance",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_iberian_mercs_2": {
      "pair": "carthaginians/pair_iberian_mercs_2",
      "genericName": "Iberian Hegemony",
      "description": "Iberian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Iberian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs": {
      "pair": "carthaginians/pair_italian_mercs_1",
      "genericName": "Italiote Alliance",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/traintime_italian_mercs_2": {
      "pair": "carthaginians/pair_italian_mercs_2",
      "genericName": "Italiote Hegemony",
      "description": "Italian mercenaries have their train time decreased.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 200,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Italian Mercenary"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_celts": {
      "genericName": "Advanced Celtic Mercenaries",
      "description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_iberian": {
      "genericName": "Advanced Iberian Mercenaries",
      "description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_advanced_italiote": {
      "genericName": "Advanced Italiote Mercenaries",
      "description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "upgrade_advanced.png",
      "researchTime": 40,
      "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Basic"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_celts": {
      "genericName": "Elite Celtic Mercenaries",
      "description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_celts",
      "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Celt Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_iberian": {
      "genericName": "Elite Iberian Mercenaries",
      "description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_iberian",
      "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Iberian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "carthaginians/upgrade_rank_elite_italiote": {
      "genericName": "Elite Italiote Mercenaries",
      "description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "cart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "upgrade_elite.png",
      "researchTime": 40,
      "supersedes": "carthaginians/upgrade_rank_advanced_italiote",
      "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Italian Advanced"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "celts/civbonus_celts_wooden_struct": {
      "genericName": "Wooden Construction",
      "autoResearch": true,
      "description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",
      "requirements": {
        "any": [
          {
            "civ": "celt"
          },
          {
            "civ": "brit"
          },
          {
            "civ": "gaul"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "celts/special_gather_crop_rotation": {
      "genericName": "Crop Rotation",
      "description": "Crop rotation increases yield by preventing the depletion of vital nutrients and minerals from the soil.",
      "cost": {
        "food": 300,
        "wood": 300,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "celt"
              },
              {
                "civ": "brit"
              },
              {
                "civ": "gaul"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crop_rotation.png",
      "researchTime": 40,
      "tooltip": "Increase the yield of your farms. +25% farming rate.",
      "modifications": [
        {
          "value": "ResourceGatherer/Rates/food.grain",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Worker"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/attack_inf_spearfighting": {
      "genericName": "Infantry Spear Fighting",
      "specificName": {
        "hele": "Doratismos",
        "mace": "Doratismos",
        "spart": "Doratismos",
        "athen": "Doratismos",
        "theb": "Doratismos"
      },
      "description": "Spear fighting training increases damage of infantry spear units.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 100
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "spear.png",
      "researchTime": 40,
      "tooltip": "Spearmen +2 hack attack.",
      "modifications": [
        {
          "value": "Attack/Melee/Hack",
          "add": 2
        }
      ],
      "affects": [
        "Infantry Spear"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/civbonus_hellenic_architecture": {
      "genericName": "Hellenic Architecture",
      "autoResearch": true,
      "description": "The Greeks used stone construction from early Mycenaean times.",
      "requirements": {
        "any": [
          {
            "civ": "hele"
          },
          {
            "civ": "athen"
          },
          {
            "civ": "mace"
          },
          {
            "civ": "spart"
          },
          {
            "civ": "theb"
          }
        ]
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.1
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Structure"
      ]
    },
    "hellenes/civpenalty_spart_popcap": {
      "genericName": "Underdogs",
      "autoResearch": true,
      "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
      "requirements": {
        "civ": "spart"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 0.9
        }
      ]
    },
    "hellenes/spartans_agoge": {
      "genericName": "The Agoge",
      "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "spart"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "agoge.png",
      "researchTime": 60,
      "tooltip": "+25% health for spear infantry, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.25
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Spear Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_iphicratean_reforms": {
      "genericName": "Iphicratean Reforms",
      "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
      "cost": {
        "food": 300,
        "wood": 0,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 60,
      "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/special_long_walls": {
      "genericName": "Athenian Long Walls",
      "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 250,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "athen"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "crenelations.png",
      "researchTime": 60,
      "tooltip": "Build stone walls in neutral territory.",
      "modifications": [
        {
          "value": "BuildRestrictions/Territory",
          "replace": [
            "own",
            "neutral"
          ]
        }
      ],
      "affects": [
        "StoneWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "hellenes/teambonus_athen_delian_league": {
      "genericName": "Delian League",
      "autoResearch": true,
      "description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
      "requirements": {
        "civ": "athen"
      },
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.75
        }
      ],
      "affects": [
        "Warship"
      ]
    },
    "hellenes/temp_special_hellenization": {
      "genericName": "Hellenization",
      "specificName": {
        "athen": "Exellinismós",
        "hele": "Exellinismós",
        "mace": "Exellinismós",
        "spart": "Exellinismós",
        "theb": "Exellinismós"
      },
      "description": "The Hellenic culture was very influential. Greek became the spoken language of commerce and politics for much of the Mediterranean basin and Middle East for centuries.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 1000
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "hele"
              },
              {
                "civ": "athen"
              },
              {
                "civ": "mace"
              },
              {
                "civ": "spart"
              },
              {
                "civ": "theb"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "political_face.png",
      "researchTime": 60,
      "tooltip": "The Hellenic culture is very influential. +20% territory effect for all buildings.",
      "modifications": [
        {
          "value": "TerritoryInfluence/Radius",
          "multiply": 1.2
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/civbonus_maur_popcap": {
      "genericName": "Emperor of Emperors",
      "specificName": {
        "maur": "Chakravarti Samrāt"
      },
      "autoResearch": true,
      "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "mauryans/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "maur"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "mauryans/wooden_walls": {
      "genericName": "Wooden Walls",
      "autoResearch": true,
      "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
      "requirements": {
        "civ": "maur"
      },
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 0.8
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        }
      ],
      "affects": [
        "StoneWall"
      ]
    },
    "persians/civbonus_pers_popcap": {
      "genericName": "Great King's Levy",
      "autoResearch": true,
      "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
      "requirements": {
        "civ": "pers"
      },
      "modifications": [
        {
          "value": "Player/MaxPopulation",
          "multiply": 1.1
        }
      ]
    },
    "persians/immortals": {
      "genericName": "Immortals",
      "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 60,
      "tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.5
        },
        {
          "value": "Health/Max",
          "add": -20
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/persian_architecture": {
      "genericName": "Persian Architecture",
      "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
      "cost": {
        "food": 0,
        "wood": 200,
        "stone": 200,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "icon": "stone_blocks.png",
      "researchTime": 60,
      "tooltip": "All Persian structures +25% health, but also +20% build time.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 1.2
        },
        {
          "value": "Health/Max",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Structure"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_archery_tradition": {
      "genericName": "Archery Tradition",
      "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
      "cost": {
        "food": 200,
        "wood": 300,
        "stone": 0,
        "metal": 150
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_village"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Village Phase.",
      "icon": "armor_plates_ranged.png",
      "researchTime": 60,
      "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
      "modifications": [
        {
          "value": "Attack/Ranged/MaxRange",
          "add": 10
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "multiply": 0.8
        }
      ],
      "affects": [
        "Archer"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/special_equine_transports": {
      "genericName": "Equine Transports",
      "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
      "cost": {
        "food": 0,
        "wood": 300,
        "stone": 0,
        "metal": 300
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 60,
      "tooltip": "Phoenician Triremes gain the ability to train cavalry units.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_cavalry": {
      "genericName": "Cavalry Conscription",
      "supersedes": "persians/training_levy_cavalry",
      "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "horse_rider.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Stables.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Stables"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_conscription_infantry": {
      "genericName": "Infantry Conscription",
      "supersedes": "persians/training_levy_infantry",
      "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "fist_spear.png",
      "researchTime": 40,
      "tooltip": "Faster batch training speed for the Barracks.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.1
        }
      ],
      "affects": [
        "Barracks"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_cavalry": {
      "genericName": "Levy Cavalry",
      "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "horse_trainer.png",
      "researchTime": 40,
      "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Cavalry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.8
        },
        {
          "value": "Health/Max",
          "add": -10
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "persians/training_levy_infantry": {
      "genericName": "Levy Infantry",
      "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
      "cost": {
        "food": 100,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_town"
          },
          {
            "civ": "pers"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in Town Phase.",
      "icon": "clenched_fist.png",
      "researchTime": 40,
      "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Infantry Conscription.",
      "modifications": [
        {
          "value": "Cost/BuildTime",
          "multiply": 0.9
        },
        {
          "value": "Health/Max",
          "add": -5
        }
      ],
      "affects": [
        "Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/decay_logistics": {
      "genericName": "Roman Logistics",
      "description": "The Romans were masters of the logistics of warfare.",
      "cost": {
        "food": 0,
        "wood": 100,
        "stone": 100,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "handcart_empty.png",
      "researchTime": 40,
      "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.",
      "modifications": [
        {
          "value": "TerritoryDecay/HealthDecayRate",
          "multiply": 0.5
        }
      ],
      "affects": [
        "ArmyCamp",
        "SiegeWall"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "romans/vision_sibylline": {
      "genericName": "Sibylline Books",
      "specificName": "Libri Sibyllini",
      "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 250
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "rome"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "sibylline_books.png",
      "researchTime": 40,
      "tooltip": "+25% Vision range for all units.",
      "modifications": [
        {
          "value": "Vision/Range",
          "multiply": 1.25
        }
      ],
      "affects": [
        "Unit"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/pair_unlock_champions": {
      "genericName": "Traditional Army vs. Reform Army",
      "top": "successors/unlock_traditional_army",
      "bottom": "successors/unlock_reform_army"
    },
    "successors/special_hellenistic_metropolis": {
      "genericName": "Hellenistic Metropolis",
      "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 500,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "any": [
              {
                "civ": "sele"
              }
            ]
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "statue_face_stone.png",
      "researchTime": 60,
      "tooltip": "Civic centers +100% health and double default arrows.",
      "modifications": [
        {
          "value": "BuildingAI/DefaultArrowCount",
          "multiply": 2
        },
        {
          "value": "Health/Max",
          "multiply": 2
        }
      ],
      "affects": [
        "CivCentre"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_parade_of_daphne": {
      "genericName": "Parade of Daphne",
      "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.",
      "cost": {
        "food": 500,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "parade_of_daphne.png",
      "researchTime": 60,
      "tooltip": "Faster batch training speed for the Fortress.",
      "modifications": [
        {
          "value": "ProductionQueue/BatchTimeModifier",
          "add": -0.2
        }
      ],
      "affects": [
        "Fortress"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/special_war_horses": {
      "genericName": "Nisean War Horses",
      "specificName": {
        "sele": "Nisioi"
      },
      "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.",
      "cost": {
        "food": 200,
        "wood": 0,
        "stone": 0,
        "metal": 200
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "nisean_war_horses.png",
      "researchTime": 60,
      "tooltip": "All cavalry +20% health, but also +10% train time.",
      "modifications": [
        {
          "value": "Health/Max",
          "multiply": 1.2
        },
        {
          "value": "Cost/BuildTime",
          "multiply": 1.1
        }
      ],
      "affects": [
        "Cavalry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_reform_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Reform Army",
      "description": "The reform army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/unlock_traditional_army": {
      "pair": "successors/pair_unlock_champions",
      "genericName": "Traditional Army",
      "description": "The traditional army of the Seleucids.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 0
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "sele"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "helmet_corinthian_crest.png",
      "researchTime": 0,
      "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.",
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    },
    "successors/upgrade_mace_silvershields": {
      "genericName": "Silver Shields Regiment",
      "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.",
      "cost": {
        "food": 0,
        "wood": 0,
        "stone": 0,
        "metal": 500
      },
      "requirements": {
        "all": [
          {
            "tech": "phase_city"
          },
          {
            "civ": "mace"
          }
        ]
      },
      "requirementsTooltip": "Unlocked in City Phase.",
      "icon": "shields_generic_silver.png",
      "researchTime": 40,
      "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater attack, health, and armor.",
      "modifications": [
        {
          "value": "Promotion/RequiredXp",
          "replace": 0
        }
      ],
      "affects": [
        "Champion Infantry"
      ],
      "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
    }
  },
  "researchedTechs": {
    "phase_village": {
      "genericName": "Village Phase",
      "autoResearch": true
    }
  },
  "researchQueued": {},
  "researchStarted": {},
  "modifications": {},
  "modificationCache": {},
  "typeCounts": {
    "structures/rome_civil_centre": 1,
    "units/rome_support_female_citizen": 6,
    "units/rome_infantry_swordsman_b": 2,
    "units/rome_infantry_javelinist_b": 2,
    "units/rome_cavalry_spearman_b": 2,
    "formations/line_closed": 2
  },
  "classCounts": {
    "Structure": 1,
    "ConquestCritical": 13,
    "Defensive": 1,
    "CivCentre": 1,
    "Civic": 1,
    "CivilCentre": 1,
    "Unit": 12,
    "Support": 6,
    "Organic": 12,
    "Worker": 10,
    "Female": 6,
    "Citizen": 12,
    "CitizenSoldier": 6,
    "Infantry": 4,
    "Soldier": 6,
    "Melee": 4,
    "Sword": 2,
    "Basic": 6,
    "Ranged": 2,
    "Javelin": 2,
    "Cavalry": 2,
    "Spear": 2
  },
  "typeCountsByClass": {
    "Structure": {
      "structures/rome_civil_centre": 1
    },
    "ConquestCritical": {
      "structures/rome_civil_centre": 1,
      "units/rome_support_female_citizen": 6,
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Defensive": {
      "structures/rome_civil_centre": 1
    },
    "CivCentre": {
      "structures/rome_civil_centre": 1
    },
    "Civic": {
      "structures/rome_civil_centre": 1
    },
    "CivilCentre": {
      "structures/rome_civil_centre": 1
    },
    "Unit": {
      "units/rome_support_female_citizen": 6,
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Support": {
      "units/rome_support_female_citizen": 6
    },
    "Organic": {
      "units/rome_support_female_citizen": 6,
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Worker": {
      "units/rome_support_female_citizen": 6,
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2
    },
    "Female": {
      "units/rome_support_female_citizen": 6
    },
    "Citizen": {
      "units/rome_support_female_citizen": 6,
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "CitizenSoldier": {
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Infantry": {
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2
    },
    "Soldier": {
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Melee": {
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Sword": {
      "units/rome_infantry_swordsman_b": 2
    },
    "Basic": {
      "units/rome_infantry_swordsman_b": 2,
      "units/rome_infantry_javelinist_b": 2,
      "units/rome_cavalry_spearman_b": 2
    },
    "Ranged": {
      "units/rome_infantry_javelinist_b": 2
    },
    "Javelin": {
      "units/rome_infantry_javelinist_b": 2
    },
    "Cavalry": {
      "units/rome_cavalry_spearman_b": 2
    },
    "Spear": {
      "units/rome_cavalry_spearman_b": 2
    }
  },
  "autoResearchTech": {
    "pair_cav_01": {
      "genericName": "Lance vs. Chamfron",
      "top": "attack_cav_lance",
      "bottom": "armor_cav_chamfron"
    },
    "pair_champ_02": {
      "genericName": "Champions vs. Part-timers",
      "top": "attack_champions_elite",
      "bottom": "attack_citizensoldiers_will"
    },
    "pair_gather_01": {
      "genericName": "Servants vs. Wedge and Mallet",
      "top": "gather_mining_servants",
      "bottom": "gather_mining_wedgemallet"
    },
    "pair_gather_02": {
      "genericName": "Serfs vs. Shaft Mining",
      "top": "gather_mining_serfs",
      "bottom": "gather_mining_shaftmining",
      "supersedes": "pair_gather_01"
    },
    "pair_gather_03": {
      "genericName": "Slaves vs. Silver Mining",
      "top": "gather_mining_slaves",
      "bottom": "gather_mining_silvermining",
      "supersedes": "pair_gather_02"
    },
    "pair_gather_wood_01": {
      "genericName": "Iron Axes vs. Wheelbarrow",
      "top": "gather_lumbering_ironaxes",
      "bottom": "gather_capacity_wheelbarrow"
    },
    "pair_heal_01": {
      "genericName": "Heal Range and Rate",
      "top": "heal_range",
      "bottom": "heal_rate"
    },
    "pair_heal_02": {
      "genericName": "Heal Range and Rate #2",
      "top": "heal_range_2",
      "bottom": "heal_rate_2",
      "supersedes": "pair_heal_01"
    },
    "pair_heal_03": {
      "genericName": "Garrison Healing vs. Self-Healing",
      "top": "heal_temple",
      "bottom": "health_regen_units"
    },
    "pair_house_01": {
      "genericName": "Females vs. Population",
      "top": "health_females_01",
      "bottom": "pop_house_01"
    },
    "pair_house_02": {
      "genericName": "Females vs. Population",
      "top": "unlock_females_house",
      "bottom": "pop_house_02"
    },
    "pair_inf_01": {
      "genericName": "Side Arms vs. Irregulars",
      "top": "melee_inf_sidearms",
      "bottom": "ranged_inf_irregulars"
    },
    "pair_inf_02": {
      "genericName": "Spear Fighting vs. Skirmishing",
      "top": "melee_inf_spearheads",
      "bottom": "ranged_inf_skirmishers",
      "supersedes": "pair_inf_01"
    },
    "pair_inf_armor_01": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_01",
      "bottom": "armor_infantryspearmen_pierce_01"
    },
    "pair_inf_armor_02": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_02",
      "bottom": "armor_infantryspearmen_pierce_02",
      "supersedes": "pair_inf_armor_01"
    },
    "pair_inf_armor_03": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_03",
      "bottom": "armor_infantryspearmen_pierce_03",
      "supersedes": "pair_inf_armor_02"
    },
    "pair_inf_armor_04": {
      "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor",
      "top": "armor_infantry_hack_04",
      "bottom": "armor_infantryspearmen_pierce_04",
      "supersedes": "pair_inf_armor_03"
    },
    "pair_levy_01": {
      "genericName": "Levy Infantry vs. Levy Cavalry",
      "top": "training_levy_infantry",
      "bottom": "training_levy_cavalry"
    },
    "pair_siege_attack_cost": {
      "genericName": "Attack vs. Cost",
      "top": "siege_attack",
      "bottom": "siege_cost_metal"
    },
    "pair_siege_attack_pack": {
      "genericName": "Attack vs. Packing",
      "top": "siege_attack",
      "bottom": "siege_packing"
    },
    "pair_siege_cost_armor": {
      "genericName": "Cost vs. Armor",
      "top": "siege_cost_wood",
      "bottom": "siege_armor"
    },
    "pair_tower_01": {
      "genericName": "Night's Watch vs. Crenellations",
      "top": "attack_tower_watch",
      "bottom": "attack_tower_crenellations"
    },
    "pair_walls_01": {
      "genericName": "Walls build time vs. Health",
      "top": "buildtime_walls_rubble",
      "bottom": "health_walls_geometric_masonry"
    },
    "phase_city": {
      "genericName": "City Phase",
      "requirements": {
        "any": [
          {
            "tech": "phase_city_generic"
          },
          {
            "tech": "phase_city_britons"
          },
          {
            "tech": "city_phase_gauls"
          },
          {
            "tech": "phase_city_pair_celts"
          },
          {
            "tech": "phase_city_athen"
          }
        ]
      },
      "autoResearch": true,
      "modifications": [
        {
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      "affects": [
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    },
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    },
    "carthaginians/pair_celt_mercs_2": {
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    "carthaginians/pair_iberian_mercs_1": {
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    },
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    "carthaginians/pair_italian_mercs_1": {
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    "carthaginians/pair_italian_mercs_2": {
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      "affects": [
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