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Changelog

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Version 0.4.1

[font="sans-bold-18"]New Features:
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• Added separate high-priority recruitment options for Heroes, Elephants, Champions, and Siege Units.
• Cavalry:
    The faction will recruit all available types of cavalry (7 types are available for the Persians, including Champions)
• Added research technologies with bonuses for units.
• The number of Barracks has been increased to 10
• The number of Stables has been increased to 10
• Game difficulty levels:
    Bonuses to resource gathering speed are DISABLED on all levels. The Bot’s and Player’s units will have the same gathering speed.

  • Medium and above:
        Support units will retreat when enemy units approach.
  • Hard and above:
        Ranged units will retreat when enemy units approach.
  • Very Hard:
        Cavalry rush added (testing). The Bot will send groups of cavalry toward the player’s base.


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Version 0.2.0

[font="sans-bold-18"]New Features:
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• Added extended AI bot settings before starting the game
• Number of Farmsteads increased from 1 to 3
• Farmsteads are built near fruit trees
• Houses will be built closer to storehouses
• Research manager redesigned (in testing), only technologies from storehouse, farmstead, forge and champions remain
• Support units will be hired in houses after researching corresponding technology
• Support and Ranged units will retreat to safe distance from enemy Melee units

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