Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "splashscreendisable" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "renderactors" = "true"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "camerajump.threshold" = "40"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.exit" = "Super+Q"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.attack" = "Ctrl+Alt"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.script.enable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "jsdebugger.enable" = "false"
Loaded config string "tinygettext.debug" = "false"
Loaded config string "developeroverlay.enable" = "false"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot16"
Loaded config string "lobby.chattimestamp" = "false"
Loaded config string "lobby.room" = "arena16"
Loaded config string "lobby.history" = "0"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "gentangents" = "true"
Loaded config string "lobby.chattimestamp" = "true"
Loaded config string "lobby.login" = "3FFA"
Loaded config string "lobby.password" = "*******"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "playername" = "3FFA"
Loaded config string "preferglsl" = "true"
Loaded config string "showsky" = "true"
Loaded config string "smoothlos" = "true"
Loaded config string "sound.mastergain" = "0.7"
Loaded config string "sound.musicgain" = "0.3"
Loaded config string "splashscreenenable" = "true"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "700d2d81eb66770f"
Loaded config string "watercoastalwaves" = "true"
Loaded config string "waterfoam" = "true"
Loaded config string "watershadows" = "true"
Loaded config string "windowed" = "false"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
Loading RMS 'maps/random/alpine_lakes.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/utilityfunctions.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating base for player 4...
Creating base for player 3...
Creating base for player 1...
Creating base for player 2...
Creating hills...
Creating mountains...
Creating lakes...
Creating bumps...
Creating forests...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating decoration...
Creating food...
Creating food...
Creating food...
Creating straggler trees...
Saving map...
Number of entities: 2158
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_normal' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_normal' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Could not find vertex shader attribute 'a_uv0' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/water_high.vs'+'shaders/glsl/water_high.fs': WARNING: Output of vertex shader 'waterDepth' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Output of vertex shader 'v_normal' not read by fragment shader
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Output of vertex shader 'v_shadow' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Output of vertex shader 'v_shadow' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
CSkeletonAnimManager::GetAnimation(art/animation/female/f_salute_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_staff_walk_a.dae): Loaded successfully
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': WARNING: Output of vertex shader 'v_half' not read by fragment shader WARNING: Output of vertex shader 'v_normal' not read by fragment shader WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_tex' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
Info when linking program 'shaders/glsl/model_water.vs'+'shaders/glsl/model_water.fs': WARNING: Could not find vertex shader attribute 'a_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'a_normal' to match BindAttributeLocation request.
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfully
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': WARNING: Output of vertex shader 'v_lighting' not read by fragment shader WARNING: Output of vertex shader 'v_shadow' not read by fragment shader WARNING: Output of vertex shader 'v_los' not read by fragment shader
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_armor_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_rider_idle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_atttack.dae): Loaded successfully
Engine exited successfully on 2014-06-26 at 13:58:26 with 648 message(s), 0 error(s) and 0 warning(s).