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The market building has been redesigned so that it is available at the Village stage, allowing players to start working with the economic system as soon as the game begins.

Key Features:

0.11.0

The PETRA Expert Volatile Market bot is integrated into the mod. Other bots do not support the new features.
Coin balance statistics for units and buildings have been added (on the left side of the screen).
A calendar system has been added (bonuses for gathering resources depending on the season and month). 
The length of a month in the game is 1 minute.
Each month has a base multiplier for resource gathering speed, to which a random number is added. Thus, in January of the first year, the resource gathering speed will differ from the gathering speed in January of the following year, and so on.
During the winter months, resource gathering is significantly slowed down and increases towards the end of summer.
Grain gathering is mainly possible in summer (the highest bonus is in August), while in winter and some months of spring and autumn, gathering is DISABLED.
-Resource gathering is disabled for infantry.
Due to bonuses, Support units will be able to gather more resources in 12 minutes (a full game year) than Support + Infantry in the base game in the same amount of time.
-Arrows are disabled for Civic Centers.



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New resource - Coins: Serves as currency for recruiting, building and maintenance.
Dynamic Pricing: Resource prices change from the start of the game and are unique in each match.

The price fluctuation system works on two different mechanisms: player-driven barters in the marketplace and an automatic refresh cycle that occurs every 7 seconds.

Retail Trade: When you right-click on a resource “for sale,” it will be transferred to retail and sold in small batches, but at a more favorable rate. If this resource is Coins, it will be transferred to a deposit and the player will receive interest on the total amount.
When you right-click on a resource “for buy”, it will be transferred from retail back to the player.
Min amount = 100

Barters
Each barter
affects prices differently using random multipliers.
When you sell a resource, its market value decreases (by a percentage depending on the random multiplier and the base 2% per transaction). Conversely, buying a resource increases its price.

Automatic price update does not depend on previous actions of players on the market.
if a player sold a lot of one resource, its price will be significantly reduced.
In the vanilla version, the market will gradually increase the price of this resource by a certain percentage until it reaches the default value.
In the mod, the price of this resource can:
decrease further for a certain period of time
remain at approximately the same level
start to increase by a random percentage, this increase can be continued even if the price has reached the default
In some updates, prices may change significantly, which will make bartering even more profitable, and vice versa.


multipliers for bartering each resource
food 1
wood 1.1
stone 1.2
metal 1.2
coins 1.3
By exchanging coins for food the player will get more.









