Assertion failed: "variant.GetNodeName() == el_variant" Location: ObjectBase.cpp:137 (CObjectBase::Load) Call stack: CObjectBase::Load (objectbase.cpp:137) this = (unavailable) pathname = 0x02E0FA7C -> path = (unsupported basic_string >) separator = "/???????" el_animations = 4294967295 (0xFFFFFFFF) el_prop = 5 (0x00000005) at_sound = 4294967295 (0xFFFFFFFF) XeroFile = m_Pointer = 0x0BC940C3 -> "4" m_ElementNameCount = 10 (0x0000000A) m_AttributeNameCount = 6 (0x00000006) m_ElementPointer = 0x0BC94008 -> [8] { 6, 0, 0, 0, 97 ('a'), 99 ('c'), 116 ('t'), 111 ('o') } m_AttributePointer = 0x0BC9407D -> [8] { 6, 0, 0, 0, 97 ('a'), 99 ('c'), 116 ('t'), 111 ('o') } m_XMBBuffer = px = 0x0BC94000 -> "XMB0 " pn = pi_ = 0x0B8D57E8 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) el_castshadow = 1 (0x00000001) el_group = 2 (0x00000002) el_textures = 8 (0x00000008) el_colour = 4294967295 (0xFFFFFFFF) el_particles = 4294967295 (0xFFFFFFFF) at_actor = 0 (0x00000000) at_name = 4 (0x00000004) at_frequency = 3 (0x00000003) at_angle = 4294967295 (0xFFFFFFFF) el_float = 4294967295 (0xFFFFFFFF) at_offsetx = 4294967295 (0xFFFFFFFF) el_decal = 4294967295 (0xFFFFFFFF) el_mesh = 4 (0x00000004) el_texture = 7 (0x00000007) at_event = 4294967295 (0xFFFFFFFF) at_depth = 4294967295 (0xFFFFFFFF) at_selectable = 4294967295 (0xFFFFFFFF) root = m_Pointer = 0x0BC940C3 (see above) at_file = 2 (0x00000002) at_width = 4294967295 (0xFFFFFFFF) at_minheight = 4294967295 (0xFFFFFFFF) at_attachpoint = 1 (0x00000001) currentGroup = (unsupported _Vector_iterator >) at_speed = 4294967295 (0xFFFFFFFF) child = m_Pointer = 0x0BC940FF -> [8] { 248, 7, 0, 0, 2, 0, 0, 0 } el_props = 6 (0x00000006) el_material = 3 (0x00000003) el_variant = 9 (0x00000009) at_load = 4294967295 (0xFFFFFFFF) _children_128 = Count = 2 (0x00000002) m_Pointer = 0x0BC940E7 -> [8] { 24, 0, 0, 0, 1, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC940FF (see above) el_animation = 4294967295 (0xFFFFFFFF) at_maxheight = 4294967295 (0xFFFFFFFF) at_offsetz = 4294967295 (0xFFFFFFFF) variantGroupSizes = (unsupported vector) _children_109 = Count = 2 (0x00000002) m_Pointer = 0x0BC940E7 (see above) m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC940FF (see above) child = m_Pointer = 0x0BC9482F -> [8] { 138, 0, 0, 0, 8, 0, 0, 0 } _i_128 = 1 (0x00000001) variant = m_Pointer = 0x0BC9482F (see above) _children_135 = Count = 3 (0x00000003) m_Pointer = 0x0BC94117 -> [8] { 24, 7, 0, 0, 9, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC9482F (see above) currentVariant = (_Vector_iterator) _i_135 = 1 (0x00000001) _children_138 = Count = 2 (0x00000002) m_Pointer = 0x0BC9412F -> [8] { 3, 0, 0, 0, 8, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC9413F -> [8] { 4, 0, 0, 0, 36 ('$'), 0, 0, 0 } option = m_Pointer = 0x0BC941C9 -> "f" attr = Name = 4 (0x00000004) Value = { (unsupported basic_string >) } _children_147 = Count = 2 (0x00000002) m_Pointer = 0x0BC9416B -> [8] { 94 ('^'), 0, 0, 0, 4, 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC941C9 (see above) _i_147 = 2 (0x00000002) textures_element = m_Pointer = 0x00B50000 -> [8] { 220, 15, 59 (';'), 205, 119 ('w'), 50 ('2'), 0, 1 } _children_157 = Count = 1749244141 (0x684358ED) m_Pointer = 0x00000000 m_LastItemID = 212925192 (0x0CB0FB08) m_LastPointer = 0x00D8EEA0 -> [8] { 232, 239, 203, 0, 80 ('P'), 239, 216, 0 } _i_157 = 12 (0x0000000C) _children_162 = Count = 65040552 (0x03E070A8) m_Pointer = 0x03E070A8 -> "0" m_LastItemID = 48297060 (0x02E0F464) m_LastPointer = 0x02E0F7C4 -> [8] { 8, 251, 176, 12, 160, 238, 216, 0 } se = Name = 1 (0x00000001) Value = { (unsupported basic_string >) } samp = m_SamplerName = { (unsupported basic_string >) } m_SamplerFile = path = (unsupported basic_string >) separator = 63745 decal = m_SizeX = -0.030578 (0xBCFA7F0C) m_SizeZ = -1.#QNAN0 (0xFFFFFFFE) m_Angle = 16815009671310858000000000000000.000000 (0x73543C3A) m_OffsetX = 0.000000 (0x00000000) m_OffsetZ = 0.000000 (0x0000000F) attrs = Count = 2 (0x00000002) m_Pointer = 0x0BC940E7 (see above) m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC940FF (see above) file = path = (unsupported basic_string >) separator = 47 ('/') attrs = Count = 3 (0x00000003) m_Pointer = 0x0BC94117 (see above) m_LastItemID = 4294967294 (0xFFFFFFFE) m_LastPointer = 0x00D8EEA0 (see above) anim_element = m_Pointer = 0x735169ED -> [8] { 131, 196, 12, 235, 193, 255, 117 ('u'), 12 } _children_199 = Count = 11862508 (0x00B501EC) m_Pointer = 0x00B50000 (see above) m_LastItemID = 11862492 (0x00B501DC) m_LastPointer = 0x0CE1023C -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 } _i_199 = 12 (0x0000000C) ae = Name = 1 (0x00000001) Value = { (unsupported basic_string >) } anim = m_AnimName = { (unsupported basic_string >) } m_FileName = path = (unsupported basic_string >) separator = 0 m_Speed = 0.000000 (0x00000007) m_ActionPos = 0.000000 (0x00000000) m_ActionPos2 = 0.000000 (0x00000000) m_SoundPos = 0.000000 (0x02E0F901) _children_204 = Count = 14217040 (0x00D8EF50) m_Pointer = 0x00000000 m_LastItemID = 0 (0x00000000) m_LastPointer = 0x00000000 pos = 0.000000 (0x02E0F73C) pos = 0.000000 (0x02E0F73C) pos = 0.000000 (0x02E0F73C) prop_element = m_Pointer = 0x0BC94797 -> [8] { 152, 0, 0, 0, 5, 0, 0, 0 } _children_241 = Count = 12 (0x0000000C) m_Pointer = 0x0BC941E1 -> [8] { 124 ('|'), 0, 0, 0, 5, 0, 0, 0 } m_LastItemID = 11 (0x0000000B) m_LastPointer = 0x0BC94797 (see above) _i_241 = 12 (0x0000000C) prop = m_PropPointName = { (unsupported basic_string >) } m_ModelName = { (unsupported basic_string >) } m_minHeight = 0.000000 (0x00000000) m_maxHeight = 0.000000 (0x00000000) m_selectable = true pe = Name = 1 (0x00000001) Value = { (unsupported basic_string >) } _children_246 = Count = 2 (0x00000002) m_Pointer = 0x0BC947AF -> [8] { 0, 0, 0, 0, 98 ('b'), 0, 0, 0 } m_LastItemID = 1 (0x00000001) m_LastPointer = 0x0BC94819 -> [8] { 1, 0, 0, 0, 14, 0, 0, 0 } CObjectManager::FindObjectBase (objectmanager.cpp:91) this = (unavailable) objectname = 0x02E0FB38 -> { (unsupported basic_string >) } pathname = path = (unsupported basic_string >) separator = 47 ('/') it = (_Tree<::iterator) CUnit::Create (unit.cpp:49) actorName = 0x02E0FB38 (see above) seed = 536870912 (0x20000000) selections = 0x02E0FB64 -> (unsupported set) objectManager = 0x07E6C778 -> m_MeshManager = 0x07E6C740 -> m_MeshMap = (unavailable - unspecified error 0x186A2 (0)) m_ColladaManager = 0x07E6C734 -> m = 0x07E613A0 -> dll = m_Name = 0x0161B168 -> "Collada" m_Handle = 0x00000000 set_logger = 0x00000000 set_skeleton_definitions = 0x00000000 convert_dae_to_pmd = 0x38340001 -> convert_dae_to_psa = 0x20362032 -> m_VFS = px = 0x00A58D48 -> (IVFS) pn = pi_ = 0x00A640E0 -> use_count_ = 8 (0x00000008) weak_count_ = 1 (0x00000001) m_skeletonHashInvalidated = true m_skeletonHashes = (unsupported vector) m_VFS = px = 0x00A58D48 (see above) pn = pi_ = 0x00A640E0 (see above) m_SkeletonAnimManager = 0x07E6C75C -> m_Animations = (unavailable - unspecified error 0x186A2 (0)) m_ColladaManager = 0x07E6C734 (see above) m_Simulation = 0x047A77D0 -> m = 0x07E9BD50 -> m_SimContext = m_ComponentManager = 0x07E9BD68 -> m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x07E9BD68 (see above), pCBData = 0x07E9BD68 (see above) } m = (auto_ptr) m_rng = 0x00740061 -> lcf = _x = (unavailable - internal error) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x07E9BD50 (see above) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x0484FDA0 -> { numInterfaces = 85 (0x00000055), interfaces = [1] { 0x00000000 } } m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) (too much output; skipping to next top-level symbol) m_UnitManager = 0x047C0710 -> m_Units = (unsupported vector) m_ObjectManager = 0x07E6C778 (see above) m_Terrain = 0x07E66480 -> m_MapSize = 257 (0x00000101) m_MapSizePatches = 16 (0x00000010) m_Patches = 0x06EB0024 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 64.000000 (0x42800000) Y = 22.382513 (0x41B30F63) Z = 64.000000 (0x42800000) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_RenderData = 0x00000000 m_BoundsValid = true m_bWillBeDrawn = false m_MiniPatches = [16] [16] Tex = 0x0B636118 -> m_Tag = { (unsupported basic_string >) } m_pProperties = px = 0x0B5D22B0 -> m_pParent = px = 0x0A7B6AD0 -> m_pParent = px = 0x00000000 pn = pi_ = 0x00000000 m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector) pn = pi_ = 0x0800F348 -> use_count_ = 19 (0x00000013) weak_count_ = 1 (0x00000001) m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector) pn = pi_ = 0x0B60CB58 -> use_count_ = 17 (0x00000011) weak_count_ = 1 (0x00000001) m_Material = m_DiffuseTexture = px = 0x0B609E78 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 2.000000 (0x40000000) m_Format = 0 (0x00000000) m_Handle = 2162707 (0x0000000000210013) m_BaseColour = 4286089797 (0xFF788A45) m_State = LOADED m_TextureManager = 0x047AC3E8 -> m_VFS = px = 0x00A58D48 (see above) pn = pi_ = 0x00A640E0 (see above) m_CacheLoader = m_VFS = px = 0x00A58D48 (see above) pn = pi_ = 0x00A640E0 (see above) m_FileExtension = (unsupported basic_string >) m_DisableGL = false m_TextureConverter = m_VFS = px = 0x00A58D48 (see above) pn = pi_ = 0x00A640E0 (see above) m_HighQuality = false m_WorkerThread = 876 (0x0000036C) m_WorkerMutex = 0x06056000 m_WorkerSem = 0x00000368 m_RequestQueue = (unsupported deque >) m_ResultQueue = (unsupported deque >) m_Shutdown = false m_DefaultHandle = 65537 (0x0000000000010001) m_ErrorHandle = 131074 (0x0000000000020002) m_ErrorTexture = px = 0x0477E670 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = "/f?" m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Format = 0 (0x00000000) m_Handle = 131074 (0x0000000000020002) m_BaseColour = 0 (0x00000000) m_State = LOADED m_TextureManager = 0x047AC3E8 (see above) m_Self = px = 0x0477E670 (see above) pn = pi_ = 0x00A871B0 -> use_count_ = 1 (0x00000001) weak_count_ = 2 (0x00000002) pn = pi_ = 0x00A871B0 (see above) m_TextureCache = (unavailable - unspecified error 0x186A2 (0)) m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0)) m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0)) m_Self = px = 0x0B609E78 (see above) pn = pi_ = 0x0B60CC00 -> use_count_ = 3 (0x00000003) weak_count_ = 8 (0x00000008) pn = pi_ = 0x0B60CC00 (see above) m_Samplers = (vector) m_ShaderEffect = m = 0x0B331530 -> data = (unsupported basic_string >) hash = 784405102 (0x2EC1126E) m_ShaderDefines = m_Items = 0x07F1A680 -> items = (unsupported vector >) hash = 3269295997 (0xC2DD7F7D) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = 0x07F1A720 -> items = (unsupported vector >) hash = 1750720195 (0x6859DEC3) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = false m_TextureMatrix = _11 = 0.022097 (0x3CB504F3) _21 = -0.022097 (0xBCB504F3) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.022097 (0xBCB504F3) _23 = -0.022097 (0xBCB504F3) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 0.022097 (0x3CB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.022097 (0xBCB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_BaseColor = 0 (0x00000000) m_BaseColorValid = false m_Groups = (unsupported vector) m_TerrainAlpha = (_Tree<::iterator) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) Tex = 0x0B636118 (see above) Priority = 0 (0x00000000) ... ... m_X = 0 (0x00000000) m_Z = 0 (0x00000000) m_Parent = 0x07E66480 (see above) m_Heightmap = 0x0B687F60 -> 16384 (0x4000) m_BaseColour = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 257 (0x00000101) m_Mipmap = (unsupported vector) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x0484FDA0 (see above) m_ComponentManager = m_ScriptInterface = m_CxPrivate = { pScriptInterface = 0x07E9BD68 (see above), pCBData = 0x07E9BD68 (see above) } m = (auto_ptr) m_rng = 0x00740061 (see above) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) m_SimContext = 0x07E9BD50 (see above) m_SystemEntity = m_Id = 1 (0x00000001) m_ComponentCache = 0x0484FDA0 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ScriptedSystemComponents = (unsupported vector) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_ComponentCaches = (unsupported map) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 101 (0x00000065) m_NextEntityId = 11 (0x0000000B) m_NextLocalEntityId = 536870913 (0x20000001) m_RNG = lcf = _x = 78606 (0x000000000001330E) m_DeltaTime = 0 (0x0000000000000000) m_LastFrameOffset = 1.000000 (0x3F800000) m_StartupScript = (unsupported basic_string >) m_InitAttributes = m_Val = px = 0x07EE8FB8 -> data = asBits = -519626139568 (0xFFFFFF8703DE5850) s = { payload = i32 = 64903248 (0x03DE5850) u32 = 64903248 (0x03DE5850) boo = 64903248 (0x03DE5850) str = 0x03DE5850 -> (JSString) obj = 0x03DE5850 (see above) ptr = 0x03DE5850 (see above) why = 64903248 word = 64903248 (0x03DE5850) uintptr = 64903248 (0x03DE5850) , tag = JSVAL_TAG_OBJECT } asDouble = -1.#QNAN (0xFFFFFF8703DE5850) asPtr = 0x03DE5850 (see above) pn = pi_ = 0x047C1130 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_MapSettings = m_Val = px = 0x07EE8FF8 -> data = asBits = -519547365392 (0xFFFFFF87089057F0) s = { payload = i32 = 143677424 (0x089057F0) u32 = 143677424 (0x089057F0) boo = 143677424 (0x089057F0) str = 0x089057F0 -> (JSString) obj = 0x089057F0 (see above) ptr = 0x089057F0 (see above) why = 143677424 word = 143677424 (0x089057F0) uintptr = 143677424 (0x089057F0) , tag = JSVAL_TAG_OBJECT } asDouble = -1.#QNAN (0xFFFFFF87089057F0) asPtr = 0x089057F0 (see above) pn = pi_ = 0x0B66E8F0 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_LoadedScripts = (unsupported set) m_TurnNumber = 0 (0x00000000) m_EnableOOSLog = false m_EnableSerializationTest = false m_Objects = (unsupported map) m_ObjectBases = (unsupported map) actorSelections = (unsupported set) selectionsVec = (unsupported vector >) CUnitManager::CreateUnit (unitmanager.cpp:95) this = (unavailable) actorName = 0x02E0FB38 (see above) seed = 536870912 (0x20000000) selections = 0x02E0FB64 (see above) CCmpVisualActor::InitModel (ccmpvisualactor.cpp:570) this = (unavailable) paramNode = 0x0B62B7C8 -> m_Value = (unsupported basic_string >) m_Childs = (unsupported map >,CParamNode >) m_IsOk = true m_ScriptVal = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 actorName = (unsupported basic_string >) floating = (bool)0xC8 selections = (unsupported set) bounds = m_Data = [2] X = 0.000000 (0x0B45A558) Y = 0.000000 (0x00000009) Z = 0.000000 (0x02E0FB54) X = 7739332139617333200000000000000.000000 (0x72C35E43) Y = 0.000000 (0x00000020) Z = 0.000000 (0x00000027) boundSphere = m_Center = X = 0.000000 (0x02E0FBA0) Y = 7739410115332698400000000000000.000000 (0x72C35EC4) Z = 0.000000 (0x00000001) m_Radius = 0.000000 (0x00000000) CCmpVisualActor::Init (ccmpvisualactor.cpp:195) this = (unavailable) paramNode = 0x0B62B7C8 (see above) CComponentManager::AddEntity (componentmanager.cpp:804) this = (unavailable) templateName = 0x02E0FC80 -> (unsupported basic_string >) ent = 536870912 (0x20000000) handle = m_Id = 536870912 (0x20000000) m_ComponentCache = 0x0A8F2B58 -> { numInterfaces = 85 (0x00000055), interfaces = [1] { 0x00000000 } } tmplChilds = 0x0B628E0C -> (unsupported map >,CParamNode >) msg = m_Cached = m_Val = px = 0xCD4C544A -> data = asBits = (unavailable - internal error) s = { payload = i32 = (unavailable - internal error) u32 = (unavailable - internal error) boo = (unavailable - internal error) str = (unavailable - internal error) obj = (unavailable - internal error) ptr = (unavailable - internal error) why = (unavailable - internal error) word = (unavailable - internal error) uintptr = (unavailable - internal error) , tag = (unavailable - internal error) } asDouble = (unavailable - internal error) asPtr = (unavailable - internal error) pn = pi_ = 0xFFFFFFFF -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) entity = 199165276 (0x0BDF055C) it = (_Tree< >,CParamNode>::const_iterator) CSimulation2::AddLocalEntity (simulation2.cpp:556) this = (unavailable) templateName = 0x02E0FC80 (see above) AtlasMessage::fObjectPreview (objecthandlers.cpp:327) msg = 0x00DF0558 -> (AtlasMessage::IMessage) id = buf = (unavailable - internal error) length = (unavailable - internal error) settings = m = player = m = (unavailable - internal error) selections = array = (unavailable - internal error) size = (unavailable - internal error) variantGroups = array = (unavailable - internal error) size = (unavailable - internal error) pos = m = type = (unavailable - internal error) type0 = { x = (unavailable - internal error) , y = (unavailable - internal error) , z = (unavailable - internal error) } type1 = { x = (unavailable - internal error) , y = (unavailable - internal error) } usetarget = m = (unavailable - internal error) target = m = type = (unavailable - internal error) type0 = { x = (unavailable - internal error) , y = (unavailable - internal error) , z = (unavailable - internal error) } type1 = { x = (unavailable - internal error) , y = (unavailable - internal error) } angle = m = (unavailable - internal error) actorseed = m = (unavailable - internal error) pos = X = 0.000000 (0x0BDF0558) Y = 0.000000 (0x00A57FB8) Z = 0.000000 (0x00A5AC84) angle = 0.000000 (0x00DF0558) target = X = 0.000000 (0x02E0FD94) Y = 0.000000 (0x00000024) Z = 0.000000 (0x00000027) AtlasMessage::fObjectPreview_wrapper (objecthandlers.cpp:314) msg = 0x0BDF0558 -> (AtlasMessage::IMessage) RunEngine (gameloop.cpp:174) data = 0x0037FA64 hooks = override_gl_upload_caps = 0x00000000 get_log_dir = 0x00000000 bundle_logs = 0x00000000 translate = 0x00000000 translate_free = 0x00000000 log = 0x00000000 display_error = 0x014EA000 -> (AtlasDisplayError) msgPasser = 0x0037EF90 -> (AtlasMessage::MessagePasser) m_Mutex = m_Mutex = 0x004A7148 m_SemaphoreName = { (unsupported basic_string >) } m_Semaphore = 0x00B57A90 -> 312 (0x00000138) m_Queue = (unsupported queue >) m_Trace = false last_activity = 49.8329 (0x4048EA9DE4A41F57) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 47 ('/') recent_activity = true time = 1.54322e-305 (0x00A5AC78EA1A0FA1) ev = ev = type = 80 (0x50) active = { type = 80 (0x50), gain = 1 (0x01), state = 71 (0x47) } key = type = 80 (0x50) keysym = { sym = SDLK_UNKNOWN, unicode = 0 (0x0000) } motion = { type = 80 (0x50), x = 71 (0x0047), y = 0 (0x0000) } button = type = 80 (0x50) button = 1 (0x01) state = 71 (0x47) x = 0 (0x0000) y = 0 (0x0000) resize = { type = 80 (0x50), w = 0 (0x00000000), h = 0 (0x00000000) } expose = { type = 80 (0x50) } quit = { type = 80 (0x50) } user = { type = 80 (0x50), code = 0 (0x00000000), data1 = 0x00000000 } time = 1.54322e-305 (0x00A5AC78EA1A0FA1) realFrameLength = 0.55208 (0x3FE1AAA3C82F3DC0) last_time = 54.5646 (0x404B4845EA1A0FA1) name = (unsupported basic_string >) sleepUntil = 54.515 (0x404B41EC74D5047C) thread_start (wpthread.cpp:624) param = 0x004ABEC0 ret = 0x735036C5 endthreadex (:0) endthreadex (:0) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== SVN Revision: 15269 System info: (generated 2014-06-03 13:29:34 UTC) OS : Win7 SP 1 (6.1.7601) CPU : x86, AMD Phenom 9500 Quad-Core Processor (1x4x1), 2.20 GHz Memory : 3072 MiB; 1471 MiB free Graphics Card : NVIDIA GeForce GTS 450/PCIe/SSE2 OpenGL Drivers : 4.4.0; nvoglv64.dll (9.18.13.3788), nvoglv32.dll (9.18.13.3788) Video Mode : 1600x1200:32 Sound Card : High Definition Audio-apparaat; NVIDIA High Definition Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Sound Drivers : OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "0603" startSegment: F000 releaseDate: "07/26/2010" flags: isa|pci|plug_and_play|apm|upgradable|shadowing|escd|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17|int10 vendorFlags: 1 flags1: acpi|usb_legacy|boot_ls_120|boot_zip_drive flags2: bios_boot|targeted_content_distribution size: 1024 KiB [System] manufacturer: "System manufacturer" productName: "System Product Name" version: "System Version" serialNumber: "System Serial Number" uuid0: 11DDD2EC75CBB600 uuid1: D353068C240042AC wakeUpType: power_switch [Baseboard] manufacturer: "ASUSTeK Computer INC." product: "M2N68-AM" version: "Rev X.0x" serialNumber: "MS1C8CB32200696" flags: motherboard|replaceable hChassis: 3 type: motherboard [Chassis] manufacturer: "Chassis Manufacture" type: desktop version: "Chassis Version" serialNumber: "Chassis Serial Number" assetTag: "Asset-1234567890" state: ok powerState: ok thermalState: ok securityStatus: none oemDefined: 1 numPowerCords: 1 [Processor] socket: "AM2" type: CPU family: 141 manufacturer: "AMD" id: 178BFBFF00100F22 version: "AMD Phenom(tm) 9500 Quad-Core Processor" voltage: 15 dV externalClockFrequency: 200 MHz maxFrequency: 2200 MHz bootFrequency: 2200 MHz status: enabled upgrade: other hL1: 5 hL2: 6 hL3: 7 coresPerPackage: 4 enabledCores: 4 flags: x64 populated: true [Cache] designation: "L1-Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst ecc: single_bit type: data associativity: A4 level: 1 location: internal mode: varies maxSize: 512 KiB installedSize: 512 KiB [Cache] designation: "L2-Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst ecc: single_bit type: unified associativity: A4 level: 2 location: internal mode: varies maxSize: 2 MiB installedSize: 2 MiB [Cache] designation: "L3-Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst ecc: single_bit type: unified associativity: A4 level: 3 location: internal mode: varies maxSize: 2 MiB installedSize: 2 MiB [PortConnector] internalDesignator: "PS/2 Mouse" internalConnectorType: none externalDesignator: "PS2Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "PS/2 Keyboard" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "USB1" internalConnectorType: none externalDesignator: "USB1" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB2" internalConnectorType: none externalDesignator: "USB2" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB3" internalConnectorType: none externalDesignator: "USB3" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB4" internalConnectorType: none externalDesignator: "USB4" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB5" internalConnectorType: none externalDesignator: "USB5" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB6" internalConnectorType: none externalDesignator: "USB6" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB7" internalConnectorType: none externalDesignator: "USB7" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB8" internalConnectorType: none externalDesignator: "USB8" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB9" internalConnectorType: none externalDesignator: "USB9" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "USB10" internalConnectorType: none externalDesignator: "USB10" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "LPT Port" internalConnectorType: none externalDesignator: "LPT 1" externalConnectorType: db25_male portType: parallel_ecepp [PortConnector] internalDesignator: "COM Port" internalConnectorType: none externalDesignator: "COM A" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "Audio_Line_In" internalConnectorType: none externalDesignator: "Audio_Line_In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "Audio_Mic_In" internalConnectorType: none externalDesignator: "Audio_Mic_In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "Audio_Center/Sub" internalConnectorType: none externalDesignator: "Audio_Center/Sub" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "LAN" internalConnectorType: none externalDesignator: "LAN" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "D-Sub" internalConnectorType: none externalDesignator: "D-Sub port" externalConnectorType: other portType: other [PortConnector] internalDesignator: "SPDIF_OUT" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "CD" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "PRI IDE" internalConnectorType: on_board_ide externalConnectorType: none portType: other [PortConnector] internalDesignator: "AAFP" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "FLOPPY" internalConnectorType: on_board_floppy externalConnectorType: none portType: other [PortConnector] internalDesignator: "PANEL" internalConnectorType: dual_inline_9 externalConnectorType: none portType: other [PortConnector] internalDesignator: "CPU FAN" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "SATA1" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "SATA2" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "SATA3" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "SATA4" internalConnectorType: other externalConnectorType: none portType: other [SystemSlot] designation: "PCIEX16" type: pcie busWidth: x16 usage: in_use length: _short id: 3 flags1: v3_3|shared [SystemSlot] designation: "PCIEX1" type: pcie busWidth: x1 usage: available length: _short id: 4 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCI1" type: pci busWidth: _32 usage: available length: _short id: 1 flags1: v3_3|shared flags2: pme [SystemSlot] designation: "PCI2" type: pci busWidth: _32 usage: in_use length: _short id: 2 flags1: v3_3|shared flags2: pme [OnBoardDevices] type: video description: " To Be Filled By O.E.M." enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 2 maxCapacity: 4 GiB [MemoryDevice] hMemoryArray: 48 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM0" bank: "BANK0" type: DDR2 typeFlags: synchronous speed: 667 MHz manufacturer: "Manufacturer0" serialNumber: "SerNum0" assetTag: "AssetTagNum0" partNumber: "PartNum0" size: 1024 MiB [MemoryDevice] hMemoryArray: 48 totalWidth: 64 bits dataWidth: 64 bits formFactor: DIMM locator: "DIMM1" bank: "BANK1" type: DDR2 typeFlags: synchronous speed: 667 MHz manufacturer: "Manufacturer1" serialNumber: "SerNum1" assetTag: "AssetTagNum1" partNumber: "PartNum1" size: 2 GiB [MemoryArrayMappedAddress] hMemoryArray: 48 partitionWidth: 1 endAddress: BFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 50 hMemoryArrayMappedAddress: 49 partitionRowPosition: 1 endAddress: 3FFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 52 hMemoryArrayMappedAddress: 49 partitionRowPosition: 1 startAddress: 40000000 endAddress: BFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================