0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "splashscreendisable" = "false"

Loaded config string "splashscreenversion" = "0"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "renderactors" = "true"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterfoam" = "false"

Loaded config string "watercoastalwaves" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "watershadows" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "camerajump.threshold" = "40"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.exit" = "Super+Q"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.highlightguarding" = "PgDn"

Loaded config string "hotkey.session.highlightguarded" = "PgUp"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.script.enable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "jsdebugger.enable" = "false"

Loaded config string "tinygettext.debug" = "false"

Loaded config string "developeroverlay.enable" = "false"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.attacknotificationmessage" = "true"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.xpartamupp" = "wfgbot16"

Loaded config string "lobby.chattimestamp" = "false"

Loaded config string "lobby.room" = "arena16"

Loaded config string "lobby.history" = "0"

Loading config file "config/local.cfg"

Loaded config string "waterbinormals" = "true"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "false"

Loaded config string "waterfoam" = "false"

Loaded config string "watercoastalwaves" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "watershadows" = "false"

Loaded config string "shadows" = "true"

Loading config file "config/user.cfg"

Loaded config string "gentangents" = "false"

Loaded config string "locale" = "en_US"

Loaded config string "multiplayerserver" = "77.56.28.63"

Loaded config string "particles" = "true"

Loaded config string "playername" = "FeXoR"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "false"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadows" = "true"

Loaded config string "showsky" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "splashscreenenable" = "false"

Loaded config string "splashscreenversion" = "1398667799"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id" = "7c341b4bae1f35b5"

Loaded config string "watercoastalwaves" = "false"

Loaded config string "waterfoam" = "false"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "watershadows" = "false"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/AuraManager.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Damage.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Templates.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/helpers/WeightedList.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/AuraManager.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

art/meshes/gaia/tree_lumbardypoplar_a.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_a.dae: Found convertible object 'tree_lumbardypoplar_a'

art/meshes/gaia/tree_lumbardypoplar_a.dae: Converting 'tree_lumbardypoplar_a-Geometry'

art/meshes/gaia/tree_lumbardypoplar_a.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_a.dae: Adding prop point tree

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found convertible object 'tree_lumbardypoplar_f_top'

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Converting 'tree_lumbardypoplar_f_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_b.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_b.dae: Found convertible object 'tree_lumbardypoplar_b'

art/meshes/gaia/tree_lumbardypoplar_b.dae: Converting 'tree_lumbardypoplar_b-Geometry'

art/meshes/gaia/tree_lumbardypoplar_b.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_b.dae: Adding prop point tree

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found convertible object 'tree_lumbardypoplar_c_top'

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Converting 'tree_lumbardypoplar_c_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found convertible object 'tree_lumbardypoplar_e_top'

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Converting 'tree_lumbardypoplar_e_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found convertible object 'tree_lumbardypoplar_a_top'

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Converting 'tree_lumbardypoplar_a_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found convertible object 'tree_lumbardypoplar_d_top'

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Converting 'tree_lumbardypoplar_d_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found static geometry

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Starting conversion

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Running FixBrokenXML

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found convertible object 'tree_lumbardypoplar_b_top'

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Converting 'tree_lumbardypoplar_b_top-Geometry'

art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found static geometry

art/meshes/gaia/palm_fan_c.dae: Starting conversion

art/meshes/gaia/palm_fan_c.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_c.dae: Found convertible object 'palm_fan_c'

art/meshes/gaia/palm_fan_c.dae: Converting 'palm_fan_c-Geometry'

art/meshes/gaia/palm_fan_c.dae: Found static geometry

art/meshes/gaia/palm_fan_d.dae: Starting conversion

art/meshes/gaia/palm_fan_d.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_d.dae: Found convertible object 'palm_fan_d'

art/meshes/gaia/palm_fan_d.dae: Converting 'palm_fan_d-Geometry'

art/meshes/gaia/palm_fan_d.dae: Found static geometry

art/meshes/gaia/palm_fan_a.dae: Starting conversion

art/meshes/gaia/palm_fan_a.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_a.dae: Found convertible object 'palm_fan_a'

art/meshes/gaia/palm_fan_a.dae: Converting 'palm_fan_a-Geometry'

art/meshes/gaia/palm_fan_a.dae: Found static geometry

art/meshes/gaia/palm_fan_b.dae: Starting conversion

art/meshes/gaia/palm_fan_b.dae: Running FixBrokenXML

art/meshes/gaia/palm_fan_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/palm_fan_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_fan_b.dae: Found convertible object 'palm_fan_b'

art/meshes/gaia/palm_fan_b.dae: Converting 'palm_fan_b-Geometry'

art/meshes/gaia/palm_fan_b.dae: Found static geometry

art/meshes/gaia/bush_dese_a_1.dae: Starting conversion

art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'

art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'

art/meshes/gaia/bush_dese_a_1.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'

art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry

art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'

art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry

art/meshes/gaia/bush_sm_1.dae: Starting conversion

art/meshes/gaia/bush_sm_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_1.dae: Found convertible object 'bush_sm_1'

art/meshes/gaia/bush_sm_1.dae: Converting 'bush_sm_1-Geometry'

art/meshes/gaia/bush_sm_1.dae: Found static geometry

art/meshes/gaia/bush_sm_6.dae: Starting conversion

art/meshes/gaia/bush_sm_6.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_6.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_6.dae: Found convertible object 'bush_sm_6'

art/meshes/gaia/bush_sm_6.dae: Converting 'bush_sm_6-Geometry'

art/meshes/gaia/bush_sm_6.dae: Found static geometry

art/meshes/gaia/bush_sm_3.dae: Starting conversion

art/meshes/gaia/bush_sm_3.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_3.dae: Found convertible object 'bush_sm_3'

art/meshes/gaia/bush_sm_3.dae: Converting 'bush_sm_3-Geometry'

art/meshes/gaia/bush_sm_3.dae: Found static geometry

art/meshes/gaia/bush_sm_4.dae: Starting conversion

art/meshes/gaia/bush_sm_4.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_4.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_4.dae: Found convertible object 'bush_sm_4'

art/meshes/gaia/bush_sm_4.dae: Converting 'bush_sm_4-Geometry'

art/meshes/gaia/bush_sm_4.dae: Found static geometry

art/meshes/gaia/underbrush_02.dae: Starting conversion

art/meshes/gaia/underbrush_02.dae: Running FixBrokenXML

art/meshes/gaia/underbrush_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/underbrush_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/underbrush_02.dae: Found library_images to delete

art/meshes/gaia/underbrush_02.dae: Found library_materials to delete

art/meshes/gaia/underbrush_02.dae: Found library_effects to delete

art/meshes/gaia/underbrush_02.dae: Found a bind_material to delete

art/meshes/gaia/underbrush_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/underbrush_02.dae: Found convertible object 'canopy161-Pivot'

art/meshes/gaia/underbrush_02.dae: Converting 'canopy161Mesh'

art/meshes/gaia/underbrush_02.dae: Found static geometry

art/meshes/gaia/underbrush_01.dae: Starting conversion

art/meshes/gaia/underbrush_01.dae: Running FixBrokenXML

art/meshes/gaia/underbrush_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/underbrush_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/underbrush_01.dae: Found library_images to delete

art/meshes/gaia/underbrush_01.dae: Found library_materials to delete

art/meshes/gaia/underbrush_01.dae: Found library_effects to delete

art/meshes/gaia/underbrush_01.dae: Found a bind_material to delete

art/meshes/gaia/underbrush_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/underbrush_01.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/underbrush_01.dae: Converting 'canopy158Mesh'

art/meshes/gaia/underbrush_01.dae: Found static geometry

art/meshes/gaia/bush_sm_2.dae: Starting conversion

art/meshes/gaia/bush_sm_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_2.dae: Found convertible object 'bush_sm_2'

art/meshes/gaia/bush_sm_2.dae: Converting 'bush_sm_2-Geometry'

art/meshes/gaia/bush_sm_2.dae: Found static geometry

art/meshes/gaia/bush_sm_5.dae: Starting conversion

art/meshes/gaia/bush_sm_5.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_5.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_5.dae: Found convertible object 'bush_sm_5'

art/meshes/gaia/bush_sm_5.dae: Converting 'bush_sm_5-Geometry'

art/meshes/gaia/bush_sm_5.dae: Found static geometry

art/meshes/gaia/tree_carob_a.dae: Starting conversion

art/meshes/gaia/tree_carob_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_a.dae: Found convertible object 'tree_carob_a'

art/meshes/gaia/tree_carob_a.dae: Converting 'tree_carob_a-Geometry'

art/meshes/gaia/tree_carob_a.dae: Found static geometry

art/meshes/gaia/tree_carob_a.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_c.dae: Starting conversion

art/meshes/gaia/tree_carob_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_c.dae: Found convertible object 'tree_carob_top_c'

art/meshes/gaia/tree_carob_top_c.dae: Converting 'tree_carob_top_c-Geometry'

art/meshes/gaia/tree_carob_top_c.dae: Found static geometry

art/meshes/gaia/tree_carob_c.dae: Starting conversion

art/meshes/gaia/tree_carob_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_c.dae: Found convertible object 'tree_carob_c'

art/meshes/gaia/tree_carob_c.dae: Converting 'tree_carob_c-Geometry'

art/meshes/gaia/tree_carob_c.dae: Found static geometry

art/meshes/gaia/tree_carob_c.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_b.dae: Starting conversion

art/meshes/gaia/tree_carob_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_b.dae: Found convertible object 'tree_carob_top_b'

art/meshes/gaia/tree_carob_top_b.dae: Converting 'tree_carob_top_b-Geometry'

art/meshes/gaia/tree_carob_top_b.dae: Found static geometry

art/meshes/gaia/tree_carob_top_d.dae: Starting conversion

art/meshes/gaia/tree_carob_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_d.dae: Found convertible object 'tree_carob_top_d'

art/meshes/gaia/tree_carob_top_d.dae: Converting 'tree_carob_top_d-Geometry'

art/meshes/gaia/tree_carob_top_d.dae: Found static geometry

art/meshes/gaia/tree_carob_top_f.dae: Starting conversion

art/meshes/gaia/tree_carob_top_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_f.dae: Found convertible object 'tree_carob_top_f'

art/meshes/gaia/tree_carob_top_f.dae: Converting 'tree_carob_top_f-Geometry'

art/meshes/gaia/tree_carob_top_f.dae: Found static geometry

art/meshes/gaia/tree_carob_b.dae: Starting conversion

art/meshes/gaia/tree_carob_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_b.dae: Found convertible object 'tree_carob_b'

art/meshes/gaia/tree_carob_b.dae: Converting 'tree_carob_b-Geometry'

art/meshes/gaia/tree_carob_b.dae: Found static geometry

art/meshes/gaia/tree_carob_b.dae: Adding prop point tree

art/meshes/gaia/tree_carob_e.dae: Starting conversion

art/meshes/gaia/tree_carob_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_e.dae: Found convertible object 'tree_carob_e'

art/meshes/gaia/tree_carob_e.dae: Converting 'tree_carob_e-Geometry'

art/meshes/gaia/tree_carob_e.dae: Found static geometry

art/meshes/gaia/tree_carob_e.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_e.dae: Starting conversion

art/meshes/gaia/tree_carob_top_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_e.dae: Found convertible object 'tree_carob_top_e'

art/meshes/gaia/tree_carob_top_e.dae: Converting 'tree_carob_top_e-Geometry'

art/meshes/gaia/tree_carob_top_e.dae: Found static geometry

art/meshes/gaia/tree_carob_f.dae: Starting conversion

art/meshes/gaia/tree_carob_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_f.dae: Found convertible object 'tree_carob_f'

art/meshes/gaia/tree_carob_f.dae: Converting 'tree_carob_f-Geometry'

art/meshes/gaia/tree_carob_f.dae: Found static geometry

art/meshes/gaia/tree_carob_f.dae: Adding prop point tree

art/meshes/gaia/tree_carob_d.dae: Starting conversion

art/meshes/gaia/tree_carob_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_d.dae: Found convertible object 'tree_carob_d'

art/meshes/gaia/tree_carob_d.dae: Converting 'tree_carob_d-Geometry'

art/meshes/gaia/tree_carob_d.dae: Found static geometry

art/meshes/gaia/tree_carob_d.dae: Adding prop point tree

art/meshes/gaia/tree_carob_top_a.dae: Starting conversion

art/meshes/gaia/tree_carob_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_carob_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_carob_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_carob_top_a.dae: Found convertible object 'tree_carob_top_a'

art/meshes/gaia/tree_carob_top_a.dae: Converting 'tree_carob_top_a-Geometry'

art/meshes/gaia/tree_carob_top_a.dae: Found static geometry

art/meshes/gaia/geo_stonemine_large.dae: Starting conversion

art/meshes/gaia/geo_stonemine_large.dae: Running FixBrokenXML

art/meshes/gaia/geo_stonemine_large.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_stonemine_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_stonemine_large.dae: Found convertible object 'rock-Pivot'

art/meshes/gaia/geo_stonemine_large.dae: Converting 'rockMesh'

art/meshes/gaia/geo_stonemine_large.dae: Found static geometry

art/meshes/gaia/geo_medit_03.dae: Starting conversion

art/meshes/gaia/geo_medit_03.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_03.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_03.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_03.dae: Found library_images to delete

art/meshes/gaia/geo_medit_03.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_03.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_03.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_03.dae: Found convertible object 'stonemine_granite_c-Pivot'

art/meshes/gaia/geo_medit_03.dae: Converting 'stonemine_granite_cMesh'

art/meshes/gaia/geo_medit_03.dae: Found static geometry

art/meshes/gaia/geo_medit_02.dae: Starting conversion

art/meshes/gaia/geo_medit_02.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_02.dae: Found library_images to delete

art/meshes/gaia/geo_medit_02.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_02.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_02.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_02.dae: Found convertible object 'stonemine_granite_b-Pivot'

art/meshes/gaia/geo_medit_02.dae: Converting 'stonemine_granite_bMesh'

art/meshes/gaia/geo_medit_02.dae: Found static geometry

art/meshes/gaia/geo_medit_01.dae: Starting conversion

art/meshes/gaia/geo_medit_01.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_01.dae: Found library_images to delete

art/meshes/gaia/geo_medit_01.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_01.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_01.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_01.dae: Found convertible object 'stone_granite_large_e-Pivot'

art/meshes/gaia/geo_medit_01.dae: Converting 'stone_granite_large_eMesh'

art/meshes/gaia/geo_medit_01.dae: Found static geometry

art/meshes/gaia/geo_medit_06.dae: Starting conversion

art/meshes/gaia/geo_medit_06.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_06.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_06.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_06.dae: Found library_images to delete

art/meshes/gaia/geo_medit_06.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_06.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_06.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_06.dae: Found convertible object 'stone_granite_boulder_b-Pivot'

art/meshes/gaia/geo_medit_06.dae: Converting 'stone_granite_boulder_bMesh'

art/meshes/gaia/geo_medit_06.dae: Found static geometry

art/meshes/gaia/geo_medit_05.dae: Starting conversion

art/meshes/gaia/geo_medit_05.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_05.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_05.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_05.dae: Found library_images to delete

art/meshes/gaia/geo_medit_05.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_05.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_05.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_05.dae: Found convertible object 'stone_granite_large_c01-Pivot'

art/meshes/gaia/geo_medit_05.dae: Converting 'stone_granite_large_c01Mesh'

art/meshes/gaia/geo_medit_05.dae: Found static geometry

art/meshes/gaia/geo_medit_04.dae: Starting conversion

art/meshes/gaia/geo_medit_04.dae: Running FixBrokenXML

art/meshes/gaia/geo_medit_04.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/geo_medit_04.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/geo_medit_04.dae: Found library_images to delete

art/meshes/gaia/geo_medit_04.dae: Found library_materials to delete

art/meshes/gaia/geo_medit_04.dae: Found library_effects to delete

art/meshes/gaia/geo_medit_04.dae: Found a bind_material to delete

art/meshes/gaia/geo_medit_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_medit_04.dae: Found convertible object 'stonemine_granite_a-Pivot'

art/meshes/gaia/geo_medit_04.dae: Converting 'stonemine_granite_aMesh'

art/meshes/gaia/geo_medit_04.dae: Found static geometry

art/meshes/gaia/geo_mineral_01.dae: Starting conversion

art/meshes/gaia/geo_mineral_01.dae: Running FixBrokenXML

art/meshes/gaia/geo_mineral_01.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_mineral_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_mineral_01.dae: Found convertible object 'slabs_mythos_002'

art/meshes/gaia/geo_mineral_01.dae: Converting 'slabs_mythos_002Mesh'

art/meshes/gaia/geo_mineral_01.dae: Found static geometry

art/meshes/gaia/geo_mineral_02.dae: Starting conversion

art/meshes/gaia/geo_mineral_02.dae: Running FixBrokenXML

art/meshes/gaia/geo_mineral_02.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/gaia/geo_mineral_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/geo_mineral_02.dae: Found convertible object 'default'

art/meshes/gaia/geo_mineral_02.dae: Converting 'defaultMesh'

art/meshes/gaia/geo_mineral_02.dae: Found static geometry

art/meshes/skeletal/chicken.dae: Starting conversion

art/meshes/skeletal/chicken.dae: Running FixBrokenXML

art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'

art/meshes/skeletal/chicken.dae: Converting 'Armature'

art/meshes/skeletal/chicken.dae: Found skinned geometry

art/animation/quadraped/chicken_death.dae: Starting conversion

art/animation/quadraped/chicken_death.dae: Running FixBrokenXML

art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

art/animation/quadraped/chicken_idle_01.dae: Starting conversion

art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

art/animation/quadraped/chicken_idle_02.dae: Starting conversion

art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

art/animation/quadraped/chicken_idle_03.dae: Starting conversion

art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

art/animation/quadraped/chicken_run_01.dae: Starting conversion

art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

art/animation/quadraped/chicken_run_02.dae: Starting conversion

art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML

art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

art/animation/quadraped/chicken_walk.dae: Starting conversion

art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML

art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

art/animation/quadraped/chicken_attack.dae: Starting conversion

art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML

art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'

art/animation/quadraped/chicken_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

art/meshes/skeletal/deer_mesh.dae: Starting conversion

art/meshes/skeletal/deer_mesh.dae: Running FixBrokenXML

art/meshes/skeletal/deer_mesh.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/deer_mesh.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/deer_mesh.dae: Found convertible object 'deerskin'

art/meshes/skeletal/deer_mesh.dae: Converting 'deerskin-mesh-skin'

art/meshes/skeletal/deer_mesh.dae: Found skinned geometry

art/meshes/skeletal/deer_mesh.dae: Adding prop point antler

art/animation/quadraped/deer_attack_01.dae: Starting conversion

art/animation/quadraped/deer_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_attack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_attack_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_attack_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

art/animation/quadraped/deer_death_01.dae: Starting conversion

art/animation/quadraped/deer_death_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_death_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_death_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

art/animation/quadraped/deer_idle_01.dae: Starting conversion

art/animation/quadraped/deer_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

art/animation/quadraped/deer_idle_02.dae: Starting conversion

art/animation/quadraped/deer_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

art/animation/quadraped/deer_idle_03.dae: Starting conversion

art/animation/quadraped/deer_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_03.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_03.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

art/animation/quadraped/deer_run_01.dae: Starting conversion

art/animation/quadraped/deer_run_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_run_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_run_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

art/animation/quadraped/deer_walk_01.dae: Starting conversion

art/animation/quadraped/deer_walk_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_walk_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_walk_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

art/meshes/props/deer_antlers.dae: Starting conversion

art/meshes/props/deer_antlers.dae: Running FixBrokenXML

art/meshes/props/deer_antlers.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/deer_antlers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deer_antlers.dae: Found convertible object 'Object02_PIVOT'

art/meshes/props/deer_antlers.dae: Converting 'Object02'

art/meshes/props/deer_antlers.dae: Found static geometry

art/animation/quadraped/deer_idle_04.dae: Starting conversion

art/animation/quadraped/deer_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_04.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_04.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_04.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

art/animation/quadraped/deer_walk_02.dae: Starting conversion

art/animation/quadraped/deer_walk_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_walk_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_walk_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_walk_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_walk_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

art/animation/quadraped/deer_death_02.dae: Starting conversion

art/animation/quadraped/deer_death_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_death_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_death_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_death_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

art/meshes/skeletal/boar.dae: Starting conversion

art/meshes/skeletal/boar.dae: Running FixBrokenXML

art/meshes/skeletal/boar.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/boar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/boar.dae: Found convertible object 'boar'

art/meshes/skeletal/boar.dae: Converting 'Armature'

art/meshes/skeletal/boar.dae: Found skinned geometry

art/animation/quadraped/boar_death.dae: Starting conversion

art/animation/quadraped/boar_death.dae: Running FixBrokenXML

art/animation/quadraped/boar_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_death.dae: Found convertible object 'boar'

art/animation/quadraped/boar_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully

art/animation/quadraped/boar_idle_01.dae: Starting conversion

art/animation/quadraped/boar_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/boar_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_idle_01.dae: Found convertible object 'boar'

art/animation/quadraped/boar_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully

art/animation/quadraped/boar_idle_02.dae: Starting conversion

art/animation/quadraped/boar_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/boar_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_idle_02.dae: Found convertible object 'boar'

art/animation/quadraped/boar_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully

art/animation/quadraped/boar_run.dae: Starting conversion

art/animation/quadraped/boar_run.dae: Running FixBrokenXML

art/animation/quadraped/boar_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_run.dae: Found convertible object 'boar'

art/animation/quadraped/boar_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully

art/animation/quadraped/boar_walk.dae: Starting conversion

art/animation/quadraped/boar_walk.dae: Running FixBrokenXML

art/animation/quadraped/boar_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_walk.dae: Found convertible object 'boar'

art/animation/quadraped/boar_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully

art/animation/quadraped/boar_attack.dae: Starting conversion

art/animation/quadraped/boar_attack.dae: Running FixBrokenXML

art/animation/quadraped/boar_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/boar_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/boar_attack.dae: Found convertible object 'boar'

art/animation/quadraped/boar_attack.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully

art/meshes/skeletal/bear.dae: Starting conversion

art/meshes/skeletal/bear.dae: Running FixBrokenXML

art/meshes/skeletal/bear.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/bear.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/bear.dae: Found convertible object 'bear'

art/meshes/skeletal/bear.dae: Converting 'bear-Geometry'

art/meshes/skeletal/bear.dae: Found static geometry

art/meshes/skeletal/sheep.dae: Starting conversion

art/meshes/skeletal/sheep.dae: Running FixBrokenXML

art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'

art/meshes/skeletal/sheep.dae: Converting 'Armature'

art/meshes/skeletal/sheep.dae: Found skinned geometry

art/animation/quadraped/sheep_death.dae: Starting conversion

art/animation/quadraped/sheep_death.dae: Running FixBrokenXML

art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

art/animation/quadraped/sheep_idle_01.dae: Starting conversion

art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

art/animation/quadraped/sheep_idle_02.dae: Starting conversion

art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

art/animation/quadraped/sheep_run.dae: Starting conversion

art/animation/quadraped/sheep_run.dae: Running FixBrokenXML

art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

art/animation/quadraped/sheep_walk.dae: Starting conversion

art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML

art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/gaia/ferns_sm_a.dae: Starting conversion

art/meshes/gaia/ferns_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/ferns_sm_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/ferns_sm_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/ferns_sm_a.dae: Found library_images to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_materials to delete

art/meshes/gaia/ferns_sm_a.dae: Found library_effects to delete

art/meshes/gaia/ferns_sm_a.dae: Found a bind_material to delete

art/meshes/gaia/ferns_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/ferns_sm_a.dae: Found convertible object 'Object09'

art/meshes/gaia/ferns_sm_a.dae: Converting 'Object09Mesh'

art/meshes/gaia/ferns_sm_a.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_lg.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_lg.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_lg.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_lg.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_lg.dae: Found convertible object 'wrld_fol_plant_lg'

art/meshes/gaia/wrld_fol_plant_lg.dae: Converting 'wrld_fol_plant_lg-Geometry'

art/meshes/gaia/wrld_fol_plant_lg.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_sm.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_sm.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_sm.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_sm.dae: Found convertible object 'wrld_fol_plant_sm'

art/meshes/gaia/wrld_fol_plant_sm.dae: Converting 'wrld_fol_plant_sm-Geometry'

art/meshes/gaia/wrld_fol_plant_sm.dae: Found static geometry

art/meshes/gaia/log_a.dae: Starting conversion

art/meshes/gaia/log_a.dae: Running FixBrokenXML

art/meshes/gaia/log_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/log_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/log_a.dae: Found convertible object 'log_a'

art/meshes/gaia/log_a.dae: Converting 'log_a-Geometry'

art/meshes/gaia/log_a.dae: Found static geometry

art/meshes/gaia/plant_desert_02.dae: Starting conversion

art/meshes/gaia/plant_desert_02.dae: Running FixBrokenXML

art/meshes/gaia/plant_desert_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/plant_desert_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/plant_desert_02.dae: Found library_images to delete

art/meshes/gaia/plant_desert_02.dae: Found library_materials to delete

art/meshes/gaia/plant_desert_02.dae: Found library_effects to delete

art/meshes/gaia/plant_desert_02.dae: Found a bind_material to delete

art/meshes/gaia/plant_desert_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/plant_desert_02.dae: Found convertible object 'Plane07'

art/meshes/gaia/plant_desert_02.dae: Converting 'Plane07Mesh'

art/meshes/gaia/plant_desert_02.dae: Found static geometry

art/meshes/gaia/plant_desert_01.dae: Starting conversion

art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML

art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/plant_desert_01.dae: Found library_images to delete

art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete

art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete

art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete

art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'

art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'

art/meshes/gaia/plant_desert_01.dae: Found static geometry

art/meshes/gaia/stone_granite_me_b.dae: Starting conversion

art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'

art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'

art/meshes/gaia/stone_granite_me_b.dae: Found static geometry

art/meshes/gaia/stone_granite_me_a.dae: Starting conversion

art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'

art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'

art/meshes/gaia/stone_granite_me_a.dae: Found static geometry

art/meshes/gaia/stone_granite_me_e.dae: Starting conversion

art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'

art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'

art/meshes/gaia/stone_granite_me_e.dae: Found static geometry

art/meshes/gaia/stone_granite_me_c.dae: Starting conversion

art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'

art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'

art/meshes/gaia/stone_granite_me_c.dae: Found static geometry

art/meshes/gaia/stone_granite_me_g.dae: Starting conversion

art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'

art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'

art/meshes/gaia/stone_granite_me_g.dae: Found static geometry

art/meshes/gaia/stone_granite_me_d.dae: Starting conversion

art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'

art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'

art/meshes/gaia/stone_granite_me_d.dae: Found static geometry

art/meshes/gaia/stone_granite_me_f.dae: Starting conversion

art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'

art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'

art/meshes/gaia/stone_granite_me_f.dae: Found static geometry

art/meshes/props/wrld_barrel_a.dae: Starting conversion

art/meshes/props/wrld_barrel_a.dae: Running FixBrokenXML

art/meshes/props/wrld_barrel_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_barrel_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_barrel_a.dae: Found convertible object 'wrld_barrel_a'

art/meshes/props/wrld_barrel_a.dae: Converting 'wrld_barrel_a-Geometry'

art/meshes/props/wrld_barrel_a.dae: Found static geometry

art/meshes/props/wrld_producebin_a.dae: Starting conversion

art/meshes/props/wrld_producebin_a.dae: Running FixBrokenXML

art/meshes/props/wrld_producebin_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_producebin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_producebin_a.dae: Found convertible object 'wrld_producebin_a'

art/meshes/props/wrld_producebin_a.dae: Converting 'wrld_producebin_a-Geometry'

art/meshes/props/wrld_producebin_a.dae: Found static geometry

art/meshes/props/wrld_crate_a.dae: Starting conversion

art/meshes/props/wrld_crate_a.dae: Running FixBrokenXML

art/meshes/props/wrld_crate_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_crate_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_crate_a.dae: Found convertible object 'wrld_crate_a'

art/meshes/props/wrld_crate_a.dae: Converting 'wrld_crate_a-Geometry'

art/meshes/props/wrld_crate_a.dae: Found static geometry

art/meshes/gaia/wrld_fence_wood_long_a.dae: Starting conversion

art/meshes/gaia/wrld_fence_wood_long_a.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fence_wood_long_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fence_wood_long_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found convertible object 'wrld_fence_wood_long_a'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Converting 'wrld_fence_wood_long_a-Geometry'

art/meshes/gaia/wrld_fence_wood_long_a.dae: Found static geometry

art/meshes/props/wood_pile.dae: Starting conversion

art/meshes/props/wood_pile.dae: Running FixBrokenXML

art/meshes/props/wood_pile.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/wood_pile.dae: Applying fixes for 3ds Max exporter

art/meshes/props/wood_pile.dae: Found library_images to delete

art/meshes/props/wood_pile.dae: Found library_materials to delete

art/meshes/props/wood_pile.dae: Found library_effects to delete

art/meshes/props/wood_pile.dae: Found a bind_material to delete

art/meshes/props/wood_pile.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wood_pile.dae: Found convertible object 'Object04'

art/meshes/props/wood_pile.dae: Converting 'Object04Mesh'

art/meshes/props/wood_pile.dae: Found static geometry

art/meshes/props/wrld_producebin_b.dae: Starting conversion

art/meshes/props/wrld_producebin_b.dae: Running FixBrokenXML

art/meshes/props/wrld_producebin_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_producebin_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_producebin_b.dae: Found convertible object 'wrld_producebin_b'

art/meshes/props/wrld_producebin_b.dae: Converting 'wrld_producebin_b-Geometry'

art/meshes/props/wrld_producebin_b.dae: Found static geometry

art/meshes/gaia/berrybush.dae: Starting conversion

art/meshes/gaia/berrybush.dae: Running FixBrokenXML

art/meshes/gaia/berrybush.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berrybush.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berrybush.dae: Found library_images to delete

art/meshes/gaia/berrybush.dae: Found library_materials to delete

art/meshes/gaia/berrybush.dae: Found library_effects to delete

art/meshes/gaia/berrybush.dae: Found a bind_material to delete

art/meshes/gaia/berrybush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berrybush.dae: Found convertible object 'Cone_002'

art/meshes/gaia/berrybush.dae: Converting 'Cone_002Mesh'

art/meshes/gaia/berrybush.dae: Found static geometry

art/meshes/gaia/berries.dae: Starting conversion

art/meshes/gaia/berries.dae: Running FixBrokenXML

art/meshes/gaia/berries.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berries.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berries.dae: Found library_images to delete

art/meshes/gaia/berries.dae: Found library_materials to delete

art/meshes/gaia/berries.dae: Found library_effects to delete

art/meshes/gaia/berries.dae: Found a bind_material to delete

art/meshes/gaia/berries.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berries.dae: Found convertible object 'Sphere_003'

art/meshes/gaia/berries.dae: Converting 'Sphere_003Mesh'

art/meshes/gaia/berries.dae: Found static geometry

art/meshes/skeletal/wolf.dae: Starting conversion

art/meshes/skeletal/wolf.dae: Running FixBrokenXML

art/meshes/skeletal/wolf.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/meshes/skeletal/wolf.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/wolf.dae: Found convertible object 'Wolf_mesh'

art/meshes/skeletal/wolf.dae: Converting 'Wolf'

art/meshes/skeletal/wolf.dae: Found skinned geometry

art/animation/quadraped/wolf_idle_01.dae: Starting conversion

art/animation/quadraped/wolf_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully

art/animation/quadraped/wolf_idle_02.dae: Starting conversion

art/animation/quadraped/wolf_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully

art/animation/quadraped/wolf_idle_03.dae: Starting conversion

art/animation/quadraped/wolf_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_03.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_03.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_03.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully

art/animation/quadraped/wolf_run.dae: Starting conversion

art/animation/quadraped/wolf_run.dae: Running FixBrokenXML

art/animation/quadraped/wolf_run.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_run.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_run.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully

art/animation/quadraped/wolf_walk.dae: Starting conversion

art/animation/quadraped/wolf_walk.dae: Running FixBrokenXML

art/animation/quadraped/wolf_walk.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_walk.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_walk.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully

art/animation/quadraped/wolf_attack_01.dae: Starting conversion

art/animation/quadraped/wolf_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_attack_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_attack_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_attack_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully

art/animation/quadraped/wolf_attack_02.dae: Starting conversion

art/animation/quadraped/wolf_attack_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_attack_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_attack_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_attack_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully

art/animation/quadraped/wolf_death_01.dae: Starting conversion

art/animation/quadraped/wolf_death_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_death_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_death_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_death_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully

art/animation/quadraped/wolf_death_02.dae: Starting conversion

art/animation/quadraped/wolf_death_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_death_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_death_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_death_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully

art/meshes/gaia/tree_apple_trunk_b.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_b.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_b.dae: Found convertible object 'Cylinder40'

art/meshes/gaia/tree_apple_trunk_b.dae: Converting 'Cylinder40Mesh'

art/meshes/gaia/tree_apple_trunk_b.dae: Found static geometry

art/meshes/gaia/tree_apple_top_d.dae: Starting conversion

art/meshes/gaia/tree_apple_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_d.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_d.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_d.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_d.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_d.dae: Found convertible object 'canopy161-Pivot'

art/meshes/gaia/tree_apple_top_d.dae: Converting 'canopy161Mesh'

art/meshes/gaia/tree_apple_top_d.dae: Found static geometry

art/meshes/gaia/tree_apple_trunk_a.dae: Starting conversion

art/meshes/gaia/tree_apple_trunk_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_trunk_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_trunk_a.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_trunk_a.dae: Found convertible object 'Cylinder41'

art/meshes/gaia/tree_apple_trunk_a.dae: Converting 'Cylinder41Mesh'

art/meshes/gaia/tree_apple_trunk_a.dae: Found static geometry

art/meshes/gaia/tree_apple_top_c.dae: Starting conversion

art/meshes/gaia/tree_apple_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_apple_top_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_apple_top_c.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_apple_top_c.dae: Found library_materials to delete

art/meshes/gaia/tree_apple_top_c.dae: Found library_effects to delete

art/meshes/gaia/tree_apple_top_c.dae: Found a bind_material to delete

art/meshes/gaia/tree_apple_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_apple_top_c.dae: Found convertible object 'canopy158-Pivot'

art/meshes/gaia/tree_apple_top_c.dae: Converting 'canopy158Mesh'

art/meshes/gaia/tree_apple_top_c.dae: Found static geometry

art/meshes/gaia/grass_sm_b.dae: Starting conversion

art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'

art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'

art/meshes/gaia/grass_sm_b.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry

art/meshes/gaia/grass_sm_a.dae: Starting conversion

art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'

art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'

art/meshes/gaia/grass_sm_a.dae: Found static geometry

art/meshes/gaia/grass_la_tall_b.dae: Starting conversion

art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'

art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'

art/meshes/gaia/grass_la_tall_b.dae: Found static geometry

art/meshes/gaia/grass_la_tall_a.dae: Starting conversion

art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'

art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'

art/meshes/gaia/grass_la_tall_a.dae: Found static geometry

art/meshes/gaia/grass_sm_tall_a.dae: Starting conversion

art/meshes/gaia/grass_sm_tall_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_tall_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_tall_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_tall_a.dae: Found convertible object 'grass_sm_tall_a'

art/meshes/gaia/grass_sm_tall_a.dae: Converting 'grass_sm_tall_a-Geometry'

art/meshes/gaia/grass_sm_tall_a.dae: Found static geometry

art/meshes/gaia/grass_sm_tall_b.dae: Starting conversion

art/meshes/gaia/grass_sm_tall_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_sm_tall_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_sm_tall_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_sm_tall_b.dae: Found convertible object 'grass_sm_tall_b'

art/meshes/gaia/grass_sm_tall_b.dae: Converting 'grass_sm_tall_b-Geometry'

art/meshes/gaia/grass_sm_tall_b.dae: Found static geometry

art/meshes/skeletal/hawk.dae: Starting conversion

art/meshes/skeletal/hawk.dae: Running FixBrokenXML

art/meshes/skeletal/hawk.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/meshes/skeletal/hawk.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/hawk.dae: Found convertible object 'Hawk'

art/meshes/skeletal/hawk.dae: Converting 'BlenderHawk'

art/meshes/skeletal/hawk.dae: Found skinned geometry

art/animation/other/hawk_flight.dae: Starting conversion

art/animation/other/hawk_flight.dae: Running FixBrokenXML

art/animation/other/hawk_flight.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/animation/other/hawk_flight.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/hawk_flight.dae: Found convertible object 'Hawk'

art/animation/other/hawk_flight.dae: Converting 'BlenderHawk'

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

art/meshes/gaia/tree_cretan_date_palm_05.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_05.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_05.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_05.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found convertible object 'tree_cretan_date_palm_05'

art/meshes/gaia/tree_cretan_date_palm_05.dae: Converting 'tree_cretan_date_palm_05Mesh'

art/meshes/gaia/tree_cretan_date_palm_05.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_02.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_02.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found convertible object 'tree_cretan_date_palm_02'

art/meshes/gaia/tree_cretan_date_palm_02.dae: Converting 'tree_cretan_date_palm_02Mesh'

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_08.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_08.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_08.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_08.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found convertible object 'tree_cretan_date_palm_08'

art/meshes/gaia/tree_cretan_date_palm_08.dae: Converting 'tree_cretan_date_palm_08Mesh'

art/meshes/gaia/tree_cretan_date_palm_08.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_04.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_04.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_04.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_04.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found convertible object 'tree_cretan_date_palm_04'

art/meshes/gaia/tree_cretan_date_palm_04.dae: Converting 'tree_cretan_date_palm_04Mesh'

art/meshes/gaia/tree_cretan_date_palm_04.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_06.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_06.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_06.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_06.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found convertible object 'tree_cretan_date_palm_06'

art/meshes/gaia/tree_cretan_date_palm_06.dae: Converting 'tree_cretan_date_palm_06Mesh'

art/meshes/gaia/tree_cretan_date_palm_06.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_03.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_03.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_03.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_03.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found convertible object 'tree_cretan_date_palm_03'

art/meshes/gaia/tree_cretan_date_palm_03.dae: Converting 'tree_cretan_date_palm_03Mesh'

art/meshes/gaia/tree_cretan_date_palm_03.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_01.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_01.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found convertible object 'tree_cretan_date_palm_01'

art/meshes/gaia/tree_cretan_date_palm_01.dae: Converting 'tree_cretan_date_palm_01Mesh'

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found static geometry

art/meshes/gaia/tree_cretan_date_palm_07.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_07.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_07.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_07.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_07.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found convertible object 'tree_cretan_date_palm_07'

art/meshes/gaia/tree_cretan_date_palm_07.dae: Converting 'tree_cretan_date_palm_07Mesh'

art/meshes/gaia/tree_cretan_date_palm_07.dae: Found static geometry

art/meshes/skeletal/fish_generic.dae: Starting conversion

art/meshes/skeletal/fish_generic.dae: Running FixBrokenXML

art/meshes/skeletal/fish_generic.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/skeletal/fish_generic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/fish_generic.dae: Found convertible object 'fish'

art/meshes/skeletal/fish_generic.dae: Converting 'fish_shoal'

art/meshes/skeletal/fish_generic.dae: Found skinned geometry

art/animation/other/fish_generic_idle_a.dae: Starting conversion

art/animation/other/fish_generic_idle_a.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_a.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_a.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_a.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

art/animation/other/fish_generic_idle_b.dae: Starting conversion

art/animation/other/fish_generic_idle_b.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_b.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_b.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_b.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_b.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

art/animation/other/fish_generic_idle_c.dae: Starting conversion

art/animation/other/fish_generic_idle_c.dae: Running FixBrokenXML

art/animation/other/fish_generic_idle_c.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/other/fish_generic_idle_c.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/fish_generic_idle_c.dae: Found convertible object 'fish'

art/animation/other/fish_generic_idle_c.dae: Converting 'fish_shoal'

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found convertible object 'Cretan_Date_Palm_Patch_01'

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Converting 'Cretan_Date_Palm_Patch_01Mesh'

art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found static geometry

art/meshes/structural/athen_cc_struct.dae: Starting conversion

art/meshes/structural/athen_cc_struct.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_struct.dae: Found convertible object 'athen_cc_struct'

art/meshes/structural/athen_cc_struct.dae: Converting 'material1_PivotMesh_001'

art/meshes/structural/athen_cc_struct.dae: Found static geometry

art/meshes/structural/athen_cc_struct.dae: Adding prop point garrisoned

art/meshes/structural/athen_cc_struct.dae: Adding prop point projectile

art/meshes/props/weap_arrow_front.dae: Starting conversion

art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML

art/meshes/props/weap_arrow_front.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front'

art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry'

art/meshes/props/weap_arrow_front.dae: Found static geometry

art/meshes/structural/athen_cc_decor.dae: Starting conversion

art/meshes/structural/athen_cc_decor.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_decor.dae: Found convertible object 'athen_cc_decor'

art/meshes/structural/athen_cc_decor.dae: Converting 'material1_PivotMesh_002'

art/meshes/structural/athen_cc_decor.dae: Found static geometry

art/meshes/structural/athen_cc_nature_transp.dae: Starting conversion

art/meshes/structural/athen_cc_nature_transp.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_nature_transp.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/athen_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_nature_transp.dae: Found convertible object 'athen_cc_001'

art/meshes/structural/athen_cc_nature_transp.dae: Converting 'material1_PivotMesh_000'

art/meshes/structural/athen_cc_nature_transp.dae: Found static geometry

art/meshes/structural/athen_cc_trees.dae: Starting conversion

art/meshes/structural/athen_cc_trees.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_trees.dae: Found convertible object 'athen_cc_trees'

art/meshes/structural/athen_cc_trees.dae: Converting 'material1_PivotMesh_008'

art/meshes/structural/athen_cc_trees.dae: Found static geometry

art/meshes/structural/athen_cc_propsa.dae: Starting conversion

art/meshes/structural/athen_cc_propsa.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_propsa.dae: Found convertible object 'athen_cc_propsa'

art/meshes/structural/athen_cc_propsa.dae: Converting 'material1_PivotMesh_003'

art/meshes/structural/athen_cc_propsa.dae: Found static geometry

art/meshes/structural/athen_cc_round_roof.dae: Starting conversion

art/meshes/structural/athen_cc_round_roof.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_round_roof.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_round_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_round_roof.dae: Found convertible object 'athen_cc_roundroof'

art/meshes/structural/athen_cc_round_roof.dae: Converting 'material1_PivotMesh_006'

art/meshes/structural/athen_cc_round_roof.dae: Found static geometry

art/meshes/structural/athen_cc_shields.dae: Starting conversion

art/meshes/structural/athen_cc_shields.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_shields.dae: Found convertible object 'athen_cc_propsb'

art/meshes/structural/athen_cc_shields.dae: Converting 'material1_PivotMesh_009'

art/meshes/structural/athen_cc_shields.dae: Found static geometry

art/meshes/structural/athen_cc_tiles_b.dae: Starting conversion

art/meshes/structural/athen_cc_tiles_b.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_tiles_b.dae: Found convertible object 'athen_cc_tileb'

art/meshes/structural/athen_cc_tiles_b.dae: Converting 'material1_PivotMesh_004'

art/meshes/structural/athen_cc_tiles_b.dae: Found static geometry

art/meshes/props/garrison_flag.dae: Starting conversion

art/meshes/props/garrison_flag.dae: Running FixBrokenXML

art/meshes/props/garrison_flag.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/garrison_flag.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/garrison_flag.dae: Found convertible object 'flag'

art/meshes/props/garrison_flag.dae: Converting 'SixWheeler'

art/meshes/props/garrison_flag.dae: Found skinned geometry

art/animation/mechanical/garrison_flag_idle.dae: Starting conversion

art/animation/mechanical/garrison_flag_idle.dae: Running FixBrokenXML

art/animation/mechanical/garrison_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/garrison_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/garrison_flag_idle.dae: Found convertible object 'flag'

art/animation/mechanical/garrison_flag_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/skeletal/m_tunic_short.dae: Starting conversion

art/meshes/skeletal/m_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/m_tunic_short.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/m_tunic_short.dae: Found convertible object 'tunic'

art/meshes/skeletal/m_tunic_short.dae: Converting 'tunic-mesh-skin'

art/meshes/skeletal/m_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hip

art/meshes/skeletal/m_tunic_short.dae: Adding prop point hip

art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hip

art/meshes/skeletal/m_tunic_short.dae: Adding prop point back

art/meshes/skeletal/m_tunic_short.dae: Adding prop point chest

art/meshes/skeletal/m_tunic_short.dae: Adding prop point shoulders

art/meshes/skeletal/m_tunic_short.dae: Adding prop point head_extra

art/meshes/skeletal/m_tunic_short.dae: Adding prop point head

art/meshes/skeletal/m_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_shoulder

art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_forearm

art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hand

art/meshes/skeletal/m_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_shoulder

art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_forearm

art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hand

art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_leg

art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_leg

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

art/meshes/props/dude_head.dae: Starting conversion

art/meshes/props/dude_head.dae: Running FixBrokenXML

art/meshes/props/dude_head.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/dude_head.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/dude_head.dae: Found convertible object 'dude_head'

art/meshes/props/dude_head.dae: Converting 'dude_head-Geometry'

art/meshes/props/dude_head.dae: Found static geometry

art/meshes/props/helmet/hele_pilos_simple.dae: Starting conversion

art/meshes/props/helmet/hele_pilos_simple.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_pilos_simple.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_pilos_simple.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_pilos_simple.dae: Found library_images to delete

art/meshes/props/helmet/hele_pilos_simple.dae: Found library_materials to delete

art/meshes/props/helmet/hele_pilos_simple.dae: Found library_effects to delete

art/meshes/props/helmet/hele_pilos_simple.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_pilos_simple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_pilos_simple.dae: Found convertible object 'Hellene_Pilos_Simple-Pivot'

art/meshes/props/helmet/hele_pilos_simple.dae: Converting 'Hellene_Pilos_SimpleMesh'

art/meshes/props/helmet/hele_pilos_simple.dae: Found static geometry

art/meshes/props/spear_hoplite.dae: Starting conversion

art/meshes/props/spear_hoplite.dae: Running FixBrokenXML

art/meshes/props/spear_hoplite.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/spear_hoplite.dae: Applying fixes for 3ds Max exporter

art/meshes/props/spear_hoplite.dae: Found library_images to delete

art/meshes/props/spear_hoplite.dae: Found library_materials to delete

art/meshes/props/spear_hoplite.dae: Found library_effects to delete

art/meshes/props/spear_hoplite.dae: Found a bind_material to delete

art/meshes/props/spear_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_hoplite.dae: Found convertible object 'spear10-Pivot'

art/meshes/props/spear_hoplite.dae: Converting 'spear10Mesh'

art/meshes/props/spear_hoplite.dae: Found static geometry

art/meshes/props/shield/aspis_sm_f.dae: Starting conversion

art/meshes/props/shield/aspis_sm_f.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_f.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_f.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_f.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_f.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_f.dae: Found convertible object 'Cylinder06'

art/meshes/props/shield/aspis_sm_f.dae: Converting 'Cylinder06Mesh'

art/meshes/props/shield/aspis_sm_f.dae: Found static geometry

art/meshes/props/shield/aspis_sm_b.dae: Starting conversion

art/meshes/props/shield/aspis_sm_b.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_b.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_b.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_b.dae: Found convertible object 'Cylinder32'

art/meshes/props/shield/aspis_sm_b.dae: Converting 'Cylinder32Mesh'

art/meshes/props/shield/aspis_sm_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

art/meshes/props/weap_sling_a.dae: Starting conversion

art/meshes/props/weap_sling_a.dae: Running FixBrokenXML

art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'

art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'

art/meshes/props/weap_sling_a.dae: Found static geometry

art/meshes/skeletal/f_dress.dae: Starting conversion

art/meshes/skeletal/f_dress.dae: Running FixBrokenXML

art/meshes/skeletal/f_dress.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/f_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/f_dress.dae: Found convertible object 'dudette_dress'

art/meshes/skeletal/f_dress.dae: Converting 'dudette_dress-mesh-skin'

art/meshes/skeletal/f_dress.dae: Found skinned geometry

art/meshes/skeletal/f_dress.dae: Adding prop point l_hip

art/meshes/skeletal/f_dress.dae: Adding prop point hip

art/meshes/skeletal/f_dress.dae: Adding prop point r_hip

art/meshes/skeletal/f_dress.dae: Adding prop point back

art/meshes/skeletal/f_dress.dae: Adding prop point shoulders

art/meshes/skeletal/f_dress.dae: Adding prop point chest

art/meshes/skeletal/f_dress.dae: Adding prop point head

art/meshes/skeletal/f_dress.dae: Adding prop point head_extra

art/meshes/skeletal/f_dress.dae: Adding prop point helmet

art/meshes/skeletal/f_dress.dae: Adding prop point r_shoulder

art/meshes/skeletal/f_dress.dae: Adding prop point r_forearm

art/meshes/skeletal/f_dress.dae: Adding prop point r_hand

art/meshes/skeletal/f_dress.dae: Adding prop point l_shoulder

art/meshes/skeletal/f_dress.dae: Adding prop point l_forearm

art/meshes/skeletal/f_dress.dae: Adding prop point shield

art/meshes/skeletal/f_dress.dae: Adding prop point l_hand

art/meshes/skeletal/f_dress.dae: Adding prop point l_leg

art/meshes/skeletal/f_dress.dae: Adding prop point r_leg

art/animation/female/f_build_01.dae: Starting conversion

art/animation/female/f_build_01.dae: Running FixBrokenXML

art/animation/female/f_build_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_build_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_build_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_build_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

art/animation/female/f_death_01.dae: Starting conversion

art/animation/female/f_death_01.dae: Running FixBrokenXML

art/animation/female/f_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_death_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_death_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

art/animation/female/f_idle_01.dae: Starting conversion

art/animation/female/f_idle_01.dae: Running FixBrokenXML

art/animation/female/f_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_idle_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_idle_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

art/animation/female/f_run_01.dae: Starting conversion

art/animation/female/f_run_01.dae: Running FixBrokenXML

art/animation/female/f_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_run_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_run_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

art/animation/female/f_walk_01.dae: Starting conversion

art/animation/female/f_walk_01.dae: Running FixBrokenXML

art/animation/female/f_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_walk_01.dae: Found convertible object 'dudette_skirt'

art/animation/female/f_walk_01.dae: Converting 'dudette_skirt-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

art/animation/female/f_gather_01.dae: Starting conversion

art/animation/female/f_gather_01.dae: Running FixBrokenXML

art/animation/female/f_gather_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_gather_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_gather_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_gather_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

art/animation/female/f_farm_01.dae: Starting conversion

art/animation/female/f_farm_01.dae: Running FixBrokenXML

art/animation/female/f_farm_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_farm_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_farm_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_farm_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

art/animation/female/f_mine_01.dae: Starting conversion

art/animation/female/f_mine_01.dae: Running FixBrokenXML

art/animation/female/f_mine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_mine_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_mine_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_mine_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

art/animation/female/f_lumber_01.dae: Starting conversion

art/animation/female/f_lumber_01.dae: Running FixBrokenXML

art/animation/female/f_lumber_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/female/f_lumber_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/female/f_lumber_01.dae: Found convertible object 'dudette_dress'

art/animation/female/f_lumber_01.dae: Converting 'dudette_dress-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

art/meshes/props/dudette_head.dae: Starting conversion

art/meshes/props/dudette_head.dae: Running FixBrokenXML

art/meshes/props/dudette_head.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/dudette_head.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/dudette_head.dae: Found convertible object 'dudette_head'

art/meshes/props/dudette_head.dae: Converting 'dudette_head-Geometry'

art/meshes/props/dudette_head.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/helmet/hele_straw_hat.dae: Starting conversion

art/meshes/props/helmet/hele_straw_hat.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_straw_hat.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/hele_straw_hat.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/hele_straw_hat.dae: Found library_images to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found library_materials to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found library_effects to delete

art/meshes/props/helmet/hele_straw_hat.dae: Found a bind_material to delete

art/meshes/props/helmet/hele_straw_hat.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_straw_hat.dae: Found convertible object 'hellenes_straw_hat001'

art/meshes/props/helmet/hele_straw_hat.dae: Converting 'hellenes_straw_hat001Mesh'

art/meshes/props/helmet/hele_straw_hat.dae: Found static geometry

art/meshes/props/javelin_ammo2.dae: Starting conversion

art/meshes/props/javelin_ammo2.dae: Running FixBrokenXML

art/meshes/props/javelin_ammo2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/javelin_ammo2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/javelin_ammo2.dae: Found library_images to delete

art/meshes/props/javelin_ammo2.dae: Found library_materials to delete

art/meshes/props/javelin_ammo2.dae: Found library_effects to delete

art/meshes/props/javelin_ammo2.dae: Found a bind_material to delete

art/meshes/props/javelin_ammo2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/javelin_ammo2.dae: Found convertible object 'javs_clutch'

art/meshes/props/javelin_ammo2.dae: Converting 'javs_clutchMesh'

art/meshes/props/javelin_ammo2.dae: Found static geometry

art/meshes/props/jav_loaded.dae: Starting conversion

art/meshes/props/jav_loaded.dae: Running FixBrokenXML

art/meshes/props/jav_loaded.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/jav_loaded.dae: Applying fixes for 3ds Max exporter

art/meshes/props/jav_loaded.dae: Found library_images to delete

art/meshes/props/jav_loaded.dae: Found library_materials to delete

art/meshes/props/jav_loaded.dae: Found library_effects to delete

art/meshes/props/jav_loaded.dae: Found a bind_material to delete

art/meshes/props/jav_loaded.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/jav_loaded.dae: Found convertible object 'jav_rev'

art/meshes/props/jav_loaded.dae: Converting 'jav_revMesh'

art/meshes/props/jav_loaded.dae: Found static geometry

art/meshes/props/m_cape_medium.dae: Starting conversion

art/meshes/props/m_cape_medium.dae: Running FixBrokenXML

art/meshes/props/m_cape_medium.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/m_cape_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/m_cape_medium.dae: Found convertible object 'm_cape_medium_PIVOT'

art/meshes/props/m_cape_medium.dae: Converting 'm_cape_medium'

art/meshes/props/m_cape_medium.dae: Found static geometry

art/meshes/skeletal/elephant_asian_male.dae: Starting conversion

art/meshes/skeletal/elephant_asian_male.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_asian_male.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/skeletal/elephant_asian_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_asian_male.dae: Found convertible object 'Plane_001'

art/meshes/skeletal/elephant_asian_male.dae: Converting 'Elephant'

art/meshes/skeletal/elephant_asian_male.dae: Found skinned geometry

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point turret

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider3

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point beam

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point trunk_grasp

art/animation/quadraped/elephant_asian_support_build.dae: Starting conversion

art/animation/quadraped/elephant_asian_support_build.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_support_build.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_support_build.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_support_build.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_support_build.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

art/animation/quadraped/elephant_asian_death.dae: Starting conversion

art/animation/quadraped/elephant_asian_death.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_death.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_death.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_death.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_01.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_01.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_01.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_idle_01.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_02.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_02.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_02.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_idle_02.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_03.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_03.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_03.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_idle_03.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

art/animation/quadraped/elephant_asian_walk.dae: Starting conversion

art/animation/quadraped/elephant_asian_walk.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_walk.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_walk.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_walk.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack.dae: Authoring tool: Blender 2.65.0 r53189

art/animation/quadraped/elephant_asian_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack.dae: Found convertible object 'Plane_001'

art/animation/quadraped/elephant_asian_attack.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

art/meshes/props/maur_support_turret.dae: Starting conversion

art/meshes/props/maur_support_turret.dae: Running FixBrokenXML

art/meshes/props/maur_support_turret.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/maur_support_turret.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_support_turret.dae: Found convertible object 'Cube_001'

art/meshes/props/maur_support_turret.dae: Converting 'Cube_001'

art/meshes/props/maur_support_turret.dae: Found static geometry

art/meshes/props/javelin_ammo.dae: Starting conversion

art/meshes/props/javelin_ammo.dae: Running FixBrokenXML

art/meshes/props/javelin_ammo.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/javelin_ammo.dae: Applying fixes for 3ds Max exporter

art/meshes/props/javelin_ammo.dae: Found library_images to delete

art/meshes/props/javelin_ammo.dae: Found library_materials to delete

art/meshes/props/javelin_ammo.dae: Found library_effects to delete

art/meshes/props/javelin_ammo.dae: Found a bind_material to delete

art/meshes/props/javelin_ammo.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/javelin_ammo.dae: Found convertible object 'javs_clutch'

art/meshes/props/javelin_ammo.dae: Converting 'javs_clutchMesh'

art/meshes/props/javelin_ammo.dae: Found static geometry

art/meshes/gaia/pine11.dae: Starting conversion

art/meshes/gaia/pine11.dae: Running FixBrokenXML

art/meshes/gaia/pine11.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine11.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine11.dae: Found convertible object 'pine11'

art/meshes/gaia/pine11.dae: Converting 'pine11-Geometry'

art/meshes/gaia/pine11.dae: Found static geometry

art/meshes/gaia/pine9.dae: Starting conversion

art/meshes/gaia/pine9.dae: Running FixBrokenXML

art/meshes/gaia/pine9.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine9.dae: Found convertible object 'pine9'

art/meshes/gaia/pine9.dae: Converting 'pine9-Geometry'

art/meshes/gaia/pine9.dae: Found static geometry

art/meshes/gaia/pine12.dae: Starting conversion

art/meshes/gaia/pine12.dae: Running FixBrokenXML

art/meshes/gaia/pine12.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine12.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine12.dae: Found convertible object 'pine12'

art/meshes/gaia/pine12.dae: Converting 'pine12-Geometry'

art/meshes/gaia/pine12.dae: Found static geometry

art/meshes/gaia/pine14.dae: Starting conversion

art/meshes/gaia/pine14.dae: Running FixBrokenXML

art/meshes/gaia/pine14.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine14.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine14.dae: Found convertible object 'pine14'

art/meshes/gaia/pine14.dae: Converting 'pine14-Geometry'

art/meshes/gaia/pine14.dae: Found static geometry

art/meshes/gaia/pine4.dae: Starting conversion

art/meshes/gaia/pine4.dae: Running FixBrokenXML

art/meshes/gaia/pine4.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine4.dae: Found convertible object 'pine4'

art/meshes/gaia/pine4.dae: Converting 'pine4-Geometry'

art/meshes/gaia/pine4.dae: Found static geometry

art/meshes/gaia/pine5.dae: Starting conversion

art/meshes/gaia/pine5.dae: Running FixBrokenXML

art/meshes/gaia/pine5.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine5.dae: Found convertible object 'pine5'

art/meshes/gaia/pine5.dae: Converting 'pine5-Geometry'

art/meshes/gaia/pine5.dae: Found static geometry

art/meshes/gaia/tree_pine_05.dae: Starting conversion

art/meshes/gaia/tree_pine_05.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_05.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_pine_05.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_pine_05.dae: Found library_images to delete

art/meshes/gaia/tree_pine_05.dae: Found library_materials to delete

art/meshes/gaia/tree_pine_05.dae: Found library_effects to delete

art/meshes/gaia/tree_pine_05.dae: Found a bind_material to delete

art/meshes/gaia/tree_pine_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_05.dae: Found convertible object 'mr5'

art/meshes/gaia/tree_pine_05.dae: Converting 'mr5Mesh'

art/meshes/gaia/tree_pine_05.dae: Found static geometry

art/meshes/gaia/tree_pine_06.dae: Starting conversion

art/meshes/gaia/tree_pine_06.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_06.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_pine_06.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_pine_06.dae: Found library_images to delete

art/meshes/gaia/tree_pine_06.dae: Found library_materials to delete

art/meshes/gaia/tree_pine_06.dae: Found library_effects to delete

art/meshes/gaia/tree_pine_06.dae: Found a bind_material to delete

art/meshes/gaia/tree_pine_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_06.dae: Found convertible object 'Pine_02'

art/meshes/gaia/tree_pine_06.dae: Converting 'Pine_02Mesh'

art/meshes/gaia/tree_pine_06.dae: Found static geometry

art/meshes/gaia/tree_pine_04.dae: Starting conversion

art/meshes/gaia/tree_pine_04.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_04.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_pine_04.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_pine_04.dae: Found library_images to delete

art/meshes/gaia/tree_pine_04.dae: Found library_materials to delete

art/meshes/gaia/tree_pine_04.dae: Found library_effects to delete

art/meshes/gaia/tree_pine_04.dae: Found a bind_material to delete

art/meshes/gaia/tree_pine_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_04.dae: Found convertible object 'Object007'

art/meshes/gaia/tree_pine_04.dae: Converting 'Object007Mesh'

art/meshes/gaia/tree_pine_04.dae: Found static geometry

art/meshes/gaia/pine1.dae: Starting conversion

art/meshes/gaia/pine1.dae: Running FixBrokenXML

art/meshes/gaia/pine1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine1.dae: Found convertible object 'pine1'

art/meshes/gaia/pine1.dae: Converting 'pine1-Geometry'

art/meshes/gaia/pine1.dae: Found static geometry

art/meshes/gaia/pine8.dae: Starting conversion

art/meshes/gaia/pine8.dae: Running FixBrokenXML

art/meshes/gaia/pine8.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine8.dae: Found convertible object 'pine8'

art/meshes/gaia/pine8.dae: Converting 'pine8-Geometry'

art/meshes/gaia/pine8.dae: Found static geometry

art/meshes/gaia/pine6.dae: Starting conversion

art/meshes/gaia/pine6.dae: Running FixBrokenXML

art/meshes/gaia/pine6.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine6.dae: Found convertible object 'pine6'

art/meshes/gaia/pine6.dae: Converting 'pine6-Geometry'

art/meshes/gaia/pine6.dae: Found static geometry

art/meshes/gaia/tree_pine_02.dae: Starting conversion

art/meshes/gaia/tree_pine_02.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_pine_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_pine_02.dae: Found library_images to delete

art/meshes/gaia/tree_pine_02.dae: Found library_materials to delete

art/meshes/gaia/tree_pine_02.dae: Found library_effects to delete

art/meshes/gaia/tree_pine_02.dae: Found a bind_material to delete

art/meshes/gaia/tree_pine_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_02.dae: Found convertible object 'Object01'

art/meshes/gaia/tree_pine_02.dae: Converting 'Object01Mesh'

art/meshes/gaia/tree_pine_02.dae: Found static geometry

art/meshes/gaia/pine15.dae: Starting conversion

art/meshes/gaia/pine15.dae: Running FixBrokenXML

art/meshes/gaia/pine15.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine15.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine15.dae: Found convertible object 'pine15'

art/meshes/gaia/pine15.dae: Converting 'pine15-Geometry'

art/meshes/gaia/pine15.dae: Found static geometry

art/meshes/gaia/tree_pine_03.dae: Starting conversion

art/meshes/gaia/tree_pine_03.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_03.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_pine_03.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_pine_03.dae: Found library_images to delete

art/meshes/gaia/tree_pine_03.dae: Found library_materials to delete

art/meshes/gaia/tree_pine_03.dae: Found library_effects to delete

art/meshes/gaia/tree_pine_03.dae: Found a bind_material to delete

art/meshes/gaia/tree_pine_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_03.dae: Found convertible object 'Pine_03'

art/meshes/gaia/tree_pine_03.dae: Converting 'Pine_03Mesh'

art/meshes/gaia/tree_pine_03.dae: Found static geometry

art/meshes/gaia/pine3.dae: Starting conversion

art/meshes/gaia/pine3.dae: Running FixBrokenXML

art/meshes/gaia/pine3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine3.dae: Found convertible object 'pine3'

art/meshes/gaia/pine3.dae: Converting 'pine3-Geometry'

art/meshes/gaia/pine3.dae: Found static geometry

art/meshes/gaia/pine13.dae: Starting conversion

art/meshes/gaia/pine13.dae: Running FixBrokenXML

art/meshes/gaia/pine13.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine13.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine13.dae: Found convertible object 'pine13'

art/meshes/gaia/pine13.dae: Converting 'pine13-Geometry'

art/meshes/gaia/pine13.dae: Found static geometry

art/meshes/gaia/pine7.dae: Starting conversion

art/meshes/gaia/pine7.dae: Running FixBrokenXML

art/meshes/gaia/pine7.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine7.dae: Found convertible object 'pine7'

art/meshes/gaia/pine7.dae: Converting 'pine7-Geometry'

art/meshes/gaia/pine7.dae: Found static geometry

art/meshes/gaia/pine10.dae: Starting conversion

art/meshes/gaia/pine10.dae: Running FixBrokenXML

art/meshes/gaia/pine10.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine10.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine10.dae: Found convertible object 'pine10'

art/meshes/gaia/pine10.dae: Converting 'pine10-Geometry'

art/meshes/gaia/pine10.dae: Found static geometry

art/meshes/gaia/pine2.dae: Starting conversion

art/meshes/gaia/pine2.dae: Running FixBrokenXML

art/meshes/gaia/pine2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/pine2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine2.dae: Found convertible object 'pine2'

art/meshes/gaia/pine2.dae: Converting 'pine2-Geometry'

art/meshes/gaia/pine2.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_3.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_3.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_3.dae: Found convertible object 'tree_pine_aleppo_3'

art/meshes/gaia/tree_pine_aleppo_3.dae: Converting 'tree_pine_aleppo_3-Geometry'

art/meshes/gaia/tree_pine_aleppo_3.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_1.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_1.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_1.dae: Found convertible object 'tree_pine_aleppo_1'

art/meshes/gaia/tree_pine_aleppo_1.dae: Converting 'tree_pine_aleppo_1-Geometry'

art/meshes/gaia/tree_pine_aleppo_1.dae: Found static geometry

art/meshes/gaia/tree_pine_aleppo_2.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_2.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_pine_aleppo_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_2.dae: Found convertible object 'tree_pine_aleppo_2'

art/meshes/gaia/tree_pine_aleppo_2.dae: Converting 'tree_pine_aleppo_2-Geometry'

art/meshes/gaia/tree_pine_aleppo_2.dae: Found static geometry

art/meshes/gaia/tree_oak_b.dae: Starting conversion

art/meshes/gaia/tree_oak_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_b.dae: Found convertible object 'tree_oak_b'

art/meshes/gaia/tree_oak_b.dae: Converting 'tree_oak_b-Geometry'

art/meshes/gaia/tree_oak_b.dae: Found static geometry

art/meshes/gaia/tree_oak_b.dae: Adding prop point tree

art/meshes/gaia/tree_oak_top_a.dae: Starting conversion

art/meshes/gaia/tree_oak_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_top_a.dae: Found convertible object 'tree_oak_top_a'

art/meshes/gaia/tree_oak_top_a.dae: Converting 'tree_oak_top_a-Geometry'

art/meshes/gaia/tree_oak_top_a.dae: Found static geometry

art/meshes/gaia/tree_oak_top_d.dae: Starting conversion

art/meshes/gaia/tree_oak_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_top_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_top_d.dae: Found convertible object 'tree_oak_top_d'

art/meshes/gaia/tree_oak_top_d.dae: Converting 'tree_oak_top_d-Geometry'

art/meshes/gaia/tree_oak_top_d.dae: Found static geometry

art/meshes/gaia/tree_oak_a.dae: Starting conversion

art/meshes/gaia/tree_oak_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_a.dae: Found convertible object 'tree_oak_a'

art/meshes/gaia/tree_oak_a.dae: Converting 'tree_oak_a-Geometry'

art/meshes/gaia/tree_oak_a.dae: Found static geometry

art/meshes/gaia/tree_oak_a.dae: Adding prop point tree

art/meshes/gaia/tree_oak_top_c.dae: Starting conversion

art/meshes/gaia/tree_oak_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_top_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_top_c.dae: Found convertible object 'tree_oak_top_c'

art/meshes/gaia/tree_oak_top_c.dae: Converting 'tree_oak_top_c-Geometry'

art/meshes/gaia/tree_oak_top_c.dae: Found static geometry

art/meshes/gaia/tree_oak_top_b.dae: Starting conversion

art/meshes/gaia/tree_oak_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_top_b.dae: Found convertible object 'tree_oak_top_b'

art/meshes/gaia/tree_oak_top_b.dae: Converting 'tree_oak_top_b-Geometry'

art/meshes/gaia/tree_oak_top_b.dae: Found static geometry

art/meshes/gaia/tree_poplar_a.dae: Starting conversion

art/meshes/gaia/tree_poplar_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_a.dae: Found convertible object 'tree_poplar_a'

art/meshes/gaia/tree_poplar_a.dae: Converting 'tree_poplar_a-Geometry'

art/meshes/gaia/tree_poplar_a.dae: Found static geometry

art/meshes/gaia/tree_poplar_a.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_a.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_a.dae: Found convertible object 'tree_poplar_top_a'

art/meshes/gaia/tree_poplar_top_a.dae: Converting 'tree_poplar_top_a-Geometry'

art/meshes/gaia/tree_poplar_top_a.dae: Found static geometry

art/meshes/gaia/tree_poplar_d.dae: Starting conversion

art/meshes/gaia/tree_poplar_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_d.dae: Found convertible object 'tree_poplar_d'

art/meshes/gaia/tree_poplar_d.dae: Converting 'tree_poplar_d-Geometry'

art/meshes/gaia/tree_poplar_d.dae: Found static geometry

art/meshes/gaia/tree_poplar_d.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_b.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_b.dae: Found convertible object 'tree_poplar_top_b'

art/meshes/gaia/tree_poplar_top_b.dae: Converting 'tree_poplar_top_b-Geometry'

art/meshes/gaia/tree_poplar_top_b.dae: Found static geometry

art/meshes/gaia/tree_poplar_top_f.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_f.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_f.dae: Found convertible object 'tree_poplar_top_f'

art/meshes/gaia/tree_poplar_top_f.dae: Converting 'tree_poplar_top_f-Geometry'

art/meshes/gaia/tree_poplar_top_f.dae: Found static geometry

art/meshes/gaia/tree_poplar_c.dae: Starting conversion

art/meshes/gaia/tree_poplar_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_c.dae: Found convertible object 'tree_poplar_c'

art/meshes/gaia/tree_poplar_c.dae: Converting 'tree_poplar_c-Geometry'

art/meshes/gaia/tree_poplar_c.dae: Found static geometry

art/meshes/gaia/tree_poplar_c.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_e.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_e.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_e.dae: Found convertible object 'tree_poplar_top_e'

art/meshes/gaia/tree_poplar_top_e.dae: Converting 'tree_poplar_top_e-Geometry'

art/meshes/gaia/tree_poplar_top_e.dae: Found static geometry

art/meshes/gaia/tree_poplar_b.dae: Starting conversion

art/meshes/gaia/tree_poplar_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_b.dae: Found convertible object 'tree_poplar_b'

art/meshes/gaia/tree_poplar_b.dae: Converting 'tree_poplar_b-Geometry'

art/meshes/gaia/tree_poplar_b.dae: Found static geometry

art/meshes/gaia/tree_poplar_b.dae: Adding prop point tree

art/meshes/gaia/tree_poplar_top_c.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_c.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_c.dae: Found convertible object 'tree_poplar_top_c'

art/meshes/gaia/tree_poplar_top_c.dae: Converting 'tree_poplar_top_c-Geometry'

art/meshes/gaia/tree_poplar_top_c.dae: Found static geometry

art/meshes/gaia/tree_poplar_top_d.dae: Starting conversion

art/meshes/gaia/tree_poplar_top_d.dae: Running FixBrokenXML

art/meshes/gaia/tree_poplar_top_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_poplar_top_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_poplar_top_d.dae: Found convertible object 'tree_poplar_top_d'

art/meshes/gaia/tree_poplar_top_d.dae: Converting 'tree_poplar_top_d-Geometry'

art/meshes/gaia/tree_poplar_top_d.dae: Found static geometry

art/meshes/gaia/bush_dese_a_2.dae: Starting conversion

art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'

art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'

art/meshes/gaia/bush_dese_a_2.dae: Found static geometry

art/meshes/gaia/grass_la_a.dae: Starting conversion

art/meshes/gaia/grass_la_a.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_a.dae: Found convertible object 'grass_la_a'

art/meshes/gaia/grass_la_a.dae: Converting 'grass_la_a-Geometry'

art/meshes/gaia/grass_la_a.dae: Found static geometry

art/meshes/gaia/grass_la_b.dae: Starting conversion

art/meshes/gaia/grass_la_b.dae: Running FixBrokenXML

art/meshes/gaia/grass_la_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/grass_la_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_la_b.dae: Found convertible object 'grass_la_b'

art/meshes/gaia/grass_la_b.dae: Converting 'grass_la_b-Geometry'

art/meshes/gaia/grass_la_b.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Starting conversion

art/meshes/structural/roman_cc.dae: Running FixBrokenXML

art/meshes/structural/roman_cc.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'

art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'

art/meshes/structural/roman_cc.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Adding prop point garrisoned

art/meshes/structural/roman_cc.dae: Adding prop point projectile

art/meshes/props/roman_cc_transp.dae: Starting conversion

art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML

art/meshes/props/roman_cc_transp.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/roman_cc_transp.dae: Applying fixes for 3ds Max exporter

art/meshes/props/roman_cc_transp.dae: Found library_images to delete

art/meshes/props/roman_cc_transp.dae: Found library_materials to delete

art/meshes/props/roman_cc_transp.dae: Found library_effects to delete

art/meshes/props/roman_cc_transp.dae: Found a bind_material to delete

art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'

art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'

art/meshes/props/roman_cc_transp.dae: Found static geometry

art/meshes/props/rome_cc_statues.dae: Starting conversion

art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML

art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_cc_statues.dae: Found library_images to delete

art/meshes/props/rome_cc_statues.dae: Found library_materials to delete

art/meshes/props/rome_cc_statues.dae: Found library_effects to delete

art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete

art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'

art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'

art/meshes/props/rome_cc_statues.dae: Found static geometry

art/meshes/structural/kart_civiccentre.dae: Starting conversion

art/meshes/structural/kart_civiccentre.dae: Running FixBrokenXML

art/meshes/structural/kart_civiccentre.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_civiccentre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_civiccentre.dae: Found convertible object 'CartStoa'

art/meshes/structural/kart_civiccentre.dae: Converting 'CartStoa-mesh'

art/meshes/structural/kart_civiccentre.dae: Found static geometry

art/meshes/structural/kart_civiccentre.dae: Adding prop point garrisoned

art/meshes/structural/kart_civiccentre.dae: Adding prop point projectile

art/meshes/props/kart_civiccentre_palms.dae: Starting conversion

art/meshes/props/kart_civiccentre_palms.dae: Running FixBrokenXML

art/meshes/props/kart_civiccentre_palms.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/props/kart_civiccentre_palms.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_civiccentre_palms.dae: Found convertible object 'palm'

art/meshes/props/kart_civiccentre_palms.dae: Converting 'palm-Geometry'

art/meshes/props/kart_civiccentre_palms.dae: Found static geometry

art/animation/biped/inf_sword_ready_e.dae: Starting conversion

art/animation/biped/inf_sword_ready_e.dae: Running FixBrokenXML

art/animation/biped/inf_sword_ready_e.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/biped/inf_sword_ready_e.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_sword_ready_e.dae: Found convertible object 'tunic'

art/animation/biped/inf_sword_ready_e.dae: Converting 'tunic-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

art/animation/biped/inf_idle_testudo_front.dae: Starting conversion

art/animation/biped/inf_idle_testudo_front.dae: Running FixBrokenXML

art/animation/biped/inf_idle_testudo_front.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/animation/biped/inf_idle_testudo_front.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_idle_testudo_front.dae: Found convertible object 'tunic_long'

art/animation/biped/inf_idle_testudo_front.dae: Converting 'Bip_01'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully

art/animation/biped/inf_idle_testudo_top.dae: Starting conversion

art/animation/biped/inf_idle_testudo_top.dae: Running FixBrokenXML

art/animation/biped/inf_idle_testudo_top.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/animation/biped/inf_idle_testudo_top.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_idle_testudo_top.dae: Found convertible object 'tunic_long'

art/animation/biped/inf_idle_testudo_top.dae: Converting 'Bip_01'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully

art/animation/biped/inf_walk_testudo_front.dae: Starting conversion

art/animation/biped/inf_walk_testudo_front.dae: Running FixBrokenXML

art/animation/biped/inf_walk_testudo_front.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/animation/biped/inf_walk_testudo_front.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_walk_testudo_front.dae: Found convertible object 'tunic_long'

art/animation/biped/inf_walk_testudo_front.dae: Converting 'Bip_01'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully

art/animation/biped/inf_walk_testudo_top.dae: Starting conversion

art/animation/biped/inf_walk_testudo_top.dae: Running FixBrokenXML

art/animation/biped/inf_walk_testudo_top.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/animation/biped/inf_walk_testudo_top.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_walk_testudo_top.dae: Found convertible object 'tunic_long'

art/animation/biped/inf_walk_testudo_top.dae: Converting 'Bip_01'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully

art/meshes/props/helmet/rome_helmet_c.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_c.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_c.dae: Found convertible object 'rome_helmet_c'

art/meshes/props/helmet/rome_helmet_c.dae: Converting 'rome_helmet_c-Geometry'

art/meshes/props/helmet/rome_helmet_c.dae: Found static geometry

art/meshes/props/weap_gladus_g.dae: Starting conversion

art/meshes/props/weap_gladus_g.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_g.dae: Found convertible object 'weap_gladus_g'

art/meshes/props/weap_gladus_g.dae: Converting 'weap_gladus_g-Geometry'

art/meshes/props/weap_gladus_g.dae: Found static geometry

art/meshes/props/shield/scutum_r_f.dae: Starting conversion

art/meshes/props/shield/scutum_r_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_r_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_r_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_r_f.dae: Found convertible object 'scutum_r_f'

art/meshes/props/shield/scutum_r_f.dae: Converting 'scutum_r_f-Geometry'

art/meshes/props/shield/scutum_r_f.dae: Found static geometry

art/meshes/props/shield/scutum_r_f.dae: Adding prop point back

art/meshes/props/shield/scutum_r_b.dae: Starting conversion

art/meshes/props/shield/scutum_r_b.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_r_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/scutum_r_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_r_b.dae: Found convertible object 'scutum_r_b'

art/meshes/props/shield/scutum_r_b.dae: Converting 'scutum_r_b-Geometry'

art/meshes/props/shield/scutum_r_b.dae: Found static geometry

art/meshes/props/weap_gladus_f.dae: Starting conversion

art/meshes/props/weap_gladus_f.dae: Running FixBrokenXML

art/meshes/props/weap_gladus_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_gladus_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_gladus_f.dae: Found convertible object 'weap_gladus_f'

art/meshes/props/weap_gladus_f.dae: Converting 'weap_gladus_f-Geometry'

art/meshes/props/weap_gladus_f.dae: Found static geometry

art/animation/biped/inf_sword_ready_a.dae: Starting conversion

art/animation/biped/inf_sword_ready_a.dae: Running FixBrokenXML

art/animation/biped/inf_sword_ready_a.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/biped/inf_sword_ready_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_sword_ready_a.dae: Found convertible object 'tunic'

art/animation/biped/inf_sword_ready_a.dae: Converting 'tunic-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

art/animation/biped/inf_sword_ready_b.dae: Starting conversion

art/animation/biped/inf_sword_ready_b.dae: Running FixBrokenXML

art/animation/biped/inf_sword_ready_b.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/biped/inf_sword_ready_b.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/inf_sword_ready_b.dae: Found convertible object 'tunic'

art/animation/biped/inf_sword_ready_b.dae: Converting 'tunic-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

art/meshes/props/helmet/rome_wolfskin_a.dae: Starting conversion

art/meshes/props/helmet/rome_wolfskin_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/helmet/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_wolfskin_a.dae: Found convertible object 'helmet'

art/meshes/props/helmet/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'

art/meshes/props/helmet/rome_wolfskin_a.dae: Found static geometry

art/meshes/props/verutum.dae: Starting conversion

art/meshes/props/verutum.dae: Running FixBrokenXML

art/meshes/props/verutum.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/verutum.dae: Applying fixes for 3ds Max exporter

art/meshes/props/verutum.dae: Found library_images to delete

art/meshes/props/verutum.dae: Found library_materials to delete

art/meshes/props/verutum.dae: Found library_effects to delete

art/meshes/props/verutum.dae: Found a bind_material to delete

art/meshes/props/verutum.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/verutum.dae: Found convertible object 'pillum010'

art/meshes/props/verutum.dae: Converting 'pillum010Mesh'

art/meshes/props/verutum.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Starting conversion

art/meshes/props/shield/round_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_b_f.dae: Found convertible object 'round_b_f'

art/meshes/props/shield/round_b_f.dae: Converting 'round_b_f-Geometry'

art/meshes/props/shield/round_b_f.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Adding prop point back

art/meshes/props/shield/round_s_b.dae: Starting conversion

art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML

art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'

art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'

art/meshes/props/shield/round_s_b.dae: Found static geometry

art/meshes/props/horse_chest_colorband.dae: Starting conversion

art/meshes/props/horse_chest_colorband.dae: Running FixBrokenXML

art/meshes/props/horse_chest_colorband.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/horse_chest_colorband.dae: Applying fixes for 3ds Max exporter

art/meshes/props/horse_chest_colorband.dae: Found library_images to delete

art/meshes/props/horse_chest_colorband.dae: Found library_materials to delete

art/meshes/props/horse_chest_colorband.dae: Found library_effects to delete

art/meshes/props/horse_chest_colorband.dae: Found a bind_material to delete

art/meshes/props/horse_chest_colorband.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse_chest_colorband.dae: Found convertible object 'Plane003'

art/meshes/props/horse_chest_colorband.dae: Converting 'Plane003Mesh'

art/meshes/props/horse_chest_colorband.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/helmet/rome_helmet_b.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_b.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_b.dae: Found convertible object 'rome_helmet_b'

art/meshes/props/helmet/rome_helmet_b.dae: Converting 'rome_helmet_b-Geometry'

art/meshes/props/helmet/rome_helmet_b.dae: Found static geometry

art/meshes/props/weap_spear_e.dae: Starting conversion

art/meshes/props/weap_spear_e.dae: Running FixBrokenXML

art/meshes/props/weap_spear_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_e.dae: Found convertible object 'weap_spear_e'

art/meshes/props/weap_spear_e.dae: Converting 'weap_spear_e-Geometry'

art/meshes/props/weap_spear_e.dae: Found static geometry

art/meshes/props/cape_hd_cav.dae: Starting conversion

art/meshes/props/cape_hd_cav.dae: Running FixBrokenXML

art/meshes/props/cape_hd_cav.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/cape_hd_cav.dae: Applying fixes for 3ds Max exporter

art/meshes/props/cape_hd_cav.dae: Found library_images to delete

art/meshes/props/cape_hd_cav.dae: Found library_materials to delete

art/meshes/props/cape_hd_cav.dae: Found library_effects to delete

art/meshes/props/cape_hd_cav.dae: Found a bind_material to delete

art/meshes/props/cape_hd_cav.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/cape_hd_cav.dae: Found convertible object 'Cape_Medium'

art/meshes/props/cape_hd_cav.dae: Converting 'Cape_MediumMesh'

art/meshes/props/cape_hd_cav.dae: Found static geometry

art/meshes/props/head_beard_wide.dae: Starting conversion

art/meshes/props/head_beard_wide.dae: Running FixBrokenXML

art/meshes/props/head_beard_wide.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/head_beard_wide.dae: Found convertible object 'head_beard_wide'

art/meshes/props/head_beard_wide.dae: Converting 'head_beard_wide-Geometry'

art/meshes/props/head_beard_wide.dae: Found static geometry

art/meshes/props/weap_jav_d.dae: Starting conversion

art/meshes/props/weap_jav_d.dae: Running FixBrokenXML

art/meshes/props/weap_jav_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_jav_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_jav_d.dae: Found convertible object 'weap_jav_d'

art/meshes/props/weap_jav_d.dae: Converting 'weap_jav_d-Geometry'

art/meshes/props/weap_jav_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

art/meshes/props/helmet/helmet_thracian_6.dae: Starting conversion

art/meshes/props/helmet/helmet_thracian_6.dae: Running FixBrokenXML

art/meshes/props/helmet/helmet_thracian_6.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/helmet_thracian_6.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/helmet_thracian_6.dae: Found library_images to delete

art/meshes/props/helmet/helmet_thracian_6.dae: Found library_materials to delete

art/meshes/props/helmet/helmet_thracian_6.dae: Found library_effects to delete

art/meshes/props/helmet/helmet_thracian_6.dae: Found a bind_material to delete

art/meshes/props/helmet/helmet_thracian_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/helmet_thracian_6.dae: Found convertible object 'thracian_ridge-Pivot'

art/meshes/props/helmet/helmet_thracian_6.dae: Converting 'thracian_ridgeMesh'

art/meshes/props/helmet/helmet_thracian_6.dae: Found static geometry

art/meshes/props/weap_spear_a.dae: Starting conversion

art/meshes/props/weap_spear_a.dae: Running FixBrokenXML

art/meshes/props/weap_spear_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_a.dae: Found convertible object 'weap_spear_a'

art/meshes/props/weap_spear_a.dae: Converting 'weap_spear_a-Geometry'

art/meshes/props/weap_spear_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

art/meshes/props/head_m_ponytail.dae: Starting conversion

art/meshes/props/head_m_ponytail.dae: Running FixBrokenXML

art/meshes/props/head_m_ponytail.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/head_m_ponytail.dae: Applying fixes for 3ds Max exporter

art/meshes/props/head_m_ponytail.dae: Found library_images to delete

art/meshes/props/head_m_ponytail.dae: Found library_materials to delete

art/meshes/props/head_m_ponytail.dae: Found library_effects to delete

art/meshes/props/head_m_ponytail.dae: Found a bind_material to delete

art/meshes/props/head_m_ponytail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/head_m_ponytail.dae: Found convertible object 'hair_tassle'

art/meshes/props/head_m_ponytail.dae: Converting 'hair_tassleMesh'

art/meshes/props/head_m_ponytail.dae: Found static geometry

art/meshes/props/weap_bow_b.dae: Starting conversion

art/meshes/props/weap_bow_b.dae: Running FixBrokenXML

art/meshes/props/weap_bow_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_bow_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_bow_b.dae: Found convertible object 'weap_bow_b'

art/meshes/props/weap_bow_b.dae: Converting 'weap_bow_b-Geometry'

art/meshes/props/weap_bow_b.dae: Found static geometry

art/meshes/props/quiver_hip.dae: Starting conversion

art/meshes/props/quiver_hip.dae: Running FixBrokenXML

art/meshes/props/quiver_hip.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/quiver_hip.dae: Applying fixes for 3ds Max exporter

art/meshes/props/quiver_hip.dae: Found library_images to delete

art/meshes/props/quiver_hip.dae: Found library_materials to delete

art/meshes/props/quiver_hip.dae: Found library_effects to delete

art/meshes/props/quiver_hip.dae: Found a bind_material to delete

art/meshes/props/quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip.dae: Found convertible object 'Persian_Quiver_Back002'

art/meshes/props/quiver_hip.dae: Converting 'Persian_Quiver_Back002Mesh'

art/meshes/props/quiver_hip.dae: Found static geometry

art/meshes/props/helmet/head_female_e.dae: Starting conversion

art/meshes/props/helmet/head_female_e.dae: Running FixBrokenXML

art/meshes/props/helmet/head_female_e.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/head_female_e.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/head_female_e.dae: Found library_images to delete

art/meshes/props/helmet/head_female_e.dae: Found library_materials to delete

art/meshes/props/helmet/head_female_e.dae: Found library_effects to delete

art/meshes/props/helmet/head_female_e.dae: Found a bind_material to delete

art/meshes/props/helmet/head_female_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/head_female_e.dae: Found convertible object 'head_dudet01'

art/meshes/props/helmet/head_female_e.dae: Converting 'head_dudet01Mesh'

art/meshes/props/helmet/head_female_e.dae: Found static geometry

art/meshes/props/helmet/head_female_d.dae: Starting conversion

art/meshes/props/helmet/head_female_d.dae: Running FixBrokenXML

art/meshes/props/helmet/head_female_d.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/head_female_d.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/head_female_d.dae: Found library_images to delete

art/meshes/props/helmet/head_female_d.dae: Found library_materials to delete

art/meshes/props/helmet/head_female_d.dae: Found library_effects to delete

art/meshes/props/helmet/head_female_d.dae: Found a bind_material to delete

art/meshes/props/helmet/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/head_female_d.dae: Found convertible object 'boudicca'

art/meshes/props/helmet/head_female_d.dae: Converting 'boudiccaMesh'

art/meshes/props/helmet/head_female_d.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_solid.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/foreground_overlay.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/foreground_overlay.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_text.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_text.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_basic.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_basic.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': Fragment shader(s) linked, vertex shader(s) linked.

ERROR: CRenderer::EndFrame: GL errors occurred

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.

ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.

ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW

Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.

Info when compiling shader 'shaders/glsl/gui_add.vs': Vertex shader was successfully compiled to run on hardware.

Info when compiling shader 'shaders/glsl/gui_add.fs': Fragment shader was successfully compiled to run on hardware.

Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': Fragment shader(s) linked, vertex shader(s) linked.

Engine exited successfully on 2014-05-12 at 23:46:14 with 2923 message(s), 11 error(s) and 0 warning(s).